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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.229
Committed: Mon Aug 13 16:20:17 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.228: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef _WIN32
52 # include <sys/types.h>
53 # include <sys/socket.h>
54 # include <netinet/in.h>
55 # include <netinet/tcp.h>
56 # include <inttypes.h>
57 #endif
58
59 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60
61 #define FOW_DARKNESS 32
62
63 #define MAP_EXTEND_X 32
64 #define MAP_EXTEND_Y 512
65
66 #define MIN_FONT_HEIGHT 10
67
68 #if 0
69 # define PARACHUTE SDL_INIT_NOPARACHUTE
70 #else
71 # define PARACHUTE 0
72 #endif
73
74 static AV *texture_av;
75
76 static struct
77 {
78 #define GL_FUNC(ptr,name) ptr name;
79 #include "glfunc.h"
80 #undef GL_FUNC
81 } gl;
82
83 static void
84 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85 {
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92 }
93
94 static GLuint
95 gen_texture ()
96 {
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105 }
106
107 static void
108 del_texture (GLuint name)
109 {
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116 }
117
118 #include "texcache.c"
119 #include "rendercache.c"
120
121 #include "pango-font.c"
122 #include "pango-fontmap.c"
123 #include "pango-render.c"
124
125 typedef IV CFPlus__Channel;
126 typedef SDL_RWops *CFPlus__RW;
127 typedef Mix_Chunk *CFPlus__MixChunk;
128 typedef Mix_Music *CFPlus__MixMusic;
129
130 typedef PangoFontDescription *CFPlus__Font;
131
132 static int
133 shape_attr_p (PangoLayoutRun *run)
134 {
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148 }
149
150 typedef struct cf_layout {
151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
153 int base_height;
154 CFPlus__Font font;
155 rc_t *rc;
156 } *CFPlus__Layout;
157
158 static CFPlus__Font default_font;
159 static PangoContext *opengl_context;
160 static PangoFontMap *opengl_fontmap;
161
162 static void
163 substitute_func (FcPattern *pattern, gpointer data)
164 {
165 FcPatternAddBool (pattern, FC_HINTING, 1);
166 #ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168 #endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170 }
171
172 static void
173 layout_update_font (CFPlus__Layout self)
174 {
175 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera
177 */
178 PangoFontDescription *font = self->font ? self->font : default_font;
179
180 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182
183 pango_layout_set_font_description (self->pl, font);
184 }
185
186 static void
187 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
188 {
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect);
193
194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202 }
203
204 typedef uint16_t tileid;
205 typedef uint16_t faceid;
206
207 typedef struct {
208 GLuint name;
209 int w, h;
210 float s, t;
211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
214 } maptex;
215
216 typedef struct {
217 uint32_t player;
218 tileid tile[3];
219 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax;
221 } mapcell;
222
223 typedef struct {
224 int32_t c0, c1;
225 mapcell *col;
226 } maprow;
227
228 typedef struct map {
229 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid]
233
234 int32_t rows;
235 maprow *row;
236 } *CFPlus__Map;
237
238 static char *
239 prepend (char *ptr, int sze, int inc)
240 {
241 char *p;
242
243 New (0, p, sze + inc, char);
244 Zero (p, inc, char);
245 Move (ptr, p + inc, sze, char);
246 Safefree (ptr);
247
248 return p;
249 }
250
251 static char *
252 append (char *ptr, int sze, int inc)
253 {
254 Renew (ptr, sze + inc, char);
255 Zero (ptr + sze, inc, char);
256
257 return ptr;
258 }
259
260 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263 static void
264 need_facenum (struct map *self, faceid face)
265 {
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271 }
272
273 static void
274 need_texid (struct map *self, int texid)
275 {
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281 }
282
283 static maprow *
284 map_get_row (CFPlus__Map self, int y)
285 {
286 if (0 > y)
287 {
288 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend);
290
291 self->rows += extend;
292 self->y += extend;
293 y += extend;
294 }
295 else if (y >= self->rows)
296 {
297 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend);
299 self->rows += extend;
300 }
301
302 return self->row + y;
303 }
304
305 static mapcell *
306 row_get_cell (maprow *row, int x)
307 {
308 if (!row->col)
309 {
310 Newz (0, row->col, MAP_EXTEND_X, mapcell);
311 row->c0 = x - MAP_EXTEND_X / 4;
312 row->c1 = row->c0 + MAP_EXTEND_X;
313 }
314
315 if (row->c0 > x)
316 {
317 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend;
320 }
321 else if (x >= row->c1)
322 {
323 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend);
325 row->c1 += extend;
326 }
327
328 return row->col + (x - row->c0);
329 }
330
331 static mapcell *
332 map_get_cell (CFPlus__Map self, int x, int y)
333 {
334 return row_get_cell (map_get_row (self, y), x);
335 }
336
337 static void
338 map_clear (CFPlus__Map self)
339 {
340 int r;
341
342 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col);
344
345 Safefree (self->row);
346
347 self->x = 0;
348 self->y = 0;
349 self->ox = 0;
350 self->oy = 0;
351 self->row = 0;
352 self->rows = 0;
353 }
354
355 static void
356 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
357 {
358 int x, y;
359 maprow *row;
360 mapcell *cell;
361
362 for (y = y0; y < y0 + h; y++)
363 if (y >= 0)
364 {
365 if (y >= self->rows)
366 break;
367
368 row = self->row + y;
369
370 for (x = x0; x < x0 + w; x++)
371 if (x >= row->c0)
372 {
373 if (x >= row->c1)
374 break;
375
376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 }
383 }
384 }
385
386 typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389 } smooth_key;
390
391 static void
392 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393 {
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400 }
401
402 static void
403 music_finished (void)
404 {
405 SDL_UserEvent ev;
406
407 ev.type = SDL_USEREVENT;
408 ev.code = 0;
409 ev.data1 = 0;
410 ev.data2 = 0;
411
412 SDL_PushEvent ((SDL_Event *)&ev);
413 }
414
415 static void
416 channel_finished (int channel)
417 {
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426 }
427
428 static unsigned int
429 minpot (unsigned int n)
430 {
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443 }
444
445 /* SDL should provide this, really. */
446 #define SDLK_MODIFIER_MIN 300
447 #define SDLK_MODIFIER_MAX 314
448
449 /******************************************************************************/
450
451 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452 static GV *hover_gv;
453
454 static int
455 within_widget (SV *widget, NV x, NV y)
456 {
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490 }
491
492 MODULE = CFPlus PACKAGE = CFPlus
493
494 PROTOTYPES: ENABLE
495
496 BOOT:
497 {
498 HV *stash = gv_stashpv ("CFPlus", 1);
499 static const struct {
500 const char *name;
501 IV iv;
502 } *civ, const_iv[] = {
503 # define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
507 const_iv (SDL_ACTIVEEVENT),
508 const_iv (SDL_KEYDOWN),
509 const_iv (SDL_KEYUP),
510 const_iv (SDL_MOUSEMOTION),
511 const_iv (SDL_MOUSEBUTTONDOWN),
512 const_iv (SDL_MOUSEBUTTONUP),
513 const_iv (SDL_JOYAXISMOTION),
514 const_iv (SDL_JOYBALLMOTION),
515 const_iv (SDL_JOYHATMOTION),
516 const_iv (SDL_JOYBUTTONDOWN),
517 const_iv (SDL_JOYBUTTONUP),
518 const_iv (SDL_QUIT),
519 const_iv (SDL_SYSWMEVENT),
520 const_iv (SDL_EVENT_RESERVEDA),
521 const_iv (SDL_EVENT_RESERVEDB),
522 const_iv (SDL_VIDEORESIZE),
523 const_iv (SDL_VIDEOEXPOSE),
524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
530 const_iv (SDLK_KP0),
531 const_iv (SDLK_KP1),
532 const_iv (SDLK_KP2),
533 const_iv (SDLK_KP3),
534 const_iv (SDLK_KP4),
535 const_iv (SDLK_KP5),
536 const_iv (SDLK_KP6),
537 const_iv (SDLK_KP7),
538 const_iv (SDLK_KP8),
539 const_iv (SDLK_KP9),
540 const_iv (SDLK_KP_PERIOD),
541 const_iv (SDLK_KP_DIVIDE),
542 const_iv (SDLK_KP_MULTIPLY),
543 const_iv (SDLK_KP_MINUS),
544 const_iv (SDLK_KP_PLUS),
545 const_iv (SDLK_KP_ENTER),
546 const_iv (SDLK_KP_EQUALS),
547 const_iv (SDLK_UP),
548 const_iv (SDLK_DOWN),
549 const_iv (SDLK_RIGHT),
550 const_iv (SDLK_LEFT),
551 const_iv (SDLK_INSERT),
552 const_iv (SDLK_HOME),
553 const_iv (SDLK_END),
554 const_iv (SDLK_PAGEUP),
555 const_iv (SDLK_PAGEDOWN),
556 const_iv (SDLK_F1),
557 const_iv (SDLK_F2),
558 const_iv (SDLK_F3),
559 const_iv (SDLK_F4),
560 const_iv (SDLK_F5),
561 const_iv (SDLK_F6),
562 const_iv (SDLK_F7),
563 const_iv (SDLK_F8),
564 const_iv (SDLK_F9),
565 const_iv (SDLK_F10),
566 const_iv (SDLK_F11),
567 const_iv (SDLK_F12),
568 const_iv (SDLK_F13),
569 const_iv (SDLK_F14),
570 const_iv (SDLK_F15),
571 const_iv (SDLK_NUMLOCK),
572 const_iv (SDLK_CAPSLOCK),
573 const_iv (SDLK_SCROLLOCK),
574 const_iv (SDLK_RSHIFT),
575 const_iv (SDLK_LSHIFT),
576 const_iv (SDLK_RCTRL),
577 const_iv (SDLK_LCTRL),
578 const_iv (SDLK_RALT),
579 const_iv (SDLK_LALT),
580 const_iv (SDLK_RMETA),
581 const_iv (SDLK_LMETA),
582 const_iv (SDLK_LSUPER),
583 const_iv (SDLK_RSUPER),
584 const_iv (SDLK_MODE),
585 const_iv (SDLK_COMPOSE),
586 const_iv (SDLK_HELP),
587 const_iv (SDLK_PRINT),
588 const_iv (SDLK_SYSREQ),
589 const_iv (SDLK_BREAK),
590 const_iv (SDLK_MENU),
591 const_iv (SDLK_POWER),
592 const_iv (SDLK_EURO),
593 const_iv (SDLK_UNDO),
594
595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
597 const_iv (KMOD_LSHIFT),
598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
600 const_iv (KMOD_LCTRL),
601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
603 const_iv (KMOD_LALT),
604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
606 const_iv (KMOD_LMETA),
607 const_iv (KMOD_RMETA),
608 const_iv (KMOD_NUM),
609 const_iv (KMOD_CAPS),
610 const_iv (KMOD_MODE),
611 # undef const_iv
612 };
613
614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
619 }
620
621 void
622 weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
626
627 int
628 in_destruct ()
629 CODE:
630 RETVAL = PL_main_cv == Nullcv;
631 OUTPUT:
632 RETVAL
633
634 NV floor (NV x)
635
636 NV ceil (NV x)
637
638 void
639 pango_init ()
640 CODE:
641 {
642 opengl_fontmap = pango_opengl_font_map_new ();
643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
645 }
646
647 char *
648 SDL_GetError ()
649
650 int
651 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
652
653 void
654 SDL_Quit ()
655
656 void
657 SDL_ListModes (int rgb, int alpha)
658 PPCODE:
659 {
660 SDL_Rect **m;
661
662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
666
667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
669
670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
674
675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
676 #if SDL_VERSION_ATLEAST(1,2,10)
677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
679 #endif
680
681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
682
683 if (m && m != (SDL_Rect **)-1)
684 while (*m)
685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
688 AV *av = newAV ();
689 av_push (av, newSViv ((*m)->w));
690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
695
696 ++m;
697 }
698 }
699
700 int
701 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
702 CODE:
703 {
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
712 RETVAL = !!SDL_SetVideoMode (
713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
714 );
715
716 if (RETVAL)
717 {
718 av_clear (texture_av);
719
720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
721 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722 #include "glfunc.h"
723 #undef GL_FUNC
724 }
725 }
726 OUTPUT:
727 RETVAL
728
729 void
730 SDL_GL_SwapBuffers ()
731
732 char *
733 SDL_GetKeyName (int sym)
734
735 int
736 SDL_GetAppState ()
737
738 void
739 poll_events ()
740 PPCODE:
741 {
742 SDL_Event ev;
743
744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
746 {
747 HV *hv = newHV ();
748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
749
750 switch (ev.type)
751 {
752 case SDL_KEYDOWN:
753 case SDL_KEYUP:
754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
759 break;
760
761 case SDL_ACTIVEEVENT:
762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
764 break;
765
766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
786 hv_store (hv, "state", 5, newSViv (state), 0);
787 hv_store (hv, "x", 1, newSViv (x), 0);
788 hv_store (hv, "y", 1, newSViv (y), 0);
789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
792 break;
793
794 case SDL_MOUSEBUTTONDOWN:
795 case SDL_MOUSEBUTTONUP:
796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
797
798 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
799 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
800 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
801 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
802 break;
803
804 case SDL_USEREVENT:
805 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
806 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
807 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
808 break;
809 }
810
811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
812 }
813 }
814
815 int
816 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
817 POSTCALL:
818 Mix_HookMusicFinished (music_finished);
819 Mix_ChannelFinished (channel_finished);
820
821 void
822 Mix_CloseAudio ()
823
824 int
825 Mix_AllocateChannels (int numchans = -1)
826
827 const char *
828 Mix_GetError ()
829
830 void
831 lowdelay (int fd, int val = 1)
832 CODE:
833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
834
835 void
836 win32_proxy_info ()
837 PPCODE:
838 {
839 #ifdef _WIN32
840 char buffer[2048];
841 DWORD buflen;
842
843 EXTEND (SP, 3);
844
845 buflen = sizeof (buffer);
846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
861 #endif
862 }
863
864 void
865 add_font (char *file)
866 CODE:
867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
868
869 void
870 load_image_inline (SV *image_)
871 ALIAS:
872 load_image_file = 1
873 PPCODE:
874 {
875 STRLEN image_len;
876 char *image = (char *)SvPVbyte (image_, image_len);
877 SDL_Surface *surface, *surface2;
878 SDL_PixelFormat fmt;
879 SDL_RWops *rw = ix
880 ? SDL_RWFromFile (image, "rb")
881 : SDL_RWFromConstMem (image, image_len);
882
883 if (!rw)
884 croak ("load_image: %s", SDL_GetError ());
885
886 surface = IMG_Load_RW (rw, 1);
887 if (!surface)
888 croak ("load_image: %s", SDL_GetError ());
889
890 fmt.palette = NULL;
891 fmt.BitsPerPixel = 32;
892 fmt.BytesPerPixel = 4;
893 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
894 fmt.Rmask = 0x000000ff;
895 fmt.Gmask = 0x0000ff00;
896 fmt.Bmask = 0x00ff0000;
897 fmt.Amask = 0xff000000;
898 #else
899 fmt.Rmask = 0xff000000;
900 fmt.Gmask = 0x00ff0000;
901 fmt.Bmask = 0x0000ff00;
902 fmt.Amask = 0x000000ff;
903 #endif
904 fmt.Rloss = 0;
905 fmt.Gloss = 0;
906 fmt.Bloss = 0;
907 fmt.Aloss = 0;
908 fmt.Rshift = 0;
909 fmt.Gshift = 8;
910 fmt.Bshift = 16;
911 fmt.Ashift = 24;
912 fmt.colorkey = 0;
913 fmt.alpha = 0;
914
915 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
916
917 assert (surface2->pitch == surface2->w * 4);
918
919 SDL_LockSurface (surface2);
920 EXTEND (SP, 6);
921 PUSHs (sv_2mortal (newSViv (surface2->w)));
922 PUSHs (sv_2mortal (newSViv (surface2->h)));
923 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
924 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
925 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
926 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
927 SDL_UnlockSurface (surface2);
928
929 SDL_FreeSurface (surface);
930 SDL_FreeSurface (surface2);
931 }
932
933 void
934 average (int x, int y, uint32_t *data)
935 PPCODE:
936 {
937 uint32_t r = 0, g = 0, b = 0, a = 0;
938
939 x = y = x * y;
940
941 while (x--)
942 {
943 uint32_t p = *data++;
944
945 r += (p ) & 255;
946 g += (p >> 8) & 255;
947 b += (p >> 16) & 255;
948 a += (p >> 24) & 255;
949 }
950
951 EXTEND (SP, 4);
952 PUSHs (sv_2mortal (newSViv (r / y)));
953 PUSHs (sv_2mortal (newSViv (g / y)));
954 PUSHs (sv_2mortal (newSViv (b / y)));
955 PUSHs (sv_2mortal (newSViv (a / y)));
956 }
957
958 void
959 error (char *message)
960 CODE:
961 fprintf (stderr, "ERROR: %s\n", message);
962 #ifdef _WIN32
963 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
964 #endif
965
966 void
967 fatal (char *message)
968 CODE:
969 fprintf (stderr, "FATAL: %s\n", message);
970 #ifdef _WIN32
971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
972 #endif
973 _exit (1);
974
975 void
976 _exit (int retval = 0)
977 CODE:
978 #ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
980 #else
981 _exit (retval);
982 #endif
983
984 void
985 debug ()
986 CODE:
987 {
988 #if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990 #endif
991 }
992
993 MODULE = CFPlus PACKAGE = CFPlus::Font
994
995 PROTOTYPES: DISABLE
996
997 CFPlus::Font
998 new_from_file (SV *class, char *path, int id = 0)
999 CODE:
1000 {
1001 int count;
1002 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1003 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1004 FcPatternDestroy (pattern);
1005 }
1006 OUTPUT:
1007 RETVAL
1008
1009 void
1010 DESTROY (CFPlus::Font self)
1011 CODE:
1012 pango_font_description_free (self);
1013
1014 void
1015 make_default (CFPlus::Font self)
1016 PROTOTYPE: $
1017 CODE:
1018 default_font = self;
1019
1020 MODULE = CFPlus PACKAGE = CFPlus::Layout
1021
1022 PROTOTYPES: DISABLE
1023
1024 void
1025 reset_glyph_cache ()
1026 PROTOTYPE:
1027 CODE:
1028 tc_clear ();
1029
1030 CFPlus::Layout
1031 new (SV *class)
1032 CODE:
1033 New (0, RETVAL, 1, struct cf_layout);
1034
1035 RETVAL->pl = pango_layout_new (opengl_context);
1036 RETVAL->r = 1.;
1037 RETVAL->g = 1.;
1038 RETVAL->b = 1.;
1039 RETVAL->a = 1.;
1040 RETVAL->base_height = MIN_FONT_HEIGHT;
1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
1043
1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1045 layout_update_font (RETVAL);
1046 OUTPUT:
1047 RETVAL
1048
1049 void
1050 DESTROY (CFPlus::Layout self)
1051 CODE:
1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
1054 Safefree (self);
1055
1056 void
1057 set_text (CFPlus::Layout self, SV *text_)
1058 CODE:
1059 {
1060 STRLEN textlen;
1061 char *text = SvPVutf8 (text_, textlen);
1062
1063 pango_layout_set_text (self->pl, text, textlen);
1064 }
1065
1066 void
1067 set_markup (CFPlus::Layout self, SV *text_)
1068 CODE:
1069 {
1070 STRLEN textlen;
1071 char *text = SvPVutf8 (text_, textlen);
1072
1073 pango_layout_set_markup (self->pl, text, textlen);
1074 }
1075
1076 void
1077 set_shapes (CFPlus::Layout self, ...)
1078 CODE:
1079 {
1080 PangoAttrList *attrs = 0;
1081 const char *text = pango_layout_get_text (self->pl);
1082 const char *pos = text;
1083 int arg = 4;
1084
1085 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1086 {
1087 PangoRectangle inkrect, rect;
1088 PangoAttribute *attr;
1089
1090 int x = SvIV (ST (arg - 3));
1091 int y = SvIV (ST (arg - 2));
1092 int w = SvIV (ST (arg - 1));
1093 int h = SvIV (ST (arg ));
1094
1095 inkrect.x = 0;
1096 inkrect.y = 0;
1097 inkrect.width = 0;
1098 inkrect.height = 0;
1099
1100 rect.x = x * PANGO_SCALE;
1101 rect.y = y * PANGO_SCALE;
1102 rect.width = w * PANGO_SCALE;
1103 rect.height = h * PANGO_SCALE;
1104
1105 if (!attrs)
1106 attrs = pango_layout_get_attributes (self->pl);
1107
1108 attr = pango_attr_shape_new (&inkrect, &rect);
1109 attr->start_index = pos - text;
1110 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1111 pango_attr_list_insert (attrs, attr);
1112
1113 arg += 4;
1114 pos += sizeof (OBJ_STR) - 1;
1115 }
1116
1117 if (attrs)
1118 pango_layout_set_attributes (self->pl, attrs);
1119 }
1120
1121 void
1122 get_shapes (CFPlus::Layout self)
1123 PPCODE:
1124 {
1125 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1126
1127 do
1128 {
1129 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1130
1131 if (run && shape_attr_p (run))
1132 {
1133 PangoRectangle extents;
1134 pango_layout_iter_get_run_extents (iter, 0, &extents);
1135
1136 EXTEND (SP, 2);
1137 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1138 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1139 }
1140 }
1141 while (pango_layout_iter_next_run (iter));
1142
1143 pango_layout_iter_free (iter);
1144 }
1145
1146 int
1147 has_wrapped (CFPlus::Layout self)
1148 CODE:
1149 {
1150 int lines = 1;
1151 const char *text = pango_layout_get_text (self->pl);
1152
1153 while (*text)
1154 lines += *text++ == '\n';
1155
1156 RETVAL = lines < pango_layout_get_line_count (self->pl);
1157 }
1158 OUTPUT:
1159 RETVAL
1160
1161 SV *
1162 get_text (CFPlus::Layout self)
1163 CODE:
1164 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1165 sv_utf8_decode (RETVAL);
1166 OUTPUT:
1167 RETVAL
1168
1169 void
1170 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1171 CODE:
1172 self->r = r;
1173 self->g = g;
1174 self->b = b;
1175 self->a = a;
1176
1177 void
1178 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1179 CODE:
1180 if (self->font != font)
1181 {
1182 self->font = font;
1183 layout_update_font (self);
1184 }
1185
1186 void
1187 set_height (CFPlus::Layout self, int base_height)
1188 CODE:
1189 if (self->base_height != base_height)
1190 {
1191 self->base_height = base_height;
1192 layout_update_font (self);
1193 }
1194
1195 void
1196 set_width (CFPlus::Layout self, int max_width = -1)
1197 CODE:
1198 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1199
1200 void
1201 set_indent (CFPlus::Layout self, int indent)
1202 CODE:
1203 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1204
1205 void
1206 set_spacing (CFPlus::Layout self, int spacing)
1207 CODE:
1208 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1209
1210 void
1211 set_ellipsise (CFPlus::Layout self, int ellipsise)
1212 CODE:
1213 pango_layout_set_ellipsize (self->pl,
1214 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1215 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1216 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1217 : PANGO_ELLIPSIZE_NONE
1218 );
1219
1220 void
1221 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1222 CODE:
1223 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1224
1225 void
1226 size (CFPlus::Layout self)
1227 PPCODE:
1228 {
1229 int w, h;
1230
1231 layout_get_pixel_size (self, &w, &h);
1232
1233 EXTEND (SP, 2);
1234 PUSHs (sv_2mortal (newSViv (w)));
1235 PUSHs (sv_2mortal (newSViv (h)));
1236 }
1237
1238 int
1239 descent (CFPlus::Layout self)
1240 CODE:
1241 {
1242 PangoRectangle rect;
1243 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1244 pango_layout_line_get_pixel_extents (line, 0, &rect);
1245 RETVAL = PANGO_DESCENT (rect);
1246 }
1247 OUTPUT:
1248 RETVAL
1249
1250 int
1251 xy_to_index (CFPlus::Layout self, int x, int y)
1252 CODE:
1253 {
1254 int index, trailing;
1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1256 RETVAL = index + trailing;
1257 }
1258 OUTPUT:
1259 RETVAL
1260
1261 void
1262 cursor_pos (CFPlus::Layout self, int index)
1263 PPCODE:
1264 {
1265 PangoRectangle strong_pos;
1266 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1267
1268 EXTEND (SP, 3);
1269 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1272 }
1273
1274 void
1275 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1276 PPCODE:
1277 {
1278 int line, x;
1279
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282
1283 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286 }
1287
1288 void
1289 line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291 {
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
1308 PUSHs (sv_2mortal (newSViv (index)));
1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
1311 }
1312
1313 void
1314 render (CFPlus::Layout self, float x, float y, int flags = 0)
1315 CODE:
1316 rc_clear (self->rc);
1317 pango_opengl_render_layout_subpixel (
1318 self->pl,
1319 self->rc,
1320 x * PANGO_SCALE, y * PANGO_SCALE,
1321 self->r, self->g, self->b, self->a,
1322 flags
1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328 void
1329 draw (CFPlus::Layout self)
1330 CODE:
1331 {
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345 }
1346
1347 MODULE = CFPlus PACKAGE = CFPlus::Texture
1348
1349 PROTOTYPES: ENABLE
1350
1351 int minpot (int n)
1352
1353 void
1354 pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356 {
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1358 {
1359 STRLEN datalen;
1360 char *data = SvPVbyte (data_, datalen);
1361 int bpp = datalen / (ow * oh);
1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1363
1364 SvPOK_only (result_);
1365 SvCUR_set (result_, nw * nh * bpp);
1366
1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1368 while (oh--)
1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1370
1371 sv_setsv (data_, result_);
1372 }
1373 }
1374
1375 void
1376 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1377 PROTOTYPE: $$$;$$
1378 ALIAS:
1379 draw_quad_alpha = 1
1380 draw_quad_alpha_premultiplied = 2
1381 CODE:
1382 {
1383 HV *hv = (HV *)SvRV (self);
1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1390
1391 if (items < 5)
1392 {
1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1395 }
1396
1397 if (ix)
1398 {
1399 glEnable (GL_BLEND);
1400
1401 if (ix == 2)
1402 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1403 else
1404 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1405 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1406
1407 glEnable (GL_ALPHA_TEST);
1408 glAlphaFunc (GL_GREATER, 0.01f);
1409 }
1410
1411 glBindTexture (GL_TEXTURE_2D, name);
1412
1413 glBegin (GL_QUADS);
1414 glTexCoord2f (0, 0); glVertex2f (x , y );
1415 glTexCoord2f (0, t); glVertex2f (x , y + h);
1416 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1417 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1418 glEnd ();
1419
1420 if (ix)
1421 {
1422 glDisable (GL_ALPHA_TEST);
1423 glDisable (GL_BLEND);
1424 }
1425 }
1426
1427 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429 {
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434 }
1435 OUTPUT:
1436 RETVAL
1437
1438 MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440 PROTOTYPES: DISABLE
1441
1442 CFPlus::Map
1443 new (SV *class)
1444 CODE:
1445 New (0, RETVAL, 1, struct map);
1446 RETVAL->x = 0;
1447 RETVAL->y = 0;
1448 RETVAL->w = 0;
1449 RETVAL->h = 0;
1450 RETVAL->ox = 0;
1451 RETVAL->oy = 0;
1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1454 RETVAL->rows = 0;
1455 RETVAL->row = 0;
1456 OUTPUT:
1457 RETVAL
1458
1459 void
1460 DESTROY (CFPlus::Map self)
1461 CODE:
1462 {
1463 map_clear (self);
1464 Safefree (self->face2tile);
1465 Safefree (self->tex);
1466 Safefree (self);
1467 }
1468
1469 void
1470 resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475 void
1476 clear (CFPlus::Map self)
1477 CODE:
1478 map_clear (self);
1479
1480 void
1481 set_tileid (CFPlus::Map self, int face, int tile)
1482 CODE:
1483 {
1484 need_facenum (self, face); self->face2tile [face] = tile;
1485 need_texid (self, tile);
1486 }
1487
1488 void
1489 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491 {
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1509 }
1510
1511 void
1512 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1513 CODE:
1514 {
1515 need_texid (self, texid);
1516
1517 {
1518 maptex *tex = self->tex + texid;
1519
1520 tex->name = name;
1521 tex->w = w;
1522 tex->h = h;
1523 tex->s = s;
1524 tex->t = t;
1525 tex->r = r;
1526 tex->g = g;
1527 tex->b = b;
1528 tex->a = a;
1529 }
1530
1531 // somewhat hackish, but for textures that require it, it really
1532 // improves the look, and most others don't suffer.
1533 glBindTexture (GL_TEXTURE_2D, name);
1534 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1535 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1536 // use uglier nearest interpolation because linear suffers
1537 // from transparent color bleeding and ugly wrapping effects.
1538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1539 }
1540
1541 int
1542 ox (CFPlus::Map self)
1543 ALIAS:
1544 oy = 1
1545 x = 2
1546 y = 3
1547 w = 4
1548 h = 5
1549 CODE:
1550 switch (ix)
1551 {
1552 case 0: RETVAL = self->ox; break;
1553 case 1: RETVAL = self->oy; break;
1554 case 2: RETVAL = self->x; break;
1555 case 3: RETVAL = self->y; break;
1556 case 4: RETVAL = self->w; break;
1557 case 5: RETVAL = self->h; break;
1558 }
1559 OUTPUT:
1560 RETVAL
1561
1562 void
1563 scroll (CFPlus::Map self, int dx, int dy)
1564 CODE:
1565 {
1566 if (dx > 0)
1567 map_blank (self, self->x, self->y, dx, self->h);
1568 else if (dx < 0)
1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1570
1571 if (dy > 0)
1572 map_blank (self, self->x, self->y, self->w, dy);
1573 else if (dy < 0)
1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1575
1576 self->ox += dx; self->x += dx;
1577 self->oy += dy; self->y += dy;
1578
1579 while (self->y < 0)
1580 {
1581 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1582
1583 self->rows += MAP_EXTEND_Y;
1584 self->y += MAP_EXTEND_Y;
1585 }
1586 }
1587
1588 SV *
1589 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1590 CODE:
1591 {
1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1594 mapcell *cell;
1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1598
1599 while (data < data_end - 1)
1600 {
1601 flags = (data [0] << 8) + data [1]; data += 2;
1602
1603 x = self->x + ((flags >> 10) & 63);
1604 y = self->y + ((flags >> 4) & 63);
1605
1606 cell = map_get_cell (self, x, y);
1607
1608 if (flags & 15)
1609 {
1610 if (!cell->darkness)
1611 {
1612 memset (cell, 0, sizeof (*cell));
1613 cell->darkness = 256;
1614 }
1615
1616 //TODO: don't trust server data to be in-range(!)
1617
1618 if (flags & 8)
1619 {
1620 if (extmap)
1621 {
1622 uint8_t ext, cmd;
1623
1624 do
1625 {
1626 ext = *data++;
1627 cmd = ext & 0x3f;
1628
1629 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1;
1634 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1651 }
1652 while (ext & 0x80);
1653 }
1654 else
1655 cell->darkness = *data++ + 1;
1656 }
1657
1658 for (z = 0; z <= 2; ++z)
1659 if (flags & (4 >> z))
1660 {
1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1678 }
1679 }
1680 else
1681 cell->darkness = 0;
1682 }
1683 }
1684 OUTPUT:
1685 RETVAL
1686
1687 SV *
1688 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1689 CODE:
1690 {
1691 int x1, x;
1692 int y1, y;
1693 int z;
1694 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1695 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1696
1697 SvPOK_only (map_sv);
1698 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1699
1700 x0 += self->x; x1 = x0 + w;
1701 y0 += self->y; y1 = y0 + h;
1702
1703 for (y = y0; y < y1; y++)
1704 {
1705 maprow *row = 0 <= y && y < self->rows
1706 ? self->row + y
1707 : 0;
1708
1709 for (x = x0; x < x1; x++)
1710 {
1711 int r = 32, g = 32, b = 32, a = 192;
1712
1713 if (row && row->c0 <= x && x < row->c1)
1714 {
1715 mapcell *cell = row->col + (x - row->c0);
1716
1717 for (z = 0; z <= 0; z++)
1718 {
1719 maptex tex = self->tex [cell->tile [z]];
1720 int a0 = 255 - tex.a;
1721 int a1 = tex.a;
1722
1723 r = (r * a0 + tex.r * a1) / 255;
1724 g = (g * a0 + tex.g * a1) / 255;
1725 b = (b * a0 + tex.b * a1) / 255;
1726 a = (a * a0 + tex.a * a1) / 255;
1727 }
1728 }
1729
1730 *map++ = (r )
1731 | (g << 8)
1732 | (b << 16)
1733 | (a << 24);
1734 }
1735 }
1736
1737 RETVAL = map_sv;
1738 }
1739 OUTPUT:
1740 RETVAL
1741
1742 void
1743 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1744 CODE:
1745 {
1746 int x, y, z;
1747
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1752
1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1756
1757 // thats current max. sorry.
1758 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801
1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1806 for (y = 0; y < sh; y++)
1807 if (0 <= y + my && y + my < self->rows)
1808 {
1809 maprow *row = self->row + (y + my);
1810
1811 for (x = 0; x < sw; x++)
1812 if (row->c0 <= x + mx && x + mx < row->c1)
1813 {
1814 mapcell *cell = row->col + (x + mx - row->c0);
1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1821
1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1922 {
1923 int level = (w << 5) | b;
1924 HE *he;
1925
1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1928 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1930 IV bits = SvIVX (HeVAL (he));
1931
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 {
1936 maptex tex = self->tex [skey->tile];
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 glEnd ();
1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1952 glBegin (GL_QUADS);
1953 }
1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1975 }
1976 }
1977 }
1978 }
1979
1980 glEnd ();
1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1990
1991 // top layer: overlays such as the health bar
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 int px = x * T;
2003 int py = y * T;
2004
2005 if (cell->stat_hp)
2006 {
2007 int width = cell->stat_width * T;
2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2009
2010 glColor3ub (0, 0, 0);
2011 glRectf (px + 1, py - thick - 2,
2012 px + width - 1, py);
2013
2014 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2015 glRectf (px + 2,
2016 py - thick - 1,
2017 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2018 }
2019 }
2020 }
2021 }
2022
2023 void
2024 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2025 CODE:
2026 {
2027 static float color[16][3] = {
2028 { 0.00F, 0.00F, 0.00F },
2029 { 1.00F, 1.00F, 1.00F },
2030 { 0.00F, 0.00F, 0.55F },
2031 { 1.00F, 0.00F, 0.00F },
2032
2033 { 1.00F, 0.54F, 0.00F },
2034 { 0.11F, 0.56F, 1.00F },
2035 { 0.93F, 0.46F, 0.00F },
2036 { 0.18F, 0.54F, 0.34F },
2037
2038 { 0.56F, 0.73F, 0.56F },
2039 { 0.80F, 0.80F, 0.80F },
2040 { 0.55F, 0.41F, 0.13F },
2041 { 0.99F, 0.77F, 0.26F },
2042
2043 { 0.74F, 0.65F, 0.41F },
2044
2045 { 0.00F, 1.00F, 1.00F },
2046 { 1.00F, 0.00F, 1.00F },
2047 { 1.00F, 1.00F, 0.00F },
2048 };
2049
2050 int x, y;
2051
2052 glEnable (GL_TEXTURE_2D);
2053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2054 glEnable (GL_BLEND);
2055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2056 glBegin (GL_QUADS);
2057
2058 for (y = 0; y < h; y++)
2059 for (x = 0; x < w; x++)
2060 {
2061 unsigned char m = data [x + y * w];
2062
2063 if (m)
2064 {
2065 float *c = color [m & 15];
2066
2067 float tx1 = m & 0x40 ? 0.5 : 0.;
2068 float tx2 = tx1 + 0.5;
2069
2070 glColor4f (c[0], c[1], c[2], 0.75);
2071 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2072 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2073 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2074 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2075 }
2076 }
2077
2078 glEnd ();
2079 glDisable (GL_BLEND);
2080 glDisable (GL_TEXTURE_2D);
2081 }
2082
2083 void
2084 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2085 PPCODE:
2086 {
2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2095
2096 SvPOK_only (darkness3_sv);
2097 SvCUR_set (darkness3_sv, sw34 * sh3);
2098
2099 mx += self->x - 1;
2100 my += self->y - 1;
2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
2104 for (y = 0; y < sh1; y++)
2105 if (0 <= y + my && y + my < self->rows)
2106 {
2107 maprow *row = self->row + (y + my);
2108
2109 for (x = 0; x < sw1; x++)
2110 if (row->c0 <= x + mx && x + mx < row->c1)
2111 {
2112 mapcell *cell = row->col + (x + mx - row->c0);
2113
2114 darkness1 [y * sw1 + x] = cell->darkness
2115 ? 255 - (cell->darkness - 1)
2116 : 255 - FOW_DARKNESS;
2117 }
2118 }
2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
2158 EXTEND (SP, 3);
2159 PUSHs (sv_2mortal (newSViv (sw34)));
2160 PUSHs (sv_2mortal (newSViv (sh3)));
2161 PUSHs (darkness3_sv);
2162 }
2163
2164 SV *
2165 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2166 CODE:
2167 {
2168 int x, y, x1, y1;
2169 SV *data_sv = newSV (w * h * 7 + 5);
2170 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2171
2172 *data++ = 0; /* version 0 format */
2173 *data++ = w >> 8; *data++ = w;
2174 *data++ = h >> 8; *data++ = h;
2175
2176 // we need to do this 'cause we don't keep an absolute coord system for rows
2177 // TODO: treat rows as we treat columns
2178 map_get_row (self, y0 + self->y - self->oy);//D
2179 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2180
2181 x0 += self->x - self->ox;
2182 y0 += self->y - self->oy;
2183
2184 x1 = x0 + w;
2185 y1 = y0 + h;
2186
2187 for (y = y0; y < y1; y++)
2188 {
2189 maprow *row = 0 <= y && y < self->rows
2190 ? self->row + y
2191 : 0;
2192
2193 for (x = x0; x < x1; x++)
2194 {
2195 if (row && row->c0 <= x && x < row->c1)
2196 {
2197 mapcell *cell = row->col + (x - row->c0);
2198 uint8_t flags = 0;
2199
2200 if (cell->tile [0]) flags |= 1;
2201 if (cell->tile [1]) flags |= 2;
2202 if (cell->tile [2]) flags |= 4;
2203
2204 *data++ = flags;
2205
2206 if (flags & 1)
2207 {
2208 tileid tile = cell->tile [0];
2209 *data++ = tile >> 8;
2210 *data++ = tile;
2211 }
2212
2213 if (flags & 2)
2214 {
2215 tileid tile = cell->tile [1];
2216 *data++ = tile >> 8;
2217 *data++ = tile;
2218 }
2219
2220 if (flags & 4)
2221 {
2222 tileid tile = cell->tile [2];
2223 *data++ = tile >> 8;
2224 *data++ = tile;
2225 }
2226 }
2227 else
2228 *data++ = 0;
2229 }
2230 }
2231
2232 SvPOK_only (data_sv);
2233 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2234 RETVAL = data_sv;
2235 }
2236 OUTPUT:
2237 RETVAL
2238
2239 void
2240 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2241 PPCODE:
2242 {
2243 int x, y, z;
2244 int w, h;
2245 int x1, y1;
2246
2247 if (*data++ != 0)
2248 XSRETURN_EMPTY; /* version mismatch */
2249
2250 w = *data++ << 8; w |= *data++;
2251 h = *data++ << 8; h |= *data++;
2252
2253 // we need to do this 'cause we don't keep an absolute coord system for rows
2254 // TODO: treat rows as we treat columns
2255 map_get_row (self, y0 + self->y - self->oy);//D
2256 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2257
2258 x0 += self->x - self->ox;
2259 y0 += self->y - self->oy;
2260
2261 x1 = x0 + w;
2262 y1 = y0 + h;
2263
2264 for (y = y0; y < y1; y++)
2265 {
2266 maprow *row = map_get_row (self, y);
2267
2268 for (x = x0; x < x1; x++)
2269 {
2270 uint8_t flags = *data++;
2271
2272 if (flags)
2273 {
2274 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 };
2276
2277 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2280
2281 if (cell->darkness == 0)
2282 {
2283 cell->darkness = 0;
2284
2285 for (z = 0; z <= 2; z++)
2286 {
2287 tileid t = tile [z];
2288
2289 if (t >= self->texs || (t && !self->tex [t].name))
2290 {
2291 XPUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t);
2293 }
2294
2295 cell->tile [z] = t;
2296 }
2297 }
2298 }
2299 }
2300 }
2301 }
2302
2303 MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305 CFPlus::RW
2306 new (SV *class, SV *data_sv)
2307 CODE:
2308 {
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313 }
2314 OUTPUT:
2315 RETVAL
2316
2317 CFPlus::RW
2318 new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324 # fails on win32:
2325 # CFPlus.xs(2268) : error C2059: syntax error : '('
2326 #void
2327 #close (CFPlus::RW self)
2328 # CODE:
2329 # (self->(close)) (self);
2330
2331 MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333 PROTOTYPES: DISABLE
2334
2335 CFPlus::Channel
2336 find ()
2337 CODE:
2338 {
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353 }
2354 OUTPUT:
2355 RETVAL
2356
2357 void
2358 halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362 void
2363 expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367 void
2368 fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372 int
2373 volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379 void
2380 unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384 void
2385 set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391 void
2392 set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396 void
2397 set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400 void
2401 set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403 {
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407 }
2408
2409 void
2410 set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
2414 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2415
2416 PROTOTYPES: DISABLE
2417
2418 CFPlus::MixChunk
2419 new (SV *class, CFPlus::RW rwops)
2420 CODE:
2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2422 OUTPUT:
2423 RETVAL
2424
2425 void
2426 DESTROY (CFPlus::MixChunk self)
2427 CODE:
2428 Mix_FreeChunk (self);
2429
2430 int
2431 volume (CFPlus::MixChunk self, int volume = -1)
2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
2435 RETVAL = Mix_VolumeChunk (self, volume);
2436 OUTPUT:
2437 RETVAL
2438
2439 CFPlus::Channel
2440 play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2441 CODE:
2442 {
2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453 }
2454 OUTPUT:
2455 RETVAL
2456
2457 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2458
2459 int
2460 volume (int volume = -1)
2461 PROTOTYPE: ;$
2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
2465 RETVAL = Mix_VolumeMusic (volume);
2466 OUTPUT:
2467 RETVAL
2468
2469 void
2470 fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474 void
2475 halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
2479 CFPlus::MixMusic
2480 new (SV *class, CFPlus::RW rwops)
2481 CODE:
2482 RETVAL = Mix_LoadMUS_RW (rwops);
2483 OUTPUT:
2484 RETVAL
2485
2486 void
2487 DESTROY (CFPlus::MixMusic self)
2488 CODE:
2489 Mix_FreeMusic (self);
2490
2491 int
2492 play (CFPlus::MixMusic self, int loops = -1)
2493 CODE:
2494 RETVAL = Mix_PlayMusic (self, loops);
2495 OUTPUT:
2496 RETVAL
2497
2498 void
2499 fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
2503 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505 PROTOTYPES: ENABLE
2506
2507 BOOT:
2508 {
2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2510 static const struct {
2511 const char *name;
2512 IV iv;
2513 } *civ, const_iv[] = {
2514 # define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
2518 const_iv (GL_COLOR_MATERIAL),
2519 const_iv (GL_SMOOTH),
2520 const_iv (GL_FLAT),
2521 const_iv (GL_DITHER),
2522 const_iv (GL_BLEND),
2523 const_iv (GL_CULL_FACE),
2524 const_iv (GL_SCISSOR_TEST),
2525 const_iv (GL_DEPTH_TEST),
2526 const_iv (GL_ALPHA_TEST),
2527 const_iv (GL_NORMALIZE),
2528 const_iv (GL_RESCALE_NORMAL),
2529 const_iv (GL_FRONT),
2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
2532 const_iv (GL_AND),
2533 const_iv (GL_ONE),
2534 const_iv (GL_ZERO),
2535 const_iv (GL_SRC_ALPHA),
2536 const_iv (GL_DST_ALPHA),
2537 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2538 const_iv (GL_ONE_MINUS_DST_ALPHA),
2539 const_iv (GL_SRC_ALPHA_SATURATE),
2540 const_iv (GL_RGB),
2541 const_iv (GL_RGBA),
2542 const_iv (GL_RGBA4),
2543 const_iv (GL_RGBA8),
2544 const_iv (GL_RGB5_A1),
2545 const_iv (GL_UNSIGNED_BYTE),
2546 const_iv (GL_UNSIGNED_SHORT),
2547 const_iv (GL_UNSIGNED_INT),
2548 const_iv (GL_ALPHA),
2549 const_iv (GL_INTENSITY),
2550 const_iv (GL_LUMINANCE),
2551 const_iv (GL_LUMINANCE_ALPHA),
2552 const_iv (GL_FLOAT),
2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPILE),
2555 const_iv (GL_PROXY_TEXTURE_1D),
2556 const_iv (GL_PROXY_TEXTURE_2D),
2557 const_iv (GL_TEXTURE_1D),
2558 const_iv (GL_TEXTURE_2D),
2559 const_iv (GL_TEXTURE_ENV),
2560 const_iv (GL_TEXTURE_MAG_FILTER),
2561 const_iv (GL_TEXTURE_MIN_FILTER),
2562 const_iv (GL_TEXTURE_ENV_MODE),
2563 const_iv (GL_TEXTURE_WRAP_S),
2564 const_iv (GL_TEXTURE_WRAP_T),
2565 const_iv (GL_REPEAT),
2566 const_iv (GL_CLAMP),
2567 const_iv (GL_CLAMP_TO_EDGE),
2568 const_iv (GL_NEAREST),
2569 const_iv (GL_LINEAR),
2570 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2571 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2572 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2573 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2574 const_iv (GL_GENERATE_MIPMAP),
2575 const_iv (GL_MODULATE),
2576 const_iv (GL_DECAL),
2577 const_iv (GL_REPLACE),
2578 const_iv (GL_DEPTH_BUFFER_BIT),
2579 const_iv (GL_COLOR_BUFFER_BIT),
2580 const_iv (GL_PROJECTION),
2581 const_iv (GL_MODELVIEW),
2582 const_iv (GL_COLOR_LOGIC_OP),
2583 const_iv (GL_SEPARABLE_2D),
2584 const_iv (GL_CONVOLUTION_2D),
2585 const_iv (GL_CONVOLUTION_BORDER_MODE),
2586 const_iv (GL_CONSTANT_BORDER),
2587 const_iv (GL_POINTS),
2588 const_iv (GL_LINES),
2589 const_iv (GL_LINE_STRIP),
2590 const_iv (GL_LINE_LOOP),
2591 const_iv (GL_QUADS),
2592 const_iv (GL_QUAD_STRIP),
2593 const_iv (GL_TRIANGLES),
2594 const_iv (GL_TRIANGLE_STRIP),
2595 const_iv (GL_TRIANGLE_FAN),
2596 const_iv (GL_POLYGON),
2597 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2598 const_iv (GL_POINT_SMOOTH_HINT),
2599 const_iv (GL_LINE_SMOOTH_HINT),
2600 const_iv (GL_POLYGON_SMOOTH_HINT),
2601 const_iv (GL_GENERATE_MIPMAP_HINT),
2602 const_iv (GL_FASTEST),
2603 const_iv (GL_DONT_CARE),
2604 const_iv (GL_NICEST),
2605 const_iv (GL_V2F),
2606 const_iv (GL_V3F),
2607 const_iv (GL_T2F_V3F),
2608 const_iv (GL_T2F_N3F_V3F),
2609 # undef const_iv
2610 };
2611
2612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2614
2615 texture_av = newAV ();
2616 AvREAL_off (texture_av);
2617 }
2618
2619 char *
2620 gl_vendor ()
2621 CODE:
2622 RETVAL = (char *)glGetString (GL_VENDOR);
2623 OUTPUT:
2624 RETVAL
2625
2626 char *
2627 gl_version ()
2628 CODE:
2629 RETVAL = (char *)glGetString (GL_VERSION);
2630 OUTPUT:
2631 RETVAL
2632
2633 char *
2634 gl_extensions ()
2635 CODE:
2636 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2637 OUTPUT:
2638 RETVAL
2639
2640 const char *glGetString (GLenum pname)
2641
2642 GLint glGetInteger (GLenum pname)
2643 CODE:
2644 glGetIntegerv (pname, &RETVAL);
2645 OUTPUT:
2646 RETVAL
2647
2648 GLdouble glGetDouble (GLenum pname)
2649 CODE:
2650 glGetDoublev (pname, &RETVAL);
2651 OUTPUT:
2652 RETVAL
2653
2654 int glGetError ()
2655
2656 void glFinish ()
2657
2658 void glClear (int mask)
2659
2660 void glClearColor (float r, float g, float b, float a = 1.0)
2661 PROTOTYPE: @
2662
2663 void glEnable (int cap)
2664
2665 void glDisable (int cap)
2666
2667 void glShadeModel (int mode)
2668
2669 void glHint (int target, int mode)
2670
2671 void glBlendFunc (int sfactor, int dfactor)
2672
2673 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2674 CODE:
2675 gl_BlendFuncSeparate (sa, da, saa, daa);
2676
2677 void glDepthMask (int flag)
2678
2679 void glLogicOp (int opcode)
2680
2681 void glColorMask (int red, int green, int blue, int alpha)
2682
2683 void glMatrixMode (int mode)
2684
2685 void glPushMatrix ()
2686
2687 void glPopMatrix ()
2688
2689 void glLoadIdentity ()
2690
2691 void glDrawBuffer (int buffer)
2692
2693 void glReadBuffer (int buffer)
2694
2695 # near_ and far_ are due to microsofts buggy "c" compiler
2696 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2697
2698 # near_ and far_ are due to microsofts buggy "c" compiler
2699 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2700
2701 PROTOTYPES: DISABLE
2702
2703 void glViewport (int x, int y, int width, int height)
2704
2705 void glScissor (int x, int y, int width, int height)
2706
2707 void glTranslate (float x, float y, float z = 0.)
2708 CODE:
2709 glTranslatef (x, y, z);
2710
2711 void glScale (float x, float y, float z = 1.)
2712 CODE:
2713 glScalef (x, y, z);
2714
2715 void glRotate (float angle, float x, float y, float z)
2716 CODE:
2717 glRotatef (angle, x, y, z);
2718
2719 void glColor (float r, float g, float b, float a = 1.0)
2720 ALIAS:
2721 glColor_premultiply = 1
2722 CODE:
2723 if (ix)
2724 {
2725 r *= a;
2726 g *= a;
2727 b *= a;
2728 }
2729 // microsoft visual "c" rounds instead of truncating...
2730 glColor4f (r, g, b, a);
2731
2732 void glRasterPos (float x, float y, float z = 0.)
2733 CODE:
2734 glRasterPos3f (0, 0, z);
2735 glBitmap (0, 0, 0, 0, x, y, 0);
2736
2737 void glVertex (float x, float y, float z = 0.)
2738 CODE:
2739 glVertex3f (x, y, z);
2740
2741 void glTexCoord (float s, float t)
2742 CODE:
2743 glTexCoord2f (s, t);
2744
2745 void glRect (float x1, float y1, float x2, float y2)
2746 CODE:
2747 glRectf (x1, y1, x2, y2);
2748
2749 PROTOTYPES: ENABLE
2750
2751 void glBegin (int mode)
2752
2753 void glEnd ()
2754
2755 void glPointSize (GLfloat size)
2756
2757 void glLineWidth (GLfloat width)
2758
2759 void glInterleavedArrays (int format, int stride, char *data)
2760
2761 void glDrawElements (int mode, int count, int type, char *indices)
2762
2763 # 1.2 void glDrawRangeElements (int mode, int start, int end
2764
2765 void glTexEnv (int target, int pname, float param)
2766 CODE:
2767 glTexEnvf (target, pname, param);
2768
2769 void glTexParameter (int target, int pname, float param)
2770 CODE:
2771 glTexParameterf (target, pname, param);
2772
2773 void glBindTexture (int target, int name)
2774
2775 void glConvolutionParameter (int target, int pname, float params)
2776 CODE:
2777 if (gl.ConvolutionParameterf)
2778 gl.ConvolutionParameterf (target, pname, params);
2779
2780 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2781 CODE:
2782 if (gl.ConvolutionFilter2D)
2783 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2784
2785 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2786 CODE:
2787 if (gl.SeparableFilter2D)
2788 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2789
2790 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2791
2792 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2793
2794 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2795
2796 void glPixelZoom (float x, float y)
2797
2798 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2799
2800 int glGenTexture ()
2801 CODE:
2802 RETVAL = gen_texture ();
2803 OUTPUT:
2804 RETVAL
2805
2806 void glDeleteTexture (int name)
2807 CODE:
2808 del_texture (name);
2809
2810 int glGenList ()
2811 CODE:
2812 RETVAL = glGenLists (1);
2813 OUTPUT:
2814 RETVAL
2815
2816 void glDeleteList (int list)
2817 CODE:
2818 glDeleteLists (list, 1);
2819
2820 void glNewList (int list, int mode = GL_COMPILE)
2821
2822 void glEndList ()
2823
2824 void glCallList (int list)
2825
2826 MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2827
2828 PROTOTYPES: DISABLE
2829
2830 void
2831 find_widget (SV *self, NV x, NV y)
2832 PPCODE:
2833 {
2834 if (within_widget (self, x, y))
2835 XPUSHs (self);
2836 }
2837
2838 BOOT:
2839 {
2840 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2841
2842 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2843 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2844 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2845 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2846 }
2847
2848 void
2849 draw (SV *self)
2850 CODE:
2851 {
2852 HV *hv;
2853 SV **svp;
2854 NV x, y, w, h;
2855 SV *draw_x_sv = GvSV (draw_x_gv);
2856 SV *draw_y_sv = GvSV (draw_y_gv);
2857 SV *draw_w_sv = GvSV (draw_w_gv);
2858 SV *draw_h_sv = GvSV (draw_h_gv);
2859 double draw_x, draw_y;
2860
2861 if (!SvROK (self))
2862 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2863
2864 hv = (HV *)SvRV (self);
2865
2866 if (SvTYPE (hv) != SVt_PVHV)
2867 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2868
2869 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2870 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2871
2872 if (!h || !w)
2873 XSRETURN_EMPTY;
2874
2875 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2876 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2877
2878 draw_x = SvNV (draw_x_sv) + x;
2879 draw_y = SvNV (draw_y_sv) + y;
2880
2881 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2882 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2883 XSRETURN_EMPTY;
2884
2885 sv_setnv (draw_x_sv, draw_x);
2886 sv_setnv (draw_y_sv, draw_y);
2887
2888 glPushMatrix ();
2889 glTranslated (x, y, 0);
2890
2891 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2892 {
2893 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2894
2895 if (svp && SvTRUE (*svp))
2896 {
2897 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2898 glEnable (GL_BLEND);
2899 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2900 glBegin (GL_QUADS);
2901 glVertex2f (0, 0);
2902 glVertex2f (w, 0);
2903 glVertex2f (w, h);
2904 glVertex2f (0, h);
2905 glEnd ();
2906 glDisable (GL_BLEND);
2907 }
2908 }
2909 #if 0
2910 if ($ENV{CFPLUS_DEBUG} & 1) {
2911 glPushMatrix;
2912 glColor 1, 1, 0, 1;
2913 glTranslate 0.375, 0.375;
2914 glBegin GL_LINE_LOOP;
2915 glVertex 0 , 0;
2916 glVertex $self->{w} - 1, 0;
2917 glVertex $self->{w} - 1, $self->{h} - 1;
2918 glVertex 0 , $self->{h} - 1;
2919 glEnd;
2920 glPopMatrix;
2921 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2922 }
2923 #endif
2924 PUSHMARK (SP);
2925 XPUSHs (self);
2926 PUTBACK;
2927 call_method ("_draw", G_VOID | G_DISCARD);
2928 SPAGAIN;
2929
2930 glPopMatrix ();
2931
2932 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2933 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2934 }
2935