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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.262
Committed: Wed Jul 16 20:12:27 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.261: +2 -3 lines
Log Message:
c89

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line
57 # define pango_layout_get_lines_readonly pango_layout_get_lines
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #if __GNUC__ >= 4
71 # define expect(expr,value) __builtin_expect ((expr),(value))
72 #else
73 # define expect(expr,value) (expr)
74 #endif
75
76 #define expect_false(expr) expect ((expr) != 0, 0)
77 #define expect_true(expr) expect ((expr) != 0, 1)
78
79 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80
81 #define FOW_DARKNESS 32
82
83 #define MAP_EXTEND_X 32
84 #define MAP_EXTEND_Y 512
85
86 #define MIN_FONT_HEIGHT 10
87
88 /* mask out modifiers we are not interested in */
89 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91 #if 1
92 # define PARACHUTE SDL_INIT_NOPARACHUTE
93 #else
94 # define PARACHUTE 0
95 #endif
96
97 static AV *texture_av;
98
99 static struct
100 {
101 #define GL_FUNC(ptr,name) ptr name;
102 #include "glfunc.h"
103 #undef GL_FUNC
104 } gl;
105
106 static void
107 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
108 {
109 if (gl.BlendFuncSeparate)
110 gl.BlendFuncSeparate (sa, da, saa, daa);
111 else if (gl.BlendFuncSeparateEXT)
112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
113 else
114 glBlendFunc (sa, da);
115 }
116
117 static GLuint
118 gen_texture ()
119 {
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128 }
129
130 static void
131 del_texture (GLuint name)
132 {
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139 }
140
141 #include "texcache.c"
142 #include "rendercache.c"
143
144 #include "pango-font.c"
145 #include "pango-fontmap.c"
146 #include "pango-render.c"
147
148 typedef IV DC__Channel;
149 typedef SDL_RWops *DC__RW;
150 typedef Mix_Chunk *DC__MixChunk;
151 typedef Mix_Music *DC__MixMusic;
152
153 typedef PangoFontDescription *DC__Font;
154
155 static int
156 shape_attr_p (PangoLayoutRun *run)
157 {
158 GSList *attrs = run->item->analysis.extra_attrs;
159
160 while (attrs)
161 {
162 PangoAttribute *attr = attrs->data;
163
164 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1;
166
167 attrs = attrs->next;
168 }
169
170 return 0;
171 }
172
173 typedef struct cf_layout {
174 PangoLayout *pl;
175 float r, g, b, a; // default color for rgba mode
176 int base_height;
177 DC__Font font;
178 rc_t *rc;
179 } *DC__Layout;
180
181 static DC__Font default_font;
182 static PangoContext *opengl_context;
183 static PangoFontMap *opengl_fontmap;
184
185 static void
186 substitute_func (FcPattern *pattern, gpointer data)
187 {
188 FcPatternAddBool (pattern, FC_HINTING, 1);
189 #ifdef FC_HINT_STYLE
190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
191 #endif
192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
193 }
194
195 static void
196 layout_update_font (DC__Layout self)
197 {
198 /* use a random scale factor to account for unknown descenders, 0.8 works
199 * reasonably well with dejavu/bistream fonts
200 */
201 PangoFontDescription *font = self->font ? self->font : default_font;
202
203 pango_font_description_set_absolute_size (font,
204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
205
206 pango_layout_set_font_description (self->pl, font);
207 }
208
209 static void
210 layout_get_pixel_size (DC__Layout self, int *w, int *h)
211 {
212 PangoRectangle rect;
213
214 // get_pixel_* wrongly rounds down
215 pango_layout_get_extents (self->pl, 0, &rect);
216
217 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
218 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
219
220 if (!rect.width) rect.width = 1;
221 if (!rect.height) rect.height = 1;
222
223 *w = rect.width;
224 *h = rect.height;
225 }
226
227 typedef uint16_t tileid;
228 typedef uint16_t faceid;
229
230 typedef struct {
231 GLuint name;
232 int w, h;
233 float s, t;
234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
237 } maptex;
238
239 typedef struct {
240 uint32_t player;
241 tileid tile[3];
242 uint16_t darkness;
243 uint8_t stat_width, stat_hp, flags, smoothmax;
244 } mapcell;
245
246 typedef struct {
247 int32_t c0, c1;
248 mapcell *col;
249 } maprow;
250
251 typedef struct map {
252 int x, y, w, h;
253 int ox, oy; /* offset to virtual global coordinate system */
254 int faces; tileid *face2tile; // [faceid]
255 int texs; maptex *tex; // [tileid]
256
257 int32_t rows;
258 maprow *row;
259 } *DC__Map;
260
261 static char *
262 prepend (char *ptr, int sze, int inc)
263 {
264 char *p;
265
266 New (0, p, sze + inc, char);
267 Zero (p, inc, char);
268 Move (ptr, p + inc, sze, char);
269 Safefree (ptr);
270
271 return p;
272 }
273
274 static char *
275 append (char *ptr, int sze, int inc)
276 {
277 Renew (ptr, sze + inc, char);
278 Zero (ptr + sze, inc, char);
279
280 return ptr;
281 }
282
283 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
285
286 static void
287 need_facenum (struct map *self, faceid face)
288 {
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294 }
295
296 static void
297 need_texid (struct map *self, int texid)
298 {
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304 }
305
306 static maprow *
307 map_get_row (DC__Map self, int y)
308 {
309 if (0 > y)
310 {
311 int extend = - y + MAP_EXTEND_Y;
312 Prepend (maprow, self->row, self->rows, extend);
313
314 self->rows += extend;
315 self->y += extend;
316 y += extend;
317 }
318 else if (y >= self->rows)
319 {
320 int extend = y - self->rows + MAP_EXTEND_Y;
321 Append (maprow, self->row, self->rows, extend);
322 self->rows += extend;
323 }
324
325 return self->row + y;
326 }
327
328 static mapcell *
329 row_get_cell (maprow *row, int x)
330 {
331 if (!row->col)
332 {
333 Newz (0, row->col, MAP_EXTEND_X, mapcell);
334 row->c0 = x - MAP_EXTEND_X / 4;
335 row->c1 = row->c0 + MAP_EXTEND_X;
336 }
337
338 if (row->c0 > x)
339 {
340 int extend = row->c0 - x + MAP_EXTEND_X;
341 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
342 row->c0 -= extend;
343 }
344 else if (x >= row->c1)
345 {
346 int extend = x - row->c1 + MAP_EXTEND_X;
347 Append (mapcell, row->col, row->c1 - row->c0, extend);
348 row->c1 += extend;
349 }
350
351 return row->col + (x - row->c0);
352 }
353
354 static mapcell *
355 map_get_cell (DC__Map self, int x, int y)
356 {
357 return row_get_cell (map_get_row (self, y), x);
358 }
359
360 static void
361 map_clear (DC__Map self)
362 {
363 int r;
364
365 for (r = 0; r < self->rows; r++)
366 Safefree (self->row[r].col);
367
368 Safefree (self->row);
369
370 self->x = 0;
371 self->y = 0;
372 self->ox = 0;
373 self->oy = 0;
374 self->row = 0;
375 self->rows = 0;
376 }
377
378 static void
379 map_blank (DC__Map self, int x0, int y0, int w, int h)
380 {
381 int x, y;
382 maprow *row;
383 mapcell *cell;
384
385 for (y = y0; y < y0 + h; y++)
386 if (y >= 0)
387 {
388 if (y >= self->rows)
389 break;
390
391 row = self->row + y;
392
393 for (x = x0; x < x0 + w; x++)
394 if (x >= row->c0)
395 {
396 if (x >= row->c1)
397 break;
398
399 cell = row->col + x - row->c0;
400
401 cell->darkness = 0;
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 }
406 }
407 }
408
409 typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412 } smooth_key;
413
414 static void
415 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416 {
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
423 }
424
425 static void
426 music_finished (void)
427 {
428 SDL_UserEvent ev;
429
430 ev.type = SDL_USEREVENT;
431 ev.code = 0;
432 ev.data1 = 0;
433 ev.data2 = 0;
434
435 SDL_PushEvent ((SDL_Event *)&ev);
436 }
437
438 static void
439 channel_finished (int channel)
440 {
441 SDL_UserEvent ev;
442
443 ev.type = SDL_USEREVENT;
444 ev.code = 1;
445 ev.data1 = (void *)(long)channel;
446 ev.data2 = 0;
447
448 SDL_PushEvent ((SDL_Event *)&ev);
449 }
450
451 static unsigned int
452 minpot (unsigned int n)
453 {
454 if (!n)
455 return 0;
456
457 --n;
458
459 n |= n >> 1;
460 n |= n >> 2;
461 n |= n >> 4;
462 n |= n >> 8;
463 n |= n >> 16;
464
465 return n + 1;
466 }
467
468 static unsigned int
469 popcount (unsigned int n)
470 {
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477 }
478
479 /* SDL should provide this, really. */
480 #define SDLK_MODIFIER_MIN 300
481 #define SDLK_MODIFIER_MAX 314
482
483 /******************************************************************************/
484
485 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486 static GV *hover_gv;
487
488 static int
489 within_widget (SV *widget, NV x, NV y)
490 {
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524 }
525
526 MODULE = Deliantra::Client PACKAGE = DC
527
528 PROTOTYPES: ENABLE
529
530 BOOT:
531 {
532 HV *stash = gv_stashpv ("DC", 1);
533 static const struct {
534 const char *name;
535 IV iv;
536 } *civ, const_iv[] = {
537 # define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
541 const_iv (SDL_ACTIVEEVENT),
542 const_iv (SDL_KEYDOWN),
543 const_iv (SDL_KEYUP),
544 const_iv (SDL_MOUSEMOTION),
545 const_iv (SDL_MOUSEBUTTONDOWN),
546 const_iv (SDL_MOUSEBUTTONUP),
547 const_iv (SDL_JOYAXISMOTION),
548 const_iv (SDL_JOYBALLMOTION),
549 const_iv (SDL_JOYHATMOTION),
550 const_iv (SDL_JOYBUTTONDOWN),
551 const_iv (SDL_JOYBUTTONUP),
552 const_iv (SDL_QUIT),
553 const_iv (SDL_SYSWMEVENT),
554 const_iv (SDL_EVENT_RESERVEDA),
555 const_iv (SDL_EVENT_RESERVEDB),
556 const_iv (SDL_VIDEORESIZE),
557 const_iv (SDL_VIDEOEXPOSE),
558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1),
568 const_iv (SDLK_KP2),
569 const_iv (SDLK_KP3),
570 const_iv (SDLK_KP4),
571 const_iv (SDLK_KP5),
572 const_iv (SDLK_KP6),
573 const_iv (SDLK_KP7),
574 const_iv (SDLK_KP8),
575 const_iv (SDLK_KP9),
576 const_iv (SDLK_KP_PERIOD),
577 const_iv (SDLK_KP_DIVIDE),
578 const_iv (SDLK_KP_MULTIPLY),
579 const_iv (SDLK_KP_MINUS),
580 const_iv (SDLK_KP_PLUS),
581 const_iv (SDLK_KP_ENTER),
582 const_iv (SDLK_KP_EQUALS),
583 const_iv (SDLK_UP),
584 const_iv (SDLK_DOWN),
585 const_iv (SDLK_RIGHT),
586 const_iv (SDLK_LEFT),
587 const_iv (SDLK_INSERT),
588 const_iv (SDLK_HOME),
589 const_iv (SDLK_END),
590 const_iv (SDLK_PAGEUP),
591 const_iv (SDLK_PAGEDOWN),
592 const_iv (SDLK_F1),
593 const_iv (SDLK_F2),
594 const_iv (SDLK_F3),
595 const_iv (SDLK_F4),
596 const_iv (SDLK_F5),
597 const_iv (SDLK_F6),
598 const_iv (SDLK_F7),
599 const_iv (SDLK_F8),
600 const_iv (SDLK_F9),
601 const_iv (SDLK_F10),
602 const_iv (SDLK_F11),
603 const_iv (SDLK_F12),
604 const_iv (SDLK_F13),
605 const_iv (SDLK_F14),
606 const_iv (SDLK_F15),
607 const_iv (SDLK_NUMLOCK),
608 const_iv (SDLK_CAPSLOCK),
609 const_iv (SDLK_SCROLLOCK),
610 const_iv (SDLK_RSHIFT),
611 const_iv (SDLK_LSHIFT),
612 const_iv (SDLK_RCTRL),
613 const_iv (SDLK_LCTRL),
614 const_iv (SDLK_RALT),
615 const_iv (SDLK_LALT),
616 const_iv (SDLK_RMETA),
617 const_iv (SDLK_LMETA),
618 const_iv (SDLK_LSUPER),
619 const_iv (SDLK_RSUPER),
620 const_iv (SDLK_MODE),
621 const_iv (SDLK_COMPOSE),
622 const_iv (SDLK_HELP),
623 const_iv (SDLK_PRINT),
624 const_iv (SDLK_SYSREQ),
625 const_iv (SDLK_BREAK),
626 const_iv (SDLK_MENU),
627 const_iv (SDLK_POWER),
628 const_iv (SDLK_EURO),
629 const_iv (SDLK_UNDO),
630
631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
633 const_iv (KMOD_LSHIFT),
634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
636 const_iv (KMOD_LCTRL),
637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
639 const_iv (KMOD_LALT),
640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
642 const_iv (KMOD_LMETA),
643 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE),
647
648 const_iv (MIX_DEFAULT_FORMAT),
649 # undef const_iv
650 };
651
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
654
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
657 }
658
659 void
660 weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
664
665 int
666 in_destruct ()
667 CODE:
668 RETVAL = PL_main_cv == Nullcv;
669 OUTPUT:
670 RETVAL
671
672 NV floor (NV x)
673
674 NV ceil (NV x)
675
676 IV minpot (UV n)
677
678 IV popcount (UV n)
679
680 void
681 pango_init ()
682 CODE:
683 {
684 opengl_fontmap = pango_opengl_font_map_new ();
685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688 #if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691 #endif
692 }
693
694 char *
695 SDL_GetError ()
696
697 int
698 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
699
700 void
701 SDL_Quit ()
702
703 void
704 SDL_ListModes (int rgb, int alpha)
705 PPCODE:
706 {
707 SDL_Rect **m;
708
709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
713
714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
716
717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723 #if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726 #endif
727
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729
730 if (m && m != (SDL_Rect **)-1)
731 while (*m)
732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
735 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
742
743 ++m;
744 }
745 }
746
747 int
748 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
749 CODE:
750 {
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
759 RETVAL = !!SDL_SetVideoMode (
760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
761 );
762
763 if (RETVAL)
764 {
765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769 #include "glfunc.h"
770 #undef GL_FUNC
771 }
772 }
773 OUTPUT:
774 RETVAL
775
776 void
777 SDL_GL_SwapBuffers ()
778
779 char *
780 SDL_GetKeyName (int sym)
781
782 int
783 SDL_GetAppState ()
784
785 int
786 SDL_GetModState ()
787
788 void
789 poll_events ()
790 PPCODE:
791 {
792 SDL_Event ev;
793
794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
796 {
797 HV *hv = newHV ();
798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
799
800 switch (ev.type)
801 {
802 case SDL_KEYDOWN:
803 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break;
810
811 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
814 break;
815
816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
842 break;
843
844 case SDL_MOUSEBUTTONDOWN:
845 case SDL_MOUSEBUTTONUP:
846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
847
848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
852 break;
853
854 case SDL_USEREVENT:
855 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
858 break;
859 }
860
861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
862 }
863 }
864
865 int
866 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
867 POSTCALL:
868 Mix_HookMusicFinished (music_finished);
869 Mix_ChannelFinished (channel_finished);
870
871 void
872 Mix_QuerySpec ()
873 PPCODE:
874 {
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885 }
886
887 void
888 Mix_CloseAudio ()
889
890 int
891 Mix_AllocateChannels (int numchans = -1)
892
893 const char *
894 Mix_GetError ()
895
896 void
897 lowdelay (int fd, int val = 1)
898 CODE:
899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
900
901 void
902 win32_proxy_info ()
903 PPCODE:
904 {
905 #ifdef _WIN32
906 char buffer[2048];
907 DWORD buflen;
908
909 EXTEND (SP, 3);
910
911 buflen = sizeof (buffer);
912 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
913 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
914 {
915 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
916
917 buflen = sizeof (buffer);
918 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
919 {
920 PUSHs (newSVpv (buffer, 0));
921
922 buflen = sizeof (buffer);
923 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
924 PUSHs (newSVpv (buffer, 0));
925 }
926 }
927 #endif
928 }
929
930 int
931 add_font (char *file)
932 CODE:
933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT:
935 RETVAL
936
937 void
938 load_image_inline (SV *image_)
939 ALIAS:
940 load_image_file = 1
941 PPCODE:
942 {
943 STRLEN image_len;
944 char *image = (char *)SvPVbyte (image_, image_len);
945 SDL_Surface *surface, *surface2;
946 SDL_PixelFormat fmt;
947 SDL_RWops *rw = ix
948 ? SDL_RWFromFile (image, "rb")
949 : SDL_RWFromConstMem (image, image_len);
950
951 if (!rw)
952 croak ("load_image: %s", SDL_GetError ());
953
954 surface = IMG_Load_RW (rw, 1);
955 if (!surface)
956 croak ("load_image: %s", SDL_GetError ());
957
958 fmt.palette = NULL;
959 fmt.BitsPerPixel = 32;
960 fmt.BytesPerPixel = 4;
961 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
962 fmt.Rmask = 0x000000ff;
963 fmt.Gmask = 0x0000ff00;
964 fmt.Bmask = 0x00ff0000;
965 fmt.Amask = 0xff000000;
966 #else
967 fmt.Rmask = 0xff000000;
968 fmt.Gmask = 0x00ff0000;
969 fmt.Bmask = 0x0000ff00;
970 fmt.Amask = 0x000000ff;
971 #endif
972 fmt.Rloss = 0;
973 fmt.Gloss = 0;
974 fmt.Bloss = 0;
975 fmt.Aloss = 0;
976 fmt.Rshift = 0;
977 fmt.Gshift = 8;
978 fmt.Bshift = 16;
979 fmt.Ashift = 24;
980 fmt.colorkey = 0;
981 fmt.alpha = 0;
982
983 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
984
985 assert (surface2->pitch == surface2->w * 4);
986
987 SDL_LockSurface (surface2);
988 EXTEND (SP, 6);
989 PUSHs (sv_2mortal (newSViv (surface2->w)));
990 PUSHs (sv_2mortal (newSViv (surface2->h)));
991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
993 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2);
996
997 SDL_FreeSurface (surface);
998 SDL_FreeSurface (surface2);
999 }
1000
1001 void
1002 average (int x, int y, uint32_t *data)
1003 PPCODE:
1004 {
1005 uint32_t r = 0, g = 0, b = 0, a = 0;
1006
1007 x = y = x * y;
1008
1009 while (x--)
1010 {
1011 uint32_t p = *data++;
1012
1013 r += (p ) & 255;
1014 g += (p >> 8) & 255;
1015 b += (p >> 16) & 255;
1016 a += (p >> 24) & 255;
1017 }
1018
1019 EXTEND (SP, 4);
1020 PUSHs (sv_2mortal (newSViv (r / y)));
1021 PUSHs (sv_2mortal (newSViv (g / y)));
1022 PUSHs (sv_2mortal (newSViv (b / y)));
1023 PUSHs (sv_2mortal (newSViv (a / y)));
1024 }
1025
1026 void
1027 error (char *message)
1028 CODE:
1029 fprintf (stderr, "ERROR: %s\n", message);
1030 #ifdef _WIN32
1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1032 #endif
1033
1034 void
1035 fatal (char *message)
1036 CODE:
1037 fprintf (stderr, "FATAL: %s\n", message);
1038 #ifdef _WIN32
1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1040 #endif
1041 _exit (1);
1042
1043 void
1044 _exit (int retval = 0)
1045 CODE:
1046 #ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
1048 #else
1049 _exit (retval);
1050 #endif
1051
1052 void
1053 debug ()
1054 CODE:
1055 {
1056 #if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058 #endif
1059 }
1060
1061 MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063 PROTOTYPES: DISABLE
1064
1065 DC::Font
1066 new_from_file (SV *class, char *path, int id = 0)
1067 CODE:
1068 {
1069 int count;
1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1071 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1072 FcPatternDestroy (pattern);
1073 }
1074 OUTPUT:
1075 RETVAL
1076
1077 void
1078 DESTROY (DC::Font self)
1079 CODE:
1080 pango_font_description_free (self);
1081
1082 void
1083 make_default (DC::Font self)
1084 PROTOTYPE: $
1085 CODE:
1086 default_font = self;
1087
1088 MODULE = Deliantra::Client PACKAGE = DC::Layout
1089
1090 PROTOTYPES: DISABLE
1091
1092 void
1093 glyph_cache_backup ()
1094 PROTOTYPE:
1095 CODE:
1096 tc_backup ();
1097
1098 void
1099 glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
1102 tc_restore ();
1103
1104 DC::Layout
1105 new (SV *class)
1106 CODE:
1107 New (0, RETVAL, 1, struct cf_layout);
1108
1109 RETVAL->pl = pango_layout_new (opengl_context);
1110 RETVAL->r = 1.;
1111 RETVAL->g = 1.;
1112 RETVAL->b = 1.;
1113 RETVAL->a = 1.;
1114 RETVAL->base_height = MIN_FONT_HEIGHT;
1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
1117
1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1119 layout_update_font (RETVAL);
1120 OUTPUT:
1121 RETVAL
1122
1123 void
1124 DESTROY (DC::Layout self)
1125 CODE:
1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
1128 Safefree (self);
1129
1130 void
1131 set_text (DC::Layout self, SV *text_)
1132 CODE:
1133 {
1134 STRLEN textlen;
1135 char *text = SvPVutf8 (text_, textlen);
1136
1137 pango_layout_set_text (self->pl, text, textlen);
1138 }
1139
1140 void
1141 set_markup (DC::Layout self, SV *text_)
1142 CODE:
1143 {
1144 STRLEN textlen;
1145 char *text = SvPVutf8 (text_, textlen);
1146
1147 pango_layout_set_markup (self->pl, text, textlen);
1148 }
1149
1150 void
1151 set_shapes (DC::Layout self, ...)
1152 CODE:
1153 {
1154 PangoAttrList *attrs = 0;
1155 const char *text = pango_layout_get_text (self->pl);
1156 const char *pos = text;
1157 int arg = 4;
1158
1159 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1160 {
1161 PangoRectangle inkrect, rect;
1162 PangoAttribute *attr;
1163
1164 int x = SvIV (ST (arg - 3));
1165 int y = SvIV (ST (arg - 2));
1166 int w = SvIV (ST (arg - 1));
1167 int h = SvIV (ST (arg ));
1168
1169 inkrect.x = 0;
1170 inkrect.y = 0;
1171 inkrect.width = 0;
1172 inkrect.height = 0;
1173
1174 rect.x = x * PANGO_SCALE;
1175 rect.y = y * PANGO_SCALE;
1176 rect.width = w * PANGO_SCALE;
1177 rect.height = h * PANGO_SCALE;
1178
1179 if (!attrs)
1180 attrs = pango_layout_get_attributes (self->pl);
1181
1182 attr = pango_attr_shape_new (&inkrect, &rect);
1183 attr->start_index = pos - text;
1184 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1185 pango_attr_list_insert (attrs, attr);
1186
1187 arg += 4;
1188 pos += sizeof (OBJ_STR) - 1;
1189 }
1190
1191 if (attrs)
1192 pango_layout_set_attributes (self->pl, attrs);
1193 }
1194
1195 void
1196 get_shapes (DC::Layout self)
1197 PPCODE:
1198 {
1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1200
1201 do
1202 {
1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1204
1205 if (run && shape_attr_p (run))
1206 {
1207 PangoRectangle extents;
1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
1209
1210 EXTEND (SP, 2);
1211 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1212 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1213 }
1214 }
1215 while (pango_layout_iter_next_run (iter));
1216
1217 pango_layout_iter_free (iter);
1218 }
1219
1220 int
1221 has_wrapped (DC::Layout self)
1222 CODE:
1223 {
1224 int lines = 1;
1225 const char *text = pango_layout_get_text (self->pl);
1226
1227 while (*text)
1228 lines += *text++ == '\n';
1229
1230 RETVAL = lines < pango_layout_get_line_count (self->pl);
1231 }
1232 OUTPUT:
1233 RETVAL
1234
1235 SV *
1236 get_text (DC::Layout self)
1237 CODE:
1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1239 sv_utf8_decode (RETVAL);
1240 OUTPUT:
1241 RETVAL
1242
1243 void
1244 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1245 CODE:
1246 self->r = r;
1247 self->g = g;
1248 self->b = b;
1249 self->a = a;
1250
1251 void
1252 set_font (DC::Layout self, DC::Font font = 0)
1253 CODE:
1254 if (self->font != font)
1255 {
1256 self->font = font;
1257 layout_update_font (self);
1258 }
1259
1260 void
1261 set_height (DC::Layout self, int base_height)
1262 CODE:
1263 if (self->base_height != base_height)
1264 {
1265 self->base_height = base_height;
1266 layout_update_font (self);
1267 }
1268
1269 void
1270 set_width (DC::Layout self, int max_width = -1)
1271 CODE:
1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1273
1274 void
1275 set_indent (DC::Layout self, int indent)
1276 CODE:
1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1278
1279 void
1280 set_spacing (DC::Layout self, int spacing)
1281 CODE:
1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1283
1284 void
1285 set_ellipsise (DC::Layout self, int ellipsise)
1286 CODE:
1287 pango_layout_set_ellipsize (self->pl,
1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1291 : PANGO_ELLIPSIZE_NONE
1292 );
1293
1294 void
1295 set_single_paragraph_mode (DC::Layout self, int spm)
1296 CODE:
1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1298
1299 void
1300 size (DC::Layout self)
1301 PPCODE:
1302 {
1303 int w, h;
1304
1305 layout_get_pixel_size (self, &w, &h);
1306
1307 EXTEND (SP, 2);
1308 PUSHs (sv_2mortal (newSViv (w)));
1309 PUSHs (sv_2mortal (newSViv (h)));
1310 }
1311
1312 int
1313 descent (DC::Layout self)
1314 CODE:
1315 {
1316 PangoRectangle rect;
1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1319 RETVAL = PANGO_DESCENT (rect);
1320 }
1321 OUTPUT:
1322 RETVAL
1323
1324 int
1325 xy_to_index (DC::Layout self, int x, int y)
1326 CODE:
1327 {
1328 int index, trailing;
1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1330 RETVAL = index + trailing;
1331 }
1332 OUTPUT:
1333 RETVAL
1334
1335 void
1336 cursor_pos (DC::Layout self, int index)
1337 PPCODE:
1338 {
1339 PangoRectangle pos;
1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1341
1342 EXTEND (SP, 3);
1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1346 }
1347
1348 void
1349 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1350 PPCODE:
1351 {
1352 int line, x;
1353
1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1355 #if !PANGO_VERSION_CHECK (1, 17, 3)
1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1357 --line;
1358 #endif
1359 EXTEND (SP, 2);
1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362 }
1363
1364 void
1365 line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367 {
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
1382 else
1383 {
1384 PUSHs (sv_2mortal (newSViv (index)));
1385 PUSHs (sv_2mortal (newSViv (trailing)));
1386 }
1387 }
1388
1389 void
1390 render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1393 pango_opengl_render_layout_subpixel (
1394 self->pl,
1395 self->rc,
1396 x * PANGO_SCALE, y * PANGO_SCALE,
1397 self->r, self->g, self->b, self->a,
1398 flags
1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1403
1404 void
1405 draw (DC::Layout self)
1406 CODE:
1407 {
1408 glEnable (GL_TEXTURE_2D);
1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1415
1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421 }
1422
1423 MODULE = Deliantra::Client PACKAGE = DC::Texture
1424
1425 PROTOTYPES: ENABLE
1426
1427 void
1428 pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430 {
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1432 {
1433 STRLEN datalen;
1434 char *data = SvPVbyte (data_, datalen);
1435 int bpp = datalen / (ow * oh);
1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1437
1438 SvPOK_only (result_);
1439 SvCUR_set (result_, nw * nh * bpp);
1440
1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1442 while (oh--)
1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1444
1445 sv_setsv (data_, result_);
1446 }
1447 }
1448
1449 void
1450 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1451 PROTOTYPE: $$$;$$
1452 ALIAS:
1453 draw_quad_alpha = 1
1454 draw_quad_alpha_premultiplied = 2
1455 CODE:
1456 {
1457 HV *hv = (HV *)SvRV (self);
1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
1464
1465 if (items < 5)
1466 {
1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1469 }
1470
1471 if (ix)
1472 {
1473 glEnable (GL_BLEND);
1474
1475 if (ix == 2)
1476 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1477 else
1478 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1479 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1480
1481 glEnable (GL_ALPHA_TEST);
1482 glAlphaFunc (GL_GREATER, 0.01f);
1483 }
1484
1485 glBindTexture (GL_TEXTURE_2D, name);
1486
1487 glBegin (GL_QUADS);
1488 glTexCoord2f (0, 0); glVertex2f (x , y );
1489 glTexCoord2f (0, t); glVertex2f (x , y + h);
1490 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1491 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1492 glEnd ();
1493
1494 if (ix)
1495 {
1496 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND);
1498 }
1499 }
1500
1501 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503 {
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508 }
1509 OUTPUT:
1510 RETVAL
1511
1512 MODULE = Deliantra::Client PACKAGE = DC::Map
1513
1514 PROTOTYPES: DISABLE
1515
1516 DC::Map
1517 new (SV *class)
1518 CODE:
1519 New (0, RETVAL, 1, struct map);
1520 RETVAL->x = 0;
1521 RETVAL->y = 0;
1522 RETVAL->w = 0;
1523 RETVAL->h = 0;
1524 RETVAL->ox = 0;
1525 RETVAL->oy = 0;
1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1528 RETVAL->rows = 0;
1529 RETVAL->row = 0;
1530 OUTPUT:
1531 RETVAL
1532
1533 void
1534 DESTROY (DC::Map self)
1535 CODE:
1536 {
1537 map_clear (self);
1538 Safefree (self->face2tile);
1539 Safefree (self->tex);
1540 Safefree (self);
1541 }
1542
1543 void
1544 resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549 void
1550 clear (DC::Map self)
1551 CODE:
1552 map_clear (self);
1553
1554 void
1555 set_tileid (DC::Map self, int face, int tile)
1556 CODE:
1557 {
1558 need_facenum (self, face); self->face2tile [face] = tile;
1559 need_texid (self, tile);
1560 }
1561
1562 void
1563 set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565 {
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583 }
1584
1585 void
1586 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1587 CODE:
1588 {
1589 need_texid (self, texid);
1590
1591 {
1592 maptex *tex = self->tex + texid;
1593
1594 tex->name = name;
1595 tex->w = w;
1596 tex->h = h;
1597 tex->s = s;
1598 tex->t = t;
1599 tex->r = r;
1600 tex->g = g;
1601 tex->b = b;
1602 tex->a = a;
1603 }
1604
1605 // somewhat hackish, but for textures that require it, it really
1606 // improves the look, and most others don't suffer.
1607 glBindTexture (GL_TEXTURE_2D, name);
1608 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613 }
1614
1615 int
1616 ox (DC::Map self)
1617 ALIAS:
1618 oy = 1
1619 x = 2
1620 y = 3
1621 w = 4
1622 h = 5
1623 CODE:
1624 switch (ix)
1625 {
1626 case 0: RETVAL = self->ox; break;
1627 case 1: RETVAL = self->oy; break;
1628 case 2: RETVAL = self->x; break;
1629 case 3: RETVAL = self->y; break;
1630 case 4: RETVAL = self->w; break;
1631 case 5: RETVAL = self->h; break;
1632 }
1633 OUTPUT:
1634 RETVAL
1635
1636 void
1637 scroll (DC::Map self, int dx, int dy)
1638 CODE:
1639 {
1640 if (dx > 0)
1641 map_blank (self, self->x, self->y, dx, self->h);
1642 else if (dx < 0)
1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1644
1645 if (dy > 0)
1646 map_blank (self, self->x, self->y, self->w, dy);
1647 else if (dy < 0)
1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1649
1650 self->ox += dx; self->x += dx;
1651 self->oy += dy; self->y += dy;
1652
1653 while (self->y < 0)
1654 {
1655 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1656
1657 self->rows += MAP_EXTEND_Y;
1658 self->y += MAP_EXTEND_Y;
1659 }
1660 }
1661
1662 SV *
1663 map1a_update (DC::Map self, SV *data_, int extmap)
1664 CODE:
1665 {
1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1668 mapcell *cell;
1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1672
1673 while (data < data_end - 1)
1674 {
1675 flags = (data [0] << 8) + data [1]; data += 2;
1676
1677 x = self->x + ((flags >> 10) & 63);
1678 y = self->y + ((flags >> 4) & 63);
1679
1680 cell = map_get_cell (self, x, y);
1681
1682 if (flags & 15)
1683 {
1684 if (!cell->darkness)
1685 {
1686 memset (cell, 0, sizeof (*cell));
1687 cell->darkness = 256;
1688 }
1689
1690 //TODO: don't trust server data to be in-range(!)
1691
1692 if (flags & 8)
1693 {
1694 if (extmap)
1695 {
1696 uint8_t ext, cmd;
1697
1698 do
1699 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1;
1708 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 }
1728 while (ext & 0x80);
1729 }
1730 else
1731 cell->darkness = *data++ + 1;
1732 }
1733
1734 for (z = 0; z <= 2; ++z)
1735 if (flags & (4 >> z))
1736 {
1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1754 }
1755 }
1756 else
1757 cell->darkness = 0;
1758 }
1759 }
1760 OUTPUT:
1761 RETVAL
1762
1763 SV *
1764 mapmap (DC::Map self, int x0, int y0, int w, int h)
1765 CODE:
1766 {
1767 int x1, x;
1768 int y1, y;
1769 int z;
1770 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1771 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1772
1773 SvPOK_only (map_sv);
1774 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1775
1776 x0 += self->x; x1 = x0 + w;
1777 y0 += self->y; y1 = y0 + h;
1778
1779 for (y = y0; y < y1; y++)
1780 {
1781 maprow *row = 0 <= y && y < self->rows
1782 ? self->row + y
1783 : 0;
1784
1785 for (x = x0; x < x1; x++)
1786 {
1787 int r = 32, g = 32, b = 32, a = 192;
1788
1789 if (row && row->c0 <= x && x < row->c1)
1790 {
1791 mapcell *cell = row->col + (x - row->c0);
1792
1793 for (z = 0; z <= 0; z++)
1794 {
1795 maptex tex = self->tex [cell->tile [z]];
1796 int a0 = 255 - tex.a;
1797 int a1 = tex.a;
1798
1799 r = (r * a0 + tex.r * a1) / 255;
1800 g = (g * a0 + tex.g * a1) / 255;
1801 b = (b * a0 + tex.b * a1) / 255;
1802 a = (a * a0 + tex.a * a1) / 255;
1803 }
1804 }
1805
1806 *map++ = (r )
1807 | (g << 8)
1808 | (b << 16)
1809 | (a << 24);
1810 }
1811 }
1812
1813 RETVAL = map_sv;
1814 }
1815 OUTPUT:
1816 RETVAL
1817
1818 void
1819 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1820 CODE:
1821 {
1822 int x, y, z;
1823
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830 rc_t *rc = rc_alloc ();
1831 rc_key_t key;
1832 rc_array_t *arr;
1833
1834 pl_tex.name = 0;
1835
1836 // thats current max. sorry.
1837 if (sw > 255) sw = 255;
1838 if (sh > 255) sh = 255;
1839
1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842
1843 memset (&key, 0, sizeof (key));
1844 key.r = 255;
1845 key.g = 255;
1846 key.b = 255;
1847 key.a = 255;
1848 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851
1852 mx += self->x;
1853 my += self->y;
1854
1855 // first pass: determine smooth_max
1856 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max));
1859
1860 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows)
1862 {
1863 maprow *row = self->row + (y + my);
1864
1865 for (x = 0; x < sw; x++)
1866 if (row->c0 <= x + mx && x + mx < row->c1)
1867 {
1868 mapcell *cell = row->col + (x + mx - row->c0);
1869
1870 smooth_max[x + 1][y + 1] =
1871 MAX (self->tex [cell->tile [0]].smoothlevel,
1872 MAX (self->tex [cell->tile [1]].smoothlevel,
1873 self->tex [cell->tile [2]].smoothlevel));
1874 }
1875 }
1876
1877 glEnable (GL_BLEND);
1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1880
1881 for (z = 0; z <= 2; z++)
1882 {
1883 memset (smooth_level, 0, sizeof (smooth_level));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894 tileid tile = cell->tile [z];
1895
1896 if (tile)
1897 {
1898 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w;
1900 int py = (y + 1) * T - tex.h;
1901
1902 if (key.texname != tex.name)
1903 {
1904 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */
1906
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 {
1913 pl_x = px;
1914 pl_y = py;
1915 pl_tex = tex;
1916 continue;
1917 }
1918
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1923
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948
1949 // update smooth hash
1950 if (tex.smoothtile)
1951 {
1952 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel;
1954
1955 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1956
1957 // add bits to current tile and all neighbours. skey.x|y is
1958 // shifted +1|+1 so we always stay positive.
1959
1960 // bits is ___n cccc CCCC bbbb
1961 // n do not draw borders&corners
1962 // c draw these corners, but...
1963 // C ... not these
1964 // b draw these borders
1965
1966 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1967 // ┃· ·· ·┃ ━━
1968
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓·
1971
1972 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1974
1975 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1980
1981 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1986 }
1987 }
1988 }
1989 }
1990
1991 rc_draw (rc);
1992 rc_clear (rc);
1993
1994 // go through all smoothlevels, lowest to highest, then draw.
1995 // this is basically counting sort
1996 {
1997 int w, b;
1998
1999 glEnable (GL_TEXTURE_2D);
2000 glBegin (GL_QUADS);
2001 for (w = 0; w < 256 / 32; ++w)
2002 {
2003 uint32_t smask = smooth_level [w];
2004 if (smask)
2005 for (b = 0; b < 32; ++b)
2006 if (smask & (((uint32_t)1) << b))
2007 {
2008 int level = (w << 5) | b;
2009 HE *he;
2010
2011 hv_iterinit (smooth);
2012 while ((he = hv_iternext (smooth)))
2013 {
2014 smooth_key *skey = (smooth_key *)HeKEY (he);
2015 IV bits = SvIVX (HeVAL (he));
2016
2017 if (!(bits & 0x1000)
2018 && skey->level == level
2019 && level > smooth_max [skey->x][skey->y])
2020 {
2021 maptex tex = self->tex [skey->tile];
2022 int px = (((int)skey->x) - 1) * T;
2023 int py = (((int)skey->y) - 1) * T;
2024 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column
2028
2029 if (tex.name)
2030 {
2031 // this time avoiding texture state changes
2032 // save gobs of state changes.
2033 if (key.texname != tex.name)
2034 {
2035 glEnd ();
2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2037 glBegin (GL_QUADS);
2038 }
2039
2040 if (border)
2041 {
2042 float ox = border * dx;
2043
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2048 }
2049
2050 if (corner)
2051 {
2052 float ox = corner * dx;
2053
2054 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2058 }
2059 }
2060 }
2061 }
2062 }
2063 }
2064
2065 glEnd ();
2066 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1;
2068 }
2069
2070 hv_clear (smooth);
2071 }
2072
2073 if (pl_tex.name)
2074 {
2075 maptex tex = pl_tex;
2076 int px = pl_x + pdx;
2077 int py = pl_y + pdy;
2078
2079 key.texname = tex.name;
2080 arr = rc_array (rc, &key);
2081
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2086
2087 rc_draw (rc);
2088 }
2089
2090 glDisable (GL_BLEND);
2091 rc_free (rc);
2092
2093 // top layer: overlays such as the health bar
2094 for (y = 0; y < sh; y++)
2095 if (0 <= y + my && y + my < self->rows)
2096 {
2097 maprow *row = self->row + (y + my);
2098
2099 for (x = 0; x < sw; x++)
2100 if (row->c0 <= x + mx && x + mx < row->c1)
2101 {
2102 mapcell *cell = row->col + (x + mx - row->c0);
2103
2104 int px = x * T;
2105 int py = y * T;
2106
2107 if (cell->stat_hp)
2108 {
2109 int width = cell->stat_width * T;
2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2111
2112 glColor3ub (0, 0, 0);
2113 glRectf (px + 1, py - thick - 2,
2114 px + width - 1, py);
2115
2116 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2117 glRectf (px + 2,
2118 py - thick - 1,
2119 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2120 }
2121 }
2122 }
2123 }
2124
2125 void
2126 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2127 CODE:
2128 {
2129 static float color[16][3] = {
2130 { 0.00F, 0.00F, 0.00F },
2131 { 1.00F, 1.00F, 1.00F },
2132 { 0.00F, 0.00F, 0.55F },
2133 { 1.00F, 0.00F, 0.00F },
2134
2135 { 1.00F, 0.54F, 0.00F },
2136 { 0.11F, 0.56F, 1.00F },
2137 { 0.93F, 0.46F, 0.00F },
2138 { 0.18F, 0.54F, 0.34F },
2139
2140 { 0.56F, 0.73F, 0.56F },
2141 { 0.80F, 0.80F, 0.80F },
2142 { 0.55F, 0.41F, 0.13F },
2143 { 0.99F, 0.77F, 0.26F },
2144
2145 { 0.74F, 0.65F, 0.41F },
2146
2147 { 0.00F, 1.00F, 1.00F },
2148 { 1.00F, 0.00F, 1.00F },
2149 { 1.00F, 1.00F, 0.00F },
2150 };
2151
2152 int x, y;
2153
2154 glEnable (GL_TEXTURE_2D);
2155 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2156 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glBegin (GL_QUADS);
2159
2160 for (y = 0; y < h; y++)
2161 for (x = 0; x < w; x++)
2162 {
2163 unsigned char m = data [x + y * w];
2164
2165 if (m)
2166 {
2167 float *c = color [m & 15];
2168
2169 float tx1 = m & 0x40 ? 0.5 : 0.;
2170 float tx2 = tx1 + 0.5;
2171
2172 glColor4f (c[0], c[1], c[2], 0.75);
2173 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2174 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2175 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2176 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2177 }
2178 }
2179
2180 glEnd ();
2181 glDisable (GL_BLEND);
2182 glDisable (GL_TEXTURE_2D);
2183 }
2184
2185 void
2186 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2187 PPCODE:
2188 {
2189 int x, y;
2190 int sw1 = sw + 2;
2191 int sh1 = sh + 2;
2192 int sh3 = sh * 3;
2193 int sw34 = (sw * 3 + 3) & ~3;
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2197
2198 SvPOK_only (darkness3_sv);
2199 SvCUR_set (darkness3_sv, sw34 * sh3);
2200
2201 mx += self->x - 1;
2202 my += self->y - 1;
2203
2204 memset (darkness1, 255, sw1 * sh1);
2205
2206 for (y = 0; y < sh1; y++)
2207 if (0 <= y + my && y + my < self->rows)
2208 {
2209 maprow *row = self->row + (y + my);
2210
2211 for (x = 0; x < sw1; x++)
2212 if (row->c0 <= x + mx && x + mx < row->c1)
2213 {
2214 mapcell *cell = row->col + (x + mx - row->c0);
2215
2216 darkness1 [y * sw1 + x] = cell->darkness
2217 ? 255 - (cell->darkness - 1)
2218 : 255 - FOW_DARKNESS;
2219 }
2220 }
2221
2222 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x)
2224 {
2225 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2226 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2227 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2228 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2229 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2230 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2231 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2232 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2233 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2234
2235 uint8_t r11 = (d11 + d21 + d12) / 3;
2236 uint8_t r21 = d21;
2237 uint8_t r31 = (d21 + d31 + d32) / 3;
2238
2239 uint8_t r12 = d12;
2240 uint8_t r22 = d22;
2241 uint8_t r32 = d32;
2242
2243 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3;
2246
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2256 }
2257
2258 free (darkness1);
2259
2260 EXTEND (SP, 3);
2261 PUSHs (sv_2mortal (newSViv (sw34)));
2262 PUSHs (sv_2mortal (newSViv (sh3)));
2263 PUSHs (darkness3_sv);
2264 }
2265
2266 SV *
2267 get_rect (DC::Map self, int x0, int y0, int w, int h)
2268 CODE:
2269 {
2270 int x, y, x1, y1;
2271 SV *data_sv = newSV (w * h * 7 + 5);
2272 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2273
2274 *data++ = 0; /* version 0 format */
2275 *data++ = w >> 8; *data++ = w;
2276 *data++ = h >> 8; *data++ = h;
2277
2278 // we need to do this 'cause we don't keep an absolute coord system for rows
2279 // TODO: treat rows as we treat columns
2280 map_get_row (self, y0 + self->y - self->oy);//D
2281 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2282
2283 x0 += self->x - self->ox;
2284 y0 += self->y - self->oy;
2285
2286 x1 = x0 + w;
2287 y1 = y0 + h;
2288
2289 for (y = y0; y < y1; y++)
2290 {
2291 maprow *row = 0 <= y && y < self->rows
2292 ? self->row + y
2293 : 0;
2294
2295 for (x = x0; x < x1; x++)
2296 {
2297 if (row && row->c0 <= x && x < row->c1)
2298 {
2299 mapcell *cell = row->col + (x - row->c0);
2300 uint8_t flags = 0;
2301
2302 if (cell->tile [0]) flags |= 1;
2303 if (cell->tile [1]) flags |= 2;
2304 if (cell->tile [2]) flags |= 4;
2305
2306 *data++ = flags;
2307
2308 if (flags & 1)
2309 {
2310 tileid tile = cell->tile [0];
2311 *data++ = tile >> 8;
2312 *data++ = tile;
2313 }
2314
2315 if (flags & 2)
2316 {
2317 tileid tile = cell->tile [1];
2318 *data++ = tile >> 8;
2319 *data++ = tile;
2320 }
2321
2322 if (flags & 4)
2323 {
2324 tileid tile = cell->tile [2];
2325 *data++ = tile >> 8;
2326 *data++ = tile;
2327 }
2328 }
2329 else
2330 *data++ = 0;
2331 }
2332 }
2333
2334 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 {
2337 SvPOK_only (data_sv);
2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 }
2340
2341 RETVAL = data_sv;
2342 }
2343 OUTPUT:
2344 RETVAL
2345
2346 void
2347 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2348 PPCODE:
2349 {
2350 int x, y, z;
2351 int w, h;
2352 int x1, y1;
2353 STRLEN len;
2354 uint8_t *data, *end;
2355
2356 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv);
2359 end = data + len + 8;
2360
2361 if (len < 5)
2362 XSRETURN_EMPTY;
2363
2364 if (*data++ != 0)
2365 XSRETURN_EMPTY; /* version mismatch */
2366
2367 w = *data++ << 8; w |= *data++;
2368 h = *data++ << 8; h |= *data++;
2369
2370 // we need to do this 'cause we don't keep an absolute coord system for rows
2371 // TODO: treat rows as we treat columns
2372 map_get_row (self, y0 + self->y - self->oy);//D
2373 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2374
2375 x0 += self->x - self->ox;
2376 y0 += self->y - self->oy;
2377
2378 x1 = x0 + w;
2379 y1 = y0 + h;
2380
2381 for (y = y0; y < y1; y++)
2382 {
2383 maprow *row = map_get_row (self, y);
2384
2385 for (x = x0; x < x1; x++)
2386 {
2387 uint8_t flags;
2388
2389 if (data + 7 >= end)
2390 XSRETURN_EMPTY;
2391
2392 flags = *data++;
2393
2394 if (flags)
2395 {
2396 mapcell *cell = row_get_cell (row, x);
2397 tileid tile[3] = { 0, 0, 0 };
2398
2399 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2400 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2401 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2402
2403 if (cell->darkness == 0)
2404 {
2405 /*cell->darkness = 0;*/
2406 EXTEND (SP, 3);
2407
2408 for (z = 0; z <= 2; z++)
2409 {
2410 tileid t = tile [z];
2411
2412 if (t >= self->texs || (t && !self->tex [t].name))
2413 {
2414 PUSHs (sv_2mortal (newSViv (t)));
2415 need_texid (self, t);
2416 }
2417
2418 cell->tile [z] = t;
2419 }
2420 }
2421 }
2422 }
2423 }
2424 }
2425
2426 MODULE = Deliantra::Client PACKAGE = DC::RW
2427
2428 DC::RW
2429 new (SV *class, SV *data_sv)
2430 CODE:
2431 {
2432 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen);
2434
2435 RETVAL = SDL_RWFromConstMem (data, datalen);
2436 }
2437 OUTPUT:
2438 RETVAL
2439
2440 DC::RW
2441 new_from_file (SV *class, const char *path, const char *mode = "rb")
2442 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT:
2445 RETVAL
2446
2447 # fails on win32:
2448 # dc.xs(2268) : error C2059: syntax error : '('
2449 #void
2450 #close (DC::RW self)
2451 # CODE:
2452 # (self->(close)) (self);
2453
2454 MODULE = Deliantra::Client PACKAGE = DC::Channel
2455
2456 PROTOTYPES: DISABLE
2457
2458 DC::Channel
2459 find ()
2460 CODE:
2461 {
2462 RETVAL = Mix_GroupAvailable (-1);
2463
2464 if (RETVAL < 0)
2465 {
2466 RETVAL = Mix_GroupOldest (-1);
2467
2468 if (RETVAL < 0)
2469 XSRETURN_UNDEF;
2470
2471 Mix_HaltChannel (RETVAL);
2472 }
2473
2474 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128);
2476 }
2477 OUTPUT:
2478 RETVAL
2479
2480 void
2481 halt (DC::Channel self)
2482 CODE:
2483 Mix_HaltChannel (self);
2484
2485 void
2486 expire (DC::Channel self, int ticks = -1)
2487 CODE:
2488 Mix_ExpireChannel (self, ticks);
2489
2490 void
2491 fade_out (DC::Channel self, int ticks = -1)
2492 CODE:
2493 Mix_FadeOutChannel (self, ticks);
2494
2495 int
2496 volume (DC::Channel self, int volume)
2497 CODE:
2498 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2499 OUTPUT:
2500 RETVAL
2501
2502 void
2503 unregister_all_effects (DC::Channel self)
2504 CODE:
2505 Mix_UnregisterAllEffects (self);
2506
2507 void
2508 set_panning (DC::Channel self, int left, int right)
2509 CODE:
2510 left = CLAMP (left , 0, 255);
2511 right = CLAMP (right, 0, 255);
2512 Mix_SetPanning (self, left, right);
2513
2514 void
2515 set_distance (DC::Channel self, int distance)
2516 CODE:
2517 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2518
2519 void
2520 set_position (DC::Channel self, int angle, int distance)
2521 CODE:
2522
2523 void
2524 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE:
2526 {
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530 }
2531
2532 void
2533 set_reverse_stereo (DC::Channel self, int flip)
2534 CODE:
2535 Mix_SetReverseStereo (self, flip);
2536
2537 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538
2539 PROTOTYPES: DISABLE
2540
2541 DC::MixChunk
2542 new (SV *class, DC::RW rwops)
2543 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT:
2546 RETVAL
2547
2548 void
2549 DESTROY (DC::MixChunk self)
2550 CODE:
2551 Mix_FreeChunk (self);
2552
2553 int
2554 volume (DC::MixChunk self, int volume = -1)
2555 CODE:
2556 if (items > 1)
2557 volume = CLAMP (volume, 0, 128);
2558 RETVAL = Mix_VolumeChunk (self, volume);
2559 OUTPUT:
2560 RETVAL
2561
2562 DC::Channel
2563 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2564 CODE:
2565 {
2566 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2567
2568 if (RETVAL < 0)
2569 XSRETURN_UNDEF;
2570
2571 if (channel < 0)
2572 {
2573 Mix_UnregisterAllEffects (RETVAL);
2574 Mix_Volume (RETVAL, 128);
2575 }
2576 }
2577 OUTPUT:
2578 RETVAL
2579
2580 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2581
2582 int
2583 volume (int volume = -1)
2584 PROTOTYPE: ;$
2585 CODE:
2586 if (items > 0)
2587 volume = CLAMP (volume, 0, 128);
2588 RETVAL = Mix_VolumeMusic (volume);
2589 OUTPUT:
2590 RETVAL
2591
2592 void
2593 fade_out (int ms)
2594 CODE:
2595 Mix_FadeOutMusic (ms);
2596
2597 void
2598 halt ()
2599 CODE:
2600 Mix_HaltMusic ();
2601
2602 DC::MixMusic
2603 new (SV *class, DC::RW rwops)
2604 CODE:
2605 RETVAL = Mix_LoadMUS_RW (rwops);
2606 OUTPUT:
2607 RETVAL
2608
2609 void
2610 DESTROY (DC::MixMusic self)
2611 CODE:
2612 Mix_FreeMusic (self);
2613
2614 int
2615 play (DC::MixMusic self, int loops = -1)
2616 CODE:
2617 RETVAL = Mix_PlayMusic (self, loops);
2618 OUTPUT:
2619 RETVAL
2620
2621 void
2622 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2623 CODE:
2624 Mix_FadeInMusicPos (self, loops, ms, position);
2625
2626 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2627
2628 PROTOTYPES: ENABLE
2629
2630 BOOT:
2631 {
2632 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2633 static const struct {
2634 const char *name;
2635 IV iv;
2636 } *civ, const_iv[] = {
2637 # define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS),
2641 const_iv (GL_COLOR_MATERIAL),
2642 const_iv (GL_SMOOTH),
2643 const_iv (GL_FLAT),
2644 const_iv (GL_DITHER),
2645 const_iv (GL_BLEND),
2646 const_iv (GL_CULL_FACE),
2647 const_iv (GL_SCISSOR_TEST),
2648 const_iv (GL_DEPTH_TEST),
2649 const_iv (GL_ALPHA_TEST),
2650 const_iv (GL_NORMALIZE),
2651 const_iv (GL_RESCALE_NORMAL),
2652 const_iv (GL_FRONT),
2653 const_iv (GL_BACK),
2654 const_iv (GL_AUX0),
2655 const_iv (GL_AND),
2656 const_iv (GL_ONE),
2657 const_iv (GL_ZERO),
2658 const_iv (GL_SRC_ALPHA),
2659 const_iv (GL_DST_ALPHA),
2660 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2661 const_iv (GL_ONE_MINUS_DST_ALPHA),
2662 const_iv (GL_SRC_ALPHA_SATURATE),
2663 const_iv (GL_RGB),
2664 const_iv (GL_RGBA),
2665 const_iv (GL_RGBA4),
2666 const_iv (GL_RGBA8),
2667 const_iv (GL_RGB5_A1),
2668 const_iv (GL_UNSIGNED_BYTE),
2669 const_iv (GL_UNSIGNED_SHORT),
2670 const_iv (GL_UNSIGNED_INT),
2671 const_iv (GL_ALPHA),
2672 const_iv (GL_INTENSITY),
2673 const_iv (GL_LUMINANCE),
2674 const_iv (GL_LUMINANCE_ALPHA),
2675 const_iv (GL_FLOAT),
2676 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2677 const_iv (GL_COMPRESSED_ALPHA_ARB),
2678 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2680 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2681 const_iv (GL_COMPRESSED_RGB_ARB),
2682 const_iv (GL_COMPRESSED_RGBA_ARB),
2683 const_iv (GL_COMPILE),
2684 const_iv (GL_PROXY_TEXTURE_1D),
2685 const_iv (GL_PROXY_TEXTURE_2D),
2686 const_iv (GL_TEXTURE_1D),
2687 const_iv (GL_TEXTURE_2D),
2688 const_iv (GL_TEXTURE_ENV),
2689 const_iv (GL_TEXTURE_MAG_FILTER),
2690 const_iv (GL_TEXTURE_MIN_FILTER),
2691 const_iv (GL_TEXTURE_ENV_MODE),
2692 const_iv (GL_TEXTURE_WRAP_S),
2693 const_iv (GL_TEXTURE_WRAP_T),
2694 const_iv (GL_REPEAT),
2695 const_iv (GL_CLAMP),
2696 const_iv (GL_CLAMP_TO_EDGE),
2697 const_iv (GL_NEAREST),
2698 const_iv (GL_LINEAR),
2699 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2700 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2701 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2702 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2703 const_iv (GL_GENERATE_MIPMAP),
2704 const_iv (GL_MODULATE),
2705 const_iv (GL_DECAL),
2706 const_iv (GL_REPLACE),
2707 const_iv (GL_DEPTH_BUFFER_BIT),
2708 const_iv (GL_COLOR_BUFFER_BIT),
2709 const_iv (GL_PROJECTION),
2710 const_iv (GL_MODELVIEW),
2711 const_iv (GL_COLOR_LOGIC_OP),
2712 const_iv (GL_SEPARABLE_2D),
2713 const_iv (GL_CONVOLUTION_2D),
2714 const_iv (GL_CONVOLUTION_BORDER_MODE),
2715 const_iv (GL_CONSTANT_BORDER),
2716 const_iv (GL_POINTS),
2717 const_iv (GL_LINES),
2718 const_iv (GL_LINE_STRIP),
2719 const_iv (GL_LINE_LOOP),
2720 const_iv (GL_QUADS),
2721 const_iv (GL_QUAD_STRIP),
2722 const_iv (GL_TRIANGLES),
2723 const_iv (GL_TRIANGLE_STRIP),
2724 const_iv (GL_TRIANGLE_FAN),
2725 const_iv (GL_POLYGON),
2726 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2727 const_iv (GL_POINT_SMOOTH_HINT),
2728 const_iv (GL_LINE_SMOOTH_HINT),
2729 const_iv (GL_POLYGON_SMOOTH_HINT),
2730 const_iv (GL_GENERATE_MIPMAP_HINT),
2731 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2732 const_iv (GL_FASTEST),
2733 const_iv (GL_DONT_CARE),
2734 const_iv (GL_NICEST),
2735 const_iv (GL_V2F),
2736 const_iv (GL_V3F),
2737 const_iv (GL_T2F_V3F),
2738 const_iv (GL_T2F_N3F_V3F),
2739 # undef const_iv
2740 };
2741
2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2744
2745 texture_av = newAV ();
2746 AvREAL_off (texture_av);
2747 }
2748
2749 void
2750 disable_GL_EXT_blend_func_separate ()
2751 CODE:
2752 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0;
2754
2755 char *
2756 gl_vendor ()
2757 CODE:
2758 RETVAL = (char *)glGetString (GL_VENDOR);
2759 OUTPUT:
2760 RETVAL
2761
2762 char *
2763 gl_version ()
2764 CODE:
2765 RETVAL = (char *)glGetString (GL_VERSION);
2766 OUTPUT:
2767 RETVAL
2768
2769 char *
2770 gl_extensions ()
2771 CODE:
2772 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2773 OUTPUT:
2774 RETVAL
2775
2776 const char *glGetString (GLenum pname)
2777
2778 GLint glGetInteger (GLenum pname)
2779 CODE:
2780 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT:
2782 RETVAL
2783
2784 GLdouble glGetDouble (GLenum pname)
2785 CODE:
2786 glGetDoublev (pname, &RETVAL);
2787 OUTPUT:
2788 RETVAL
2789
2790 int glGetError ()
2791
2792 void glFinish ()
2793
2794 void glClear (int mask)
2795
2796 void glClearColor (float r, float g, float b, float a = 1.0)
2797 PROTOTYPE: @
2798
2799 void glEnable (int cap)
2800
2801 void glDisable (int cap)
2802
2803 void glShadeModel (int mode)
2804
2805 void glHint (int target, int mode)
2806
2807 void glBlendFunc (int sfactor, int dfactor)
2808
2809 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2810 CODE:
2811 gl_BlendFuncSeparate (sa, da, saa, daa);
2812
2813 void glDepthMask (int flag)
2814
2815 void glLogicOp (int opcode)
2816
2817 void glColorMask (int red, int green, int blue, int alpha)
2818
2819 void glMatrixMode (int mode)
2820
2821 void glPushMatrix ()
2822
2823 void glPopMatrix ()
2824
2825 void glLoadIdentity ()
2826
2827 void glDrawBuffer (int buffer)
2828
2829 void glReadBuffer (int buffer)
2830
2831 # near_ and far_ are due to microsofts buggy "c" compiler
2832 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2833
2834 # near_ and far_ are due to microsofts buggy "c" compiler
2835 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2836
2837 PROTOTYPES: DISABLE
2838
2839 void glViewport (int x, int y, int width, int height)
2840
2841 void glScissor (int x, int y, int width, int height)
2842
2843 void glTranslate (float x, float y, float z = 0.)
2844 CODE:
2845 glTranslatef (x, y, z);
2846
2847 void glScale (float x, float y, float z = 1.)
2848 CODE:
2849 glScalef (x, y, z);
2850
2851 void glRotate (float angle, float x, float y, float z)
2852 CODE:
2853 glRotatef (angle, x, y, z);
2854
2855 void glColor (float r, float g, float b, float a = 1.0)
2856 ALIAS:
2857 glColor_premultiply = 1
2858 CODE:
2859 if (ix)
2860 {
2861 r *= a;
2862 g *= a;
2863 b *= a;
2864 }
2865 // microsoft visual "c" rounds instead of truncating...
2866 glColor4f (r, g, b, a);
2867
2868 void glRasterPos (float x, float y, float z = 0.)
2869 CODE:
2870 glRasterPos3f (0, 0, z);
2871 glBitmap (0, 0, 0, 0, x, y, 0);
2872
2873 void glVertex (float x, float y, float z = 0.)
2874 CODE:
2875 glVertex3f (x, y, z);
2876
2877 void glTexCoord (float s, float t)
2878 CODE:
2879 glTexCoord2f (s, t);
2880
2881 void glRect (float x1, float y1, float x2, float y2)
2882 CODE:
2883 glRectf (x1, y1, x2, y2);
2884
2885 void glRect_lineloop (float x1, float y1, float x2, float y2)
2886 CODE:
2887 glBegin (GL_LINE_LOOP);
2888 glVertex2f (x1, y1);
2889 glVertex2f (x2, y1);
2890 glVertex2f (x2, y2);
2891 glVertex2f (x1, y2);
2892 glEnd ();
2893
2894 PROTOTYPES: ENABLE
2895
2896 void glBegin (int mode)
2897
2898 void glEnd ()
2899
2900 void glPointSize (GLfloat size)
2901
2902 void glLineWidth (GLfloat width)
2903
2904 void glInterleavedArrays (int format, int stride, char *data)
2905
2906 void glDrawElements (int mode, int count, int type, char *indices)
2907
2908 # 1.2 void glDrawRangeElements (int mode, int start, int end
2909
2910 void glTexEnv (int target, int pname, float param)
2911 CODE:
2912 glTexEnvf (target, pname, param);
2913
2914 void glTexParameter (int target, int pname, float param)
2915 CODE:
2916 glTexParameterf (target, pname, param);
2917
2918 void glBindTexture (int target, int name)
2919
2920 void glConvolutionParameter (int target, int pname, float params)
2921 CODE:
2922 if (gl.ConvolutionParameterf)
2923 gl.ConvolutionParameterf (target, pname, params);
2924
2925 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2926 CODE:
2927 if (gl.ConvolutionFilter2D)
2928 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2929
2930 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2931 CODE:
2932 if (gl.SeparableFilter2D)
2933 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2934
2935 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2936
2937 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2938
2939 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2940
2941 void glPixelZoom (float x, float y)
2942
2943 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2944
2945 int glGenTexture ()
2946 CODE:
2947 RETVAL = gen_texture ();
2948 OUTPUT:
2949 RETVAL
2950
2951 void glDeleteTexture (int name)
2952 CODE:
2953 del_texture (name);
2954
2955 int glGenList ()
2956 CODE:
2957 RETVAL = glGenLists (1);
2958 OUTPUT:
2959 RETVAL
2960
2961 void glDeleteList (int list)
2962 CODE:
2963 glDeleteLists (list, 1);
2964
2965 void glNewList (int list, int mode = GL_COMPILE)
2966
2967 void glEndList ()
2968
2969 void glCallList (int list)
2970
2971 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2972
2973 PROTOTYPES: DISABLE
2974
2975 void
2976 find_widget (SV *self, NV x, NV y)
2977 PPCODE:
2978 {
2979 if (within_widget (self, x, y))
2980 XPUSHs (self);
2981 }
2982
2983 BOOT:
2984 {
2985 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2986
2987 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2988 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2989 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2990 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2991 }
2992
2993 void
2994 draw (SV *self)
2995 CODE:
2996 {
2997 HV *hv;
2998 SV **svp;
2999 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv);
3004 double draw_x, draw_y;
3005
3006 if (!SvROK (self))
3007 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3008
3009 hv = (HV *)SvRV (self);
3010
3011 if (SvTYPE (hv) != SVt_PVHV)
3012 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3013
3014 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3015 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3016
3017 if (!h || !w)
3018 XSRETURN_EMPTY;
3019
3020 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3021 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3022
3023 draw_x = SvNV (draw_x_sv) + x;
3024 draw_y = SvNV (draw_y_sv) + y;
3025
3026 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3027 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3028 XSRETURN_EMPTY;
3029
3030 sv_setnv (draw_x_sv, draw_x);
3031 sv_setnv (draw_y_sv, draw_y);
3032
3033 glPushMatrix ();
3034 glTranslated (x, y, 0);
3035
3036 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3037 {
3038 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3039
3040 if (svp && SvTRUE (*svp))
3041 {
3042 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3043 glEnable (GL_BLEND);
3044 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3045 glBegin (GL_QUADS);
3046 glVertex2f (0, 0);
3047 glVertex2f (w, 0);
3048 glVertex2f (w, h);
3049 glVertex2f (0, h);
3050 glEnd ();
3051 glDisable (GL_BLEND);
3052 }
3053 }
3054 #if 0
3055 // draw borders, for debugging
3056 glPushMatrix ();
3057 glColor4f (1., 1., 0., 1.);
3058 glTranslatef (.5, .5, 0.);
3059 glBegin (GL_LINE_LOOP);
3060 glVertex2f (0 , 0);
3061 glVertex2f (w - 1, 0);
3062 glVertex2f (w - 1, h - 1);
3063 glVertex2f (0 , h - 1);
3064 glEnd ();
3065 glPopMatrix ();
3066 #endif
3067 PUSHMARK (SP);
3068 XPUSHs (self);
3069 PUTBACK;
3070 call_method ("_draw", G_VOID | G_DISCARD);
3071 SPAGAIN;
3072
3073 glPopMatrix ();
3074
3075 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3076 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3077 }
3078