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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.208
Committed: Sat Jul 21 16:07:53 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.207: +20 -11 lines
Log Message:
the beginning of a (very simple) canvas widget

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 #endif
23
24 #include <assert.h>
25 #include <math.h>
26 #include <string.h>
27 #include <stdio.h>
28 #include <stdlib.h>
29
30 #include <SDL.h>
31 #include <SDL_thread.h>
32 #include <SDL_endian.h>
33 #include <SDL_image.h>
34 #include <SDL_mixer.h>
35 #include <SDL_opengl.h>
36
37 #define PANGO_ENABLE_BACKEND
38 #define G_DISABLE_CAST_CHECKS
39
40 #include <glib/gmacros.h>
41
42 #include <pango/pango.h>
43
44 #ifndef _WIN32
45 # include <sys/types.h>
46 # include <sys/socket.h>
47 # include <netinet/in.h>
48 # include <netinet/tcp.h>
49 # include <inttypes.h>
50 #endif
51
52 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53
54 #define FOW_DARKNESS 32
55
56 #define MAP_EXTEND_X 32
57 #define MAP_EXTEND_Y 512
58
59 #define MIN_FONT_HEIGHT 10
60
61 #if 0
62 # define PARACHUTE SDL_INIT_NOPARACHUTE
63 #else
64 # define PARACHUTE 0
65 #endif
66
67 static AV *texture_av;
68
69 static struct
70 {
71 #define GL_FUNC(ptr,name) ptr name;
72 #include "glfunc.h"
73 #undef GL_FUNC
74 } gl;
75
76 static void
77 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78 {
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85 }
86
87 static GLuint
88 gen_texture ()
89 {
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98 }
99
100 static void
101 del_texture (GLuint name)
102 {
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109 }
110
111 #include "texcache.c"
112
113 #include "pango-font.c"
114 #include "pango-fontmap.c"
115 #include "pango-render.c"
116
117 typedef Mix_Chunk *CFPlus__MixChunk;
118 typedef Mix_Music *CFPlus__MixMusic;
119
120 typedef PangoFontDescription *CFPlus__Font;
121
122 static int
123 shape_attr_p (PangoLayoutRun *run)
124 {
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138 }
139
140 typedef struct cf_layout {
141 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode
143 int base_height;
144 CFPlus__Font font;
145 } *CFPlus__Layout;
146
147 static CFPlus__Font default_font;
148 static PangoContext *opengl_context;
149 static PangoFontMap *opengl_fontmap;
150
151 static void
152 substitute_func (FcPattern *pattern, gpointer data)
153 {
154 FcPatternAddBool (pattern, FC_HINTING, 1);
155 #ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157 #endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159 }
160
161 static void
162 layout_update_font (CFPlus__Layout self)
163 {
164 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera
166 */
167 PangoFontDescription *font = self->font ? self->font : default_font;
168
169 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171
172 pango_layout_set_font_description (self->pl, font);
173 }
174
175 static void
176 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
177 {
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect);
182
183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
185
186 if (!rect.width) rect.width = 1;
187 if (!rect.height) rect.height = 1;
188
189 *w = rect.width;
190 *h = rect.height;
191 }
192
193 typedef uint16_t tileid;
194 typedef uint16_t faceid;
195
196 typedef struct {
197 int name;
198 int w, h;
199 float s, t;
200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
203 } maptex;
204
205 typedef struct {
206 uint32_t player;
207 tileid tile[3];
208 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax;
210 } mapcell;
211
212 typedef struct {
213 int32_t c0, c1;
214 mapcell *col;
215 } maprow;
216
217 typedef struct map {
218 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid]
222
223 int32_t rows;
224 maprow *row;
225 } *CFPlus__Map;
226
227 static char *
228 prepend (char *ptr, int sze, int inc)
229 {
230 char *p;
231
232 New (0, p, sze + inc, char);
233 Zero (p, inc, char);
234 Move (ptr, p + inc, sze, char);
235 Safefree (ptr);
236
237 return p;
238 }
239
240 static char *
241 append (char *ptr, int sze, int inc)
242 {
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247 }
248
249 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252 static void
253 need_facenum (struct map *self, faceid face)
254 {
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260 }
261
262 static void
263 need_texid (struct map *self, int texid)
264 {
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270 }
271
272 static maprow *
273 map_get_row (CFPlus__Map self, int y)
274 {
275 if (0 > y)
276 {
277 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend);
279
280 self->rows += extend;
281 self->y += extend;
282 y += extend;
283 }
284 else if (y >= self->rows)
285 {
286 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend);
288 self->rows += extend;
289 }
290
291 return self->row + y;
292 }
293
294 static mapcell *
295 row_get_cell (maprow *row, int x)
296 {
297 if (!row->col)
298 {
299 Newz (0, row->col, MAP_EXTEND_X, mapcell);
300 row->c0 = x - MAP_EXTEND_X / 4;
301 row->c1 = row->c0 + MAP_EXTEND_X;
302 }
303
304 if (row->c0 > x)
305 {
306 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend;
309 }
310 else if (x >= row->c1)
311 {
312 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend);
314 row->c1 += extend;
315 }
316
317 return row->col + (x - row->c0);
318 }
319
320 static mapcell *
321 map_get_cell (CFPlus__Map self, int x, int y)
322 {
323 return row_get_cell (map_get_row (self, y), x);
324 }
325
326 static void
327 map_clear (CFPlus__Map self)
328 {
329 int r;
330
331 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col);
333
334 Safefree (self->row);
335
336 self->x = 0;
337 self->y = 0;
338 self->ox = 0;
339 self->oy = 0;
340 self->row = 0;
341 self->rows = 0;
342 }
343
344 static void
345 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
346 {
347 int x, y;
348 maprow *row;
349 mapcell *cell;
350
351 for (y = y0; y < y0 + h; y++)
352 if (y >= 0)
353 {
354 if (y >= self->rows)
355 break;
356
357 row = self->row + y;
358
359 for (x = x0; x < x0 + w; x++)
360 if (x >= row->c0)
361 {
362 if (x >= row->c1)
363 break;
364
365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 }
372 }
373 }
374
375 typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378 } smooth_key;
379
380 static void
381 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382 {
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389 }
390
391 static void
392 music_finished (void)
393 {
394 SDL_UserEvent ev;
395
396 ev.type = SDL_USEREVENT;
397 ev.code = 0;
398 ev.data1 = 0;
399 ev.data2 = 0;
400
401 SDL_PushEvent ((SDL_Event *)&ev);
402 }
403
404 static void
405 channel_finished (int channel)
406 {
407 SDL_UserEvent ev;
408
409 ev.type = SDL_USEREVENT;
410 ev.code = 1;
411 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0;
413
414 SDL_PushEvent ((SDL_Event *)&ev);
415 }
416
417 static unsigned int
418 minpot (unsigned int n)
419 {
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432 }
433
434 /* SDL should provide this, really. */
435 #define SDLK_MODIFIER_MIN 300
436 #define SDLK_MODIFIER_MAX 314
437
438 /******************************************************************************/
439
440 static int
441 within_widget (SV *widget, NV x, NV y)
442 {
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476 }
477
478 MODULE = CFPlus PACKAGE = CFPlus
479
480 PROTOTYPES: ENABLE
481
482 BOOT:
483 {
484 HV *stash = gv_stashpv ("CFPlus", 1);
485 static const struct {
486 const char *name;
487 IV iv;
488 } *civ, const_iv[] = {
489 # define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
493 const_iv (SDL_ACTIVEEVENT),
494 const_iv (SDL_KEYDOWN),
495 const_iv (SDL_KEYUP),
496 const_iv (SDL_MOUSEMOTION),
497 const_iv (SDL_MOUSEBUTTONDOWN),
498 const_iv (SDL_MOUSEBUTTONUP),
499 const_iv (SDL_JOYAXISMOTION),
500 const_iv (SDL_JOYBALLMOTION),
501 const_iv (SDL_JOYHATMOTION),
502 const_iv (SDL_JOYBUTTONDOWN),
503 const_iv (SDL_JOYBUTTONUP),
504 const_iv (SDL_QUIT),
505 const_iv (SDL_SYSWMEVENT),
506 const_iv (SDL_EVENT_RESERVEDA),
507 const_iv (SDL_EVENT_RESERVEDB),
508 const_iv (SDL_VIDEORESIZE),
509 const_iv (SDL_VIDEOEXPOSE),
510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
516 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4),
521 const_iv (SDLK_KP5),
522 const_iv (SDLK_KP6),
523 const_iv (SDLK_KP7),
524 const_iv (SDLK_KP8),
525 const_iv (SDLK_KP9),
526 const_iv (SDLK_KP_PERIOD),
527 const_iv (SDLK_KP_DIVIDE),
528 const_iv (SDLK_KP_MULTIPLY),
529 const_iv (SDLK_KP_MINUS),
530 const_iv (SDLK_KP_PLUS),
531 const_iv (SDLK_KP_ENTER),
532 const_iv (SDLK_KP_EQUALS),
533 const_iv (SDLK_UP),
534 const_iv (SDLK_DOWN),
535 const_iv (SDLK_RIGHT),
536 const_iv (SDLK_LEFT),
537 const_iv (SDLK_INSERT),
538 const_iv (SDLK_HOME),
539 const_iv (SDLK_END),
540 const_iv (SDLK_PAGEUP),
541 const_iv (SDLK_PAGEDOWN),
542 const_iv (SDLK_F1),
543 const_iv (SDLK_F2),
544 const_iv (SDLK_F3),
545 const_iv (SDLK_F4),
546 const_iv (SDLK_F5),
547 const_iv (SDLK_F6),
548 const_iv (SDLK_F7),
549 const_iv (SDLK_F8),
550 const_iv (SDLK_F9),
551 const_iv (SDLK_F10),
552 const_iv (SDLK_F11),
553 const_iv (SDLK_F12),
554 const_iv (SDLK_F13),
555 const_iv (SDLK_F14),
556 const_iv (SDLK_F15),
557 const_iv (SDLK_NUMLOCK),
558 const_iv (SDLK_CAPSLOCK),
559 const_iv (SDLK_SCROLLOCK),
560 const_iv (SDLK_RSHIFT),
561 const_iv (SDLK_LSHIFT),
562 const_iv (SDLK_RCTRL),
563 const_iv (SDLK_LCTRL),
564 const_iv (SDLK_RALT),
565 const_iv (SDLK_LALT),
566 const_iv (SDLK_RMETA),
567 const_iv (SDLK_LMETA),
568 const_iv (SDLK_LSUPER),
569 const_iv (SDLK_RSUPER),
570 const_iv (SDLK_MODE),
571 const_iv (SDLK_COMPOSE),
572 const_iv (SDLK_HELP),
573 const_iv (SDLK_PRINT),
574 const_iv (SDLK_SYSREQ),
575 const_iv (SDLK_BREAK),
576 const_iv (SDLK_MENU),
577 const_iv (SDLK_POWER),
578 const_iv (SDLK_EURO),
579 const_iv (SDLK_UNDO),
580
581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
583 const_iv (KMOD_LSHIFT),
584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
586 const_iv (KMOD_LCTRL),
587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
589 const_iv (KMOD_LALT),
590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
592 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE),
597 # undef const_iv
598 };
599
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
605 }
606
607 void
608 weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
612
613 int
614 in_destruct ()
615 CODE:
616 RETVAL = PL_main_cv == Nullcv;
617 OUTPUT:
618 RETVAL
619
620 NV floor (NV x)
621
622 NV ceil (NV x)
623
624 void
625 pango_init ()
626 CODE:
627 {
628 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
631 }
632
633 char *
634 SDL_GetError ()
635
636 int
637 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
638
639 void
640 SDL_Quit ()
641
642 void
643 SDL_ListModes (int rgb, int alpha)
644 PPCODE:
645 {
646 SDL_Rect **m;
647
648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
652
653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
655
656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662 #if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665 #endif
666
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668
669 if (m && m != (SDL_Rect **)-1)
670 while (*m)
671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
674 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
681
682 ++m;
683 }
684 }
685
686 int
687 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
688 CODE:
689 {
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
698 RETVAL = !!SDL_SetVideoMode (
699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
700 );
701
702 if (RETVAL)
703 {
704 av_clear (texture_av);
705
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708 #include "glfunc.h"
709 #undef GL_FUNC
710 }
711 }
712 OUTPUT:
713 RETVAL
714
715 void
716 SDL_GL_SwapBuffers ()
717
718 char *
719 SDL_GetKeyName (int sym)
720
721 int
722 SDL_GetAppState ()
723
724 void
725 poll_events ()
726 PPCODE:
727 {
728 SDL_Event ev;
729
730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
732 {
733 HV *hv = newHV ();
734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
735
736 switch (ev.type)
737 {
738 case SDL_KEYDOWN:
739 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break;
746
747 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
750 break;
751
752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
778 break;
779
780 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
783
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
788 break;
789
790 case SDL_USEREVENT:
791 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break;
795 }
796
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
798 }
799 }
800
801 int
802 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
803 POSTCALL:
804 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished);
806
807 void
808 Mix_CloseAudio ()
809
810 int
811 Mix_AllocateChannels (int numchans = -1)
812
813 void
814 lowdelay (int fd, int val = 1)
815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818 void
819 win32_proxy_info ()
820 PPCODE:
821 {
822 #ifdef _WIN32
823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
844 #endif
845 }
846
847 void
848 add_font (char *file)
849 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
851
852 void
853 load_image_inline (SV *image_)
854 ALIAS:
855 load_image_file = 1
856 PPCODE:
857 {
858 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r")
864 : SDL_RWFromConstMem (image, image_len);
865
866 if (!rw)
867 croak ("load_image: %s", SDL_GetError ());
868
869 surface = IMG_Load_RW (rw, 1);
870 if (!surface)
871 croak ("load_image: %s", SDL_GetError ());
872
873 fmt.palette = NULL;
874 fmt.BitsPerPixel = 32;
875 fmt.BytesPerPixel = 4;
876 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
877 fmt.Rmask = 0x000000ff;
878 fmt.Gmask = 0x0000ff00;
879 fmt.Bmask = 0x00ff0000;
880 fmt.Amask = 0xff000000;
881 #else
882 fmt.Rmask = 0xff000000;
883 fmt.Gmask = 0x00ff0000;
884 fmt.Bmask = 0x0000ff00;
885 fmt.Amask = 0x000000ff;
886 #endif
887 fmt.Rloss = 0;
888 fmt.Gloss = 0;
889 fmt.Bloss = 0;
890 fmt.Aloss = 0;
891 fmt.Rshift = 0;
892 fmt.Gshift = 8;
893 fmt.Bshift = 16;
894 fmt.Ashift = 24;
895 fmt.colorkey = 0;
896 fmt.alpha = 0;
897
898 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
899
900 assert (surface2->pitch == surface2->w * 4);
901
902 SDL_LockSurface (surface2);
903 EXTEND (SP, 6);
904 PUSHs (sv_2mortal (newSViv (surface2->w)));
905 PUSHs (sv_2mortal (newSViv (surface2->h)));
906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
908 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2);
911
912 SDL_FreeSurface (surface);
913 SDL_FreeSurface (surface2);
914 }
915
916 void
917 average (int x, int y, uint32_t *data)
918 PPCODE:
919 {
920 uint32_t r = 0, g = 0, b = 0, a = 0;
921
922 x = y = x * y;
923
924 while (x--)
925 {
926 uint32_t p = *data++;
927
928 r += (p ) & 255;
929 g += (p >> 8) & 255;
930 b += (p >> 16) & 255;
931 a += (p >> 24) & 255;
932 }
933
934 EXTEND (SP, 4);
935 PUSHs (sv_2mortal (newSViv (r / y)));
936 PUSHs (sv_2mortal (newSViv (g / y)));
937 PUSHs (sv_2mortal (newSViv (b / y)));
938 PUSHs (sv_2mortal (newSViv (a / y)));
939 }
940
941 void
942 error (char *message)
943 CODE:
944 fprintf (stderr, "ERROR: %s\n", message);
945 #ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
947 #endif
948
949 void
950 fatal (char *message)
951 CODE:
952 fprintf (stderr, "FATAL: %s\n", message);
953 #ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
955 #endif
956 _exit (1);
957
958 void
959 _exit (int retval = 0)
960 CODE:
961 #ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
963 #else
964 _exit (retval);
965 #endif
966
967 void
968 debug ()
969 CODE:
970 {
971 #if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973 #endif
974 }
975
976 MODULE = CFPlus PACKAGE = CFPlus::Font
977
978 PROTOTYPES: DISABLE
979
980 CFPlus::Font
981 new_from_file (SV *class, char *path, int id = 0)
982 CODE:
983 {
984 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
987 FcPatternDestroy (pattern);
988 }
989 OUTPUT:
990 RETVAL
991
992 void
993 DESTROY (CFPlus::Font self)
994 CODE:
995 pango_font_description_free (self);
996
997 void
998 make_default (CFPlus::Font self)
999 PROTOTYPE: $
1000 CODE:
1001 default_font = self;
1002
1003 MODULE = CFPlus PACKAGE = CFPlus::Layout
1004
1005 PROTOTYPES: DISABLE
1006
1007 void
1008 reset_glyph_cache ()
1009 PROTOTYPE:
1010 CODE:
1011 tc_clear ();
1012
1013 CFPlus::Layout
1014 new (SV *class)
1015 CODE:
1016 New (0, RETVAL, 1, struct cf_layout);
1017
1018 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.;
1020 RETVAL->g = 1.;
1021 RETVAL->b = 1.;
1022 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0;
1025
1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL);
1028 OUTPUT:
1029 RETVAL
1030
1031 void
1032 DESTROY (CFPlus::Layout self)
1033 CODE:
1034 g_object_unref (self->pl);
1035 Safefree (self);
1036
1037 void
1038 set_text (CFPlus::Layout self, SV *text_)
1039 CODE:
1040 {
1041 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen);
1043
1044 pango_layout_set_text (self->pl, text, textlen);
1045 }
1046
1047 void
1048 set_markup (CFPlus::Layout self, SV *text_)
1049 CODE:
1050 {
1051 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen);
1053
1054 pango_layout_set_markup (self->pl, text, textlen);
1055 }
1056
1057 void
1058 set_shapes (CFPlus::Layout self, ...)
1059 CODE:
1060 {
1061 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text;
1064 int arg = 4;
1065
1066 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1067 {
1068 PangoRectangle inkrect, rect;
1069 PangoAttribute *attr;
1070
1071 int x = SvIV (ST (arg - 3));
1072 int y = SvIV (ST (arg - 2));
1073 int w = SvIV (ST (arg - 1));
1074 int h = SvIV (ST (arg ));
1075
1076 inkrect.x = 0;
1077 inkrect.y = 0;
1078 inkrect.width = 0;
1079 inkrect.height = 0;
1080
1081 rect.x = x * PANGO_SCALE;
1082 rect.y = y * PANGO_SCALE;
1083 rect.width = w * PANGO_SCALE;
1084 rect.height = h * PANGO_SCALE;
1085
1086 if (!attrs)
1087 attrs = pango_layout_get_attributes (self->pl);
1088
1089 attr = pango_attr_shape_new (&inkrect, &rect);
1090 attr->start_index = pos - text;
1091 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1092 pango_attr_list_insert (attrs, attr);
1093
1094 arg += 4;
1095 pos += sizeof (OBJ_STR) - 1;
1096 }
1097
1098 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs);
1100 }
1101
1102 void
1103 get_shapes (CFPlus::Layout self)
1104 PPCODE:
1105 {
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107
1108 do
1109 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1111
1112 if (run && shape_attr_p (run))
1113 {
1114 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents);
1116
1117 EXTEND (SP, 2);
1118 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1119 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1120 }
1121 }
1122 while (pango_layout_iter_next_run (iter));
1123
1124 pango_layout_iter_free (iter);
1125 }
1126
1127 int
1128 has_wrapped (CFPlus::Layout self)
1129 CODE:
1130 {
1131 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl);
1133
1134 while (*text)
1135 lines += *text++ == '\n';
1136
1137 RETVAL = lines < pango_layout_get_line_count (self->pl);
1138 }
1139 OUTPUT:
1140 RETVAL
1141
1142 SV *
1143 get_text (CFPlus::Layout self)
1144 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL);
1147 OUTPUT:
1148 RETVAL
1149
1150 void
1151 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1152 CODE:
1153 self->r = r;
1154 self->g = g;
1155 self->b = b;
1156 self->a = a;
1157
1158 void
1159 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1160 CODE:
1161 if (self->font != font)
1162 {
1163 self->font = font;
1164 layout_update_font (self);
1165 }
1166
1167 void
1168 set_height (CFPlus::Layout self, int base_height)
1169 CODE:
1170 if (self->base_height != base_height)
1171 {
1172 self->base_height = base_height;
1173 layout_update_font (self);
1174 }
1175
1176 void
1177 set_width (CFPlus::Layout self, int max_width = -1)
1178 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180
1181 void
1182 set_indent (CFPlus::Layout self, int indent)
1183 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185
1186 void
1187 set_spacing (CFPlus::Layout self, int spacing)
1188 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190
1191 void
1192 set_ellipsise (CFPlus::Layout self, int ellipsise)
1193 CODE:
1194 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE
1199 );
1200
1201 void
1202 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1203 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205
1206 void
1207 size (CFPlus::Layout self)
1208 PPCODE:
1209 {
1210 int w, h;
1211
1212 layout_get_pixel_size (self, &w, &h);
1213
1214 EXTEND (SP, 2);
1215 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h)));
1217 }
1218
1219 int
1220 descent (CFPlus::Layout self)
1221 CODE:
1222 {
1223 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect);
1227 }
1228 OUTPUT:
1229 RETVAL
1230
1231 int
1232 xy_to_index (CFPlus::Layout self, int x, int y)
1233 CODE:
1234 {
1235 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing;
1238 }
1239 OUTPUT:
1240 RETVAL
1241
1242 void
1243 cursor_pos (CFPlus::Layout self, int index)
1244 PPCODE:
1245 {
1246 PangoRectangle strong_pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1248
1249 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1253 }
1254
1255 void
1256 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1257 PPCODE:
1258 {
1259 int line, x;
1260
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263
1264 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267 }
1268
1269 void
1270 line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272 {
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
1287 else
1288 {
1289 PUSHs (sv_2mortal (newSViv (index)));
1290 PUSHs (sv_2mortal (newSViv (trailing)));
1291 }
1292 }
1293
1294 void
1295 render (CFPlus::Layout self, float x, float y, int flags = 0)
1296 PPCODE:
1297 pango_opengl_render_layout_subpixel (
1298 self->pl,
1299 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a,
1301 flags
1302 );
1303
1304 MODULE = CFPlus PACKAGE = CFPlus::Texture
1305
1306 PROTOTYPES: ENABLE
1307
1308 int minpot (int n)
1309
1310 void
1311 pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313 {
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1315 {
1316 STRLEN datalen;
1317 char *data = SvPVbyte (data_, datalen);
1318 int bpp = datalen / (ow * oh);
1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1320
1321 SvPOK_only (result_);
1322 SvCUR_set (result_, nw * nh * bpp);
1323
1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1325 while (oh--)
1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1327
1328 sv_setsv (data_, result_);
1329 }
1330 }
1331
1332 void
1333 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1334 PROTOTYPE: $$$;$$
1335 ALIAS:
1336 draw_quad_alpha = 1
1337 draw_quad_alpha_premultiplied = 2
1338 CODE:
1339 {
1340 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344
1345 if (items < 5)
1346 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 }
1350
1351 if (ix)
1352 {
1353 glEnable (GL_BLEND);
1354
1355 if (ix == 2)
1356 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1357 else
1358 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1359 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1360
1361 glEnable (GL_ALPHA_TEST);
1362 glAlphaFunc (GL_GREATER, 0.01f);
1363 }
1364
1365 glBindTexture (GL_TEXTURE_2D, name);
1366
1367 glBegin (GL_QUADS);
1368 glTexCoord2f (0, 0); glVertex2f (x , y );
1369 glTexCoord2f (0, t); glVertex2f (x , y + h);
1370 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1371 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1372 glEnd ();
1373
1374 if (ix)
1375 {
1376 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND);
1378 }
1379 }
1380
1381 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383 {
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388 }
1389 OUTPUT:
1390 RETVAL
1391
1392 MODULE = CFPlus PACKAGE = CFPlus::Map
1393
1394 PROTOTYPES: DISABLE
1395
1396 CFPlus::Map
1397 new (SV *class)
1398 CODE:
1399 New (0, RETVAL, 1, struct map);
1400 RETVAL->x = 0;
1401 RETVAL->y = 0;
1402 RETVAL->w = 0;
1403 RETVAL->h = 0;
1404 RETVAL->ox = 0;
1405 RETVAL->oy = 0;
1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1408 RETVAL->rows = 0;
1409 RETVAL->row = 0;
1410 OUTPUT:
1411 RETVAL
1412
1413 void
1414 DESTROY (CFPlus::Map self)
1415 CODE:
1416 {
1417 map_clear (self);
1418 Safefree (self->face2tile);
1419 Safefree (self->tex);
1420 Safefree (self);
1421 }
1422
1423 void
1424 resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429 void
1430 clear (CFPlus::Map self)
1431 CODE:
1432 map_clear (self);
1433
1434 void
1435 set_tileid (CFPlus::Map self, int face, int tile)
1436 CODE:
1437 {
1438 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile);
1440 }
1441
1442 void
1443 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445 {
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1463 }
1464
1465 void
1466 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE:
1468 {
1469 need_texid (self, texid);
1470
1471 {
1472 maptex *tex = self->tex + texid;
1473
1474 tex->name = name;
1475 tex->w = w;
1476 tex->h = h;
1477 tex->s = s;
1478 tex->t = t;
1479 tex->r = r;
1480 tex->g = g;
1481 tex->b = b;
1482 tex->a = a;
1483 }
1484
1485 // somewhat hackish, but for textures that require it, it really
1486 // improves the look, and most others don't suffer.
1487 glBindTexture (GL_TEXTURE_2D, name);
1488 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1489 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1490 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493 }
1494
1495 int
1496 ox (CFPlus::Map self)
1497 ALIAS:
1498 oy = 1
1499 x = 2
1500 y = 3
1501 w = 4
1502 h = 5
1503 CODE:
1504 switch (ix)
1505 {
1506 case 0: RETVAL = self->ox; break;
1507 case 1: RETVAL = self->oy; break;
1508 case 2: RETVAL = self->x; break;
1509 case 3: RETVAL = self->y; break;
1510 case 4: RETVAL = self->w; break;
1511 case 5: RETVAL = self->h; break;
1512 }
1513 OUTPUT:
1514 RETVAL
1515
1516 void
1517 scroll (CFPlus::Map self, int dx, int dy)
1518 CODE:
1519 {
1520 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0)
1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1524
1525 if (dy > 0)
1526 map_blank (self, self->x, self->y, self->w, dy);
1527 else if (dy < 0)
1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1529
1530 self->ox += dx; self->x += dx;
1531 self->oy += dy; self->y += dy;
1532
1533 while (self->y < 0)
1534 {
1535 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1536
1537 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y;
1539 }
1540 }
1541
1542 void
1543 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1544 CODE:
1545 {
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell;
1549 int x, y, flags;
1550
1551 while (data < data_end - 1)
1552 {
1553 flags = (data [0] << 8) + data [1]; data += 2;
1554
1555 x = self->x + ((flags >> 10) & 63);
1556 y = self->y + ((flags >> 4) & 63);
1557
1558 cell = map_get_cell (self, x, y);
1559
1560 if (flags & 15)
1561 {
1562 if (!cell->darkness)
1563 {
1564 memset (cell, 0, sizeof (*cell));
1565 cell->darkness = 256;
1566 }
1567
1568 //TODO: don't trust server data to be in-range(!)
1569
1570 if (flags & 8)
1571 {
1572 if (extmap)
1573 {
1574 uint8_t ext, cmd;
1575
1576 do
1577 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 }
1604 while (ext & 0x80);
1605 }
1606 else
1607 cell->darkness = *data++ + 1;
1608 }
1609
1610 if (flags & 4)
1611 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1615 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 }
1631 else
1632 cell->darkness = 0;
1633 }
1634 }
1635
1636 SV *
1637 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1638 CODE:
1639 {
1640 int x1, x;
1641 int y1, y;
1642 int z;
1643 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1644 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1645
1646 SvPOK_only (map_sv);
1647 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1648
1649 x0 += self->x; x1 = x0 + w;
1650 y0 += self->y; y1 = y0 + h;
1651
1652 for (y = y0; y < y1; y++)
1653 {
1654 maprow *row = 0 <= y && y < self->rows
1655 ? self->row + y
1656 : 0;
1657
1658 for (x = x0; x < x1; x++)
1659 {
1660 int r = 32, g = 32, b = 32, a = 192;
1661
1662 if (row && row->c0 <= x && x < row->c1)
1663 {
1664 mapcell *cell = row->col + (x - row->c0);
1665
1666 for (z = 0; z <= 0; z++)
1667 {
1668 maptex tex = self->tex [cell->tile [z]];
1669 int a0 = 255 - tex.a;
1670 int a1 = tex.a;
1671
1672 r = (r * a0 + tex.r * a1) / 255;
1673 g = (g * a0 + tex.g * a1) / 255;
1674 b = (b * a0 + tex.b * a1) / 255;
1675 a = (a * a0 + tex.a * a1) / 255;
1676 }
1677 }
1678
1679 *map++ = (r )
1680 | (g << 8)
1681 | (b << 16)
1682 | (a << 24);
1683 }
1684 }
1685
1686 RETVAL = map_sv;
1687 }
1688 OUTPUT:
1689 RETVAL
1690
1691 void
1692 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1693 CODE:
1694 {
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1699 int x, y, z;
1700 int last_name;
1701
1702 // thats current max. sorry.
1703 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255;
1705
1706 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey));
1708
1709 glColor4ub (255, 255, 255, 255);
1710
1711 glEnable (GL_BLEND);
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1713 glEnable (GL_TEXTURE_2D);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1715
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1749 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows)
1751 {
1752 maprow *row = self->row + (y + my);
1753
1754 for (x = 0; x < sw; x++)
1755 if (row->c0 <= x + mx && x + mx < row->c1)
1756 {
1757 mapcell *cell = row->col + (x + mx - row->c0);
1758 tileid tile = cell->tile [z];
1759
1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1855 {
1856 int level = (w << 5) | b;
1857 HE *he;
1858
1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1884 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1909 }
1910 }
1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1916
1917 glEnd ();
1918
1919 glDisable (GL_TEXTURE_2D);
1920 glDisable (GL_BLEND);
1921
1922 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows)
1925 {
1926 maprow *row = self->row + (y + my);
1927
1928 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1)
1930 {
1931 mapcell *cell = row->col + (x + mx - row->c0);
1932
1933 int px = x * T;
1934 int py = y * T;
1935
1936 if (cell->stat_hp)
1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1941 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1944
1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1946 glRectf (px + 2,
1947 py - thick - 1,
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 }
1950 }
1951 }
1952 }
1953
1954 void
1955 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE:
1957 {
1958 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F },
1961 { 0.00F, 0.00F, 0.55F },
1962 { 1.00F, 0.00F, 0.00F },
1963
1964 { 1.00F, 0.54F, 0.00F },
1965 { 0.11F, 0.56F, 1.00F },
1966 { 0.93F, 0.46F, 0.00F },
1967 { 0.18F, 0.54F, 0.34F },
1968
1969 { 0.56F, 0.73F, 0.56F },
1970 { 0.80F, 0.80F, 0.80F },
1971 { 0.55F, 0.41F, 0.13F },
1972 { 0.99F, 0.77F, 0.26F },
1973
1974 { 0.74F, 0.65F, 0.41F },
1975
1976 { 0.00F, 1.00F, 1.00F },
1977 { 1.00F, 0.00F, 1.00F },
1978 { 1.00F, 1.00F, 0.00F },
1979 };
1980
1981 int x, y;
1982
1983 glEnable (GL_TEXTURE_2D);
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1985 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS);
1988
1989 for (y = 0; y < h; y++)
1990 for (x = 0; x < w; x++)
1991 {
1992 unsigned char m = data [x + y * w];
1993
1994 if (m)
1995 {
1996 float *c = color [m & 15];
1997
1998 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5;
2000
2001 glColor4f (c[0], c[1], c[2], 0.75);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 }
2007 }
2008
2009 glEnd ();
2010 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D);
2012 }
2013
2014 void
2015 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2016 PPCODE:
2017 {
2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026
2027 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3);
2029
2030 mx += self->x - 1;
2031 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
2035 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw1; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1)
2047 : 255 - FOW_DARKNESS;
2048 }
2049 }
2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
2089 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSViv (sw34)));
2091 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv);
2093 }
2094
2095 SV *
2096 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2097 CODE:
2098 {
2099 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2102
2103 *data++ = 0; /* version 0 format */
2104 *data++ = w >> 8; *data++ = w;
2105 *data++ = h >> 8; *data++ = h;
2106
2107 // we need to do this 'cause we don't keep an absolute coord system for rows
2108 // TODO: treat rows as we treat columns
2109 map_get_row (self, y0 + self->y - self->oy);//D
2110 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2111
2112 x0 += self->x - self->ox;
2113 y0 += self->y - self->oy;
2114
2115 x1 = x0 + w;
2116 y1 = y0 + h;
2117
2118 for (y = y0; y < y1; y++)
2119 {
2120 maprow *row = 0 <= y && y < self->rows
2121 ? self->row + y
2122 : 0;
2123
2124 for (x = x0; x < x1; x++)
2125 {
2126 if (row && row->c0 <= x && x < row->c1)
2127 {
2128 mapcell *cell = row->col + (x - row->c0);
2129 uint8_t flags = 0;
2130
2131 if (cell->tile [0]) flags |= 1;
2132 if (cell->tile [1]) flags |= 2;
2133 if (cell->tile [2]) flags |= 4;
2134
2135 *data++ = flags;
2136
2137 if (flags & 1)
2138 {
2139 tileid tile = cell->tile [0];
2140 *data++ = tile >> 8;
2141 *data++ = tile;
2142 }
2143
2144 if (flags & 2)
2145 {
2146 tileid tile = cell->tile [1];
2147 *data++ = tile >> 8;
2148 *data++ = tile;
2149 }
2150
2151 if (flags & 4)
2152 {
2153 tileid tile = cell->tile [2];
2154 *data++ = tile >> 8;
2155 *data++ = tile;
2156 }
2157 }
2158 else
2159 *data++ = 0;
2160 }
2161 }
2162
2163 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2165 RETVAL = data_sv;
2166 }
2167 OUTPUT:
2168 RETVAL
2169
2170 void
2171 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2172 PPCODE:
2173 {
2174 int x, y, z;
2175 int w, h;
2176 int x1, y1;
2177
2178 if (*data++ != 0)
2179 return; /* version mismatch */
2180
2181 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++;
2183
2184 // we need to do this 'cause we don't keep an absolute coord system for rows
2185 // TODO: treat rows as we treat columns
2186 map_get_row (self, y0 + self->y - self->oy);//D
2187 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2188
2189 x0 += self->x - self->ox;
2190 y0 += self->y - self->oy;
2191
2192 x1 = x0 + w;
2193 y1 = y0 + h;
2194
2195 for (y = y0; y < y1; y++)
2196 {
2197 maprow *row = map_get_row (self, y);
2198
2199 for (x = x0; x < x1; x++)
2200 {
2201 uint8_t flags = *data++;
2202
2203 if (flags)
2204 {
2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
2207
2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211
2212 if (cell->darkness == 0)
2213 {
2214 cell->darkness = 0;
2215
2216 for (z = 0; z <= 2; z++)
2217 {
2218 tileid t = tile [z];
2219
2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
2227 }
2228 }
2229 }
2230 }
2231 }
2232 }
2233
2234 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2235
2236 PROTOTYPES: DISABLE
2237
2238 CFPlus::MixChunk
2239 new_from_file (SV *class, char *path)
2240 CODE:
2241 RETVAL = Mix_LoadWAV (path);
2242 OUTPUT:
2243 RETVAL
2244
2245 void
2246 DESTROY (CFPlus::MixChunk self)
2247 CODE:
2248 Mix_FreeChunk (self);
2249
2250 int
2251 volume (CFPlus::MixChunk self, int volume = -1)
2252 CODE:
2253 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT:
2255 RETVAL
2256
2257 int
2258 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2259 CODE:
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2261 OUTPUT:
2262 RETVAL
2263
2264 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2265
2266 int
2267 volume (int volume = -1)
2268 PROTOTYPE: ;$
2269 CODE:
2270 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT:
2272 RETVAL
2273
2274 int
2275 fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
2281 CFPlus::MixMusic
2282 new_from_file (SV *class, char *path)
2283 CODE:
2284 RETVAL = Mix_LoadMUS (path);
2285 OUTPUT:
2286 RETVAL
2287
2288 void
2289 DESTROY (CFPlus::MixMusic self)
2290 CODE:
2291 Mix_FreeMusic (self);
2292
2293 int
2294 play (CFPlus::MixMusic self, int loops = -1)
2295 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT:
2298 RETVAL
2299
2300 int
2301 fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
2307 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309 PROTOTYPES: ENABLE
2310
2311 BOOT:
2312 {
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2314 static const struct {
2315 const char *name;
2316 IV iv;
2317 } *civ, const_iv[] = {
2318 # define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
2322 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND),
2327 const_iv (GL_CULL_FACE),
2328 const_iv (GL_SCISSOR_TEST),
2329 const_iv (GL_DEPTH_TEST),
2330 const_iv (GL_ALPHA_TEST),
2331 const_iv (GL_NORMALIZE),
2332 const_iv (GL_RESCALE_NORMAL),
2333 const_iv (GL_FRONT),
2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
2336 const_iv (GL_AND),
2337 const_iv (GL_ONE),
2338 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA),
2343 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB),
2345 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8),
2348 const_iv (GL_RGB5_A1),
2349 const_iv (GL_UNSIGNED_BYTE),
2350 const_iv (GL_UNSIGNED_SHORT),
2351 const_iv (GL_UNSIGNED_INT),
2352 const_iv (GL_ALPHA),
2353 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D),
2363 const_iv (GL_TEXTURE_ENV),
2364 const_iv (GL_TEXTURE_MAG_FILTER),
2365 const_iv (GL_TEXTURE_MIN_FILTER),
2366 const_iv (GL_TEXTURE_ENV_MODE),
2367 const_iv (GL_TEXTURE_WRAP_S),
2368 const_iv (GL_TEXTURE_WRAP_T),
2369 const_iv (GL_REPEAT),
2370 const_iv (GL_CLAMP),
2371 const_iv (GL_CLAMP_TO_EDGE),
2372 const_iv (GL_NEAREST),
2373 const_iv (GL_LINEAR),
2374 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2375 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2376 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2377 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2378 const_iv (GL_GENERATE_MIPMAP),
2379 const_iv (GL_MODULATE),
2380 const_iv (GL_DECAL),
2381 const_iv (GL_REPLACE),
2382 const_iv (GL_DEPTH_BUFFER_BIT),
2383 const_iv (GL_COLOR_BUFFER_BIT),
2384 const_iv (GL_PROJECTION),
2385 const_iv (GL_MODELVIEW),
2386 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D),
2388 const_iv (GL_CONVOLUTION_2D),
2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
2390 const_iv (GL_CONSTANT_BORDER),
2391 const_iv (GL_POINTS),
2392 const_iv (GL_LINES),
2393 const_iv (GL_LINE_STRIP),
2394 const_iv (GL_LINE_LOOP),
2395 const_iv (GL_QUADS),
2396 const_iv (GL_QUAD_STRIP),
2397 const_iv (GL_TRIANGLES),
2398 const_iv (GL_TRIANGLE_STRIP),
2399 const_iv (GL_TRIANGLE_FAN),
2400 const_iv (GL_POLYGON),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT),
2406 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST),
2409 const_iv (GL_V2F),
2410 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F),
2413 # undef const_iv
2414 };
2415
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2418
2419 texture_av = newAV ();
2420 AvREAL_off (texture_av);
2421 }
2422
2423 char *
2424 gl_vendor ()
2425 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR);
2427 OUTPUT:
2428 RETVAL
2429
2430 char *
2431 gl_version ()
2432 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION);
2434 OUTPUT:
2435 RETVAL
2436
2437 char *
2438 gl_extensions ()
2439 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT:
2442 RETVAL
2443
2444 const char *glGetString (GLenum pname)
2445
2446 GLint glGetInteger (GLenum pname)
2447 CODE:
2448 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT:
2450 RETVAL
2451
2452 GLdouble glGetDouble (GLenum pname)
2453 CODE:
2454 glGetDoublev (pname, &RETVAL);
2455 OUTPUT:
2456 RETVAL
2457
2458 int glGetError ()
2459
2460 void glFinish ()
2461
2462 void glClear (int mask)
2463
2464 void glClearColor (float r, float g, float b, float a = 1.0)
2465 PROTOTYPE: @
2466
2467 void glEnable (int cap)
2468
2469 void glDisable (int cap)
2470
2471 void glShadeModel (int mode)
2472
2473 void glHint (int target, int mode)
2474
2475 void glBlendFunc (int sfactor, int dfactor)
2476
2477 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa);
2480
2481 void glDepthMask (int flag)
2482
2483 void glLogicOp (int opcode)
2484
2485 void glColorMask (int red, int green, int blue, int alpha)
2486
2487 void glMatrixMode (int mode)
2488
2489 void glPushMatrix ()
2490
2491 void glPopMatrix ()
2492
2493 void glLoadIdentity ()
2494
2495 void glDrawBuffer (int buffer)
2496
2497 void glReadBuffer (int buffer)
2498
2499 # near_ and far_ are due to microsofts buggy "c" compiler
2500 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2501
2502 # near_ and far_ are due to microsofts buggy "c" compiler
2503 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2504
2505 PROTOTYPES: DISABLE
2506
2507 void glViewport (int x, int y, int width, int height)
2508
2509 void glScissor (int x, int y, int width, int height)
2510
2511 void glTranslate (float x, float y, float z = 0.)
2512 CODE:
2513 glTranslatef (x, y, z);
2514
2515 void glScale (float x, float y, float z = 1.)
2516 CODE:
2517 glScalef (x, y, z);
2518
2519 void glRotate (float angle, float x, float y, float z)
2520 CODE:
2521 glRotatef (angle, x, y, z);
2522
2523 void glColor (float r, float g, float b, float a = 1.0)
2524 ALIAS:
2525 glColor_premultiply = 1
2526 CODE:
2527 if (ix)
2528 {
2529 r *= a;
2530 g *= a;
2531 b *= a;
2532 }
2533 // microsoft visual "c" rounds instead of truncating...
2534 glColor4f (r, g, b, a);
2535
2536 void glRasterPos (float x, float y, float z = 0.)
2537 CODE:
2538 glRasterPos3f (0, 0, z);
2539 glBitmap (0, 0, 0, 0, x, y, 0);
2540
2541 void glVertex (float x, float y, float z = 0.)
2542 CODE:
2543 glVertex3f (x, y, z);
2544
2545 void glTexCoord (float s, float t)
2546 CODE:
2547 glTexCoord2f (s, t);
2548
2549 PROTOTYPES: ENABLE
2550
2551 void glBegin (int mode)
2552
2553 void glEnd ()
2554
2555 void glPointSize (GLfloat size)
2556
2557 void glLineWidth (GLfloat width)
2558
2559 void glInterleavedArrays (int format, int stride, char *data)
2560
2561 void glDrawElements (int mode, int count, int type, char *indices)
2562
2563 # 1.2 void glDrawRangeElements (int mode, int start, int end
2564
2565 void glTexEnv (int target, int pname, float param)
2566 CODE:
2567 glTexEnvf (target, pname, param);
2568
2569 void glTexParameter (int target, int pname, float param)
2570 CODE:
2571 glTexParameterf (target, pname, param);
2572
2573 void glBindTexture (int target, int name)
2574
2575 void glConvolutionParameter (int target, int pname, float params)
2576 CODE:
2577 if (gl.ConvolutionParameterf)
2578 gl.ConvolutionParameterf (target, pname, params);
2579
2580 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2581 CODE:
2582 if (gl.ConvolutionFilter2D)
2583 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2584
2585 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE:
2587 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589
2590 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2591
2592 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593
2594 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595
2596 void glPixelZoom (float x, float y)
2597
2598 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2599
2600 int glGenTexture ()
2601 CODE:
2602 RETVAL = gen_texture ();
2603 OUTPUT:
2604 RETVAL
2605
2606 void glDeleteTexture (int name)
2607 CODE:
2608 del_texture (name);
2609
2610 int glGenList ()
2611 CODE:
2612 RETVAL = glGenLists (1);
2613 OUTPUT:
2614 RETVAL
2615
2616 void glDeleteList (int list)
2617 CODE:
2618 glDeleteLists (list, 1);
2619
2620 void glNewList (int list, int mode = GL_COMPILE)
2621
2622 void glEndList ()
2623
2624 void glCallList (int list)
2625
2626 MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2627
2628 PROTOTYPES: DISABLE
2629
2630 void
2631 find_widget (SV *widget, NV x, NV y)
2632 PPCODE:
2633 {
2634 if (within_widget (widget, x, y))
2635 XPUSHs (widget);
2636 }
2637