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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.261
Committed: Sun Jul 13 12:17:00 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.260: +47 -9 lines
Log Message:
support player displacement

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line
57 # define pango_layout_get_lines_readonly pango_layout_get_lines
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #if __GNUC__ >= 4
71 # define expect(expr,value) __builtin_expect ((expr),(value))
72 #else
73 # define expect(expr,value) (expr)
74 #endif
75
76 #define expect_false(expr) expect ((expr) != 0, 0)
77 #define expect_true(expr) expect ((expr) != 0, 1)
78
79 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80
81 #define FOW_DARKNESS 32
82
83 #define MAP_EXTEND_X 32
84 #define MAP_EXTEND_Y 512
85
86 #define MIN_FONT_HEIGHT 10
87
88 /* mask out modifiers we are not interested in */
89 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91 #if 1
92 # define PARACHUTE SDL_INIT_NOPARACHUTE
93 #else
94 # define PARACHUTE 0
95 #endif
96
97 static AV *texture_av;
98
99 static struct
100 {
101 #define GL_FUNC(ptr,name) ptr name;
102 #include "glfunc.h"
103 #undef GL_FUNC
104 } gl;
105
106 static void
107 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
108 {
109 if (gl.BlendFuncSeparate)
110 gl.BlendFuncSeparate (sa, da, saa, daa);
111 else if (gl.BlendFuncSeparateEXT)
112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
113 else
114 glBlendFunc (sa, da);
115 }
116
117 static GLuint
118 gen_texture ()
119 {
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128 }
129
130 static void
131 del_texture (GLuint name)
132 {
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139 }
140
141 #include "texcache.c"
142 #include "rendercache.c"
143
144 #include "pango-font.c"
145 #include "pango-fontmap.c"
146 #include "pango-render.c"
147
148 typedef IV DC__Channel;
149 typedef SDL_RWops *DC__RW;
150 typedef Mix_Chunk *DC__MixChunk;
151 typedef Mix_Music *DC__MixMusic;
152
153 typedef PangoFontDescription *DC__Font;
154
155 static int
156 shape_attr_p (PangoLayoutRun *run)
157 {
158 GSList *attrs = run->item->analysis.extra_attrs;
159
160 while (attrs)
161 {
162 PangoAttribute *attr = attrs->data;
163
164 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1;
166
167 attrs = attrs->next;
168 }
169
170 return 0;
171 }
172
173 typedef struct cf_layout {
174 PangoLayout *pl;
175 float r, g, b, a; // default color for rgba mode
176 int base_height;
177 DC__Font font;
178 rc_t *rc;
179 } *DC__Layout;
180
181 static DC__Font default_font;
182 static PangoContext *opengl_context;
183 static PangoFontMap *opengl_fontmap;
184
185 static void
186 substitute_func (FcPattern *pattern, gpointer data)
187 {
188 FcPatternAddBool (pattern, FC_HINTING, 1);
189 #ifdef FC_HINT_STYLE
190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
191 #endif
192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
193 }
194
195 static void
196 layout_update_font (DC__Layout self)
197 {
198 /* use a random scale factor to account for unknown descenders, 0.8 works
199 * reasonably well with dejavu/bistream fonts
200 */
201 PangoFontDescription *font = self->font ? self->font : default_font;
202
203 pango_font_description_set_absolute_size (font,
204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
205
206 pango_layout_set_font_description (self->pl, font);
207 }
208
209 static void
210 layout_get_pixel_size (DC__Layout self, int *w, int *h)
211 {
212 PangoRectangle rect;
213
214 // get_pixel_* wrongly rounds down
215 pango_layout_get_extents (self->pl, 0, &rect);
216
217 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
218 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
219
220 if (!rect.width) rect.width = 1;
221 if (!rect.height) rect.height = 1;
222
223 *w = rect.width;
224 *h = rect.height;
225 }
226
227 typedef uint16_t tileid;
228 typedef uint16_t faceid;
229
230 typedef struct {
231 GLuint name;
232 int w, h;
233 float s, t;
234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
237 } maptex;
238
239 typedef struct {
240 uint32_t player;
241 tileid tile[3];
242 uint16_t darkness;
243 uint8_t stat_width, stat_hp, flags, smoothmax;
244 } mapcell;
245
246 typedef struct {
247 int32_t c0, c1;
248 mapcell *col;
249 } maprow;
250
251 typedef struct map {
252 int x, y, w, h;
253 int ox, oy; /* offset to virtual global coordinate system */
254 int faces; tileid *face2tile; // [faceid]
255 int texs; maptex *tex; // [tileid]
256
257 int32_t rows;
258 maprow *row;
259 } *DC__Map;
260
261 static char *
262 prepend (char *ptr, int sze, int inc)
263 {
264 char *p;
265
266 New (0, p, sze + inc, char);
267 Zero (p, inc, char);
268 Move (ptr, p + inc, sze, char);
269 Safefree (ptr);
270
271 return p;
272 }
273
274 static char *
275 append (char *ptr, int sze, int inc)
276 {
277 Renew (ptr, sze + inc, char);
278 Zero (ptr + sze, inc, char);
279
280 return ptr;
281 }
282
283 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
285
286 static void
287 need_facenum (struct map *self, faceid face)
288 {
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294 }
295
296 static void
297 need_texid (struct map *self, int texid)
298 {
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304 }
305
306 static maprow *
307 map_get_row (DC__Map self, int y)
308 {
309 if (0 > y)
310 {
311 int extend = - y + MAP_EXTEND_Y;
312 Prepend (maprow, self->row, self->rows, extend);
313
314 self->rows += extend;
315 self->y += extend;
316 y += extend;
317 }
318 else if (y >= self->rows)
319 {
320 int extend = y - self->rows + MAP_EXTEND_Y;
321 Append (maprow, self->row, self->rows, extend);
322 self->rows += extend;
323 }
324
325 return self->row + y;
326 }
327
328 static mapcell *
329 row_get_cell (maprow *row, int x)
330 {
331 if (!row->col)
332 {
333 Newz (0, row->col, MAP_EXTEND_X, mapcell);
334 row->c0 = x - MAP_EXTEND_X / 4;
335 row->c1 = row->c0 + MAP_EXTEND_X;
336 }
337
338 if (row->c0 > x)
339 {
340 int extend = row->c0 - x + MAP_EXTEND_X;
341 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
342 row->c0 -= extend;
343 }
344 else if (x >= row->c1)
345 {
346 int extend = x - row->c1 + MAP_EXTEND_X;
347 Append (mapcell, row->col, row->c1 - row->c0, extend);
348 row->c1 += extend;
349 }
350
351 return row->col + (x - row->c0);
352 }
353
354 static mapcell *
355 map_get_cell (DC__Map self, int x, int y)
356 {
357 return row_get_cell (map_get_row (self, y), x);
358 }
359
360 static void
361 map_clear (DC__Map self)
362 {
363 int r;
364
365 for (r = 0; r < self->rows; r++)
366 Safefree (self->row[r].col);
367
368 Safefree (self->row);
369
370 self->x = 0;
371 self->y = 0;
372 self->ox = 0;
373 self->oy = 0;
374 self->row = 0;
375 self->rows = 0;
376 }
377
378 static void
379 map_blank (DC__Map self, int x0, int y0, int w, int h)
380 {
381 int x, y;
382 maprow *row;
383 mapcell *cell;
384
385 for (y = y0; y < y0 + h; y++)
386 if (y >= 0)
387 {
388 if (y >= self->rows)
389 break;
390
391 row = self->row + y;
392
393 for (x = x0; x < x0 + w; x++)
394 if (x >= row->c0)
395 {
396 if (x >= row->c1)
397 break;
398
399 cell = row->col + x - row->c0;
400
401 cell->darkness = 0;
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 }
406 }
407 }
408
409 typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412 } smooth_key;
413
414 static void
415 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416 {
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
423 }
424
425 static void
426 music_finished (void)
427 {
428 SDL_UserEvent ev;
429
430 ev.type = SDL_USEREVENT;
431 ev.code = 0;
432 ev.data1 = 0;
433 ev.data2 = 0;
434
435 SDL_PushEvent ((SDL_Event *)&ev);
436 }
437
438 static void
439 channel_finished (int channel)
440 {
441 SDL_UserEvent ev;
442
443 ev.type = SDL_USEREVENT;
444 ev.code = 1;
445 ev.data1 = (void *)(long)channel;
446 ev.data2 = 0;
447
448 SDL_PushEvent ((SDL_Event *)&ev);
449 }
450
451 static unsigned int
452 minpot (unsigned int n)
453 {
454 if (!n)
455 return 0;
456
457 --n;
458
459 n |= n >> 1;
460 n |= n >> 2;
461 n |= n >> 4;
462 n |= n >> 8;
463 n |= n >> 16;
464
465 return n + 1;
466 }
467
468 static unsigned int
469 popcount (unsigned int n)
470 {
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477 }
478
479 /* SDL should provide this, really. */
480 #define SDLK_MODIFIER_MIN 300
481 #define SDLK_MODIFIER_MAX 314
482
483 /******************************************************************************/
484
485 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486 static GV *hover_gv;
487
488 static int
489 within_widget (SV *widget, NV x, NV y)
490 {
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524 }
525
526 MODULE = Deliantra::Client PACKAGE = DC
527
528 PROTOTYPES: ENABLE
529
530 BOOT:
531 {
532 HV *stash = gv_stashpv ("DC", 1);
533 static const struct {
534 const char *name;
535 IV iv;
536 } *civ, const_iv[] = {
537 # define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
541 const_iv (SDL_ACTIVEEVENT),
542 const_iv (SDL_KEYDOWN),
543 const_iv (SDL_KEYUP),
544 const_iv (SDL_MOUSEMOTION),
545 const_iv (SDL_MOUSEBUTTONDOWN),
546 const_iv (SDL_MOUSEBUTTONUP),
547 const_iv (SDL_JOYAXISMOTION),
548 const_iv (SDL_JOYBALLMOTION),
549 const_iv (SDL_JOYHATMOTION),
550 const_iv (SDL_JOYBUTTONDOWN),
551 const_iv (SDL_JOYBUTTONUP),
552 const_iv (SDL_QUIT),
553 const_iv (SDL_SYSWMEVENT),
554 const_iv (SDL_EVENT_RESERVEDA),
555 const_iv (SDL_EVENT_RESERVEDB),
556 const_iv (SDL_VIDEORESIZE),
557 const_iv (SDL_VIDEOEXPOSE),
558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1),
568 const_iv (SDLK_KP2),
569 const_iv (SDLK_KP3),
570 const_iv (SDLK_KP4),
571 const_iv (SDLK_KP5),
572 const_iv (SDLK_KP6),
573 const_iv (SDLK_KP7),
574 const_iv (SDLK_KP8),
575 const_iv (SDLK_KP9),
576 const_iv (SDLK_KP_PERIOD),
577 const_iv (SDLK_KP_DIVIDE),
578 const_iv (SDLK_KP_MULTIPLY),
579 const_iv (SDLK_KP_MINUS),
580 const_iv (SDLK_KP_PLUS),
581 const_iv (SDLK_KP_ENTER),
582 const_iv (SDLK_KP_EQUALS),
583 const_iv (SDLK_UP),
584 const_iv (SDLK_DOWN),
585 const_iv (SDLK_RIGHT),
586 const_iv (SDLK_LEFT),
587 const_iv (SDLK_INSERT),
588 const_iv (SDLK_HOME),
589 const_iv (SDLK_END),
590 const_iv (SDLK_PAGEUP),
591 const_iv (SDLK_PAGEDOWN),
592 const_iv (SDLK_F1),
593 const_iv (SDLK_F2),
594 const_iv (SDLK_F3),
595 const_iv (SDLK_F4),
596 const_iv (SDLK_F5),
597 const_iv (SDLK_F6),
598 const_iv (SDLK_F7),
599 const_iv (SDLK_F8),
600 const_iv (SDLK_F9),
601 const_iv (SDLK_F10),
602 const_iv (SDLK_F11),
603 const_iv (SDLK_F12),
604 const_iv (SDLK_F13),
605 const_iv (SDLK_F14),
606 const_iv (SDLK_F15),
607 const_iv (SDLK_NUMLOCK),
608 const_iv (SDLK_CAPSLOCK),
609 const_iv (SDLK_SCROLLOCK),
610 const_iv (SDLK_RSHIFT),
611 const_iv (SDLK_LSHIFT),
612 const_iv (SDLK_RCTRL),
613 const_iv (SDLK_LCTRL),
614 const_iv (SDLK_RALT),
615 const_iv (SDLK_LALT),
616 const_iv (SDLK_RMETA),
617 const_iv (SDLK_LMETA),
618 const_iv (SDLK_LSUPER),
619 const_iv (SDLK_RSUPER),
620 const_iv (SDLK_MODE),
621 const_iv (SDLK_COMPOSE),
622 const_iv (SDLK_HELP),
623 const_iv (SDLK_PRINT),
624 const_iv (SDLK_SYSREQ),
625 const_iv (SDLK_BREAK),
626 const_iv (SDLK_MENU),
627 const_iv (SDLK_POWER),
628 const_iv (SDLK_EURO),
629 const_iv (SDLK_UNDO),
630
631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
633 const_iv (KMOD_LSHIFT),
634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
636 const_iv (KMOD_LCTRL),
637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
639 const_iv (KMOD_LALT),
640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
642 const_iv (KMOD_LMETA),
643 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE),
647
648 const_iv (MIX_DEFAULT_FORMAT),
649 # undef const_iv
650 };
651
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
654
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
657 }
658
659 void
660 weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
664
665 int
666 in_destruct ()
667 CODE:
668 RETVAL = PL_main_cv == Nullcv;
669 OUTPUT:
670 RETVAL
671
672 NV floor (NV x)
673
674 NV ceil (NV x)
675
676 IV minpot (UV n)
677
678 IV popcount (UV n)
679
680 void
681 pango_init ()
682 CODE:
683 {
684 opengl_fontmap = pango_opengl_font_map_new ();
685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688 #if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691 #endif
692 }
693
694 char *
695 SDL_GetError ()
696
697 int
698 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
699
700 void
701 SDL_Quit ()
702
703 void
704 SDL_ListModes (int rgb, int alpha)
705 PPCODE:
706 {
707 SDL_Rect **m;
708
709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
713
714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
716
717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723 #if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726 #endif
727
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729
730 if (m && m != (SDL_Rect **)-1)
731 while (*m)
732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
735 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
742
743 ++m;
744 }
745 }
746
747 int
748 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
749 CODE:
750 {
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
759 RETVAL = !!SDL_SetVideoMode (
760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
761 );
762
763 if (RETVAL)
764 {
765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769 #include "glfunc.h"
770 #undef GL_FUNC
771 }
772 }
773 OUTPUT:
774 RETVAL
775
776 void
777 SDL_GL_SwapBuffers ()
778
779 char *
780 SDL_GetKeyName (int sym)
781
782 int
783 SDL_GetAppState ()
784
785 int
786 SDL_GetModState ()
787
788 void
789 poll_events ()
790 PPCODE:
791 {
792 SDL_Event ev;
793
794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
796 {
797 HV *hv = newHV ();
798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
799
800 switch (ev.type)
801 {
802 case SDL_KEYDOWN:
803 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break;
810
811 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
814 break;
815
816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
842 break;
843
844 case SDL_MOUSEBUTTONDOWN:
845 case SDL_MOUSEBUTTONUP:
846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
847
848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
852 break;
853
854 case SDL_USEREVENT:
855 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
858 break;
859 }
860
861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
862 }
863 }
864
865 int
866 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
867 POSTCALL:
868 Mix_HookMusicFinished (music_finished);
869 Mix_ChannelFinished (channel_finished);
870
871 void
872 Mix_QuerySpec ()
873 PPCODE:
874 {
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885 }
886
887 void
888 Mix_CloseAudio ()
889
890 int
891 Mix_AllocateChannels (int numchans = -1)
892
893 const char *
894 Mix_GetError ()
895
896 void
897 lowdelay (int fd, int val = 1)
898 CODE:
899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
900
901 void
902 win32_proxy_info ()
903 PPCODE:
904 {
905 #ifdef _WIN32
906 char buffer[2048];
907 DWORD buflen;
908
909 EXTEND (SP, 3);
910
911 buflen = sizeof (buffer);
912 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
913 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
914 {
915 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
916
917 buflen = sizeof (buffer);
918 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
919 {
920 PUSHs (newSVpv (buffer, 0));
921
922 buflen = sizeof (buffer);
923 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
924 PUSHs (newSVpv (buffer, 0));
925 }
926 }
927 #endif
928 }
929
930 int
931 add_font (char *file)
932 CODE:
933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT:
935 RETVAL
936
937 void
938 load_image_inline (SV *image_)
939 ALIAS:
940 load_image_file = 1
941 PPCODE:
942 {
943 STRLEN image_len;
944 char *image = (char *)SvPVbyte (image_, image_len);
945 SDL_Surface *surface, *surface2;
946 SDL_PixelFormat fmt;
947 SDL_RWops *rw = ix
948 ? SDL_RWFromFile (image, "rb")
949 : SDL_RWFromConstMem (image, image_len);
950
951 if (!rw)
952 croak ("load_image: %s", SDL_GetError ());
953
954 surface = IMG_Load_RW (rw, 1);
955 if (!surface)
956 croak ("load_image: %s", SDL_GetError ());
957
958 fmt.palette = NULL;
959 fmt.BitsPerPixel = 32;
960 fmt.BytesPerPixel = 4;
961 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
962 fmt.Rmask = 0x000000ff;
963 fmt.Gmask = 0x0000ff00;
964 fmt.Bmask = 0x00ff0000;
965 fmt.Amask = 0xff000000;
966 #else
967 fmt.Rmask = 0xff000000;
968 fmt.Gmask = 0x00ff0000;
969 fmt.Bmask = 0x0000ff00;
970 fmt.Amask = 0x000000ff;
971 #endif
972 fmt.Rloss = 0;
973 fmt.Gloss = 0;
974 fmt.Bloss = 0;
975 fmt.Aloss = 0;
976 fmt.Rshift = 0;
977 fmt.Gshift = 8;
978 fmt.Bshift = 16;
979 fmt.Ashift = 24;
980 fmt.colorkey = 0;
981 fmt.alpha = 0;
982
983 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
984
985 assert (surface2->pitch == surface2->w * 4);
986
987 SDL_LockSurface (surface2);
988 EXTEND (SP, 6);
989 PUSHs (sv_2mortal (newSViv (surface2->w)));
990 PUSHs (sv_2mortal (newSViv (surface2->h)));
991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
993 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2);
996
997 SDL_FreeSurface (surface);
998 SDL_FreeSurface (surface2);
999 }
1000
1001 void
1002 average (int x, int y, uint32_t *data)
1003 PPCODE:
1004 {
1005 uint32_t r = 0, g = 0, b = 0, a = 0;
1006
1007 x = y = x * y;
1008
1009 while (x--)
1010 {
1011 uint32_t p = *data++;
1012
1013 r += (p ) & 255;
1014 g += (p >> 8) & 255;
1015 b += (p >> 16) & 255;
1016 a += (p >> 24) & 255;
1017 }
1018
1019 EXTEND (SP, 4);
1020 PUSHs (sv_2mortal (newSViv (r / y)));
1021 PUSHs (sv_2mortal (newSViv (g / y)));
1022 PUSHs (sv_2mortal (newSViv (b / y)));
1023 PUSHs (sv_2mortal (newSViv (a / y)));
1024 }
1025
1026 void
1027 error (char *message)
1028 CODE:
1029 fprintf (stderr, "ERROR: %s\n", message);
1030 #ifdef _WIN32
1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1032 #endif
1033
1034 void
1035 fatal (char *message)
1036 CODE:
1037 fprintf (stderr, "FATAL: %s\n", message);
1038 #ifdef _WIN32
1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1040 #endif
1041 _exit (1);
1042
1043 void
1044 _exit (int retval = 0)
1045 CODE:
1046 #ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
1048 #else
1049 _exit (retval);
1050 #endif
1051
1052 void
1053 debug ()
1054 CODE:
1055 {
1056 #if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058 #endif
1059 }
1060
1061 MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063 PROTOTYPES: DISABLE
1064
1065 DC::Font
1066 new_from_file (SV *class, char *path, int id = 0)
1067 CODE:
1068 {
1069 int count;
1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1071 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1072 FcPatternDestroy (pattern);
1073 }
1074 OUTPUT:
1075 RETVAL
1076
1077 void
1078 DESTROY (DC::Font self)
1079 CODE:
1080 pango_font_description_free (self);
1081
1082 void
1083 make_default (DC::Font self)
1084 PROTOTYPE: $
1085 CODE:
1086 default_font = self;
1087
1088 MODULE = Deliantra::Client PACKAGE = DC::Layout
1089
1090 PROTOTYPES: DISABLE
1091
1092 void
1093 glyph_cache_backup ()
1094 PROTOTYPE:
1095 CODE:
1096 tc_backup ();
1097
1098 void
1099 glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
1102 tc_restore ();
1103
1104 DC::Layout
1105 new (SV *class)
1106 CODE:
1107 New (0, RETVAL, 1, struct cf_layout);
1108
1109 RETVAL->pl = pango_layout_new (opengl_context);
1110 RETVAL->r = 1.;
1111 RETVAL->g = 1.;
1112 RETVAL->b = 1.;
1113 RETVAL->a = 1.;
1114 RETVAL->base_height = MIN_FONT_HEIGHT;
1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
1117
1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1119 layout_update_font (RETVAL);
1120 OUTPUT:
1121 RETVAL
1122
1123 void
1124 DESTROY (DC::Layout self)
1125 CODE:
1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
1128 Safefree (self);
1129
1130 void
1131 set_text (DC::Layout self, SV *text_)
1132 CODE:
1133 {
1134 STRLEN textlen;
1135 char *text = SvPVutf8 (text_, textlen);
1136
1137 pango_layout_set_text (self->pl, text, textlen);
1138 }
1139
1140 void
1141 set_markup (DC::Layout self, SV *text_)
1142 CODE:
1143 {
1144 STRLEN textlen;
1145 char *text = SvPVutf8 (text_, textlen);
1146
1147 pango_layout_set_markup (self->pl, text, textlen);
1148 }
1149
1150 void
1151 set_shapes (DC::Layout self, ...)
1152 CODE:
1153 {
1154 PangoAttrList *attrs = 0;
1155 const char *text = pango_layout_get_text (self->pl);
1156 const char *pos = text;
1157 int arg = 4;
1158
1159 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1160 {
1161 PangoRectangle inkrect, rect;
1162 PangoAttribute *attr;
1163
1164 int x = SvIV (ST (arg - 3));
1165 int y = SvIV (ST (arg - 2));
1166 int w = SvIV (ST (arg - 1));
1167 int h = SvIV (ST (arg ));
1168
1169 inkrect.x = 0;
1170 inkrect.y = 0;
1171 inkrect.width = 0;
1172 inkrect.height = 0;
1173
1174 rect.x = x * PANGO_SCALE;
1175 rect.y = y * PANGO_SCALE;
1176 rect.width = w * PANGO_SCALE;
1177 rect.height = h * PANGO_SCALE;
1178
1179 if (!attrs)
1180 attrs = pango_layout_get_attributes (self->pl);
1181
1182 attr = pango_attr_shape_new (&inkrect, &rect);
1183 attr->start_index = pos - text;
1184 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1185 pango_attr_list_insert (attrs, attr);
1186
1187 arg += 4;
1188 pos += sizeof (OBJ_STR) - 1;
1189 }
1190
1191 if (attrs)
1192 pango_layout_set_attributes (self->pl, attrs);
1193 }
1194
1195 void
1196 get_shapes (DC::Layout self)
1197 PPCODE:
1198 {
1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1200
1201 do
1202 {
1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1204
1205 if (run && shape_attr_p (run))
1206 {
1207 PangoRectangle extents;
1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
1209
1210 EXTEND (SP, 2);
1211 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1212 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1213 }
1214 }
1215 while (pango_layout_iter_next_run (iter));
1216
1217 pango_layout_iter_free (iter);
1218 }
1219
1220 int
1221 has_wrapped (DC::Layout self)
1222 CODE:
1223 {
1224 int lines = 1;
1225 const char *text = pango_layout_get_text (self->pl);
1226
1227 while (*text)
1228 lines += *text++ == '\n';
1229
1230 RETVAL = lines < pango_layout_get_line_count (self->pl);
1231 }
1232 OUTPUT:
1233 RETVAL
1234
1235 SV *
1236 get_text (DC::Layout self)
1237 CODE:
1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1239 sv_utf8_decode (RETVAL);
1240 OUTPUT:
1241 RETVAL
1242
1243 void
1244 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1245 CODE:
1246 self->r = r;
1247 self->g = g;
1248 self->b = b;
1249 self->a = a;
1250
1251 void
1252 set_font (DC::Layout self, DC::Font font = 0)
1253 CODE:
1254 if (self->font != font)
1255 {
1256 self->font = font;
1257 layout_update_font (self);
1258 }
1259
1260 void
1261 set_height (DC::Layout self, int base_height)
1262 CODE:
1263 if (self->base_height != base_height)
1264 {
1265 self->base_height = base_height;
1266 layout_update_font (self);
1267 }
1268
1269 void
1270 set_width (DC::Layout self, int max_width = -1)
1271 CODE:
1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1273
1274 void
1275 set_indent (DC::Layout self, int indent)
1276 CODE:
1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1278
1279 void
1280 set_spacing (DC::Layout self, int spacing)
1281 CODE:
1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1283
1284 void
1285 set_ellipsise (DC::Layout self, int ellipsise)
1286 CODE:
1287 pango_layout_set_ellipsize (self->pl,
1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1291 : PANGO_ELLIPSIZE_NONE
1292 );
1293
1294 void
1295 set_single_paragraph_mode (DC::Layout self, int spm)
1296 CODE:
1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1298
1299 void
1300 size (DC::Layout self)
1301 PPCODE:
1302 {
1303 int w, h;
1304
1305 layout_get_pixel_size (self, &w, &h);
1306
1307 EXTEND (SP, 2);
1308 PUSHs (sv_2mortal (newSViv (w)));
1309 PUSHs (sv_2mortal (newSViv (h)));
1310 }
1311
1312 int
1313 descent (DC::Layout self)
1314 CODE:
1315 {
1316 PangoRectangle rect;
1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1319 RETVAL = PANGO_DESCENT (rect);
1320 }
1321 OUTPUT:
1322 RETVAL
1323
1324 int
1325 xy_to_index (DC::Layout self, int x, int y)
1326 CODE:
1327 {
1328 int index, trailing;
1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1330 RETVAL = index + trailing;
1331 }
1332 OUTPUT:
1333 RETVAL
1334
1335 void
1336 cursor_pos (DC::Layout self, int index)
1337 PPCODE:
1338 {
1339 PangoRectangle pos;
1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1341
1342 EXTEND (SP, 3);
1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1346 }
1347
1348 void
1349 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1350 PPCODE:
1351 {
1352 int line, x;
1353
1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1355 #if !PANGO_VERSION_CHECK (1, 17, 3)
1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1357 --line;
1358 #endif
1359 EXTEND (SP, 2);
1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362 }
1363
1364 void
1365 line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367 {
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
1382 else
1383 {
1384 PUSHs (sv_2mortal (newSViv (index)));
1385 PUSHs (sv_2mortal (newSViv (trailing)));
1386 }
1387 }
1388
1389 void
1390 render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1393 pango_opengl_render_layout_subpixel (
1394 self->pl,
1395 self->rc,
1396 x * PANGO_SCALE, y * PANGO_SCALE,
1397 self->r, self->g, self->b, self->a,
1398 flags
1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1403
1404 void
1405 draw (DC::Layout self)
1406 CODE:
1407 {
1408 glEnable (GL_TEXTURE_2D);
1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1415
1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421 }
1422
1423 MODULE = Deliantra::Client PACKAGE = DC::Texture
1424
1425 PROTOTYPES: ENABLE
1426
1427 void
1428 pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430 {
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1432 {
1433 STRLEN datalen;
1434 char *data = SvPVbyte (data_, datalen);
1435 int bpp = datalen / (ow * oh);
1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1437
1438 SvPOK_only (result_);
1439 SvCUR_set (result_, nw * nh * bpp);
1440
1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1442 while (oh--)
1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1444
1445 sv_setsv (data_, result_);
1446 }
1447 }
1448
1449 void
1450 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1451 PROTOTYPE: $$$;$$
1452 ALIAS:
1453 draw_quad_alpha = 1
1454 draw_quad_alpha_premultiplied = 2
1455 CODE:
1456 {
1457 HV *hv = (HV *)SvRV (self);
1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
1464
1465 if (items < 5)
1466 {
1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1469 }
1470
1471 if (ix)
1472 {
1473 glEnable (GL_BLEND);
1474
1475 if (ix == 2)
1476 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1477 else
1478 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1479 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1480
1481 glEnable (GL_ALPHA_TEST);
1482 glAlphaFunc (GL_GREATER, 0.01f);
1483 }
1484
1485 glBindTexture (GL_TEXTURE_2D, name);
1486
1487 glBegin (GL_QUADS);
1488 glTexCoord2f (0, 0); glVertex2f (x , y );
1489 glTexCoord2f (0, t); glVertex2f (x , y + h);
1490 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1491 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1492 glEnd ();
1493
1494 if (ix)
1495 {
1496 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND);
1498 }
1499 }
1500
1501 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503 {
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508 }
1509 OUTPUT:
1510 RETVAL
1511
1512 MODULE = Deliantra::Client PACKAGE = DC::Map
1513
1514 PROTOTYPES: DISABLE
1515
1516 DC::Map
1517 new (SV *class)
1518 CODE:
1519 New (0, RETVAL, 1, struct map);
1520 RETVAL->x = 0;
1521 RETVAL->y = 0;
1522 RETVAL->w = 0;
1523 RETVAL->h = 0;
1524 RETVAL->ox = 0;
1525 RETVAL->oy = 0;
1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1528 RETVAL->rows = 0;
1529 RETVAL->row = 0;
1530 OUTPUT:
1531 RETVAL
1532
1533 void
1534 DESTROY (DC::Map self)
1535 CODE:
1536 {
1537 map_clear (self);
1538 Safefree (self->face2tile);
1539 Safefree (self->tex);
1540 Safefree (self);
1541 }
1542
1543 void
1544 resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549 void
1550 clear (DC::Map self)
1551 CODE:
1552 map_clear (self);
1553
1554 void
1555 set_tileid (DC::Map self, int face, int tile)
1556 CODE:
1557 {
1558 need_facenum (self, face); self->face2tile [face] = tile;
1559 need_texid (self, tile);
1560 }
1561
1562 void
1563 set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565 {
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583 }
1584
1585 void
1586 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1587 CODE:
1588 {
1589 need_texid (self, texid);
1590
1591 {
1592 maptex *tex = self->tex + texid;
1593
1594 tex->name = name;
1595 tex->w = w;
1596 tex->h = h;
1597 tex->s = s;
1598 tex->t = t;
1599 tex->r = r;
1600 tex->g = g;
1601 tex->b = b;
1602 tex->a = a;
1603 }
1604
1605 // somewhat hackish, but for textures that require it, it really
1606 // improves the look, and most others don't suffer.
1607 glBindTexture (GL_TEXTURE_2D, name);
1608 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613 }
1614
1615 int
1616 ox (DC::Map self)
1617 ALIAS:
1618 oy = 1
1619 x = 2
1620 y = 3
1621 w = 4
1622 h = 5
1623 CODE:
1624 switch (ix)
1625 {
1626 case 0: RETVAL = self->ox; break;
1627 case 1: RETVAL = self->oy; break;
1628 case 2: RETVAL = self->x; break;
1629 case 3: RETVAL = self->y; break;
1630 case 4: RETVAL = self->w; break;
1631 case 5: RETVAL = self->h; break;
1632 }
1633 OUTPUT:
1634 RETVAL
1635
1636 void
1637 scroll (DC::Map self, int dx, int dy)
1638 CODE:
1639 {
1640 if (dx > 0)
1641 map_blank (self, self->x, self->y, dx, self->h);
1642 else if (dx < 0)
1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1644
1645 if (dy > 0)
1646 map_blank (self, self->x, self->y, self->w, dy);
1647 else if (dy < 0)
1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1649
1650 self->ox += dx; self->x += dx;
1651 self->oy += dy; self->y += dy;
1652
1653 while (self->y < 0)
1654 {
1655 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1656
1657 self->rows += MAP_EXTEND_Y;
1658 self->y += MAP_EXTEND_Y;
1659 }
1660 }
1661
1662 SV *
1663 map1a_update (DC::Map self, SV *data_, int extmap)
1664 CODE:
1665 {
1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1668 mapcell *cell;
1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1672
1673 while (data < data_end - 1)
1674 {
1675 flags = (data [0] << 8) + data [1]; data += 2;
1676
1677 x = self->x + ((flags >> 10) & 63);
1678 y = self->y + ((flags >> 4) & 63);
1679
1680 cell = map_get_cell (self, x, y);
1681
1682 if (flags & 15)
1683 {
1684 if (!cell->darkness)
1685 {
1686 memset (cell, 0, sizeof (*cell));
1687 cell->darkness = 256;
1688 }
1689
1690 //TODO: don't trust server data to be in-range(!)
1691
1692 if (flags & 8)
1693 {
1694 if (extmap)
1695 {
1696 uint8_t ext, cmd;
1697
1698 do
1699 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1;
1708 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 }
1728 while (ext & 0x80);
1729 }
1730 else
1731 cell->darkness = *data++ + 1;
1732 }
1733
1734 for (z = 0; z <= 2; ++z)
1735 if (flags & (4 >> z))
1736 {
1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1754 }
1755 }
1756 else
1757 cell->darkness = 0;
1758 }
1759 }
1760 OUTPUT:
1761 RETVAL
1762
1763 SV *
1764 mapmap (DC::Map self, int x0, int y0, int w, int h)
1765 CODE:
1766 {
1767 int x1, x;
1768 int y1, y;
1769 int z;
1770 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1771 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1772
1773 SvPOK_only (map_sv);
1774 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1775
1776 x0 += self->x; x1 = x0 + w;
1777 y0 += self->y; y1 = y0 + h;
1778
1779 for (y = y0; y < y1; y++)
1780 {
1781 maprow *row = 0 <= y && y < self->rows
1782 ? self->row + y
1783 : 0;
1784
1785 for (x = x0; x < x1; x++)
1786 {
1787 int r = 32, g = 32, b = 32, a = 192;
1788
1789 if (row && row->c0 <= x && x < row->c1)
1790 {
1791 mapcell *cell = row->col + (x - row->c0);
1792
1793 for (z = 0; z <= 0; z++)
1794 {
1795 maptex tex = self->tex [cell->tile [z]];
1796 int a0 = 255 - tex.a;
1797 int a1 = tex.a;
1798
1799 r = (r * a0 + tex.r * a1) / 255;
1800 g = (g * a0 + tex.g * a1) / 255;
1801 b = (b * a0 + tex.b * a1) / 255;
1802 a = (a * a0 + tex.a * a1) / 255;
1803 }
1804 }
1805
1806 *map++ = (r )
1807 | (g << 8)
1808 | (b << 16)
1809 | (a << 24);
1810 }
1811 }
1812
1813 RETVAL = map_sv;
1814 }
1815 OUTPUT:
1816 RETVAL
1817
1818 void
1819 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1820 CODE:
1821 {
1822 int x, y, z;
1823
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830
1831 pl_tex.name = 0;
1832
1833 rc_t *rc = rc_alloc ();
1834 rc_key_t key;
1835 rc_array_t *arr;
1836
1837 // thats current max. sorry.
1838 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1877
1878 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881
1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1886 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows)
1888 {
1889 maprow *row = self->row + (y + my);
1890
1891 for (x = 0; x < sw; x++)
1892 if (row->c0 <= x + mx && x + mx < row->c1)
1893 {
1894 mapcell *cell = row->col + (x + mx - row->c0);
1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1902
1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
2008 {
2009 int level = (w << 5) | b;
2010 HE *he;
2011
2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
2014 {
2015 smooth_key *skey = (smooth_key *)HeKEY (he);
2016 IV bits = SvIVX (HeVAL (he));
2017
2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
2021 {
2022 maptex tex = self->tex [skey->tile];
2023 int px = (((int)skey->x) - 1) * T;
2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
2036 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS);
2039 }
2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
2062 }
2063 }
2064 }
2065
2066 glEnd ();
2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
2091 glDisable (GL_BLEND);
2092 rc_free (rc);
2093
2094 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows)
2097 {
2098 maprow *row = self->row + (y + my);
2099
2100 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1)
2102 {
2103 mapcell *cell = row->col + (x + mx - row->c0);
2104
2105 int px = x * T;
2106 int py = y * T;
2107
2108 if (cell->stat_hp)
2109 {
2110 int width = cell->stat_width * T;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2112
2113 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py);
2116
2117 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2118 glRectf (px + 2,
2119 py - thick - 1,
2120 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2121 }
2122 }
2123 }
2124 }
2125
2126 void
2127 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2128 CODE:
2129 {
2130 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F },
2132 { 1.00F, 1.00F, 1.00F },
2133 { 0.00F, 0.00F, 0.55F },
2134 { 1.00F, 0.00F, 0.00F },
2135
2136 { 1.00F, 0.54F, 0.00F },
2137 { 0.11F, 0.56F, 1.00F },
2138 { 0.93F, 0.46F, 0.00F },
2139 { 0.18F, 0.54F, 0.34F },
2140
2141 { 0.56F, 0.73F, 0.56F },
2142 { 0.80F, 0.80F, 0.80F },
2143 { 0.55F, 0.41F, 0.13F },
2144 { 0.99F, 0.77F, 0.26F },
2145
2146 { 0.74F, 0.65F, 0.41F },
2147
2148 { 0.00F, 1.00F, 1.00F },
2149 { 1.00F, 0.00F, 1.00F },
2150 { 1.00F, 1.00F, 0.00F },
2151 };
2152
2153 int x, y;
2154
2155 glEnable (GL_TEXTURE_2D);
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2157 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS);
2160
2161 for (y = 0; y < h; y++)
2162 for (x = 0; x < w; x++)
2163 {
2164 unsigned char m = data [x + y * w];
2165
2166 if (m)
2167 {
2168 float *c = color [m & 15];
2169
2170 float tx1 = m & 0x40 ? 0.5 : 0.;
2171 float tx2 = tx1 + 0.5;
2172
2173 glColor4f (c[0], c[1], c[2], 0.75);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 }
2179 }
2180
2181 glEnd ();
2182 glDisable (GL_BLEND);
2183 glDisable (GL_TEXTURE_2D);
2184 }
2185
2186 void
2187 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2188 PPCODE:
2189 {
2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2198
2199 SvPOK_only (darkness3_sv);
2200 SvCUR_set (darkness3_sv, sw34 * sh3);
2201
2202 mx += self->x - 1;
2203 my += self->y - 1;
2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
2207 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows)
2209 {
2210 maprow *row = self->row + (y + my);
2211
2212 for (x = 0; x < sw1; x++)
2213 if (row->c0 <= x + mx && x + mx < row->c1)
2214 {
2215 mapcell *cell = row->col + (x + mx - row->c0);
2216
2217 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1)
2219 : 255 - FOW_DARKNESS;
2220 }
2221 }
2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
2261 EXTEND (SP, 3);
2262 PUSHs (sv_2mortal (newSViv (sw34)));
2263 PUSHs (sv_2mortal (newSViv (sh3)));
2264 PUSHs (darkness3_sv);
2265 }
2266
2267 SV *
2268 get_rect (DC::Map self, int x0, int y0, int w, int h)
2269 CODE:
2270 {
2271 int x, y, x1, y1;
2272 SV *data_sv = newSV (w * h * 7 + 5);
2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2274
2275 *data++ = 0; /* version 0 format */
2276 *data++ = w >> 8; *data++ = w;
2277 *data++ = h >> 8; *data++ = h;
2278
2279 // we need to do this 'cause we don't keep an absolute coord system for rows
2280 // TODO: treat rows as we treat columns
2281 map_get_row (self, y0 + self->y - self->oy);//D
2282 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2283
2284 x0 += self->x - self->ox;
2285 y0 += self->y - self->oy;
2286
2287 x1 = x0 + w;
2288 y1 = y0 + h;
2289
2290 for (y = y0; y < y1; y++)
2291 {
2292 maprow *row = 0 <= y && y < self->rows
2293 ? self->row + y
2294 : 0;
2295
2296 for (x = x0; x < x1; x++)
2297 {
2298 if (row && row->c0 <= x && x < row->c1)
2299 {
2300 mapcell *cell = row->col + (x - row->c0);
2301 uint8_t flags = 0;
2302
2303 if (cell->tile [0]) flags |= 1;
2304 if (cell->tile [1]) flags |= 2;
2305 if (cell->tile [2]) flags |= 4;
2306
2307 *data++ = flags;
2308
2309 if (flags & 1)
2310 {
2311 tileid tile = cell->tile [0];
2312 *data++ = tile >> 8;
2313 *data++ = tile;
2314 }
2315
2316 if (flags & 2)
2317 {
2318 tileid tile = cell->tile [1];
2319 *data++ = tile >> 8;
2320 *data++ = tile;
2321 }
2322
2323 if (flags & 4)
2324 {
2325 tileid tile = cell->tile [2];
2326 *data++ = tile >> 8;
2327 *data++ = tile;
2328 }
2329 }
2330 else
2331 *data++ = 0;
2332 }
2333 }
2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
2338 SvPOK_only (data_sv);
2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
2342 RETVAL = data_sv;
2343 }
2344 OUTPUT:
2345 RETVAL
2346
2347 void
2348 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2349 PPCODE:
2350 {
2351 int x, y, z;
2352 int w, h;
2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
2364
2365 if (*data++ != 0)
2366 XSRETURN_EMPTY; /* version mismatch */
2367
2368 w = *data++ << 8; w |= *data++;
2369 h = *data++ << 8; h |= *data++;
2370
2371 // we need to do this 'cause we don't keep an absolute coord system for rows
2372 // TODO: treat rows as we treat columns
2373 map_get_row (self, y0 + self->y - self->oy);//D
2374 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2375
2376 x0 += self->x - self->ox;
2377 y0 += self->y - self->oy;
2378
2379 x1 = x0 + w;
2380 y1 = y0 + h;
2381
2382 for (y = y0; y < y1; y++)
2383 {
2384 maprow *row = map_get_row (self, y);
2385
2386 for (x = x0; x < x1; x++)
2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
2393 flags = *data++;
2394
2395 if (flags)
2396 {
2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
2399
2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2403
2404 if (cell->darkness == 0)
2405 {
2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
2408
2409 for (z = 0; z <= 2; z++)
2410 {
2411 tileid t = tile [z];
2412
2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
2420 }
2421 }
2422 }
2423 }
2424 }
2425 }
2426
2427 MODULE = Deliantra::Client PACKAGE = DC::RW
2428
2429 DC::RW
2430 new (SV *class, SV *data_sv)
2431 CODE:
2432 {
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437 }
2438 OUTPUT:
2439 RETVAL
2440
2441 DC::RW
2442 new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448 # fails on win32:
2449 # dc.xs(2268) : error C2059: syntax error : '('
2450 #void
2451 #close (DC::RW self)
2452 # CODE:
2453 # (self->(close)) (self);
2454
2455 MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457 PROTOTYPES: DISABLE
2458
2459 DC::Channel
2460 find ()
2461 CODE:
2462 {
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477 }
2478 OUTPUT:
2479 RETVAL
2480
2481 void
2482 halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486 void
2487 expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491 void
2492 fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496 int
2497 volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503 void
2504 unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508 void
2509 set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515 void
2516 set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520 void
2521 set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524 void
2525 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527 {
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531 }
2532
2533 void
2534 set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540 PROTOTYPES: DISABLE
2541
2542 DC::MixChunk
2543 new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549 void
2550 DESTROY (DC::MixChunk self)
2551 CODE:
2552 Mix_FreeChunk (self);
2553
2554 int
2555 volume (DC::MixChunk self, int volume = -1)
2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
2559 RETVAL = Mix_VolumeChunk (self, volume);
2560 OUTPUT:
2561 RETVAL
2562
2563 DC::Channel
2564 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2565 CODE:
2566 {
2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577 }
2578 OUTPUT:
2579 RETVAL
2580
2581 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2582
2583 int
2584 volume (int volume = -1)
2585 PROTOTYPE: ;$
2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
2589 RETVAL = Mix_VolumeMusic (volume);
2590 OUTPUT:
2591 RETVAL
2592
2593 void
2594 fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598 void
2599 halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
2603 DC::MixMusic
2604 new (SV *class, DC::RW rwops)
2605 CODE:
2606 RETVAL = Mix_LoadMUS_RW (rwops);
2607 OUTPUT:
2608 RETVAL
2609
2610 void
2611 DESTROY (DC::MixMusic self)
2612 CODE:
2613 Mix_FreeMusic (self);
2614
2615 int
2616 play (DC::MixMusic self, int loops = -1)
2617 CODE:
2618 RETVAL = Mix_PlayMusic (self, loops);
2619 OUTPUT:
2620 RETVAL
2621
2622 void
2623 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
2627 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629 PROTOTYPES: ENABLE
2630
2631 BOOT:
2632 {
2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2634 static const struct {
2635 const char *name;
2636 IV iv;
2637 } *civ, const_iv[] = {
2638 # define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
2642 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND),
2647 const_iv (GL_CULL_FACE),
2648 const_iv (GL_SCISSOR_TEST),
2649 const_iv (GL_DEPTH_TEST),
2650 const_iv (GL_ALPHA_TEST),
2651 const_iv (GL_NORMALIZE),
2652 const_iv (GL_RESCALE_NORMAL),
2653 const_iv (GL_FRONT),
2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
2656 const_iv (GL_AND),
2657 const_iv (GL_ONE),
2658 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA),
2663 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB),
2665 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8),
2668 const_iv (GL_RGB5_A1),
2669 const_iv (GL_UNSIGNED_BYTE),
2670 const_iv (GL_UNSIGNED_SHORT),
2671 const_iv (GL_UNSIGNED_INT),
2672 const_iv (GL_ALPHA),
2673 const_iv (GL_INTENSITY),
2674 const_iv (GL_LUMINANCE),
2675 const_iv (GL_LUMINANCE_ALPHA),
2676 const_iv (GL_FLOAT),
2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
2687 const_iv (GL_TEXTURE_1D),
2688 const_iv (GL_TEXTURE_2D),
2689 const_iv (GL_TEXTURE_ENV),
2690 const_iv (GL_TEXTURE_MAG_FILTER),
2691 const_iv (GL_TEXTURE_MIN_FILTER),
2692 const_iv (GL_TEXTURE_ENV_MODE),
2693 const_iv (GL_TEXTURE_WRAP_S),
2694 const_iv (GL_TEXTURE_WRAP_T),
2695 const_iv (GL_REPEAT),
2696 const_iv (GL_CLAMP),
2697 const_iv (GL_CLAMP_TO_EDGE),
2698 const_iv (GL_NEAREST),
2699 const_iv (GL_LINEAR),
2700 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2701 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2702 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2703 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2704 const_iv (GL_GENERATE_MIPMAP),
2705 const_iv (GL_MODULATE),
2706 const_iv (GL_DECAL),
2707 const_iv (GL_REPLACE),
2708 const_iv (GL_DEPTH_BUFFER_BIT),
2709 const_iv (GL_COLOR_BUFFER_BIT),
2710 const_iv (GL_PROJECTION),
2711 const_iv (GL_MODELVIEW),
2712 const_iv (GL_COLOR_LOGIC_OP),
2713 const_iv (GL_SEPARABLE_2D),
2714 const_iv (GL_CONVOLUTION_2D),
2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
2718 const_iv (GL_LINES),
2719 const_iv (GL_LINE_STRIP),
2720 const_iv (GL_LINE_LOOP),
2721 const_iv (GL_QUADS),
2722 const_iv (GL_QUAD_STRIP),
2723 const_iv (GL_TRIANGLES),
2724 const_iv (GL_TRIANGLE_STRIP),
2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
2736 const_iv (GL_V2F),
2737 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F),
2740 # undef const_iv
2741 };
2742
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
2748 }
2749
2750 void
2751 disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2755
2756 char *
2757 gl_vendor ()
2758 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR);
2760 OUTPUT:
2761 RETVAL
2762
2763 char *
2764 gl_version ()
2765 CODE:
2766 RETVAL = (char *)glGetString (GL_VERSION);
2767 OUTPUT:
2768 RETVAL
2769
2770 char *
2771 gl_extensions ()
2772 CODE:
2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2774 OUTPUT:
2775 RETVAL
2776
2777 const char *glGetString (GLenum pname)
2778
2779 GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785 GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
2791 int glGetError ()
2792
2793 void glFinish ()
2794
2795 void glClear (int mask)
2796
2797 void glClearColor (float r, float g, float b, float a = 1.0)
2798 PROTOTYPE: @
2799
2800 void glEnable (int cap)
2801
2802 void glDisable (int cap)
2803
2804 void glShadeModel (int mode)
2805
2806 void glHint (int target, int mode)
2807
2808 void glBlendFunc (int sfactor, int dfactor)
2809
2810 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa);
2813
2814 void glDepthMask (int flag)
2815
2816 void glLogicOp (int opcode)
2817
2818 void glColorMask (int red, int green, int blue, int alpha)
2819
2820 void glMatrixMode (int mode)
2821
2822 void glPushMatrix ()
2823
2824 void glPopMatrix ()
2825
2826 void glLoadIdentity ()
2827
2828 void glDrawBuffer (int buffer)
2829
2830 void glReadBuffer (int buffer)
2831
2832 # near_ and far_ are due to microsofts buggy "c" compiler
2833 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2834
2835 # near_ and far_ are due to microsofts buggy "c" compiler
2836 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838 PROTOTYPES: DISABLE
2839
2840 void glViewport (int x, int y, int width, int height)
2841
2842 void glScissor (int x, int y, int width, int height)
2843
2844 void glTranslate (float x, float y, float z = 0.)
2845 CODE:
2846 glTranslatef (x, y, z);
2847
2848 void glScale (float x, float y, float z = 1.)
2849 CODE:
2850 glScalef (x, y, z);
2851
2852 void glRotate (float angle, float x, float y, float z)
2853 CODE:
2854 glRotatef (angle, x, y, z);
2855
2856 void glColor (float r, float g, float b, float a = 1.0)
2857 ALIAS:
2858 glColor_premultiply = 1
2859 CODE:
2860 if (ix)
2861 {
2862 r *= a;
2863 g *= a;
2864 b *= a;
2865 }
2866 // microsoft visual "c" rounds instead of truncating...
2867 glColor4f (r, g, b, a);
2868
2869 void glRasterPos (float x, float y, float z = 0.)
2870 CODE:
2871 glRasterPos3f (0, 0, z);
2872 glBitmap (0, 0, 0, 0, x, y, 0);
2873
2874 void glVertex (float x, float y, float z = 0.)
2875 CODE:
2876 glVertex3f (x, y, z);
2877
2878 void glTexCoord (float s, float t)
2879 CODE:
2880 glTexCoord2f (s, t);
2881
2882 void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886 void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895 PROTOTYPES: ENABLE
2896
2897 void glBegin (int mode)
2898
2899 void glEnd ()
2900
2901 void glPointSize (GLfloat size)
2902
2903 void glLineWidth (GLfloat width)
2904
2905 void glInterleavedArrays (int format, int stride, char *data)
2906
2907 void glDrawElements (int mode, int count, int type, char *indices)
2908
2909 # 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2911 void glTexEnv (int target, int pname, float param)
2912 CODE:
2913 glTexEnvf (target, pname, param);
2914
2915 void glTexParameter (int target, int pname, float param)
2916 CODE:
2917 glTexParameterf (target, pname, param);
2918
2919 void glBindTexture (int target, int name)
2920
2921 void glConvolutionParameter (int target, int pname, float params)
2922 CODE:
2923 if (gl.ConvolutionParameterf)
2924 gl.ConvolutionParameterf (target, pname, params);
2925
2926 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2927 CODE:
2928 if (gl.ConvolutionFilter2D)
2929 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2930
2931 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2932 CODE:
2933 if (gl.SeparableFilter2D)
2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2935
2936 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2937
2938 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2939
2940 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942 void glPixelZoom (float x, float y)
2943
2944 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2945
2946 int glGenTexture ()
2947 CODE:
2948 RETVAL = gen_texture ();
2949 OUTPUT:
2950 RETVAL
2951
2952 void glDeleteTexture (int name)
2953 CODE:
2954 del_texture (name);
2955
2956 int glGenList ()
2957 CODE:
2958 RETVAL = glGenLists (1);
2959 OUTPUT:
2960 RETVAL
2961
2962 void glDeleteList (int list)
2963 CODE:
2964 glDeleteLists (list, 1);
2965
2966 void glNewList (int list, int mode = GL_COMPILE)
2967
2968 void glEndList ()
2969
2970 void glCallList (int list)
2971
2972 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974 PROTOTYPES: DISABLE
2975
2976 void
2977 find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979 {
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982 }
2983
2984 BOOT:
2985 {
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992 }
2993
2994 void
2995 draw (SV *self)
2996 CODE:
2997 {
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055 #if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067 #endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078 }
3079