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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.195
Committed: Sat Jul 14 12:05:52 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.194: +7 -0 lines
Log Message:
greatly enhance and improve music selection algorithm and reduce database load

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 #endif
23
24 #include <assert.h>
25 #include <math.h>
26 #include <string.h>
27 #include <stdio.h>
28 #include <stdlib.h>
29
30 #include <SDL.h>
31 #include <SDL_endian.h>
32 #include <SDL_image.h>
33 #include <SDL_mixer.h>
34 #include <SDL_opengl.h>
35
36 #define PANGO_ENABLE_BACKEND
37 #define G_DISABLE_CAST_CHECKS
38
39 #include <glib/gmacros.h>
40
41 #include <pango/pango.h>
42
43 #ifndef _WIN32
44 # include <sys/types.h>
45 # include <sys/socket.h>
46 # include <netinet/in.h>
47 # include <netinet/tcp.h>
48 # include <inttypes.h>
49 #endif
50
51 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52
53 #define FOW_DARKNESS 32
54
55 #define MAP_EXTEND_X 32
56 #define MAP_EXTEND_Y 512
57
58 #define MIN_FONT_HEIGHT 10
59
60 #if 0
61 # define PARACHUTE SDL_INIT_NOPARACHUTE
62 #else
63 # define PARACHUTE 0
64 #endif
65
66 static AV *texture_av;
67
68 static struct
69 {
70 #define GL_FUNC(ptr,name) ptr name;
71 #include "glfunc.h"
72 #undef GL_FUNC
73 } gl;
74
75 static void
76 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77 {
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84 }
85
86 static GLuint
87 gen_texture ()
88 {
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97 }
98
99 static void
100 del_texture (GLuint name)
101 {
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108 }
109
110 #include "texcache.c"
111
112 #include "pango-font.c"
113 #include "pango-fontmap.c"
114 #include "pango-render.c"
115
116 typedef Mix_Chunk *CFPlus__MixChunk;
117 typedef Mix_Music *CFPlus__MixMusic;
118
119 typedef PangoFontDescription *CFPlus__Font;
120
121 static int
122 shape_attr_p (PangoLayoutRun *run)
123 {
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137 }
138
139 typedef struct cf_layout {
140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
142 int base_height;
143 CFPlus__Font font;
144 } *CFPlus__Layout;
145
146 static CFPlus__Font default_font;
147 static PangoContext *opengl_context;
148 static PangoFontMap *opengl_fontmap;
149
150 static void
151 substitute_func (FcPattern *pattern, gpointer data)
152 {
153 FcPatternAddBool (pattern, FC_HINTING, 1);
154 #ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156 #endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158 }
159
160 static void
161 layout_update_font (CFPlus__Layout self)
162 {
163 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera
165 */
166 PangoFontDescription *font = self->font ? self->font : default_font;
167
168 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170
171 pango_layout_set_font_description (self->pl, font);
172 }
173
174 static void
175 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
176 {
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect);
181
182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190 }
191
192 typedef uint16_t tileid;
193 typedef uint16_t faceid;
194
195 typedef struct {
196 int name;
197 int w, h;
198 float s, t;
199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
202 } maptex;
203
204 typedef struct {
205 uint32_t player;
206 tileid tile[3];
207 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax;
209 } mapcell;
210
211 typedef struct {
212 int32_t c0, c1;
213 mapcell *col;
214 } maprow;
215
216 typedef struct map {
217 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid]
221
222 int32_t rows;
223 maprow *row;
224 } *CFPlus__Map;
225
226 static char *
227 prepend (char *ptr, int sze, int inc)
228 {
229 char *p;
230
231 New (0, p, sze + inc, char);
232 Zero (p, inc, char);
233 Move (ptr, p + inc, sze, char);
234 Safefree (ptr);
235
236 return p;
237 }
238
239 static char *
240 append (char *ptr, int sze, int inc)
241 {
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246 }
247
248 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251 static void
252 need_facenum (struct map *self, faceid face)
253 {
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259 }
260
261 static void
262 need_texid (struct map *self, int texid)
263 {
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269 }
270
271 static maprow *
272 map_get_row (CFPlus__Map self, int y)
273 {
274 if (0 > y)
275 {
276 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend);
278
279 self->rows += extend;
280 self->y += extend;
281 y += extend;
282 }
283 else if (y >= self->rows)
284 {
285 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend);
287 self->rows += extend;
288 }
289
290 return self->row + y;
291 }
292
293 static mapcell *
294 row_get_cell (maprow *row, int x)
295 {
296 if (!row->col)
297 {
298 Newz (0, row->col, MAP_EXTEND_X, mapcell);
299 row->c0 = x - MAP_EXTEND_X / 4;
300 row->c1 = row->c0 + MAP_EXTEND_X;
301 }
302
303 if (row->c0 > x)
304 {
305 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend;
308 }
309 else if (x >= row->c1)
310 {
311 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend);
313 row->c1 += extend;
314 }
315
316 return row->col + (x - row->c0);
317 }
318
319 static mapcell *
320 map_get_cell (CFPlus__Map self, int x, int y)
321 {
322 return row_get_cell (map_get_row (self, y), x);
323 }
324
325 static void
326 map_clear (CFPlus__Map self)
327 {
328 int r;
329
330 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col);
332
333 Safefree (self->row);
334
335 self->x = 0;
336 self->y = 0;
337 self->ox = 0;
338 self->oy = 0;
339 self->row = 0;
340 self->rows = 0;
341 }
342
343 static void
344 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
345 {
346 int x, y;
347 maprow *row;
348 mapcell *cell;
349
350 for (y = y0; y < y0 + h; y++)
351 if (y >= 0)
352 {
353 if (y >= self->rows)
354 break;
355
356 row = self->row + y;
357
358 for (x = x0; x < x0 + w; x++)
359 if (x >= row->c0)
360 {
361 if (x >= row->c1)
362 break;
363
364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 }
371 }
372 }
373
374 typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377 } smooth_key;
378
379 static void
380 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381 {
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388 }
389
390 static void
391 music_finished (void)
392 {
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401 }
402
403 static void
404 channel_finished (int channel)
405 {
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414 }
415
416 static unsigned int
417 minpot (unsigned int n)
418 {
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431 }
432
433 /* SDL should provide this, really. */
434 #define SDLK_MODIFIER_MIN 300
435 #define SDLK_MODIFIER_MAX 314
436
437 MODULE = CFPlus PACKAGE = CFPlus
438
439 PROTOTYPES: ENABLE
440
441 BOOT:
442 {
443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448 # define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556 # undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564 }
565
566 void
567 weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572 int
573 in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579 NV floor (NV x)
580
581 NV ceil (NV x)
582
583 void
584 pango_init ()
585 CODE:
586 {
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590 }
591
592 int
593 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594
595 void
596 SDL_Quit ()
597
598 void
599 SDL_ListModes ()
600 PPCODE:
601 {
602 SDL_Rect **m;
603
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618 #if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621 #endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
635
636 ++m;
637 }
638 }
639
640 char *
641 SDL_GetError ()
642
643 int
644 SDL_SetVideoMode (int w, int h, int fullscreen)
645 CODE:
646 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655 # include "glfunc.h"
656 # undef GL_FUNC
657
658 }
659 OUTPUT:
660 RETVAL
661
662 void
663 SDL_GL_SwapBuffers ()
664
665 char *
666 SDL_GetKeyName (int sym)
667
668 void
669 SDL_PollEvent ()
670 PPCODE:
671 {
672 SDL_Event ev;
673
674 while (SDL_PollEvent (&ev))
675 {
676 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678
679 switch (ev.type)
680 {
681 case SDL_KEYDOWN:
682 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break;
689
690 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break;
694
695 case SDL_MOUSEMOTION:
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
703 break;
704
705 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
708
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
713 break;
714
715 case SDL_USEREVENT:
716 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break;
720 }
721
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
723 }
724 }
725
726 int
727 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
728 POSTCALL:
729 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished);
731
732 void
733 Mix_CloseAudio ()
734
735 int
736 Mix_AllocateChannels (int numchans = -1)
737
738 void
739 lowdelay (int fd, int val = 1)
740 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
742
743 void
744 win32_proxy_info ()
745 PPCODE:
746 {
747 #ifdef _WIN32
748 char buffer[2048];
749 DWORD buflen;
750
751 EXTEND (SP, 3);
752
753 buflen = sizeof (buffer);
754 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
755 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
756 {
757 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
761 {
762 PUSHs (newSVpv (buffer, 0));
763
764 buflen = sizeof (buffer);
765 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
766 PUSHs (newSVpv (buffer, 0));
767 }
768 }
769 #endif
770 }
771
772 void
773 add_font (char *file)
774 CODE:
775 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
776
777 void
778 load_image_inline (SV *image_)
779 ALIAS:
780 load_image_file = 1
781 PPCODE:
782 {
783 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r")
789 : SDL_RWFromConstMem (image, image_len);
790
791 if (!rw)
792 croak ("load_image: %s", SDL_GetError ());
793
794 surface = IMG_Load_RW (rw, 1);
795 if (!surface)
796 croak ("load_image: %s", SDL_GetError ());
797
798 fmt.palette = NULL;
799 fmt.BitsPerPixel = 32;
800 fmt.BytesPerPixel = 4;
801 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
802 fmt.Rmask = 0x000000ff;
803 fmt.Gmask = 0x0000ff00;
804 fmt.Bmask = 0x00ff0000;
805 fmt.Amask = 0xff000000;
806 #else
807 fmt.Rmask = 0xff000000;
808 fmt.Gmask = 0x00ff0000;
809 fmt.Bmask = 0x0000ff00;
810 fmt.Amask = 0x000000ff;
811 #endif
812 fmt.Rloss = 0;
813 fmt.Gloss = 0;
814 fmt.Bloss = 0;
815 fmt.Aloss = 0;
816 fmt.Rshift = 0;
817 fmt.Gshift = 8;
818 fmt.Bshift = 16;
819 fmt.Ashift = 24;
820 fmt.colorkey = 0;
821 fmt.alpha = 0;
822
823 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
824
825 assert (surface2->pitch == surface2->w * 4);
826
827 SDL_LockSurface (surface2);
828 EXTEND (SP, 6);
829 PUSHs (sv_2mortal (newSViv (surface2->w)));
830 PUSHs (sv_2mortal (newSViv (surface2->h)));
831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
833 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2);
836
837 SDL_FreeSurface (surface);
838 SDL_FreeSurface (surface2);
839 }
840
841 void
842 average (int x, int y, uint32_t *data)
843 PPCODE:
844 {
845 uint32_t r = 0, g = 0, b = 0, a = 0;
846
847 x = y = x * y;
848
849 while (x--)
850 {
851 uint32_t p = *data++;
852
853 r += (p ) & 255;
854 g += (p >> 8) & 255;
855 b += (p >> 16) & 255;
856 a += (p >> 24) & 255;
857 }
858
859 EXTEND (SP, 4);
860 PUSHs (sv_2mortal (newSViv (r / y)));
861 PUSHs (sv_2mortal (newSViv (g / y)));
862 PUSHs (sv_2mortal (newSViv (b / y)));
863 PUSHs (sv_2mortal (newSViv (a / y)));
864 }
865
866 void
867 error (char *message)
868 CODE:
869 fprintf (stderr, "ERROR: %s\n", message);
870 #ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
872 #endif
873
874 void
875 fatal (char *message)
876 CODE:
877 fprintf (stderr, "FATAL: %s\n", message);
878 #ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
880 #endif
881 _exit (1);
882
883 void
884 _exit (int retval = 0)
885 CODE:
886 #ifdef WIN32
887 ExitThread (retval); // unclean, please beam me up
888 #else
889 _exit (retval);
890 #endif
891
892 void
893 debug ()
894 CODE:
895 {
896 #if DEBUG
897 VALGRIND_DO_LEAK_CHECK;
898 #endif
899 }
900
901 MODULE = CFPlus PACKAGE = CFPlus::Font
902
903 CFPlus::Font
904 new_from_file (SV *class, char *path, int id = 0)
905 CODE:
906 {
907 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
909 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
910 FcPatternDestroy (pattern);
911 }
912 OUTPUT:
913 RETVAL
914
915 void
916 DESTROY (CFPlus::Font self)
917 CODE:
918 pango_font_description_free (self);
919
920 void
921 make_default (CFPlus::Font self)
922 CODE:
923 default_font = self;
924
925 MODULE = CFPlus PACKAGE = CFPlus::Layout
926
927 void
928 reset_glyph_cache ()
929 CODE:
930 tc_clear ();
931
932 CFPlus::Layout
933 new (SV *class)
934 CODE:
935 New (0, RETVAL, 1, struct cf_layout);
936
937 RETVAL->pl = pango_layout_new (opengl_context);
938 RETVAL->r = 1.;
939 RETVAL->g = 1.;
940 RETVAL->b = 1.;
941 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0;
944
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL);
947 OUTPUT:
948 RETVAL
949
950 void
951 DESTROY (CFPlus::Layout self)
952 CODE:
953 g_object_unref (self->pl);
954 Safefree (self);
955
956 void
957 set_text (CFPlus::Layout self, SV *text_)
958 CODE:
959 {
960 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen);
962
963 pango_layout_set_text (self->pl, text, textlen);
964 }
965
966 void
967 set_markup (CFPlus::Layout self, SV *text_)
968 CODE:
969 {
970 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen);
972
973 pango_layout_set_markup (self->pl, text, textlen);
974 }
975
976 void
977 set_shapes (CFPlus::Layout self, ...)
978 CODE:
979 {
980 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text;
983 int arg = 4;
984
985 while (arg < items && (pos = strstr (pos, OBJ_STR)))
986 {
987 PangoRectangle inkrect, rect;
988 PangoAttribute *attr;
989
990 int x = SvIV (ST (arg - 3));
991 int y = SvIV (ST (arg - 2));
992 int w = SvIV (ST (arg - 1));
993 int h = SvIV (ST (arg ));
994
995 inkrect.x = 0;
996 inkrect.y = 0;
997 inkrect.width = 0;
998 inkrect.height = 0;
999
1000 rect.x = x * PANGO_SCALE;
1001 rect.y = y * PANGO_SCALE;
1002 rect.width = w * PANGO_SCALE;
1003 rect.height = h * PANGO_SCALE;
1004
1005 if (!attrs)
1006 attrs = pango_layout_get_attributes (self->pl);
1007
1008 attr = pango_attr_shape_new (&inkrect, &rect);
1009 attr->start_index = pos - text;
1010 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1011 pango_attr_list_insert (attrs, attr);
1012
1013 arg += 4;
1014 pos += sizeof (OBJ_STR) - 1;
1015 }
1016
1017 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs);
1019 }
1020
1021 void
1022 get_shapes (CFPlus::Layout self)
1023 PPCODE:
1024 {
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026
1027 do
1028 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1030
1031 if (run && shape_attr_p (run))
1032 {
1033 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents);
1035
1036 EXTEND (SP, 2);
1037 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1038 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1039 }
1040 }
1041 while (pango_layout_iter_next_run (iter));
1042
1043 pango_layout_iter_free (iter);
1044 }
1045
1046 int
1047 has_wrapped (CFPlus::Layout self)
1048 CODE:
1049 {
1050 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl);
1052
1053 while (*text)
1054 lines += *text++ == '\n';
1055
1056 RETVAL = lines < pango_layout_get_line_count (self->pl);
1057 }
1058 OUTPUT:
1059 RETVAL
1060
1061 SV *
1062 get_text (CFPlus::Layout self)
1063 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL);
1066 OUTPUT:
1067 RETVAL
1068
1069 void
1070 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1071 CODE:
1072 self->r = r;
1073 self->g = g;
1074 self->b = b;
1075 self->a = a;
1076
1077 void
1078 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1079 CODE:
1080 if (self->font != font)
1081 {
1082 self->font = font;
1083 layout_update_font (self);
1084 }
1085
1086 void
1087 set_height (CFPlus::Layout self, int base_height)
1088 CODE:
1089 if (self->base_height != base_height)
1090 {
1091 self->base_height = base_height;
1092 layout_update_font (self);
1093 }
1094
1095 void
1096 set_width (CFPlus::Layout self, int max_width = -1)
1097 CODE:
1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1099
1100 void
1101 set_indent (CFPlus::Layout self, int indent)
1102 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104
1105 void
1106 set_spacing (CFPlus::Layout self, int spacing)
1107 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109
1110 void
1111 set_ellipsise (CFPlus::Layout self, int ellipsise)
1112 CODE:
1113 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE
1118 );
1119
1120 void
1121 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1122 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124
1125 void
1126 size (CFPlus::Layout self)
1127 PPCODE:
1128 {
1129 int w, h;
1130
1131 layout_get_pixel_size (self, &w, &h);
1132
1133 EXTEND (SP, 2);
1134 PUSHs (sv_2mortal (newSViv (w)));
1135 PUSHs (sv_2mortal (newSViv (h)));
1136 }
1137
1138 int
1139 descent (CFPlus::Layout self)
1140 CODE:
1141 {
1142 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect);
1146 }
1147 OUTPUT:
1148 RETVAL
1149
1150 int
1151 xy_to_index (CFPlus::Layout self, int x, int y)
1152 CODE:
1153 {
1154 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing;
1157 }
1158 OUTPUT:
1159 RETVAL
1160
1161 void
1162 cursor_pos (CFPlus::Layout self, int index)
1163 PPCODE:
1164 {
1165 PangoRectangle strong_pos;
1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1167
1168 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1172 }
1173
1174 void
1175 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1176 PPCODE:
1177 {
1178 int line, x;
1179
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182
1183 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186 }
1187
1188 void
1189 line_x_to_index (CFPlus::Layout self, int line, int x)
1190 PPCODE:
1191 {
1192 PangoLayoutLine *lp;
1193 int index, trailing;
1194
1195 if (line < 0)
1196 XSRETURN_EMPTY;
1197
1198 if (!(lp = pango_layout_get_line (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */
1200
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202
1203 EXTEND (SP, 2);
1204 if (GIMME_V == G_SCALAR)
1205 PUSHs (sv_2mortal (newSViv (index + trailing)));
1206 else
1207 {
1208 PUSHs (sv_2mortal (newSViv (index)));
1209 PUSHs (sv_2mortal (newSViv (trailing)));
1210 }
1211 }
1212
1213 void
1214 render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE:
1216 pango_opengl_render_layout_subpixel (
1217 self->pl,
1218 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a,
1220 flags
1221 );
1222
1223 MODULE = CFPlus PACKAGE = CFPlus::Texture
1224
1225 void
1226 pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228 {
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231
1232 if (ow && oh)
1233 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245
1246 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp);
1248
1249 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252
1253 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 }
1260 }
1261
1262 void
1263 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1264 PROTOTYPE: $$$;$$
1265 ALIAS:
1266 draw_quad_alpha = 1
1267 draw_quad_alpha_premultiplied = 2
1268 CODE:
1269 {
1270 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1274
1275 if (items < 5)
1276 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1279 }
1280
1281 if (ix)
1282 {
1283 glEnable (GL_BLEND);
1284
1285 if (ix == 2)
1286 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1287 else
1288 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1289 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1290
1291 glEnable (GL_ALPHA_TEST);
1292 glAlphaFunc (GL_GREATER, 0.01f);
1293 }
1294
1295 glBindTexture (GL_TEXTURE_2D, name);
1296
1297 glBegin (GL_QUADS);
1298 glTexCoord2f (0, 0); glVertex2f (x , y );
1299 glTexCoord2f (0, t); glVertex2f (x , y + h);
1300 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1301 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1302 glEnd ();
1303
1304 if (ix)
1305 {
1306 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND);
1308 }
1309 }
1310
1311 MODULE = CFPlus PACKAGE = CFPlus::Map
1312
1313 CFPlus::Map
1314 new (SV *class)
1315 CODE:
1316 New (0, RETVAL, 1, struct map);
1317 RETVAL->x = 0;
1318 RETVAL->y = 0;
1319 RETVAL->w = 0;
1320 RETVAL->h = 0;
1321 RETVAL->ox = 0;
1322 RETVAL->oy = 0;
1323 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1324 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1325 RETVAL->rows = 0;
1326 RETVAL->row = 0;
1327 OUTPUT:
1328 RETVAL
1329
1330 void
1331 DESTROY (CFPlus::Map self)
1332 CODE:
1333 {
1334 map_clear (self);
1335 Safefree (self->face2tile);
1336 Safefree (self->tex);
1337 Safefree (self);
1338 }
1339
1340 void
1341 resize (CFPlus::Map self, int map_width, int map_height)
1342 CODE:
1343 self->w = map_width;
1344 self->h = map_height;
1345
1346 void
1347 clear (CFPlus::Map self)
1348 CODE:
1349 map_clear (self);
1350
1351 void
1352 set_tileid (CFPlus::Map self, int face, int tile)
1353 CODE:
1354 {
1355 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile);
1357 }
1358
1359 void
1360 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1361 CODE:
1362 {
1363 tileid texid;
1364 maptex *tex;
1365
1366 if (face < 0 || face >= self->faces)
1367 return;
1368
1369 if (smooth < 0 || smooth >= self->faces)
1370 return;
1371
1372 texid = self->face2tile [face];
1373
1374 if (!texid)
1375 return;
1376
1377 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level;
1380 }
1381
1382 void
1383 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1384 CODE:
1385 {
1386 need_texid (self, texid);
1387
1388 {
1389 maptex *tex = self->tex + texid;
1390
1391 tex->name = name;
1392 tex->w = w;
1393 tex->h = h;
1394 tex->s = s;
1395 tex->t = t;
1396 tex->r = r;
1397 tex->g = g;
1398 tex->b = b;
1399 tex->a = a;
1400 }
1401
1402 // somewhat hackish, but for textures that require it, it really
1403 // improves the look, and most others don't suffer.
1404 glBindTexture (GL_TEXTURE_2D, name);
1405 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1406 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1407 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410 }
1411
1412 int
1413 ox (CFPlus::Map self)
1414 ALIAS:
1415 oy = 1
1416 x = 2
1417 y = 3
1418 w = 4
1419 h = 5
1420 CODE:
1421 switch (ix)
1422 {
1423 case 0: RETVAL = self->ox; break;
1424 case 1: RETVAL = self->oy; break;
1425 case 2: RETVAL = self->x; break;
1426 case 3: RETVAL = self->y; break;
1427 case 4: RETVAL = self->w; break;
1428 case 5: RETVAL = self->h; break;
1429 }
1430 OUTPUT:
1431 RETVAL
1432
1433 void
1434 scroll (CFPlus::Map self, int dx, int dy)
1435 CODE:
1436 {
1437 if (dx > 0)
1438 map_blank (self, self->x, self->y, dx, self->h);
1439 else if (dx < 0)
1440 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1441
1442 if (dy > 0)
1443 map_blank (self, self->x, self->y, self->w, dy);
1444 else if (dy < 0)
1445 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1446
1447 self->ox += dx; self->x += dx;
1448 self->oy += dy; self->y += dy;
1449
1450 while (self->y < 0)
1451 {
1452 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1453
1454 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y;
1456 }
1457 }
1458
1459 void
1460 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1461 CODE:
1462 {
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell;
1466 int x, y, flags;
1467
1468 while (data < data_end - 1)
1469 {
1470 flags = (data [0] << 8) + data [1]; data += 2;
1471
1472 x = self->x + ((flags >> 10) & 63);
1473 y = self->y + ((flags >> 4) & 63);
1474
1475 cell = map_get_cell (self, x, y);
1476
1477 if (flags & 15)
1478 {
1479 if (!cell->darkness)
1480 {
1481 memset (cell, 0, sizeof (*cell));
1482 cell->darkness = 256;
1483 }
1484
1485 //TODO: don't trust server data to be in-range(!)
1486
1487 if (flags & 8)
1488 {
1489 if (extmap)
1490 {
1491 uint8_t ext, cmd;
1492
1493 do
1494 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1;
1503 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 }
1521 while (ext & 0x80);
1522 }
1523 else
1524 cell->darkness = *data++ + 1;
1525 }
1526
1527 if (flags & 4)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face];
1532 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 }
1548 else
1549 cell->darkness = 0;
1550 }
1551 }
1552
1553 SV *
1554 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1555 CODE:
1556 {
1557 int x1, x;
1558 int y1, y;
1559 int z;
1560 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1561 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1562
1563 SvPOK_only (map_sv);
1564 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1565
1566 x0 += self->x; x1 = x0 + w;
1567 y0 += self->y; y1 = y0 + h;
1568
1569 for (y = y0; y < y1; y++)
1570 {
1571 maprow *row = 0 <= y && y < self->rows
1572 ? self->row + y
1573 : 0;
1574
1575 for (x = x0; x < x1; x++)
1576 {
1577 int r = 32, g = 32, b = 32, a = 192;
1578
1579 if (row && row->c0 <= x && x < row->c1)
1580 {
1581 mapcell *cell = row->col + (x - row->c0);
1582
1583 for (z = 0; z <= 0; z++)
1584 {
1585 maptex tex = self->tex [cell->tile [z]];
1586 int a0 = 255 - tex.a;
1587 int a1 = tex.a;
1588
1589 r = (r * a0 + tex.r * a1) / 255;
1590 g = (g * a0 + tex.g * a1) / 255;
1591 b = (b * a0 + tex.b * a1) / 255;
1592 a = (a * a0 + tex.a * a1) / 255;
1593 }
1594 }
1595
1596 *map++ = (r )
1597 | (g << 8)
1598 | (b << 16)
1599 | (a << 24);
1600 }
1601 }
1602
1603 RETVAL = map_sv;
1604 }
1605 OUTPUT:
1606 RETVAL
1607
1608 void
1609 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1610 CODE:
1611 {
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1616 int x, y, z;
1617 int last_name;
1618
1619 // thats current max. sorry.
1620 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255;
1622
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey));
1625
1626 glColor4ub (255, 255, 255, 255);
1627
1628 glEnable (GL_BLEND);
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1630 glEnable (GL_TEXTURE_2D);
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636
1637 mx += self->x;
1638 my += self->y;
1639
1640 // first pass: determine smooth_max
1641 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max));
1644
1645 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows)
1647 {
1648 maprow *row = self->row + (y + my);
1649
1650 for (x = 0; x < sw; x++)
1651 if (row->c0 <= x + mx && x + mx < row->c1)
1652 {
1653 mapcell *cell = row->col + (x + mx - row->c0);
1654
1655 smooth_max[x + 1][y + 1] =
1656 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel));
1659 }
1660 }
1661
1662 for (z = 0; z <= 2; z++)
1663 {
1664 memset (smooth_level, 0, sizeof (smooth_level));
1665
1666 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows)
1668 {
1669 maprow *row = self->row + (y + my);
1670
1671 for (x = 0; x < sw; x++)
1672 if (row->c0 <= x + mx && x + mx < row->c1)
1673 {
1674 mapcell *cell = row->col + (x + mx - row->c0);
1675 tileid tile = cell->tile [z];
1676
1677 if (tile)
1678 {
1679 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h;
1682
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name)
1686 {
1687 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */
1689
1690 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 }
1694
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 {
1702 if (cell->flags & 1)
1703 {
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 }
1718
1719 // update smooth hash
1720 if (tex.smoothtile)
1721 {
1722 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel;
1724
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1726
1727 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive.
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1737 // ┃· ·· ·┃ ━━
1738
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓·
1741
1742 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1744
1745 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1750
1751 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 }
1757 }
1758 }
1759 }
1760
1761 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort
1763 {
1764 int w, b;
1765
1766 for (w = 0; w < 256 / 32; ++w)
1767 {
1768 uint32_t smask = smooth_level [w];
1769 if (smask)
1770 for (b = 0; b < 32; ++b)
1771 if (smask & (((uint32_t)1) << b))
1772 {
1773 int level = (w << 5) | b;
1774 HE *he;
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1780 IV bits = SvIVX (HeVAL (he));
1781
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 {
1786 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804 }
1805
1806 if (border)
1807 {
1808 float ox = border * dx;
1809
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1814 }
1815
1816 if (corner)
1817 {
1818 float ox = corner * dx;
1819
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1824 }
1825 }
1826 }
1827 }
1828 }
1829 }
1830
1831 hv_clear (smooth);
1832 }
1833
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838
1839 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 int px = x * T;
1851 int py = y * T;
1852
1853 if (cell->stat_hp)
1854 {
1855 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1857
1858 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py);
1861
1862 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1863 glRectf (px + 2,
1864 py - thick - 1,
1865 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1866 }
1867 }
1868 }
1869 }
1870
1871 void
1872 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE:
1874 {
1875 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F },
1878 { 0.00F, 0.00F, 0.55F },
1879 { 1.00F, 0.00F, 0.00F },
1880
1881 { 1.00F, 0.54F, 0.00F },
1882 { 0.11F, 0.56F, 1.00F },
1883 { 0.93F, 0.46F, 0.00F },
1884 { 0.18F, 0.54F, 0.34F },
1885
1886 { 0.56F, 0.73F, 0.56F },
1887 { 0.80F, 0.80F, 0.80F },
1888 { 0.55F, 0.41F, 0.13F },
1889 { 0.99F, 0.77F, 0.26F },
1890
1891 { 0.74F, 0.65F, 0.41F },
1892
1893 { 0.00F, 1.00F, 1.00F },
1894 { 1.00F, 0.00F, 1.00F },
1895 { 1.00F, 1.00F, 0.00F },
1896 };
1897
1898 int x, y;
1899
1900 glEnable (GL_TEXTURE_2D);
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS);
1905
1906 for (y = 0; y < h; y++)
1907 for (x = 0; x < w; x++)
1908 {
1909 unsigned char m = data [x + y * w];
1910
1911 if (m)
1912 {
1913 float *c = color [m & 15];
1914
1915 float tx1 = m & 0x40 ? 0.5 : 0.;
1916 float tx2 = tx1 + 0.5;
1917
1918 glColor4f (c[0], c[1], c[2], 0.75);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 }
1924 }
1925
1926 glEnd ();
1927 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D);
1929 }
1930
1931 void
1932 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE:
1934 {
1935 int x, y;
1936 int sw4 = (sw + 3) & ~3;
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1939
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh);
1943
1944 mx += self->x;
1945 my += self->y;
1946
1947 for (y = 0; y < sh; y++)
1948 if (0 <= y + my && y + my < self->rows)
1949 {
1950 maprow *row = self->row + (y + my);
1951
1952 for (x = 0; x < sw; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1)
1954 {
1955 mapcell *cell = row->col + (x + mx - row->c0);
1956
1957 darkness[y * sw4 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1)
1959 : 255 - FOW_DARKNESS;
1960 }
1961 }
1962
1963 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4)));
1965 PUSHs (sv_2mortal (newSViv (sh)));
1966 PUSHs (darkness_sv);
1967 }
1968
1969 SV *
1970 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1971 CODE:
1972 {
1973 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1976
1977 *data++ = 0; /* version 0 format */
1978 *data++ = w >> 8; *data++ = w;
1979 *data++ = h >> 8; *data++ = h;
1980
1981 // we need to do this 'cause we don't keep an absolute coord system for rows
1982 // TODO: treat rows as we treat columns
1983 map_get_row (self, y0 + self->y - self->oy);//D
1984 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1985
1986 x0 += self->x - self->ox;
1987 y0 += self->y - self->oy;
1988
1989 x1 = x0 + w;
1990 y1 = y0 + h;
1991
1992 for (y = y0; y < y1; y++)
1993 {
1994 maprow *row = 0 <= y && y < self->rows
1995 ? self->row + y
1996 : 0;
1997
1998 for (x = x0; x < x1; x++)
1999 {
2000 if (row && row->c0 <= x && x < row->c1)
2001 {
2002 mapcell *cell = row->col + (x - row->c0);
2003 uint8_t flags = 0;
2004
2005 if (cell->tile [0]) flags |= 1;
2006 if (cell->tile [1]) flags |= 2;
2007 if (cell->tile [2]) flags |= 4;
2008
2009 *data++ = flags;
2010
2011 if (flags & 1)
2012 {
2013 tileid tile = cell->tile [0];
2014 *data++ = tile >> 8;
2015 *data++ = tile;
2016 }
2017
2018 if (flags & 2)
2019 {
2020 tileid tile = cell->tile [1];
2021 *data++ = tile >> 8;
2022 *data++ = tile;
2023 }
2024
2025 if (flags & 4)
2026 {
2027 tileid tile = cell->tile [2];
2028 *data++ = tile >> 8;
2029 *data++ = tile;
2030 }
2031 }
2032 else
2033 *data++ = 0;
2034 }
2035 }
2036
2037 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2039 RETVAL = data_sv;
2040 }
2041 OUTPUT:
2042 RETVAL
2043
2044 void
2045 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2046 PPCODE:
2047 {
2048 int x, y, z;
2049 int w, h;
2050 int x1, y1;
2051
2052 if (*data++ != 0)
2053 return; /* version mismatch */
2054
2055 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++;
2057
2058 // we need to do this 'cause we don't keep an absolute coord system for rows
2059 // TODO: treat rows as we treat columns
2060 map_get_row (self, y0 + self->y - self->oy);//D
2061 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2062
2063 x0 += self->x - self->ox;
2064 y0 += self->y - self->oy;
2065
2066 x1 = x0 + w;
2067 y1 = y0 + h;
2068
2069 for (y = y0; y < y1; y++)
2070 {
2071 maprow *row = map_get_row (self, y);
2072
2073 for (x = x0; x < x1; x++)
2074 {
2075 uint8_t flags = *data++;
2076
2077 if (flags)
2078 {
2079 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 };
2081
2082 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085
2086 if (cell->darkness == 0)
2087 {
2088 cell->darkness = 0;
2089
2090 for (z = 0; z <= 2; z++)
2091 {
2092 tileid t = tile [z];
2093
2094 if (t >= self->texs || (t && !self->tex [t].name))
2095 {
2096 XPUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t);
2098 }
2099
2100 cell->tile [z] = t;
2101 }
2102 }
2103 }
2104 }
2105 }
2106 }
2107
2108 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2109
2110 CFPlus::MixChunk
2111 new_from_file (SV *class, char *path)
2112 CODE:
2113 RETVAL = Mix_LoadWAV (path);
2114 OUTPUT:
2115 RETVAL
2116
2117 void
2118 DESTROY (CFPlus::MixChunk self)
2119 CODE:
2120 Mix_FreeChunk (self);
2121
2122 int
2123 volume (CFPlus::MixChunk self, int volume = -1)
2124 CODE:
2125 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT:
2127 RETVAL
2128
2129 int
2130 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2131 CODE:
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2133 OUTPUT:
2134 RETVAL
2135
2136 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2137
2138 int
2139 volume (int volume = -1)
2140 CODE:
2141 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT:
2143 RETVAL
2144
2145 int
2146 fade_out (int ms)
2147 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms);
2149 OUTPUT:
2150 RETVAL
2151
2152 CFPlus::MixMusic
2153 new_from_file (SV *class, char *path)
2154 CODE:
2155 RETVAL = Mix_LoadMUS (path);
2156 OUTPUT:
2157 RETVAL
2158
2159 void
2160 DESTROY (CFPlus::MixMusic self)
2161 CODE:
2162 Mix_FreeMusic (self);
2163
2164 int
2165 play (CFPlus::MixMusic self, int loops = -1)
2166 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT:
2169 RETVAL
2170
2171 int
2172 fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2173 CODE:
2174 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2175 OUTPUT:
2176 RETVAL
2177
2178 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2179
2180 BOOT:
2181 {
2182 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2183 static const struct {
2184 const char *name;
2185 IV iv;
2186 } *civ, const_iv[] = {
2187 # define const_iv(name) { # name, (IV)name }
2188 const_iv (GL_COLOR_MATERIAL),
2189 const_iv (GL_SMOOTH),
2190 const_iv (GL_FLAT),
2191 const_iv (GL_DITHER),
2192 const_iv (GL_BLEND),
2193 const_iv (GL_CULL_FACE),
2194 const_iv (GL_SCISSOR_TEST),
2195 const_iv (GL_DEPTH_TEST),
2196 const_iv (GL_ALPHA_TEST),
2197 const_iv (GL_NORMALIZE),
2198 const_iv (GL_RESCALE_NORMAL),
2199 const_iv (GL_FRONT),
2200 const_iv (GL_BACK),
2201 const_iv (GL_AND),
2202 const_iv (GL_ONE),
2203 const_iv (GL_ZERO),
2204 const_iv (GL_SRC_ALPHA),
2205 const_iv (GL_DST_ALPHA),
2206 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2207 const_iv (GL_ONE_MINUS_DST_ALPHA),
2208 const_iv (GL_SRC_ALPHA_SATURATE),
2209 const_iv (GL_RGB),
2210 const_iv (GL_RGBA),
2211 const_iv (GL_RGBA4),
2212 const_iv (GL_RGBA8),
2213 const_iv (GL_RGB5_A1),
2214 const_iv (GL_UNSIGNED_BYTE),
2215 const_iv (GL_UNSIGNED_SHORT),
2216 const_iv (GL_UNSIGNED_INT),
2217 const_iv (GL_ALPHA),
2218 const_iv (GL_INTENSITY),
2219 const_iv (GL_LUMINANCE),
2220 const_iv (GL_LUMINANCE_ALPHA),
2221 const_iv (GL_FLOAT),
2222 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2223 const_iv (GL_COMPILE),
2224 const_iv (GL_TEXTURE_1D),
2225 const_iv (GL_TEXTURE_2D),
2226 const_iv (GL_TEXTURE_ENV),
2227 const_iv (GL_TEXTURE_MAG_FILTER),
2228 const_iv (GL_TEXTURE_MIN_FILTER),
2229 const_iv (GL_TEXTURE_ENV_MODE),
2230 const_iv (GL_TEXTURE_WRAP_S),
2231 const_iv (GL_TEXTURE_WRAP_T),
2232 const_iv (GL_REPEAT),
2233 const_iv (GL_CLAMP),
2234 const_iv (GL_CLAMP_TO_EDGE),
2235 const_iv (GL_NEAREST),
2236 const_iv (GL_LINEAR),
2237 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2238 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2239 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2240 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2241 const_iv (GL_GENERATE_MIPMAP),
2242 const_iv (GL_MODULATE),
2243 const_iv (GL_DECAL),
2244 const_iv (GL_REPLACE),
2245 const_iv (GL_DEPTH_BUFFER_BIT),
2246 const_iv (GL_COLOR_BUFFER_BIT),
2247 const_iv (GL_PROJECTION),
2248 const_iv (GL_MODELVIEW),
2249 const_iv (GL_COLOR_LOGIC_OP),
2250 const_iv (GL_SEPARABLE_2D),
2251 const_iv (GL_CONVOLUTION_2D),
2252 const_iv (GL_CONVOLUTION_BORDER_MODE),
2253 const_iv (GL_CONSTANT_BORDER),
2254 const_iv (GL_LINES),
2255 const_iv (GL_LINE_STRIP),
2256 const_iv (GL_LINE_LOOP),
2257 const_iv (GL_QUADS),
2258 const_iv (GL_QUAD_STRIP),
2259 const_iv (GL_TRIANGLES),
2260 const_iv (GL_TRIANGLE_STRIP),
2261 const_iv (GL_TRIANGLE_FAN),
2262 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2263 const_iv (GL_FASTEST),
2264 const_iv (GL_V2F),
2265 const_iv (GL_V3F),
2266 const_iv (GL_T2F_V3F),
2267 const_iv (GL_T2F_N3F_V3F),
2268 # undef const_iv
2269 };
2270
2271 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2272 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2273
2274 texture_av = newAV ();
2275 AvREAL_off (texture_av);
2276 }
2277
2278 char *
2279 gl_vendor ()
2280 CODE:
2281 RETVAL = (char *)glGetString (GL_VENDOR);
2282 OUTPUT:
2283 RETVAL
2284
2285 char *
2286 gl_version ()
2287 CODE:
2288 RETVAL = (char *)glGetString (GL_VERSION);
2289 OUTPUT:
2290 RETVAL
2291
2292 char *
2293 gl_extensions ()
2294 CODE:
2295 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2296 OUTPUT:
2297 RETVAL
2298
2299 int glGetError ()
2300
2301 void glFinish ()
2302
2303 void glClear (int mask)
2304
2305 void glClearColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @
2307
2308 void glEnable (int cap)
2309
2310 void glDisable (int cap)
2311
2312 void glShadeModel (int mode)
2313
2314 void glHint (int target, int mode)
2315
2316 void glBlendFunc (int sfactor, int dfactor)
2317
2318 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2319 CODE:
2320 gl_BlendFuncSeparate (sa, da, saa, daa);
2321
2322 void glDepthMask (int flag)
2323
2324 void glLogicOp (int opcode)
2325
2326 void glColorMask (int red, int green, int blue, int alpha)
2327
2328 void glMatrixMode (int mode)
2329
2330 void glPushMatrix ()
2331
2332 void glPopMatrix ()
2333
2334 void glLoadIdentity ()
2335
2336 void glDrawBuffer (int buffer)
2337
2338 void glReadBuffer (int buffer)
2339
2340 # near_ and far_ are due to microsofts buggy "c" compiler
2341 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2342
2343 # near_ and far_ are due to microsofts buggy "c" compiler
2344 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2345
2346 void glViewport (int x, int y, int width, int height)
2347
2348 void glScissor (int x, int y, int width, int height)
2349
2350 void glTranslate (float x, float y, float z = 0.)
2351 CODE:
2352 glTranslatef (x, y, z);
2353
2354 void glScale (float x, float y, float z = 1.)
2355 CODE:
2356 glScalef (x, y, z);
2357
2358 void glRotate (float angle, float x, float y, float z)
2359 CODE:
2360 glRotatef (angle, x, y, z);
2361
2362 void glBegin (int mode)
2363
2364 void glEnd ()
2365
2366 void glColor (float r, float g, float b, float a = 1.0)
2367 PROTOTYPE: @
2368 ALIAS:
2369 glColor_premultiply = 1
2370 CODE:
2371 if (ix)
2372 {
2373 r *= a;
2374 g *= a;
2375 b *= a;
2376 }
2377 // microsoft visual "c" rounds instead of truncating...
2378 glColor4f (r, g, b, a);
2379
2380 void glInterleavedArrays (int format, int stride, char *data)
2381
2382 void glDrawElements (int mode, int count, int type, char *indices)
2383
2384 # 1.2 void glDrawRangeElements (int mode, int start, int end
2385
2386 void glRasterPos (float x, float y, float z = 0.)
2387 CODE:
2388 glRasterPos3f (0, 0, z);
2389 glBitmap (0, 0, 0, 0, x, y, 0);
2390
2391 void glVertex (float x, float y, float z = 0.)
2392 CODE:
2393 glVertex3f (x, y, z);
2394
2395 void glTexCoord (float s, float t)
2396 CODE:
2397 glTexCoord2f (s, t);
2398
2399 void glTexEnv (int target, int pname, float param)
2400 CODE:
2401 glTexEnvf (target, pname, param);
2402
2403 void glTexParameter (int target, int pname, float param)
2404 CODE:
2405 glTexParameterf (target, pname, param);
2406
2407 void glBindTexture (int target, int name)
2408
2409 void glConvolutionParameter (int target, int pname, float params)
2410 CODE:
2411 if (gl.ConvolutionParameterf)
2412 gl.ConvolutionParameterf (target, pname, params);
2413
2414 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2415 CODE:
2416 if (gl.ConvolutionFilter2D)
2417 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2418
2419 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2420 CODE:
2421 if (gl.SeparableFilter2D)
2422 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2423
2424 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2425
2426 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2427
2428 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2429
2430 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2431
2432 int glGenTexture ()
2433 CODE:
2434 RETVAL = gen_texture ();
2435 OUTPUT:
2436 RETVAL
2437
2438 void glDeleteTexture (int name)
2439 CODE:
2440 del_texture (name);
2441
2442 int glGenList ()
2443 CODE:
2444 RETVAL = glGenLists (1);
2445 OUTPUT:
2446 RETVAL
2447
2448 void glDeleteList (int list)
2449 CODE:
2450 glDeleteLists (list, 1);
2451
2452 void glNewList (int list, int mode = GL_COMPILE)
2453
2454 void glEndList ()
2455
2456 void glCallList (int list)
2457