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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.176
Committed: Tue Apr 10 09:39:48 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.175: +232 -45 lines
Log Message:
- first stab at implementing smoothing.
- this works only on 2.x servers but takes no additional bandwidth over the
  additional faces (i.e. the map command is not getting larger,
  unlike the 1.x protocol).
- it is also simpler to implement on the client side (the current implementation
  tries to favour simplicity over efficiency and is a bit ugly, but does work).
- impact on speed is ignored - smoothing should be disabled when fast&ugly,
  because it increases drawing demands a lot.

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 #include "EXTERN.h"
12 #include "perl.h"
13 #include "XSUB.h"
14
15 #ifdef _WIN32
16 # undef pipe
17 #endif
18
19 #include <assert.h>
20 #include <math.h>
21 #include <string.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24
25 #include <SDL.h>
26 #include <SDL_endian.h>
27 #include <SDL_image.h>
28 #include <SDL_mixer.h>
29 #include <SDL_opengl.h>
30
31 #define PANGO_ENABLE_BACKEND
32 #define G_DISABLE_CAST_CHECKS
33
34 #include <glib/gmacros.h>
35
36 #include <pango/pango.h>
37
38 #ifndef _WIN32
39 # include <sys/types.h>
40 # include <sys/socket.h>
41 # include <netinet/in.h>
42 # include <netinet/tcp.h>
43 # include <inttypes.h>
44 #endif
45
46 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47
48 #define FOW_DARKNESS 32
49
50 #define MAP_EXTEND_X 32
51 #define MAP_EXTEND_Y 512
52
53 #define MIN_FONT_HEIGHT 10
54
55 #if 0
56 # define PARACHUTE SDL_INIT_NOPARACHUTE
57 #else
58 # define PARACHUTE 0
59 #endif
60
61 static struct
62 {
63 #define GL_FUNC(ptr,name) ptr name;
64 #include "glfunc.h"
65 #undef GL_FUNC
66 } gl;
67
68 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69 {
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76 }
77
78 #include "texcache.c"
79
80 #include "pango-font.c"
81 #include "pango-fontmap.c"
82 #include "pango-render.c"
83
84 typedef Mix_Chunk *CFPlus__MixChunk;
85 typedef Mix_Music *CFPlus__MixMusic;
86
87 typedef PangoFontDescription *CFPlus__Font;
88
89 static int
90 shape_attr_p (PangoLayoutRun *run)
91 {
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105 }
106
107 typedef struct cf_layout {
108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
110 int base_height;
111 CFPlus__Font font;
112 } *CFPlus__Layout;
113
114 static CFPlus__Font default_font;
115 static PangoContext *opengl_context;
116 static PangoFontMap *opengl_fontmap;
117
118 static void
119 substitute_func (FcPattern *pattern, gpointer data)
120 {
121 FcPatternAddBool (pattern, FC_HINTING, 1);
122 #ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124 #endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126 }
127
128 static void
129 layout_update_font (CFPlus__Layout self)
130 {
131 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera
133 */
134 PangoFontDescription *font = self->font ? self->font : default_font;
135
136 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138
139 pango_layout_set_font_description (self->pl, font);
140 }
141
142 static void
143 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
144 {
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect);
149
150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158 }
159
160 typedef uint16_t tileid;
161 typedef uint16_t faceid;
162
163 typedef struct {
164 int name;
165 int w, h;
166 float s, t;
167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
170 } maptex;
171
172 typedef struct {
173 uint32_t player;
174 tileid tile[3];
175 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax;
177 } mapcell;
178
179 typedef struct {
180 int32_t c0, c1;
181 mapcell *col;
182 } maprow;
183
184 typedef struct map {
185 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid]
189
190 int32_t rows;
191 maprow *row;
192 } *CFPlus__Map;
193
194 static char *
195 prepend (char *ptr, int sze, int inc)
196 {
197 char *p;
198
199 New (0, p, sze + inc, char);
200 Zero (p, inc, char);
201 Move (ptr, p + inc, sze, char);
202 Safefree (ptr);
203
204 return p;
205 }
206
207 static char *
208 append (char *ptr, int sze, int inc)
209 {
210 Renew (ptr, sze + inc, char);
211 Zero (ptr + sze, inc, char);
212
213 return ptr;
214 }
215
216 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219 static void
220 need_facenum (struct map *self, faceid face)
221 {
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227 }
228
229 static void
230 need_texid (struct map *self, int texid)
231 {
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237 }
238
239 static maprow *
240 map_get_row (CFPlus__Map self, int y)
241 {
242 if (0 > y)
243 {
244 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend);
246
247 self->rows += extend;
248 self->y += extend;
249 y += extend;
250 }
251 else if (y >= self->rows)
252 {
253 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend);
255 self->rows += extend;
256 }
257
258 return self->row + y;
259 }
260
261 static mapcell *
262 row_get_cell (maprow *row, int x)
263 {
264 if (!row->col)
265 {
266 Newz (0, row->col, MAP_EXTEND_X, mapcell);
267 row->c0 = x - MAP_EXTEND_X / 4;
268 row->c1 = row->c0 + MAP_EXTEND_X;
269 }
270
271 if (row->c0 > x)
272 {
273 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend;
276 }
277 else if (x >= row->c1)
278 {
279 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend);
281 row->c1 += extend;
282 }
283
284 return row->col + (x - row->c0);
285 }
286
287 static mapcell *
288 map_get_cell (CFPlus__Map self, int x, int y)
289 {
290 return row_get_cell (map_get_row (self, y), x);
291 }
292
293 static void
294 map_clear (CFPlus__Map self)
295 {
296 int r;
297
298 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col);
300
301 Safefree (self->row);
302
303 self->x = 0;
304 self->y = 0;
305 self->ox = 0;
306 self->oy = 0;
307 self->row = 0;
308 self->rows = 0;
309 }
310
311 static void
312 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
313 {
314 int x, y;
315 maprow *row;
316 mapcell *cell;
317
318 for (y = y0; y < y0 + h; y++)
319 if (y >= 0)
320 {
321 if (y >= self->rows)
322 break;
323
324 row = self->row + y;
325
326 for (x = x0; x < x0 + w; x++)
327 if (x >= row->c0)
328 {
329 if (x >= row->c1)
330 break;
331
332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 }
339 }
340 }
341
342 typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345 } smooth_key;
346
347 static void
348 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349 {
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356 }
357
358 static void
359 music_finished (void)
360 {
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369 }
370
371 static void
372 channel_finished (int channel)
373 {
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382 }
383
384 static unsigned int
385 minpot (unsigned int n)
386 {
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399 }
400
401 /* SDL should provide this, really. */
402 #define SDLK_MODIFIER_MIN 300
403 #define SDLK_MODIFIER_MAX 314
404
405 MODULE = CFPlus PACKAGE = CFPlus
406
407 PROTOTYPES: ENABLE
408
409 BOOT:
410 {
411 HV *stash = gv_stashpv ("CFPlus", 1);
412 static const struct {
413 const char *name;
414 IV iv;
415 } *civ, const_iv[] = {
416 # define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
420 const_iv (SDL_ACTIVEEVENT),
421 const_iv (SDL_KEYDOWN),
422 const_iv (SDL_KEYUP),
423 const_iv (SDL_MOUSEMOTION),
424 const_iv (SDL_MOUSEBUTTONDOWN),
425 const_iv (SDL_MOUSEBUTTONUP),
426 const_iv (SDL_JOYAXISMOTION),
427 const_iv (SDL_JOYBALLMOTION),
428 const_iv (SDL_JOYHATMOTION),
429 const_iv (SDL_JOYBUTTONDOWN),
430 const_iv (SDL_JOYBUTTONUP),
431 const_iv (SDL_QUIT),
432 const_iv (SDL_SYSWMEVENT),
433 const_iv (SDL_EVENT_RESERVEDA),
434 const_iv (SDL_EVENT_RESERVEDB),
435 const_iv (SDL_VIDEORESIZE),
436 const_iv (SDL_VIDEOEXPOSE),
437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
443 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4),
448 const_iv (SDLK_KP5),
449 const_iv (SDLK_KP6),
450 const_iv (SDLK_KP7),
451 const_iv (SDLK_KP8),
452 const_iv (SDLK_KP9),
453 const_iv (SDLK_KP_PERIOD),
454 const_iv (SDLK_KP_DIVIDE),
455 const_iv (SDLK_KP_MULTIPLY),
456 const_iv (SDLK_KP_MINUS),
457 const_iv (SDLK_KP_PLUS),
458 const_iv (SDLK_KP_ENTER),
459 const_iv (SDLK_KP_EQUALS),
460 const_iv (SDLK_UP),
461 const_iv (SDLK_DOWN),
462 const_iv (SDLK_RIGHT),
463 const_iv (SDLK_LEFT),
464 const_iv (SDLK_INSERT),
465 const_iv (SDLK_HOME),
466 const_iv (SDLK_END),
467 const_iv (SDLK_PAGEUP),
468 const_iv (SDLK_PAGEDOWN),
469 const_iv (SDLK_F1),
470 const_iv (SDLK_F2),
471 const_iv (SDLK_F3),
472 const_iv (SDLK_F4),
473 const_iv (SDLK_F5),
474 const_iv (SDLK_F6),
475 const_iv (SDLK_F7),
476 const_iv (SDLK_F8),
477 const_iv (SDLK_F9),
478 const_iv (SDLK_F10),
479 const_iv (SDLK_F11),
480 const_iv (SDLK_F12),
481 const_iv (SDLK_F13),
482 const_iv (SDLK_F14),
483 const_iv (SDLK_F15),
484 const_iv (SDLK_NUMLOCK),
485 const_iv (SDLK_CAPSLOCK),
486 const_iv (SDLK_SCROLLOCK),
487 const_iv (SDLK_RSHIFT),
488 const_iv (SDLK_LSHIFT),
489 const_iv (SDLK_RCTRL),
490 const_iv (SDLK_LCTRL),
491 const_iv (SDLK_RALT),
492 const_iv (SDLK_LALT),
493 const_iv (SDLK_RMETA),
494 const_iv (SDLK_LMETA),
495 const_iv (SDLK_LSUPER),
496 const_iv (SDLK_RSUPER),
497 const_iv (SDLK_MODE),
498 const_iv (SDLK_COMPOSE),
499 const_iv (SDLK_HELP),
500 const_iv (SDLK_PRINT),
501 const_iv (SDLK_SYSREQ),
502 const_iv (SDLK_BREAK),
503 const_iv (SDLK_MENU),
504 const_iv (SDLK_POWER),
505 const_iv (SDLK_EURO),
506 const_iv (SDLK_UNDO),
507
508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
510 const_iv (KMOD_LSHIFT),
511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
513 const_iv (KMOD_LCTRL),
514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
516 const_iv (KMOD_LALT),
517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
519 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE),
524 # undef const_iv
525 };
526
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
529
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532 }
533
534 void
535 weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
539
540 int
541 in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547 NV floor (NV x)
548
549 NV ceil (NV x)
550
551 void
552 pango_init ()
553 CODE:
554 {
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558 }
559
560 int
561 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562
563 void
564 SDL_Quit ()
565
566 void
567 SDL_ListModes ()
568 PPCODE:
569 {
570 SDL_Rect **m;
571
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586 #if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589 #endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595
596 if (m && m != (SDL_Rect **)-1)
597 while (*m)
598 {
599 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
603
604 ++m;
605 }
606 }
607
608 char *
609 SDL_GetError ()
610
611 int
612 SDL_SetVideoMode (int w, int h, int fullscreen)
613 CODE:
614 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 );
617 if (RETVAL)
618 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621 # include "glfunc.h"
622 # undef GL_FUNC
623 }
624 OUTPUT:
625 RETVAL
626
627 void
628 SDL_GL_SwapBuffers ()
629
630 char *
631 SDL_GetKeyName (int sym)
632
633 void
634 SDL_PollEvent ()
635 PPCODE:
636 {
637 SDL_Event ev;
638
639 while (SDL_PollEvent (&ev))
640 {
641 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
644 switch (ev.type)
645 {
646 case SDL_KEYDOWN:
647 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break;
654
655 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break;
659
660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
668 break;
669
670 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
685 }
686
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 }
689 }
690
691 int
692 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
693 POSTCALL:
694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
696
697 void
698 Mix_CloseAudio ()
699
700 int
701 Mix_AllocateChannels (int numchans = -1)
702
703 void
704 lowdelay (int fd, int val = 1)
705 CODE:
706 #ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
708 #endif
709
710 void
711 win32_proxy_info ()
712 PPCODE:
713 {
714 #ifdef _WIN32
715 char buffer[2048];
716 DWORD buflen;
717
718 EXTEND (SP, 3);
719
720 buflen = sizeof (buffer);
721 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
722 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
723 {
724 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
725
726 buflen = sizeof (buffer);
727 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
728 {
729 PUSHs (newSVpv (buffer, 0));
730
731 buflen = sizeof (buffer);
732 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
733 PUSHs (newSVpv (buffer, 0));
734 }
735 }
736 #endif
737 }
738
739 void
740 add_font (char *file)
741 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
743
744 void
745 load_image_inline (SV *image_)
746 ALIAS:
747 load_image_file = 1
748 PPCODE:
749 {
750 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r")
756 : SDL_RWFromConstMem (image, image_len);
757
758 if (!rw)
759 croak ("load_image: %s", SDL_GetError ());
760
761 surface = IMG_Load_RW (rw, 1);
762 if (!surface)
763 croak ("load_image: %s", SDL_GetError ());
764
765 fmt.palette = NULL;
766 fmt.BitsPerPixel = 32;
767 fmt.BytesPerPixel = 4;
768 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
769 fmt.Rmask = 0x000000ff;
770 fmt.Gmask = 0x0000ff00;
771 fmt.Bmask = 0x00ff0000;
772 fmt.Amask = 0xff000000;
773 #else
774 fmt.Rmask = 0xff000000;
775 fmt.Gmask = 0x00ff0000;
776 fmt.Bmask = 0x0000ff00;
777 fmt.Amask = 0x000000ff;
778 #endif
779 fmt.Rloss = 0;
780 fmt.Gloss = 0;
781 fmt.Bloss = 0;
782 fmt.Aloss = 0;
783 fmt.Rshift = 0;
784 fmt.Gshift = 8;
785 fmt.Bshift = 16;
786 fmt.Ashift = 24;
787 fmt.colorkey = 0;
788 fmt.alpha = 0;
789
790 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
791
792 assert (surface2->pitch == surface2->w * 4);
793
794 SDL_LockSurface (surface2);
795 EXTEND (SP, 6);
796 PUSHs (sv_2mortal (newSViv (surface2->w)));
797 PUSHs (sv_2mortal (newSViv (surface2->h)));
798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
800 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2);
803
804 SDL_FreeSurface (surface);
805 SDL_FreeSurface (surface2);
806 }
807
808 void
809 average (int x, int y, uint32_t *data)
810 PPCODE:
811 {
812 uint32_t r = 0, g = 0, b = 0, a = 0;
813
814 x = y = x * y;
815
816 while (x--)
817 {
818 uint32_t p = *data++;
819
820 r += (p ) & 255;
821 g += (p >> 8) & 255;
822 b += (p >> 16) & 255;
823 a += (p >> 24) & 255;
824 }
825
826 EXTEND (SP, 4);
827 PUSHs (sv_2mortal (newSViv (r / y)));
828 PUSHs (sv_2mortal (newSViv (g / y)));
829 PUSHs (sv_2mortal (newSViv (b / y)));
830 PUSHs (sv_2mortal (newSViv (a / y)));
831 }
832
833 void
834 error (char *message)
835 CODE:
836 fprintf (stderr, "ERROR: %s\n", message);
837 #ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
839 #endif
840
841 void
842 fatal (char *message)
843 CODE:
844 fprintf (stderr, "FATAL: %s\n", message);
845 #ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
847 #endif
848 _exit (1);
849
850 void
851 _exit (int retval = 0)
852 CODE:
853 #ifdef WIN32
854 ExitThread (retval); // unclean, please beam me up
855 #else
856 _exit (retval);
857 #endif
858
859 MODULE = CFPlus PACKAGE = CFPlus::Font
860
861 CFPlus::Font
862 new_from_file (SV *class, char *path, int id = 0)
863 CODE:
864 {
865 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
868 FcPatternDestroy (pattern);
869 }
870 OUTPUT:
871 RETVAL
872
873 void
874 DESTROY (CFPlus::Font self)
875 CODE:
876 pango_font_description_free (self);
877
878 void
879 make_default (CFPlus::Font self)
880 CODE:
881 default_font = self;
882
883 MODULE = CFPlus PACKAGE = CFPlus::Layout
884
885 void
886 reset_glyph_cache ()
887 CODE:
888 tc_clear ();
889
890 CFPlus::Layout
891 new (SV *class)
892 CODE:
893 New (0, RETVAL, 1, struct cf_layout);
894
895 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.;
897 RETVAL->g = 1.;
898 RETVAL->b = 1.;
899 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0;
902
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL);
905 OUTPUT:
906 RETVAL
907
908 void
909 DESTROY (CFPlus::Layout self)
910 CODE:
911 g_object_unref (self->pl);
912 Safefree (self);
913
914 void
915 set_text (CFPlus::Layout self, SV *text_)
916 CODE:
917 {
918 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen);
920
921 pango_layout_set_text (self->pl, text, textlen);
922 }
923
924 void
925 set_markup (CFPlus::Layout self, SV *text_)
926 CODE:
927 {
928 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen);
930
931 pango_layout_set_markup (self->pl, text, textlen);
932 }
933
934 void
935 set_shapes (CFPlus::Layout self, ...)
936 CODE:
937 {
938 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text;
941 int arg = 4;
942
943 while (arg < items && (pos = strstr (pos, OBJ_STR)))
944 {
945 PangoRectangle inkrect, rect;
946 PangoAttribute *attr;
947
948 int x = SvIV (ST (arg - 3));
949 int y = SvIV (ST (arg - 2));
950 int w = SvIV (ST (arg - 1));
951 int h = SvIV (ST (arg ));
952
953 inkrect.x = 0;
954 inkrect.y = 0;
955 inkrect.width = 0;
956 inkrect.height = 0;
957
958 rect.x = x * PANGO_SCALE;
959 rect.y = y * PANGO_SCALE;
960 rect.width = w * PANGO_SCALE;
961 rect.height = h * PANGO_SCALE;
962
963 if (!attrs)
964 attrs = pango_layout_get_attributes (self->pl);
965
966 attr = pango_attr_shape_new (&inkrect, &rect);
967 attr->start_index = pos - text;
968 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
969 pango_attr_list_insert (attrs, attr);
970
971 arg += 4;
972 pos += sizeof (OBJ_STR) - 1;
973 }
974
975 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs);
977 }
978
979 void
980 get_shapes (CFPlus::Layout self)
981 PPCODE:
982 {
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984
985 do
986 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
988
989 if (run && shape_attr_p (run))
990 {
991 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents);
993
994 EXTEND (SP, 2);
995 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
996 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
997 }
998 }
999 while (pango_layout_iter_next_run (iter));
1000
1001 pango_layout_iter_free (iter);
1002 }
1003
1004 int
1005 has_wrapped (CFPlus::Layout self)
1006 CODE:
1007 {
1008 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl);
1010
1011 while (*text)
1012 lines += *text++ == '\n';
1013
1014 RETVAL = lines < pango_layout_get_line_count (self->pl);
1015 }
1016 OUTPUT:
1017 RETVAL
1018
1019 SV *
1020 get_text (CFPlus::Layout self)
1021 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL);
1024 OUTPUT:
1025 RETVAL
1026
1027 void
1028 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1029 CODE:
1030 self->r = r;
1031 self->g = g;
1032 self->b = b;
1033 self->a = a;
1034
1035 void
1036 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1037 CODE:
1038 if (self->font != font)
1039 {
1040 self->font = font;
1041 layout_update_font (self);
1042 }
1043
1044 void
1045 set_height (CFPlus::Layout self, int base_height)
1046 CODE:
1047 if (self->base_height != base_height)
1048 {
1049 self->base_height = base_height;
1050 layout_update_font (self);
1051 }
1052
1053 void
1054 set_width (CFPlus::Layout self, int max_width = -1)
1055 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057
1058 void
1059 set_indent (CFPlus::Layout self, int indent)
1060 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062
1063 void
1064 set_spacing (CFPlus::Layout self, int spacing)
1065 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067
1068 void
1069 set_ellipsise (CFPlus::Layout self, int ellipsise)
1070 CODE:
1071 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE
1076 );
1077
1078 void
1079 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1080 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082
1083 void
1084 size (CFPlus::Layout self)
1085 PPCODE:
1086 {
1087 int w, h;
1088
1089 layout_get_pixel_size (self, &w, &h);
1090
1091 EXTEND (SP, 2);
1092 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h)));
1094 }
1095
1096 int
1097 descent (CFPlus::Layout self)
1098 CODE:
1099 {
1100 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect);
1104 }
1105 OUTPUT:
1106 RETVAL
1107
1108 int
1109 xy_to_index (CFPlus::Layout self, int x, int y)
1110 CODE:
1111 {
1112 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing;
1115 }
1116 OUTPUT:
1117 RETVAL
1118
1119 void
1120 cursor_pos (CFPlus::Layout self, int index)
1121 PPCODE:
1122 {
1123 PangoRectangle strong_pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1125
1126 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1130 }
1131
1132 void
1133 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1134 PPCODE:
1135 {
1136 int line, x;
1137
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140
1141 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144 }
1145
1146 void
1147 line_x_to_index (CFPlus::Layout self, int line, int x)
1148 PPCODE:
1149 {
1150 PangoLayoutLine *lp;
1151 int index, trailing;
1152
1153 if (line < 0)
1154 XSRETURN_EMPTY;
1155
1156 if (!(lp = pango_layout_get_line (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */
1158
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160
1161 EXTEND (SP, 2);
1162 if (GIMME_V == G_SCALAR)
1163 PUSHs (sv_2mortal (newSViv (index + trailing)));
1164 else
1165 {
1166 PUSHs (sv_2mortal (newSViv (index)));
1167 PUSHs (sv_2mortal (newSViv (trailing)));
1168 }
1169 }
1170
1171 void
1172 render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE:
1174 pango_opengl_render_layout_subpixel (
1175 self->pl,
1176 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a,
1178 flags
1179 );
1180
1181 MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183 void
1184 pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186 {
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189
1190 if (ow && oh)
1191 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203
1204 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp);
1206
1207 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210
1211 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 }
1218 }
1219
1220 void
1221 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1222 PROTOTYPE: $$$;$$
1223 ALIAS:
1224 draw_quad_alpha = 1
1225 draw_quad_alpha_premultiplied = 2
1226 CODE:
1227 {
1228 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1232
1233 if (items < 5)
1234 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1237 }
1238
1239 if (ix)
1240 {
1241 glEnable (GL_BLEND);
1242
1243 if (ix == 2)
1244 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1245 else
1246 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1247 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1248
1249 glEnable (GL_ALPHA_TEST);
1250 glAlphaFunc (GL_GREATER, 0.01f);
1251 }
1252
1253 glBindTexture (GL_TEXTURE_2D, name);
1254
1255 glBegin (GL_QUADS);
1256 glTexCoord2f (0, 0); glVertex2f (x , y );
1257 glTexCoord2f (0, t); glVertex2f (x , y + h);
1258 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1259 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1260 glEnd ();
1261
1262 if (ix)
1263 {
1264 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND);
1266 }
1267 }
1268
1269 MODULE = CFPlus PACKAGE = CFPlus::Map
1270
1271 CFPlus::Map
1272 new (SV *class)
1273 CODE:
1274 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0;
1276 RETVAL->y = 0;
1277 RETVAL->w = 0;
1278 RETVAL->h = 0;
1279 RETVAL->ox = 0;
1280 RETVAL->oy = 0;
1281 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1282 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1283 RETVAL->rows = 0;
1284 RETVAL->row = 0;
1285 OUTPUT:
1286 RETVAL
1287
1288 void
1289 DESTROY (CFPlus::Map self)
1290 CODE:
1291 {
1292 map_clear (self);
1293 Safefree (self->face2tile);
1294 Safefree (self->tex);
1295 Safefree (self);
1296 }
1297
1298 void
1299 resize (CFPlus::Map self, int map_width, int map_height)
1300 CODE:
1301 self->w = map_width;
1302 self->h = map_height;
1303
1304 void
1305 clear (CFPlus::Map self)
1306 CODE:
1307 map_clear (self);
1308
1309 void
1310 set_tileid (CFPlus::Map self, int face, int tile)
1311 CODE:
1312 {
1313 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile);
1315 }
1316
1317 void
1318 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1319 CODE:
1320 {
1321 tileid texid;
1322 maptex *tex;
1323
1324 if (face < 0 || face >= self->faces)
1325 return;
1326
1327 if (smooth < 0 || smooth >= self->faces)
1328 return;
1329
1330 texid = self->face2tile [face];
1331
1332 if (!texid)
1333 return;
1334
1335 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level;
1338 }
1339
1340 void
1341 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE:
1343 {
1344 need_texid (self, texid);
1345
1346 {
1347 maptex *tex = self->tex + texid;
1348
1349 tex->name = name;
1350 tex->w = w;
1351 tex->h = h;
1352 tex->s = s;
1353 tex->t = t;
1354 tex->r = r;
1355 tex->g = g;
1356 tex->b = b;
1357 tex->a = a;
1358 }
1359
1360 // somewhat hackish, but for textures that require it, it really
1361 // improves the look, and most others don't suffer.
1362 glBindTexture (GL_TEXTURE_2D, name);
1363 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1364 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1365 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368 }
1369
1370 int
1371 ox (CFPlus::Map self)
1372 ALIAS:
1373 oy = 1
1374 x = 2
1375 y = 3
1376 w = 4
1377 h = 5
1378 CODE:
1379 switch (ix)
1380 {
1381 case 0: RETVAL = self->ox; break;
1382 case 1: RETVAL = self->oy; break;
1383 case 2: RETVAL = self->x; break;
1384 case 3: RETVAL = self->y; break;
1385 case 4: RETVAL = self->w; break;
1386 case 5: RETVAL = self->h; break;
1387 }
1388 OUTPUT:
1389 RETVAL
1390
1391 void
1392 scroll (CFPlus::Map self, int dx, int dy)
1393 CODE:
1394 {
1395 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1399
1400 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1404
1405 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy;
1407
1408 while (self->y < 0)
1409 {
1410 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1411
1412 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y;
1414 }
1415 }
1416
1417 void
1418 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1419 CODE:
1420 {
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell;
1424 int x, y, flags;
1425
1426 while (data < data_end - 1)
1427 {
1428 flags = (data [0] << 8) + data [1]; data += 2;
1429
1430 x = self->x + ((flags >> 10) & 63);
1431 y = self->y + ((flags >> 4) & 63);
1432
1433 cell = map_get_cell (self, x, y);
1434
1435 if (flags & 15)
1436 {
1437 if (!cell->darkness)
1438 {
1439 memset (cell, 0, sizeof (*cell));
1440 cell->darkness = 256;
1441 }
1442
1443 //TODO: don't trust server data to be in-range(!)
1444
1445 if (flags & 8)
1446 {
1447 if (extmap)
1448 {
1449 uint8_t ext, cmd;
1450
1451 do
1452 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1;
1461 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 }
1479 while (ext & 0x80);
1480 }
1481 else
1482 cell->darkness = *data++ + 1;
1483 }
1484
1485 if (flags & 4)
1486 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face];
1490 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 }
1506 else
1507 cell->darkness = 0;
1508 }
1509 }
1510
1511 SV *
1512 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1513 CODE:
1514 {
1515 int x1, x;
1516 int y1, y;
1517 int z;
1518 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1519 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1520
1521 SvPOK_only (map_sv);
1522 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1523
1524 x0 += self->x; x1 = x0 + w;
1525 y0 += self->y; y1 = y0 + h;
1526
1527 for (y = y0; y < y1; y++)
1528 {
1529 maprow *row = 0 <= y && y < self->rows
1530 ? self->row + y
1531 : 0;
1532
1533 for (x = x0; x < x1; x++)
1534 {
1535 int r = 32, g = 32, b = 32, a = 192;
1536
1537 if (row && row->c0 <= x && x < row->c1)
1538 {
1539 mapcell *cell = row->col + (x - row->c0);
1540
1541 for (z = 0; z <= 0; z++)
1542 {
1543 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a;
1545 int a1 = tex.a;
1546
1547 r = (r * a0 + tex.r * a1) / 255;
1548 g = (g * a0 + tex.g * a1) / 255;
1549 b = (b * a0 + tex.b * a1) / 255;
1550 a = (a * a0 + tex.a * a1) / 255;
1551 }
1552 }
1553
1554 *map++ = (r )
1555 | (g << 8)
1556 | (b << 16)
1557 | (a << 24);
1558 }
1559 }
1560
1561 RETVAL = map_sv;
1562 }
1563 OUTPUT:
1564 RETVAL
1565
1566 void
1567 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE:
1569 {
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1574 int x, y, z;
1575 int last_name;
1576
1577 // thats current max. sorry.
1578 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255;
1580
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey));
1583
1584 glColor4ub (255, 255, 255, 255);
1585
1586 glEnable (GL_BLEND);
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1588 glEnable (GL_TEXTURE_2D);
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594
1595 mx += self->x;
1596 my += self->y;
1597
1598 // first pass: determine smooth_max
1599 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max));
1602
1603 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows)
1605 {
1606 maprow *row = self->row + (y + my);
1607
1608 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1)
1610 {
1611 mapcell *cell = row->col + (x + mx - row->c0);
1612
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level;
1618 }
1619 }
1620 }
1621
1622 for (z = 0; z <= 2; z++)
1623 {
1624 memset (smooth_level, 0, sizeof (smooth_level));
1625
1626 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows)
1628 {
1629 maprow *row = self->row + (y + my);
1630
1631 for (x = 0; x < sw; x++)
1632 if (row->c0 <= x + mx && x + mx < row->c1)
1633 {
1634 mapcell *cell = row->col + (x + mx - row->c0);
1635 tileid tile = cell->tile [z];
1636
1637 if (tile)
1638 {
1639 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h;
1642
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name)
1646 {
1647 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */
1649
1650 glEnd ();
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 }
1654
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 {
1662 if (cell->flags & 1)
1663 {
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 }
1678
1679 // update smooth hash
1680 if (tex.smoothtile)
1681 {
1682 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel;
1684
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686
1687 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive.
1689
1690 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692
1693 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698
1699 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1701 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1702 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1703 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1704 }
1705 }
1706 }
1707 }
1708
1709 // go through all smoothlevels, lowest to highest, then draw
1710 // this is basically counting sort
1711 {
1712 int w, b;
1713
1714 for (w = 0; w < 256 / 32; ++w)
1715 {
1716 uint32_t smask = smooth_level [w];
1717 if (smask)
1718 for (b = 0; b < 32; ++b)
1719 if (smask & (((uint32_t)1) << b))
1720 {
1721 int level = (w << 5) | b;
1722 HE *he;
1723
1724 hv_iterinit (smooth);
1725 while ((he = hv_iternext (smooth)))
1726 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he));
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000)
1737 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y])
1739 {
1740 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column
1747
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name)
1751 {
1752 if (!tex.name)
1753 continue; // smoothing not yet available
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758 }
1759
1760 if (border)
1761 {
1762 float ox = border * dx;
1763
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1768 }
1769
1770 if (corner)
1771 {
1772 float ox = corner * dx;
1773
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1778 }
1779 }
1780 }
1781 }
1782 }
1783 }
1784
1785 hv_clear (smooth);
1786 }
1787
1788 glEnd ();
1789
1790 glDisable (GL_TEXTURE_2D);
1791 glDisable (GL_BLEND);
1792
1793 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows)
1796 {
1797 maprow *row = self->row + (y + my);
1798
1799 for (x = 0; x < sw; x++)
1800 if (row->c0 <= x + mx && x + mx < row->c1)
1801 {
1802 mapcell *cell = row->col + (x + mx - row->c0);
1803
1804 int px = x * T;
1805 int py = y * T;
1806
1807 if (cell->stat_hp)
1808 {
1809 int width = cell->stat_width * T;
1810 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1811
1812 glColor3ub (0, 0, 0);
1813 glRectf (px + 1, py - thick - 2,
1814 px + width - 1, py);
1815
1816 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1817 glRectf (px + 2,
1818 py - thick - 1,
1819 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1820 }
1821 }
1822 }
1823 }
1824
1825 void
1826 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE:
1828 {
1829 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F },
1832 { 0.00F, 0.00F, 0.55F },
1833 { 1.00F, 0.00F, 0.00F },
1834
1835 { 1.00F, 0.54F, 0.00F },
1836 { 0.11F, 0.56F, 1.00F },
1837 { 0.93F, 0.46F, 0.00F },
1838 { 0.18F, 0.54F, 0.34F },
1839
1840 { 0.56F, 0.73F, 0.56F },
1841 { 0.80F, 0.80F, 0.80F },
1842 { 0.55F, 0.41F, 0.13F },
1843 { 0.99F, 0.77F, 0.26F },
1844
1845 { 0.74F, 0.65F, 0.41F },
1846
1847 { 0.00F, 1.00F, 1.00F },
1848 { 1.00F, 0.00F, 1.00F },
1849 { 1.00F, 1.00F, 0.00F },
1850 };
1851
1852 int x, y;
1853
1854 glEnable (GL_TEXTURE_2D);
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1856 glEnable (GL_BLEND);
1857 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1858 glBegin (GL_QUADS);
1859
1860 for (y = 0; y < h; y++)
1861 for (x = 0; x < w; x++)
1862 {
1863 unsigned char m = data [x + y * w];
1864
1865 if (m)
1866 {
1867 float *c = color [m & 15];
1868
1869 float tx1 = m & 0x40 ? 0.5 : 0.;
1870 float tx2 = tx1 + 0.5;
1871
1872 glColor4f (c[0], c[1], c[2], 0.75);
1873 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1874 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1875 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1876 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1877 }
1878 }
1879
1880 glEnd ();
1881 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D);
1883 }
1884
1885 void
1886 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1887 PPCODE:
1888 {
1889 int x, y;
1890 int sw4 = (sw + 3) & ~3;
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1893
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh);
1897
1898 mx += self->x;
1899 my += self->y;
1900
1901 for (y = 0; y < sh; y++)
1902 if (0 <= y + my && y + my < self->rows)
1903 {
1904 maprow *row = self->row + (y + my);
1905
1906 for (x = 0; x < sw; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1)
1908 {
1909 mapcell *cell = row->col + (x + mx - row->c0);
1910
1911 darkness[y * sw4 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS;
1914 }
1915 }
1916
1917 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4)));
1919 PUSHs (sv_2mortal (newSViv (sh)));
1920 PUSHs (darkness_sv);
1921 }
1922
1923 SV *
1924 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1925 CODE:
1926 {
1927 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1930
1931 *data++ = 0; /* version 0 format */
1932 *data++ = w >> 8; *data++ = w;
1933 *data++ = h >> 8; *data++ = h;
1934
1935 // we need to do this 'cause we don't keep an absolute coord system for rows
1936 // TODO: treat rows as we treat columns
1937 map_get_row (self, y0 + self->y - self->oy);//D
1938 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1939
1940 x0 += self->x - self->ox;
1941 y0 += self->y - self->oy;
1942
1943 x1 = x0 + w;
1944 y1 = y0 + h;
1945
1946 for (y = y0; y < y1; y++)
1947 {
1948 maprow *row = 0 <= y && y < self->rows
1949 ? self->row + y
1950 : 0;
1951
1952 for (x = x0; x < x1; x++)
1953 {
1954 if (row && row->c0 <= x && x < row->c1)
1955 {
1956 mapcell *cell = row->col + (x - row->c0);
1957 uint8_t flags = 0;
1958
1959 if (cell->tile [0]) flags |= 1;
1960 if (cell->tile [1]) flags |= 2;
1961 if (cell->tile [2]) flags |= 4;
1962
1963 *data++ = flags;
1964
1965 if (flags & 1)
1966 {
1967 tileid tile = cell->tile [0];
1968 *data++ = tile >> 8;
1969 *data++ = tile;
1970 }
1971
1972 if (flags & 2)
1973 {
1974 tileid tile = cell->tile [1];
1975 *data++ = tile >> 8;
1976 *data++ = tile;
1977 }
1978
1979 if (flags & 4)
1980 {
1981 tileid tile = cell->tile [2];
1982 *data++ = tile >> 8;
1983 *data++ = tile;
1984 }
1985 }
1986 else
1987 *data++ = 0;
1988 }
1989 }
1990
1991 SvPOK_only (data_sv);
1992 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1993 RETVAL = data_sv;
1994 }
1995 OUTPUT:
1996 RETVAL
1997
1998 void
1999 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2000 PPCODE:
2001 {
2002 int x, y, z;
2003 int w, h;
2004 int x1, y1;
2005
2006 if (*data++ != 0)
2007 return; /* version mismatch */
2008
2009 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++;
2011
2012 // we need to do this 'cause we don't keep an absolute coord system for rows
2013 // TODO: treat rows as we treat columns
2014 map_get_row (self, y0 + self->y - self->oy);//D
2015 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2016
2017 x0 += self->x - self->ox;
2018 y0 += self->y - self->oy;
2019
2020 x1 = x0 + w;
2021 y1 = y0 + h;
2022
2023 for (y = y0; y < y1; y++)
2024 {
2025 maprow *row = map_get_row (self, y);
2026
2027 for (x = x0; x < x1; x++)
2028 {
2029 uint8_t flags = *data++;
2030
2031 if (flags)
2032 {
2033 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 };
2035
2036 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2039
2040 if (cell->darkness == 0)
2041 {
2042 cell->darkness = 0;
2043
2044 for (z = 0; z <= 2; z++)
2045 {
2046 tileid t = tile [z];
2047
2048 if (t >= self->texs || (t && !self->tex [t].name))
2049 {
2050 XPUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t);
2052 }
2053
2054 cell->tile [z] = t;
2055 }
2056 }
2057 }
2058 }
2059 }
2060 }
2061
2062 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2063
2064 CFPlus::MixChunk
2065 new_from_file (SV *class, char *path)
2066 CODE:
2067 RETVAL = Mix_LoadWAV (path);
2068 OUTPUT:
2069 RETVAL
2070
2071 void
2072 DESTROY (CFPlus::MixChunk self)
2073 CODE:
2074 Mix_FreeChunk (self);
2075
2076 int
2077 volume (CFPlus::MixChunk self, int volume = -1)
2078 CODE:
2079 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT:
2081 RETVAL
2082
2083 int
2084 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2085 CODE:
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2087 OUTPUT:
2088 RETVAL
2089
2090 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2091
2092 int
2093 volume (int volume = -1)
2094 CODE:
2095 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT:
2097 RETVAL
2098
2099 CFPlus::MixMusic
2100 new_from_file (SV *class, char *path)
2101 CODE:
2102 RETVAL = Mix_LoadMUS (path);
2103 OUTPUT:
2104 RETVAL
2105
2106 void
2107 DESTROY (CFPlus::MixMusic self)
2108 CODE:
2109 Mix_FreeMusic (self);
2110
2111 int
2112 play (CFPlus::MixMusic self, int loops = -1)
2113 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT:
2116 RETVAL
2117
2118 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2119
2120 BOOT:
2121 {
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2123 static const struct {
2124 const char *name;
2125 IV iv;
2126 } *civ, const_iv[] = {
2127 # define const_iv(name) { # name, (IV)name }
2128 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND),
2133 const_iv (GL_CULL_FACE),
2134 const_iv (GL_SCISSOR_TEST),
2135 const_iv (GL_DEPTH_TEST),
2136 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT),
2140 const_iv (GL_BACK),
2141 const_iv (GL_AND),
2142 const_iv (GL_ONE),
2143 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA),
2146 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2147 const_iv (GL_ONE_MINUS_DST_ALPHA),
2148 const_iv (GL_SRC_ALPHA_SATURATE),
2149 const_iv (GL_RGB),
2150 const_iv (GL_RGBA),
2151 const_iv (GL_RGBA4),
2152 const_iv (GL_RGBA8),
2153 const_iv (GL_RGB5_A1),
2154 const_iv (GL_UNSIGNED_BYTE),
2155 const_iv (GL_UNSIGNED_SHORT),
2156 const_iv (GL_UNSIGNED_INT),
2157 const_iv (GL_ALPHA),
2158 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2163 const_iv (GL_COMPILE),
2164 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER),
2169 const_iv (GL_TEXTURE_ENV_MODE),
2170 const_iv (GL_TEXTURE_WRAP_S),
2171 const_iv (GL_TEXTURE_WRAP_T),
2172 const_iv (GL_REPEAT),
2173 const_iv (GL_CLAMP),
2174 const_iv (GL_CLAMP_TO_EDGE),
2175 const_iv (GL_NEAREST),
2176 const_iv (GL_LINEAR),
2177 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2178 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2179 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2180 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2181 const_iv (GL_GENERATE_MIPMAP),
2182 const_iv (GL_MODULATE),
2183 const_iv (GL_DECAL),
2184 const_iv (GL_REPLACE),
2185 const_iv (GL_DEPTH_BUFFER_BIT),
2186 const_iv (GL_COLOR_BUFFER_BIT),
2187 const_iv (GL_PROJECTION),
2188 const_iv (GL_MODELVIEW),
2189 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER),
2194 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2203 const_iv (GL_FASTEST),
2204 const_iv (GL_V2F),
2205 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F),
2208 # undef const_iv
2209 };
2210
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2213 }
2214
2215 char *
2216 gl_vendor ()
2217 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR);
2219 OUTPUT:
2220 RETVAL
2221
2222 char *
2223 gl_version ()
2224 CODE:
2225 RETVAL = (char *)glGetString (GL_VERSION);
2226 OUTPUT:
2227 RETVAL
2228
2229 char *
2230 gl_extensions ()
2231 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT:
2234 RETVAL
2235
2236 int glGetError ()
2237
2238 void glFinish ()
2239
2240 void glClear (int mask)
2241
2242 void glClearColor (float r, float g, float b, float a = 1.0)
2243 PROTOTYPE: @
2244
2245 void glEnable (int cap)
2246
2247 void glDisable (int cap)
2248
2249 void glShadeModel (int mode)
2250
2251 void glHint (int target, int mode)
2252
2253 void glBlendFunc (int sfactor, int dfactor)
2254
2255 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2256 CODE:
2257 gl_BlendFuncSeparate (sa, da, saa, daa);
2258
2259 void glDepthMask (int flag)
2260
2261 void glLogicOp (int opcode)
2262
2263 void glColorMask (int red, int green, int blue, int alpha)
2264
2265 void glMatrixMode (int mode)
2266
2267 void glPushMatrix ()
2268
2269 void glPopMatrix ()
2270
2271 void glLoadIdentity ()
2272
2273 void glDrawBuffer (int buffer)
2274
2275 void glReadBuffer (int buffer)
2276
2277 # near_ and far_ are due to microsofts buggy "c" compiler
2278 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279
2280 # near_ and far_ are due to microsofts buggy "c" compiler
2281 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2282
2283 void glViewport (int x, int y, int width, int height)
2284
2285 void glScissor (int x, int y, int width, int height)
2286
2287 void glTranslate (float x, float y, float z = 0.)
2288 CODE:
2289 glTranslatef (x, y, z);
2290
2291 void glScale (float x, float y, float z = 1.)
2292 CODE:
2293 glScalef (x, y, z);
2294
2295 void glRotate (float angle, float x, float y, float z)
2296 CODE:
2297 glRotatef (angle, x, y, z);
2298
2299 void glBegin (int mode)
2300
2301 void glEnd ()
2302
2303 void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @
2305 ALIAS:
2306 glColor_premultiply = 1
2307 CODE:
2308 if (ix)
2309 {
2310 r *= a;
2311 g *= a;
2312 b *= a;
2313 }
2314 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a);
2316
2317 void glInterleavedArrays (int format, int stride, char *data)
2318
2319 void glDrawElements (int mode, int count, int type, char *indices)
2320
2321 # 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323 void glRasterPos (float x, float y, float z = 0.)
2324 CODE:
2325 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0);
2327
2328 void glVertex (float x, float y, float z = 0.)
2329 CODE:
2330 glVertex3f (x, y, z);
2331
2332 void glTexCoord (float s, float t)
2333 CODE:
2334 glTexCoord2f (s, t);
2335
2336 void glTexEnv (int target, int pname, float param)
2337 CODE:
2338 glTexEnvf (target, pname, param);
2339
2340 void glTexParameter (int target, int pname, float param)
2341 CODE:
2342 glTexParameterf (target, pname, param);
2343
2344 void glBindTexture (int target, int name)
2345
2346 void glConvolutionParameter (int target, int pname, float params)
2347 CODE:
2348 if (gl.ConvolutionParameterf)
2349 gl.ConvolutionParameterf (target, pname, params);
2350
2351 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2352 CODE:
2353 if (gl.ConvolutionFilter2D)
2354 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2355
2356 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE:
2358 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360
2361 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2362
2363 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364
2365 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2366
2367 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368
2369 int glGenTexture ()
2370 CODE:
2371 {
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375 }
2376 OUTPUT:
2377 RETVAL
2378
2379 void glDeleteTexture (int name)
2380 CODE:
2381 {
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_);
2384 }
2385
2386 int glGenList ()
2387 CODE:
2388 RETVAL = glGenLists (1);
2389 OUTPUT:
2390 RETVAL
2391
2392 void glDeleteList (int list)
2393 CODE:
2394 glDeleteLists (list, 1);
2395
2396 void glNewList (int list, int mode = GL_COMPILE)
2397
2398 void glEndList ()
2399
2400 void glCallList (int list)
2401