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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.224
Committed: Sat Aug 11 11:21:46 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.223: +3 -0 lines
Log Message:
need more flushes

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef _WIN32
52 # include <sys/types.h>
53 # include <sys/socket.h>
54 # include <netinet/in.h>
55 # include <netinet/tcp.h>
56 # include <inttypes.h>
57 #endif
58
59 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60
61 #define FOW_DARKNESS 32
62
63 #define MAP_EXTEND_X 32
64 #define MAP_EXTEND_Y 512
65
66 #define MIN_FONT_HEIGHT 10
67
68 #if 0
69 # define PARACHUTE SDL_INIT_NOPARACHUTE
70 #else
71 # define PARACHUTE 0
72 #endif
73
74 static AV *texture_av;
75
76 static struct
77 {
78 #define GL_FUNC(ptr,name) ptr name;
79 #include "glfunc.h"
80 #undef GL_FUNC
81 } gl;
82
83 static void
84 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85 {
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92 }
93
94 static GLuint
95 gen_texture ()
96 {
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105 }
106
107 static void
108 del_texture (GLuint name)
109 {
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116 }
117
118 #include "texcache.c"
119 #include "rendercache.c"
120
121 #include "pango-font.c"
122 #include "pango-fontmap.c"
123 #include "pango-render.c"
124
125 typedef IV CFPlus__Channel;
126 typedef SDL_RWops *CFPlus__RW;
127 typedef Mix_Chunk *CFPlus__MixChunk;
128 typedef Mix_Music *CFPlus__MixMusic;
129
130 typedef PangoFontDescription *CFPlus__Font;
131
132 static int
133 shape_attr_p (PangoLayoutRun *run)
134 {
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148 }
149
150 typedef struct cf_layout {
151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
153 int base_height;
154 CFPlus__Font font;
155 } *CFPlus__Layout;
156
157 static CFPlus__Font default_font;
158 static PangoContext *opengl_context;
159 static PangoFontMap *opengl_fontmap;
160
161 static void
162 substitute_func (FcPattern *pattern, gpointer data)
163 {
164 FcPatternAddBool (pattern, FC_HINTING, 1);
165 #ifdef FC_HINT_STYLE
166 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
167 #endif
168 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
169 }
170
171 static void
172 layout_update_font (CFPlus__Layout self)
173 {
174 /* use a random scale factor to account for unknown descenders, 0.8 works
175 * reasonably well with bitstream vera
176 */
177 PangoFontDescription *font = self->font ? self->font : default_font;
178
179 pango_font_description_set_absolute_size (font,
180 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
181
182 pango_layout_set_font_description (self->pl, font);
183 }
184
185 static void
186 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
187 {
188 PangoRectangle rect;
189
190 // get_pixel_* wrongly rounds down
191 pango_layout_get_extents (self->pl, 0, &rect);
192
193 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
194 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
195
196 if (!rect.width) rect.width = 1;
197 if (!rect.height) rect.height = 1;
198
199 *w = rect.width;
200 *h = rect.height;
201 }
202
203 typedef uint16_t tileid;
204 typedef uint16_t faceid;
205
206 typedef struct {
207 int name;
208 int w, h;
209 float s, t;
210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
213 } maptex;
214
215 typedef struct {
216 uint32_t player;
217 tileid tile[3];
218 uint16_t darkness;
219 uint8_t stat_width, stat_hp, flags, smoothmax;
220 } mapcell;
221
222 typedef struct {
223 int32_t c0, c1;
224 mapcell *col;
225 } maprow;
226
227 typedef struct map {
228 int x, y, w, h;
229 int ox, oy; /* offset to virtual global coordinate system */
230 int faces; tileid *face2tile; // [faceid]
231 int texs; maptex *tex; // [tileid]
232
233 int32_t rows;
234 maprow *row;
235 } *CFPlus__Map;
236
237 static char *
238 prepend (char *ptr, int sze, int inc)
239 {
240 char *p;
241
242 New (0, p, sze + inc, char);
243 Zero (p, inc, char);
244 Move (ptr, p + inc, sze, char);
245 Safefree (ptr);
246
247 return p;
248 }
249
250 static char *
251 append (char *ptr, int sze, int inc)
252 {
253 Renew (ptr, sze + inc, char);
254 Zero (ptr + sze, inc, char);
255
256 return ptr;
257 }
258
259 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262 static void
263 need_facenum (struct map *self, faceid face)
264 {
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270 }
271
272 static void
273 need_texid (struct map *self, int texid)
274 {
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280 }
281
282 static maprow *
283 map_get_row (CFPlus__Map self, int y)
284 {
285 if (0 > y)
286 {
287 int extend = - y + MAP_EXTEND_Y;
288 Prepend (maprow, self->row, self->rows, extend);
289
290 self->rows += extend;
291 self->y += extend;
292 y += extend;
293 }
294 else if (y >= self->rows)
295 {
296 int extend = y - self->rows + MAP_EXTEND_Y;
297 Append (maprow, self->row, self->rows, extend);
298 self->rows += extend;
299 }
300
301 return self->row + y;
302 }
303
304 static mapcell *
305 row_get_cell (maprow *row, int x)
306 {
307 if (!row->col)
308 {
309 Newz (0, row->col, MAP_EXTEND_X, mapcell);
310 row->c0 = x - MAP_EXTEND_X / 4;
311 row->c1 = row->c0 + MAP_EXTEND_X;
312 }
313
314 if (row->c0 > x)
315 {
316 int extend = row->c0 - x + MAP_EXTEND_X;
317 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
318 row->c0 -= extend;
319 }
320 else if (x >= row->c1)
321 {
322 int extend = x - row->c1 + MAP_EXTEND_X;
323 Append (mapcell, row->col, row->c1 - row->c0, extend);
324 row->c1 += extend;
325 }
326
327 return row->col + (x - row->c0);
328 }
329
330 static mapcell *
331 map_get_cell (CFPlus__Map self, int x, int y)
332 {
333 return row_get_cell (map_get_row (self, y), x);
334 }
335
336 static void
337 map_clear (CFPlus__Map self)
338 {
339 int r;
340
341 for (r = 0; r < self->rows; r++)
342 Safefree (self->row[r].col);
343
344 Safefree (self->row);
345
346 self->x = 0;
347 self->y = 0;
348 self->ox = 0;
349 self->oy = 0;
350 self->row = 0;
351 self->rows = 0;
352 }
353
354 static void
355 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
356 {
357 int x, y;
358 maprow *row;
359 mapcell *cell;
360
361 for (y = y0; y < y0 + h; y++)
362 if (y >= 0)
363 {
364 if (y >= self->rows)
365 break;
366
367 row = self->row + y;
368
369 for (x = x0; x < x0 + w; x++)
370 if (x >= row->c0)
371 {
372 if (x >= row->c1)
373 break;
374
375 cell = row->col + x - row->c0;
376
377 cell->darkness = 0;
378 cell->stat_hp = 0;
379 cell->flags = 0;
380 cell->player = 0;
381 }
382 }
383 }
384
385 typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388 } smooth_key;
389
390 static void
391 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392 {
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
399 }
400
401 static void
402 music_finished (void)
403 {
404 SDL_UserEvent ev;
405
406 ev.type = SDL_USEREVENT;
407 ev.code = 0;
408 ev.data1 = 0;
409 ev.data2 = 0;
410
411 SDL_PushEvent ((SDL_Event *)&ev);
412 }
413
414 static void
415 channel_finished (int channel)
416 {
417 SDL_UserEvent ev;
418
419 ev.type = SDL_USEREVENT;
420 ev.code = 1;
421 ev.data1 = (void *)(long)channel;
422 ev.data2 = 0;
423
424 SDL_PushEvent ((SDL_Event *)&ev);
425 }
426
427 static unsigned int
428 minpot (unsigned int n)
429 {
430 if (!n)
431 return 0;
432
433 --n;
434
435 n |= n >> 1;
436 n |= n >> 2;
437 n |= n >> 4;
438 n |= n >> 8;
439 n |= n >> 16;
440
441 return n + 1;
442 }
443
444 /* SDL should provide this, really. */
445 #define SDLK_MODIFIER_MIN 300
446 #define SDLK_MODIFIER_MAX 314
447
448 /******************************************************************************/
449
450 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451 static GV *hover_gv;
452
453 static int
454 within_widget (SV *widget, NV x, NV y)
455 {
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489 }
490
491 MODULE = CFPlus PACKAGE = CFPlus
492
493 PROTOTYPES: ENABLE
494
495 BOOT:
496 {
497 HV *stash = gv_stashpv ("CFPlus", 1);
498 static const struct {
499 const char *name;
500 IV iv;
501 } *civ, const_iv[] = {
502 # define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
506 const_iv (SDL_ACTIVEEVENT),
507 const_iv (SDL_KEYDOWN),
508 const_iv (SDL_KEYUP),
509 const_iv (SDL_MOUSEMOTION),
510 const_iv (SDL_MOUSEBUTTONDOWN),
511 const_iv (SDL_MOUSEBUTTONUP),
512 const_iv (SDL_JOYAXISMOTION),
513 const_iv (SDL_JOYBALLMOTION),
514 const_iv (SDL_JOYHATMOTION),
515 const_iv (SDL_JOYBUTTONDOWN),
516 const_iv (SDL_JOYBUTTONUP),
517 const_iv (SDL_QUIT),
518 const_iv (SDL_SYSWMEVENT),
519 const_iv (SDL_EVENT_RESERVEDA),
520 const_iv (SDL_EVENT_RESERVEDB),
521 const_iv (SDL_VIDEORESIZE),
522 const_iv (SDL_VIDEOEXPOSE),
523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
529 const_iv (SDLK_KP0),
530 const_iv (SDLK_KP1),
531 const_iv (SDLK_KP2),
532 const_iv (SDLK_KP3),
533 const_iv (SDLK_KP4),
534 const_iv (SDLK_KP5),
535 const_iv (SDLK_KP6),
536 const_iv (SDLK_KP7),
537 const_iv (SDLK_KP8),
538 const_iv (SDLK_KP9),
539 const_iv (SDLK_KP_PERIOD),
540 const_iv (SDLK_KP_DIVIDE),
541 const_iv (SDLK_KP_MULTIPLY),
542 const_iv (SDLK_KP_MINUS),
543 const_iv (SDLK_KP_PLUS),
544 const_iv (SDLK_KP_ENTER),
545 const_iv (SDLK_KP_EQUALS),
546 const_iv (SDLK_UP),
547 const_iv (SDLK_DOWN),
548 const_iv (SDLK_RIGHT),
549 const_iv (SDLK_LEFT),
550 const_iv (SDLK_INSERT),
551 const_iv (SDLK_HOME),
552 const_iv (SDLK_END),
553 const_iv (SDLK_PAGEUP),
554 const_iv (SDLK_PAGEDOWN),
555 const_iv (SDLK_F1),
556 const_iv (SDLK_F2),
557 const_iv (SDLK_F3),
558 const_iv (SDLK_F4),
559 const_iv (SDLK_F5),
560 const_iv (SDLK_F6),
561 const_iv (SDLK_F7),
562 const_iv (SDLK_F8),
563 const_iv (SDLK_F9),
564 const_iv (SDLK_F10),
565 const_iv (SDLK_F11),
566 const_iv (SDLK_F12),
567 const_iv (SDLK_F13),
568 const_iv (SDLK_F14),
569 const_iv (SDLK_F15),
570 const_iv (SDLK_NUMLOCK),
571 const_iv (SDLK_CAPSLOCK),
572 const_iv (SDLK_SCROLLOCK),
573 const_iv (SDLK_RSHIFT),
574 const_iv (SDLK_LSHIFT),
575 const_iv (SDLK_RCTRL),
576 const_iv (SDLK_LCTRL),
577 const_iv (SDLK_RALT),
578 const_iv (SDLK_LALT),
579 const_iv (SDLK_RMETA),
580 const_iv (SDLK_LMETA),
581 const_iv (SDLK_LSUPER),
582 const_iv (SDLK_RSUPER),
583 const_iv (SDLK_MODE),
584 const_iv (SDLK_COMPOSE),
585 const_iv (SDLK_HELP),
586 const_iv (SDLK_PRINT),
587 const_iv (SDLK_SYSREQ),
588 const_iv (SDLK_BREAK),
589 const_iv (SDLK_MENU),
590 const_iv (SDLK_POWER),
591 const_iv (SDLK_EURO),
592 const_iv (SDLK_UNDO),
593
594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
596 const_iv (KMOD_LSHIFT),
597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
599 const_iv (KMOD_LCTRL),
600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
602 const_iv (KMOD_LALT),
603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
605 const_iv (KMOD_LMETA),
606 const_iv (KMOD_RMETA),
607 const_iv (KMOD_NUM),
608 const_iv (KMOD_CAPS),
609 const_iv (KMOD_MODE),
610 # undef const_iv
611 };
612
613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
615
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
618 }
619
620 void
621 weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
625
626 int
627 in_destruct ()
628 CODE:
629 RETVAL = PL_main_cv == Nullcv;
630 OUTPUT:
631 RETVAL
632
633 NV floor (NV x)
634
635 NV ceil (NV x)
636
637 void
638 pango_init ()
639 CODE:
640 {
641 opengl_fontmap = pango_opengl_font_map_new ();
642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
644 }
645
646 char *
647 SDL_GetError ()
648
649 int
650 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
651
652 void
653 SDL_Quit ()
654
655 void
656 SDL_ListModes (int rgb, int alpha)
657 PPCODE:
658 {
659 SDL_Rect **m;
660
661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
665
666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
668
669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
673
674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
675 #if SDL_VERSION_ATLEAST(1,2,10)
676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
678 #endif
679
680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
681
682 if (m && m != (SDL_Rect **)-1)
683 while (*m)
684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
687 AV *av = newAV ();
688 av_push (av, newSViv ((*m)->w));
689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
694
695 ++m;
696 }
697 }
698
699 int
700 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
701 CODE:
702 {
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
711 RETVAL = !!SDL_SetVideoMode (
712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
713 );
714
715 if (RETVAL)
716 {
717 av_clear (texture_av);
718
719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
720 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
721 #include "glfunc.h"
722 #undef GL_FUNC
723 }
724 }
725 OUTPUT:
726 RETVAL
727
728 void
729 SDL_GL_SwapBuffers ()
730
731 char *
732 SDL_GetKeyName (int sym)
733
734 int
735 SDL_GetAppState ()
736
737 void
738 poll_events ()
739 PPCODE:
740 {
741 SDL_Event ev;
742
743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
745 {
746 HV *hv = newHV ();
747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
748
749 switch (ev.type)
750 {
751 case SDL_KEYDOWN:
752 case SDL_KEYUP:
753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
758 break;
759
760 case SDL_ACTIVEEVENT:
761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
763 break;
764
765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
785 hv_store (hv, "state", 5, newSViv (state), 0);
786 hv_store (hv, "x", 1, newSViv (x), 0);
787 hv_store (hv, "y", 1, newSViv (y), 0);
788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
791 break;
792
793 case SDL_MOUSEBUTTONDOWN:
794 case SDL_MOUSEBUTTONUP:
795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
796
797 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
798 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
799 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
800 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
801 break;
802
803 case SDL_USEREVENT:
804 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
805 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
806 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
807 break;
808 }
809
810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
811 }
812 }
813
814 int
815 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
816 POSTCALL:
817 Mix_HookMusicFinished (music_finished);
818 Mix_ChannelFinished (channel_finished);
819
820 void
821 Mix_CloseAudio ()
822
823 int
824 Mix_AllocateChannels (int numchans = -1)
825
826 const char *
827 Mix_GetError ()
828
829 void
830 lowdelay (int fd, int val = 1)
831 CODE:
832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
833
834 void
835 win32_proxy_info ()
836 PPCODE:
837 {
838 #ifdef _WIN32
839 char buffer[2048];
840 DWORD buflen;
841
842 EXTEND (SP, 3);
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
846 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
847 {
848 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
849
850 buflen = sizeof (buffer);
851 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
852 {
853 PUSHs (newSVpv (buffer, 0));
854
855 buflen = sizeof (buffer);
856 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
857 PUSHs (newSVpv (buffer, 0));
858 }
859 }
860 #endif
861 }
862
863 void
864 add_font (char *file)
865 CODE:
866 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
867
868 void
869 load_image_inline (SV *image_)
870 ALIAS:
871 load_image_file = 1
872 PPCODE:
873 {
874 STRLEN image_len;
875 char *image = (char *)SvPVbyte (image_, image_len);
876 SDL_Surface *surface, *surface2;
877 SDL_PixelFormat fmt;
878 SDL_RWops *rw = ix
879 ? SDL_RWFromFile (image, "rb")
880 : SDL_RWFromConstMem (image, image_len);
881
882 if (!rw)
883 croak ("load_image: %s", SDL_GetError ());
884
885 surface = IMG_Load_RW (rw, 1);
886 if (!surface)
887 croak ("load_image: %s", SDL_GetError ());
888
889 fmt.palette = NULL;
890 fmt.BitsPerPixel = 32;
891 fmt.BytesPerPixel = 4;
892 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
893 fmt.Rmask = 0x000000ff;
894 fmt.Gmask = 0x0000ff00;
895 fmt.Bmask = 0x00ff0000;
896 fmt.Amask = 0xff000000;
897 #else
898 fmt.Rmask = 0xff000000;
899 fmt.Gmask = 0x00ff0000;
900 fmt.Bmask = 0x0000ff00;
901 fmt.Amask = 0x000000ff;
902 #endif
903 fmt.Rloss = 0;
904 fmt.Gloss = 0;
905 fmt.Bloss = 0;
906 fmt.Aloss = 0;
907 fmt.Rshift = 0;
908 fmt.Gshift = 8;
909 fmt.Bshift = 16;
910 fmt.Ashift = 24;
911 fmt.colorkey = 0;
912 fmt.alpha = 0;
913
914 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
915
916 assert (surface2->pitch == surface2->w * 4);
917
918 SDL_LockSurface (surface2);
919 EXTEND (SP, 6);
920 PUSHs (sv_2mortal (newSViv (surface2->w)));
921 PUSHs (sv_2mortal (newSViv (surface2->h)));
922 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
923 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
924 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
925 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
926 SDL_UnlockSurface (surface2);
927
928 SDL_FreeSurface (surface);
929 SDL_FreeSurface (surface2);
930 }
931
932 void
933 average (int x, int y, uint32_t *data)
934 PPCODE:
935 {
936 uint32_t r = 0, g = 0, b = 0, a = 0;
937
938 x = y = x * y;
939
940 while (x--)
941 {
942 uint32_t p = *data++;
943
944 r += (p ) & 255;
945 g += (p >> 8) & 255;
946 b += (p >> 16) & 255;
947 a += (p >> 24) & 255;
948 }
949
950 EXTEND (SP, 4);
951 PUSHs (sv_2mortal (newSViv (r / y)));
952 PUSHs (sv_2mortal (newSViv (g / y)));
953 PUSHs (sv_2mortal (newSViv (b / y)));
954 PUSHs (sv_2mortal (newSViv (a / y)));
955 }
956
957 void
958 error (char *message)
959 CODE:
960 fprintf (stderr, "ERROR: %s\n", message);
961 #ifdef _WIN32
962 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
963 #endif
964
965 void
966 fatal (char *message)
967 CODE:
968 fprintf (stderr, "FATAL: %s\n", message);
969 #ifdef _WIN32
970 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
971 #endif
972 _exit (1);
973
974 void
975 _exit (int retval = 0)
976 CODE:
977 #ifdef WIN32
978 ExitThread (retval); // unclean, please beam me up
979 #else
980 _exit (retval);
981 #endif
982
983 void
984 debug ()
985 CODE:
986 {
987 #if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989 #endif
990 }
991
992 MODULE = CFPlus PACKAGE = CFPlus::Font
993
994 PROTOTYPES: DISABLE
995
996 CFPlus::Font
997 new_from_file (SV *class, char *path, int id = 0)
998 CODE:
999 {
1000 int count;
1001 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1002 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1003 FcPatternDestroy (pattern);
1004 }
1005 OUTPUT:
1006 RETVAL
1007
1008 void
1009 DESTROY (CFPlus::Font self)
1010 CODE:
1011 pango_font_description_free (self);
1012
1013 void
1014 make_default (CFPlus::Font self)
1015 PROTOTYPE: $
1016 CODE:
1017 default_font = self;
1018
1019 MODULE = CFPlus PACKAGE = CFPlus::Layout
1020
1021 PROTOTYPES: DISABLE
1022
1023 void
1024 reset_glyph_cache ()
1025 PROTOTYPE:
1026 CODE:
1027 tc_clear ();
1028
1029 CFPlus::Layout
1030 new (SV *class)
1031 CODE:
1032 New (0, RETVAL, 1, struct cf_layout);
1033
1034 RETVAL->pl = pango_layout_new (opengl_context);
1035 RETVAL->r = 1.;
1036 RETVAL->g = 1.;
1037 RETVAL->b = 1.;
1038 RETVAL->a = 1.;
1039 RETVAL->base_height = MIN_FONT_HEIGHT;
1040 RETVAL->font = 0;
1041
1042 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1043 layout_update_font (RETVAL);
1044 OUTPUT:
1045 RETVAL
1046
1047 void
1048 DESTROY (CFPlus::Layout self)
1049 CODE:
1050 g_object_unref (self->pl);
1051 Safefree (self);
1052
1053 void
1054 set_text (CFPlus::Layout self, SV *text_)
1055 CODE:
1056 {
1057 STRLEN textlen;
1058 char *text = SvPVutf8 (text_, textlen);
1059
1060 pango_layout_set_text (self->pl, text, textlen);
1061 }
1062
1063 void
1064 set_markup (CFPlus::Layout self, SV *text_)
1065 CODE:
1066 {
1067 STRLEN textlen;
1068 char *text = SvPVutf8 (text_, textlen);
1069
1070 pango_layout_set_markup (self->pl, text, textlen);
1071 }
1072
1073 void
1074 set_shapes (CFPlus::Layout self, ...)
1075 CODE:
1076 {
1077 PangoAttrList *attrs = 0;
1078 const char *text = pango_layout_get_text (self->pl);
1079 const char *pos = text;
1080 int arg = 4;
1081
1082 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1083 {
1084 PangoRectangle inkrect, rect;
1085 PangoAttribute *attr;
1086
1087 int x = SvIV (ST (arg - 3));
1088 int y = SvIV (ST (arg - 2));
1089 int w = SvIV (ST (arg - 1));
1090 int h = SvIV (ST (arg ));
1091
1092 inkrect.x = 0;
1093 inkrect.y = 0;
1094 inkrect.width = 0;
1095 inkrect.height = 0;
1096
1097 rect.x = x * PANGO_SCALE;
1098 rect.y = y * PANGO_SCALE;
1099 rect.width = w * PANGO_SCALE;
1100 rect.height = h * PANGO_SCALE;
1101
1102 if (!attrs)
1103 attrs = pango_layout_get_attributes (self->pl);
1104
1105 attr = pango_attr_shape_new (&inkrect, &rect);
1106 attr->start_index = pos - text;
1107 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1108 pango_attr_list_insert (attrs, attr);
1109
1110 arg += 4;
1111 pos += sizeof (OBJ_STR) - 1;
1112 }
1113
1114 if (attrs)
1115 pango_layout_set_attributes (self->pl, attrs);
1116 }
1117
1118 void
1119 get_shapes (CFPlus::Layout self)
1120 PPCODE:
1121 {
1122 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1123
1124 do
1125 {
1126 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1127
1128 if (run && shape_attr_p (run))
1129 {
1130 PangoRectangle extents;
1131 pango_layout_iter_get_run_extents (iter, 0, &extents);
1132
1133 EXTEND (SP, 2);
1134 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1135 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1136 }
1137 }
1138 while (pango_layout_iter_next_run (iter));
1139
1140 pango_layout_iter_free (iter);
1141 }
1142
1143 int
1144 has_wrapped (CFPlus::Layout self)
1145 CODE:
1146 {
1147 int lines = 1;
1148 const char *text = pango_layout_get_text (self->pl);
1149
1150 while (*text)
1151 lines += *text++ == '\n';
1152
1153 RETVAL = lines < pango_layout_get_line_count (self->pl);
1154 }
1155 OUTPUT:
1156 RETVAL
1157
1158 SV *
1159 get_text (CFPlus::Layout self)
1160 CODE:
1161 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1162 sv_utf8_decode (RETVAL);
1163 OUTPUT:
1164 RETVAL
1165
1166 void
1167 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1168 CODE:
1169 self->r = r;
1170 self->g = g;
1171 self->b = b;
1172 self->a = a;
1173
1174 void
1175 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1176 CODE:
1177 if (self->font != font)
1178 {
1179 self->font = font;
1180 layout_update_font (self);
1181 }
1182
1183 void
1184 set_height (CFPlus::Layout self, int base_height)
1185 CODE:
1186 if (self->base_height != base_height)
1187 {
1188 self->base_height = base_height;
1189 layout_update_font (self);
1190 }
1191
1192 void
1193 set_width (CFPlus::Layout self, int max_width = -1)
1194 CODE:
1195 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1196
1197 void
1198 set_indent (CFPlus::Layout self, int indent)
1199 CODE:
1200 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1201
1202 void
1203 set_spacing (CFPlus::Layout self, int spacing)
1204 CODE:
1205 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1206
1207 void
1208 set_ellipsise (CFPlus::Layout self, int ellipsise)
1209 CODE:
1210 pango_layout_set_ellipsize (self->pl,
1211 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1212 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1213 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1214 : PANGO_ELLIPSIZE_NONE
1215 );
1216
1217 void
1218 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1219 CODE:
1220 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1221
1222 void
1223 size (CFPlus::Layout self)
1224 PPCODE:
1225 {
1226 int w, h;
1227
1228 layout_get_pixel_size (self, &w, &h);
1229
1230 EXTEND (SP, 2);
1231 PUSHs (sv_2mortal (newSViv (w)));
1232 PUSHs (sv_2mortal (newSViv (h)));
1233 }
1234
1235 int
1236 descent (CFPlus::Layout self)
1237 CODE:
1238 {
1239 PangoRectangle rect;
1240 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1241 pango_layout_line_get_pixel_extents (line, 0, &rect);
1242 RETVAL = PANGO_DESCENT (rect);
1243 }
1244 OUTPUT:
1245 RETVAL
1246
1247 int
1248 xy_to_index (CFPlus::Layout self, int x, int y)
1249 CODE:
1250 {
1251 int index, trailing;
1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1253 RETVAL = index + trailing;
1254 }
1255 OUTPUT:
1256 RETVAL
1257
1258 void
1259 cursor_pos (CFPlus::Layout self, int index)
1260 PPCODE:
1261 {
1262 PangoRectangle strong_pos;
1263 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1264
1265 EXTEND (SP, 3);
1266 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1269 }
1270
1271 void
1272 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1273 PPCODE:
1274 {
1275 int line, x;
1276
1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1279
1280 EXTEND (SP, 2);
1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283 }
1284
1285 void
1286 line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288 {
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1303 else
1304 {
1305 PUSHs (sv_2mortal (newSViv (index)));
1306 PUSHs (sv_2mortal (newSViv (trailing)));
1307 }
1308 }
1309
1310 void
1311 render (CFPlus::Layout self, float x, float y, int flags = 0)
1312 PPCODE:
1313 pango_opengl_render_layout_subpixel (
1314 self->pl,
1315 x * PANGO_SCALE, y * PANGO_SCALE,
1316 self->r, self->g, self->b, self->a,
1317 flags
1318 );
1319
1320 MODULE = CFPlus PACKAGE = CFPlus::Texture
1321
1322 PROTOTYPES: ENABLE
1323
1324 int minpot (int n)
1325
1326 void
1327 pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329 {
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1331 {
1332 STRLEN datalen;
1333 char *data = SvPVbyte (data_, datalen);
1334 int bpp = datalen / (ow * oh);
1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1336
1337 SvPOK_only (result_);
1338 SvCUR_set (result_, nw * nh * bpp);
1339
1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1341 while (oh--)
1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1343
1344 sv_setsv (data_, result_);
1345 }
1346 }
1347
1348 void
1349 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1350 PROTOTYPE: $$$;$$
1351 ALIAS:
1352 draw_quad_alpha = 1
1353 draw_quad_alpha_premultiplied = 2
1354 CODE:
1355 {
1356 HV *hv = (HV *)SvRV (self);
1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1363
1364 if (items < 5)
1365 {
1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1368 }
1369
1370 if (ix)
1371 {
1372 glEnable (GL_BLEND);
1373
1374 if (ix == 2)
1375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1376 else
1377 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1378 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1379
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 0.01f);
1382 }
1383
1384 glBindTexture (GL_TEXTURE_2D, name);
1385
1386 glBegin (GL_QUADS);
1387 glTexCoord2f (0, 0); glVertex2f (x , y );
1388 glTexCoord2f (0, t); glVertex2f (x , y + h);
1389 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1390 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1391 glEnd ();
1392
1393 if (ix)
1394 {
1395 glDisable (GL_ALPHA_TEST);
1396 glDisable (GL_BLEND);
1397 }
1398 }
1399
1400 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402 {
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407 }
1408 OUTPUT:
1409 RETVAL
1410
1411 MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413 PROTOTYPES: DISABLE
1414
1415 CFPlus::Map
1416 new (SV *class)
1417 CODE:
1418 New (0, RETVAL, 1, struct map);
1419 RETVAL->x = 0;
1420 RETVAL->y = 0;
1421 RETVAL->w = 0;
1422 RETVAL->h = 0;
1423 RETVAL->ox = 0;
1424 RETVAL->oy = 0;
1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1427 RETVAL->rows = 0;
1428 RETVAL->row = 0;
1429 OUTPUT:
1430 RETVAL
1431
1432 void
1433 DESTROY (CFPlus::Map self)
1434 CODE:
1435 {
1436 map_clear (self);
1437 Safefree (self->face2tile);
1438 Safefree (self->tex);
1439 Safefree (self);
1440 }
1441
1442 void
1443 resize (CFPlus::Map self, int map_width, int map_height)
1444 CODE:
1445 self->w = map_width;
1446 self->h = map_height;
1447
1448 void
1449 clear (CFPlus::Map self)
1450 CODE:
1451 map_clear (self);
1452
1453 void
1454 set_tileid (CFPlus::Map self, int face, int tile)
1455 CODE:
1456 {
1457 need_facenum (self, face); self->face2tile [face] = tile;
1458 need_texid (self, tile);
1459 }
1460
1461 void
1462 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464 {
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1482 }
1483
1484 void
1485 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1486 CODE:
1487 {
1488 need_texid (self, texid);
1489
1490 {
1491 maptex *tex = self->tex + texid;
1492
1493 tex->name = name;
1494 tex->w = w;
1495 tex->h = h;
1496 tex->s = s;
1497 tex->t = t;
1498 tex->r = r;
1499 tex->g = g;
1500 tex->b = b;
1501 tex->a = a;
1502 }
1503
1504 // somewhat hackish, but for textures that require it, it really
1505 // improves the look, and most others don't suffer.
1506 glBindTexture (GL_TEXTURE_2D, name);
1507 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1508 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1509 // use uglier nearest interpolation because linear suffers
1510 // from transparent color bleeding and ugly wrapping effects.
1511 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1512 }
1513
1514 int
1515 ox (CFPlus::Map self)
1516 ALIAS:
1517 oy = 1
1518 x = 2
1519 y = 3
1520 w = 4
1521 h = 5
1522 CODE:
1523 switch (ix)
1524 {
1525 case 0: RETVAL = self->ox; break;
1526 case 1: RETVAL = self->oy; break;
1527 case 2: RETVAL = self->x; break;
1528 case 3: RETVAL = self->y; break;
1529 case 4: RETVAL = self->w; break;
1530 case 5: RETVAL = self->h; break;
1531 }
1532 OUTPUT:
1533 RETVAL
1534
1535 void
1536 scroll (CFPlus::Map self, int dx, int dy)
1537 CODE:
1538 {
1539 if (dx > 0)
1540 map_blank (self, self->x, self->y, dx, self->h);
1541 else if (dx < 0)
1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1543
1544 if (dy > 0)
1545 map_blank (self, self->x, self->y, self->w, dy);
1546 else if (dy < 0)
1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1548
1549 self->ox += dx; self->x += dx;
1550 self->oy += dy; self->y += dy;
1551
1552 while (self->y < 0)
1553 {
1554 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1555
1556 self->rows += MAP_EXTEND_Y;
1557 self->y += MAP_EXTEND_Y;
1558 }
1559 }
1560
1561 SV *
1562 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1563 CODE:
1564 {
1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1567 mapcell *cell;
1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1571
1572 while (data < data_end - 1)
1573 {
1574 flags = (data [0] << 8) + data [1]; data += 2;
1575
1576 x = self->x + ((flags >> 10) & 63);
1577 y = self->y + ((flags >> 4) & 63);
1578
1579 cell = map_get_cell (self, x, y);
1580
1581 if (flags & 15)
1582 {
1583 if (!cell->darkness)
1584 {
1585 memset (cell, 0, sizeof (*cell));
1586 cell->darkness = 256;
1587 }
1588
1589 //TODO: don't trust server data to be in-range(!)
1590
1591 if (flags & 8)
1592 {
1593 if (extmap)
1594 {
1595 uint8_t ext, cmd;
1596
1597 do
1598 {
1599 ext = *data++;
1600 cmd = ext & 0x3f;
1601
1602 if (cmd < 4)
1603 cell->darkness = 255 - ext * 64 + 1;
1604 else if (cmd == 5) // health
1605 {
1606 cell->stat_width = 1;
1607 cell->stat_hp = *data++;
1608 }
1609 else if (cmd == 6) // monster width
1610 cell->stat_width = *data++ + 1;
1611 else if (cmd == 0x47)
1612 {
1613 if (*data == 4)
1614 ; // decode player count
1615
1616 data += *data + 1;
1617 }
1618 else if (cmd == 8) // cell flags
1619 cell->flags = *data++;
1620 else if (ext & 0x40) // unknown, multibyte => skip
1621 data += *data + 1;
1622 else
1623 data++;
1624 }
1625 while (ext & 0x80);
1626 }
1627 else
1628 cell->darkness = *data++ + 1;
1629 }
1630
1631 for (z = 0; z <= 2; ++z)
1632 if (flags & (4 >> z))
1633 {
1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1651 }
1652 }
1653 else
1654 cell->darkness = 0;
1655 }
1656 }
1657 OUTPUT:
1658 RETVAL
1659
1660 SV *
1661 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1662 CODE:
1663 {
1664 int x1, x;
1665 int y1, y;
1666 int z;
1667 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1668 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1669
1670 SvPOK_only (map_sv);
1671 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1672
1673 x0 += self->x; x1 = x0 + w;
1674 y0 += self->y; y1 = y0 + h;
1675
1676 for (y = y0; y < y1; y++)
1677 {
1678 maprow *row = 0 <= y && y < self->rows
1679 ? self->row + y
1680 : 0;
1681
1682 for (x = x0; x < x1; x++)
1683 {
1684 int r = 32, g = 32, b = 32, a = 192;
1685
1686 if (row && row->c0 <= x && x < row->c1)
1687 {
1688 mapcell *cell = row->col + (x - row->c0);
1689
1690 for (z = 0; z <= 0; z++)
1691 {
1692 maptex tex = self->tex [cell->tile [z]];
1693 int a0 = 255 - tex.a;
1694 int a1 = tex.a;
1695
1696 r = (r * a0 + tex.r * a1) / 255;
1697 g = (g * a0 + tex.g * a1) / 255;
1698 b = (b * a0 + tex.b * a1) / 255;
1699 a = (a * a0 + tex.a * a1) / 255;
1700 }
1701 }
1702
1703 *map++ = (r )
1704 | (g << 8)
1705 | (b << 16)
1706 | (a << 24);
1707 }
1708 }
1709
1710 RETVAL = map_sv;
1711 }
1712 OUTPUT:
1713 RETVAL
1714
1715 void
1716 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1717 CODE:
1718 {
1719 int x, y, z;
1720
1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1725
1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1729
1730 // thats current max. sorry.
1731 if (sw > 255) sw = 255;
1732 if (sh > 255) sh = 255;
1733
1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1779 for (y = 0; y < sh; y++)
1780 if (0 <= y + my && y + my < self->rows)
1781 {
1782 maprow *row = self->row + (y + my);
1783
1784 for (x = 0; x < sw; x++)
1785 if (row->c0 <= x + mx && x + mx < row->c1)
1786 {
1787 mapcell *cell = row->col + (x + mx - row->c0);
1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1794
1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1883
1884 // go through all smoothlevels, lowest to highest, then draw.
1885 // this is basically counting sort
1886 {
1887 int w, b;
1888
1889 for (w = 0; w < 256 / 32; ++w)
1890 {
1891 uint32_t smask = smooth_level [w];
1892 if (smask)
1893 for (b = 0; b < 32; ++b)
1894 if (smask & (((uint32_t)1) << b))
1895 {
1896 int level = (w << 5) | b;
1897 HE *he;
1898
1899 hv_iterinit (smooth);
1900 while ((he = hv_iternext (smooth)))
1901 {
1902 smooth_key *skey = (smooth_key *)HeKEY (he);
1903 IV bits = SvIVX (HeVAL (he));
1904
1905 if (!(bits & 0x1000)
1906 && skey->level == level
1907 && level > smooth_max [skey->x][skey->y])
1908 {
1909 maptex tex = self->tex [skey->tile];
1910 int px = (((int)skey->x) - 1) * T;
1911 int py = (((int)skey->y) - 1) * T;
1912 int border = bits & 15;
1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1914 float dx = tex.s * .0625f; // 16 images/row
1915 float dy = tex.t * .5f ; // 2 images/column
1916
1917 if (tex.name)
1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1921 if (key.texname != tex.name)
1922 {
1923 key.texname = tex.name;
1924 arr = rc_array (rc, &key);
1925 }
1926
1927 if (border)
1928 {
1929 float ox = border * dx;
1930
1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1935 }
1936
1937 if (corner)
1938 {
1939 float ox = corner * dx;
1940
1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1946 }
1947 }
1948 }
1949 }
1950 }
1951 }
1952
1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1956 }
1957
1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1960
1961 // top layer: overlays such as the health bar
1962 for (y = 0; y < sh; y++)
1963 if (0 <= y + my && y + my < self->rows)
1964 {
1965 maprow *row = self->row + (y + my);
1966
1967 for (x = 0; x < sw; x++)
1968 if (row->c0 <= x + mx && x + mx < row->c1)
1969 {
1970 mapcell *cell = row->col + (x + mx - row->c0);
1971
1972 int px = x * T;
1973 int py = y * T;
1974
1975 if (cell->stat_hp)
1976 {
1977 int width = cell->stat_width * T;
1978 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1979
1980 glColor3ub (0, 0, 0);
1981 glRectf (px + 1, py - thick - 2,
1982 px + width - 1, py);
1983
1984 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1985 glRectf (px + 2,
1986 py - thick - 1,
1987 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1988 }
1989 }
1990 }
1991 }
1992
1993 void
1994 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1995 CODE:
1996 {
1997 static float color[16][3] = {
1998 { 0.00F, 0.00F, 0.00F },
1999 { 1.00F, 1.00F, 1.00F },
2000 { 0.00F, 0.00F, 0.55F },
2001 { 1.00F, 0.00F, 0.00F },
2002
2003 { 1.00F, 0.54F, 0.00F },
2004 { 0.11F, 0.56F, 1.00F },
2005 { 0.93F, 0.46F, 0.00F },
2006 { 0.18F, 0.54F, 0.34F },
2007
2008 { 0.56F, 0.73F, 0.56F },
2009 { 0.80F, 0.80F, 0.80F },
2010 { 0.55F, 0.41F, 0.13F },
2011 { 0.99F, 0.77F, 0.26F },
2012
2013 { 0.74F, 0.65F, 0.41F },
2014
2015 { 0.00F, 1.00F, 1.00F },
2016 { 1.00F, 0.00F, 1.00F },
2017 { 1.00F, 1.00F, 0.00F },
2018 };
2019
2020 int x, y;
2021
2022 glEnable (GL_TEXTURE_2D);
2023 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2024 glEnable (GL_BLEND);
2025 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2026 glBegin (GL_QUADS);
2027
2028 for (y = 0; y < h; y++)
2029 for (x = 0; x < w; x++)
2030 {
2031 unsigned char m = data [x + y * w];
2032
2033 if (m)
2034 {
2035 float *c = color [m & 15];
2036
2037 float tx1 = m & 0x40 ? 0.5 : 0.;
2038 float tx2 = tx1 + 0.5;
2039
2040 glColor4f (c[0], c[1], c[2], 0.75);
2041 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2042 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2043 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2044 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2045 }
2046 }
2047
2048 glEnd ();
2049 glDisable (GL_BLEND);
2050 glDisable (GL_TEXTURE_2D);
2051 }
2052
2053 void
2054 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2055 PPCODE:
2056 {
2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2065
2066 SvPOK_only (darkness3_sv);
2067 SvCUR_set (darkness3_sv, sw34 * sh3);
2068
2069 mx += self->x - 1;
2070 my += self->y - 1;
2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
2074 for (y = 0; y < sh1; y++)
2075 if (0 <= y + my && y + my < self->rows)
2076 {
2077 maprow *row = self->row + (y + my);
2078
2079 for (x = 0; x < sw1; x++)
2080 if (row->c0 <= x + mx && x + mx < row->c1)
2081 {
2082 mapcell *cell = row->col + (x + mx - row->c0);
2083
2084 darkness1 [y * sw1 + x] = cell->darkness
2085 ? 255 - (cell->darkness - 1)
2086 : 255 - FOW_DARKNESS;
2087 }
2088 }
2089
2090 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x)
2092 {
2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2102
2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2104 uint8_t r21 = d21;
2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2106
2107 uint8_t r12 = d12;
2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2110
2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2114
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2124 }
2125
2126 free (darkness1);
2127
2128 EXTEND (SP, 3);
2129 PUSHs (sv_2mortal (newSViv (sw34)));
2130 PUSHs (sv_2mortal (newSViv (sh3)));
2131 PUSHs (darkness3_sv);
2132 }
2133
2134 SV *
2135 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2136 CODE:
2137 {
2138 int x, y, x1, y1;
2139 SV *data_sv = newSV (w * h * 7 + 5);
2140 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2141
2142 *data++ = 0; /* version 0 format */
2143 *data++ = w >> 8; *data++ = w;
2144 *data++ = h >> 8; *data++ = h;
2145
2146 // we need to do this 'cause we don't keep an absolute coord system for rows
2147 // TODO: treat rows as we treat columns
2148 map_get_row (self, y0 + self->y - self->oy);//D
2149 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2150
2151 x0 += self->x - self->ox;
2152 y0 += self->y - self->oy;
2153
2154 x1 = x0 + w;
2155 y1 = y0 + h;
2156
2157 for (y = y0; y < y1; y++)
2158 {
2159 maprow *row = 0 <= y && y < self->rows
2160 ? self->row + y
2161 : 0;
2162
2163 for (x = x0; x < x1; x++)
2164 {
2165 if (row && row->c0 <= x && x < row->c1)
2166 {
2167 mapcell *cell = row->col + (x - row->c0);
2168 uint8_t flags = 0;
2169
2170 if (cell->tile [0]) flags |= 1;
2171 if (cell->tile [1]) flags |= 2;
2172 if (cell->tile [2]) flags |= 4;
2173
2174 *data++ = flags;
2175
2176 if (flags & 1)
2177 {
2178 tileid tile = cell->tile [0];
2179 *data++ = tile >> 8;
2180 *data++ = tile;
2181 }
2182
2183 if (flags & 2)
2184 {
2185 tileid tile = cell->tile [1];
2186 *data++ = tile >> 8;
2187 *data++ = tile;
2188 }
2189
2190 if (flags & 4)
2191 {
2192 tileid tile = cell->tile [2];
2193 *data++ = tile >> 8;
2194 *data++ = tile;
2195 }
2196 }
2197 else
2198 *data++ = 0;
2199 }
2200 }
2201
2202 SvPOK_only (data_sv);
2203 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2204 RETVAL = data_sv;
2205 }
2206 OUTPUT:
2207 RETVAL
2208
2209 void
2210 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2211 PPCODE:
2212 {
2213 int x, y, z;
2214 int w, h;
2215 int x1, y1;
2216
2217 if (*data++ != 0)
2218 return; /* version mismatch */
2219
2220 w = *data++ << 8; w |= *data++;
2221 h = *data++ << 8; h |= *data++;
2222
2223 // we need to do this 'cause we don't keep an absolute coord system for rows
2224 // TODO: treat rows as we treat columns
2225 map_get_row (self, y0 + self->y - self->oy);//D
2226 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2227
2228 x0 += self->x - self->ox;
2229 y0 += self->y - self->oy;
2230
2231 x1 = x0 + w;
2232 y1 = y0 + h;
2233
2234 for (y = y0; y < y1; y++)
2235 {
2236 maprow *row = map_get_row (self, y);
2237
2238 for (x = x0; x < x1; x++)
2239 {
2240 uint8_t flags = *data++;
2241
2242 if (flags)
2243 {
2244 mapcell *cell = row_get_cell (row, x);
2245 tileid tile[3] = { 0, 0, 0 };
2246
2247 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2248 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2249 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2250
2251 if (cell->darkness == 0)
2252 {
2253 cell->darkness = 0;
2254
2255 for (z = 0; z <= 2; z++)
2256 {
2257 tileid t = tile [z];
2258
2259 if (t >= self->texs || (t && !self->tex [t].name))
2260 {
2261 XPUSHs (sv_2mortal (newSViv (t)));
2262 need_texid (self, t);
2263 }
2264
2265 cell->tile [z] = t;
2266 }
2267 }
2268 }
2269 }
2270 }
2271 }
2272
2273 MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275 CFPlus::RW
2276 new (SV *class, SV *data_sv)
2277 CODE:
2278 {
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283 }
2284 OUTPUT:
2285 RETVAL
2286
2287 CFPlus::RW
2288 new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294 # fails on win32:
2295 # CFPlus.xs(2268) : error C2059: syntax error : '('
2296 #void
2297 #close (CFPlus::RW self)
2298 # CODE:
2299 # (self->(close)) (self);
2300
2301 MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303 PROTOTYPES: DISABLE
2304
2305 CFPlus::Channel
2306 find ()
2307 CODE:
2308 {
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323 }
2324 OUTPUT:
2325 RETVAL
2326
2327 void
2328 halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332 void
2333 expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337 void
2338 fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342 int
2343 volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349 void
2350 unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354 void
2355 set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361 void
2362 set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366 void
2367 set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370 void
2371 set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373 {
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377 }
2378
2379 void
2380 set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
2384 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2385
2386 PROTOTYPES: DISABLE
2387
2388 CFPlus::MixChunk
2389 new (SV *class, CFPlus::RW rwops)
2390 CODE:
2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2392 OUTPUT:
2393 RETVAL
2394
2395 void
2396 DESTROY (CFPlus::MixChunk self)
2397 CODE:
2398 Mix_FreeChunk (self);
2399
2400 int
2401 volume (CFPlus::MixChunk self, int volume = -1)
2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
2405 RETVAL = Mix_VolumeChunk (self, volume);
2406 OUTPUT:
2407 RETVAL
2408
2409 CFPlus::Channel
2410 play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2411 CODE:
2412 {
2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423 }
2424 OUTPUT:
2425 RETVAL
2426
2427 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2428
2429 int
2430 volume (int volume = -1)
2431 PROTOTYPE: ;$
2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
2435 RETVAL = Mix_VolumeMusic (volume);
2436 OUTPUT:
2437 RETVAL
2438
2439 void
2440 fade_out (int ms)
2441 CODE:
2442 Mix_FadeOutMusic (ms);
2443
2444 void
2445 halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2448
2449 CFPlus::MixMusic
2450 new (SV *class, CFPlus::RW rwops)
2451 CODE:
2452 RETVAL = Mix_LoadMUS_RW (rwops);
2453 OUTPUT:
2454 RETVAL
2455
2456 void
2457 DESTROY (CFPlus::MixMusic self)
2458 CODE:
2459 Mix_FreeMusic (self);
2460
2461 int
2462 play (CFPlus::MixMusic self, int loops = -1)
2463 CODE:
2464 RETVAL = Mix_PlayMusic (self, loops);
2465 OUTPUT:
2466 RETVAL
2467
2468 void
2469 fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2470 CODE:
2471 Mix_FadeInMusicPos (self, loops, ms, position);
2472
2473 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475 PROTOTYPES: ENABLE
2476
2477 BOOT:
2478 {
2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2480 static const struct {
2481 const char *name;
2482 IV iv;
2483 } *civ, const_iv[] = {
2484 # define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS),
2488 const_iv (GL_COLOR_MATERIAL),
2489 const_iv (GL_SMOOTH),
2490 const_iv (GL_FLAT),
2491 const_iv (GL_DITHER),
2492 const_iv (GL_BLEND),
2493 const_iv (GL_CULL_FACE),
2494 const_iv (GL_SCISSOR_TEST),
2495 const_iv (GL_DEPTH_TEST),
2496 const_iv (GL_ALPHA_TEST),
2497 const_iv (GL_NORMALIZE),
2498 const_iv (GL_RESCALE_NORMAL),
2499 const_iv (GL_FRONT),
2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
2502 const_iv (GL_AND),
2503 const_iv (GL_ONE),
2504 const_iv (GL_ZERO),
2505 const_iv (GL_SRC_ALPHA),
2506 const_iv (GL_DST_ALPHA),
2507 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2508 const_iv (GL_ONE_MINUS_DST_ALPHA),
2509 const_iv (GL_SRC_ALPHA_SATURATE),
2510 const_iv (GL_RGB),
2511 const_iv (GL_RGBA),
2512 const_iv (GL_RGBA4),
2513 const_iv (GL_RGBA8),
2514 const_iv (GL_RGB5_A1),
2515 const_iv (GL_UNSIGNED_BYTE),
2516 const_iv (GL_UNSIGNED_SHORT),
2517 const_iv (GL_UNSIGNED_INT),
2518 const_iv (GL_ALPHA),
2519 const_iv (GL_INTENSITY),
2520 const_iv (GL_LUMINANCE),
2521 const_iv (GL_LUMINANCE_ALPHA),
2522 const_iv (GL_FLOAT),
2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2524 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D),
2527 const_iv (GL_TEXTURE_1D),
2528 const_iv (GL_TEXTURE_2D),
2529 const_iv (GL_TEXTURE_ENV),
2530 const_iv (GL_TEXTURE_MAG_FILTER),
2531 const_iv (GL_TEXTURE_MIN_FILTER),
2532 const_iv (GL_TEXTURE_ENV_MODE),
2533 const_iv (GL_TEXTURE_WRAP_S),
2534 const_iv (GL_TEXTURE_WRAP_T),
2535 const_iv (GL_REPEAT),
2536 const_iv (GL_CLAMP),
2537 const_iv (GL_CLAMP_TO_EDGE),
2538 const_iv (GL_NEAREST),
2539 const_iv (GL_LINEAR),
2540 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2541 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2542 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2543 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2544 const_iv (GL_GENERATE_MIPMAP),
2545 const_iv (GL_MODULATE),
2546 const_iv (GL_DECAL),
2547 const_iv (GL_REPLACE),
2548 const_iv (GL_DEPTH_BUFFER_BIT),
2549 const_iv (GL_COLOR_BUFFER_BIT),
2550 const_iv (GL_PROJECTION),
2551 const_iv (GL_MODELVIEW),
2552 const_iv (GL_COLOR_LOGIC_OP),
2553 const_iv (GL_SEPARABLE_2D),
2554 const_iv (GL_CONVOLUTION_2D),
2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
2558 const_iv (GL_LINES),
2559 const_iv (GL_LINE_STRIP),
2560 const_iv (GL_LINE_LOOP),
2561 const_iv (GL_QUADS),
2562 const_iv (GL_QUAD_STRIP),
2563 const_iv (GL_TRIANGLES),
2564 const_iv (GL_TRIANGLE_STRIP),
2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
2575 const_iv (GL_V2F),
2576 const_iv (GL_V3F),
2577 const_iv (GL_T2F_V3F),
2578 const_iv (GL_T2F_N3F_V3F),
2579 # undef const_iv
2580 };
2581
2582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2584
2585 texture_av = newAV ();
2586 AvREAL_off (texture_av);
2587 }
2588
2589 char *
2590 gl_vendor ()
2591 CODE:
2592 RETVAL = (char *)glGetString (GL_VENDOR);
2593 OUTPUT:
2594 RETVAL
2595
2596 char *
2597 gl_version ()
2598 CODE:
2599 RETVAL = (char *)glGetString (GL_VERSION);
2600 OUTPUT:
2601 RETVAL
2602
2603 char *
2604 gl_extensions ()
2605 CODE:
2606 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2607 OUTPUT:
2608 RETVAL
2609
2610 const char *glGetString (GLenum pname)
2611
2612 GLint glGetInteger (GLenum pname)
2613 CODE:
2614 glGetIntegerv (pname, &RETVAL);
2615 OUTPUT:
2616 RETVAL
2617
2618 GLdouble glGetDouble (GLenum pname)
2619 CODE:
2620 glGetDoublev (pname, &RETVAL);
2621 OUTPUT:
2622 RETVAL
2623
2624 int glGetError ()
2625
2626 void glFinish ()
2627
2628 void glClear (int mask)
2629
2630 void glClearColor (float r, float g, float b, float a = 1.0)
2631 PROTOTYPE: @
2632
2633 void glEnable (int cap)
2634
2635 void glDisable (int cap)
2636
2637 void glShadeModel (int mode)
2638
2639 void glHint (int target, int mode)
2640
2641 void glBlendFunc (int sfactor, int dfactor)
2642
2643 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2644 CODE:
2645 gl_BlendFuncSeparate (sa, da, saa, daa);
2646
2647 void glDepthMask (int flag)
2648
2649 void glLogicOp (int opcode)
2650
2651 void glColorMask (int red, int green, int blue, int alpha)
2652
2653 void glMatrixMode (int mode)
2654
2655 void glPushMatrix ()
2656
2657 void glPopMatrix ()
2658
2659 void glLoadIdentity ()
2660
2661 void glDrawBuffer (int buffer)
2662
2663 void glReadBuffer (int buffer)
2664
2665 # near_ and far_ are due to microsofts buggy "c" compiler
2666 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2667
2668 # near_ and far_ are due to microsofts buggy "c" compiler
2669 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2670
2671 PROTOTYPES: DISABLE
2672
2673 void glViewport (int x, int y, int width, int height)
2674
2675 void glScissor (int x, int y, int width, int height)
2676
2677 void glTranslate (float x, float y, float z = 0.)
2678 CODE:
2679 glTranslatef (x, y, z);
2680
2681 void glScale (float x, float y, float z = 1.)
2682 CODE:
2683 glScalef (x, y, z);
2684
2685 void glRotate (float angle, float x, float y, float z)
2686 CODE:
2687 glRotatef (angle, x, y, z);
2688
2689 void glColor (float r, float g, float b, float a = 1.0)
2690 ALIAS:
2691 glColor_premultiply = 1
2692 CODE:
2693 if (ix)
2694 {
2695 r *= a;
2696 g *= a;
2697 b *= a;
2698 }
2699 // microsoft visual "c" rounds instead of truncating...
2700 glColor4f (r, g, b, a);
2701
2702 void glRasterPos (float x, float y, float z = 0.)
2703 CODE:
2704 glRasterPos3f (0, 0, z);
2705 glBitmap (0, 0, 0, 0, x, y, 0);
2706
2707 void glVertex (float x, float y, float z = 0.)
2708 CODE:
2709 glVertex3f (x, y, z);
2710
2711 void glTexCoord (float s, float t)
2712 CODE:
2713 glTexCoord2f (s, t);
2714
2715 void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719 PROTOTYPES: ENABLE
2720
2721 void glBegin (int mode)
2722
2723 void glEnd ()
2724
2725 void glPointSize (GLfloat size)
2726
2727 void glLineWidth (GLfloat width)
2728
2729 void glInterleavedArrays (int format, int stride, char *data)
2730
2731 void glDrawElements (int mode, int count, int type, char *indices)
2732
2733 # 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2735 void glTexEnv (int target, int pname, float param)
2736 CODE:
2737 glTexEnvf (target, pname, param);
2738
2739 void glTexParameter (int target, int pname, float param)
2740 CODE:
2741 glTexParameterf (target, pname, param);
2742
2743 void glBindTexture (int target, int name)
2744
2745 void glConvolutionParameter (int target, int pname, float params)
2746 CODE:
2747 if (gl.ConvolutionParameterf)
2748 gl.ConvolutionParameterf (target, pname, params);
2749
2750 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2751 CODE:
2752 if (gl.ConvolutionFilter2D)
2753 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2754
2755 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2756 CODE:
2757 if (gl.SeparableFilter2D)
2758 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2759
2760 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2761
2762 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2763
2764 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2765
2766 void glPixelZoom (float x, float y)
2767
2768 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2769
2770 int glGenTexture ()
2771 CODE:
2772 RETVAL = gen_texture ();
2773 OUTPUT:
2774 RETVAL
2775
2776 void glDeleteTexture (int name)
2777 CODE:
2778 del_texture (name);
2779
2780 int glGenList ()
2781 CODE:
2782 RETVAL = glGenLists (1);
2783 OUTPUT:
2784 RETVAL
2785
2786 void glDeleteList (int list)
2787 CODE:
2788 glDeleteLists (list, 1);
2789
2790 void glNewList (int list, int mode = GL_COMPILE)
2791
2792 void glEndList ()
2793
2794 void glCallList (int list)
2795
2796 MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798 PROTOTYPES: DISABLE
2799
2800 void
2801 find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803 {
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806 }
2807
2808 BOOT:
2809 {
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816 }
2817
2818 void
2819 draw (SV *self)
2820 CODE:
2821 {
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880 #if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894 #endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905 }
2906