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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.256
Committed: Mon Mar 24 00:24:46 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
Changes since 1.255: +3 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line
57 # define pango_layout_get_lines_readonly pango_layout_get_lines
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71
72 #define FOW_DARKNESS 32
73
74 #define MAP_EXTEND_X 32
75 #define MAP_EXTEND_Y 512
76
77 #define MIN_FONT_HEIGHT 10
78
79 /* mask out modifiers we are not interested in */
80 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82 #if 0
83 # define PARACHUTE SDL_INIT_NOPARACHUTE
84 #else
85 # define PARACHUTE 0
86 #endif
87
88 static AV *texture_av;
89
90 static struct
91 {
92 #define GL_FUNC(ptr,name) ptr name;
93 #include "glfunc.h"
94 #undef GL_FUNC
95 } gl;
96
97 static void
98 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99 {
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106 }
107
108 static GLuint
109 gen_texture ()
110 {
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119 }
120
121 static void
122 del_texture (GLuint name)
123 {
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130 }
131
132 #include "texcache.c"
133 #include "rendercache.c"
134
135 #include "pango-font.c"
136 #include "pango-fontmap.c"
137 #include "pango-render.c"
138
139 typedef IV DC__Channel;
140 typedef SDL_RWops *DC__RW;
141 typedef Mix_Chunk *DC__MixChunk;
142 typedef Mix_Music *DC__MixMusic;
143
144 typedef PangoFontDescription *DC__Font;
145
146 static int
147 shape_attr_p (PangoLayoutRun *run)
148 {
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162 }
163
164 typedef struct cf_layout {
165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
167 int base_height;
168 DC__Font font;
169 rc_t *rc;
170 } *DC__Layout;
171
172 static DC__Font default_font;
173 static PangoContext *opengl_context;
174 static PangoFontMap *opengl_fontmap;
175
176 static void
177 substitute_func (FcPattern *pattern, gpointer data)
178 {
179 FcPatternAddBool (pattern, FC_HINTING, 1);
180 #ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182 #endif
183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
184 }
185
186 static void
187 layout_update_font (DC__Layout self)
188 {
189 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera
191 */
192 PangoFontDescription *font = self->font ? self->font : default_font;
193
194 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
196
197 pango_layout_set_font_description (self->pl, font);
198 }
199
200 static void
201 layout_get_pixel_size (DC__Layout self, int *w, int *h)
202 {
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
206 pango_layout_get_extents (self->pl, 0, &rect);
207
208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216 }
217
218 typedef uint16_t tileid;
219 typedef uint16_t faceid;
220
221 typedef struct {
222 GLuint name;
223 int w, h;
224 float s, t;
225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
228 } maptex;
229
230 typedef struct {
231 uint32_t player;
232 tileid tile[3];
233 uint16_t darkness;
234 uint8_t stat_width, stat_hp, flags, smoothmax;
235 } mapcell;
236
237 typedef struct {
238 int32_t c0, c1;
239 mapcell *col;
240 } maprow;
241
242 typedef struct map {
243 int x, y, w, h;
244 int ox, oy; /* offset to virtual global coordinate system */
245 int faces; tileid *face2tile; // [faceid]
246 int texs; maptex *tex; // [tileid]
247
248 int32_t rows;
249 maprow *row;
250 } *DC__Map;
251
252 static char *
253 prepend (char *ptr, int sze, int inc)
254 {
255 char *p;
256
257 New (0, p, sze + inc, char);
258 Zero (p, inc, char);
259 Move (ptr, p + inc, sze, char);
260 Safefree (ptr);
261
262 return p;
263 }
264
265 static char *
266 append (char *ptr, int sze, int inc)
267 {
268 Renew (ptr, sze + inc, char);
269 Zero (ptr + sze, inc, char);
270
271 return ptr;
272 }
273
274 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
275 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
276
277 static void
278 need_facenum (struct map *self, faceid face)
279 {
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285 }
286
287 static void
288 need_texid (struct map *self, int texid)
289 {
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295 }
296
297 static maprow *
298 map_get_row (DC__Map self, int y)
299 {
300 if (0 > y)
301 {
302 int extend = - y + MAP_EXTEND_Y;
303 Prepend (maprow, self->row, self->rows, extend);
304
305 self->rows += extend;
306 self->y += extend;
307 y += extend;
308 }
309 else if (y >= self->rows)
310 {
311 int extend = y - self->rows + MAP_EXTEND_Y;
312 Append (maprow, self->row, self->rows, extend);
313 self->rows += extend;
314 }
315
316 return self->row + y;
317 }
318
319 static mapcell *
320 row_get_cell (maprow *row, int x)
321 {
322 if (!row->col)
323 {
324 Newz (0, row->col, MAP_EXTEND_X, mapcell);
325 row->c0 = x - MAP_EXTEND_X / 4;
326 row->c1 = row->c0 + MAP_EXTEND_X;
327 }
328
329 if (row->c0 > x)
330 {
331 int extend = row->c0 - x + MAP_EXTEND_X;
332 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
333 row->c0 -= extend;
334 }
335 else if (x >= row->c1)
336 {
337 int extend = x - row->c1 + MAP_EXTEND_X;
338 Append (mapcell, row->col, row->c1 - row->c0, extend);
339 row->c1 += extend;
340 }
341
342 return row->col + (x - row->c0);
343 }
344
345 static mapcell *
346 map_get_cell (DC__Map self, int x, int y)
347 {
348 return row_get_cell (map_get_row (self, y), x);
349 }
350
351 static void
352 map_clear (DC__Map self)
353 {
354 int r;
355
356 for (r = 0; r < self->rows; r++)
357 Safefree (self->row[r].col);
358
359 Safefree (self->row);
360
361 self->x = 0;
362 self->y = 0;
363 self->ox = 0;
364 self->oy = 0;
365 self->row = 0;
366 self->rows = 0;
367 }
368
369 static void
370 map_blank (DC__Map self, int x0, int y0, int w, int h)
371 {
372 int x, y;
373 maprow *row;
374 mapcell *cell;
375
376 for (y = y0; y < y0 + h; y++)
377 if (y >= 0)
378 {
379 if (y >= self->rows)
380 break;
381
382 row = self->row + y;
383
384 for (x = x0; x < x0 + w; x++)
385 if (x >= row->c0)
386 {
387 if (x >= row->c1)
388 break;
389
390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 }
397 }
398 }
399
400 typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403 } smooth_key;
404
405 static void
406 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407 {
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414 }
415
416 static void
417 music_finished (void)
418 {
419 SDL_UserEvent ev;
420
421 ev.type = SDL_USEREVENT;
422 ev.code = 0;
423 ev.data1 = 0;
424 ev.data2 = 0;
425
426 SDL_PushEvent ((SDL_Event *)&ev);
427 }
428
429 static void
430 channel_finished (int channel)
431 {
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440 }
441
442 static unsigned int
443 minpot (unsigned int n)
444 {
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457 }
458
459 static unsigned int
460 popcount (unsigned int n)
461 {
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468 }
469
470 /* SDL should provide this, really. */
471 #define SDLK_MODIFIER_MIN 300
472 #define SDLK_MODIFIER_MAX 314
473
474 /******************************************************************************/
475
476 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477 static GV *hover_gv;
478
479 static int
480 within_widget (SV *widget, NV x, NV y)
481 {
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515 }
516
517 MODULE = Deliantra::Client PACKAGE = DC
518
519 PROTOTYPES: ENABLE
520
521 BOOT:
522 {
523 HV *stash = gv_stashpv ("DC", 1);
524 static const struct {
525 const char *name;
526 IV iv;
527 } *civ, const_iv[] = {
528 # define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
532 const_iv (SDL_ACTIVEEVENT),
533 const_iv (SDL_KEYDOWN),
534 const_iv (SDL_KEYUP),
535 const_iv (SDL_MOUSEMOTION),
536 const_iv (SDL_MOUSEBUTTONDOWN),
537 const_iv (SDL_MOUSEBUTTONUP),
538 const_iv (SDL_JOYAXISMOTION),
539 const_iv (SDL_JOYBALLMOTION),
540 const_iv (SDL_JOYHATMOTION),
541 const_iv (SDL_JOYBUTTONDOWN),
542 const_iv (SDL_JOYBUTTONUP),
543 const_iv (SDL_QUIT),
544 const_iv (SDL_SYSWMEVENT),
545 const_iv (SDL_EVENT_RESERVEDA),
546 const_iv (SDL_EVENT_RESERVEDB),
547 const_iv (SDL_VIDEORESIZE),
548 const_iv (SDL_VIDEOEXPOSE),
549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1),
559 const_iv (SDLK_KP2),
560 const_iv (SDLK_KP3),
561 const_iv (SDLK_KP4),
562 const_iv (SDLK_KP5),
563 const_iv (SDLK_KP6),
564 const_iv (SDLK_KP7),
565 const_iv (SDLK_KP8),
566 const_iv (SDLK_KP9),
567 const_iv (SDLK_KP_PERIOD),
568 const_iv (SDLK_KP_DIVIDE),
569 const_iv (SDLK_KP_MULTIPLY),
570 const_iv (SDLK_KP_MINUS),
571 const_iv (SDLK_KP_PLUS),
572 const_iv (SDLK_KP_ENTER),
573 const_iv (SDLK_KP_EQUALS),
574 const_iv (SDLK_UP),
575 const_iv (SDLK_DOWN),
576 const_iv (SDLK_RIGHT),
577 const_iv (SDLK_LEFT),
578 const_iv (SDLK_INSERT),
579 const_iv (SDLK_HOME),
580 const_iv (SDLK_END),
581 const_iv (SDLK_PAGEUP),
582 const_iv (SDLK_PAGEDOWN),
583 const_iv (SDLK_F1),
584 const_iv (SDLK_F2),
585 const_iv (SDLK_F3),
586 const_iv (SDLK_F4),
587 const_iv (SDLK_F5),
588 const_iv (SDLK_F6),
589 const_iv (SDLK_F7),
590 const_iv (SDLK_F8),
591 const_iv (SDLK_F9),
592 const_iv (SDLK_F10),
593 const_iv (SDLK_F11),
594 const_iv (SDLK_F12),
595 const_iv (SDLK_F13),
596 const_iv (SDLK_F14),
597 const_iv (SDLK_F15),
598 const_iv (SDLK_NUMLOCK),
599 const_iv (SDLK_CAPSLOCK),
600 const_iv (SDLK_SCROLLOCK),
601 const_iv (SDLK_RSHIFT),
602 const_iv (SDLK_LSHIFT),
603 const_iv (SDLK_RCTRL),
604 const_iv (SDLK_LCTRL),
605 const_iv (SDLK_RALT),
606 const_iv (SDLK_LALT),
607 const_iv (SDLK_RMETA),
608 const_iv (SDLK_LMETA),
609 const_iv (SDLK_LSUPER),
610 const_iv (SDLK_RSUPER),
611 const_iv (SDLK_MODE),
612 const_iv (SDLK_COMPOSE),
613 const_iv (SDLK_HELP),
614 const_iv (SDLK_PRINT),
615 const_iv (SDLK_SYSREQ),
616 const_iv (SDLK_BREAK),
617 const_iv (SDLK_MENU),
618 const_iv (SDLK_POWER),
619 const_iv (SDLK_EURO),
620 const_iv (SDLK_UNDO),
621
622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
624 const_iv (KMOD_LSHIFT),
625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
627 const_iv (KMOD_LCTRL),
628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
630 const_iv (KMOD_LALT),
631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
633 const_iv (KMOD_LMETA),
634 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
640 # undef const_iv
641 };
642
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648 }
649
650 void
651 weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
656 int
657 in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663 NV floor (NV x)
664
665 NV ceil (NV x)
666
667 IV minpot (UV n)
668
669 IV popcount (UV n)
670
671 void
672 pango_init ()
673 CODE:
674 {
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 #if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681 #endif
682 }
683
684 char *
685 SDL_GetError ()
686
687 int
688 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
689
690 void
691 SDL_Quit ()
692
693 void
694 SDL_ListModes (int rgb, int alpha)
695 PPCODE:
696 {
697 SDL_Rect **m;
698
699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
703
704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
706
707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713 #if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716 #endif
717
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719
720 if (m && m != (SDL_Rect **)-1)
721 while (*m)
722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
725 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
732
733 ++m;
734 }
735 }
736
737 int
738 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
739 CODE:
740 {
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
749 RETVAL = !!SDL_SetVideoMode (
750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
751 );
752
753 if (RETVAL)
754 {
755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759 #include "glfunc.h"
760 #undef GL_FUNC
761 }
762 }
763 OUTPUT:
764 RETVAL
765
766 void
767 SDL_GL_SwapBuffers ()
768
769 char *
770 SDL_GetKeyName (int sym)
771
772 int
773 SDL_GetAppState ()
774
775 int
776 SDL_GetModState ()
777
778 void
779 poll_events ()
780 PPCODE:
781 {
782 SDL_Event ev;
783
784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
786 {
787 HV *hv = newHV ();
788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
789
790 switch (ev.type)
791 {
792 case SDL_KEYDOWN:
793 case SDL_KEYUP:
794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
799 break;
800
801 case SDL_ACTIVEEVENT:
802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
804 break;
805
806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
826 hv_store (hv, "state", 5, newSViv (state), 0);
827 hv_store (hv, "x", 1, newSViv (x), 0);
828 hv_store (hv, "y", 1, newSViv (y), 0);
829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
832 break;
833
834 case SDL_MOUSEBUTTONDOWN:
835 case SDL_MOUSEBUTTONUP:
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
837
838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
842 break;
843
844 case SDL_USEREVENT:
845 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
848 break;
849 }
850
851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
852 }
853 }
854
855 int
856 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
857 POSTCALL:
858 Mix_HookMusicFinished (music_finished);
859 Mix_ChannelFinished (channel_finished);
860
861 void
862 Mix_QuerySpec ()
863 PPCODE:
864 {
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875 }
876
877 void
878 Mix_CloseAudio ()
879
880 int
881 Mix_AllocateChannels (int numchans = -1)
882
883 const char *
884 Mix_GetError ()
885
886 void
887 lowdelay (int fd, int val = 1)
888 CODE:
889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
890
891 void
892 win32_proxy_info ()
893 PPCODE:
894 {
895 #ifdef _WIN32
896 char buffer[2048];
897 DWORD buflen;
898
899 EXTEND (SP, 3);
900
901 buflen = sizeof (buffer);
902 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
903 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
904 {
905 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
906
907 buflen = sizeof (buffer);
908 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
909 {
910 PUSHs (newSVpv (buffer, 0));
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
914 PUSHs (newSVpv (buffer, 0));
915 }
916 }
917 #endif
918 }
919
920 void
921 add_font (char *file)
922 CODE:
923 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
924
925 void
926 load_image_inline (SV *image_)
927 ALIAS:
928 load_image_file = 1
929 PPCODE:
930 {
931 STRLEN image_len;
932 char *image = (char *)SvPVbyte (image_, image_len);
933 SDL_Surface *surface, *surface2;
934 SDL_PixelFormat fmt;
935 SDL_RWops *rw = ix
936 ? SDL_RWFromFile (image, "rb")
937 : SDL_RWFromConstMem (image, image_len);
938
939 if (!rw)
940 croak ("load_image: %s", SDL_GetError ());
941
942 surface = IMG_Load_RW (rw, 1);
943 if (!surface)
944 croak ("load_image: %s", SDL_GetError ());
945
946 fmt.palette = NULL;
947 fmt.BitsPerPixel = 32;
948 fmt.BytesPerPixel = 4;
949 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
950 fmt.Rmask = 0x000000ff;
951 fmt.Gmask = 0x0000ff00;
952 fmt.Bmask = 0x00ff0000;
953 fmt.Amask = 0xff000000;
954 #else
955 fmt.Rmask = 0xff000000;
956 fmt.Gmask = 0x00ff0000;
957 fmt.Bmask = 0x0000ff00;
958 fmt.Amask = 0x000000ff;
959 #endif
960 fmt.Rloss = 0;
961 fmt.Gloss = 0;
962 fmt.Bloss = 0;
963 fmt.Aloss = 0;
964 fmt.Rshift = 0;
965 fmt.Gshift = 8;
966 fmt.Bshift = 16;
967 fmt.Ashift = 24;
968 fmt.colorkey = 0;
969 fmt.alpha = 0;
970
971 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
972
973 assert (surface2->pitch == surface2->w * 4);
974
975 SDL_LockSurface (surface2);
976 EXTEND (SP, 6);
977 PUSHs (sv_2mortal (newSViv (surface2->w)));
978 PUSHs (sv_2mortal (newSViv (surface2->h)));
979 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
980 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
981 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
982 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
983 SDL_UnlockSurface (surface2);
984
985 SDL_FreeSurface (surface);
986 SDL_FreeSurface (surface2);
987 }
988
989 void
990 average (int x, int y, uint32_t *data)
991 PPCODE:
992 {
993 uint32_t r = 0, g = 0, b = 0, a = 0;
994
995 x = y = x * y;
996
997 while (x--)
998 {
999 uint32_t p = *data++;
1000
1001 r += (p ) & 255;
1002 g += (p >> 8) & 255;
1003 b += (p >> 16) & 255;
1004 a += (p >> 24) & 255;
1005 }
1006
1007 EXTEND (SP, 4);
1008 PUSHs (sv_2mortal (newSViv (r / y)));
1009 PUSHs (sv_2mortal (newSViv (g / y)));
1010 PUSHs (sv_2mortal (newSViv (b / y)));
1011 PUSHs (sv_2mortal (newSViv (a / y)));
1012 }
1013
1014 void
1015 error (char *message)
1016 CODE:
1017 fprintf (stderr, "ERROR: %s\n", message);
1018 #ifdef _WIN32
1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1020 #endif
1021
1022 void
1023 fatal (char *message)
1024 CODE:
1025 fprintf (stderr, "FATAL: %s\n", message);
1026 #ifdef _WIN32
1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1028 #endif
1029 _exit (1);
1030
1031 void
1032 _exit (int retval = 0)
1033 CODE:
1034 #ifdef WIN32
1035 ExitThread (retval); // unclean, please beam me up
1036 #else
1037 _exit (retval);
1038 #endif
1039
1040 void
1041 debug ()
1042 CODE:
1043 {
1044 #if DEBUG
1045 VALGRIND_DO_LEAK_CHECK;
1046 #endif
1047 }
1048
1049 MODULE = Deliantra::Client PACKAGE = DC::Font
1050
1051 PROTOTYPES: DISABLE
1052
1053 DC::Font
1054 new_from_file (SV *class, char *path, int id = 0)
1055 CODE:
1056 {
1057 int count;
1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1059 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1060 FcPatternDestroy (pattern);
1061 }
1062 OUTPUT:
1063 RETVAL
1064
1065 void
1066 DESTROY (DC::Font self)
1067 CODE:
1068 pango_font_description_free (self);
1069
1070 void
1071 make_default (DC::Font self)
1072 PROTOTYPE: $
1073 CODE:
1074 default_font = self;
1075
1076 MODULE = Deliantra::Client PACKAGE = DC::Layout
1077
1078 PROTOTYPES: DISABLE
1079
1080 void
1081 glyph_cache_backup ()
1082 PROTOTYPE:
1083 CODE:
1084 tc_backup ();
1085
1086 void
1087 glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
1090 tc_restore ();
1091
1092 DC::Layout
1093 new (SV *class)
1094 CODE:
1095 New (0, RETVAL, 1, struct cf_layout);
1096
1097 RETVAL->pl = pango_layout_new (opengl_context);
1098 RETVAL->r = 1.;
1099 RETVAL->g = 1.;
1100 RETVAL->b = 1.;
1101 RETVAL->a = 1.;
1102 RETVAL->base_height = MIN_FONT_HEIGHT;
1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
1105
1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1107 layout_update_font (RETVAL);
1108 OUTPUT:
1109 RETVAL
1110
1111 void
1112 DESTROY (DC::Layout self)
1113 CODE:
1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
1116 Safefree (self);
1117
1118 void
1119 set_text (DC::Layout self, SV *text_)
1120 CODE:
1121 {
1122 STRLEN textlen;
1123 char *text = SvPVutf8 (text_, textlen);
1124
1125 pango_layout_set_text (self->pl, text, textlen);
1126 }
1127
1128 void
1129 set_markup (DC::Layout self, SV *text_)
1130 CODE:
1131 {
1132 STRLEN textlen;
1133 char *text = SvPVutf8 (text_, textlen);
1134
1135 pango_layout_set_markup (self->pl, text, textlen);
1136 }
1137
1138 void
1139 set_shapes (DC::Layout self, ...)
1140 CODE:
1141 {
1142 PangoAttrList *attrs = 0;
1143 const char *text = pango_layout_get_text (self->pl);
1144 const char *pos = text;
1145 int arg = 4;
1146
1147 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1148 {
1149 PangoRectangle inkrect, rect;
1150 PangoAttribute *attr;
1151
1152 int x = SvIV (ST (arg - 3));
1153 int y = SvIV (ST (arg - 2));
1154 int w = SvIV (ST (arg - 1));
1155 int h = SvIV (ST (arg ));
1156
1157 inkrect.x = 0;
1158 inkrect.y = 0;
1159 inkrect.width = 0;
1160 inkrect.height = 0;
1161
1162 rect.x = x * PANGO_SCALE;
1163 rect.y = y * PANGO_SCALE;
1164 rect.width = w * PANGO_SCALE;
1165 rect.height = h * PANGO_SCALE;
1166
1167 if (!attrs)
1168 attrs = pango_layout_get_attributes (self->pl);
1169
1170 attr = pango_attr_shape_new (&inkrect, &rect);
1171 attr->start_index = pos - text;
1172 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1173 pango_attr_list_insert (attrs, attr);
1174
1175 arg += 4;
1176 pos += sizeof (OBJ_STR) - 1;
1177 }
1178
1179 if (attrs)
1180 pango_layout_set_attributes (self->pl, attrs);
1181 }
1182
1183 void
1184 get_shapes (DC::Layout self)
1185 PPCODE:
1186 {
1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1188
1189 do
1190 {
1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1192
1193 if (run && shape_attr_p (run))
1194 {
1195 PangoRectangle extents;
1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
1197
1198 EXTEND (SP, 2);
1199 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1200 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1201 }
1202 }
1203 while (pango_layout_iter_next_run (iter));
1204
1205 pango_layout_iter_free (iter);
1206 }
1207
1208 int
1209 has_wrapped (DC::Layout self)
1210 CODE:
1211 {
1212 int lines = 1;
1213 const char *text = pango_layout_get_text (self->pl);
1214
1215 while (*text)
1216 lines += *text++ == '\n';
1217
1218 RETVAL = lines < pango_layout_get_line_count (self->pl);
1219 }
1220 OUTPUT:
1221 RETVAL
1222
1223 SV *
1224 get_text (DC::Layout self)
1225 CODE:
1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1227 sv_utf8_decode (RETVAL);
1228 OUTPUT:
1229 RETVAL
1230
1231 void
1232 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1233 CODE:
1234 self->r = r;
1235 self->g = g;
1236 self->b = b;
1237 self->a = a;
1238
1239 void
1240 set_font (DC::Layout self, DC::Font font = 0)
1241 CODE:
1242 if (self->font != font)
1243 {
1244 self->font = font;
1245 layout_update_font (self);
1246 }
1247
1248 void
1249 set_height (DC::Layout self, int base_height)
1250 CODE:
1251 if (self->base_height != base_height)
1252 {
1253 self->base_height = base_height;
1254 layout_update_font (self);
1255 }
1256
1257 void
1258 set_width (DC::Layout self, int max_width = -1)
1259 CODE:
1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1261
1262 void
1263 set_indent (DC::Layout self, int indent)
1264 CODE:
1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1266
1267 void
1268 set_spacing (DC::Layout self, int spacing)
1269 CODE:
1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1271
1272 void
1273 set_ellipsise (DC::Layout self, int ellipsise)
1274 CODE:
1275 pango_layout_set_ellipsize (self->pl,
1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1279 : PANGO_ELLIPSIZE_NONE
1280 );
1281
1282 void
1283 set_single_paragraph_mode (DC::Layout self, int spm)
1284 CODE:
1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1286
1287 void
1288 size (DC::Layout self)
1289 PPCODE:
1290 {
1291 int w, h;
1292
1293 layout_get_pixel_size (self, &w, &h);
1294
1295 EXTEND (SP, 2);
1296 PUSHs (sv_2mortal (newSViv (w)));
1297 PUSHs (sv_2mortal (newSViv (h)));
1298 }
1299
1300 int
1301 descent (DC::Layout self)
1302 CODE:
1303 {
1304 PangoRectangle rect;
1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1307 RETVAL = PANGO_DESCENT (rect);
1308 }
1309 OUTPUT:
1310 RETVAL
1311
1312 int
1313 xy_to_index (DC::Layout self, int x, int y)
1314 CODE:
1315 {
1316 int index, trailing;
1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1318 RETVAL = index + trailing;
1319 }
1320 OUTPUT:
1321 RETVAL
1322
1323 void
1324 cursor_pos (DC::Layout self, int index)
1325 PPCODE:
1326 {
1327 PangoRectangle pos;
1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1329
1330 EXTEND (SP, 3);
1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1334 }
1335
1336 void
1337 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1338 PPCODE:
1339 {
1340 int line, x;
1341
1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1343 #if !PANGO_VERSION_CHECK (1, 17, 3)
1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1345 --line;
1346 #endif
1347 EXTEND (SP, 2);
1348 PUSHs (sv_2mortal (newSViv (line)));
1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1350 }
1351
1352 void
1353 line_x_to_index (DC::Layout self, int line, int x)
1354 PPCODE:
1355 {
1356 PangoLayoutLine *lp;
1357 int index, trailing;
1358
1359 if (line < 0)
1360 XSRETURN_EMPTY;
1361
1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1363 XSRETURN_EMPTY; /* do better */
1364
1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1366
1367 EXTEND (SP, 2);
1368 if (GIMME_V == G_SCALAR)
1369 PUSHs (sv_2mortal (newSViv (index + trailing)));
1370 else
1371 {
1372 PUSHs (sv_2mortal (newSViv (index)));
1373 PUSHs (sv_2mortal (newSViv (trailing)));
1374 }
1375 }
1376
1377 void
1378 render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE:
1380 rc_clear (self->rc);
1381 pango_opengl_render_layout_subpixel (
1382 self->pl,
1383 self->rc,
1384 x * PANGO_SCALE, y * PANGO_SCALE,
1385 self->r, self->g, self->b, self->a,
1386 flags
1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1391
1392 void
1393 draw (DC::Layout self)
1394 CODE:
1395 {
1396 glEnable (GL_TEXTURE_2D);
1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1403
1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409 }
1410
1411 MODULE = Deliantra::Client PACKAGE = DC::Texture
1412
1413 PROTOTYPES: ENABLE
1414
1415 void
1416 pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418 {
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1420 {
1421 STRLEN datalen;
1422 char *data = SvPVbyte (data_, datalen);
1423 int bpp = datalen / (ow * oh);
1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1425
1426 SvPOK_only (result_);
1427 SvCUR_set (result_, nw * nh * bpp);
1428
1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1430 while (oh--)
1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1432
1433 sv_setsv (data_, result_);
1434 }
1435 }
1436
1437 void
1438 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1439 PROTOTYPE: $$$;$$
1440 ALIAS:
1441 draw_quad_alpha = 1
1442 draw_quad_alpha_premultiplied = 2
1443 CODE:
1444 {
1445 HV *hv = (HV *)SvRV (self);
1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
1452
1453 if (items < 5)
1454 {
1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1457 }
1458
1459 if (ix)
1460 {
1461 glEnable (GL_BLEND);
1462
1463 if (ix == 2)
1464 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1465 else
1466 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1467 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1468
1469 glEnable (GL_ALPHA_TEST);
1470 glAlphaFunc (GL_GREATER, 0.01f);
1471 }
1472
1473 glBindTexture (GL_TEXTURE_2D, name);
1474
1475 glBegin (GL_QUADS);
1476 glTexCoord2f (0, 0); glVertex2f (x , y );
1477 glTexCoord2f (0, t); glVertex2f (x , y + h);
1478 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1479 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1480 glEnd ();
1481
1482 if (ix)
1483 {
1484 glDisable (GL_ALPHA_TEST);
1485 glDisable (GL_BLEND);
1486 }
1487 }
1488
1489 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491 {
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496 }
1497 OUTPUT:
1498 RETVAL
1499
1500 MODULE = Deliantra::Client PACKAGE = DC::Map
1501
1502 PROTOTYPES: DISABLE
1503
1504 DC::Map
1505 new (SV *class)
1506 CODE:
1507 New (0, RETVAL, 1, struct map);
1508 RETVAL->x = 0;
1509 RETVAL->y = 0;
1510 RETVAL->w = 0;
1511 RETVAL->h = 0;
1512 RETVAL->ox = 0;
1513 RETVAL->oy = 0;
1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1516 RETVAL->rows = 0;
1517 RETVAL->row = 0;
1518 OUTPUT:
1519 RETVAL
1520
1521 void
1522 DESTROY (DC::Map self)
1523 CODE:
1524 {
1525 map_clear (self);
1526 Safefree (self->face2tile);
1527 Safefree (self->tex);
1528 Safefree (self);
1529 }
1530
1531 void
1532 resize (DC::Map self, int map_width, int map_height)
1533 CODE:
1534 self->w = map_width;
1535 self->h = map_height;
1536
1537 void
1538 clear (DC::Map self)
1539 CODE:
1540 map_clear (self);
1541
1542 void
1543 set_tileid (DC::Map self, int face, int tile)
1544 CODE:
1545 {
1546 need_facenum (self, face); self->face2tile [face] = tile;
1547 need_texid (self, tile);
1548 }
1549
1550 void
1551 set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553 {
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571 }
1572
1573 void
1574 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1575 CODE:
1576 {
1577 need_texid (self, texid);
1578
1579 {
1580 maptex *tex = self->tex + texid;
1581
1582 tex->name = name;
1583 tex->w = w;
1584 tex->h = h;
1585 tex->s = s;
1586 tex->t = t;
1587 tex->r = r;
1588 tex->g = g;
1589 tex->b = b;
1590 tex->a = a;
1591 }
1592
1593 // somewhat hackish, but for textures that require it, it really
1594 // improves the look, and most others don't suffer.
1595 glBindTexture (GL_TEXTURE_2D, name);
1596 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1601 }
1602
1603 int
1604 ox (DC::Map self)
1605 ALIAS:
1606 oy = 1
1607 x = 2
1608 y = 3
1609 w = 4
1610 h = 5
1611 CODE:
1612 switch (ix)
1613 {
1614 case 0: RETVAL = self->ox; break;
1615 case 1: RETVAL = self->oy; break;
1616 case 2: RETVAL = self->x; break;
1617 case 3: RETVAL = self->y; break;
1618 case 4: RETVAL = self->w; break;
1619 case 5: RETVAL = self->h; break;
1620 }
1621 OUTPUT:
1622 RETVAL
1623
1624 void
1625 scroll (DC::Map self, int dx, int dy)
1626 CODE:
1627 {
1628 if (dx > 0)
1629 map_blank (self, self->x, self->y, dx, self->h);
1630 else if (dx < 0)
1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1632
1633 if (dy > 0)
1634 map_blank (self, self->x, self->y, self->w, dy);
1635 else if (dy < 0)
1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1637
1638 self->ox += dx; self->x += dx;
1639 self->oy += dy; self->y += dy;
1640
1641 while (self->y < 0)
1642 {
1643 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1644
1645 self->rows += MAP_EXTEND_Y;
1646 self->y += MAP_EXTEND_Y;
1647 }
1648 }
1649
1650 SV *
1651 map1a_update (DC::Map self, SV *data_, int extmap)
1652 CODE:
1653 {
1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1656 mapcell *cell;
1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1660
1661 while (data < data_end - 1)
1662 {
1663 flags = (data [0] << 8) + data [1]; data += 2;
1664
1665 x = self->x + ((flags >> 10) & 63);
1666 y = self->y + ((flags >> 4) & 63);
1667
1668 cell = map_get_cell (self, x, y);
1669
1670 if (flags & 15)
1671 {
1672 if (!cell->darkness)
1673 {
1674 memset (cell, 0, sizeof (*cell));
1675 cell->darkness = 256;
1676 }
1677
1678 //TODO: don't trust server data to be in-range(!)
1679
1680 if (flags & 8)
1681 {
1682 if (extmap)
1683 {
1684 uint8_t ext, cmd;
1685
1686 do
1687 {
1688 ext = *data++;
1689 cmd = ext & 0x3f;
1690
1691 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1;
1696 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1709 else if (ext & 0x40) // unknown, multibyte => skip
1710 data += *data + 1;
1711 else
1712 data++;
1713 }
1714 while (ext & 0x80);
1715 }
1716 else
1717 cell->darkness = *data++ + 1;
1718 }
1719
1720 for (z = 0; z <= 2; ++z)
1721 if (flags & (4 >> z))
1722 {
1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1740 }
1741 }
1742 else
1743 cell->darkness = 0;
1744 }
1745 }
1746 OUTPUT:
1747 RETVAL
1748
1749 SV *
1750 mapmap (DC::Map self, int x0, int y0, int w, int h)
1751 CODE:
1752 {
1753 int x1, x;
1754 int y1, y;
1755 int z;
1756 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1757 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1758
1759 SvPOK_only (map_sv);
1760 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1761
1762 x0 += self->x; x1 = x0 + w;
1763 y0 += self->y; y1 = y0 + h;
1764
1765 for (y = y0; y < y1; y++)
1766 {
1767 maprow *row = 0 <= y && y < self->rows
1768 ? self->row + y
1769 : 0;
1770
1771 for (x = x0; x < x1; x++)
1772 {
1773 int r = 32, g = 32, b = 32, a = 192;
1774
1775 if (row && row->c0 <= x && x < row->c1)
1776 {
1777 mapcell *cell = row->col + (x - row->c0);
1778
1779 for (z = 0; z <= 0; z++)
1780 {
1781 maptex tex = self->tex [cell->tile [z]];
1782 int a0 = 255 - tex.a;
1783 int a1 = tex.a;
1784
1785 r = (r * a0 + tex.r * a1) / 255;
1786 g = (g * a0 + tex.g * a1) / 255;
1787 b = (b * a0 + tex.b * a1) / 255;
1788 a = (a * a0 + tex.a * a1) / 255;
1789 }
1790 }
1791
1792 *map++ = (r )
1793 | (g << 8)
1794 | (b << 16)
1795 | (a << 24);
1796 }
1797 }
1798
1799 RETVAL = map_sv;
1800 }
1801 OUTPUT:
1802 RETVAL
1803
1804 void
1805 draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1806 CODE:
1807 {
1808 int x, y, z;
1809
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1814
1815 rc_t *rc = rc_alloc ();
1816 rc_key_t key;
1817 rc_array_t *arr;
1818
1819 // thats current max. sorry.
1820 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1859
1860 glEnable (GL_BLEND);
1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863
1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1868 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows)
1870 {
1871 maprow *row = self->row + (y + my);
1872
1873 for (x = 0; x < sw; x++)
1874 if (row->c0 <= x + mx && x + mx < row->c1)
1875 {
1876 mapcell *cell = row->col + (x + mx - row->c0);
1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1883
1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1984 {
1985 int level = (w << 5) | b;
1986 HE *he;
1987
1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1990 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1992 IV bits = SvIVX (HeVAL (he));
1993
1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1997 {
1998 maptex tex = self->tex [skey->tile];
1999 int px = (((int)skey->x) - 1) * T;
2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
2012 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS);
2015 }
2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
2038 }
2039 }
2040 }
2041
2042 glEnd ();
2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
2050 glDisable (GL_BLEND);
2051 rc_free (rc);
2052
2053 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows)
2056 {
2057 maprow *row = self->row + (y + my);
2058
2059 for (x = 0; x < sw; x++)
2060 if (row->c0 <= x + mx && x + mx < row->c1)
2061 {
2062 mapcell *cell = row->col + (x + mx - row->c0);
2063
2064 int px = x * T;
2065 int py = y * T;
2066
2067 if (cell->stat_hp)
2068 {
2069 int width = cell->stat_width * T;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2071
2072 glColor3ub (0, 0, 0);
2073 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py);
2075
2076 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2077 glRectf (px + 2,
2078 py - thick - 1,
2079 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2080 }
2081 }
2082 }
2083 }
2084
2085 void
2086 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2087 CODE:
2088 {
2089 static float color[16][3] = {
2090 { 0.00F, 0.00F, 0.00F },
2091 { 1.00F, 1.00F, 1.00F },
2092 { 0.00F, 0.00F, 0.55F },
2093 { 1.00F, 0.00F, 0.00F },
2094
2095 { 1.00F, 0.54F, 0.00F },
2096 { 0.11F, 0.56F, 1.00F },
2097 { 0.93F, 0.46F, 0.00F },
2098 { 0.18F, 0.54F, 0.34F },
2099
2100 { 0.56F, 0.73F, 0.56F },
2101 { 0.80F, 0.80F, 0.80F },
2102 { 0.55F, 0.41F, 0.13F },
2103 { 0.99F, 0.77F, 0.26F },
2104
2105 { 0.74F, 0.65F, 0.41F },
2106
2107 { 0.00F, 1.00F, 1.00F },
2108 { 1.00F, 0.00F, 1.00F },
2109 { 1.00F, 1.00F, 0.00F },
2110 };
2111
2112 int x, y;
2113
2114 glEnable (GL_TEXTURE_2D);
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2116 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS);
2119
2120 for (y = 0; y < h; y++)
2121 for (x = 0; x < w; x++)
2122 {
2123 unsigned char m = data [x + y * w];
2124
2125 if (m)
2126 {
2127 float *c = color [m & 15];
2128
2129 float tx1 = m & 0x40 ? 0.5 : 0.;
2130 float tx2 = tx1 + 0.5;
2131
2132 glColor4f (c[0], c[1], c[2], 0.75);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 }
2138 }
2139
2140 glEnd ();
2141 glDisable (GL_BLEND);
2142 glDisable (GL_TEXTURE_2D);
2143 }
2144
2145 void
2146 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2147 PPCODE:
2148 {
2149 int x, y;
2150 int sw1 = sw + 2;
2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2157
2158 SvPOK_only (darkness3_sv);
2159 SvCUR_set (darkness3_sv, sw34 * sh3);
2160
2161 mx += self->x - 1;
2162 my += self->y - 1;
2163
2164 memset (darkness1, 255, sw1 * sh1);
2165
2166 for (y = 0; y < sh1; y++)
2167 if (0 <= y + my && y + my < self->rows)
2168 {
2169 maprow *row = self->row + (y + my);
2170
2171 for (x = 0; x < sw1; x++)
2172 if (row->c0 <= x + mx && x + mx < row->c1)
2173 {
2174 mapcell *cell = row->col + (x + mx - row->c0);
2175
2176 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1)
2178 : 255 - FOW_DARKNESS;
2179 }
2180 }
2181
2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2194
2195 uint8_t r11 = (d11 + d21 + d12) / 3;
2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
2219
2220 EXTEND (SP, 3);
2221 PUSHs (sv_2mortal (newSViv (sw34)));
2222 PUSHs (sv_2mortal (newSViv (sh3)));
2223 PUSHs (darkness3_sv);
2224 }
2225
2226 SV *
2227 get_rect (DC::Map self, int x0, int y0, int w, int h)
2228 CODE:
2229 {
2230 int x, y, x1, y1;
2231 SV *data_sv = newSV (w * h * 7 + 5);
2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2233
2234 *data++ = 0; /* version 0 format */
2235 *data++ = w >> 8; *data++ = w;
2236 *data++ = h >> 8; *data++ = h;
2237
2238 // we need to do this 'cause we don't keep an absolute coord system for rows
2239 // TODO: treat rows as we treat columns
2240 map_get_row (self, y0 + self->y - self->oy);//D
2241 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2242
2243 x0 += self->x - self->ox;
2244 y0 += self->y - self->oy;
2245
2246 x1 = x0 + w;
2247 y1 = y0 + h;
2248
2249 for (y = y0; y < y1; y++)
2250 {
2251 maprow *row = 0 <= y && y < self->rows
2252 ? self->row + y
2253 : 0;
2254
2255 for (x = x0; x < x1; x++)
2256 {
2257 if (row && row->c0 <= x && x < row->c1)
2258 {
2259 mapcell *cell = row->col + (x - row->c0);
2260 uint8_t flags = 0;
2261
2262 if (cell->tile [0]) flags |= 1;
2263 if (cell->tile [1]) flags |= 2;
2264 if (cell->tile [2]) flags |= 4;
2265
2266 *data++ = flags;
2267
2268 if (flags & 1)
2269 {
2270 tileid tile = cell->tile [0];
2271 *data++ = tile >> 8;
2272 *data++ = tile;
2273 }
2274
2275 if (flags & 2)
2276 {
2277 tileid tile = cell->tile [1];
2278 *data++ = tile >> 8;
2279 *data++ = tile;
2280 }
2281
2282 if (flags & 4)
2283 {
2284 tileid tile = cell->tile [2];
2285 *data++ = tile >> 8;
2286 *data++ = tile;
2287 }
2288 }
2289 else
2290 *data++ = 0;
2291 }
2292 }
2293
2294 SvPOK_only (data_sv);
2295 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2296 RETVAL = data_sv;
2297 }
2298 OUTPUT:
2299 RETVAL
2300
2301 void
2302 set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2303 PPCODE:
2304 {
2305 int x, y, z;
2306 int w, h;
2307 int x1, y1;
2308
2309 if (*data++ != 0)
2310 XSRETURN_EMPTY; /* version mismatch */
2311
2312 w = *data++ << 8; w |= *data++;
2313 h = *data++ << 8; h |= *data++;
2314
2315 // we need to do this 'cause we don't keep an absolute coord system for rows
2316 // TODO: treat rows as we treat columns
2317 map_get_row (self, y0 + self->y - self->oy);//D
2318 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2319
2320 x0 += self->x - self->ox;
2321 y0 += self->y - self->oy;
2322
2323 x1 = x0 + w;
2324 y1 = y0 + h;
2325
2326 for (y = y0; y < y1; y++)
2327 {
2328 maprow *row = map_get_row (self, y);
2329
2330 for (x = x0; x < x1; x++)
2331 {
2332 uint8_t flags = *data++;
2333
2334 if (flags)
2335 {
2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
2338
2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2342
2343 if (cell->darkness == 0)
2344 {
2345 cell->darkness = 0;
2346
2347 for (z = 0; z <= 2; z++)
2348 {
2349 tileid t = tile [z];
2350
2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
2358 }
2359 }
2360 }
2361 }
2362 }
2363 }
2364
2365 MODULE = Deliantra::Client PACKAGE = DC::RW
2366
2367 DC::RW
2368 new (SV *class, SV *data_sv)
2369 CODE:
2370 {
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375 }
2376 OUTPUT:
2377 RETVAL
2378
2379 DC::RW
2380 new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386 # fails on win32:
2387 # dc.xs(2268) : error C2059: syntax error : '('
2388 #void
2389 #close (DC::RW self)
2390 # CODE:
2391 # (self->(close)) (self);
2392
2393 MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395 PROTOTYPES: DISABLE
2396
2397 DC::Channel
2398 find ()
2399 CODE:
2400 {
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415 }
2416 OUTPUT:
2417 RETVAL
2418
2419 void
2420 halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424 void
2425 expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429 void
2430 fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434 int
2435 volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441 void
2442 unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446 void
2447 set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453 void
2454 set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458 void
2459 set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462 void
2463 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465 {
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469 }
2470
2471 void
2472 set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478 PROTOTYPES: DISABLE
2479
2480 DC::MixChunk
2481 new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487 void
2488 DESTROY (DC::MixChunk self)
2489 CODE:
2490 Mix_FreeChunk (self);
2491
2492 int
2493 volume (DC::MixChunk self, int volume = -1)
2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
2497 RETVAL = Mix_VolumeChunk (self, volume);
2498 OUTPUT:
2499 RETVAL
2500
2501 DC::Channel
2502 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2503 CODE:
2504 {
2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515 }
2516 OUTPUT:
2517 RETVAL
2518
2519 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2520
2521 int
2522 volume (int volume = -1)
2523 PROTOTYPE: ;$
2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
2527 RETVAL = Mix_VolumeMusic (volume);
2528 OUTPUT:
2529 RETVAL
2530
2531 void
2532 fade_out (int ms)
2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536 void
2537 halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
2541 DC::MixMusic
2542 new (SV *class, DC::RW rwops)
2543 CODE:
2544 RETVAL = Mix_LoadMUS_RW (rwops);
2545 OUTPUT:
2546 RETVAL
2547
2548 void
2549 DESTROY (DC::MixMusic self)
2550 CODE:
2551 Mix_FreeMusic (self);
2552
2553 int
2554 play (DC::MixMusic self, int loops = -1)
2555 CODE:
2556 RETVAL = Mix_PlayMusic (self, loops);
2557 OUTPUT:
2558 RETVAL
2559
2560 void
2561 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
2565 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567 PROTOTYPES: ENABLE
2568
2569 BOOT:
2570 {
2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2572 static const struct {
2573 const char *name;
2574 IV iv;
2575 } *civ, const_iv[] = {
2576 # define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
2580 const_iv (GL_COLOR_MATERIAL),
2581 const_iv (GL_SMOOTH),
2582 const_iv (GL_FLAT),
2583 const_iv (GL_DITHER),
2584 const_iv (GL_BLEND),
2585 const_iv (GL_CULL_FACE),
2586 const_iv (GL_SCISSOR_TEST),
2587 const_iv (GL_DEPTH_TEST),
2588 const_iv (GL_ALPHA_TEST),
2589 const_iv (GL_NORMALIZE),
2590 const_iv (GL_RESCALE_NORMAL),
2591 const_iv (GL_FRONT),
2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
2594 const_iv (GL_AND),
2595 const_iv (GL_ONE),
2596 const_iv (GL_ZERO),
2597 const_iv (GL_SRC_ALPHA),
2598 const_iv (GL_DST_ALPHA),
2599 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2600 const_iv (GL_ONE_MINUS_DST_ALPHA),
2601 const_iv (GL_SRC_ALPHA_SATURATE),
2602 const_iv (GL_RGB),
2603 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8),
2606 const_iv (GL_RGB5_A1),
2607 const_iv (GL_UNSIGNED_BYTE),
2608 const_iv (GL_UNSIGNED_SHORT),
2609 const_iv (GL_UNSIGNED_INT),
2610 const_iv (GL_ALPHA),
2611 const_iv (GL_INTENSITY),
2612 const_iv (GL_LUMINANCE),
2613 const_iv (GL_LUMINANCE_ALPHA),
2614 const_iv (GL_FLOAT),
2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
2625 const_iv (GL_TEXTURE_1D),
2626 const_iv (GL_TEXTURE_2D),
2627 const_iv (GL_TEXTURE_ENV),
2628 const_iv (GL_TEXTURE_MAG_FILTER),
2629 const_iv (GL_TEXTURE_MIN_FILTER),
2630 const_iv (GL_TEXTURE_ENV_MODE),
2631 const_iv (GL_TEXTURE_WRAP_S),
2632 const_iv (GL_TEXTURE_WRAP_T),
2633 const_iv (GL_REPEAT),
2634 const_iv (GL_CLAMP),
2635 const_iv (GL_CLAMP_TO_EDGE),
2636 const_iv (GL_NEAREST),
2637 const_iv (GL_LINEAR),
2638 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2639 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2640 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2641 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2642 const_iv (GL_GENERATE_MIPMAP),
2643 const_iv (GL_MODULATE),
2644 const_iv (GL_DECAL),
2645 const_iv (GL_REPLACE),
2646 const_iv (GL_DEPTH_BUFFER_BIT),
2647 const_iv (GL_COLOR_BUFFER_BIT),
2648 const_iv (GL_PROJECTION),
2649 const_iv (GL_MODELVIEW),
2650 const_iv (GL_COLOR_LOGIC_OP),
2651 const_iv (GL_SEPARABLE_2D),
2652 const_iv (GL_CONVOLUTION_2D),
2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
2656 const_iv (GL_LINES),
2657 const_iv (GL_LINE_STRIP),
2658 const_iv (GL_LINE_LOOP),
2659 const_iv (GL_QUADS),
2660 const_iv (GL_QUAD_STRIP),
2661 const_iv (GL_TRIANGLES),
2662 const_iv (GL_TRIANGLE_STRIP),
2663 const_iv (GL_TRIANGLE_FAN),
2664 const_iv (GL_POLYGON),
2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
2674 const_iv (GL_V2F),
2675 const_iv (GL_V3F),
2676 const_iv (GL_T2F_V3F),
2677 const_iv (GL_T2F_N3F_V3F),
2678 # undef const_iv
2679 };
2680
2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
2686 }
2687
2688 void
2689 disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
2693
2694 char *
2695 gl_vendor ()
2696 CODE:
2697 RETVAL = (char *)glGetString (GL_VENDOR);
2698 OUTPUT:
2699 RETVAL
2700
2701 char *
2702 gl_version ()
2703 CODE:
2704 RETVAL = (char *)glGetString (GL_VERSION);
2705 OUTPUT:
2706 RETVAL
2707
2708 char *
2709 gl_extensions ()
2710 CODE:
2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2712 OUTPUT:
2713 RETVAL
2714
2715 const char *glGetString (GLenum pname)
2716
2717 GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723 GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
2728
2729 int glGetError ()
2730
2731 void glFinish ()
2732
2733 void glClear (int mask)
2734
2735 void glClearColor (float r, float g, float b, float a = 1.0)
2736 PROTOTYPE: @
2737
2738 void glEnable (int cap)
2739
2740 void glDisable (int cap)
2741
2742 void glShadeModel (int mode)
2743
2744 void glHint (int target, int mode)
2745
2746 void glBlendFunc (int sfactor, int dfactor)
2747
2748 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2749 CODE:
2750 gl_BlendFuncSeparate (sa, da, saa, daa);
2751
2752 void glDepthMask (int flag)
2753
2754 void glLogicOp (int opcode)
2755
2756 void glColorMask (int red, int green, int blue, int alpha)
2757
2758 void glMatrixMode (int mode)
2759
2760 void glPushMatrix ()
2761
2762 void glPopMatrix ()
2763
2764 void glLoadIdentity ()
2765
2766 void glDrawBuffer (int buffer)
2767
2768 void glReadBuffer (int buffer)
2769
2770 # near_ and far_ are due to microsofts buggy "c" compiler
2771 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2772
2773 # near_ and far_ are due to microsofts buggy "c" compiler
2774 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776 PROTOTYPES: DISABLE
2777
2778 void glViewport (int x, int y, int width, int height)
2779
2780 void glScissor (int x, int y, int width, int height)
2781
2782 void glTranslate (float x, float y, float z = 0.)
2783 CODE:
2784 glTranslatef (x, y, z);
2785
2786 void glScale (float x, float y, float z = 1.)
2787 CODE:
2788 glScalef (x, y, z);
2789
2790 void glRotate (float angle, float x, float y, float z)
2791 CODE:
2792 glRotatef (angle, x, y, z);
2793
2794 void glColor (float r, float g, float b, float a = 1.0)
2795 ALIAS:
2796 glColor_premultiply = 1
2797 CODE:
2798 if (ix)
2799 {
2800 r *= a;
2801 g *= a;
2802 b *= a;
2803 }
2804 // microsoft visual "c" rounds instead of truncating...
2805 glColor4f (r, g, b, a);
2806
2807 void glRasterPos (float x, float y, float z = 0.)
2808 CODE:
2809 glRasterPos3f (0, 0, z);
2810 glBitmap (0, 0, 0, 0, x, y, 0);
2811
2812 void glVertex (float x, float y, float z = 0.)
2813 CODE:
2814 glVertex3f (x, y, z);
2815
2816 void glTexCoord (float s, float t)
2817 CODE:
2818 glTexCoord2f (s, t);
2819
2820 void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824 void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833 PROTOTYPES: ENABLE
2834
2835 void glBegin (int mode)
2836
2837 void glEnd ()
2838
2839 void glPointSize (GLfloat size)
2840
2841 void glLineWidth (GLfloat width)
2842
2843 void glInterleavedArrays (int format, int stride, char *data)
2844
2845 void glDrawElements (int mode, int count, int type, char *indices)
2846
2847 # 1.2 void glDrawRangeElements (int mode, int start, int end
2848
2849 void glTexEnv (int target, int pname, float param)
2850 CODE:
2851 glTexEnvf (target, pname, param);
2852
2853 void glTexParameter (int target, int pname, float param)
2854 CODE:
2855 glTexParameterf (target, pname, param);
2856
2857 void glBindTexture (int target, int name)
2858
2859 void glConvolutionParameter (int target, int pname, float params)
2860 CODE:
2861 if (gl.ConvolutionParameterf)
2862 gl.ConvolutionParameterf (target, pname, params);
2863
2864 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2865 CODE:
2866 if (gl.ConvolutionFilter2D)
2867 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2868
2869 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2870 CODE:
2871 if (gl.SeparableFilter2D)
2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2873
2874 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2875
2876 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2877
2878 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880 void glPixelZoom (float x, float y)
2881
2882 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2883
2884 int glGenTexture ()
2885 CODE:
2886 RETVAL = gen_texture ();
2887 OUTPUT:
2888 RETVAL
2889
2890 void glDeleteTexture (int name)
2891 CODE:
2892 del_texture (name);
2893
2894 int glGenList ()
2895 CODE:
2896 RETVAL = glGenLists (1);
2897 OUTPUT:
2898 RETVAL
2899
2900 void glDeleteList (int list)
2901 CODE:
2902 glDeleteLists (list, 1);
2903
2904 void glNewList (int list, int mode = GL_COMPILE)
2905
2906 void glEndList ()
2907
2908 void glCallList (int list)
2909
2910 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912 PROTOTYPES: DISABLE
2913
2914 void
2915 find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917 {
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920 }
2921
2922 BOOT:
2923 {
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930 }
2931
2932 void
2933 draw (SV *self)
2934 CODE:
2935 {
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993 #if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005 #endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016 }
3017