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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.254
Committed: Sun Jan 6 18:12:20 2008 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.253: +7 -3 lines
Log Message:
port backt o old pango

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line_readonly
57 # define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71
72 #define FOW_DARKNESS 32
73
74 #define MAP_EXTEND_X 32
75 #define MAP_EXTEND_Y 512
76
77 #define MIN_FONT_HEIGHT 10
78
79 /* mask out modifiers we are not interested in */
80 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82 #if 0
83 # define PARACHUTE SDL_INIT_NOPARACHUTE
84 #else
85 # define PARACHUTE 0
86 #endif
87
88 static AV *texture_av;
89
90 static struct
91 {
92 #define GL_FUNC(ptr,name) ptr name;
93 #include "glfunc.h"
94 #undef GL_FUNC
95 } gl;
96
97 static void
98 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99 {
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106 }
107
108 static GLuint
109 gen_texture ()
110 {
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119 }
120
121 static void
122 del_texture (GLuint name)
123 {
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130 }
131
132 #include "texcache.c"
133 #include "rendercache.c"
134
135 #include "pango-font.c"
136 #include "pango-fontmap.c"
137 #include "pango-render.c"
138
139 typedef IV DC__Channel;
140 typedef SDL_RWops *DC__RW;
141 typedef Mix_Chunk *DC__MixChunk;
142 typedef Mix_Music *DC__MixMusic;
143
144 typedef PangoFontDescription *DC__Font;
145
146 static int
147 shape_attr_p (PangoLayoutRun *run)
148 {
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162 }
163
164 typedef struct cf_layout {
165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
167 int base_height;
168 DC__Font font;
169 rc_t *rc;
170 } *DC__Layout;
171
172 static DC__Font default_font;
173 static PangoContext *opengl_context;
174 static PangoFontMap *opengl_fontmap;
175
176 static void
177 substitute_func (FcPattern *pattern, gpointer data)
178 {
179 FcPatternAddBool (pattern, FC_HINTING, 1);
180 #ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182 #endif
183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
184 }
185
186 static void
187 layout_update_font (DC__Layout self)
188 {
189 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera
191 */
192 PangoFontDescription *font = self->font ? self->font : default_font;
193
194 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
196
197 pango_layout_set_font_description (self->pl, font);
198 }
199
200 static void
201 layout_get_pixel_size (DC__Layout self, int *w, int *h)
202 {
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
206 pango_layout_get_extents (self->pl, 0, &rect);
207
208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216 }
217
218 typedef uint16_t tileid;
219 typedef uint16_t faceid;
220
221 typedef struct {
222 GLuint name;
223 int w, h;
224 float s, t;
225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
228 } maptex;
229
230 typedef struct {
231 uint32_t player;
232 tileid tile[3];
233 uint16_t darkness;
234 uint8_t stat_width, stat_hp, flags, smoothmax;
235 } mapcell;
236
237 typedef struct {
238 int32_t c0, c1;
239 mapcell *col;
240 } maprow;
241
242 typedef struct map {
243 int x, y, w, h;
244 int ox, oy; /* offset to virtual global coordinate system */
245 int faces; tileid *face2tile; // [faceid]
246 int texs; maptex *tex; // [tileid]
247
248 int32_t rows;
249 maprow *row;
250 } *DC__Map;
251
252 static char *
253 prepend (char *ptr, int sze, int inc)
254 {
255 char *p;
256
257 New (0, p, sze + inc, char);
258 Zero (p, inc, char);
259 Move (ptr, p + inc, sze, char);
260 Safefree (ptr);
261
262 return p;
263 }
264
265 static char *
266 append (char *ptr, int sze, int inc)
267 {
268 Renew (ptr, sze + inc, char);
269 Zero (ptr + sze, inc, char);
270
271 return ptr;
272 }
273
274 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
275 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
276
277 static void
278 need_facenum (struct map *self, faceid face)
279 {
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285 }
286
287 static void
288 need_texid (struct map *self, int texid)
289 {
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295 }
296
297 static maprow *
298 map_get_row (DC__Map self, int y)
299 {
300 if (0 > y)
301 {
302 int extend = - y + MAP_EXTEND_Y;
303 Prepend (maprow, self->row, self->rows, extend);
304
305 self->rows += extend;
306 self->y += extend;
307 y += extend;
308 }
309 else if (y >= self->rows)
310 {
311 int extend = y - self->rows + MAP_EXTEND_Y;
312 Append (maprow, self->row, self->rows, extend);
313 self->rows += extend;
314 }
315
316 return self->row + y;
317 }
318
319 static mapcell *
320 row_get_cell (maprow *row, int x)
321 {
322 if (!row->col)
323 {
324 Newz (0, row->col, MAP_EXTEND_X, mapcell);
325 row->c0 = x - MAP_EXTEND_X / 4;
326 row->c1 = row->c0 + MAP_EXTEND_X;
327 }
328
329 if (row->c0 > x)
330 {
331 int extend = row->c0 - x + MAP_EXTEND_X;
332 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
333 row->c0 -= extend;
334 }
335 else if (x >= row->c1)
336 {
337 int extend = x - row->c1 + MAP_EXTEND_X;
338 Append (mapcell, row->col, row->c1 - row->c0, extend);
339 row->c1 += extend;
340 }
341
342 return row->col + (x - row->c0);
343 }
344
345 static mapcell *
346 map_get_cell (DC__Map self, int x, int y)
347 {
348 return row_get_cell (map_get_row (self, y), x);
349 }
350
351 static void
352 map_clear (DC__Map self)
353 {
354 int r;
355
356 for (r = 0; r < self->rows; r++)
357 Safefree (self->row[r].col);
358
359 Safefree (self->row);
360
361 self->x = 0;
362 self->y = 0;
363 self->ox = 0;
364 self->oy = 0;
365 self->row = 0;
366 self->rows = 0;
367 }
368
369 static void
370 map_blank (DC__Map self, int x0, int y0, int w, int h)
371 {
372 int x, y;
373 maprow *row;
374 mapcell *cell;
375
376 for (y = y0; y < y0 + h; y++)
377 if (y >= 0)
378 {
379 if (y >= self->rows)
380 break;
381
382 row = self->row + y;
383
384 for (x = x0; x < x0 + w; x++)
385 if (x >= row->c0)
386 {
387 if (x >= row->c1)
388 break;
389
390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 }
397 }
398 }
399
400 typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403 } smooth_key;
404
405 static void
406 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407 {
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414 }
415
416 static void
417 music_finished (void)
418 {
419 SDL_UserEvent ev;
420
421 ev.type = SDL_USEREVENT;
422 ev.code = 0;
423 ev.data1 = 0;
424 ev.data2 = 0;
425
426 SDL_PushEvent ((SDL_Event *)&ev);
427 }
428
429 static void
430 channel_finished (int channel)
431 {
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440 }
441
442 static unsigned int
443 minpot (unsigned int n)
444 {
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457 }
458
459 static unsigned int
460 popcount (unsigned int n)
461 {
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468 }
469
470 /* SDL should provide this, really. */
471 #define SDLK_MODIFIER_MIN 300
472 #define SDLK_MODIFIER_MAX 314
473
474 /******************************************************************************/
475
476 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477 static GV *hover_gv;
478
479 static int
480 within_widget (SV *widget, NV x, NV y)
481 {
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515 }
516
517 MODULE = Deliantra::Client PACKAGE = DC
518
519 PROTOTYPES: ENABLE
520
521 BOOT:
522 {
523 HV *stash = gv_stashpv ("DC", 1);
524 static const struct {
525 const char *name;
526 IV iv;
527 } *civ, const_iv[] = {
528 # define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
532 const_iv (SDL_ACTIVEEVENT),
533 const_iv (SDL_KEYDOWN),
534 const_iv (SDL_KEYUP),
535 const_iv (SDL_MOUSEMOTION),
536 const_iv (SDL_MOUSEBUTTONDOWN),
537 const_iv (SDL_MOUSEBUTTONUP),
538 const_iv (SDL_JOYAXISMOTION),
539 const_iv (SDL_JOYBALLMOTION),
540 const_iv (SDL_JOYHATMOTION),
541 const_iv (SDL_JOYBUTTONDOWN),
542 const_iv (SDL_JOYBUTTONUP),
543 const_iv (SDL_QUIT),
544 const_iv (SDL_SYSWMEVENT),
545 const_iv (SDL_EVENT_RESERVEDA),
546 const_iv (SDL_EVENT_RESERVEDB),
547 const_iv (SDL_VIDEORESIZE),
548 const_iv (SDL_VIDEOEXPOSE),
549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1),
559 const_iv (SDLK_KP2),
560 const_iv (SDLK_KP3),
561 const_iv (SDLK_KP4),
562 const_iv (SDLK_KP5),
563 const_iv (SDLK_KP6),
564 const_iv (SDLK_KP7),
565 const_iv (SDLK_KP8),
566 const_iv (SDLK_KP9),
567 const_iv (SDLK_KP_PERIOD),
568 const_iv (SDLK_KP_DIVIDE),
569 const_iv (SDLK_KP_MULTIPLY),
570 const_iv (SDLK_KP_MINUS),
571 const_iv (SDLK_KP_PLUS),
572 const_iv (SDLK_KP_ENTER),
573 const_iv (SDLK_KP_EQUALS),
574 const_iv (SDLK_UP),
575 const_iv (SDLK_DOWN),
576 const_iv (SDLK_RIGHT),
577 const_iv (SDLK_LEFT),
578 const_iv (SDLK_INSERT),
579 const_iv (SDLK_HOME),
580 const_iv (SDLK_END),
581 const_iv (SDLK_PAGEUP),
582 const_iv (SDLK_PAGEDOWN),
583 const_iv (SDLK_F1),
584 const_iv (SDLK_F2),
585 const_iv (SDLK_F3),
586 const_iv (SDLK_F4),
587 const_iv (SDLK_F5),
588 const_iv (SDLK_F6),
589 const_iv (SDLK_F7),
590 const_iv (SDLK_F8),
591 const_iv (SDLK_F9),
592 const_iv (SDLK_F10),
593 const_iv (SDLK_F11),
594 const_iv (SDLK_F12),
595 const_iv (SDLK_F13),
596 const_iv (SDLK_F14),
597 const_iv (SDLK_F15),
598 const_iv (SDLK_NUMLOCK),
599 const_iv (SDLK_CAPSLOCK),
600 const_iv (SDLK_SCROLLOCK),
601 const_iv (SDLK_RSHIFT),
602 const_iv (SDLK_LSHIFT),
603 const_iv (SDLK_RCTRL),
604 const_iv (SDLK_LCTRL),
605 const_iv (SDLK_RALT),
606 const_iv (SDLK_LALT),
607 const_iv (SDLK_RMETA),
608 const_iv (SDLK_LMETA),
609 const_iv (SDLK_LSUPER),
610 const_iv (SDLK_RSUPER),
611 const_iv (SDLK_MODE),
612 const_iv (SDLK_COMPOSE),
613 const_iv (SDLK_HELP),
614 const_iv (SDLK_PRINT),
615 const_iv (SDLK_SYSREQ),
616 const_iv (SDLK_BREAK),
617 const_iv (SDLK_MENU),
618 const_iv (SDLK_POWER),
619 const_iv (SDLK_EURO),
620 const_iv (SDLK_UNDO),
621
622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
624 const_iv (KMOD_LSHIFT),
625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
627 const_iv (KMOD_LCTRL),
628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
630 const_iv (KMOD_LALT),
631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
633 const_iv (KMOD_LMETA),
634 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
640 # undef const_iv
641 };
642
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648 }
649
650 void
651 weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
656 int
657 in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663 NV floor (NV x)
664
665 NV ceil (NV x)
666
667 IV minpot (UV n)
668
669 IV popcount (UV n)
670
671 void
672 pango_init ()
673 CODE:
674 {
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 #if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681 #endif
682 }
683
684 char *
685 SDL_GetError ()
686
687 int
688 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
689
690 void
691 SDL_Quit ()
692
693 void
694 SDL_ListModes (int rgb, int alpha)
695 PPCODE:
696 {
697 SDL_Rect **m;
698
699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
703
704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
706
707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713 #if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716 #endif
717
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719
720 if (m && m != (SDL_Rect **)-1)
721 while (*m)
722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
725 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
732
733 ++m;
734 }
735 }
736
737 int
738 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
739 CODE:
740 {
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
749 RETVAL = !!SDL_SetVideoMode (
750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
751 );
752
753 if (RETVAL)
754 {
755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759 #include "glfunc.h"
760 #undef GL_FUNC
761 }
762 }
763 OUTPUT:
764 RETVAL
765
766 void
767 SDL_GL_SwapBuffers ()
768
769 char *
770 SDL_GetKeyName (int sym)
771
772 int
773 SDL_GetAppState ()
774
775 void
776 poll_events ()
777 PPCODE:
778 {
779 SDL_Event ev;
780
781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
783 {
784 HV *hv = newHV ();
785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
786
787 switch (ev.type)
788 {
789 case SDL_KEYDOWN:
790 case SDL_KEYUP:
791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
796 break;
797
798 case SDL_ACTIVEEVENT:
799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
801 break;
802
803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
823 hv_store (hv, "state", 5, newSViv (state), 0);
824 hv_store (hv, "x", 1, newSViv (x), 0);
825 hv_store (hv, "y", 1, newSViv (y), 0);
826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
829 break;
830
831 case SDL_MOUSEBUTTONDOWN:
832 case SDL_MOUSEBUTTONUP:
833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
834
835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
839 break;
840
841 case SDL_USEREVENT:
842 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
845 break;
846 }
847
848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
849 }
850 }
851
852 int
853 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
854 POSTCALL:
855 Mix_HookMusicFinished (music_finished);
856 Mix_ChannelFinished (channel_finished);
857
858 void
859 Mix_QuerySpec ()
860 PPCODE:
861 {
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872 }
873
874 void
875 Mix_CloseAudio ()
876
877 int
878 Mix_AllocateChannels (int numchans = -1)
879
880 const char *
881 Mix_GetError ()
882
883 void
884 lowdelay (int fd, int val = 1)
885 CODE:
886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
887
888 void
889 win32_proxy_info ()
890 PPCODE:
891 {
892 #ifdef _WIN32
893 char buffer[2048];
894 DWORD buflen;
895
896 EXTEND (SP, 3);
897
898 buflen = sizeof (buffer);
899 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
900 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
901 {
902 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
903
904 buflen = sizeof (buffer);
905 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
906 {
907 PUSHs (newSVpv (buffer, 0));
908
909 buflen = sizeof (buffer);
910 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
911 PUSHs (newSVpv (buffer, 0));
912 }
913 }
914 #endif
915 }
916
917 void
918 add_font (char *file)
919 CODE:
920 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
921
922 void
923 load_image_inline (SV *image_)
924 ALIAS:
925 load_image_file = 1
926 PPCODE:
927 {
928 STRLEN image_len;
929 char *image = (char *)SvPVbyte (image_, image_len);
930 SDL_Surface *surface, *surface2;
931 SDL_PixelFormat fmt;
932 SDL_RWops *rw = ix
933 ? SDL_RWFromFile (image, "rb")
934 : SDL_RWFromConstMem (image, image_len);
935
936 if (!rw)
937 croak ("load_image: %s", SDL_GetError ());
938
939 surface = IMG_Load_RW (rw, 1);
940 if (!surface)
941 croak ("load_image: %s", SDL_GetError ());
942
943 fmt.palette = NULL;
944 fmt.BitsPerPixel = 32;
945 fmt.BytesPerPixel = 4;
946 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
947 fmt.Rmask = 0x000000ff;
948 fmt.Gmask = 0x0000ff00;
949 fmt.Bmask = 0x00ff0000;
950 fmt.Amask = 0xff000000;
951 #else
952 fmt.Rmask = 0xff000000;
953 fmt.Gmask = 0x00ff0000;
954 fmt.Bmask = 0x0000ff00;
955 fmt.Amask = 0x000000ff;
956 #endif
957 fmt.Rloss = 0;
958 fmt.Gloss = 0;
959 fmt.Bloss = 0;
960 fmt.Aloss = 0;
961 fmt.Rshift = 0;
962 fmt.Gshift = 8;
963 fmt.Bshift = 16;
964 fmt.Ashift = 24;
965 fmt.colorkey = 0;
966 fmt.alpha = 0;
967
968 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
969
970 assert (surface2->pitch == surface2->w * 4);
971
972 SDL_LockSurface (surface2);
973 EXTEND (SP, 6);
974 PUSHs (sv_2mortal (newSViv (surface2->w)));
975 PUSHs (sv_2mortal (newSViv (surface2->h)));
976 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
977 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
978 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
979 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
980 SDL_UnlockSurface (surface2);
981
982 SDL_FreeSurface (surface);
983 SDL_FreeSurface (surface2);
984 }
985
986 void
987 average (int x, int y, uint32_t *data)
988 PPCODE:
989 {
990 uint32_t r = 0, g = 0, b = 0, a = 0;
991
992 x = y = x * y;
993
994 while (x--)
995 {
996 uint32_t p = *data++;
997
998 r += (p ) & 255;
999 g += (p >> 8) & 255;
1000 b += (p >> 16) & 255;
1001 a += (p >> 24) & 255;
1002 }
1003
1004 EXTEND (SP, 4);
1005 PUSHs (sv_2mortal (newSViv (r / y)));
1006 PUSHs (sv_2mortal (newSViv (g / y)));
1007 PUSHs (sv_2mortal (newSViv (b / y)));
1008 PUSHs (sv_2mortal (newSViv (a / y)));
1009 }
1010
1011 void
1012 error (char *message)
1013 CODE:
1014 fprintf (stderr, "ERROR: %s\n", message);
1015 #ifdef _WIN32
1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1017 #endif
1018
1019 void
1020 fatal (char *message)
1021 CODE:
1022 fprintf (stderr, "FATAL: %s\n", message);
1023 #ifdef _WIN32
1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1025 #endif
1026 _exit (1);
1027
1028 void
1029 _exit (int retval = 0)
1030 CODE:
1031 #ifdef WIN32
1032 ExitThread (retval); // unclean, please beam me up
1033 #else
1034 _exit (retval);
1035 #endif
1036
1037 void
1038 debug ()
1039 CODE:
1040 {
1041 #if DEBUG
1042 VALGRIND_DO_LEAK_CHECK;
1043 #endif
1044 }
1045
1046 MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048 PROTOTYPES: DISABLE
1049
1050 DC::Font
1051 new_from_file (SV *class, char *path, int id = 0)
1052 CODE:
1053 {
1054 int count;
1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1056 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1057 FcPatternDestroy (pattern);
1058 }
1059 OUTPUT:
1060 RETVAL
1061
1062 void
1063 DESTROY (DC::Font self)
1064 CODE:
1065 pango_font_description_free (self);
1066
1067 void
1068 make_default (DC::Font self)
1069 PROTOTYPE: $
1070 CODE:
1071 default_font = self;
1072
1073 MODULE = Deliantra::Client PACKAGE = DC::Layout
1074
1075 PROTOTYPES: DISABLE
1076
1077 void
1078 glyph_cache_backup ()
1079 PROTOTYPE:
1080 CODE:
1081 tc_backup ();
1082
1083 void
1084 glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_restore ();
1088
1089 DC::Layout
1090 new (SV *class)
1091 CODE:
1092 New (0, RETVAL, 1, struct cf_layout);
1093
1094 RETVAL->pl = pango_layout_new (opengl_context);
1095 RETVAL->r = 1.;
1096 RETVAL->g = 1.;
1097 RETVAL->b = 1.;
1098 RETVAL->a = 1.;
1099 RETVAL->base_height = MIN_FONT_HEIGHT;
1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
1102
1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1104 layout_update_font (RETVAL);
1105 OUTPUT:
1106 RETVAL
1107
1108 void
1109 DESTROY (DC::Layout self)
1110 CODE:
1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
1113 Safefree (self);
1114
1115 void
1116 set_text (DC::Layout self, SV *text_)
1117 CODE:
1118 {
1119 STRLEN textlen;
1120 char *text = SvPVutf8 (text_, textlen);
1121
1122 pango_layout_set_text (self->pl, text, textlen);
1123 }
1124
1125 void
1126 set_markup (DC::Layout self, SV *text_)
1127 CODE:
1128 {
1129 STRLEN textlen;
1130 char *text = SvPVutf8 (text_, textlen);
1131
1132 pango_layout_set_markup (self->pl, text, textlen);
1133 }
1134
1135 void
1136 set_shapes (DC::Layout self, ...)
1137 CODE:
1138 {
1139 PangoAttrList *attrs = 0;
1140 const char *text = pango_layout_get_text (self->pl);
1141 const char *pos = text;
1142 int arg = 4;
1143
1144 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1145 {
1146 PangoRectangle inkrect, rect;
1147 PangoAttribute *attr;
1148
1149 int x = SvIV (ST (arg - 3));
1150 int y = SvIV (ST (arg - 2));
1151 int w = SvIV (ST (arg - 1));
1152 int h = SvIV (ST (arg ));
1153
1154 inkrect.x = 0;
1155 inkrect.y = 0;
1156 inkrect.width = 0;
1157 inkrect.height = 0;
1158
1159 rect.x = x * PANGO_SCALE;
1160 rect.y = y * PANGO_SCALE;
1161 rect.width = w * PANGO_SCALE;
1162 rect.height = h * PANGO_SCALE;
1163
1164 if (!attrs)
1165 attrs = pango_layout_get_attributes (self->pl);
1166
1167 attr = pango_attr_shape_new (&inkrect, &rect);
1168 attr->start_index = pos - text;
1169 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1170 pango_attr_list_insert (attrs, attr);
1171
1172 arg += 4;
1173 pos += sizeof (OBJ_STR) - 1;
1174 }
1175
1176 if (attrs)
1177 pango_layout_set_attributes (self->pl, attrs);
1178 }
1179
1180 void
1181 get_shapes (DC::Layout self)
1182 PPCODE:
1183 {
1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1185
1186 do
1187 {
1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1189
1190 if (run && shape_attr_p (run))
1191 {
1192 PangoRectangle extents;
1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
1194
1195 EXTEND (SP, 2);
1196 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1197 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1198 }
1199 }
1200 while (pango_layout_iter_next_run (iter));
1201
1202 pango_layout_iter_free (iter);
1203 }
1204
1205 int
1206 has_wrapped (DC::Layout self)
1207 CODE:
1208 {
1209 int lines = 1;
1210 const char *text = pango_layout_get_text (self->pl);
1211
1212 while (*text)
1213 lines += *text++ == '\n';
1214
1215 RETVAL = lines < pango_layout_get_line_count (self->pl);
1216 }
1217 OUTPUT:
1218 RETVAL
1219
1220 SV *
1221 get_text (DC::Layout self)
1222 CODE:
1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1224 sv_utf8_decode (RETVAL);
1225 OUTPUT:
1226 RETVAL
1227
1228 void
1229 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1230 CODE:
1231 self->r = r;
1232 self->g = g;
1233 self->b = b;
1234 self->a = a;
1235
1236 void
1237 set_font (DC::Layout self, DC::Font font = 0)
1238 CODE:
1239 if (self->font != font)
1240 {
1241 self->font = font;
1242 layout_update_font (self);
1243 }
1244
1245 void
1246 set_height (DC::Layout self, int base_height)
1247 CODE:
1248 if (self->base_height != base_height)
1249 {
1250 self->base_height = base_height;
1251 layout_update_font (self);
1252 }
1253
1254 void
1255 set_width (DC::Layout self, int max_width = -1)
1256 CODE:
1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1258
1259 void
1260 set_indent (DC::Layout self, int indent)
1261 CODE:
1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1263
1264 void
1265 set_spacing (DC::Layout self, int spacing)
1266 CODE:
1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1268
1269 void
1270 set_ellipsise (DC::Layout self, int ellipsise)
1271 CODE:
1272 pango_layout_set_ellipsize (self->pl,
1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1276 : PANGO_ELLIPSIZE_NONE
1277 );
1278
1279 void
1280 set_single_paragraph_mode (DC::Layout self, int spm)
1281 CODE:
1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1283
1284 void
1285 size (DC::Layout self)
1286 PPCODE:
1287 {
1288 int w, h;
1289
1290 layout_get_pixel_size (self, &w, &h);
1291
1292 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (w)));
1294 PUSHs (sv_2mortal (newSViv (h)));
1295 }
1296
1297 int
1298 descent (DC::Layout self)
1299 CODE:
1300 {
1301 PangoRectangle rect;
1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
1304 RETVAL = PANGO_DESCENT (rect);
1305 }
1306 OUTPUT:
1307 RETVAL
1308
1309 int
1310 xy_to_index (DC::Layout self, int x, int y)
1311 CODE:
1312 {
1313 int index, trailing;
1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1315 RETVAL = index + trailing;
1316 }
1317 OUTPUT:
1318 RETVAL
1319
1320 void
1321 cursor_pos (DC::Layout self, int index)
1322 PPCODE:
1323 {
1324 PangoRectangle pos;
1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1326
1327 EXTEND (SP, 3);
1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1331 }
1332
1333 void
1334 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1335 PPCODE:
1336 {
1337 int line, x;
1338
1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1340 #if !PANGO_VERSION_CHECK (1, 17, 3)
1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1342 --line;
1343 #endif
1344 EXTEND (SP, 2);
1345 PUSHs (sv_2mortal (newSViv (line)));
1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1347 }
1348
1349 void
1350 line_x_to_index (DC::Layout self, int line, int x)
1351 PPCODE:
1352 {
1353 PangoLayoutLine *lp;
1354 int index, trailing;
1355
1356 if (line < 0)
1357 XSRETURN_EMPTY;
1358
1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1360 XSRETURN_EMPTY; /* do better */
1361
1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1363
1364 EXTEND (SP, 2);
1365 if (GIMME_V == G_SCALAR)
1366 PUSHs (sv_2mortal (newSViv (index + trailing)));
1367 else
1368 {
1369 PUSHs (sv_2mortal (newSViv (index)));
1370 PUSHs (sv_2mortal (newSViv (trailing)));
1371 }
1372 }
1373
1374 void
1375 render (DC::Layout self, float x, float y, int flags = 0)
1376 CODE:
1377 rc_clear (self->rc);
1378 pango_opengl_render_layout_subpixel (
1379 self->pl,
1380 self->rc,
1381 x * PANGO_SCALE, y * PANGO_SCALE,
1382 self->r, self->g, self->b, self->a,
1383 flags
1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1388
1389 void
1390 draw (DC::Layout self)
1391 CODE:
1392 {
1393 glEnable (GL_TEXTURE_2D);
1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1400
1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406 }
1407
1408 MODULE = Deliantra::Client PACKAGE = DC::Texture
1409
1410 PROTOTYPES: ENABLE
1411
1412 void
1413 pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415 {
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1417 {
1418 STRLEN datalen;
1419 char *data = SvPVbyte (data_, datalen);
1420 int bpp = datalen / (ow * oh);
1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1422
1423 SvPOK_only (result_);
1424 SvCUR_set (result_, nw * nh * bpp);
1425
1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1427 while (oh--)
1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1429
1430 sv_setsv (data_, result_);
1431 }
1432 }
1433
1434 void
1435 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1436 PROTOTYPE: $$$;$$
1437 ALIAS:
1438 draw_quad_alpha = 1
1439 draw_quad_alpha_premultiplied = 2
1440 CODE:
1441 {
1442 HV *hv = (HV *)SvRV (self);
1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
1449
1450 if (items < 5)
1451 {
1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1454 }
1455
1456 if (ix)
1457 {
1458 glEnable (GL_BLEND);
1459
1460 if (ix == 2)
1461 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1462 else
1463 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1464 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1465
1466 glEnable (GL_ALPHA_TEST);
1467 glAlphaFunc (GL_GREATER, 0.01f);
1468 }
1469
1470 glBindTexture (GL_TEXTURE_2D, name);
1471
1472 glBegin (GL_QUADS);
1473 glTexCoord2f (0, 0); glVertex2f (x , y );
1474 glTexCoord2f (0, t); glVertex2f (x , y + h);
1475 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1476 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1477 glEnd ();
1478
1479 if (ix)
1480 {
1481 glDisable (GL_ALPHA_TEST);
1482 glDisable (GL_BLEND);
1483 }
1484 }
1485
1486 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488 {
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493 }
1494 OUTPUT:
1495 RETVAL
1496
1497 MODULE = Deliantra::Client PACKAGE = DC::Map
1498
1499 PROTOTYPES: DISABLE
1500
1501 DC::Map
1502 new (SV *class)
1503 CODE:
1504 New (0, RETVAL, 1, struct map);
1505 RETVAL->x = 0;
1506 RETVAL->y = 0;
1507 RETVAL->w = 0;
1508 RETVAL->h = 0;
1509 RETVAL->ox = 0;
1510 RETVAL->oy = 0;
1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1513 RETVAL->rows = 0;
1514 RETVAL->row = 0;
1515 OUTPUT:
1516 RETVAL
1517
1518 void
1519 DESTROY (DC::Map self)
1520 CODE:
1521 {
1522 map_clear (self);
1523 Safefree (self->face2tile);
1524 Safefree (self->tex);
1525 Safefree (self);
1526 }
1527
1528 void
1529 resize (DC::Map self, int map_width, int map_height)
1530 CODE:
1531 self->w = map_width;
1532 self->h = map_height;
1533
1534 void
1535 clear (DC::Map self)
1536 CODE:
1537 map_clear (self);
1538
1539 void
1540 set_tileid (DC::Map self, int face, int tile)
1541 CODE:
1542 {
1543 need_facenum (self, face); self->face2tile [face] = tile;
1544 need_texid (self, tile);
1545 }
1546
1547 void
1548 set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550 {
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568 }
1569
1570 void
1571 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1572 CODE:
1573 {
1574 need_texid (self, texid);
1575
1576 {
1577 maptex *tex = self->tex + texid;
1578
1579 tex->name = name;
1580 tex->w = w;
1581 tex->h = h;
1582 tex->s = s;
1583 tex->t = t;
1584 tex->r = r;
1585 tex->g = g;
1586 tex->b = b;
1587 tex->a = a;
1588 }
1589
1590 // somewhat hackish, but for textures that require it, it really
1591 // improves the look, and most others don't suffer.
1592 glBindTexture (GL_TEXTURE_2D, name);
1593 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1594 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1595 // use uglier nearest interpolation because linear suffers
1596 // from transparent color bleeding and ugly wrapping effects.
1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1598 }
1599
1600 int
1601 ox (DC::Map self)
1602 ALIAS:
1603 oy = 1
1604 x = 2
1605 y = 3
1606 w = 4
1607 h = 5
1608 CODE:
1609 switch (ix)
1610 {
1611 case 0: RETVAL = self->ox; break;
1612 case 1: RETVAL = self->oy; break;
1613 case 2: RETVAL = self->x; break;
1614 case 3: RETVAL = self->y; break;
1615 case 4: RETVAL = self->w; break;
1616 case 5: RETVAL = self->h; break;
1617 }
1618 OUTPUT:
1619 RETVAL
1620
1621 void
1622 scroll (DC::Map self, int dx, int dy)
1623 CODE:
1624 {
1625 if (dx > 0)
1626 map_blank (self, self->x, self->y, dx, self->h);
1627 else if (dx < 0)
1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1629
1630 if (dy > 0)
1631 map_blank (self, self->x, self->y, self->w, dy);
1632 else if (dy < 0)
1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1634
1635 self->ox += dx; self->x += dx;
1636 self->oy += dy; self->y += dy;
1637
1638 while (self->y < 0)
1639 {
1640 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1641
1642 self->rows += MAP_EXTEND_Y;
1643 self->y += MAP_EXTEND_Y;
1644 }
1645 }
1646
1647 SV *
1648 map1a_update (DC::Map self, SV *data_, int extmap)
1649 CODE:
1650 {
1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
1653 mapcell *cell;
1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
1657
1658 while (data < data_end - 1)
1659 {
1660 flags = (data [0] << 8) + data [1]; data += 2;
1661
1662 x = self->x + ((flags >> 10) & 63);
1663 y = self->y + ((flags >> 4) & 63);
1664
1665 cell = map_get_cell (self, x, y);
1666
1667 if (flags & 15)
1668 {
1669 if (!cell->darkness)
1670 {
1671 memset (cell, 0, sizeof (*cell));
1672 cell->darkness = 256;
1673 }
1674
1675 //TODO: don't trust server data to be in-range(!)
1676
1677 if (flags & 8)
1678 {
1679 if (extmap)
1680 {
1681 uint8_t ext, cmd;
1682
1683 do
1684 {
1685 ext = *data++;
1686 cmd = ext & 0x3f;
1687
1688 if (cmd < 4)
1689 cell->darkness = 255 - ext * 64 + 1;
1690 else if (cmd == 5) // health
1691 {
1692 cell->stat_width = 1;
1693 cell->stat_hp = *data++;
1694 }
1695 else if (cmd == 6) // monster width
1696 cell->stat_width = *data++ + 1;
1697 else if (cmd == 0x47)
1698 {
1699 if (*data == 4)
1700 ; // decode player count
1701
1702 data += *data + 1;
1703 }
1704 else if (cmd == 8) // cell flags
1705 cell->flags = *data++;
1706 else if (ext & 0x40) // unknown, multibyte => skip
1707 data += *data + 1;
1708 else
1709 data++;
1710 }
1711 while (ext & 0x80);
1712 }
1713 else
1714 cell->darkness = *data++ + 1;
1715 }
1716
1717 for (z = 0; z <= 2; ++z)
1718 if (flags & (4 >> z))
1719 {
1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
1737 }
1738 }
1739 else
1740 cell->darkness = 0;
1741 }
1742 }
1743 OUTPUT:
1744 RETVAL
1745
1746 SV *
1747 mapmap (DC::Map self, int x0, int y0, int w, int h)
1748 CODE:
1749 {
1750 int x1, x;
1751 int y1, y;
1752 int z;
1753 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1754 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1755
1756 SvPOK_only (map_sv);
1757 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1758
1759 x0 += self->x; x1 = x0 + w;
1760 y0 += self->y; y1 = y0 + h;
1761
1762 for (y = y0; y < y1; y++)
1763 {
1764 maprow *row = 0 <= y && y < self->rows
1765 ? self->row + y
1766 : 0;
1767
1768 for (x = x0; x < x1; x++)
1769 {
1770 int r = 32, g = 32, b = 32, a = 192;
1771
1772 if (row && row->c0 <= x && x < row->c1)
1773 {
1774 mapcell *cell = row->col + (x - row->c0);
1775
1776 for (z = 0; z <= 0; z++)
1777 {
1778 maptex tex = self->tex [cell->tile [z]];
1779 int a0 = 255 - tex.a;
1780 int a1 = tex.a;
1781
1782 r = (r * a0 + tex.r * a1) / 255;
1783 g = (g * a0 + tex.g * a1) / 255;
1784 b = (b * a0 + tex.b * a1) / 255;
1785 a = (a * a0 + tex.a * a1) / 255;
1786 }
1787 }
1788
1789 *map++ = (r )
1790 | (g << 8)
1791 | (b << 16)
1792 | (a << 24);
1793 }
1794 }
1795
1796 RETVAL = map_sv;
1797 }
1798 OUTPUT:
1799 RETVAL
1800
1801 void
1802 draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1803 CODE:
1804 {
1805 int x, y, z;
1806
1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1811
1812 rc_t *rc = rc_alloc ();
1813 rc_key_t key;
1814 rc_array_t *arr;
1815
1816 // thats current max. sorry.
1817 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255;
1819
1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1856
1857 glEnable (GL_BLEND);
1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1860
1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1865 for (y = 0; y < sh; y++)
1866 if (0 <= y + my && y + my < self->rows)
1867 {
1868 maprow *row = self->row + (y + my);
1869
1870 for (x = 0; x < sw; x++)
1871 if (row->c0 <= x + mx && x + mx < row->c1)
1872 {
1873 mapcell *cell = row->col + (x + mx - row->c0);
1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1880
1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1981 {
1982 int level = (w << 5) | b;
1983 HE *he;
1984
1985 hv_iterinit (smooth);
1986 while ((he = hv_iternext (smooth)))
1987 {
1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1989 IV bits = SvIVX (HeVAL (he));
1990
1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1994 {
1995 maptex tex = self->tex [skey->tile];
1996 int px = (((int)skey->x) - 1) * T;
1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
2009 glEnd ();
2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2011 glBegin (GL_QUADS);
2012 }
2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
2035 }
2036 }
2037 }
2038
2039 glEnd ();
2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
2047 glDisable (GL_BLEND);
2048 rc_free (rc);
2049
2050 // top layer: overlays such as the health bar
2051 for (y = 0; y < sh; y++)
2052 if (0 <= y + my && y + my < self->rows)
2053 {
2054 maprow *row = self->row + (y + my);
2055
2056 for (x = 0; x < sw; x++)
2057 if (row->c0 <= x + mx && x + mx < row->c1)
2058 {
2059 mapcell *cell = row->col + (x + mx - row->c0);
2060
2061 int px = x * T;
2062 int py = y * T;
2063
2064 if (cell->stat_hp)
2065 {
2066 int width = cell->stat_width * T;
2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2068
2069 glColor3ub (0, 0, 0);
2070 glRectf (px + 1, py - thick - 2,
2071 px + width - 1, py);
2072
2073 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2074 glRectf (px + 2,
2075 py - thick - 1,
2076 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2077 }
2078 }
2079 }
2080 }
2081
2082 void
2083 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2084 CODE:
2085 {
2086 static float color[16][3] = {
2087 { 0.00F, 0.00F, 0.00F },
2088 { 1.00F, 1.00F, 1.00F },
2089 { 0.00F, 0.00F, 0.55F },
2090 { 1.00F, 0.00F, 0.00F },
2091
2092 { 1.00F, 0.54F, 0.00F },
2093 { 0.11F, 0.56F, 1.00F },
2094 { 0.93F, 0.46F, 0.00F },
2095 { 0.18F, 0.54F, 0.34F },
2096
2097 { 0.56F, 0.73F, 0.56F },
2098 { 0.80F, 0.80F, 0.80F },
2099 { 0.55F, 0.41F, 0.13F },
2100 { 0.99F, 0.77F, 0.26F },
2101
2102 { 0.74F, 0.65F, 0.41F },
2103
2104 { 0.00F, 1.00F, 1.00F },
2105 { 1.00F, 0.00F, 1.00F },
2106 { 1.00F, 1.00F, 0.00F },
2107 };
2108
2109 int x, y;
2110
2111 glEnable (GL_TEXTURE_2D);
2112 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2113 glEnable (GL_BLEND);
2114 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2115 glBegin (GL_QUADS);
2116
2117 for (y = 0; y < h; y++)
2118 for (x = 0; x < w; x++)
2119 {
2120 unsigned char m = data [x + y * w];
2121
2122 if (m)
2123 {
2124 float *c = color [m & 15];
2125
2126 float tx1 = m & 0x40 ? 0.5 : 0.;
2127 float tx2 = tx1 + 0.5;
2128
2129 glColor4f (c[0], c[1], c[2], 0.75);
2130 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2131 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2132 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2133 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2134 }
2135 }
2136
2137 glEnd ();
2138 glDisable (GL_BLEND);
2139 glDisable (GL_TEXTURE_2D);
2140 }
2141
2142 void
2143 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2144 PPCODE:
2145 {
2146 int x, y;
2147 int sw1 = sw + 2;
2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2154
2155 SvPOK_only (darkness3_sv);
2156 SvCUR_set (darkness3_sv, sw34 * sh3);
2157
2158 mx += self->x - 1;
2159 my += self->y - 1;
2160
2161 memset (darkness1, 255, sw1 * sh1);
2162
2163 for (y = 0; y < sh1; y++)
2164 if (0 <= y + my && y + my < self->rows)
2165 {
2166 maprow *row = self->row + (y + my);
2167
2168 for (x = 0; x < sw1; x++)
2169 if (row->c0 <= x + mx && x + mx < row->c1)
2170 {
2171 mapcell *cell = row->col + (x + mx - row->c0);
2172
2173 darkness1 [y * sw1 + x] = cell->darkness
2174 ? 255 - (cell->darkness - 1)
2175 : 255 - FOW_DARKNESS;
2176 }
2177 }
2178
2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2191
2192 uint8_t r11 = (d11 + d21 + d12) / 3;
2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
2216
2217 EXTEND (SP, 3);
2218 PUSHs (sv_2mortal (newSViv (sw34)));
2219 PUSHs (sv_2mortal (newSViv (sh3)));
2220 PUSHs (darkness3_sv);
2221 }
2222
2223 SV *
2224 get_rect (DC::Map self, int x0, int y0, int w, int h)
2225 CODE:
2226 {
2227 int x, y, x1, y1;
2228 SV *data_sv = newSV (w * h * 7 + 5);
2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2230
2231 *data++ = 0; /* version 0 format */
2232 *data++ = w >> 8; *data++ = w;
2233 *data++ = h >> 8; *data++ = h;
2234
2235 // we need to do this 'cause we don't keep an absolute coord system for rows
2236 // TODO: treat rows as we treat columns
2237 map_get_row (self, y0 + self->y - self->oy);//D
2238 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2239
2240 x0 += self->x - self->ox;
2241 y0 += self->y - self->oy;
2242
2243 x1 = x0 + w;
2244 y1 = y0 + h;
2245
2246 for (y = y0; y < y1; y++)
2247 {
2248 maprow *row = 0 <= y && y < self->rows
2249 ? self->row + y
2250 : 0;
2251
2252 for (x = x0; x < x1; x++)
2253 {
2254 if (row && row->c0 <= x && x < row->c1)
2255 {
2256 mapcell *cell = row->col + (x - row->c0);
2257 uint8_t flags = 0;
2258
2259 if (cell->tile [0]) flags |= 1;
2260 if (cell->tile [1]) flags |= 2;
2261 if (cell->tile [2]) flags |= 4;
2262
2263 *data++ = flags;
2264
2265 if (flags & 1)
2266 {
2267 tileid tile = cell->tile [0];
2268 *data++ = tile >> 8;
2269 *data++ = tile;
2270 }
2271
2272 if (flags & 2)
2273 {
2274 tileid tile = cell->tile [1];
2275 *data++ = tile >> 8;
2276 *data++ = tile;
2277 }
2278
2279 if (flags & 4)
2280 {
2281 tileid tile = cell->tile [2];
2282 *data++ = tile >> 8;
2283 *data++ = tile;
2284 }
2285 }
2286 else
2287 *data++ = 0;
2288 }
2289 }
2290
2291 SvPOK_only (data_sv);
2292 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2293 RETVAL = data_sv;
2294 }
2295 OUTPUT:
2296 RETVAL
2297
2298 void
2299 set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2300 PPCODE:
2301 {
2302 int x, y, z;
2303 int w, h;
2304 int x1, y1;
2305
2306 if (*data++ != 0)
2307 XSRETURN_EMPTY; /* version mismatch */
2308
2309 w = *data++ << 8; w |= *data++;
2310 h = *data++ << 8; h |= *data++;
2311
2312 // we need to do this 'cause we don't keep an absolute coord system for rows
2313 // TODO: treat rows as we treat columns
2314 map_get_row (self, y0 + self->y - self->oy);//D
2315 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2316
2317 x0 += self->x - self->ox;
2318 y0 += self->y - self->oy;
2319
2320 x1 = x0 + w;
2321 y1 = y0 + h;
2322
2323 for (y = y0; y < y1; y++)
2324 {
2325 maprow *row = map_get_row (self, y);
2326
2327 for (x = x0; x < x1; x++)
2328 {
2329 uint8_t flags = *data++;
2330
2331 if (flags)
2332 {
2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
2335
2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2339
2340 if (cell->darkness == 0)
2341 {
2342 cell->darkness = 0;
2343
2344 for (z = 0; z <= 2; z++)
2345 {
2346 tileid t = tile [z];
2347
2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
2355 }
2356 }
2357 }
2358 }
2359 }
2360 }
2361
2362 MODULE = Deliantra::Client PACKAGE = DC::RW
2363
2364 DC::RW
2365 new (SV *class, SV *data_sv)
2366 CODE:
2367 {
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372 }
2373 OUTPUT:
2374 RETVAL
2375
2376 DC::RW
2377 new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383 # fails on win32:
2384 # dc.xs(2268) : error C2059: syntax error : '('
2385 #void
2386 #close (DC::RW self)
2387 # CODE:
2388 # (self->(close)) (self);
2389
2390 MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392 PROTOTYPES: DISABLE
2393
2394 DC::Channel
2395 find ()
2396 CODE:
2397 {
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412 }
2413 OUTPUT:
2414 RETVAL
2415
2416 void
2417 halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421 void
2422 expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426 void
2427 fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431 int
2432 volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438 void
2439 unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443 void
2444 set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450 void
2451 set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455 void
2456 set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459 void
2460 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462 {
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466 }
2467
2468 void
2469 set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475 PROTOTYPES: DISABLE
2476
2477 DC::MixChunk
2478 new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484 void
2485 DESTROY (DC::MixChunk self)
2486 CODE:
2487 Mix_FreeChunk (self);
2488
2489 int
2490 volume (DC::MixChunk self, int volume = -1)
2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
2494 RETVAL = Mix_VolumeChunk (self, volume);
2495 OUTPUT:
2496 RETVAL
2497
2498 DC::Channel
2499 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2500 CODE:
2501 {
2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512 }
2513 OUTPUT:
2514 RETVAL
2515
2516 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2517
2518 int
2519 volume (int volume = -1)
2520 PROTOTYPE: ;$
2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
2524 RETVAL = Mix_VolumeMusic (volume);
2525 OUTPUT:
2526 RETVAL
2527
2528 void
2529 fade_out (int ms)
2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533 void
2534 halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
2538 DC::MixMusic
2539 new (SV *class, DC::RW rwops)
2540 CODE:
2541 RETVAL = Mix_LoadMUS_RW (rwops);
2542 OUTPUT:
2543 RETVAL
2544
2545 void
2546 DESTROY (DC::MixMusic self)
2547 CODE:
2548 Mix_FreeMusic (self);
2549
2550 int
2551 play (DC::MixMusic self, int loops = -1)
2552 CODE:
2553 RETVAL = Mix_PlayMusic (self, loops);
2554 OUTPUT:
2555 RETVAL
2556
2557 void
2558 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
2562 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564 PROTOTYPES: ENABLE
2565
2566 BOOT:
2567 {
2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2569 static const struct {
2570 const char *name;
2571 IV iv;
2572 } *civ, const_iv[] = {
2573 # define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
2577 const_iv (GL_COLOR_MATERIAL),
2578 const_iv (GL_SMOOTH),
2579 const_iv (GL_FLAT),
2580 const_iv (GL_DITHER),
2581 const_iv (GL_BLEND),
2582 const_iv (GL_CULL_FACE),
2583 const_iv (GL_SCISSOR_TEST),
2584 const_iv (GL_DEPTH_TEST),
2585 const_iv (GL_ALPHA_TEST),
2586 const_iv (GL_NORMALIZE),
2587 const_iv (GL_RESCALE_NORMAL),
2588 const_iv (GL_FRONT),
2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
2591 const_iv (GL_AND),
2592 const_iv (GL_ONE),
2593 const_iv (GL_ZERO),
2594 const_iv (GL_SRC_ALPHA),
2595 const_iv (GL_DST_ALPHA),
2596 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2597 const_iv (GL_ONE_MINUS_DST_ALPHA),
2598 const_iv (GL_SRC_ALPHA_SATURATE),
2599 const_iv (GL_RGB),
2600 const_iv (GL_RGBA),
2601 const_iv (GL_RGBA4),
2602 const_iv (GL_RGBA8),
2603 const_iv (GL_RGB5_A1),
2604 const_iv (GL_UNSIGNED_BYTE),
2605 const_iv (GL_UNSIGNED_SHORT),
2606 const_iv (GL_UNSIGNED_INT),
2607 const_iv (GL_ALPHA),
2608 const_iv (GL_INTENSITY),
2609 const_iv (GL_LUMINANCE),
2610 const_iv (GL_LUMINANCE_ALPHA),
2611 const_iv (GL_FLOAT),
2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
2622 const_iv (GL_TEXTURE_1D),
2623 const_iv (GL_TEXTURE_2D),
2624 const_iv (GL_TEXTURE_ENV),
2625 const_iv (GL_TEXTURE_MAG_FILTER),
2626 const_iv (GL_TEXTURE_MIN_FILTER),
2627 const_iv (GL_TEXTURE_ENV_MODE),
2628 const_iv (GL_TEXTURE_WRAP_S),
2629 const_iv (GL_TEXTURE_WRAP_T),
2630 const_iv (GL_REPEAT),
2631 const_iv (GL_CLAMP),
2632 const_iv (GL_CLAMP_TO_EDGE),
2633 const_iv (GL_NEAREST),
2634 const_iv (GL_LINEAR),
2635 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2636 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2637 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2638 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2639 const_iv (GL_GENERATE_MIPMAP),
2640 const_iv (GL_MODULATE),
2641 const_iv (GL_DECAL),
2642 const_iv (GL_REPLACE),
2643 const_iv (GL_DEPTH_BUFFER_BIT),
2644 const_iv (GL_COLOR_BUFFER_BIT),
2645 const_iv (GL_PROJECTION),
2646 const_iv (GL_MODELVIEW),
2647 const_iv (GL_COLOR_LOGIC_OP),
2648 const_iv (GL_SEPARABLE_2D),
2649 const_iv (GL_CONVOLUTION_2D),
2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
2653 const_iv (GL_LINES),
2654 const_iv (GL_LINE_STRIP),
2655 const_iv (GL_LINE_LOOP),
2656 const_iv (GL_QUADS),
2657 const_iv (GL_QUAD_STRIP),
2658 const_iv (GL_TRIANGLES),
2659 const_iv (GL_TRIANGLE_STRIP),
2660 const_iv (GL_TRIANGLE_FAN),
2661 const_iv (GL_POLYGON),
2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
2671 const_iv (GL_V2F),
2672 const_iv (GL_V3F),
2673 const_iv (GL_T2F_V3F),
2674 const_iv (GL_T2F_N3F_V3F),
2675 # undef const_iv
2676 };
2677
2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
2683 }
2684
2685 void
2686 disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
2690
2691 char *
2692 gl_vendor ()
2693 CODE:
2694 RETVAL = (char *)glGetString (GL_VENDOR);
2695 OUTPUT:
2696 RETVAL
2697
2698 char *
2699 gl_version ()
2700 CODE:
2701 RETVAL = (char *)glGetString (GL_VERSION);
2702 OUTPUT:
2703 RETVAL
2704
2705 char *
2706 gl_extensions ()
2707 CODE:
2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2709 OUTPUT:
2710 RETVAL
2711
2712 const char *glGetString (GLenum pname)
2713
2714 GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720 GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726 int glGetError ()
2727
2728 void glFinish ()
2729
2730 void glClear (int mask)
2731
2732 void glClearColor (float r, float g, float b, float a = 1.0)
2733 PROTOTYPE: @
2734
2735 void glEnable (int cap)
2736
2737 void glDisable (int cap)
2738
2739 void glShadeModel (int mode)
2740
2741 void glHint (int target, int mode)
2742
2743 void glBlendFunc (int sfactor, int dfactor)
2744
2745 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2746 CODE:
2747 gl_BlendFuncSeparate (sa, da, saa, daa);
2748
2749 void glDepthMask (int flag)
2750
2751 void glLogicOp (int opcode)
2752
2753 void glColorMask (int red, int green, int blue, int alpha)
2754
2755 void glMatrixMode (int mode)
2756
2757 void glPushMatrix ()
2758
2759 void glPopMatrix ()
2760
2761 void glLoadIdentity ()
2762
2763 void glDrawBuffer (int buffer)
2764
2765 void glReadBuffer (int buffer)
2766
2767 # near_ and far_ are due to microsofts buggy "c" compiler
2768 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2769
2770 # near_ and far_ are due to microsofts buggy "c" compiler
2771 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773 PROTOTYPES: DISABLE
2774
2775 void glViewport (int x, int y, int width, int height)
2776
2777 void glScissor (int x, int y, int width, int height)
2778
2779 void glTranslate (float x, float y, float z = 0.)
2780 CODE:
2781 glTranslatef (x, y, z);
2782
2783 void glScale (float x, float y, float z = 1.)
2784 CODE:
2785 glScalef (x, y, z);
2786
2787 void glRotate (float angle, float x, float y, float z)
2788 CODE:
2789 glRotatef (angle, x, y, z);
2790
2791 void glColor (float r, float g, float b, float a = 1.0)
2792 ALIAS:
2793 glColor_premultiply = 1
2794 CODE:
2795 if (ix)
2796 {
2797 r *= a;
2798 g *= a;
2799 b *= a;
2800 }
2801 // microsoft visual "c" rounds instead of truncating...
2802 glColor4f (r, g, b, a);
2803
2804 void glRasterPos (float x, float y, float z = 0.)
2805 CODE:
2806 glRasterPos3f (0, 0, z);
2807 glBitmap (0, 0, 0, 0, x, y, 0);
2808
2809 void glVertex (float x, float y, float z = 0.)
2810 CODE:
2811 glVertex3f (x, y, z);
2812
2813 void glTexCoord (float s, float t)
2814 CODE:
2815 glTexCoord2f (s, t);
2816
2817 void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821 void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830 PROTOTYPES: ENABLE
2831
2832 void glBegin (int mode)
2833
2834 void glEnd ()
2835
2836 void glPointSize (GLfloat size)
2837
2838 void glLineWidth (GLfloat width)
2839
2840 void glInterleavedArrays (int format, int stride, char *data)
2841
2842 void glDrawElements (int mode, int count, int type, char *indices)
2843
2844 # 1.2 void glDrawRangeElements (int mode, int start, int end
2845
2846 void glTexEnv (int target, int pname, float param)
2847 CODE:
2848 glTexEnvf (target, pname, param);
2849
2850 void glTexParameter (int target, int pname, float param)
2851 CODE:
2852 glTexParameterf (target, pname, param);
2853
2854 void glBindTexture (int target, int name)
2855
2856 void glConvolutionParameter (int target, int pname, float params)
2857 CODE:
2858 if (gl.ConvolutionParameterf)
2859 gl.ConvolutionParameterf (target, pname, params);
2860
2861 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2862 CODE:
2863 if (gl.ConvolutionFilter2D)
2864 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2865
2866 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2867 CODE:
2868 if (gl.SeparableFilter2D)
2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2870
2871 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2872
2873 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2874
2875 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877 void glPixelZoom (float x, float y)
2878
2879 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2880
2881 int glGenTexture ()
2882 CODE:
2883 RETVAL = gen_texture ();
2884 OUTPUT:
2885 RETVAL
2886
2887 void glDeleteTexture (int name)
2888 CODE:
2889 del_texture (name);
2890
2891 int glGenList ()
2892 CODE:
2893 RETVAL = glGenLists (1);
2894 OUTPUT:
2895 RETVAL
2896
2897 void glDeleteList (int list)
2898 CODE:
2899 glDeleteLists (list, 1);
2900
2901 void glNewList (int list, int mode = GL_COMPILE)
2902
2903 void glEndList ()
2904
2905 void glCallList (int list)
2906
2907 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909 PROTOTYPES: DISABLE
2910
2911 void
2912 find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914 {
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917 }
2918
2919 BOOT:
2920 {
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927 }
2928
2929 void
2930 draw (SV *self)
2931 CODE:
2932 {
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990 #if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002 #endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013 }
3014