ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.191
Committed: Thu Apr 26 23:51:02 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.190: +2 -2 lines
Log Message:
go back to glDeleteTextures (sorry, buggy opengls) but still do manual management

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 #include "EXTERN.h"
12 #include "perl.h"
13 #include "XSUB.h"
14
15 #ifdef _WIN32
16 # undef pipe
17 #endif
18
19 #include <assert.h>
20 #include <math.h>
21 #include <string.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24
25 #include <SDL.h>
26 #include <SDL_endian.h>
27 #include <SDL_image.h>
28 #include <SDL_mixer.h>
29 #include <SDL_opengl.h>
30
31 #define PANGO_ENABLE_BACKEND
32 #define G_DISABLE_CAST_CHECKS
33
34 #include <glib/gmacros.h>
35
36 #include <pango/pango.h>
37
38 #ifndef _WIN32
39 # include <sys/types.h>
40 # include <sys/socket.h>
41 # include <netinet/in.h>
42 # include <netinet/tcp.h>
43 # include <inttypes.h>
44 #endif
45
46 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47
48 #define FOW_DARKNESS 32
49
50 #define MAP_EXTEND_X 32
51 #define MAP_EXTEND_Y 512
52
53 #define MIN_FONT_HEIGHT 10
54
55 #if 0
56 # define PARACHUTE SDL_INIT_NOPARACHUTE
57 #else
58 # define PARACHUTE 0
59 #endif
60
61 static AV *texture_av;
62
63 static struct
64 {
65 #define GL_FUNC(ptr,name) ptr name;
66 #include "glfunc.h"
67 #undef GL_FUNC
68 } gl;
69
70 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71 {
72 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else
77 glBlendFunc (sa, da);
78 }
79
80 #include "texcache.c"
81
82 #include "pango-font.c"
83 #include "pango-fontmap.c"
84 #include "pango-render.c"
85
86 typedef Mix_Chunk *CFPlus__MixChunk;
87 typedef Mix_Music *CFPlus__MixMusic;
88
89 typedef PangoFontDescription *CFPlus__Font;
90
91 static int
92 shape_attr_p (PangoLayoutRun *run)
93 {
94 GSList *attrs = run->item->analysis.extra_attrs;
95
96 while (attrs)
97 {
98 PangoAttribute *attr = attrs->data;
99
100 if (attr->klass->type == PANGO_ATTR_SHAPE)
101 return 1;
102
103 attrs = attrs->next;
104 }
105
106 return 0;
107 }
108
109 typedef struct cf_layout {
110 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode
112 int base_height;
113 CFPlus__Font font;
114 } *CFPlus__Layout;
115
116 static CFPlus__Font default_font;
117 static PangoContext *opengl_context;
118 static PangoFontMap *opengl_fontmap;
119
120 static void
121 substitute_func (FcPattern *pattern, gpointer data)
122 {
123 FcPatternAddBool (pattern, FC_HINTING, 1);
124 #ifdef FC_HINT_STYLE
125 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
126 #endif
127 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
128 }
129
130 static void
131 layout_update_font (CFPlus__Layout self)
132 {
133 /* use a random scale factor to account for unknown descenders, 0.8 works
134 * reasonably well with bitstream vera
135 */
136 PangoFontDescription *font = self->font ? self->font : default_font;
137
138 pango_font_description_set_absolute_size (font,
139 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
140
141 pango_layout_set_font_description (self->pl, font);
142 }
143
144 static void
145 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
146 {
147 PangoRectangle rect;
148
149 // get_pixel_* wrongly rounds down
150 pango_layout_get_extents (self->pl, 0, &rect);
151
152 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
153 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
154
155 if (!rect.width) rect.width = 1;
156 if (!rect.height) rect.height = 1;
157
158 *w = rect.width;
159 *h = rect.height;
160 }
161
162 typedef uint16_t tileid;
163 typedef uint16_t faceid;
164
165 typedef struct {
166 int name;
167 int w, h;
168 float s, t;
169 uint8_t r, g, b, a;
170 tileid smoothtile;
171 uint8_t smoothlevel;
172 } maptex;
173
174 typedef struct {
175 uint32_t player;
176 tileid tile[3];
177 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags, smoothmax;
179 } mapcell;
180
181 typedef struct {
182 int32_t c0, c1;
183 mapcell *col;
184 } maprow;
185
186 typedef struct map {
187 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; tileid *face2tile; // [faceid]
190 int texs; maptex *tex; // [tileid]
191
192 int32_t rows;
193 maprow *row;
194 } *CFPlus__Map;
195
196 static char *
197 prepend (char *ptr, int sze, int inc)
198 {
199 char *p;
200
201 New (0, p, sze + inc, char);
202 Zero (p, inc, char);
203 Move (ptr, p + inc, sze, char);
204 Safefree (ptr);
205
206 return p;
207 }
208
209 static char *
210 append (char *ptr, int sze, int inc)
211 {
212 Renew (ptr, sze + inc, char);
213 Zero (ptr + sze, inc, char);
214
215 return ptr;
216 }
217
218 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220
221 static void
222 need_facenum (struct map *self, faceid face)
223 {
224 while (self->faces <= face)
225 {
226 Append (tileid, self->face2tile, self->faces, self->faces);
227 self->faces *= 2;
228 }
229 }
230
231 static void
232 need_texid (struct map *self, int texid)
233 {
234 while (self->texs <= texid)
235 {
236 Append (maptex, self->tex, self->texs, self->texs);
237 self->texs *= 2;
238 }
239 }
240
241 static maprow *
242 map_get_row (CFPlus__Map self, int y)
243 {
244 if (0 > y)
245 {
246 int extend = - y + MAP_EXTEND_Y;
247 Prepend (maprow, self->row, self->rows, extend);
248
249 self->rows += extend;
250 self->y += extend;
251 y += extend;
252 }
253 else if (y >= self->rows)
254 {
255 int extend = y - self->rows + MAP_EXTEND_Y;
256 Append (maprow, self->row, self->rows, extend);
257 self->rows += extend;
258 }
259
260 return self->row + y;
261 }
262
263 static mapcell *
264 row_get_cell (maprow *row, int x)
265 {
266 if (!row->col)
267 {
268 Newz (0, row->col, MAP_EXTEND_X, mapcell);
269 row->c0 = x - MAP_EXTEND_X / 4;
270 row->c1 = row->c0 + MAP_EXTEND_X;
271 }
272
273 if (row->c0 > x)
274 {
275 int extend = row->c0 - x + MAP_EXTEND_X;
276 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
277 row->c0 -= extend;
278 }
279 else if (x >= row->c1)
280 {
281 int extend = x - row->c1 + MAP_EXTEND_X;
282 Append (mapcell, row->col, row->c1 - row->c0, extend);
283 row->c1 += extend;
284 }
285
286 return row->col + (x - row->c0);
287 }
288
289 static mapcell *
290 map_get_cell (CFPlus__Map self, int x, int y)
291 {
292 return row_get_cell (map_get_row (self, y), x);
293 }
294
295 static void
296 map_clear (CFPlus__Map self)
297 {
298 int r;
299
300 for (r = 0; r < self->rows; r++)
301 Safefree (self->row[r].col);
302
303 Safefree (self->row);
304
305 self->x = 0;
306 self->y = 0;
307 self->ox = 0;
308 self->oy = 0;
309 self->row = 0;
310 self->rows = 0;
311 }
312
313 static void
314 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
315 {
316 int x, y;
317 maprow *row;
318 mapcell *cell;
319
320 for (y = y0; y < y0 + h; y++)
321 if (y >= 0)
322 {
323 if (y >= self->rows)
324 break;
325
326 row = self->row + y;
327
328 for (x = x0; x < x0 + w; x++)
329 if (x >= row->c0)
330 {
331 if (x >= row->c1)
332 break;
333
334 cell = row->col + x - row->c0;
335
336 cell->darkness = 0;
337 cell->stat_hp = 0;
338 cell->flags = 0;
339 cell->player = 0;
340 }
341 }
342 }
343
344 typedef struct {
345 tileid tile;
346 uint8_t x, y, level;
347 } smooth_key;
348
349 static void
350 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
351 {
352 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
353
354 if (SvIOK (*sv))
355 SvIV_set (*sv, SvIVX (*sv) | bits);
356 else
357 sv_setiv (*sv, bits);
358 }
359
360 static void
361 music_finished (void)
362 {
363 SDL_UserEvent ev;
364
365 ev.type = SDL_USEREVENT;
366 ev.code = 0;
367 ev.data1 = 0;
368 ev.data2 = 0;
369
370 SDL_PushEvent ((SDL_Event *)&ev);
371 }
372
373 static void
374 channel_finished (int channel)
375 {
376 SDL_UserEvent ev;
377
378 ev.type = SDL_USEREVENT;
379 ev.code = 1;
380 ev.data1 = (void *)(long)channel;
381 ev.data2 = 0;
382
383 SDL_PushEvent ((SDL_Event *)&ev);
384 }
385
386 static unsigned int
387 minpot (unsigned int n)
388 {
389 if (!n)
390 return 0;
391
392 --n;
393
394 n |= n >> 1;
395 n |= n >> 2;
396 n |= n >> 4;
397 n |= n >> 8;
398 n |= n >> 16;
399
400 return n + 1;
401 }
402
403 /* SDL should provide this, really. */
404 #define SDLK_MODIFIER_MIN 300
405 #define SDLK_MODIFIER_MAX 314
406
407 MODULE = CFPlus PACKAGE = CFPlus
408
409 PROTOTYPES: ENABLE
410
411 BOOT:
412 {
413 HV *stash = gv_stashpv ("CFPlus", 1);
414 static const struct {
415 const char *name;
416 IV iv;
417 } *civ, const_iv[] = {
418 # define const_iv(name) { # name, (IV)name }
419 const_iv (SDLK_MODIFIER_MIN),
420 const_iv (SDLK_MODIFIER_MAX),
421
422 const_iv (SDL_ACTIVEEVENT),
423 const_iv (SDL_KEYDOWN),
424 const_iv (SDL_KEYUP),
425 const_iv (SDL_MOUSEMOTION),
426 const_iv (SDL_MOUSEBUTTONDOWN),
427 const_iv (SDL_MOUSEBUTTONUP),
428 const_iv (SDL_JOYAXISMOTION),
429 const_iv (SDL_JOYBALLMOTION),
430 const_iv (SDL_JOYHATMOTION),
431 const_iv (SDL_JOYBUTTONDOWN),
432 const_iv (SDL_JOYBUTTONUP),
433 const_iv (SDL_QUIT),
434 const_iv (SDL_SYSWMEVENT),
435 const_iv (SDL_EVENT_RESERVEDA),
436 const_iv (SDL_EVENT_RESERVEDB),
437 const_iv (SDL_VIDEORESIZE),
438 const_iv (SDL_VIDEOEXPOSE),
439 const_iv (SDL_USEREVENT),
440
441 const_iv (SDL_APPINPUTFOCUS),
442 const_iv (SDL_APPMOUSEFOCUS),
443 const_iv (SDL_APPACTIVE),
444
445 const_iv (SDLK_KP0),
446 const_iv (SDLK_KP1),
447 const_iv (SDLK_KP2),
448 const_iv (SDLK_KP3),
449 const_iv (SDLK_KP4),
450 const_iv (SDLK_KP5),
451 const_iv (SDLK_KP6),
452 const_iv (SDLK_KP7),
453 const_iv (SDLK_KP8),
454 const_iv (SDLK_KP9),
455 const_iv (SDLK_KP_PERIOD),
456 const_iv (SDLK_KP_DIVIDE),
457 const_iv (SDLK_KP_MULTIPLY),
458 const_iv (SDLK_KP_MINUS),
459 const_iv (SDLK_KP_PLUS),
460 const_iv (SDLK_KP_ENTER),
461 const_iv (SDLK_KP_EQUALS),
462 const_iv (SDLK_UP),
463 const_iv (SDLK_DOWN),
464 const_iv (SDLK_RIGHT),
465 const_iv (SDLK_LEFT),
466 const_iv (SDLK_INSERT),
467 const_iv (SDLK_HOME),
468 const_iv (SDLK_END),
469 const_iv (SDLK_PAGEUP),
470 const_iv (SDLK_PAGEDOWN),
471 const_iv (SDLK_F1),
472 const_iv (SDLK_F2),
473 const_iv (SDLK_F3),
474 const_iv (SDLK_F4),
475 const_iv (SDLK_F5),
476 const_iv (SDLK_F6),
477 const_iv (SDLK_F7),
478 const_iv (SDLK_F8),
479 const_iv (SDLK_F9),
480 const_iv (SDLK_F10),
481 const_iv (SDLK_F11),
482 const_iv (SDLK_F12),
483 const_iv (SDLK_F13),
484 const_iv (SDLK_F14),
485 const_iv (SDLK_F15),
486 const_iv (SDLK_NUMLOCK),
487 const_iv (SDLK_CAPSLOCK),
488 const_iv (SDLK_SCROLLOCK),
489 const_iv (SDLK_RSHIFT),
490 const_iv (SDLK_LSHIFT),
491 const_iv (SDLK_RCTRL),
492 const_iv (SDLK_LCTRL),
493 const_iv (SDLK_RALT),
494 const_iv (SDLK_LALT),
495 const_iv (SDLK_RMETA),
496 const_iv (SDLK_LMETA),
497 const_iv (SDLK_LSUPER),
498 const_iv (SDLK_RSUPER),
499 const_iv (SDLK_MODE),
500 const_iv (SDLK_COMPOSE),
501 const_iv (SDLK_HELP),
502 const_iv (SDLK_PRINT),
503 const_iv (SDLK_SYSREQ),
504 const_iv (SDLK_BREAK),
505 const_iv (SDLK_MENU),
506 const_iv (SDLK_POWER),
507 const_iv (SDLK_EURO),
508 const_iv (SDLK_UNDO),
509
510 const_iv (KMOD_NONE),
511 const_iv (KMOD_SHIFT),
512 const_iv (KMOD_LSHIFT),
513 const_iv (KMOD_RSHIFT),
514 const_iv (KMOD_CTRL),
515 const_iv (KMOD_LCTRL),
516 const_iv (KMOD_RCTRL),
517 const_iv (KMOD_ALT),
518 const_iv (KMOD_LALT),
519 const_iv (KMOD_RALT),
520 const_iv (KMOD_META),
521 const_iv (KMOD_LMETA),
522 const_iv (KMOD_RMETA),
523 const_iv (KMOD_NUM),
524 const_iv (KMOD_CAPS),
525 const_iv (KMOD_MODE),
526 # undef const_iv
527 };
528
529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
530 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
531
532 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
533 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
534 }
535
536 void
537 weaken (SV *rv)
538 PROTOTYPE: $
539 CODE:
540 sv_rvweaken (rv);
541
542 int
543 in_destruct ()
544 CODE:
545 RETVAL = PL_main_cv == Nullcv;
546 OUTPUT:
547 RETVAL
548
549 NV floor (NV x)
550
551 NV ceil (NV x)
552
553 void
554 pango_init ()
555 CODE:
556 {
557 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
560 }
561
562 int
563 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564
565 void
566 SDL_Quit ()
567
568 void
569 SDL_ListModes ()
570 PPCODE:
571 {
572 SDL_Rect **m;
573
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
578
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
581
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588 #if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591 #endif
592
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597
598 if (m && m != (SDL_Rect **)-1)
599 while (*m)
600 {
601 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
605
606 ++m;
607 }
608 }
609
610 char *
611 SDL_GetError ()
612
613 int
614 SDL_SetVideoMode (int w, int h, int fullscreen)
615 CODE:
616 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 );
619 if (RETVAL)
620 {
621 av_clear (texture_av);
622
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
624 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625 # include "glfunc.h"
626 # undef GL_FUNC
627
628 }
629 OUTPUT:
630 RETVAL
631
632 void
633 SDL_GL_SwapBuffers ()
634
635 char *
636 SDL_GetKeyName (int sym)
637
638 void
639 SDL_PollEvent ()
640 PPCODE:
641 {
642 SDL_Event ev;
643
644 while (SDL_PollEvent (&ev))
645 {
646 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648
649 switch (ev.type)
650 {
651 case SDL_KEYDOWN:
652 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break;
659
660 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break;
664
665 case SDL_MOUSEMOTION:
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
673 break;
674
675 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
678
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
683 break;
684
685 case SDL_USEREVENT:
686 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break;
690 }
691
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 }
694 }
695
696 int
697 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
698 POSTCALL:
699 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished);
701
702 void
703 Mix_CloseAudio ()
704
705 int
706 Mix_AllocateChannels (int numchans = -1)
707
708 void
709 lowdelay (int fd, int val = 1)
710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713 void
714 win32_proxy_info ()
715 PPCODE:
716 {
717 #ifdef _WIN32
718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
739 #endif
740 }
741
742 void
743 add_font (char *file)
744 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
746
747 void
748 load_image_inline (SV *image_)
749 ALIAS:
750 load_image_file = 1
751 PPCODE:
752 {
753 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r")
759 : SDL_RWFromConstMem (image, image_len);
760
761 if (!rw)
762 croak ("load_image: %s", SDL_GetError ());
763
764 surface = IMG_Load_RW (rw, 1);
765 if (!surface)
766 croak ("load_image: %s", SDL_GetError ());
767
768 fmt.palette = NULL;
769 fmt.BitsPerPixel = 32;
770 fmt.BytesPerPixel = 4;
771 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
772 fmt.Rmask = 0x000000ff;
773 fmt.Gmask = 0x0000ff00;
774 fmt.Bmask = 0x00ff0000;
775 fmt.Amask = 0xff000000;
776 #else
777 fmt.Rmask = 0xff000000;
778 fmt.Gmask = 0x00ff0000;
779 fmt.Bmask = 0x0000ff00;
780 fmt.Amask = 0x000000ff;
781 #endif
782 fmt.Rloss = 0;
783 fmt.Gloss = 0;
784 fmt.Bloss = 0;
785 fmt.Aloss = 0;
786 fmt.Rshift = 0;
787 fmt.Gshift = 8;
788 fmt.Bshift = 16;
789 fmt.Ashift = 24;
790 fmt.colorkey = 0;
791 fmt.alpha = 0;
792
793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
794
795 assert (surface2->pitch == surface2->w * 4);
796
797 SDL_LockSurface (surface2);
798 EXTEND (SP, 6);
799 PUSHs (sv_2mortal (newSViv (surface2->w)));
800 PUSHs (sv_2mortal (newSViv (surface2->h)));
801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
806
807 SDL_FreeSurface (surface);
808 SDL_FreeSurface (surface2);
809 }
810
811 void
812 average (int x, int y, uint32_t *data)
813 PPCODE:
814 {
815 uint32_t r = 0, g = 0, b = 0, a = 0;
816
817 x = y = x * y;
818
819 while (x--)
820 {
821 uint32_t p = *data++;
822
823 r += (p ) & 255;
824 g += (p >> 8) & 255;
825 b += (p >> 16) & 255;
826 a += (p >> 24) & 255;
827 }
828
829 EXTEND (SP, 4);
830 PUSHs (sv_2mortal (newSViv (r / y)));
831 PUSHs (sv_2mortal (newSViv (g / y)));
832 PUSHs (sv_2mortal (newSViv (b / y)));
833 PUSHs (sv_2mortal (newSViv (a / y)));
834 }
835
836 void
837 error (char *message)
838 CODE:
839 fprintf (stderr, "ERROR: %s\n", message);
840 #ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
842 #endif
843
844 void
845 fatal (char *message)
846 CODE:
847 fprintf (stderr, "FATAL: %s\n", message);
848 #ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
850 #endif
851 _exit (1);
852
853 void
854 _exit (int retval = 0)
855 CODE:
856 #ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
858 #else
859 _exit (retval);
860 #endif
861
862 MODULE = CFPlus PACKAGE = CFPlus::Font
863
864 CFPlus::Font
865 new_from_file (SV *class, char *path, int id = 0)
866 CODE:
867 {
868 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
871 FcPatternDestroy (pattern);
872 }
873 OUTPUT:
874 RETVAL
875
876 void
877 DESTROY (CFPlus::Font self)
878 CODE:
879 pango_font_description_free (self);
880
881 void
882 make_default (CFPlus::Font self)
883 CODE:
884 default_font = self;
885
886 MODULE = CFPlus PACKAGE = CFPlus::Layout
887
888 void
889 reset_glyph_cache ()
890 CODE:
891 tc_clear ();
892
893 CFPlus::Layout
894 new (SV *class)
895 CODE:
896 New (0, RETVAL, 1, struct cf_layout);
897
898 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.;
900 RETVAL->g = 1.;
901 RETVAL->b = 1.;
902 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0;
905
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL);
908 OUTPUT:
909 RETVAL
910
911 void
912 DESTROY (CFPlus::Layout self)
913 CODE:
914 g_object_unref (self->pl);
915 Safefree (self);
916
917 void
918 set_text (CFPlus::Layout self, SV *text_)
919 CODE:
920 {
921 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen);
923
924 pango_layout_set_text (self->pl, text, textlen);
925 }
926
927 void
928 set_markup (CFPlus::Layout self, SV *text_)
929 CODE:
930 {
931 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen);
933
934 pango_layout_set_markup (self->pl, text, textlen);
935 }
936
937 void
938 set_shapes (CFPlus::Layout self, ...)
939 CODE:
940 {
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980 }
981
982 void
983 get_shapes (CFPlus::Layout self)
984 PPCODE:
985 {
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005 }
1006
1007 int
1008 has_wrapped (CFPlus::Layout self)
1009 CODE:
1010 {
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
1018 }
1019 OUTPUT:
1020 RETVAL
1021
1022 SV *
1023 get_text (CFPlus::Layout self)
1024 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL);
1027 OUTPUT:
1028 RETVAL
1029
1030 void
1031 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1032 CODE:
1033 self->r = r;
1034 self->g = g;
1035 self->b = b;
1036 self->a = a;
1037
1038 void
1039 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1040 CODE:
1041 if (self->font != font)
1042 {
1043 self->font = font;
1044 layout_update_font (self);
1045 }
1046
1047 void
1048 set_height (CFPlus::Layout self, int base_height)
1049 CODE:
1050 if (self->base_height != base_height)
1051 {
1052 self->base_height = base_height;
1053 layout_update_font (self);
1054 }
1055
1056 void
1057 set_width (CFPlus::Layout self, int max_width = -1)
1058 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060
1061 void
1062 set_indent (CFPlus::Layout self, int indent)
1063 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065
1066 void
1067 set_spacing (CFPlus::Layout self, int spacing)
1068 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070
1071 void
1072 set_ellipsise (CFPlus::Layout self, int ellipsise)
1073 CODE:
1074 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE
1079 );
1080
1081 void
1082 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1083 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085
1086 void
1087 size (CFPlus::Layout self)
1088 PPCODE:
1089 {
1090 int w, h;
1091
1092 layout_get_pixel_size (self, &w, &h);
1093
1094 EXTEND (SP, 2);
1095 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h)));
1097 }
1098
1099 int
1100 descent (CFPlus::Layout self)
1101 CODE:
1102 {
1103 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect);
1107 }
1108 OUTPUT:
1109 RETVAL
1110
1111 int
1112 xy_to_index (CFPlus::Layout self, int x, int y)
1113 CODE:
1114 {
1115 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing;
1118 }
1119 OUTPUT:
1120 RETVAL
1121
1122 void
1123 cursor_pos (CFPlus::Layout self, int index)
1124 PPCODE:
1125 {
1126 PangoRectangle strong_pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1128
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1133 }
1134
1135 void
1136 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1137 PPCODE:
1138 {
1139 int line, x;
1140
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143
1144 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147 }
1148
1149 void
1150 line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152 {
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1167 else
1168 {
1169 PUSHs (sv_2mortal (newSViv (index)));
1170 PUSHs (sv_2mortal (newSViv (trailing)));
1171 }
1172 }
1173
1174 void
1175 render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
1184 MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186 void
1187 pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189 {
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221 }
1222
1223 void
1224 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225 PROTOTYPE: $$$;$$
1226 ALIAS:
1227 draw_quad_alpha = 1
1228 draw_quad_alpha_premultiplied = 2
1229 CODE:
1230 {
1231 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1235
1236 if (items < 5)
1237 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1240 }
1241
1242 if (ix)
1243 {
1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1252 glEnable (GL_ALPHA_TEST);
1253 glAlphaFunc (GL_GREATER, 0.01f);
1254 }
1255
1256 glBindTexture (GL_TEXTURE_2D, name);
1257
1258 glBegin (GL_QUADS);
1259 glTexCoord2f (0, 0); glVertex2f (x , y );
1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1262 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1263 glEnd ();
1264
1265 if (ix)
1266 {
1267 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND);
1269 }
1270 }
1271
1272 MODULE = CFPlus PACKAGE = CFPlus::Map
1273
1274 CFPlus::Map
1275 new (SV *class)
1276 CODE:
1277 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0;
1279 RETVAL->y = 0;
1280 RETVAL->w = 0;
1281 RETVAL->h = 0;
1282 RETVAL->ox = 0;
1283 RETVAL->oy = 0;
1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1286 RETVAL->rows = 0;
1287 RETVAL->row = 0;
1288 OUTPUT:
1289 RETVAL
1290
1291 void
1292 DESTROY (CFPlus::Map self)
1293 CODE:
1294 {
1295 map_clear (self);
1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
1298 Safefree (self);
1299 }
1300
1301 void
1302 resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307 void
1308 clear (CFPlus::Map self)
1309 CODE:
1310 map_clear (self);
1311
1312 void
1313 set_tileid (CFPlus::Map self, int face, int tile)
1314 CODE:
1315 {
1316 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile);
1318 }
1319
1320 void
1321 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323 {
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341 }
1342
1343 void
1344 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE:
1346 {
1347 need_texid (self, texid);
1348
1349 {
1350 maptex *tex = self->tex + texid;
1351
1352 tex->name = name;
1353 tex->w = w;
1354 tex->h = h;
1355 tex->s = s;
1356 tex->t = t;
1357 tex->r = r;
1358 tex->g = g;
1359 tex->b = b;
1360 tex->a = a;
1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371 }
1372
1373 int
1374 ox (CFPlus::Map self)
1375 ALIAS:
1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
1381 CODE:
1382 switch (ix)
1383 {
1384 case 0: RETVAL = self->ox; break;
1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
1390 }
1391 OUTPUT:
1392 RETVAL
1393
1394 void
1395 scroll (CFPlus::Map self, int dx, int dy)
1396 CODE:
1397 {
1398 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402
1403 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407
1408 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy;
1410
1411 while (self->y < 0)
1412 {
1413 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1414
1415 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y;
1417 }
1418 }
1419
1420 void
1421 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1422 CODE:
1423 {
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell;
1427 int x, y, flags;
1428
1429 while (data < data_end - 1)
1430 {
1431 flags = (data [0] << 8) + data [1]; data += 2;
1432
1433 x = self->x + ((flags >> 10) & 63);
1434 y = self->y + ((flags >> 4) & 63);
1435
1436 cell = map_get_cell (self, x, y);
1437
1438 if (flags & 15)
1439 {
1440 if (!cell->darkness)
1441 {
1442 memset (cell, 0, sizeof (*cell));
1443 cell->darkness = 256;
1444 }
1445
1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
1487
1488 if (flags & 4)
1489 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
1493 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 }
1509 else
1510 cell->darkness = 0;
1511 }
1512 }
1513
1514 SV *
1515 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1516 CODE:
1517 {
1518 int x1, x;
1519 int y1, y;
1520 int z;
1521 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1522 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1523
1524 SvPOK_only (map_sv);
1525 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1526
1527 x0 += self->x; x1 = x0 + w;
1528 y0 += self->y; y1 = y0 + h;
1529
1530 for (y = y0; y < y1; y++)
1531 {
1532 maprow *row = 0 <= y && y < self->rows
1533 ? self->row + y
1534 : 0;
1535
1536 for (x = x0; x < x1; x++)
1537 {
1538 int r = 32, g = 32, b = 32, a = 192;
1539
1540 if (row && row->c0 <= x && x < row->c1)
1541 {
1542 mapcell *cell = row->col + (x - row->c0);
1543
1544 for (z = 0; z <= 0; z++)
1545 {
1546 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a;
1548 int a1 = tex.a;
1549
1550 r = (r * a0 + tex.r * a1) / 255;
1551 g = (g * a0 + tex.g * a1) / 255;
1552 b = (b * a0 + tex.b * a1) / 255;
1553 a = (a * a0 + tex.a * a1) / 255;
1554 }
1555 }
1556
1557 *map++ = (r )
1558 | (g << 8)
1559 | (b << 16)
1560 | (a << 24);
1561 }
1562 }
1563
1564 RETVAL = map_sv;
1565 }
1566 OUTPUT:
1567 RETVAL
1568
1569 void
1570 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE:
1572 {
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1577 int x, y, z;
1578 int last_name;
1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1627 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows)
1629 {
1630 maprow *row = self->row + (y + my);
1631
1632 for (x = 0; x < sw; x++)
1633 if (row->c0 <= x + mx && x + mx < row->c1)
1634 {
1635 mapcell *cell = row->col + (x + mx - row->c0);
1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1643
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level > smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1794
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND);
1799
1800 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows)
1803 {
1804 maprow *row = self->row + (y + my);
1805
1806 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1)
1808 {
1809 mapcell *cell = row->col + (x + mx - row->c0);
1810
1811 int px = x * T;
1812 int py = y * T;
1813
1814 if (cell->stat_hp)
1815 {
1816 int width = cell->stat_width * T;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1818
1819 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py);
1822
1823 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1824 glRectf (px + 2,
1825 py - thick - 1,
1826 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1827 }
1828 }
1829 }
1830 }
1831
1832 void
1833 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE:
1835 {
1836 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F },
1839 { 0.00F, 0.00F, 0.55F },
1840 { 1.00F, 0.00F, 0.00F },
1841
1842 { 1.00F, 0.54F, 0.00F },
1843 { 0.11F, 0.56F, 1.00F },
1844 { 0.93F, 0.46F, 0.00F },
1845 { 0.18F, 0.54F, 0.34F },
1846
1847 { 0.56F, 0.73F, 0.56F },
1848 { 0.80F, 0.80F, 0.80F },
1849 { 0.55F, 0.41F, 0.13F },
1850 { 0.99F, 0.77F, 0.26F },
1851
1852 { 0.74F, 0.65F, 0.41F },
1853
1854 { 0.00F, 1.00F, 1.00F },
1855 { 1.00F, 0.00F, 1.00F },
1856 { 1.00F, 1.00F, 0.00F },
1857 };
1858
1859 int x, y;
1860
1861 glEnable (GL_TEXTURE_2D);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS);
1866
1867 for (y = 0; y < h; y++)
1868 for (x = 0; x < w; x++)
1869 {
1870 unsigned char m = data [x + y * w];
1871
1872 if (m)
1873 {
1874 float *c = color [m & 15];
1875
1876 float tx1 = m & 0x40 ? 0.5 : 0.;
1877 float tx2 = tx1 + 0.5;
1878
1879 glColor4f (c[0], c[1], c[2], 0.75);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 }
1885 }
1886
1887 glEnd ();
1888 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D);
1890 }
1891
1892 void
1893 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE:
1895 {
1896 int x, y;
1897 int sw4 = (sw + 3) & ~3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1900
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh);
1904
1905 mx += self->x;
1906 my += self->y;
1907
1908 for (y = 0; y < sh; y++)
1909 if (0 <= y + my && y + my < self->rows)
1910 {
1911 maprow *row = self->row + (y + my);
1912
1913 for (x = 0; x < sw; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1)
1915 {
1916 mapcell *cell = row->col + (x + mx - row->c0);
1917
1918 darkness[y * sw4 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS;
1921 }
1922 }
1923
1924 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4)));
1926 PUSHs (sv_2mortal (newSViv (sh)));
1927 PUSHs (darkness_sv);
1928 }
1929
1930 SV *
1931 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1932 CODE:
1933 {
1934 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1937
1938 *data++ = 0; /* version 0 format */
1939 *data++ = w >> 8; *data++ = w;
1940 *data++ = h >> 8; *data++ = h;
1941
1942 // we need to do this 'cause we don't keep an absolute coord system for rows
1943 // TODO: treat rows as we treat columns
1944 map_get_row (self, y0 + self->y - self->oy);//D
1945 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1946
1947 x0 += self->x - self->ox;
1948 y0 += self->y - self->oy;
1949
1950 x1 = x0 + w;
1951 y1 = y0 + h;
1952
1953 for (y = y0; y < y1; y++)
1954 {
1955 maprow *row = 0 <= y && y < self->rows
1956 ? self->row + y
1957 : 0;
1958
1959 for (x = x0; x < x1; x++)
1960 {
1961 if (row && row->c0 <= x && x < row->c1)
1962 {
1963 mapcell *cell = row->col + (x - row->c0);
1964 uint8_t flags = 0;
1965
1966 if (cell->tile [0]) flags |= 1;
1967 if (cell->tile [1]) flags |= 2;
1968 if (cell->tile [2]) flags |= 4;
1969
1970 *data++ = flags;
1971
1972 if (flags & 1)
1973 {
1974 tileid tile = cell->tile [0];
1975 *data++ = tile >> 8;
1976 *data++ = tile;
1977 }
1978
1979 if (flags & 2)
1980 {
1981 tileid tile = cell->tile [1];
1982 *data++ = tile >> 8;
1983 *data++ = tile;
1984 }
1985
1986 if (flags & 4)
1987 {
1988 tileid tile = cell->tile [2];
1989 *data++ = tile >> 8;
1990 *data++ = tile;
1991 }
1992 }
1993 else
1994 *data++ = 0;
1995 }
1996 }
1997
1998 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2000 RETVAL = data_sv;
2001 }
2002 OUTPUT:
2003 RETVAL
2004
2005 void
2006 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2007 PPCODE:
2008 {
2009 int x, y, z;
2010 int w, h;
2011 int x1, y1;
2012
2013 if (*data++ != 0)
2014 return; /* version mismatch */
2015
2016 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++;
2018
2019 // we need to do this 'cause we don't keep an absolute coord system for rows
2020 // TODO: treat rows as we treat columns
2021 map_get_row (self, y0 + self->y - self->oy);//D
2022 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2023
2024 x0 += self->x - self->ox;
2025 y0 += self->y - self->oy;
2026
2027 x1 = x0 + w;
2028 y1 = y0 + h;
2029
2030 for (y = y0; y < y1; y++)
2031 {
2032 maprow *row = map_get_row (self, y);
2033
2034 for (x = x0; x < x1; x++)
2035 {
2036 uint8_t flags = *data++;
2037
2038 if (flags)
2039 {
2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
2042
2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046
2047 if (cell->darkness == 0)
2048 {
2049 cell->darkness = 0;
2050
2051 for (z = 0; z <= 2; z++)
2052 {
2053 tileid t = tile [z];
2054
2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
2062 }
2063 }
2064 }
2065 }
2066 }
2067 }
2068
2069 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2070
2071 CFPlus::MixChunk
2072 new_from_file (SV *class, char *path)
2073 CODE:
2074 RETVAL = Mix_LoadWAV (path);
2075 OUTPUT:
2076 RETVAL
2077
2078 void
2079 DESTROY (CFPlus::MixChunk self)
2080 CODE:
2081 Mix_FreeChunk (self);
2082
2083 int
2084 volume (CFPlus::MixChunk self, int volume = -1)
2085 CODE:
2086 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT:
2088 RETVAL
2089
2090 int
2091 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2092 CODE:
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2094 OUTPUT:
2095 RETVAL
2096
2097 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2098
2099 int
2100 volume (int volume = -1)
2101 CODE:
2102 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT:
2104 RETVAL
2105
2106 CFPlus::MixMusic
2107 new_from_file (SV *class, char *path)
2108 CODE:
2109 RETVAL = Mix_LoadMUS (path);
2110 OUTPUT:
2111 RETVAL
2112
2113 void
2114 DESTROY (CFPlus::MixMusic self)
2115 CODE:
2116 Mix_FreeMusic (self);
2117
2118 int
2119 play (CFPlus::MixMusic self, int loops = -1)
2120 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT:
2123 RETVAL
2124
2125 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2126
2127 BOOT:
2128 {
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2130 static const struct {
2131 const char *name;
2132 IV iv;
2133 } *civ, const_iv[] = {
2134 # define const_iv(name) { # name, (IV)name }
2135 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND),
2140 const_iv (GL_CULL_FACE),
2141 const_iv (GL_SCISSOR_TEST),
2142 const_iv (GL_DEPTH_TEST),
2143 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT),
2147 const_iv (GL_BACK),
2148 const_iv (GL_AND),
2149 const_iv (GL_ONE),
2150 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA),
2155 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB),
2157 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8),
2160 const_iv (GL_RGB5_A1),
2161 const_iv (GL_UNSIGNED_BYTE),
2162 const_iv (GL_UNSIGNED_SHORT),
2163 const_iv (GL_UNSIGNED_INT),
2164 const_iv (GL_ALPHA),
2165 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2170 const_iv (GL_COMPILE),
2171 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER),
2176 const_iv (GL_TEXTURE_ENV_MODE),
2177 const_iv (GL_TEXTURE_WRAP_S),
2178 const_iv (GL_TEXTURE_WRAP_T),
2179 const_iv (GL_REPEAT),
2180 const_iv (GL_CLAMP),
2181 const_iv (GL_CLAMP_TO_EDGE),
2182 const_iv (GL_NEAREST),
2183 const_iv (GL_LINEAR),
2184 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2185 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2186 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2187 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2188 const_iv (GL_GENERATE_MIPMAP),
2189 const_iv (GL_MODULATE),
2190 const_iv (GL_DECAL),
2191 const_iv (GL_REPLACE),
2192 const_iv (GL_DEPTH_BUFFER_BIT),
2193 const_iv (GL_COLOR_BUFFER_BIT),
2194 const_iv (GL_PROJECTION),
2195 const_iv (GL_MODELVIEW),
2196 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER),
2201 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2210 const_iv (GL_FASTEST),
2211 const_iv (GL_V2F),
2212 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F),
2215 # undef const_iv
2216 };
2217
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2220
2221 texture_av = newAV ();
2222 AvREAL_off (texture_av);
2223 }
2224
2225 char *
2226 gl_vendor ()
2227 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT:
2230 RETVAL
2231
2232 char *
2233 gl_version ()
2234 CODE:
2235 RETVAL = (char *)glGetString (GL_VERSION);
2236 OUTPUT:
2237 RETVAL
2238
2239 char *
2240 gl_extensions ()
2241 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT:
2244 RETVAL
2245
2246 int glGetError ()
2247
2248 void glFinish ()
2249
2250 void glClear (int mask)
2251
2252 void glClearColor (float r, float g, float b, float a = 1.0)
2253 PROTOTYPE: @
2254
2255 void glEnable (int cap)
2256
2257 void glDisable (int cap)
2258
2259 void glShadeModel (int mode)
2260
2261 void glHint (int target, int mode)
2262
2263 void glBlendFunc (int sfactor, int dfactor)
2264
2265 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2266 CODE:
2267 gl_BlendFuncSeparate (sa, da, saa, daa);
2268
2269 void glDepthMask (int flag)
2270
2271 void glLogicOp (int opcode)
2272
2273 void glColorMask (int red, int green, int blue, int alpha)
2274
2275 void glMatrixMode (int mode)
2276
2277 void glPushMatrix ()
2278
2279 void glPopMatrix ()
2280
2281 void glLoadIdentity ()
2282
2283 void glDrawBuffer (int buffer)
2284
2285 void glReadBuffer (int buffer)
2286
2287 # near_ and far_ are due to microsofts buggy "c" compiler
2288 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289
2290 # near_ and far_ are due to microsofts buggy "c" compiler
2291 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2292
2293 void glViewport (int x, int y, int width, int height)
2294
2295 void glScissor (int x, int y, int width, int height)
2296
2297 void glTranslate (float x, float y, float z = 0.)
2298 CODE:
2299 glTranslatef (x, y, z);
2300
2301 void glScale (float x, float y, float z = 1.)
2302 CODE:
2303 glScalef (x, y, z);
2304
2305 void glRotate (float angle, float x, float y, float z)
2306 CODE:
2307 glRotatef (angle, x, y, z);
2308
2309 void glBegin (int mode)
2310
2311 void glEnd ()
2312
2313 void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @
2315 ALIAS:
2316 glColor_premultiply = 1
2317 CODE:
2318 if (ix)
2319 {
2320 r *= a;
2321 g *= a;
2322 b *= a;
2323 }
2324 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a);
2326
2327 void glInterleavedArrays (int format, int stride, char *data)
2328
2329 void glDrawElements (int mode, int count, int type, char *indices)
2330
2331 # 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333 void glRasterPos (float x, float y, float z = 0.)
2334 CODE:
2335 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0);
2337
2338 void glVertex (float x, float y, float z = 0.)
2339 CODE:
2340 glVertex3f (x, y, z);
2341
2342 void glTexCoord (float s, float t)
2343 CODE:
2344 glTexCoord2f (s, t);
2345
2346 void glTexEnv (int target, int pname, float param)
2347 CODE:
2348 glTexEnvf (target, pname, param);
2349
2350 void glTexParameter (int target, int pname, float param)
2351 CODE:
2352 glTexParameterf (target, pname, param);
2353
2354 void glBindTexture (int target, int name)
2355
2356 void glConvolutionParameter (int target, int pname, float params)
2357 CODE:
2358 if (gl.ConvolutionParameterf)
2359 gl.ConvolutionParameterf (target, pname, params);
2360
2361 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2362 CODE:
2363 if (gl.ConvolutionFilter2D)
2364 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2365
2366 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2367 CODE:
2368 if (gl.SeparableFilter2D)
2369 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2370
2371 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2372
2373 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374
2375 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2376
2377 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378
2379 int glGenTexture ()
2380 CODE:
2381 {
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388 }
2389 OUTPUT:
2390 RETVAL
2391
2392 void glDeleteTexture (int name)
2393 CODE:
2394 {
2395 /* make a half-assed attempt at returning the memory used by the texture */
2396 /* textures are frequently being reused by cfplus anyway */
2397 /*glBindTexture (GL_TEXTURE_2D, name);*/
2398 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
2399 av_push (texture_av, (SV *)(size_t)name);
2400 { GLuint name_ = name; glDeleteTextures (1, &name_); }
2401 }
2402
2403 int glGenList ()
2404 CODE:
2405 RETVAL = glGenLists (1);
2406 OUTPUT:
2407 RETVAL
2408
2409 void glDeleteList (int list)
2410 CODE:
2411 glDeleteLists (list, 1);
2412
2413 void glNewList (int list, int mode = GL_COMPILE)
2414
2415 void glEndList ()
2416
2417 void glCallList (int list)
2418