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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.235
Committed: Tue Aug 28 01:23:47 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-0_99
Changes since 1.234: +17 -2 lines
Log Message:
- generalise keyboard handling a bit into a default
  keymapping + macro functions (such as "!completer shout").
- default keymappings ahve a lower priority, so its possible to
  (in theory) override them. a UI for this has not yet been created.
- re-enable NPOT texture usage, if available.

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef _WIN32
52 # include <sys/types.h>
53 # include <sys/socket.h>
54 # include <netinet/in.h>
55 # include <netinet/tcp.h>
56 # include <inttypes.h>
57 #endif
58
59 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60
61 #define FOW_DARKNESS 32
62
63 #define MAP_EXTEND_X 32
64 #define MAP_EXTEND_Y 512
65
66 #define MIN_FONT_HEIGHT 10
67
68 #if 0
69 # define PARACHUTE SDL_INIT_NOPARACHUTE
70 #else
71 # define PARACHUTE 0
72 #endif
73
74 static AV *texture_av;
75
76 static struct
77 {
78 #define GL_FUNC(ptr,name) ptr name;
79 #include "glfunc.h"
80 #undef GL_FUNC
81 } gl;
82
83 static void
84 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85 {
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92 }
93
94 static GLuint
95 gen_texture ()
96 {
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105 }
106
107 static void
108 del_texture (GLuint name)
109 {
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116 }
117
118 #include "texcache.c"
119 #include "rendercache.c"
120
121 #include "pango-font.c"
122 #include "pango-fontmap.c"
123 #include "pango-render.c"
124
125 typedef IV CFPlus__Channel;
126 typedef SDL_RWops *CFPlus__RW;
127 typedef Mix_Chunk *CFPlus__MixChunk;
128 typedef Mix_Music *CFPlus__MixMusic;
129
130 typedef PangoFontDescription *CFPlus__Font;
131
132 static int
133 shape_attr_p (PangoLayoutRun *run)
134 {
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148 }
149
150 typedef struct cf_layout {
151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
153 int base_height;
154 CFPlus__Font font;
155 rc_t *rc;
156 } *CFPlus__Layout;
157
158 static CFPlus__Font default_font;
159 static PangoContext *opengl_context;
160 static PangoFontMap *opengl_fontmap;
161
162 static void
163 substitute_func (FcPattern *pattern, gpointer data)
164 {
165 FcPatternAddBool (pattern, FC_HINTING, 1);
166 #ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168 #endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170 }
171
172 static void
173 layout_update_font (CFPlus__Layout self)
174 {
175 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera
177 */
178 PangoFontDescription *font = self->font ? self->font : default_font;
179
180 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182
183 pango_layout_set_font_description (self->pl, font);
184 }
185
186 static void
187 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
188 {
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect);
193
194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202 }
203
204 typedef uint16_t tileid;
205 typedef uint16_t faceid;
206
207 typedef struct {
208 GLuint name;
209 int w, h;
210 float s, t;
211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
214 } maptex;
215
216 typedef struct {
217 uint32_t player;
218 tileid tile[3];
219 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax;
221 } mapcell;
222
223 typedef struct {
224 int32_t c0, c1;
225 mapcell *col;
226 } maprow;
227
228 typedef struct map {
229 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid]
233
234 int32_t rows;
235 maprow *row;
236 } *CFPlus__Map;
237
238 static char *
239 prepend (char *ptr, int sze, int inc)
240 {
241 char *p;
242
243 New (0, p, sze + inc, char);
244 Zero (p, inc, char);
245 Move (ptr, p + inc, sze, char);
246 Safefree (ptr);
247
248 return p;
249 }
250
251 static char *
252 append (char *ptr, int sze, int inc)
253 {
254 Renew (ptr, sze + inc, char);
255 Zero (ptr + sze, inc, char);
256
257 return ptr;
258 }
259
260 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263 static void
264 need_facenum (struct map *self, faceid face)
265 {
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271 }
272
273 static void
274 need_texid (struct map *self, int texid)
275 {
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281 }
282
283 static maprow *
284 map_get_row (CFPlus__Map self, int y)
285 {
286 if (0 > y)
287 {
288 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend);
290
291 self->rows += extend;
292 self->y += extend;
293 y += extend;
294 }
295 else if (y >= self->rows)
296 {
297 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend);
299 self->rows += extend;
300 }
301
302 return self->row + y;
303 }
304
305 static mapcell *
306 row_get_cell (maprow *row, int x)
307 {
308 if (!row->col)
309 {
310 Newz (0, row->col, MAP_EXTEND_X, mapcell);
311 row->c0 = x - MAP_EXTEND_X / 4;
312 row->c1 = row->c0 + MAP_EXTEND_X;
313 }
314
315 if (row->c0 > x)
316 {
317 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend;
320 }
321 else if (x >= row->c1)
322 {
323 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend);
325 row->c1 += extend;
326 }
327
328 return row->col + (x - row->c0);
329 }
330
331 static mapcell *
332 map_get_cell (CFPlus__Map self, int x, int y)
333 {
334 return row_get_cell (map_get_row (self, y), x);
335 }
336
337 static void
338 map_clear (CFPlus__Map self)
339 {
340 int r;
341
342 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col);
344
345 Safefree (self->row);
346
347 self->x = 0;
348 self->y = 0;
349 self->ox = 0;
350 self->oy = 0;
351 self->row = 0;
352 self->rows = 0;
353 }
354
355 static void
356 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
357 {
358 int x, y;
359 maprow *row;
360 mapcell *cell;
361
362 for (y = y0; y < y0 + h; y++)
363 if (y >= 0)
364 {
365 if (y >= self->rows)
366 break;
367
368 row = self->row + y;
369
370 for (x = x0; x < x0 + w; x++)
371 if (x >= row->c0)
372 {
373 if (x >= row->c1)
374 break;
375
376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 }
383 }
384 }
385
386 typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389 } smooth_key;
390
391 static void
392 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393 {
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400 }
401
402 static void
403 music_finished (void)
404 {
405 SDL_UserEvent ev;
406
407 ev.type = SDL_USEREVENT;
408 ev.code = 0;
409 ev.data1 = 0;
410 ev.data2 = 0;
411
412 SDL_PushEvent ((SDL_Event *)&ev);
413 }
414
415 static void
416 channel_finished (int channel)
417 {
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426 }
427
428 static unsigned int
429 minpot (unsigned int n)
430 {
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443 }
444
445 static unsigned int
446 popcount (unsigned int n)
447 {
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454 }
455
456 /* SDL should provide this, really. */
457 #define SDLK_MODIFIER_MIN 300
458 #define SDLK_MODIFIER_MAX 314
459
460 /******************************************************************************/
461
462 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463 static GV *hover_gv;
464
465 static int
466 within_widget (SV *widget, NV x, NV y)
467 {
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501 }
502
503 MODULE = CFPlus PACKAGE = CFPlus
504
505 PROTOTYPES: ENABLE
506
507 BOOT:
508 {
509 HV *stash = gv_stashpv ("CFPlus", 1);
510 static const struct {
511 const char *name;
512 IV iv;
513 } *civ, const_iv[] = {
514 # define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
518 const_iv (SDL_ACTIVEEVENT),
519 const_iv (SDL_KEYDOWN),
520 const_iv (SDL_KEYUP),
521 const_iv (SDL_MOUSEMOTION),
522 const_iv (SDL_MOUSEBUTTONDOWN),
523 const_iv (SDL_MOUSEBUTTONUP),
524 const_iv (SDL_JOYAXISMOTION),
525 const_iv (SDL_JOYBALLMOTION),
526 const_iv (SDL_JOYHATMOTION),
527 const_iv (SDL_JOYBUTTONDOWN),
528 const_iv (SDL_JOYBUTTONUP),
529 const_iv (SDL_QUIT),
530 const_iv (SDL_SYSWMEVENT),
531 const_iv (SDL_EVENT_RESERVEDA),
532 const_iv (SDL_EVENT_RESERVEDB),
533 const_iv (SDL_VIDEORESIZE),
534 const_iv (SDL_VIDEOEXPOSE),
535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1),
545 const_iv (SDLK_KP2),
546 const_iv (SDLK_KP3),
547 const_iv (SDLK_KP4),
548 const_iv (SDLK_KP5),
549 const_iv (SDLK_KP6),
550 const_iv (SDLK_KP7),
551 const_iv (SDLK_KP8),
552 const_iv (SDLK_KP9),
553 const_iv (SDLK_KP_PERIOD),
554 const_iv (SDLK_KP_DIVIDE),
555 const_iv (SDLK_KP_MULTIPLY),
556 const_iv (SDLK_KP_MINUS),
557 const_iv (SDLK_KP_PLUS),
558 const_iv (SDLK_KP_ENTER),
559 const_iv (SDLK_KP_EQUALS),
560 const_iv (SDLK_UP),
561 const_iv (SDLK_DOWN),
562 const_iv (SDLK_RIGHT),
563 const_iv (SDLK_LEFT),
564 const_iv (SDLK_INSERT),
565 const_iv (SDLK_HOME),
566 const_iv (SDLK_END),
567 const_iv (SDLK_PAGEUP),
568 const_iv (SDLK_PAGEDOWN),
569 const_iv (SDLK_F1),
570 const_iv (SDLK_F2),
571 const_iv (SDLK_F3),
572 const_iv (SDLK_F4),
573 const_iv (SDLK_F5),
574 const_iv (SDLK_F6),
575 const_iv (SDLK_F7),
576 const_iv (SDLK_F8),
577 const_iv (SDLK_F9),
578 const_iv (SDLK_F10),
579 const_iv (SDLK_F11),
580 const_iv (SDLK_F12),
581 const_iv (SDLK_F13),
582 const_iv (SDLK_F14),
583 const_iv (SDLK_F15),
584 const_iv (SDLK_NUMLOCK),
585 const_iv (SDLK_CAPSLOCK),
586 const_iv (SDLK_SCROLLOCK),
587 const_iv (SDLK_RSHIFT),
588 const_iv (SDLK_LSHIFT),
589 const_iv (SDLK_RCTRL),
590 const_iv (SDLK_LCTRL),
591 const_iv (SDLK_RALT),
592 const_iv (SDLK_LALT),
593 const_iv (SDLK_RMETA),
594 const_iv (SDLK_LMETA),
595 const_iv (SDLK_LSUPER),
596 const_iv (SDLK_RSUPER),
597 const_iv (SDLK_MODE),
598 const_iv (SDLK_COMPOSE),
599 const_iv (SDLK_HELP),
600 const_iv (SDLK_PRINT),
601 const_iv (SDLK_SYSREQ),
602 const_iv (SDLK_BREAK),
603 const_iv (SDLK_MENU),
604 const_iv (SDLK_POWER),
605 const_iv (SDLK_EURO),
606 const_iv (SDLK_UNDO),
607
608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
610 const_iv (KMOD_LSHIFT),
611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
613 const_iv (KMOD_LCTRL),
614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
616 const_iv (KMOD_LALT),
617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
619 const_iv (KMOD_LMETA),
620 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE),
624 # undef const_iv
625 };
626
627 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
628 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
629
630 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
631 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
632 }
633
634 void
635 weaken (SV *rv)
636 PROTOTYPE: $
637 CODE:
638 sv_rvweaken (rv);
639
640 int
641 in_destruct ()
642 CODE:
643 RETVAL = PL_main_cv == Nullcv;
644 OUTPUT:
645 RETVAL
646
647 NV floor (NV x)
648
649 NV ceil (NV x)
650
651 IV minpot (UV n)
652
653 IV popcount (UV n)
654
655 void
656 pango_init ()
657 CODE:
658 {
659 opengl_fontmap = pango_opengl_font_map_new ();
660 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
661 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
662 }
663
664 char *
665 SDL_GetError ()
666
667 int
668 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
669
670 void
671 SDL_Quit ()
672
673 void
674 SDL_ListModes (int rgb, int alpha)
675 PPCODE:
676 {
677 SDL_Rect **m;
678
679 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
680 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
681 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
682 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
683
684 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
685 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
686
687 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
688 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
689 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
691
692 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
693 #if SDL_VERSION_ATLEAST(1,2,10)
694 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
695 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
696 #endif
697
698 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
699
700 if (m && m != (SDL_Rect **)-1)
701 while (*m)
702 {
703 if ((*m)->w >= 640 && (*m)->h >= 480)
704 {
705 AV *av = newAV ();
706 av_push (av, newSViv ((*m)->w));
707 av_push (av, newSViv ((*m)->h));
708 av_push (av, newSViv (rgb));
709 av_push (av, newSViv (alpha));
710 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
711 }
712
713 ++m;
714 }
715 }
716
717 int
718 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
719 CODE:
720 {
721 SDL_EnableUNICODE (1);
722 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
723
724 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
725 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
726 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
728
729 RETVAL = !!SDL_SetVideoMode (
730 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
731 );
732
733 if (RETVAL)
734 {
735 av_clear (texture_av);
736
737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
738 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
739 #include "glfunc.h"
740 #undef GL_FUNC
741 }
742 }
743 OUTPUT:
744 RETVAL
745
746 void
747 SDL_GL_SwapBuffers ()
748
749 char *
750 SDL_GetKeyName (int sym)
751
752 int
753 SDL_GetAppState ()
754
755 void
756 poll_events ()
757 PPCODE:
758 {
759 SDL_Event ev;
760
761 SDL_PumpEvents ();
762 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
763 {
764 HV *hv = newHV ();
765 hv_store (hv, "type", 4, newSViv (ev.type), 0);
766
767 switch (ev.type)
768 {
769 case SDL_KEYDOWN:
770 case SDL_KEYUP:
771 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
772 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
773 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
774 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
775 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
776 break;
777
778 case SDL_ACTIVEEVENT:
779 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
780 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
781 break;
782
783 case SDL_MOUSEMOTION:
784 {
785 int state = ev.motion.state;
786 int x = ev.motion.x;
787 int y = ev.motion.y;
788 int xrel = ev.motion.xrel;
789 int yrel = ev.motion.yrel;
790
791 /* do simplistic event compression */
792 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
793 && state == ev.motion.state)
794 {
795 xrel += ev.motion.xrel;
796 yrel += ev.motion.yrel;
797 x = ev.motion.x;
798 y = ev.motion.y;
799 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
800 }
801
802 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
803 hv_store (hv, "state", 5, newSViv (state), 0);
804 hv_store (hv, "x", 1, newSViv (x), 0);
805 hv_store (hv, "y", 1, newSViv (y), 0);
806 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
807 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
808 }
809 break;
810
811 case SDL_MOUSEBUTTONDOWN:
812 case SDL_MOUSEBUTTONUP:
813 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
814
815 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
816 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
817 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
818 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
819 break;
820
821 case SDL_USEREVENT:
822 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
823 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
824 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
825 break;
826 }
827
828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
829 }
830 }
831
832 int
833 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
834 POSTCALL:
835 Mix_HookMusicFinished (music_finished);
836 Mix_ChannelFinished (channel_finished);
837
838 void
839 Mix_CloseAudio ()
840
841 int
842 Mix_AllocateChannels (int numchans = -1)
843
844 const char *
845 Mix_GetError ()
846
847 void
848 lowdelay (int fd, int val = 1)
849 CODE:
850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
851
852 void
853 win32_proxy_info ()
854 PPCODE:
855 {
856 #ifdef _WIN32
857 char buffer[2048];
858 DWORD buflen;
859
860 EXTEND (SP, 3);
861
862 buflen = sizeof (buffer);
863 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
864 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
865 {
866 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
867
868 buflen = sizeof (buffer);
869 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
870 {
871 PUSHs (newSVpv (buffer, 0));
872
873 buflen = sizeof (buffer);
874 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
875 PUSHs (newSVpv (buffer, 0));
876 }
877 }
878 #endif
879 }
880
881 void
882 add_font (char *file)
883 CODE:
884 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
885
886 void
887 load_image_inline (SV *image_)
888 ALIAS:
889 load_image_file = 1
890 PPCODE:
891 {
892 STRLEN image_len;
893 char *image = (char *)SvPVbyte (image_, image_len);
894 SDL_Surface *surface, *surface2;
895 SDL_PixelFormat fmt;
896 SDL_RWops *rw = ix
897 ? SDL_RWFromFile (image, "rb")
898 : SDL_RWFromConstMem (image, image_len);
899
900 if (!rw)
901 croak ("load_image: %s", SDL_GetError ());
902
903 surface = IMG_Load_RW (rw, 1);
904 if (!surface)
905 croak ("load_image: %s", SDL_GetError ());
906
907 fmt.palette = NULL;
908 fmt.BitsPerPixel = 32;
909 fmt.BytesPerPixel = 4;
910 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
911 fmt.Rmask = 0x000000ff;
912 fmt.Gmask = 0x0000ff00;
913 fmt.Bmask = 0x00ff0000;
914 fmt.Amask = 0xff000000;
915 #else
916 fmt.Rmask = 0xff000000;
917 fmt.Gmask = 0x00ff0000;
918 fmt.Bmask = 0x0000ff00;
919 fmt.Amask = 0x000000ff;
920 #endif
921 fmt.Rloss = 0;
922 fmt.Gloss = 0;
923 fmt.Bloss = 0;
924 fmt.Aloss = 0;
925 fmt.Rshift = 0;
926 fmt.Gshift = 8;
927 fmt.Bshift = 16;
928 fmt.Ashift = 24;
929 fmt.colorkey = 0;
930 fmt.alpha = 0;
931
932 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
933
934 assert (surface2->pitch == surface2->w * 4);
935
936 SDL_LockSurface (surface2);
937 EXTEND (SP, 6);
938 PUSHs (sv_2mortal (newSViv (surface2->w)));
939 PUSHs (sv_2mortal (newSViv (surface2->h)));
940 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
941 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
942 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
943 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
944 SDL_UnlockSurface (surface2);
945
946 SDL_FreeSurface (surface);
947 SDL_FreeSurface (surface2);
948 }
949
950 void
951 average (int x, int y, uint32_t *data)
952 PPCODE:
953 {
954 uint32_t r = 0, g = 0, b = 0, a = 0;
955
956 x = y = x * y;
957
958 while (x--)
959 {
960 uint32_t p = *data++;
961
962 r += (p ) & 255;
963 g += (p >> 8) & 255;
964 b += (p >> 16) & 255;
965 a += (p >> 24) & 255;
966 }
967
968 EXTEND (SP, 4);
969 PUSHs (sv_2mortal (newSViv (r / y)));
970 PUSHs (sv_2mortal (newSViv (g / y)));
971 PUSHs (sv_2mortal (newSViv (b / y)));
972 PUSHs (sv_2mortal (newSViv (a / y)));
973 }
974
975 void
976 error (char *message)
977 CODE:
978 fprintf (stderr, "ERROR: %s\n", message);
979 #ifdef _WIN32
980 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
981 #endif
982
983 void
984 fatal (char *message)
985 CODE:
986 fprintf (stderr, "FATAL: %s\n", message);
987 #ifdef _WIN32
988 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
989 #endif
990 _exit (1);
991
992 void
993 _exit (int retval = 0)
994 CODE:
995 #ifdef WIN32
996 ExitThread (retval); // unclean, please beam me up
997 #else
998 _exit (retval);
999 #endif
1000
1001 void
1002 debug ()
1003 CODE:
1004 {
1005 #if DEBUG
1006 VALGRIND_DO_LEAK_CHECK;
1007 #endif
1008 }
1009
1010 MODULE = CFPlus PACKAGE = CFPlus::Font
1011
1012 PROTOTYPES: DISABLE
1013
1014 CFPlus::Font
1015 new_from_file (SV *class, char *path, int id = 0)
1016 CODE:
1017 {
1018 int count;
1019 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1020 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1021 FcPatternDestroy (pattern);
1022 }
1023 OUTPUT:
1024 RETVAL
1025
1026 void
1027 DESTROY (CFPlus::Font self)
1028 CODE:
1029 pango_font_description_free (self);
1030
1031 void
1032 make_default (CFPlus::Font self)
1033 PROTOTYPE: $
1034 CODE:
1035 default_font = self;
1036
1037 MODULE = CFPlus PACKAGE = CFPlus::Layout
1038
1039 PROTOTYPES: DISABLE
1040
1041 void
1042 reset_glyph_cache ()
1043 PROTOTYPE:
1044 CODE:
1045 tc_clear ();
1046
1047 CFPlus::Layout
1048 new (SV *class)
1049 CODE:
1050 New (0, RETVAL, 1, struct cf_layout);
1051
1052 RETVAL->pl = pango_layout_new (opengl_context);
1053 RETVAL->r = 1.;
1054 RETVAL->g = 1.;
1055 RETVAL->b = 1.;
1056 RETVAL->a = 1.;
1057 RETVAL->base_height = MIN_FONT_HEIGHT;
1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
1060
1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1062 layout_update_font (RETVAL);
1063 OUTPUT:
1064 RETVAL
1065
1066 void
1067 DESTROY (CFPlus::Layout self)
1068 CODE:
1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
1071 Safefree (self);
1072
1073 void
1074 set_text (CFPlus::Layout self, SV *text_)
1075 CODE:
1076 {
1077 STRLEN textlen;
1078 char *text = SvPVutf8 (text_, textlen);
1079
1080 pango_layout_set_text (self->pl, text, textlen);
1081 }
1082
1083 void
1084 set_markup (CFPlus::Layout self, SV *text_)
1085 CODE:
1086 {
1087 STRLEN textlen;
1088 char *text = SvPVutf8 (text_, textlen);
1089
1090 pango_layout_set_markup (self->pl, text, textlen);
1091 }
1092
1093 void
1094 set_shapes (CFPlus::Layout self, ...)
1095 CODE:
1096 {
1097 PangoAttrList *attrs = 0;
1098 const char *text = pango_layout_get_text (self->pl);
1099 const char *pos = text;
1100 int arg = 4;
1101
1102 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1103 {
1104 PangoRectangle inkrect, rect;
1105 PangoAttribute *attr;
1106
1107 int x = SvIV (ST (arg - 3));
1108 int y = SvIV (ST (arg - 2));
1109 int w = SvIV (ST (arg - 1));
1110 int h = SvIV (ST (arg ));
1111
1112 inkrect.x = 0;
1113 inkrect.y = 0;
1114 inkrect.width = 0;
1115 inkrect.height = 0;
1116
1117 rect.x = x * PANGO_SCALE;
1118 rect.y = y * PANGO_SCALE;
1119 rect.width = w * PANGO_SCALE;
1120 rect.height = h * PANGO_SCALE;
1121
1122 if (!attrs)
1123 attrs = pango_layout_get_attributes (self->pl);
1124
1125 attr = pango_attr_shape_new (&inkrect, &rect);
1126 attr->start_index = pos - text;
1127 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1128 pango_attr_list_insert (attrs, attr);
1129
1130 arg += 4;
1131 pos += sizeof (OBJ_STR) - 1;
1132 }
1133
1134 if (attrs)
1135 pango_layout_set_attributes (self->pl, attrs);
1136 }
1137
1138 void
1139 get_shapes (CFPlus::Layout self)
1140 PPCODE:
1141 {
1142 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1143
1144 do
1145 {
1146 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1147
1148 if (run && shape_attr_p (run))
1149 {
1150 PangoRectangle extents;
1151 pango_layout_iter_get_run_extents (iter, 0, &extents);
1152
1153 EXTEND (SP, 2);
1154 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1155 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1156 }
1157 }
1158 while (pango_layout_iter_next_run (iter));
1159
1160 pango_layout_iter_free (iter);
1161 }
1162
1163 int
1164 has_wrapped (CFPlus::Layout self)
1165 CODE:
1166 {
1167 int lines = 1;
1168 const char *text = pango_layout_get_text (self->pl);
1169
1170 while (*text)
1171 lines += *text++ == '\n';
1172
1173 RETVAL = lines < pango_layout_get_line_count (self->pl);
1174 }
1175 OUTPUT:
1176 RETVAL
1177
1178 SV *
1179 get_text (CFPlus::Layout self)
1180 CODE:
1181 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1182 sv_utf8_decode (RETVAL);
1183 OUTPUT:
1184 RETVAL
1185
1186 void
1187 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1188 CODE:
1189 self->r = r;
1190 self->g = g;
1191 self->b = b;
1192 self->a = a;
1193
1194 void
1195 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1196 CODE:
1197 if (self->font != font)
1198 {
1199 self->font = font;
1200 layout_update_font (self);
1201 }
1202
1203 void
1204 set_height (CFPlus::Layout self, int base_height)
1205 CODE:
1206 if (self->base_height != base_height)
1207 {
1208 self->base_height = base_height;
1209 layout_update_font (self);
1210 }
1211
1212 void
1213 set_width (CFPlus::Layout self, int max_width = -1)
1214 CODE:
1215 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1216
1217 void
1218 set_indent (CFPlus::Layout self, int indent)
1219 CODE:
1220 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1221
1222 void
1223 set_spacing (CFPlus::Layout self, int spacing)
1224 CODE:
1225 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1226
1227 void
1228 set_ellipsise (CFPlus::Layout self, int ellipsise)
1229 CODE:
1230 pango_layout_set_ellipsize (self->pl,
1231 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1232 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1233 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1234 : PANGO_ELLIPSIZE_NONE
1235 );
1236
1237 void
1238 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1239 CODE:
1240 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1241
1242 void
1243 size (CFPlus::Layout self)
1244 PPCODE:
1245 {
1246 int w, h;
1247
1248 layout_get_pixel_size (self, &w, &h);
1249
1250 EXTEND (SP, 2);
1251 PUSHs (sv_2mortal (newSViv (w)));
1252 PUSHs (sv_2mortal (newSViv (h)));
1253 }
1254
1255 int
1256 descent (CFPlus::Layout self)
1257 CODE:
1258 {
1259 PangoRectangle rect;
1260 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1261 pango_layout_line_get_pixel_extents (line, 0, &rect);
1262 RETVAL = PANGO_DESCENT (rect);
1263 }
1264 OUTPUT:
1265 RETVAL
1266
1267 int
1268 xy_to_index (CFPlus::Layout self, int x, int y)
1269 CODE:
1270 {
1271 int index, trailing;
1272 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1273 RETVAL = index + trailing;
1274 }
1275 OUTPUT:
1276 RETVAL
1277
1278 void
1279 cursor_pos (CFPlus::Layout self, int index)
1280 PPCODE:
1281 {
1282 PangoRectangle strong_pos;
1283 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1284
1285 EXTEND (SP, 3);
1286 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1287 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1288 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1289 }
1290
1291 void
1292 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1293 PPCODE:
1294 {
1295 int line, x;
1296
1297 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1298 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1299
1300 EXTEND (SP, 2);
1301 PUSHs (sv_2mortal (newSViv (line - 1)));
1302 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1303 }
1304
1305 void
1306 line_x_to_index (CFPlus::Layout self, int line, int x)
1307 PPCODE:
1308 {
1309 PangoLayoutLine *lp;
1310 int index, trailing;
1311
1312 if (line < 0)
1313 XSRETURN_EMPTY;
1314
1315 if (!(lp = pango_layout_get_line (self->pl, line)))
1316 XSRETURN_EMPTY; /* do better */
1317
1318 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1319
1320 EXTEND (SP, 2);
1321 if (GIMME_V == G_SCALAR)
1322 PUSHs (sv_2mortal (newSViv (index + trailing)));
1323 else
1324 {
1325 PUSHs (sv_2mortal (newSViv (index)));
1326 PUSHs (sv_2mortal (newSViv (trailing)));
1327 }
1328 }
1329
1330 void
1331 render (CFPlus::Layout self, float x, float y, int flags = 0)
1332 CODE:
1333 rc_clear (self->rc);
1334 pango_opengl_render_layout_subpixel (
1335 self->pl,
1336 self->rc,
1337 x * PANGO_SCALE, y * PANGO_SCALE,
1338 self->r, self->g, self->b, self->a,
1339 flags
1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345 void
1346 draw (CFPlus::Layout self)
1347 CODE:
1348 {
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362 }
1363
1364 MODULE = CFPlus PACKAGE = CFPlus::Texture
1365
1366 PROTOTYPES: ENABLE
1367
1368 void
1369 pad (SV *data_, int ow, int oh, int nw, int nh)
1370 CODE:
1371 {
1372 if ((nw != ow || nh != oh) && SvOK (data_))
1373 {
1374 STRLEN datalen;
1375 char *data = SvPVbyte (data_, datalen);
1376 int bpp = datalen / (ow * oh);
1377 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1378
1379 SvPOK_only (result_);
1380 SvCUR_set (result_, nw * nh * bpp);
1381
1382 memset (SvPVX (result_), 0, nw * nh * bpp);
1383 while (oh--)
1384 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1385
1386 sv_setsv (data_, result_);
1387 }
1388 }
1389
1390 void
1391 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1392 PROTOTYPE: $$$;$$
1393 ALIAS:
1394 draw_quad_alpha = 1
1395 draw_quad_alpha_premultiplied = 2
1396 CODE:
1397 {
1398 HV *hv = (HV *)SvRV (self);
1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
1405
1406 if (items < 5)
1407 {
1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1410 }
1411
1412 if (ix)
1413 {
1414 glEnable (GL_BLEND);
1415
1416 if (ix == 2)
1417 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1418 else
1419 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1420 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1421
1422 glEnable (GL_ALPHA_TEST);
1423 glAlphaFunc (GL_GREATER, 0.01f);
1424 }
1425
1426 glBindTexture (GL_TEXTURE_2D, name);
1427
1428 glBegin (GL_QUADS);
1429 glTexCoord2f (0, 0); glVertex2f (x , y );
1430 glTexCoord2f (0, t); glVertex2f (x , y + h);
1431 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1432 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1433 glEnd ();
1434
1435 if (ix)
1436 {
1437 glDisable (GL_ALPHA_TEST);
1438 glDisable (GL_BLEND);
1439 }
1440 }
1441
1442 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1443 CODE:
1444 {
1445 GLint width;
1446 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1447 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1448 RETVAL = width > 0;
1449 }
1450 OUTPUT:
1451 RETVAL
1452
1453 MODULE = CFPlus PACKAGE = CFPlus::Map
1454
1455 PROTOTYPES: DISABLE
1456
1457 CFPlus::Map
1458 new (SV *class)
1459 CODE:
1460 New (0, RETVAL, 1, struct map);
1461 RETVAL->x = 0;
1462 RETVAL->y = 0;
1463 RETVAL->w = 0;
1464 RETVAL->h = 0;
1465 RETVAL->ox = 0;
1466 RETVAL->oy = 0;
1467 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1468 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1469 RETVAL->rows = 0;
1470 RETVAL->row = 0;
1471 OUTPUT:
1472 RETVAL
1473
1474 void
1475 DESTROY (CFPlus::Map self)
1476 CODE:
1477 {
1478 map_clear (self);
1479 Safefree (self->face2tile);
1480 Safefree (self->tex);
1481 Safefree (self);
1482 }
1483
1484 void
1485 resize (CFPlus::Map self, int map_width, int map_height)
1486 CODE:
1487 self->w = map_width;
1488 self->h = map_height;
1489
1490 void
1491 clear (CFPlus::Map self)
1492 CODE:
1493 map_clear (self);
1494
1495 void
1496 set_tileid (CFPlus::Map self, int face, int tile)
1497 CODE:
1498 {
1499 need_facenum (self, face); self->face2tile [face] = tile;
1500 need_texid (self, tile);
1501 }
1502
1503 void
1504 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1505 CODE:
1506 {
1507 tileid texid;
1508 maptex *tex;
1509
1510 if (face < 0 || face >= self->faces)
1511 return;
1512
1513 if (smooth < 0 || smooth >= self->faces)
1514 return;
1515
1516 texid = self->face2tile [face];
1517
1518 if (!texid)
1519 return;
1520
1521 tex = self->tex + texid;
1522 tex->smoothtile = self->face2tile [smooth];
1523 tex->smoothlevel = level;
1524 }
1525
1526 void
1527 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1528 CODE:
1529 {
1530 need_texid (self, texid);
1531
1532 {
1533 maptex *tex = self->tex + texid;
1534
1535 tex->name = name;
1536 tex->w = w;
1537 tex->h = h;
1538 tex->s = s;
1539 tex->t = t;
1540 tex->r = r;
1541 tex->g = g;
1542 tex->b = b;
1543 tex->a = a;
1544 }
1545
1546 // somewhat hackish, but for textures that require it, it really
1547 // improves the look, and most others don't suffer.
1548 glBindTexture (GL_TEXTURE_2D, name);
1549 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1550 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1551 // use uglier nearest interpolation because linear suffers
1552 // from transparent color bleeding and ugly wrapping effects.
1553 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1554 }
1555
1556 int
1557 ox (CFPlus::Map self)
1558 ALIAS:
1559 oy = 1
1560 x = 2
1561 y = 3
1562 w = 4
1563 h = 5
1564 CODE:
1565 switch (ix)
1566 {
1567 case 0: RETVAL = self->ox; break;
1568 case 1: RETVAL = self->oy; break;
1569 case 2: RETVAL = self->x; break;
1570 case 3: RETVAL = self->y; break;
1571 case 4: RETVAL = self->w; break;
1572 case 5: RETVAL = self->h; break;
1573 }
1574 OUTPUT:
1575 RETVAL
1576
1577 void
1578 scroll (CFPlus::Map self, int dx, int dy)
1579 CODE:
1580 {
1581 if (dx > 0)
1582 map_blank (self, self->x, self->y, dx, self->h);
1583 else if (dx < 0)
1584 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1585
1586 if (dy > 0)
1587 map_blank (self, self->x, self->y, self->w, dy);
1588 else if (dy < 0)
1589 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1590
1591 self->ox += dx; self->x += dx;
1592 self->oy += dy; self->y += dy;
1593
1594 while (self->y < 0)
1595 {
1596 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1597
1598 self->rows += MAP_EXTEND_Y;
1599 self->y += MAP_EXTEND_Y;
1600 }
1601 }
1602
1603 SV *
1604 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1605 CODE:
1606 {
1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
1609 mapcell *cell;
1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
1613
1614 while (data < data_end - 1)
1615 {
1616 flags = (data [0] << 8) + data [1]; data += 2;
1617
1618 x = self->x + ((flags >> 10) & 63);
1619 y = self->y + ((flags >> 4) & 63);
1620
1621 cell = map_get_cell (self, x, y);
1622
1623 if (flags & 15)
1624 {
1625 if (!cell->darkness)
1626 {
1627 memset (cell, 0, sizeof (*cell));
1628 cell->darkness = 256;
1629 }
1630
1631 //TODO: don't trust server data to be in-range(!)
1632
1633 if (flags & 8)
1634 {
1635 if (extmap)
1636 {
1637 uint8_t ext, cmd;
1638
1639 do
1640 {
1641 ext = *data++;
1642 cmd = ext & 0x3f;
1643
1644 if (cmd < 4)
1645 cell->darkness = 255 - ext * 64 + 1;
1646 else if (cmd == 5) // health
1647 {
1648 cell->stat_width = 1;
1649 cell->stat_hp = *data++;
1650 }
1651 else if (cmd == 6) // monster width
1652 cell->stat_width = *data++ + 1;
1653 else if (cmd == 0x47)
1654 {
1655 if (*data == 4)
1656 ; // decode player count
1657
1658 data += *data + 1;
1659 }
1660 else if (cmd == 8) // cell flags
1661 cell->flags = *data++;
1662 else if (ext & 0x40) // unknown, multibyte => skip
1663 data += *data + 1;
1664 else
1665 data++;
1666 }
1667 while (ext & 0x80);
1668 }
1669 else
1670 cell->darkness = *data++ + 1;
1671 }
1672
1673 for (z = 0; z <= 2; ++z)
1674 if (flags & (4 >> z))
1675 {
1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1677 need_facenum (self, face);
1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
1693 }
1694 }
1695 else
1696 cell->darkness = 0;
1697 }
1698 }
1699 OUTPUT:
1700 RETVAL
1701
1702 SV *
1703 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1704 CODE:
1705 {
1706 int x1, x;
1707 int y1, y;
1708 int z;
1709 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1710 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1711
1712 SvPOK_only (map_sv);
1713 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1714
1715 x0 += self->x; x1 = x0 + w;
1716 y0 += self->y; y1 = y0 + h;
1717
1718 for (y = y0; y < y1; y++)
1719 {
1720 maprow *row = 0 <= y && y < self->rows
1721 ? self->row + y
1722 : 0;
1723
1724 for (x = x0; x < x1; x++)
1725 {
1726 int r = 32, g = 32, b = 32, a = 192;
1727
1728 if (row && row->c0 <= x && x < row->c1)
1729 {
1730 mapcell *cell = row->col + (x - row->c0);
1731
1732 for (z = 0; z <= 0; z++)
1733 {
1734 maptex tex = self->tex [cell->tile [z]];
1735 int a0 = 255 - tex.a;
1736 int a1 = tex.a;
1737
1738 r = (r * a0 + tex.r * a1) / 255;
1739 g = (g * a0 + tex.g * a1) / 255;
1740 b = (b * a0 + tex.b * a1) / 255;
1741 a = (a * a0 + tex.a * a1) / 255;
1742 }
1743 }
1744
1745 *map++ = (r )
1746 | (g << 8)
1747 | (b << 16)
1748 | (a << 24);
1749 }
1750 }
1751
1752 RETVAL = map_sv;
1753 }
1754 OUTPUT:
1755 RETVAL
1756
1757 void
1758 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1759 CODE:
1760 {
1761 int x, y, z;
1762
1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1766 smooth_key skey;
1767
1768 rc_t *rc = rc_alloc ();
1769 rc_key_t key;
1770 rc_array_t *arr;
1771
1772 // thats current max. sorry.
1773 if (sw > 255) sw = 255;
1774 if (sh > 255) sh = 255;
1775
1776 // clear key, in case of extra padding
1777 memset (&skey, 0, sizeof (skey));
1778
1779 memset (&key, 0, sizeof (key));
1780 key.r = 255;
1781 key.g = 255;
1782 key.b = 255;
1783 key.a = 255;
1784 key.mode = GL_QUADS;
1785 key.format = GL_T2F_V3F;
1786 key.texname = -1;
1787
1788 mx += self->x;
1789 my += self->y;
1790
1791 // first pass: determine smooth_max
1792 // rather ugly, if you ask me
1793 // could also be stored inside mapcell and updated on change
1794 memset (smooth_max, 0, sizeof (smooth_max));
1795
1796 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows)
1798 {
1799 maprow *row = self->row + (y + my);
1800
1801 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1)
1803 {
1804 mapcell *cell = row->col + (x + mx - row->c0);
1805
1806 smooth_max[x + 1][y + 1] =
1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1809 self->tex [cell->tile [2]].smoothlevel));
1810 }
1811 }
1812
1813 glEnable (GL_BLEND);
1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1816
1817 for (z = 0; z <= 2; z++)
1818 {
1819 memset (smooth_level, 0, sizeof (smooth_level));
1820
1821 for (y = 0; y < sh; y++)
1822 if (0 <= y + my && y + my < self->rows)
1823 {
1824 maprow *row = self->row + (y + my);
1825
1826 for (x = 0; x < sw; x++)
1827 if (row->c0 <= x + mx && x + mx < row->c1)
1828 {
1829 mapcell *cell = row->col + (x + mx - row->c0);
1830 tileid tile = cell->tile [z];
1831
1832 if (tile)
1833 {
1834 maptex tex = self->tex [tile];
1835 int px, py;
1836
1837 if (key.texname != tex.name)
1838 {
1839 if (!tex.name)
1840 tex = self->tex [2]; /* missing, replace by noface */
1841
1842 key.texname = tex.name;
1843 arr = rc_array (rc, &key);
1844 }
1845
1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1853
1854 if (cell->flags && z == 2)
1855 {
1856 // overlays such as the speech bubble, probably more to come
1857 if (cell->flags & 1)
1858 {
1859 maptex tex = self->tex [1];
1860 int px = x * T + T * 2 / 32;
1861 int py = y * T - T * 6 / 32;
1862
1863 if (tex.name)
1864 {
1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1875 }
1876 }
1877 }
1878
1879 // update smooth hash
1880 if (tex.smoothtile)
1881 {
1882 skey.tile = tex.smoothtile;
1883 skey.level = tex.smoothlevel;
1884
1885 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1886
1887 // add bits to current tile and all neighbours. skey.x|y is
1888 // shifted +1|+1 so we always stay positive.
1889
1890 // bits is ___n cccc CCCC bbbb
1891 // n do not draw borders&corners
1892 // c draw these corners, but...
1893 // C ... not these
1894 // b draw these borders
1895
1896 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1897 // ┃· ·· ·┃ ━━
1898
1899 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1900 // ·· ·· ·┏ ┓·
1901
1902 // full tile
1903 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1904
1905 // borders
1906 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1907 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1908 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1909 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1910
1911 // corners
1912 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1913 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1914 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1915 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1916 }
1917 }
1918 }
1919 }
1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1924 // go through all smoothlevels, lowest to highest, then draw.
1925 // this is basically counting sort
1926 {
1927 int w, b;
1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1931 for (w = 0; w < 256 / 32; ++w)
1932 {
1933 uint32_t smask = smooth_level [w];
1934 if (smask)
1935 for (b = 0; b < 32; ++b)
1936 if (smask & (((uint32_t)1) << b))
1937 {
1938 int level = (w << 5) | b;
1939 HE *he;
1940
1941 hv_iterinit (smooth);
1942 while ((he = hv_iternext (smooth)))
1943 {
1944 smooth_key *skey = (smooth_key *)HeKEY (he);
1945 IV bits = SvIVX (HeVAL (he));
1946
1947 if (!(bits & 0x1000)
1948 && skey->level == level
1949 && level > smooth_max [skey->x][skey->y])
1950 {
1951 maptex tex = self->tex [skey->tile];
1952 int px = (((int)skey->x) - 1) * T;
1953 int py = (((int)skey->y) - 1) * T;
1954 int border = bits & 15;
1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1956 float dx = tex.s * .0625f; // 16 images/row
1957 float dy = tex.t * .5f ; // 2 images/column
1958
1959 if (tex.name)
1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1963 if (key.texname != tex.name)
1964 {
1965 glEnd ();
1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1967 glBegin (GL_QUADS);
1968 }
1969
1970 if (border)
1971 {
1972 float ox = border * dx;
1973
1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1978 }
1979
1980 if (corner)
1981 {
1982 float ox = corner * dx;
1983
1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1989 }
1990 }
1991 }
1992 }
1993 }
1994
1995 glEnd ();
1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1998 }
1999
2000 hv_clear (smooth);
2001 }
2002
2003 glDisable (GL_BLEND);
2004 rc_free (rc);
2005
2006 // top layer: overlays such as the health bar
2007 for (y = 0; y < sh; y++)
2008 if (0 <= y + my && y + my < self->rows)
2009 {
2010 maprow *row = self->row + (y + my);
2011
2012 for (x = 0; x < sw; x++)
2013 if (row->c0 <= x + mx && x + mx < row->c1)
2014 {
2015 mapcell *cell = row->col + (x + mx - row->c0);
2016
2017 int px = x * T;
2018 int py = y * T;
2019
2020 if (cell->stat_hp)
2021 {
2022 int width = cell->stat_width * T;
2023 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2024
2025 glColor3ub (0, 0, 0);
2026 glRectf (px + 1, py - thick - 2,
2027 px + width - 1, py);
2028
2029 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2030 glRectf (px + 2,
2031 py - thick - 1,
2032 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2033 }
2034 }
2035 }
2036 }
2037
2038 void
2039 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2040 CODE:
2041 {
2042 static float color[16][3] = {
2043 { 0.00F, 0.00F, 0.00F },
2044 { 1.00F, 1.00F, 1.00F },
2045 { 0.00F, 0.00F, 0.55F },
2046 { 1.00F, 0.00F, 0.00F },
2047
2048 { 1.00F, 0.54F, 0.00F },
2049 { 0.11F, 0.56F, 1.00F },
2050 { 0.93F, 0.46F, 0.00F },
2051 { 0.18F, 0.54F, 0.34F },
2052
2053 { 0.56F, 0.73F, 0.56F },
2054 { 0.80F, 0.80F, 0.80F },
2055 { 0.55F, 0.41F, 0.13F },
2056 { 0.99F, 0.77F, 0.26F },
2057
2058 { 0.74F, 0.65F, 0.41F },
2059
2060 { 0.00F, 1.00F, 1.00F },
2061 { 1.00F, 0.00F, 1.00F },
2062 { 1.00F, 1.00F, 0.00F },
2063 };
2064
2065 int x, y;
2066
2067 glEnable (GL_TEXTURE_2D);
2068 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2069 glEnable (GL_BLEND);
2070 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2071 glBegin (GL_QUADS);
2072
2073 for (y = 0; y < h; y++)
2074 for (x = 0; x < w; x++)
2075 {
2076 unsigned char m = data [x + y * w];
2077
2078 if (m)
2079 {
2080 float *c = color [m & 15];
2081
2082 float tx1 = m & 0x40 ? 0.5 : 0.;
2083 float tx2 = tx1 + 0.5;
2084
2085 glColor4f (c[0], c[1], c[2], 0.75);
2086 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2087 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2088 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2089 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2090 }
2091 }
2092
2093 glEnd ();
2094 glDisable (GL_BLEND);
2095 glDisable (GL_TEXTURE_2D);
2096 }
2097
2098 void
2099 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2100 PPCODE:
2101 {
2102 int x, y;
2103 int sw1 = sw + 2;
2104 int sh1 = sh + 2;
2105 int sh3 = sh * 3;
2106 int sw34 = (sw * 3 + 3) & ~3;
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2110
2111 SvPOK_only (darkness3_sv);
2112 SvCUR_set (darkness3_sv, sw34 * sh3);
2113
2114 mx += self->x - 1;
2115 my += self->y - 1;
2116
2117 memset (darkness1, 255, sw1 * sh1);
2118
2119 for (y = 0; y < sh1; y++)
2120 if (0 <= y + my && y + my < self->rows)
2121 {
2122 maprow *row = self->row + (y + my);
2123
2124 for (x = 0; x < sw1; x++)
2125 if (row->c0 <= x + mx && x + mx < row->c1)
2126 {
2127 mapcell *cell = row->col + (x + mx - row->c0);
2128
2129 darkness1 [y * sw1 + x] = cell->darkness
2130 ? 255 - (cell->darkness - 1)
2131 : 255 - FOW_DARKNESS;
2132 }
2133 }
2134
2135 for (y = 0; y < sh; ++y)
2136 for (x = 0; x < sw; ++x)
2137 {
2138 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2139 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2140 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2141 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2142 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2143 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2144 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2145 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2146 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2147
2148 uint8_t r11 = (d11 + d21 + d12) / 3;
2149 uint8_t r21 = d21;
2150 uint8_t r31 = (d21 + d31 + d32) / 3;
2151
2152 uint8_t r12 = d12;
2153 uint8_t r22 = d22;
2154 uint8_t r32 = d32;
2155
2156 uint8_t r13 = (d13 + d23 + d12) / 3;
2157 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3;
2159
2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2169 }
2170
2171 free (darkness1);
2172
2173 EXTEND (SP, 3);
2174 PUSHs (sv_2mortal (newSViv (sw34)));
2175 PUSHs (sv_2mortal (newSViv (sh3)));
2176 PUSHs (darkness3_sv);
2177 }
2178
2179 SV *
2180 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2181 CODE:
2182 {
2183 int x, y, x1, y1;
2184 SV *data_sv = newSV (w * h * 7 + 5);
2185 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2186
2187 *data++ = 0; /* version 0 format */
2188 *data++ = w >> 8; *data++ = w;
2189 *data++ = h >> 8; *data++ = h;
2190
2191 // we need to do this 'cause we don't keep an absolute coord system for rows
2192 // TODO: treat rows as we treat columns
2193 map_get_row (self, y0 + self->y - self->oy);//D
2194 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2195
2196 x0 += self->x - self->ox;
2197 y0 += self->y - self->oy;
2198
2199 x1 = x0 + w;
2200 y1 = y0 + h;
2201
2202 for (y = y0; y < y1; y++)
2203 {
2204 maprow *row = 0 <= y && y < self->rows
2205 ? self->row + y
2206 : 0;
2207
2208 for (x = x0; x < x1; x++)
2209 {
2210 if (row && row->c0 <= x && x < row->c1)
2211 {
2212 mapcell *cell = row->col + (x - row->c0);
2213 uint8_t flags = 0;
2214
2215 if (cell->tile [0]) flags |= 1;
2216 if (cell->tile [1]) flags |= 2;
2217 if (cell->tile [2]) flags |= 4;
2218
2219 *data++ = flags;
2220
2221 if (flags & 1)
2222 {
2223 tileid tile = cell->tile [0];
2224 *data++ = tile >> 8;
2225 *data++ = tile;
2226 }
2227
2228 if (flags & 2)
2229 {
2230 tileid tile = cell->tile [1];
2231 *data++ = tile >> 8;
2232 *data++ = tile;
2233 }
2234
2235 if (flags & 4)
2236 {
2237 tileid tile = cell->tile [2];
2238 *data++ = tile >> 8;
2239 *data++ = tile;
2240 }
2241 }
2242 else
2243 *data++ = 0;
2244 }
2245 }
2246
2247 SvPOK_only (data_sv);
2248 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2249 RETVAL = data_sv;
2250 }
2251 OUTPUT:
2252 RETVAL
2253
2254 void
2255 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2256 PPCODE:
2257 {
2258 int x, y, z;
2259 int w, h;
2260 int x1, y1;
2261
2262 if (*data++ != 0)
2263 XSRETURN_EMPTY; /* version mismatch */
2264
2265 w = *data++ << 8; w |= *data++;
2266 h = *data++ << 8; h |= *data++;
2267
2268 // we need to do this 'cause we don't keep an absolute coord system for rows
2269 // TODO: treat rows as we treat columns
2270 map_get_row (self, y0 + self->y - self->oy);//D
2271 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2272
2273 x0 += self->x - self->ox;
2274 y0 += self->y - self->oy;
2275
2276 x1 = x0 + w;
2277 y1 = y0 + h;
2278
2279 for (y = y0; y < y1; y++)
2280 {
2281 maprow *row = map_get_row (self, y);
2282
2283 for (x = x0; x < x1; x++)
2284 {
2285 uint8_t flags = *data++;
2286
2287 if (flags)
2288 {
2289 mapcell *cell = row_get_cell (row, x);
2290 tileid tile[3] = { 0, 0, 0 };
2291
2292 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2293 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2294 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2295
2296 if (cell->darkness == 0)
2297 {
2298 cell->darkness = 0;
2299
2300 for (z = 0; z <= 2; z++)
2301 {
2302 tileid t = tile [z];
2303
2304 if (t >= self->texs || (t && !self->tex [t].name))
2305 {
2306 XPUSHs (sv_2mortal (newSViv (t)));
2307 need_texid (self, t);
2308 }
2309
2310 cell->tile [z] = t;
2311 }
2312 }
2313 }
2314 }
2315 }
2316 }
2317
2318 MODULE = CFPlus PACKAGE = CFPlus::RW
2319
2320 CFPlus::RW
2321 new (SV *class, SV *data_sv)
2322 CODE:
2323 {
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328 }
2329 OUTPUT:
2330 RETVAL
2331
2332 CFPlus::RW
2333 new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339 # fails on win32:
2340 # CFPlus.xs(2268) : error C2059: syntax error : '('
2341 #void
2342 #close (CFPlus::RW self)
2343 # CODE:
2344 # (self->(close)) (self);
2345
2346 MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348 PROTOTYPES: DISABLE
2349
2350 CFPlus::Channel
2351 find ()
2352 CODE:
2353 {
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368 }
2369 OUTPUT:
2370 RETVAL
2371
2372 void
2373 halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377 void
2378 expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382 void
2383 fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387 int
2388 volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394 void
2395 unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399 void
2400 set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406 void
2407 set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411 void
2412 set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415 void
2416 set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418 {
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422 }
2423
2424 void
2425 set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
2429 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2430
2431 PROTOTYPES: DISABLE
2432
2433 CFPlus::MixChunk
2434 new (SV *class, CFPlus::RW rwops)
2435 CODE:
2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2437 OUTPUT:
2438 RETVAL
2439
2440 void
2441 DESTROY (CFPlus::MixChunk self)
2442 CODE:
2443 Mix_FreeChunk (self);
2444
2445 int
2446 volume (CFPlus::MixChunk self, int volume = -1)
2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
2450 RETVAL = Mix_VolumeChunk (self, volume);
2451 OUTPUT:
2452 RETVAL
2453
2454 CFPlus::Channel
2455 play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2456 CODE:
2457 {
2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468 }
2469 OUTPUT:
2470 RETVAL
2471
2472 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2473
2474 int
2475 volume (int volume = -1)
2476 PROTOTYPE: ;$
2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
2480 RETVAL = Mix_VolumeMusic (volume);
2481 OUTPUT:
2482 RETVAL
2483
2484 void
2485 fade_out (int ms)
2486 CODE:
2487 Mix_FadeOutMusic (ms);
2488
2489 void
2490 halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2493
2494 CFPlus::MixMusic
2495 new (SV *class, CFPlus::RW rwops)
2496 CODE:
2497 RETVAL = Mix_LoadMUS_RW (rwops);
2498 OUTPUT:
2499 RETVAL
2500
2501 void
2502 DESTROY (CFPlus::MixMusic self)
2503 CODE:
2504 Mix_FreeMusic (self);
2505
2506 int
2507 play (CFPlus::MixMusic self, int loops = -1)
2508 CODE:
2509 RETVAL = Mix_PlayMusic (self, loops);
2510 OUTPUT:
2511 RETVAL
2512
2513 void
2514 fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2515 CODE:
2516 Mix_FadeInMusicPos (self, loops, ms, position);
2517
2518 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520 PROTOTYPES: ENABLE
2521
2522 BOOT:
2523 {
2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2525 static const struct {
2526 const char *name;
2527 IV iv;
2528 } *civ, const_iv[] = {
2529 # define const_iv(name) { # name, (IV)name }
2530 const_iv (GL_VENDOR),
2531 const_iv (GL_VERSION),
2532 const_iv (GL_EXTENSIONS),
2533 const_iv (GL_COLOR_MATERIAL),
2534 const_iv (GL_SMOOTH),
2535 const_iv (GL_FLAT),
2536 const_iv (GL_DITHER),
2537 const_iv (GL_BLEND),
2538 const_iv (GL_CULL_FACE),
2539 const_iv (GL_SCISSOR_TEST),
2540 const_iv (GL_DEPTH_TEST),
2541 const_iv (GL_ALPHA_TEST),
2542 const_iv (GL_NORMALIZE),
2543 const_iv (GL_RESCALE_NORMAL),
2544 const_iv (GL_FRONT),
2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
2547 const_iv (GL_AND),
2548 const_iv (GL_ONE),
2549 const_iv (GL_ZERO),
2550 const_iv (GL_SRC_ALPHA),
2551 const_iv (GL_DST_ALPHA),
2552 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2553 const_iv (GL_ONE_MINUS_DST_ALPHA),
2554 const_iv (GL_SRC_ALPHA_SATURATE),
2555 const_iv (GL_RGB),
2556 const_iv (GL_RGBA),
2557 const_iv (GL_RGBA4),
2558 const_iv (GL_RGBA8),
2559 const_iv (GL_RGB5_A1),
2560 const_iv (GL_UNSIGNED_BYTE),
2561 const_iv (GL_UNSIGNED_SHORT),
2562 const_iv (GL_UNSIGNED_INT),
2563 const_iv (GL_ALPHA),
2564 const_iv (GL_INTENSITY),
2565 const_iv (GL_LUMINANCE),
2566 const_iv (GL_LUMINANCE_ALPHA),
2567 const_iv (GL_FLOAT),
2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
2575 const_iv (GL_COMPILE),
2576 const_iv (GL_PROXY_TEXTURE_1D),
2577 const_iv (GL_PROXY_TEXTURE_2D),
2578 const_iv (GL_TEXTURE_1D),
2579 const_iv (GL_TEXTURE_2D),
2580 const_iv (GL_TEXTURE_ENV),
2581 const_iv (GL_TEXTURE_MAG_FILTER),
2582 const_iv (GL_TEXTURE_MIN_FILTER),
2583 const_iv (GL_TEXTURE_ENV_MODE),
2584 const_iv (GL_TEXTURE_WRAP_S),
2585 const_iv (GL_TEXTURE_WRAP_T),
2586 const_iv (GL_REPEAT),
2587 const_iv (GL_CLAMP),
2588 const_iv (GL_CLAMP_TO_EDGE),
2589 const_iv (GL_NEAREST),
2590 const_iv (GL_LINEAR),
2591 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2592 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2593 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2594 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2595 const_iv (GL_GENERATE_MIPMAP),
2596 const_iv (GL_MODULATE),
2597 const_iv (GL_DECAL),
2598 const_iv (GL_REPLACE),
2599 const_iv (GL_DEPTH_BUFFER_BIT),
2600 const_iv (GL_COLOR_BUFFER_BIT),
2601 const_iv (GL_PROJECTION),
2602 const_iv (GL_MODELVIEW),
2603 const_iv (GL_COLOR_LOGIC_OP),
2604 const_iv (GL_SEPARABLE_2D),
2605 const_iv (GL_CONVOLUTION_2D),
2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
2609 const_iv (GL_LINES),
2610 const_iv (GL_LINE_STRIP),
2611 const_iv (GL_LINE_LOOP),
2612 const_iv (GL_QUADS),
2613 const_iv (GL_QUAD_STRIP),
2614 const_iv (GL_TRIANGLES),
2615 const_iv (GL_TRIANGLE_STRIP),
2616 const_iv (GL_TRIANGLE_FAN),
2617 const_iv (GL_POLYGON),
2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
2627 const_iv (GL_V2F),
2628 const_iv (GL_V3F),
2629 const_iv (GL_T2F_V3F),
2630 const_iv (GL_T2F_N3F_V3F),
2631 # undef const_iv
2632 };
2633
2634 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2635 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2636
2637 texture_av = newAV ();
2638 AvREAL_off (texture_av);
2639 }
2640
2641 void
2642 disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
2646
2647 char *
2648 gl_vendor ()
2649 CODE:
2650 RETVAL = (char *)glGetString (GL_VENDOR);
2651 OUTPUT:
2652 RETVAL
2653
2654 char *
2655 gl_version ()
2656 CODE:
2657 RETVAL = (char *)glGetString (GL_VERSION);
2658 OUTPUT:
2659 RETVAL
2660
2661 char *
2662 gl_extensions ()
2663 CODE:
2664 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2665 OUTPUT:
2666 RETVAL
2667
2668 const char *glGetString (GLenum pname)
2669
2670 GLint glGetInteger (GLenum pname)
2671 CODE:
2672 glGetIntegerv (pname, &RETVAL);
2673 OUTPUT:
2674 RETVAL
2675
2676 GLdouble glGetDouble (GLenum pname)
2677 CODE:
2678 glGetDoublev (pname, &RETVAL);
2679 OUTPUT:
2680 RETVAL
2681
2682 int glGetError ()
2683
2684 void glFinish ()
2685
2686 void glClear (int mask)
2687
2688 void glClearColor (float r, float g, float b, float a = 1.0)
2689 PROTOTYPE: @
2690
2691 void glEnable (int cap)
2692
2693 void glDisable (int cap)
2694
2695 void glShadeModel (int mode)
2696
2697 void glHint (int target, int mode)
2698
2699 void glBlendFunc (int sfactor, int dfactor)
2700
2701 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2702 CODE:
2703 gl_BlendFuncSeparate (sa, da, saa, daa);
2704
2705 void glDepthMask (int flag)
2706
2707 void glLogicOp (int opcode)
2708
2709 void glColorMask (int red, int green, int blue, int alpha)
2710
2711 void glMatrixMode (int mode)
2712
2713 void glPushMatrix ()
2714
2715 void glPopMatrix ()
2716
2717 void glLoadIdentity ()
2718
2719 void glDrawBuffer (int buffer)
2720
2721 void glReadBuffer (int buffer)
2722
2723 # near_ and far_ are due to microsofts buggy "c" compiler
2724 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2725
2726 # near_ and far_ are due to microsofts buggy "c" compiler
2727 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729 PROTOTYPES: DISABLE
2730
2731 void glViewport (int x, int y, int width, int height)
2732
2733 void glScissor (int x, int y, int width, int height)
2734
2735 void glTranslate (float x, float y, float z = 0.)
2736 CODE:
2737 glTranslatef (x, y, z);
2738
2739 void glScale (float x, float y, float z = 1.)
2740 CODE:
2741 glScalef (x, y, z);
2742
2743 void glRotate (float angle, float x, float y, float z)
2744 CODE:
2745 glRotatef (angle, x, y, z);
2746
2747 void glColor (float r, float g, float b, float a = 1.0)
2748 ALIAS:
2749 glColor_premultiply = 1
2750 CODE:
2751 if (ix)
2752 {
2753 r *= a;
2754 g *= a;
2755 b *= a;
2756 }
2757 // microsoft visual "c" rounds instead of truncating...
2758 glColor4f (r, g, b, a);
2759
2760 void glRasterPos (float x, float y, float z = 0.)
2761 CODE:
2762 glRasterPos3f (0, 0, z);
2763 glBitmap (0, 0, 0, 0, x, y, 0);
2764
2765 void glVertex (float x, float y, float z = 0.)
2766 CODE:
2767 glVertex3f (x, y, z);
2768
2769 void glTexCoord (float s, float t)
2770 CODE:
2771 glTexCoord2f (s, t);
2772
2773 void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777 void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786 PROTOTYPES: ENABLE
2787
2788 void glBegin (int mode)
2789
2790 void glEnd ()
2791
2792 void glPointSize (GLfloat size)
2793
2794 void glLineWidth (GLfloat width)
2795
2796 void glInterleavedArrays (int format, int stride, char *data)
2797
2798 void glDrawElements (int mode, int count, int type, char *indices)
2799
2800 # 1.2 void glDrawRangeElements (int mode, int start, int end
2801
2802 void glTexEnv (int target, int pname, float param)
2803 CODE:
2804 glTexEnvf (target, pname, param);
2805
2806 void glTexParameter (int target, int pname, float param)
2807 CODE:
2808 glTexParameterf (target, pname, param);
2809
2810 void glBindTexture (int target, int name)
2811
2812 void glConvolutionParameter (int target, int pname, float params)
2813 CODE:
2814 if (gl.ConvolutionParameterf)
2815 gl.ConvolutionParameterf (target, pname, params);
2816
2817 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2818 CODE:
2819 if (gl.ConvolutionFilter2D)
2820 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2821
2822 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2823 CODE:
2824 if (gl.SeparableFilter2D)
2825 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2826
2827 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2828
2829 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2830
2831 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2832
2833 void glPixelZoom (float x, float y)
2834
2835 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2836
2837 int glGenTexture ()
2838 CODE:
2839 RETVAL = gen_texture ();
2840 OUTPUT:
2841 RETVAL
2842
2843 void glDeleteTexture (int name)
2844 CODE:
2845 del_texture (name);
2846
2847 int glGenList ()
2848 CODE:
2849 RETVAL = glGenLists (1);
2850 OUTPUT:
2851 RETVAL
2852
2853 void glDeleteList (int list)
2854 CODE:
2855 glDeleteLists (list, 1);
2856
2857 void glNewList (int list, int mode = GL_COMPILE)
2858
2859 void glEndList ()
2860
2861 void glCallList (int list)
2862
2863 MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2864
2865 PROTOTYPES: DISABLE
2866
2867 void
2868 find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870 {
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873 }
2874
2875 BOOT:
2876 {
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883 }
2884
2885 void
2886 draw (SV *self)
2887 CODE:
2888 {
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946 #if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958 #endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969 }
2970