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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.249
Committed: Fri Dec 28 15:40:07 2007 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.248: +14 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52 # define pango_layout_get_line_readonly pango_layout_get_line_readonly
53 # define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56 #endif
57
58 #ifndef _WIN32
59 # include <sys/types.h>
60 # include <sys/socket.h>
61 # include <netinet/in.h>
62 # include <netinet/tcp.h>
63 # include <inttypes.h>
64 #endif
65
66 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
67
68 #define FOW_DARKNESS 32
69
70 #define MAP_EXTEND_X 32
71 #define MAP_EXTEND_Y 512
72
73 #define MIN_FONT_HEIGHT 10
74
75 #if 0
76 # define PARACHUTE SDL_INIT_NOPARACHUTE
77 #else
78 # define PARACHUTE 0
79 #endif
80
81 static AV *texture_av;
82
83 static struct
84 {
85 #define GL_FUNC(ptr,name) ptr name;
86 #include "glfunc.h"
87 #undef GL_FUNC
88 } gl;
89
90 static void
91 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
92 {
93 if (gl.BlendFuncSeparate)
94 gl.BlendFuncSeparate (sa, da, saa, daa);
95 else if (gl.BlendFuncSeparateEXT)
96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
97 else
98 glBlendFunc (sa, da);
99 }
100
101 static GLuint
102 gen_texture ()
103 {
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112 }
113
114 static void
115 del_texture (GLuint name)
116 {
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123 }
124
125 #include "texcache.c"
126 #include "rendercache.c"
127
128 #include "pango-font.c"
129 #include "pango-fontmap.c"
130 #include "pango-render.c"
131
132 typedef IV DC__Channel;
133 typedef SDL_RWops *DC__RW;
134 typedef Mix_Chunk *DC__MixChunk;
135 typedef Mix_Music *DC__MixMusic;
136
137 typedef PangoFontDescription *DC__Font;
138
139 static int
140 shape_attr_p (PangoLayoutRun *run)
141 {
142 GSList *attrs = run->item->analysis.extra_attrs;
143
144 while (attrs)
145 {
146 PangoAttribute *attr = attrs->data;
147
148 if (attr->klass->type == PANGO_ATTR_SHAPE)
149 return 1;
150
151 attrs = attrs->next;
152 }
153
154 return 0;
155 }
156
157 typedef struct cf_layout {
158 PangoLayout *pl;
159 float r, g, b, a; // default color for rgba mode
160 int base_height;
161 DC__Font font;
162 rc_t *rc;
163 } *DC__Layout;
164
165 static DC__Font default_font;
166 static PangoContext *opengl_context;
167 static PangoFontMap *opengl_fontmap;
168
169 static void
170 substitute_func (FcPattern *pattern, gpointer data)
171 {
172 FcPatternAddBool (pattern, FC_HINTING, 1);
173 #ifdef FC_HINT_STYLE
174 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
175 #endif
176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
177 }
178
179 static void
180 layout_update_font (DC__Layout self)
181 {
182 /* use a random scale factor to account for unknown descenders, 0.8 works
183 * reasonably well with bitstream vera
184 */
185 PangoFontDescription *font = self->font ? self->font : default_font;
186
187 pango_font_description_set_absolute_size (font,
188 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
189
190 pango_layout_set_font_description (self->pl, font);
191 }
192
193 static void
194 layout_get_pixel_size (DC__Layout self, int *w, int *h)
195 {
196 PangoRectangle rect;
197
198 // get_pixel_* wrongly rounds down
199 pango_layout_get_extents (self->pl, 0, &rect);
200
201 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
202 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
203
204 if (!rect.width) rect.width = 1;
205 if (!rect.height) rect.height = 1;
206
207 *w = rect.width;
208 *h = rect.height;
209 }
210
211 typedef uint16_t tileid;
212 typedef uint16_t faceid;
213
214 typedef struct {
215 GLuint name;
216 int w, h;
217 float s, t;
218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
221 } maptex;
222
223 typedef struct {
224 uint32_t player;
225 tileid tile[3];
226 uint16_t darkness;
227 uint8_t stat_width, stat_hp, flags, smoothmax;
228 } mapcell;
229
230 typedef struct {
231 int32_t c0, c1;
232 mapcell *col;
233 } maprow;
234
235 typedef struct map {
236 int x, y, w, h;
237 int ox, oy; /* offset to virtual global coordinate system */
238 int faces; tileid *face2tile; // [faceid]
239 int texs; maptex *tex; // [tileid]
240
241 int32_t rows;
242 maprow *row;
243 } *DC__Map;
244
245 static char *
246 prepend (char *ptr, int sze, int inc)
247 {
248 char *p;
249
250 New (0, p, sze + inc, char);
251 Zero (p, inc, char);
252 Move (ptr, p + inc, sze, char);
253 Safefree (ptr);
254
255 return p;
256 }
257
258 static char *
259 append (char *ptr, int sze, int inc)
260 {
261 Renew (ptr, sze + inc, char);
262 Zero (ptr + sze, inc, char);
263
264 return ptr;
265 }
266
267 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
268 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
269
270 static void
271 need_facenum (struct map *self, faceid face)
272 {
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278 }
279
280 static void
281 need_texid (struct map *self, int texid)
282 {
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288 }
289
290 static maprow *
291 map_get_row (DC__Map self, int y)
292 {
293 if (0 > y)
294 {
295 int extend = - y + MAP_EXTEND_Y;
296 Prepend (maprow, self->row, self->rows, extend);
297
298 self->rows += extend;
299 self->y += extend;
300 y += extend;
301 }
302 else if (y >= self->rows)
303 {
304 int extend = y - self->rows + MAP_EXTEND_Y;
305 Append (maprow, self->row, self->rows, extend);
306 self->rows += extend;
307 }
308
309 return self->row + y;
310 }
311
312 static mapcell *
313 row_get_cell (maprow *row, int x)
314 {
315 if (!row->col)
316 {
317 Newz (0, row->col, MAP_EXTEND_X, mapcell);
318 row->c0 = x - MAP_EXTEND_X / 4;
319 row->c1 = row->c0 + MAP_EXTEND_X;
320 }
321
322 if (row->c0 > x)
323 {
324 int extend = row->c0 - x + MAP_EXTEND_X;
325 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
326 row->c0 -= extend;
327 }
328 else if (x >= row->c1)
329 {
330 int extend = x - row->c1 + MAP_EXTEND_X;
331 Append (mapcell, row->col, row->c1 - row->c0, extend);
332 row->c1 += extend;
333 }
334
335 return row->col + (x - row->c0);
336 }
337
338 static mapcell *
339 map_get_cell (DC__Map self, int x, int y)
340 {
341 return row_get_cell (map_get_row (self, y), x);
342 }
343
344 static void
345 map_clear (DC__Map self)
346 {
347 int r;
348
349 for (r = 0; r < self->rows; r++)
350 Safefree (self->row[r].col);
351
352 Safefree (self->row);
353
354 self->x = 0;
355 self->y = 0;
356 self->ox = 0;
357 self->oy = 0;
358 self->row = 0;
359 self->rows = 0;
360 }
361
362 static void
363 map_blank (DC__Map self, int x0, int y0, int w, int h)
364 {
365 int x, y;
366 maprow *row;
367 mapcell *cell;
368
369 for (y = y0; y < y0 + h; y++)
370 if (y >= 0)
371 {
372 if (y >= self->rows)
373 break;
374
375 row = self->row + y;
376
377 for (x = x0; x < x0 + w; x++)
378 if (x >= row->c0)
379 {
380 if (x >= row->c1)
381 break;
382
383 cell = row->col + x - row->c0;
384
385 cell->darkness = 0;
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
389 }
390 }
391 }
392
393 typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396 } smooth_key;
397
398 static void
399 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400 {
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
407 }
408
409 static void
410 music_finished (void)
411 {
412 SDL_UserEvent ev;
413
414 ev.type = SDL_USEREVENT;
415 ev.code = 0;
416 ev.data1 = 0;
417 ev.data2 = 0;
418
419 SDL_PushEvent ((SDL_Event *)&ev);
420 }
421
422 static void
423 channel_finished (int channel)
424 {
425 SDL_UserEvent ev;
426
427 ev.type = SDL_USEREVENT;
428 ev.code = 1;
429 ev.data1 = (void *)(long)channel;
430 ev.data2 = 0;
431
432 SDL_PushEvent ((SDL_Event *)&ev);
433 }
434
435 static unsigned int
436 minpot (unsigned int n)
437 {
438 if (!n)
439 return 0;
440
441 --n;
442
443 n |= n >> 1;
444 n |= n >> 2;
445 n |= n >> 4;
446 n |= n >> 8;
447 n |= n >> 16;
448
449 return n + 1;
450 }
451
452 static unsigned int
453 popcount (unsigned int n)
454 {
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461 }
462
463 /* SDL should provide this, really. */
464 #define SDLK_MODIFIER_MIN 300
465 #define SDLK_MODIFIER_MAX 314
466
467 /******************************************************************************/
468
469 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470 static GV *hover_gv;
471
472 static int
473 within_widget (SV *widget, NV x, NV y)
474 {
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508 }
509
510 MODULE = Deliantra::Client PACKAGE = DC
511
512 PROTOTYPES: ENABLE
513
514 BOOT:
515 {
516 HV *stash = gv_stashpv ("DC", 1);
517 static const struct {
518 const char *name;
519 IV iv;
520 } *civ, const_iv[] = {
521 # define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
525 const_iv (SDL_ACTIVEEVENT),
526 const_iv (SDL_KEYDOWN),
527 const_iv (SDL_KEYUP),
528 const_iv (SDL_MOUSEMOTION),
529 const_iv (SDL_MOUSEBUTTONDOWN),
530 const_iv (SDL_MOUSEBUTTONUP),
531 const_iv (SDL_JOYAXISMOTION),
532 const_iv (SDL_JOYBALLMOTION),
533 const_iv (SDL_JOYHATMOTION),
534 const_iv (SDL_JOYBUTTONDOWN),
535 const_iv (SDL_JOYBUTTONUP),
536 const_iv (SDL_QUIT),
537 const_iv (SDL_SYSWMEVENT),
538 const_iv (SDL_EVENT_RESERVEDA),
539 const_iv (SDL_EVENT_RESERVEDB),
540 const_iv (SDL_VIDEORESIZE),
541 const_iv (SDL_VIDEOEXPOSE),
542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
550 const_iv (SDLK_KP0),
551 const_iv (SDLK_KP1),
552 const_iv (SDLK_KP2),
553 const_iv (SDLK_KP3),
554 const_iv (SDLK_KP4),
555 const_iv (SDLK_KP5),
556 const_iv (SDLK_KP6),
557 const_iv (SDLK_KP7),
558 const_iv (SDLK_KP8),
559 const_iv (SDLK_KP9),
560 const_iv (SDLK_KP_PERIOD),
561 const_iv (SDLK_KP_DIVIDE),
562 const_iv (SDLK_KP_MULTIPLY),
563 const_iv (SDLK_KP_MINUS),
564 const_iv (SDLK_KP_PLUS),
565 const_iv (SDLK_KP_ENTER),
566 const_iv (SDLK_KP_EQUALS),
567 const_iv (SDLK_UP),
568 const_iv (SDLK_DOWN),
569 const_iv (SDLK_RIGHT),
570 const_iv (SDLK_LEFT),
571 const_iv (SDLK_INSERT),
572 const_iv (SDLK_HOME),
573 const_iv (SDLK_END),
574 const_iv (SDLK_PAGEUP),
575 const_iv (SDLK_PAGEDOWN),
576 const_iv (SDLK_F1),
577 const_iv (SDLK_F2),
578 const_iv (SDLK_F3),
579 const_iv (SDLK_F4),
580 const_iv (SDLK_F5),
581 const_iv (SDLK_F6),
582 const_iv (SDLK_F7),
583 const_iv (SDLK_F8),
584 const_iv (SDLK_F9),
585 const_iv (SDLK_F10),
586 const_iv (SDLK_F11),
587 const_iv (SDLK_F12),
588 const_iv (SDLK_F13),
589 const_iv (SDLK_F14),
590 const_iv (SDLK_F15),
591 const_iv (SDLK_NUMLOCK),
592 const_iv (SDLK_CAPSLOCK),
593 const_iv (SDLK_SCROLLOCK),
594 const_iv (SDLK_RSHIFT),
595 const_iv (SDLK_LSHIFT),
596 const_iv (SDLK_RCTRL),
597 const_iv (SDLK_LCTRL),
598 const_iv (SDLK_RALT),
599 const_iv (SDLK_LALT),
600 const_iv (SDLK_RMETA),
601 const_iv (SDLK_LMETA),
602 const_iv (SDLK_LSUPER),
603 const_iv (SDLK_RSUPER),
604 const_iv (SDLK_MODE),
605 const_iv (SDLK_COMPOSE),
606 const_iv (SDLK_HELP),
607 const_iv (SDLK_PRINT),
608 const_iv (SDLK_SYSREQ),
609 const_iv (SDLK_BREAK),
610 const_iv (SDLK_MENU),
611 const_iv (SDLK_POWER),
612 const_iv (SDLK_EURO),
613 const_iv (SDLK_UNDO),
614
615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
617 const_iv (KMOD_LSHIFT),
618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
620 const_iv (KMOD_LCTRL),
621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
623 const_iv (KMOD_LALT),
624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
626 const_iv (KMOD_LMETA),
627 const_iv (KMOD_RMETA),
628 const_iv (KMOD_NUM),
629 const_iv (KMOD_CAPS),
630 const_iv (KMOD_MODE),
631
632 const_iv (MIX_DEFAULT_FORMAT),
633 # undef const_iv
634 };
635
636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
638
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
641 }
642
643 void
644 weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
648
649 int
650 in_destruct ()
651 CODE:
652 RETVAL = PL_main_cv == Nullcv;
653 OUTPUT:
654 RETVAL
655
656 NV floor (NV x)
657
658 NV ceil (NV x)
659
660 IV minpot (UV n)
661
662 IV popcount (UV n)
663
664 void
665 pango_init ()
666 CODE:
667 {
668 opengl_fontmap = pango_opengl_font_map_new ();
669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
671 #if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
673 pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);
674 #endif
675 }
676
677 char *
678 SDL_GetError ()
679
680 int
681 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
682
683 void
684 SDL_Quit ()
685
686 void
687 SDL_ListModes (int rgb, int alpha)
688 PPCODE:
689 {
690 SDL_Rect **m;
691
692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
696
697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
699
700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
704
705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
706 #if SDL_VERSION_ATLEAST(1,2,10)
707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709 #endif
710
711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
712
713 if (m && m != (SDL_Rect **)-1)
714 while (*m)
715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
718 AV *av = newAV ();
719 av_push (av, newSViv ((*m)->w));
720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
725
726 ++m;
727 }
728 }
729
730 int
731 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
732 CODE:
733 {
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
742 RETVAL = !!SDL_SetVideoMode (
743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
744 );
745
746 if (RETVAL)
747 {
748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752 #include "glfunc.h"
753 #undef GL_FUNC
754 }
755 }
756 OUTPUT:
757 RETVAL
758
759 void
760 SDL_GL_SwapBuffers ()
761
762 char *
763 SDL_GetKeyName (int sym)
764
765 int
766 SDL_GetAppState ()
767
768 void
769 poll_events ()
770 PPCODE:
771 {
772 SDL_Event ev;
773
774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
776 {
777 HV *hv = newHV ();
778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
779
780 switch (ev.type)
781 {
782 case SDL_KEYDOWN:
783 case SDL_KEYUP:
784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
789 break;
790
791 case SDL_ACTIVEEVENT:
792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
794 break;
795
796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
816 hv_store (hv, "state", 5, newSViv (state), 0);
817 hv_store (hv, "x", 1, newSViv (x), 0);
818 hv_store (hv, "y", 1, newSViv (y), 0);
819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
822 break;
823
824 case SDL_MOUSEBUTTONDOWN:
825 case SDL_MOUSEBUTTONUP:
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
827
828 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
829 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
830 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
831 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
832 break;
833
834 case SDL_USEREVENT:
835 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
838 break;
839 }
840
841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
842 }
843 }
844
845 int
846 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
847 POSTCALL:
848 Mix_HookMusicFinished (music_finished);
849 Mix_ChannelFinished (channel_finished);
850
851 void
852 Mix_QuerySpec ()
853 PPCODE:
854 {
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865 }
866
867 void
868 Mix_CloseAudio ()
869
870 int
871 Mix_AllocateChannels (int numchans = -1)
872
873 const char *
874 Mix_GetError ()
875
876 void
877 lowdelay (int fd, int val = 1)
878 CODE:
879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
880
881 void
882 win32_proxy_info ()
883 PPCODE:
884 {
885 #ifdef _WIN32
886 char buffer[2048];
887 DWORD buflen;
888
889 EXTEND (SP, 3);
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
893 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
894 {
895 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
896
897 buflen = sizeof (buffer);
898 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
899 {
900 PUSHs (newSVpv (buffer, 0));
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
904 PUSHs (newSVpv (buffer, 0));
905 }
906 }
907 #endif
908 }
909
910 void
911 add_font (char *file)
912 CODE:
913 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
914
915 void
916 load_image_inline (SV *image_)
917 ALIAS:
918 load_image_file = 1
919 PPCODE:
920 {
921 STRLEN image_len;
922 char *image = (char *)SvPVbyte (image_, image_len);
923 SDL_Surface *surface, *surface2;
924 SDL_PixelFormat fmt;
925 SDL_RWops *rw = ix
926 ? SDL_RWFromFile (image, "rb")
927 : SDL_RWFromConstMem (image, image_len);
928
929 if (!rw)
930 croak ("load_image: %s", SDL_GetError ());
931
932 surface = IMG_Load_RW (rw, 1);
933 if (!surface)
934 croak ("load_image: %s", SDL_GetError ());
935
936 fmt.palette = NULL;
937 fmt.BitsPerPixel = 32;
938 fmt.BytesPerPixel = 4;
939 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
940 fmt.Rmask = 0x000000ff;
941 fmt.Gmask = 0x0000ff00;
942 fmt.Bmask = 0x00ff0000;
943 fmt.Amask = 0xff000000;
944 #else
945 fmt.Rmask = 0xff000000;
946 fmt.Gmask = 0x00ff0000;
947 fmt.Bmask = 0x0000ff00;
948 fmt.Amask = 0x000000ff;
949 #endif
950 fmt.Rloss = 0;
951 fmt.Gloss = 0;
952 fmt.Bloss = 0;
953 fmt.Aloss = 0;
954 fmt.Rshift = 0;
955 fmt.Gshift = 8;
956 fmt.Bshift = 16;
957 fmt.Ashift = 24;
958 fmt.colorkey = 0;
959 fmt.alpha = 0;
960
961 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
962
963 assert (surface2->pitch == surface2->w * 4);
964
965 SDL_LockSurface (surface2);
966 EXTEND (SP, 6);
967 PUSHs (sv_2mortal (newSViv (surface2->w)));
968 PUSHs (sv_2mortal (newSViv (surface2->h)));
969 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
970 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
971 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
972 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
973 SDL_UnlockSurface (surface2);
974
975 SDL_FreeSurface (surface);
976 SDL_FreeSurface (surface2);
977 }
978
979 void
980 average (int x, int y, uint32_t *data)
981 PPCODE:
982 {
983 uint32_t r = 0, g = 0, b = 0, a = 0;
984
985 x = y = x * y;
986
987 while (x--)
988 {
989 uint32_t p = *data++;
990
991 r += (p ) & 255;
992 g += (p >> 8) & 255;
993 b += (p >> 16) & 255;
994 a += (p >> 24) & 255;
995 }
996
997 EXTEND (SP, 4);
998 PUSHs (sv_2mortal (newSViv (r / y)));
999 PUSHs (sv_2mortal (newSViv (g / y)));
1000 PUSHs (sv_2mortal (newSViv (b / y)));
1001 PUSHs (sv_2mortal (newSViv (a / y)));
1002 }
1003
1004 void
1005 error (char *message)
1006 CODE:
1007 fprintf (stderr, "ERROR: %s\n", message);
1008 #ifdef _WIN32
1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1010 #endif
1011
1012 void
1013 fatal (char *message)
1014 CODE:
1015 fprintf (stderr, "FATAL: %s\n", message);
1016 #ifdef _WIN32
1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1018 #endif
1019 _exit (1);
1020
1021 void
1022 _exit (int retval = 0)
1023 CODE:
1024 #ifdef WIN32
1025 ExitThread (retval); // unclean, please beam me up
1026 #else
1027 _exit (retval);
1028 #endif
1029
1030 void
1031 debug ()
1032 CODE:
1033 {
1034 #if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036 #endif
1037 }
1038
1039 MODULE = Deliantra::Client PACKAGE = DC::Font
1040
1041 PROTOTYPES: DISABLE
1042
1043 DC::Font
1044 new_from_file (SV *class, char *path, int id = 0)
1045 CODE:
1046 {
1047 int count;
1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1049 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1050 FcPatternDestroy (pattern);
1051 }
1052 OUTPUT:
1053 RETVAL
1054
1055 void
1056 DESTROY (DC::Font self)
1057 CODE:
1058 pango_font_description_free (self);
1059
1060 void
1061 make_default (DC::Font self)
1062 PROTOTYPE: $
1063 CODE:
1064 default_font = self;
1065
1066 MODULE = Deliantra::Client PACKAGE = DC::Layout
1067
1068 PROTOTYPES: DISABLE
1069
1070 void
1071 glyph_cache_backup ()
1072 PROTOTYPE:
1073 CODE:
1074 tc_backup ();
1075
1076 void
1077 glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
1080 tc_restore ();
1081
1082 DC::Layout
1083 new (SV *class)
1084 CODE:
1085 New (0, RETVAL, 1, struct cf_layout);
1086
1087 RETVAL->pl = pango_layout_new (opengl_context);
1088 RETVAL->r = 1.;
1089 RETVAL->g = 1.;
1090 RETVAL->b = 1.;
1091 RETVAL->a = 1.;
1092 RETVAL->base_height = MIN_FONT_HEIGHT;
1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
1095
1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1097 layout_update_font (RETVAL);
1098 OUTPUT:
1099 RETVAL
1100
1101 void
1102 DESTROY (DC::Layout self)
1103 CODE:
1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
1106 Safefree (self);
1107
1108 void
1109 set_text (DC::Layout self, SV *text_)
1110 CODE:
1111 {
1112 STRLEN textlen;
1113 char *text = SvPVutf8 (text_, textlen);
1114
1115 pango_layout_set_text (self->pl, text, textlen);
1116 }
1117
1118 void
1119 set_markup (DC::Layout self, SV *text_)
1120 CODE:
1121 {
1122 STRLEN textlen;
1123 char *text = SvPVutf8 (text_, textlen);
1124
1125 pango_layout_set_markup (self->pl, text, textlen);
1126 }
1127
1128 void
1129 set_shapes (DC::Layout self, ...)
1130 CODE:
1131 {
1132 PangoAttrList *attrs = 0;
1133 const char *text = pango_layout_get_text (self->pl);
1134 const char *pos = text;
1135 int arg = 4;
1136
1137 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1138 {
1139 PangoRectangle inkrect, rect;
1140 PangoAttribute *attr;
1141
1142 int x = SvIV (ST (arg - 3));
1143 int y = SvIV (ST (arg - 2));
1144 int w = SvIV (ST (arg - 1));
1145 int h = SvIV (ST (arg ));
1146
1147 inkrect.x = 0;
1148 inkrect.y = 0;
1149 inkrect.width = 0;
1150 inkrect.height = 0;
1151
1152 rect.x = x * PANGO_SCALE;
1153 rect.y = y * PANGO_SCALE;
1154 rect.width = w * PANGO_SCALE;
1155 rect.height = h * PANGO_SCALE;
1156
1157 if (!attrs)
1158 attrs = pango_layout_get_attributes (self->pl);
1159
1160 attr = pango_attr_shape_new (&inkrect, &rect);
1161 attr->start_index = pos - text;
1162 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1163 pango_attr_list_insert (attrs, attr);
1164
1165 arg += 4;
1166 pos += sizeof (OBJ_STR) - 1;
1167 }
1168
1169 if (attrs)
1170 pango_layout_set_attributes (self->pl, attrs);
1171 }
1172
1173 void
1174 get_shapes (DC::Layout self)
1175 PPCODE:
1176 {
1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1178
1179 do
1180 {
1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1182
1183 if (run && shape_attr_p (run))
1184 {
1185 PangoRectangle extents;
1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
1187
1188 EXTEND (SP, 2);
1189 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1190 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1191 }
1192 }
1193 while (pango_layout_iter_next_run (iter));
1194
1195 pango_layout_iter_free (iter);
1196 }
1197
1198 int
1199 has_wrapped (DC::Layout self)
1200 CODE:
1201 {
1202 int lines = 1;
1203 const char *text = pango_layout_get_text (self->pl);
1204
1205 while (*text)
1206 lines += *text++ == '\n';
1207
1208 RETVAL = lines < pango_layout_get_line_count (self->pl);
1209 }
1210 OUTPUT:
1211 RETVAL
1212
1213 SV *
1214 get_text (DC::Layout self)
1215 CODE:
1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1217 sv_utf8_decode (RETVAL);
1218 OUTPUT:
1219 RETVAL
1220
1221 void
1222 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1223 CODE:
1224 self->r = r;
1225 self->g = g;
1226 self->b = b;
1227 self->a = a;
1228
1229 void
1230 set_font (DC::Layout self, DC::Font font = 0)
1231 CODE:
1232 if (self->font != font)
1233 {
1234 self->font = font;
1235 layout_update_font (self);
1236 }
1237
1238 void
1239 set_height (DC::Layout self, int base_height)
1240 CODE:
1241 if (self->base_height != base_height)
1242 {
1243 self->base_height = base_height;
1244 layout_update_font (self);
1245 }
1246
1247 void
1248 set_width (DC::Layout self, int max_width = -1)
1249 CODE:
1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1251
1252 void
1253 set_indent (DC::Layout self, int indent)
1254 CODE:
1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1256
1257 void
1258 set_spacing (DC::Layout self, int spacing)
1259 CODE:
1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1261
1262 void
1263 set_ellipsise (DC::Layout self, int ellipsise)
1264 CODE:
1265 pango_layout_set_ellipsize (self->pl,
1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1269 : PANGO_ELLIPSIZE_NONE
1270 );
1271
1272 void
1273 set_single_paragraph_mode (DC::Layout self, int spm)
1274 CODE:
1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1276
1277 void
1278 size (DC::Layout self)
1279 PPCODE:
1280 {
1281 int w, h;
1282
1283 layout_get_pixel_size (self, &w, &h);
1284
1285 EXTEND (SP, 2);
1286 PUSHs (sv_2mortal (newSViv (w)));
1287 PUSHs (sv_2mortal (newSViv (h)));
1288 }
1289
1290 int
1291 descent (DC::Layout self)
1292 CODE:
1293 {
1294 PangoRectangle rect;
1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1297 RETVAL = PANGO_DESCENT (rect);
1298 }
1299 OUTPUT:
1300 RETVAL
1301
1302 int
1303 xy_to_index (DC::Layout self, int x, int y)
1304 CODE:
1305 {
1306 int index, trailing;
1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1308 RETVAL = index + trailing;
1309 }
1310 OUTPUT:
1311 RETVAL
1312
1313 void
1314 cursor_pos (DC::Layout self, int index)
1315 PPCODE:
1316 {
1317 PangoRectangle strong_pos;
1318 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1319
1320 EXTEND (SP, 3);
1321 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1322 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1323 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1324 }
1325
1326 void
1327 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1328 PPCODE:
1329 {
1330 int line, x;
1331
1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1333 #if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1335 --line;
1336 #endif
1337 EXTEND (SP, 2);
1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340 }
1341
1342 void
1343 line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345 {
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
1360 else
1361 {
1362 PUSHs (sv_2mortal (newSViv (index)));
1363 PUSHs (sv_2mortal (newSViv (trailing)));
1364 }
1365 }
1366
1367 void
1368 render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1371 pango_opengl_render_layout_subpixel (
1372 self->pl,
1373 self->rc,
1374 x * PANGO_SCALE, y * PANGO_SCALE,
1375 self->r, self->g, self->b, self->a,
1376 flags
1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1381
1382 void
1383 draw (DC::Layout self)
1384 CODE:
1385 {
1386 glEnable (GL_TEXTURE_2D);
1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1393
1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399 }
1400
1401 MODULE = Deliantra::Client PACKAGE = DC::Texture
1402
1403 PROTOTYPES: ENABLE
1404
1405 void
1406 pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408 {
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1410 {
1411 STRLEN datalen;
1412 char *data = SvPVbyte (data_, datalen);
1413 int bpp = datalen / (ow * oh);
1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1415
1416 SvPOK_only (result_);
1417 SvCUR_set (result_, nw * nh * bpp);
1418
1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1420 while (oh--)
1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1422
1423 sv_setsv (data_, result_);
1424 }
1425 }
1426
1427 void
1428 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1429 PROTOTYPE: $$$;$$
1430 ALIAS:
1431 draw_quad_alpha = 1
1432 draw_quad_alpha_premultiplied = 2
1433 CODE:
1434 {
1435 HV *hv = (HV *)SvRV (self);
1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
1442
1443 if (items < 5)
1444 {
1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1447 }
1448
1449 if (ix)
1450 {
1451 glEnable (GL_BLEND);
1452
1453 if (ix == 2)
1454 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1455 else
1456 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1457 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1458
1459 glEnable (GL_ALPHA_TEST);
1460 glAlphaFunc (GL_GREATER, 0.01f);
1461 }
1462
1463 glBindTexture (GL_TEXTURE_2D, name);
1464
1465 glBegin (GL_QUADS);
1466 glTexCoord2f (0, 0); glVertex2f (x , y );
1467 glTexCoord2f (0, t); glVertex2f (x , y + h);
1468 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1469 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1470 glEnd ();
1471
1472 if (ix)
1473 {
1474 glDisable (GL_ALPHA_TEST);
1475 glDisable (GL_BLEND);
1476 }
1477 }
1478
1479 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481 {
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486 }
1487 OUTPUT:
1488 RETVAL
1489
1490 MODULE = Deliantra::Client PACKAGE = DC::Map
1491
1492 PROTOTYPES: DISABLE
1493
1494 DC::Map
1495 new (SV *class)
1496 CODE:
1497 New (0, RETVAL, 1, struct map);
1498 RETVAL->x = 0;
1499 RETVAL->y = 0;
1500 RETVAL->w = 0;
1501 RETVAL->h = 0;
1502 RETVAL->ox = 0;
1503 RETVAL->oy = 0;
1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1506 RETVAL->rows = 0;
1507 RETVAL->row = 0;
1508 OUTPUT:
1509 RETVAL
1510
1511 void
1512 DESTROY (DC::Map self)
1513 CODE:
1514 {
1515 map_clear (self);
1516 Safefree (self->face2tile);
1517 Safefree (self->tex);
1518 Safefree (self);
1519 }
1520
1521 void
1522 resize (DC::Map self, int map_width, int map_height)
1523 CODE:
1524 self->w = map_width;
1525 self->h = map_height;
1526
1527 void
1528 clear (DC::Map self)
1529 CODE:
1530 map_clear (self);
1531
1532 void
1533 set_tileid (DC::Map self, int face, int tile)
1534 CODE:
1535 {
1536 need_facenum (self, face); self->face2tile [face] = tile;
1537 need_texid (self, tile);
1538 }
1539
1540 void
1541 set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543 {
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561 }
1562
1563 void
1564 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1565 CODE:
1566 {
1567 need_texid (self, texid);
1568
1569 {
1570 maptex *tex = self->tex + texid;
1571
1572 tex->name = name;
1573 tex->w = w;
1574 tex->h = h;
1575 tex->s = s;
1576 tex->t = t;
1577 tex->r = r;
1578 tex->g = g;
1579 tex->b = b;
1580 tex->a = a;
1581 }
1582
1583 // somewhat hackish, but for textures that require it, it really
1584 // improves the look, and most others don't suffer.
1585 glBindTexture (GL_TEXTURE_2D, name);
1586 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1591 }
1592
1593 int
1594 ox (DC::Map self)
1595 ALIAS:
1596 oy = 1
1597 x = 2
1598 y = 3
1599 w = 4
1600 h = 5
1601 CODE:
1602 switch (ix)
1603 {
1604 case 0: RETVAL = self->ox; break;
1605 case 1: RETVAL = self->oy; break;
1606 case 2: RETVAL = self->x; break;
1607 case 3: RETVAL = self->y; break;
1608 case 4: RETVAL = self->w; break;
1609 case 5: RETVAL = self->h; break;
1610 }
1611 OUTPUT:
1612 RETVAL
1613
1614 void
1615 scroll (DC::Map self, int dx, int dy)
1616 CODE:
1617 {
1618 if (dx > 0)
1619 map_blank (self, self->x, self->y, dx, self->h);
1620 else if (dx < 0)
1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1622
1623 if (dy > 0)
1624 map_blank (self, self->x, self->y, self->w, dy);
1625 else if (dy < 0)
1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1627
1628 self->ox += dx; self->x += dx;
1629 self->oy += dy; self->y += dy;
1630
1631 while (self->y < 0)
1632 {
1633 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1634
1635 self->rows += MAP_EXTEND_Y;
1636 self->y += MAP_EXTEND_Y;
1637 }
1638 }
1639
1640 SV *
1641 map1a_update (DC::Map self, SV *data_, int extmap)
1642 CODE:
1643 {
1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1646 mapcell *cell;
1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1650
1651 while (data < data_end - 1)
1652 {
1653 flags = (data [0] << 8) + data [1]; data += 2;
1654
1655 x = self->x + ((flags >> 10) & 63);
1656 y = self->y + ((flags >> 4) & 63);
1657
1658 cell = map_get_cell (self, x, y);
1659
1660 if (flags & 15)
1661 {
1662 if (!cell->darkness)
1663 {
1664 memset (cell, 0, sizeof (*cell));
1665 cell->darkness = 256;
1666 }
1667
1668 //TODO: don't trust server data to be in-range(!)
1669
1670 if (flags & 8)
1671 {
1672 if (extmap)
1673 {
1674 uint8_t ext, cmd;
1675
1676 do
1677 {
1678 ext = *data++;
1679 cmd = ext & 0x3f;
1680
1681 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health
1684 {
1685 cell->stat_width = 1;
1686 cell->stat_hp = *data++;
1687 }
1688 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47)
1691 {
1692 if (*data == 4)
1693 ; // decode player count
1694
1695 data += *data + 1;
1696 }
1697 else if (cmd == 8) // cell flags
1698 cell->flags = *data++;
1699 else if (ext & 0x40) // unknown, multibyte => skip
1700 data += *data + 1;
1701 else
1702 data++;
1703 }
1704 while (ext & 0x80);
1705 }
1706 else
1707 cell->darkness = *data++ + 1;
1708 }
1709
1710 for (z = 0; z <= 2; ++z)
1711 if (flags & (4 >> z))
1712 {
1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1730 }
1731 }
1732 else
1733 cell->darkness = 0;
1734 }
1735 }
1736 OUTPUT:
1737 RETVAL
1738
1739 SV *
1740 mapmap (DC::Map self, int x0, int y0, int w, int h)
1741 CODE:
1742 {
1743 int x1, x;
1744 int y1, y;
1745 int z;
1746 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1747 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1748
1749 SvPOK_only (map_sv);
1750 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1751
1752 x0 += self->x; x1 = x0 + w;
1753 y0 += self->y; y1 = y0 + h;
1754
1755 for (y = y0; y < y1; y++)
1756 {
1757 maprow *row = 0 <= y && y < self->rows
1758 ? self->row + y
1759 : 0;
1760
1761 for (x = x0; x < x1; x++)
1762 {
1763 int r = 32, g = 32, b = 32, a = 192;
1764
1765 if (row && row->c0 <= x && x < row->c1)
1766 {
1767 mapcell *cell = row->col + (x - row->c0);
1768
1769 for (z = 0; z <= 0; z++)
1770 {
1771 maptex tex = self->tex [cell->tile [z]];
1772 int a0 = 255 - tex.a;
1773 int a1 = tex.a;
1774
1775 r = (r * a0 + tex.r * a1) / 255;
1776 g = (g * a0 + tex.g * a1) / 255;
1777 b = (b * a0 + tex.b * a1) / 255;
1778 a = (a * a0 + tex.a * a1) / 255;
1779 }
1780 }
1781
1782 *map++ = (r )
1783 | (g << 8)
1784 | (b << 16)
1785 | (a << 24);
1786 }
1787 }
1788
1789 RETVAL = map_sv;
1790 }
1791 OUTPUT:
1792 RETVAL
1793
1794 void
1795 draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1796 CODE:
1797 {
1798 int x, y, z;
1799
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1804
1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1808
1809 // thats current max. sorry.
1810 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255;
1812
1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1849
1850 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853
1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1873
1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1974 {
1975 int level = (w << 5) | b;
1976 HE *he;
1977
1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1980 {
1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1982 IV bits = SvIVX (HeVAL (he));
1983
1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1987 {
1988 maptex tex = self->tex [skey->tile];
1989 int px = (((int)skey->x) - 1) * T;
1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
2002 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS);
2005 }
2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
2028 }
2029 }
2030 }
2031
2032 glEnd ();
2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
2040 glDisable (GL_BLEND);
2041 rc_free (rc);
2042
2043 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 int px = x * T;
2055 int py = y * T;
2056
2057 if (cell->stat_hp)
2058 {
2059 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2061
2062 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py);
2065
2066 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2067 glRectf (px + 2,
2068 py - thick - 1,
2069 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2070 }
2071 }
2072 }
2073 }
2074
2075 void
2076 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2077 CODE:
2078 {
2079 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F },
2081 { 1.00F, 1.00F, 1.00F },
2082 { 0.00F, 0.00F, 0.55F },
2083 { 1.00F, 0.00F, 0.00F },
2084
2085 { 1.00F, 0.54F, 0.00F },
2086 { 0.11F, 0.56F, 1.00F },
2087 { 0.93F, 0.46F, 0.00F },
2088 { 0.18F, 0.54F, 0.34F },
2089
2090 { 0.56F, 0.73F, 0.56F },
2091 { 0.80F, 0.80F, 0.80F },
2092 { 0.55F, 0.41F, 0.13F },
2093 { 0.99F, 0.77F, 0.26F },
2094
2095 { 0.74F, 0.65F, 0.41F },
2096
2097 { 0.00F, 1.00F, 1.00F },
2098 { 1.00F, 0.00F, 1.00F },
2099 { 1.00F, 1.00F, 0.00F },
2100 };
2101
2102 int x, y;
2103
2104 glEnable (GL_TEXTURE_2D);
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2106 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS);
2109
2110 for (y = 0; y < h; y++)
2111 for (x = 0; x < w; x++)
2112 {
2113 unsigned char m = data [x + y * w];
2114
2115 if (m)
2116 {
2117 float *c = color [m & 15];
2118
2119 float tx1 = m & 0x40 ? 0.5 : 0.;
2120 float tx2 = tx1 + 0.5;
2121
2122 glColor4f (c[0], c[1], c[2], 0.75);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 }
2128 }
2129
2130 glEnd ();
2131 glDisable (GL_BLEND);
2132 glDisable (GL_TEXTURE_2D);
2133 }
2134
2135 void
2136 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2137 PPCODE:
2138 {
2139 int x, y;
2140 int sw1 = sw + 2;
2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2147
2148 SvPOK_only (darkness3_sv);
2149 SvCUR_set (darkness3_sv, sw34 * sh3);
2150
2151 mx += self->x - 1;
2152 my += self->y - 1;
2153
2154 memset (darkness1, 255, sw1 * sh1);
2155
2156 for (y = 0; y < sh1; y++)
2157 if (0 <= y + my && y + my < self->rows)
2158 {
2159 maprow *row = self->row + (y + my);
2160
2161 for (x = 0; x < sw1; x++)
2162 if (row->c0 <= x + mx && x + mx < row->c1)
2163 {
2164 mapcell *cell = row->col + (x + mx - row->c0);
2165
2166 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1)
2168 : 255 - FOW_DARKNESS;
2169 }
2170 }
2171
2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2184
2185 uint8_t r11 = (d11 + d21 + d12) / 3;
2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
2209
2210 EXTEND (SP, 3);
2211 PUSHs (sv_2mortal (newSViv (sw34)));
2212 PUSHs (sv_2mortal (newSViv (sh3)));
2213 PUSHs (darkness3_sv);
2214 }
2215
2216 SV *
2217 get_rect (DC::Map self, int x0, int y0, int w, int h)
2218 CODE:
2219 {
2220 int x, y, x1, y1;
2221 SV *data_sv = newSV (w * h * 7 + 5);
2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2223
2224 *data++ = 0; /* version 0 format */
2225 *data++ = w >> 8; *data++ = w;
2226 *data++ = h >> 8; *data++ = h;
2227
2228 // we need to do this 'cause we don't keep an absolute coord system for rows
2229 // TODO: treat rows as we treat columns
2230 map_get_row (self, y0 + self->y - self->oy);//D
2231 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2232
2233 x0 += self->x - self->ox;
2234 y0 += self->y - self->oy;
2235
2236 x1 = x0 + w;
2237 y1 = y0 + h;
2238
2239 for (y = y0; y < y1; y++)
2240 {
2241 maprow *row = 0 <= y && y < self->rows
2242 ? self->row + y
2243 : 0;
2244
2245 for (x = x0; x < x1; x++)
2246 {
2247 if (row && row->c0 <= x && x < row->c1)
2248 {
2249 mapcell *cell = row->col + (x - row->c0);
2250 uint8_t flags = 0;
2251
2252 if (cell->tile [0]) flags |= 1;
2253 if (cell->tile [1]) flags |= 2;
2254 if (cell->tile [2]) flags |= 4;
2255
2256 *data++ = flags;
2257
2258 if (flags & 1)
2259 {
2260 tileid tile = cell->tile [0];
2261 *data++ = tile >> 8;
2262 *data++ = tile;
2263 }
2264
2265 if (flags & 2)
2266 {
2267 tileid tile = cell->tile [1];
2268 *data++ = tile >> 8;
2269 *data++ = tile;
2270 }
2271
2272 if (flags & 4)
2273 {
2274 tileid tile = cell->tile [2];
2275 *data++ = tile >> 8;
2276 *data++ = tile;
2277 }
2278 }
2279 else
2280 *data++ = 0;
2281 }
2282 }
2283
2284 SvPOK_only (data_sv);
2285 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2286 RETVAL = data_sv;
2287 }
2288 OUTPUT:
2289 RETVAL
2290
2291 void
2292 set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2293 PPCODE:
2294 {
2295 int x, y, z;
2296 int w, h;
2297 int x1, y1;
2298
2299 if (*data++ != 0)
2300 XSRETURN_EMPTY; /* version mismatch */
2301
2302 w = *data++ << 8; w |= *data++;
2303 h = *data++ << 8; h |= *data++;
2304
2305 // we need to do this 'cause we don't keep an absolute coord system for rows
2306 // TODO: treat rows as we treat columns
2307 map_get_row (self, y0 + self->y - self->oy);//D
2308 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2309
2310 x0 += self->x - self->ox;
2311 y0 += self->y - self->oy;
2312
2313 x1 = x0 + w;
2314 y1 = y0 + h;
2315
2316 for (y = y0; y < y1; y++)
2317 {
2318 maprow *row = map_get_row (self, y);
2319
2320 for (x = x0; x < x1; x++)
2321 {
2322 uint8_t flags = *data++;
2323
2324 if (flags)
2325 {
2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
2328
2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2332
2333 if (cell->darkness == 0)
2334 {
2335 cell->darkness = 0;
2336
2337 for (z = 0; z <= 2; z++)
2338 {
2339 tileid t = tile [z];
2340
2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
2348 }
2349 }
2350 }
2351 }
2352 }
2353 }
2354
2355 MODULE = Deliantra::Client PACKAGE = DC::RW
2356
2357 DC::RW
2358 new (SV *class, SV *data_sv)
2359 CODE:
2360 {
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365 }
2366 OUTPUT:
2367 RETVAL
2368
2369 DC::RW
2370 new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376 # fails on win32:
2377 # dc.xs(2268) : error C2059: syntax error : '('
2378 #void
2379 #close (DC::RW self)
2380 # CODE:
2381 # (self->(close)) (self);
2382
2383 MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385 PROTOTYPES: DISABLE
2386
2387 DC::Channel
2388 find ()
2389 CODE:
2390 {
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405 }
2406 OUTPUT:
2407 RETVAL
2408
2409 void
2410 halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414 void
2415 expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419 void
2420 fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424 int
2425 volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431 void
2432 unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436 void
2437 set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443 void
2444 set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448 void
2449 set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452 void
2453 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455 {
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459 }
2460
2461 void
2462 set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468 PROTOTYPES: DISABLE
2469
2470 DC::MixChunk
2471 new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477 void
2478 DESTROY (DC::MixChunk self)
2479 CODE:
2480 Mix_FreeChunk (self);
2481
2482 int
2483 volume (DC::MixChunk self, int volume = -1)
2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
2487 RETVAL = Mix_VolumeChunk (self, volume);
2488 OUTPUT:
2489 RETVAL
2490
2491 DC::Channel
2492 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2493 CODE:
2494 {
2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505 }
2506 OUTPUT:
2507 RETVAL
2508
2509 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2510
2511 int
2512 volume (int volume = -1)
2513 PROTOTYPE: ;$
2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
2517 RETVAL = Mix_VolumeMusic (volume);
2518 OUTPUT:
2519 RETVAL
2520
2521 void
2522 fade_out (int ms)
2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526 void
2527 halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
2531 DC::MixMusic
2532 new (SV *class, DC::RW rwops)
2533 CODE:
2534 RETVAL = Mix_LoadMUS_RW (rwops);
2535 OUTPUT:
2536 RETVAL
2537
2538 void
2539 DESTROY (DC::MixMusic self)
2540 CODE:
2541 Mix_FreeMusic (self);
2542
2543 int
2544 play (DC::MixMusic self, int loops = -1)
2545 CODE:
2546 RETVAL = Mix_PlayMusic (self, loops);
2547 OUTPUT:
2548 RETVAL
2549
2550 void
2551 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
2555 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557 PROTOTYPES: ENABLE
2558
2559 BOOT:
2560 {
2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2562 static const struct {
2563 const char *name;
2564 IV iv;
2565 } *civ, const_iv[] = {
2566 # define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
2570 const_iv (GL_COLOR_MATERIAL),
2571 const_iv (GL_SMOOTH),
2572 const_iv (GL_FLAT),
2573 const_iv (GL_DITHER),
2574 const_iv (GL_BLEND),
2575 const_iv (GL_CULL_FACE),
2576 const_iv (GL_SCISSOR_TEST),
2577 const_iv (GL_DEPTH_TEST),
2578 const_iv (GL_ALPHA_TEST),
2579 const_iv (GL_NORMALIZE),
2580 const_iv (GL_RESCALE_NORMAL),
2581 const_iv (GL_FRONT),
2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
2584 const_iv (GL_AND),
2585 const_iv (GL_ONE),
2586 const_iv (GL_ZERO),
2587 const_iv (GL_SRC_ALPHA),
2588 const_iv (GL_DST_ALPHA),
2589 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2590 const_iv (GL_ONE_MINUS_DST_ALPHA),
2591 const_iv (GL_SRC_ALPHA_SATURATE),
2592 const_iv (GL_RGB),
2593 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8),
2596 const_iv (GL_RGB5_A1),
2597 const_iv (GL_UNSIGNED_BYTE),
2598 const_iv (GL_UNSIGNED_SHORT),
2599 const_iv (GL_UNSIGNED_INT),
2600 const_iv (GL_ALPHA),
2601 const_iv (GL_INTENSITY),
2602 const_iv (GL_LUMINANCE),
2603 const_iv (GL_LUMINANCE_ALPHA),
2604 const_iv (GL_FLOAT),
2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
2615 const_iv (GL_TEXTURE_1D),
2616 const_iv (GL_TEXTURE_2D),
2617 const_iv (GL_TEXTURE_ENV),
2618 const_iv (GL_TEXTURE_MAG_FILTER),
2619 const_iv (GL_TEXTURE_MIN_FILTER),
2620 const_iv (GL_TEXTURE_ENV_MODE),
2621 const_iv (GL_TEXTURE_WRAP_S),
2622 const_iv (GL_TEXTURE_WRAP_T),
2623 const_iv (GL_REPEAT),
2624 const_iv (GL_CLAMP),
2625 const_iv (GL_CLAMP_TO_EDGE),
2626 const_iv (GL_NEAREST),
2627 const_iv (GL_LINEAR),
2628 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2629 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2630 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2631 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2632 const_iv (GL_GENERATE_MIPMAP),
2633 const_iv (GL_MODULATE),
2634 const_iv (GL_DECAL),
2635 const_iv (GL_REPLACE),
2636 const_iv (GL_DEPTH_BUFFER_BIT),
2637 const_iv (GL_COLOR_BUFFER_BIT),
2638 const_iv (GL_PROJECTION),
2639 const_iv (GL_MODELVIEW),
2640 const_iv (GL_COLOR_LOGIC_OP),
2641 const_iv (GL_SEPARABLE_2D),
2642 const_iv (GL_CONVOLUTION_2D),
2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
2646 const_iv (GL_LINES),
2647 const_iv (GL_LINE_STRIP),
2648 const_iv (GL_LINE_LOOP),
2649 const_iv (GL_QUADS),
2650 const_iv (GL_QUAD_STRIP),
2651 const_iv (GL_TRIANGLES),
2652 const_iv (GL_TRIANGLE_STRIP),
2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
2664 const_iv (GL_V2F),
2665 const_iv (GL_V3F),
2666 const_iv (GL_T2F_V3F),
2667 const_iv (GL_T2F_N3F_V3F),
2668 # undef const_iv
2669 };
2670
2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
2676 }
2677
2678 void
2679 disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
2683
2684 char *
2685 gl_vendor ()
2686 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT:
2689 RETVAL
2690
2691 char *
2692 gl_version ()
2693 CODE:
2694 RETVAL = (char *)glGetString (GL_VERSION);
2695 OUTPUT:
2696 RETVAL
2697
2698 char *
2699 gl_extensions ()
2700 CODE:
2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2702 OUTPUT:
2703 RETVAL
2704
2705 const char *glGetString (GLenum pname)
2706
2707 GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713 GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
2718
2719 int glGetError ()
2720
2721 void glFinish ()
2722
2723 void glClear (int mask)
2724
2725 void glClearColor (float r, float g, float b, float a = 1.0)
2726 PROTOTYPE: @
2727
2728 void glEnable (int cap)
2729
2730 void glDisable (int cap)
2731
2732 void glShadeModel (int mode)
2733
2734 void glHint (int target, int mode)
2735
2736 void glBlendFunc (int sfactor, int dfactor)
2737
2738 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa);
2741
2742 void glDepthMask (int flag)
2743
2744 void glLogicOp (int opcode)
2745
2746 void glColorMask (int red, int green, int blue, int alpha)
2747
2748 void glMatrixMode (int mode)
2749
2750 void glPushMatrix ()
2751
2752 void glPopMatrix ()
2753
2754 void glLoadIdentity ()
2755
2756 void glDrawBuffer (int buffer)
2757
2758 void glReadBuffer (int buffer)
2759
2760 # near_ and far_ are due to microsofts buggy "c" compiler
2761 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2762
2763 # near_ and far_ are due to microsofts buggy "c" compiler
2764 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766 PROTOTYPES: DISABLE
2767
2768 void glViewport (int x, int y, int width, int height)
2769
2770 void glScissor (int x, int y, int width, int height)
2771
2772 void glTranslate (float x, float y, float z = 0.)
2773 CODE:
2774 glTranslatef (x, y, z);
2775
2776 void glScale (float x, float y, float z = 1.)
2777 CODE:
2778 glScalef (x, y, z);
2779
2780 void glRotate (float angle, float x, float y, float z)
2781 CODE:
2782 glRotatef (angle, x, y, z);
2783
2784 void glColor (float r, float g, float b, float a = 1.0)
2785 ALIAS:
2786 glColor_premultiply = 1
2787 CODE:
2788 if (ix)
2789 {
2790 r *= a;
2791 g *= a;
2792 b *= a;
2793 }
2794 // microsoft visual "c" rounds instead of truncating...
2795 glColor4f (r, g, b, a);
2796
2797 void glRasterPos (float x, float y, float z = 0.)
2798 CODE:
2799 glRasterPos3f (0, 0, z);
2800 glBitmap (0, 0, 0, 0, x, y, 0);
2801
2802 void glVertex (float x, float y, float z = 0.)
2803 CODE:
2804 glVertex3f (x, y, z);
2805
2806 void glTexCoord (float s, float t)
2807 CODE:
2808 glTexCoord2f (s, t);
2809
2810 void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814 void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823 PROTOTYPES: ENABLE
2824
2825 void glBegin (int mode)
2826
2827 void glEnd ()
2828
2829 void glPointSize (GLfloat size)
2830
2831 void glLineWidth (GLfloat width)
2832
2833 void glInterleavedArrays (int format, int stride, char *data)
2834
2835 void glDrawElements (int mode, int count, int type, char *indices)
2836
2837 # 1.2 void glDrawRangeElements (int mode, int start, int end
2838
2839 void glTexEnv (int target, int pname, float param)
2840 CODE:
2841 glTexEnvf (target, pname, param);
2842
2843 void glTexParameter (int target, int pname, float param)
2844 CODE:
2845 glTexParameterf (target, pname, param);
2846
2847 void glBindTexture (int target, int name)
2848
2849 void glConvolutionParameter (int target, int pname, float params)
2850 CODE:
2851 if (gl.ConvolutionParameterf)
2852 gl.ConvolutionParameterf (target, pname, params);
2853
2854 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2855 CODE:
2856 if (gl.ConvolutionFilter2D)
2857 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2858
2859 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2860 CODE:
2861 if (gl.SeparableFilter2D)
2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2863
2864 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2865
2866 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2867
2868 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870 void glPixelZoom (float x, float y)
2871
2872 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2873
2874 int glGenTexture ()
2875 CODE:
2876 RETVAL = gen_texture ();
2877 OUTPUT:
2878 RETVAL
2879
2880 void glDeleteTexture (int name)
2881 CODE:
2882 del_texture (name);
2883
2884 int glGenList ()
2885 CODE:
2886 RETVAL = glGenLists (1);
2887 OUTPUT:
2888 RETVAL
2889
2890 void glDeleteList (int list)
2891 CODE:
2892 glDeleteLists (list, 1);
2893
2894 void glNewList (int list, int mode = GL_COMPILE)
2895
2896 void glEndList ()
2897
2898 void glCallList (int list)
2899
2900 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2901
2902 PROTOTYPES: DISABLE
2903
2904 void
2905 find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907 {
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910 }
2911
2912 BOOT:
2913 {
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920 }
2921
2922 void
2923 draw (SV *self)
2924 CODE:
2925 {
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983 #if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995 #endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006 }
3007