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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.245
Committed: Fri Dec 28 15:05:20 2007 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.244: +5 -1 lines
Log Message:
why does fucking pango team fix fucking bugs silently :)

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef _WIN32
52 # include <sys/types.h>
53 # include <sys/socket.h>
54 # include <netinet/in.h>
55 # include <netinet/tcp.h>
56 # include <inttypes.h>
57 #endif
58
59 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60
61 #define FOW_DARKNESS 32
62
63 #define MAP_EXTEND_X 32
64 #define MAP_EXTEND_Y 512
65
66 #define MIN_FONT_HEIGHT 10
67
68 #if 0
69 # define PARACHUTE SDL_INIT_NOPARACHUTE
70 #else
71 # define PARACHUTE 0
72 #endif
73
74 static AV *texture_av;
75
76 static struct
77 {
78 #define GL_FUNC(ptr,name) ptr name;
79 #include "glfunc.h"
80 #undef GL_FUNC
81 } gl;
82
83 static void
84 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85 {
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92 }
93
94 static GLuint
95 gen_texture ()
96 {
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105 }
106
107 static void
108 del_texture (GLuint name)
109 {
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116 }
117
118 #include "texcache.c"
119 #include "rendercache.c"
120
121 #include "pango-font.c"
122 #include "pango-fontmap.c"
123 #include "pango-render.c"
124
125 typedef IV DC__Channel;
126 typedef SDL_RWops *DC__RW;
127 typedef Mix_Chunk *DC__MixChunk;
128 typedef Mix_Music *DC__MixMusic;
129
130 typedef PangoFontDescription *DC__Font;
131
132 static int
133 shape_attr_p (PangoLayoutRun *run)
134 {
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148 }
149
150 typedef struct cf_layout {
151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
153 int base_height;
154 DC__Font font;
155 rc_t *rc;
156 } *DC__Layout;
157
158 static DC__Font default_font;
159 static PangoContext *opengl_context;
160 static PangoFontMap *opengl_fontmap;
161
162 static void
163 substitute_func (FcPattern *pattern, gpointer data)
164 {
165 FcPatternAddBool (pattern, FC_HINTING, 1);
166 #ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168 #endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170 }
171
172 static void
173 layout_update_font (DC__Layout self)
174 {
175 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera
177 */
178 PangoFontDescription *font = self->font ? self->font : default_font;
179
180 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182
183 pango_layout_set_font_description (self->pl, font);
184 }
185
186 static void
187 layout_get_pixel_size (DC__Layout self, int *w, int *h)
188 {
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect);
193
194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202 }
203
204 typedef uint16_t tileid;
205 typedef uint16_t faceid;
206
207 typedef struct {
208 GLuint name;
209 int w, h;
210 float s, t;
211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
214 } maptex;
215
216 typedef struct {
217 uint32_t player;
218 tileid tile[3];
219 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax;
221 } mapcell;
222
223 typedef struct {
224 int32_t c0, c1;
225 mapcell *col;
226 } maprow;
227
228 typedef struct map {
229 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid]
233
234 int32_t rows;
235 maprow *row;
236 } *DC__Map;
237
238 static char *
239 prepend (char *ptr, int sze, int inc)
240 {
241 char *p;
242
243 New (0, p, sze + inc, char);
244 Zero (p, inc, char);
245 Move (ptr, p + inc, sze, char);
246 Safefree (ptr);
247
248 return p;
249 }
250
251 static char *
252 append (char *ptr, int sze, int inc)
253 {
254 Renew (ptr, sze + inc, char);
255 Zero (ptr + sze, inc, char);
256
257 return ptr;
258 }
259
260 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263 static void
264 need_facenum (struct map *self, faceid face)
265 {
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271 }
272
273 static void
274 need_texid (struct map *self, int texid)
275 {
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281 }
282
283 static maprow *
284 map_get_row (DC__Map self, int y)
285 {
286 if (0 > y)
287 {
288 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend);
290
291 self->rows += extend;
292 self->y += extend;
293 y += extend;
294 }
295 else if (y >= self->rows)
296 {
297 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend);
299 self->rows += extend;
300 }
301
302 return self->row + y;
303 }
304
305 static mapcell *
306 row_get_cell (maprow *row, int x)
307 {
308 if (!row->col)
309 {
310 Newz (0, row->col, MAP_EXTEND_X, mapcell);
311 row->c0 = x - MAP_EXTEND_X / 4;
312 row->c1 = row->c0 + MAP_EXTEND_X;
313 }
314
315 if (row->c0 > x)
316 {
317 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend;
320 }
321 else if (x >= row->c1)
322 {
323 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend);
325 row->c1 += extend;
326 }
327
328 return row->col + (x - row->c0);
329 }
330
331 static mapcell *
332 map_get_cell (DC__Map self, int x, int y)
333 {
334 return row_get_cell (map_get_row (self, y), x);
335 }
336
337 static void
338 map_clear (DC__Map self)
339 {
340 int r;
341
342 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col);
344
345 Safefree (self->row);
346
347 self->x = 0;
348 self->y = 0;
349 self->ox = 0;
350 self->oy = 0;
351 self->row = 0;
352 self->rows = 0;
353 }
354
355 static void
356 map_blank (DC__Map self, int x0, int y0, int w, int h)
357 {
358 int x, y;
359 maprow *row;
360 mapcell *cell;
361
362 for (y = y0; y < y0 + h; y++)
363 if (y >= 0)
364 {
365 if (y >= self->rows)
366 break;
367
368 row = self->row + y;
369
370 for (x = x0; x < x0 + w; x++)
371 if (x >= row->c0)
372 {
373 if (x >= row->c1)
374 break;
375
376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 }
383 }
384 }
385
386 typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389 } smooth_key;
390
391 static void
392 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393 {
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400 }
401
402 static void
403 music_finished (void)
404 {
405 SDL_UserEvent ev;
406
407 ev.type = SDL_USEREVENT;
408 ev.code = 0;
409 ev.data1 = 0;
410 ev.data2 = 0;
411
412 SDL_PushEvent ((SDL_Event *)&ev);
413 }
414
415 static void
416 channel_finished (int channel)
417 {
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426 }
427
428 static unsigned int
429 minpot (unsigned int n)
430 {
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443 }
444
445 static unsigned int
446 popcount (unsigned int n)
447 {
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454 }
455
456 /* SDL should provide this, really. */
457 #define SDLK_MODIFIER_MIN 300
458 #define SDLK_MODIFIER_MAX 314
459
460 /******************************************************************************/
461
462 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463 static GV *hover_gv;
464
465 static int
466 within_widget (SV *widget, NV x, NV y)
467 {
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501 }
502
503 MODULE = Deliantra::Client PACKAGE = DC
504
505 PROTOTYPES: ENABLE
506
507 BOOT:
508 {
509 HV *stash = gv_stashpv ("DC", 1);
510 static const struct {
511 const char *name;
512 IV iv;
513 } *civ, const_iv[] = {
514 # define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
518 const_iv (SDL_ACTIVEEVENT),
519 const_iv (SDL_KEYDOWN),
520 const_iv (SDL_KEYUP),
521 const_iv (SDL_MOUSEMOTION),
522 const_iv (SDL_MOUSEBUTTONDOWN),
523 const_iv (SDL_MOUSEBUTTONUP),
524 const_iv (SDL_JOYAXISMOTION),
525 const_iv (SDL_JOYBALLMOTION),
526 const_iv (SDL_JOYHATMOTION),
527 const_iv (SDL_JOYBUTTONDOWN),
528 const_iv (SDL_JOYBUTTONUP),
529 const_iv (SDL_QUIT),
530 const_iv (SDL_SYSWMEVENT),
531 const_iv (SDL_EVENT_RESERVEDA),
532 const_iv (SDL_EVENT_RESERVEDB),
533 const_iv (SDL_VIDEORESIZE),
534 const_iv (SDL_VIDEOEXPOSE),
535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1),
545 const_iv (SDLK_KP2),
546 const_iv (SDLK_KP3),
547 const_iv (SDLK_KP4),
548 const_iv (SDLK_KP5),
549 const_iv (SDLK_KP6),
550 const_iv (SDLK_KP7),
551 const_iv (SDLK_KP8),
552 const_iv (SDLK_KP9),
553 const_iv (SDLK_KP_PERIOD),
554 const_iv (SDLK_KP_DIVIDE),
555 const_iv (SDLK_KP_MULTIPLY),
556 const_iv (SDLK_KP_MINUS),
557 const_iv (SDLK_KP_PLUS),
558 const_iv (SDLK_KP_ENTER),
559 const_iv (SDLK_KP_EQUALS),
560 const_iv (SDLK_UP),
561 const_iv (SDLK_DOWN),
562 const_iv (SDLK_RIGHT),
563 const_iv (SDLK_LEFT),
564 const_iv (SDLK_INSERT),
565 const_iv (SDLK_HOME),
566 const_iv (SDLK_END),
567 const_iv (SDLK_PAGEUP),
568 const_iv (SDLK_PAGEDOWN),
569 const_iv (SDLK_F1),
570 const_iv (SDLK_F2),
571 const_iv (SDLK_F3),
572 const_iv (SDLK_F4),
573 const_iv (SDLK_F5),
574 const_iv (SDLK_F6),
575 const_iv (SDLK_F7),
576 const_iv (SDLK_F8),
577 const_iv (SDLK_F9),
578 const_iv (SDLK_F10),
579 const_iv (SDLK_F11),
580 const_iv (SDLK_F12),
581 const_iv (SDLK_F13),
582 const_iv (SDLK_F14),
583 const_iv (SDLK_F15),
584 const_iv (SDLK_NUMLOCK),
585 const_iv (SDLK_CAPSLOCK),
586 const_iv (SDLK_SCROLLOCK),
587 const_iv (SDLK_RSHIFT),
588 const_iv (SDLK_LSHIFT),
589 const_iv (SDLK_RCTRL),
590 const_iv (SDLK_LCTRL),
591 const_iv (SDLK_RALT),
592 const_iv (SDLK_LALT),
593 const_iv (SDLK_RMETA),
594 const_iv (SDLK_LMETA),
595 const_iv (SDLK_LSUPER),
596 const_iv (SDLK_RSUPER),
597 const_iv (SDLK_MODE),
598 const_iv (SDLK_COMPOSE),
599 const_iv (SDLK_HELP),
600 const_iv (SDLK_PRINT),
601 const_iv (SDLK_SYSREQ),
602 const_iv (SDLK_BREAK),
603 const_iv (SDLK_MENU),
604 const_iv (SDLK_POWER),
605 const_iv (SDLK_EURO),
606 const_iv (SDLK_UNDO),
607
608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
610 const_iv (KMOD_LSHIFT),
611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
613 const_iv (KMOD_LCTRL),
614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
616 const_iv (KMOD_LALT),
617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
619 const_iv (KMOD_LMETA),
620 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
626 # undef const_iv
627 };
628
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634 }
635
636 void
637 weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642 int
643 in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649 NV floor (NV x)
650
651 NV ceil (NV x)
652
653 IV minpot (UV n)
654
655 IV popcount (UV n)
656
657 void
658 pango_init ()
659 CODE:
660 {
661 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
664 }
665
666 char *
667 SDL_GetError ()
668
669 int
670 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
671
672 void
673 SDL_Quit ()
674
675 void
676 SDL_ListModes (int rgb, int alpha)
677 PPCODE:
678 {
679 SDL_Rect **m;
680
681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695 #if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698 #endif
699
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701
702 if (m && m != (SDL_Rect **)-1)
703 while (*m)
704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
707 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
714
715 ++m;
716 }
717 }
718
719 int
720 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
721 CODE:
722 {
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
731 RETVAL = !!SDL_SetVideoMode (
732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
733 );
734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741 #include "glfunc.h"
742 #undef GL_FUNC
743 }
744 }
745 OUTPUT:
746 RETVAL
747
748 void
749 SDL_GL_SwapBuffers ()
750
751 char *
752 SDL_GetKeyName (int sym)
753
754 int
755 SDL_GetAppState ()
756
757 void
758 poll_events ()
759 PPCODE:
760 {
761 SDL_Event ev;
762
763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
765 {
766 HV *hv = newHV ();
767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
768
769 switch (ev.type)
770 {
771 case SDL_KEYDOWN:
772 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break;
779
780 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
783 break;
784
785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
811 break;
812
813 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
821 break;
822
823 case SDL_USEREVENT:
824 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
827 break;
828 }
829
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 }
832 }
833
834 int
835 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL:
837 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished);
839
840 void
841 Mix_QuerySpec ()
842 PPCODE:
843 {
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854 }
855
856 void
857 Mix_CloseAudio ()
858
859 int
860 Mix_AllocateChannels (int numchans = -1)
861
862 const char *
863 Mix_GetError ()
864
865 void
866 lowdelay (int fd, int val = 1)
867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870 void
871 win32_proxy_info ()
872 PPCODE:
873 {
874 #ifdef _WIN32
875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
896 #endif
897 }
898
899 void
900 add_font (char *file)
901 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
903
904 void
905 load_image_inline (SV *image_)
906 ALIAS:
907 load_image_file = 1
908 PPCODE:
909 {
910 STRLEN image_len;
911 char *image = (char *)SvPVbyte (image_, image_len);
912 SDL_Surface *surface, *surface2;
913 SDL_PixelFormat fmt;
914 SDL_RWops *rw = ix
915 ? SDL_RWFromFile (image, "rb")
916 : SDL_RWFromConstMem (image, image_len);
917
918 if (!rw)
919 croak ("load_image: %s", SDL_GetError ());
920
921 surface = IMG_Load_RW (rw, 1);
922 if (!surface)
923 croak ("load_image: %s", SDL_GetError ());
924
925 fmt.palette = NULL;
926 fmt.BitsPerPixel = 32;
927 fmt.BytesPerPixel = 4;
928 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
929 fmt.Rmask = 0x000000ff;
930 fmt.Gmask = 0x0000ff00;
931 fmt.Bmask = 0x00ff0000;
932 fmt.Amask = 0xff000000;
933 #else
934 fmt.Rmask = 0xff000000;
935 fmt.Gmask = 0x00ff0000;
936 fmt.Bmask = 0x0000ff00;
937 fmt.Amask = 0x000000ff;
938 #endif
939 fmt.Rloss = 0;
940 fmt.Gloss = 0;
941 fmt.Bloss = 0;
942 fmt.Aloss = 0;
943 fmt.Rshift = 0;
944 fmt.Gshift = 8;
945 fmt.Bshift = 16;
946 fmt.Ashift = 24;
947 fmt.colorkey = 0;
948 fmt.alpha = 0;
949
950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
951
952 assert (surface2->pitch == surface2->w * 4);
953
954 SDL_LockSurface (surface2);
955 EXTEND (SP, 6);
956 PUSHs (sv_2mortal (newSViv (surface2->w)));
957 PUSHs (sv_2mortal (newSViv (surface2->h)));
958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
963
964 SDL_FreeSurface (surface);
965 SDL_FreeSurface (surface2);
966 }
967
968 void
969 average (int x, int y, uint32_t *data)
970 PPCODE:
971 {
972 uint32_t r = 0, g = 0, b = 0, a = 0;
973
974 x = y = x * y;
975
976 while (x--)
977 {
978 uint32_t p = *data++;
979
980 r += (p ) & 255;
981 g += (p >> 8) & 255;
982 b += (p >> 16) & 255;
983 a += (p >> 24) & 255;
984 }
985
986 EXTEND (SP, 4);
987 PUSHs (sv_2mortal (newSViv (r / y)));
988 PUSHs (sv_2mortal (newSViv (g / y)));
989 PUSHs (sv_2mortal (newSViv (b / y)));
990 PUSHs (sv_2mortal (newSViv (a / y)));
991 }
992
993 void
994 error (char *message)
995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
997 #ifdef _WIN32
998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999 #endif
1000
1001 void
1002 fatal (char *message)
1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005 #ifdef _WIN32
1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007 #endif
1008 _exit (1);
1009
1010 void
1011 _exit (int retval = 0)
1012 CODE:
1013 #ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015 #else
1016 _exit (retval);
1017 #endif
1018
1019 void
1020 debug ()
1021 CODE:
1022 {
1023 #if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025 #endif
1026 }
1027
1028 MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030 PROTOTYPES: DISABLE
1031
1032 DC::Font
1033 new_from_file (SV *class, char *path, int id = 0)
1034 CODE:
1035 {
1036 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1039 FcPatternDestroy (pattern);
1040 }
1041 OUTPUT:
1042 RETVAL
1043
1044 void
1045 DESTROY (DC::Font self)
1046 CODE:
1047 pango_font_description_free (self);
1048
1049 void
1050 make_default (DC::Font self)
1051 PROTOTYPE: $
1052 CODE:
1053 default_font = self;
1054
1055 MODULE = Deliantra::Client PACKAGE = DC::Layout
1056
1057 PROTOTYPES: DISABLE
1058
1059 void
1060 glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065 void
1066 glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071 DC::Layout
1072 new (SV *class)
1073 CODE:
1074 New (0, RETVAL, 1, struct cf_layout);
1075
1076 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.;
1078 RETVAL->g = 1.;
1079 RETVAL->b = 1.;
1080 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084
1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1086 layout_update_font (RETVAL);
1087 OUTPUT:
1088 RETVAL
1089
1090 void
1091 DESTROY (DC::Layout self)
1092 CODE:
1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
1095 Safefree (self);
1096
1097 void
1098 set_text (DC::Layout self, SV *text_)
1099 CODE:
1100 {
1101 STRLEN textlen;
1102 char *text = SvPVutf8 (text_, textlen);
1103
1104 pango_layout_set_text (self->pl, text, textlen);
1105 }
1106
1107 void
1108 set_markup (DC::Layout self, SV *text_)
1109 CODE:
1110 {
1111 STRLEN textlen;
1112 char *text = SvPVutf8 (text_, textlen);
1113
1114 pango_layout_set_markup (self->pl, text, textlen);
1115 }
1116
1117 void
1118 set_shapes (DC::Layout self, ...)
1119 CODE:
1120 {
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160 }
1161
1162 void
1163 get_shapes (DC::Layout self)
1164 PPCODE:
1165 {
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185 }
1186
1187 int
1188 has_wrapped (DC::Layout self)
1189 CODE:
1190 {
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198 }
1199 OUTPUT:
1200 RETVAL
1201
1202 SV *
1203 get_text (DC::Layout self)
1204 CODE:
1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1206 sv_utf8_decode (RETVAL);
1207 OUTPUT:
1208 RETVAL
1209
1210 void
1211 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1212 CODE:
1213 self->r = r;
1214 self->g = g;
1215 self->b = b;
1216 self->a = a;
1217
1218 void
1219 set_font (DC::Layout self, DC::Font font = 0)
1220 CODE:
1221 if (self->font != font)
1222 {
1223 self->font = font;
1224 layout_update_font (self);
1225 }
1226
1227 void
1228 set_height (DC::Layout self, int base_height)
1229 CODE:
1230 if (self->base_height != base_height)
1231 {
1232 self->base_height = base_height;
1233 layout_update_font (self);
1234 }
1235
1236 void
1237 set_width (DC::Layout self, int max_width = -1)
1238 CODE:
1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1240
1241 void
1242 set_indent (DC::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246 void
1247 set_spacing (DC::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251 void
1252 set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261 void
1262 set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266 void
1267 size (DC::Layout self)
1268 PPCODE:
1269 {
1270 int w, h;
1271
1272 layout_get_pixel_size (self, &w, &h);
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (w)));
1276 PUSHs (sv_2mortal (newSViv (h)));
1277 }
1278
1279 int
1280 descent (DC::Layout self)
1281 CODE:
1282 {
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287 }
1288 OUTPUT:
1289 RETVAL
1290
1291 int
1292 xy_to_index (DC::Layout self, int x, int y)
1293 CODE:
1294 {
1295 int index, trailing;
1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1297 RETVAL = index + trailing;
1298 }
1299 OUTPUT:
1300 RETVAL
1301
1302 void
1303 cursor_pos (DC::Layout self, int index)
1304 PPCODE:
1305 {
1306 PangoRectangle strong_pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1308
1309 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1313 }
1314
1315 void
1316 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE:
1318 {
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323 #if !PANGO_VERSION_CHECK (1, 17. 3)
1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326 #endif
1327
1328 EXTEND (SP, 2);
1329 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331 }
1332
1333 void
1334 line_x_to_index (DC::Layout self, int line, int x)
1335 PPCODE:
1336 {
1337 PangoLayoutLine *lp;
1338 int index, trailing;
1339
1340 if (line < 0)
1341 XSRETURN_EMPTY;
1342
1343 if (!(lp = pango_layout_get_line (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */
1345
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347
1348 EXTEND (SP, 2);
1349 if (GIMME_V == G_SCALAR)
1350 PUSHs (sv_2mortal (newSViv (index + trailing)));
1351 else
1352 {
1353 PUSHs (sv_2mortal (newSViv (index)));
1354 PUSHs (sv_2mortal (newSViv (trailing)));
1355 }
1356 }
1357
1358 void
1359 render (DC::Layout self, float x, float y, int flags = 0)
1360 CODE:
1361 rc_clear (self->rc);
1362 pango_opengl_render_layout_subpixel (
1363 self->pl,
1364 self->rc,
1365 x * PANGO_SCALE, y * PANGO_SCALE,
1366 self->r, self->g, self->b, self->a,
1367 flags
1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1372
1373 void
1374 draw (DC::Layout self)
1375 CODE:
1376 {
1377 glEnable (GL_TEXTURE_2D);
1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1384
1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390 }
1391
1392 MODULE = Deliantra::Client PACKAGE = DC::Texture
1393
1394 PROTOTYPES: ENABLE
1395
1396 void
1397 pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399 {
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1401 {
1402 STRLEN datalen;
1403 char *data = SvPVbyte (data_, datalen);
1404 int bpp = datalen / (ow * oh);
1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1406
1407 SvPOK_only (result_);
1408 SvCUR_set (result_, nw * nh * bpp);
1409
1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1411 while (oh--)
1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1413
1414 sv_setsv (data_, result_);
1415 }
1416 }
1417
1418 void
1419 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1420 PROTOTYPE: $$$;$$
1421 ALIAS:
1422 draw_quad_alpha = 1
1423 draw_quad_alpha_premultiplied = 2
1424 CODE:
1425 {
1426 HV *hv = (HV *)SvRV (self);
1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1433
1434 if (items < 5)
1435 {
1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1438 }
1439
1440 if (ix)
1441 {
1442 glEnable (GL_BLEND);
1443
1444 if (ix == 2)
1445 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1446 else
1447 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1448 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1449
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 0.01f);
1452 }
1453
1454 glBindTexture (GL_TEXTURE_2D, name);
1455
1456 glBegin (GL_QUADS);
1457 glTexCoord2f (0, 0); glVertex2f (x , y );
1458 glTexCoord2f (0, t); glVertex2f (x , y + h);
1459 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1460 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1461 glEnd ();
1462
1463 if (ix)
1464 {
1465 glDisable (GL_ALPHA_TEST);
1466 glDisable (GL_BLEND);
1467 }
1468 }
1469
1470 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472 {
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477 }
1478 OUTPUT:
1479 RETVAL
1480
1481 MODULE = Deliantra::Client PACKAGE = DC::Map
1482
1483 PROTOTYPES: DISABLE
1484
1485 DC::Map
1486 new (SV *class)
1487 CODE:
1488 New (0, RETVAL, 1, struct map);
1489 RETVAL->x = 0;
1490 RETVAL->y = 0;
1491 RETVAL->w = 0;
1492 RETVAL->h = 0;
1493 RETVAL->ox = 0;
1494 RETVAL->oy = 0;
1495 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1496 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1497 RETVAL->rows = 0;
1498 RETVAL->row = 0;
1499 OUTPUT:
1500 RETVAL
1501
1502 void
1503 DESTROY (DC::Map self)
1504 CODE:
1505 {
1506 map_clear (self);
1507 Safefree (self->face2tile);
1508 Safefree (self->tex);
1509 Safefree (self);
1510 }
1511
1512 void
1513 resize (DC::Map self, int map_width, int map_height)
1514 CODE:
1515 self->w = map_width;
1516 self->h = map_height;
1517
1518 void
1519 clear (DC::Map self)
1520 CODE:
1521 map_clear (self);
1522
1523 void
1524 set_tileid (DC::Map self, int face, int tile)
1525 CODE:
1526 {
1527 need_facenum (self, face); self->face2tile [face] = tile;
1528 need_texid (self, tile);
1529 }
1530
1531 void
1532 set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534 {
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552 }
1553
1554 void
1555 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1556 CODE:
1557 {
1558 need_texid (self, texid);
1559
1560 {
1561 maptex *tex = self->tex + texid;
1562
1563 tex->name = name;
1564 tex->w = w;
1565 tex->h = h;
1566 tex->s = s;
1567 tex->t = t;
1568 tex->r = r;
1569 tex->g = g;
1570 tex->b = b;
1571 tex->a = a;
1572 }
1573
1574 // somewhat hackish, but for textures that require it, it really
1575 // improves the look, and most others don't suffer.
1576 glBindTexture (GL_TEXTURE_2D, name);
1577 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1578 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 // use uglier nearest interpolation because linear suffers
1580 // from transparent color bleeding and ugly wrapping effects.
1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1582 }
1583
1584 int
1585 ox (DC::Map self)
1586 ALIAS:
1587 oy = 1
1588 x = 2
1589 y = 3
1590 w = 4
1591 h = 5
1592 CODE:
1593 switch (ix)
1594 {
1595 case 0: RETVAL = self->ox; break;
1596 case 1: RETVAL = self->oy; break;
1597 case 2: RETVAL = self->x; break;
1598 case 3: RETVAL = self->y; break;
1599 case 4: RETVAL = self->w; break;
1600 case 5: RETVAL = self->h; break;
1601 }
1602 OUTPUT:
1603 RETVAL
1604
1605 void
1606 scroll (DC::Map self, int dx, int dy)
1607 CODE:
1608 {
1609 if (dx > 0)
1610 map_blank (self, self->x, self->y, dx, self->h);
1611 else if (dx < 0)
1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1613
1614 if (dy > 0)
1615 map_blank (self, self->x, self->y, self->w, dy);
1616 else if (dy < 0)
1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1618
1619 self->ox += dx; self->x += dx;
1620 self->oy += dy; self->y += dy;
1621
1622 while (self->y < 0)
1623 {
1624 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1625
1626 self->rows += MAP_EXTEND_Y;
1627 self->y += MAP_EXTEND_Y;
1628 }
1629 }
1630
1631 SV *
1632 map1a_update (DC::Map self, SV *data_, int extmap)
1633 CODE:
1634 {
1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1637 mapcell *cell;
1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1641
1642 while (data < data_end - 1)
1643 {
1644 flags = (data [0] << 8) + data [1]; data += 2;
1645
1646 x = self->x + ((flags >> 10) & 63);
1647 y = self->y + ((flags >> 4) & 63);
1648
1649 cell = map_get_cell (self, x, y);
1650
1651 if (flags & 15)
1652 {
1653 if (!cell->darkness)
1654 {
1655 memset (cell, 0, sizeof (*cell));
1656 cell->darkness = 256;
1657 }
1658
1659 //TODO: don't trust server data to be in-range(!)
1660
1661 if (flags & 8)
1662 {
1663 if (extmap)
1664 {
1665 uint8_t ext, cmd;
1666
1667 do
1668 {
1669 ext = *data++;
1670 cmd = ext & 0x3f;
1671
1672 if (cmd < 4)
1673 cell->darkness = 255 - ext * 64 + 1;
1674 else if (cmd == 5) // health
1675 {
1676 cell->stat_width = 1;
1677 cell->stat_hp = *data++;
1678 }
1679 else if (cmd == 6) // monster width
1680 cell->stat_width = *data++ + 1;
1681 else if (cmd == 0x47)
1682 {
1683 if (*data == 4)
1684 ; // decode player count
1685
1686 data += *data + 1;
1687 }
1688 else if (cmd == 8) // cell flags
1689 cell->flags = *data++;
1690 else if (ext & 0x40) // unknown, multibyte => skip
1691 data += *data + 1;
1692 else
1693 data++;
1694 }
1695 while (ext & 0x80);
1696 }
1697 else
1698 cell->darkness = *data++ + 1;
1699 }
1700
1701 for (z = 0; z <= 2; ++z)
1702 if (flags & (4 >> z))
1703 {
1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1705 need_facenum (self, face);
1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1721 }
1722 }
1723 else
1724 cell->darkness = 0;
1725 }
1726 }
1727 OUTPUT:
1728 RETVAL
1729
1730 SV *
1731 mapmap (DC::Map self, int x0, int y0, int w, int h)
1732 CODE:
1733 {
1734 int x1, x;
1735 int y1, y;
1736 int z;
1737 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1738 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1739
1740 SvPOK_only (map_sv);
1741 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1742
1743 x0 += self->x; x1 = x0 + w;
1744 y0 += self->y; y1 = y0 + h;
1745
1746 for (y = y0; y < y1; y++)
1747 {
1748 maprow *row = 0 <= y && y < self->rows
1749 ? self->row + y
1750 : 0;
1751
1752 for (x = x0; x < x1; x++)
1753 {
1754 int r = 32, g = 32, b = 32, a = 192;
1755
1756 if (row && row->c0 <= x && x < row->c1)
1757 {
1758 mapcell *cell = row->col + (x - row->c0);
1759
1760 for (z = 0; z <= 0; z++)
1761 {
1762 maptex tex = self->tex [cell->tile [z]];
1763 int a0 = 255 - tex.a;
1764 int a1 = tex.a;
1765
1766 r = (r * a0 + tex.r * a1) / 255;
1767 g = (g * a0 + tex.g * a1) / 255;
1768 b = (b * a0 + tex.b * a1) / 255;
1769 a = (a * a0 + tex.a * a1) / 255;
1770 }
1771 }
1772
1773 *map++ = (r )
1774 | (g << 8)
1775 | (b << 16)
1776 | (a << 24);
1777 }
1778 }
1779
1780 RETVAL = map_sv;
1781 }
1782 OUTPUT:
1783 RETVAL
1784
1785 void
1786 draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1787 CODE:
1788 {
1789 int x, y, z;
1790
1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1795
1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1799
1800 // thats current max. sorry.
1801 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255;
1803
1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1840
1841 glEnable (GL_BLEND);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1844
1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1849 for (y = 0; y < sh; y++)
1850 if (0 <= y + my && y + my < self->rows)
1851 {
1852 maprow *row = self->row + (y + my);
1853
1854 for (x = 0; x < sw; x++)
1855 if (row->c0 <= x + mx && x + mx < row->c1)
1856 {
1857 mapcell *cell = row->col + (x + mx - row->c0);
1858 tileid tile = cell->tile [z];
1859
1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1864
1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1965 {
1966 int level = (w << 5) | b;
1967 HE *he;
1968
1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1971 {
1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1973 IV bits = SvIVX (HeVAL (he));
1974
1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1978 {
1979 maptex tex = self->tex [skey->tile];
1980 int px = (((int)skey->x) - 1) * T;
1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1993 glEnd ();
1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1995 glBegin (GL_QUADS);
1996 }
1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
2018 }
2019 }
2020 }
2021 }
2022
2023 glEnd ();
2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
2031 glDisable (GL_BLEND);
2032 rc_free (rc);
2033
2034 // top layer: overlays such as the health bar
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 int px = x * T;
2046 int py = y * T;
2047
2048 if (cell->stat_hp)
2049 {
2050 int width = cell->stat_width * T;
2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2052
2053 glColor3ub (0, 0, 0);
2054 glRectf (px + 1, py - thick - 2,
2055 px + width - 1, py);
2056
2057 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2058 glRectf (px + 2,
2059 py - thick - 1,
2060 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2061 }
2062 }
2063 }
2064 }
2065
2066 void
2067 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2068 CODE:
2069 {
2070 static float color[16][3] = {
2071 { 0.00F, 0.00F, 0.00F },
2072 { 1.00F, 1.00F, 1.00F },
2073 { 0.00F, 0.00F, 0.55F },
2074 { 1.00F, 0.00F, 0.00F },
2075
2076 { 1.00F, 0.54F, 0.00F },
2077 { 0.11F, 0.56F, 1.00F },
2078 { 0.93F, 0.46F, 0.00F },
2079 { 0.18F, 0.54F, 0.34F },
2080
2081 { 0.56F, 0.73F, 0.56F },
2082 { 0.80F, 0.80F, 0.80F },
2083 { 0.55F, 0.41F, 0.13F },
2084 { 0.99F, 0.77F, 0.26F },
2085
2086 { 0.74F, 0.65F, 0.41F },
2087
2088 { 0.00F, 1.00F, 1.00F },
2089 { 1.00F, 0.00F, 1.00F },
2090 { 1.00F, 1.00F, 0.00F },
2091 };
2092
2093 int x, y;
2094
2095 glEnable (GL_TEXTURE_2D);
2096 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2097 glEnable (GL_BLEND);
2098 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2099 glBegin (GL_QUADS);
2100
2101 for (y = 0; y < h; y++)
2102 for (x = 0; x < w; x++)
2103 {
2104 unsigned char m = data [x + y * w];
2105
2106 if (m)
2107 {
2108 float *c = color [m & 15];
2109
2110 float tx1 = m & 0x40 ? 0.5 : 0.;
2111 float tx2 = tx1 + 0.5;
2112
2113 glColor4f (c[0], c[1], c[2], 0.75);
2114 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2115 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2116 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2117 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2118 }
2119 }
2120
2121 glEnd ();
2122 glDisable (GL_BLEND);
2123 glDisable (GL_TEXTURE_2D);
2124 }
2125
2126 void
2127 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2128 PPCODE:
2129 {
2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2138
2139 SvPOK_only (darkness3_sv);
2140 SvCUR_set (darkness3_sv, sw34 * sh3);
2141
2142 mx += self->x - 1;
2143 my += self->y - 1;
2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
2147 for (y = 0; y < sh1; y++)
2148 if (0 <= y + my && y + my < self->rows)
2149 {
2150 maprow *row = self->row + (y + my);
2151
2152 for (x = 0; x < sw1; x++)
2153 if (row->c0 <= x + mx && x + mx < row->c1)
2154 {
2155 mapcell *cell = row->col + (x + mx - row->c0);
2156
2157 darkness1 [y * sw1 + x] = cell->darkness
2158 ? 255 - (cell->darkness - 1)
2159 : 255 - FOW_DARKNESS;
2160 }
2161 }
2162
2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2175
2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
2200
2201 EXTEND (SP, 3);
2202 PUSHs (sv_2mortal (newSViv (sw34)));
2203 PUSHs (sv_2mortal (newSViv (sh3)));
2204 PUSHs (darkness3_sv);
2205 }
2206
2207 SV *
2208 get_rect (DC::Map self, int x0, int y0, int w, int h)
2209 CODE:
2210 {
2211 int x, y, x1, y1;
2212 SV *data_sv = newSV (w * h * 7 + 5);
2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2214
2215 *data++ = 0; /* version 0 format */
2216 *data++ = w >> 8; *data++ = w;
2217 *data++ = h >> 8; *data++ = h;
2218
2219 // we need to do this 'cause we don't keep an absolute coord system for rows
2220 // TODO: treat rows as we treat columns
2221 map_get_row (self, y0 + self->y - self->oy);//D
2222 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2223
2224 x0 += self->x - self->ox;
2225 y0 += self->y - self->oy;
2226
2227 x1 = x0 + w;
2228 y1 = y0 + h;
2229
2230 for (y = y0; y < y1; y++)
2231 {
2232 maprow *row = 0 <= y && y < self->rows
2233 ? self->row + y
2234 : 0;
2235
2236 for (x = x0; x < x1; x++)
2237 {
2238 if (row && row->c0 <= x && x < row->c1)
2239 {
2240 mapcell *cell = row->col + (x - row->c0);
2241 uint8_t flags = 0;
2242
2243 if (cell->tile [0]) flags |= 1;
2244 if (cell->tile [1]) flags |= 2;
2245 if (cell->tile [2]) flags |= 4;
2246
2247 *data++ = flags;
2248
2249 if (flags & 1)
2250 {
2251 tileid tile = cell->tile [0];
2252 *data++ = tile >> 8;
2253 *data++ = tile;
2254 }
2255
2256 if (flags & 2)
2257 {
2258 tileid tile = cell->tile [1];
2259 *data++ = tile >> 8;
2260 *data++ = tile;
2261 }
2262
2263 if (flags & 4)
2264 {
2265 tileid tile = cell->tile [2];
2266 *data++ = tile >> 8;
2267 *data++ = tile;
2268 }
2269 }
2270 else
2271 *data++ = 0;
2272 }
2273 }
2274
2275 SvPOK_only (data_sv);
2276 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2277 RETVAL = data_sv;
2278 }
2279 OUTPUT:
2280 RETVAL
2281
2282 void
2283 set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2284 PPCODE:
2285 {
2286 int x, y, z;
2287 int w, h;
2288 int x1, y1;
2289
2290 if (*data++ != 0)
2291 XSRETURN_EMPTY; /* version mismatch */
2292
2293 w = *data++ << 8; w |= *data++;
2294 h = *data++ << 8; h |= *data++;
2295
2296 // we need to do this 'cause we don't keep an absolute coord system for rows
2297 // TODO: treat rows as we treat columns
2298 map_get_row (self, y0 + self->y - self->oy);//D
2299 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2300
2301 x0 += self->x - self->ox;
2302 y0 += self->y - self->oy;
2303
2304 x1 = x0 + w;
2305 y1 = y0 + h;
2306
2307 for (y = y0; y < y1; y++)
2308 {
2309 maprow *row = map_get_row (self, y);
2310
2311 for (x = x0; x < x1; x++)
2312 {
2313 uint8_t flags = *data++;
2314
2315 if (flags)
2316 {
2317 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 };
2319
2320 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2323
2324 if (cell->darkness == 0)
2325 {
2326 cell->darkness = 0;
2327
2328 for (z = 0; z <= 2; z++)
2329 {
2330 tileid t = tile [z];
2331
2332 if (t >= self->texs || (t && !self->tex [t].name))
2333 {
2334 XPUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t);
2336 }
2337
2338 cell->tile [z] = t;
2339 }
2340 }
2341 }
2342 }
2343 }
2344 }
2345
2346 MODULE = Deliantra::Client PACKAGE = DC::RW
2347
2348 DC::RW
2349 new (SV *class, SV *data_sv)
2350 CODE:
2351 {
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356 }
2357 OUTPUT:
2358 RETVAL
2359
2360 DC::RW
2361 new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367 # fails on win32:
2368 # dc.xs(2268) : error C2059: syntax error : '('
2369 #void
2370 #close (DC::RW self)
2371 # CODE:
2372 # (self->(close)) (self);
2373
2374 MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376 PROTOTYPES: DISABLE
2377
2378 DC::Channel
2379 find ()
2380 CODE:
2381 {
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396 }
2397 OUTPUT:
2398 RETVAL
2399
2400 void
2401 halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405 void
2406 expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410 void
2411 fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415 int
2416 volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422 void
2423 unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427 void
2428 set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434 void
2435 set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439 void
2440 set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443 void
2444 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446 {
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450 }
2451
2452 void
2453 set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459 PROTOTYPES: DISABLE
2460
2461 DC::MixChunk
2462 new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468 void
2469 DESTROY (DC::MixChunk self)
2470 CODE:
2471 Mix_FreeChunk (self);
2472
2473 int
2474 volume (DC::MixChunk self, int volume = -1)
2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
2478 RETVAL = Mix_VolumeChunk (self, volume);
2479 OUTPUT:
2480 RETVAL
2481
2482 DC::Channel
2483 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2484 CODE:
2485 {
2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496 }
2497 OUTPUT:
2498 RETVAL
2499
2500 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2501
2502 int
2503 volume (int volume = -1)
2504 PROTOTYPE: ;$
2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
2508 RETVAL = Mix_VolumeMusic (volume);
2509 OUTPUT:
2510 RETVAL
2511
2512 void
2513 fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517 void
2518 halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
2522 DC::MixMusic
2523 new (SV *class, DC::RW rwops)
2524 CODE:
2525 RETVAL = Mix_LoadMUS_RW (rwops);
2526 OUTPUT:
2527 RETVAL
2528
2529 void
2530 DESTROY (DC::MixMusic self)
2531 CODE:
2532 Mix_FreeMusic (self);
2533
2534 int
2535 play (DC::MixMusic self, int loops = -1)
2536 CODE:
2537 RETVAL = Mix_PlayMusic (self, loops);
2538 OUTPUT:
2539 RETVAL
2540
2541 void
2542 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
2546 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548 PROTOTYPES: ENABLE
2549
2550 BOOT:
2551 {
2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2553 static const struct {
2554 const char *name;
2555 IV iv;
2556 } *civ, const_iv[] = {
2557 # define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
2561 const_iv (GL_COLOR_MATERIAL),
2562 const_iv (GL_SMOOTH),
2563 const_iv (GL_FLAT),
2564 const_iv (GL_DITHER),
2565 const_iv (GL_BLEND),
2566 const_iv (GL_CULL_FACE),
2567 const_iv (GL_SCISSOR_TEST),
2568 const_iv (GL_DEPTH_TEST),
2569 const_iv (GL_ALPHA_TEST),
2570 const_iv (GL_NORMALIZE),
2571 const_iv (GL_RESCALE_NORMAL),
2572 const_iv (GL_FRONT),
2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
2575 const_iv (GL_AND),
2576 const_iv (GL_ONE),
2577 const_iv (GL_ZERO),
2578 const_iv (GL_SRC_ALPHA),
2579 const_iv (GL_DST_ALPHA),
2580 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2581 const_iv (GL_ONE_MINUS_DST_ALPHA),
2582 const_iv (GL_SRC_ALPHA_SATURATE),
2583 const_iv (GL_RGB),
2584 const_iv (GL_RGBA),
2585 const_iv (GL_RGBA4),
2586 const_iv (GL_RGBA8),
2587 const_iv (GL_RGB5_A1),
2588 const_iv (GL_UNSIGNED_BYTE),
2589 const_iv (GL_UNSIGNED_SHORT),
2590 const_iv (GL_UNSIGNED_INT),
2591 const_iv (GL_ALPHA),
2592 const_iv (GL_INTENSITY),
2593 const_iv (GL_LUMINANCE),
2594 const_iv (GL_LUMINANCE_ALPHA),
2595 const_iv (GL_FLOAT),
2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
2606 const_iv (GL_TEXTURE_1D),
2607 const_iv (GL_TEXTURE_2D),
2608 const_iv (GL_TEXTURE_ENV),
2609 const_iv (GL_TEXTURE_MAG_FILTER),
2610 const_iv (GL_TEXTURE_MIN_FILTER),
2611 const_iv (GL_TEXTURE_ENV_MODE),
2612 const_iv (GL_TEXTURE_WRAP_S),
2613 const_iv (GL_TEXTURE_WRAP_T),
2614 const_iv (GL_REPEAT),
2615 const_iv (GL_CLAMP),
2616 const_iv (GL_CLAMP_TO_EDGE),
2617 const_iv (GL_NEAREST),
2618 const_iv (GL_LINEAR),
2619 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2620 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2621 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2622 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2623 const_iv (GL_GENERATE_MIPMAP),
2624 const_iv (GL_MODULATE),
2625 const_iv (GL_DECAL),
2626 const_iv (GL_REPLACE),
2627 const_iv (GL_DEPTH_BUFFER_BIT),
2628 const_iv (GL_COLOR_BUFFER_BIT),
2629 const_iv (GL_PROJECTION),
2630 const_iv (GL_MODELVIEW),
2631 const_iv (GL_COLOR_LOGIC_OP),
2632 const_iv (GL_SEPARABLE_2D),
2633 const_iv (GL_CONVOLUTION_2D),
2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
2637 const_iv (GL_LINES),
2638 const_iv (GL_LINE_STRIP),
2639 const_iv (GL_LINE_LOOP),
2640 const_iv (GL_QUADS),
2641 const_iv (GL_QUAD_STRIP),
2642 const_iv (GL_TRIANGLES),
2643 const_iv (GL_TRIANGLE_STRIP),
2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
2655 const_iv (GL_V2F),
2656 const_iv (GL_V3F),
2657 const_iv (GL_T2F_V3F),
2658 const_iv (GL_T2F_N3F_V3F),
2659 # undef const_iv
2660 };
2661
2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
2667 }
2668
2669 void
2670 disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2674
2675 char *
2676 gl_vendor ()
2677 CODE:
2678 RETVAL = (char *)glGetString (GL_VENDOR);
2679 OUTPUT:
2680 RETVAL
2681
2682 char *
2683 gl_version ()
2684 CODE:
2685 RETVAL = (char *)glGetString (GL_VERSION);
2686 OUTPUT:
2687 RETVAL
2688
2689 char *
2690 gl_extensions ()
2691 CODE:
2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2693 OUTPUT:
2694 RETVAL
2695
2696 const char *glGetString (GLenum pname)
2697
2698 GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704 GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
2710 int glGetError ()
2711
2712 void glFinish ()
2713
2714 void glClear (int mask)
2715
2716 void glClearColor (float r, float g, float b, float a = 1.0)
2717 PROTOTYPE: @
2718
2719 void glEnable (int cap)
2720
2721 void glDisable (int cap)
2722
2723 void glShadeModel (int mode)
2724
2725 void glHint (int target, int mode)
2726
2727 void glBlendFunc (int sfactor, int dfactor)
2728
2729 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2730 CODE:
2731 gl_BlendFuncSeparate (sa, da, saa, daa);
2732
2733 void glDepthMask (int flag)
2734
2735 void glLogicOp (int opcode)
2736
2737 void glColorMask (int red, int green, int blue, int alpha)
2738
2739 void glMatrixMode (int mode)
2740
2741 void glPushMatrix ()
2742
2743 void glPopMatrix ()
2744
2745 void glLoadIdentity ()
2746
2747 void glDrawBuffer (int buffer)
2748
2749 void glReadBuffer (int buffer)
2750
2751 # near_ and far_ are due to microsofts buggy "c" compiler
2752 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2753
2754 # near_ and far_ are due to microsofts buggy "c" compiler
2755 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757 PROTOTYPES: DISABLE
2758
2759 void glViewport (int x, int y, int width, int height)
2760
2761 void glScissor (int x, int y, int width, int height)
2762
2763 void glTranslate (float x, float y, float z = 0.)
2764 CODE:
2765 glTranslatef (x, y, z);
2766
2767 void glScale (float x, float y, float z = 1.)
2768 CODE:
2769 glScalef (x, y, z);
2770
2771 void glRotate (float angle, float x, float y, float z)
2772 CODE:
2773 glRotatef (angle, x, y, z);
2774
2775 void glColor (float r, float g, float b, float a = 1.0)
2776 ALIAS:
2777 glColor_premultiply = 1
2778 CODE:
2779 if (ix)
2780 {
2781 r *= a;
2782 g *= a;
2783 b *= a;
2784 }
2785 // microsoft visual "c" rounds instead of truncating...
2786 glColor4f (r, g, b, a);
2787
2788 void glRasterPos (float x, float y, float z = 0.)
2789 CODE:
2790 glRasterPos3f (0, 0, z);
2791 glBitmap (0, 0, 0, 0, x, y, 0);
2792
2793 void glVertex (float x, float y, float z = 0.)
2794 CODE:
2795 glVertex3f (x, y, z);
2796
2797 void glTexCoord (float s, float t)
2798 CODE:
2799 glTexCoord2f (s, t);
2800
2801 void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805 void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814 PROTOTYPES: ENABLE
2815
2816 void glBegin (int mode)
2817
2818 void glEnd ()
2819
2820 void glPointSize (GLfloat size)
2821
2822 void glLineWidth (GLfloat width)
2823
2824 void glInterleavedArrays (int format, int stride, char *data)
2825
2826 void glDrawElements (int mode, int count, int type, char *indices)
2827
2828 # 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2830 void glTexEnv (int target, int pname, float param)
2831 CODE:
2832 glTexEnvf (target, pname, param);
2833
2834 void glTexParameter (int target, int pname, float param)
2835 CODE:
2836 glTexParameterf (target, pname, param);
2837
2838 void glBindTexture (int target, int name)
2839
2840 void glConvolutionParameter (int target, int pname, float params)
2841 CODE:
2842 if (gl.ConvolutionParameterf)
2843 gl.ConvolutionParameterf (target, pname, params);
2844
2845 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2846 CODE:
2847 if (gl.ConvolutionFilter2D)
2848 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2849
2850 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2851 CODE:
2852 if (gl.SeparableFilter2D)
2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2854
2855 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2856
2857 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2858
2859 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861 void glPixelZoom (float x, float y)
2862
2863 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2864
2865 int glGenTexture ()
2866 CODE:
2867 RETVAL = gen_texture ();
2868 OUTPUT:
2869 RETVAL
2870
2871 void glDeleteTexture (int name)
2872 CODE:
2873 del_texture (name);
2874
2875 int glGenList ()
2876 CODE:
2877 RETVAL = glGenLists (1);
2878 OUTPUT:
2879 RETVAL
2880
2881 void glDeleteList (int list)
2882 CODE:
2883 glDeleteLists (list, 1);
2884
2885 void glNewList (int list, int mode = GL_COMPILE)
2886
2887 void glEndList ()
2888
2889 void glCallList (int list)
2890
2891 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893 PROTOTYPES: DISABLE
2894
2895 void
2896 find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898 {
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901 }
2902
2903 BOOT:
2904 {
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911 }
2912
2913 void
2914 draw (SV *self)
2915 CODE:
2916 {
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974 #if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986 #endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997 }
2998