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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.183
Committed: Fri Apr 20 16:56:08 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.182: +13 -3 lines
Log Message:
do our own texid management, too many cards have a broken driver

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 #include "EXTERN.h"
12 #include "perl.h"
13 #include "XSUB.h"
14
15 #ifdef _WIN32
16 # undef pipe
17 #endif
18
19 #include <assert.h>
20 #include <math.h>
21 #include <string.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24
25 #include <SDL.h>
26 #include <SDL_endian.h>
27 #include <SDL_image.h>
28 #include <SDL_mixer.h>
29 #include <SDL_opengl.h>
30
31 #define PANGO_ENABLE_BACKEND
32 #define G_DISABLE_CAST_CHECKS
33
34 #include <glib/gmacros.h>
35
36 #include <pango/pango.h>
37
38 #ifndef _WIN32
39 # include <sys/types.h>
40 # include <sys/socket.h>
41 # include <netinet/in.h>
42 # include <netinet/tcp.h>
43 # include <inttypes.h>
44 #endif
45
46 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47
48 #define FOW_DARKNESS 32
49
50 #define MAP_EXTEND_X 32
51 #define MAP_EXTEND_Y 512
52
53 #define MIN_FONT_HEIGHT 10
54
55 #if 0
56 # define PARACHUTE SDL_INIT_NOPARACHUTE
57 #else
58 # define PARACHUTE 0
59 #endif
60
61 static struct
62 {
63 #define GL_FUNC(ptr,name) ptr name;
64 #include "glfunc.h"
65 #undef GL_FUNC
66 } gl;
67
68 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69 {
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76 }
77
78 #include "texcache.c"
79
80 #include "pango-font.c"
81 #include "pango-fontmap.c"
82 #include "pango-render.c"
83
84 typedef Mix_Chunk *CFPlus__MixChunk;
85 typedef Mix_Music *CFPlus__MixMusic;
86
87 typedef PangoFontDescription *CFPlus__Font;
88
89 static int
90 shape_attr_p (PangoLayoutRun *run)
91 {
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105 }
106
107 typedef struct cf_layout {
108 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode
110 int base_height;
111 CFPlus__Font font;
112 } *CFPlus__Layout;
113
114 static CFPlus__Font default_font;
115 static PangoContext *opengl_context;
116 static PangoFontMap *opengl_fontmap;
117
118 static void
119 substitute_func (FcPattern *pattern, gpointer data)
120 {
121 FcPatternAddBool (pattern, FC_HINTING, 1);
122 #ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124 #endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126 }
127
128 static void
129 layout_update_font (CFPlus__Layout self)
130 {
131 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera
133 */
134 PangoFontDescription *font = self->font ? self->font : default_font;
135
136 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138
139 pango_layout_set_font_description (self->pl, font);
140 }
141
142 static void
143 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
144 {
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect);
149
150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
152
153 if (!rect.width) rect.width = 1;
154 if (!rect.height) rect.height = 1;
155
156 *w = rect.width;
157 *h = rect.height;
158 }
159
160 typedef uint16_t tileid;
161 typedef uint16_t faceid;
162
163 typedef struct {
164 int name;
165 int w, h;
166 float s, t;
167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
170 } maptex;
171
172 typedef struct {
173 uint32_t player;
174 tileid tile[3];
175 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax;
177 } mapcell;
178
179 typedef struct {
180 int32_t c0, c1;
181 mapcell *col;
182 } maprow;
183
184 typedef struct map {
185 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid]
189
190 int32_t rows;
191 maprow *row;
192 } *CFPlus__Map;
193
194 static char *
195 prepend (char *ptr, int sze, int inc)
196 {
197 char *p;
198
199 New (0, p, sze + inc, char);
200 Zero (p, inc, char);
201 Move (ptr, p + inc, sze, char);
202 Safefree (ptr);
203
204 return p;
205 }
206
207 static char *
208 append (char *ptr, int sze, int inc)
209 {
210 Renew (ptr, sze + inc, char);
211 Zero (ptr + sze, inc, char);
212
213 return ptr;
214 }
215
216 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219 static void
220 need_facenum (struct map *self, faceid face)
221 {
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227 }
228
229 static void
230 need_texid (struct map *self, int texid)
231 {
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237 }
238
239 static maprow *
240 map_get_row (CFPlus__Map self, int y)
241 {
242 if (0 > y)
243 {
244 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend);
246
247 self->rows += extend;
248 self->y += extend;
249 y += extend;
250 }
251 else if (y >= self->rows)
252 {
253 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend);
255 self->rows += extend;
256 }
257
258 return self->row + y;
259 }
260
261 static mapcell *
262 row_get_cell (maprow *row, int x)
263 {
264 if (!row->col)
265 {
266 Newz (0, row->col, MAP_EXTEND_X, mapcell);
267 row->c0 = x - MAP_EXTEND_X / 4;
268 row->c1 = row->c0 + MAP_EXTEND_X;
269 }
270
271 if (row->c0 > x)
272 {
273 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend;
276 }
277 else if (x >= row->c1)
278 {
279 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend);
281 row->c1 += extend;
282 }
283
284 return row->col + (x - row->c0);
285 }
286
287 static mapcell *
288 map_get_cell (CFPlus__Map self, int x, int y)
289 {
290 return row_get_cell (map_get_row (self, y), x);
291 }
292
293 static void
294 map_clear (CFPlus__Map self)
295 {
296 int r;
297
298 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col);
300
301 Safefree (self->row);
302
303 self->x = 0;
304 self->y = 0;
305 self->ox = 0;
306 self->oy = 0;
307 self->row = 0;
308 self->rows = 0;
309 }
310
311 static void
312 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
313 {
314 int x, y;
315 maprow *row;
316 mapcell *cell;
317
318 for (y = y0; y < y0 + h; y++)
319 if (y >= 0)
320 {
321 if (y >= self->rows)
322 break;
323
324 row = self->row + y;
325
326 for (x = x0; x < x0 + w; x++)
327 if (x >= row->c0)
328 {
329 if (x >= row->c1)
330 break;
331
332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 }
339 }
340 }
341
342 typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345 } smooth_key;
346
347 static void
348 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349 {
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356 }
357
358 static void
359 music_finished (void)
360 {
361 SDL_UserEvent ev;
362
363 ev.type = SDL_USEREVENT;
364 ev.code = 0;
365 ev.data1 = 0;
366 ev.data2 = 0;
367
368 SDL_PushEvent ((SDL_Event *)&ev);
369 }
370
371 static void
372 channel_finished (int channel)
373 {
374 SDL_UserEvent ev;
375
376 ev.type = SDL_USEREVENT;
377 ev.code = 1;
378 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0;
380
381 SDL_PushEvent ((SDL_Event *)&ev);
382 }
383
384 static unsigned int
385 minpot (unsigned int n)
386 {
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399 }
400
401 /* SDL should provide this, really. */
402 #define SDLK_MODIFIER_MIN 300
403 #define SDLK_MODIFIER_MAX 314
404
405 static AV *texture_av;
406
407 MODULE = CFPlus PACKAGE = CFPlus
408
409 PROTOTYPES: ENABLE
410
411 BOOT:
412 {
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct {
418 const char *name;
419 IV iv;
420 } *civ, const_iv[] = {
421 # define const_iv(name) { # name, (IV)name }
422 const_iv (SDLK_MODIFIER_MIN),
423 const_iv (SDLK_MODIFIER_MAX),
424
425 const_iv (SDL_ACTIVEEVENT),
426 const_iv (SDL_KEYDOWN),
427 const_iv (SDL_KEYUP),
428 const_iv (SDL_MOUSEMOTION),
429 const_iv (SDL_MOUSEBUTTONDOWN),
430 const_iv (SDL_MOUSEBUTTONUP),
431 const_iv (SDL_JOYAXISMOTION),
432 const_iv (SDL_JOYBALLMOTION),
433 const_iv (SDL_JOYHATMOTION),
434 const_iv (SDL_JOYBUTTONDOWN),
435 const_iv (SDL_JOYBUTTONUP),
436 const_iv (SDL_QUIT),
437 const_iv (SDL_SYSWMEVENT),
438 const_iv (SDL_EVENT_RESERVEDA),
439 const_iv (SDL_EVENT_RESERVEDB),
440 const_iv (SDL_VIDEORESIZE),
441 const_iv (SDL_VIDEOEXPOSE),
442 const_iv (SDL_USEREVENT),
443
444 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE),
447
448 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4),
453 const_iv (SDLK_KP5),
454 const_iv (SDLK_KP6),
455 const_iv (SDLK_KP7),
456 const_iv (SDLK_KP8),
457 const_iv (SDLK_KP9),
458 const_iv (SDLK_KP_PERIOD),
459 const_iv (SDLK_KP_DIVIDE),
460 const_iv (SDLK_KP_MULTIPLY),
461 const_iv (SDLK_KP_MINUS),
462 const_iv (SDLK_KP_PLUS),
463 const_iv (SDLK_KP_ENTER),
464 const_iv (SDLK_KP_EQUALS),
465 const_iv (SDLK_UP),
466 const_iv (SDLK_DOWN),
467 const_iv (SDLK_RIGHT),
468 const_iv (SDLK_LEFT),
469 const_iv (SDLK_INSERT),
470 const_iv (SDLK_HOME),
471 const_iv (SDLK_END),
472 const_iv (SDLK_PAGEUP),
473 const_iv (SDLK_PAGEDOWN),
474 const_iv (SDLK_F1),
475 const_iv (SDLK_F2),
476 const_iv (SDLK_F3),
477 const_iv (SDLK_F4),
478 const_iv (SDLK_F5),
479 const_iv (SDLK_F6),
480 const_iv (SDLK_F7),
481 const_iv (SDLK_F8),
482 const_iv (SDLK_F9),
483 const_iv (SDLK_F10),
484 const_iv (SDLK_F11),
485 const_iv (SDLK_F12),
486 const_iv (SDLK_F13),
487 const_iv (SDLK_F14),
488 const_iv (SDLK_F15),
489 const_iv (SDLK_NUMLOCK),
490 const_iv (SDLK_CAPSLOCK),
491 const_iv (SDLK_SCROLLOCK),
492 const_iv (SDLK_RSHIFT),
493 const_iv (SDLK_LSHIFT),
494 const_iv (SDLK_RCTRL),
495 const_iv (SDLK_LCTRL),
496 const_iv (SDLK_RALT),
497 const_iv (SDLK_LALT),
498 const_iv (SDLK_RMETA),
499 const_iv (SDLK_LMETA),
500 const_iv (SDLK_LSUPER),
501 const_iv (SDLK_RSUPER),
502 const_iv (SDLK_MODE),
503 const_iv (SDLK_COMPOSE),
504 const_iv (SDLK_HELP),
505 const_iv (SDLK_PRINT),
506 const_iv (SDLK_SYSREQ),
507 const_iv (SDLK_BREAK),
508 const_iv (SDLK_MENU),
509 const_iv (SDLK_POWER),
510 const_iv (SDLK_EURO),
511 const_iv (SDLK_UNDO),
512
513 const_iv (KMOD_NONE),
514 const_iv (KMOD_SHIFT),
515 const_iv (KMOD_LSHIFT),
516 const_iv (KMOD_RSHIFT),
517 const_iv (KMOD_CTRL),
518 const_iv (KMOD_LCTRL),
519 const_iv (KMOD_RCTRL),
520 const_iv (KMOD_ALT),
521 const_iv (KMOD_LALT),
522 const_iv (KMOD_RALT),
523 const_iv (KMOD_META),
524 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE),
529 # undef const_iv
530 };
531
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
534
535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
537 }
538
539 void
540 weaken (SV *rv)
541 PROTOTYPE: $
542 CODE:
543 sv_rvweaken (rv);
544
545 int
546 in_destruct ()
547 CODE:
548 RETVAL = PL_main_cv == Nullcv;
549 OUTPUT:
550 RETVAL
551
552 NV floor (NV x)
553
554 NV ceil (NV x)
555
556 void
557 pango_init ()
558 CODE:
559 {
560 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563 }
564
565 int
566 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567
568 void
569 SDL_Quit ()
570
571 void
572 SDL_ListModes ()
573 PPCODE:
574 {
575 SDL_Rect **m;
576
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
581
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
584
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591 #if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594 #endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600
601 if (m && m != (SDL_Rect **)-1)
602 while (*m)
603 {
604 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
608
609 ++m;
610 }
611 }
612
613 char *
614 SDL_GetError ()
615
616 int
617 SDL_SetVideoMode (int w, int h, int fullscreen)
618 CODE:
619 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 );
622 if (RETVAL)
623 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626 # include "glfunc.h"
627 # undef GL_FUNC
628 }
629 OUTPUT:
630 RETVAL
631
632 void
633 SDL_GL_SwapBuffers ()
634
635 char *
636 SDL_GetKeyName (int sym)
637
638 void
639 SDL_PollEvent ()
640 PPCODE:
641 {
642 SDL_Event ev;
643
644 while (SDL_PollEvent (&ev))
645 {
646 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648
649 switch (ev.type)
650 {
651 case SDL_KEYDOWN:
652 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break;
659
660 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break;
664
665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
673 break;
674
675 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
683 break;
684
685 case SDL_USEREVENT:
686 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break;
690 }
691
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 }
694 }
695
696 int
697 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
698 POSTCALL:
699 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished);
701
702 void
703 Mix_CloseAudio ()
704
705 int
706 Mix_AllocateChannels (int numchans = -1)
707
708 void
709 lowdelay (int fd, int val = 1)
710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713 void
714 win32_proxy_info ()
715 PPCODE:
716 {
717 #ifdef _WIN32
718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
739 #endif
740 }
741
742 void
743 add_font (char *file)
744 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
746
747 void
748 load_image_inline (SV *image_)
749 ALIAS:
750 load_image_file = 1
751 PPCODE:
752 {
753 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r")
759 : SDL_RWFromConstMem (image, image_len);
760
761 if (!rw)
762 croak ("load_image: %s", SDL_GetError ());
763
764 surface = IMG_Load_RW (rw, 1);
765 if (!surface)
766 croak ("load_image: %s", SDL_GetError ());
767
768 fmt.palette = NULL;
769 fmt.BitsPerPixel = 32;
770 fmt.BytesPerPixel = 4;
771 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
772 fmt.Rmask = 0x000000ff;
773 fmt.Gmask = 0x0000ff00;
774 fmt.Bmask = 0x00ff0000;
775 fmt.Amask = 0xff000000;
776 #else
777 fmt.Rmask = 0xff000000;
778 fmt.Gmask = 0x00ff0000;
779 fmt.Bmask = 0x0000ff00;
780 fmt.Amask = 0x000000ff;
781 #endif
782 fmt.Rloss = 0;
783 fmt.Gloss = 0;
784 fmt.Bloss = 0;
785 fmt.Aloss = 0;
786 fmt.Rshift = 0;
787 fmt.Gshift = 8;
788 fmt.Bshift = 16;
789 fmt.Ashift = 24;
790 fmt.colorkey = 0;
791 fmt.alpha = 0;
792
793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
794
795 assert (surface2->pitch == surface2->w * 4);
796
797 SDL_LockSurface (surface2);
798 EXTEND (SP, 6);
799 PUSHs (sv_2mortal (newSViv (surface2->w)));
800 PUSHs (sv_2mortal (newSViv (surface2->h)));
801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
806
807 SDL_FreeSurface (surface);
808 SDL_FreeSurface (surface2);
809 }
810
811 void
812 average (int x, int y, uint32_t *data)
813 PPCODE:
814 {
815 uint32_t r = 0, g = 0, b = 0, a = 0;
816
817 x = y = x * y;
818
819 while (x--)
820 {
821 uint32_t p = *data++;
822
823 r += (p ) & 255;
824 g += (p >> 8) & 255;
825 b += (p >> 16) & 255;
826 a += (p >> 24) & 255;
827 }
828
829 EXTEND (SP, 4);
830 PUSHs (sv_2mortal (newSViv (r / y)));
831 PUSHs (sv_2mortal (newSViv (g / y)));
832 PUSHs (sv_2mortal (newSViv (b / y)));
833 PUSHs (sv_2mortal (newSViv (a / y)));
834 }
835
836 void
837 error (char *message)
838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
840 #ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842 #endif
843
844 void
845 fatal (char *message)
846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
848 #ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850 #endif
851 _exit (1);
852
853 void
854 _exit (int retval = 0)
855 CODE:
856 #ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
858 #else
859 _exit (retval);
860 #endif
861
862 MODULE = CFPlus PACKAGE = CFPlus::Font
863
864 CFPlus::Font
865 new_from_file (SV *class, char *path, int id = 0)
866 CODE:
867 {
868 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
871 FcPatternDestroy (pattern);
872 }
873 OUTPUT:
874 RETVAL
875
876 void
877 DESTROY (CFPlus::Font self)
878 CODE:
879 pango_font_description_free (self);
880
881 void
882 make_default (CFPlus::Font self)
883 CODE:
884 default_font = self;
885
886 MODULE = CFPlus PACKAGE = CFPlus::Layout
887
888 void
889 reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893 CFPlus::Layout
894 new (SV *class)
895 CODE:
896 New (0, RETVAL, 1, struct cf_layout);
897
898 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0;
905
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL);
908 OUTPUT:
909 RETVAL
910
911 void
912 DESTROY (CFPlus::Layout self)
913 CODE:
914 g_object_unref (self->pl);
915 Safefree (self);
916
917 void
918 set_text (CFPlus::Layout self, SV *text_)
919 CODE:
920 {
921 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen);
923
924 pango_layout_set_text (self->pl, text, textlen);
925 }
926
927 void
928 set_markup (CFPlus::Layout self, SV *text_)
929 CODE:
930 {
931 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen);
933
934 pango_layout_set_markup (self->pl, text, textlen);
935 }
936
937 void
938 set_shapes (CFPlus::Layout self, ...)
939 CODE:
940 {
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980 }
981
982 void
983 get_shapes (CFPlus::Layout self)
984 PPCODE:
985 {
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005 }
1006
1007 int
1008 has_wrapped (CFPlus::Layout self)
1009 CODE:
1010 {
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
1018 }
1019 OUTPUT:
1020 RETVAL
1021
1022 SV *
1023 get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
1030 void
1031 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038 void
1039 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1040 CODE:
1041 if (self->font != font)
1042 {
1043 self->font = font;
1044 layout_update_font (self);
1045 }
1046
1047 void
1048 set_height (CFPlus::Layout self, int base_height)
1049 CODE:
1050 if (self->base_height != base_height)
1051 {
1052 self->base_height = base_height;
1053 layout_update_font (self);
1054 }
1055
1056 void
1057 set_width (CFPlus::Layout self, int max_width = -1)
1058 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060
1061 void
1062 set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066 void
1067 set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071 void
1072 set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081 void
1082 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086 void
1087 size (CFPlus::Layout self)
1088 PPCODE:
1089 {
1090 int w, h;
1091
1092 layout_get_pixel_size (self, &w, &h);
1093
1094 EXTEND (SP, 2);
1095 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h)));
1097 }
1098
1099 int
1100 descent (CFPlus::Layout self)
1101 CODE:
1102 {
1103 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect);
1107 }
1108 OUTPUT:
1109 RETVAL
1110
1111 int
1112 xy_to_index (CFPlus::Layout self, int x, int y)
1113 CODE:
1114 {
1115 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing;
1118 }
1119 OUTPUT:
1120 RETVAL
1121
1122 void
1123 cursor_pos (CFPlus::Layout self, int index)
1124 PPCODE:
1125 {
1126 PangoRectangle strong_pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1128
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1133 }
1134
1135 void
1136 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1137 PPCODE:
1138 {
1139 int line, x;
1140
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143
1144 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147 }
1148
1149 void
1150 line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152 {
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
1169 PUSHs (sv_2mortal (newSViv (index)));
1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
1172 }
1173
1174 void
1175 render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
1184 MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186 void
1187 pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189 {
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221 }
1222
1223 void
1224 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
1229 CODE:
1230 {
1231 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1235
1236 if (items < 5)
1237 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1240 }
1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
1256 glBindTexture (GL_TEXTURE_2D, name);
1257
1258 glBegin (GL_QUADS);
1259 glTexCoord2f (0, 0); glVertex2f (x , y );
1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1263 glEnd ();
1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270 }
1271
1272 MODULE = CFPlus PACKAGE = CFPlus::Map
1273
1274 CFPlus::Map
1275 new (SV *class)
1276 CODE:
1277 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0;
1279 RETVAL->y = 0;
1280 RETVAL->w = 0;
1281 RETVAL->h = 0;
1282 RETVAL->ox = 0;
1283 RETVAL->oy = 0;
1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1286 RETVAL->rows = 0;
1287 RETVAL->row = 0;
1288 OUTPUT:
1289 RETVAL
1290
1291 void
1292 DESTROY (CFPlus::Map self)
1293 CODE:
1294 {
1295 map_clear (self);
1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
1298 Safefree (self);
1299 }
1300
1301 void
1302 resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307 void
1308 clear (CFPlus::Map self)
1309 CODE:
1310 map_clear (self);
1311
1312 void
1313 set_tileid (CFPlus::Map self, int face, int tile)
1314 CODE:
1315 {
1316 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile);
1318 }
1319
1320 void
1321 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323 {
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341 }
1342
1343 void
1344 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE:
1346 {
1347 need_texid (self, texid);
1348
1349 {
1350 maptex *tex = self->tex + texid;
1351
1352 tex->name = name;
1353 tex->w = w;
1354 tex->h = h;
1355 tex->s = s;
1356 tex->t = t;
1357 tex->r = r;
1358 tex->g = g;
1359 tex->b = b;
1360 tex->a = a;
1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371 }
1372
1373 int
1374 ox (CFPlus::Map self)
1375 ALIAS:
1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
1381 CODE:
1382 switch (ix)
1383 {
1384 case 0: RETVAL = self->ox; break;
1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
1390 }
1391 OUTPUT:
1392 RETVAL
1393
1394 void
1395 scroll (CFPlus::Map self, int dx, int dy)
1396 CODE:
1397 {
1398 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1402
1403 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1407
1408 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy;
1410
1411 while (self->y < 0)
1412 {
1413 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1414
1415 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y;
1417 }
1418 }
1419
1420 void
1421 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1422 CODE:
1423 {
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell;
1427 int x, y, flags;
1428
1429 while (data < data_end - 1)
1430 {
1431 flags = (data [0] << 8) + data [1]; data += 2;
1432
1433 x = self->x + ((flags >> 10) & 63);
1434 y = self->y + ((flags >> 4) & 63);
1435
1436 cell = map_get_cell (self, x, y);
1437
1438 if (flags & 15)
1439 {
1440 if (!cell->darkness)
1441 {
1442 memset (cell, 0, sizeof (*cell));
1443 cell->darkness = 256;
1444 }
1445
1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
1487
1488 if (flags & 4)
1489 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
1493 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 }
1509 else
1510 cell->darkness = 0;
1511 }
1512 }
1513
1514 SV *
1515 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1516 CODE:
1517 {
1518 int x1, x;
1519 int y1, y;
1520 int z;
1521 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1522 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1523
1524 SvPOK_only (map_sv);
1525 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1526
1527 x0 += self->x; x1 = x0 + w;
1528 y0 += self->y; y1 = y0 + h;
1529
1530 for (y = y0; y < y1; y++)
1531 {
1532 maprow *row = 0 <= y && y < self->rows
1533 ? self->row + y
1534 : 0;
1535
1536 for (x = x0; x < x1; x++)
1537 {
1538 int r = 32, g = 32, b = 32, a = 192;
1539
1540 if (row && row->c0 <= x && x < row->c1)
1541 {
1542 mapcell *cell = row->col + (x - row->c0);
1543
1544 for (z = 0; z <= 0; z++)
1545 {
1546 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a;
1548 int a1 = tex.a;
1549
1550 r = (r * a0 + tex.r * a1) / 255;
1551 g = (g * a0 + tex.g * a1) / 255;
1552 b = (b * a0 + tex.b * a1) / 255;
1553 a = (a * a0 + tex.a * a1) / 255;
1554 }
1555 }
1556
1557 *map++ = (r )
1558 | (g << 8)
1559 | (b << 16)
1560 | (a << 24);
1561 }
1562 }
1563
1564 RETVAL = map_sv;
1565 }
1566 OUTPUT:
1567 RETVAL
1568
1569 void
1570 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE:
1572 {
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1577 int x, y, z;
1578 int last_name;
1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1627 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows)
1629 {
1630 maprow *row = self->row + (y + my);
1631
1632 for (x = 0; x < sw; x++)
1633 if (row->c0 <= x + mx && x + mx < row->c1)
1634 {
1635 mapcell *cell = row->col + (x + mx - row->c0);
1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1794
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND);
1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830 }
1831
1832 void
1833 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE:
1835 {
1836 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F },
1839 { 0.00F, 0.00F, 0.55F },
1840 { 1.00F, 0.00F, 0.00F },
1841
1842 { 1.00F, 0.54F, 0.00F },
1843 { 0.11F, 0.56F, 1.00F },
1844 { 0.93F, 0.46F, 0.00F },
1845 { 0.18F, 0.54F, 0.34F },
1846
1847 { 0.56F, 0.73F, 0.56F },
1848 { 0.80F, 0.80F, 0.80F },
1849 { 0.55F, 0.41F, 0.13F },
1850 { 0.99F, 0.77F, 0.26F },
1851
1852 { 0.74F, 0.65F, 0.41F },
1853
1854 { 0.00F, 1.00F, 1.00F },
1855 { 1.00F, 0.00F, 1.00F },
1856 { 1.00F, 1.00F, 0.00F },
1857 };
1858
1859 int x, y;
1860
1861 glEnable (GL_TEXTURE_2D);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS);
1866
1867 for (y = 0; y < h; y++)
1868 for (x = 0; x < w; x++)
1869 {
1870 unsigned char m = data [x + y * w];
1871
1872 if (m)
1873 {
1874 float *c = color [m & 15];
1875
1876 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5;
1878
1879 glColor4f (c[0], c[1], c[2], 0.75);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 }
1885 }
1886
1887 glEnd ();
1888 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D);
1890 }
1891
1892 void
1893 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE:
1895 {
1896 int x, y;
1897 int sw4 = (sw + 3) & ~3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1900
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh);
1904
1905 mx += self->x;
1906 my += self->y;
1907
1908 for (y = 0; y < sh; y++)
1909 if (0 <= y + my && y + my < self->rows)
1910 {
1911 maprow *row = self->row + (y + my);
1912
1913 for (x = 0; x < sw; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1)
1915 {
1916 mapcell *cell = row->col + (x + mx - row->c0);
1917
1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS;
1921 }
1922 }
1923
1924 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4)));
1926 PUSHs (sv_2mortal (newSViv (sh)));
1927 PUSHs (darkness_sv);
1928 }
1929
1930 SV *
1931 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1932 CODE:
1933 {
1934 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1937
1938 *data++ = 0; /* version 0 format */
1939 *data++ = w >> 8; *data++ = w;
1940 *data++ = h >> 8; *data++ = h;
1941
1942 // we need to do this 'cause we don't keep an absolute coord system for rows
1943 // TODO: treat rows as we treat columns
1944 map_get_row (self, y0 + self->y - self->oy);//D
1945 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1946
1947 x0 += self->x - self->ox;
1948 y0 += self->y - self->oy;
1949
1950 x1 = x0 + w;
1951 y1 = y0 + h;
1952
1953 for (y = y0; y < y1; y++)
1954 {
1955 maprow *row = 0 <= y && y < self->rows
1956 ? self->row + y
1957 : 0;
1958
1959 for (x = x0; x < x1; x++)
1960 {
1961 if (row && row->c0 <= x && x < row->c1)
1962 {
1963 mapcell *cell = row->col + (x - row->c0);
1964 uint8_t flags = 0;
1965
1966 if (cell->tile [0]) flags |= 1;
1967 if (cell->tile [1]) flags |= 2;
1968 if (cell->tile [2]) flags |= 4;
1969
1970 *data++ = flags;
1971
1972 if (flags & 1)
1973 {
1974 tileid tile = cell->tile [0];
1975 *data++ = tile >> 8;
1976 *data++ = tile;
1977 }
1978
1979 if (flags & 2)
1980 {
1981 tileid tile = cell->tile [1];
1982 *data++ = tile >> 8;
1983 *data++ = tile;
1984 }
1985
1986 if (flags & 4)
1987 {
1988 tileid tile = cell->tile [2];
1989 *data++ = tile >> 8;
1990 *data++ = tile;
1991 }
1992 }
1993 else
1994 *data++ = 0;
1995 }
1996 }
1997
1998 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2000 RETVAL = data_sv;
2001 }
2002 OUTPUT:
2003 RETVAL
2004
2005 void
2006 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2007 PPCODE:
2008 {
2009 int x, y, z;
2010 int w, h;
2011 int x1, y1;
2012
2013 if (*data++ != 0)
2014 return; /* version mismatch */
2015
2016 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++;
2018
2019 // we need to do this 'cause we don't keep an absolute coord system for rows
2020 // TODO: treat rows as we treat columns
2021 map_get_row (self, y0 + self->y - self->oy);//D
2022 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2023
2024 x0 += self->x - self->ox;
2025 y0 += self->y - self->oy;
2026
2027 x1 = x0 + w;
2028 y1 = y0 + h;
2029
2030 for (y = y0; y < y1; y++)
2031 {
2032 maprow *row = map_get_row (self, y);
2033
2034 for (x = x0; x < x1; x++)
2035 {
2036 uint8_t flags = *data++;
2037
2038 if (flags)
2039 {
2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
2042
2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046
2047 if (cell->darkness == 0)
2048 {
2049 cell->darkness = 0;
2050
2051 for (z = 0; z <= 2; z++)
2052 {
2053 tileid t = tile [z];
2054
2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
2062 }
2063 }
2064 }
2065 }
2066 }
2067 }
2068
2069 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2070
2071 CFPlus::MixChunk
2072 new_from_file (SV *class, char *path)
2073 CODE:
2074 RETVAL = Mix_LoadWAV (path);
2075 OUTPUT:
2076 RETVAL
2077
2078 void
2079 DESTROY (CFPlus::MixChunk self)
2080 CODE:
2081 Mix_FreeChunk (self);
2082
2083 int
2084 volume (CFPlus::MixChunk self, int volume = -1)
2085 CODE:
2086 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT:
2088 RETVAL
2089
2090 int
2091 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2092 CODE:
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2094 OUTPUT:
2095 RETVAL
2096
2097 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2098
2099 int
2100 volume (int volume = -1)
2101 CODE:
2102 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT:
2104 RETVAL
2105
2106 CFPlus::MixMusic
2107 new_from_file (SV *class, char *path)
2108 CODE:
2109 RETVAL = Mix_LoadMUS (path);
2110 OUTPUT:
2111 RETVAL
2112
2113 void
2114 DESTROY (CFPlus::MixMusic self)
2115 CODE:
2116 Mix_FreeMusic (self);
2117
2118 int
2119 play (CFPlus::MixMusic self, int loops = -1)
2120 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT:
2123 RETVAL
2124
2125 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2126
2127 BOOT:
2128 {
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2130 static const struct {
2131 const char *name;
2132 IV iv;
2133 } *civ, const_iv[] = {
2134 # define const_iv(name) { # name, (IV)name }
2135 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND),
2140 const_iv (GL_CULL_FACE),
2141 const_iv (GL_SCISSOR_TEST),
2142 const_iv (GL_DEPTH_TEST),
2143 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT),
2147 const_iv (GL_BACK),
2148 const_iv (GL_AND),
2149 const_iv (GL_ONE),
2150 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA),
2155 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB),
2157 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8),
2160 const_iv (GL_RGB5_A1),
2161 const_iv (GL_UNSIGNED_BYTE),
2162 const_iv (GL_UNSIGNED_SHORT),
2163 const_iv (GL_UNSIGNED_INT),
2164 const_iv (GL_ALPHA),
2165 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2170 const_iv (GL_COMPILE),
2171 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER),
2176 const_iv (GL_TEXTURE_ENV_MODE),
2177 const_iv (GL_TEXTURE_WRAP_S),
2178 const_iv (GL_TEXTURE_WRAP_T),
2179 const_iv (GL_REPEAT),
2180 const_iv (GL_CLAMP),
2181 const_iv (GL_CLAMP_TO_EDGE),
2182 const_iv (GL_NEAREST),
2183 const_iv (GL_LINEAR),
2184 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2185 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2186 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2187 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2188 const_iv (GL_GENERATE_MIPMAP),
2189 const_iv (GL_MODULATE),
2190 const_iv (GL_DECAL),
2191 const_iv (GL_REPLACE),
2192 const_iv (GL_DEPTH_BUFFER_BIT),
2193 const_iv (GL_COLOR_BUFFER_BIT),
2194 const_iv (GL_PROJECTION),
2195 const_iv (GL_MODELVIEW),
2196 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER),
2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2210 const_iv (GL_FASTEST),
2211 const_iv (GL_V2F),
2212 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F),
2215 # undef const_iv
2216 };
2217
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220 }
2221
2222 char *
2223 gl_vendor ()
2224 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR);
2226 OUTPUT:
2227 RETVAL
2228
2229 char *
2230 gl_version ()
2231 CODE:
2232 RETVAL = (char *)glGetString (GL_VERSION);
2233 OUTPUT:
2234 RETVAL
2235
2236 char *
2237 gl_extensions ()
2238 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT:
2241 RETVAL
2242
2243 int glGetError ()
2244
2245 void glFinish ()
2246
2247 void glClear (int mask)
2248
2249 void glClearColor (float r, float g, float b, float a = 1.0)
2250 PROTOTYPE: @
2251
2252 void glEnable (int cap)
2253
2254 void glDisable (int cap)
2255
2256 void glShadeModel (int mode)
2257
2258 void glHint (int target, int mode)
2259
2260 void glBlendFunc (int sfactor, int dfactor)
2261
2262 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2263 CODE:
2264 gl_BlendFuncSeparate (sa, da, saa, daa);
2265
2266 void glDepthMask (int flag)
2267
2268 void glLogicOp (int opcode)
2269
2270 void glColorMask (int red, int green, int blue, int alpha)
2271
2272 void glMatrixMode (int mode)
2273
2274 void glPushMatrix ()
2275
2276 void glPopMatrix ()
2277
2278 void glLoadIdentity ()
2279
2280 void glDrawBuffer (int buffer)
2281
2282 void glReadBuffer (int buffer)
2283
2284 # near_ and far_ are due to microsofts buggy "c" compiler
2285 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286
2287 # near_ and far_ are due to microsofts buggy "c" compiler
2288 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2289
2290 void glViewport (int x, int y, int width, int height)
2291
2292 void glScissor (int x, int y, int width, int height)
2293
2294 void glTranslate (float x, float y, float z = 0.)
2295 CODE:
2296 glTranslatef (x, y, z);
2297
2298 void glScale (float x, float y, float z = 1.)
2299 CODE:
2300 glScalef (x, y, z);
2301
2302 void glRotate (float angle, float x, float y, float z)
2303 CODE:
2304 glRotatef (angle, x, y, z);
2305
2306 void glBegin (int mode)
2307
2308 void glEnd ()
2309
2310 void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @
2312 ALIAS:
2313 glColor_premultiply = 1
2314 CODE:
2315 if (ix)
2316 {
2317 r *= a;
2318 g *= a;
2319 b *= a;
2320 }
2321 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a);
2323
2324 void glInterleavedArrays (int format, int stride, char *data)
2325
2326 void glDrawElements (int mode, int count, int type, char *indices)
2327
2328 # 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330 void glRasterPos (float x, float y, float z = 0.)
2331 CODE:
2332 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0);
2334
2335 void glVertex (float x, float y, float z = 0.)
2336 CODE:
2337 glVertex3f (x, y, z);
2338
2339 void glTexCoord (float s, float t)
2340 CODE:
2341 glTexCoord2f (s, t);
2342
2343 void glTexEnv (int target, int pname, float param)
2344 CODE:
2345 glTexEnvf (target, pname, param);
2346
2347 void glTexParameter (int target, int pname, float param)
2348 CODE:
2349 glTexParameterf (target, pname, param);
2350
2351 void glBindTexture (int target, int name)
2352
2353 void glConvolutionParameter (int target, int pname, float params)
2354 CODE:
2355 if (gl.ConvolutionParameterf)
2356 gl.ConvolutionParameterf (target, pname, params);
2357
2358 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2359 CODE:
2360 if (gl.ConvolutionFilter2D)
2361 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2362
2363 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE:
2365 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367
2368 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2369
2370 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371
2372 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2373
2374 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375
2376 int glGenTexture ()
2377 CODE:
2378 {
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385 }
2386 OUTPUT:
2387 RETVAL
2388
2389 void glDeleteTexture (int name)
2390 CODE:
2391 {
2392 glBindTexture (GL_TEXTURE_2D, name);
2393 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2394 av_push (texture_av, (SV *)name);
2395 /*glDeleteTextures (1, &name_);*/
2396 }
2397
2398 int glGenList ()
2399 CODE:
2400 RETVAL = glGenLists (1);
2401 OUTPUT:
2402 RETVAL
2403
2404 void glDeleteList (int list)
2405 CODE:
2406 glDeleteLists (list, 1);
2407
2408 void glNewList (int list, int mode = GL_COMPILE)
2409
2410 void glEndList ()
2411
2412 void glCallList (int list)
2413