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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.192
Committed: Fri Apr 27 21:27:51 2007 UTC (17 years ago) by root
Branch: MAIN
CVS Tags: rel-0_98
Changes since 1.191: +29 -18 lines
Log Message:
even more changes to texture management - screw those completely broken drivers, but cater for the leaking ones

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 #include "EXTERN.h"
12 #include "perl.h"
13 #include "XSUB.h"
14
15 #ifdef _WIN32
16 # undef pipe
17 #endif
18
19 #include <assert.h>
20 #include <math.h>
21 #include <string.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24
25 #include <SDL.h>
26 #include <SDL_endian.h>
27 #include <SDL_image.h>
28 #include <SDL_mixer.h>
29 #include <SDL_opengl.h>
30
31 #define PANGO_ENABLE_BACKEND
32 #define G_DISABLE_CAST_CHECKS
33
34 #include <glib/gmacros.h>
35
36 #include <pango/pango.h>
37
38 #ifndef _WIN32
39 # include <sys/types.h>
40 # include <sys/socket.h>
41 # include <netinet/in.h>
42 # include <netinet/tcp.h>
43 # include <inttypes.h>
44 #endif
45
46 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47
48 #define FOW_DARKNESS 32
49
50 #define MAP_EXTEND_X 32
51 #define MAP_EXTEND_Y 512
52
53 #define MIN_FONT_HEIGHT 10
54
55 #if 0
56 # define PARACHUTE SDL_INIT_NOPARACHUTE
57 #else
58 # define PARACHUTE 0
59 #endif
60
61 static AV *texture_av;
62
63 static struct
64 {
65 #define GL_FUNC(ptr,name) ptr name;
66 #include "glfunc.h"
67 #undef GL_FUNC
68 } gl;
69
70 static void
71 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
72 {
73 if (gl.BlendFuncSeparate)
74 gl.BlendFuncSeparate (sa, da, saa, daa);
75 else if (gl.BlendFuncSeparateEXT)
76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
77 else
78 glBlendFunc (sa, da);
79 }
80
81 static GLuint
82 gen_texture ()
83 {
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92 }
93
94 static void
95 del_texture (GLuint name)
96 {
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103 }
104
105 #include "texcache.c"
106
107 #include "pango-font.c"
108 #include "pango-fontmap.c"
109 #include "pango-render.c"
110
111 typedef Mix_Chunk *CFPlus__MixChunk;
112 typedef Mix_Music *CFPlus__MixMusic;
113
114 typedef PangoFontDescription *CFPlus__Font;
115
116 static int
117 shape_attr_p (PangoLayoutRun *run)
118 {
119 GSList *attrs = run->item->analysis.extra_attrs;
120
121 while (attrs)
122 {
123 PangoAttribute *attr = attrs->data;
124
125 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1;
127
128 attrs = attrs->next;
129 }
130
131 return 0;
132 }
133
134 typedef struct cf_layout {
135 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode
137 int base_height;
138 CFPlus__Font font;
139 } *CFPlus__Layout;
140
141 static CFPlus__Font default_font;
142 static PangoContext *opengl_context;
143 static PangoFontMap *opengl_fontmap;
144
145 static void
146 substitute_func (FcPattern *pattern, gpointer data)
147 {
148 FcPatternAddBool (pattern, FC_HINTING, 1);
149 #ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151 #endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153 }
154
155 static void
156 layout_update_font (CFPlus__Layout self)
157 {
158 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera
160 */
161 PangoFontDescription *font = self->font ? self->font : default_font;
162
163 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165
166 pango_layout_set_font_description (self->pl, font);
167 }
168
169 static void
170 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
171 {
172 PangoRectangle rect;
173
174 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect);
176
177 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
178 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
179
180 if (!rect.width) rect.width = 1;
181 if (!rect.height) rect.height = 1;
182
183 *w = rect.width;
184 *h = rect.height;
185 }
186
187 typedef uint16_t tileid;
188 typedef uint16_t faceid;
189
190 typedef struct {
191 int name;
192 int w, h;
193 float s, t;
194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
197 } maptex;
198
199 typedef struct {
200 uint32_t player;
201 tileid tile[3];
202 uint16_t darkness;
203 uint8_t stat_width, stat_hp, flags, smoothmax;
204 } mapcell;
205
206 typedef struct {
207 int32_t c0, c1;
208 mapcell *col;
209 } maprow;
210
211 typedef struct map {
212 int x, y, w, h;
213 int ox, oy; /* offset to virtual global coordinate system */
214 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid]
216
217 int32_t rows;
218 maprow *row;
219 } *CFPlus__Map;
220
221 static char *
222 prepend (char *ptr, int sze, int inc)
223 {
224 char *p;
225
226 New (0, p, sze + inc, char);
227 Zero (p, inc, char);
228 Move (ptr, p + inc, sze, char);
229 Safefree (ptr);
230
231 return p;
232 }
233
234 static char *
235 append (char *ptr, int sze, int inc)
236 {
237 Renew (ptr, sze + inc, char);
238 Zero (ptr + sze, inc, char);
239
240 return ptr;
241 }
242
243 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
244 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
245
246 static void
247 need_facenum (struct map *self, faceid face)
248 {
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254 }
255
256 static void
257 need_texid (struct map *self, int texid)
258 {
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264 }
265
266 static maprow *
267 map_get_row (CFPlus__Map self, int y)
268 {
269 if (0 > y)
270 {
271 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend);
273
274 self->rows += extend;
275 self->y += extend;
276 y += extend;
277 }
278 else if (y >= self->rows)
279 {
280 int extend = y - self->rows + MAP_EXTEND_Y;
281 Append (maprow, self->row, self->rows, extend);
282 self->rows += extend;
283 }
284
285 return self->row + y;
286 }
287
288 static mapcell *
289 row_get_cell (maprow *row, int x)
290 {
291 if (!row->col)
292 {
293 Newz (0, row->col, MAP_EXTEND_X, mapcell);
294 row->c0 = x - MAP_EXTEND_X / 4;
295 row->c1 = row->c0 + MAP_EXTEND_X;
296 }
297
298 if (row->c0 > x)
299 {
300 int extend = row->c0 - x + MAP_EXTEND_X;
301 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
302 row->c0 -= extend;
303 }
304 else if (x >= row->c1)
305 {
306 int extend = x - row->c1 + MAP_EXTEND_X;
307 Append (mapcell, row->col, row->c1 - row->c0, extend);
308 row->c1 += extend;
309 }
310
311 return row->col + (x - row->c0);
312 }
313
314 static mapcell *
315 map_get_cell (CFPlus__Map self, int x, int y)
316 {
317 return row_get_cell (map_get_row (self, y), x);
318 }
319
320 static void
321 map_clear (CFPlus__Map self)
322 {
323 int r;
324
325 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col);
327
328 Safefree (self->row);
329
330 self->x = 0;
331 self->y = 0;
332 self->ox = 0;
333 self->oy = 0;
334 self->row = 0;
335 self->rows = 0;
336 }
337
338 static void
339 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
340 {
341 int x, y;
342 maprow *row;
343 mapcell *cell;
344
345 for (y = y0; y < y0 + h; y++)
346 if (y >= 0)
347 {
348 if (y >= self->rows)
349 break;
350
351 row = self->row + y;
352
353 for (x = x0; x < x0 + w; x++)
354 if (x >= row->c0)
355 {
356 if (x >= row->c1)
357 break;
358
359 cell = row->col + x - row->c0;
360
361 cell->darkness = 0;
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 }
366 }
367 }
368
369 typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372 } smooth_key;
373
374 static void
375 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376 {
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
383 }
384
385 static void
386 music_finished (void)
387 {
388 SDL_UserEvent ev;
389
390 ev.type = SDL_USEREVENT;
391 ev.code = 0;
392 ev.data1 = 0;
393 ev.data2 = 0;
394
395 SDL_PushEvent ((SDL_Event *)&ev);
396 }
397
398 static void
399 channel_finished (int channel)
400 {
401 SDL_UserEvent ev;
402
403 ev.type = SDL_USEREVENT;
404 ev.code = 1;
405 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0;
407
408 SDL_PushEvent ((SDL_Event *)&ev);
409 }
410
411 static unsigned int
412 minpot (unsigned int n)
413 {
414 if (!n)
415 return 0;
416
417 --n;
418
419 n |= n >> 1;
420 n |= n >> 2;
421 n |= n >> 4;
422 n |= n >> 8;
423 n |= n >> 16;
424
425 return n + 1;
426 }
427
428 /* SDL should provide this, really. */
429 #define SDLK_MODIFIER_MIN 300
430 #define SDLK_MODIFIER_MAX 314
431
432 MODULE = CFPlus PACKAGE = CFPlus
433
434 PROTOTYPES: ENABLE
435
436 BOOT:
437 {
438 HV *stash = gv_stashpv ("CFPlus", 1);
439 static const struct {
440 const char *name;
441 IV iv;
442 } *civ, const_iv[] = {
443 # define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
447 const_iv (SDL_ACTIVEEVENT),
448 const_iv (SDL_KEYDOWN),
449 const_iv (SDL_KEYUP),
450 const_iv (SDL_MOUSEMOTION),
451 const_iv (SDL_MOUSEBUTTONDOWN),
452 const_iv (SDL_MOUSEBUTTONUP),
453 const_iv (SDL_JOYAXISMOTION),
454 const_iv (SDL_JOYBALLMOTION),
455 const_iv (SDL_JOYHATMOTION),
456 const_iv (SDL_JOYBUTTONDOWN),
457 const_iv (SDL_JOYBUTTONUP),
458 const_iv (SDL_QUIT),
459 const_iv (SDL_SYSWMEVENT),
460 const_iv (SDL_EVENT_RESERVEDA),
461 const_iv (SDL_EVENT_RESERVEDB),
462 const_iv (SDL_VIDEORESIZE),
463 const_iv (SDL_VIDEOEXPOSE),
464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
470 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4),
475 const_iv (SDLK_KP5),
476 const_iv (SDLK_KP6),
477 const_iv (SDLK_KP7),
478 const_iv (SDLK_KP8),
479 const_iv (SDLK_KP9),
480 const_iv (SDLK_KP_PERIOD),
481 const_iv (SDLK_KP_DIVIDE),
482 const_iv (SDLK_KP_MULTIPLY),
483 const_iv (SDLK_KP_MINUS),
484 const_iv (SDLK_KP_PLUS),
485 const_iv (SDLK_KP_ENTER),
486 const_iv (SDLK_KP_EQUALS),
487 const_iv (SDLK_UP),
488 const_iv (SDLK_DOWN),
489 const_iv (SDLK_RIGHT),
490 const_iv (SDLK_LEFT),
491 const_iv (SDLK_INSERT),
492 const_iv (SDLK_HOME),
493 const_iv (SDLK_END),
494 const_iv (SDLK_PAGEUP),
495 const_iv (SDLK_PAGEDOWN),
496 const_iv (SDLK_F1),
497 const_iv (SDLK_F2),
498 const_iv (SDLK_F3),
499 const_iv (SDLK_F4),
500 const_iv (SDLK_F5),
501 const_iv (SDLK_F6),
502 const_iv (SDLK_F7),
503 const_iv (SDLK_F8),
504 const_iv (SDLK_F9),
505 const_iv (SDLK_F10),
506 const_iv (SDLK_F11),
507 const_iv (SDLK_F12),
508 const_iv (SDLK_F13),
509 const_iv (SDLK_F14),
510 const_iv (SDLK_F15),
511 const_iv (SDLK_NUMLOCK),
512 const_iv (SDLK_CAPSLOCK),
513 const_iv (SDLK_SCROLLOCK),
514 const_iv (SDLK_RSHIFT),
515 const_iv (SDLK_LSHIFT),
516 const_iv (SDLK_RCTRL),
517 const_iv (SDLK_LCTRL),
518 const_iv (SDLK_RALT),
519 const_iv (SDLK_LALT),
520 const_iv (SDLK_RMETA),
521 const_iv (SDLK_LMETA),
522 const_iv (SDLK_LSUPER),
523 const_iv (SDLK_RSUPER),
524 const_iv (SDLK_MODE),
525 const_iv (SDLK_COMPOSE),
526 const_iv (SDLK_HELP),
527 const_iv (SDLK_PRINT),
528 const_iv (SDLK_SYSREQ),
529 const_iv (SDLK_BREAK),
530 const_iv (SDLK_MENU),
531 const_iv (SDLK_POWER),
532 const_iv (SDLK_EURO),
533 const_iv (SDLK_UNDO),
534
535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
537 const_iv (KMOD_LSHIFT),
538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
540 const_iv (KMOD_LCTRL),
541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
543 const_iv (KMOD_LALT),
544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
546 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE),
551 # undef const_iv
552 };
553
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
556
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
559 }
560
561 void
562 weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
566
567 int
568 in_destruct ()
569 CODE:
570 RETVAL = PL_main_cv == Nullcv;
571 OUTPUT:
572 RETVAL
573
574 NV floor (NV x)
575
576 NV ceil (NV x)
577
578 void
579 pango_init ()
580 CODE:
581 {
582 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
585 }
586
587 int
588 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589
590 void
591 SDL_Quit ()
592
593 void
594 SDL_ListModes ()
595 PPCODE:
596 {
597 SDL_Rect **m;
598
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
603
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
606
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613 #if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616 #endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622
623 if (m && m != (SDL_Rect **)-1)
624 while (*m)
625 {
626 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
630
631 ++m;
632 }
633 }
634
635 char *
636 SDL_GetError ()
637
638 int
639 SDL_SetVideoMode (int w, int h, int fullscreen)
640 CODE:
641 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 );
644 if (RETVAL)
645 {
646 av_clear (texture_av);
647
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650 # include "glfunc.h"
651 # undef GL_FUNC
652
653 }
654 OUTPUT:
655 RETVAL
656
657 void
658 SDL_GL_SwapBuffers ()
659
660 char *
661 SDL_GetKeyName (int sym)
662
663 void
664 SDL_PollEvent ()
665 PPCODE:
666 {
667 SDL_Event ev;
668
669 while (SDL_PollEvent (&ev))
670 {
671 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673
674 switch (ev.type)
675 {
676 case SDL_KEYDOWN:
677 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break;
684
685 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break;
689
690 case SDL_MOUSEMOTION:
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
698 break;
699
700 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
703
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
708 break;
709
710 case SDL_USEREVENT:
711 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break;
715 }
716
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
718 }
719 }
720
721 int
722 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
723 POSTCALL:
724 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished);
726
727 void
728 Mix_CloseAudio ()
729
730 int
731 Mix_AllocateChannels (int numchans = -1)
732
733 void
734 lowdelay (int fd, int val = 1)
735 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737
738 void
739 win32_proxy_info ()
740 PPCODE:
741 {
742 #ifdef _WIN32
743 char buffer[2048];
744 DWORD buflen;
745
746 EXTEND (SP, 3);
747
748 buflen = sizeof (buffer);
749 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
750 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
751 {
752 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
753
754 buflen = sizeof (buffer);
755 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
756 {
757 PUSHs (newSVpv (buffer, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
761 PUSHs (newSVpv (buffer, 0));
762 }
763 }
764 #endif
765 }
766
767 void
768 add_font (char *file)
769 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
771
772 void
773 load_image_inline (SV *image_)
774 ALIAS:
775 load_image_file = 1
776 PPCODE:
777 {
778 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r")
784 : SDL_RWFromConstMem (image, image_len);
785
786 if (!rw)
787 croak ("load_image: %s", SDL_GetError ());
788
789 surface = IMG_Load_RW (rw, 1);
790 if (!surface)
791 croak ("load_image: %s", SDL_GetError ());
792
793 fmt.palette = NULL;
794 fmt.BitsPerPixel = 32;
795 fmt.BytesPerPixel = 4;
796 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
797 fmt.Rmask = 0x000000ff;
798 fmt.Gmask = 0x0000ff00;
799 fmt.Bmask = 0x00ff0000;
800 fmt.Amask = 0xff000000;
801 #else
802 fmt.Rmask = 0xff000000;
803 fmt.Gmask = 0x00ff0000;
804 fmt.Bmask = 0x0000ff00;
805 fmt.Amask = 0x000000ff;
806 #endif
807 fmt.Rloss = 0;
808 fmt.Gloss = 0;
809 fmt.Bloss = 0;
810 fmt.Aloss = 0;
811 fmt.Rshift = 0;
812 fmt.Gshift = 8;
813 fmt.Bshift = 16;
814 fmt.Ashift = 24;
815 fmt.colorkey = 0;
816 fmt.alpha = 0;
817
818 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
819
820 assert (surface2->pitch == surface2->w * 4);
821
822 SDL_LockSurface (surface2);
823 EXTEND (SP, 6);
824 PUSHs (sv_2mortal (newSViv (surface2->w)));
825 PUSHs (sv_2mortal (newSViv (surface2->h)));
826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
828 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2);
831
832 SDL_FreeSurface (surface);
833 SDL_FreeSurface (surface2);
834 }
835
836 void
837 average (int x, int y, uint32_t *data)
838 PPCODE:
839 {
840 uint32_t r = 0, g = 0, b = 0, a = 0;
841
842 x = y = x * y;
843
844 while (x--)
845 {
846 uint32_t p = *data++;
847
848 r += (p ) & 255;
849 g += (p >> 8) & 255;
850 b += (p >> 16) & 255;
851 a += (p >> 24) & 255;
852 }
853
854 EXTEND (SP, 4);
855 PUSHs (sv_2mortal (newSViv (r / y)));
856 PUSHs (sv_2mortal (newSViv (g / y)));
857 PUSHs (sv_2mortal (newSViv (b / y)));
858 PUSHs (sv_2mortal (newSViv (a / y)));
859 }
860
861 void
862 error (char *message)
863 CODE:
864 fprintf (stderr, "ERROR: %s\n", message);
865 #ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
867 #endif
868
869 void
870 fatal (char *message)
871 CODE:
872 fprintf (stderr, "FATAL: %s\n", message);
873 #ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
875 #endif
876 _exit (1);
877
878 void
879 _exit (int retval = 0)
880 CODE:
881 #ifdef WIN32
882 ExitThread (retval); // unclean, please beam me up
883 #else
884 _exit (retval);
885 #endif
886
887 MODULE = CFPlus PACKAGE = CFPlus::Font
888
889 CFPlus::Font
890 new_from_file (SV *class, char *path, int id = 0)
891 CODE:
892 {
893 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
895 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
896 FcPatternDestroy (pattern);
897 }
898 OUTPUT:
899 RETVAL
900
901 void
902 DESTROY (CFPlus::Font self)
903 CODE:
904 pango_font_description_free (self);
905
906 void
907 make_default (CFPlus::Font self)
908 CODE:
909 default_font = self;
910
911 MODULE = CFPlus PACKAGE = CFPlus::Layout
912
913 void
914 reset_glyph_cache ()
915 CODE:
916 tc_clear ();
917
918 CFPlus::Layout
919 new (SV *class)
920 CODE:
921 New (0, RETVAL, 1, struct cf_layout);
922
923 RETVAL->pl = pango_layout_new (opengl_context);
924 RETVAL->r = 1.;
925 RETVAL->g = 1.;
926 RETVAL->b = 1.;
927 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0;
930
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL);
933 OUTPUT:
934 RETVAL
935
936 void
937 DESTROY (CFPlus::Layout self)
938 CODE:
939 g_object_unref (self->pl);
940 Safefree (self);
941
942 void
943 set_text (CFPlus::Layout self, SV *text_)
944 CODE:
945 {
946 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen);
948
949 pango_layout_set_text (self->pl, text, textlen);
950 }
951
952 void
953 set_markup (CFPlus::Layout self, SV *text_)
954 CODE:
955 {
956 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen);
958
959 pango_layout_set_markup (self->pl, text, textlen);
960 }
961
962 void
963 set_shapes (CFPlus::Layout self, ...)
964 CODE:
965 {
966 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text;
969 int arg = 4;
970
971 while (arg < items && (pos = strstr (pos, OBJ_STR)))
972 {
973 PangoRectangle inkrect, rect;
974 PangoAttribute *attr;
975
976 int x = SvIV (ST (arg - 3));
977 int y = SvIV (ST (arg - 2));
978 int w = SvIV (ST (arg - 1));
979 int h = SvIV (ST (arg ));
980
981 inkrect.x = 0;
982 inkrect.y = 0;
983 inkrect.width = 0;
984 inkrect.height = 0;
985
986 rect.x = x * PANGO_SCALE;
987 rect.y = y * PANGO_SCALE;
988 rect.width = w * PANGO_SCALE;
989 rect.height = h * PANGO_SCALE;
990
991 if (!attrs)
992 attrs = pango_layout_get_attributes (self->pl);
993
994 attr = pango_attr_shape_new (&inkrect, &rect);
995 attr->start_index = pos - text;
996 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
997 pango_attr_list_insert (attrs, attr);
998
999 arg += 4;
1000 pos += sizeof (OBJ_STR) - 1;
1001 }
1002
1003 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs);
1005 }
1006
1007 void
1008 get_shapes (CFPlus::Layout self)
1009 PPCODE:
1010 {
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012
1013 do
1014 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1016
1017 if (run && shape_attr_p (run))
1018 {
1019 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents);
1021
1022 EXTEND (SP, 2);
1023 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1024 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1025 }
1026 }
1027 while (pango_layout_iter_next_run (iter));
1028
1029 pango_layout_iter_free (iter);
1030 }
1031
1032 int
1033 has_wrapped (CFPlus::Layout self)
1034 CODE:
1035 {
1036 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl);
1038
1039 while (*text)
1040 lines += *text++ == '\n';
1041
1042 RETVAL = lines < pango_layout_get_line_count (self->pl);
1043 }
1044 OUTPUT:
1045 RETVAL
1046
1047 SV *
1048 get_text (CFPlus::Layout self)
1049 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL);
1052 OUTPUT:
1053 RETVAL
1054
1055 void
1056 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1057 CODE:
1058 self->r = r;
1059 self->g = g;
1060 self->b = b;
1061 self->a = a;
1062
1063 void
1064 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1065 CODE:
1066 if (self->font != font)
1067 {
1068 self->font = font;
1069 layout_update_font (self);
1070 }
1071
1072 void
1073 set_height (CFPlus::Layout self, int base_height)
1074 CODE:
1075 if (self->base_height != base_height)
1076 {
1077 self->base_height = base_height;
1078 layout_update_font (self);
1079 }
1080
1081 void
1082 set_width (CFPlus::Layout self, int max_width = -1)
1083 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085
1086 void
1087 set_indent (CFPlus::Layout self, int indent)
1088 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090
1091 void
1092 set_spacing (CFPlus::Layout self, int spacing)
1093 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095
1096 void
1097 set_ellipsise (CFPlus::Layout self, int ellipsise)
1098 CODE:
1099 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE
1104 );
1105
1106 void
1107 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1108 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110
1111 void
1112 size (CFPlus::Layout self)
1113 PPCODE:
1114 {
1115 int w, h;
1116
1117 layout_get_pixel_size (self, &w, &h);
1118
1119 EXTEND (SP, 2);
1120 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h)));
1122 }
1123
1124 int
1125 descent (CFPlus::Layout self)
1126 CODE:
1127 {
1128 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect);
1132 }
1133 OUTPUT:
1134 RETVAL
1135
1136 int
1137 xy_to_index (CFPlus::Layout self, int x, int y)
1138 CODE:
1139 {
1140 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing;
1143 }
1144 OUTPUT:
1145 RETVAL
1146
1147 void
1148 cursor_pos (CFPlus::Layout self, int index)
1149 PPCODE:
1150 {
1151 PangoRectangle strong_pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1153
1154 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1158 }
1159
1160 void
1161 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1162 PPCODE:
1163 {
1164 int line, x;
1165
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168
1169 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172 }
1173
1174 void
1175 line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177 {
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
1192 else
1193 {
1194 PUSHs (sv_2mortal (newSViv (index)));
1195 PUSHs (sv_2mortal (newSViv (trailing)));
1196 }
1197 }
1198
1199 void
1200 render (CFPlus::Layout self, float x, float y, int flags = 0)
1201 PPCODE:
1202 pango_opengl_render_layout_subpixel (
1203 self->pl,
1204 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a,
1206 flags
1207 );
1208
1209 MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211 void
1212 pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214 {
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217
1218 if (ow && oh)
1219 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231
1232 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp);
1234
1235 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238
1239 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 }
1246 }
1247
1248 void
1249 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1250 PROTOTYPE: $$$;$$
1251 ALIAS:
1252 draw_quad_alpha = 1
1253 draw_quad_alpha_premultiplied = 2
1254 CODE:
1255 {
1256 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1260
1261 if (items < 5)
1262 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1265 }
1266
1267 if (ix)
1268 {
1269 glEnable (GL_BLEND);
1270
1271 if (ix == 2)
1272 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1273 else
1274 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1275 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1276
1277 glEnable (GL_ALPHA_TEST);
1278 glAlphaFunc (GL_GREATER, 0.01f);
1279 }
1280
1281 glBindTexture (GL_TEXTURE_2D, name);
1282
1283 glBegin (GL_QUADS);
1284 glTexCoord2f (0, 0); glVertex2f (x , y );
1285 glTexCoord2f (0, t); glVertex2f (x , y + h);
1286 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1287 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1288 glEnd ();
1289
1290 if (ix)
1291 {
1292 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND);
1294 }
1295 }
1296
1297 MODULE = CFPlus PACKAGE = CFPlus::Map
1298
1299 CFPlus::Map
1300 new (SV *class)
1301 CODE:
1302 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0;
1304 RETVAL->y = 0;
1305 RETVAL->w = 0;
1306 RETVAL->h = 0;
1307 RETVAL->ox = 0;
1308 RETVAL->oy = 0;
1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1311 RETVAL->rows = 0;
1312 RETVAL->row = 0;
1313 OUTPUT:
1314 RETVAL
1315
1316 void
1317 DESTROY (CFPlus::Map self)
1318 CODE:
1319 {
1320 map_clear (self);
1321 Safefree (self->face2tile);
1322 Safefree (self->tex);
1323 Safefree (self);
1324 }
1325
1326 void
1327 resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332 void
1333 clear (CFPlus::Map self)
1334 CODE:
1335 map_clear (self);
1336
1337 void
1338 set_tileid (CFPlus::Map self, int face, int tile)
1339 CODE:
1340 {
1341 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile);
1343 }
1344
1345 void
1346 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348 {
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1366 }
1367
1368 void
1369 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE:
1371 {
1372 need_texid (self, texid);
1373
1374 {
1375 maptex *tex = self->tex + texid;
1376
1377 tex->name = name;
1378 tex->w = w;
1379 tex->h = h;
1380 tex->s = s;
1381 tex->t = t;
1382 tex->r = r;
1383 tex->g = g;
1384 tex->b = b;
1385 tex->a = a;
1386 }
1387
1388 // somewhat hackish, but for textures that require it, it really
1389 // improves the look, and most others don't suffer.
1390 glBindTexture (GL_TEXTURE_2D, name);
1391 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1392 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1393 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396 }
1397
1398 int
1399 ox (CFPlus::Map self)
1400 ALIAS:
1401 oy = 1
1402 x = 2
1403 y = 3
1404 w = 4
1405 h = 5
1406 CODE:
1407 switch (ix)
1408 {
1409 case 0: RETVAL = self->ox; break;
1410 case 1: RETVAL = self->oy; break;
1411 case 2: RETVAL = self->x; break;
1412 case 3: RETVAL = self->y; break;
1413 case 4: RETVAL = self->w; break;
1414 case 5: RETVAL = self->h; break;
1415 }
1416 OUTPUT:
1417 RETVAL
1418
1419 void
1420 scroll (CFPlus::Map self, int dx, int dy)
1421 CODE:
1422 {
1423 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0)
1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1427
1428 if (dy > 0)
1429 map_blank (self, self->x, self->y, self->w, dy);
1430 else if (dy < 0)
1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1432
1433 self->ox += dx; self->x += dx;
1434 self->oy += dy; self->y += dy;
1435
1436 while (self->y < 0)
1437 {
1438 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1439
1440 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y;
1442 }
1443 }
1444
1445 void
1446 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1447 CODE:
1448 {
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell;
1452 int x, y, flags;
1453
1454 while (data < data_end - 1)
1455 {
1456 flags = (data [0] << 8) + data [1]; data += 2;
1457
1458 x = self->x + ((flags >> 10) & 63);
1459 y = self->y + ((flags >> 4) & 63);
1460
1461 cell = map_get_cell (self, x, y);
1462
1463 if (flags & 15)
1464 {
1465 if (!cell->darkness)
1466 {
1467 memset (cell, 0, sizeof (*cell));
1468 cell->darkness = 256;
1469 }
1470
1471 //TODO: don't trust server data to be in-range(!)
1472
1473 if (flags & 8)
1474 {
1475 if (extmap)
1476 {
1477 uint8_t ext, cmd;
1478
1479 do
1480 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1;
1489 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 }
1507 while (ext & 0x80);
1508 }
1509 else
1510 cell->darkness = *data++ + 1;
1511 }
1512
1513 if (flags & 4)
1514 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
1518 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 }
1534 else
1535 cell->darkness = 0;
1536 }
1537 }
1538
1539 SV *
1540 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1541 CODE:
1542 {
1543 int x1, x;
1544 int y1, y;
1545 int z;
1546 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1547 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1548
1549 SvPOK_only (map_sv);
1550 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1551
1552 x0 += self->x; x1 = x0 + w;
1553 y0 += self->y; y1 = y0 + h;
1554
1555 for (y = y0; y < y1; y++)
1556 {
1557 maprow *row = 0 <= y && y < self->rows
1558 ? self->row + y
1559 : 0;
1560
1561 for (x = x0; x < x1; x++)
1562 {
1563 int r = 32, g = 32, b = 32, a = 192;
1564
1565 if (row && row->c0 <= x && x < row->c1)
1566 {
1567 mapcell *cell = row->col + (x - row->c0);
1568
1569 for (z = 0; z <= 0; z++)
1570 {
1571 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a;
1573 int a1 = tex.a;
1574
1575 r = (r * a0 + tex.r * a1) / 255;
1576 g = (g * a0 + tex.g * a1) / 255;
1577 b = (b * a0 + tex.b * a1) / 255;
1578 a = (a * a0 + tex.a * a1) / 255;
1579 }
1580 }
1581
1582 *map++ = (r )
1583 | (g << 8)
1584 | (b << 16)
1585 | (a << 24);
1586 }
1587 }
1588
1589 RETVAL = map_sv;
1590 }
1591 OUTPUT:
1592 RETVAL
1593
1594 void
1595 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1596 CODE:
1597 {
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1602 int x, y, z;
1603 int last_name;
1604
1605 // thats current max. sorry.
1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1608
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey));
1611
1612 glColor4ub (255, 255, 255, 255);
1613
1614 glEnable (GL_BLEND);
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1616 glEnable (GL_TEXTURE_2D);
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1652 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows)
1654 {
1655 maprow *row = self->row + (y + my);
1656
1657 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + mx && x + mx < row->c1)
1659 {
1660 mapcell *cell = row->col + (x + mx - row->c0);
1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1668
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1758 {
1759 int level = (w << 5) | b;
1760 HE *he;
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1811 }
1812 }
1813 }
1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1819
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 glDisable (GL_BLEND);
1824
1825 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows)
1828 {
1829 maprow *row = self->row + (y + my);
1830
1831 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1)
1833 {
1834 mapcell *cell = row->col + (x + mx - row->c0);
1835
1836 int px = x * T;
1837 int py = y * T;
1838
1839 if (cell->stat_hp)
1840 {
1841 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1843
1844 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py);
1847
1848 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1849 glRectf (px + 2,
1850 py - thick - 1,
1851 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1852 }
1853 }
1854 }
1855 }
1856
1857 void
1858 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE:
1860 {
1861 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F },
1864 { 0.00F, 0.00F, 0.55F },
1865 { 1.00F, 0.00F, 0.00F },
1866
1867 { 1.00F, 0.54F, 0.00F },
1868 { 0.11F, 0.56F, 1.00F },
1869 { 0.93F, 0.46F, 0.00F },
1870 { 0.18F, 0.54F, 0.34F },
1871
1872 { 0.56F, 0.73F, 0.56F },
1873 { 0.80F, 0.80F, 0.80F },
1874 { 0.55F, 0.41F, 0.13F },
1875 { 0.99F, 0.77F, 0.26F },
1876
1877 { 0.74F, 0.65F, 0.41F },
1878
1879 { 0.00F, 1.00F, 1.00F },
1880 { 1.00F, 0.00F, 1.00F },
1881 { 1.00F, 1.00F, 0.00F },
1882 };
1883
1884 int x, y;
1885
1886 glEnable (GL_TEXTURE_2D);
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1888 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS);
1891
1892 for (y = 0; y < h; y++)
1893 for (x = 0; x < w; x++)
1894 {
1895 unsigned char m = data [x + y * w];
1896
1897 if (m)
1898 {
1899 float *c = color [m & 15];
1900
1901 float tx1 = m & 0x40 ? 0.5 : 0.;
1902 float tx2 = tx1 + 0.5;
1903
1904 glColor4f (c[0], c[1], c[2], 0.75);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 }
1910 }
1911
1912 glEnd ();
1913 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D);
1915 }
1916
1917 void
1918 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE:
1920 {
1921 int x, y;
1922 int sw4 = (sw + 3) & ~3;
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1925
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh);
1929
1930 mx += self->x;
1931 my += self->y;
1932
1933 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows)
1935 {
1936 maprow *row = self->row + (y + my);
1937
1938 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1)
1940 {
1941 mapcell *cell = row->col + (x + mx - row->c0);
1942
1943 darkness[y * sw4 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1)
1945 : 255 - FOW_DARKNESS;
1946 }
1947 }
1948
1949 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4)));
1951 PUSHs (sv_2mortal (newSViv (sh)));
1952 PUSHs (darkness_sv);
1953 }
1954
1955 SV *
1956 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1957 CODE:
1958 {
1959 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1962
1963 *data++ = 0; /* version 0 format */
1964 *data++ = w >> 8; *data++ = w;
1965 *data++ = h >> 8; *data++ = h;
1966
1967 // we need to do this 'cause we don't keep an absolute coord system for rows
1968 // TODO: treat rows as we treat columns
1969 map_get_row (self, y0 + self->y - self->oy);//D
1970 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1971
1972 x0 += self->x - self->ox;
1973 y0 += self->y - self->oy;
1974
1975 x1 = x0 + w;
1976 y1 = y0 + h;
1977
1978 for (y = y0; y < y1; y++)
1979 {
1980 maprow *row = 0 <= y && y < self->rows
1981 ? self->row + y
1982 : 0;
1983
1984 for (x = x0; x < x1; x++)
1985 {
1986 if (row && row->c0 <= x && x < row->c1)
1987 {
1988 mapcell *cell = row->col + (x - row->c0);
1989 uint8_t flags = 0;
1990
1991 if (cell->tile [0]) flags |= 1;
1992 if (cell->tile [1]) flags |= 2;
1993 if (cell->tile [2]) flags |= 4;
1994
1995 *data++ = flags;
1996
1997 if (flags & 1)
1998 {
1999 tileid tile = cell->tile [0];
2000 *data++ = tile >> 8;
2001 *data++ = tile;
2002 }
2003
2004 if (flags & 2)
2005 {
2006 tileid tile = cell->tile [1];
2007 *data++ = tile >> 8;
2008 *data++ = tile;
2009 }
2010
2011 if (flags & 4)
2012 {
2013 tileid tile = cell->tile [2];
2014 *data++ = tile >> 8;
2015 *data++ = tile;
2016 }
2017 }
2018 else
2019 *data++ = 0;
2020 }
2021 }
2022
2023 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2025 RETVAL = data_sv;
2026 }
2027 OUTPUT:
2028 RETVAL
2029
2030 void
2031 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2032 PPCODE:
2033 {
2034 int x, y, z;
2035 int w, h;
2036 int x1, y1;
2037
2038 if (*data++ != 0)
2039 return; /* version mismatch */
2040
2041 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++;
2043
2044 // we need to do this 'cause we don't keep an absolute coord system for rows
2045 // TODO: treat rows as we treat columns
2046 map_get_row (self, y0 + self->y - self->oy);//D
2047 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2048
2049 x0 += self->x - self->ox;
2050 y0 += self->y - self->oy;
2051
2052 x1 = x0 + w;
2053 y1 = y0 + h;
2054
2055 for (y = y0; y < y1; y++)
2056 {
2057 maprow *row = map_get_row (self, y);
2058
2059 for (x = x0; x < x1; x++)
2060 {
2061 uint8_t flags = *data++;
2062
2063 if (flags)
2064 {
2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
2067
2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071
2072 if (cell->darkness == 0)
2073 {
2074 cell->darkness = 0;
2075
2076 for (z = 0; z <= 2; z++)
2077 {
2078 tileid t = tile [z];
2079
2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
2087 }
2088 }
2089 }
2090 }
2091 }
2092 }
2093
2094 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2095
2096 CFPlus::MixChunk
2097 new_from_file (SV *class, char *path)
2098 CODE:
2099 RETVAL = Mix_LoadWAV (path);
2100 OUTPUT:
2101 RETVAL
2102
2103 void
2104 DESTROY (CFPlus::MixChunk self)
2105 CODE:
2106 Mix_FreeChunk (self);
2107
2108 int
2109 volume (CFPlus::MixChunk self, int volume = -1)
2110 CODE:
2111 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT:
2113 RETVAL
2114
2115 int
2116 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2117 CODE:
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2119 OUTPUT:
2120 RETVAL
2121
2122 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2123
2124 int
2125 volume (int volume = -1)
2126 CODE:
2127 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT:
2129 RETVAL
2130
2131 CFPlus::MixMusic
2132 new_from_file (SV *class, char *path)
2133 CODE:
2134 RETVAL = Mix_LoadMUS (path);
2135 OUTPUT:
2136 RETVAL
2137
2138 void
2139 DESTROY (CFPlus::MixMusic self)
2140 CODE:
2141 Mix_FreeMusic (self);
2142
2143 int
2144 play (CFPlus::MixMusic self, int loops = -1)
2145 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT:
2148 RETVAL
2149
2150 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2151
2152 BOOT:
2153 {
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2155 static const struct {
2156 const char *name;
2157 IV iv;
2158 } *civ, const_iv[] = {
2159 # define const_iv(name) { # name, (IV)name }
2160 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND),
2165 const_iv (GL_CULL_FACE),
2166 const_iv (GL_SCISSOR_TEST),
2167 const_iv (GL_DEPTH_TEST),
2168 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT),
2172 const_iv (GL_BACK),
2173 const_iv (GL_AND),
2174 const_iv (GL_ONE),
2175 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA),
2180 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB),
2182 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8),
2185 const_iv (GL_RGB5_A1),
2186 const_iv (GL_UNSIGNED_BYTE),
2187 const_iv (GL_UNSIGNED_SHORT),
2188 const_iv (GL_UNSIGNED_INT),
2189 const_iv (GL_ALPHA),
2190 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2195 const_iv (GL_COMPILE),
2196 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER),
2201 const_iv (GL_TEXTURE_ENV_MODE),
2202 const_iv (GL_TEXTURE_WRAP_S),
2203 const_iv (GL_TEXTURE_WRAP_T),
2204 const_iv (GL_REPEAT),
2205 const_iv (GL_CLAMP),
2206 const_iv (GL_CLAMP_TO_EDGE),
2207 const_iv (GL_NEAREST),
2208 const_iv (GL_LINEAR),
2209 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2210 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2211 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2212 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2213 const_iv (GL_GENERATE_MIPMAP),
2214 const_iv (GL_MODULATE),
2215 const_iv (GL_DECAL),
2216 const_iv (GL_REPLACE),
2217 const_iv (GL_DEPTH_BUFFER_BIT),
2218 const_iv (GL_COLOR_BUFFER_BIT),
2219 const_iv (GL_PROJECTION),
2220 const_iv (GL_MODELVIEW),
2221 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER),
2226 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2235 const_iv (GL_FASTEST),
2236 const_iv (GL_V2F),
2237 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F),
2240 # undef const_iv
2241 };
2242
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
2248 }
2249
2250 char *
2251 gl_vendor ()
2252 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT:
2255 RETVAL
2256
2257 char *
2258 gl_version ()
2259 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION);
2261 OUTPUT:
2262 RETVAL
2263
2264 char *
2265 gl_extensions ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT:
2269 RETVAL
2270
2271 int glGetError ()
2272
2273 void glFinish ()
2274
2275 void glClear (int mask)
2276
2277 void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @
2279
2280 void glEnable (int cap)
2281
2282 void glDisable (int cap)
2283
2284 void glShadeModel (int mode)
2285
2286 void glHint (int target, int mode)
2287
2288 void glBlendFunc (int sfactor, int dfactor)
2289
2290 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa);
2293
2294 void glDepthMask (int flag)
2295
2296 void glLogicOp (int opcode)
2297
2298 void glColorMask (int red, int green, int blue, int alpha)
2299
2300 void glMatrixMode (int mode)
2301
2302 void glPushMatrix ()
2303
2304 void glPopMatrix ()
2305
2306 void glLoadIdentity ()
2307
2308 void glDrawBuffer (int buffer)
2309
2310 void glReadBuffer (int buffer)
2311
2312 # near_ and far_ are due to microsofts buggy "c" compiler
2313 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314
2315 # near_ and far_ are due to microsofts buggy "c" compiler
2316 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2317
2318 void glViewport (int x, int y, int width, int height)
2319
2320 void glScissor (int x, int y, int width, int height)
2321
2322 void glTranslate (float x, float y, float z = 0.)
2323 CODE:
2324 glTranslatef (x, y, z);
2325
2326 void glScale (float x, float y, float z = 1.)
2327 CODE:
2328 glScalef (x, y, z);
2329
2330 void glRotate (float angle, float x, float y, float z)
2331 CODE:
2332 glRotatef (angle, x, y, z);
2333
2334 void glBegin (int mode)
2335
2336 void glEnd ()
2337
2338 void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @
2340 ALIAS:
2341 glColor_premultiply = 1
2342 CODE:
2343 if (ix)
2344 {
2345 r *= a;
2346 g *= a;
2347 b *= a;
2348 }
2349 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a);
2351
2352 void glInterleavedArrays (int format, int stride, char *data)
2353
2354 void glDrawElements (int mode, int count, int type, char *indices)
2355
2356 # 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358 void glRasterPos (float x, float y, float z = 0.)
2359 CODE:
2360 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0);
2362
2363 void glVertex (float x, float y, float z = 0.)
2364 CODE:
2365 glVertex3f (x, y, z);
2366
2367 void glTexCoord (float s, float t)
2368 CODE:
2369 glTexCoord2f (s, t);
2370
2371 void glTexEnv (int target, int pname, float param)
2372 CODE:
2373 glTexEnvf (target, pname, param);
2374
2375 void glTexParameter (int target, int pname, float param)
2376 CODE:
2377 glTexParameterf (target, pname, param);
2378
2379 void glBindTexture (int target, int name)
2380
2381 void glConvolutionParameter (int target, int pname, float params)
2382 CODE:
2383 if (gl.ConvolutionParameterf)
2384 gl.ConvolutionParameterf (target, pname, params);
2385
2386 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2387 CODE:
2388 if (gl.ConvolutionFilter2D)
2389 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2390
2391 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE:
2393 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395
2396 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2397
2398 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399
2400 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2401
2402 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403
2404 int glGenTexture ()
2405 CODE:
2406 RETVAL = gen_texture ();
2407 OUTPUT:
2408 RETVAL
2409
2410 void glDeleteTexture (int name)
2411 CODE:
2412 del_texture (name);
2413
2414 int glGenList ()
2415 CODE:
2416 RETVAL = glGenLists (1);
2417 OUTPUT:
2418 RETVAL
2419
2420 void glDeleteList (int list)
2421 CODE:
2422 glDeleteLists (list, 1);
2423
2424 void glNewList (int list, int mode = GL_COMPILE)
2425
2426 void glEndList ()
2427
2428 void glCallList (int list)
2429