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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.212
Committed: Sun Jul 29 03:58:26 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.211: +81 -11 lines
Log Message:
much improved sdl_mixer support

- abstracted rwops
- enabled (experimental?) Mix_LoadMUS_RW
- abstracted channels
- implemented effects api
- partial rewrite on perl side only (no need
  to store resources as separate data files anymore).
- catch more bugs w.r.t. textures.

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 #endif
23
24 #include <assert.h>
25 #include <math.h>
26 #include <string.h>
27 #include <stdio.h>
28 #include <stdlib.h>
29
30 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
32 #include <SDL.h>
33 #include <SDL_thread.h>
34 #include <SDL_endian.h>
35 #include <SDL_image.h>
36 #include <SDL_mixer.h>
37 #include <SDL_opengl.h>
38
39 #define PANGO_ENABLE_BACKEND
40 #define G_DISABLE_CAST_CHECKS
41
42 #include <glib/gmacros.h>
43
44 #include <pango/pango.h>
45
46 #ifndef _WIN32
47 # include <sys/types.h>
48 # include <sys/socket.h>
49 # include <netinet/in.h>
50 # include <netinet/tcp.h>
51 # include <inttypes.h>
52 #endif
53
54 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55
56 #define FOW_DARKNESS 32
57
58 #define MAP_EXTEND_X 32
59 #define MAP_EXTEND_Y 512
60
61 #define MIN_FONT_HEIGHT 10
62
63 #if 0
64 # define PARACHUTE SDL_INIT_NOPARACHUTE
65 #else
66 # define PARACHUTE 0
67 #endif
68
69 static AV *texture_av;
70
71 static struct
72 {
73 #define GL_FUNC(ptr,name) ptr name;
74 #include "glfunc.h"
75 #undef GL_FUNC
76 } gl;
77
78 static void
79 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80 {
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87 }
88
89 static GLuint
90 gen_texture ()
91 {
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100 }
101
102 static void
103 del_texture (GLuint name)
104 {
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111 }
112
113 #include "texcache.c"
114
115 #include "pango-font.c"
116 #include "pango-fontmap.c"
117 #include "pango-render.c"
118
119 typedef IV CFPlus__Channel;
120 typedef SDL_RWops *CFPlus__RW;
121 typedef Mix_Chunk *CFPlus__MixChunk;
122 typedef Mix_Music *CFPlus__MixMusic;
123
124 typedef PangoFontDescription *CFPlus__Font;
125
126 static int
127 shape_attr_p (PangoLayoutRun *run)
128 {
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142 }
143
144 typedef struct cf_layout {
145 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode
147 int base_height;
148 CFPlus__Font font;
149 } *CFPlus__Layout;
150
151 static CFPlus__Font default_font;
152 static PangoContext *opengl_context;
153 static PangoFontMap *opengl_fontmap;
154
155 static void
156 substitute_func (FcPattern *pattern, gpointer data)
157 {
158 FcPatternAddBool (pattern, FC_HINTING, 1);
159 #ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161 #endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163 }
164
165 static void
166 layout_update_font (CFPlus__Layout self)
167 {
168 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera
170 */
171 PangoFontDescription *font = self->font ? self->font : default_font;
172
173 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175
176 pango_layout_set_font_description (self->pl, font);
177 }
178
179 static void
180 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
181 {
182 PangoRectangle rect;
183
184 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect);
186
187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
189
190 if (!rect.width) rect.width = 1;
191 if (!rect.height) rect.height = 1;
192
193 *w = rect.width;
194 *h = rect.height;
195 }
196
197 typedef uint16_t tileid;
198 typedef uint16_t faceid;
199
200 typedef struct {
201 int name;
202 int w, h;
203 float s, t;
204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
207 } maptex;
208
209 typedef struct {
210 uint32_t player;
211 tileid tile[3];
212 uint16_t darkness;
213 uint8_t stat_width, stat_hp, flags, smoothmax;
214 } mapcell;
215
216 typedef struct {
217 int32_t c0, c1;
218 mapcell *col;
219 } maprow;
220
221 typedef struct map {
222 int x, y, w, h;
223 int ox, oy; /* offset to virtual global coordinate system */
224 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid]
226
227 int32_t rows;
228 maprow *row;
229 } *CFPlus__Map;
230
231 static char *
232 prepend (char *ptr, int sze, int inc)
233 {
234 char *p;
235
236 New (0, p, sze + inc, char);
237 Zero (p, inc, char);
238 Move (ptr, p + inc, sze, char);
239 Safefree (ptr);
240
241 return p;
242 }
243
244 static char *
245 append (char *ptr, int sze, int inc)
246 {
247 Renew (ptr, sze + inc, char);
248 Zero (ptr + sze, inc, char);
249
250 return ptr;
251 }
252
253 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
254 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256 static void
257 need_facenum (struct map *self, faceid face)
258 {
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264 }
265
266 static void
267 need_texid (struct map *self, int texid)
268 {
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274 }
275
276 static maprow *
277 map_get_row (CFPlus__Map self, int y)
278 {
279 if (0 > y)
280 {
281 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend);
283
284 self->rows += extend;
285 self->y += extend;
286 y += extend;
287 }
288 else if (y >= self->rows)
289 {
290 int extend = y - self->rows + MAP_EXTEND_Y;
291 Append (maprow, self->row, self->rows, extend);
292 self->rows += extend;
293 }
294
295 return self->row + y;
296 }
297
298 static mapcell *
299 row_get_cell (maprow *row, int x)
300 {
301 if (!row->col)
302 {
303 Newz (0, row->col, MAP_EXTEND_X, mapcell);
304 row->c0 = x - MAP_EXTEND_X / 4;
305 row->c1 = row->c0 + MAP_EXTEND_X;
306 }
307
308 if (row->c0 > x)
309 {
310 int extend = row->c0 - x + MAP_EXTEND_X;
311 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
312 row->c0 -= extend;
313 }
314 else if (x >= row->c1)
315 {
316 int extend = x - row->c1 + MAP_EXTEND_X;
317 Append (mapcell, row->col, row->c1 - row->c0, extend);
318 row->c1 += extend;
319 }
320
321 return row->col + (x - row->c0);
322 }
323
324 static mapcell *
325 map_get_cell (CFPlus__Map self, int x, int y)
326 {
327 return row_get_cell (map_get_row (self, y), x);
328 }
329
330 static void
331 map_clear (CFPlus__Map self)
332 {
333 int r;
334
335 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col);
337
338 Safefree (self->row);
339
340 self->x = 0;
341 self->y = 0;
342 self->ox = 0;
343 self->oy = 0;
344 self->row = 0;
345 self->rows = 0;
346 }
347
348 static void
349 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
350 {
351 int x, y;
352 maprow *row;
353 mapcell *cell;
354
355 for (y = y0; y < y0 + h; y++)
356 if (y >= 0)
357 {
358 if (y >= self->rows)
359 break;
360
361 row = self->row + y;
362
363 for (x = x0; x < x0 + w; x++)
364 if (x >= row->c0)
365 {
366 if (x >= row->c1)
367 break;
368
369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 }
376 }
377 }
378
379 typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382 } smooth_key;
383
384 static void
385 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386 {
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393 }
394
395 static void
396 music_finished (void)
397 {
398 SDL_UserEvent ev;
399
400 ev.type = SDL_USEREVENT;
401 ev.code = 0;
402 ev.data1 = 0;
403 ev.data2 = 0;
404
405 SDL_PushEvent ((SDL_Event *)&ev);
406 }
407
408 static void
409 channel_finished (int channel)
410 {
411 SDL_UserEvent ev;
412
413 ev.type = SDL_USEREVENT;
414 ev.code = 1;
415 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0;
417
418 SDL_PushEvent ((SDL_Event *)&ev);
419 }
420
421 static unsigned int
422 minpot (unsigned int n)
423 {
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436 }
437
438 /* SDL should provide this, really. */
439 #define SDLK_MODIFIER_MIN 300
440 #define SDLK_MODIFIER_MAX 314
441
442 /******************************************************************************/
443
444 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445 static GV *hover_gv;
446
447 static int
448 within_widget (SV *widget, NV x, NV y)
449 {
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483 }
484
485 MODULE = CFPlus PACKAGE = CFPlus
486
487 PROTOTYPES: ENABLE
488
489 BOOT:
490 {
491 HV *stash = gv_stashpv ("CFPlus", 1);
492 static const struct {
493 const char *name;
494 IV iv;
495 } *civ, const_iv[] = {
496 # define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
500 const_iv (SDL_ACTIVEEVENT),
501 const_iv (SDL_KEYDOWN),
502 const_iv (SDL_KEYUP),
503 const_iv (SDL_MOUSEMOTION),
504 const_iv (SDL_MOUSEBUTTONDOWN),
505 const_iv (SDL_MOUSEBUTTONUP),
506 const_iv (SDL_JOYAXISMOTION),
507 const_iv (SDL_JOYBALLMOTION),
508 const_iv (SDL_JOYHATMOTION),
509 const_iv (SDL_JOYBUTTONDOWN),
510 const_iv (SDL_JOYBUTTONUP),
511 const_iv (SDL_QUIT),
512 const_iv (SDL_SYSWMEVENT),
513 const_iv (SDL_EVENT_RESERVEDA),
514 const_iv (SDL_EVENT_RESERVEDB),
515 const_iv (SDL_VIDEORESIZE),
516 const_iv (SDL_VIDEOEXPOSE),
517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
523 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4),
528 const_iv (SDLK_KP5),
529 const_iv (SDLK_KP6),
530 const_iv (SDLK_KP7),
531 const_iv (SDLK_KP8),
532 const_iv (SDLK_KP9),
533 const_iv (SDLK_KP_PERIOD),
534 const_iv (SDLK_KP_DIVIDE),
535 const_iv (SDLK_KP_MULTIPLY),
536 const_iv (SDLK_KP_MINUS),
537 const_iv (SDLK_KP_PLUS),
538 const_iv (SDLK_KP_ENTER),
539 const_iv (SDLK_KP_EQUALS),
540 const_iv (SDLK_UP),
541 const_iv (SDLK_DOWN),
542 const_iv (SDLK_RIGHT),
543 const_iv (SDLK_LEFT),
544 const_iv (SDLK_INSERT),
545 const_iv (SDLK_HOME),
546 const_iv (SDLK_END),
547 const_iv (SDLK_PAGEUP),
548 const_iv (SDLK_PAGEDOWN),
549 const_iv (SDLK_F1),
550 const_iv (SDLK_F2),
551 const_iv (SDLK_F3),
552 const_iv (SDLK_F4),
553 const_iv (SDLK_F5),
554 const_iv (SDLK_F6),
555 const_iv (SDLK_F7),
556 const_iv (SDLK_F8),
557 const_iv (SDLK_F9),
558 const_iv (SDLK_F10),
559 const_iv (SDLK_F11),
560 const_iv (SDLK_F12),
561 const_iv (SDLK_F13),
562 const_iv (SDLK_F14),
563 const_iv (SDLK_F15),
564 const_iv (SDLK_NUMLOCK),
565 const_iv (SDLK_CAPSLOCK),
566 const_iv (SDLK_SCROLLOCK),
567 const_iv (SDLK_RSHIFT),
568 const_iv (SDLK_LSHIFT),
569 const_iv (SDLK_RCTRL),
570 const_iv (SDLK_LCTRL),
571 const_iv (SDLK_RALT),
572 const_iv (SDLK_LALT),
573 const_iv (SDLK_RMETA),
574 const_iv (SDLK_LMETA),
575 const_iv (SDLK_LSUPER),
576 const_iv (SDLK_RSUPER),
577 const_iv (SDLK_MODE),
578 const_iv (SDLK_COMPOSE),
579 const_iv (SDLK_HELP),
580 const_iv (SDLK_PRINT),
581 const_iv (SDLK_SYSREQ),
582 const_iv (SDLK_BREAK),
583 const_iv (SDLK_MENU),
584 const_iv (SDLK_POWER),
585 const_iv (SDLK_EURO),
586 const_iv (SDLK_UNDO),
587
588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
590 const_iv (KMOD_LSHIFT),
591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
593 const_iv (KMOD_LCTRL),
594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
596 const_iv (KMOD_LALT),
597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
599 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE),
604 # undef const_iv
605 };
606
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612 }
613
614 void
615 weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
619
620 int
621 in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627 NV floor (NV x)
628
629 NV ceil (NV x)
630
631 void
632 pango_init ()
633 CODE:
634 {
635 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
638 }
639
640 char *
641 SDL_GetError ()
642
643 int
644 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
645
646 void
647 SDL_Quit ()
648
649 void
650 SDL_ListModes (int rgb, int alpha)
651 PPCODE:
652 {
653 SDL_Rect **m;
654
655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
659
660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
662
663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669 #if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672 #endif
673
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675
676 if (m && m != (SDL_Rect **)-1)
677 while (*m)
678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
681 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
688
689 ++m;
690 }
691 }
692
693 int
694 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
695 CODE:
696 {
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
705 RETVAL = !!SDL_SetVideoMode (
706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715 #include "glfunc.h"
716 #undef GL_FUNC
717 }
718 }
719 OUTPUT:
720 RETVAL
721
722 void
723 SDL_GL_SwapBuffers ()
724
725 char *
726 SDL_GetKeyName (int sym)
727
728 int
729 SDL_GetAppState ()
730
731 void
732 poll_events ()
733 PPCODE:
734 {
735 SDL_Event ev;
736
737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
739 {
740 HV *hv = newHV ();
741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
742
743 switch (ev.type)
744 {
745 case SDL_KEYDOWN:
746 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break;
753
754 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
757 break;
758
759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
785 break;
786
787 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 break;
796
797 case SDL_USEREVENT:
798 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break;
802 }
803
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
805 }
806 }
807
808 int
809 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL:
811 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished);
813
814 void
815 Mix_CloseAudio ()
816
817 int
818 Mix_AllocateChannels (int numchans = -1)
819
820 void
821 lowdelay (int fd, int val = 1)
822 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
824
825 void
826 win32_proxy_info ()
827 PPCODE:
828 {
829 #ifdef _WIN32
830 char buffer[2048];
831 DWORD buflen;
832
833 EXTEND (SP, 3);
834
835 buflen = sizeof (buffer);
836 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
837 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
838 {
839 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
840
841 buflen = sizeof (buffer);
842 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
843 {
844 PUSHs (newSVpv (buffer, 0));
845
846 buflen = sizeof (buffer);
847 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
848 PUSHs (newSVpv (buffer, 0));
849 }
850 }
851 #endif
852 }
853
854 void
855 add_font (char *file)
856 CODE:
857 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
858
859 void
860 load_image_inline (SV *image_)
861 ALIAS:
862 load_image_file = 1
863 PPCODE:
864 {
865 STRLEN image_len;
866 char *image = (char *)SvPVbyte (image_, image_len);
867 SDL_Surface *surface, *surface2;
868 SDL_PixelFormat fmt;
869 SDL_RWops *rw = ix
870 ? SDL_RWFromFile (image, "rb")
871 : SDL_RWFromConstMem (image, image_len);
872
873 if (!rw)
874 croak ("load_image: %s", SDL_GetError ());
875
876 surface = IMG_Load_RW (rw, 1);
877 if (!surface)
878 croak ("load_image: %s", SDL_GetError ());
879
880 fmt.palette = NULL;
881 fmt.BitsPerPixel = 32;
882 fmt.BytesPerPixel = 4;
883 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
884 fmt.Rmask = 0x000000ff;
885 fmt.Gmask = 0x0000ff00;
886 fmt.Bmask = 0x00ff0000;
887 fmt.Amask = 0xff000000;
888 #else
889 fmt.Rmask = 0xff000000;
890 fmt.Gmask = 0x00ff0000;
891 fmt.Bmask = 0x0000ff00;
892 fmt.Amask = 0x000000ff;
893 #endif
894 fmt.Rloss = 0;
895 fmt.Gloss = 0;
896 fmt.Bloss = 0;
897 fmt.Aloss = 0;
898 fmt.Rshift = 0;
899 fmt.Gshift = 8;
900 fmt.Bshift = 16;
901 fmt.Ashift = 24;
902 fmt.colorkey = 0;
903 fmt.alpha = 0;
904
905 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
906
907 assert (surface2->pitch == surface2->w * 4);
908
909 SDL_LockSurface (surface2);
910 EXTEND (SP, 6);
911 PUSHs (sv_2mortal (newSViv (surface2->w)));
912 PUSHs (sv_2mortal (newSViv (surface2->h)));
913 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
914 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
915 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
916 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
917 SDL_UnlockSurface (surface2);
918
919 SDL_FreeSurface (surface);
920 SDL_FreeSurface (surface2);
921 }
922
923 void
924 average (int x, int y, uint32_t *data)
925 PPCODE:
926 {
927 uint32_t r = 0, g = 0, b = 0, a = 0;
928
929 x = y = x * y;
930
931 while (x--)
932 {
933 uint32_t p = *data++;
934
935 r += (p ) & 255;
936 g += (p >> 8) & 255;
937 b += (p >> 16) & 255;
938 a += (p >> 24) & 255;
939 }
940
941 EXTEND (SP, 4);
942 PUSHs (sv_2mortal (newSViv (r / y)));
943 PUSHs (sv_2mortal (newSViv (g / y)));
944 PUSHs (sv_2mortal (newSViv (b / y)));
945 PUSHs (sv_2mortal (newSViv (a / y)));
946 }
947
948 void
949 error (char *message)
950 CODE:
951 fprintf (stderr, "ERROR: %s\n", message);
952 #ifdef _WIN32
953 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
954 #endif
955
956 void
957 fatal (char *message)
958 CODE:
959 fprintf (stderr, "FATAL: %s\n", message);
960 #ifdef _WIN32
961 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
962 #endif
963 _exit (1);
964
965 void
966 _exit (int retval = 0)
967 CODE:
968 #ifdef WIN32
969 ExitThread (retval); // unclean, please beam me up
970 #else
971 _exit (retval);
972 #endif
973
974 void
975 debug ()
976 CODE:
977 {
978 #if DEBUG
979 VALGRIND_DO_LEAK_CHECK;
980 #endif
981 }
982
983 MODULE = CFPlus PACKAGE = CFPlus::Font
984
985 PROTOTYPES: DISABLE
986
987 CFPlus::Font
988 new_from_file (SV *class, char *path, int id = 0)
989 CODE:
990 {
991 int count;
992 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
993 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
994 FcPatternDestroy (pattern);
995 }
996 OUTPUT:
997 RETVAL
998
999 void
1000 DESTROY (CFPlus::Font self)
1001 CODE:
1002 pango_font_description_free (self);
1003
1004 void
1005 make_default (CFPlus::Font self)
1006 PROTOTYPE: $
1007 CODE:
1008 default_font = self;
1009
1010 MODULE = CFPlus PACKAGE = CFPlus::Layout
1011
1012 PROTOTYPES: DISABLE
1013
1014 void
1015 reset_glyph_cache ()
1016 PROTOTYPE:
1017 CODE:
1018 tc_clear ();
1019
1020 CFPlus::Layout
1021 new (SV *class)
1022 CODE:
1023 New (0, RETVAL, 1, struct cf_layout);
1024
1025 RETVAL->pl = pango_layout_new (opengl_context);
1026 RETVAL->r = 1.;
1027 RETVAL->g = 1.;
1028 RETVAL->b = 1.;
1029 RETVAL->a = 1.;
1030 RETVAL->base_height = MIN_FONT_HEIGHT;
1031 RETVAL->font = 0;
1032
1033 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1034 layout_update_font (RETVAL);
1035 OUTPUT:
1036 RETVAL
1037
1038 void
1039 DESTROY (CFPlus::Layout self)
1040 CODE:
1041 g_object_unref (self->pl);
1042 Safefree (self);
1043
1044 void
1045 set_text (CFPlus::Layout self, SV *text_)
1046 CODE:
1047 {
1048 STRLEN textlen;
1049 char *text = SvPVutf8 (text_, textlen);
1050
1051 pango_layout_set_text (self->pl, text, textlen);
1052 }
1053
1054 void
1055 set_markup (CFPlus::Layout self, SV *text_)
1056 CODE:
1057 {
1058 STRLEN textlen;
1059 char *text = SvPVutf8 (text_, textlen);
1060
1061 pango_layout_set_markup (self->pl, text, textlen);
1062 }
1063
1064 void
1065 set_shapes (CFPlus::Layout self, ...)
1066 CODE:
1067 {
1068 PangoAttrList *attrs = 0;
1069 const char *text = pango_layout_get_text (self->pl);
1070 const char *pos = text;
1071 int arg = 4;
1072
1073 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1074 {
1075 PangoRectangle inkrect, rect;
1076 PangoAttribute *attr;
1077
1078 int x = SvIV (ST (arg - 3));
1079 int y = SvIV (ST (arg - 2));
1080 int w = SvIV (ST (arg - 1));
1081 int h = SvIV (ST (arg ));
1082
1083 inkrect.x = 0;
1084 inkrect.y = 0;
1085 inkrect.width = 0;
1086 inkrect.height = 0;
1087
1088 rect.x = x * PANGO_SCALE;
1089 rect.y = y * PANGO_SCALE;
1090 rect.width = w * PANGO_SCALE;
1091 rect.height = h * PANGO_SCALE;
1092
1093 if (!attrs)
1094 attrs = pango_layout_get_attributes (self->pl);
1095
1096 attr = pango_attr_shape_new (&inkrect, &rect);
1097 attr->start_index = pos - text;
1098 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1099 pango_attr_list_insert (attrs, attr);
1100
1101 arg += 4;
1102 pos += sizeof (OBJ_STR) - 1;
1103 }
1104
1105 if (attrs)
1106 pango_layout_set_attributes (self->pl, attrs);
1107 }
1108
1109 void
1110 get_shapes (CFPlus::Layout self)
1111 PPCODE:
1112 {
1113 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1114
1115 do
1116 {
1117 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1118
1119 if (run && shape_attr_p (run))
1120 {
1121 PangoRectangle extents;
1122 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123
1124 EXTEND (SP, 2);
1125 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1126 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1127 }
1128 }
1129 while (pango_layout_iter_next_run (iter));
1130
1131 pango_layout_iter_free (iter);
1132 }
1133
1134 int
1135 has_wrapped (CFPlus::Layout self)
1136 CODE:
1137 {
1138 int lines = 1;
1139 const char *text = pango_layout_get_text (self->pl);
1140
1141 while (*text)
1142 lines += *text++ == '\n';
1143
1144 RETVAL = lines < pango_layout_get_line_count (self->pl);
1145 }
1146 OUTPUT:
1147 RETVAL
1148
1149 SV *
1150 get_text (CFPlus::Layout self)
1151 CODE:
1152 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1153 sv_utf8_decode (RETVAL);
1154 OUTPUT:
1155 RETVAL
1156
1157 void
1158 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1159 CODE:
1160 self->r = r;
1161 self->g = g;
1162 self->b = b;
1163 self->a = a;
1164
1165 void
1166 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1167 CODE:
1168 if (self->font != font)
1169 {
1170 self->font = font;
1171 layout_update_font (self);
1172 }
1173
1174 void
1175 set_height (CFPlus::Layout self, int base_height)
1176 CODE:
1177 if (self->base_height != base_height)
1178 {
1179 self->base_height = base_height;
1180 layout_update_font (self);
1181 }
1182
1183 void
1184 set_width (CFPlus::Layout self, int max_width = -1)
1185 CODE:
1186 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1187
1188 void
1189 set_indent (CFPlus::Layout self, int indent)
1190 CODE:
1191 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1192
1193 void
1194 set_spacing (CFPlus::Layout self, int spacing)
1195 CODE:
1196 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1197
1198 void
1199 set_ellipsise (CFPlus::Layout self, int ellipsise)
1200 CODE:
1201 pango_layout_set_ellipsize (self->pl,
1202 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1203 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1204 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1205 : PANGO_ELLIPSIZE_NONE
1206 );
1207
1208 void
1209 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1210 CODE:
1211 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1212
1213 void
1214 size (CFPlus::Layout self)
1215 PPCODE:
1216 {
1217 int w, h;
1218
1219 layout_get_pixel_size (self, &w, &h);
1220
1221 EXTEND (SP, 2);
1222 PUSHs (sv_2mortal (newSViv (w)));
1223 PUSHs (sv_2mortal (newSViv (h)));
1224 }
1225
1226 int
1227 descent (CFPlus::Layout self)
1228 CODE:
1229 {
1230 PangoRectangle rect;
1231 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1232 pango_layout_line_get_pixel_extents (line, 0, &rect);
1233 RETVAL = PANGO_DESCENT (rect);
1234 }
1235 OUTPUT:
1236 RETVAL
1237
1238 int
1239 xy_to_index (CFPlus::Layout self, int x, int y)
1240 CODE:
1241 {
1242 int index, trailing;
1243 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1244 RETVAL = index + trailing;
1245 }
1246 OUTPUT:
1247 RETVAL
1248
1249 void
1250 cursor_pos (CFPlus::Layout self, int index)
1251 PPCODE:
1252 {
1253 PangoRectangle strong_pos;
1254 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1255
1256 EXTEND (SP, 3);
1257 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1258 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1259 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1260 }
1261
1262 void
1263 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1264 PPCODE:
1265 {
1266 int line, x;
1267
1268 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1269 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1270
1271 EXTEND (SP, 2);
1272 PUSHs (sv_2mortal (newSViv (line - 1)));
1273 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1274 }
1275
1276 void
1277 line_x_to_index (CFPlus::Layout self, int line, int x)
1278 PPCODE:
1279 {
1280 PangoLayoutLine *lp;
1281 int index, trailing;
1282
1283 if (line < 0)
1284 XSRETURN_EMPTY;
1285
1286 if (!(lp = pango_layout_get_line (self->pl, line)))
1287 XSRETURN_EMPTY; /* do better */
1288
1289 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1290
1291 EXTEND (SP, 2);
1292 if (GIMME_V == G_SCALAR)
1293 PUSHs (sv_2mortal (newSViv (index + trailing)));
1294 else
1295 {
1296 PUSHs (sv_2mortal (newSViv (index)));
1297 PUSHs (sv_2mortal (newSViv (trailing)));
1298 }
1299 }
1300
1301 void
1302 render (CFPlus::Layout self, float x, float y, int flags = 0)
1303 PPCODE:
1304 pango_opengl_render_layout_subpixel (
1305 self->pl,
1306 x * PANGO_SCALE, y * PANGO_SCALE,
1307 self->r, self->g, self->b, self->a,
1308 flags
1309 );
1310
1311 MODULE = CFPlus PACKAGE = CFPlus::Texture
1312
1313 PROTOTYPES: ENABLE
1314
1315 int minpot (int n)
1316
1317 void
1318 pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320 {
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1322 {
1323 STRLEN datalen;
1324 char *data = SvPVbyte (data_, datalen);
1325 int bpp = datalen / (ow * oh);
1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1327
1328 SvPOK_only (result_);
1329 SvCUR_set (result_, nw * nh * bpp);
1330
1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1332 while (oh--)
1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1334
1335 sv_setsv (data_, result_);
1336 }
1337 }
1338
1339 void
1340 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1341 PROTOTYPE: $$$;$$
1342 ALIAS:
1343 draw_quad_alpha = 1
1344 draw_quad_alpha_premultiplied = 2
1345 CODE:
1346 {
1347 HV *hv = (HV *)SvRV (self);
1348 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1349 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1350 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1351
1352 if (items < 5)
1353 {
1354 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1355 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1356 }
1357
1358 if (ix)
1359 {
1360 glEnable (GL_BLEND);
1361
1362 if (ix == 2)
1363 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1364 else
1365 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1366 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1367
1368 glEnable (GL_ALPHA_TEST);
1369 glAlphaFunc (GL_GREATER, 0.01f);
1370 }
1371
1372 glBindTexture (GL_TEXTURE_2D, name);
1373
1374 glBegin (GL_QUADS);
1375 glTexCoord2f (0, 0); glVertex2f (x , y );
1376 glTexCoord2f (0, t); glVertex2f (x , y + h);
1377 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1378 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1379 glEnd ();
1380
1381 if (ix)
1382 {
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 }
1386 }
1387
1388 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390 {
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395 }
1396 OUTPUT:
1397 RETVAL
1398
1399 MODULE = CFPlus PACKAGE = CFPlus::Map
1400
1401 PROTOTYPES: DISABLE
1402
1403 CFPlus::Map
1404 new (SV *class)
1405 CODE:
1406 New (0, RETVAL, 1, struct map);
1407 RETVAL->x = 0;
1408 RETVAL->y = 0;
1409 RETVAL->w = 0;
1410 RETVAL->h = 0;
1411 RETVAL->ox = 0;
1412 RETVAL->oy = 0;
1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1415 RETVAL->rows = 0;
1416 RETVAL->row = 0;
1417 OUTPUT:
1418 RETVAL
1419
1420 void
1421 DESTROY (CFPlus::Map self)
1422 CODE:
1423 {
1424 map_clear (self);
1425 Safefree (self->face2tile);
1426 Safefree (self->tex);
1427 Safefree (self);
1428 }
1429
1430 void
1431 resize (CFPlus::Map self, int map_width, int map_height)
1432 CODE:
1433 self->w = map_width;
1434 self->h = map_height;
1435
1436 void
1437 clear (CFPlus::Map self)
1438 CODE:
1439 map_clear (self);
1440
1441 void
1442 set_tileid (CFPlus::Map self, int face, int tile)
1443 CODE:
1444 {
1445 need_facenum (self, face); self->face2tile [face] = tile;
1446 need_texid (self, tile);
1447 }
1448
1449 void
1450 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452 {
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1470 }
1471
1472 void
1473 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1474 CODE:
1475 {
1476 need_texid (self, texid);
1477
1478 {
1479 maptex *tex = self->tex + texid;
1480
1481 tex->name = name;
1482 tex->w = w;
1483 tex->h = h;
1484 tex->s = s;
1485 tex->t = t;
1486 tex->r = r;
1487 tex->g = g;
1488 tex->b = b;
1489 tex->a = a;
1490 }
1491
1492 // somewhat hackish, but for textures that require it, it really
1493 // improves the look, and most others don't suffer.
1494 glBindTexture (GL_TEXTURE_2D, name);
1495 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1496 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1497 // use uglier nearest interpolation because linear suffers
1498 // from transparent color bleeding and ugly wrapping effects.
1499 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1500 }
1501
1502 int
1503 ox (CFPlus::Map self)
1504 ALIAS:
1505 oy = 1
1506 x = 2
1507 y = 3
1508 w = 4
1509 h = 5
1510 CODE:
1511 switch (ix)
1512 {
1513 case 0: RETVAL = self->ox; break;
1514 case 1: RETVAL = self->oy; break;
1515 case 2: RETVAL = self->x; break;
1516 case 3: RETVAL = self->y; break;
1517 case 4: RETVAL = self->w; break;
1518 case 5: RETVAL = self->h; break;
1519 }
1520 OUTPUT:
1521 RETVAL
1522
1523 void
1524 scroll (CFPlus::Map self, int dx, int dy)
1525 CODE:
1526 {
1527 if (dx > 0)
1528 map_blank (self, self->x, self->y, dx, self->h);
1529 else if (dx < 0)
1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1531
1532 if (dy > 0)
1533 map_blank (self, self->x, self->y, self->w, dy);
1534 else if (dy < 0)
1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1536
1537 self->ox += dx; self->x += dx;
1538 self->oy += dy; self->y += dy;
1539
1540 while (self->y < 0)
1541 {
1542 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1543
1544 self->rows += MAP_EXTEND_Y;
1545 self->y += MAP_EXTEND_Y;
1546 }
1547 }
1548
1549 void
1550 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1551 CODE:
1552 {
1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1554 uint8_t *data_end = (uint8_t *)SvEND (data_);
1555 mapcell *cell;
1556 int x, y, flags;
1557
1558 while (data < data_end - 1)
1559 {
1560 flags = (data [0] << 8) + data [1]; data += 2;
1561
1562 x = self->x + ((flags >> 10) & 63);
1563 y = self->y + ((flags >> 4) & 63);
1564
1565 cell = map_get_cell (self, x, y);
1566
1567 if (flags & 15)
1568 {
1569 if (!cell->darkness)
1570 {
1571 memset (cell, 0, sizeof (*cell));
1572 cell->darkness = 256;
1573 }
1574
1575 //TODO: don't trust server data to be in-range(!)
1576
1577 if (flags & 8)
1578 {
1579 if (extmap)
1580 {
1581 uint8_t ext, cmd;
1582
1583 do
1584 {
1585 ext = *data++;
1586 cmd = ext & 0x3f;
1587
1588 if (cmd < 4)
1589 cell->darkness = 255 - ext * 64 + 1;
1590 else if (cmd == 5) // health
1591 {
1592 cell->stat_width = 1;
1593 cell->stat_hp = *data++;
1594 }
1595 else if (cmd == 6) // monster width
1596 cell->stat_width = *data++ + 1;
1597 else if (cmd == 0x47)
1598 {
1599 if (*data == 4)
1600 ; // decode player count
1601
1602 data += *data + 1;
1603 }
1604 else if (cmd == 8) // cell flags
1605 cell->flags = *data++;
1606 else if (ext & 0x40) // unknown, multibyte => skip
1607 data += *data + 1;
1608 else
1609 data++;
1610 }
1611 while (ext & 0x80);
1612 }
1613 else
1614 cell->darkness = *data++ + 1;
1615 }
1616
1617 if (flags & 4)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
1622 }
1623
1624 if (flags & 2)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1629 }
1630
1631 if (flags & 1)
1632 {
1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1636 }
1637 }
1638 else
1639 cell->darkness = 0;
1640 }
1641 }
1642
1643 SV *
1644 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1645 CODE:
1646 {
1647 int x1, x;
1648 int y1, y;
1649 int z;
1650 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1651 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1652
1653 SvPOK_only (map_sv);
1654 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1655
1656 x0 += self->x; x1 = x0 + w;
1657 y0 += self->y; y1 = y0 + h;
1658
1659 for (y = y0; y < y1; y++)
1660 {
1661 maprow *row = 0 <= y && y < self->rows
1662 ? self->row + y
1663 : 0;
1664
1665 for (x = x0; x < x1; x++)
1666 {
1667 int r = 32, g = 32, b = 32, a = 192;
1668
1669 if (row && row->c0 <= x && x < row->c1)
1670 {
1671 mapcell *cell = row->col + (x - row->c0);
1672
1673 for (z = 0; z <= 0; z++)
1674 {
1675 maptex tex = self->tex [cell->tile [z]];
1676 int a0 = 255 - tex.a;
1677 int a1 = tex.a;
1678
1679 r = (r * a0 + tex.r * a1) / 255;
1680 g = (g * a0 + tex.g * a1) / 255;
1681 b = (b * a0 + tex.b * a1) / 255;
1682 a = (a * a0 + tex.a * a1) / 255;
1683 }
1684 }
1685
1686 *map++ = (r )
1687 | (g << 8)
1688 | (b << 16)
1689 | (a << 24);
1690 }
1691 }
1692
1693 RETVAL = map_sv;
1694 }
1695 OUTPUT:
1696 RETVAL
1697
1698 void
1699 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1700 CODE:
1701 {
1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
1706 int x, y, z;
1707 int last_name;
1708
1709 // thats current max. sorry.
1710 if (sw > 255) sw = 255;
1711 if (sh > 255) sh = 255;
1712
1713 // clear key, in case of extra padding
1714 memset (&skey, 0, sizeof (skey));
1715
1716 glColor4ub (255, 255, 255, 255);
1717
1718 glEnable (GL_BLEND);
1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1720 glEnable (GL_TEXTURE_2D);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1722
1723 glBegin (GL_QUADS);
1724
1725 last_name = 0;
1726
1727 mx += self->x;
1728 my += self->y;
1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
1756 for (y = 0; y < sh; y++)
1757 if (0 <= y + my && y + my < self->rows)
1758 {
1759 maprow *row = self->row + (y + my);
1760
1761 for (x = 0; x < sw; x++)
1762 if (row->c0 <= x + mx && x + mx < row->c1)
1763 {
1764 mapcell *cell = row->col + (x + mx - row->c0);
1765 tileid tile = cell->tile [z];
1766
1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1772
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
1862 {
1863 int level = (w << 5) | b;
1864 HE *he;
1865
1866 hv_iterinit (smooth);
1867 while ((he = hv_iternext (smooth)))
1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
1891 glEnd ();
1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1915 }
1916 }
1917 }
1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
1923
1924 glEnd ();
1925
1926 glDisable (GL_TEXTURE_2D);
1927 glDisable (GL_BLEND);
1928
1929 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows)
1932 {
1933 maprow *row = self->row + (y + my);
1934
1935 for (x = 0; x < sw; x++)
1936 if (row->c0 <= x + mx && x + mx < row->c1)
1937 {
1938 mapcell *cell = row->col + (x + mx - row->c0);
1939
1940 int px = x * T;
1941 int py = y * T;
1942
1943 if (cell->stat_hp)
1944 {
1945 int width = cell->stat_width * T;
1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1947
1948 glColor3ub (0, 0, 0);
1949 glRectf (px + 1, py - thick - 2,
1950 px + width - 1, py);
1951
1952 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1953 glRectf (px + 2,
1954 py - thick - 1,
1955 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1956 }
1957 }
1958 }
1959 }
1960
1961 void
1962 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1963 CODE:
1964 {
1965 static float color[16][3] = {
1966 { 0.00F, 0.00F, 0.00F },
1967 { 1.00F, 1.00F, 1.00F },
1968 { 0.00F, 0.00F, 0.55F },
1969 { 1.00F, 0.00F, 0.00F },
1970
1971 { 1.00F, 0.54F, 0.00F },
1972 { 0.11F, 0.56F, 1.00F },
1973 { 0.93F, 0.46F, 0.00F },
1974 { 0.18F, 0.54F, 0.34F },
1975
1976 { 0.56F, 0.73F, 0.56F },
1977 { 0.80F, 0.80F, 0.80F },
1978 { 0.55F, 0.41F, 0.13F },
1979 { 0.99F, 0.77F, 0.26F },
1980
1981 { 0.74F, 0.65F, 0.41F },
1982
1983 { 0.00F, 1.00F, 1.00F },
1984 { 1.00F, 0.00F, 1.00F },
1985 { 1.00F, 1.00F, 0.00F },
1986 };
1987
1988 int x, y;
1989
1990 glEnable (GL_TEXTURE_2D);
1991 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1992 glEnable (GL_BLEND);
1993 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1994 glBegin (GL_QUADS);
1995
1996 for (y = 0; y < h; y++)
1997 for (x = 0; x < w; x++)
1998 {
1999 unsigned char m = data [x + y * w];
2000
2001 if (m)
2002 {
2003 float *c = color [m & 15];
2004
2005 float tx1 = m & 0x40 ? 0.5 : 0.;
2006 float tx2 = tx1 + 0.5;
2007
2008 glColor4f (c[0], c[1], c[2], 0.75);
2009 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2010 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2011 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2012 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2013 }
2014 }
2015
2016 glEnd ();
2017 glDisable (GL_BLEND);
2018 glDisable (GL_TEXTURE_2D);
2019 }
2020
2021 void
2022 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2023 PPCODE:
2024 {
2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033
2034 SvPOK_only (darkness3_sv);
2035 SvCUR_set (darkness3_sv, sw34 * sh3);
2036
2037 mx += self->x - 1;
2038 my += self->y - 1;
2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
2042 for (y = 0; y < sh1; y++)
2043 if (0 <= y + my && y + my < self->rows)
2044 {
2045 maprow *row = self->row + (y + my);
2046
2047 for (x = 0; x < sw1; x++)
2048 if (row->c0 <= x + mx && x + mx < row->c1)
2049 {
2050 mapcell *cell = row->col + (x + mx - row->c0);
2051
2052 darkness1 [y * sw1 + x] = cell->darkness
2053 ? 255 - (cell->darkness - 1)
2054 : 255 - FOW_DARKNESS;
2055 }
2056 }
2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
2096 EXTEND (SP, 3);
2097 PUSHs (sv_2mortal (newSViv (sw34)));
2098 PUSHs (sv_2mortal (newSViv (sh3)));
2099 PUSHs (darkness3_sv);
2100 }
2101
2102 SV *
2103 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2104 CODE:
2105 {
2106 int x, y, x1, y1;
2107 SV *data_sv = newSV (w * h * 7 + 5);
2108 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2109
2110 *data++ = 0; /* version 0 format */
2111 *data++ = w >> 8; *data++ = w;
2112 *data++ = h >> 8; *data++ = h;
2113
2114 // we need to do this 'cause we don't keep an absolute coord system for rows
2115 // TODO: treat rows as we treat columns
2116 map_get_row (self, y0 + self->y - self->oy);//D
2117 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2118
2119 x0 += self->x - self->ox;
2120 y0 += self->y - self->oy;
2121
2122 x1 = x0 + w;
2123 y1 = y0 + h;
2124
2125 for (y = y0; y < y1; y++)
2126 {
2127 maprow *row = 0 <= y && y < self->rows
2128 ? self->row + y
2129 : 0;
2130
2131 for (x = x0; x < x1; x++)
2132 {
2133 if (row && row->c0 <= x && x < row->c1)
2134 {
2135 mapcell *cell = row->col + (x - row->c0);
2136 uint8_t flags = 0;
2137
2138 if (cell->tile [0]) flags |= 1;
2139 if (cell->tile [1]) flags |= 2;
2140 if (cell->tile [2]) flags |= 4;
2141
2142 *data++ = flags;
2143
2144 if (flags & 1)
2145 {
2146 tileid tile = cell->tile [0];
2147 *data++ = tile >> 8;
2148 *data++ = tile;
2149 }
2150
2151 if (flags & 2)
2152 {
2153 tileid tile = cell->tile [1];
2154 *data++ = tile >> 8;
2155 *data++ = tile;
2156 }
2157
2158 if (flags & 4)
2159 {
2160 tileid tile = cell->tile [2];
2161 *data++ = tile >> 8;
2162 *data++ = tile;
2163 }
2164 }
2165 else
2166 *data++ = 0;
2167 }
2168 }
2169
2170 SvPOK_only (data_sv);
2171 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2172 RETVAL = data_sv;
2173 }
2174 OUTPUT:
2175 RETVAL
2176
2177 void
2178 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2179 PPCODE:
2180 {
2181 int x, y, z;
2182 int w, h;
2183 int x1, y1;
2184
2185 if (*data++ != 0)
2186 return; /* version mismatch */
2187
2188 w = *data++ << 8; w |= *data++;
2189 h = *data++ << 8; h |= *data++;
2190
2191 // we need to do this 'cause we don't keep an absolute coord system for rows
2192 // TODO: treat rows as we treat columns
2193 map_get_row (self, y0 + self->y - self->oy);//D
2194 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2195
2196 x0 += self->x - self->ox;
2197 y0 += self->y - self->oy;
2198
2199 x1 = x0 + w;
2200 y1 = y0 + h;
2201
2202 for (y = y0; y < y1; y++)
2203 {
2204 maprow *row = map_get_row (self, y);
2205
2206 for (x = x0; x < x1; x++)
2207 {
2208 uint8_t flags = *data++;
2209
2210 if (flags)
2211 {
2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
2214
2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2218
2219 if (cell->darkness == 0)
2220 {
2221 cell->darkness = 0;
2222
2223 for (z = 0; z <= 2; z++)
2224 {
2225 tileid t = tile [z];
2226
2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
2234 }
2235 }
2236 }
2237 }
2238 }
2239 }
2240
2241 MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243 CFPlus::RW
2244 new (SV *class, SV *data_sv)
2245 CODE:
2246 {
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251 }
2252 OUTPUT:
2253 RETVAL
2254
2255 CFPlus::RW
2256 new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262 void
2263 close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267 MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269 PROTOTYPES: DISABLE
2270
2271 int
2272 volume (CFPlus::Channel self, int volume)
2273 CODE:
2274 RETVAL = Mix_Volume (self, volume);
2275 OUTPUT:
2276 RETVAL
2277
2278 int
2279 unregister_all_effects (CFPlus::Channel self)
2280 CODE:
2281 RETVAL = Mix_UnregisterAllEffects (self);
2282 OUTPUT:
2283 RETVAL
2284
2285 int
2286 set_panning (CFPlus::Channel self, int left, int right)
2287 CODE:
2288 RETVAL = Mix_SetPanning (self, left, right);
2289 OUTPUT:
2290 RETVAL
2291
2292 int
2293 set_distance (CFPlus::Channel self, int distance)
2294 CODE:
2295 RETVAL = Mix_SetDistance (self, distance);
2296 OUTPUT:
2297 RETVAL
2298
2299 int
2300 set_position (CFPlus::Channel self, int angle, int distance)
2301 CODE:
2302 RETVAL = Mix_SetPosition (self, angle, distance);
2303 OUTPUT:
2304 RETVAL
2305
2306 int
2307 set_reverse_stereo (CFPlus::Channel self, int flip)
2308 CODE:
2309 RETVAL = Mix_SetReverseStereo (self, flip);
2310 OUTPUT:
2311 RETVAL
2312
2313 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2314
2315 PROTOTYPES: DISABLE
2316
2317 CFPlus::MixChunk
2318 new (SV *class, CFPlus::RW rwops)
2319 CODE:
2320 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2321 OUTPUT:
2322 RETVAL
2323
2324 void
2325 DESTROY (CFPlus::MixChunk self)
2326 CODE:
2327 Mix_FreeChunk (self);
2328
2329 int
2330 volume (CFPlus::MixChunk self, int volume = -1)
2331 CODE:
2332 RETVAL = Mix_VolumeChunk (self, volume);
2333 OUTPUT:
2334 RETVAL
2335
2336 CFPlus::Channel
2337 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2338 CODE:
2339 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2340 Mix_UnregisterAllEffects (RETVAL);
2341 OUTPUT:
2342 RETVAL
2343
2344 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2345
2346 int
2347 volume (int volume = -1)
2348 PROTOTYPE: ;$
2349 CODE:
2350 RETVAL = Mix_VolumeMusic (volume);
2351 OUTPUT:
2352 RETVAL
2353
2354 int
2355 fade_out (int ms)
2356 CODE:
2357 RETVAL = Mix_FadeOutMusic (ms);
2358 OUTPUT:
2359 RETVAL
2360
2361 void
2362 halt ()
2363 CODE:
2364 Mix_HaltMusic ();
2365
2366 CFPlus::MixMusic
2367 new (SV *class, CFPlus::RW rwops)
2368 CODE:
2369 RETVAL = Mix_LoadMUS_RW (rwops);
2370 OUTPUT:
2371 RETVAL
2372
2373 void
2374 DESTROY (CFPlus::MixMusic self)
2375 CODE:
2376 Mix_FreeMusic (self);
2377
2378 int
2379 play (CFPlus::MixMusic self, int loops = -1)
2380 CODE:
2381 RETVAL = Mix_PlayMusic (self, loops);
2382 OUTPUT:
2383 RETVAL
2384
2385 int
2386 fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2387 CODE:
2388 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2389 OUTPUT:
2390 RETVAL
2391
2392 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2393
2394 PROTOTYPES: ENABLE
2395
2396 BOOT:
2397 {
2398 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2399 static const struct {
2400 const char *name;
2401 IV iv;
2402 } *civ, const_iv[] = {
2403 # define const_iv(name) { # name, (IV)name }
2404 const_iv (GL_VENDOR),
2405 const_iv (GL_VERSION),
2406 const_iv (GL_EXTENSIONS),
2407 const_iv (GL_COLOR_MATERIAL),
2408 const_iv (GL_SMOOTH),
2409 const_iv (GL_FLAT),
2410 const_iv (GL_DITHER),
2411 const_iv (GL_BLEND),
2412 const_iv (GL_CULL_FACE),
2413 const_iv (GL_SCISSOR_TEST),
2414 const_iv (GL_DEPTH_TEST),
2415 const_iv (GL_ALPHA_TEST),
2416 const_iv (GL_NORMALIZE),
2417 const_iv (GL_RESCALE_NORMAL),
2418 const_iv (GL_FRONT),
2419 const_iv (GL_BACK),
2420 const_iv (GL_AUX0),
2421 const_iv (GL_AND),
2422 const_iv (GL_ONE),
2423 const_iv (GL_ZERO),
2424 const_iv (GL_SRC_ALPHA),
2425 const_iv (GL_DST_ALPHA),
2426 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2427 const_iv (GL_ONE_MINUS_DST_ALPHA),
2428 const_iv (GL_SRC_ALPHA_SATURATE),
2429 const_iv (GL_RGB),
2430 const_iv (GL_RGBA),
2431 const_iv (GL_RGBA4),
2432 const_iv (GL_RGBA8),
2433 const_iv (GL_RGB5_A1),
2434 const_iv (GL_UNSIGNED_BYTE),
2435 const_iv (GL_UNSIGNED_SHORT),
2436 const_iv (GL_UNSIGNED_INT),
2437 const_iv (GL_ALPHA),
2438 const_iv (GL_INTENSITY),
2439 const_iv (GL_LUMINANCE),
2440 const_iv (GL_LUMINANCE_ALPHA),
2441 const_iv (GL_FLOAT),
2442 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2443 const_iv (GL_COMPILE),
2444 const_iv (GL_PROXY_TEXTURE_1D),
2445 const_iv (GL_PROXY_TEXTURE_2D),
2446 const_iv (GL_TEXTURE_1D),
2447 const_iv (GL_TEXTURE_2D),
2448 const_iv (GL_TEXTURE_ENV),
2449 const_iv (GL_TEXTURE_MAG_FILTER),
2450 const_iv (GL_TEXTURE_MIN_FILTER),
2451 const_iv (GL_TEXTURE_ENV_MODE),
2452 const_iv (GL_TEXTURE_WRAP_S),
2453 const_iv (GL_TEXTURE_WRAP_T),
2454 const_iv (GL_REPEAT),
2455 const_iv (GL_CLAMP),
2456 const_iv (GL_CLAMP_TO_EDGE),
2457 const_iv (GL_NEAREST),
2458 const_iv (GL_LINEAR),
2459 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2460 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2461 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2462 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2463 const_iv (GL_GENERATE_MIPMAP),
2464 const_iv (GL_MODULATE),
2465 const_iv (GL_DECAL),
2466 const_iv (GL_REPLACE),
2467 const_iv (GL_DEPTH_BUFFER_BIT),
2468 const_iv (GL_COLOR_BUFFER_BIT),
2469 const_iv (GL_PROJECTION),
2470 const_iv (GL_MODELVIEW),
2471 const_iv (GL_COLOR_LOGIC_OP),
2472 const_iv (GL_SEPARABLE_2D),
2473 const_iv (GL_CONVOLUTION_2D),
2474 const_iv (GL_CONVOLUTION_BORDER_MODE),
2475 const_iv (GL_CONSTANT_BORDER),
2476 const_iv (GL_POINTS),
2477 const_iv (GL_LINES),
2478 const_iv (GL_LINE_STRIP),
2479 const_iv (GL_LINE_LOOP),
2480 const_iv (GL_QUADS),
2481 const_iv (GL_QUAD_STRIP),
2482 const_iv (GL_TRIANGLES),
2483 const_iv (GL_TRIANGLE_STRIP),
2484 const_iv (GL_TRIANGLE_FAN),
2485 const_iv (GL_POLYGON),
2486 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2487 const_iv (GL_POINT_SMOOTH_HINT),
2488 const_iv (GL_LINE_SMOOTH_HINT),
2489 const_iv (GL_POLYGON_SMOOTH_HINT),
2490 const_iv (GL_GENERATE_MIPMAP_HINT),
2491 const_iv (GL_FASTEST),
2492 const_iv (GL_DONT_CARE),
2493 const_iv (GL_NICEST),
2494 const_iv (GL_V2F),
2495 const_iv (GL_V3F),
2496 const_iv (GL_T2F_V3F),
2497 const_iv (GL_T2F_N3F_V3F),
2498 # undef const_iv
2499 };
2500
2501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2502 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2503
2504 texture_av = newAV ();
2505 AvREAL_off (texture_av);
2506 }
2507
2508 char *
2509 gl_vendor ()
2510 CODE:
2511 RETVAL = (char *)glGetString (GL_VENDOR);
2512 OUTPUT:
2513 RETVAL
2514
2515 char *
2516 gl_version ()
2517 CODE:
2518 RETVAL = (char *)glGetString (GL_VERSION);
2519 OUTPUT:
2520 RETVAL
2521
2522 char *
2523 gl_extensions ()
2524 CODE:
2525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2526 OUTPUT:
2527 RETVAL
2528
2529 const char *glGetString (GLenum pname)
2530
2531 GLint glGetInteger (GLenum pname)
2532 CODE:
2533 glGetIntegerv (pname, &RETVAL);
2534 OUTPUT:
2535 RETVAL
2536
2537 GLdouble glGetDouble (GLenum pname)
2538 CODE:
2539 glGetDoublev (pname, &RETVAL);
2540 OUTPUT:
2541 RETVAL
2542
2543 int glGetError ()
2544
2545 void glFinish ()
2546
2547 void glClear (int mask)
2548
2549 void glClearColor (float r, float g, float b, float a = 1.0)
2550 PROTOTYPE: @
2551
2552 void glEnable (int cap)
2553
2554 void glDisable (int cap)
2555
2556 void glShadeModel (int mode)
2557
2558 void glHint (int target, int mode)
2559
2560 void glBlendFunc (int sfactor, int dfactor)
2561
2562 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2563 CODE:
2564 gl_BlendFuncSeparate (sa, da, saa, daa);
2565
2566 void glDepthMask (int flag)
2567
2568 void glLogicOp (int opcode)
2569
2570 void glColorMask (int red, int green, int blue, int alpha)
2571
2572 void glMatrixMode (int mode)
2573
2574 void glPushMatrix ()
2575
2576 void glPopMatrix ()
2577
2578 void glLoadIdentity ()
2579
2580 void glDrawBuffer (int buffer)
2581
2582 void glReadBuffer (int buffer)
2583
2584 # near_ and far_ are due to microsofts buggy "c" compiler
2585 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2586
2587 # near_ and far_ are due to microsofts buggy "c" compiler
2588 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2589
2590 PROTOTYPES: DISABLE
2591
2592 void glViewport (int x, int y, int width, int height)
2593
2594 void glScissor (int x, int y, int width, int height)
2595
2596 void glTranslate (float x, float y, float z = 0.)
2597 CODE:
2598 glTranslatef (x, y, z);
2599
2600 void glScale (float x, float y, float z = 1.)
2601 CODE:
2602 glScalef (x, y, z);
2603
2604 void glRotate (float angle, float x, float y, float z)
2605 CODE:
2606 glRotatef (angle, x, y, z);
2607
2608 void glColor (float r, float g, float b, float a = 1.0)
2609 ALIAS:
2610 glColor_premultiply = 1
2611 CODE:
2612 if (ix)
2613 {
2614 r *= a;
2615 g *= a;
2616 b *= a;
2617 }
2618 // microsoft visual "c" rounds instead of truncating...
2619 glColor4f (r, g, b, a);
2620
2621 void glRasterPos (float x, float y, float z = 0.)
2622 CODE:
2623 glRasterPos3f (0, 0, z);
2624 glBitmap (0, 0, 0, 0, x, y, 0);
2625
2626 void glVertex (float x, float y, float z = 0.)
2627 CODE:
2628 glVertex3f (x, y, z);
2629
2630 void glTexCoord (float s, float t)
2631 CODE:
2632 glTexCoord2f (s, t);
2633
2634 void glRect (float x1, float y1, float x2, float y2)
2635 CODE:
2636 glRectf (x1, y1, x2, y2);
2637
2638 PROTOTYPES: ENABLE
2639
2640 void glBegin (int mode)
2641
2642 void glEnd ()
2643
2644 void glPointSize (GLfloat size)
2645
2646 void glLineWidth (GLfloat width)
2647
2648 void glInterleavedArrays (int format, int stride, char *data)
2649
2650 void glDrawElements (int mode, int count, int type, char *indices)
2651
2652 # 1.2 void glDrawRangeElements (int mode, int start, int end
2653
2654 void glTexEnv (int target, int pname, float param)
2655 CODE:
2656 glTexEnvf (target, pname, param);
2657
2658 void glTexParameter (int target, int pname, float param)
2659 CODE:
2660 glTexParameterf (target, pname, param);
2661
2662 void glBindTexture (int target, int name)
2663
2664 void glConvolutionParameter (int target, int pname, float params)
2665 CODE:
2666 if (gl.ConvolutionParameterf)
2667 gl.ConvolutionParameterf (target, pname, params);
2668
2669 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2670 CODE:
2671 if (gl.ConvolutionFilter2D)
2672 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2673
2674 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2675 CODE:
2676 if (gl.SeparableFilter2D)
2677 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2678
2679 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2680
2681 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2682
2683 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2684
2685 void glPixelZoom (float x, float y)
2686
2687 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2688
2689 int glGenTexture ()
2690 CODE:
2691 RETVAL = gen_texture ();
2692 OUTPUT:
2693 RETVAL
2694
2695 void glDeleteTexture (int name)
2696 CODE:
2697 del_texture (name);
2698
2699 int glGenList ()
2700 CODE:
2701 RETVAL = glGenLists (1);
2702 OUTPUT:
2703 RETVAL
2704
2705 void glDeleteList (int list)
2706 CODE:
2707 glDeleteLists (list, 1);
2708
2709 void glNewList (int list, int mode = GL_COMPILE)
2710
2711 void glEndList ()
2712
2713 void glCallList (int list)
2714
2715 MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2716
2717 PROTOTYPES: DISABLE
2718
2719 void
2720 find_widget (SV *self, NV x, NV y)
2721 PPCODE:
2722 {
2723 if (within_widget (self, x, y))
2724 XPUSHs (self);
2725 }
2726
2727 BOOT:
2728 {
2729 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2730
2731 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2732 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2733 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2734 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2735 }
2736
2737 void
2738 draw (SV *self)
2739 CODE:
2740 {
2741 HV *hv;
2742 SV **svp;
2743 NV x, y, w, h;
2744 SV *draw_x_sv = GvSV (draw_x_gv);
2745 SV *draw_y_sv = GvSV (draw_y_gv);
2746 SV *draw_w_sv = GvSV (draw_w_gv);
2747 SV *draw_h_sv = GvSV (draw_h_gv);
2748 SV *hover;
2749 double draw_x, draw_y, draw_w, draw_h;
2750
2751 if (!SvROK (self))
2752 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2753
2754 hv = (HV *)SvRV (self);
2755
2756 if (SvTYPE (hv) != SVt_PVHV)
2757 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2758
2759 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2760 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2761
2762 if (!h || !w)
2763 XSRETURN_EMPTY;
2764
2765 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2766 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2767
2768 draw_x = SvNV (draw_x_sv) + x;
2769 draw_y = SvNV (draw_y_sv) + y;
2770
2771 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2772 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2773 XSRETURN_EMPTY;
2774
2775 sv_setnv (draw_x_sv, draw_x);
2776 sv_setnv (draw_y_sv, draw_y);
2777
2778 glPushMatrix ();
2779 glTranslated (x, y, 0);
2780
2781 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2782 {
2783 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2784
2785 if (svp && SvTRUE (*svp))
2786 {
2787 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2788 glEnable (GL_BLEND);
2789 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2790 glBegin (GL_QUADS);
2791 glVertex2f (0, 0);
2792 glVertex2f (w, 0);
2793 glVertex2f (w, h);
2794 glVertex2f (0, h);
2795 glEnd ();
2796 glDisable (GL_BLEND);
2797 }
2798 }
2799 #if 0
2800 if ($ENV{CFPLUS_DEBUG} & 1) {
2801 glPushMatrix;
2802 glColor 1, 1, 0, 1;
2803 glTranslate 0.375, 0.375;
2804 glBegin GL_LINE_LOOP;
2805 glVertex 0 , 0;
2806 glVertex $self->{w} - 1, 0;
2807 glVertex $self->{w} - 1, $self->{h} - 1;
2808 glVertex 0 , $self->{h} - 1;
2809 glEnd;
2810 glPopMatrix;
2811 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2812 }
2813 #endif
2814 PUSHMARK (SP);
2815 XPUSHs (self);
2816 PUTBACK;
2817 call_method ("_draw", G_VOID | G_DISCARD);
2818 SPAGAIN;
2819
2820 glPopMatrix ();
2821
2822 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2823 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2824 }
2825