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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.246
Committed: Fri Dec 28 15:06:02 2007 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.245: +0 -2 lines
Log Message:
why does fucking pango team fix fucking bugs silently :)

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef _WIN32
52 # include <sys/types.h>
53 # include <sys/socket.h>
54 # include <netinet/in.h>
55 # include <netinet/tcp.h>
56 # include <inttypes.h>
57 #endif
58
59 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60
61 #define FOW_DARKNESS 32
62
63 #define MAP_EXTEND_X 32
64 #define MAP_EXTEND_Y 512
65
66 #define MIN_FONT_HEIGHT 10
67
68 #if 0
69 # define PARACHUTE SDL_INIT_NOPARACHUTE
70 #else
71 # define PARACHUTE 0
72 #endif
73
74 static AV *texture_av;
75
76 static struct
77 {
78 #define GL_FUNC(ptr,name) ptr name;
79 #include "glfunc.h"
80 #undef GL_FUNC
81 } gl;
82
83 static void
84 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85 {
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92 }
93
94 static GLuint
95 gen_texture ()
96 {
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105 }
106
107 static void
108 del_texture (GLuint name)
109 {
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116 }
117
118 #include "texcache.c"
119 #include "rendercache.c"
120
121 #include "pango-font.c"
122 #include "pango-fontmap.c"
123 #include "pango-render.c"
124
125 typedef IV DC__Channel;
126 typedef SDL_RWops *DC__RW;
127 typedef Mix_Chunk *DC__MixChunk;
128 typedef Mix_Music *DC__MixMusic;
129
130 typedef PangoFontDescription *DC__Font;
131
132 static int
133 shape_attr_p (PangoLayoutRun *run)
134 {
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148 }
149
150 typedef struct cf_layout {
151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
153 int base_height;
154 DC__Font font;
155 rc_t *rc;
156 } *DC__Layout;
157
158 static DC__Font default_font;
159 static PangoContext *opengl_context;
160 static PangoFontMap *opengl_fontmap;
161
162 static void
163 substitute_func (FcPattern *pattern, gpointer data)
164 {
165 FcPatternAddBool (pattern, FC_HINTING, 1);
166 #ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168 #endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170 }
171
172 static void
173 layout_update_font (DC__Layout self)
174 {
175 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera
177 */
178 PangoFontDescription *font = self->font ? self->font : default_font;
179
180 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182
183 pango_layout_set_font_description (self->pl, font);
184 }
185
186 static void
187 layout_get_pixel_size (DC__Layout self, int *w, int *h)
188 {
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect);
193
194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202 }
203
204 typedef uint16_t tileid;
205 typedef uint16_t faceid;
206
207 typedef struct {
208 GLuint name;
209 int w, h;
210 float s, t;
211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
214 } maptex;
215
216 typedef struct {
217 uint32_t player;
218 tileid tile[3];
219 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax;
221 } mapcell;
222
223 typedef struct {
224 int32_t c0, c1;
225 mapcell *col;
226 } maprow;
227
228 typedef struct map {
229 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid]
233
234 int32_t rows;
235 maprow *row;
236 } *DC__Map;
237
238 static char *
239 prepend (char *ptr, int sze, int inc)
240 {
241 char *p;
242
243 New (0, p, sze + inc, char);
244 Zero (p, inc, char);
245 Move (ptr, p + inc, sze, char);
246 Safefree (ptr);
247
248 return p;
249 }
250
251 static char *
252 append (char *ptr, int sze, int inc)
253 {
254 Renew (ptr, sze + inc, char);
255 Zero (ptr + sze, inc, char);
256
257 return ptr;
258 }
259
260 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263 static void
264 need_facenum (struct map *self, faceid face)
265 {
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271 }
272
273 static void
274 need_texid (struct map *self, int texid)
275 {
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281 }
282
283 static maprow *
284 map_get_row (DC__Map self, int y)
285 {
286 if (0 > y)
287 {
288 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend);
290
291 self->rows += extend;
292 self->y += extend;
293 y += extend;
294 }
295 else if (y >= self->rows)
296 {
297 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend);
299 self->rows += extend;
300 }
301
302 return self->row + y;
303 }
304
305 static mapcell *
306 row_get_cell (maprow *row, int x)
307 {
308 if (!row->col)
309 {
310 Newz (0, row->col, MAP_EXTEND_X, mapcell);
311 row->c0 = x - MAP_EXTEND_X / 4;
312 row->c1 = row->c0 + MAP_EXTEND_X;
313 }
314
315 if (row->c0 > x)
316 {
317 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend;
320 }
321 else if (x >= row->c1)
322 {
323 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend);
325 row->c1 += extend;
326 }
327
328 return row->col + (x - row->c0);
329 }
330
331 static mapcell *
332 map_get_cell (DC__Map self, int x, int y)
333 {
334 return row_get_cell (map_get_row (self, y), x);
335 }
336
337 static void
338 map_clear (DC__Map self)
339 {
340 int r;
341
342 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col);
344
345 Safefree (self->row);
346
347 self->x = 0;
348 self->y = 0;
349 self->ox = 0;
350 self->oy = 0;
351 self->row = 0;
352 self->rows = 0;
353 }
354
355 static void
356 map_blank (DC__Map self, int x0, int y0, int w, int h)
357 {
358 int x, y;
359 maprow *row;
360 mapcell *cell;
361
362 for (y = y0; y < y0 + h; y++)
363 if (y >= 0)
364 {
365 if (y >= self->rows)
366 break;
367
368 row = self->row + y;
369
370 for (x = x0; x < x0 + w; x++)
371 if (x >= row->c0)
372 {
373 if (x >= row->c1)
374 break;
375
376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 }
383 }
384 }
385
386 typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389 } smooth_key;
390
391 static void
392 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393 {
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400 }
401
402 static void
403 music_finished (void)
404 {
405 SDL_UserEvent ev;
406
407 ev.type = SDL_USEREVENT;
408 ev.code = 0;
409 ev.data1 = 0;
410 ev.data2 = 0;
411
412 SDL_PushEvent ((SDL_Event *)&ev);
413 }
414
415 static void
416 channel_finished (int channel)
417 {
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426 }
427
428 static unsigned int
429 minpot (unsigned int n)
430 {
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443 }
444
445 static unsigned int
446 popcount (unsigned int n)
447 {
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454 }
455
456 /* SDL should provide this, really. */
457 #define SDLK_MODIFIER_MIN 300
458 #define SDLK_MODIFIER_MAX 314
459
460 /******************************************************************************/
461
462 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463 static GV *hover_gv;
464
465 static int
466 within_widget (SV *widget, NV x, NV y)
467 {
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501 }
502
503 MODULE = Deliantra::Client PACKAGE = DC
504
505 PROTOTYPES: ENABLE
506
507 BOOT:
508 {
509 HV *stash = gv_stashpv ("DC", 1);
510 static const struct {
511 const char *name;
512 IV iv;
513 } *civ, const_iv[] = {
514 # define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
518 const_iv (SDL_ACTIVEEVENT),
519 const_iv (SDL_KEYDOWN),
520 const_iv (SDL_KEYUP),
521 const_iv (SDL_MOUSEMOTION),
522 const_iv (SDL_MOUSEBUTTONDOWN),
523 const_iv (SDL_MOUSEBUTTONUP),
524 const_iv (SDL_JOYAXISMOTION),
525 const_iv (SDL_JOYBALLMOTION),
526 const_iv (SDL_JOYHATMOTION),
527 const_iv (SDL_JOYBUTTONDOWN),
528 const_iv (SDL_JOYBUTTONUP),
529 const_iv (SDL_QUIT),
530 const_iv (SDL_SYSWMEVENT),
531 const_iv (SDL_EVENT_RESERVEDA),
532 const_iv (SDL_EVENT_RESERVEDB),
533 const_iv (SDL_VIDEORESIZE),
534 const_iv (SDL_VIDEOEXPOSE),
535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1),
545 const_iv (SDLK_KP2),
546 const_iv (SDLK_KP3),
547 const_iv (SDLK_KP4),
548 const_iv (SDLK_KP5),
549 const_iv (SDLK_KP6),
550 const_iv (SDLK_KP7),
551 const_iv (SDLK_KP8),
552 const_iv (SDLK_KP9),
553 const_iv (SDLK_KP_PERIOD),
554 const_iv (SDLK_KP_DIVIDE),
555 const_iv (SDLK_KP_MULTIPLY),
556 const_iv (SDLK_KP_MINUS),
557 const_iv (SDLK_KP_PLUS),
558 const_iv (SDLK_KP_ENTER),
559 const_iv (SDLK_KP_EQUALS),
560 const_iv (SDLK_UP),
561 const_iv (SDLK_DOWN),
562 const_iv (SDLK_RIGHT),
563 const_iv (SDLK_LEFT),
564 const_iv (SDLK_INSERT),
565 const_iv (SDLK_HOME),
566 const_iv (SDLK_END),
567 const_iv (SDLK_PAGEUP),
568 const_iv (SDLK_PAGEDOWN),
569 const_iv (SDLK_F1),
570 const_iv (SDLK_F2),
571 const_iv (SDLK_F3),
572 const_iv (SDLK_F4),
573 const_iv (SDLK_F5),
574 const_iv (SDLK_F6),
575 const_iv (SDLK_F7),
576 const_iv (SDLK_F8),
577 const_iv (SDLK_F9),
578 const_iv (SDLK_F10),
579 const_iv (SDLK_F11),
580 const_iv (SDLK_F12),
581 const_iv (SDLK_F13),
582 const_iv (SDLK_F14),
583 const_iv (SDLK_F15),
584 const_iv (SDLK_NUMLOCK),
585 const_iv (SDLK_CAPSLOCK),
586 const_iv (SDLK_SCROLLOCK),
587 const_iv (SDLK_RSHIFT),
588 const_iv (SDLK_LSHIFT),
589 const_iv (SDLK_RCTRL),
590 const_iv (SDLK_LCTRL),
591 const_iv (SDLK_RALT),
592 const_iv (SDLK_LALT),
593 const_iv (SDLK_RMETA),
594 const_iv (SDLK_LMETA),
595 const_iv (SDLK_LSUPER),
596 const_iv (SDLK_RSUPER),
597 const_iv (SDLK_MODE),
598 const_iv (SDLK_COMPOSE),
599 const_iv (SDLK_HELP),
600 const_iv (SDLK_PRINT),
601 const_iv (SDLK_SYSREQ),
602 const_iv (SDLK_BREAK),
603 const_iv (SDLK_MENU),
604 const_iv (SDLK_POWER),
605 const_iv (SDLK_EURO),
606 const_iv (SDLK_UNDO),
607
608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
610 const_iv (KMOD_LSHIFT),
611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
613 const_iv (KMOD_LCTRL),
614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
616 const_iv (KMOD_LALT),
617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
619 const_iv (KMOD_LMETA),
620 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
626 # undef const_iv
627 };
628
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634 }
635
636 void
637 weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642 int
643 in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649 NV floor (NV x)
650
651 NV ceil (NV x)
652
653 IV minpot (UV n)
654
655 IV popcount (UV n)
656
657 void
658 pango_init ()
659 CODE:
660 {
661 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
664 }
665
666 char *
667 SDL_GetError ()
668
669 int
670 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
671
672 void
673 SDL_Quit ()
674
675 void
676 SDL_ListModes (int rgb, int alpha)
677 PPCODE:
678 {
679 SDL_Rect **m;
680
681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
685
686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
688
689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695 #if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698 #endif
699
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701
702 if (m && m != (SDL_Rect **)-1)
703 while (*m)
704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
707 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
714
715 ++m;
716 }
717 }
718
719 int
720 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
721 CODE:
722 {
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
731 RETVAL = !!SDL_SetVideoMode (
732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
733 );
734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741 #include "glfunc.h"
742 #undef GL_FUNC
743 }
744 }
745 OUTPUT:
746 RETVAL
747
748 void
749 SDL_GL_SwapBuffers ()
750
751 char *
752 SDL_GetKeyName (int sym)
753
754 int
755 SDL_GetAppState ()
756
757 void
758 poll_events ()
759 PPCODE:
760 {
761 SDL_Event ev;
762
763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
765 {
766 HV *hv = newHV ();
767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
768
769 switch (ev.type)
770 {
771 case SDL_KEYDOWN:
772 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break;
779
780 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
783 break;
784
785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
811 break;
812
813 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
821 break;
822
823 case SDL_USEREVENT:
824 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
827 break;
828 }
829
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 }
832 }
833
834 int
835 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL:
837 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished);
839
840 void
841 Mix_QuerySpec ()
842 PPCODE:
843 {
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854 }
855
856 void
857 Mix_CloseAudio ()
858
859 int
860 Mix_AllocateChannels (int numchans = -1)
861
862 const char *
863 Mix_GetError ()
864
865 void
866 lowdelay (int fd, int val = 1)
867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870 void
871 win32_proxy_info ()
872 PPCODE:
873 {
874 #ifdef _WIN32
875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
896 #endif
897 }
898
899 void
900 add_font (char *file)
901 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
903
904 void
905 load_image_inline (SV *image_)
906 ALIAS:
907 load_image_file = 1
908 PPCODE:
909 {
910 STRLEN image_len;
911 char *image = (char *)SvPVbyte (image_, image_len);
912 SDL_Surface *surface, *surface2;
913 SDL_PixelFormat fmt;
914 SDL_RWops *rw = ix
915 ? SDL_RWFromFile (image, "rb")
916 : SDL_RWFromConstMem (image, image_len);
917
918 if (!rw)
919 croak ("load_image: %s", SDL_GetError ());
920
921 surface = IMG_Load_RW (rw, 1);
922 if (!surface)
923 croak ("load_image: %s", SDL_GetError ());
924
925 fmt.palette = NULL;
926 fmt.BitsPerPixel = 32;
927 fmt.BytesPerPixel = 4;
928 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
929 fmt.Rmask = 0x000000ff;
930 fmt.Gmask = 0x0000ff00;
931 fmt.Bmask = 0x00ff0000;
932 fmt.Amask = 0xff000000;
933 #else
934 fmt.Rmask = 0xff000000;
935 fmt.Gmask = 0x00ff0000;
936 fmt.Bmask = 0x0000ff00;
937 fmt.Amask = 0x000000ff;
938 #endif
939 fmt.Rloss = 0;
940 fmt.Gloss = 0;
941 fmt.Bloss = 0;
942 fmt.Aloss = 0;
943 fmt.Rshift = 0;
944 fmt.Gshift = 8;
945 fmt.Bshift = 16;
946 fmt.Ashift = 24;
947 fmt.colorkey = 0;
948 fmt.alpha = 0;
949
950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
951
952 assert (surface2->pitch == surface2->w * 4);
953
954 SDL_LockSurface (surface2);
955 EXTEND (SP, 6);
956 PUSHs (sv_2mortal (newSViv (surface2->w)));
957 PUSHs (sv_2mortal (newSViv (surface2->h)));
958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
963
964 SDL_FreeSurface (surface);
965 SDL_FreeSurface (surface2);
966 }
967
968 void
969 average (int x, int y, uint32_t *data)
970 PPCODE:
971 {
972 uint32_t r = 0, g = 0, b = 0, a = 0;
973
974 x = y = x * y;
975
976 while (x--)
977 {
978 uint32_t p = *data++;
979
980 r += (p ) & 255;
981 g += (p >> 8) & 255;
982 b += (p >> 16) & 255;
983 a += (p >> 24) & 255;
984 }
985
986 EXTEND (SP, 4);
987 PUSHs (sv_2mortal (newSViv (r / y)));
988 PUSHs (sv_2mortal (newSViv (g / y)));
989 PUSHs (sv_2mortal (newSViv (b / y)));
990 PUSHs (sv_2mortal (newSViv (a / y)));
991 }
992
993 void
994 error (char *message)
995 CODE:
996 fprintf (stderr, "ERROR: %s\n", message);
997 #ifdef _WIN32
998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999 #endif
1000
1001 void
1002 fatal (char *message)
1003 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message);
1005 #ifdef _WIN32
1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007 #endif
1008 _exit (1);
1009
1010 void
1011 _exit (int retval = 0)
1012 CODE:
1013 #ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015 #else
1016 _exit (retval);
1017 #endif
1018
1019 void
1020 debug ()
1021 CODE:
1022 {
1023 #if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025 #endif
1026 }
1027
1028 MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030 PROTOTYPES: DISABLE
1031
1032 DC::Font
1033 new_from_file (SV *class, char *path, int id = 0)
1034 CODE:
1035 {
1036 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1039 FcPatternDestroy (pattern);
1040 }
1041 OUTPUT:
1042 RETVAL
1043
1044 void
1045 DESTROY (DC::Font self)
1046 CODE:
1047 pango_font_description_free (self);
1048
1049 void
1050 make_default (DC::Font self)
1051 PROTOTYPE: $
1052 CODE:
1053 default_font = self;
1054
1055 MODULE = Deliantra::Client PACKAGE = DC::Layout
1056
1057 PROTOTYPES: DISABLE
1058
1059 void
1060 glyph_cache_backup ()
1061 PROTOTYPE:
1062 CODE:
1063 tc_backup ();
1064
1065 void
1066 glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071 DC::Layout
1072 new (SV *class)
1073 CODE:
1074 New (0, RETVAL, 1, struct cf_layout);
1075
1076 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.;
1078 RETVAL->g = 1.;
1079 RETVAL->b = 1.;
1080 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084
1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1086 layout_update_font (RETVAL);
1087 OUTPUT:
1088 RETVAL
1089
1090 void
1091 DESTROY (DC::Layout self)
1092 CODE:
1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
1095 Safefree (self);
1096
1097 void
1098 set_text (DC::Layout self, SV *text_)
1099 CODE:
1100 {
1101 STRLEN textlen;
1102 char *text = SvPVutf8 (text_, textlen);
1103
1104 pango_layout_set_text (self->pl, text, textlen);
1105 }
1106
1107 void
1108 set_markup (DC::Layout self, SV *text_)
1109 CODE:
1110 {
1111 STRLEN textlen;
1112 char *text = SvPVutf8 (text_, textlen);
1113
1114 pango_layout_set_markup (self->pl, text, textlen);
1115 }
1116
1117 void
1118 set_shapes (DC::Layout self, ...)
1119 CODE:
1120 {
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160 }
1161
1162 void
1163 get_shapes (DC::Layout self)
1164 PPCODE:
1165 {
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185 }
1186
1187 int
1188 has_wrapped (DC::Layout self)
1189 CODE:
1190 {
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198 }
1199 OUTPUT:
1200 RETVAL
1201
1202 SV *
1203 get_text (DC::Layout self)
1204 CODE:
1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1206 sv_utf8_decode (RETVAL);
1207 OUTPUT:
1208 RETVAL
1209
1210 void
1211 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1212 CODE:
1213 self->r = r;
1214 self->g = g;
1215 self->b = b;
1216 self->a = a;
1217
1218 void
1219 set_font (DC::Layout self, DC::Font font = 0)
1220 CODE:
1221 if (self->font != font)
1222 {
1223 self->font = font;
1224 layout_update_font (self);
1225 }
1226
1227 void
1228 set_height (DC::Layout self, int base_height)
1229 CODE:
1230 if (self->base_height != base_height)
1231 {
1232 self->base_height = base_height;
1233 layout_update_font (self);
1234 }
1235
1236 void
1237 set_width (DC::Layout self, int max_width = -1)
1238 CODE:
1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1240
1241 void
1242 set_indent (DC::Layout self, int indent)
1243 CODE:
1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1245
1246 void
1247 set_spacing (DC::Layout self, int spacing)
1248 CODE:
1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1250
1251 void
1252 set_ellipsise (DC::Layout self, int ellipsise)
1253 CODE:
1254 pango_layout_set_ellipsize (self->pl,
1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1258 : PANGO_ELLIPSIZE_NONE
1259 );
1260
1261 void
1262 set_single_paragraph_mode (DC::Layout self, int spm)
1263 CODE:
1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1265
1266 void
1267 size (DC::Layout self)
1268 PPCODE:
1269 {
1270 int w, h;
1271
1272 layout_get_pixel_size (self, &w, &h);
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (w)));
1276 PUSHs (sv_2mortal (newSViv (h)));
1277 }
1278
1279 int
1280 descent (DC::Layout self)
1281 CODE:
1282 {
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287 }
1288 OUTPUT:
1289 RETVAL
1290
1291 int
1292 xy_to_index (DC::Layout self, int x, int y)
1293 CODE:
1294 {
1295 int index, trailing;
1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1297 RETVAL = index + trailing;
1298 }
1299 OUTPUT:
1300 RETVAL
1301
1302 void
1303 cursor_pos (DC::Layout self, int index)
1304 PPCODE:
1305 {
1306 PangoRectangle strong_pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1308
1309 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1313 }
1314
1315 void
1316 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE:
1318 {
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 #if !PANGO_VERSION_CHECK (1, 17. 3)
1323 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1324 --line;
1325 #endif
1326 EXTEND (SP, 2);
1327 PUSHs (sv_2mortal (newSViv (line)));
1328 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1329 }
1330
1331 void
1332 line_x_to_index (DC::Layout self, int line, int x)
1333 PPCODE:
1334 {
1335 PangoLayoutLine *lp;
1336 int index, trailing;
1337
1338 if (line < 0)
1339 XSRETURN_EMPTY;
1340
1341 if (!(lp = pango_layout_get_line (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */
1343
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345
1346 EXTEND (SP, 2);
1347 if (GIMME_V == G_SCALAR)
1348 PUSHs (sv_2mortal (newSViv (index + trailing)));
1349 else
1350 {
1351 PUSHs (sv_2mortal (newSViv (index)));
1352 PUSHs (sv_2mortal (newSViv (trailing)));
1353 }
1354 }
1355
1356 void
1357 render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE:
1359 rc_clear (self->rc);
1360 pango_opengl_render_layout_subpixel (
1361 self->pl,
1362 self->rc,
1363 x * PANGO_SCALE, y * PANGO_SCALE,
1364 self->r, self->g, self->b, self->a,
1365 flags
1366 );
1367 // we assume that context_change actually clears/frees stuff
1368 // and does not do any recomputation...
1369 pango_layout_context_changed (self->pl);
1370
1371 void
1372 draw (DC::Layout self)
1373 CODE:
1374 {
1375 glEnable (GL_TEXTURE_2D);
1376 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1377 glEnable (GL_BLEND);
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1382
1383 rc_draw (self->rc);
1384
1385 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D);
1388 }
1389
1390 MODULE = Deliantra::Client PACKAGE = DC::Texture
1391
1392 PROTOTYPES: ENABLE
1393
1394 void
1395 pad (SV *data_, int ow, int oh, int nw, int nh)
1396 CODE:
1397 {
1398 if ((nw != ow || nh != oh) && SvOK (data_))
1399 {
1400 STRLEN datalen;
1401 char *data = SvPVbyte (data_, datalen);
1402 int bpp = datalen / (ow * oh);
1403 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1404
1405 SvPOK_only (result_);
1406 SvCUR_set (result_, nw * nh * bpp);
1407
1408 memset (SvPVX (result_), 0, nw * nh * bpp);
1409 while (oh--)
1410 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1411
1412 sv_setsv (data_, result_);
1413 }
1414 }
1415
1416 void
1417 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1418 PROTOTYPE: $$$;$$
1419 ALIAS:
1420 draw_quad_alpha = 1
1421 draw_quad_alpha_premultiplied = 2
1422 CODE:
1423 {
1424 HV *hv = (HV *)SvRV (self);
1425 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1426 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1427 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1428
1429 if (name <= 0)
1430 XSRETURN_EMPTY;
1431
1432 if (items < 5)
1433 {
1434 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1435 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1436 }
1437
1438 if (ix)
1439 {
1440 glEnable (GL_BLEND);
1441
1442 if (ix == 2)
1443 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1444 else
1445 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1446 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1447
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 0.01f);
1450 }
1451
1452 glBindTexture (GL_TEXTURE_2D, name);
1453
1454 glBegin (GL_QUADS);
1455 glTexCoord2f (0, 0); glVertex2f (x , y );
1456 glTexCoord2f (0, t); glVertex2f (x , y + h);
1457 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1458 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1459 glEnd ();
1460
1461 if (ix)
1462 {
1463 glDisable (GL_ALPHA_TEST);
1464 glDisable (GL_BLEND);
1465 }
1466 }
1467
1468 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE:
1470 {
1471 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1473 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1474 RETVAL = width > 0;
1475 }
1476 OUTPUT:
1477 RETVAL
1478
1479 MODULE = Deliantra::Client PACKAGE = DC::Map
1480
1481 PROTOTYPES: DISABLE
1482
1483 DC::Map
1484 new (SV *class)
1485 CODE:
1486 New (0, RETVAL, 1, struct map);
1487 RETVAL->x = 0;
1488 RETVAL->y = 0;
1489 RETVAL->w = 0;
1490 RETVAL->h = 0;
1491 RETVAL->ox = 0;
1492 RETVAL->oy = 0;
1493 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1494 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1495 RETVAL->rows = 0;
1496 RETVAL->row = 0;
1497 OUTPUT:
1498 RETVAL
1499
1500 void
1501 DESTROY (DC::Map self)
1502 CODE:
1503 {
1504 map_clear (self);
1505 Safefree (self->face2tile);
1506 Safefree (self->tex);
1507 Safefree (self);
1508 }
1509
1510 void
1511 resize (DC::Map self, int map_width, int map_height)
1512 CODE:
1513 self->w = map_width;
1514 self->h = map_height;
1515
1516 void
1517 clear (DC::Map self)
1518 CODE:
1519 map_clear (self);
1520
1521 void
1522 set_tileid (DC::Map self, int face, int tile)
1523 CODE:
1524 {
1525 need_facenum (self, face); self->face2tile [face] = tile;
1526 need_texid (self, tile);
1527 }
1528
1529 void
1530 set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE:
1532 {
1533 tileid texid;
1534 maptex *tex;
1535
1536 if (face < 0 || face >= self->faces)
1537 return;
1538
1539 if (smooth < 0 || smooth >= self->faces)
1540 return;
1541
1542 texid = self->face2tile [face];
1543
1544 if (!texid)
1545 return;
1546
1547 tex = self->tex + texid;
1548 tex->smoothtile = self->face2tile [smooth];
1549 tex->smoothlevel = level;
1550 }
1551
1552 void
1553 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1554 CODE:
1555 {
1556 need_texid (self, texid);
1557
1558 {
1559 maptex *tex = self->tex + texid;
1560
1561 tex->name = name;
1562 tex->w = w;
1563 tex->h = h;
1564 tex->s = s;
1565 tex->t = t;
1566 tex->r = r;
1567 tex->g = g;
1568 tex->b = b;
1569 tex->a = a;
1570 }
1571
1572 // somewhat hackish, but for textures that require it, it really
1573 // improves the look, and most others don't suffer.
1574 glBindTexture (GL_TEXTURE_2D, name);
1575 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1576 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1577 // use uglier nearest interpolation because linear suffers
1578 // from transparent color bleeding and ugly wrapping effects.
1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1580 }
1581
1582 int
1583 ox (DC::Map self)
1584 ALIAS:
1585 oy = 1
1586 x = 2
1587 y = 3
1588 w = 4
1589 h = 5
1590 CODE:
1591 switch (ix)
1592 {
1593 case 0: RETVAL = self->ox; break;
1594 case 1: RETVAL = self->oy; break;
1595 case 2: RETVAL = self->x; break;
1596 case 3: RETVAL = self->y; break;
1597 case 4: RETVAL = self->w; break;
1598 case 5: RETVAL = self->h; break;
1599 }
1600 OUTPUT:
1601 RETVAL
1602
1603 void
1604 scroll (DC::Map self, int dx, int dy)
1605 CODE:
1606 {
1607 if (dx > 0)
1608 map_blank (self, self->x, self->y, dx, self->h);
1609 else if (dx < 0)
1610 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1611
1612 if (dy > 0)
1613 map_blank (self, self->x, self->y, self->w, dy);
1614 else if (dy < 0)
1615 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1616
1617 self->ox += dx; self->x += dx;
1618 self->oy += dy; self->y += dy;
1619
1620 while (self->y < 0)
1621 {
1622 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1623
1624 self->rows += MAP_EXTEND_Y;
1625 self->y += MAP_EXTEND_Y;
1626 }
1627 }
1628
1629 SV *
1630 map1a_update (DC::Map self, SV *data_, int extmap)
1631 CODE:
1632 {
1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1634 uint8_t *data_end = (uint8_t *)SvEND (data_);
1635 mapcell *cell;
1636 int x, y, z, flags;
1637 AV *missing = newAV ();
1638 RETVAL = newRV_noinc ((SV *)missing);
1639
1640 while (data < data_end - 1)
1641 {
1642 flags = (data [0] << 8) + data [1]; data += 2;
1643
1644 x = self->x + ((flags >> 10) & 63);
1645 y = self->y + ((flags >> 4) & 63);
1646
1647 cell = map_get_cell (self, x, y);
1648
1649 if (flags & 15)
1650 {
1651 if (!cell->darkness)
1652 {
1653 memset (cell, 0, sizeof (*cell));
1654 cell->darkness = 256;
1655 }
1656
1657 //TODO: don't trust server data to be in-range(!)
1658
1659 if (flags & 8)
1660 {
1661 if (extmap)
1662 {
1663 uint8_t ext, cmd;
1664
1665 do
1666 {
1667 ext = *data++;
1668 cmd = ext & 0x3f;
1669
1670 if (cmd < 4)
1671 cell->darkness = 255 - ext * 64 + 1;
1672 else if (cmd == 5) // health
1673 {
1674 cell->stat_width = 1;
1675 cell->stat_hp = *data++;
1676 }
1677 else if (cmd == 6) // monster width
1678 cell->stat_width = *data++ + 1;
1679 else if (cmd == 0x47)
1680 {
1681 if (*data == 4)
1682 ; // decode player count
1683
1684 data += *data + 1;
1685 }
1686 else if (cmd == 8) // cell flags
1687 cell->flags = *data++;
1688 else if (ext & 0x40) // unknown, multibyte => skip
1689 data += *data + 1;
1690 else
1691 data++;
1692 }
1693 while (ext & 0x80);
1694 }
1695 else
1696 cell->darkness = *data++ + 1;
1697 }
1698
1699 for (z = 0; z <= 2; ++z)
1700 if (flags & (4 >> z))
1701 {
1702 faceid face = (data [0] << 8) + data [1]; data += 2;
1703 need_facenum (self, face);
1704 cell->tile [z] = self->face2tile [face];
1705
1706 if (cell->tile [z])
1707 {
1708 maptex *tex = self->tex + cell->tile [z];
1709 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z]));
1711
1712 if (tex->smoothtile)
1713 {
1714 maptex *smooth = self->tex + tex->smoothtile;
1715 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile));
1717 }
1718 }
1719 }
1720 }
1721 else
1722 cell->darkness = 0;
1723 }
1724 }
1725 OUTPUT:
1726 RETVAL
1727
1728 SV *
1729 mapmap (DC::Map self, int x0, int y0, int w, int h)
1730 CODE:
1731 {
1732 int x1, x;
1733 int y1, y;
1734 int z;
1735 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1736 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1737
1738 SvPOK_only (map_sv);
1739 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1740
1741 x0 += self->x; x1 = x0 + w;
1742 y0 += self->y; y1 = y0 + h;
1743
1744 for (y = y0; y < y1; y++)
1745 {
1746 maprow *row = 0 <= y && y < self->rows
1747 ? self->row + y
1748 : 0;
1749
1750 for (x = x0; x < x1; x++)
1751 {
1752 int r = 32, g = 32, b = 32, a = 192;
1753
1754 if (row && row->c0 <= x && x < row->c1)
1755 {
1756 mapcell *cell = row->col + (x - row->c0);
1757
1758 for (z = 0; z <= 0; z++)
1759 {
1760 maptex tex = self->tex [cell->tile [z]];
1761 int a0 = 255 - tex.a;
1762 int a1 = tex.a;
1763
1764 r = (r * a0 + tex.r * a1) / 255;
1765 g = (g * a0 + tex.g * a1) / 255;
1766 b = (b * a0 + tex.b * a1) / 255;
1767 a = (a * a0 + tex.a * a1) / 255;
1768 }
1769 }
1770
1771 *map++ = (r )
1772 | (g << 8)
1773 | (b << 16)
1774 | (a << 24);
1775 }
1776 }
1777
1778 RETVAL = map_sv;
1779 }
1780 OUTPUT:
1781 RETVAL
1782
1783 void
1784 draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1785 CODE:
1786 {
1787 int x, y, z;
1788
1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1792 smooth_key skey;
1793
1794 rc_t *rc = rc_alloc ();
1795 rc_key_t key;
1796 rc_array_t *arr;
1797
1798 // thats current max. sorry.
1799 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255;
1801
1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804
1805 memset (&key, 0, sizeof (key));
1806 key.r = 255;
1807 key.g = 255;
1808 key.b = 255;
1809 key.a = 255;
1810 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813
1814 mx += self->x;
1815 my += self->y;
1816
1817 // first pass: determine smooth_max
1818 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max));
1821
1822 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows)
1824 {
1825 maprow *row = self->row + (y + my);
1826
1827 for (x = 0; x < sw; x++)
1828 if (row->c0 <= x + mx && x + mx < row->c1)
1829 {
1830 mapcell *cell = row->col + (x + mx - row->c0);
1831
1832 smooth_max[x + 1][y + 1] =
1833 MAX (self->tex [cell->tile [0]].smoothlevel,
1834 MAX (self->tex [cell->tile [1]].smoothlevel,
1835 self->tex [cell->tile [2]].smoothlevel));
1836 }
1837 }
1838
1839 glEnable (GL_BLEND);
1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1842
1843 for (z = 0; z <= 2; z++)
1844 {
1845 memset (smooth_level, 0, sizeof (smooth_level));
1846
1847 for (y = 0; y < sh; y++)
1848 if (0 <= y + my && y + my < self->rows)
1849 {
1850 maprow *row = self->row + (y + my);
1851
1852 for (x = 0; x < sw; x++)
1853 if (row->c0 <= x + mx && x + mx < row->c1)
1854 {
1855 mapcell *cell = row->col + (x + mx - row->c0);
1856 tileid tile = cell->tile [z];
1857
1858 if (tile)
1859 {
1860 maptex tex = self->tex [tile];
1861 int px, py;
1862
1863 if (key.texname != tex.name)
1864 {
1865 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */
1867
1868 key.texname = tex.name;
1869 arr = rc_array (rc, &key);
1870 }
1871
1872 px = (x + 1) * T - tex.w;
1873 py = (y + 1) * T - tex.h;
1874
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 {
1882 // overlays such as the speech bubble, probably more to come
1883 if (cell->flags & 1)
1884 {
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 }
1904
1905 // update smooth hash
1906 if (tex.smoothtile)
1907 {
1908 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel;
1910
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1912
1913 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive.
1915
1916 // bits is ___n cccc CCCC bbbb
1917 // n do not draw borders&corners
1918 // c draw these corners, but...
1919 // C ... not these
1920 // b draw these borders
1921
1922 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1923 // ┃· ·· ·┃ ━━
1924
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓·
1927
1928 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1930
1931 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1936
1937 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1942 }
1943 }
1944 }
1945 }
1946
1947 rc_draw (rc);
1948 rc_clear (rc);
1949
1950 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort
1952 {
1953 int w, b;
1954
1955 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w)
1958 {
1959 uint32_t smask = smooth_level [w];
1960 if (smask)
1961 for (b = 0; b < 32; ++b)
1962 if (smask & (((uint32_t)1) << b))
1963 {
1964 int level = (w << 5) | b;
1965 HE *he;
1966
1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1969 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he);
1971 IV bits = SvIVX (HeVAL (he));
1972
1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1976 {
1977 maptex tex = self->tex [skey->tile];
1978 int px = (((int)skey->x) - 1) * T;
1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1984
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1991 glEnd ();
1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1993 glBegin (GL_QUADS);
1994 }
1995
1996 if (border)
1997 {
1998 float ox = border * dx;
1999
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2004 }
2005
2006 if (corner)
2007 {
2008 float ox = corner * dx;
2009
2010 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2014 }
2015 }
2016 }
2017 }
2018 }
2019 }
2020
2021 glEnd ();
2022 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1;
2024 }
2025
2026 hv_clear (smooth);
2027 }
2028
2029 glDisable (GL_BLEND);
2030 rc_free (rc);
2031
2032 // top layer: overlays such as the health bar
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042
2043 int px = x * T;
2044 int py = y * T;
2045
2046 if (cell->stat_hp)
2047 {
2048 int width = cell->stat_width * T;
2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2050
2051 glColor3ub (0, 0, 0);
2052 glRectf (px + 1, py - thick - 2,
2053 px + width - 1, py);
2054
2055 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2056 glRectf (px + 2,
2057 py - thick - 1,
2058 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2059 }
2060 }
2061 }
2062 }
2063
2064 void
2065 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2066 CODE:
2067 {
2068 static float color[16][3] = {
2069 { 0.00F, 0.00F, 0.00F },
2070 { 1.00F, 1.00F, 1.00F },
2071 { 0.00F, 0.00F, 0.55F },
2072 { 1.00F, 0.00F, 0.00F },
2073
2074 { 1.00F, 0.54F, 0.00F },
2075 { 0.11F, 0.56F, 1.00F },
2076 { 0.93F, 0.46F, 0.00F },
2077 { 0.18F, 0.54F, 0.34F },
2078
2079 { 0.56F, 0.73F, 0.56F },
2080 { 0.80F, 0.80F, 0.80F },
2081 { 0.55F, 0.41F, 0.13F },
2082 { 0.99F, 0.77F, 0.26F },
2083
2084 { 0.74F, 0.65F, 0.41F },
2085
2086 { 0.00F, 1.00F, 1.00F },
2087 { 1.00F, 0.00F, 1.00F },
2088 { 1.00F, 1.00F, 0.00F },
2089 };
2090
2091 int x, y;
2092
2093 glEnable (GL_TEXTURE_2D);
2094 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2095 glEnable (GL_BLEND);
2096 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2097 glBegin (GL_QUADS);
2098
2099 for (y = 0; y < h; y++)
2100 for (x = 0; x < w; x++)
2101 {
2102 unsigned char m = data [x + y * w];
2103
2104 if (m)
2105 {
2106 float *c = color [m & 15];
2107
2108 float tx1 = m & 0x40 ? 0.5 : 0.;
2109 float tx2 = tx1 + 0.5;
2110
2111 glColor4f (c[0], c[1], c[2], 0.75);
2112 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2113 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2114 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2115 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2116 }
2117 }
2118
2119 glEnd ();
2120 glDisable (GL_BLEND);
2121 glDisable (GL_TEXTURE_2D);
2122 }
2123
2124 void
2125 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2126 PPCODE:
2127 {
2128 int x, y;
2129 int sw1 = sw + 2;
2130 int sh1 = sh + 2;
2131 int sh3 = sh * 3;
2132 int sw34 = (sw * 3 + 3) & ~3;
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2136
2137 SvPOK_only (darkness3_sv);
2138 SvCUR_set (darkness3_sv, sw34 * sh3);
2139
2140 mx += self->x - 1;
2141 my += self->y - 1;
2142
2143 memset (darkness1, 255, sw1 * sh1);
2144
2145 for (y = 0; y < sh1; y++)
2146 if (0 <= y + my && y + my < self->rows)
2147 {
2148 maprow *row = self->row + (y + my);
2149
2150 for (x = 0; x < sw1; x++)
2151 if (row->c0 <= x + mx && x + mx < row->c1)
2152 {
2153 mapcell *cell = row->col + (x + mx - row->c0);
2154
2155 darkness1 [y * sw1 + x] = cell->darkness
2156 ? 255 - (cell->darkness - 1)
2157 : 255 - FOW_DARKNESS;
2158 }
2159 }
2160
2161 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x)
2163 {
2164 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2165 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2166 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2167 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2168 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2169 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2170 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2171 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2172 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2173
2174 uint8_t r11 = (d11 + d21 + d12) / 3;
2175 uint8_t r21 = d21;
2176 uint8_t r31 = (d21 + d31 + d32) / 3;
2177
2178 uint8_t r12 = d12;
2179 uint8_t r22 = d22;
2180 uint8_t r32 = d32;
2181
2182 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3;
2185
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2195 }
2196
2197 free (darkness1);
2198
2199 EXTEND (SP, 3);
2200 PUSHs (sv_2mortal (newSViv (sw34)));
2201 PUSHs (sv_2mortal (newSViv (sh3)));
2202 PUSHs (darkness3_sv);
2203 }
2204
2205 SV *
2206 get_rect (DC::Map self, int x0, int y0, int w, int h)
2207 CODE:
2208 {
2209 int x, y, x1, y1;
2210 SV *data_sv = newSV (w * h * 7 + 5);
2211 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2212
2213 *data++ = 0; /* version 0 format */
2214 *data++ = w >> 8; *data++ = w;
2215 *data++ = h >> 8; *data++ = h;
2216
2217 // we need to do this 'cause we don't keep an absolute coord system for rows
2218 // TODO: treat rows as we treat columns
2219 map_get_row (self, y0 + self->y - self->oy);//D
2220 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2221
2222 x0 += self->x - self->ox;
2223 y0 += self->y - self->oy;
2224
2225 x1 = x0 + w;
2226 y1 = y0 + h;
2227
2228 for (y = y0; y < y1; y++)
2229 {
2230 maprow *row = 0 <= y && y < self->rows
2231 ? self->row + y
2232 : 0;
2233
2234 for (x = x0; x < x1; x++)
2235 {
2236 if (row && row->c0 <= x && x < row->c1)
2237 {
2238 mapcell *cell = row->col + (x - row->c0);
2239 uint8_t flags = 0;
2240
2241 if (cell->tile [0]) flags |= 1;
2242 if (cell->tile [1]) flags |= 2;
2243 if (cell->tile [2]) flags |= 4;
2244
2245 *data++ = flags;
2246
2247 if (flags & 1)
2248 {
2249 tileid tile = cell->tile [0];
2250 *data++ = tile >> 8;
2251 *data++ = tile;
2252 }
2253
2254 if (flags & 2)
2255 {
2256 tileid tile = cell->tile [1];
2257 *data++ = tile >> 8;
2258 *data++ = tile;
2259 }
2260
2261 if (flags & 4)
2262 {
2263 tileid tile = cell->tile [2];
2264 *data++ = tile >> 8;
2265 *data++ = tile;
2266 }
2267 }
2268 else
2269 *data++ = 0;
2270 }
2271 }
2272
2273 SvPOK_only (data_sv);
2274 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2275 RETVAL = data_sv;
2276 }
2277 OUTPUT:
2278 RETVAL
2279
2280 void
2281 set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2282 PPCODE:
2283 {
2284 int x, y, z;
2285 int w, h;
2286 int x1, y1;
2287
2288 if (*data++ != 0)
2289 XSRETURN_EMPTY; /* version mismatch */
2290
2291 w = *data++ << 8; w |= *data++;
2292 h = *data++ << 8; h |= *data++;
2293
2294 // we need to do this 'cause we don't keep an absolute coord system for rows
2295 // TODO: treat rows as we treat columns
2296 map_get_row (self, y0 + self->y - self->oy);//D
2297 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2298
2299 x0 += self->x - self->ox;
2300 y0 += self->y - self->oy;
2301
2302 x1 = x0 + w;
2303 y1 = y0 + h;
2304
2305 for (y = y0; y < y1; y++)
2306 {
2307 maprow *row = map_get_row (self, y);
2308
2309 for (x = x0; x < x1; x++)
2310 {
2311 uint8_t flags = *data++;
2312
2313 if (flags)
2314 {
2315 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 };
2317
2318 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2321
2322 if (cell->darkness == 0)
2323 {
2324 cell->darkness = 0;
2325
2326 for (z = 0; z <= 2; z++)
2327 {
2328 tileid t = tile [z];
2329
2330 if (t >= self->texs || (t && !self->tex [t].name))
2331 {
2332 XPUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t);
2334 }
2335
2336 cell->tile [z] = t;
2337 }
2338 }
2339 }
2340 }
2341 }
2342 }
2343
2344 MODULE = Deliantra::Client PACKAGE = DC::RW
2345
2346 DC::RW
2347 new (SV *class, SV *data_sv)
2348 CODE:
2349 {
2350 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen);
2352
2353 RETVAL = SDL_RWFromConstMem (data, datalen);
2354 }
2355 OUTPUT:
2356 RETVAL
2357
2358 DC::RW
2359 new_from_file (SV *class, const char *path, const char *mode = "rb")
2360 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT:
2363 RETVAL
2364
2365 # fails on win32:
2366 # dc.xs(2268) : error C2059: syntax error : '('
2367 #void
2368 #close (DC::RW self)
2369 # CODE:
2370 # (self->(close)) (self);
2371
2372 MODULE = Deliantra::Client PACKAGE = DC::Channel
2373
2374 PROTOTYPES: DISABLE
2375
2376 DC::Channel
2377 find ()
2378 CODE:
2379 {
2380 RETVAL = Mix_GroupAvailable (-1);
2381
2382 if (RETVAL < 0)
2383 {
2384 RETVAL = Mix_GroupOldest (-1);
2385
2386 if (RETVAL < 0)
2387 XSRETURN_UNDEF;
2388
2389 Mix_HaltChannel (RETVAL);
2390 }
2391
2392 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128);
2394 }
2395 OUTPUT:
2396 RETVAL
2397
2398 void
2399 halt (DC::Channel self)
2400 CODE:
2401 Mix_HaltChannel (self);
2402
2403 void
2404 expire (DC::Channel self, int ticks = -1)
2405 CODE:
2406 Mix_ExpireChannel (self, ticks);
2407
2408 void
2409 fade_out (DC::Channel self, int ticks = -1)
2410 CODE:
2411 Mix_FadeOutChannel (self, ticks);
2412
2413 int
2414 volume (DC::Channel self, int volume)
2415 CODE:
2416 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2417 OUTPUT:
2418 RETVAL
2419
2420 void
2421 unregister_all_effects (DC::Channel self)
2422 CODE:
2423 Mix_UnregisterAllEffects (self);
2424
2425 void
2426 set_panning (DC::Channel self, int left, int right)
2427 CODE:
2428 left = CLAMP (left , 0, 255);
2429 right = CLAMP (right, 0, 255);
2430 Mix_SetPanning (self, left, right);
2431
2432 void
2433 set_distance (DC::Channel self, int distance)
2434 CODE:
2435 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2436
2437 void
2438 set_position (DC::Channel self, int angle, int distance)
2439 CODE:
2440
2441 void
2442 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE:
2444 {
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448 }
2449
2450 void
2451 set_reverse_stereo (DC::Channel self, int flip)
2452 CODE:
2453 Mix_SetReverseStereo (self, flip);
2454
2455 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456
2457 PROTOTYPES: DISABLE
2458
2459 DC::MixChunk
2460 new (SV *class, DC::RW rwops)
2461 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT:
2464 RETVAL
2465
2466 void
2467 DESTROY (DC::MixChunk self)
2468 CODE:
2469 Mix_FreeChunk (self);
2470
2471 int
2472 volume (DC::MixChunk self, int volume = -1)
2473 CODE:
2474 if (items > 1)
2475 volume = CLAMP (volume, 0, 128);
2476 RETVAL = Mix_VolumeChunk (self, volume);
2477 OUTPUT:
2478 RETVAL
2479
2480 DC::Channel
2481 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2482 CODE:
2483 {
2484 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2485
2486 if (RETVAL < 0)
2487 XSRETURN_UNDEF;
2488
2489 if (channel < 0)
2490 {
2491 Mix_UnregisterAllEffects (RETVAL);
2492 Mix_Volume (RETVAL, 128);
2493 }
2494 }
2495 OUTPUT:
2496 RETVAL
2497
2498 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2499
2500 int
2501 volume (int volume = -1)
2502 PROTOTYPE: ;$
2503 CODE:
2504 if (items > 0)
2505 volume = CLAMP (volume, 0, 128);
2506 RETVAL = Mix_VolumeMusic (volume);
2507 OUTPUT:
2508 RETVAL
2509
2510 void
2511 fade_out (int ms)
2512 CODE:
2513 Mix_FadeOutMusic (ms);
2514
2515 void
2516 halt ()
2517 CODE:
2518 Mix_HaltMusic ();
2519
2520 DC::MixMusic
2521 new (SV *class, DC::RW rwops)
2522 CODE:
2523 RETVAL = Mix_LoadMUS_RW (rwops);
2524 OUTPUT:
2525 RETVAL
2526
2527 void
2528 DESTROY (DC::MixMusic self)
2529 CODE:
2530 Mix_FreeMusic (self);
2531
2532 int
2533 play (DC::MixMusic self, int loops = -1)
2534 CODE:
2535 RETVAL = Mix_PlayMusic (self, loops);
2536 OUTPUT:
2537 RETVAL
2538
2539 void
2540 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2541 CODE:
2542 Mix_FadeInMusicPos (self, loops, ms, position);
2543
2544 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2545
2546 PROTOTYPES: ENABLE
2547
2548 BOOT:
2549 {
2550 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2551 static const struct {
2552 const char *name;
2553 IV iv;
2554 } *civ, const_iv[] = {
2555 # define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS),
2559 const_iv (GL_COLOR_MATERIAL),
2560 const_iv (GL_SMOOTH),
2561 const_iv (GL_FLAT),
2562 const_iv (GL_DITHER),
2563 const_iv (GL_BLEND),
2564 const_iv (GL_CULL_FACE),
2565 const_iv (GL_SCISSOR_TEST),
2566 const_iv (GL_DEPTH_TEST),
2567 const_iv (GL_ALPHA_TEST),
2568 const_iv (GL_NORMALIZE),
2569 const_iv (GL_RESCALE_NORMAL),
2570 const_iv (GL_FRONT),
2571 const_iv (GL_BACK),
2572 const_iv (GL_AUX0),
2573 const_iv (GL_AND),
2574 const_iv (GL_ONE),
2575 const_iv (GL_ZERO),
2576 const_iv (GL_SRC_ALPHA),
2577 const_iv (GL_DST_ALPHA),
2578 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2579 const_iv (GL_ONE_MINUS_DST_ALPHA),
2580 const_iv (GL_SRC_ALPHA_SATURATE),
2581 const_iv (GL_RGB),
2582 const_iv (GL_RGBA),
2583 const_iv (GL_RGBA4),
2584 const_iv (GL_RGBA8),
2585 const_iv (GL_RGB5_A1),
2586 const_iv (GL_UNSIGNED_BYTE),
2587 const_iv (GL_UNSIGNED_SHORT),
2588 const_iv (GL_UNSIGNED_INT),
2589 const_iv (GL_ALPHA),
2590 const_iv (GL_INTENSITY),
2591 const_iv (GL_LUMINANCE),
2592 const_iv (GL_LUMINANCE_ALPHA),
2593 const_iv (GL_FLOAT),
2594 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2595 const_iv (GL_COMPRESSED_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2597 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2599 const_iv (GL_COMPRESSED_RGB_ARB),
2600 const_iv (GL_COMPRESSED_RGBA_ARB),
2601 const_iv (GL_COMPILE),
2602 const_iv (GL_PROXY_TEXTURE_1D),
2603 const_iv (GL_PROXY_TEXTURE_2D),
2604 const_iv (GL_TEXTURE_1D),
2605 const_iv (GL_TEXTURE_2D),
2606 const_iv (GL_TEXTURE_ENV),
2607 const_iv (GL_TEXTURE_MAG_FILTER),
2608 const_iv (GL_TEXTURE_MIN_FILTER),
2609 const_iv (GL_TEXTURE_ENV_MODE),
2610 const_iv (GL_TEXTURE_WRAP_S),
2611 const_iv (GL_TEXTURE_WRAP_T),
2612 const_iv (GL_REPEAT),
2613 const_iv (GL_CLAMP),
2614 const_iv (GL_CLAMP_TO_EDGE),
2615 const_iv (GL_NEAREST),
2616 const_iv (GL_LINEAR),
2617 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2618 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2619 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2620 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2621 const_iv (GL_GENERATE_MIPMAP),
2622 const_iv (GL_MODULATE),
2623 const_iv (GL_DECAL),
2624 const_iv (GL_REPLACE),
2625 const_iv (GL_DEPTH_BUFFER_BIT),
2626 const_iv (GL_COLOR_BUFFER_BIT),
2627 const_iv (GL_PROJECTION),
2628 const_iv (GL_MODELVIEW),
2629 const_iv (GL_COLOR_LOGIC_OP),
2630 const_iv (GL_SEPARABLE_2D),
2631 const_iv (GL_CONVOLUTION_2D),
2632 const_iv (GL_CONVOLUTION_BORDER_MODE),
2633 const_iv (GL_CONSTANT_BORDER),
2634 const_iv (GL_POINTS),
2635 const_iv (GL_LINES),
2636 const_iv (GL_LINE_STRIP),
2637 const_iv (GL_LINE_LOOP),
2638 const_iv (GL_QUADS),
2639 const_iv (GL_QUAD_STRIP),
2640 const_iv (GL_TRIANGLES),
2641 const_iv (GL_TRIANGLE_STRIP),
2642 const_iv (GL_TRIANGLE_FAN),
2643 const_iv (GL_POLYGON),
2644 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2645 const_iv (GL_POINT_SMOOTH_HINT),
2646 const_iv (GL_LINE_SMOOTH_HINT),
2647 const_iv (GL_POLYGON_SMOOTH_HINT),
2648 const_iv (GL_GENERATE_MIPMAP_HINT),
2649 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2650 const_iv (GL_FASTEST),
2651 const_iv (GL_DONT_CARE),
2652 const_iv (GL_NICEST),
2653 const_iv (GL_V2F),
2654 const_iv (GL_V3F),
2655 const_iv (GL_T2F_V3F),
2656 const_iv (GL_T2F_N3F_V3F),
2657 # undef const_iv
2658 };
2659
2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2662
2663 texture_av = newAV ();
2664 AvREAL_off (texture_av);
2665 }
2666
2667 void
2668 disable_GL_EXT_blend_func_separate ()
2669 CODE:
2670 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0;
2672
2673 char *
2674 gl_vendor ()
2675 CODE:
2676 RETVAL = (char *)glGetString (GL_VENDOR);
2677 OUTPUT:
2678 RETVAL
2679
2680 char *
2681 gl_version ()
2682 CODE:
2683 RETVAL = (char *)glGetString (GL_VERSION);
2684 OUTPUT:
2685 RETVAL
2686
2687 char *
2688 gl_extensions ()
2689 CODE:
2690 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2691 OUTPUT:
2692 RETVAL
2693
2694 const char *glGetString (GLenum pname)
2695
2696 GLint glGetInteger (GLenum pname)
2697 CODE:
2698 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT:
2700 RETVAL
2701
2702 GLdouble glGetDouble (GLenum pname)
2703 CODE:
2704 glGetDoublev (pname, &RETVAL);
2705 OUTPUT:
2706 RETVAL
2707
2708 int glGetError ()
2709
2710 void glFinish ()
2711
2712 void glClear (int mask)
2713
2714 void glClearColor (float r, float g, float b, float a = 1.0)
2715 PROTOTYPE: @
2716
2717 void glEnable (int cap)
2718
2719 void glDisable (int cap)
2720
2721 void glShadeModel (int mode)
2722
2723 void glHint (int target, int mode)
2724
2725 void glBlendFunc (int sfactor, int dfactor)
2726
2727 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2728 CODE:
2729 gl_BlendFuncSeparate (sa, da, saa, daa);
2730
2731 void glDepthMask (int flag)
2732
2733 void glLogicOp (int opcode)
2734
2735 void glColorMask (int red, int green, int blue, int alpha)
2736
2737 void glMatrixMode (int mode)
2738
2739 void glPushMatrix ()
2740
2741 void glPopMatrix ()
2742
2743 void glLoadIdentity ()
2744
2745 void glDrawBuffer (int buffer)
2746
2747 void glReadBuffer (int buffer)
2748
2749 # near_ and far_ are due to microsofts buggy "c" compiler
2750 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2751
2752 # near_ and far_ are due to microsofts buggy "c" compiler
2753 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2754
2755 PROTOTYPES: DISABLE
2756
2757 void glViewport (int x, int y, int width, int height)
2758
2759 void glScissor (int x, int y, int width, int height)
2760
2761 void glTranslate (float x, float y, float z = 0.)
2762 CODE:
2763 glTranslatef (x, y, z);
2764
2765 void glScale (float x, float y, float z = 1.)
2766 CODE:
2767 glScalef (x, y, z);
2768
2769 void glRotate (float angle, float x, float y, float z)
2770 CODE:
2771 glRotatef (angle, x, y, z);
2772
2773 void glColor (float r, float g, float b, float a = 1.0)
2774 ALIAS:
2775 glColor_premultiply = 1
2776 CODE:
2777 if (ix)
2778 {
2779 r *= a;
2780 g *= a;
2781 b *= a;
2782 }
2783 // microsoft visual "c" rounds instead of truncating...
2784 glColor4f (r, g, b, a);
2785
2786 void glRasterPos (float x, float y, float z = 0.)
2787 CODE:
2788 glRasterPos3f (0, 0, z);
2789 glBitmap (0, 0, 0, 0, x, y, 0);
2790
2791 void glVertex (float x, float y, float z = 0.)
2792 CODE:
2793 glVertex3f (x, y, z);
2794
2795 void glTexCoord (float s, float t)
2796 CODE:
2797 glTexCoord2f (s, t);
2798
2799 void glRect (float x1, float y1, float x2, float y2)
2800 CODE:
2801 glRectf (x1, y1, x2, y2);
2802
2803 void glRect_lineloop (float x1, float y1, float x2, float y2)
2804 CODE:
2805 glBegin (GL_LINE_LOOP);
2806 glVertex2f (x1, y1);
2807 glVertex2f (x2, y1);
2808 glVertex2f (x2, y2);
2809 glVertex2f (x1, y2);
2810 glEnd ();
2811
2812 PROTOTYPES: ENABLE
2813
2814 void glBegin (int mode)
2815
2816 void glEnd ()
2817
2818 void glPointSize (GLfloat size)
2819
2820 void glLineWidth (GLfloat width)
2821
2822 void glInterleavedArrays (int format, int stride, char *data)
2823
2824 void glDrawElements (int mode, int count, int type, char *indices)
2825
2826 # 1.2 void glDrawRangeElements (int mode, int start, int end
2827
2828 void glTexEnv (int target, int pname, float param)
2829 CODE:
2830 glTexEnvf (target, pname, param);
2831
2832 void glTexParameter (int target, int pname, float param)
2833 CODE:
2834 glTexParameterf (target, pname, param);
2835
2836 void glBindTexture (int target, int name)
2837
2838 void glConvolutionParameter (int target, int pname, float params)
2839 CODE:
2840 if (gl.ConvolutionParameterf)
2841 gl.ConvolutionParameterf (target, pname, params);
2842
2843 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2844 CODE:
2845 if (gl.ConvolutionFilter2D)
2846 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2847
2848 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2849 CODE:
2850 if (gl.SeparableFilter2D)
2851 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2852
2853 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2854
2855 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2856
2857 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2858
2859 void glPixelZoom (float x, float y)
2860
2861 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2862
2863 int glGenTexture ()
2864 CODE:
2865 RETVAL = gen_texture ();
2866 OUTPUT:
2867 RETVAL
2868
2869 void glDeleteTexture (int name)
2870 CODE:
2871 del_texture (name);
2872
2873 int glGenList ()
2874 CODE:
2875 RETVAL = glGenLists (1);
2876 OUTPUT:
2877 RETVAL
2878
2879 void glDeleteList (int list)
2880 CODE:
2881 glDeleteLists (list, 1);
2882
2883 void glNewList (int list, int mode = GL_COMPILE)
2884
2885 void glEndList ()
2886
2887 void glCallList (int list)
2888
2889 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890
2891 PROTOTYPES: DISABLE
2892
2893 void
2894 find_widget (SV *self, NV x, NV y)
2895 PPCODE:
2896 {
2897 if (within_widget (self, x, y))
2898 XPUSHs (self);
2899 }
2900
2901 BOOT:
2902 {
2903 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2904
2905 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2906 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2907 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2908 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2909 }
2910
2911 void
2912 draw (SV *self)
2913 CODE:
2914 {
2915 HV *hv;
2916 SV **svp;
2917 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv);
2922 double draw_x, draw_y;
2923
2924 if (!SvROK (self))
2925 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2926
2927 hv = (HV *)SvRV (self);
2928
2929 if (SvTYPE (hv) != SVt_PVHV)
2930 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2931
2932 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2933 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2934
2935 if (!h || !w)
2936 XSRETURN_EMPTY;
2937
2938 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2939 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2940
2941 draw_x = SvNV (draw_x_sv) + x;
2942 draw_y = SvNV (draw_y_sv) + y;
2943
2944 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2945 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2946 XSRETURN_EMPTY;
2947
2948 sv_setnv (draw_x_sv, draw_x);
2949 sv_setnv (draw_y_sv, draw_y);
2950
2951 glPushMatrix ();
2952 glTranslated (x, y, 0);
2953
2954 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2955 {
2956 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2957
2958 if (svp && SvTRUE (*svp))
2959 {
2960 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2961 glEnable (GL_BLEND);
2962 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2963 glBegin (GL_QUADS);
2964 glVertex2f (0, 0);
2965 glVertex2f (w, 0);
2966 glVertex2f (w, h);
2967 glVertex2f (0, h);
2968 glEnd ();
2969 glDisable (GL_BLEND);
2970 }
2971 }
2972 #if 0
2973 // draw borders, for debugging
2974 glPushMatrix ();
2975 glColor4f (1., 1., 0., 1.);
2976 glTranslatef (.5, .5, 0.);
2977 glBegin (GL_LINE_LOOP);
2978 glVertex2f (0 , 0);
2979 glVertex2f (w - 1, 0);
2980 glVertex2f (w - 1, h - 1);
2981 glVertex2f (0 , h - 1);
2982 glEnd ();
2983 glPopMatrix ();
2984 #endif
2985 PUSHMARK (SP);
2986 XPUSHs (self);
2987 PUTBACK;
2988 call_method ("_draw", G_VOID | G_DISCARD);
2989 SPAGAIN;
2990
2991 glPopMatrix ();
2992
2993 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2994 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2995 }
2996