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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.200
Committed: Tue Jul 17 16:02:13 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.199: +35 -23 lines
Log Message:
support non-32bpp displays and non-alpha displays with lower quality (hopefully)

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 #endif
23
24 #include <assert.h>
25 #include <math.h>
26 #include <string.h>
27 #include <stdio.h>
28 #include <stdlib.h>
29
30 #include <SDL.h>
31 #include <SDL_endian.h>
32 #include <SDL_image.h>
33 #include <SDL_mixer.h>
34 #include <SDL_opengl.h>
35
36 #define PANGO_ENABLE_BACKEND
37 #define G_DISABLE_CAST_CHECKS
38
39 #include <glib/gmacros.h>
40
41 #include <pango/pango.h>
42
43 #ifndef _WIN32
44 # include <sys/types.h>
45 # include <sys/socket.h>
46 # include <netinet/in.h>
47 # include <netinet/tcp.h>
48 # include <inttypes.h>
49 #endif
50
51 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52
53 #define FOW_DARKNESS 32
54
55 #define MAP_EXTEND_X 32
56 #define MAP_EXTEND_Y 512
57
58 #define MIN_FONT_HEIGHT 10
59
60 #if 0
61 # define PARACHUTE SDL_INIT_NOPARACHUTE
62 #else
63 # define PARACHUTE 0
64 #endif
65
66 static AV *texture_av;
67
68 static struct
69 {
70 #define GL_FUNC(ptr,name) ptr name;
71 #include "glfunc.h"
72 #undef GL_FUNC
73 } gl;
74
75 static void
76 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77 {
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84 }
85
86 static GLuint
87 gen_texture ()
88 {
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97 }
98
99 static void
100 del_texture (GLuint name)
101 {
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108 }
109
110 #include "texcache.c"
111
112 #include "pango-font.c"
113 #include "pango-fontmap.c"
114 #include "pango-render.c"
115
116 typedef Mix_Chunk *CFPlus__MixChunk;
117 typedef Mix_Music *CFPlus__MixMusic;
118
119 typedef PangoFontDescription *CFPlus__Font;
120
121 static int
122 shape_attr_p (PangoLayoutRun *run)
123 {
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137 }
138
139 typedef struct cf_layout {
140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
142 int base_height;
143 CFPlus__Font font;
144 } *CFPlus__Layout;
145
146 static CFPlus__Font default_font;
147 static PangoContext *opengl_context;
148 static PangoFontMap *opengl_fontmap;
149
150 static void
151 substitute_func (FcPattern *pattern, gpointer data)
152 {
153 FcPatternAddBool (pattern, FC_HINTING, 1);
154 #ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156 #endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158 }
159
160 static void
161 layout_update_font (CFPlus__Layout self)
162 {
163 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera
165 */
166 PangoFontDescription *font = self->font ? self->font : default_font;
167
168 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170
171 pango_layout_set_font_description (self->pl, font);
172 }
173
174 static void
175 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
176 {
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect);
181
182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190 }
191
192 typedef uint16_t tileid;
193 typedef uint16_t faceid;
194
195 typedef struct {
196 int name;
197 int w, h;
198 float s, t;
199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
202 } maptex;
203
204 typedef struct {
205 uint32_t player;
206 tileid tile[3];
207 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax;
209 } mapcell;
210
211 typedef struct {
212 int32_t c0, c1;
213 mapcell *col;
214 } maprow;
215
216 typedef struct map {
217 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid]
221
222 int32_t rows;
223 maprow *row;
224 } *CFPlus__Map;
225
226 static char *
227 prepend (char *ptr, int sze, int inc)
228 {
229 char *p;
230
231 New (0, p, sze + inc, char);
232 Zero (p, inc, char);
233 Move (ptr, p + inc, sze, char);
234 Safefree (ptr);
235
236 return p;
237 }
238
239 static char *
240 append (char *ptr, int sze, int inc)
241 {
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246 }
247
248 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251 static void
252 need_facenum (struct map *self, faceid face)
253 {
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259 }
260
261 static void
262 need_texid (struct map *self, int texid)
263 {
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269 }
270
271 static maprow *
272 map_get_row (CFPlus__Map self, int y)
273 {
274 if (0 > y)
275 {
276 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend);
278
279 self->rows += extend;
280 self->y += extend;
281 y += extend;
282 }
283 else if (y >= self->rows)
284 {
285 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend);
287 self->rows += extend;
288 }
289
290 return self->row + y;
291 }
292
293 static mapcell *
294 row_get_cell (maprow *row, int x)
295 {
296 if (!row->col)
297 {
298 Newz (0, row->col, MAP_EXTEND_X, mapcell);
299 row->c0 = x - MAP_EXTEND_X / 4;
300 row->c1 = row->c0 + MAP_EXTEND_X;
301 }
302
303 if (row->c0 > x)
304 {
305 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend;
308 }
309 else if (x >= row->c1)
310 {
311 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend);
313 row->c1 += extend;
314 }
315
316 return row->col + (x - row->c0);
317 }
318
319 static mapcell *
320 map_get_cell (CFPlus__Map self, int x, int y)
321 {
322 return row_get_cell (map_get_row (self, y), x);
323 }
324
325 static void
326 map_clear (CFPlus__Map self)
327 {
328 int r;
329
330 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col);
332
333 Safefree (self->row);
334
335 self->x = 0;
336 self->y = 0;
337 self->ox = 0;
338 self->oy = 0;
339 self->row = 0;
340 self->rows = 0;
341 }
342
343 static void
344 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
345 {
346 int x, y;
347 maprow *row;
348 mapcell *cell;
349
350 for (y = y0; y < y0 + h; y++)
351 if (y >= 0)
352 {
353 if (y >= self->rows)
354 break;
355
356 row = self->row + y;
357
358 for (x = x0; x < x0 + w; x++)
359 if (x >= row->c0)
360 {
361 if (x >= row->c1)
362 break;
363
364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 }
371 }
372 }
373
374 typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377 } smooth_key;
378
379 static void
380 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381 {
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388 }
389
390 static void
391 music_finished (void)
392 {
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401 }
402
403 static void
404 channel_finished (int channel)
405 {
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414 }
415
416 static unsigned int
417 minpot (unsigned int n)
418 {
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431 }
432
433 /* SDL should provide this, really. */
434 #define SDLK_MODIFIER_MIN 300
435 #define SDLK_MODIFIER_MAX 314
436
437 MODULE = CFPlus PACKAGE = CFPlus
438
439 PROTOTYPES: ENABLE
440
441 BOOT:
442 {
443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448 # define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556 # undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564 }
565
566 void
567 weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572 int
573 in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579 NV floor (NV x)
580
581 NV ceil (NV x)
582
583 void
584 pango_init ()
585 CODE:
586 {
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590 }
591
592 char *
593 SDL_GetError ()
594
595 int
596 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
597
598 void
599 SDL_Quit ()
600
601 void
602 SDL_ListModes (int rgb, int alpha)
603 PPCODE:
604 {
605 SDL_Rect **m;
606
607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
611
612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
614
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
619
620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
621 #if SDL_VERSION_ATLEAST(1,2,10)
622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
624 #endif
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
633 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
640
641 ++m;
642 }
643 }
644
645 int
646 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
647 CODE:
648 {
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
657 RETVAL = !!SDL_SetVideoMode (
658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
659 );
660
661 if (RETVAL)
662 {
663 av_clear (texture_av);
664
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
666 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667 #include "glfunc.h"
668 #undef GL_FUNC
669 }
670 }
671 OUTPUT:
672 RETVAL
673
674 void
675 SDL_GL_SwapBuffers ()
676
677 char *
678 SDL_GetKeyName (int sym)
679
680 int
681 SDL_GetAppState ()
682
683 void
684 poll_events ()
685 PPCODE:
686 {
687 SDL_Event ev;
688
689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
691 {
692 HV *hv = newHV ();
693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
694
695 switch (ev.type)
696 {
697 case SDL_KEYDOWN:
698 case SDL_KEYUP:
699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
704 break;
705
706 case SDL_ACTIVEEVENT:
707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
709 break;
710
711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
731 hv_store (hv, "state", 5, newSViv (state), 0);
732 hv_store (hv, "x", 1, newSViv (x), 0);
733 hv_store (hv, "y", 1, newSViv (y), 0);
734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
737 break;
738
739 case SDL_MOUSEBUTTONDOWN:
740 case SDL_MOUSEBUTTONUP:
741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
742
743 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
744 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
745 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
746 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
747 break;
748
749 case SDL_USEREVENT:
750 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
751 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
752 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
753 break;
754 }
755
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
757 }
758 }
759
760 int
761 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
762 POSTCALL:
763 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished);
765
766 void
767 Mix_CloseAudio ()
768
769 int
770 Mix_AllocateChannels (int numchans = -1)
771
772 void
773 lowdelay (int fd, int val = 1)
774 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
776
777 void
778 win32_proxy_info ()
779 PPCODE:
780 {
781 #ifdef _WIN32
782 char buffer[2048];
783 DWORD buflen;
784
785 EXTEND (SP, 3);
786
787 buflen = sizeof (buffer);
788 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
789 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
790 {
791 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
792
793 buflen = sizeof (buffer);
794 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
795 {
796 PUSHs (newSVpv (buffer, 0));
797
798 buflen = sizeof (buffer);
799 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
800 PUSHs (newSVpv (buffer, 0));
801 }
802 }
803 #endif
804 }
805
806 void
807 add_font (char *file)
808 CODE:
809 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
810
811 void
812 load_image_inline (SV *image_)
813 ALIAS:
814 load_image_file = 1
815 PPCODE:
816 {
817 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r")
823 : SDL_RWFromConstMem (image, image_len);
824
825 if (!rw)
826 croak ("load_image: %s", SDL_GetError ());
827
828 surface = IMG_Load_RW (rw, 1);
829 if (!surface)
830 croak ("load_image: %s", SDL_GetError ());
831
832 fmt.palette = NULL;
833 fmt.BitsPerPixel = 32;
834 fmt.BytesPerPixel = 4;
835 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
836 fmt.Rmask = 0x000000ff;
837 fmt.Gmask = 0x0000ff00;
838 fmt.Bmask = 0x00ff0000;
839 fmt.Amask = 0xff000000;
840 #else
841 fmt.Rmask = 0xff000000;
842 fmt.Gmask = 0x00ff0000;
843 fmt.Bmask = 0x0000ff00;
844 fmt.Amask = 0x000000ff;
845 #endif
846 fmt.Rloss = 0;
847 fmt.Gloss = 0;
848 fmt.Bloss = 0;
849 fmt.Aloss = 0;
850 fmt.Rshift = 0;
851 fmt.Gshift = 8;
852 fmt.Bshift = 16;
853 fmt.Ashift = 24;
854 fmt.colorkey = 0;
855 fmt.alpha = 0;
856
857 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
858
859 assert (surface2->pitch == surface2->w * 4);
860
861 SDL_LockSurface (surface2);
862 EXTEND (SP, 6);
863 PUSHs (sv_2mortal (newSViv (surface2->w)));
864 PUSHs (sv_2mortal (newSViv (surface2->h)));
865 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
866 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
867 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
868 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
869 SDL_UnlockSurface (surface2);
870
871 SDL_FreeSurface (surface);
872 SDL_FreeSurface (surface2);
873 }
874
875 void
876 average (int x, int y, uint32_t *data)
877 PPCODE:
878 {
879 uint32_t r = 0, g = 0, b = 0, a = 0;
880
881 x = y = x * y;
882
883 while (x--)
884 {
885 uint32_t p = *data++;
886
887 r += (p ) & 255;
888 g += (p >> 8) & 255;
889 b += (p >> 16) & 255;
890 a += (p >> 24) & 255;
891 }
892
893 EXTEND (SP, 4);
894 PUSHs (sv_2mortal (newSViv (r / y)));
895 PUSHs (sv_2mortal (newSViv (g / y)));
896 PUSHs (sv_2mortal (newSViv (b / y)));
897 PUSHs (sv_2mortal (newSViv (a / y)));
898 }
899
900 void
901 error (char *message)
902 CODE:
903 fprintf (stderr, "ERROR: %s\n", message);
904 #ifdef _WIN32
905 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
906 #endif
907
908 void
909 fatal (char *message)
910 CODE:
911 fprintf (stderr, "FATAL: %s\n", message);
912 #ifdef _WIN32
913 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
914 #endif
915 _exit (1);
916
917 void
918 _exit (int retval = 0)
919 CODE:
920 #ifdef WIN32
921 ExitThread (retval); // unclean, please beam me up
922 #else
923 _exit (retval);
924 #endif
925
926 void
927 debug ()
928 CODE:
929 {
930 #if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932 #endif
933 }
934
935 MODULE = CFPlus PACKAGE = CFPlus::Font
936
937 CFPlus::Font
938 new_from_file (SV *class, char *path, int id = 0)
939 CODE:
940 {
941 int count;
942 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
943 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
944 FcPatternDestroy (pattern);
945 }
946 OUTPUT:
947 RETVAL
948
949 void
950 DESTROY (CFPlus::Font self)
951 CODE:
952 pango_font_description_free (self);
953
954 void
955 make_default (CFPlus::Font self)
956 CODE:
957 default_font = self;
958
959 MODULE = CFPlus PACKAGE = CFPlus::Layout
960
961 void
962 reset_glyph_cache ()
963 CODE:
964 tc_clear ();
965
966 CFPlus::Layout
967 new (SV *class)
968 CODE:
969 New (0, RETVAL, 1, struct cf_layout);
970
971 RETVAL->pl = pango_layout_new (opengl_context);
972 RETVAL->r = 1.;
973 RETVAL->g = 1.;
974 RETVAL->b = 1.;
975 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0;
978
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL);
981 OUTPUT:
982 RETVAL
983
984 void
985 DESTROY (CFPlus::Layout self)
986 CODE:
987 g_object_unref (self->pl);
988 Safefree (self);
989
990 void
991 set_text (CFPlus::Layout self, SV *text_)
992 CODE:
993 {
994 STRLEN textlen;
995 char *text = SvPVutf8 (text_, textlen);
996
997 pango_layout_set_text (self->pl, text, textlen);
998 }
999
1000 void
1001 set_markup (CFPlus::Layout self, SV *text_)
1002 CODE:
1003 {
1004 STRLEN textlen;
1005 char *text = SvPVutf8 (text_, textlen);
1006
1007 pango_layout_set_markup (self->pl, text, textlen);
1008 }
1009
1010 void
1011 set_shapes (CFPlus::Layout self, ...)
1012 CODE:
1013 {
1014 PangoAttrList *attrs = 0;
1015 const char *text = pango_layout_get_text (self->pl);
1016 const char *pos = text;
1017 int arg = 4;
1018
1019 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1020 {
1021 PangoRectangle inkrect, rect;
1022 PangoAttribute *attr;
1023
1024 int x = SvIV (ST (arg - 3));
1025 int y = SvIV (ST (arg - 2));
1026 int w = SvIV (ST (arg - 1));
1027 int h = SvIV (ST (arg ));
1028
1029 inkrect.x = 0;
1030 inkrect.y = 0;
1031 inkrect.width = 0;
1032 inkrect.height = 0;
1033
1034 rect.x = x * PANGO_SCALE;
1035 rect.y = y * PANGO_SCALE;
1036 rect.width = w * PANGO_SCALE;
1037 rect.height = h * PANGO_SCALE;
1038
1039 if (!attrs)
1040 attrs = pango_layout_get_attributes (self->pl);
1041
1042 attr = pango_attr_shape_new (&inkrect, &rect);
1043 attr->start_index = pos - text;
1044 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1045 pango_attr_list_insert (attrs, attr);
1046
1047 arg += 4;
1048 pos += sizeof (OBJ_STR) - 1;
1049 }
1050
1051 if (attrs)
1052 pango_layout_set_attributes (self->pl, attrs);
1053 }
1054
1055 void
1056 get_shapes (CFPlus::Layout self)
1057 PPCODE:
1058 {
1059 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1060
1061 do
1062 {
1063 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1064
1065 if (run && shape_attr_p (run))
1066 {
1067 PangoRectangle extents;
1068 pango_layout_iter_get_run_extents (iter, 0, &extents);
1069
1070 EXTEND (SP, 2);
1071 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1073 }
1074 }
1075 while (pango_layout_iter_next_run (iter));
1076
1077 pango_layout_iter_free (iter);
1078 }
1079
1080 int
1081 has_wrapped (CFPlus::Layout self)
1082 CODE:
1083 {
1084 int lines = 1;
1085 const char *text = pango_layout_get_text (self->pl);
1086
1087 while (*text)
1088 lines += *text++ == '\n';
1089
1090 RETVAL = lines < pango_layout_get_line_count (self->pl);
1091 }
1092 OUTPUT:
1093 RETVAL
1094
1095 SV *
1096 get_text (CFPlus::Layout self)
1097 CODE:
1098 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1099 sv_utf8_decode (RETVAL);
1100 OUTPUT:
1101 RETVAL
1102
1103 void
1104 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1105 CODE:
1106 self->r = r;
1107 self->g = g;
1108 self->b = b;
1109 self->a = a;
1110
1111 void
1112 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1113 CODE:
1114 if (self->font != font)
1115 {
1116 self->font = font;
1117 layout_update_font (self);
1118 }
1119
1120 void
1121 set_height (CFPlus::Layout self, int base_height)
1122 CODE:
1123 if (self->base_height != base_height)
1124 {
1125 self->base_height = base_height;
1126 layout_update_font (self);
1127 }
1128
1129 void
1130 set_width (CFPlus::Layout self, int max_width = -1)
1131 CODE:
1132 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1133
1134 void
1135 set_indent (CFPlus::Layout self, int indent)
1136 CODE:
1137 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1138
1139 void
1140 set_spacing (CFPlus::Layout self, int spacing)
1141 CODE:
1142 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1143
1144 void
1145 set_ellipsise (CFPlus::Layout self, int ellipsise)
1146 CODE:
1147 pango_layout_set_ellipsize (self->pl,
1148 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1149 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1150 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1151 : PANGO_ELLIPSIZE_NONE
1152 );
1153
1154 void
1155 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1156 CODE:
1157 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1158
1159 void
1160 size (CFPlus::Layout self)
1161 PPCODE:
1162 {
1163 int w, h;
1164
1165 layout_get_pixel_size (self, &w, &h);
1166
1167 EXTEND (SP, 2);
1168 PUSHs (sv_2mortal (newSViv (w)));
1169 PUSHs (sv_2mortal (newSViv (h)));
1170 }
1171
1172 int
1173 descent (CFPlus::Layout self)
1174 CODE:
1175 {
1176 PangoRectangle rect;
1177 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1178 pango_layout_line_get_pixel_extents (line, 0, &rect);
1179 RETVAL = PANGO_DESCENT (rect);
1180 }
1181 OUTPUT:
1182 RETVAL
1183
1184 int
1185 xy_to_index (CFPlus::Layout self, int x, int y)
1186 CODE:
1187 {
1188 int index, trailing;
1189 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1190 RETVAL = index + trailing;
1191 }
1192 OUTPUT:
1193 RETVAL
1194
1195 void
1196 cursor_pos (CFPlus::Layout self, int index)
1197 PPCODE:
1198 {
1199 PangoRectangle strong_pos;
1200 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1201
1202 EXTEND (SP, 3);
1203 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1204 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1206 }
1207
1208 void
1209 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1210 PPCODE:
1211 {
1212 int line, x;
1213
1214 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1215 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1216
1217 EXTEND (SP, 2);
1218 PUSHs (sv_2mortal (newSViv (line - 1)));
1219 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1220 }
1221
1222 void
1223 line_x_to_index (CFPlus::Layout self, int line, int x)
1224 PPCODE:
1225 {
1226 PangoLayoutLine *lp;
1227 int index, trailing;
1228
1229 if (line < 0)
1230 XSRETURN_EMPTY;
1231
1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1233 XSRETURN_EMPTY; /* do better */
1234
1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1236
1237 EXTEND (SP, 2);
1238 if (GIMME_V == G_SCALAR)
1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1240 else
1241 {
1242 PUSHs (sv_2mortal (newSViv (index)));
1243 PUSHs (sv_2mortal (newSViv (trailing)));
1244 }
1245 }
1246
1247 void
1248 render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE:
1250 pango_opengl_render_layout_subpixel (
1251 self->pl,
1252 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a,
1254 flags
1255 );
1256
1257 MODULE = CFPlus PACKAGE = CFPlus::Texture
1258
1259 int minpot (int n)
1260
1261 void
1262 pad2pot (SV *data_, SV *w_, SV *h_)
1263 CODE:
1264 {
1265 int ow = SvIV (w_);
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281
1282 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp);
1284
1285 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288
1289 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 }
1296 }
1297
1298 void
1299 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1300 PROTOTYPE: $$$;$$
1301 ALIAS:
1302 draw_quad_alpha = 1
1303 draw_quad_alpha_premultiplied = 2
1304 CODE:
1305 {
1306 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1310
1311 if (items < 5)
1312 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1315 }
1316
1317 if (ix)
1318 {
1319 glEnable (GL_BLEND);
1320
1321 if (ix == 2)
1322 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1323 else
1324 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1325 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1326
1327 glEnable (GL_ALPHA_TEST);
1328 glAlphaFunc (GL_GREATER, 0.01f);
1329 }
1330
1331 glBindTexture (GL_TEXTURE_2D, name);
1332
1333 glBegin (GL_QUADS);
1334 glTexCoord2f (0, 0); glVertex2f (x , y );
1335 glTexCoord2f (0, t); glVertex2f (x , y + h);
1336 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1337 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1338 glEnd ();
1339
1340 if (ix)
1341 {
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 }
1345 }
1346
1347 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349 {
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354 }
1355 OUTPUT:
1356 RETVAL
1357
1358 MODULE = CFPlus PACKAGE = CFPlus::Map
1359
1360 CFPlus::Map
1361 new (SV *class)
1362 CODE:
1363 New (0, RETVAL, 1, struct map);
1364 RETVAL->x = 0;
1365 RETVAL->y = 0;
1366 RETVAL->w = 0;
1367 RETVAL->h = 0;
1368 RETVAL->ox = 0;
1369 RETVAL->oy = 0;
1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1372 RETVAL->rows = 0;
1373 RETVAL->row = 0;
1374 OUTPUT:
1375 RETVAL
1376
1377 void
1378 DESTROY (CFPlus::Map self)
1379 CODE:
1380 {
1381 map_clear (self);
1382 Safefree (self->face2tile);
1383 Safefree (self->tex);
1384 Safefree (self);
1385 }
1386
1387 void
1388 resize (CFPlus::Map self, int map_width, int map_height)
1389 CODE:
1390 self->w = map_width;
1391 self->h = map_height;
1392
1393 void
1394 clear (CFPlus::Map self)
1395 CODE:
1396 map_clear (self);
1397
1398 void
1399 set_tileid (CFPlus::Map self, int face, int tile)
1400 CODE:
1401 {
1402 need_facenum (self, face); self->face2tile [face] = tile;
1403 need_texid (self, tile);
1404 }
1405
1406 void
1407 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409 {
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1427 }
1428
1429 void
1430 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1431 CODE:
1432 {
1433 need_texid (self, texid);
1434
1435 {
1436 maptex *tex = self->tex + texid;
1437
1438 tex->name = name;
1439 tex->w = w;
1440 tex->h = h;
1441 tex->s = s;
1442 tex->t = t;
1443 tex->r = r;
1444 tex->g = g;
1445 tex->b = b;
1446 tex->a = a;
1447 }
1448
1449 // somewhat hackish, but for textures that require it, it really
1450 // improves the look, and most others don't suffer.
1451 glBindTexture (GL_TEXTURE_2D, name);
1452 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1454 // use uglier nearest interpolation because linear suffers
1455 // from transparent color bleeding and ugly wrapping effects.
1456 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1457 }
1458
1459 int
1460 ox (CFPlus::Map self)
1461 ALIAS:
1462 oy = 1
1463 x = 2
1464 y = 3
1465 w = 4
1466 h = 5
1467 CODE:
1468 switch (ix)
1469 {
1470 case 0: RETVAL = self->ox; break;
1471 case 1: RETVAL = self->oy; break;
1472 case 2: RETVAL = self->x; break;
1473 case 3: RETVAL = self->y; break;
1474 case 4: RETVAL = self->w; break;
1475 case 5: RETVAL = self->h; break;
1476 }
1477 OUTPUT:
1478 RETVAL
1479
1480 void
1481 scroll (CFPlus::Map self, int dx, int dy)
1482 CODE:
1483 {
1484 if (dx > 0)
1485 map_blank (self, self->x, self->y, dx, self->h);
1486 else if (dx < 0)
1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1488
1489 if (dy > 0)
1490 map_blank (self, self->x, self->y, self->w, dy);
1491 else if (dy < 0)
1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1493
1494 self->ox += dx; self->x += dx;
1495 self->oy += dy; self->y += dy;
1496
1497 while (self->y < 0)
1498 {
1499 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1500
1501 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y;
1503 }
1504 }
1505
1506 void
1507 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1508 CODE:
1509 {
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell;
1513 int x, y, flags;
1514
1515 while (data < data_end - 1)
1516 {
1517 flags = (data [0] << 8) + data [1]; data += 2;
1518
1519 x = self->x + ((flags >> 10) & 63);
1520 y = self->y + ((flags >> 4) & 63);
1521
1522 cell = map_get_cell (self, x, y);
1523
1524 if (flags & 15)
1525 {
1526 if (!cell->darkness)
1527 {
1528 memset (cell, 0, sizeof (*cell));
1529 cell->darkness = 256;
1530 }
1531
1532 //TODO: don't trust server data to be in-range(!)
1533
1534 if (flags & 8)
1535 {
1536 if (extmap)
1537 {
1538 uint8_t ext, cmd;
1539
1540 do
1541 {
1542 ext = *data++;
1543 cmd = ext & 0x3f;
1544
1545 if (cmd < 4)
1546 cell->darkness = 255 - ext * 64 + 1;
1547 else if (cmd == 5) // health
1548 {
1549 cell->stat_width = 1;
1550 cell->stat_hp = *data++;
1551 }
1552 else if (cmd == 6) // monster width
1553 cell->stat_width = *data++ + 1;
1554 else if (cmd == 0x47)
1555 {
1556 if (*data == 4)
1557 ; // decode player count
1558
1559 data += *data + 1;
1560 }
1561 else if (cmd == 8) // cell flags
1562 cell->flags = *data++;
1563 else if (ext & 0x40) // unknown, multibyte => skip
1564 data += *data + 1;
1565 else
1566 data++;
1567 }
1568 while (ext & 0x80);
1569 }
1570 else
1571 cell->darkness = *data++ + 1;
1572 }
1573
1574 if (flags & 4)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1579 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 }
1595 else
1596 cell->darkness = 0;
1597 }
1598 }
1599
1600 SV *
1601 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1602 CODE:
1603 {
1604 int x1, x;
1605 int y1, y;
1606 int z;
1607 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1608 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1609
1610 SvPOK_only (map_sv);
1611 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1612
1613 x0 += self->x; x1 = x0 + w;
1614 y0 += self->y; y1 = y0 + h;
1615
1616 for (y = y0; y < y1; y++)
1617 {
1618 maprow *row = 0 <= y && y < self->rows
1619 ? self->row + y
1620 : 0;
1621
1622 for (x = x0; x < x1; x++)
1623 {
1624 int r = 32, g = 32, b = 32, a = 192;
1625
1626 if (row && row->c0 <= x && x < row->c1)
1627 {
1628 mapcell *cell = row->col + (x - row->c0);
1629
1630 for (z = 0; z <= 0; z++)
1631 {
1632 maptex tex = self->tex [cell->tile [z]];
1633 int a0 = 255 - tex.a;
1634 int a1 = tex.a;
1635
1636 r = (r * a0 + tex.r * a1) / 255;
1637 g = (g * a0 + tex.g * a1) / 255;
1638 b = (b * a0 + tex.b * a1) / 255;
1639 a = (a * a0 + tex.a * a1) / 255;
1640 }
1641 }
1642
1643 *map++ = (r )
1644 | (g << 8)
1645 | (b << 16)
1646 | (a << 24);
1647 }
1648 }
1649
1650 RETVAL = map_sv;
1651 }
1652 OUTPUT:
1653 RETVAL
1654
1655 void
1656 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1657 CODE:
1658 {
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1663 int x, y, z;
1664 int last_name;
1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1672
1673 glColor4ub (255, 255, 255, 255);
1674
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1677 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679
1680 glBegin (GL_QUADS);
1681
1682 last_name = 0;
1683
1684 mx += self->x;
1685 my += self->y;
1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1713 for (y = 0; y < sh; y++)
1714 if (0 <= y + my && y + my < self->rows)
1715 {
1716 maprow *row = self->row + (y + my);
1717
1718 for (x = 0; x < sw; x++)
1719 if (row->c0 <= x + mx && x + mx < row->c1)
1720 {
1721 mapcell *cell = row->col + (x + mx - row->c0);
1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1729
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1819 {
1820 int level = (w << 5) | b;
1821 HE *he;
1822
1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1872 }
1873 }
1874 }
1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1880
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885
1886 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows)
1889 {
1890 maprow *row = self->row + (y + my);
1891
1892 for (x = 0; x < sw; x++)
1893 if (row->c0 <= x + mx && x + mx < row->c1)
1894 {
1895 mapcell *cell = row->col + (x + mx - row->c0);
1896
1897 int px = x * T;
1898 int py = y * T;
1899
1900 if (cell->stat_hp)
1901 {
1902 int width = cell->stat_width * T;
1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1904
1905 glColor3ub (0, 0, 0);
1906 glRectf (px + 1, py - thick - 2,
1907 px + width - 1, py);
1908
1909 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1910 glRectf (px + 2,
1911 py - thick - 1,
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 }
1914 }
1915 }
1916 }
1917
1918 void
1919 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE:
1921 {
1922 static float color[16][3] = {
1923 { 0.00F, 0.00F, 0.00F },
1924 { 1.00F, 1.00F, 1.00F },
1925 { 0.00F, 0.00F, 0.55F },
1926 { 1.00F, 0.00F, 0.00F },
1927
1928 { 1.00F, 0.54F, 0.00F },
1929 { 0.11F, 0.56F, 1.00F },
1930 { 0.93F, 0.46F, 0.00F },
1931 { 0.18F, 0.54F, 0.34F },
1932
1933 { 0.56F, 0.73F, 0.56F },
1934 { 0.80F, 0.80F, 0.80F },
1935 { 0.55F, 0.41F, 0.13F },
1936 { 0.99F, 0.77F, 0.26F },
1937
1938 { 0.74F, 0.65F, 0.41F },
1939
1940 { 0.00F, 1.00F, 1.00F },
1941 { 1.00F, 0.00F, 1.00F },
1942 { 1.00F, 1.00F, 0.00F },
1943 };
1944
1945 int x, y;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1949 glEnable (GL_BLEND);
1950 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1951 glBegin (GL_QUADS);
1952
1953 for (y = 0; y < h; y++)
1954 for (x = 0; x < w; x++)
1955 {
1956 unsigned char m = data [x + y * w];
1957
1958 if (m)
1959 {
1960 float *c = color [m & 15];
1961
1962 float tx1 = m & 0x40 ? 0.5 : 0.;
1963 float tx2 = tx1 + 0.5;
1964
1965 glColor4f (c[0], c[1], c[2], 0.75);
1966 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1967 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1968 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1969 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1970 }
1971 }
1972
1973 glEnd ();
1974 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D);
1976 }
1977
1978 void
1979 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE:
1981 {
1982 int x, y;
1983 int sw4 = (sw + 3) & ~3;
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1986
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh);
1990
1991 mx += self->x;
1992 my += self->y;
1993
1994 for (y = 0; y < sh; y++)
1995 if (0 <= y + my && y + my < self->rows)
1996 {
1997 maprow *row = self->row + (y + my);
1998
1999 for (x = 0; x < sw; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1)
2001 {
2002 mapcell *cell = row->col + (x + mx - row->c0);
2003
2004 darkness[y * sw4 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1)
2006 : 255 - FOW_DARKNESS;
2007 }
2008 }
2009
2010 EXTEND (SP, 3);
2011 PUSHs (sv_2mortal (newSViv (sw4)));
2012 PUSHs (sv_2mortal (newSViv (sh)));
2013 PUSHs (darkness_sv);
2014 }
2015
2016 SV *
2017 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2018 CODE:
2019 {
2020 int x, y, x1, y1;
2021 SV *data_sv = newSV (w * h * 7 + 5);
2022 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2023
2024 *data++ = 0; /* version 0 format */
2025 *data++ = w >> 8; *data++ = w;
2026 *data++ = h >> 8; *data++ = h;
2027
2028 // we need to do this 'cause we don't keep an absolute coord system for rows
2029 // TODO: treat rows as we treat columns
2030 map_get_row (self, y0 + self->y - self->oy);//D
2031 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2032
2033 x0 += self->x - self->ox;
2034 y0 += self->y - self->oy;
2035
2036 x1 = x0 + w;
2037 y1 = y0 + h;
2038
2039 for (y = y0; y < y1; y++)
2040 {
2041 maprow *row = 0 <= y && y < self->rows
2042 ? self->row + y
2043 : 0;
2044
2045 for (x = x0; x < x1; x++)
2046 {
2047 if (row && row->c0 <= x && x < row->c1)
2048 {
2049 mapcell *cell = row->col + (x - row->c0);
2050 uint8_t flags = 0;
2051
2052 if (cell->tile [0]) flags |= 1;
2053 if (cell->tile [1]) flags |= 2;
2054 if (cell->tile [2]) flags |= 4;
2055
2056 *data++ = flags;
2057
2058 if (flags & 1)
2059 {
2060 tileid tile = cell->tile [0];
2061 *data++ = tile >> 8;
2062 *data++ = tile;
2063 }
2064
2065 if (flags & 2)
2066 {
2067 tileid tile = cell->tile [1];
2068 *data++ = tile >> 8;
2069 *data++ = tile;
2070 }
2071
2072 if (flags & 4)
2073 {
2074 tileid tile = cell->tile [2];
2075 *data++ = tile >> 8;
2076 *data++ = tile;
2077 }
2078 }
2079 else
2080 *data++ = 0;
2081 }
2082 }
2083
2084 SvPOK_only (data_sv);
2085 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2086 RETVAL = data_sv;
2087 }
2088 OUTPUT:
2089 RETVAL
2090
2091 void
2092 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2093 PPCODE:
2094 {
2095 int x, y, z;
2096 int w, h;
2097 int x1, y1;
2098
2099 if (*data++ != 0)
2100 return; /* version mismatch */
2101
2102 w = *data++ << 8; w |= *data++;
2103 h = *data++ << 8; h |= *data++;
2104
2105 // we need to do this 'cause we don't keep an absolute coord system for rows
2106 // TODO: treat rows as we treat columns
2107 map_get_row (self, y0 + self->y - self->oy);//D
2108 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2109
2110 x0 += self->x - self->ox;
2111 y0 += self->y - self->oy;
2112
2113 x1 = x0 + w;
2114 y1 = y0 + h;
2115
2116 for (y = y0; y < y1; y++)
2117 {
2118 maprow *row = map_get_row (self, y);
2119
2120 for (x = x0; x < x1; x++)
2121 {
2122 uint8_t flags = *data++;
2123
2124 if (flags)
2125 {
2126 mapcell *cell = row_get_cell (row, x);
2127 tileid tile[3] = { 0, 0, 0 };
2128
2129 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2130 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2131 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2132
2133 if (cell->darkness == 0)
2134 {
2135 cell->darkness = 0;
2136
2137 for (z = 0; z <= 2; z++)
2138 {
2139 tileid t = tile [z];
2140
2141 if (t >= self->texs || (t && !self->tex [t].name))
2142 {
2143 XPUSHs (sv_2mortal (newSViv (t)));
2144 need_texid (self, t);
2145 }
2146
2147 cell->tile [z] = t;
2148 }
2149 }
2150 }
2151 }
2152 }
2153 }
2154
2155 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2156
2157 CFPlus::MixChunk
2158 new_from_file (SV *class, char *path)
2159 CODE:
2160 RETVAL = Mix_LoadWAV (path);
2161 OUTPUT:
2162 RETVAL
2163
2164 void
2165 DESTROY (CFPlus::MixChunk self)
2166 CODE:
2167 Mix_FreeChunk (self);
2168
2169 int
2170 volume (CFPlus::MixChunk self, int volume = -1)
2171 CODE:
2172 RETVAL = Mix_VolumeChunk (self, volume);
2173 OUTPUT:
2174 RETVAL
2175
2176 int
2177 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2178 CODE:
2179 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2180 OUTPUT:
2181 RETVAL
2182
2183 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2184
2185 int
2186 volume (int volume = -1)
2187 CODE:
2188 RETVAL = Mix_VolumeMusic (volume);
2189 OUTPUT:
2190 RETVAL
2191
2192 int
2193 fade_out (int ms)
2194 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms);
2196 OUTPUT:
2197 RETVAL
2198
2199 CFPlus::MixMusic
2200 new_from_file (SV *class, char *path)
2201 CODE:
2202 RETVAL = Mix_LoadMUS (path);
2203 OUTPUT:
2204 RETVAL
2205
2206 void
2207 DESTROY (CFPlus::MixMusic self)
2208 CODE:
2209 Mix_FreeMusic (self);
2210
2211 int
2212 play (CFPlus::MixMusic self, int loops = -1)
2213 CODE:
2214 RETVAL = Mix_PlayMusic (self, loops);
2215 OUTPUT:
2216 RETVAL
2217
2218 int
2219 fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2220 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2222 OUTPUT:
2223 RETVAL
2224
2225 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2226
2227 BOOT:
2228 {
2229 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2230 static const struct {
2231 const char *name;
2232 IV iv;
2233 } *civ, const_iv[] = {
2234 # define const_iv(name) { # name, (IV)name }
2235 const_iv (GL_VENDOR),
2236 const_iv (GL_VERSION),
2237 const_iv (GL_EXTENSIONS),
2238 const_iv (GL_COLOR_MATERIAL),
2239 const_iv (GL_SMOOTH),
2240 const_iv (GL_FLAT),
2241 const_iv (GL_DITHER),
2242 const_iv (GL_BLEND),
2243 const_iv (GL_CULL_FACE),
2244 const_iv (GL_SCISSOR_TEST),
2245 const_iv (GL_DEPTH_TEST),
2246 const_iv (GL_ALPHA_TEST),
2247 const_iv (GL_NORMALIZE),
2248 const_iv (GL_RESCALE_NORMAL),
2249 const_iv (GL_FRONT),
2250 const_iv (GL_BACK),
2251 const_iv (GL_AND),
2252 const_iv (GL_ONE),
2253 const_iv (GL_ZERO),
2254 const_iv (GL_SRC_ALPHA),
2255 const_iv (GL_DST_ALPHA),
2256 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2257 const_iv (GL_ONE_MINUS_DST_ALPHA),
2258 const_iv (GL_SRC_ALPHA_SATURATE),
2259 const_iv (GL_RGB),
2260 const_iv (GL_RGBA),
2261 const_iv (GL_RGBA4),
2262 const_iv (GL_RGBA8),
2263 const_iv (GL_RGB5_A1),
2264 const_iv (GL_UNSIGNED_BYTE),
2265 const_iv (GL_UNSIGNED_SHORT),
2266 const_iv (GL_UNSIGNED_INT),
2267 const_iv (GL_ALPHA),
2268 const_iv (GL_INTENSITY),
2269 const_iv (GL_LUMINANCE),
2270 const_iv (GL_LUMINANCE_ALPHA),
2271 const_iv (GL_FLOAT),
2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2273 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D),
2276 const_iv (GL_TEXTURE_1D),
2277 const_iv (GL_TEXTURE_2D),
2278 const_iv (GL_TEXTURE_ENV),
2279 const_iv (GL_TEXTURE_MAG_FILTER),
2280 const_iv (GL_TEXTURE_MIN_FILTER),
2281 const_iv (GL_TEXTURE_ENV_MODE),
2282 const_iv (GL_TEXTURE_WRAP_S),
2283 const_iv (GL_TEXTURE_WRAP_T),
2284 const_iv (GL_REPEAT),
2285 const_iv (GL_CLAMP),
2286 const_iv (GL_CLAMP_TO_EDGE),
2287 const_iv (GL_NEAREST),
2288 const_iv (GL_LINEAR),
2289 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2290 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2291 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2292 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2293 const_iv (GL_GENERATE_MIPMAP),
2294 const_iv (GL_MODULATE),
2295 const_iv (GL_DECAL),
2296 const_iv (GL_REPLACE),
2297 const_iv (GL_DEPTH_BUFFER_BIT),
2298 const_iv (GL_COLOR_BUFFER_BIT),
2299 const_iv (GL_PROJECTION),
2300 const_iv (GL_MODELVIEW),
2301 const_iv (GL_COLOR_LOGIC_OP),
2302 const_iv (GL_SEPARABLE_2D),
2303 const_iv (GL_CONVOLUTION_2D),
2304 const_iv (GL_CONVOLUTION_BORDER_MODE),
2305 const_iv (GL_CONSTANT_BORDER),
2306 const_iv (GL_LINES),
2307 const_iv (GL_LINE_STRIP),
2308 const_iv (GL_LINE_LOOP),
2309 const_iv (GL_QUADS),
2310 const_iv (GL_QUAD_STRIP),
2311 const_iv (GL_TRIANGLES),
2312 const_iv (GL_TRIANGLE_STRIP),
2313 const_iv (GL_TRIANGLE_FAN),
2314 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2315 const_iv (GL_FASTEST),
2316 const_iv (GL_V2F),
2317 const_iv (GL_V3F),
2318 const_iv (GL_T2F_V3F),
2319 const_iv (GL_T2F_N3F_V3F),
2320 # undef const_iv
2321 };
2322
2323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2325
2326 texture_av = newAV ();
2327 AvREAL_off (texture_av);
2328 }
2329
2330 char *
2331 gl_vendor ()
2332 CODE:
2333 RETVAL = (char *)glGetString (GL_VENDOR);
2334 OUTPUT:
2335 RETVAL
2336
2337 char *
2338 gl_version ()
2339 CODE:
2340 RETVAL = (char *)glGetString (GL_VERSION);
2341 OUTPUT:
2342 RETVAL
2343
2344 char *
2345 gl_extensions ()
2346 CODE:
2347 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT:
2349 RETVAL
2350
2351 char *glGetString (GLenum pname)
2352
2353 GLint glGetInteger (GLenum pname)
2354 CODE:
2355 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT:
2357 RETVAL
2358
2359 GLdouble glGetDouble (GLenum pname)
2360 CODE:
2361 glGetDoublev (pname, &RETVAL);
2362 OUTPUT:
2363 RETVAL
2364
2365 int glGetError ()
2366
2367 void glFinish ()
2368
2369 void glClear (int mask)
2370
2371 void glClearColor (float r, float g, float b, float a = 1.0)
2372 PROTOTYPE: @
2373
2374 void glEnable (int cap)
2375
2376 void glDisable (int cap)
2377
2378 void glShadeModel (int mode)
2379
2380 void glHint (int target, int mode)
2381
2382 void glBlendFunc (int sfactor, int dfactor)
2383
2384 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2385 CODE:
2386 gl_BlendFuncSeparate (sa, da, saa, daa);
2387
2388 void glDepthMask (int flag)
2389
2390 void glLogicOp (int opcode)
2391
2392 void glColorMask (int red, int green, int blue, int alpha)
2393
2394 void glMatrixMode (int mode)
2395
2396 void glPushMatrix ()
2397
2398 void glPopMatrix ()
2399
2400 void glLoadIdentity ()
2401
2402 void glDrawBuffer (int buffer)
2403
2404 void glReadBuffer (int buffer)
2405
2406 # near_ and far_ are due to microsofts buggy "c" compiler
2407 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2408
2409 # near_ and far_ are due to microsofts buggy "c" compiler
2410 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2411
2412 void glViewport (int x, int y, int width, int height)
2413
2414 void glScissor (int x, int y, int width, int height)
2415
2416 void glTranslate (float x, float y, float z = 0.)
2417 CODE:
2418 glTranslatef (x, y, z);
2419
2420 void glScale (float x, float y, float z = 1.)
2421 CODE:
2422 glScalef (x, y, z);
2423
2424 void glRotate (float angle, float x, float y, float z)
2425 CODE:
2426 glRotatef (angle, x, y, z);
2427
2428 void glBegin (int mode)
2429
2430 void glEnd ()
2431
2432 void glColor (float r, float g, float b, float a = 1.0)
2433 PROTOTYPE: @
2434 ALIAS:
2435 glColor_premultiply = 1
2436 CODE:
2437 if (ix)
2438 {
2439 r *= a;
2440 g *= a;
2441 b *= a;
2442 }
2443 // microsoft visual "c" rounds instead of truncating...
2444 glColor4f (r, g, b, a);
2445
2446 void glInterleavedArrays (int format, int stride, char *data)
2447
2448 void glDrawElements (int mode, int count, int type, char *indices)
2449
2450 # 1.2 void glDrawRangeElements (int mode, int start, int end
2451
2452 void glRasterPos (float x, float y, float z = 0.)
2453 CODE:
2454 glRasterPos3f (0, 0, z);
2455 glBitmap (0, 0, 0, 0, x, y, 0);
2456
2457 void glVertex (float x, float y, float z = 0.)
2458 CODE:
2459 glVertex3f (x, y, z);
2460
2461 void glTexCoord (float s, float t)
2462 CODE:
2463 glTexCoord2f (s, t);
2464
2465 void glTexEnv (int target, int pname, float param)
2466 CODE:
2467 glTexEnvf (target, pname, param);
2468
2469 void glTexParameter (int target, int pname, float param)
2470 CODE:
2471 glTexParameterf (target, pname, param);
2472
2473 void glBindTexture (int target, int name)
2474
2475 void glConvolutionParameter (int target, int pname, float params)
2476 CODE:
2477 if (gl.ConvolutionParameterf)
2478 gl.ConvolutionParameterf (target, pname, params);
2479
2480 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2481 CODE:
2482 if (gl.ConvolutionFilter2D)
2483 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2484
2485 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2486 CODE:
2487 if (gl.SeparableFilter2D)
2488 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2489
2490 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2491
2492 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2493
2494 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2495
2496 void glPixelZoom (float x, float y)
2497
2498 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2499
2500 int glGenTexture ()
2501 CODE:
2502 RETVAL = gen_texture ();
2503 OUTPUT:
2504 RETVAL
2505
2506 void glDeleteTexture (int name)
2507 CODE:
2508 del_texture (name);
2509
2510 int glGenList ()
2511 CODE:
2512 RETVAL = glGenLists (1);
2513 OUTPUT:
2514 RETVAL
2515
2516 void glDeleteList (int list)
2517 CODE:
2518 glDeleteLists (list, 1);
2519
2520 void glNewList (int list, int mode = GL_COMPILE)
2521
2522 void glEndList ()
2523
2524 void glCallList (int list)
2525