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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.196
Committed: Sun Jul 15 21:02:20 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.195: +24 -6 lines
Log Message:
implement very simplistic mouse motion event compression,
fixing a longstanding mysterious problem.

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 #endif
23
24 #include <assert.h>
25 #include <math.h>
26 #include <string.h>
27 #include <stdio.h>
28 #include <stdlib.h>
29
30 #include <SDL.h>
31 #include <SDL_endian.h>
32 #include <SDL_image.h>
33 #include <SDL_mixer.h>
34 #include <SDL_opengl.h>
35
36 #define PANGO_ENABLE_BACKEND
37 #define G_DISABLE_CAST_CHECKS
38
39 #include <glib/gmacros.h>
40
41 #include <pango/pango.h>
42
43 #ifndef _WIN32
44 # include <sys/types.h>
45 # include <sys/socket.h>
46 # include <netinet/in.h>
47 # include <netinet/tcp.h>
48 # include <inttypes.h>
49 #endif
50
51 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52
53 #define FOW_DARKNESS 32
54
55 #define MAP_EXTEND_X 32
56 #define MAP_EXTEND_Y 512
57
58 #define MIN_FONT_HEIGHT 10
59
60 #if 0
61 # define PARACHUTE SDL_INIT_NOPARACHUTE
62 #else
63 # define PARACHUTE 0
64 #endif
65
66 static AV *texture_av;
67
68 static struct
69 {
70 #define GL_FUNC(ptr,name) ptr name;
71 #include "glfunc.h"
72 #undef GL_FUNC
73 } gl;
74
75 static void
76 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77 {
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84 }
85
86 static GLuint
87 gen_texture ()
88 {
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97 }
98
99 static void
100 del_texture (GLuint name)
101 {
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108 }
109
110 #include "texcache.c"
111
112 #include "pango-font.c"
113 #include "pango-fontmap.c"
114 #include "pango-render.c"
115
116 typedef Mix_Chunk *CFPlus__MixChunk;
117 typedef Mix_Music *CFPlus__MixMusic;
118
119 typedef PangoFontDescription *CFPlus__Font;
120
121 static int
122 shape_attr_p (PangoLayoutRun *run)
123 {
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137 }
138
139 typedef struct cf_layout {
140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
142 int base_height;
143 CFPlus__Font font;
144 } *CFPlus__Layout;
145
146 static CFPlus__Font default_font;
147 static PangoContext *opengl_context;
148 static PangoFontMap *opengl_fontmap;
149
150 static void
151 substitute_func (FcPattern *pattern, gpointer data)
152 {
153 FcPatternAddBool (pattern, FC_HINTING, 1);
154 #ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156 #endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158 }
159
160 static void
161 layout_update_font (CFPlus__Layout self)
162 {
163 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera
165 */
166 PangoFontDescription *font = self->font ? self->font : default_font;
167
168 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170
171 pango_layout_set_font_description (self->pl, font);
172 }
173
174 static void
175 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
176 {
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect);
181
182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190 }
191
192 typedef uint16_t tileid;
193 typedef uint16_t faceid;
194
195 typedef struct {
196 int name;
197 int w, h;
198 float s, t;
199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
202 } maptex;
203
204 typedef struct {
205 uint32_t player;
206 tileid tile[3];
207 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax;
209 } mapcell;
210
211 typedef struct {
212 int32_t c0, c1;
213 mapcell *col;
214 } maprow;
215
216 typedef struct map {
217 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid]
221
222 int32_t rows;
223 maprow *row;
224 } *CFPlus__Map;
225
226 static char *
227 prepend (char *ptr, int sze, int inc)
228 {
229 char *p;
230
231 New (0, p, sze + inc, char);
232 Zero (p, inc, char);
233 Move (ptr, p + inc, sze, char);
234 Safefree (ptr);
235
236 return p;
237 }
238
239 static char *
240 append (char *ptr, int sze, int inc)
241 {
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246 }
247
248 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251 static void
252 need_facenum (struct map *self, faceid face)
253 {
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259 }
260
261 static void
262 need_texid (struct map *self, int texid)
263 {
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269 }
270
271 static maprow *
272 map_get_row (CFPlus__Map self, int y)
273 {
274 if (0 > y)
275 {
276 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend);
278
279 self->rows += extend;
280 self->y += extend;
281 y += extend;
282 }
283 else if (y >= self->rows)
284 {
285 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend);
287 self->rows += extend;
288 }
289
290 return self->row + y;
291 }
292
293 static mapcell *
294 row_get_cell (maprow *row, int x)
295 {
296 if (!row->col)
297 {
298 Newz (0, row->col, MAP_EXTEND_X, mapcell);
299 row->c0 = x - MAP_EXTEND_X / 4;
300 row->c1 = row->c0 + MAP_EXTEND_X;
301 }
302
303 if (row->c0 > x)
304 {
305 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend;
308 }
309 else if (x >= row->c1)
310 {
311 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend);
313 row->c1 += extend;
314 }
315
316 return row->col + (x - row->c0);
317 }
318
319 static mapcell *
320 map_get_cell (CFPlus__Map self, int x, int y)
321 {
322 return row_get_cell (map_get_row (self, y), x);
323 }
324
325 static void
326 map_clear (CFPlus__Map self)
327 {
328 int r;
329
330 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col);
332
333 Safefree (self->row);
334
335 self->x = 0;
336 self->y = 0;
337 self->ox = 0;
338 self->oy = 0;
339 self->row = 0;
340 self->rows = 0;
341 }
342
343 static void
344 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
345 {
346 int x, y;
347 maprow *row;
348 mapcell *cell;
349
350 for (y = y0; y < y0 + h; y++)
351 if (y >= 0)
352 {
353 if (y >= self->rows)
354 break;
355
356 row = self->row + y;
357
358 for (x = x0; x < x0 + w; x++)
359 if (x >= row->c0)
360 {
361 if (x >= row->c1)
362 break;
363
364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 }
371 }
372 }
373
374 typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377 } smooth_key;
378
379 static void
380 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381 {
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388 }
389
390 static void
391 music_finished (void)
392 {
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401 }
402
403 static void
404 channel_finished (int channel)
405 {
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414 }
415
416 static unsigned int
417 minpot (unsigned int n)
418 {
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431 }
432
433 /* SDL should provide this, really. */
434 #define SDLK_MODIFIER_MIN 300
435 #define SDLK_MODIFIER_MAX 314
436
437 MODULE = CFPlus PACKAGE = CFPlus
438
439 PROTOTYPES: ENABLE
440
441 BOOT:
442 {
443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448 # define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556 # undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564 }
565
566 void
567 weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572 int
573 in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579 NV floor (NV x)
580
581 NV ceil (NV x)
582
583 void
584 pango_init ()
585 CODE:
586 {
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590 }
591
592 int
593 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594
595 void
596 SDL_Quit ()
597
598 void
599 SDL_ListModes ()
600 PPCODE:
601 {
602 SDL_Rect **m;
603
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618 #if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621 #endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
635
636 ++m;
637 }
638 }
639
640 char *
641 SDL_GetError ()
642
643 int
644 SDL_SetVideoMode (int w, int h, int fullscreen)
645 CODE:
646 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655 # include "glfunc.h"
656 # undef GL_FUNC
657
658 }
659 OUTPUT:
660 RETVAL
661
662 void
663 SDL_GL_SwapBuffers ()
664
665 char *
666 SDL_GetKeyName (int sym)
667
668 void
669 SDL_PollEvent ()
670 PPCODE:
671 {
672 SDL_Event ev;
673
674 while (SDL_PollEvent (&ev))
675 {
676 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678
679 switch (ev.type)
680 {
681 case SDL_KEYDOWN:
682 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break;
689
690 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break;
694
695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
715 hv_store (hv, "state", 5, newSViv (state), 0);
716 hv_store (hv, "x", 1, newSViv (x), 0);
717 hv_store (hv, "y", 1, newSViv (y), 0);
718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
721 break;
722
723 case SDL_MOUSEBUTTONDOWN:
724 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
726
727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
731 break;
732
733 case SDL_USEREVENT:
734 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
737 break;
738 }
739
740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
741 }
742 }
743
744 int
745 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
746 POSTCALL:
747 Mix_HookMusicFinished (music_finished);
748 Mix_ChannelFinished (channel_finished);
749
750 void
751 Mix_CloseAudio ()
752
753 int
754 Mix_AllocateChannels (int numchans = -1)
755
756 void
757 lowdelay (int fd, int val = 1)
758 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
760
761 void
762 win32_proxy_info ()
763 PPCODE:
764 {
765 #ifdef _WIN32
766 char buffer[2048];
767 DWORD buflen;
768
769 EXTEND (SP, 3);
770
771 buflen = sizeof (buffer);
772 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
773 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
774 {
775 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
776
777 buflen = sizeof (buffer);
778 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
779 {
780 PUSHs (newSVpv (buffer, 0));
781
782 buflen = sizeof (buffer);
783 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
784 PUSHs (newSVpv (buffer, 0));
785 }
786 }
787 #endif
788 }
789
790 void
791 add_font (char *file)
792 CODE:
793 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
794
795 void
796 load_image_inline (SV *image_)
797 ALIAS:
798 load_image_file = 1
799 PPCODE:
800 {
801 STRLEN image_len;
802 char *image = (char *)SvPVbyte (image_, image_len);
803 SDL_Surface *surface, *surface2;
804 SDL_PixelFormat fmt;
805 SDL_RWops *rw = ix
806 ? SDL_RWFromFile (image, "r")
807 : SDL_RWFromConstMem (image, image_len);
808
809 if (!rw)
810 croak ("load_image: %s", SDL_GetError ());
811
812 surface = IMG_Load_RW (rw, 1);
813 if (!surface)
814 croak ("load_image: %s", SDL_GetError ());
815
816 fmt.palette = NULL;
817 fmt.BitsPerPixel = 32;
818 fmt.BytesPerPixel = 4;
819 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
820 fmt.Rmask = 0x000000ff;
821 fmt.Gmask = 0x0000ff00;
822 fmt.Bmask = 0x00ff0000;
823 fmt.Amask = 0xff000000;
824 #else
825 fmt.Rmask = 0xff000000;
826 fmt.Gmask = 0x00ff0000;
827 fmt.Bmask = 0x0000ff00;
828 fmt.Amask = 0x000000ff;
829 #endif
830 fmt.Rloss = 0;
831 fmt.Gloss = 0;
832 fmt.Bloss = 0;
833 fmt.Aloss = 0;
834 fmt.Rshift = 0;
835 fmt.Gshift = 8;
836 fmt.Bshift = 16;
837 fmt.Ashift = 24;
838 fmt.colorkey = 0;
839 fmt.alpha = 0;
840
841 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
842
843 assert (surface2->pitch == surface2->w * 4);
844
845 SDL_LockSurface (surface2);
846 EXTEND (SP, 6);
847 PUSHs (sv_2mortal (newSViv (surface2->w)));
848 PUSHs (sv_2mortal (newSViv (surface2->h)));
849 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
850 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
851 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
852 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
853 SDL_UnlockSurface (surface2);
854
855 SDL_FreeSurface (surface);
856 SDL_FreeSurface (surface2);
857 }
858
859 void
860 average (int x, int y, uint32_t *data)
861 PPCODE:
862 {
863 uint32_t r = 0, g = 0, b = 0, a = 0;
864
865 x = y = x * y;
866
867 while (x--)
868 {
869 uint32_t p = *data++;
870
871 r += (p ) & 255;
872 g += (p >> 8) & 255;
873 b += (p >> 16) & 255;
874 a += (p >> 24) & 255;
875 }
876
877 EXTEND (SP, 4);
878 PUSHs (sv_2mortal (newSViv (r / y)));
879 PUSHs (sv_2mortal (newSViv (g / y)));
880 PUSHs (sv_2mortal (newSViv (b / y)));
881 PUSHs (sv_2mortal (newSViv (a / y)));
882 }
883
884 void
885 error (char *message)
886 CODE:
887 fprintf (stderr, "ERROR: %s\n", message);
888 #ifdef _WIN32
889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
890 #endif
891
892 void
893 fatal (char *message)
894 CODE:
895 fprintf (stderr, "FATAL: %s\n", message);
896 #ifdef _WIN32
897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
898 #endif
899 _exit (1);
900
901 void
902 _exit (int retval = 0)
903 CODE:
904 #ifdef WIN32
905 ExitThread (retval); // unclean, please beam me up
906 #else
907 _exit (retval);
908 #endif
909
910 void
911 debug ()
912 CODE:
913 {
914 #if DEBUG
915 VALGRIND_DO_LEAK_CHECK;
916 #endif
917 }
918
919 MODULE = CFPlus PACKAGE = CFPlus::Font
920
921 CFPlus::Font
922 new_from_file (SV *class, char *path, int id = 0)
923 CODE:
924 {
925 int count;
926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
927 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
928 FcPatternDestroy (pattern);
929 }
930 OUTPUT:
931 RETVAL
932
933 void
934 DESTROY (CFPlus::Font self)
935 CODE:
936 pango_font_description_free (self);
937
938 void
939 make_default (CFPlus::Font self)
940 CODE:
941 default_font = self;
942
943 MODULE = CFPlus PACKAGE = CFPlus::Layout
944
945 void
946 reset_glyph_cache ()
947 CODE:
948 tc_clear ();
949
950 CFPlus::Layout
951 new (SV *class)
952 CODE:
953 New (0, RETVAL, 1, struct cf_layout);
954
955 RETVAL->pl = pango_layout_new (opengl_context);
956 RETVAL->r = 1.;
957 RETVAL->g = 1.;
958 RETVAL->b = 1.;
959 RETVAL->a = 1.;
960 RETVAL->base_height = MIN_FONT_HEIGHT;
961 RETVAL->font = 0;
962
963 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
964 layout_update_font (RETVAL);
965 OUTPUT:
966 RETVAL
967
968 void
969 DESTROY (CFPlus::Layout self)
970 CODE:
971 g_object_unref (self->pl);
972 Safefree (self);
973
974 void
975 set_text (CFPlus::Layout self, SV *text_)
976 CODE:
977 {
978 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen);
980
981 pango_layout_set_text (self->pl, text, textlen);
982 }
983
984 void
985 set_markup (CFPlus::Layout self, SV *text_)
986 CODE:
987 {
988 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen);
990
991 pango_layout_set_markup (self->pl, text, textlen);
992 }
993
994 void
995 set_shapes (CFPlus::Layout self, ...)
996 CODE:
997 {
998 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text;
1001 int arg = 4;
1002
1003 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1004 {
1005 PangoRectangle inkrect, rect;
1006 PangoAttribute *attr;
1007
1008 int x = SvIV (ST (arg - 3));
1009 int y = SvIV (ST (arg - 2));
1010 int w = SvIV (ST (arg - 1));
1011 int h = SvIV (ST (arg ));
1012
1013 inkrect.x = 0;
1014 inkrect.y = 0;
1015 inkrect.width = 0;
1016 inkrect.height = 0;
1017
1018 rect.x = x * PANGO_SCALE;
1019 rect.y = y * PANGO_SCALE;
1020 rect.width = w * PANGO_SCALE;
1021 rect.height = h * PANGO_SCALE;
1022
1023 if (!attrs)
1024 attrs = pango_layout_get_attributes (self->pl);
1025
1026 attr = pango_attr_shape_new (&inkrect, &rect);
1027 attr->start_index = pos - text;
1028 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1029 pango_attr_list_insert (attrs, attr);
1030
1031 arg += 4;
1032 pos += sizeof (OBJ_STR) - 1;
1033 }
1034
1035 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs);
1037 }
1038
1039 void
1040 get_shapes (CFPlus::Layout self)
1041 PPCODE:
1042 {
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044
1045 do
1046 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1048
1049 if (run && shape_attr_p (run))
1050 {
1051 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents);
1053
1054 EXTEND (SP, 2);
1055 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1057 }
1058 }
1059 while (pango_layout_iter_next_run (iter));
1060
1061 pango_layout_iter_free (iter);
1062 }
1063
1064 int
1065 has_wrapped (CFPlus::Layout self)
1066 CODE:
1067 {
1068 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl);
1070
1071 while (*text)
1072 lines += *text++ == '\n';
1073
1074 RETVAL = lines < pango_layout_get_line_count (self->pl);
1075 }
1076 OUTPUT:
1077 RETVAL
1078
1079 SV *
1080 get_text (CFPlus::Layout self)
1081 CODE:
1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1083 sv_utf8_decode (RETVAL);
1084 OUTPUT:
1085 RETVAL
1086
1087 void
1088 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1089 CODE:
1090 self->r = r;
1091 self->g = g;
1092 self->b = b;
1093 self->a = a;
1094
1095 void
1096 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1097 CODE:
1098 if (self->font != font)
1099 {
1100 self->font = font;
1101 layout_update_font (self);
1102 }
1103
1104 void
1105 set_height (CFPlus::Layout self, int base_height)
1106 CODE:
1107 if (self->base_height != base_height)
1108 {
1109 self->base_height = base_height;
1110 layout_update_font (self);
1111 }
1112
1113 void
1114 set_width (CFPlus::Layout self, int max_width = -1)
1115 CODE:
1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1117
1118 void
1119 set_indent (CFPlus::Layout self, int indent)
1120 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122
1123 void
1124 set_spacing (CFPlus::Layout self, int spacing)
1125 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127
1128 void
1129 set_ellipsise (CFPlus::Layout self, int ellipsise)
1130 CODE:
1131 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE
1136 );
1137
1138 void
1139 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1140 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142
1143 void
1144 size (CFPlus::Layout self)
1145 PPCODE:
1146 {
1147 int w, h;
1148
1149 layout_get_pixel_size (self, &w, &h);
1150
1151 EXTEND (SP, 2);
1152 PUSHs (sv_2mortal (newSViv (w)));
1153 PUSHs (sv_2mortal (newSViv (h)));
1154 }
1155
1156 int
1157 descent (CFPlus::Layout self)
1158 CODE:
1159 {
1160 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect);
1164 }
1165 OUTPUT:
1166 RETVAL
1167
1168 int
1169 xy_to_index (CFPlus::Layout self, int x, int y)
1170 CODE:
1171 {
1172 int index, trailing;
1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1174 RETVAL = index + trailing;
1175 }
1176 OUTPUT:
1177 RETVAL
1178
1179 void
1180 cursor_pos (CFPlus::Layout self, int index)
1181 PPCODE:
1182 {
1183 PangoRectangle strong_pos;
1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1185
1186 EXTEND (SP, 3);
1187 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1190 }
1191
1192 void
1193 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1194 PPCODE:
1195 {
1196 int line, x;
1197
1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (line - 1)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204 }
1205
1206 void
1207 line_x_to_index (CFPlus::Layout self, int line, int x)
1208 PPCODE:
1209 {
1210 PangoLayoutLine *lp;
1211 int index, trailing;
1212
1213 if (line < 0)
1214 XSRETURN_EMPTY;
1215
1216 if (!(lp = pango_layout_get_line (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */
1218
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220
1221 EXTEND (SP, 2);
1222 if (GIMME_V == G_SCALAR)
1223 PUSHs (sv_2mortal (newSViv (index + trailing)));
1224 else
1225 {
1226 PUSHs (sv_2mortal (newSViv (index)));
1227 PUSHs (sv_2mortal (newSViv (trailing)));
1228 }
1229 }
1230
1231 void
1232 render (CFPlus::Layout self, float x, float y, int flags = 0)
1233 PPCODE:
1234 pango_opengl_render_layout_subpixel (
1235 self->pl,
1236 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a,
1238 flags
1239 );
1240
1241 MODULE = CFPlus PACKAGE = CFPlus::Texture
1242
1243 void
1244 pad2pot (SV *data_, SV *w_, SV *h_)
1245 CODE:
1246 {
1247 int ow = SvIV (w_);
1248 int oh = SvIV (h_);
1249
1250 if (ow && oh)
1251 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263
1264 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp);
1266
1267 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270
1271 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 }
1278 }
1279
1280 void
1281 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1282 PROTOTYPE: $$$;$$
1283 ALIAS:
1284 draw_quad_alpha = 1
1285 draw_quad_alpha_premultiplied = 2
1286 CODE:
1287 {
1288 HV *hv = (HV *)SvRV (self);
1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1292
1293 if (items < 5)
1294 {
1295 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1296 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1297 }
1298
1299 if (ix)
1300 {
1301 glEnable (GL_BLEND);
1302
1303 if (ix == 2)
1304 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1305 else
1306 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1307 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1308
1309 glEnable (GL_ALPHA_TEST);
1310 glAlphaFunc (GL_GREATER, 0.01f);
1311 }
1312
1313 glBindTexture (GL_TEXTURE_2D, name);
1314
1315 glBegin (GL_QUADS);
1316 glTexCoord2f (0, 0); glVertex2f (x , y );
1317 glTexCoord2f (0, t); glVertex2f (x , y + h);
1318 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1319 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1320 glEnd ();
1321
1322 if (ix)
1323 {
1324 glDisable (GL_ALPHA_TEST);
1325 glDisable (GL_BLEND);
1326 }
1327 }
1328
1329 MODULE = CFPlus PACKAGE = CFPlus::Map
1330
1331 CFPlus::Map
1332 new (SV *class)
1333 CODE:
1334 New (0, RETVAL, 1, struct map);
1335 RETVAL->x = 0;
1336 RETVAL->y = 0;
1337 RETVAL->w = 0;
1338 RETVAL->h = 0;
1339 RETVAL->ox = 0;
1340 RETVAL->oy = 0;
1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1343 RETVAL->rows = 0;
1344 RETVAL->row = 0;
1345 OUTPUT:
1346 RETVAL
1347
1348 void
1349 DESTROY (CFPlus::Map self)
1350 CODE:
1351 {
1352 map_clear (self);
1353 Safefree (self->face2tile);
1354 Safefree (self->tex);
1355 Safefree (self);
1356 }
1357
1358 void
1359 resize (CFPlus::Map self, int map_width, int map_height)
1360 CODE:
1361 self->w = map_width;
1362 self->h = map_height;
1363
1364 void
1365 clear (CFPlus::Map self)
1366 CODE:
1367 map_clear (self);
1368
1369 void
1370 set_tileid (CFPlus::Map self, int face, int tile)
1371 CODE:
1372 {
1373 need_facenum (self, face); self->face2tile [face] = tile;
1374 need_texid (self, tile);
1375 }
1376
1377 void
1378 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380 {
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1398 }
1399
1400 void
1401 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1402 CODE:
1403 {
1404 need_texid (self, texid);
1405
1406 {
1407 maptex *tex = self->tex + texid;
1408
1409 tex->name = name;
1410 tex->w = w;
1411 tex->h = h;
1412 tex->s = s;
1413 tex->t = t;
1414 tex->r = r;
1415 tex->g = g;
1416 tex->b = b;
1417 tex->a = a;
1418 }
1419
1420 // somewhat hackish, but for textures that require it, it really
1421 // improves the look, and most others don't suffer.
1422 glBindTexture (GL_TEXTURE_2D, name);
1423 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1425 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1428 }
1429
1430 int
1431 ox (CFPlus::Map self)
1432 ALIAS:
1433 oy = 1
1434 x = 2
1435 y = 3
1436 w = 4
1437 h = 5
1438 CODE:
1439 switch (ix)
1440 {
1441 case 0: RETVAL = self->ox; break;
1442 case 1: RETVAL = self->oy; break;
1443 case 2: RETVAL = self->x; break;
1444 case 3: RETVAL = self->y; break;
1445 case 4: RETVAL = self->w; break;
1446 case 5: RETVAL = self->h; break;
1447 }
1448 OUTPUT:
1449 RETVAL
1450
1451 void
1452 scroll (CFPlus::Map self, int dx, int dy)
1453 CODE:
1454 {
1455 if (dx > 0)
1456 map_blank (self, self->x, self->y, dx, self->h);
1457 else if (dx < 0)
1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1459
1460 if (dy > 0)
1461 map_blank (self, self->x, self->y, self->w, dy);
1462 else if (dy < 0)
1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1464
1465 self->ox += dx; self->x += dx;
1466 self->oy += dy; self->y += dy;
1467
1468 while (self->y < 0)
1469 {
1470 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1471
1472 self->rows += MAP_EXTEND_Y;
1473 self->y += MAP_EXTEND_Y;
1474 }
1475 }
1476
1477 void
1478 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1479 CODE:
1480 {
1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1482 uint8_t *data_end = (uint8_t *)SvEND (data_);
1483 mapcell *cell;
1484 int x, y, flags;
1485
1486 while (data < data_end - 1)
1487 {
1488 flags = (data [0] << 8) + data [1]; data += 2;
1489
1490 x = self->x + ((flags >> 10) & 63);
1491 y = self->y + ((flags >> 4) & 63);
1492
1493 cell = map_get_cell (self, x, y);
1494
1495 if (flags & 15)
1496 {
1497 if (!cell->darkness)
1498 {
1499 memset (cell, 0, sizeof (*cell));
1500 cell->darkness = 256;
1501 }
1502
1503 //TODO: don't trust server data to be in-range(!)
1504
1505 if (flags & 8)
1506 {
1507 if (extmap)
1508 {
1509 uint8_t ext, cmd;
1510
1511 do
1512 {
1513 ext = *data++;
1514 cmd = ext & 0x3f;
1515
1516 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health
1519 {
1520 cell->stat_width = 1;
1521 cell->stat_hp = *data++;
1522 }
1523 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47)
1526 {
1527 if (*data == 4)
1528 ; // decode player count
1529
1530 data += *data + 1;
1531 }
1532 else if (cmd == 8) // cell flags
1533 cell->flags = *data++;
1534 else if (ext & 0x40) // unknown, multibyte => skip
1535 data += *data + 1;
1536 else
1537 data++;
1538 }
1539 while (ext & 0x80);
1540 }
1541 else
1542 cell->darkness = *data++ + 1;
1543 }
1544
1545 if (flags & 4)
1546 {
1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
1550 }
1551
1552 if (flags & 2)
1553 {
1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1557 }
1558
1559 if (flags & 1)
1560 {
1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1564 }
1565 }
1566 else
1567 cell->darkness = 0;
1568 }
1569 }
1570
1571 SV *
1572 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1573 CODE:
1574 {
1575 int x1, x;
1576 int y1, y;
1577 int z;
1578 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1579 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1580
1581 SvPOK_only (map_sv);
1582 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1583
1584 x0 += self->x; x1 = x0 + w;
1585 y0 += self->y; y1 = y0 + h;
1586
1587 for (y = y0; y < y1; y++)
1588 {
1589 maprow *row = 0 <= y && y < self->rows
1590 ? self->row + y
1591 : 0;
1592
1593 for (x = x0; x < x1; x++)
1594 {
1595 int r = 32, g = 32, b = 32, a = 192;
1596
1597 if (row && row->c0 <= x && x < row->c1)
1598 {
1599 mapcell *cell = row->col + (x - row->c0);
1600
1601 for (z = 0; z <= 0; z++)
1602 {
1603 maptex tex = self->tex [cell->tile [z]];
1604 int a0 = 255 - tex.a;
1605 int a1 = tex.a;
1606
1607 r = (r * a0 + tex.r * a1) / 255;
1608 g = (g * a0 + tex.g * a1) / 255;
1609 b = (b * a0 + tex.b * a1) / 255;
1610 a = (a * a0 + tex.a * a1) / 255;
1611 }
1612 }
1613
1614 *map++ = (r )
1615 | (g << 8)
1616 | (b << 16)
1617 | (a << 24);
1618 }
1619 }
1620
1621 RETVAL = map_sv;
1622 }
1623 OUTPUT:
1624 RETVAL
1625
1626 void
1627 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1628 CODE:
1629 {
1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
1634 int x, y, z;
1635 int last_name;
1636
1637 // thats current max. sorry.
1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1640
1641 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey));
1643
1644 glColor4ub (255, 255, 255, 255);
1645
1646 glEnable (GL_BLEND);
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_TEXTURE_2D);
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1650
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654
1655 mx += self->x;
1656 my += self->y;
1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1684 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows)
1686 {
1687 maprow *row = self->row + (y + my);
1688
1689 for (x = 0; x < sw; x++)
1690 if (row->c0 <= x + mx && x + mx < row->c1)
1691 {
1692 mapcell *cell = row->col + (x + mx - row->c0);
1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1700
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1790 {
1791 int level = (w << 5) | b;
1792 HE *he;
1793
1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1819 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1843 }
1844 }
1845 }
1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1851
1852 glEnd ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856
1857 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867
1868 int px = x * T;
1869 int py = y * T;
1870
1871 if (cell->stat_hp)
1872 {
1873 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1875
1876 glColor3ub (0, 0, 0);
1877 glRectf (px + 1, py - thick - 2,
1878 px + width - 1, py);
1879
1880 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1881 glRectf (px + 2,
1882 py - thick - 1,
1883 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1884 }
1885 }
1886 }
1887 }
1888
1889 void
1890 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE:
1892 {
1893 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F },
1896 { 0.00F, 0.00F, 0.55F },
1897 { 1.00F, 0.00F, 0.00F },
1898
1899 { 1.00F, 0.54F, 0.00F },
1900 { 0.11F, 0.56F, 1.00F },
1901 { 0.93F, 0.46F, 0.00F },
1902 { 0.18F, 0.54F, 0.34F },
1903
1904 { 0.56F, 0.73F, 0.56F },
1905 { 0.80F, 0.80F, 0.80F },
1906 { 0.55F, 0.41F, 0.13F },
1907 { 0.99F, 0.77F, 0.26F },
1908
1909 { 0.74F, 0.65F, 0.41F },
1910
1911 { 0.00F, 1.00F, 1.00F },
1912 { 1.00F, 0.00F, 1.00F },
1913 { 1.00F, 1.00F, 0.00F },
1914 };
1915
1916 int x, y;
1917
1918 glEnable (GL_TEXTURE_2D);
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS);
1923
1924 for (y = 0; y < h; y++)
1925 for (x = 0; x < w; x++)
1926 {
1927 unsigned char m = data [x + y * w];
1928
1929 if (m)
1930 {
1931 float *c = color [m & 15];
1932
1933 float tx1 = m & 0x40 ? 0.5 : 0.;
1934 float tx2 = tx1 + 0.5;
1935
1936 glColor4f (c[0], c[1], c[2], 0.75);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 }
1942 }
1943
1944 glEnd ();
1945 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D);
1947 }
1948
1949 void
1950 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1951 PPCODE:
1952 {
1953 int x, y;
1954 int sw4 = (sw + 3) & ~3;
1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1957
1958 memset (darkness, 255, sw4 * sh);
1959 SvPOK_only (darkness_sv);
1960 SvCUR_set (darkness_sv, sw4 * sh);
1961
1962 mx += self->x;
1963 my += self->y;
1964
1965 for (y = 0; y < sh; y++)
1966 if (0 <= y + my && y + my < self->rows)
1967 {
1968 maprow *row = self->row + (y + my);
1969
1970 for (x = 0; x < sw; x++)
1971 if (row->c0 <= x + mx && x + mx < row->c1)
1972 {
1973 mapcell *cell = row->col + (x + mx - row->c0);
1974
1975 darkness[y * sw4 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1)
1977 : 255 - FOW_DARKNESS;
1978 }
1979 }
1980
1981 EXTEND (SP, 3);
1982 PUSHs (sv_2mortal (newSViv (sw4)));
1983 PUSHs (sv_2mortal (newSViv (sh)));
1984 PUSHs (darkness_sv);
1985 }
1986
1987 SV *
1988 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1989 CODE:
1990 {
1991 int x, y, x1, y1;
1992 SV *data_sv = newSV (w * h * 7 + 5);
1993 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1994
1995 *data++ = 0; /* version 0 format */
1996 *data++ = w >> 8; *data++ = w;
1997 *data++ = h >> 8; *data++ = h;
1998
1999 // we need to do this 'cause we don't keep an absolute coord system for rows
2000 // TODO: treat rows as we treat columns
2001 map_get_row (self, y0 + self->y - self->oy);//D
2002 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2003
2004 x0 += self->x - self->ox;
2005 y0 += self->y - self->oy;
2006
2007 x1 = x0 + w;
2008 y1 = y0 + h;
2009
2010 for (y = y0; y < y1; y++)
2011 {
2012 maprow *row = 0 <= y && y < self->rows
2013 ? self->row + y
2014 : 0;
2015
2016 for (x = x0; x < x1; x++)
2017 {
2018 if (row && row->c0 <= x && x < row->c1)
2019 {
2020 mapcell *cell = row->col + (x - row->c0);
2021 uint8_t flags = 0;
2022
2023 if (cell->tile [0]) flags |= 1;
2024 if (cell->tile [1]) flags |= 2;
2025 if (cell->tile [2]) flags |= 4;
2026
2027 *data++ = flags;
2028
2029 if (flags & 1)
2030 {
2031 tileid tile = cell->tile [0];
2032 *data++ = tile >> 8;
2033 *data++ = tile;
2034 }
2035
2036 if (flags & 2)
2037 {
2038 tileid tile = cell->tile [1];
2039 *data++ = tile >> 8;
2040 *data++ = tile;
2041 }
2042
2043 if (flags & 4)
2044 {
2045 tileid tile = cell->tile [2];
2046 *data++ = tile >> 8;
2047 *data++ = tile;
2048 }
2049 }
2050 else
2051 *data++ = 0;
2052 }
2053 }
2054
2055 SvPOK_only (data_sv);
2056 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2057 RETVAL = data_sv;
2058 }
2059 OUTPUT:
2060 RETVAL
2061
2062 void
2063 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2064 PPCODE:
2065 {
2066 int x, y, z;
2067 int w, h;
2068 int x1, y1;
2069
2070 if (*data++ != 0)
2071 return; /* version mismatch */
2072
2073 w = *data++ << 8; w |= *data++;
2074 h = *data++ << 8; h |= *data++;
2075
2076 // we need to do this 'cause we don't keep an absolute coord system for rows
2077 // TODO: treat rows as we treat columns
2078 map_get_row (self, y0 + self->y - self->oy);//D
2079 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2080
2081 x0 += self->x - self->ox;
2082 y0 += self->y - self->oy;
2083
2084 x1 = x0 + w;
2085 y1 = y0 + h;
2086
2087 for (y = y0; y < y1; y++)
2088 {
2089 maprow *row = map_get_row (self, y);
2090
2091 for (x = x0; x < x1; x++)
2092 {
2093 uint8_t flags = *data++;
2094
2095 if (flags)
2096 {
2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
2099
2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2103
2104 if (cell->darkness == 0)
2105 {
2106 cell->darkness = 0;
2107
2108 for (z = 0; z <= 2; z++)
2109 {
2110 tileid t = tile [z];
2111
2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
2119 }
2120 }
2121 }
2122 }
2123 }
2124 }
2125
2126 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2127
2128 CFPlus::MixChunk
2129 new_from_file (SV *class, char *path)
2130 CODE:
2131 RETVAL = Mix_LoadWAV (path);
2132 OUTPUT:
2133 RETVAL
2134
2135 void
2136 DESTROY (CFPlus::MixChunk self)
2137 CODE:
2138 Mix_FreeChunk (self);
2139
2140 int
2141 volume (CFPlus::MixChunk self, int volume = -1)
2142 CODE:
2143 RETVAL = Mix_VolumeChunk (self, volume);
2144 OUTPUT:
2145 RETVAL
2146
2147 int
2148 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2149 CODE:
2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2151 OUTPUT:
2152 RETVAL
2153
2154 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2155
2156 int
2157 volume (int volume = -1)
2158 CODE:
2159 RETVAL = Mix_VolumeMusic (volume);
2160 OUTPUT:
2161 RETVAL
2162
2163 int
2164 fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
2170 CFPlus::MixMusic
2171 new_from_file (SV *class, char *path)
2172 CODE:
2173 RETVAL = Mix_LoadMUS (path);
2174 OUTPUT:
2175 RETVAL
2176
2177 void
2178 DESTROY (CFPlus::MixMusic self)
2179 CODE:
2180 Mix_FreeMusic (self);
2181
2182 int
2183 play (CFPlus::MixMusic self, int loops = -1)
2184 CODE:
2185 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT:
2187 RETVAL
2188
2189 int
2190 fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195
2196 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2197
2198 BOOT:
2199 {
2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2201 static const struct {
2202 const char *name;
2203 IV iv;
2204 } *civ, const_iv[] = {
2205 # define const_iv(name) { # name, (IV)name }
2206 const_iv (GL_COLOR_MATERIAL),
2207 const_iv (GL_SMOOTH),
2208 const_iv (GL_FLAT),
2209 const_iv (GL_DITHER),
2210 const_iv (GL_BLEND),
2211 const_iv (GL_CULL_FACE),
2212 const_iv (GL_SCISSOR_TEST),
2213 const_iv (GL_DEPTH_TEST),
2214 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT),
2218 const_iv (GL_BACK),
2219 const_iv (GL_AND),
2220 const_iv (GL_ONE),
2221 const_iv (GL_ZERO),
2222 const_iv (GL_SRC_ALPHA),
2223 const_iv (GL_DST_ALPHA),
2224 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2225 const_iv (GL_ONE_MINUS_DST_ALPHA),
2226 const_iv (GL_SRC_ALPHA_SATURATE),
2227 const_iv (GL_RGB),
2228 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8),
2231 const_iv (GL_RGB5_A1),
2232 const_iv (GL_UNSIGNED_BYTE),
2233 const_iv (GL_UNSIGNED_SHORT),
2234 const_iv (GL_UNSIGNED_INT),
2235 const_iv (GL_ALPHA),
2236 const_iv (GL_INTENSITY),
2237 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA),
2239 const_iv (GL_FLOAT),
2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2241 const_iv (GL_COMPILE),
2242 const_iv (GL_TEXTURE_1D),
2243 const_iv (GL_TEXTURE_2D),
2244 const_iv (GL_TEXTURE_ENV),
2245 const_iv (GL_TEXTURE_MAG_FILTER),
2246 const_iv (GL_TEXTURE_MIN_FILTER),
2247 const_iv (GL_TEXTURE_ENV_MODE),
2248 const_iv (GL_TEXTURE_WRAP_S),
2249 const_iv (GL_TEXTURE_WRAP_T),
2250 const_iv (GL_REPEAT),
2251 const_iv (GL_CLAMP),
2252 const_iv (GL_CLAMP_TO_EDGE),
2253 const_iv (GL_NEAREST),
2254 const_iv (GL_LINEAR),
2255 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2256 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2257 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2258 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2259 const_iv (GL_GENERATE_MIPMAP),
2260 const_iv (GL_MODULATE),
2261 const_iv (GL_DECAL),
2262 const_iv (GL_REPLACE),
2263 const_iv (GL_DEPTH_BUFFER_BIT),
2264 const_iv (GL_COLOR_BUFFER_BIT),
2265 const_iv (GL_PROJECTION),
2266 const_iv (GL_MODELVIEW),
2267 const_iv (GL_COLOR_LOGIC_OP),
2268 const_iv (GL_SEPARABLE_2D),
2269 const_iv (GL_CONVOLUTION_2D),
2270 const_iv (GL_CONVOLUTION_BORDER_MODE),
2271 const_iv (GL_CONSTANT_BORDER),
2272 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP),
2275 const_iv (GL_QUADS),
2276 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN),
2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2281 const_iv (GL_FASTEST),
2282 const_iv (GL_V2F),
2283 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F),
2286 # undef const_iv
2287 };
2288
2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
2294 }
2295
2296 char *
2297 gl_vendor ()
2298 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT:
2301 RETVAL
2302
2303 char *
2304 gl_version ()
2305 CODE:
2306 RETVAL = (char *)glGetString (GL_VERSION);
2307 OUTPUT:
2308 RETVAL
2309
2310 char *
2311 gl_extensions ()
2312 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT:
2315 RETVAL
2316
2317 int glGetError ()
2318
2319 void glFinish ()
2320
2321 void glClear (int mask)
2322
2323 void glClearColor (float r, float g, float b, float a = 1.0)
2324 PROTOTYPE: @
2325
2326 void glEnable (int cap)
2327
2328 void glDisable (int cap)
2329
2330 void glShadeModel (int mode)
2331
2332 void glHint (int target, int mode)
2333
2334 void glBlendFunc (int sfactor, int dfactor)
2335
2336 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa);
2339
2340 void glDepthMask (int flag)
2341
2342 void glLogicOp (int opcode)
2343
2344 void glColorMask (int red, int green, int blue, int alpha)
2345
2346 void glMatrixMode (int mode)
2347
2348 void glPushMatrix ()
2349
2350 void glPopMatrix ()
2351
2352 void glLoadIdentity ()
2353
2354 void glDrawBuffer (int buffer)
2355
2356 void glReadBuffer (int buffer)
2357
2358 # near_ and far_ are due to microsofts buggy "c" compiler
2359 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360
2361 # near_ and far_ are due to microsofts buggy "c" compiler
2362 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2363
2364 void glViewport (int x, int y, int width, int height)
2365
2366 void glScissor (int x, int y, int width, int height)
2367
2368 void glTranslate (float x, float y, float z = 0.)
2369 CODE:
2370 glTranslatef (x, y, z);
2371
2372 void glScale (float x, float y, float z = 1.)
2373 CODE:
2374 glScalef (x, y, z);
2375
2376 void glRotate (float angle, float x, float y, float z)
2377 CODE:
2378 glRotatef (angle, x, y, z);
2379
2380 void glBegin (int mode)
2381
2382 void glEnd ()
2383
2384 void glColor (float r, float g, float b, float a = 1.0)
2385 PROTOTYPE: @
2386 ALIAS:
2387 glColor_premultiply = 1
2388 CODE:
2389 if (ix)
2390 {
2391 r *= a;
2392 g *= a;
2393 b *= a;
2394 }
2395 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a);
2397
2398 void glInterleavedArrays (int format, int stride, char *data)
2399
2400 void glDrawElements (int mode, int count, int type, char *indices)
2401
2402 # 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404 void glRasterPos (float x, float y, float z = 0.)
2405 CODE:
2406 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0);
2408
2409 void glVertex (float x, float y, float z = 0.)
2410 CODE:
2411 glVertex3f (x, y, z);
2412
2413 void glTexCoord (float s, float t)
2414 CODE:
2415 glTexCoord2f (s, t);
2416
2417 void glTexEnv (int target, int pname, float param)
2418 CODE:
2419 glTexEnvf (target, pname, param);
2420
2421 void glTexParameter (int target, int pname, float param)
2422 CODE:
2423 glTexParameterf (target, pname, param);
2424
2425 void glBindTexture (int target, int name)
2426
2427 void glConvolutionParameter (int target, int pname, float params)
2428 CODE:
2429 if (gl.ConvolutionParameterf)
2430 gl.ConvolutionParameterf (target, pname, params);
2431
2432 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2433 CODE:
2434 if (gl.ConvolutionFilter2D)
2435 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2436
2437 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2438 CODE:
2439 if (gl.SeparableFilter2D)
2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2441
2442 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2443
2444 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2445
2446 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2447
2448 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2449
2450 int glGenTexture ()
2451 CODE:
2452 RETVAL = gen_texture ();
2453 OUTPUT:
2454 RETVAL
2455
2456 void glDeleteTexture (int name)
2457 CODE:
2458 del_texture (name);
2459
2460 int glGenList ()
2461 CODE:
2462 RETVAL = glGenLists (1);
2463 OUTPUT:
2464 RETVAL
2465
2466 void glDeleteList (int list)
2467 CODE:
2468 glDeleteLists (list, 1);
2469
2470 void glNewList (int list, int mode = GL_COMPILE)
2471
2472 void glEndList ()
2473
2474 void glCallList (int list)
2475