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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.202
Committed: Tue Jul 17 18:34:24 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.201: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 #endif
23
24 #include <assert.h>
25 #include <math.h>
26 #include <string.h>
27 #include <stdio.h>
28 #include <stdlib.h>
29
30 #include <SDL.h>
31 #include <SDL_thread.h>
32 #include <SDL_endian.h>
33 #include <SDL_image.h>
34 #include <SDL_mixer.h>
35 #include <SDL_opengl.h>
36
37 #define PANGO_ENABLE_BACKEND
38 #define G_DISABLE_CAST_CHECKS
39
40 #include <glib/gmacros.h>
41
42 #include <pango/pango.h>
43
44 #ifndef _WIN32
45 # include <sys/types.h>
46 # include <sys/socket.h>
47 # include <netinet/in.h>
48 # include <netinet/tcp.h>
49 # include <inttypes.h>
50 #endif
51
52 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53
54 #define FOW_DARKNESS 32
55
56 #define MAP_EXTEND_X 32
57 #define MAP_EXTEND_Y 512
58
59 #define MIN_FONT_HEIGHT 10
60
61 #if 0
62 # define PARACHUTE SDL_INIT_NOPARACHUTE
63 #else
64 # define PARACHUTE 0
65 #endif
66
67 static AV *texture_av;
68
69 static struct
70 {
71 #define GL_FUNC(ptr,name) ptr name;
72 #include "glfunc.h"
73 #undef GL_FUNC
74 } gl;
75
76 static void
77 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78 {
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85 }
86
87 static GLuint
88 gen_texture ()
89 {
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98 }
99
100 static void
101 del_texture (GLuint name)
102 {
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109 }
110
111 #include "texcache.c"
112
113 #include "pango-font.c"
114 #include "pango-fontmap.c"
115 #include "pango-render.c"
116
117 typedef Mix_Chunk *CFPlus__MixChunk;
118 typedef Mix_Music *CFPlus__MixMusic;
119
120 typedef PangoFontDescription *CFPlus__Font;
121
122 static int
123 shape_attr_p (PangoLayoutRun *run)
124 {
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138 }
139
140 typedef struct cf_layout {
141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
143 int base_height;
144 CFPlus__Font font;
145 } *CFPlus__Layout;
146
147 static CFPlus__Font default_font;
148 static PangoContext *opengl_context;
149 static PangoFontMap *opengl_fontmap;
150
151 static void
152 substitute_func (FcPattern *pattern, gpointer data)
153 {
154 FcPatternAddBool (pattern, FC_HINTING, 1);
155 #ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157 #endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159 }
160
161 static void
162 layout_update_font (CFPlus__Layout self)
163 {
164 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera
166 */
167 PangoFontDescription *font = self->font ? self->font : default_font;
168
169 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171
172 pango_layout_set_font_description (self->pl, font);
173 }
174
175 static void
176 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
177 {
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect);
182
183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191 }
192
193 typedef uint16_t tileid;
194 typedef uint16_t faceid;
195
196 typedef struct {
197 int name;
198 int w, h;
199 float s, t;
200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
203 } maptex;
204
205 typedef struct {
206 uint32_t player;
207 tileid tile[3];
208 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax;
210 } mapcell;
211
212 typedef struct {
213 int32_t c0, c1;
214 mapcell *col;
215 } maprow;
216
217 typedef struct map {
218 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid]
222
223 int32_t rows;
224 maprow *row;
225 } *CFPlus__Map;
226
227 static char *
228 prepend (char *ptr, int sze, int inc)
229 {
230 char *p;
231
232 New (0, p, sze + inc, char);
233 Zero (p, inc, char);
234 Move (ptr, p + inc, sze, char);
235 Safefree (ptr);
236
237 return p;
238 }
239
240 static char *
241 append (char *ptr, int sze, int inc)
242 {
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247 }
248
249 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252 static void
253 need_facenum (struct map *self, faceid face)
254 {
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260 }
261
262 static void
263 need_texid (struct map *self, int texid)
264 {
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270 }
271
272 static maprow *
273 map_get_row (CFPlus__Map self, int y)
274 {
275 if (0 > y)
276 {
277 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend);
279
280 self->rows += extend;
281 self->y += extend;
282 y += extend;
283 }
284 else if (y >= self->rows)
285 {
286 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend);
288 self->rows += extend;
289 }
290
291 return self->row + y;
292 }
293
294 static mapcell *
295 row_get_cell (maprow *row, int x)
296 {
297 if (!row->col)
298 {
299 Newz (0, row->col, MAP_EXTEND_X, mapcell);
300 row->c0 = x - MAP_EXTEND_X / 4;
301 row->c1 = row->c0 + MAP_EXTEND_X;
302 }
303
304 if (row->c0 > x)
305 {
306 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend;
309 }
310 else if (x >= row->c1)
311 {
312 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend);
314 row->c1 += extend;
315 }
316
317 return row->col + (x - row->c0);
318 }
319
320 static mapcell *
321 map_get_cell (CFPlus__Map self, int x, int y)
322 {
323 return row_get_cell (map_get_row (self, y), x);
324 }
325
326 static void
327 map_clear (CFPlus__Map self)
328 {
329 int r;
330
331 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col);
333
334 Safefree (self->row);
335
336 self->x = 0;
337 self->y = 0;
338 self->ox = 0;
339 self->oy = 0;
340 self->row = 0;
341 self->rows = 0;
342 }
343
344 static void
345 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
346 {
347 int x, y;
348 maprow *row;
349 mapcell *cell;
350
351 for (y = y0; y < y0 + h; y++)
352 if (y >= 0)
353 {
354 if (y >= self->rows)
355 break;
356
357 row = self->row + y;
358
359 for (x = x0; x < x0 + w; x++)
360 if (x >= row->c0)
361 {
362 if (x >= row->c1)
363 break;
364
365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 }
372 }
373 }
374
375 typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378 } smooth_key;
379
380 static void
381 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382 {
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389 }
390
391 static void
392 music_finished (void)
393 {
394 SDL_UserEvent ev;
395
396 ev.type = SDL_USEREVENT;
397 ev.code = 0;
398 ev.data1 = 0;
399 ev.data2 = 0;
400
401 SDL_PushEvent ((SDL_Event *)&ev);
402 }
403
404 static void
405 channel_finished (int channel)
406 {
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415 }
416
417 static unsigned int
418 minpot (unsigned int n)
419 {
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432 }
433
434 /* SDL should provide this, really. */
435 #define SDLK_MODIFIER_MIN 300
436 #define SDLK_MODIFIER_MAX 314
437
438 MODULE = CFPlus PACKAGE = CFPlus
439
440 PROTOTYPES: ENABLE
441
442 BOOT:
443 {
444 HV *stash = gv_stashpv ("CFPlus", 1);
445 static const struct {
446 const char *name;
447 IV iv;
448 } *civ, const_iv[] = {
449 # define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
453 const_iv (SDL_ACTIVEEVENT),
454 const_iv (SDL_KEYDOWN),
455 const_iv (SDL_KEYUP),
456 const_iv (SDL_MOUSEMOTION),
457 const_iv (SDL_MOUSEBUTTONDOWN),
458 const_iv (SDL_MOUSEBUTTONUP),
459 const_iv (SDL_JOYAXISMOTION),
460 const_iv (SDL_JOYBALLMOTION),
461 const_iv (SDL_JOYHATMOTION),
462 const_iv (SDL_JOYBUTTONDOWN),
463 const_iv (SDL_JOYBUTTONUP),
464 const_iv (SDL_QUIT),
465 const_iv (SDL_SYSWMEVENT),
466 const_iv (SDL_EVENT_RESERVEDA),
467 const_iv (SDL_EVENT_RESERVEDB),
468 const_iv (SDL_VIDEORESIZE),
469 const_iv (SDL_VIDEOEXPOSE),
470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
476 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4),
481 const_iv (SDLK_KP5),
482 const_iv (SDLK_KP6),
483 const_iv (SDLK_KP7),
484 const_iv (SDLK_KP8),
485 const_iv (SDLK_KP9),
486 const_iv (SDLK_KP_PERIOD),
487 const_iv (SDLK_KP_DIVIDE),
488 const_iv (SDLK_KP_MULTIPLY),
489 const_iv (SDLK_KP_MINUS),
490 const_iv (SDLK_KP_PLUS),
491 const_iv (SDLK_KP_ENTER),
492 const_iv (SDLK_KP_EQUALS),
493 const_iv (SDLK_UP),
494 const_iv (SDLK_DOWN),
495 const_iv (SDLK_RIGHT),
496 const_iv (SDLK_LEFT),
497 const_iv (SDLK_INSERT),
498 const_iv (SDLK_HOME),
499 const_iv (SDLK_END),
500 const_iv (SDLK_PAGEUP),
501 const_iv (SDLK_PAGEDOWN),
502 const_iv (SDLK_F1),
503 const_iv (SDLK_F2),
504 const_iv (SDLK_F3),
505 const_iv (SDLK_F4),
506 const_iv (SDLK_F5),
507 const_iv (SDLK_F6),
508 const_iv (SDLK_F7),
509 const_iv (SDLK_F8),
510 const_iv (SDLK_F9),
511 const_iv (SDLK_F10),
512 const_iv (SDLK_F11),
513 const_iv (SDLK_F12),
514 const_iv (SDLK_F13),
515 const_iv (SDLK_F14),
516 const_iv (SDLK_F15),
517 const_iv (SDLK_NUMLOCK),
518 const_iv (SDLK_CAPSLOCK),
519 const_iv (SDLK_SCROLLOCK),
520 const_iv (SDLK_RSHIFT),
521 const_iv (SDLK_LSHIFT),
522 const_iv (SDLK_RCTRL),
523 const_iv (SDLK_LCTRL),
524 const_iv (SDLK_RALT),
525 const_iv (SDLK_LALT),
526 const_iv (SDLK_RMETA),
527 const_iv (SDLK_LMETA),
528 const_iv (SDLK_LSUPER),
529 const_iv (SDLK_RSUPER),
530 const_iv (SDLK_MODE),
531 const_iv (SDLK_COMPOSE),
532 const_iv (SDLK_HELP),
533 const_iv (SDLK_PRINT),
534 const_iv (SDLK_SYSREQ),
535 const_iv (SDLK_BREAK),
536 const_iv (SDLK_MENU),
537 const_iv (SDLK_POWER),
538 const_iv (SDLK_EURO),
539 const_iv (SDLK_UNDO),
540
541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
543 const_iv (KMOD_LSHIFT),
544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
546 const_iv (KMOD_LCTRL),
547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
549 const_iv (KMOD_LALT),
550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
552 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE),
557 # undef const_iv
558 };
559
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565 }
566
567 void
568 weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
573 int
574 in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580 NV floor (NV x)
581
582 NV ceil (NV x)
583
584 void
585 pango_init ()
586 CODE:
587 {
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591 }
592
593 char *
594 SDL_GetError ()
595
596 int
597 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598
599 void
600 SDL_Quit ()
601
602 void
603 SDL_ListModes (int rgb, int alpha)
604 PPCODE:
605 {
606 SDL_Rect **m;
607
608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622 #if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625 #endif
626
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628
629 if (m && m != (SDL_Rect **)-1)
630 while (*m)
631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
634 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
641
642 ++m;
643 }
644 }
645
646 int
647 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
648 CODE:
649 {
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
658 RETVAL = !!SDL_SetVideoMode (
659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668 #include "glfunc.h"
669 #undef GL_FUNC
670 }
671 }
672 OUTPUT:
673 RETVAL
674
675 void
676 SDL_GL_SwapBuffers ()
677
678 char *
679 SDL_GetKeyName (int sym)
680
681 int
682 SDL_GetAppState ()
683
684 void
685 poll_events ()
686 PPCODE:
687 {
688 SDL_Event ev;
689
690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
692 {
693 HV *hv = newHV ();
694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
696 switch (ev.type)
697 {
698 case SDL_KEYDOWN:
699 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break;
706
707 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
710 break;
711
712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
738 break;
739
740 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
755 }
756
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 }
759 }
760
761 int
762 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
763 POSTCALL:
764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
766
767 void
768 Mix_CloseAudio ()
769
770 int
771 Mix_AllocateChannels (int numchans = -1)
772
773 void
774 lowdelay (int fd, int val = 1)
775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778 void
779 win32_proxy_info ()
780 PPCODE:
781 {
782 #ifdef _WIN32
783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
804 #endif
805 }
806
807 void
808 add_font (char *file)
809 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
811
812 void
813 load_image_inline (SV *image_)
814 ALIAS:
815 load_image_file = 1
816 PPCODE:
817 {
818 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r")
824 : SDL_RWFromConstMem (image, image_len);
825
826 if (!rw)
827 croak ("load_image: %s", SDL_GetError ());
828
829 surface = IMG_Load_RW (rw, 1);
830 if (!surface)
831 croak ("load_image: %s", SDL_GetError ());
832
833 fmt.palette = NULL;
834 fmt.BitsPerPixel = 32;
835 fmt.BytesPerPixel = 4;
836 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
837 fmt.Rmask = 0x000000ff;
838 fmt.Gmask = 0x0000ff00;
839 fmt.Bmask = 0x00ff0000;
840 fmt.Amask = 0xff000000;
841 #else
842 fmt.Rmask = 0xff000000;
843 fmt.Gmask = 0x00ff0000;
844 fmt.Bmask = 0x0000ff00;
845 fmt.Amask = 0x000000ff;
846 #endif
847 fmt.Rloss = 0;
848 fmt.Gloss = 0;
849 fmt.Bloss = 0;
850 fmt.Aloss = 0;
851 fmt.Rshift = 0;
852 fmt.Gshift = 8;
853 fmt.Bshift = 16;
854 fmt.Ashift = 24;
855 fmt.colorkey = 0;
856 fmt.alpha = 0;
857
858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
859
860 assert (surface2->pitch == surface2->w * 4);
861
862 SDL_LockSurface (surface2);
863 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
871
872 SDL_FreeSurface (surface);
873 SDL_FreeSurface (surface2);
874 }
875
876 void
877 average (int x, int y, uint32_t *data)
878 PPCODE:
879 {
880 uint32_t r = 0, g = 0, b = 0, a = 0;
881
882 x = y = x * y;
883
884 while (x--)
885 {
886 uint32_t p = *data++;
887
888 r += (p ) & 255;
889 g += (p >> 8) & 255;
890 b += (p >> 16) & 255;
891 a += (p >> 24) & 255;
892 }
893
894 EXTEND (SP, 4);
895 PUSHs (sv_2mortal (newSViv (r / y)));
896 PUSHs (sv_2mortal (newSViv (g / y)));
897 PUSHs (sv_2mortal (newSViv (b / y)));
898 PUSHs (sv_2mortal (newSViv (a / y)));
899 }
900
901 void
902 error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905 #ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907 #endif
908
909 void
910 fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913 #ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915 #endif
916 _exit (1);
917
918 void
919 _exit (int retval = 0)
920 CODE:
921 #ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923 #else
924 _exit (retval);
925 #endif
926
927 void
928 debug ()
929 CODE:
930 {
931 #if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933 #endif
934 }
935
936 MODULE = CFPlus PACKAGE = CFPlus::Font
937
938 CFPlus::Font
939 new_from_file (SV *class, char *path, int id = 0)
940 CODE:
941 {
942 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945 FcPatternDestroy (pattern);
946 }
947 OUTPUT:
948 RETVAL
949
950 void
951 DESTROY (CFPlus::Font self)
952 CODE:
953 pango_font_description_free (self);
954
955 void
956 make_default (CFPlus::Font self)
957 CODE:
958 default_font = self;
959
960 MODULE = CFPlus PACKAGE = CFPlus::Layout
961
962 void
963 reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967 CFPlus::Layout
968 new (SV *class)
969 CODE:
970 New (0, RETVAL, 1, struct cf_layout);
971
972 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0;
979
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL);
982 OUTPUT:
983 RETVAL
984
985 void
986 DESTROY (CFPlus::Layout self)
987 CODE:
988 g_object_unref (self->pl);
989 Safefree (self);
990
991 void
992 set_text (CFPlus::Layout self, SV *text_)
993 CODE:
994 {
995 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen);
997
998 pango_layout_set_text (self->pl, text, textlen);
999 }
1000
1001 void
1002 set_markup (CFPlus::Layout self, SV *text_)
1003 CODE:
1004 {
1005 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen);
1007
1008 pango_layout_set_markup (self->pl, text, textlen);
1009 }
1010
1011 void
1012 set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014 {
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054 }
1055
1056 void
1057 get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059 {
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079 }
1080
1081 int
1082 has_wrapped (CFPlus::Layout self)
1083 CODE:
1084 {
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092 }
1093 OUTPUT:
1094 RETVAL
1095
1096 SV *
1097 get_text (CFPlus::Layout self)
1098 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL);
1101 OUTPUT:
1102 RETVAL
1103
1104 void
1105 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112 void
1113 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1114 CODE:
1115 if (self->font != font)
1116 {
1117 self->font = font;
1118 layout_update_font (self);
1119 }
1120
1121 void
1122 set_height (CFPlus::Layout self, int base_height)
1123 CODE:
1124 if (self->base_height != base_height)
1125 {
1126 self->base_height = base_height;
1127 layout_update_font (self);
1128 }
1129
1130 void
1131 set_width (CFPlus::Layout self, int max_width = -1)
1132 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134
1135 void
1136 set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140 void
1141 set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145 void
1146 set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155 void
1156 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160 void
1161 size (CFPlus::Layout self)
1162 PPCODE:
1163 {
1164 int w, h;
1165
1166 layout_get_pixel_size (self, &w, &h);
1167
1168 EXTEND (SP, 2);
1169 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h)));
1171 }
1172
1173 int
1174 descent (CFPlus::Layout self)
1175 CODE:
1176 {
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181 }
1182 OUTPUT:
1183 RETVAL
1184
1185 int
1186 xy_to_index (CFPlus::Layout self, int x, int y)
1187 CODE:
1188 {
1189 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing;
1192 }
1193 OUTPUT:
1194 RETVAL
1195
1196 void
1197 cursor_pos (CFPlus::Layout self, int index)
1198 PPCODE:
1199 {
1200 PangoRectangle strong_pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1202
1203 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207 }
1208
1209 void
1210 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1211 PPCODE:
1212 {
1213 int line, x;
1214
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217
1218 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221 }
1222
1223 void
1224 line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226 {
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
1243 PUSHs (sv_2mortal (newSViv (index)));
1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
1246 }
1247
1248 void
1249 render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
1258 MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260 int minpot (int n)
1261
1262 void
1263 pad2pot (SV *data_, SV *w_, SV *h_)
1264 CODE:
1265 {
1266 int ow = SvIV (w_);
1267 int oh = SvIV (h_);
1268
1269 if (ow && oh)
1270 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282
1283 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp);
1285
1286 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289
1290 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 }
1297 }
1298
1299 void
1300 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1301 PROTOTYPE: $$$;$$
1302 ALIAS:
1303 draw_quad_alpha = 1
1304 draw_quad_alpha_premultiplied = 2
1305 CODE:
1306 {
1307 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1311
1312 if (items < 5)
1313 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1316 }
1317
1318 if (ix)
1319 {
1320 glEnable (GL_BLEND);
1321
1322 if (ix == 2)
1323 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1324 else
1325 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1326 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1327
1328 glEnable (GL_ALPHA_TEST);
1329 glAlphaFunc (GL_GREATER, 0.01f);
1330 }
1331
1332 glBindTexture (GL_TEXTURE_2D, name);
1333
1334 glBegin (GL_QUADS);
1335 glTexCoord2f (0, 0); glVertex2f (x , y );
1336 glTexCoord2f (0, t); glVertex2f (x , y + h);
1337 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1338 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1339 glEnd ();
1340
1341 if (ix)
1342 {
1343 glDisable (GL_ALPHA_TEST);
1344 glDisable (GL_BLEND);
1345 }
1346 }
1347
1348 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350 {
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355 }
1356 OUTPUT:
1357 RETVAL
1358
1359 MODULE = CFPlus PACKAGE = CFPlus::Map
1360
1361 CFPlus::Map
1362 new (SV *class)
1363 CODE:
1364 New (0, RETVAL, 1, struct map);
1365 RETVAL->x = 0;
1366 RETVAL->y = 0;
1367 RETVAL->w = 0;
1368 RETVAL->h = 0;
1369 RETVAL->ox = 0;
1370 RETVAL->oy = 0;
1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1373 RETVAL->rows = 0;
1374 RETVAL->row = 0;
1375 OUTPUT:
1376 RETVAL
1377
1378 void
1379 DESTROY (CFPlus::Map self)
1380 CODE:
1381 {
1382 map_clear (self);
1383 Safefree (self->face2tile);
1384 Safefree (self->tex);
1385 Safefree (self);
1386 }
1387
1388 void
1389 resize (CFPlus::Map self, int map_width, int map_height)
1390 CODE:
1391 self->w = map_width;
1392 self->h = map_height;
1393
1394 void
1395 clear (CFPlus::Map self)
1396 CODE:
1397 map_clear (self);
1398
1399 void
1400 set_tileid (CFPlus::Map self, int face, int tile)
1401 CODE:
1402 {
1403 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile);
1405 }
1406
1407 void
1408 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410 {
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1428 }
1429
1430 void
1431 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE:
1433 {
1434 need_texid (self, texid);
1435
1436 {
1437 maptex *tex = self->tex + texid;
1438
1439 tex->name = name;
1440 tex->w = w;
1441 tex->h = h;
1442 tex->s = s;
1443 tex->t = t;
1444 tex->r = r;
1445 tex->g = g;
1446 tex->b = b;
1447 tex->a = a;
1448 }
1449
1450 // somewhat hackish, but for textures that require it, it really
1451 // improves the look, and most others don't suffer.
1452 glBindTexture (GL_TEXTURE_2D, name);
1453 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1454 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1455 // use uglier nearest interpolation because linear suffers
1456 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458 }
1459
1460 int
1461 ox (CFPlus::Map self)
1462 ALIAS:
1463 oy = 1
1464 x = 2
1465 y = 3
1466 w = 4
1467 h = 5
1468 CODE:
1469 switch (ix)
1470 {
1471 case 0: RETVAL = self->ox; break;
1472 case 1: RETVAL = self->oy; break;
1473 case 2: RETVAL = self->x; break;
1474 case 3: RETVAL = self->y; break;
1475 case 4: RETVAL = self->w; break;
1476 case 5: RETVAL = self->h; break;
1477 }
1478 OUTPUT:
1479 RETVAL
1480
1481 void
1482 scroll (CFPlus::Map self, int dx, int dy)
1483 CODE:
1484 {
1485 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0)
1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1489
1490 if (dy > 0)
1491 map_blank (self, self->x, self->y, self->w, dy);
1492 else if (dy < 0)
1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1494
1495 self->ox += dx; self->x += dx;
1496 self->oy += dy; self->y += dy;
1497
1498 while (self->y < 0)
1499 {
1500 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1501
1502 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y;
1504 }
1505 }
1506
1507 void
1508 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1509 CODE:
1510 {
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell;
1514 int x, y, flags;
1515
1516 while (data < data_end - 1)
1517 {
1518 flags = (data [0] << 8) + data [1]; data += 2;
1519
1520 x = self->x + ((flags >> 10) & 63);
1521 y = self->y + ((flags >> 4) & 63);
1522
1523 cell = map_get_cell (self, x, y);
1524
1525 if (flags & 15)
1526 {
1527 if (!cell->darkness)
1528 {
1529 memset (cell, 0, sizeof (*cell));
1530 cell->darkness = 256;
1531 }
1532
1533 //TODO: don't trust server data to be in-range(!)
1534
1535 if (flags & 8)
1536 {
1537 if (extmap)
1538 {
1539 uint8_t ext, cmd;
1540
1541 do
1542 {
1543 ext = *data++;
1544 cmd = ext & 0x3f;
1545
1546 if (cmd < 4)
1547 cell->darkness = 255 - ext * 64 + 1;
1548 else if (cmd == 5) // health
1549 {
1550 cell->stat_width = 1;
1551 cell->stat_hp = *data++;
1552 }
1553 else if (cmd == 6) // monster width
1554 cell->stat_width = *data++ + 1;
1555 else if (cmd == 0x47)
1556 {
1557 if (*data == 4)
1558 ; // decode player count
1559
1560 data += *data + 1;
1561 }
1562 else if (cmd == 8) // cell flags
1563 cell->flags = *data++;
1564 else if (ext & 0x40) // unknown, multibyte => skip
1565 data += *data + 1;
1566 else
1567 data++;
1568 }
1569 while (ext & 0x80);
1570 }
1571 else
1572 cell->darkness = *data++ + 1;
1573 }
1574
1575 if (flags & 4)
1576 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
1580 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 }
1596 else
1597 cell->darkness = 0;
1598 }
1599 }
1600
1601 SV *
1602 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1603 CODE:
1604 {
1605 int x1, x;
1606 int y1, y;
1607 int z;
1608 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1609 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1610
1611 SvPOK_only (map_sv);
1612 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1613
1614 x0 += self->x; x1 = x0 + w;
1615 y0 += self->y; y1 = y0 + h;
1616
1617 for (y = y0; y < y1; y++)
1618 {
1619 maprow *row = 0 <= y && y < self->rows
1620 ? self->row + y
1621 : 0;
1622
1623 for (x = x0; x < x1; x++)
1624 {
1625 int r = 32, g = 32, b = 32, a = 192;
1626
1627 if (row && row->c0 <= x && x < row->c1)
1628 {
1629 mapcell *cell = row->col + (x - row->c0);
1630
1631 for (z = 0; z <= 0; z++)
1632 {
1633 maptex tex = self->tex [cell->tile [z]];
1634 int a0 = 255 - tex.a;
1635 int a1 = tex.a;
1636
1637 r = (r * a0 + tex.r * a1) / 255;
1638 g = (g * a0 + tex.g * a1) / 255;
1639 b = (b * a0 + tex.b * a1) / 255;
1640 a = (a * a0 + tex.a * a1) / 255;
1641 }
1642 }
1643
1644 *map++ = (r )
1645 | (g << 8)
1646 | (b << 16)
1647 | (a << 24);
1648 }
1649 }
1650
1651 RETVAL = map_sv;
1652 }
1653 OUTPUT:
1654 RETVAL
1655
1656 void
1657 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1658 CODE:
1659 {
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1664 int x, y, z;
1665 int last_name;
1666
1667 // thats current max. sorry.
1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1670
1671 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey));
1673
1674 glColor4ub (255, 255, 255, 255);
1675
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_TEXTURE_2D);
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1680
1681 glBegin (GL_QUADS);
1682
1683 last_name = 0;
1684
1685 mx += self->x;
1686 my += self->y;
1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1714 for (y = 0; y < sh; y++)
1715 if (0 <= y + my && y + my < self->rows)
1716 {
1717 maprow *row = self->row + (y + my);
1718
1719 for (x = 0; x < sw; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1)
1721 {
1722 mapcell *cell = row->col + (x + mx - row->c0);
1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1730
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1820 {
1821 int level = (w << 5) | b;
1822 HE *he;
1823
1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1849 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1873 }
1874 }
1875 }
1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1881
1882 glEnd ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886
1887 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 int px = x * T;
1899 int py = y * T;
1900
1901 if (cell->stat_hp)
1902 {
1903 int width = cell->stat_width * T;
1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1905
1906 glColor3ub (0, 0, 0);
1907 glRectf (px + 1, py - thick - 2,
1908 px + width - 1, py);
1909
1910 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1911 glRectf (px + 2,
1912 py - thick - 1,
1913 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1914 }
1915 }
1916 }
1917 }
1918
1919 void
1920 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1921 CODE:
1922 {
1923 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F },
1925 { 1.00F, 1.00F, 1.00F },
1926 { 0.00F, 0.00F, 0.55F },
1927 { 1.00F, 0.00F, 0.00F },
1928
1929 { 1.00F, 0.54F, 0.00F },
1930 { 0.11F, 0.56F, 1.00F },
1931 { 0.93F, 0.46F, 0.00F },
1932 { 0.18F, 0.54F, 0.34F },
1933
1934 { 0.56F, 0.73F, 0.56F },
1935 { 0.80F, 0.80F, 0.80F },
1936 { 0.55F, 0.41F, 0.13F },
1937 { 0.99F, 0.77F, 0.26F },
1938
1939 { 0.74F, 0.65F, 0.41F },
1940
1941 { 0.00F, 1.00F, 1.00F },
1942 { 1.00F, 0.00F, 1.00F },
1943 { 1.00F, 1.00F, 0.00F },
1944 };
1945
1946 int x, y;
1947
1948 glEnable (GL_TEXTURE_2D);
1949 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1950 glEnable (GL_BLEND);
1951 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1952 glBegin (GL_QUADS);
1953
1954 for (y = 0; y < h; y++)
1955 for (x = 0; x < w; x++)
1956 {
1957 unsigned char m = data [x + y * w];
1958
1959 if (m)
1960 {
1961 float *c = color [m & 15];
1962
1963 float tx1 = m & 0x40 ? 0.5 : 0.;
1964 float tx2 = tx1 + 0.5;
1965
1966 glColor4f (c[0], c[1], c[2], 0.75);
1967 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1968 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1969 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1970 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1971 }
1972 }
1973
1974 glEnd ();
1975 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D);
1977 }
1978
1979 void
1980 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1981 PPCODE:
1982 {
1983 int x, y;
1984 int sw4 = (sw + 3) & ~3;
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1987
1988 memset (darkness, 255, sw4 * sh);
1989 SvPOK_only (darkness_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh);
1991
1992 mx += self->x;
1993 my += self->y;
1994
1995 for (y = 0; y < sh; y++)
1996 if (0 <= y + my && y + my < self->rows)
1997 {
1998 maprow *row = self->row + (y + my);
1999
2000 for (x = 0; x < sw; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1)
2002 {
2003 mapcell *cell = row->col + (x + mx - row->c0);
2004
2005 darkness[y * sw4 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS;
2008 }
2009 }
2010
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
2028 {
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2033 }
2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2036 }
2037
2038 darkness_sv = darkness2_sv;
2039 }
2040
2041 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4)));
2043 PUSHs (sv_2mortal (newSViv (sh)));
2044 PUSHs (darkness_sv);
2045 }
2046
2047 SV *
2048 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2049 CODE:
2050 {
2051 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2054
2055 *data++ = 0; /* version 0 format */
2056 *data++ = w >> 8; *data++ = w;
2057 *data++ = h >> 8; *data++ = h;
2058
2059 // we need to do this 'cause we don't keep an absolute coord system for rows
2060 // TODO: treat rows as we treat columns
2061 map_get_row (self, y0 + self->y - self->oy);//D
2062 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2063
2064 x0 += self->x - self->ox;
2065 y0 += self->y - self->oy;
2066
2067 x1 = x0 + w;
2068 y1 = y0 + h;
2069
2070 for (y = y0; y < y1; y++)
2071 {
2072 maprow *row = 0 <= y && y < self->rows
2073 ? self->row + y
2074 : 0;
2075
2076 for (x = x0; x < x1; x++)
2077 {
2078 if (row && row->c0 <= x && x < row->c1)
2079 {
2080 mapcell *cell = row->col + (x - row->c0);
2081 uint8_t flags = 0;
2082
2083 if (cell->tile [0]) flags |= 1;
2084 if (cell->tile [1]) flags |= 2;
2085 if (cell->tile [2]) flags |= 4;
2086
2087 *data++ = flags;
2088
2089 if (flags & 1)
2090 {
2091 tileid tile = cell->tile [0];
2092 *data++ = tile >> 8;
2093 *data++ = tile;
2094 }
2095
2096 if (flags & 2)
2097 {
2098 tileid tile = cell->tile [1];
2099 *data++ = tile >> 8;
2100 *data++ = tile;
2101 }
2102
2103 if (flags & 4)
2104 {
2105 tileid tile = cell->tile [2];
2106 *data++ = tile >> 8;
2107 *data++ = tile;
2108 }
2109 }
2110 else
2111 *data++ = 0;
2112 }
2113 }
2114
2115 SvPOK_only (data_sv);
2116 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2117 RETVAL = data_sv;
2118 }
2119 OUTPUT:
2120 RETVAL
2121
2122 void
2123 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2124 PPCODE:
2125 {
2126 int x, y, z;
2127 int w, h;
2128 int x1, y1;
2129
2130 if (*data++ != 0)
2131 return; /* version mismatch */
2132
2133 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++;
2135
2136 // we need to do this 'cause we don't keep an absolute coord system for rows
2137 // TODO: treat rows as we treat columns
2138 map_get_row (self, y0 + self->y - self->oy);//D
2139 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2140
2141 x0 += self->x - self->ox;
2142 y0 += self->y - self->oy;
2143
2144 x1 = x0 + w;
2145 y1 = y0 + h;
2146
2147 for (y = y0; y < y1; y++)
2148 {
2149 maprow *row = map_get_row (self, y);
2150
2151 for (x = x0; x < x1; x++)
2152 {
2153 uint8_t flags = *data++;
2154
2155 if (flags)
2156 {
2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
2159
2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2163
2164 if (cell->darkness == 0)
2165 {
2166 cell->darkness = 0;
2167
2168 for (z = 0; z <= 2; z++)
2169 {
2170 tileid t = tile [z];
2171
2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
2179 }
2180 }
2181 }
2182 }
2183 }
2184 }
2185
2186 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2187
2188 CFPlus::MixChunk
2189 new_from_file (SV *class, char *path)
2190 CODE:
2191 RETVAL = Mix_LoadWAV (path);
2192 OUTPUT:
2193 RETVAL
2194
2195 void
2196 DESTROY (CFPlus::MixChunk self)
2197 CODE:
2198 Mix_FreeChunk (self);
2199
2200 int
2201 volume (CFPlus::MixChunk self, int volume = -1)
2202 CODE:
2203 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT:
2205 RETVAL
2206
2207 int
2208 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2209 CODE:
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2211 OUTPUT:
2212 RETVAL
2213
2214 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2215
2216 int
2217 volume (int volume = -1)
2218 CODE:
2219 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT:
2221 RETVAL
2222
2223 int
2224 fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
2230 CFPlus::MixMusic
2231 new_from_file (SV *class, char *path)
2232 CODE:
2233 RETVAL = Mix_LoadMUS (path);
2234 OUTPUT:
2235 RETVAL
2236
2237 void
2238 DESTROY (CFPlus::MixMusic self)
2239 CODE:
2240 Mix_FreeMusic (self);
2241
2242 int
2243 play (CFPlus::MixMusic self, int loops = -1)
2244 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT:
2247 RETVAL
2248
2249 int
2250 fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255
2256 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2257
2258 BOOT:
2259 {
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2261 static const struct {
2262 const char *name;
2263 IV iv;
2264 } *civ, const_iv[] = {
2265 # define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
2269 const_iv (GL_COLOR_MATERIAL),
2270 const_iv (GL_SMOOTH),
2271 const_iv (GL_FLAT),
2272 const_iv (GL_DITHER),
2273 const_iv (GL_BLEND),
2274 const_iv (GL_CULL_FACE),
2275 const_iv (GL_SCISSOR_TEST),
2276 const_iv (GL_DEPTH_TEST),
2277 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT),
2281 const_iv (GL_BACK),
2282 const_iv (GL_AND),
2283 const_iv (GL_ONE),
2284 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA),
2287 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2288 const_iv (GL_ONE_MINUS_DST_ALPHA),
2289 const_iv (GL_SRC_ALPHA_SATURATE),
2290 const_iv (GL_RGB),
2291 const_iv (GL_RGBA),
2292 const_iv (GL_RGBA4),
2293 const_iv (GL_RGBA8),
2294 const_iv (GL_RGB5_A1),
2295 const_iv (GL_UNSIGNED_BYTE),
2296 const_iv (GL_UNSIGNED_SHORT),
2297 const_iv (GL_UNSIGNED_INT),
2298 const_iv (GL_ALPHA),
2299 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D),
2309 const_iv (GL_TEXTURE_ENV),
2310 const_iv (GL_TEXTURE_MAG_FILTER),
2311 const_iv (GL_TEXTURE_MIN_FILTER),
2312 const_iv (GL_TEXTURE_ENV_MODE),
2313 const_iv (GL_TEXTURE_WRAP_S),
2314 const_iv (GL_TEXTURE_WRAP_T),
2315 const_iv (GL_REPEAT),
2316 const_iv (GL_CLAMP),
2317 const_iv (GL_CLAMP_TO_EDGE),
2318 const_iv (GL_NEAREST),
2319 const_iv (GL_LINEAR),
2320 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2321 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2322 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2323 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2324 const_iv (GL_GENERATE_MIPMAP),
2325 const_iv (GL_MODULATE),
2326 const_iv (GL_DECAL),
2327 const_iv (GL_REPLACE),
2328 const_iv (GL_DEPTH_BUFFER_BIT),
2329 const_iv (GL_COLOR_BUFFER_BIT),
2330 const_iv (GL_PROJECTION),
2331 const_iv (GL_MODELVIEW),
2332 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER),
2337 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2346 const_iv (GL_FASTEST),
2347 const_iv (GL_V2F),
2348 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F),
2351 # undef const_iv
2352 };
2353
2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
2359 }
2360
2361 char *
2362 gl_vendor ()
2363 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT:
2366 RETVAL
2367
2368 char *
2369 gl_version ()
2370 CODE:
2371 RETVAL = (char *)glGetString (GL_VERSION);
2372 OUTPUT:
2373 RETVAL
2374
2375 char *
2376 gl_extensions ()
2377 CODE:
2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382 const char *glGetString (GLenum pname)
2383
2384 GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390 GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
2393 OUTPUT:
2394 RETVAL
2395
2396 int glGetError ()
2397
2398 void glFinish ()
2399
2400 void glClear (int mask)
2401
2402 void glClearColor (float r, float g, float b, float a = 1.0)
2403 PROTOTYPE: @
2404
2405 void glEnable (int cap)
2406
2407 void glDisable (int cap)
2408
2409 void glShadeModel (int mode)
2410
2411 void glHint (int target, int mode)
2412
2413 void glBlendFunc (int sfactor, int dfactor)
2414
2415 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2416 CODE:
2417 gl_BlendFuncSeparate (sa, da, saa, daa);
2418
2419 void glDepthMask (int flag)
2420
2421 void glLogicOp (int opcode)
2422
2423 void glColorMask (int red, int green, int blue, int alpha)
2424
2425 void glMatrixMode (int mode)
2426
2427 void glPushMatrix ()
2428
2429 void glPopMatrix ()
2430
2431 void glLoadIdentity ()
2432
2433 void glDrawBuffer (int buffer)
2434
2435 void glReadBuffer (int buffer)
2436
2437 # near_ and far_ are due to microsofts buggy "c" compiler
2438 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439
2440 # near_ and far_ are due to microsofts buggy "c" compiler
2441 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2442
2443 void glViewport (int x, int y, int width, int height)
2444
2445 void glScissor (int x, int y, int width, int height)
2446
2447 void glTranslate (float x, float y, float z = 0.)
2448 CODE:
2449 glTranslatef (x, y, z);
2450
2451 void glScale (float x, float y, float z = 1.)
2452 CODE:
2453 glScalef (x, y, z);
2454
2455 void glRotate (float angle, float x, float y, float z)
2456 CODE:
2457 glRotatef (angle, x, y, z);
2458
2459 void glBegin (int mode)
2460
2461 void glEnd ()
2462
2463 void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @
2465 ALIAS:
2466 glColor_premultiply = 1
2467 CODE:
2468 if (ix)
2469 {
2470 r *= a;
2471 g *= a;
2472 b *= a;
2473 }
2474 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a);
2476
2477 void glInterleavedArrays (int format, int stride, char *data)
2478
2479 void glDrawElements (int mode, int count, int type, char *indices)
2480
2481 # 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483 void glRasterPos (float x, float y, float z = 0.)
2484 CODE:
2485 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0);
2487
2488 void glVertex (float x, float y, float z = 0.)
2489 CODE:
2490 glVertex3f (x, y, z);
2491
2492 void glTexCoord (float s, float t)
2493 CODE:
2494 glTexCoord2f (s, t);
2495
2496 void glTexEnv (int target, int pname, float param)
2497 CODE:
2498 glTexEnvf (target, pname, param);
2499
2500 void glTexParameter (int target, int pname, float param)
2501 CODE:
2502 glTexParameterf (target, pname, param);
2503
2504 void glBindTexture (int target, int name)
2505
2506 void glConvolutionParameter (int target, int pname, float params)
2507 CODE:
2508 if (gl.ConvolutionParameterf)
2509 gl.ConvolutionParameterf (target, pname, params);
2510
2511 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2512 CODE:
2513 if (gl.ConvolutionFilter2D)
2514 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2515
2516 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE:
2518 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520
2521 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2522
2523 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524
2525 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526
2527 void glPixelZoom (float x, float y)
2528
2529 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2530
2531 int glGenTexture ()
2532 CODE:
2533 RETVAL = gen_texture ();
2534 OUTPUT:
2535 RETVAL
2536
2537 void glDeleteTexture (int name)
2538 CODE:
2539 del_texture (name);
2540
2541 int glGenList ()
2542 CODE:
2543 RETVAL = glGenLists (1);
2544 OUTPUT:
2545 RETVAL
2546
2547 void glDeleteList (int list)
2548 CODE:
2549 glDeleteLists (list, 1);
2550
2551 void glNewList (int list, int mode = GL_COMPILE)
2552
2553 void glEndList ()
2554
2555 void glCallList (int list)
2556