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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.174
Committed: Fri Apr 6 07:45:34 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.173: +98 -82 lines
Log Message:
- changed most db accesses to be asynchronous
  (this was way more difficult than anticipated)
- face id allocation is still synchronous (and has to be as long as
  we want to allow multiple instances running in parallel)
- facemap is cached locally, so subsequent accesses are fast
- the alternative would be to store faceids, not tileids, in the
  in-memory map, but then mapcache tiles are non-displayable
  unless the server already sent them.
- tile loading and map cache load/store are fully asynchronous
- replaced 32x32 dialogue and noface images by 64 bit versions
- properly scale special dialogue/noface textures to tilesize

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 #include "EXTERN.h"
12 #include "perl.h"
13 #include "XSUB.h"
14
15 #ifdef _WIN32
16 # undef pipe
17 #endif
18
19 #include <assert.h>
20 #include <math.h>
21 #include <string.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24
25 #include <SDL.h>
26 #include <SDL_endian.h>
27 #include <SDL_image.h>
28 #include <SDL_mixer.h>
29 #include <SDL_opengl.h>
30
31 #define PANGO_ENABLE_BACKEND
32 #define G_DISABLE_CAST_CHECKS
33
34 #include <glib/gmacros.h>
35
36 #include <pango/pango.h>
37
38 #ifndef _WIN32
39 # include <sys/types.h>
40 # include <sys/socket.h>
41 # include <netinet/in.h>
42 # include <netinet/tcp.h>
43 # include <inttypes.h>
44 #endif
45
46 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47
48 #define FOW_DARKNESS 32
49
50 #define MAP_EXTEND_X 32
51 #define MAP_EXTEND_Y 512
52
53 #define MIN_FONT_HEIGHT 10
54
55 #if 0
56 # define PARACHUTE SDL_INIT_NOPARACHUTE
57 #else
58 # define PARACHUTE 0
59 #endif
60
61 static struct
62 {
63 #define GL_FUNC(ptr,name) ptr name;
64 #include "glfunc.h"
65 #undef GL_FUNC
66 } gl;
67
68 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69 {
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76 }
77
78 #include "texcache.c"
79
80 #include "pango-font.c"
81 #include "pango-fontmap.c"
82 #include "pango-render.c"
83
84 typedef Mix_Chunk *CFPlus__MixChunk;
85 typedef Mix_Music *CFPlus__MixMusic;
86
87 typedef PangoFontDescription *CFPlus__Font;
88
89 static int
90 shape_attr_p (PangoLayoutRun *run)
91 {
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105 }
106
107 typedef struct cf_layout {
108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
110 int base_height;
111 CFPlus__Font font;
112 } *CFPlus__Layout;
113
114 static CFPlus__Font default_font;
115 static PangoContext *opengl_context;
116 static PangoFontMap *opengl_fontmap;
117
118 static void
119 substitute_func (FcPattern *pattern, gpointer data)
120 {
121 FcPatternAddBool (pattern, FC_HINTING, 1);
122 #ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124 #endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126 }
127
128 static void
129 layout_update_font (CFPlus__Layout self)
130 {
131 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera
133 */
134 PangoFontDescription *font = self->font ? self->font : default_font;
135
136 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138
139 pango_layout_set_font_description (self->pl, font);
140 }
141
142 static void
143 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
144 {
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect);
149
150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158 }
159
160 typedef uint16_t tileid;
161 typedef uint16_t faceid;
162
163 typedef struct {
164 int name;
165 int w, h;
166 float s, t;
167 uint8_t r, g, b, a;
168 } maptex;
169
170 typedef struct {
171 uint32_t player;
172 tileid tile[3];
173 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags;
175 } mapcell;
176
177 typedef struct {
178 int32_t c0, c1;
179 mapcell *col;
180 } maprow;
181
182 typedef struct map {
183 int x, y, w, h;
184 int ox, oy; /* offset to virtual global coordinate system */
185 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid]
187
188 int32_t rows;
189 maprow *row;
190 } *CFPlus__Map;
191
192 static char *
193 prepend (char *ptr, int sze, int inc)
194 {
195 char *p;
196
197 New (0, p, sze + inc, char);
198 Zero (p, inc, char);
199 Move (ptr, p + inc, sze, char);
200 Safefree (ptr);
201
202 return p;
203 }
204
205 static char *
206 append (char *ptr, int sze, int inc)
207 {
208 Renew (ptr, sze + inc, char);
209 Zero (ptr + sze, inc, char);
210
211 return ptr;
212 }
213
214 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
215 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216
217 static void
218 need_facenum (struct map *self, faceid face)
219 {
220 while (self->faces <= face)
221 {
222 Append (tileid, self->face2tile, self->faces, self->faces);
223 self->faces *= 2;
224 }
225 }
226
227 static void
228 need_texid (struct map *self, int texid)
229 {
230 while (self->texs <= texid)
231 {
232 Append (maptex, self->tex, self->texs, self->texs);
233 self->texs *= 2;
234 }
235 }
236
237 static maprow *
238 map_get_row (CFPlus__Map self, int y)
239 {
240 if (0 > y)
241 {
242 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend);
244
245 self->rows += extend;
246 self->y += extend;
247 y += extend;
248 }
249 else if (y >= self->rows)
250 {
251 int extend = y - self->rows + MAP_EXTEND_Y;
252 Append (maprow, self->row, self->rows, extend);
253 self->rows += extend;
254 }
255
256 return self->row + y;
257 }
258
259 static mapcell *
260 row_get_cell (maprow *row, int x)
261 {
262 if (!row->col)
263 {
264 Newz (0, row->col, MAP_EXTEND_X, mapcell);
265 row->c0 = x - MAP_EXTEND_X / 4;
266 row->c1 = row->c0 + MAP_EXTEND_X;
267 }
268
269 if (row->c0 > x)
270 {
271 int extend = row->c0 - x + MAP_EXTEND_X;
272 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
273 row->c0 -= extend;
274 }
275 else if (x >= row->c1)
276 {
277 int extend = x - row->c1 + MAP_EXTEND_X;
278 Append (mapcell, row->col, row->c1 - row->c0, extend);
279 row->c1 += extend;
280 }
281
282 return row->col + (x - row->c0);
283 }
284
285 static mapcell *
286 map_get_cell (CFPlus__Map self, int x, int y)
287 {
288 return row_get_cell (map_get_row (self, y), x);
289 }
290
291 static void
292 map_clear (CFPlus__Map self)
293 {
294 int r;
295
296 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col);
298
299 Safefree (self->row);
300
301 self->x = 0;
302 self->y = 0;
303 self->ox = 0;
304 self->oy = 0;
305 self->row = 0;
306 self->rows = 0;
307 }
308
309 static void
310 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
311 {
312 int x, y;
313 maprow *row;
314 mapcell *cell;
315
316 for (y = y0; y < y0 + h; y++)
317 if (y >= 0)
318 {
319 if (y >= self->rows)
320 break;
321
322 row = self->row + y;
323
324 for (x = x0; x < x0 + w; x++)
325 if (x >= row->c0)
326 {
327 if (x >= row->c1)
328 break;
329
330 cell = row->col + x - row->c0;
331
332 cell->darkness = 0;
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 }
337 }
338 }
339
340 static void
341 music_finished (void)
342 {
343 SDL_UserEvent ev;
344
345 ev.type = SDL_USEREVENT;
346 ev.code = 0;
347 ev.data1 = 0;
348 ev.data2 = 0;
349
350 SDL_PushEvent ((SDL_Event *)&ev);
351 }
352
353 static void
354 channel_finished (int channel)
355 {
356 SDL_UserEvent ev;
357
358 ev.type = SDL_USEREVENT;
359 ev.code = 1;
360 ev.data1 = (void *)(long)channel;
361 ev.data2 = 0;
362
363 SDL_PushEvent ((SDL_Event *)&ev);
364 }
365
366 static unsigned int
367 minpot (unsigned int n)
368 {
369 if (!n)
370 return 0;
371
372 --n;
373
374 n |= n >> 1;
375 n |= n >> 2;
376 n |= n >> 4;
377 n |= n >> 8;
378 n |= n >> 16;
379
380 return n + 1;
381 }
382
383 /* SDL should provide this, really. */
384 #define SDLK_MODIFIER_MIN 300
385 #define SDLK_MODIFIER_MAX 314
386
387 MODULE = CFPlus PACKAGE = CFPlus
388
389 PROTOTYPES: ENABLE
390
391 BOOT:
392 {
393 HV *stash = gv_stashpv ("CFPlus", 1);
394 static const struct {
395 const char *name;
396 IV iv;
397 } *civ, const_iv[] = {
398 # define const_iv(name) { # name, (IV)name }
399 const_iv (SDLK_MODIFIER_MIN),
400 const_iv (SDLK_MODIFIER_MAX),
401
402 const_iv (SDL_ACTIVEEVENT),
403 const_iv (SDL_KEYDOWN),
404 const_iv (SDL_KEYUP),
405 const_iv (SDL_MOUSEMOTION),
406 const_iv (SDL_MOUSEBUTTONDOWN),
407 const_iv (SDL_MOUSEBUTTONUP),
408 const_iv (SDL_JOYAXISMOTION),
409 const_iv (SDL_JOYBALLMOTION),
410 const_iv (SDL_JOYHATMOTION),
411 const_iv (SDL_JOYBUTTONDOWN),
412 const_iv (SDL_JOYBUTTONUP),
413 const_iv (SDL_QUIT),
414 const_iv (SDL_SYSWMEVENT),
415 const_iv (SDL_EVENT_RESERVEDA),
416 const_iv (SDL_EVENT_RESERVEDB),
417 const_iv (SDL_VIDEORESIZE),
418 const_iv (SDL_VIDEOEXPOSE),
419 const_iv (SDL_USEREVENT),
420
421 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE),
424
425 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4),
430 const_iv (SDLK_KP5),
431 const_iv (SDLK_KP6),
432 const_iv (SDLK_KP7),
433 const_iv (SDLK_KP8),
434 const_iv (SDLK_KP9),
435 const_iv (SDLK_KP_PERIOD),
436 const_iv (SDLK_KP_DIVIDE),
437 const_iv (SDLK_KP_MULTIPLY),
438 const_iv (SDLK_KP_MINUS),
439 const_iv (SDLK_KP_PLUS),
440 const_iv (SDLK_KP_ENTER),
441 const_iv (SDLK_KP_EQUALS),
442 const_iv (SDLK_UP),
443 const_iv (SDLK_DOWN),
444 const_iv (SDLK_RIGHT),
445 const_iv (SDLK_LEFT),
446 const_iv (SDLK_INSERT),
447 const_iv (SDLK_HOME),
448 const_iv (SDLK_END),
449 const_iv (SDLK_PAGEUP),
450 const_iv (SDLK_PAGEDOWN),
451 const_iv (SDLK_F1),
452 const_iv (SDLK_F2),
453 const_iv (SDLK_F3),
454 const_iv (SDLK_F4),
455 const_iv (SDLK_F5),
456 const_iv (SDLK_F6),
457 const_iv (SDLK_F7),
458 const_iv (SDLK_F8),
459 const_iv (SDLK_F9),
460 const_iv (SDLK_F10),
461 const_iv (SDLK_F11),
462 const_iv (SDLK_F12),
463 const_iv (SDLK_F13),
464 const_iv (SDLK_F14),
465 const_iv (SDLK_F15),
466 const_iv (SDLK_NUMLOCK),
467 const_iv (SDLK_CAPSLOCK),
468 const_iv (SDLK_SCROLLOCK),
469 const_iv (SDLK_RSHIFT),
470 const_iv (SDLK_LSHIFT),
471 const_iv (SDLK_RCTRL),
472 const_iv (SDLK_LCTRL),
473 const_iv (SDLK_RALT),
474 const_iv (SDLK_LALT),
475 const_iv (SDLK_RMETA),
476 const_iv (SDLK_LMETA),
477 const_iv (SDLK_LSUPER),
478 const_iv (SDLK_RSUPER),
479 const_iv (SDLK_MODE),
480 const_iv (SDLK_COMPOSE),
481 const_iv (SDLK_HELP),
482 const_iv (SDLK_PRINT),
483 const_iv (SDLK_SYSREQ),
484 const_iv (SDLK_BREAK),
485 const_iv (SDLK_MENU),
486 const_iv (SDLK_POWER),
487 const_iv (SDLK_EURO),
488 const_iv (SDLK_UNDO),
489
490 const_iv (KMOD_NONE),
491 const_iv (KMOD_SHIFT),
492 const_iv (KMOD_LSHIFT),
493 const_iv (KMOD_RSHIFT),
494 const_iv (KMOD_CTRL),
495 const_iv (KMOD_LCTRL),
496 const_iv (KMOD_RCTRL),
497 const_iv (KMOD_ALT),
498 const_iv (KMOD_LALT),
499 const_iv (KMOD_RALT),
500 const_iv (KMOD_META),
501 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE),
506 # undef const_iv
507 };
508
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
511
512 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
513 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
514 }
515
516 void
517 weaken (SV *rv)
518 PROTOTYPE: $
519 CODE:
520 sv_rvweaken (rv);
521
522 int
523 in_destruct ()
524 CODE:
525 RETVAL = PL_main_cv == Nullcv;
526 OUTPUT:
527 RETVAL
528
529 NV floor (NV x)
530
531 NV ceil (NV x)
532
533 void
534 pango_init ()
535 CODE:
536 {
537 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540 }
541
542 int
543 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544
545 void
546 SDL_Quit ()
547
548 void
549 SDL_ListModes ()
550 PPCODE:
551 {
552 SDL_Rect **m;
553
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
558
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
561
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568 #if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571 #endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577
578 if (m && m != (SDL_Rect **)-1)
579 while (*m)
580 {
581 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
585
586 ++m;
587 }
588 }
589
590 char *
591 SDL_GetError ()
592
593 int
594 SDL_SetVideoMode (int w, int h, int fullscreen)
595 CODE:
596 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 );
599 if (RETVAL)
600 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603 # include "glfunc.h"
604 # undef GL_FUNC
605 }
606 OUTPUT:
607 RETVAL
608
609 void
610 SDL_GL_SwapBuffers ()
611
612 char *
613 SDL_GetKeyName (int sym)
614
615 void
616 SDL_PollEvent ()
617 PPCODE:
618 {
619 SDL_Event ev;
620
621 while (SDL_PollEvent (&ev))
622 {
623 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625
626 switch (ev.type)
627 {
628 case SDL_KEYDOWN:
629 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break;
636
637 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break;
641
642 case SDL_MOUSEMOTION:
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
650 break;
651
652 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
655
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
660 break;
661
662 case SDL_USEREVENT:
663 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break;
667 }
668
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
670 }
671 }
672
673 int
674 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
675 POSTCALL:
676 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished);
678
679 void
680 Mix_CloseAudio ()
681
682 int
683 Mix_AllocateChannels (int numchans = -1)
684
685 void
686 lowdelay (int fd, int val = 1)
687 CODE:
688 #ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
690 #endif
691
692 void
693 win32_proxy_info ()
694 PPCODE:
695 {
696 #ifdef _WIN32
697 char buffer[2048];
698 DWORD buflen;
699
700 EXTEND (SP, 3);
701
702 buflen = sizeof (buffer);
703 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
704 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
705 {
706 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
707
708 buflen = sizeof (buffer);
709 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
710 {
711 PUSHs (newSVpv (buffer, 0));
712
713 buflen = sizeof (buffer);
714 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
715 PUSHs (newSVpv (buffer, 0));
716 }
717 }
718 #endif
719 }
720
721 void
722 add_font (char *file)
723 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
725
726 void
727 load_image_inline (SV *image_)
728 ALIAS:
729 load_image_file = 1
730 PPCODE:
731 {
732 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r")
738 : SDL_RWFromConstMem (image, image_len);
739
740 if (!rw)
741 croak ("load_image: %s", SDL_GetError ());
742
743 surface = IMG_Load_RW (rw, 1);
744 if (!surface)
745 croak ("load_image: %s", SDL_GetError ());
746
747 fmt.palette = NULL;
748 fmt.BitsPerPixel = 32;
749 fmt.BytesPerPixel = 4;
750 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
751 fmt.Rmask = 0x000000ff;
752 fmt.Gmask = 0x0000ff00;
753 fmt.Bmask = 0x00ff0000;
754 fmt.Amask = 0xff000000;
755 #else
756 fmt.Rmask = 0xff000000;
757 fmt.Gmask = 0x00ff0000;
758 fmt.Bmask = 0x0000ff00;
759 fmt.Amask = 0x000000ff;
760 #endif
761 fmt.Rloss = 0;
762 fmt.Gloss = 0;
763 fmt.Bloss = 0;
764 fmt.Aloss = 0;
765 fmt.Rshift = 0;
766 fmt.Gshift = 8;
767 fmt.Bshift = 16;
768 fmt.Ashift = 24;
769 fmt.colorkey = 0;
770 fmt.alpha = 0;
771
772 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
773
774 assert (surface2->pitch == surface2->w * 4);
775
776 SDL_LockSurface (surface2);
777 EXTEND (SP, 6);
778 PUSHs (sv_2mortal (newSViv (surface2->w)));
779 PUSHs (sv_2mortal (newSViv (surface2->h)));
780 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
781 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
782 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
783 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
784 SDL_UnlockSurface (surface2);
785
786 SDL_FreeSurface (surface);
787 SDL_FreeSurface (surface2);
788 }
789
790 void
791 average (int x, int y, uint32_t *data)
792 PPCODE:
793 {
794 uint32_t r = 0, g = 0, b = 0, a = 0;
795
796 x = y = x * y;
797
798 while (x--)
799 {
800 uint32_t p = *data++;
801
802 r += (p ) & 255;
803 g += (p >> 8) & 255;
804 b += (p >> 16) & 255;
805 a += (p >> 24) & 255;
806 }
807
808 EXTEND (SP, 4);
809 PUSHs (sv_2mortal (newSViv (r / y)));
810 PUSHs (sv_2mortal (newSViv (g / y)));
811 PUSHs (sv_2mortal (newSViv (b / y)));
812 PUSHs (sv_2mortal (newSViv (a / y)));
813 }
814
815 void
816 error (char *message)
817 CODE:
818 fprintf (stderr, "ERROR: %s\n", message);
819 #ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
821 #endif
822
823 void
824 fatal (char *message)
825 CODE:
826 fprintf (stderr, "FATAL: %s\n", message);
827 #ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
829 #endif
830 _exit (1);
831
832 void
833 _exit (int retval = 0)
834 CODE:
835 #ifdef WIN32
836 ExitThread (retval); // unclean, please beam me up
837 #else
838 _exit (retval);
839 #endif
840
841 MODULE = CFPlus PACKAGE = CFPlus::Font
842
843 CFPlus::Font
844 new_from_file (SV *class, char *path, int id = 0)
845 CODE:
846 {
847 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
849 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
850 FcPatternDestroy (pattern);
851 }
852 OUTPUT:
853 RETVAL
854
855 void
856 DESTROY (CFPlus::Font self)
857 CODE:
858 pango_font_description_free (self);
859
860 void
861 make_default (CFPlus::Font self)
862 CODE:
863 default_font = self;
864
865 MODULE = CFPlus PACKAGE = CFPlus::Layout
866
867 void
868 reset_glyph_cache ()
869 CODE:
870 tc_clear ();
871
872 CFPlus::Layout
873 new (SV *class)
874 CODE:
875 New (0, RETVAL, 1, struct cf_layout);
876
877 RETVAL->pl = pango_layout_new (opengl_context);
878 RETVAL->r = 1.;
879 RETVAL->g = 1.;
880 RETVAL->b = 1.;
881 RETVAL->a = 1.;
882 RETVAL->base_height = MIN_FONT_HEIGHT;
883 RETVAL->font = 0;
884
885 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
886 layout_update_font (RETVAL);
887 OUTPUT:
888 RETVAL
889
890 void
891 DESTROY (CFPlus::Layout self)
892 CODE:
893 g_object_unref (self->pl);
894 Safefree (self);
895
896 void
897 set_text (CFPlus::Layout self, SV *text_)
898 CODE:
899 {
900 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen);
902
903 pango_layout_set_text (self->pl, text, textlen);
904 }
905
906 void
907 set_markup (CFPlus::Layout self, SV *text_)
908 CODE:
909 {
910 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen);
912
913 pango_layout_set_markup (self->pl, text, textlen);
914 }
915
916 void
917 set_shapes (CFPlus::Layout self, ...)
918 CODE:
919 {
920 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text;
923 int arg = 4;
924
925 while (arg < items && (pos = strstr (pos, OBJ_STR)))
926 {
927 PangoRectangle inkrect, rect;
928 PangoAttribute *attr;
929
930 int x = SvIV (ST (arg - 3));
931 int y = SvIV (ST (arg - 2));
932 int w = SvIV (ST (arg - 1));
933 int h = SvIV (ST (arg ));
934
935 inkrect.x = 0;
936 inkrect.y = 0;
937 inkrect.width = 0;
938 inkrect.height = 0;
939
940 rect.x = x * PANGO_SCALE;
941 rect.y = y * PANGO_SCALE;
942 rect.width = w * PANGO_SCALE;
943 rect.height = h * PANGO_SCALE;
944
945 if (!attrs)
946 attrs = pango_layout_get_attributes (self->pl);
947
948 attr = pango_attr_shape_new (&inkrect, &rect);
949 attr->start_index = pos - text;
950 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
951 pango_attr_list_insert (attrs, attr);
952
953 arg += 4;
954 pos += sizeof (OBJ_STR) - 1;
955 }
956
957 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs);
959 }
960
961 void
962 get_shapes (CFPlus::Layout self)
963 PPCODE:
964 {
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966
967 do
968 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
970
971 if (run && shape_attr_p (run))
972 {
973 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents);
975
976 EXTEND (SP, 2);
977 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
978 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
979 }
980 }
981 while (pango_layout_iter_next_run (iter));
982
983 pango_layout_iter_free (iter);
984 }
985
986 int
987 has_wrapped (CFPlus::Layout self)
988 CODE:
989 {
990 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl);
992
993 while (*text)
994 lines += *text++ == '\n';
995
996 RETVAL = lines < pango_layout_get_line_count (self->pl);
997 }
998 OUTPUT:
999 RETVAL
1000
1001 SV *
1002 get_text (CFPlus::Layout self)
1003 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL);
1006 OUTPUT:
1007 RETVAL
1008
1009 void
1010 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1011 CODE:
1012 self->r = r;
1013 self->g = g;
1014 self->b = b;
1015 self->a = a;
1016
1017 void
1018 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1019 CODE:
1020 if (self->font != font)
1021 {
1022 self->font = font;
1023 layout_update_font (self);
1024 }
1025
1026 void
1027 set_height (CFPlus::Layout self, int base_height)
1028 CODE:
1029 if (self->base_height != base_height)
1030 {
1031 self->base_height = base_height;
1032 layout_update_font (self);
1033 }
1034
1035 void
1036 set_width (CFPlus::Layout self, int max_width = -1)
1037 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039
1040 void
1041 set_indent (CFPlus::Layout self, int indent)
1042 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044
1045 void
1046 set_spacing (CFPlus::Layout self, int spacing)
1047 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049
1050 void
1051 set_ellipsise (CFPlus::Layout self, int ellipsise)
1052 CODE:
1053 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE
1058 );
1059
1060 void
1061 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1062 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064
1065 void
1066 size (CFPlus::Layout self)
1067 PPCODE:
1068 {
1069 int w, h;
1070
1071 layout_get_pixel_size (self, &w, &h);
1072
1073 EXTEND (SP, 2);
1074 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h)));
1076 }
1077
1078 int
1079 descent (CFPlus::Layout self)
1080 CODE:
1081 {
1082 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect);
1086 }
1087 OUTPUT:
1088 RETVAL
1089
1090 int
1091 xy_to_index (CFPlus::Layout self, int x, int y)
1092 CODE:
1093 {
1094 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing;
1097 }
1098 OUTPUT:
1099 RETVAL
1100
1101 void
1102 cursor_pos (CFPlus::Layout self, int index)
1103 PPCODE:
1104 {
1105 PangoRectangle strong_pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1107
1108 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1112 }
1113
1114 void
1115 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1116 PPCODE:
1117 {
1118 int line, x;
1119
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122
1123 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126 }
1127
1128 void
1129 line_x_to_index (CFPlus::Layout self, int line, int x)
1130 PPCODE:
1131 {
1132 PangoLayoutLine *lp;
1133 int index, trailing;
1134
1135 if (line < 0)
1136 XSRETURN_EMPTY;
1137
1138 if (!(lp = pango_layout_get_line (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */
1140
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142
1143 EXTEND (SP, 2);
1144 if (GIMME_V == G_SCALAR)
1145 PUSHs (sv_2mortal (newSViv (index + trailing)));
1146 else
1147 {
1148 PUSHs (sv_2mortal (newSViv (index)));
1149 PUSHs (sv_2mortal (newSViv (trailing)));
1150 }
1151 }
1152
1153 void
1154 render (CFPlus::Layout self, float x, float y, int flags = 0)
1155 PPCODE:
1156 pango_opengl_render_layout_subpixel (
1157 self->pl,
1158 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a,
1160 flags
1161 );
1162
1163 MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165 void
1166 pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE:
1168 {
1169 int ow = SvIV (w_);
1170 int oh = SvIV (h_);
1171
1172 if (ow && oh)
1173 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185
1186 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp);
1188
1189 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192
1193 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 }
1200 }
1201
1202 void
1203 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1204 PROTOTYPE: $$$;$$
1205 ALIAS:
1206 draw_quad_alpha = 1
1207 draw_quad_alpha_premultiplied = 2
1208 CODE:
1209 {
1210 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1214
1215 if (items < 5)
1216 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1219 }
1220
1221 if (ix)
1222 {
1223 glEnable (GL_BLEND);
1224
1225 if (ix == 2)
1226 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1227 else
1228 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1229 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1230
1231 glEnable (GL_ALPHA_TEST);
1232 glAlphaFunc (GL_GREATER, 0.01f);
1233 }
1234
1235 glBindTexture (GL_TEXTURE_2D, name);
1236
1237 glBegin (GL_QUADS);
1238 glTexCoord2f (0, 0); glVertex2f (x , y );
1239 glTexCoord2f (0, t); glVertex2f (x , y + h);
1240 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1241 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1242 glEnd ();
1243
1244 if (ix)
1245 {
1246 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND);
1248 }
1249 }
1250
1251 MODULE = CFPlus PACKAGE = CFPlus::Map
1252
1253 CFPlus::Map
1254 new (SV *class)
1255 CODE:
1256 New (0, RETVAL, 1, struct map);
1257 RETVAL->x = 0;
1258 RETVAL->y = 0;
1259 RETVAL->w = 0;
1260 RETVAL->h = 0;
1261 RETVAL->ox = 0;
1262 RETVAL->oy = 0;
1263 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1264 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1265 RETVAL->rows = 0;
1266 RETVAL->row = 0;
1267 OUTPUT:
1268 RETVAL
1269
1270 void
1271 DESTROY (CFPlus::Map self)
1272 CODE:
1273 {
1274 map_clear (self);
1275 Safefree (self->face2tile);
1276 Safefree (self->tex);
1277 Safefree (self);
1278 }
1279
1280 void
1281 resize (CFPlus::Map self, int map_width, int map_height)
1282 CODE:
1283 self->w = map_width;
1284 self->h = map_height;
1285
1286 void
1287 clear (CFPlus::Map self)
1288 CODE:
1289 map_clear (self);
1290
1291 void
1292 set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE:
1294 {
1295 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile);
1297 }
1298
1299 void
1300 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE:
1302 {
1303 need_texid (self, texid);
1304
1305 {
1306 maptex *tex = self->tex + texid;
1307
1308 tex->name = name;
1309 tex->w = w;
1310 tex->h = h;
1311 tex->s = s;
1312 tex->t = t;
1313 tex->r = r;
1314 tex->g = g;
1315 tex->b = b;
1316 tex->a = a;
1317 }
1318
1319 // somewhat hackish, but for textures that require it, it really
1320 // improves the look, and most others don't suffer.
1321 glBindTexture (GL_TEXTURE_2D, name);
1322 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1323 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1324 // use uglier nearest interpolation because linear suffers
1325 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327 }
1328
1329 int
1330 ox (CFPlus::Map self)
1331 ALIAS:
1332 oy = 1
1333 x = 2
1334 y = 3
1335 w = 4
1336 h = 5
1337 CODE:
1338 switch (ix)
1339 {
1340 case 0: RETVAL = self->ox; break;
1341 case 1: RETVAL = self->oy; break;
1342 case 2: RETVAL = self->x; break;
1343 case 3: RETVAL = self->y; break;
1344 case 4: RETVAL = self->w; break;
1345 case 5: RETVAL = self->h; break;
1346 }
1347 OUTPUT:
1348 RETVAL
1349
1350 void
1351 scroll (CFPlus::Map self, int dx, int dy)
1352 CODE:
1353 {
1354 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1358
1359 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1363
1364 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy;
1366
1367 while (self->y < 0)
1368 {
1369 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1370
1371 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y;
1373 }
1374 }
1375
1376 void
1377 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1378 CODE:
1379 {
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell;
1383 int x, y, flags;
1384
1385 while (data < data_end - 1)
1386 {
1387 flags = (data [0] << 8) + data [1]; data += 2;
1388
1389 x = self->x + ((flags >> 10) & 63);
1390 y = self->y + ((flags >> 4) & 63);
1391
1392 cell = map_get_cell (self, x, y);
1393
1394 if (flags & 15)
1395 {
1396 if (!cell->darkness)
1397 {
1398 memset (cell, 0, sizeof (*cell));
1399 cell->darkness = 256;
1400 }
1401
1402 //TODO: don't trust server data to be in-range(!)
1403
1404 if (flags & 8)
1405 {
1406 if (extmap)
1407 {
1408 uint8_t ext, cmd;
1409
1410 do
1411 {
1412 ext = *data++;
1413 cmd = ext & 0x3f;
1414
1415 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1;
1417 else if (cmd == 5) // health
1418 {
1419 cell->stat_width = 1;
1420 cell->stat_hp = *data++;
1421 }
1422 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47)
1425 {
1426 if (*data == 8)
1427 ; // decode player uuid
1428
1429 data += *data + 1;
1430 }
1431 else if (cmd == 8) // cell flags
1432 cell->flags = *data++;
1433 else if (ext & 0x40) // unknown, multibyte => skip
1434 data += *data + 1;
1435 else
1436 data++;
1437 }
1438 while (ext & 0x80);
1439 }
1440 else
1441 cell->darkness = *data++ + 1;
1442 }
1443
1444 if (flags & 4)
1445 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face];
1449 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 }
1465 else
1466 cell->darkness = 0;
1467 }
1468 }
1469
1470 SV *
1471 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1472 CODE:
1473 {
1474 int x1, x;
1475 int y1, y;
1476 int z;
1477 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1478 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1479
1480 SvPOK_only (map_sv);
1481 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1482
1483 x0 += self->x; x1 = x0 + w;
1484 y0 += self->y; y1 = y0 + h;
1485
1486 for (y = y0; y < y1; y++)
1487 {
1488 maprow *row = 0 <= y && y < self->rows
1489 ? self->row + y
1490 : 0;
1491
1492 for (x = x0; x < x1; x++)
1493 {
1494 int r = 32, g = 32, b = 32, a = 192;
1495
1496 if (row && row->c0 <= x && x < row->c1)
1497 {
1498 mapcell *cell = row->col + (x - row->c0);
1499
1500 for (z = 0; z <= 0; z++)
1501 {
1502 maptex tex = self->tex [cell->tile [z]];
1503 int a0 = 255 - tex.a;
1504 int a1 = tex.a;
1505
1506 r = (r * a0 + tex.r * a1) / 255;
1507 g = (g * a0 + tex.g * a1) / 255;
1508 b = (b * a0 + tex.b * a1) / 255;
1509 a = (a * a0 + tex.a * a1) / 255;
1510 }
1511 }
1512
1513 *map++ = (r )
1514 | (g << 8)
1515 | (b << 16)
1516 | (a << 24);
1517 }
1518 }
1519
1520 RETVAL = map_sv;
1521 }
1522 OUTPUT:
1523 RETVAL
1524
1525 void
1526 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE:
1528 {
1529 int x, y, z;
1530 int last_name;
1531
1532 glColor4ub (255, 255, 255, 255);
1533
1534 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++)
1547 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows)
1549 {
1550 maprow *row = self->row + (y + my);
1551
1552 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1)
1554 {
1555 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z];
1557
1558 if (tile)
1559 {
1560 maptex tex = self->tex [tile];
1561 int px = (x + 1) * T - tex.w;
1562 int py = (y + 1) * T - tex.h;
1563
1564 if (last_name != tex.name)
1565 {
1566 if (!tex.name)
1567 tex = self->tex [2]; /* missing, replace by noface */
1568
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 {
1583 maptex tex = self->tex [1];
1584 int px = x * T + T * 2 / 32;
1585 int py = y * T - T * 6 / 32;
1586
1587 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1589 glBegin (GL_QUADS);
1590
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1595 }
1596 }
1597 }
1598 }
1599 }
1600
1601 glEnd ();
1602
1603 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND);
1605
1606 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows)
1609 {
1610 maprow *row = self->row + (y + my);
1611
1612 for (x = 0; x < sw; x++)
1613 if (row->c0 <= x + mx && x + mx < row->c1)
1614 {
1615 mapcell *cell = row->col + (x + mx - row->c0);
1616
1617 int px = x * T;
1618 int py = y * T;
1619
1620 if (cell->stat_hp)
1621 {
1622 int width = cell->stat_width * T;
1623 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1624
1625 glColor3ub (0, 0, 0);
1626 glRectf (px + 1, py - thick - 2,
1627 px + width - 1, py);
1628
1629 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1630 glRectf (px + 2,
1631 py - thick - 1,
1632 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1633 }
1634 }
1635 }
1636 }
1637
1638 void
1639 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1640 CODE:
1641 {
1642 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F },
1644 { 1.00F, 1.00F, 1.00F },
1645 { 0.00F, 0.00F, 0.55F },
1646 { 1.00F, 0.00F, 0.00F },
1647
1648 { 1.00F, 0.54F, 0.00F },
1649 { 0.11F, 0.56F, 1.00F },
1650 { 0.93F, 0.46F, 0.00F },
1651 { 0.18F, 0.54F, 0.34F },
1652
1653 { 0.56F, 0.73F, 0.56F },
1654 { 0.80F, 0.80F, 0.80F },
1655 { 0.55F, 0.41F, 0.13F },
1656 { 0.99F, 0.77F, 0.26F },
1657
1658 { 0.74F, 0.65F, 0.41F },
1659
1660 { 0.00F, 1.00F, 1.00F },
1661 { 1.00F, 0.00F, 1.00F },
1662 { 1.00F, 1.00F, 0.00F },
1663 };
1664
1665 int x, y;
1666
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1669 glEnable (GL_BLEND);
1670 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1671 glBegin (GL_QUADS);
1672
1673 for (y = 0; y < h; y++)
1674 for (x = 0; x < w; x++)
1675 {
1676 unsigned char m = data [x + y * w];
1677
1678 if (m)
1679 {
1680 float *c = color [m & 15];
1681
1682 float tx1 = m & 0x40 ? 0.5 : 0.;
1683 float tx2 = tx1 + 0.5;
1684
1685 glColor4f (c[0], c[1], c[2], 0.75);
1686 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1687 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1688 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1689 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1690 }
1691 }
1692
1693 glEnd ();
1694 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D);
1696 }
1697
1698 void
1699 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1700 PPCODE:
1701 {
1702 int x, y;
1703 int sw4 = (sw + 3) & ~3;
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1706
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh);
1710
1711 mx += self->x;
1712 my += self->y;
1713
1714 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows)
1716 {
1717 maprow *row = self->row + (y + my);
1718
1719 for (x = 0; x < sw; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1)
1721 {
1722 mapcell *cell = row->col + (x + mx - row->c0);
1723
1724 darkness[y * sw4 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS;
1727 }
1728 }
1729
1730 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4)));
1732 PUSHs (sv_2mortal (newSViv (sh)));
1733 PUSHs (darkness_sv);
1734 }
1735
1736 SV *
1737 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1738 CODE:
1739 {
1740 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1743
1744 *data++ = 0; /* version 0 format */
1745 *data++ = w >> 8; *data++ = w;
1746 *data++ = h >> 8; *data++ = h;
1747
1748 // we need to do this 'cause we don't keep an absolute coord system for rows
1749 // TODO: treat rows as we treat columns
1750 map_get_row (self, y0 + self->y - self->oy);//D
1751 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1752
1753 x0 += self->x - self->ox;
1754 y0 += self->y - self->oy;
1755
1756 x1 = x0 + w;
1757 y1 = y0 + h;
1758
1759 for (y = y0; y < y1; y++)
1760 {
1761 maprow *row = 0 <= y && y < self->rows
1762 ? self->row + y
1763 : 0;
1764
1765 for (x = x0; x < x1; x++)
1766 {
1767 if (row && row->c0 <= x && x < row->c1)
1768 {
1769 mapcell *cell = row->col + (x - row->c0);
1770 uint8_t flags = 0;
1771
1772 if (cell->tile [0]) flags |= 1;
1773 if (cell->tile [1]) flags |= 2;
1774 if (cell->tile [2]) flags |= 4;
1775
1776 *data++ = flags;
1777
1778 if (flags & 1)
1779 {
1780 tileid tile = cell->tile [0];
1781 *data++ = tile >> 8;
1782 *data++ = tile;
1783 }
1784
1785 if (flags & 2)
1786 {
1787 tileid tile = cell->tile [1];
1788 *data++ = tile >> 8;
1789 *data++ = tile;
1790 }
1791
1792 if (flags & 4)
1793 {
1794 tileid tile = cell->tile [2];
1795 *data++ = tile >> 8;
1796 *data++ = tile;
1797 }
1798 }
1799 else
1800 *data++ = 0;
1801 }
1802 }
1803
1804 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1806 RETVAL = data_sv;
1807 }
1808 OUTPUT:
1809 RETVAL
1810
1811 void
1812 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1813 PPCODE:
1814 {
1815 int x, y, z;
1816 int w, h;
1817 int x1, y1;
1818
1819 if (*data++ != 0)
1820 return; /* version mismatch */
1821
1822 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++;
1824
1825 // we need to do this 'cause we don't keep an absolute coord system for rows
1826 // TODO: treat rows as we treat columns
1827 map_get_row (self, y0 + self->y - self->oy);//D
1828 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1829
1830 x0 += self->x - self->ox;
1831 y0 += self->y - self->oy;
1832
1833 x1 = x0 + w;
1834 y1 = y0 + h;
1835
1836 for (y = y0; y < y1; y++)
1837 {
1838 maprow *row = map_get_row (self, y);
1839
1840 for (x = x0; x < x1; x++)
1841 {
1842 uint8_t flags = *data++;
1843
1844 if (flags)
1845 {
1846 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 };
1848
1849 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852
1853 if (cell->darkness == 0)
1854 {
1855 cell->darkness = 0;
1856
1857 for (z = 0; z <= 2; z++)
1858 {
1859 tileid t = tile [z];
1860
1861 if (t >= self->texs || !self->tex [t].name)
1862 {
1863 XPUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t);
1865 }
1866
1867 cell->tile [z] = t;
1868 }
1869 }
1870 }
1871 }
1872 }
1873 }
1874
1875 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1876
1877 CFPlus::MixChunk
1878 new_from_file (SV *class, char *path)
1879 CODE:
1880 RETVAL = Mix_LoadWAV (path);
1881 OUTPUT:
1882 RETVAL
1883
1884 void
1885 DESTROY (CFPlus::MixChunk self)
1886 CODE:
1887 Mix_FreeChunk (self);
1888
1889 int
1890 volume (CFPlus::MixChunk self, int volume = -1)
1891 CODE:
1892 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT:
1894 RETVAL
1895
1896 int
1897 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1898 CODE:
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1900 OUTPUT:
1901 RETVAL
1902
1903 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1904
1905 int
1906 volume (int volume = -1)
1907 CODE:
1908 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT:
1910 RETVAL
1911
1912 CFPlus::MixMusic
1913 new_from_file (SV *class, char *path)
1914 CODE:
1915 RETVAL = Mix_LoadMUS (path);
1916 OUTPUT:
1917 RETVAL
1918
1919 void
1920 DESTROY (CFPlus::MixMusic self)
1921 CODE:
1922 Mix_FreeMusic (self);
1923
1924 int
1925 play (CFPlus::MixMusic self, int loops = -1)
1926 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT:
1929 RETVAL
1930
1931 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1932
1933 BOOT:
1934 {
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1936 static const struct {
1937 const char *name;
1938 IV iv;
1939 } *civ, const_iv[] = {
1940 # define const_iv(name) { # name, (IV)name }
1941 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND),
1946 const_iv (GL_CULL_FACE),
1947 const_iv (GL_SCISSOR_TEST),
1948 const_iv (GL_DEPTH_TEST),
1949 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT),
1953 const_iv (GL_BACK),
1954 const_iv (GL_AND),
1955 const_iv (GL_ONE),
1956 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA),
1959 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1960 const_iv (GL_ONE_MINUS_DST_ALPHA),
1961 const_iv (GL_SRC_ALPHA_SATURATE),
1962 const_iv (GL_RGB),
1963 const_iv (GL_RGBA),
1964 const_iv (GL_RGBA4),
1965 const_iv (GL_RGBA8),
1966 const_iv (GL_RGB5_A1),
1967 const_iv (GL_UNSIGNED_BYTE),
1968 const_iv (GL_UNSIGNED_SHORT),
1969 const_iv (GL_UNSIGNED_INT),
1970 const_iv (GL_ALPHA),
1971 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1976 const_iv (GL_COMPILE),
1977 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER),
1982 const_iv (GL_TEXTURE_ENV_MODE),
1983 const_iv (GL_TEXTURE_WRAP_S),
1984 const_iv (GL_TEXTURE_WRAP_T),
1985 const_iv (GL_REPEAT),
1986 const_iv (GL_CLAMP),
1987 const_iv (GL_CLAMP_TO_EDGE),
1988 const_iv (GL_NEAREST),
1989 const_iv (GL_LINEAR),
1990 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1991 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1992 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1993 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1994 const_iv (GL_GENERATE_MIPMAP),
1995 const_iv (GL_MODULATE),
1996 const_iv (GL_DECAL),
1997 const_iv (GL_REPLACE),
1998 const_iv (GL_DEPTH_BUFFER_BIT),
1999 const_iv (GL_COLOR_BUFFER_BIT),
2000 const_iv (GL_PROJECTION),
2001 const_iv (GL_MODELVIEW),
2002 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER),
2007 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2016 const_iv (GL_FASTEST),
2017 const_iv (GL_V2F),
2018 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F),
2021 # undef const_iv
2022 };
2023
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2026 }
2027
2028 char *
2029 gl_vendor ()
2030 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR);
2032 OUTPUT:
2033 RETVAL
2034
2035 char *
2036 gl_version ()
2037 CODE:
2038 RETVAL = (char *)glGetString (GL_VERSION);
2039 OUTPUT:
2040 RETVAL
2041
2042 char *
2043 gl_extensions ()
2044 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT:
2047 RETVAL
2048
2049 int glGetError ()
2050
2051 void glFinish ()
2052
2053 void glClear (int mask)
2054
2055 void glClearColor (float r, float g, float b, float a = 1.0)
2056 PROTOTYPE: @
2057
2058 void glEnable (int cap)
2059
2060 void glDisable (int cap)
2061
2062 void glShadeModel (int mode)
2063
2064 void glHint (int target, int mode)
2065
2066 void glBlendFunc (int sfactor, int dfactor)
2067
2068 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2069 CODE:
2070 gl_BlendFuncSeparate (sa, da, saa, daa);
2071
2072 void glDepthMask (int flag)
2073
2074 void glLogicOp (int opcode)
2075
2076 void glColorMask (int red, int green, int blue, int alpha)
2077
2078 void glMatrixMode (int mode)
2079
2080 void glPushMatrix ()
2081
2082 void glPopMatrix ()
2083
2084 void glLoadIdentity ()
2085
2086 void glDrawBuffer (int buffer)
2087
2088 void glReadBuffer (int buffer)
2089
2090 # near_ and far_ are due to microsofts buggy "c" compiler
2091 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092
2093 # near_ and far_ are due to microsofts buggy "c" compiler
2094 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2095
2096 void glViewport (int x, int y, int width, int height)
2097
2098 void glScissor (int x, int y, int width, int height)
2099
2100 void glTranslate (float x, float y, float z = 0.)
2101 CODE:
2102 glTranslatef (x, y, z);
2103
2104 void glScale (float x, float y, float z = 1.)
2105 CODE:
2106 glScalef (x, y, z);
2107
2108 void glRotate (float angle, float x, float y, float z)
2109 CODE:
2110 glRotatef (angle, x, y, z);
2111
2112 void glBegin (int mode)
2113
2114 void glEnd ()
2115
2116 void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS:
2119 glColor_premultiply = 1
2120 CODE:
2121 if (ix)
2122 {
2123 r *= a;
2124 g *= a;
2125 b *= a;
2126 }
2127 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a);
2129
2130 void glInterleavedArrays (int format, int stride, char *data)
2131
2132 void glDrawElements (int mode, int count, int type, char *indices)
2133
2134 # 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136 void glRasterPos (float x, float y, float z = 0.)
2137 CODE:
2138 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0);
2140
2141 void glVertex (float x, float y, float z = 0.)
2142 CODE:
2143 glVertex3f (x, y, z);
2144
2145 void glTexCoord (float s, float t)
2146 CODE:
2147 glTexCoord2f (s, t);
2148
2149 void glTexEnv (int target, int pname, float param)
2150 CODE:
2151 glTexEnvf (target, pname, param);
2152
2153 void glTexParameter (int target, int pname, float param)
2154 CODE:
2155 glTexParameterf (target, pname, param);
2156
2157 void glBindTexture (int target, int name)
2158
2159 void glConvolutionParameter (int target, int pname, float params)
2160 CODE:
2161 if (gl.ConvolutionParameterf)
2162 gl.ConvolutionParameterf (target, pname, params);
2163
2164 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2165 CODE:
2166 if (gl.ConvolutionFilter2D)
2167 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2168
2169 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE:
2171 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173
2174 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2175
2176 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177
2178 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179
2180 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181
2182 int glGenTexture ()
2183 CODE:
2184 {
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188 }
2189 OUTPUT:
2190 RETVAL
2191
2192 void glDeleteTexture (int name)
2193 CODE:
2194 {
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_);
2197 }
2198
2199 int glGenList ()
2200 CODE:
2201 RETVAL = glGenLists (1);
2202 OUTPUT:
2203 RETVAL
2204
2205 void glDeleteList (int list)
2206 CODE:
2207 glDeleteLists (list, 1);
2208
2209 void glNewList (int list, int mode = GL_COMPILE)
2210
2211 void glEndList ()
2212
2213 void glCallList (int list)
2214