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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.203
Committed: Thu Jul 19 13:45:16 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.202: +14 -29 lines
Log Message:
- reworked texture uploading to be much more fanciful and obey
  card/driver limits.
- moved texture creation in MapWidget and MapMap out of the drawing
  path to accomodate texture-size-limited configs (there is dire need
  for a kind of pre-draw-hook).
- added an inactive graphics for buttons

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 #endif
23
24 #include <assert.h>
25 #include <math.h>
26 #include <string.h>
27 #include <stdio.h>
28 #include <stdlib.h>
29
30 #include <SDL.h>
31 #include <SDL_thread.h>
32 #include <SDL_endian.h>
33 #include <SDL_image.h>
34 #include <SDL_mixer.h>
35 #include <SDL_opengl.h>
36
37 #define PANGO_ENABLE_BACKEND
38 #define G_DISABLE_CAST_CHECKS
39
40 #include <glib/gmacros.h>
41
42 #include <pango/pango.h>
43
44 #ifndef _WIN32
45 # include <sys/types.h>
46 # include <sys/socket.h>
47 # include <netinet/in.h>
48 # include <netinet/tcp.h>
49 # include <inttypes.h>
50 #endif
51
52 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53
54 #define FOW_DARKNESS 32
55
56 #define MAP_EXTEND_X 32
57 #define MAP_EXTEND_Y 512
58
59 #define MIN_FONT_HEIGHT 10
60
61 #if 0
62 # define PARACHUTE SDL_INIT_NOPARACHUTE
63 #else
64 # define PARACHUTE 0
65 #endif
66
67 static AV *texture_av;
68
69 static struct
70 {
71 #define GL_FUNC(ptr,name) ptr name;
72 #include "glfunc.h"
73 #undef GL_FUNC
74 } gl;
75
76 static void
77 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78 {
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85 }
86
87 static GLuint
88 gen_texture ()
89 {
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98 }
99
100 static void
101 del_texture (GLuint name)
102 {
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109 }
110
111 #include "texcache.c"
112
113 #include "pango-font.c"
114 #include "pango-fontmap.c"
115 #include "pango-render.c"
116
117 typedef Mix_Chunk *CFPlus__MixChunk;
118 typedef Mix_Music *CFPlus__MixMusic;
119
120 typedef PangoFontDescription *CFPlus__Font;
121
122 static int
123 shape_attr_p (PangoLayoutRun *run)
124 {
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138 }
139
140 typedef struct cf_layout {
141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
143 int base_height;
144 CFPlus__Font font;
145 } *CFPlus__Layout;
146
147 static CFPlus__Font default_font;
148 static PangoContext *opengl_context;
149 static PangoFontMap *opengl_fontmap;
150
151 static void
152 substitute_func (FcPattern *pattern, gpointer data)
153 {
154 FcPatternAddBool (pattern, FC_HINTING, 1);
155 #ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157 #endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159 }
160
161 static void
162 layout_update_font (CFPlus__Layout self)
163 {
164 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera
166 */
167 PangoFontDescription *font = self->font ? self->font : default_font;
168
169 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171
172 pango_layout_set_font_description (self->pl, font);
173 }
174
175 static void
176 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
177 {
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect);
182
183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191 }
192
193 typedef uint16_t tileid;
194 typedef uint16_t faceid;
195
196 typedef struct {
197 int name;
198 int w, h;
199 float s, t;
200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
203 } maptex;
204
205 typedef struct {
206 uint32_t player;
207 tileid tile[3];
208 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax;
210 } mapcell;
211
212 typedef struct {
213 int32_t c0, c1;
214 mapcell *col;
215 } maprow;
216
217 typedef struct map {
218 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid]
222
223 int32_t rows;
224 maprow *row;
225 } *CFPlus__Map;
226
227 static char *
228 prepend (char *ptr, int sze, int inc)
229 {
230 char *p;
231
232 New (0, p, sze + inc, char);
233 Zero (p, inc, char);
234 Move (ptr, p + inc, sze, char);
235 Safefree (ptr);
236
237 return p;
238 }
239
240 static char *
241 append (char *ptr, int sze, int inc)
242 {
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247 }
248
249 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252 static void
253 need_facenum (struct map *self, faceid face)
254 {
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260 }
261
262 static void
263 need_texid (struct map *self, int texid)
264 {
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270 }
271
272 static maprow *
273 map_get_row (CFPlus__Map self, int y)
274 {
275 if (0 > y)
276 {
277 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend);
279
280 self->rows += extend;
281 self->y += extend;
282 y += extend;
283 }
284 else if (y >= self->rows)
285 {
286 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend);
288 self->rows += extend;
289 }
290
291 return self->row + y;
292 }
293
294 static mapcell *
295 row_get_cell (maprow *row, int x)
296 {
297 if (!row->col)
298 {
299 Newz (0, row->col, MAP_EXTEND_X, mapcell);
300 row->c0 = x - MAP_EXTEND_X / 4;
301 row->c1 = row->c0 + MAP_EXTEND_X;
302 }
303
304 if (row->c0 > x)
305 {
306 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend;
309 }
310 else if (x >= row->c1)
311 {
312 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend);
314 row->c1 += extend;
315 }
316
317 return row->col + (x - row->c0);
318 }
319
320 static mapcell *
321 map_get_cell (CFPlus__Map self, int x, int y)
322 {
323 return row_get_cell (map_get_row (self, y), x);
324 }
325
326 static void
327 map_clear (CFPlus__Map self)
328 {
329 int r;
330
331 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col);
333
334 Safefree (self->row);
335
336 self->x = 0;
337 self->y = 0;
338 self->ox = 0;
339 self->oy = 0;
340 self->row = 0;
341 self->rows = 0;
342 }
343
344 static void
345 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
346 {
347 int x, y;
348 maprow *row;
349 mapcell *cell;
350
351 for (y = y0; y < y0 + h; y++)
352 if (y >= 0)
353 {
354 if (y >= self->rows)
355 break;
356
357 row = self->row + y;
358
359 for (x = x0; x < x0 + w; x++)
360 if (x >= row->c0)
361 {
362 if (x >= row->c1)
363 break;
364
365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 }
372 }
373 }
374
375 typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378 } smooth_key;
379
380 static void
381 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382 {
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389 }
390
391 static void
392 music_finished (void)
393 {
394 SDL_UserEvent ev;
395
396 ev.type = SDL_USEREVENT;
397 ev.code = 0;
398 ev.data1 = 0;
399 ev.data2 = 0;
400
401 SDL_PushEvent ((SDL_Event *)&ev);
402 }
403
404 static void
405 channel_finished (int channel)
406 {
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415 }
416
417 static unsigned int
418 minpot (unsigned int n)
419 {
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432 }
433
434 /* SDL should provide this, really. */
435 #define SDLK_MODIFIER_MIN 300
436 #define SDLK_MODIFIER_MAX 314
437
438 MODULE = CFPlus PACKAGE = CFPlus
439
440 PROTOTYPES: ENABLE
441
442 BOOT:
443 {
444 HV *stash = gv_stashpv ("CFPlus", 1);
445 static const struct {
446 const char *name;
447 IV iv;
448 } *civ, const_iv[] = {
449 # define const_iv(name) { # name, (IV)name }
450 const_iv (SDLK_MODIFIER_MIN),
451 const_iv (SDLK_MODIFIER_MAX),
452
453 const_iv (SDL_ACTIVEEVENT),
454 const_iv (SDL_KEYDOWN),
455 const_iv (SDL_KEYUP),
456 const_iv (SDL_MOUSEMOTION),
457 const_iv (SDL_MOUSEBUTTONDOWN),
458 const_iv (SDL_MOUSEBUTTONUP),
459 const_iv (SDL_JOYAXISMOTION),
460 const_iv (SDL_JOYBALLMOTION),
461 const_iv (SDL_JOYHATMOTION),
462 const_iv (SDL_JOYBUTTONDOWN),
463 const_iv (SDL_JOYBUTTONUP),
464 const_iv (SDL_QUIT),
465 const_iv (SDL_SYSWMEVENT),
466 const_iv (SDL_EVENT_RESERVEDA),
467 const_iv (SDL_EVENT_RESERVEDB),
468 const_iv (SDL_VIDEORESIZE),
469 const_iv (SDL_VIDEOEXPOSE),
470 const_iv (SDL_USEREVENT),
471
472 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE),
475
476 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4),
481 const_iv (SDLK_KP5),
482 const_iv (SDLK_KP6),
483 const_iv (SDLK_KP7),
484 const_iv (SDLK_KP8),
485 const_iv (SDLK_KP9),
486 const_iv (SDLK_KP_PERIOD),
487 const_iv (SDLK_KP_DIVIDE),
488 const_iv (SDLK_KP_MULTIPLY),
489 const_iv (SDLK_KP_MINUS),
490 const_iv (SDLK_KP_PLUS),
491 const_iv (SDLK_KP_ENTER),
492 const_iv (SDLK_KP_EQUALS),
493 const_iv (SDLK_UP),
494 const_iv (SDLK_DOWN),
495 const_iv (SDLK_RIGHT),
496 const_iv (SDLK_LEFT),
497 const_iv (SDLK_INSERT),
498 const_iv (SDLK_HOME),
499 const_iv (SDLK_END),
500 const_iv (SDLK_PAGEUP),
501 const_iv (SDLK_PAGEDOWN),
502 const_iv (SDLK_F1),
503 const_iv (SDLK_F2),
504 const_iv (SDLK_F3),
505 const_iv (SDLK_F4),
506 const_iv (SDLK_F5),
507 const_iv (SDLK_F6),
508 const_iv (SDLK_F7),
509 const_iv (SDLK_F8),
510 const_iv (SDLK_F9),
511 const_iv (SDLK_F10),
512 const_iv (SDLK_F11),
513 const_iv (SDLK_F12),
514 const_iv (SDLK_F13),
515 const_iv (SDLK_F14),
516 const_iv (SDLK_F15),
517 const_iv (SDLK_NUMLOCK),
518 const_iv (SDLK_CAPSLOCK),
519 const_iv (SDLK_SCROLLOCK),
520 const_iv (SDLK_RSHIFT),
521 const_iv (SDLK_LSHIFT),
522 const_iv (SDLK_RCTRL),
523 const_iv (SDLK_LCTRL),
524 const_iv (SDLK_RALT),
525 const_iv (SDLK_LALT),
526 const_iv (SDLK_RMETA),
527 const_iv (SDLK_LMETA),
528 const_iv (SDLK_LSUPER),
529 const_iv (SDLK_RSUPER),
530 const_iv (SDLK_MODE),
531 const_iv (SDLK_COMPOSE),
532 const_iv (SDLK_HELP),
533 const_iv (SDLK_PRINT),
534 const_iv (SDLK_SYSREQ),
535 const_iv (SDLK_BREAK),
536 const_iv (SDLK_MENU),
537 const_iv (SDLK_POWER),
538 const_iv (SDLK_EURO),
539 const_iv (SDLK_UNDO),
540
541 const_iv (KMOD_NONE),
542 const_iv (KMOD_SHIFT),
543 const_iv (KMOD_LSHIFT),
544 const_iv (KMOD_RSHIFT),
545 const_iv (KMOD_CTRL),
546 const_iv (KMOD_LCTRL),
547 const_iv (KMOD_RCTRL),
548 const_iv (KMOD_ALT),
549 const_iv (KMOD_LALT),
550 const_iv (KMOD_RALT),
551 const_iv (KMOD_META),
552 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE),
557 # undef const_iv
558 };
559
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
562
563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
565 }
566
567 void
568 weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
573 int
574 in_destruct ()
575 CODE:
576 RETVAL = PL_main_cv == Nullcv;
577 OUTPUT:
578 RETVAL
579
580 NV floor (NV x)
581
582 NV ceil (NV x)
583
584 void
585 pango_init ()
586 CODE:
587 {
588 opengl_fontmap = pango_opengl_font_map_new ();
589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
591 }
592
593 char *
594 SDL_GetError ()
595
596 int
597 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
598
599 void
600 SDL_Quit ()
601
602 void
603 SDL_ListModes (int rgb, int alpha)
604 PPCODE:
605 {
606 SDL_Rect **m;
607
608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
612
613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
615
616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
620
621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
622 #if SDL_VERSION_ATLEAST(1,2,10)
623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
625 #endif
626
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628
629 if (m && m != (SDL_Rect **)-1)
630 while (*m)
631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
634 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
641
642 ++m;
643 }
644 }
645
646 int
647 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
648 CODE:
649 {
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
658 RETVAL = !!SDL_SetVideoMode (
659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
660 );
661
662 if (RETVAL)
663 {
664 av_clear (texture_av);
665
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
667 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668 #include "glfunc.h"
669 #undef GL_FUNC
670 }
671 }
672 OUTPUT:
673 RETVAL
674
675 void
676 SDL_GL_SwapBuffers ()
677
678 char *
679 SDL_GetKeyName (int sym)
680
681 int
682 SDL_GetAppState ()
683
684 void
685 poll_events ()
686 PPCODE:
687 {
688 SDL_Event ev;
689
690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
692 {
693 HV *hv = newHV ();
694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
695
696 switch (ev.type)
697 {
698 case SDL_KEYDOWN:
699 case SDL_KEYUP:
700 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
701 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
702 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
703 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
704 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
705 break;
706
707 case SDL_ACTIVEEVENT:
708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
710 break;
711
712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
732 hv_store (hv, "state", 5, newSViv (state), 0);
733 hv_store (hv, "x", 1, newSViv (x), 0);
734 hv_store (hv, "y", 1, newSViv (y), 0);
735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
738 break;
739
740 case SDL_MOUSEBUTTONDOWN:
741 case SDL_MOUSEBUTTONUP:
742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
743
744 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
745 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
746 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
747 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
748 break;
749
750 case SDL_USEREVENT:
751 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break;
755 }
756
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 }
759 }
760
761 int
762 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
763 POSTCALL:
764 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished);
766
767 void
768 Mix_CloseAudio ()
769
770 int
771 Mix_AllocateChannels (int numchans = -1)
772
773 void
774 lowdelay (int fd, int val = 1)
775 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
777
778 void
779 win32_proxy_info ()
780 PPCODE:
781 {
782 #ifdef _WIN32
783 char buffer[2048];
784 DWORD buflen;
785
786 EXTEND (SP, 3);
787
788 buflen = sizeof (buffer);
789 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
790 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
791 {
792 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
793
794 buflen = sizeof (buffer);
795 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
796 {
797 PUSHs (newSVpv (buffer, 0));
798
799 buflen = sizeof (buffer);
800 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
801 PUSHs (newSVpv (buffer, 0));
802 }
803 }
804 #endif
805 }
806
807 void
808 add_font (char *file)
809 CODE:
810 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
811
812 void
813 load_image_inline (SV *image_)
814 ALIAS:
815 load_image_file = 1
816 PPCODE:
817 {
818 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r")
824 : SDL_RWFromConstMem (image, image_len);
825
826 if (!rw)
827 croak ("load_image: %s", SDL_GetError ());
828
829 surface = IMG_Load_RW (rw, 1);
830 if (!surface)
831 croak ("load_image: %s", SDL_GetError ());
832
833 fmt.palette = NULL;
834 fmt.BitsPerPixel = 32;
835 fmt.BytesPerPixel = 4;
836 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
837 fmt.Rmask = 0x000000ff;
838 fmt.Gmask = 0x0000ff00;
839 fmt.Bmask = 0x00ff0000;
840 fmt.Amask = 0xff000000;
841 #else
842 fmt.Rmask = 0xff000000;
843 fmt.Gmask = 0x00ff0000;
844 fmt.Bmask = 0x0000ff00;
845 fmt.Amask = 0x000000ff;
846 #endif
847 fmt.Rloss = 0;
848 fmt.Gloss = 0;
849 fmt.Bloss = 0;
850 fmt.Aloss = 0;
851 fmt.Rshift = 0;
852 fmt.Gshift = 8;
853 fmt.Bshift = 16;
854 fmt.Ashift = 24;
855 fmt.colorkey = 0;
856 fmt.alpha = 0;
857
858 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
859
860 assert (surface2->pitch == surface2->w * 4);
861
862 SDL_LockSurface (surface2);
863 EXTEND (SP, 6);
864 PUSHs (sv_2mortal (newSViv (surface2->w)));
865 PUSHs (sv_2mortal (newSViv (surface2->h)));
866 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
867 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
868 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
869 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
870 SDL_UnlockSurface (surface2);
871
872 SDL_FreeSurface (surface);
873 SDL_FreeSurface (surface2);
874 }
875
876 void
877 average (int x, int y, uint32_t *data)
878 PPCODE:
879 {
880 uint32_t r = 0, g = 0, b = 0, a = 0;
881
882 x = y = x * y;
883
884 while (x--)
885 {
886 uint32_t p = *data++;
887
888 r += (p ) & 255;
889 g += (p >> 8) & 255;
890 b += (p >> 16) & 255;
891 a += (p >> 24) & 255;
892 }
893
894 EXTEND (SP, 4);
895 PUSHs (sv_2mortal (newSViv (r / y)));
896 PUSHs (sv_2mortal (newSViv (g / y)));
897 PUSHs (sv_2mortal (newSViv (b / y)));
898 PUSHs (sv_2mortal (newSViv (a / y)));
899 }
900
901 void
902 error (char *message)
903 CODE:
904 fprintf (stderr, "ERROR: %s\n", message);
905 #ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
907 #endif
908
909 void
910 fatal (char *message)
911 CODE:
912 fprintf (stderr, "FATAL: %s\n", message);
913 #ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
915 #endif
916 _exit (1);
917
918 void
919 _exit (int retval = 0)
920 CODE:
921 #ifdef WIN32
922 ExitThread (retval); // unclean, please beam me up
923 #else
924 _exit (retval);
925 #endif
926
927 void
928 debug ()
929 CODE:
930 {
931 #if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933 #endif
934 }
935
936 MODULE = CFPlus PACKAGE = CFPlus::Font
937
938 CFPlus::Font
939 new_from_file (SV *class, char *path, int id = 0)
940 CODE:
941 {
942 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
944 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
945 FcPatternDestroy (pattern);
946 }
947 OUTPUT:
948 RETVAL
949
950 void
951 DESTROY (CFPlus::Font self)
952 CODE:
953 pango_font_description_free (self);
954
955 void
956 make_default (CFPlus::Font self)
957 CODE:
958 default_font = self;
959
960 MODULE = CFPlus PACKAGE = CFPlus::Layout
961
962 void
963 reset_glyph_cache ()
964 CODE:
965 tc_clear ();
966
967 CFPlus::Layout
968 new (SV *class)
969 CODE:
970 New (0, RETVAL, 1, struct cf_layout);
971
972 RETVAL->pl = pango_layout_new (opengl_context);
973 RETVAL->r = 1.;
974 RETVAL->g = 1.;
975 RETVAL->b = 1.;
976 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0;
979
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL);
982 OUTPUT:
983 RETVAL
984
985 void
986 DESTROY (CFPlus::Layout self)
987 CODE:
988 g_object_unref (self->pl);
989 Safefree (self);
990
991 void
992 set_text (CFPlus::Layout self, SV *text_)
993 CODE:
994 {
995 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen);
997
998 pango_layout_set_text (self->pl, text, textlen);
999 }
1000
1001 void
1002 set_markup (CFPlus::Layout self, SV *text_)
1003 CODE:
1004 {
1005 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen);
1007
1008 pango_layout_set_markup (self->pl, text, textlen);
1009 }
1010
1011 void
1012 set_shapes (CFPlus::Layout self, ...)
1013 CODE:
1014 {
1015 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text;
1018 int arg = 4;
1019
1020 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1021 {
1022 PangoRectangle inkrect, rect;
1023 PangoAttribute *attr;
1024
1025 int x = SvIV (ST (arg - 3));
1026 int y = SvIV (ST (arg - 2));
1027 int w = SvIV (ST (arg - 1));
1028 int h = SvIV (ST (arg ));
1029
1030 inkrect.x = 0;
1031 inkrect.y = 0;
1032 inkrect.width = 0;
1033 inkrect.height = 0;
1034
1035 rect.x = x * PANGO_SCALE;
1036 rect.y = y * PANGO_SCALE;
1037 rect.width = w * PANGO_SCALE;
1038 rect.height = h * PANGO_SCALE;
1039
1040 if (!attrs)
1041 attrs = pango_layout_get_attributes (self->pl);
1042
1043 attr = pango_attr_shape_new (&inkrect, &rect);
1044 attr->start_index = pos - text;
1045 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1046 pango_attr_list_insert (attrs, attr);
1047
1048 arg += 4;
1049 pos += sizeof (OBJ_STR) - 1;
1050 }
1051
1052 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs);
1054 }
1055
1056 void
1057 get_shapes (CFPlus::Layout self)
1058 PPCODE:
1059 {
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061
1062 do
1063 {
1064 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1065
1066 if (run && shape_attr_p (run))
1067 {
1068 PangoRectangle extents;
1069 pango_layout_iter_get_run_extents (iter, 0, &extents);
1070
1071 EXTEND (SP, 2);
1072 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1073 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1074 }
1075 }
1076 while (pango_layout_iter_next_run (iter));
1077
1078 pango_layout_iter_free (iter);
1079 }
1080
1081 int
1082 has_wrapped (CFPlus::Layout self)
1083 CODE:
1084 {
1085 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl);
1087
1088 while (*text)
1089 lines += *text++ == '\n';
1090
1091 RETVAL = lines < pango_layout_get_line_count (self->pl);
1092 }
1093 OUTPUT:
1094 RETVAL
1095
1096 SV *
1097 get_text (CFPlus::Layout self)
1098 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL);
1101 OUTPUT:
1102 RETVAL
1103
1104 void
1105 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1106 CODE:
1107 self->r = r;
1108 self->g = g;
1109 self->b = b;
1110 self->a = a;
1111
1112 void
1113 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1114 CODE:
1115 if (self->font != font)
1116 {
1117 self->font = font;
1118 layout_update_font (self);
1119 }
1120
1121 void
1122 set_height (CFPlus::Layout self, int base_height)
1123 CODE:
1124 if (self->base_height != base_height)
1125 {
1126 self->base_height = base_height;
1127 layout_update_font (self);
1128 }
1129
1130 void
1131 set_width (CFPlus::Layout self, int max_width = -1)
1132 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134
1135 void
1136 set_indent (CFPlus::Layout self, int indent)
1137 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139
1140 void
1141 set_spacing (CFPlus::Layout self, int spacing)
1142 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144
1145 void
1146 set_ellipsise (CFPlus::Layout self, int ellipsise)
1147 CODE:
1148 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE
1153 );
1154
1155 void
1156 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1157 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159
1160 void
1161 size (CFPlus::Layout self)
1162 PPCODE:
1163 {
1164 int w, h;
1165
1166 layout_get_pixel_size (self, &w, &h);
1167
1168 EXTEND (SP, 2);
1169 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h)));
1171 }
1172
1173 int
1174 descent (CFPlus::Layout self)
1175 CODE:
1176 {
1177 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect);
1180 RETVAL = PANGO_DESCENT (rect);
1181 }
1182 OUTPUT:
1183 RETVAL
1184
1185 int
1186 xy_to_index (CFPlus::Layout self, int x, int y)
1187 CODE:
1188 {
1189 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing;
1192 }
1193 OUTPUT:
1194 RETVAL
1195
1196 void
1197 cursor_pos (CFPlus::Layout self, int index)
1198 PPCODE:
1199 {
1200 PangoRectangle strong_pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1202
1203 EXTEND (SP, 3);
1204 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207 }
1208
1209 void
1210 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1211 PPCODE:
1212 {
1213 int line, x;
1214
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1217
1218 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221 }
1222
1223 void
1224 line_x_to_index (CFPlus::Layout self, int line, int x)
1225 PPCODE:
1226 {
1227 PangoLayoutLine *lp;
1228 int index, trailing;
1229
1230 if (line < 0)
1231 XSRETURN_EMPTY;
1232
1233 if (!(lp = pango_layout_get_line (self->pl, line)))
1234 XSRETURN_EMPTY; /* do better */
1235
1236 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1237
1238 EXTEND (SP, 2);
1239 if (GIMME_V == G_SCALAR)
1240 PUSHs (sv_2mortal (newSViv (index + trailing)));
1241 else
1242 {
1243 PUSHs (sv_2mortal (newSViv (index)));
1244 PUSHs (sv_2mortal (newSViv (trailing)));
1245 }
1246 }
1247
1248 void
1249 render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE:
1251 pango_opengl_render_layout_subpixel (
1252 self->pl,
1253 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a,
1255 flags
1256 );
1257
1258 MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260 int minpot (int n)
1261
1262 void
1263 pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE:
1265 {
1266 if ((nw != ow || nh != oh) && SvOK (data_))
1267 {
1268 STRLEN datalen;
1269 char *data = SvPVbyte (data_, datalen);
1270 int bpp = datalen / (ow * oh);
1271 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1272
1273 SvPOK_only (result_);
1274 SvCUR_set (result_, nw * nh * bpp);
1275
1276 memset (SvPVX (result_), 0, nw * nh * bpp);
1277 while (oh--)
1278 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1279
1280 sv_setsv (data_, result_);
1281 }
1282 }
1283
1284 void
1285 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1286 PROTOTYPE: $$$;$$
1287 ALIAS:
1288 draw_quad_alpha = 1
1289 draw_quad_alpha_premultiplied = 2
1290 CODE:
1291 {
1292 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296
1297 if (items < 5)
1298 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 }
1302
1303 if (ix)
1304 {
1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
1315 }
1316
1317 glBindTexture (GL_TEXTURE_2D, name);
1318
1319 glBegin (GL_QUADS);
1320 glTexCoord2f (0, 0); glVertex2f (x , y );
1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1324 glEnd ();
1325
1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND);
1330 }
1331 }
1332
1333 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1334 CODE:
1335 {
1336 GLint width;
1337 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1338 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1339 RETVAL = width > 0;
1340 }
1341 OUTPUT:
1342 RETVAL
1343
1344 MODULE = CFPlus PACKAGE = CFPlus::Map
1345
1346 CFPlus::Map
1347 new (SV *class)
1348 CODE:
1349 New (0, RETVAL, 1, struct map);
1350 RETVAL->x = 0;
1351 RETVAL->y = 0;
1352 RETVAL->w = 0;
1353 RETVAL->h = 0;
1354 RETVAL->ox = 0;
1355 RETVAL->oy = 0;
1356 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1357 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1358 RETVAL->rows = 0;
1359 RETVAL->row = 0;
1360 OUTPUT:
1361 RETVAL
1362
1363 void
1364 DESTROY (CFPlus::Map self)
1365 CODE:
1366 {
1367 map_clear (self);
1368 Safefree (self->face2tile);
1369 Safefree (self->tex);
1370 Safefree (self);
1371 }
1372
1373 void
1374 resize (CFPlus::Map self, int map_width, int map_height)
1375 CODE:
1376 self->w = map_width;
1377 self->h = map_height;
1378
1379 void
1380 clear (CFPlus::Map self)
1381 CODE:
1382 map_clear (self);
1383
1384 void
1385 set_tileid (CFPlus::Map self, int face, int tile)
1386 CODE:
1387 {
1388 need_facenum (self, face); self->face2tile [face] = tile;
1389 need_texid (self, tile);
1390 }
1391
1392 void
1393 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1394 CODE:
1395 {
1396 tileid texid;
1397 maptex *tex;
1398
1399 if (face < 0 || face >= self->faces)
1400 return;
1401
1402 if (smooth < 0 || smooth >= self->faces)
1403 return;
1404
1405 texid = self->face2tile [face];
1406
1407 if (!texid)
1408 return;
1409
1410 tex = self->tex + texid;
1411 tex->smoothtile = self->face2tile [smooth];
1412 tex->smoothlevel = level;
1413 }
1414
1415 void
1416 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1417 CODE:
1418 {
1419 need_texid (self, texid);
1420
1421 {
1422 maptex *tex = self->tex + texid;
1423
1424 tex->name = name;
1425 tex->w = w;
1426 tex->h = h;
1427 tex->s = s;
1428 tex->t = t;
1429 tex->r = r;
1430 tex->g = g;
1431 tex->b = b;
1432 tex->a = a;
1433 }
1434
1435 // somewhat hackish, but for textures that require it, it really
1436 // improves the look, and most others don't suffer.
1437 glBindTexture (GL_TEXTURE_2D, name);
1438 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1439 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1440 // use uglier nearest interpolation because linear suffers
1441 // from transparent color bleeding and ugly wrapping effects.
1442 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1443 }
1444
1445 int
1446 ox (CFPlus::Map self)
1447 ALIAS:
1448 oy = 1
1449 x = 2
1450 y = 3
1451 w = 4
1452 h = 5
1453 CODE:
1454 switch (ix)
1455 {
1456 case 0: RETVAL = self->ox; break;
1457 case 1: RETVAL = self->oy; break;
1458 case 2: RETVAL = self->x; break;
1459 case 3: RETVAL = self->y; break;
1460 case 4: RETVAL = self->w; break;
1461 case 5: RETVAL = self->h; break;
1462 }
1463 OUTPUT:
1464 RETVAL
1465
1466 void
1467 scroll (CFPlus::Map self, int dx, int dy)
1468 CODE:
1469 {
1470 if (dx > 0)
1471 map_blank (self, self->x, self->y, dx, self->h);
1472 else if (dx < 0)
1473 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1474
1475 if (dy > 0)
1476 map_blank (self, self->x, self->y, self->w, dy);
1477 else if (dy < 0)
1478 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1479
1480 self->ox += dx; self->x += dx;
1481 self->oy += dy; self->y += dy;
1482
1483 while (self->y < 0)
1484 {
1485 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1486
1487 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y;
1489 }
1490 }
1491
1492 void
1493 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1494 CODE:
1495 {
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell;
1499 int x, y, flags;
1500
1501 while (data < data_end - 1)
1502 {
1503 flags = (data [0] << 8) + data [1]; data += 2;
1504
1505 x = self->x + ((flags >> 10) & 63);
1506 y = self->y + ((flags >> 4) & 63);
1507
1508 cell = map_get_cell (self, x, y);
1509
1510 if (flags & 15)
1511 {
1512 if (!cell->darkness)
1513 {
1514 memset (cell, 0, sizeof (*cell));
1515 cell->darkness = 256;
1516 }
1517
1518 //TODO: don't trust server data to be in-range(!)
1519
1520 if (flags & 8)
1521 {
1522 if (extmap)
1523 {
1524 uint8_t ext, cmd;
1525
1526 do
1527 {
1528 ext = *data++;
1529 cmd = ext & 0x3f;
1530
1531 if (cmd < 4)
1532 cell->darkness = 255 - ext * 64 + 1;
1533 else if (cmd == 5) // health
1534 {
1535 cell->stat_width = 1;
1536 cell->stat_hp = *data++;
1537 }
1538 else if (cmd == 6) // monster width
1539 cell->stat_width = *data++ + 1;
1540 else if (cmd == 0x47)
1541 {
1542 if (*data == 4)
1543 ; // decode player count
1544
1545 data += *data + 1;
1546 }
1547 else if (cmd == 8) // cell flags
1548 cell->flags = *data++;
1549 else if (ext & 0x40) // unknown, multibyte => skip
1550 data += *data + 1;
1551 else
1552 data++;
1553 }
1554 while (ext & 0x80);
1555 }
1556 else
1557 cell->darkness = *data++ + 1;
1558 }
1559
1560 if (flags & 4)
1561 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face];
1565 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 }
1581 else
1582 cell->darkness = 0;
1583 }
1584 }
1585
1586 SV *
1587 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1588 CODE:
1589 {
1590 int x1, x;
1591 int y1, y;
1592 int z;
1593 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1594 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1595
1596 SvPOK_only (map_sv);
1597 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1598
1599 x0 += self->x; x1 = x0 + w;
1600 y0 += self->y; y1 = y0 + h;
1601
1602 for (y = y0; y < y1; y++)
1603 {
1604 maprow *row = 0 <= y && y < self->rows
1605 ? self->row + y
1606 : 0;
1607
1608 for (x = x0; x < x1; x++)
1609 {
1610 int r = 32, g = 32, b = 32, a = 192;
1611
1612 if (row && row->c0 <= x && x < row->c1)
1613 {
1614 mapcell *cell = row->col + (x - row->c0);
1615
1616 for (z = 0; z <= 0; z++)
1617 {
1618 maptex tex = self->tex [cell->tile [z]];
1619 int a0 = 255 - tex.a;
1620 int a1 = tex.a;
1621
1622 r = (r * a0 + tex.r * a1) / 255;
1623 g = (g * a0 + tex.g * a1) / 255;
1624 b = (b * a0 + tex.b * a1) / 255;
1625 a = (a * a0 + tex.a * a1) / 255;
1626 }
1627 }
1628
1629 *map++ = (r )
1630 | (g << 8)
1631 | (b << 16)
1632 | (a << 24);
1633 }
1634 }
1635
1636 RETVAL = map_sv;
1637 }
1638 OUTPUT:
1639 RETVAL
1640
1641 void
1642 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1643 CODE:
1644 {
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1648 smooth_key skey;
1649 int x, y, z;
1650 int last_name;
1651
1652 // thats current max. sorry.
1653 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255;
1655
1656 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey));
1658
1659 glColor4ub (255, 255, 255, 255);
1660
1661 glEnable (GL_BLEND);
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_TEXTURE_2D);
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1665
1666 glBegin (GL_QUADS);
1667
1668 last_name = 0;
1669
1670 mx += self->x;
1671 my += self->y;
1672
1673 // first pass: determine smooth_max
1674 // rather ugly, if you ask me
1675 // could also be stored inside mapcell and updated on change
1676 memset (smooth_max, 0, sizeof (smooth_max));
1677
1678 for (y = 0; y < sh; y++)
1679 if (0 <= y + my && y + my < self->rows)
1680 {
1681 maprow *row = self->row + (y + my);
1682
1683 for (x = 0; x < sw; x++)
1684 if (row->c0 <= x + mx && x + mx < row->c1)
1685 {
1686 mapcell *cell = row->col + (x + mx - row->c0);
1687
1688 smooth_max[x + 1][y + 1] =
1689 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel));
1692 }
1693 }
1694
1695 for (z = 0; z <= 2; z++)
1696 {
1697 memset (smooth_level, 0, sizeof (smooth_level));
1698
1699 for (y = 0; y < sh; y++)
1700 if (0 <= y + my && y + my < self->rows)
1701 {
1702 maprow *row = self->row + (y + my);
1703
1704 for (x = 0; x < sw; x++)
1705 if (row->c0 <= x + mx && x + mx < row->c1)
1706 {
1707 mapcell *cell = row->col + (x + mx - row->c0);
1708 tileid tile = cell->tile [z];
1709
1710 if (tile)
1711 {
1712 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w;
1714 int py = (y + 1) * T - tex.h;
1715
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name)
1719 {
1720 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */
1722
1723 glEnd ();
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1725 glBegin (GL_QUADS);
1726 }
1727
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1732
1733 if (cell->flags && z == 2)
1734 {
1735 if (cell->flags & 1)
1736 {
1737 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32;
1740
1741 glEnd ();
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1743 glBegin (GL_QUADS);
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 }
1750 }
1751
1752 // update smooth hash
1753 if (tex.smoothtile)
1754 {
1755 skey.tile = tex.smoothtile;
1756 skey.level = tex.smoothlevel;
1757
1758 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1759
1760 // add bits to current tile and all neighbours. skey.x|y is
1761 // shifted +1|+1 so we always stay positive.
1762
1763 // bits is ___n cccc CCCC bbbb
1764 // n do not draw borders&corners
1765 // c draw these corners, but...
1766 // C ... not these
1767 // b draw these borders
1768
1769 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1770 // ┃· ·· ·┃ ━━
1771
1772 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1773 // ·· ·· ·┏ ┓·
1774
1775 // full tile
1776 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1777
1778 // borders
1779 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1780 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1781 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1782 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1783
1784 // corners
1785 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1786 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1787 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1788 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1789 }
1790 }
1791 }
1792 }
1793
1794 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort
1796 {
1797 int w, b;
1798
1799 for (w = 0; w < 256 / 32; ++w)
1800 {
1801 uint32_t smask = smooth_level [w];
1802 if (smask)
1803 for (b = 0; b < 32; ++b)
1804 if (smask & (((uint32_t)1) << b))
1805 {
1806 int level = (w << 5) | b;
1807 HE *he;
1808
1809 hv_iterinit (smooth);
1810 while ((he = hv_iternext (smooth)))
1811 {
1812 smooth_key *skey = (smooth_key *)HeKEY (he);
1813 IV bits = SvIVX (HeVAL (he));
1814
1815 if (!(bits & 0x1000)
1816 && skey->level == level
1817 && level > smooth_max [skey->x][skey->y])
1818 {
1819 maptex tex = self->tex [skey->tile];
1820 int px = (((int)skey->x) - 1) * T;
1821 int py = (((int)skey->y) - 1) * T;
1822 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column
1826
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name)
1830 {
1831 if (!tex.name)
1832 continue; // smoothing not yet available
1833
1834 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1836 glBegin (GL_QUADS);
1837 }
1838
1839 if (border)
1840 {
1841 float ox = border * dx;
1842
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1847 }
1848
1849 if (corner)
1850 {
1851 float ox = corner * dx;
1852
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1857 }
1858 }
1859 }
1860 }
1861 }
1862 }
1863
1864 hv_clear (smooth);
1865 }
1866
1867 glEnd ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871
1872 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows)
1875 {
1876 maprow *row = self->row + (y + my);
1877
1878 for (x = 0; x < sw; x++)
1879 if (row->c0 <= x + mx && x + mx < row->c1)
1880 {
1881 mapcell *cell = row->col + (x + mx - row->c0);
1882
1883 int px = x * T;
1884 int py = y * T;
1885
1886 if (cell->stat_hp)
1887 {
1888 int width = cell->stat_width * T;
1889 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1890
1891 glColor3ub (0, 0, 0);
1892 glRectf (px + 1, py - thick - 2,
1893 px + width - 1, py);
1894
1895 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1896 glRectf (px + 2,
1897 py - thick - 1,
1898 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1899 }
1900 }
1901 }
1902 }
1903
1904 void
1905 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1906 CODE:
1907 {
1908 static float color[16][3] = {
1909 { 0.00F, 0.00F, 0.00F },
1910 { 1.00F, 1.00F, 1.00F },
1911 { 0.00F, 0.00F, 0.55F },
1912 { 1.00F, 0.00F, 0.00F },
1913
1914 { 1.00F, 0.54F, 0.00F },
1915 { 0.11F, 0.56F, 1.00F },
1916 { 0.93F, 0.46F, 0.00F },
1917 { 0.18F, 0.54F, 0.34F },
1918
1919 { 0.56F, 0.73F, 0.56F },
1920 { 0.80F, 0.80F, 0.80F },
1921 { 0.55F, 0.41F, 0.13F },
1922 { 0.99F, 0.77F, 0.26F },
1923
1924 { 0.74F, 0.65F, 0.41F },
1925
1926 { 0.00F, 1.00F, 1.00F },
1927 { 1.00F, 0.00F, 1.00F },
1928 { 1.00F, 1.00F, 0.00F },
1929 };
1930
1931 int x, y;
1932
1933 glEnable (GL_TEXTURE_2D);
1934 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1935 glEnable (GL_BLEND);
1936 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1937 glBegin (GL_QUADS);
1938
1939 for (y = 0; y < h; y++)
1940 for (x = 0; x < w; x++)
1941 {
1942 unsigned char m = data [x + y * w];
1943
1944 if (m)
1945 {
1946 float *c = color [m & 15];
1947
1948 float tx1 = m & 0x40 ? 0.5 : 0.;
1949 float tx2 = tx1 + 0.5;
1950
1951 glColor4f (c[0], c[1], c[2], 0.75);
1952 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1953 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1954 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1955 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1956 }
1957 }
1958
1959 glEnd ();
1960 glDisable (GL_BLEND);
1961 glDisable (GL_TEXTURE_2D);
1962 }
1963
1964 void
1965 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1966 PPCODE:
1967 {
1968 int x, y;
1969 int sw4 = (sw + 3) & ~3;
1970 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1971 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1972
1973 memset (darkness, 255, sw4 * sh);
1974 SvPOK_only (darkness_sv);
1975 SvCUR_set (darkness_sv, sw4 * sh);
1976
1977 mx += self->x;
1978 my += self->y;
1979
1980 for (y = 0; y < sh; y++)
1981 if (0 <= y + my && y + my < self->rows)
1982 {
1983 maprow *row = self->row + (y + my);
1984
1985 for (x = 0; x < sw; x++)
1986 if (row->c0 <= x + mx && x + mx < row->c1)
1987 {
1988 mapcell *cell = row->col + (x + mx - row->c0);
1989
1990 darkness[y * sw4 + x] = cell->darkness
1991 ? 255 - (cell->darkness - 1)
1992 : 255 - FOW_DARKNESS;
1993 }
1994 }
1995
1996 if (smoothing)
1997 {
1998 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
1999 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2000
2001 SvPOK_only (darkness2_sv);
2002 SvCUR_set (darkness2_sv, sw4 * sh);
2003
2004 for (y = 0; y < sh; ++y)
2005 for (x = 0; x < sw4; ++x)
2006 {
2007 float *f = (float *)matrix;
2008 int dx, dy;
2009 float sum = 0.f;
2010
2011 for (dy = -1; dy <= 1; ++dy)
2012 for (dx = -1; dx <= 1; ++dx)
2013 {
2014 unsigned int x2 = x + dx;
2015 unsigned int y2 = y + dy;
2016
2017 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2018 }
2019
2020 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2021 }
2022
2023 darkness_sv = darkness2_sv;
2024 }
2025
2026 EXTEND (SP, 3);
2027 PUSHs (sv_2mortal (newSViv (sw4)));
2028 PUSHs (sv_2mortal (newSViv (sh)));
2029 PUSHs (darkness_sv);
2030 }
2031
2032 SV *
2033 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2034 CODE:
2035 {
2036 int x, y, x1, y1;
2037 SV *data_sv = newSV (w * h * 7 + 5);
2038 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2039
2040 *data++ = 0; /* version 0 format */
2041 *data++ = w >> 8; *data++ = w;
2042 *data++ = h >> 8; *data++ = h;
2043
2044 // we need to do this 'cause we don't keep an absolute coord system for rows
2045 // TODO: treat rows as we treat columns
2046 map_get_row (self, y0 + self->y - self->oy);//D
2047 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2048
2049 x0 += self->x - self->ox;
2050 y0 += self->y - self->oy;
2051
2052 x1 = x0 + w;
2053 y1 = y0 + h;
2054
2055 for (y = y0; y < y1; y++)
2056 {
2057 maprow *row = 0 <= y && y < self->rows
2058 ? self->row + y
2059 : 0;
2060
2061 for (x = x0; x < x1; x++)
2062 {
2063 if (row && row->c0 <= x && x < row->c1)
2064 {
2065 mapcell *cell = row->col + (x - row->c0);
2066 uint8_t flags = 0;
2067
2068 if (cell->tile [0]) flags |= 1;
2069 if (cell->tile [1]) flags |= 2;
2070 if (cell->tile [2]) flags |= 4;
2071
2072 *data++ = flags;
2073
2074 if (flags & 1)
2075 {
2076 tileid tile = cell->tile [0];
2077 *data++ = tile >> 8;
2078 *data++ = tile;
2079 }
2080
2081 if (flags & 2)
2082 {
2083 tileid tile = cell->tile [1];
2084 *data++ = tile >> 8;
2085 *data++ = tile;
2086 }
2087
2088 if (flags & 4)
2089 {
2090 tileid tile = cell->tile [2];
2091 *data++ = tile >> 8;
2092 *data++ = tile;
2093 }
2094 }
2095 else
2096 *data++ = 0;
2097 }
2098 }
2099
2100 SvPOK_only (data_sv);
2101 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2102 RETVAL = data_sv;
2103 }
2104 OUTPUT:
2105 RETVAL
2106
2107 void
2108 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2109 PPCODE:
2110 {
2111 int x, y, z;
2112 int w, h;
2113 int x1, y1;
2114
2115 if (*data++ != 0)
2116 return; /* version mismatch */
2117
2118 w = *data++ << 8; w |= *data++;
2119 h = *data++ << 8; h |= *data++;
2120
2121 // we need to do this 'cause we don't keep an absolute coord system for rows
2122 // TODO: treat rows as we treat columns
2123 map_get_row (self, y0 + self->y - self->oy);//D
2124 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2125
2126 x0 += self->x - self->ox;
2127 y0 += self->y - self->oy;
2128
2129 x1 = x0 + w;
2130 y1 = y0 + h;
2131
2132 for (y = y0; y < y1; y++)
2133 {
2134 maprow *row = map_get_row (self, y);
2135
2136 for (x = x0; x < x1; x++)
2137 {
2138 uint8_t flags = *data++;
2139
2140 if (flags)
2141 {
2142 mapcell *cell = row_get_cell (row, x);
2143 tileid tile[3] = { 0, 0, 0 };
2144
2145 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2146 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2147 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2148
2149 if (cell->darkness == 0)
2150 {
2151 cell->darkness = 0;
2152
2153 for (z = 0; z <= 2; z++)
2154 {
2155 tileid t = tile [z];
2156
2157 if (t >= self->texs || (t && !self->tex [t].name))
2158 {
2159 XPUSHs (sv_2mortal (newSViv (t)));
2160 need_texid (self, t);
2161 }
2162
2163 cell->tile [z] = t;
2164 }
2165 }
2166 }
2167 }
2168 }
2169 }
2170
2171 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2172
2173 CFPlus::MixChunk
2174 new_from_file (SV *class, char *path)
2175 CODE:
2176 RETVAL = Mix_LoadWAV (path);
2177 OUTPUT:
2178 RETVAL
2179
2180 void
2181 DESTROY (CFPlus::MixChunk self)
2182 CODE:
2183 Mix_FreeChunk (self);
2184
2185 int
2186 volume (CFPlus::MixChunk self, int volume = -1)
2187 CODE:
2188 RETVAL = Mix_VolumeChunk (self, volume);
2189 OUTPUT:
2190 RETVAL
2191
2192 int
2193 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2194 CODE:
2195 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2196 OUTPUT:
2197 RETVAL
2198
2199 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2200
2201 int
2202 volume (int volume = -1)
2203 CODE:
2204 RETVAL = Mix_VolumeMusic (volume);
2205 OUTPUT:
2206 RETVAL
2207
2208 int
2209 fade_out (int ms)
2210 CODE:
2211 RETVAL = Mix_FadeOutMusic (ms);
2212 OUTPUT:
2213 RETVAL
2214
2215 CFPlus::MixMusic
2216 new_from_file (SV *class, char *path)
2217 CODE:
2218 RETVAL = Mix_LoadMUS (path);
2219 OUTPUT:
2220 RETVAL
2221
2222 void
2223 DESTROY (CFPlus::MixMusic self)
2224 CODE:
2225 Mix_FreeMusic (self);
2226
2227 int
2228 play (CFPlus::MixMusic self, int loops = -1)
2229 CODE:
2230 RETVAL = Mix_PlayMusic (self, loops);
2231 OUTPUT:
2232 RETVAL
2233
2234 int
2235 fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2236 CODE:
2237 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2238 OUTPUT:
2239 RETVAL
2240
2241 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2242
2243 BOOT:
2244 {
2245 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2246 static const struct {
2247 const char *name;
2248 IV iv;
2249 } *civ, const_iv[] = {
2250 # define const_iv(name) { # name, (IV)name }
2251 const_iv (GL_VENDOR),
2252 const_iv (GL_VERSION),
2253 const_iv (GL_EXTENSIONS),
2254 const_iv (GL_COLOR_MATERIAL),
2255 const_iv (GL_SMOOTH),
2256 const_iv (GL_FLAT),
2257 const_iv (GL_DITHER),
2258 const_iv (GL_BLEND),
2259 const_iv (GL_CULL_FACE),
2260 const_iv (GL_SCISSOR_TEST),
2261 const_iv (GL_DEPTH_TEST),
2262 const_iv (GL_ALPHA_TEST),
2263 const_iv (GL_NORMALIZE),
2264 const_iv (GL_RESCALE_NORMAL),
2265 const_iv (GL_FRONT),
2266 const_iv (GL_BACK),
2267 const_iv (GL_AND),
2268 const_iv (GL_ONE),
2269 const_iv (GL_ZERO),
2270 const_iv (GL_SRC_ALPHA),
2271 const_iv (GL_DST_ALPHA),
2272 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2273 const_iv (GL_ONE_MINUS_DST_ALPHA),
2274 const_iv (GL_SRC_ALPHA_SATURATE),
2275 const_iv (GL_RGB),
2276 const_iv (GL_RGBA),
2277 const_iv (GL_RGBA4),
2278 const_iv (GL_RGBA8),
2279 const_iv (GL_RGB5_A1),
2280 const_iv (GL_UNSIGNED_BYTE),
2281 const_iv (GL_UNSIGNED_SHORT),
2282 const_iv (GL_UNSIGNED_INT),
2283 const_iv (GL_ALPHA),
2284 const_iv (GL_INTENSITY),
2285 const_iv (GL_LUMINANCE),
2286 const_iv (GL_LUMINANCE_ALPHA),
2287 const_iv (GL_FLOAT),
2288 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2289 const_iv (GL_COMPILE),
2290 const_iv (GL_PROXY_TEXTURE_1D),
2291 const_iv (GL_PROXY_TEXTURE_2D),
2292 const_iv (GL_TEXTURE_1D),
2293 const_iv (GL_TEXTURE_2D),
2294 const_iv (GL_TEXTURE_ENV),
2295 const_iv (GL_TEXTURE_MAG_FILTER),
2296 const_iv (GL_TEXTURE_MIN_FILTER),
2297 const_iv (GL_TEXTURE_ENV_MODE),
2298 const_iv (GL_TEXTURE_WRAP_S),
2299 const_iv (GL_TEXTURE_WRAP_T),
2300 const_iv (GL_REPEAT),
2301 const_iv (GL_CLAMP),
2302 const_iv (GL_CLAMP_TO_EDGE),
2303 const_iv (GL_NEAREST),
2304 const_iv (GL_LINEAR),
2305 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2306 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2307 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2308 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2309 const_iv (GL_GENERATE_MIPMAP),
2310 const_iv (GL_MODULATE),
2311 const_iv (GL_DECAL),
2312 const_iv (GL_REPLACE),
2313 const_iv (GL_DEPTH_BUFFER_BIT),
2314 const_iv (GL_COLOR_BUFFER_BIT),
2315 const_iv (GL_PROJECTION),
2316 const_iv (GL_MODELVIEW),
2317 const_iv (GL_COLOR_LOGIC_OP),
2318 const_iv (GL_SEPARABLE_2D),
2319 const_iv (GL_CONVOLUTION_2D),
2320 const_iv (GL_CONVOLUTION_BORDER_MODE),
2321 const_iv (GL_CONSTANT_BORDER),
2322 const_iv (GL_LINES),
2323 const_iv (GL_LINE_STRIP),
2324 const_iv (GL_LINE_LOOP),
2325 const_iv (GL_QUADS),
2326 const_iv (GL_QUAD_STRIP),
2327 const_iv (GL_TRIANGLES),
2328 const_iv (GL_TRIANGLE_STRIP),
2329 const_iv (GL_TRIANGLE_FAN),
2330 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2331 const_iv (GL_FASTEST),
2332 const_iv (GL_V2F),
2333 const_iv (GL_V3F),
2334 const_iv (GL_T2F_V3F),
2335 const_iv (GL_T2F_N3F_V3F),
2336 # undef const_iv
2337 };
2338
2339 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2340 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2341
2342 texture_av = newAV ();
2343 AvREAL_off (texture_av);
2344 }
2345
2346 char *
2347 gl_vendor ()
2348 CODE:
2349 RETVAL = (char *)glGetString (GL_VENDOR);
2350 OUTPUT:
2351 RETVAL
2352
2353 char *
2354 gl_version ()
2355 CODE:
2356 RETVAL = (char *)glGetString (GL_VERSION);
2357 OUTPUT:
2358 RETVAL
2359
2360 char *
2361 gl_extensions ()
2362 CODE:
2363 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2364 OUTPUT:
2365 RETVAL
2366
2367 const char *glGetString (GLenum pname)
2368
2369 GLint glGetInteger (GLenum pname)
2370 CODE:
2371 glGetIntegerv (pname, &RETVAL);
2372 OUTPUT:
2373 RETVAL
2374
2375 GLdouble glGetDouble (GLenum pname)
2376 CODE:
2377 glGetDoublev (pname, &RETVAL);
2378 OUTPUT:
2379 RETVAL
2380
2381 int glGetError ()
2382
2383 void glFinish ()
2384
2385 void glClear (int mask)
2386
2387 void glClearColor (float r, float g, float b, float a = 1.0)
2388 PROTOTYPE: @
2389
2390 void glEnable (int cap)
2391
2392 void glDisable (int cap)
2393
2394 void glShadeModel (int mode)
2395
2396 void glHint (int target, int mode)
2397
2398 void glBlendFunc (int sfactor, int dfactor)
2399
2400 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2401 CODE:
2402 gl_BlendFuncSeparate (sa, da, saa, daa);
2403
2404 void glDepthMask (int flag)
2405
2406 void glLogicOp (int opcode)
2407
2408 void glColorMask (int red, int green, int blue, int alpha)
2409
2410 void glMatrixMode (int mode)
2411
2412 void glPushMatrix ()
2413
2414 void glPopMatrix ()
2415
2416 void glLoadIdentity ()
2417
2418 void glDrawBuffer (int buffer)
2419
2420 void glReadBuffer (int buffer)
2421
2422 # near_ and far_ are due to microsofts buggy "c" compiler
2423 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2424
2425 # near_ and far_ are due to microsofts buggy "c" compiler
2426 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2427
2428 void glViewport (int x, int y, int width, int height)
2429
2430 void glScissor (int x, int y, int width, int height)
2431
2432 void glTranslate (float x, float y, float z = 0.)
2433 CODE:
2434 glTranslatef (x, y, z);
2435
2436 void glScale (float x, float y, float z = 1.)
2437 CODE:
2438 glScalef (x, y, z);
2439
2440 void glRotate (float angle, float x, float y, float z)
2441 CODE:
2442 glRotatef (angle, x, y, z);
2443
2444 void glBegin (int mode)
2445
2446 void glEnd ()
2447
2448 void glColor (float r, float g, float b, float a = 1.0)
2449 PROTOTYPE: @
2450 ALIAS:
2451 glColor_premultiply = 1
2452 CODE:
2453 if (ix)
2454 {
2455 r *= a;
2456 g *= a;
2457 b *= a;
2458 }
2459 // microsoft visual "c" rounds instead of truncating...
2460 glColor4f (r, g, b, a);
2461
2462 void glInterleavedArrays (int format, int stride, char *data)
2463
2464 void glDrawElements (int mode, int count, int type, char *indices)
2465
2466 # 1.2 void glDrawRangeElements (int mode, int start, int end
2467
2468 void glRasterPos (float x, float y, float z = 0.)
2469 CODE:
2470 glRasterPos3f (0, 0, z);
2471 glBitmap (0, 0, 0, 0, x, y, 0);
2472
2473 void glVertex (float x, float y, float z = 0.)
2474 CODE:
2475 glVertex3f (x, y, z);
2476
2477 void glTexCoord (float s, float t)
2478 CODE:
2479 glTexCoord2f (s, t);
2480
2481 void glTexEnv (int target, int pname, float param)
2482 CODE:
2483 glTexEnvf (target, pname, param);
2484
2485 void glTexParameter (int target, int pname, float param)
2486 CODE:
2487 glTexParameterf (target, pname, param);
2488
2489 void glBindTexture (int target, int name)
2490
2491 void glConvolutionParameter (int target, int pname, float params)
2492 CODE:
2493 if (gl.ConvolutionParameterf)
2494 gl.ConvolutionParameterf (target, pname, params);
2495
2496 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2497 CODE:
2498 if (gl.ConvolutionFilter2D)
2499 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2500
2501 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2502 CODE:
2503 if (gl.SeparableFilter2D)
2504 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2505
2506 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2507
2508 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2509
2510 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2511
2512 void glPixelZoom (float x, float y)
2513
2514 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2515
2516 int glGenTexture ()
2517 CODE:
2518 RETVAL = gen_texture ();
2519 OUTPUT:
2520 RETVAL
2521
2522 void glDeleteTexture (int name)
2523 CODE:
2524 del_texture (name);
2525
2526 int glGenList ()
2527 CODE:
2528 RETVAL = glGenLists (1);
2529 OUTPUT:
2530 RETVAL
2531
2532 void glDeleteList (int list)
2533 CODE:
2534 glDeleteLists (list, 1);
2535
2536 void glNewList (int list, int mode = GL_COMPILE)
2537
2538 void glEndList ()
2539
2540 void glCallList (int list)
2541