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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.181
Committed: Mon Apr 16 21:06:36 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.180: +2 -2 lines
Log Message:
more windows bug workarounds and real smoothing bug

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 #include "EXTERN.h"
12 #include "perl.h"
13 #include "XSUB.h"
14
15 #ifdef _WIN32
16 # undef pipe
17 #endif
18
19 #include <assert.h>
20 #include <math.h>
21 #include <string.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24
25 #include <SDL.h>
26 #include <SDL_endian.h>
27 #include <SDL_image.h>
28 #include <SDL_mixer.h>
29 #include <SDL_opengl.h>
30
31 #define PANGO_ENABLE_BACKEND
32 #define G_DISABLE_CAST_CHECKS
33
34 #include <glib/gmacros.h>
35
36 #include <pango/pango.h>
37
38 #ifndef _WIN32
39 # include <sys/types.h>
40 # include <sys/socket.h>
41 # include <netinet/in.h>
42 # include <netinet/tcp.h>
43 # include <inttypes.h>
44 #endif
45
46 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47
48 #define FOW_DARKNESS 32
49
50 #define MAP_EXTEND_X 32
51 #define MAP_EXTEND_Y 512
52
53 #define MIN_FONT_HEIGHT 10
54
55 #if 0
56 # define PARACHUTE SDL_INIT_NOPARACHUTE
57 #else
58 # define PARACHUTE 0
59 #endif
60
61 static struct
62 {
63 #define GL_FUNC(ptr,name) ptr name;
64 #include "glfunc.h"
65 #undef GL_FUNC
66 } gl;
67
68 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69 {
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76 }
77
78 #include "texcache.c"
79
80 #include "pango-font.c"
81 #include "pango-fontmap.c"
82 #include "pango-render.c"
83
84 typedef Mix_Chunk *CFPlus__MixChunk;
85 typedef Mix_Music *CFPlus__MixMusic;
86
87 typedef PangoFontDescription *CFPlus__Font;
88
89 static int
90 shape_attr_p (PangoLayoutRun *run)
91 {
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105 }
106
107 typedef struct cf_layout {
108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
110 int base_height;
111 CFPlus__Font font;
112 } *CFPlus__Layout;
113
114 static CFPlus__Font default_font;
115 static PangoContext *opengl_context;
116 static PangoFontMap *opengl_fontmap;
117
118 static void
119 substitute_func (FcPattern *pattern, gpointer data)
120 {
121 FcPatternAddBool (pattern, FC_HINTING, 1);
122 #ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124 #endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126 }
127
128 static void
129 layout_update_font (CFPlus__Layout self)
130 {
131 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera
133 */
134 PangoFontDescription *font = self->font ? self->font : default_font;
135
136 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138
139 pango_layout_set_font_description (self->pl, font);
140 }
141
142 static void
143 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
144 {
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect);
149
150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158 }
159
160 typedef uint16_t tileid;
161 typedef uint16_t faceid;
162
163 typedef struct {
164 int name;
165 int w, h;
166 float s, t;
167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
170 } maptex;
171
172 typedef struct {
173 uint32_t player;
174 tileid tile[3];
175 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax;
177 } mapcell;
178
179 typedef struct {
180 int32_t c0, c1;
181 mapcell *col;
182 } maprow;
183
184 typedef struct map {
185 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid]
189
190 int32_t rows;
191 maprow *row;
192 } *CFPlus__Map;
193
194 static char *
195 prepend (char *ptr, int sze, int inc)
196 {
197 char *p;
198
199 New (0, p, sze + inc, char);
200 Zero (p, inc, char);
201 Move (ptr, p + inc, sze, char);
202 Safefree (ptr);
203
204 return p;
205 }
206
207 static char *
208 append (char *ptr, int sze, int inc)
209 {
210 Renew (ptr, sze + inc, char);
211 Zero (ptr + sze, inc, char);
212
213 return ptr;
214 }
215
216 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219 static void
220 need_facenum (struct map *self, faceid face)
221 {
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227 }
228
229 static void
230 need_texid (struct map *self, int texid)
231 {
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237 }
238
239 static maprow *
240 map_get_row (CFPlus__Map self, int y)
241 {
242 if (0 > y)
243 {
244 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend);
246
247 self->rows += extend;
248 self->y += extend;
249 y += extend;
250 }
251 else if (y >= self->rows)
252 {
253 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend);
255 self->rows += extend;
256 }
257
258 return self->row + y;
259 }
260
261 static mapcell *
262 row_get_cell (maprow *row, int x)
263 {
264 if (!row->col)
265 {
266 Newz (0, row->col, MAP_EXTEND_X, mapcell);
267 row->c0 = x - MAP_EXTEND_X / 4;
268 row->c1 = row->c0 + MAP_EXTEND_X;
269 }
270
271 if (row->c0 > x)
272 {
273 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend;
276 }
277 else if (x >= row->c1)
278 {
279 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend);
281 row->c1 += extend;
282 }
283
284 return row->col + (x - row->c0);
285 }
286
287 static mapcell *
288 map_get_cell (CFPlus__Map self, int x, int y)
289 {
290 return row_get_cell (map_get_row (self, y), x);
291 }
292
293 static void
294 map_clear (CFPlus__Map self)
295 {
296 int r;
297
298 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col);
300
301 Safefree (self->row);
302
303 self->x = 0;
304 self->y = 0;
305 self->ox = 0;
306 self->oy = 0;
307 self->row = 0;
308 self->rows = 0;
309 }
310
311 static void
312 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
313 {
314 int x, y;
315 maprow *row;
316 mapcell *cell;
317
318 for (y = y0; y < y0 + h; y++)
319 if (y >= 0)
320 {
321 if (y >= self->rows)
322 break;
323
324 row = self->row + y;
325
326 for (x = x0; x < x0 + w; x++)
327 if (x >= row->c0)
328 {
329 if (x >= row->c1)
330 break;
331
332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 }
339 }
340 }
341
342 typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345 } smooth_key;
346
347 static void
348 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349 {
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356 }
357
358 static void
359 music_finished (void)
360 {
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369 }
370
371 static void
372 channel_finished (int channel)
373 {
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382 }
383
384 static unsigned int
385 minpot (unsigned int n)
386 {
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399 }
400
401 /* SDL should provide this, really. */
402 #define SDLK_MODIFIER_MIN 300
403 #define SDLK_MODIFIER_MAX 314
404
405 MODULE = CFPlus PACKAGE = CFPlus
406
407 PROTOTYPES: ENABLE
408
409 BOOT:
410 {
411 HV *stash = gv_stashpv ("CFPlus", 1);
412 static const struct {
413 const char *name;
414 IV iv;
415 } *civ, const_iv[] = {
416 # define const_iv(name) { # name, (IV)name }
417 const_iv (SDLK_MODIFIER_MIN),
418 const_iv (SDLK_MODIFIER_MAX),
419
420 const_iv (SDL_ACTIVEEVENT),
421 const_iv (SDL_KEYDOWN),
422 const_iv (SDL_KEYUP),
423 const_iv (SDL_MOUSEMOTION),
424 const_iv (SDL_MOUSEBUTTONDOWN),
425 const_iv (SDL_MOUSEBUTTONUP),
426 const_iv (SDL_JOYAXISMOTION),
427 const_iv (SDL_JOYBALLMOTION),
428 const_iv (SDL_JOYHATMOTION),
429 const_iv (SDL_JOYBUTTONDOWN),
430 const_iv (SDL_JOYBUTTONUP),
431 const_iv (SDL_QUIT),
432 const_iv (SDL_SYSWMEVENT),
433 const_iv (SDL_EVENT_RESERVEDA),
434 const_iv (SDL_EVENT_RESERVEDB),
435 const_iv (SDL_VIDEORESIZE),
436 const_iv (SDL_VIDEOEXPOSE),
437 const_iv (SDL_USEREVENT),
438
439 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE),
442
443 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4),
448 const_iv (SDLK_KP5),
449 const_iv (SDLK_KP6),
450 const_iv (SDLK_KP7),
451 const_iv (SDLK_KP8),
452 const_iv (SDLK_KP9),
453 const_iv (SDLK_KP_PERIOD),
454 const_iv (SDLK_KP_DIVIDE),
455 const_iv (SDLK_KP_MULTIPLY),
456 const_iv (SDLK_KP_MINUS),
457 const_iv (SDLK_KP_PLUS),
458 const_iv (SDLK_KP_ENTER),
459 const_iv (SDLK_KP_EQUALS),
460 const_iv (SDLK_UP),
461 const_iv (SDLK_DOWN),
462 const_iv (SDLK_RIGHT),
463 const_iv (SDLK_LEFT),
464 const_iv (SDLK_INSERT),
465 const_iv (SDLK_HOME),
466 const_iv (SDLK_END),
467 const_iv (SDLK_PAGEUP),
468 const_iv (SDLK_PAGEDOWN),
469 const_iv (SDLK_F1),
470 const_iv (SDLK_F2),
471 const_iv (SDLK_F3),
472 const_iv (SDLK_F4),
473 const_iv (SDLK_F5),
474 const_iv (SDLK_F6),
475 const_iv (SDLK_F7),
476 const_iv (SDLK_F8),
477 const_iv (SDLK_F9),
478 const_iv (SDLK_F10),
479 const_iv (SDLK_F11),
480 const_iv (SDLK_F12),
481 const_iv (SDLK_F13),
482 const_iv (SDLK_F14),
483 const_iv (SDLK_F15),
484 const_iv (SDLK_NUMLOCK),
485 const_iv (SDLK_CAPSLOCK),
486 const_iv (SDLK_SCROLLOCK),
487 const_iv (SDLK_RSHIFT),
488 const_iv (SDLK_LSHIFT),
489 const_iv (SDLK_RCTRL),
490 const_iv (SDLK_LCTRL),
491 const_iv (SDLK_RALT),
492 const_iv (SDLK_LALT),
493 const_iv (SDLK_RMETA),
494 const_iv (SDLK_LMETA),
495 const_iv (SDLK_LSUPER),
496 const_iv (SDLK_RSUPER),
497 const_iv (SDLK_MODE),
498 const_iv (SDLK_COMPOSE),
499 const_iv (SDLK_HELP),
500 const_iv (SDLK_PRINT),
501 const_iv (SDLK_SYSREQ),
502 const_iv (SDLK_BREAK),
503 const_iv (SDLK_MENU),
504 const_iv (SDLK_POWER),
505 const_iv (SDLK_EURO),
506 const_iv (SDLK_UNDO),
507
508 const_iv (KMOD_NONE),
509 const_iv (KMOD_SHIFT),
510 const_iv (KMOD_LSHIFT),
511 const_iv (KMOD_RSHIFT),
512 const_iv (KMOD_CTRL),
513 const_iv (KMOD_LCTRL),
514 const_iv (KMOD_RCTRL),
515 const_iv (KMOD_ALT),
516 const_iv (KMOD_LALT),
517 const_iv (KMOD_RALT),
518 const_iv (KMOD_META),
519 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE),
524 # undef const_iv
525 };
526
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
529
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532 }
533
534 void
535 weaken (SV *rv)
536 PROTOTYPE: $
537 CODE:
538 sv_rvweaken (rv);
539
540 int
541 in_destruct ()
542 CODE:
543 RETVAL = PL_main_cv == Nullcv;
544 OUTPUT:
545 RETVAL
546
547 NV floor (NV x)
548
549 NV ceil (NV x)
550
551 void
552 pango_init ()
553 CODE:
554 {
555 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558 }
559
560 int
561 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562
563 void
564 SDL_Quit ()
565
566 void
567 SDL_ListModes ()
568 PPCODE:
569 {
570 SDL_Rect **m;
571
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
576
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
579
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586 #if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589 #endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595
596 if (m && m != (SDL_Rect **)-1)
597 while (*m)
598 {
599 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
603
604 ++m;
605 }
606 }
607
608 char *
609 SDL_GetError ()
610
611 int
612 SDL_SetVideoMode (int w, int h, int fullscreen)
613 CODE:
614 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 );
617 if (RETVAL)
618 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621 # include "glfunc.h"
622 # undef GL_FUNC
623 }
624 OUTPUT:
625 RETVAL
626
627 void
628 SDL_GL_SwapBuffers ()
629
630 char *
631 SDL_GetKeyName (int sym)
632
633 void
634 SDL_PollEvent ()
635 PPCODE:
636 {
637 SDL_Event ev;
638
639 while (SDL_PollEvent (&ev))
640 {
641 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643
644 switch (ev.type)
645 {
646 case SDL_KEYDOWN:
647 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break;
654
655 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break;
659
660 case SDL_MOUSEMOTION:
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
668 break;
669
670 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
673
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
678 break;
679
680 case SDL_USEREVENT:
681 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break;
685 }
686
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 }
689 }
690
691 int
692 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
693 POSTCALL:
694 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished);
696
697 void
698 Mix_CloseAudio ()
699
700 int
701 Mix_AllocateChannels (int numchans = -1)
702
703 void
704 lowdelay (int fd, int val = 1)
705 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
707
708 void
709 win32_proxy_info ()
710 PPCODE:
711 {
712 #ifdef _WIN32
713 char buffer[2048];
714 DWORD buflen;
715
716 EXTEND (SP, 3);
717
718 buflen = sizeof (buffer);
719 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
720 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
721 {
722 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
723
724 buflen = sizeof (buffer);
725 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
726 {
727 PUSHs (newSVpv (buffer, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
731 PUSHs (newSVpv (buffer, 0));
732 }
733 }
734 #endif
735 }
736
737 void
738 add_font (char *file)
739 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
741
742 void
743 load_image_inline (SV *image_)
744 ALIAS:
745 load_image_file = 1
746 PPCODE:
747 {
748 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r")
754 : SDL_RWFromConstMem (image, image_len);
755
756 if (!rw)
757 croak ("load_image: %s", SDL_GetError ());
758
759 surface = IMG_Load_RW (rw, 1);
760 if (!surface)
761 croak ("load_image: %s", SDL_GetError ());
762
763 fmt.palette = NULL;
764 fmt.BitsPerPixel = 32;
765 fmt.BytesPerPixel = 4;
766 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
767 fmt.Rmask = 0x000000ff;
768 fmt.Gmask = 0x0000ff00;
769 fmt.Bmask = 0x00ff0000;
770 fmt.Amask = 0xff000000;
771 #else
772 fmt.Rmask = 0xff000000;
773 fmt.Gmask = 0x00ff0000;
774 fmt.Bmask = 0x0000ff00;
775 fmt.Amask = 0x000000ff;
776 #endif
777 fmt.Rloss = 0;
778 fmt.Gloss = 0;
779 fmt.Bloss = 0;
780 fmt.Aloss = 0;
781 fmt.Rshift = 0;
782 fmt.Gshift = 8;
783 fmt.Bshift = 16;
784 fmt.Ashift = 24;
785 fmt.colorkey = 0;
786 fmt.alpha = 0;
787
788 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
789
790 assert (surface2->pitch == surface2->w * 4);
791
792 SDL_LockSurface (surface2);
793 EXTEND (SP, 6);
794 PUSHs (sv_2mortal (newSViv (surface2->w)));
795 PUSHs (sv_2mortal (newSViv (surface2->h)));
796 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
797 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
798 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
799 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
800 SDL_UnlockSurface (surface2);
801
802 SDL_FreeSurface (surface);
803 SDL_FreeSurface (surface2);
804 }
805
806 void
807 average (int x, int y, uint32_t *data)
808 PPCODE:
809 {
810 uint32_t r = 0, g = 0, b = 0, a = 0;
811
812 x = y = x * y;
813
814 while (x--)
815 {
816 uint32_t p = *data++;
817
818 r += (p ) & 255;
819 g += (p >> 8) & 255;
820 b += (p >> 16) & 255;
821 a += (p >> 24) & 255;
822 }
823
824 EXTEND (SP, 4);
825 PUSHs (sv_2mortal (newSViv (r / y)));
826 PUSHs (sv_2mortal (newSViv (g / y)));
827 PUSHs (sv_2mortal (newSViv (b / y)));
828 PUSHs (sv_2mortal (newSViv (a / y)));
829 }
830
831 void
832 error (char *message)
833 CODE:
834 fprintf (stderr, "ERROR: %s\n", message);
835 #ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
837 #endif
838
839 void
840 fatal (char *message)
841 CODE:
842 fprintf (stderr, "FATAL: %s\n", message);
843 #ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
845 #endif
846 _exit (1);
847
848 void
849 _exit (int retval = 0)
850 CODE:
851 #ifdef WIN32
852 ExitThread (retval); // unclean, please beam me up
853 #else
854 _exit (retval);
855 #endif
856
857 MODULE = CFPlus PACKAGE = CFPlus::Font
858
859 CFPlus::Font
860 new_from_file (SV *class, char *path, int id = 0)
861 CODE:
862 {
863 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
865 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
866 FcPatternDestroy (pattern);
867 }
868 OUTPUT:
869 RETVAL
870
871 void
872 DESTROY (CFPlus::Font self)
873 CODE:
874 pango_font_description_free (self);
875
876 void
877 make_default (CFPlus::Font self)
878 CODE:
879 default_font = self;
880
881 MODULE = CFPlus PACKAGE = CFPlus::Layout
882
883 void
884 reset_glyph_cache ()
885 CODE:
886 tc_clear ();
887
888 CFPlus::Layout
889 new (SV *class)
890 CODE:
891 New (0, RETVAL, 1, struct cf_layout);
892
893 RETVAL->pl = pango_layout_new (opengl_context);
894 RETVAL->r = 1.;
895 RETVAL->g = 1.;
896 RETVAL->b = 1.;
897 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0;
900
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL);
903 OUTPUT:
904 RETVAL
905
906 void
907 DESTROY (CFPlus::Layout self)
908 CODE:
909 g_object_unref (self->pl);
910 Safefree (self);
911
912 void
913 set_text (CFPlus::Layout self, SV *text_)
914 CODE:
915 {
916 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen);
918
919 pango_layout_set_text (self->pl, text, textlen);
920 }
921
922 void
923 set_markup (CFPlus::Layout self, SV *text_)
924 CODE:
925 {
926 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen);
928
929 pango_layout_set_markup (self->pl, text, textlen);
930 }
931
932 void
933 set_shapes (CFPlus::Layout self, ...)
934 CODE:
935 {
936 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text;
939 int arg = 4;
940
941 while (arg < items && (pos = strstr (pos, OBJ_STR)))
942 {
943 PangoRectangle inkrect, rect;
944 PangoAttribute *attr;
945
946 int x = SvIV (ST (arg - 3));
947 int y = SvIV (ST (arg - 2));
948 int w = SvIV (ST (arg - 1));
949 int h = SvIV (ST (arg ));
950
951 inkrect.x = 0;
952 inkrect.y = 0;
953 inkrect.width = 0;
954 inkrect.height = 0;
955
956 rect.x = x * PANGO_SCALE;
957 rect.y = y * PANGO_SCALE;
958 rect.width = w * PANGO_SCALE;
959 rect.height = h * PANGO_SCALE;
960
961 if (!attrs)
962 attrs = pango_layout_get_attributes (self->pl);
963
964 attr = pango_attr_shape_new (&inkrect, &rect);
965 attr->start_index = pos - text;
966 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
967 pango_attr_list_insert (attrs, attr);
968
969 arg += 4;
970 pos += sizeof (OBJ_STR) - 1;
971 }
972
973 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs);
975 }
976
977 void
978 get_shapes (CFPlus::Layout self)
979 PPCODE:
980 {
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982
983 do
984 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
986
987 if (run && shape_attr_p (run))
988 {
989 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents);
991
992 EXTEND (SP, 2);
993 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
994 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
995 }
996 }
997 while (pango_layout_iter_next_run (iter));
998
999 pango_layout_iter_free (iter);
1000 }
1001
1002 int
1003 has_wrapped (CFPlus::Layout self)
1004 CODE:
1005 {
1006 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl);
1008
1009 while (*text)
1010 lines += *text++ == '\n';
1011
1012 RETVAL = lines < pango_layout_get_line_count (self->pl);
1013 }
1014 OUTPUT:
1015 RETVAL
1016
1017 SV *
1018 get_text (CFPlus::Layout self)
1019 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL);
1022 OUTPUT:
1023 RETVAL
1024
1025 void
1026 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1027 CODE:
1028 self->r = r;
1029 self->g = g;
1030 self->b = b;
1031 self->a = a;
1032
1033 void
1034 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1035 CODE:
1036 if (self->font != font)
1037 {
1038 self->font = font;
1039 layout_update_font (self);
1040 }
1041
1042 void
1043 set_height (CFPlus::Layout self, int base_height)
1044 CODE:
1045 if (self->base_height != base_height)
1046 {
1047 self->base_height = base_height;
1048 layout_update_font (self);
1049 }
1050
1051 void
1052 set_width (CFPlus::Layout self, int max_width = -1)
1053 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055
1056 void
1057 set_indent (CFPlus::Layout self, int indent)
1058 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060
1061 void
1062 set_spacing (CFPlus::Layout self, int spacing)
1063 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065
1066 void
1067 set_ellipsise (CFPlus::Layout self, int ellipsise)
1068 CODE:
1069 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE
1074 );
1075
1076 void
1077 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1078 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080
1081 void
1082 size (CFPlus::Layout self)
1083 PPCODE:
1084 {
1085 int w, h;
1086
1087 layout_get_pixel_size (self, &w, &h);
1088
1089 EXTEND (SP, 2);
1090 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h)));
1092 }
1093
1094 int
1095 descent (CFPlus::Layout self)
1096 CODE:
1097 {
1098 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect);
1102 }
1103 OUTPUT:
1104 RETVAL
1105
1106 int
1107 xy_to_index (CFPlus::Layout self, int x, int y)
1108 CODE:
1109 {
1110 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing;
1113 }
1114 OUTPUT:
1115 RETVAL
1116
1117 void
1118 cursor_pos (CFPlus::Layout self, int index)
1119 PPCODE:
1120 {
1121 PangoRectangle strong_pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1123
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1128 }
1129
1130 void
1131 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1132 PPCODE:
1133 {
1134 int line, x;
1135
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138
1139 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142 }
1143
1144 void
1145 line_x_to_index (CFPlus::Layout self, int line, int x)
1146 PPCODE:
1147 {
1148 PangoLayoutLine *lp;
1149 int index, trailing;
1150
1151 if (line < 0)
1152 XSRETURN_EMPTY;
1153
1154 if (!(lp = pango_layout_get_line (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */
1156
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158
1159 EXTEND (SP, 2);
1160 if (GIMME_V == G_SCALAR)
1161 PUSHs (sv_2mortal (newSViv (index + trailing)));
1162 else
1163 {
1164 PUSHs (sv_2mortal (newSViv (index)));
1165 PUSHs (sv_2mortal (newSViv (trailing)));
1166 }
1167 }
1168
1169 void
1170 render (CFPlus::Layout self, float x, float y, int flags = 0)
1171 PPCODE:
1172 pango_opengl_render_layout_subpixel (
1173 self->pl,
1174 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a,
1176 flags
1177 );
1178
1179 MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181 void
1182 pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184 {
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187
1188 if (ow && oh)
1189 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201
1202 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp);
1204
1205 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208
1209 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 }
1216 }
1217
1218 void
1219 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1220 PROTOTYPE: $$$;$$
1221 ALIAS:
1222 draw_quad_alpha = 1
1223 draw_quad_alpha_premultiplied = 2
1224 CODE:
1225 {
1226 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1230
1231 if (items < 5)
1232 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1235 }
1236
1237 if (ix)
1238 {
1239 glEnable (GL_BLEND);
1240
1241 if (ix == 2)
1242 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1243 else
1244 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1245 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1246
1247 glEnable (GL_ALPHA_TEST);
1248 glAlphaFunc (GL_GREATER, 0.01f);
1249 }
1250
1251 glBindTexture (GL_TEXTURE_2D, name);
1252
1253 glBegin (GL_QUADS);
1254 glTexCoord2f (0, 0); glVertex2f (x , y );
1255 glTexCoord2f (0, t); glVertex2f (x , y + h);
1256 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1257 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1258 glEnd ();
1259
1260 if (ix)
1261 {
1262 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND);
1264 }
1265 }
1266
1267 MODULE = CFPlus PACKAGE = CFPlus::Map
1268
1269 CFPlus::Map
1270 new (SV *class)
1271 CODE:
1272 New (0, RETVAL, 1, struct map);
1273 RETVAL->x = 0;
1274 RETVAL->y = 0;
1275 RETVAL->w = 0;
1276 RETVAL->h = 0;
1277 RETVAL->ox = 0;
1278 RETVAL->oy = 0;
1279 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1280 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1281 RETVAL->rows = 0;
1282 RETVAL->row = 0;
1283 OUTPUT:
1284 RETVAL
1285
1286 void
1287 DESTROY (CFPlus::Map self)
1288 CODE:
1289 {
1290 map_clear (self);
1291 Safefree (self->face2tile);
1292 Safefree (self->tex);
1293 Safefree (self);
1294 }
1295
1296 void
1297 resize (CFPlus::Map self, int map_width, int map_height)
1298 CODE:
1299 self->w = map_width;
1300 self->h = map_height;
1301
1302 void
1303 clear (CFPlus::Map self)
1304 CODE:
1305 map_clear (self);
1306
1307 void
1308 set_tileid (CFPlus::Map self, int face, int tile)
1309 CODE:
1310 {
1311 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile);
1313 }
1314
1315 void
1316 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1317 CODE:
1318 {
1319 tileid texid;
1320 maptex *tex;
1321
1322 if (face < 0 || face >= self->faces)
1323 return;
1324
1325 if (smooth < 0 || smooth >= self->faces)
1326 return;
1327
1328 texid = self->face2tile [face];
1329
1330 if (!texid)
1331 return;
1332
1333 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level;
1336 }
1337
1338 void
1339 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE:
1341 {
1342 need_texid (self, texid);
1343
1344 {
1345 maptex *tex = self->tex + texid;
1346
1347 tex->name = name;
1348 tex->w = w;
1349 tex->h = h;
1350 tex->s = s;
1351 tex->t = t;
1352 tex->r = r;
1353 tex->g = g;
1354 tex->b = b;
1355 tex->a = a;
1356 }
1357
1358 // somewhat hackish, but for textures that require it, it really
1359 // improves the look, and most others don't suffer.
1360 glBindTexture (GL_TEXTURE_2D, name);
1361 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1362 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1363 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366 }
1367
1368 int
1369 ox (CFPlus::Map self)
1370 ALIAS:
1371 oy = 1
1372 x = 2
1373 y = 3
1374 w = 4
1375 h = 5
1376 CODE:
1377 switch (ix)
1378 {
1379 case 0: RETVAL = self->ox; break;
1380 case 1: RETVAL = self->oy; break;
1381 case 2: RETVAL = self->x; break;
1382 case 3: RETVAL = self->y; break;
1383 case 4: RETVAL = self->w; break;
1384 case 5: RETVAL = self->h; break;
1385 }
1386 OUTPUT:
1387 RETVAL
1388
1389 void
1390 scroll (CFPlus::Map self, int dx, int dy)
1391 CODE:
1392 {
1393 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1397
1398 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1402
1403 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy;
1405
1406 while (self->y < 0)
1407 {
1408 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1409
1410 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y;
1412 }
1413 }
1414
1415 void
1416 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1417 CODE:
1418 {
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell;
1422 int x, y, flags;
1423
1424 while (data < data_end - 1)
1425 {
1426 flags = (data [0] << 8) + data [1]; data += 2;
1427
1428 x = self->x + ((flags >> 10) & 63);
1429 y = self->y + ((flags >> 4) & 63);
1430
1431 cell = map_get_cell (self, x, y);
1432
1433 if (flags & 15)
1434 {
1435 if (!cell->darkness)
1436 {
1437 memset (cell, 0, sizeof (*cell));
1438 cell->darkness = 256;
1439 }
1440
1441 //TODO: don't trust server data to be in-range(!)
1442
1443 if (flags & 8)
1444 {
1445 if (extmap)
1446 {
1447 uint8_t ext, cmd;
1448
1449 do
1450 {
1451 ext = *data++;
1452 cmd = ext & 0x3f;
1453
1454 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health
1457 {
1458 cell->stat_width = 1;
1459 cell->stat_hp = *data++;
1460 }
1461 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47)
1464 {
1465 if (*data == 8)
1466 ; // decode player uuid
1467
1468 data += *data + 1;
1469 }
1470 else if (cmd == 8) // cell flags
1471 cell->flags = *data++;
1472 else if (ext & 0x40) // unknown, multibyte => skip
1473 data += *data + 1;
1474 else
1475 data++;
1476 }
1477 while (ext & 0x80);
1478 }
1479 else
1480 cell->darkness = *data++ + 1;
1481 }
1482
1483 if (flags & 4)
1484 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face];
1488 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 }
1504 else
1505 cell->darkness = 0;
1506 }
1507 }
1508
1509 SV *
1510 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1511 CODE:
1512 {
1513 int x1, x;
1514 int y1, y;
1515 int z;
1516 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1517 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1518
1519 SvPOK_only (map_sv);
1520 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1521
1522 x0 += self->x; x1 = x0 + w;
1523 y0 += self->y; y1 = y0 + h;
1524
1525 for (y = y0; y < y1; y++)
1526 {
1527 maprow *row = 0 <= y && y < self->rows
1528 ? self->row + y
1529 : 0;
1530
1531 for (x = x0; x < x1; x++)
1532 {
1533 int r = 32, g = 32, b = 32, a = 192;
1534
1535 if (row && row->c0 <= x && x < row->c1)
1536 {
1537 mapcell *cell = row->col + (x - row->c0);
1538
1539 for (z = 0; z <= 0; z++)
1540 {
1541 maptex tex = self->tex [cell->tile [z]];
1542 int a0 = 255 - tex.a;
1543 int a1 = tex.a;
1544
1545 r = (r * a0 + tex.r * a1) / 255;
1546 g = (g * a0 + tex.g * a1) / 255;
1547 b = (b * a0 + tex.b * a1) / 255;
1548 a = (a * a0 + tex.a * a1) / 255;
1549 }
1550 }
1551
1552 *map++ = (r )
1553 | (g << 8)
1554 | (b << 16)
1555 | (a << 24);
1556 }
1557 }
1558
1559 RETVAL = map_sv;
1560 }
1561 OUTPUT:
1562 RETVAL
1563
1564 void
1565 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1566 CODE:
1567 {
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1572 int x, y, z;
1573 int last_name;
1574
1575 // thats current max. sorry.
1576 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255;
1578
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey));
1581
1582 glColor4ub (255, 255, 255, 255);
1583
1584 glEnable (GL_BLEND);
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1586 glEnable (GL_TEXTURE_2D);
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592
1593 mx += self->x;
1594 my += self->y;
1595
1596 // first pass: determine smooth_max
1597 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max));
1600
1601 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows)
1603 {
1604 maprow *row = self->row + (y + my);
1605
1606 for (x = 0; x < sw; x++)
1607 if (row->c0 <= x + mx && x + mx < row->c1)
1608 {
1609 mapcell *cell = row->col + (x + mx - row->c0);
1610
1611 smooth_max[x + 1][y + 1] =
1612 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel));
1615 }
1616 }
1617
1618 for (z = 0; z <= 2; z++)
1619 {
1620 memset (smooth_level, 0, sizeof (smooth_level));
1621
1622 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows)
1624 {
1625 maprow *row = self->row + (y + my);
1626
1627 for (x = 0; x < sw; x++)
1628 if (row->c0 <= x + mx && x + mx < row->c1)
1629 {
1630 mapcell *cell = row->col + (x + mx - row->c0);
1631 tileid tile = cell->tile [z];
1632
1633 if (tile)
1634 {
1635 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w;
1637 int py = (y + 1) * T - tex.h;
1638
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name)
1642 {
1643 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */
1645
1646 glEnd ();
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 }
1650
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655
1656 if (cell->flags && z == 2)
1657 {
1658 if (cell->flags & 1)
1659 {
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 }
1674
1675 // update smooth hash
1676 if (tex.smoothtile)
1677 {
1678 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel;
1680
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682
1683 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive.
1685
1686 // bits is ___n cccc CCCC bbbb
1687 // n do not draw borders&corners
1688 // c draw these corners, but...
1689 // C ... not these
1690 // b draw these borders
1691
1692 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1693 // ┃· ·· ·┃ ━━
1694
1695 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1696 // ·· ·· ·┏ ┓·
1697
1698 // full tile
1699 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1700
1701 // borders
1702 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1703 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1704 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1705 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1706
1707 // corners
1708 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1712 }
1713 }
1714 }
1715 }
1716
1717 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort
1719 {
1720 int w, b;
1721
1722 for (w = 0; w < 256 / 32; ++w)
1723 {
1724 uint32_t smask = smooth_level [w];
1725 if (smask)
1726 for (b = 0; b < 32; ++b)
1727 if (smask & (((uint32_t)1) << b))
1728 {
1729 int level = (w << 5) | b;
1730 HE *he;
1731
1732 hv_iterinit (smooth);
1733 while ((he = hv_iternext (smooth)))
1734 {
1735 smooth_key *skey = (smooth_key *)HeKEY (he);
1736 IV bits = SvIVX (HeVAL (he));
1737
1738 if (!(bits & 0x1000)
1739 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y])
1741 {
1742 maptex tex = self->tex [skey->tile];
1743 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column
1749
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name)
1753 {
1754 if (!tex.name)
1755 continue; // smoothing not yet available
1756
1757 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1759 glBegin (GL_QUADS);
1760 }
1761
1762 if (border)
1763 {
1764 float ox = border * dx;
1765
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1770 }
1771
1772 if (corner)
1773 {
1774 float ox = corner * dx;
1775
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1780 }
1781 }
1782 }
1783 }
1784 }
1785 }
1786
1787 hv_clear (smooth);
1788 }
1789
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794
1795 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows)
1798 {
1799 maprow *row = self->row + (y + my);
1800
1801 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1)
1803 {
1804 mapcell *cell = row->col + (x + mx - row->c0);
1805
1806 int px = x * T;
1807 int py = y * T;
1808
1809 if (cell->stat_hp)
1810 {
1811 int width = cell->stat_width * T;
1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1813
1814 glColor3ub (0, 0, 0);
1815 glRectf (px + 1, py - thick - 2,
1816 px + width - 1, py);
1817
1818 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1819 glRectf (px + 2,
1820 py - thick - 1,
1821 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1822 }
1823 }
1824 }
1825 }
1826
1827 void
1828 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1829 CODE:
1830 {
1831 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F },
1833 { 1.00F, 1.00F, 1.00F },
1834 { 0.00F, 0.00F, 0.55F },
1835 { 1.00F, 0.00F, 0.00F },
1836
1837 { 1.00F, 0.54F, 0.00F },
1838 { 0.11F, 0.56F, 1.00F },
1839 { 0.93F, 0.46F, 0.00F },
1840 { 0.18F, 0.54F, 0.34F },
1841
1842 { 0.56F, 0.73F, 0.56F },
1843 { 0.80F, 0.80F, 0.80F },
1844 { 0.55F, 0.41F, 0.13F },
1845 { 0.99F, 0.77F, 0.26F },
1846
1847 { 0.74F, 0.65F, 0.41F },
1848
1849 { 0.00F, 1.00F, 1.00F },
1850 { 1.00F, 0.00F, 1.00F },
1851 { 1.00F, 1.00F, 0.00F },
1852 };
1853
1854 int x, y;
1855
1856 glEnable (GL_TEXTURE_2D);
1857 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1858 glEnable (GL_BLEND);
1859 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1860 glBegin (GL_QUADS);
1861
1862 for (y = 0; y < h; y++)
1863 for (x = 0; x < w; x++)
1864 {
1865 unsigned char m = data [x + y * w];
1866
1867 if (m)
1868 {
1869 float *c = color [m & 15];
1870
1871 float tx1 = m & 0x40 ? 0.5 : 0.;
1872 float tx2 = tx1 + 0.5;
1873
1874 glColor4f (c[0], c[1], c[2], 0.75);
1875 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1876 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1877 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1878 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1879 }
1880 }
1881
1882 glEnd ();
1883 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D);
1885 }
1886
1887 void
1888 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1889 PPCODE:
1890 {
1891 int x, y;
1892 int sw4 = (sw + 3) & ~3;
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1895
1896 memset (darkness, 255, sw4 * sh);
1897 SvPOK_only (darkness_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh);
1899
1900 mx += self->x;
1901 my += self->y;
1902
1903 for (y = 0; y < sh; y++)
1904 if (0 <= y + my && y + my < self->rows)
1905 {
1906 maprow *row = self->row + (y + my);
1907
1908 for (x = 0; x < sw; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1)
1910 {
1911 mapcell *cell = row->col + (x + mx - row->c0);
1912
1913 darkness[y * sw4 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1)
1915 : 255 - FOW_DARKNESS;
1916 }
1917 }
1918
1919 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4)));
1921 PUSHs (sv_2mortal (newSViv (sh)));
1922 PUSHs (darkness_sv);
1923 }
1924
1925 SV *
1926 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1927 CODE:
1928 {
1929 int x, y, x1, y1;
1930 SV *data_sv = newSV (w * h * 7 + 5);
1931 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1932
1933 *data++ = 0; /* version 0 format */
1934 *data++ = w >> 8; *data++ = w;
1935 *data++ = h >> 8; *data++ = h;
1936
1937 // we need to do this 'cause we don't keep an absolute coord system for rows
1938 // TODO: treat rows as we treat columns
1939 map_get_row (self, y0 + self->y - self->oy);//D
1940 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1941
1942 x0 += self->x - self->ox;
1943 y0 += self->y - self->oy;
1944
1945 x1 = x0 + w;
1946 y1 = y0 + h;
1947
1948 for (y = y0; y < y1; y++)
1949 {
1950 maprow *row = 0 <= y && y < self->rows
1951 ? self->row + y
1952 : 0;
1953
1954 for (x = x0; x < x1; x++)
1955 {
1956 if (row && row->c0 <= x && x < row->c1)
1957 {
1958 mapcell *cell = row->col + (x - row->c0);
1959 uint8_t flags = 0;
1960
1961 if (cell->tile [0]) flags |= 1;
1962 if (cell->tile [1]) flags |= 2;
1963 if (cell->tile [2]) flags |= 4;
1964
1965 *data++ = flags;
1966
1967 if (flags & 1)
1968 {
1969 tileid tile = cell->tile [0];
1970 *data++ = tile >> 8;
1971 *data++ = tile;
1972 }
1973
1974 if (flags & 2)
1975 {
1976 tileid tile = cell->tile [1];
1977 *data++ = tile >> 8;
1978 *data++ = tile;
1979 }
1980
1981 if (flags & 4)
1982 {
1983 tileid tile = cell->tile [2];
1984 *data++ = tile >> 8;
1985 *data++ = tile;
1986 }
1987 }
1988 else
1989 *data++ = 0;
1990 }
1991 }
1992
1993 SvPOK_only (data_sv);
1994 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1995 RETVAL = data_sv;
1996 }
1997 OUTPUT:
1998 RETVAL
1999
2000 void
2001 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2002 PPCODE:
2003 {
2004 int x, y, z;
2005 int w, h;
2006 int x1, y1;
2007
2008 if (*data++ != 0)
2009 return; /* version mismatch */
2010
2011 w = *data++ << 8; w |= *data++;
2012 h = *data++ << 8; h |= *data++;
2013
2014 // we need to do this 'cause we don't keep an absolute coord system for rows
2015 // TODO: treat rows as we treat columns
2016 map_get_row (self, y0 + self->y - self->oy);//D
2017 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2018
2019 x0 += self->x - self->ox;
2020 y0 += self->y - self->oy;
2021
2022 x1 = x0 + w;
2023 y1 = y0 + h;
2024
2025 for (y = y0; y < y1; y++)
2026 {
2027 maprow *row = map_get_row (self, y);
2028
2029 for (x = x0; x < x1; x++)
2030 {
2031 uint8_t flags = *data++;
2032
2033 if (flags)
2034 {
2035 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 };
2037
2038 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2041
2042 if (cell->darkness == 0)
2043 {
2044 cell->darkness = 0;
2045
2046 for (z = 0; z <= 2; z++)
2047 {
2048 tileid t = tile [z];
2049
2050 if (t >= self->texs || (t && !self->tex [t].name))
2051 {
2052 XPUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t);
2054 }
2055
2056 cell->tile [z] = t;
2057 }
2058 }
2059 }
2060 }
2061 }
2062 }
2063
2064 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2065
2066 CFPlus::MixChunk
2067 new_from_file (SV *class, char *path)
2068 CODE:
2069 RETVAL = Mix_LoadWAV (path);
2070 OUTPUT:
2071 RETVAL
2072
2073 void
2074 DESTROY (CFPlus::MixChunk self)
2075 CODE:
2076 Mix_FreeChunk (self);
2077
2078 int
2079 volume (CFPlus::MixChunk self, int volume = -1)
2080 CODE:
2081 RETVAL = Mix_VolumeChunk (self, volume);
2082 OUTPUT:
2083 RETVAL
2084
2085 int
2086 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2087 CODE:
2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2089 OUTPUT:
2090 RETVAL
2091
2092 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2093
2094 int
2095 volume (int volume = -1)
2096 CODE:
2097 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT:
2099 RETVAL
2100
2101 CFPlus::MixMusic
2102 new_from_file (SV *class, char *path)
2103 CODE:
2104 RETVAL = Mix_LoadMUS (path);
2105 OUTPUT:
2106 RETVAL
2107
2108 void
2109 DESTROY (CFPlus::MixMusic self)
2110 CODE:
2111 Mix_FreeMusic (self);
2112
2113 int
2114 play (CFPlus::MixMusic self, int loops = -1)
2115 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT:
2118 RETVAL
2119
2120 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2121
2122 BOOT:
2123 {
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2125 static const struct {
2126 const char *name;
2127 IV iv;
2128 } *civ, const_iv[] = {
2129 # define const_iv(name) { # name, (IV)name }
2130 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND),
2135 const_iv (GL_CULL_FACE),
2136 const_iv (GL_SCISSOR_TEST),
2137 const_iv (GL_DEPTH_TEST),
2138 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT),
2142 const_iv (GL_BACK),
2143 const_iv (GL_AND),
2144 const_iv (GL_ONE),
2145 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA),
2148 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2149 const_iv (GL_ONE_MINUS_DST_ALPHA),
2150 const_iv (GL_SRC_ALPHA_SATURATE),
2151 const_iv (GL_RGB),
2152 const_iv (GL_RGBA),
2153 const_iv (GL_RGBA4),
2154 const_iv (GL_RGBA8),
2155 const_iv (GL_RGB5_A1),
2156 const_iv (GL_UNSIGNED_BYTE),
2157 const_iv (GL_UNSIGNED_SHORT),
2158 const_iv (GL_UNSIGNED_INT),
2159 const_iv (GL_ALPHA),
2160 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2165 const_iv (GL_COMPILE),
2166 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER),
2171 const_iv (GL_TEXTURE_ENV_MODE),
2172 const_iv (GL_TEXTURE_WRAP_S),
2173 const_iv (GL_TEXTURE_WRAP_T),
2174 const_iv (GL_REPEAT),
2175 const_iv (GL_CLAMP),
2176 const_iv (GL_CLAMP_TO_EDGE),
2177 const_iv (GL_NEAREST),
2178 const_iv (GL_LINEAR),
2179 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2180 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2181 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2182 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2183 const_iv (GL_GENERATE_MIPMAP),
2184 const_iv (GL_MODULATE),
2185 const_iv (GL_DECAL),
2186 const_iv (GL_REPLACE),
2187 const_iv (GL_DEPTH_BUFFER_BIT),
2188 const_iv (GL_COLOR_BUFFER_BIT),
2189 const_iv (GL_PROJECTION),
2190 const_iv (GL_MODELVIEW),
2191 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER),
2196 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2205 const_iv (GL_FASTEST),
2206 const_iv (GL_V2F),
2207 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F),
2210 # undef const_iv
2211 };
2212
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2215 }
2216
2217 char *
2218 gl_vendor ()
2219 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR);
2221 OUTPUT:
2222 RETVAL
2223
2224 char *
2225 gl_version ()
2226 CODE:
2227 RETVAL = (char *)glGetString (GL_VERSION);
2228 OUTPUT:
2229 RETVAL
2230
2231 char *
2232 gl_extensions ()
2233 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT:
2236 RETVAL
2237
2238 int glGetError ()
2239
2240 void glFinish ()
2241
2242 void glClear (int mask)
2243
2244 void glClearColor (float r, float g, float b, float a = 1.0)
2245 PROTOTYPE: @
2246
2247 void glEnable (int cap)
2248
2249 void glDisable (int cap)
2250
2251 void glShadeModel (int mode)
2252
2253 void glHint (int target, int mode)
2254
2255 void glBlendFunc (int sfactor, int dfactor)
2256
2257 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2258 CODE:
2259 gl_BlendFuncSeparate (sa, da, saa, daa);
2260
2261 void glDepthMask (int flag)
2262
2263 void glLogicOp (int opcode)
2264
2265 void glColorMask (int red, int green, int blue, int alpha)
2266
2267 void glMatrixMode (int mode)
2268
2269 void glPushMatrix ()
2270
2271 void glPopMatrix ()
2272
2273 void glLoadIdentity ()
2274
2275 void glDrawBuffer (int buffer)
2276
2277 void glReadBuffer (int buffer)
2278
2279 # near_ and far_ are due to microsofts buggy "c" compiler
2280 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281
2282 # near_ and far_ are due to microsofts buggy "c" compiler
2283 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2284
2285 void glViewport (int x, int y, int width, int height)
2286
2287 void glScissor (int x, int y, int width, int height)
2288
2289 void glTranslate (float x, float y, float z = 0.)
2290 CODE:
2291 glTranslatef (x, y, z);
2292
2293 void glScale (float x, float y, float z = 1.)
2294 CODE:
2295 glScalef (x, y, z);
2296
2297 void glRotate (float angle, float x, float y, float z)
2298 CODE:
2299 glRotatef (angle, x, y, z);
2300
2301 void glBegin (int mode)
2302
2303 void glEnd ()
2304
2305 void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @
2307 ALIAS:
2308 glColor_premultiply = 1
2309 CODE:
2310 if (ix)
2311 {
2312 r *= a;
2313 g *= a;
2314 b *= a;
2315 }
2316 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a);
2318
2319 void glInterleavedArrays (int format, int stride, char *data)
2320
2321 void glDrawElements (int mode, int count, int type, char *indices)
2322
2323 # 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325 void glRasterPos (float x, float y, float z = 0.)
2326 CODE:
2327 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0);
2329
2330 void glVertex (float x, float y, float z = 0.)
2331 CODE:
2332 glVertex3f (x, y, z);
2333
2334 void glTexCoord (float s, float t)
2335 CODE:
2336 glTexCoord2f (s, t);
2337
2338 void glTexEnv (int target, int pname, float param)
2339 CODE:
2340 glTexEnvf (target, pname, param);
2341
2342 void glTexParameter (int target, int pname, float param)
2343 CODE:
2344 glTexParameterf (target, pname, param);
2345
2346 void glBindTexture (int target, int name)
2347
2348 void glConvolutionParameter (int target, int pname, float params)
2349 CODE:
2350 if (gl.ConvolutionParameterf)
2351 gl.ConvolutionParameterf (target, pname, params);
2352
2353 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2354 CODE:
2355 if (gl.ConvolutionFilter2D)
2356 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2357
2358 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE:
2360 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2362
2363 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2364
2365 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366
2367 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2368
2369 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370
2371 int glGenTexture ()
2372 CODE:
2373 {
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377 }
2378 OUTPUT:
2379 RETVAL
2380
2381 void glDeleteTexture (int name)
2382 CODE:
2383 {
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_);
2386 }
2387
2388 int glGenList ()
2389 CODE:
2390 RETVAL = glGenLists (1);
2391 OUTPUT:
2392 RETVAL
2393
2394 void glDeleteList (int list)
2395 CODE:
2396 glDeleteLists (list, 1);
2397
2398 void glNewList (int list, int mode = GL_COMPILE)
2399
2400 void glEndList ()
2401
2402 void glCallList (int list)
2403