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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.177
Committed: Tue Apr 10 10:13:10 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.176: +4 -6 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 #include "EXTERN.h"
12 #include "perl.h"
13 #include "XSUB.h"
14
15 #ifdef _WIN32
16 # undef pipe
17 #endif
18
19 #include <assert.h>
20 #include <math.h>
21 #include <string.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24
25 #include <SDL.h>
26 #include <SDL_endian.h>
27 #include <SDL_image.h>
28 #include <SDL_mixer.h>
29 #include <SDL_opengl.h>
30
31 #define PANGO_ENABLE_BACKEND
32 #define G_DISABLE_CAST_CHECKS
33
34 #include <glib/gmacros.h>
35
36 #include <pango/pango.h>
37
38 #ifndef _WIN32
39 # include <sys/types.h>
40 # include <sys/socket.h>
41 # include <netinet/in.h>
42 # include <netinet/tcp.h>
43 # include <inttypes.h>
44 #endif
45
46 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47
48 #define FOW_DARKNESS 32
49
50 #define MAP_EXTEND_X 32
51 #define MAP_EXTEND_Y 512
52
53 #define MIN_FONT_HEIGHT 10
54
55 #if 0
56 # define PARACHUTE SDL_INIT_NOPARACHUTE
57 #else
58 # define PARACHUTE 0
59 #endif
60
61 static struct
62 {
63 #define GL_FUNC(ptr,name) ptr name;
64 #include "glfunc.h"
65 #undef GL_FUNC
66 } gl;
67
68 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69 {
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76 }
77
78 #include "texcache.c"
79
80 #include "pango-font.c"
81 #include "pango-fontmap.c"
82 #include "pango-render.c"
83
84 typedef Mix_Chunk *CFPlus__MixChunk;
85 typedef Mix_Music *CFPlus__MixMusic;
86
87 typedef PangoFontDescription *CFPlus__Font;
88
89 static int
90 shape_attr_p (PangoLayoutRun *run)
91 {
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105 }
106
107 typedef struct cf_layout {
108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
110 int base_height;
111 CFPlus__Font font;
112 } *CFPlus__Layout;
113
114 static CFPlus__Font default_font;
115 static PangoContext *opengl_context;
116 static PangoFontMap *opengl_fontmap;
117
118 static void
119 substitute_func (FcPattern *pattern, gpointer data)
120 {
121 FcPatternAddBool (pattern, FC_HINTING, 1);
122 #ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124 #endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126 }
127
128 static void
129 layout_update_font (CFPlus__Layout self)
130 {
131 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera
133 */
134 PangoFontDescription *font = self->font ? self->font : default_font;
135
136 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138
139 pango_layout_set_font_description (self->pl, font);
140 }
141
142 static void
143 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
144 {
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect);
149
150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158 }
159
160 typedef uint16_t tileid;
161 typedef uint16_t faceid;
162
163 typedef struct {
164 int name;
165 int w, h;
166 float s, t;
167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
170 } maptex;
171
172 typedef struct {
173 uint32_t player;
174 tileid tile[3];
175 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax;
177 } mapcell;
178
179 typedef struct {
180 int32_t c0, c1;
181 mapcell *col;
182 } maprow;
183
184 typedef struct map {
185 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid]
189
190 int32_t rows;
191 maprow *row;
192 } *CFPlus__Map;
193
194 static char *
195 prepend (char *ptr, int sze, int inc)
196 {
197 char *p;
198
199 New (0, p, sze + inc, char);
200 Zero (p, inc, char);
201 Move (ptr, p + inc, sze, char);
202 Safefree (ptr);
203
204 return p;
205 }
206
207 static char *
208 append (char *ptr, int sze, int inc)
209 {
210 Renew (ptr, sze + inc, char);
211 Zero (ptr + sze, inc, char);
212
213 return ptr;
214 }
215
216 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219 static void
220 need_facenum (struct map *self, faceid face)
221 {
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227 }
228
229 static void
230 need_texid (struct map *self, int texid)
231 {
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237 }
238
239 static maprow *
240 map_get_row (CFPlus__Map self, int y)
241 {
242 if (0 > y)
243 {
244 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend);
246
247 self->rows += extend;
248 self->y += extend;
249 y += extend;
250 }
251 else if (y >= self->rows)
252 {
253 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend);
255 self->rows += extend;
256 }
257
258 return self->row + y;
259 }
260
261 static mapcell *
262 row_get_cell (maprow *row, int x)
263 {
264 if (!row->col)
265 {
266 Newz (0, row->col, MAP_EXTEND_X, mapcell);
267 row->c0 = x - MAP_EXTEND_X / 4;
268 row->c1 = row->c0 + MAP_EXTEND_X;
269 }
270
271 if (row->c0 > x)
272 {
273 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend;
276 }
277 else if (x >= row->c1)
278 {
279 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend);
281 row->c1 += extend;
282 }
283
284 return row->col + (x - row->c0);
285 }
286
287 static mapcell *
288 map_get_cell (CFPlus__Map self, int x, int y)
289 {
290 return row_get_cell (map_get_row (self, y), x);
291 }
292
293 static void
294 map_clear (CFPlus__Map self)
295 {
296 int r;
297
298 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col);
300
301 Safefree (self->row);
302
303 self->x = 0;
304 self->y = 0;
305 self->ox = 0;
306 self->oy = 0;
307 self->row = 0;
308 self->rows = 0;
309 }
310
311 static void
312 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
313 {
314 int x, y;
315 maprow *row;
316 mapcell *cell;
317
318 for (y = y0; y < y0 + h; y++)
319 if (y >= 0)
320 {
321 if (y >= self->rows)
322 break;
323
324 row = self->row + y;
325
326 for (x = x0; x < x0 + w; x++)
327 if (x >= row->c0)
328 {
329 if (x >= row->c1)
330 break;
331
332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 }
339 }
340 }
341
342 typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345 } smooth_key;
346
347 static void
348 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349 {
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356 }
357
358 static void
359 music_finished (void)
360 {
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369 }
370
371 static void
372 channel_finished (int channel)
373 {
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382 }
383
384 static unsigned int
385 minpot (unsigned int n)
386 {
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399 }
400
401 /* SDL should provide this, really. */
402 #define SDLK_MODIFIER_MIN 300
403 #define SDLK_MODIFIER_MAX 314
404
405 MODULE = CFPlus PACKAGE = CFPlus
406
407 PROTOTYPES: ENABLE
408
409 BOOT:
410 {
411 HV *stash = gv_stashpv ("CFPlus", 1);
412 static const struct {
413 const char *name;
414 IV iv;
415 } *civ, const_iv[] = {
416 # define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
420 const_iv (SDL_ACTIVEEVENT),
421 const_iv (SDL_KEYDOWN),
422 const_iv (SDL_KEYUP),
423 const_iv (SDL_MOUSEMOTION),
424 const_iv (SDL_MOUSEBUTTONDOWN),
425 const_iv (SDL_MOUSEBUTTONUP),
426 const_iv (SDL_JOYAXISMOTION),
427 const_iv (SDL_JOYBALLMOTION),
428 const_iv (SDL_JOYHATMOTION),
429 const_iv (SDL_JOYBUTTONDOWN),
430 const_iv (SDL_JOYBUTTONUP),
431 const_iv (SDL_QUIT),
432 const_iv (SDL_SYSWMEVENT),
433 const_iv (SDL_EVENT_RESERVEDA),
434 const_iv (SDL_EVENT_RESERVEDB),
435 const_iv (SDL_VIDEORESIZE),
436 const_iv (SDL_VIDEOEXPOSE),
437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
443 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4),
448 const_iv (SDLK_KP5),
449 const_iv (SDLK_KP6),
450 const_iv (SDLK_KP7),
451 const_iv (SDLK_KP8),
452 const_iv (SDLK_KP9),
453 const_iv (SDLK_KP_PERIOD),
454 const_iv (SDLK_KP_DIVIDE),
455 const_iv (SDLK_KP_MULTIPLY),
456 const_iv (SDLK_KP_MINUS),
457 const_iv (SDLK_KP_PLUS),
458 const_iv (SDLK_KP_ENTER),
459 const_iv (SDLK_KP_EQUALS),
460 const_iv (SDLK_UP),
461 const_iv (SDLK_DOWN),
462 const_iv (SDLK_RIGHT),
463 const_iv (SDLK_LEFT),
464 const_iv (SDLK_INSERT),
465 const_iv (SDLK_HOME),
466 const_iv (SDLK_END),
467 const_iv (SDLK_PAGEUP),
468 const_iv (SDLK_PAGEDOWN),
469 const_iv (SDLK_F1),
470 const_iv (SDLK_F2),
471 const_iv (SDLK_F3),
472 const_iv (SDLK_F4),
473 const_iv (SDLK_F5),
474 const_iv (SDLK_F6),
475 const_iv (SDLK_F7),
476 const_iv (SDLK_F8),
477 const_iv (SDLK_F9),
478 const_iv (SDLK_F10),
479 const_iv (SDLK_F11),
480 const_iv (SDLK_F12),
481 const_iv (SDLK_F13),
482 const_iv (SDLK_F14),
483 const_iv (SDLK_F15),
484 const_iv (SDLK_NUMLOCK),
485 const_iv (SDLK_CAPSLOCK),
486 const_iv (SDLK_SCROLLOCK),
487 const_iv (SDLK_RSHIFT),
488 const_iv (SDLK_LSHIFT),
489 const_iv (SDLK_RCTRL),
490 const_iv (SDLK_LCTRL),
491 const_iv (SDLK_RALT),
492 const_iv (SDLK_LALT),
493 const_iv (SDLK_RMETA),
494 const_iv (SDLK_LMETA),
495 const_iv (SDLK_LSUPER),
496 const_iv (SDLK_RSUPER),
497 const_iv (SDLK_MODE),
498 const_iv (SDLK_COMPOSE),
499 const_iv (SDLK_HELP),
500 const_iv (SDLK_PRINT),
501 const_iv (SDLK_SYSREQ),
502 const_iv (SDLK_BREAK),
503 const_iv (SDLK_MENU),
504 const_iv (SDLK_POWER),
505 const_iv (SDLK_EURO),
506 const_iv (SDLK_UNDO),
507
508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
510 const_iv (KMOD_LSHIFT),
511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
513 const_iv (KMOD_LCTRL),
514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
516 const_iv (KMOD_LALT),
517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
519 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE),
524 # undef const_iv
525 };
526
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
529
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532 }
533
534 void
535 weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
539
540 int
541 in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547 NV floor (NV x)
548
549 NV ceil (NV x)
550
551 void
552 pango_init ()
553 CODE:
554 {
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558 }
559
560 int
561 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562
563 void
564 SDL_Quit ()
565
566 void
567 SDL_ListModes ()
568 PPCODE:
569 {
570 SDL_Rect **m;
571
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586 #if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589 #endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595
596 if (m && m != (SDL_Rect **)-1)
597 while (*m)
598 {
599 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
603
604 ++m;
605 }
606 }
607
608 char *
609 SDL_GetError ()
610
611 int
612 SDL_SetVideoMode (int w, int h, int fullscreen)
613 CODE:
614 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 );
617 if (RETVAL)
618 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621 # include "glfunc.h"
622 # undef GL_FUNC
623 }
624 OUTPUT:
625 RETVAL
626
627 void
628 SDL_GL_SwapBuffers ()
629
630 char *
631 SDL_GetKeyName (int sym)
632
633 void
634 SDL_PollEvent ()
635 PPCODE:
636 {
637 SDL_Event ev;
638
639 while (SDL_PollEvent (&ev))
640 {
641 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
644 switch (ev.type)
645 {
646 case SDL_KEYDOWN:
647 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break;
654
655 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break;
659
660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
668 break;
669
670 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
685 }
686
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 }
689 }
690
691 int
692 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
693 POSTCALL:
694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
696
697 void
698 Mix_CloseAudio ()
699
700 int
701 Mix_AllocateChannels (int numchans = -1)
702
703 void
704 lowdelay (int fd, int val = 1)
705 CODE:
706 #ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
708 #endif
709
710 void
711 win32_proxy_info ()
712 PPCODE:
713 {
714 #ifdef _WIN32
715 char buffer[2048];
716 DWORD buflen;
717
718 EXTEND (SP, 3);
719
720 buflen = sizeof (buffer);
721 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
722 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
723 {
724 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
725
726 buflen = sizeof (buffer);
727 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
728 {
729 PUSHs (newSVpv (buffer, 0));
730
731 buflen = sizeof (buffer);
732 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
733 PUSHs (newSVpv (buffer, 0));
734 }
735 }
736 #endif
737 }
738
739 void
740 add_font (char *file)
741 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
743
744 void
745 load_image_inline (SV *image_)
746 ALIAS:
747 load_image_file = 1
748 PPCODE:
749 {
750 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r")
756 : SDL_RWFromConstMem (image, image_len);
757
758 if (!rw)
759 croak ("load_image: %s", SDL_GetError ());
760
761 surface = IMG_Load_RW (rw, 1);
762 if (!surface)
763 croak ("load_image: %s", SDL_GetError ());
764
765 fmt.palette = NULL;
766 fmt.BitsPerPixel = 32;
767 fmt.BytesPerPixel = 4;
768 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
769 fmt.Rmask = 0x000000ff;
770 fmt.Gmask = 0x0000ff00;
771 fmt.Bmask = 0x00ff0000;
772 fmt.Amask = 0xff000000;
773 #else
774 fmt.Rmask = 0xff000000;
775 fmt.Gmask = 0x00ff0000;
776 fmt.Bmask = 0x0000ff00;
777 fmt.Amask = 0x000000ff;
778 #endif
779 fmt.Rloss = 0;
780 fmt.Gloss = 0;
781 fmt.Bloss = 0;
782 fmt.Aloss = 0;
783 fmt.Rshift = 0;
784 fmt.Gshift = 8;
785 fmt.Bshift = 16;
786 fmt.Ashift = 24;
787 fmt.colorkey = 0;
788 fmt.alpha = 0;
789
790 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
791
792 assert (surface2->pitch == surface2->w * 4);
793
794 SDL_LockSurface (surface2);
795 EXTEND (SP, 6);
796 PUSHs (sv_2mortal (newSViv (surface2->w)));
797 PUSHs (sv_2mortal (newSViv (surface2->h)));
798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
800 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2);
803
804 SDL_FreeSurface (surface);
805 SDL_FreeSurface (surface2);
806 }
807
808 void
809 average (int x, int y, uint32_t *data)
810 PPCODE:
811 {
812 uint32_t r = 0, g = 0, b = 0, a = 0;
813
814 x = y = x * y;
815
816 while (x--)
817 {
818 uint32_t p = *data++;
819
820 r += (p ) & 255;
821 g += (p >> 8) & 255;
822 b += (p >> 16) & 255;
823 a += (p >> 24) & 255;
824 }
825
826 EXTEND (SP, 4);
827 PUSHs (sv_2mortal (newSViv (r / y)));
828 PUSHs (sv_2mortal (newSViv (g / y)));
829 PUSHs (sv_2mortal (newSViv (b / y)));
830 PUSHs (sv_2mortal (newSViv (a / y)));
831 }
832
833 void
834 error (char *message)
835 CODE:
836 fprintf (stderr, "ERROR: %s\n", message);
837 #ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
839 #endif
840
841 void
842 fatal (char *message)
843 CODE:
844 fprintf (stderr, "FATAL: %s\n", message);
845 #ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
847 #endif
848 _exit (1);
849
850 void
851 _exit (int retval = 0)
852 CODE:
853 #ifdef WIN32
854 ExitThread (retval); // unclean, please beam me up
855 #else
856 _exit (retval);
857 #endif
858
859 MODULE = CFPlus PACKAGE = CFPlus::Font
860
861 CFPlus::Font
862 new_from_file (SV *class, char *path, int id = 0)
863 CODE:
864 {
865 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
868 FcPatternDestroy (pattern);
869 }
870 OUTPUT:
871 RETVAL
872
873 void
874 DESTROY (CFPlus::Font self)
875 CODE:
876 pango_font_description_free (self);
877
878 void
879 make_default (CFPlus::Font self)
880 CODE:
881 default_font = self;
882
883 MODULE = CFPlus PACKAGE = CFPlus::Layout
884
885 void
886 reset_glyph_cache ()
887 CODE:
888 tc_clear ();
889
890 CFPlus::Layout
891 new (SV *class)
892 CODE:
893 New (0, RETVAL, 1, struct cf_layout);
894
895 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.;
897 RETVAL->g = 1.;
898 RETVAL->b = 1.;
899 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0;
902
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL);
905 OUTPUT:
906 RETVAL
907
908 void
909 DESTROY (CFPlus::Layout self)
910 CODE:
911 g_object_unref (self->pl);
912 Safefree (self);
913
914 void
915 set_text (CFPlus::Layout self, SV *text_)
916 CODE:
917 {
918 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen);
920
921 pango_layout_set_text (self->pl, text, textlen);
922 }
923
924 void
925 set_markup (CFPlus::Layout self, SV *text_)
926 CODE:
927 {
928 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen);
930
931 pango_layout_set_markup (self->pl, text, textlen);
932 }
933
934 void
935 set_shapes (CFPlus::Layout self, ...)
936 CODE:
937 {
938 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text;
941 int arg = 4;
942
943 while (arg < items && (pos = strstr (pos, OBJ_STR)))
944 {
945 PangoRectangle inkrect, rect;
946 PangoAttribute *attr;
947
948 int x = SvIV (ST (arg - 3));
949 int y = SvIV (ST (arg - 2));
950 int w = SvIV (ST (arg - 1));
951 int h = SvIV (ST (arg ));
952
953 inkrect.x = 0;
954 inkrect.y = 0;
955 inkrect.width = 0;
956 inkrect.height = 0;
957
958 rect.x = x * PANGO_SCALE;
959 rect.y = y * PANGO_SCALE;
960 rect.width = w * PANGO_SCALE;
961 rect.height = h * PANGO_SCALE;
962
963 if (!attrs)
964 attrs = pango_layout_get_attributes (self->pl);
965
966 attr = pango_attr_shape_new (&inkrect, &rect);
967 attr->start_index = pos - text;
968 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
969 pango_attr_list_insert (attrs, attr);
970
971 arg += 4;
972 pos += sizeof (OBJ_STR) - 1;
973 }
974
975 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs);
977 }
978
979 void
980 get_shapes (CFPlus::Layout self)
981 PPCODE:
982 {
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984
985 do
986 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
988
989 if (run && shape_attr_p (run))
990 {
991 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents);
993
994 EXTEND (SP, 2);
995 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
996 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
997 }
998 }
999 while (pango_layout_iter_next_run (iter));
1000
1001 pango_layout_iter_free (iter);
1002 }
1003
1004 int
1005 has_wrapped (CFPlus::Layout self)
1006 CODE:
1007 {
1008 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl);
1010
1011 while (*text)
1012 lines += *text++ == '\n';
1013
1014 RETVAL = lines < pango_layout_get_line_count (self->pl);
1015 }
1016 OUTPUT:
1017 RETVAL
1018
1019 SV *
1020 get_text (CFPlus::Layout self)
1021 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL);
1024 OUTPUT:
1025 RETVAL
1026
1027 void
1028 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1029 CODE:
1030 self->r = r;
1031 self->g = g;
1032 self->b = b;
1033 self->a = a;
1034
1035 void
1036 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1037 CODE:
1038 if (self->font != font)
1039 {
1040 self->font = font;
1041 layout_update_font (self);
1042 }
1043
1044 void
1045 set_height (CFPlus::Layout self, int base_height)
1046 CODE:
1047 if (self->base_height != base_height)
1048 {
1049 self->base_height = base_height;
1050 layout_update_font (self);
1051 }
1052
1053 void
1054 set_width (CFPlus::Layout self, int max_width = -1)
1055 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057
1058 void
1059 set_indent (CFPlus::Layout self, int indent)
1060 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062
1063 void
1064 set_spacing (CFPlus::Layout self, int spacing)
1065 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067
1068 void
1069 set_ellipsise (CFPlus::Layout self, int ellipsise)
1070 CODE:
1071 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE
1076 );
1077
1078 void
1079 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1080 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082
1083 void
1084 size (CFPlus::Layout self)
1085 PPCODE:
1086 {
1087 int w, h;
1088
1089 layout_get_pixel_size (self, &w, &h);
1090
1091 EXTEND (SP, 2);
1092 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h)));
1094 }
1095
1096 int
1097 descent (CFPlus::Layout self)
1098 CODE:
1099 {
1100 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect);
1104 }
1105 OUTPUT:
1106 RETVAL
1107
1108 int
1109 xy_to_index (CFPlus::Layout self, int x, int y)
1110 CODE:
1111 {
1112 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing;
1115 }
1116 OUTPUT:
1117 RETVAL
1118
1119 void
1120 cursor_pos (CFPlus::Layout self, int index)
1121 PPCODE:
1122 {
1123 PangoRectangle strong_pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1125
1126 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1130 }
1131
1132 void
1133 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1134 PPCODE:
1135 {
1136 int line, x;
1137
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140
1141 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144 }
1145
1146 void
1147 line_x_to_index (CFPlus::Layout self, int line, int x)
1148 PPCODE:
1149 {
1150 PangoLayoutLine *lp;
1151 int index, trailing;
1152
1153 if (line < 0)
1154 XSRETURN_EMPTY;
1155
1156 if (!(lp = pango_layout_get_line (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */
1158
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160
1161 EXTEND (SP, 2);
1162 if (GIMME_V == G_SCALAR)
1163 PUSHs (sv_2mortal (newSViv (index + trailing)));
1164 else
1165 {
1166 PUSHs (sv_2mortal (newSViv (index)));
1167 PUSHs (sv_2mortal (newSViv (trailing)));
1168 }
1169 }
1170
1171 void
1172 render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE:
1174 pango_opengl_render_layout_subpixel (
1175 self->pl,
1176 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a,
1178 flags
1179 );
1180
1181 MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183 void
1184 pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186 {
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189
1190 if (ow && oh)
1191 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203
1204 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp);
1206
1207 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210
1211 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 }
1218 }
1219
1220 void
1221 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1222 PROTOTYPE: $$$;$$
1223 ALIAS:
1224 draw_quad_alpha = 1
1225 draw_quad_alpha_premultiplied = 2
1226 CODE:
1227 {
1228 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1232
1233 if (items < 5)
1234 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1237 }
1238
1239 if (ix)
1240 {
1241 glEnable (GL_BLEND);
1242
1243 if (ix == 2)
1244 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1245 else
1246 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1247 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1248
1249 glEnable (GL_ALPHA_TEST);
1250 glAlphaFunc (GL_GREATER, 0.01f);
1251 }
1252
1253 glBindTexture (GL_TEXTURE_2D, name);
1254
1255 glBegin (GL_QUADS);
1256 glTexCoord2f (0, 0); glVertex2f (x , y );
1257 glTexCoord2f (0, t); glVertex2f (x , y + h);
1258 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1259 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1260 glEnd ();
1261
1262 if (ix)
1263 {
1264 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND);
1266 }
1267 }
1268
1269 MODULE = CFPlus PACKAGE = CFPlus::Map
1270
1271 CFPlus::Map
1272 new (SV *class)
1273 CODE:
1274 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0;
1276 RETVAL->y = 0;
1277 RETVAL->w = 0;
1278 RETVAL->h = 0;
1279 RETVAL->ox = 0;
1280 RETVAL->oy = 0;
1281 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1282 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1283 RETVAL->rows = 0;
1284 RETVAL->row = 0;
1285 OUTPUT:
1286 RETVAL
1287
1288 void
1289 DESTROY (CFPlus::Map self)
1290 CODE:
1291 {
1292 map_clear (self);
1293 Safefree (self->face2tile);
1294 Safefree (self->tex);
1295 Safefree (self);
1296 }
1297
1298 void
1299 resize (CFPlus::Map self, int map_width, int map_height)
1300 CODE:
1301 self->w = map_width;
1302 self->h = map_height;
1303
1304 void
1305 clear (CFPlus::Map self)
1306 CODE:
1307 map_clear (self);
1308
1309 void
1310 set_tileid (CFPlus::Map self, int face, int tile)
1311 CODE:
1312 {
1313 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile);
1315 }
1316
1317 void
1318 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1319 CODE:
1320 {
1321 tileid texid;
1322 maptex *tex;
1323
1324 if (face < 0 || face >= self->faces)
1325 return;
1326
1327 if (smooth < 0 || smooth >= self->faces)
1328 return;
1329
1330 texid = self->face2tile [face];
1331
1332 if (!texid)
1333 return;
1334
1335 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level;
1338 }
1339
1340 void
1341 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE:
1343 {
1344 need_texid (self, texid);
1345
1346 {
1347 maptex *tex = self->tex + texid;
1348
1349 tex->name = name;
1350 tex->w = w;
1351 tex->h = h;
1352 tex->s = s;
1353 tex->t = t;
1354 tex->r = r;
1355 tex->g = g;
1356 tex->b = b;
1357 tex->a = a;
1358 }
1359
1360 // somewhat hackish, but for textures that require it, it really
1361 // improves the look, and most others don't suffer.
1362 glBindTexture (GL_TEXTURE_2D, name);
1363 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1364 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1365 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368 }
1369
1370 int
1371 ox (CFPlus::Map self)
1372 ALIAS:
1373 oy = 1
1374 x = 2
1375 y = 3
1376 w = 4
1377 h = 5
1378 CODE:
1379 switch (ix)
1380 {
1381 case 0: RETVAL = self->ox; break;
1382 case 1: RETVAL = self->oy; break;
1383 case 2: RETVAL = self->x; break;
1384 case 3: RETVAL = self->y; break;
1385 case 4: RETVAL = self->w; break;
1386 case 5: RETVAL = self->h; break;
1387 }
1388 OUTPUT:
1389 RETVAL
1390
1391 void
1392 scroll (CFPlus::Map self, int dx, int dy)
1393 CODE:
1394 {
1395 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1399
1400 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1404
1405 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy;
1407
1408 while (self->y < 0)
1409 {
1410 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1411
1412 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y;
1414 }
1415 }
1416
1417 void
1418 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1419 CODE:
1420 {
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell;
1424 int x, y, flags;
1425
1426 while (data < data_end - 1)
1427 {
1428 flags = (data [0] << 8) + data [1]; data += 2;
1429
1430 x = self->x + ((flags >> 10) & 63);
1431 y = self->y + ((flags >> 4) & 63);
1432
1433 cell = map_get_cell (self, x, y);
1434
1435 if (flags & 15)
1436 {
1437 if (!cell->darkness)
1438 {
1439 memset (cell, 0, sizeof (*cell));
1440 cell->darkness = 256;
1441 }
1442
1443 //TODO: don't trust server data to be in-range(!)
1444
1445 if (flags & 8)
1446 {
1447 if (extmap)
1448 {
1449 uint8_t ext, cmd;
1450
1451 do
1452 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1;
1461 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 }
1479 while (ext & 0x80);
1480 }
1481 else
1482 cell->darkness = *data++ + 1;
1483 }
1484
1485 if (flags & 4)
1486 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face];
1490 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 }
1506 else
1507 cell->darkness = 0;
1508 }
1509 }
1510
1511 SV *
1512 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1513 CODE:
1514 {
1515 int x1, x;
1516 int y1, y;
1517 int z;
1518 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1519 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1520
1521 SvPOK_only (map_sv);
1522 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1523
1524 x0 += self->x; x1 = x0 + w;
1525 y0 += self->y; y1 = y0 + h;
1526
1527 for (y = y0; y < y1; y++)
1528 {
1529 maprow *row = 0 <= y && y < self->rows
1530 ? self->row + y
1531 : 0;
1532
1533 for (x = x0; x < x1; x++)
1534 {
1535 int r = 32, g = 32, b = 32, a = 192;
1536
1537 if (row && row->c0 <= x && x < row->c1)
1538 {
1539 mapcell *cell = row->col + (x - row->c0);
1540
1541 for (z = 0; z <= 0; z++)
1542 {
1543 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a;
1545 int a1 = tex.a;
1546
1547 r = (r * a0 + tex.r * a1) / 255;
1548 g = (g * a0 + tex.g * a1) / 255;
1549 b = (b * a0 + tex.b * a1) / 255;
1550 a = (a * a0 + tex.a * a1) / 255;
1551 }
1552 }
1553
1554 *map++ = (r )
1555 | (g << 8)
1556 | (b << 16)
1557 | (a << 24);
1558 }
1559 }
1560
1561 RETVAL = map_sv;
1562 }
1563 OUTPUT:
1564 RETVAL
1565
1566 void
1567 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE:
1569 {
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1574 int x, y, z;
1575 int last_name;
1576
1577 // thats current max. sorry.
1578 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255;
1580
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey));
1583
1584 glColor4ub (255, 255, 255, 255);
1585
1586 glEnable (GL_BLEND);
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1588 glEnable (GL_TEXTURE_2D);
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594
1595 mx += self->x;
1596 my += self->y;
1597
1598 // first pass: determine smooth_max
1599 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max));
1602
1603 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows)
1605 {
1606 maprow *row = self->row + (y + my);
1607
1608 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1)
1610 {
1611 mapcell *cell = row->col + (x + mx - row->c0);
1612
1613 smooth_max[x + 1][y + 1] =
1614 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel));
1617 }
1618 }
1619
1620 for (z = 0; z <= 2; z++)
1621 {
1622 memset (smooth_level, 0, sizeof (smooth_level));
1623
1624 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows)
1626 {
1627 maprow *row = self->row + (y + my);
1628
1629 for (x = 0; x < sw; x++)
1630 if (row->c0 <= x + mx && x + mx < row->c1)
1631 {
1632 mapcell *cell = row->col + (x + mx - row->c0);
1633 tileid tile = cell->tile [z];
1634
1635 if (tile)
1636 {
1637 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w;
1639 int py = (y + 1) * T - tex.h;
1640
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name)
1644 {
1645 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */
1647
1648 glEnd ();
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1650 glBegin (GL_QUADS);
1651 }
1652
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657
1658 if (cell->flags && z == 2)
1659 {
1660 if (cell->flags & 1)
1661 {
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 }
1676
1677 // update smooth hash
1678 if (tex.smoothtile)
1679 {
1680 skey.tile = tex.smoothtile;
1681 skey.level = tex.smoothlevel;
1682
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684
1685 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive.
1687
1688 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690
1691 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696
1697 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1702 }
1703 }
1704 }
1705 }
1706
1707 // go through all smoothlevels, lowest to highest, then draw
1708 // this is basically counting sort
1709 {
1710 int w, b;
1711
1712 for (w = 0; w < 256 / 32; ++w)
1713 {
1714 uint32_t smask = smooth_level [w];
1715 if (smask)
1716 for (b = 0; b < 32; ++b)
1717 if (smask & (((uint32_t)1) << b))
1718 {
1719 int level = (w << 5) | b;
1720 HE *he;
1721
1722 hv_iterinit (smooth);
1723 while ((he = hv_iternext (smooth)))
1724 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he));
1727
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000)
1735 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y])
1737 {
1738 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column
1745
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name)
1749 {
1750 if (!tex.name)
1751 continue; // smoothing not yet available
1752
1753 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1755 glBegin (GL_QUADS);
1756 }
1757
1758 if (border)
1759 {
1760 float ox = border * dx;
1761
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1766 }
1767
1768 if (corner)
1769 {
1770 float ox = corner * dx;
1771
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1776 }
1777 }
1778 }
1779 }
1780 }
1781 }
1782
1783 hv_clear (smooth);
1784 }
1785
1786 glEnd ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790
1791 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows)
1794 {
1795 maprow *row = self->row + (y + my);
1796
1797 for (x = 0; x < sw; x++)
1798 if (row->c0 <= x + mx && x + mx < row->c1)
1799 {
1800 mapcell *cell = row->col + (x + mx - row->c0);
1801
1802 int px = x * T;
1803 int py = y * T;
1804
1805 if (cell->stat_hp)
1806 {
1807 int width = cell->stat_width * T;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1809
1810 glColor3ub (0, 0, 0);
1811 glRectf (px + 1, py - thick - 2,
1812 px + width - 1, py);
1813
1814 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1815 glRectf (px + 2,
1816 py - thick - 1,
1817 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1818 }
1819 }
1820 }
1821 }
1822
1823 void
1824 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE:
1826 {
1827 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F },
1830 { 0.00F, 0.00F, 0.55F },
1831 { 1.00F, 0.00F, 0.00F },
1832
1833 { 1.00F, 0.54F, 0.00F },
1834 { 0.11F, 0.56F, 1.00F },
1835 { 0.93F, 0.46F, 0.00F },
1836 { 0.18F, 0.54F, 0.34F },
1837
1838 { 0.56F, 0.73F, 0.56F },
1839 { 0.80F, 0.80F, 0.80F },
1840 { 0.55F, 0.41F, 0.13F },
1841 { 0.99F, 0.77F, 0.26F },
1842
1843 { 0.74F, 0.65F, 0.41F },
1844
1845 { 0.00F, 1.00F, 1.00F },
1846 { 1.00F, 0.00F, 1.00F },
1847 { 1.00F, 1.00F, 0.00F },
1848 };
1849
1850 int x, y;
1851
1852 glEnable (GL_TEXTURE_2D);
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1854 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS);
1857
1858 for (y = 0; y < h; y++)
1859 for (x = 0; x < w; x++)
1860 {
1861 unsigned char m = data [x + y * w];
1862
1863 if (m)
1864 {
1865 float *c = color [m & 15];
1866
1867 float tx1 = m & 0x40 ? 0.5 : 0.;
1868 float tx2 = tx1 + 0.5;
1869
1870 glColor4f (c[0], c[1], c[2], 0.75);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 }
1876 }
1877
1878 glEnd ();
1879 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D);
1881 }
1882
1883 void
1884 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1885 PPCODE:
1886 {
1887 int x, y;
1888 int sw4 = (sw + 3) & ~3;
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1891
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh);
1895
1896 mx += self->x;
1897 my += self->y;
1898
1899 for (y = 0; y < sh; y++)
1900 if (0 <= y + my && y + my < self->rows)
1901 {
1902 maprow *row = self->row + (y + my);
1903
1904 for (x = 0; x < sw; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1)
1906 {
1907 mapcell *cell = row->col + (x + mx - row->c0);
1908
1909 darkness[y * sw4 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS;
1912 }
1913 }
1914
1915 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4)));
1917 PUSHs (sv_2mortal (newSViv (sh)));
1918 PUSHs (darkness_sv);
1919 }
1920
1921 SV *
1922 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1923 CODE:
1924 {
1925 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1928
1929 *data++ = 0; /* version 0 format */
1930 *data++ = w >> 8; *data++ = w;
1931 *data++ = h >> 8; *data++ = h;
1932
1933 // we need to do this 'cause we don't keep an absolute coord system for rows
1934 // TODO: treat rows as we treat columns
1935 map_get_row (self, y0 + self->y - self->oy);//D
1936 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1937
1938 x0 += self->x - self->ox;
1939 y0 += self->y - self->oy;
1940
1941 x1 = x0 + w;
1942 y1 = y0 + h;
1943
1944 for (y = y0; y < y1; y++)
1945 {
1946 maprow *row = 0 <= y && y < self->rows
1947 ? self->row + y
1948 : 0;
1949
1950 for (x = x0; x < x1; x++)
1951 {
1952 if (row && row->c0 <= x && x < row->c1)
1953 {
1954 mapcell *cell = row->col + (x - row->c0);
1955 uint8_t flags = 0;
1956
1957 if (cell->tile [0]) flags |= 1;
1958 if (cell->tile [1]) flags |= 2;
1959 if (cell->tile [2]) flags |= 4;
1960
1961 *data++ = flags;
1962
1963 if (flags & 1)
1964 {
1965 tileid tile = cell->tile [0];
1966 *data++ = tile >> 8;
1967 *data++ = tile;
1968 }
1969
1970 if (flags & 2)
1971 {
1972 tileid tile = cell->tile [1];
1973 *data++ = tile >> 8;
1974 *data++ = tile;
1975 }
1976
1977 if (flags & 4)
1978 {
1979 tileid tile = cell->tile [2];
1980 *data++ = tile >> 8;
1981 *data++ = tile;
1982 }
1983 }
1984 else
1985 *data++ = 0;
1986 }
1987 }
1988
1989 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1991 RETVAL = data_sv;
1992 }
1993 OUTPUT:
1994 RETVAL
1995
1996 void
1997 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1998 PPCODE:
1999 {
2000 int x, y, z;
2001 int w, h;
2002 int x1, y1;
2003
2004 if (*data++ != 0)
2005 return; /* version mismatch */
2006
2007 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++;
2009
2010 // we need to do this 'cause we don't keep an absolute coord system for rows
2011 // TODO: treat rows as we treat columns
2012 map_get_row (self, y0 + self->y - self->oy);//D
2013 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2014
2015 x0 += self->x - self->ox;
2016 y0 += self->y - self->oy;
2017
2018 x1 = x0 + w;
2019 y1 = y0 + h;
2020
2021 for (y = y0; y < y1; y++)
2022 {
2023 maprow *row = map_get_row (self, y);
2024
2025 for (x = x0; x < x1; x++)
2026 {
2027 uint8_t flags = *data++;
2028
2029 if (flags)
2030 {
2031 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 };
2033
2034 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037
2038 if (cell->darkness == 0)
2039 {
2040 cell->darkness = 0;
2041
2042 for (z = 0; z <= 2; z++)
2043 {
2044 tileid t = tile [z];
2045
2046 if (t >= self->texs || (t && !self->tex [t].name))
2047 {
2048 XPUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t);
2050 }
2051
2052 cell->tile [z] = t;
2053 }
2054 }
2055 }
2056 }
2057 }
2058 }
2059
2060 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2061
2062 CFPlus::MixChunk
2063 new_from_file (SV *class, char *path)
2064 CODE:
2065 RETVAL = Mix_LoadWAV (path);
2066 OUTPUT:
2067 RETVAL
2068
2069 void
2070 DESTROY (CFPlus::MixChunk self)
2071 CODE:
2072 Mix_FreeChunk (self);
2073
2074 int
2075 volume (CFPlus::MixChunk self, int volume = -1)
2076 CODE:
2077 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT:
2079 RETVAL
2080
2081 int
2082 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2083 CODE:
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2085 OUTPUT:
2086 RETVAL
2087
2088 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2089
2090 int
2091 volume (int volume = -1)
2092 CODE:
2093 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT:
2095 RETVAL
2096
2097 CFPlus::MixMusic
2098 new_from_file (SV *class, char *path)
2099 CODE:
2100 RETVAL = Mix_LoadMUS (path);
2101 OUTPUT:
2102 RETVAL
2103
2104 void
2105 DESTROY (CFPlus::MixMusic self)
2106 CODE:
2107 Mix_FreeMusic (self);
2108
2109 int
2110 play (CFPlus::MixMusic self, int loops = -1)
2111 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT:
2114 RETVAL
2115
2116 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2117
2118 BOOT:
2119 {
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2121 static const struct {
2122 const char *name;
2123 IV iv;
2124 } *civ, const_iv[] = {
2125 # define const_iv(name) { # name, (IV)name }
2126 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND),
2131 const_iv (GL_CULL_FACE),
2132 const_iv (GL_SCISSOR_TEST),
2133 const_iv (GL_DEPTH_TEST),
2134 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT),
2138 const_iv (GL_BACK),
2139 const_iv (GL_AND),
2140 const_iv (GL_ONE),
2141 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA),
2144 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA),
2146 const_iv (GL_SRC_ALPHA_SATURATE),
2147 const_iv (GL_RGB),
2148 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8),
2151 const_iv (GL_RGB5_A1),
2152 const_iv (GL_UNSIGNED_BYTE),
2153 const_iv (GL_UNSIGNED_SHORT),
2154 const_iv (GL_UNSIGNED_INT),
2155 const_iv (GL_ALPHA),
2156 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2161 const_iv (GL_COMPILE),
2162 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER),
2167 const_iv (GL_TEXTURE_ENV_MODE),
2168 const_iv (GL_TEXTURE_WRAP_S),
2169 const_iv (GL_TEXTURE_WRAP_T),
2170 const_iv (GL_REPEAT),
2171 const_iv (GL_CLAMP),
2172 const_iv (GL_CLAMP_TO_EDGE),
2173 const_iv (GL_NEAREST),
2174 const_iv (GL_LINEAR),
2175 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2176 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2177 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2178 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2179 const_iv (GL_GENERATE_MIPMAP),
2180 const_iv (GL_MODULATE),
2181 const_iv (GL_DECAL),
2182 const_iv (GL_REPLACE),
2183 const_iv (GL_DEPTH_BUFFER_BIT),
2184 const_iv (GL_COLOR_BUFFER_BIT),
2185 const_iv (GL_PROJECTION),
2186 const_iv (GL_MODELVIEW),
2187 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER),
2192 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2201 const_iv (GL_FASTEST),
2202 const_iv (GL_V2F),
2203 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F),
2206 # undef const_iv
2207 };
2208
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2211 }
2212
2213 char *
2214 gl_vendor ()
2215 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR);
2217 OUTPUT:
2218 RETVAL
2219
2220 char *
2221 gl_version ()
2222 CODE:
2223 RETVAL = (char *)glGetString (GL_VERSION);
2224 OUTPUT:
2225 RETVAL
2226
2227 char *
2228 gl_extensions ()
2229 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT:
2232 RETVAL
2233
2234 int glGetError ()
2235
2236 void glFinish ()
2237
2238 void glClear (int mask)
2239
2240 void glClearColor (float r, float g, float b, float a = 1.0)
2241 PROTOTYPE: @
2242
2243 void glEnable (int cap)
2244
2245 void glDisable (int cap)
2246
2247 void glShadeModel (int mode)
2248
2249 void glHint (int target, int mode)
2250
2251 void glBlendFunc (int sfactor, int dfactor)
2252
2253 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa);
2256
2257 void glDepthMask (int flag)
2258
2259 void glLogicOp (int opcode)
2260
2261 void glColorMask (int red, int green, int blue, int alpha)
2262
2263 void glMatrixMode (int mode)
2264
2265 void glPushMatrix ()
2266
2267 void glPopMatrix ()
2268
2269 void glLoadIdentity ()
2270
2271 void glDrawBuffer (int buffer)
2272
2273 void glReadBuffer (int buffer)
2274
2275 # near_ and far_ are due to microsofts buggy "c" compiler
2276 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277
2278 # near_ and far_ are due to microsofts buggy "c" compiler
2279 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2280
2281 void glViewport (int x, int y, int width, int height)
2282
2283 void glScissor (int x, int y, int width, int height)
2284
2285 void glTranslate (float x, float y, float z = 0.)
2286 CODE:
2287 glTranslatef (x, y, z);
2288
2289 void glScale (float x, float y, float z = 1.)
2290 CODE:
2291 glScalef (x, y, z);
2292
2293 void glRotate (float angle, float x, float y, float z)
2294 CODE:
2295 glRotatef (angle, x, y, z);
2296
2297 void glBegin (int mode)
2298
2299 void glEnd ()
2300
2301 void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS:
2304 glColor_premultiply = 1
2305 CODE:
2306 if (ix)
2307 {
2308 r *= a;
2309 g *= a;
2310 b *= a;
2311 }
2312 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a);
2314
2315 void glInterleavedArrays (int format, int stride, char *data)
2316
2317 void glDrawElements (int mode, int count, int type, char *indices)
2318
2319 # 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321 void glRasterPos (float x, float y, float z = 0.)
2322 CODE:
2323 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0);
2325
2326 void glVertex (float x, float y, float z = 0.)
2327 CODE:
2328 glVertex3f (x, y, z);
2329
2330 void glTexCoord (float s, float t)
2331 CODE:
2332 glTexCoord2f (s, t);
2333
2334 void glTexEnv (int target, int pname, float param)
2335 CODE:
2336 glTexEnvf (target, pname, param);
2337
2338 void glTexParameter (int target, int pname, float param)
2339 CODE:
2340 glTexParameterf (target, pname, param);
2341
2342 void glBindTexture (int target, int name)
2343
2344 void glConvolutionParameter (int target, int pname, float params)
2345 CODE:
2346 if (gl.ConvolutionParameterf)
2347 gl.ConvolutionParameterf (target, pname, params);
2348
2349 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2350 CODE:
2351 if (gl.ConvolutionFilter2D)
2352 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2353
2354 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE:
2356 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358
2359 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2360
2361 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362
2363 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2364
2365 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366
2367 int glGenTexture ()
2368 CODE:
2369 {
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373 }
2374 OUTPUT:
2375 RETVAL
2376
2377 void glDeleteTexture (int name)
2378 CODE:
2379 {
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_);
2382 }
2383
2384 int glGenList ()
2385 CODE:
2386 RETVAL = glGenLists (1);
2387 OUTPUT:
2388 RETVAL
2389
2390 void glDeleteList (int list)
2391 CODE:
2392 glDeleteLists (list, 1);
2393
2394 void glNewList (int list, int mode = GL_COMPILE)
2395
2396 void glEndList ()
2397
2398 void glCallList (int list)
2399