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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.238
Committed: Sat Nov 3 12:08:43 2007 UTC (16 years, 6 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9958, rel-0_9960, rel-0_9956, rel-0_9957, rel-0_9955, rel-0_9959
Changes since 1.237: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef _WIN32
52 # include <sys/types.h>
53 # include <sys/socket.h>
54 # include <netinet/in.h>
55 # include <netinet/tcp.h>
56 # include <inttypes.h>
57 #endif
58
59 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60
61 #define FOW_DARKNESS 32
62
63 #define MAP_EXTEND_X 32
64 #define MAP_EXTEND_Y 512
65
66 #define MIN_FONT_HEIGHT 10
67
68 #if 0
69 # define PARACHUTE SDL_INIT_NOPARACHUTE
70 #else
71 # define PARACHUTE 0
72 #endif
73
74 static AV *texture_av;
75
76 static struct
77 {
78 #define GL_FUNC(ptr,name) ptr name;
79 #include "glfunc.h"
80 #undef GL_FUNC
81 } gl;
82
83 static void
84 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85 {
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92 }
93
94 static GLuint
95 gen_texture ()
96 {
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105 }
106
107 static void
108 del_texture (GLuint name)
109 {
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116 }
117
118 #include "texcache.c"
119 #include "rendercache.c"
120
121 #include "pango-font.c"
122 #include "pango-fontmap.c"
123 #include "pango-render.c"
124
125 typedef IV CFPlus__Channel;
126 typedef SDL_RWops *CFPlus__RW;
127 typedef Mix_Chunk *CFPlus__MixChunk;
128 typedef Mix_Music *CFPlus__MixMusic;
129
130 typedef PangoFontDescription *CFPlus__Font;
131
132 static int
133 shape_attr_p (PangoLayoutRun *run)
134 {
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148 }
149
150 typedef struct cf_layout {
151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
153 int base_height;
154 CFPlus__Font font;
155 rc_t *rc;
156 } *CFPlus__Layout;
157
158 static CFPlus__Font default_font;
159 static PangoContext *opengl_context;
160 static PangoFontMap *opengl_fontmap;
161
162 static void
163 substitute_func (FcPattern *pattern, gpointer data)
164 {
165 FcPatternAddBool (pattern, FC_HINTING, 1);
166 #ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168 #endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170 }
171
172 static void
173 layout_update_font (CFPlus__Layout self)
174 {
175 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera
177 */
178 PangoFontDescription *font = self->font ? self->font : default_font;
179
180 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182
183 pango_layout_set_font_description (self->pl, font);
184 }
185
186 static void
187 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
188 {
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect);
193
194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202 }
203
204 typedef uint16_t tileid;
205 typedef uint16_t faceid;
206
207 typedef struct {
208 GLuint name;
209 int w, h;
210 float s, t;
211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
214 } maptex;
215
216 typedef struct {
217 uint32_t player;
218 tileid tile[3];
219 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax;
221 } mapcell;
222
223 typedef struct {
224 int32_t c0, c1;
225 mapcell *col;
226 } maprow;
227
228 typedef struct map {
229 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid]
233
234 int32_t rows;
235 maprow *row;
236 } *CFPlus__Map;
237
238 static char *
239 prepend (char *ptr, int sze, int inc)
240 {
241 char *p;
242
243 New (0, p, sze + inc, char);
244 Zero (p, inc, char);
245 Move (ptr, p + inc, sze, char);
246 Safefree (ptr);
247
248 return p;
249 }
250
251 static char *
252 append (char *ptr, int sze, int inc)
253 {
254 Renew (ptr, sze + inc, char);
255 Zero (ptr + sze, inc, char);
256
257 return ptr;
258 }
259
260 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263 static void
264 need_facenum (struct map *self, faceid face)
265 {
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271 }
272
273 static void
274 need_texid (struct map *self, int texid)
275 {
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281 }
282
283 static maprow *
284 map_get_row (CFPlus__Map self, int y)
285 {
286 if (0 > y)
287 {
288 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend);
290
291 self->rows += extend;
292 self->y += extend;
293 y += extend;
294 }
295 else if (y >= self->rows)
296 {
297 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend);
299 self->rows += extend;
300 }
301
302 return self->row + y;
303 }
304
305 static mapcell *
306 row_get_cell (maprow *row, int x)
307 {
308 if (!row->col)
309 {
310 Newz (0, row->col, MAP_EXTEND_X, mapcell);
311 row->c0 = x - MAP_EXTEND_X / 4;
312 row->c1 = row->c0 + MAP_EXTEND_X;
313 }
314
315 if (row->c0 > x)
316 {
317 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend;
320 }
321 else if (x >= row->c1)
322 {
323 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend);
325 row->c1 += extend;
326 }
327
328 return row->col + (x - row->c0);
329 }
330
331 static mapcell *
332 map_get_cell (CFPlus__Map self, int x, int y)
333 {
334 return row_get_cell (map_get_row (self, y), x);
335 }
336
337 static void
338 map_clear (CFPlus__Map self)
339 {
340 int r;
341
342 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col);
344
345 Safefree (self->row);
346
347 self->x = 0;
348 self->y = 0;
349 self->ox = 0;
350 self->oy = 0;
351 self->row = 0;
352 self->rows = 0;
353 }
354
355 static void
356 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
357 {
358 int x, y;
359 maprow *row;
360 mapcell *cell;
361
362 for (y = y0; y < y0 + h; y++)
363 if (y >= 0)
364 {
365 if (y >= self->rows)
366 break;
367
368 row = self->row + y;
369
370 for (x = x0; x < x0 + w; x++)
371 if (x >= row->c0)
372 {
373 if (x >= row->c1)
374 break;
375
376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 }
383 }
384 }
385
386 typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389 } smooth_key;
390
391 static void
392 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393 {
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400 }
401
402 static void
403 music_finished (void)
404 {
405 SDL_UserEvent ev;
406
407 ev.type = SDL_USEREVENT;
408 ev.code = 0;
409 ev.data1 = 0;
410 ev.data2 = 0;
411
412 SDL_PushEvent ((SDL_Event *)&ev);
413 }
414
415 static void
416 channel_finished (int channel)
417 {
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426 }
427
428 static unsigned int
429 minpot (unsigned int n)
430 {
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443 }
444
445 static unsigned int
446 popcount (unsigned int n)
447 {
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454 }
455
456 /* SDL should provide this, really. */
457 #define SDLK_MODIFIER_MIN 300
458 #define SDLK_MODIFIER_MAX 314
459
460 /******************************************************************************/
461
462 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463 static GV *hover_gv;
464
465 static int
466 within_widget (SV *widget, NV x, NV y)
467 {
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501 }
502
503 MODULE = CFPlus PACKAGE = CFPlus
504
505 PROTOTYPES: ENABLE
506
507 BOOT:
508 {
509 HV *stash = gv_stashpv ("CFPlus", 1);
510 static const struct {
511 const char *name;
512 IV iv;
513 } *civ, const_iv[] = {
514 # define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
518 const_iv (SDL_ACTIVEEVENT),
519 const_iv (SDL_KEYDOWN),
520 const_iv (SDL_KEYUP),
521 const_iv (SDL_MOUSEMOTION),
522 const_iv (SDL_MOUSEBUTTONDOWN),
523 const_iv (SDL_MOUSEBUTTONUP),
524 const_iv (SDL_JOYAXISMOTION),
525 const_iv (SDL_JOYBALLMOTION),
526 const_iv (SDL_JOYHATMOTION),
527 const_iv (SDL_JOYBUTTONDOWN),
528 const_iv (SDL_JOYBUTTONUP),
529 const_iv (SDL_QUIT),
530 const_iv (SDL_SYSWMEVENT),
531 const_iv (SDL_EVENT_RESERVEDA),
532 const_iv (SDL_EVENT_RESERVEDB),
533 const_iv (SDL_VIDEORESIZE),
534 const_iv (SDL_VIDEOEXPOSE),
535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1),
545 const_iv (SDLK_KP2),
546 const_iv (SDLK_KP3),
547 const_iv (SDLK_KP4),
548 const_iv (SDLK_KP5),
549 const_iv (SDLK_KP6),
550 const_iv (SDLK_KP7),
551 const_iv (SDLK_KP8),
552 const_iv (SDLK_KP9),
553 const_iv (SDLK_KP_PERIOD),
554 const_iv (SDLK_KP_DIVIDE),
555 const_iv (SDLK_KP_MULTIPLY),
556 const_iv (SDLK_KP_MINUS),
557 const_iv (SDLK_KP_PLUS),
558 const_iv (SDLK_KP_ENTER),
559 const_iv (SDLK_KP_EQUALS),
560 const_iv (SDLK_UP),
561 const_iv (SDLK_DOWN),
562 const_iv (SDLK_RIGHT),
563 const_iv (SDLK_LEFT),
564 const_iv (SDLK_INSERT),
565 const_iv (SDLK_HOME),
566 const_iv (SDLK_END),
567 const_iv (SDLK_PAGEUP),
568 const_iv (SDLK_PAGEDOWN),
569 const_iv (SDLK_F1),
570 const_iv (SDLK_F2),
571 const_iv (SDLK_F3),
572 const_iv (SDLK_F4),
573 const_iv (SDLK_F5),
574 const_iv (SDLK_F6),
575 const_iv (SDLK_F7),
576 const_iv (SDLK_F8),
577 const_iv (SDLK_F9),
578 const_iv (SDLK_F10),
579 const_iv (SDLK_F11),
580 const_iv (SDLK_F12),
581 const_iv (SDLK_F13),
582 const_iv (SDLK_F14),
583 const_iv (SDLK_F15),
584 const_iv (SDLK_NUMLOCK),
585 const_iv (SDLK_CAPSLOCK),
586 const_iv (SDLK_SCROLLOCK),
587 const_iv (SDLK_RSHIFT),
588 const_iv (SDLK_LSHIFT),
589 const_iv (SDLK_RCTRL),
590 const_iv (SDLK_LCTRL),
591 const_iv (SDLK_RALT),
592 const_iv (SDLK_LALT),
593 const_iv (SDLK_RMETA),
594 const_iv (SDLK_LMETA),
595 const_iv (SDLK_LSUPER),
596 const_iv (SDLK_RSUPER),
597 const_iv (SDLK_MODE),
598 const_iv (SDLK_COMPOSE),
599 const_iv (SDLK_HELP),
600 const_iv (SDLK_PRINT),
601 const_iv (SDLK_SYSREQ),
602 const_iv (SDLK_BREAK),
603 const_iv (SDLK_MENU),
604 const_iv (SDLK_POWER),
605 const_iv (SDLK_EURO),
606 const_iv (SDLK_UNDO),
607
608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
610 const_iv (KMOD_LSHIFT),
611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
613 const_iv (KMOD_LCTRL),
614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
616 const_iv (KMOD_LALT),
617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
619 const_iv (KMOD_LMETA),
620 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
626 # undef const_iv
627 };
628
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634 }
635
636 void
637 weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642 int
643 in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649 NV floor (NV x)
650
651 NV ceil (NV x)
652
653 IV minpot (UV n)
654
655 IV popcount (UV n)
656
657 void
658 pango_init ()
659 CODE:
660 {
661 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
664 }
665
666 char *
667 SDL_GetError ()
668
669 int
670 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
671
672 void
673 SDL_Quit ()
674
675 void
676 SDL_ListModes (int rgb, int alpha)
677 PPCODE:
678 {
679 SDL_Rect **m;
680
681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695 #if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698 #endif
699
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701
702 if (m && m != (SDL_Rect **)-1)
703 while (*m)
704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
707 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
714
715 ++m;
716 }
717 }
718
719 int
720 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
721 CODE:
722 {
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
731 RETVAL = !!SDL_SetVideoMode (
732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
733 );
734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741 #include "glfunc.h"
742 #undef GL_FUNC
743 }
744 }
745 OUTPUT:
746 RETVAL
747
748 void
749 SDL_GL_SwapBuffers ()
750
751 char *
752 SDL_GetKeyName (int sym)
753
754 int
755 SDL_GetAppState ()
756
757 void
758 poll_events ()
759 PPCODE:
760 {
761 SDL_Event ev;
762
763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
765 {
766 HV *hv = newHV ();
767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
768
769 switch (ev.type)
770 {
771 case SDL_KEYDOWN:
772 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break;
779
780 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
783 break;
784
785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
811 break;
812
813 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
821 break;
822
823 case SDL_USEREVENT:
824 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
827 break;
828 }
829
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
831 }
832 }
833
834 int
835 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL:
837 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished);
839
840 void
841 Mix_QuerySpec ()
842 PPCODE:
843 {
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854 }
855
856 void
857 Mix_CloseAudio ()
858
859 int
860 Mix_AllocateChannels (int numchans = -1)
861
862 const char *
863 Mix_GetError ()
864
865 void
866 lowdelay (int fd, int val = 1)
867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870 void
871 win32_proxy_info ()
872 PPCODE:
873 {
874 #ifdef _WIN32
875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
896 #endif
897 }
898
899 void
900 add_font (char *file)
901 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
903
904 void
905 load_image_inline (SV *image_)
906 ALIAS:
907 load_image_file = 1
908 PPCODE:
909 {
910 STRLEN image_len;
911 char *image = (char *)SvPVbyte (image_, image_len);
912 SDL_Surface *surface, *surface2;
913 SDL_PixelFormat fmt;
914 SDL_RWops *rw = ix
915 ? SDL_RWFromFile (image, "rb")
916 : SDL_RWFromConstMem (image, image_len);
917
918 if (!rw)
919 croak ("load_image: %s", SDL_GetError ());
920
921 surface = IMG_Load_RW (rw, 1);
922 if (!surface)
923 croak ("load_image: %s", SDL_GetError ());
924
925 fmt.palette = NULL;
926 fmt.BitsPerPixel = 32;
927 fmt.BytesPerPixel = 4;
928 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
929 fmt.Rmask = 0x000000ff;
930 fmt.Gmask = 0x0000ff00;
931 fmt.Bmask = 0x00ff0000;
932 fmt.Amask = 0xff000000;
933 #else
934 fmt.Rmask = 0xff000000;
935 fmt.Gmask = 0x00ff0000;
936 fmt.Bmask = 0x0000ff00;
937 fmt.Amask = 0x000000ff;
938 #endif
939 fmt.Rloss = 0;
940 fmt.Gloss = 0;
941 fmt.Bloss = 0;
942 fmt.Aloss = 0;
943 fmt.Rshift = 0;
944 fmt.Gshift = 8;
945 fmt.Bshift = 16;
946 fmt.Ashift = 24;
947 fmt.colorkey = 0;
948 fmt.alpha = 0;
949
950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
951
952 assert (surface2->pitch == surface2->w * 4);
953
954 SDL_LockSurface (surface2);
955 EXTEND (SP, 6);
956 PUSHs (sv_2mortal (newSViv (surface2->w)));
957 PUSHs (sv_2mortal (newSViv (surface2->h)));
958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
963
964 SDL_FreeSurface (surface);
965 SDL_FreeSurface (surface2);
966 }
967
968 void
969 average (int x, int y, uint32_t *data)
970 PPCODE:
971 {
972 uint32_t r = 0, g = 0, b = 0, a = 0;
973
974 x = y = x * y;
975
976 while (x--)
977 {
978 uint32_t p = *data++;
979
980 r += (p ) & 255;
981 g += (p >> 8) & 255;
982 b += (p >> 16) & 255;
983 a += (p >> 24) & 255;
984 }
985
986 EXTEND (SP, 4);
987 PUSHs (sv_2mortal (newSViv (r / y)));
988 PUSHs (sv_2mortal (newSViv (g / y)));
989 PUSHs (sv_2mortal (newSViv (b / y)));
990 PUSHs (sv_2mortal (newSViv (a / y)));
991 }
992
993 void
994 error (char *message)
995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
997 #ifdef _WIN32
998 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
999 #endif
1000
1001 void
1002 fatal (char *message)
1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005 #ifdef _WIN32
1006 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
1007 #endif
1008 _exit (1);
1009
1010 void
1011 _exit (int retval = 0)
1012 CODE:
1013 #ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015 #else
1016 _exit (retval);
1017 #endif
1018
1019 void
1020 debug ()
1021 CODE:
1022 {
1023 #if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025 #endif
1026 }
1027
1028 MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030 PROTOTYPES: DISABLE
1031
1032 CFPlus::Font
1033 new_from_file (SV *class, char *path, int id = 0)
1034 CODE:
1035 {
1036 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1039 FcPatternDestroy (pattern);
1040 }
1041 OUTPUT:
1042 RETVAL
1043
1044 void
1045 DESTROY (CFPlus::Font self)
1046 CODE:
1047 pango_font_description_free (self);
1048
1049 void
1050 make_default (CFPlus::Font self)
1051 PROTOTYPE: $
1052 CODE:
1053 default_font = self;
1054
1055 MODULE = CFPlus PACKAGE = CFPlus::Layout
1056
1057 PROTOTYPES: DISABLE
1058
1059 void
1060 reset_glyph_cache ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_clear ();
1064
1065 CFPlus::Layout
1066 new (SV *class)
1067 CODE:
1068 New (0, RETVAL, 1, struct cf_layout);
1069
1070 RETVAL->pl = pango_layout_new (opengl_context);
1071 RETVAL->r = 1.;
1072 RETVAL->g = 1.;
1073 RETVAL->b = 1.;
1074 RETVAL->a = 1.;
1075 RETVAL->base_height = MIN_FONT_HEIGHT;
1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
1078
1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1080 layout_update_font (RETVAL);
1081 OUTPUT:
1082 RETVAL
1083
1084 void
1085 DESTROY (CFPlus::Layout self)
1086 CODE:
1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
1089 Safefree (self);
1090
1091 void
1092 set_text (CFPlus::Layout self, SV *text_)
1093 CODE:
1094 {
1095 STRLEN textlen;
1096 char *text = SvPVutf8 (text_, textlen);
1097
1098 pango_layout_set_text (self->pl, text, textlen);
1099 }
1100
1101 void
1102 set_markup (CFPlus::Layout self, SV *text_)
1103 CODE:
1104 {
1105 STRLEN textlen;
1106 char *text = SvPVutf8 (text_, textlen);
1107
1108 pango_layout_set_markup (self->pl, text, textlen);
1109 }
1110
1111 void
1112 set_shapes (CFPlus::Layout self, ...)
1113 CODE:
1114 {
1115 PangoAttrList *attrs = 0;
1116 const char *text = pango_layout_get_text (self->pl);
1117 const char *pos = text;
1118 int arg = 4;
1119
1120 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1121 {
1122 PangoRectangle inkrect, rect;
1123 PangoAttribute *attr;
1124
1125 int x = SvIV (ST (arg - 3));
1126 int y = SvIV (ST (arg - 2));
1127 int w = SvIV (ST (arg - 1));
1128 int h = SvIV (ST (arg ));
1129
1130 inkrect.x = 0;
1131 inkrect.y = 0;
1132 inkrect.width = 0;
1133 inkrect.height = 0;
1134
1135 rect.x = x * PANGO_SCALE;
1136 rect.y = y * PANGO_SCALE;
1137 rect.width = w * PANGO_SCALE;
1138 rect.height = h * PANGO_SCALE;
1139
1140 if (!attrs)
1141 attrs = pango_layout_get_attributes (self->pl);
1142
1143 attr = pango_attr_shape_new (&inkrect, &rect);
1144 attr->start_index = pos - text;
1145 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1146 pango_attr_list_insert (attrs, attr);
1147
1148 arg += 4;
1149 pos += sizeof (OBJ_STR) - 1;
1150 }
1151
1152 if (attrs)
1153 pango_layout_set_attributes (self->pl, attrs);
1154 }
1155
1156 void
1157 get_shapes (CFPlus::Layout self)
1158 PPCODE:
1159 {
1160 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1161
1162 do
1163 {
1164 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1165
1166 if (run && shape_attr_p (run))
1167 {
1168 PangoRectangle extents;
1169 pango_layout_iter_get_run_extents (iter, 0, &extents);
1170
1171 EXTEND (SP, 2);
1172 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1173 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1174 }
1175 }
1176 while (pango_layout_iter_next_run (iter));
1177
1178 pango_layout_iter_free (iter);
1179 }
1180
1181 int
1182 has_wrapped (CFPlus::Layout self)
1183 CODE:
1184 {
1185 int lines = 1;
1186 const char *text = pango_layout_get_text (self->pl);
1187
1188 while (*text)
1189 lines += *text++ == '\n';
1190
1191 RETVAL = lines < pango_layout_get_line_count (self->pl);
1192 }
1193 OUTPUT:
1194 RETVAL
1195
1196 SV *
1197 get_text (CFPlus::Layout self)
1198 CODE:
1199 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1200 sv_utf8_decode (RETVAL);
1201 OUTPUT:
1202 RETVAL
1203
1204 void
1205 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1206 CODE:
1207 self->r = r;
1208 self->g = g;
1209 self->b = b;
1210 self->a = a;
1211
1212 void
1213 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1214 CODE:
1215 if (self->font != font)
1216 {
1217 self->font = font;
1218 layout_update_font (self);
1219 }
1220
1221 void
1222 set_height (CFPlus::Layout self, int base_height)
1223 CODE:
1224 if (self->base_height != base_height)
1225 {
1226 self->base_height = base_height;
1227 layout_update_font (self);
1228 }
1229
1230 void
1231 set_width (CFPlus::Layout self, int max_width = -1)
1232 CODE:
1233 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1234
1235 void
1236 set_indent (CFPlus::Layout self, int indent)
1237 CODE:
1238 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1239
1240 void
1241 set_spacing (CFPlus::Layout self, int spacing)
1242 CODE:
1243 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1244
1245 void
1246 set_ellipsise (CFPlus::Layout self, int ellipsise)
1247 CODE:
1248 pango_layout_set_ellipsize (self->pl,
1249 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1250 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1251 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1252 : PANGO_ELLIPSIZE_NONE
1253 );
1254
1255 void
1256 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1257 CODE:
1258 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1259
1260 void
1261 size (CFPlus::Layout self)
1262 PPCODE:
1263 {
1264 int w, h;
1265
1266 layout_get_pixel_size (self, &w, &h);
1267
1268 EXTEND (SP, 2);
1269 PUSHs (sv_2mortal (newSViv (w)));
1270 PUSHs (sv_2mortal (newSViv (h)));
1271 }
1272
1273 int
1274 descent (CFPlus::Layout self)
1275 CODE:
1276 {
1277 PangoRectangle rect;
1278 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1279 pango_layout_line_get_pixel_extents (line, 0, &rect);
1280 RETVAL = PANGO_DESCENT (rect);
1281 }
1282 OUTPUT:
1283 RETVAL
1284
1285 int
1286 xy_to_index (CFPlus::Layout self, int x, int y)
1287 CODE:
1288 {
1289 int index, trailing;
1290 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1291 RETVAL = index + trailing;
1292 }
1293 OUTPUT:
1294 RETVAL
1295
1296 void
1297 cursor_pos (CFPlus::Layout self, int index)
1298 PPCODE:
1299 {
1300 PangoRectangle strong_pos;
1301 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1302
1303 EXTEND (SP, 3);
1304 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1305 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1306 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1307 }
1308
1309 void
1310 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1311 PPCODE:
1312 {
1313 int line, x;
1314
1315 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1316 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1317
1318 EXTEND (SP, 2);
1319 PUSHs (sv_2mortal (newSViv (line - 1)));
1320 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1321 }
1322
1323 void
1324 line_x_to_index (CFPlus::Layout self, int line, int x)
1325 PPCODE:
1326 {
1327 PangoLayoutLine *lp;
1328 int index, trailing;
1329
1330 if (line < 0)
1331 XSRETURN_EMPTY;
1332
1333 if (!(lp = pango_layout_get_line (self->pl, line)))
1334 XSRETURN_EMPTY; /* do better */
1335
1336 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1337
1338 EXTEND (SP, 2);
1339 if (GIMME_V == G_SCALAR)
1340 PUSHs (sv_2mortal (newSViv (index + trailing)));
1341 else
1342 {
1343 PUSHs (sv_2mortal (newSViv (index)));
1344 PUSHs (sv_2mortal (newSViv (trailing)));
1345 }
1346 }
1347
1348 void
1349 render (CFPlus::Layout self, float x, float y, int flags = 0)
1350 CODE:
1351 rc_clear (self->rc);
1352 pango_opengl_render_layout_subpixel (
1353 self->pl,
1354 self->rc,
1355 x * PANGO_SCALE, y * PANGO_SCALE,
1356 self->r, self->g, self->b, self->a,
1357 flags
1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363 void
1364 draw (CFPlus::Layout self)
1365 CODE:
1366 {
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380 }
1381
1382 MODULE = CFPlus PACKAGE = CFPlus::Texture
1383
1384 PROTOTYPES: ENABLE
1385
1386 void
1387 pad (SV *data_, int ow, int oh, int nw, int nh)
1388 CODE:
1389 {
1390 if ((nw != ow || nh != oh) && SvOK (data_))
1391 {
1392 STRLEN datalen;
1393 char *data = SvPVbyte (data_, datalen);
1394 int bpp = datalen / (ow * oh);
1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1396
1397 SvPOK_only (result_);
1398 SvCUR_set (result_, nw * nh * bpp);
1399
1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1401 while (oh--)
1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1403
1404 sv_setsv (data_, result_);
1405 }
1406 }
1407
1408 void
1409 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1410 PROTOTYPE: $$$;$$
1411 ALIAS:
1412 draw_quad_alpha = 1
1413 draw_quad_alpha_premultiplied = 2
1414 CODE:
1415 {
1416 HV *hv = (HV *)SvRV (self);
1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1423
1424 if (items < 5)
1425 {
1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1428 }
1429
1430 if (ix)
1431 {
1432 glEnable (GL_BLEND);
1433
1434 if (ix == 2)
1435 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1436 else
1437 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1438 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1439
1440 glEnable (GL_ALPHA_TEST);
1441 glAlphaFunc (GL_GREATER, 0.01f);
1442 }
1443
1444 glBindTexture (GL_TEXTURE_2D, name);
1445
1446 glBegin (GL_QUADS);
1447 glTexCoord2f (0, 0); glVertex2f (x , y );
1448 glTexCoord2f (0, t); glVertex2f (x , y + h);
1449 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1450 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1451 glEnd ();
1452
1453 if (ix)
1454 {
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 }
1458 }
1459
1460 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE:
1462 {
1463 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1465 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1466 RETVAL = width > 0;
1467 }
1468 OUTPUT:
1469 RETVAL
1470
1471 MODULE = CFPlus PACKAGE = CFPlus::Map
1472
1473 PROTOTYPES: DISABLE
1474
1475 CFPlus::Map
1476 new (SV *class)
1477 CODE:
1478 New (0, RETVAL, 1, struct map);
1479 RETVAL->x = 0;
1480 RETVAL->y = 0;
1481 RETVAL->w = 0;
1482 RETVAL->h = 0;
1483 RETVAL->ox = 0;
1484 RETVAL->oy = 0;
1485 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1486 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1487 RETVAL->rows = 0;
1488 RETVAL->row = 0;
1489 OUTPUT:
1490 RETVAL
1491
1492 void
1493 DESTROY (CFPlus::Map self)
1494 CODE:
1495 {
1496 map_clear (self);
1497 Safefree (self->face2tile);
1498 Safefree (self->tex);
1499 Safefree (self);
1500 }
1501
1502 void
1503 resize (CFPlus::Map self, int map_width, int map_height)
1504 CODE:
1505 self->w = map_width;
1506 self->h = map_height;
1507
1508 void
1509 clear (CFPlus::Map self)
1510 CODE:
1511 map_clear (self);
1512
1513 void
1514 set_tileid (CFPlus::Map self, int face, int tile)
1515 CODE:
1516 {
1517 need_facenum (self, face); self->face2tile [face] = tile;
1518 need_texid (self, tile);
1519 }
1520
1521 void
1522 set_smooth (CFPlus::Map self, int face, int smooth, int level)
1523 CODE:
1524 {
1525 tileid texid;
1526 maptex *tex;
1527
1528 if (face < 0 || face >= self->faces)
1529 return;
1530
1531 if (smooth < 0 || smooth >= self->faces)
1532 return;
1533
1534 texid = self->face2tile [face];
1535
1536 if (!texid)
1537 return;
1538
1539 tex = self->tex + texid;
1540 tex->smoothtile = self->face2tile [smooth];
1541 tex->smoothlevel = level;
1542 }
1543
1544 void
1545 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1546 CODE:
1547 {
1548 need_texid (self, texid);
1549
1550 {
1551 maptex *tex = self->tex + texid;
1552
1553 tex->name = name;
1554 tex->w = w;
1555 tex->h = h;
1556 tex->s = s;
1557 tex->t = t;
1558 tex->r = r;
1559 tex->g = g;
1560 tex->b = b;
1561 tex->a = a;
1562 }
1563
1564 // somewhat hackish, but for textures that require it, it really
1565 // improves the look, and most others don't suffer.
1566 glBindTexture (GL_TEXTURE_2D, name);
1567 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1568 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1569 // use uglier nearest interpolation because linear suffers
1570 // from transparent color bleeding and ugly wrapping effects.
1571 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1572 }
1573
1574 int
1575 ox (CFPlus::Map self)
1576 ALIAS:
1577 oy = 1
1578 x = 2
1579 y = 3
1580 w = 4
1581 h = 5
1582 CODE:
1583 switch (ix)
1584 {
1585 case 0: RETVAL = self->ox; break;
1586 case 1: RETVAL = self->oy; break;
1587 case 2: RETVAL = self->x; break;
1588 case 3: RETVAL = self->y; break;
1589 case 4: RETVAL = self->w; break;
1590 case 5: RETVAL = self->h; break;
1591 }
1592 OUTPUT:
1593 RETVAL
1594
1595 void
1596 scroll (CFPlus::Map self, int dx, int dy)
1597 CODE:
1598 {
1599 if (dx > 0)
1600 map_blank (self, self->x, self->y, dx, self->h);
1601 else if (dx < 0)
1602 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1603
1604 if (dy > 0)
1605 map_blank (self, self->x, self->y, self->w, dy);
1606 else if (dy < 0)
1607 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1608
1609 self->ox += dx; self->x += dx;
1610 self->oy += dy; self->y += dy;
1611
1612 while (self->y < 0)
1613 {
1614 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1615
1616 self->rows += MAP_EXTEND_Y;
1617 self->y += MAP_EXTEND_Y;
1618 }
1619 }
1620
1621 SV *
1622 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1623 CODE:
1624 {
1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1627 mapcell *cell;
1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1631
1632 while (data < data_end - 1)
1633 {
1634 flags = (data [0] << 8) + data [1]; data += 2;
1635
1636 x = self->x + ((flags >> 10) & 63);
1637 y = self->y + ((flags >> 4) & 63);
1638
1639 cell = map_get_cell (self, x, y);
1640
1641 if (flags & 15)
1642 {
1643 if (!cell->darkness)
1644 {
1645 memset (cell, 0, sizeof (*cell));
1646 cell->darkness = 256;
1647 }
1648
1649 //TODO: don't trust server data to be in-range(!)
1650
1651 if (flags & 8)
1652 {
1653 if (extmap)
1654 {
1655 uint8_t ext, cmd;
1656
1657 do
1658 {
1659 ext = *data++;
1660 cmd = ext & 0x3f;
1661
1662 if (cmd < 4)
1663 cell->darkness = 255 - ext * 64 + 1;
1664 else if (cmd == 5) // health
1665 {
1666 cell->stat_width = 1;
1667 cell->stat_hp = *data++;
1668 }
1669 else if (cmd == 6) // monster width
1670 cell->stat_width = *data++ + 1;
1671 else if (cmd == 0x47)
1672 {
1673 if (*data == 4)
1674 ; // decode player count
1675
1676 data += *data + 1;
1677 }
1678 else if (cmd == 8) // cell flags
1679 cell->flags = *data++;
1680 else if (ext & 0x40) // unknown, multibyte => skip
1681 data += *data + 1;
1682 else
1683 data++;
1684 }
1685 while (ext & 0x80);
1686 }
1687 else
1688 cell->darkness = *data++ + 1;
1689 }
1690
1691 for (z = 0; z <= 2; ++z)
1692 if (flags & (4 >> z))
1693 {
1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1695 need_facenum (self, face);
1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1711 }
1712 }
1713 else
1714 cell->darkness = 0;
1715 }
1716 }
1717 OUTPUT:
1718 RETVAL
1719
1720 SV *
1721 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1722 CODE:
1723 {
1724 int x1, x;
1725 int y1, y;
1726 int z;
1727 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1728 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1729
1730 SvPOK_only (map_sv);
1731 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1732
1733 x0 += self->x; x1 = x0 + w;
1734 y0 += self->y; y1 = y0 + h;
1735
1736 for (y = y0; y < y1; y++)
1737 {
1738 maprow *row = 0 <= y && y < self->rows
1739 ? self->row + y
1740 : 0;
1741
1742 for (x = x0; x < x1; x++)
1743 {
1744 int r = 32, g = 32, b = 32, a = 192;
1745
1746 if (row && row->c0 <= x && x < row->c1)
1747 {
1748 mapcell *cell = row->col + (x - row->c0);
1749
1750 for (z = 0; z <= 0; z++)
1751 {
1752 maptex tex = self->tex [cell->tile [z]];
1753 int a0 = 255 - tex.a;
1754 int a1 = tex.a;
1755
1756 r = (r * a0 + tex.r * a1) / 255;
1757 g = (g * a0 + tex.g * a1) / 255;
1758 b = (b * a0 + tex.b * a1) / 255;
1759 a = (a * a0 + tex.a * a1) / 255;
1760 }
1761 }
1762
1763 *map++ = (r )
1764 | (g << 8)
1765 | (b << 16)
1766 | (a << 24);
1767 }
1768 }
1769
1770 RETVAL = map_sv;
1771 }
1772 OUTPUT:
1773 RETVAL
1774
1775 void
1776 draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1777 CODE:
1778 {
1779 int x, y, z;
1780
1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1784 smooth_key skey;
1785
1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1789
1790 // thats current max. sorry.
1791 if (sw > 255) sw = 255;
1792 if (sh > 255) sh = 255;
1793
1794 // clear key, in case of extra padding
1795 memset (&skey, 0, sizeof (skey));
1796
1797 memset (&key, 0, sizeof (key));
1798 key.r = 255;
1799 key.g = 255;
1800 key.b = 255;
1801 key.a = 255;
1802 key.mode = GL_QUADS;
1803 key.format = GL_T2F_V3F;
1804 key.texname = -1;
1805
1806 mx += self->x;
1807 my += self->y;
1808
1809 // first pass: determine smooth_max
1810 // rather ugly, if you ask me
1811 // could also be stored inside mapcell and updated on change
1812 memset (smooth_max, 0, sizeof (smooth_max));
1813
1814 for (y = 0; y < sh; y++)
1815 if (0 <= y + my && y + my < self->rows)
1816 {
1817 maprow *row = self->row + (y + my);
1818
1819 for (x = 0; x < sw; x++)
1820 if (row->c0 <= x + mx && x + mx < row->c1)
1821 {
1822 mapcell *cell = row->col + (x + mx - row->c0);
1823
1824 smooth_max[x + 1][y + 1] =
1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1827 self->tex [cell->tile [2]].smoothlevel));
1828 }
1829 }
1830
1831 glEnable (GL_BLEND);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1834
1835 for (z = 0; z <= 2; z++)
1836 {
1837 memset (smooth_level, 0, sizeof (smooth_level));
1838
1839 for (y = 0; y < sh; y++)
1840 if (0 <= y + my && y + my < self->rows)
1841 {
1842 maprow *row = self->row + (y + my);
1843
1844 for (x = 0; x < sw; x++)
1845 if (row->c0 <= x + mx && x + mx < row->c1)
1846 {
1847 mapcell *cell = row->col + (x + mx - row->c0);
1848 tileid tile = cell->tile [z];
1849
1850 if (tile)
1851 {
1852 maptex tex = self->tex [tile];
1853 int px, py;
1854
1855 if (key.texname != tex.name)
1856 {
1857 if (!tex.name)
1858 tex = self->tex [2]; /* missing, replace by noface */
1859
1860 key.texname = tex.name;
1861 arr = rc_array (rc, &key);
1862 }
1863
1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1871
1872 if (cell->flags && z == 2)
1873 {
1874 // overlays such as the speech bubble, probably more to come
1875 if (cell->flags & 1)
1876 {
1877 maptex tex = self->tex [1];
1878 int px = x * T + T * 2 / 32;
1879 int py = y * T - T * 6 / 32;
1880
1881 if (tex.name)
1882 {
1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1893 }
1894 }
1895 }
1896
1897 // update smooth hash
1898 if (tex.smoothtile)
1899 {
1900 skey.tile = tex.smoothtile;
1901 skey.level = tex.smoothlevel;
1902
1903 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1904
1905 // add bits to current tile and all neighbours. skey.x|y is
1906 // shifted +1|+1 so we always stay positive.
1907
1908 // bits is ___n cccc CCCC bbbb
1909 // n do not draw borders&corners
1910 // c draw these corners, but...
1911 // C ... not these
1912 // b draw these borders
1913
1914 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1915 // ┃· ·· ·┃ ━━
1916
1917 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1918 // ·· ·· ·┏ ┓·
1919
1920 // full tile
1921 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1922
1923 // borders
1924 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1925 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1926 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1927 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1928
1929 // corners
1930 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1931 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1932 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1933 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1934 }
1935 }
1936 }
1937 }
1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1942 // go through all smoothlevels, lowest to highest, then draw.
1943 // this is basically counting sort
1944 {
1945 int w, b;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1949 for (w = 0; w < 256 / 32; ++w)
1950 {
1951 uint32_t smask = smooth_level [w];
1952 if (smask)
1953 for (b = 0; b < 32; ++b)
1954 if (smask & (((uint32_t)1) << b))
1955 {
1956 int level = (w << 5) | b;
1957 HE *he;
1958
1959 hv_iterinit (smooth);
1960 while ((he = hv_iternext (smooth)))
1961 {
1962 smooth_key *skey = (smooth_key *)HeKEY (he);
1963 IV bits = SvIVX (HeVAL (he));
1964
1965 if (!(bits & 0x1000)
1966 && skey->level == level
1967 && level > smooth_max [skey->x][skey->y])
1968 {
1969 maptex tex = self->tex [skey->tile];
1970 int px = (((int)skey->x) - 1) * T;
1971 int py = (((int)skey->y) - 1) * T;
1972 int border = bits & 15;
1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1974 float dx = tex.s * .0625f; // 16 images/row
1975 float dy = tex.t * .5f ; // 2 images/column
1976
1977 if (tex.name)
1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1981 if (key.texname != tex.name)
1982 {
1983 glEnd ();
1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1985 glBegin (GL_QUADS);
1986 }
1987
1988 if (border)
1989 {
1990 float ox = border * dx;
1991
1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1996 }
1997
1998 if (corner)
1999 {
2000 float ox = corner * dx;
2001
2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
2007 }
2008 }
2009 }
2010 }
2011 }
2012
2013 glEnd ();
2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
2016 }
2017
2018 hv_clear (smooth);
2019 }
2020
2021 glDisable (GL_BLEND);
2022 rc_free (rc);
2023
2024 // top layer: overlays such as the health bar
2025 for (y = 0; y < sh; y++)
2026 if (0 <= y + my && y + my < self->rows)
2027 {
2028 maprow *row = self->row + (y + my);
2029
2030 for (x = 0; x < sw; x++)
2031 if (row->c0 <= x + mx && x + mx < row->c1)
2032 {
2033 mapcell *cell = row->col + (x + mx - row->c0);
2034
2035 int px = x * T;
2036 int py = y * T;
2037
2038 if (cell->stat_hp)
2039 {
2040 int width = cell->stat_width * T;
2041 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2042
2043 glColor3ub (0, 0, 0);
2044 glRectf (px + 1, py - thick - 2,
2045 px + width - 1, py);
2046
2047 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2048 glRectf (px + 2,
2049 py - thick - 1,
2050 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2051 }
2052 }
2053 }
2054 }
2055
2056 void
2057 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2058 CODE:
2059 {
2060 static float color[16][3] = {
2061 { 0.00F, 0.00F, 0.00F },
2062 { 1.00F, 1.00F, 1.00F },
2063 { 0.00F, 0.00F, 0.55F },
2064 { 1.00F, 0.00F, 0.00F },
2065
2066 { 1.00F, 0.54F, 0.00F },
2067 { 0.11F, 0.56F, 1.00F },
2068 { 0.93F, 0.46F, 0.00F },
2069 { 0.18F, 0.54F, 0.34F },
2070
2071 { 0.56F, 0.73F, 0.56F },
2072 { 0.80F, 0.80F, 0.80F },
2073 { 0.55F, 0.41F, 0.13F },
2074 { 0.99F, 0.77F, 0.26F },
2075
2076 { 0.74F, 0.65F, 0.41F },
2077
2078 { 0.00F, 1.00F, 1.00F },
2079 { 1.00F, 0.00F, 1.00F },
2080 { 1.00F, 1.00F, 0.00F },
2081 };
2082
2083 int x, y;
2084
2085 glEnable (GL_TEXTURE_2D);
2086 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2087 glEnable (GL_BLEND);
2088 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2089 glBegin (GL_QUADS);
2090
2091 for (y = 0; y < h; y++)
2092 for (x = 0; x < w; x++)
2093 {
2094 unsigned char m = data [x + y * w];
2095
2096 if (m)
2097 {
2098 float *c = color [m & 15];
2099
2100 float tx1 = m & 0x40 ? 0.5 : 0.;
2101 float tx2 = tx1 + 0.5;
2102
2103 glColor4f (c[0], c[1], c[2], 0.75);
2104 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2105 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2106 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2107 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2108 }
2109 }
2110
2111 glEnd ();
2112 glDisable (GL_BLEND);
2113 glDisable (GL_TEXTURE_2D);
2114 }
2115
2116 void
2117 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2118 PPCODE:
2119 {
2120 int x, y;
2121 int sw1 = sw + 2;
2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2128
2129 SvPOK_only (darkness3_sv);
2130 SvCUR_set (darkness3_sv, sw34 * sh3);
2131
2132 mx += self->x - 1;
2133 my += self->y - 1;
2134
2135 memset (darkness1, 255, sw1 * sh1);
2136
2137 for (y = 0; y < sh1; y++)
2138 if (0 <= y + my && y + my < self->rows)
2139 {
2140 maprow *row = self->row + (y + my);
2141
2142 for (x = 0; x < sw1; x++)
2143 if (row->c0 <= x + mx && x + mx < row->c1)
2144 {
2145 mapcell *cell = row->col + (x + mx - row->c0);
2146
2147 darkness1 [y * sw1 + x] = cell->darkness
2148 ? 255 - (cell->darkness - 1)
2149 : 255 - FOW_DARKNESS;
2150 }
2151 }
2152
2153 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x)
2155 {
2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2165
2166 uint8_t r11 = (d11 + d21 + d12) / 3;
2167 uint8_t r21 = d21;
2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2169
2170 uint8_t r12 = d12;
2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2173
2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2177
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2187 }
2188
2189 free (darkness1);
2190
2191 EXTEND (SP, 3);
2192 PUSHs (sv_2mortal (newSViv (sw34)));
2193 PUSHs (sv_2mortal (newSViv (sh3)));
2194 PUSHs (darkness3_sv);
2195 }
2196
2197 SV *
2198 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2199 CODE:
2200 {
2201 int x, y, x1, y1;
2202 SV *data_sv = newSV (w * h * 7 + 5);
2203 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2204
2205 *data++ = 0; /* version 0 format */
2206 *data++ = w >> 8; *data++ = w;
2207 *data++ = h >> 8; *data++ = h;
2208
2209 // we need to do this 'cause we don't keep an absolute coord system for rows
2210 // TODO: treat rows as we treat columns
2211 map_get_row (self, y0 + self->y - self->oy);//D
2212 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2213
2214 x0 += self->x - self->ox;
2215 y0 += self->y - self->oy;
2216
2217 x1 = x0 + w;
2218 y1 = y0 + h;
2219
2220 for (y = y0; y < y1; y++)
2221 {
2222 maprow *row = 0 <= y && y < self->rows
2223 ? self->row + y
2224 : 0;
2225
2226 for (x = x0; x < x1; x++)
2227 {
2228 if (row && row->c0 <= x && x < row->c1)
2229 {
2230 mapcell *cell = row->col + (x - row->c0);
2231 uint8_t flags = 0;
2232
2233 if (cell->tile [0]) flags |= 1;
2234 if (cell->tile [1]) flags |= 2;
2235 if (cell->tile [2]) flags |= 4;
2236
2237 *data++ = flags;
2238
2239 if (flags & 1)
2240 {
2241 tileid tile = cell->tile [0];
2242 *data++ = tile >> 8;
2243 *data++ = tile;
2244 }
2245
2246 if (flags & 2)
2247 {
2248 tileid tile = cell->tile [1];
2249 *data++ = tile >> 8;
2250 *data++ = tile;
2251 }
2252
2253 if (flags & 4)
2254 {
2255 tileid tile = cell->tile [2];
2256 *data++ = tile >> 8;
2257 *data++ = tile;
2258 }
2259 }
2260 else
2261 *data++ = 0;
2262 }
2263 }
2264
2265 SvPOK_only (data_sv);
2266 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2267 RETVAL = data_sv;
2268 }
2269 OUTPUT:
2270 RETVAL
2271
2272 void
2273 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2274 PPCODE:
2275 {
2276 int x, y, z;
2277 int w, h;
2278 int x1, y1;
2279
2280 if (*data++ != 0)
2281 XSRETURN_EMPTY; /* version mismatch */
2282
2283 w = *data++ << 8; w |= *data++;
2284 h = *data++ << 8; h |= *data++;
2285
2286 // we need to do this 'cause we don't keep an absolute coord system for rows
2287 // TODO: treat rows as we treat columns
2288 map_get_row (self, y0 + self->y - self->oy);//D
2289 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2290
2291 x0 += self->x - self->ox;
2292 y0 += self->y - self->oy;
2293
2294 x1 = x0 + w;
2295 y1 = y0 + h;
2296
2297 for (y = y0; y < y1; y++)
2298 {
2299 maprow *row = map_get_row (self, y);
2300
2301 for (x = x0; x < x1; x++)
2302 {
2303 uint8_t flags = *data++;
2304
2305 if (flags)
2306 {
2307 mapcell *cell = row_get_cell (row, x);
2308 tileid tile[3] = { 0, 0, 0 };
2309
2310 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2311 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2312 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2313
2314 if (cell->darkness == 0)
2315 {
2316 cell->darkness = 0;
2317
2318 for (z = 0; z <= 2; z++)
2319 {
2320 tileid t = tile [z];
2321
2322 if (t >= self->texs || (t && !self->tex [t].name))
2323 {
2324 XPUSHs (sv_2mortal (newSViv (t)));
2325 need_texid (self, t);
2326 }
2327
2328 cell->tile [z] = t;
2329 }
2330 }
2331 }
2332 }
2333 }
2334 }
2335
2336 MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338 CFPlus::RW
2339 new (SV *class, SV *data_sv)
2340 CODE:
2341 {
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346 }
2347 OUTPUT:
2348 RETVAL
2349
2350 CFPlus::RW
2351 new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357 # fails on win32:
2358 # CFPlus.xs(2268) : error C2059: syntax error : '('
2359 #void
2360 #close (CFPlus::RW self)
2361 # CODE:
2362 # (self->(close)) (self);
2363
2364 MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366 PROTOTYPES: DISABLE
2367
2368 CFPlus::Channel
2369 find ()
2370 CODE:
2371 {
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386 }
2387 OUTPUT:
2388 RETVAL
2389
2390 void
2391 halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395 void
2396 expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400 void
2401 fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405 int
2406 volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412 void
2413 unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417 void
2418 set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424 void
2425 set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429 void
2430 set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433 void
2434 set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436 {
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440 }
2441
2442 void
2443 set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
2447 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2448
2449 PROTOTYPES: DISABLE
2450
2451 CFPlus::MixChunk
2452 new (SV *class, CFPlus::RW rwops)
2453 CODE:
2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2455 OUTPUT:
2456 RETVAL
2457
2458 void
2459 DESTROY (CFPlus::MixChunk self)
2460 CODE:
2461 Mix_FreeChunk (self);
2462
2463 int
2464 volume (CFPlus::MixChunk self, int volume = -1)
2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
2468 RETVAL = Mix_VolumeChunk (self, volume);
2469 OUTPUT:
2470 RETVAL
2471
2472 CFPlus::Channel
2473 play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2474 CODE:
2475 {
2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486 }
2487 OUTPUT:
2488 RETVAL
2489
2490 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2491
2492 int
2493 volume (int volume = -1)
2494 PROTOTYPE: ;$
2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
2498 RETVAL = Mix_VolumeMusic (volume);
2499 OUTPUT:
2500 RETVAL
2501
2502 void
2503 fade_out (int ms)
2504 CODE:
2505 Mix_FadeOutMusic (ms);
2506
2507 void
2508 halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2511
2512 CFPlus::MixMusic
2513 new (SV *class, CFPlus::RW rwops)
2514 CODE:
2515 RETVAL = Mix_LoadMUS_RW (rwops);
2516 OUTPUT:
2517 RETVAL
2518
2519 void
2520 DESTROY (CFPlus::MixMusic self)
2521 CODE:
2522 Mix_FreeMusic (self);
2523
2524 int
2525 play (CFPlus::MixMusic self, int loops = -1)
2526 CODE:
2527 RETVAL = Mix_PlayMusic (self, loops);
2528 OUTPUT:
2529 RETVAL
2530
2531 void
2532 fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2533 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position);
2535
2536 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538 PROTOTYPES: ENABLE
2539
2540 BOOT:
2541 {
2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2543 static const struct {
2544 const char *name;
2545 IV iv;
2546 } *civ, const_iv[] = {
2547 # define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS),
2551 const_iv (GL_COLOR_MATERIAL),
2552 const_iv (GL_SMOOTH),
2553 const_iv (GL_FLAT),
2554 const_iv (GL_DITHER),
2555 const_iv (GL_BLEND),
2556 const_iv (GL_CULL_FACE),
2557 const_iv (GL_SCISSOR_TEST),
2558 const_iv (GL_DEPTH_TEST),
2559 const_iv (GL_ALPHA_TEST),
2560 const_iv (GL_NORMALIZE),
2561 const_iv (GL_RESCALE_NORMAL),
2562 const_iv (GL_FRONT),
2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
2565 const_iv (GL_AND),
2566 const_iv (GL_ONE),
2567 const_iv (GL_ZERO),
2568 const_iv (GL_SRC_ALPHA),
2569 const_iv (GL_DST_ALPHA),
2570 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2571 const_iv (GL_ONE_MINUS_DST_ALPHA),
2572 const_iv (GL_SRC_ALPHA_SATURATE),
2573 const_iv (GL_RGB),
2574 const_iv (GL_RGBA),
2575 const_iv (GL_RGBA4),
2576 const_iv (GL_RGBA8),
2577 const_iv (GL_RGB5_A1),
2578 const_iv (GL_UNSIGNED_BYTE),
2579 const_iv (GL_UNSIGNED_SHORT),
2580 const_iv (GL_UNSIGNED_INT),
2581 const_iv (GL_ALPHA),
2582 const_iv (GL_INTENSITY),
2583 const_iv (GL_LUMINANCE),
2584 const_iv (GL_LUMINANCE_ALPHA),
2585 const_iv (GL_FLOAT),
2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
2593 const_iv (GL_COMPILE),
2594 const_iv (GL_PROXY_TEXTURE_1D),
2595 const_iv (GL_PROXY_TEXTURE_2D),
2596 const_iv (GL_TEXTURE_1D),
2597 const_iv (GL_TEXTURE_2D),
2598 const_iv (GL_TEXTURE_ENV),
2599 const_iv (GL_TEXTURE_MAG_FILTER),
2600 const_iv (GL_TEXTURE_MIN_FILTER),
2601 const_iv (GL_TEXTURE_ENV_MODE),
2602 const_iv (GL_TEXTURE_WRAP_S),
2603 const_iv (GL_TEXTURE_WRAP_T),
2604 const_iv (GL_REPEAT),
2605 const_iv (GL_CLAMP),
2606 const_iv (GL_CLAMP_TO_EDGE),
2607 const_iv (GL_NEAREST),
2608 const_iv (GL_LINEAR),
2609 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2610 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2611 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2612 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2613 const_iv (GL_GENERATE_MIPMAP),
2614 const_iv (GL_MODULATE),
2615 const_iv (GL_DECAL),
2616 const_iv (GL_REPLACE),
2617 const_iv (GL_DEPTH_BUFFER_BIT),
2618 const_iv (GL_COLOR_BUFFER_BIT),
2619 const_iv (GL_PROJECTION),
2620 const_iv (GL_MODELVIEW),
2621 const_iv (GL_COLOR_LOGIC_OP),
2622 const_iv (GL_SEPARABLE_2D),
2623 const_iv (GL_CONVOLUTION_2D),
2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
2627 const_iv (GL_LINES),
2628 const_iv (GL_LINE_STRIP),
2629 const_iv (GL_LINE_LOOP),
2630 const_iv (GL_QUADS),
2631 const_iv (GL_QUAD_STRIP),
2632 const_iv (GL_TRIANGLES),
2633 const_iv (GL_TRIANGLE_STRIP),
2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
2645 const_iv (GL_V2F),
2646 const_iv (GL_V3F),
2647 const_iv (GL_T2F_V3F),
2648 const_iv (GL_T2F_N3F_V3F),
2649 # undef const_iv
2650 };
2651
2652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2654
2655 texture_av = newAV ();
2656 AvREAL_off (texture_av);
2657 }
2658
2659 void
2660 disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2664
2665 char *
2666 gl_vendor ()
2667 CODE:
2668 RETVAL = (char *)glGetString (GL_VENDOR);
2669 OUTPUT:
2670 RETVAL
2671
2672 char *
2673 gl_version ()
2674 CODE:
2675 RETVAL = (char *)glGetString (GL_VERSION);
2676 OUTPUT:
2677 RETVAL
2678
2679 char *
2680 gl_extensions ()
2681 CODE:
2682 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2683 OUTPUT:
2684 RETVAL
2685
2686 const char *glGetString (GLenum pname)
2687
2688 GLint glGetInteger (GLenum pname)
2689 CODE:
2690 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT:
2692 RETVAL
2693
2694 GLdouble glGetDouble (GLenum pname)
2695 CODE:
2696 glGetDoublev (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700 int glGetError ()
2701
2702 void glFinish ()
2703
2704 void glClear (int mask)
2705
2706 void glClearColor (float r, float g, float b, float a = 1.0)
2707 PROTOTYPE: @
2708
2709 void glEnable (int cap)
2710
2711 void glDisable (int cap)
2712
2713 void glShadeModel (int mode)
2714
2715 void glHint (int target, int mode)
2716
2717 void glBlendFunc (int sfactor, int dfactor)
2718
2719 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2720 CODE:
2721 gl_BlendFuncSeparate (sa, da, saa, daa);
2722
2723 void glDepthMask (int flag)
2724
2725 void glLogicOp (int opcode)
2726
2727 void glColorMask (int red, int green, int blue, int alpha)
2728
2729 void glMatrixMode (int mode)
2730
2731 void glPushMatrix ()
2732
2733 void glPopMatrix ()
2734
2735 void glLoadIdentity ()
2736
2737 void glDrawBuffer (int buffer)
2738
2739 void glReadBuffer (int buffer)
2740
2741 # near_ and far_ are due to microsofts buggy "c" compiler
2742 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2743
2744 # near_ and far_ are due to microsofts buggy "c" compiler
2745 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747 PROTOTYPES: DISABLE
2748
2749 void glViewport (int x, int y, int width, int height)
2750
2751 void glScissor (int x, int y, int width, int height)
2752
2753 void glTranslate (float x, float y, float z = 0.)
2754 CODE:
2755 glTranslatef (x, y, z);
2756
2757 void glScale (float x, float y, float z = 1.)
2758 CODE:
2759 glScalef (x, y, z);
2760
2761 void glRotate (float angle, float x, float y, float z)
2762 CODE:
2763 glRotatef (angle, x, y, z);
2764
2765 void glColor (float r, float g, float b, float a = 1.0)
2766 ALIAS:
2767 glColor_premultiply = 1
2768 CODE:
2769 if (ix)
2770 {
2771 r *= a;
2772 g *= a;
2773 b *= a;
2774 }
2775 // microsoft visual "c" rounds instead of truncating...
2776 glColor4f (r, g, b, a);
2777
2778 void glRasterPos (float x, float y, float z = 0.)
2779 CODE:
2780 glRasterPos3f (0, 0, z);
2781 glBitmap (0, 0, 0, 0, x, y, 0);
2782
2783 void glVertex (float x, float y, float z = 0.)
2784 CODE:
2785 glVertex3f (x, y, z);
2786
2787 void glTexCoord (float s, float t)
2788 CODE:
2789 glTexCoord2f (s, t);
2790
2791 void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795 void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804 PROTOTYPES: ENABLE
2805
2806 void glBegin (int mode)
2807
2808 void glEnd ()
2809
2810 void glPointSize (GLfloat size)
2811
2812 void glLineWidth (GLfloat width)
2813
2814 void glInterleavedArrays (int format, int stride, char *data)
2815
2816 void glDrawElements (int mode, int count, int type, char *indices)
2817
2818 # 1.2 void glDrawRangeElements (int mode, int start, int end
2819
2820 void glTexEnv (int target, int pname, float param)
2821 CODE:
2822 glTexEnvf (target, pname, param);
2823
2824 void glTexParameter (int target, int pname, float param)
2825 CODE:
2826 glTexParameterf (target, pname, param);
2827
2828 void glBindTexture (int target, int name)
2829
2830 void glConvolutionParameter (int target, int pname, float params)
2831 CODE:
2832 if (gl.ConvolutionParameterf)
2833 gl.ConvolutionParameterf (target, pname, params);
2834
2835 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2836 CODE:
2837 if (gl.ConvolutionFilter2D)
2838 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2839
2840 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2841 CODE:
2842 if (gl.SeparableFilter2D)
2843 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2844
2845 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2846
2847 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2848
2849 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2850
2851 void glPixelZoom (float x, float y)
2852
2853 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2854
2855 int glGenTexture ()
2856 CODE:
2857 RETVAL = gen_texture ();
2858 OUTPUT:
2859 RETVAL
2860
2861 void glDeleteTexture (int name)
2862 CODE:
2863 del_texture (name);
2864
2865 int glGenList ()
2866 CODE:
2867 RETVAL = glGenLists (1);
2868 OUTPUT:
2869 RETVAL
2870
2871 void glDeleteList (int list)
2872 CODE:
2873 glDeleteLists (list, 1);
2874
2875 void glNewList (int list, int mode = GL_COMPILE)
2876
2877 void glEndList ()
2878
2879 void glCallList (int list)
2880
2881 MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883 PROTOTYPES: DISABLE
2884
2885 void
2886 find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888 {
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891 }
2892
2893 BOOT:
2894 {
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901 }
2902
2903 void
2904 draw (SV *self)
2905 CODE:
2906 {
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964 #if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976 #endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987 }
2988