ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.263
Committed: Fri Jul 18 21:18:42 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.262: +22 -21 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line
57 # define pango_layout_get_lines_readonly pango_layout_get_lines
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #if __GNUC__ >= 4
71 # define expect(expr,value) __builtin_expect ((expr),(value))
72 #else
73 # define expect(expr,value) (expr)
74 #endif
75
76 #define expect_false(expr) expect ((expr) != 0, 0)
77 #define expect_true(expr) expect ((expr) != 0, 1)
78
79 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80
81 #define FOW_DARKNESS 32
82
83 #define MAP_EXTEND_X 32
84 #define MAP_EXTEND_Y 512
85
86 #define MIN_FONT_HEIGHT 10
87
88 /* mask out modifiers we are not interested in */
89 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91 static AV *texture_av;
92
93 static struct
94 {
95 #define GL_FUNC(ptr,name) ptr name;
96 #include "glfunc.h"
97 #undef GL_FUNC
98 } gl;
99
100 static void
101 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102 {
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109 }
110
111 static GLuint
112 gen_texture ()
113 {
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122 }
123
124 static void
125 del_texture (GLuint name)
126 {
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133 }
134
135 #include "texcache.c"
136 #include "rendercache.c"
137
138 #include "pango-font.c"
139 #include "pango-fontmap.c"
140 #include "pango-render.c"
141
142 typedef IV DC__Channel;
143 typedef SDL_RWops *DC__RW;
144 typedef Mix_Chunk *DC__MixChunk;
145 typedef Mix_Music *DC__MixMusic;
146
147 typedef PangoFontDescription *DC__Font;
148
149 static int
150 shape_attr_p (PangoLayoutRun *run)
151 {
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165 }
166
167 typedef struct cf_layout {
168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
170 int base_height;
171 DC__Font font;
172 rc_t *rc;
173 } *DC__Layout;
174
175 static DC__Font default_font;
176 static PangoContext *opengl_context;
177 static PangoFontMap *opengl_fontmap;
178
179 static void
180 substitute_func (FcPattern *pattern, gpointer data)
181 {
182 FcPatternAddBool (pattern, FC_HINTING, 1);
183 #ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185 #endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187 }
188
189 static void
190 layout_update_font (DC__Layout self)
191 {
192 /* use a random scale factor to account for unknown descenders, 0.8 works
193 * reasonably well with dejavu/bistream fonts
194 */
195 PangoFontDescription *font = self->font ? self->font : default_font;
196
197 pango_font_description_set_absolute_size (font,
198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
199
200 pango_layout_set_font_description (self->pl, font);
201 }
202
203 static void
204 layout_get_pixel_size (DC__Layout self, int *w, int *h)
205 {
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
209 pango_layout_get_extents (self->pl, 0, &rect);
210
211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219 }
220
221 typedef uint16_t tileid;
222 typedef uint16_t faceid;
223
224 typedef struct {
225 GLuint name;
226 int w, h;
227 float s, t;
228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
231 } maptex;
232
233 typedef struct {
234 uint32_t player;
235 tileid tile[3];
236 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax;
238 } mapcell;
239
240 typedef struct {
241 int32_t c0, c1;
242 mapcell *col;
243 } maprow;
244
245 typedef struct map {
246 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid]
250
251 int32_t rows;
252 maprow *row;
253 } *DC__Map;
254
255 static char *
256 prepend (char *ptr, int sze, int inc)
257 {
258 char *p;
259
260 New (0, p, sze + inc, char);
261 Zero (p, inc, char);
262 Move (ptr, p + inc, sze, char);
263 Safefree (ptr);
264
265 return p;
266 }
267
268 static char *
269 append (char *ptr, int sze, int inc)
270 {
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275 }
276
277 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280 static void
281 need_facenum (struct map *self, faceid face)
282 {
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288 }
289
290 static void
291 need_texid (struct map *self, int texid)
292 {
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298 }
299
300 static maprow *
301 map_get_row (DC__Map self, int y)
302 {
303 if (0 > y)
304 {
305 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend);
307
308 self->rows += extend;
309 self->y += extend;
310 y += extend;
311 }
312 else if (y >= self->rows)
313 {
314 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend);
316 self->rows += extend;
317 }
318
319 return self->row + y;
320 }
321
322 static mapcell *
323 row_get_cell (maprow *row, int x)
324 {
325 if (!row->col)
326 {
327 Newz (0, row->col, MAP_EXTEND_X, mapcell);
328 row->c0 = x - MAP_EXTEND_X / 4;
329 row->c1 = row->c0 + MAP_EXTEND_X;
330 }
331
332 if (row->c0 > x)
333 {
334 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend;
337 }
338 else if (x >= row->c1)
339 {
340 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend);
342 row->c1 += extend;
343 }
344
345 return row->col + (x - row->c0);
346 }
347
348 static mapcell *
349 map_get_cell (DC__Map self, int x, int y)
350 {
351 return row_get_cell (map_get_row (self, y), x);
352 }
353
354 static void
355 map_clear (DC__Map self)
356 {
357 int r;
358
359 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col);
361
362 Safefree (self->row);
363
364 self->x = 0;
365 self->y = 0;
366 self->ox = 0;
367 self->oy = 0;
368 self->row = 0;
369 self->rows = 0;
370 }
371
372 static void
373 map_blank (DC__Map self, int x0, int y0, int w, int h)
374 {
375 int x, y;
376 maprow *row;
377 mapcell *cell;
378
379 for (y = y0; y < y0 + h; y++)
380 if (y >= 0)
381 {
382 if (y >= self->rows)
383 break;
384
385 row = self->row + y;
386
387 for (x = x0; x < x0 + w; x++)
388 if (x >= row->c0)
389 {
390 if (x >= row->c1)
391 break;
392
393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 }
400 }
401 }
402
403 typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406 } smooth_key;
407
408 static void
409 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410 {
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417 }
418
419 static void
420 music_finished (void)
421 {
422 SDL_UserEvent ev;
423
424 ev.type = SDL_USEREVENT;
425 ev.code = 0;
426 ev.data1 = 0;
427 ev.data2 = 0;
428
429 SDL_PushEvent ((SDL_Event *)&ev);
430 }
431
432 static void
433 channel_finished (int channel)
434 {
435 SDL_UserEvent ev;
436
437 ev.type = SDL_USEREVENT;
438 ev.code = 1;
439 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0;
441
442 SDL_PushEvent ((SDL_Event *)&ev);
443 }
444
445 static unsigned int
446 minpot (unsigned int n)
447 {
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460 }
461
462 static unsigned int
463 popcount (unsigned int n)
464 {
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471 }
472
473 /* SDL should provide this, really. */
474 #define SDLK_MODIFIER_MIN 300
475 #define SDLK_MODIFIER_MAX 314
476
477 /******************************************************************************/
478
479 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480 static GV *hover_gv;
481
482 static int
483 within_widget (SV *widget, NV x, NV y)
484 {
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518 }
519
520 MODULE = Deliantra::Client PACKAGE = DC
521
522 PROTOTYPES: ENABLE
523
524 BOOT:
525 {
526 HV *stash = gv_stashpv ("DC", 1);
527 static const struct {
528 const char *name;
529 IV iv;
530 } *civ, const_iv[] = {
531 # define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
535 const_iv (SDL_ACTIVEEVENT),
536 const_iv (SDL_KEYDOWN),
537 const_iv (SDL_KEYUP),
538 const_iv (SDL_MOUSEMOTION),
539 const_iv (SDL_MOUSEBUTTONDOWN),
540 const_iv (SDL_MOUSEBUTTONUP),
541 const_iv (SDL_JOYAXISMOTION),
542 const_iv (SDL_JOYBALLMOTION),
543 const_iv (SDL_JOYHATMOTION),
544 const_iv (SDL_JOYBUTTONDOWN),
545 const_iv (SDL_JOYBUTTONUP),
546 const_iv (SDL_QUIT),
547 const_iv (SDL_SYSWMEVENT),
548 const_iv (SDL_EVENT_RESERVEDA),
549 const_iv (SDL_EVENT_RESERVEDB),
550 const_iv (SDL_VIDEORESIZE),
551 const_iv (SDL_VIDEOEXPOSE),
552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1),
562 const_iv (SDLK_KP2),
563 const_iv (SDLK_KP3),
564 const_iv (SDLK_KP4),
565 const_iv (SDLK_KP5),
566 const_iv (SDLK_KP6),
567 const_iv (SDLK_KP7),
568 const_iv (SDLK_KP8),
569 const_iv (SDLK_KP9),
570 const_iv (SDLK_KP_PERIOD),
571 const_iv (SDLK_KP_DIVIDE),
572 const_iv (SDLK_KP_MULTIPLY),
573 const_iv (SDLK_KP_MINUS),
574 const_iv (SDLK_KP_PLUS),
575 const_iv (SDLK_KP_ENTER),
576 const_iv (SDLK_KP_EQUALS),
577 const_iv (SDLK_UP),
578 const_iv (SDLK_DOWN),
579 const_iv (SDLK_RIGHT),
580 const_iv (SDLK_LEFT),
581 const_iv (SDLK_INSERT),
582 const_iv (SDLK_HOME),
583 const_iv (SDLK_END),
584 const_iv (SDLK_PAGEUP),
585 const_iv (SDLK_PAGEDOWN),
586 const_iv (SDLK_F1),
587 const_iv (SDLK_F2),
588 const_iv (SDLK_F3),
589 const_iv (SDLK_F4),
590 const_iv (SDLK_F5),
591 const_iv (SDLK_F6),
592 const_iv (SDLK_F7),
593 const_iv (SDLK_F8),
594 const_iv (SDLK_F9),
595 const_iv (SDLK_F10),
596 const_iv (SDLK_F11),
597 const_iv (SDLK_F12),
598 const_iv (SDLK_F13),
599 const_iv (SDLK_F14),
600 const_iv (SDLK_F15),
601 const_iv (SDLK_NUMLOCK),
602 const_iv (SDLK_CAPSLOCK),
603 const_iv (SDLK_SCROLLOCK),
604 const_iv (SDLK_RSHIFT),
605 const_iv (SDLK_LSHIFT),
606 const_iv (SDLK_RCTRL),
607 const_iv (SDLK_LCTRL),
608 const_iv (SDLK_RALT),
609 const_iv (SDLK_LALT),
610 const_iv (SDLK_RMETA),
611 const_iv (SDLK_LMETA),
612 const_iv (SDLK_LSUPER),
613 const_iv (SDLK_RSUPER),
614 const_iv (SDLK_MODE),
615 const_iv (SDLK_COMPOSE),
616 const_iv (SDLK_HELP),
617 const_iv (SDLK_PRINT),
618 const_iv (SDLK_SYSREQ),
619 const_iv (SDLK_BREAK),
620 const_iv (SDLK_MENU),
621 const_iv (SDLK_POWER),
622 const_iv (SDLK_EURO),
623 const_iv (SDLK_UNDO),
624
625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
627 const_iv (KMOD_LSHIFT),
628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
630 const_iv (KMOD_LCTRL),
631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
633 const_iv (KMOD_LALT),
634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
636 const_iv (KMOD_LMETA),
637 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652 # undef const_iv
653 };
654
655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
657
658 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
659 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
660 }
661
662 void
663 weaken (SV *rv)
664 PROTOTYPE: $
665 CODE:
666 sv_rvweaken (rv);
667
668 int
669 in_destruct ()
670 CODE:
671 RETVAL = PL_main_cv == Nullcv;
672 OUTPUT:
673 RETVAL
674
675 NV floor (NV x)
676
677 NV ceil (NV x)
678
679 IV minpot (UV n)
680
681 IV popcount (UV n)
682
683 void
684 pango_init ()
685 CODE:
686 {
687 opengl_fontmap = pango_opengl_font_map_new ();
688 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
689 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
690 /*pango_context_set_font_description (opengl_context, default_font);*/
691 #if PANGO_VERSION_CHECK (1, 15, 2)
692 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
693 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
694 #endif
695 }
696
697 char *SDL_GetError ()
698
699 int SDL_Init (U32 flags)
700
701 int SDL_InitSubSystem (U32 flags)
702
703 void SDL_QuitSubSystem (U32 flags)
704
705 void SDL_Quit ()
706
707 void
708 SDL_ListModes (int rgb, int alpha)
709 PPCODE:
710 {
711 SDL_Rect **m;
712
713 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
714 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
715 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
716 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
717
718 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
719 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
720
721 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
725
726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
727 #if SDL_VERSION_ATLEAST(1,2,10)
728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
730 #endif
731
732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
733
734 if (m && m != (SDL_Rect **)-1)
735 while (*m)
736 {
737 AV *av = newAV ();
738 av_push (av, newSViv ((*m)->w));
739 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha));
742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
743
744 ++m;
745 }
746 }
747
748 int
749 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
750 CODE:
751 {
752 SDL_EnableUNICODE (1);
753 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
754
755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
759
760 RETVAL = !!SDL_SetVideoMode (
761 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
762 );
763
764 if (RETVAL)
765 {
766 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
769 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
770 #include "glfunc.h"
771 #undef GL_FUNC
772 }
773 }
774 OUTPUT:
775 RETVAL
776
777 void
778 SDL_GL_SwapBuffers ()
779
780 char *
781 SDL_GetKeyName (int sym)
782
783 int
784 SDL_GetAppState ()
785
786 int
787 SDL_GetModState ()
788
789 void
790 poll_events ()
791 PPCODE:
792 {
793 SDL_Event ev;
794
795 SDL_PumpEvents ();
796 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
797 {
798 HV *hv = newHV ();
799 hv_store (hv, "type", 4, newSViv (ev.type), 0);
800
801 switch (ev.type)
802 {
803 case SDL_KEYDOWN:
804 case SDL_KEYUP:
805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
810 break;
811
812 case SDL_ACTIVEEVENT:
813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
814 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
815 break;
816
817 case SDL_MOUSEMOTION:
818 {
819 int state = ev.motion.state;
820 int x = ev.motion.x;
821 int y = ev.motion.y;
822 int xrel = ev.motion.xrel;
823 int yrel = ev.motion.yrel;
824
825 /* do simplistic event compression */
826 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
827 && state == ev.motion.state)
828 {
829 xrel += ev.motion.xrel;
830 yrel += ev.motion.yrel;
831 x = ev.motion.x;
832 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 }
835
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
837 hv_store (hv, "state", 5, newSViv (state), 0);
838 hv_store (hv, "x", 1, newSViv (x), 0);
839 hv_store (hv, "y", 1, newSViv (y), 0);
840 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
841 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
842 }
843 break;
844
845 case SDL_MOUSEBUTTONDOWN:
846 case SDL_MOUSEBUTTONUP:
847 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
848
849 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
850 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
851 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
852 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
853 break;
854
855 case SDL_USEREVENT:
856 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
857 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
858 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
859 break;
860 }
861
862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
863 }
864 }
865
866 int
867 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
868 POSTCALL:
869 Mix_HookMusicFinished (music_finished);
870 Mix_ChannelFinished (channel_finished);
871
872 void
873 Mix_QuerySpec ()
874 PPCODE:
875 {
876 int freq, channels;
877 Uint16 format;
878
879 if (Mix_QuerySpec (&freq, &format, &channels))
880 {
881 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (freq)));
883 PUSHs (sv_2mortal (newSViv (format)));
884 PUSHs (sv_2mortal (newSViv (channels)));
885 }
886 }
887
888 void
889 Mix_CloseAudio ()
890
891 int
892 Mix_AllocateChannels (int numchans = -1)
893
894 const char *
895 Mix_GetError ()
896
897 void
898 lowdelay (int fd, int val = 1)
899 CODE:
900 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
901
902 void
903 win32_proxy_info ()
904 PPCODE:
905 {
906 #ifdef _WIN32
907 char buffer[2048];
908 DWORD buflen;
909
910 EXTEND (SP, 3);
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
914 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
915 {
916 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
917
918 buflen = sizeof (buffer);
919 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
920 {
921 PUSHs (newSVpv (buffer, 0));
922
923 buflen = sizeof (buffer);
924 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
925 PUSHs (newSVpv (buffer, 0));
926 }
927 }
928 #endif
929 }
930
931 int
932 add_font (char *file)
933 CODE:
934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
935 OUTPUT:
936 RETVAL
937
938 void
939 load_image_inline (SV *image_)
940 ALIAS:
941 load_image_file = 1
942 PPCODE:
943 {
944 STRLEN image_len;
945 char *image = (char *)SvPVbyte (image_, image_len);
946 SDL_Surface *surface, *surface2;
947 SDL_PixelFormat fmt;
948 SDL_RWops *rw = ix
949 ? SDL_RWFromFile (image, "rb")
950 : SDL_RWFromConstMem (image, image_len);
951
952 if (!rw)
953 croak ("load_image: %s", SDL_GetError ());
954
955 surface = IMG_Load_RW (rw, 1);
956 if (!surface)
957 croak ("load_image: %s", SDL_GetError ());
958
959 fmt.palette = NULL;
960 fmt.BitsPerPixel = 32;
961 fmt.BytesPerPixel = 4;
962 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
963 fmt.Rmask = 0x000000ff;
964 fmt.Gmask = 0x0000ff00;
965 fmt.Bmask = 0x00ff0000;
966 fmt.Amask = 0xff000000;
967 #else
968 fmt.Rmask = 0xff000000;
969 fmt.Gmask = 0x00ff0000;
970 fmt.Bmask = 0x0000ff00;
971 fmt.Amask = 0x000000ff;
972 #endif
973 fmt.Rloss = 0;
974 fmt.Gloss = 0;
975 fmt.Bloss = 0;
976 fmt.Aloss = 0;
977 fmt.Rshift = 0;
978 fmt.Gshift = 8;
979 fmt.Bshift = 16;
980 fmt.Ashift = 24;
981 fmt.colorkey = 0;
982 fmt.alpha = 0;
983
984 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
985
986 assert (surface2->pitch == surface2->w * 4);
987
988 SDL_LockSurface (surface2);
989 EXTEND (SP, 6);
990 PUSHs (sv_2mortal (newSViv (surface2->w)));
991 PUSHs (sv_2mortal (newSViv (surface2->h)));
992 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
993 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
994 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
995 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
996 SDL_UnlockSurface (surface2);
997
998 SDL_FreeSurface (surface);
999 SDL_FreeSurface (surface2);
1000 }
1001
1002 void
1003 average (int x, int y, uint32_t *data)
1004 PPCODE:
1005 {
1006 uint32_t r = 0, g = 0, b = 0, a = 0;
1007
1008 x = y = x * y;
1009
1010 while (x--)
1011 {
1012 uint32_t p = *data++;
1013
1014 r += (p ) & 255;
1015 g += (p >> 8) & 255;
1016 b += (p >> 16) & 255;
1017 a += (p >> 24) & 255;
1018 }
1019
1020 EXTEND (SP, 4);
1021 PUSHs (sv_2mortal (newSViv (r / y)));
1022 PUSHs (sv_2mortal (newSViv (g / y)));
1023 PUSHs (sv_2mortal (newSViv (b / y)));
1024 PUSHs (sv_2mortal (newSViv (a / y)));
1025 }
1026
1027 void
1028 error (char *message)
1029 CODE:
1030 fprintf (stderr, "ERROR: %s\n", message);
1031 #ifdef _WIN32
1032 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1033 #endif
1034
1035 void
1036 fatal (char *message)
1037 CODE:
1038 fprintf (stderr, "FATAL: %s\n", message);
1039 #ifdef _WIN32
1040 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1041 #endif
1042 _exit (1);
1043
1044 void
1045 _exit (int retval = 0)
1046 CODE:
1047 #ifdef WIN32
1048 ExitThread (retval); // unclean, please beam me up
1049 #else
1050 _exit (retval);
1051 #endif
1052
1053 void
1054 debug ()
1055 CODE:
1056 {
1057 #if DEBUG
1058 VALGRIND_DO_LEAK_CHECK;
1059 #endif
1060 }
1061
1062 MODULE = Deliantra::Client PACKAGE = DC::Font
1063
1064 PROTOTYPES: DISABLE
1065
1066 DC::Font
1067 new_from_file (SV *class, char *path, int id = 0)
1068 CODE:
1069 {
1070 int count;
1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1072 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1073 FcPatternDestroy (pattern);
1074 }
1075 OUTPUT:
1076 RETVAL
1077
1078 void
1079 DESTROY (DC::Font self)
1080 CODE:
1081 pango_font_description_free (self);
1082
1083 void
1084 make_default (DC::Font self)
1085 PROTOTYPE: $
1086 CODE:
1087 default_font = self;
1088
1089 MODULE = Deliantra::Client PACKAGE = DC::Layout
1090
1091 PROTOTYPES: DISABLE
1092
1093 void
1094 glyph_cache_backup ()
1095 PROTOTYPE:
1096 CODE:
1097 tc_backup ();
1098
1099 void
1100 glyph_cache_restore ()
1101 PROTOTYPE:
1102 CODE:
1103 tc_restore ();
1104
1105 DC::Layout
1106 new (SV *class)
1107 CODE:
1108 New (0, RETVAL, 1, struct cf_layout);
1109
1110 RETVAL->pl = pango_layout_new (opengl_context);
1111 RETVAL->r = 1.;
1112 RETVAL->g = 1.;
1113 RETVAL->b = 1.;
1114 RETVAL->a = 1.;
1115 RETVAL->base_height = MIN_FONT_HEIGHT;
1116 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
1118
1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1120 layout_update_font (RETVAL);
1121 OUTPUT:
1122 RETVAL
1123
1124 void
1125 DESTROY (DC::Layout self)
1126 CODE:
1127 g_object_unref (self->pl);
1128 rc_free (self->rc);
1129 Safefree (self);
1130
1131 void
1132 set_text (DC::Layout self, SV *text_)
1133 CODE:
1134 {
1135 STRLEN textlen;
1136 char *text = SvPVutf8 (text_, textlen);
1137
1138 pango_layout_set_text (self->pl, text, textlen);
1139 }
1140
1141 void
1142 set_markup (DC::Layout self, SV *text_)
1143 CODE:
1144 {
1145 STRLEN textlen;
1146 char *text = SvPVutf8 (text_, textlen);
1147
1148 pango_layout_set_markup (self->pl, text, textlen);
1149 }
1150
1151 void
1152 set_shapes (DC::Layout self, ...)
1153 CODE:
1154 {
1155 PangoAttrList *attrs = 0;
1156 const char *text = pango_layout_get_text (self->pl);
1157 const char *pos = text;
1158 int arg = 4;
1159
1160 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1161 {
1162 PangoRectangle inkrect, rect;
1163 PangoAttribute *attr;
1164
1165 int x = SvIV (ST (arg - 3));
1166 int y = SvIV (ST (arg - 2));
1167 int w = SvIV (ST (arg - 1));
1168 int h = SvIV (ST (arg ));
1169
1170 inkrect.x = 0;
1171 inkrect.y = 0;
1172 inkrect.width = 0;
1173 inkrect.height = 0;
1174
1175 rect.x = x * PANGO_SCALE;
1176 rect.y = y * PANGO_SCALE;
1177 rect.width = w * PANGO_SCALE;
1178 rect.height = h * PANGO_SCALE;
1179
1180 if (!attrs)
1181 attrs = pango_layout_get_attributes (self->pl);
1182
1183 attr = pango_attr_shape_new (&inkrect, &rect);
1184 attr->start_index = pos - text;
1185 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1186 pango_attr_list_insert (attrs, attr);
1187
1188 arg += 4;
1189 pos += sizeof (OBJ_STR) - 1;
1190 }
1191
1192 if (attrs)
1193 pango_layout_set_attributes (self->pl, attrs);
1194 }
1195
1196 void
1197 get_shapes (DC::Layout self)
1198 PPCODE:
1199 {
1200 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1201
1202 do
1203 {
1204 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1205
1206 if (run && shape_attr_p (run))
1207 {
1208 PangoRectangle extents;
1209 pango_layout_iter_get_run_extents (iter, 0, &extents);
1210
1211 EXTEND (SP, 2);
1212 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1213 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1214 }
1215 }
1216 while (pango_layout_iter_next_run (iter));
1217
1218 pango_layout_iter_free (iter);
1219 }
1220
1221 int
1222 has_wrapped (DC::Layout self)
1223 CODE:
1224 {
1225 int lines = 1;
1226 const char *text = pango_layout_get_text (self->pl);
1227
1228 while (*text)
1229 lines += *text++ == '\n';
1230
1231 RETVAL = lines < pango_layout_get_line_count (self->pl);
1232 }
1233 OUTPUT:
1234 RETVAL
1235
1236 SV *
1237 get_text (DC::Layout self)
1238 CODE:
1239 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1240 sv_utf8_decode (RETVAL);
1241 OUTPUT:
1242 RETVAL
1243
1244 void
1245 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1246 CODE:
1247 self->r = r;
1248 self->g = g;
1249 self->b = b;
1250 self->a = a;
1251
1252 void
1253 set_font (DC::Layout self, DC::Font font = 0)
1254 CODE:
1255 if (self->font != font)
1256 {
1257 self->font = font;
1258 layout_update_font (self);
1259 }
1260
1261 void
1262 set_height (DC::Layout self, int base_height)
1263 CODE:
1264 if (self->base_height != base_height)
1265 {
1266 self->base_height = base_height;
1267 layout_update_font (self);
1268 }
1269
1270 void
1271 set_width (DC::Layout self, int max_width = -1)
1272 CODE:
1273 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1274
1275 void
1276 set_indent (DC::Layout self, int indent)
1277 CODE:
1278 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1279
1280 void
1281 set_spacing (DC::Layout self, int spacing)
1282 CODE:
1283 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1284
1285 void
1286 set_ellipsise (DC::Layout self, int ellipsise)
1287 CODE:
1288 pango_layout_set_ellipsize (self->pl,
1289 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1290 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1291 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1292 : PANGO_ELLIPSIZE_NONE
1293 );
1294
1295 void
1296 set_single_paragraph_mode (DC::Layout self, int spm)
1297 CODE:
1298 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1299
1300 void
1301 size (DC::Layout self)
1302 PPCODE:
1303 {
1304 int w, h;
1305
1306 layout_get_pixel_size (self, &w, &h);
1307
1308 EXTEND (SP, 2);
1309 PUSHs (sv_2mortal (newSViv (w)));
1310 PUSHs (sv_2mortal (newSViv (h)));
1311 }
1312
1313 int
1314 descent (DC::Layout self)
1315 CODE:
1316 {
1317 PangoRectangle rect;
1318 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1319 pango_layout_line_get_pixel_extents (line, 0, &rect);
1320 RETVAL = PANGO_DESCENT (rect);
1321 }
1322 OUTPUT:
1323 RETVAL
1324
1325 int
1326 xy_to_index (DC::Layout self, int x, int y)
1327 CODE:
1328 {
1329 int index, trailing;
1330 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1331 RETVAL = index + trailing;
1332 }
1333 OUTPUT:
1334 RETVAL
1335
1336 void
1337 cursor_pos (DC::Layout self, int index)
1338 PPCODE:
1339 {
1340 PangoRectangle pos;
1341 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1342
1343 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1345 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1346 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1347 }
1348
1349 void
1350 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1351 PPCODE:
1352 {
1353 int line, x;
1354
1355 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1356 #if !PANGO_VERSION_CHECK (1, 17, 3)
1357 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1358 --line;
1359 #endif
1360 EXTEND (SP, 2);
1361 PUSHs (sv_2mortal (newSViv (line)));
1362 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1363 }
1364
1365 void
1366 line_x_to_index (DC::Layout self, int line, int x)
1367 PPCODE:
1368 {
1369 PangoLayoutLine *lp;
1370 int index, trailing;
1371
1372 if (line < 0)
1373 XSRETURN_EMPTY;
1374
1375 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1376 XSRETURN_EMPTY; /* do better */
1377
1378 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1379
1380 EXTEND (SP, 2);
1381 if (GIMME_V == G_SCALAR)
1382 PUSHs (sv_2mortal (newSViv (index + trailing)));
1383 else
1384 {
1385 PUSHs (sv_2mortal (newSViv (index)));
1386 PUSHs (sv_2mortal (newSViv (trailing)));
1387 }
1388 }
1389
1390 void
1391 render (DC::Layout self, float x, float y, int flags = 0)
1392 CODE:
1393 rc_clear (self->rc);
1394 pango_opengl_render_layout_subpixel (
1395 self->pl,
1396 self->rc,
1397 x * PANGO_SCALE, y * PANGO_SCALE,
1398 self->r, self->g, self->b, self->a,
1399 flags
1400 );
1401 // we assume that context_change actually clears/frees stuff
1402 // and does not do any recomputation...
1403 pango_layout_context_changed (self->pl);
1404
1405 void
1406 draw (DC::Layout self)
1407 CODE:
1408 {
1409 glEnable (GL_TEXTURE_2D);
1410 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1411 glEnable (GL_BLEND);
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1416
1417 rc_draw (self->rc);
1418
1419 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D);
1422 }
1423
1424 MODULE = Deliantra::Client PACKAGE = DC::Texture
1425
1426 PROTOTYPES: ENABLE
1427
1428 void
1429 pad (SV *data_, int ow, int oh, int nw, int nh)
1430 CODE:
1431 {
1432 if ((nw != ow || nh != oh) && SvOK (data_))
1433 {
1434 STRLEN datalen;
1435 char *data = SvPVbyte (data_, datalen);
1436 int bpp = datalen / (ow * oh);
1437 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1438
1439 SvPOK_only (result_);
1440 SvCUR_set (result_, nw * nh * bpp);
1441
1442 memset (SvPVX (result_), 0, nw * nh * bpp);
1443 while (oh--)
1444 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1445
1446 sv_setsv (data_, result_);
1447 }
1448 }
1449
1450 void
1451 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1452 PROTOTYPE: $$$;$$
1453 ALIAS:
1454 draw_quad_alpha = 1
1455 draw_quad_alpha_premultiplied = 2
1456 CODE:
1457 {
1458 HV *hv = (HV *)SvRV (self);
1459 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1460 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1461 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1462
1463 if (name <= 0)
1464 XSRETURN_EMPTY;
1465
1466 if (items < 5)
1467 {
1468 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1469 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1470 }
1471
1472 if (ix)
1473 {
1474 glEnable (GL_BLEND);
1475
1476 if (ix == 2)
1477 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1478 else
1479 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1480 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1481
1482 glEnable (GL_ALPHA_TEST);
1483 glAlphaFunc (GL_GREATER, 0.01f);
1484 }
1485
1486 glBindTexture (GL_TEXTURE_2D, name);
1487
1488 glBegin (GL_QUADS);
1489 glTexCoord2f (0, 0); glVertex2f (x , y );
1490 glTexCoord2f (0, t); glVertex2f (x , y + h);
1491 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1492 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1493 glEnd ();
1494
1495 if (ix)
1496 {
1497 glDisable (GL_ALPHA_TEST);
1498 glDisable (GL_BLEND);
1499 }
1500 }
1501
1502 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE:
1504 {
1505 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1507 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1508 RETVAL = width > 0;
1509 }
1510 OUTPUT:
1511 RETVAL
1512
1513 MODULE = Deliantra::Client PACKAGE = DC::Map
1514
1515 PROTOTYPES: DISABLE
1516
1517 DC::Map
1518 new (SV *class)
1519 CODE:
1520 New (0, RETVAL, 1, struct map);
1521 RETVAL->x = 0;
1522 RETVAL->y = 0;
1523 RETVAL->w = 0;
1524 RETVAL->h = 0;
1525 RETVAL->ox = 0;
1526 RETVAL->oy = 0;
1527 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1528 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1529 RETVAL->rows = 0;
1530 RETVAL->row = 0;
1531 OUTPUT:
1532 RETVAL
1533
1534 void
1535 DESTROY (DC::Map self)
1536 CODE:
1537 {
1538 map_clear (self);
1539 Safefree (self->face2tile);
1540 Safefree (self->tex);
1541 Safefree (self);
1542 }
1543
1544 void
1545 resize (DC::Map self, int map_width, int map_height)
1546 CODE:
1547 self->w = map_width;
1548 self->h = map_height;
1549
1550 void
1551 clear (DC::Map self)
1552 CODE:
1553 map_clear (self);
1554
1555 void
1556 set_tileid (DC::Map self, int face, int tile)
1557 CODE:
1558 {
1559 need_facenum (self, face); self->face2tile [face] = tile;
1560 need_texid (self, tile);
1561 }
1562
1563 void
1564 set_smooth (DC::Map self, int face, int smooth, int level)
1565 CODE:
1566 {
1567 tileid texid;
1568 maptex *tex;
1569
1570 if (face < 0 || face >= self->faces)
1571 return;
1572
1573 if (smooth < 0 || smooth >= self->faces)
1574 return;
1575
1576 texid = self->face2tile [face];
1577
1578 if (!texid)
1579 return;
1580
1581 tex = self->tex + texid;
1582 tex->smoothtile = self->face2tile [smooth];
1583 tex->smoothlevel = level;
1584 }
1585
1586 void
1587 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1588 CODE:
1589 {
1590 need_texid (self, texid);
1591
1592 {
1593 maptex *tex = self->tex + texid;
1594
1595 tex->name = name;
1596 tex->w = w;
1597 tex->h = h;
1598 tex->s = s;
1599 tex->t = t;
1600 tex->r = r;
1601 tex->g = g;
1602 tex->b = b;
1603 tex->a = a;
1604 }
1605
1606 // somewhat hackish, but for textures that require it, it really
1607 // improves the look, and most others don't suffer.
1608 glBindTexture (GL_TEXTURE_2D, name);
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1610 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1611 // use uglier nearest interpolation because linear suffers
1612 // from transparent color bleeding and ugly wrapping effects.
1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1614 }
1615
1616 int
1617 ox (DC::Map self)
1618 ALIAS:
1619 oy = 1
1620 x = 2
1621 y = 3
1622 w = 4
1623 h = 5
1624 CODE:
1625 switch (ix)
1626 {
1627 case 0: RETVAL = self->ox; break;
1628 case 1: RETVAL = self->oy; break;
1629 case 2: RETVAL = self->x; break;
1630 case 3: RETVAL = self->y; break;
1631 case 4: RETVAL = self->w; break;
1632 case 5: RETVAL = self->h; break;
1633 }
1634 OUTPUT:
1635 RETVAL
1636
1637 void
1638 scroll (DC::Map self, int dx, int dy)
1639 CODE:
1640 {
1641 if (dx > 0)
1642 map_blank (self, self->x, self->y, dx, self->h);
1643 else if (dx < 0)
1644 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1645
1646 if (dy > 0)
1647 map_blank (self, self->x, self->y, self->w, dy);
1648 else if (dy < 0)
1649 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1650
1651 self->ox += dx; self->x += dx;
1652 self->oy += dy; self->y += dy;
1653
1654 while (self->y < 0)
1655 {
1656 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1657
1658 self->rows += MAP_EXTEND_Y;
1659 self->y += MAP_EXTEND_Y;
1660 }
1661 }
1662
1663 SV *
1664 map1a_update (DC::Map self, SV *data_, int extmap)
1665 CODE:
1666 {
1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1668 uint8_t *data_end = (uint8_t *)SvEND (data_);
1669 mapcell *cell;
1670 int x, y, z, flags;
1671 AV *missing = newAV ();
1672 RETVAL = newRV_noinc ((SV *)missing);
1673
1674 while (data < data_end - 1)
1675 {
1676 flags = (data [0] << 8) + data [1]; data += 2;
1677
1678 x = self->x + ((flags >> 10) & 63);
1679 y = self->y + ((flags >> 4) & 63);
1680
1681 cell = map_get_cell (self, x, y);
1682
1683 if (flags & 15)
1684 {
1685 if (!cell->darkness)
1686 {
1687 memset (cell, 0, sizeof (*cell));
1688 cell->darkness = 256;
1689 }
1690
1691 //TODO: don't trust server data to be in-range(!)
1692
1693 if (flags & 8)
1694 {
1695 if (extmap)
1696 {
1697 uint8_t ext, cmd;
1698
1699 do
1700 {
1701 ext = *data++;
1702 cmd = ext & 0x7f;
1703
1704 if (cmd < 4)
1705 cell->darkness = 255 - ext * 64 + 1;
1706 else if (cmd == 5) // health
1707 {
1708 cell->stat_width = 1;
1709 cell->stat_hp = *data++;
1710 }
1711 else if (cmd == 6) // monster width
1712 cell->stat_width = *data++ + 1;
1713 else if (cmd == 0x47)
1714 {
1715 if (*data == 1) cell->player = data [1];
1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1719
1720 data += *data + 1;
1721 }
1722 else if (cmd == 8) // cell flags
1723 cell->flags = *data++;
1724 else if (ext & 0x40) // unknown, multibyte => skip
1725 data += *data + 1;
1726 else
1727 data++;
1728 }
1729 while (ext & 0x80);
1730 }
1731 else
1732 cell->darkness = *data++ + 1;
1733 }
1734
1735 for (z = 0; z <= 2; ++z)
1736 if (flags & (4 >> z))
1737 {
1738 faceid face = (data [0] << 8) + data [1]; data += 2;
1739 need_facenum (self, face);
1740 cell->tile [z] = self->face2tile [face];
1741
1742 if (cell->tile [z])
1743 {
1744 maptex *tex = self->tex + cell->tile [z];
1745 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z]));
1747
1748 if (tex->smoothtile)
1749 {
1750 maptex *smooth = self->tex + tex->smoothtile;
1751 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile));
1753 }
1754 }
1755 }
1756 }
1757 else
1758 cell->darkness = 0;
1759 }
1760 }
1761 OUTPUT:
1762 RETVAL
1763
1764 SV *
1765 mapmap (DC::Map self, int x0, int y0, int w, int h)
1766 CODE:
1767 {
1768 int x1, x;
1769 int y1, y;
1770 int z;
1771 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1772 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1773
1774 SvPOK_only (map_sv);
1775 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1776
1777 x0 += self->x; x1 = x0 + w;
1778 y0 += self->y; y1 = y0 + h;
1779
1780 for (y = y0; y < y1; y++)
1781 {
1782 maprow *row = 0 <= y && y < self->rows
1783 ? self->row + y
1784 : 0;
1785
1786 for (x = x0; x < x1; x++)
1787 {
1788 int r = 32, g = 32, b = 32, a = 192;
1789
1790 if (row && row->c0 <= x && x < row->c1)
1791 {
1792 mapcell *cell = row->col + (x - row->c0);
1793
1794 for (z = 0; z <= 0; z++)
1795 {
1796 maptex tex = self->tex [cell->tile [z]];
1797 int a0 = 255 - tex.a;
1798 int a1 = tex.a;
1799
1800 r = (r * a0 + tex.r * a1) / 255;
1801 g = (g * a0 + tex.g * a1) / 255;
1802 b = (b * a0 + tex.b * a1) / 255;
1803 a = (a * a0 + tex.a * a1) / 255;
1804 }
1805 }
1806
1807 *map++ = (r )
1808 | (g << 8)
1809 | (b << 16)
1810 | (a << 24);
1811 }
1812 }
1813
1814 RETVAL = map_sv;
1815 }
1816 OUTPUT:
1817 RETVAL
1818
1819 void
1820 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1821 CODE:
1822 {
1823 int x, y, z;
1824
1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1828 smooth_key skey;
1829 int pl_x, pl_y;
1830 maptex pl_tex;
1831 rc_t *rc = rc_alloc ();
1832 rc_key_t key;
1833 rc_array_t *arr;
1834
1835 pl_tex.name = 0;
1836
1837 // thats current max. sorry.
1838 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1877
1878 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881
1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1886 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows)
1888 {
1889 maprow *row = self->row + (y + my);
1890
1891 for (x = 0; x < sw; x++)
1892 if (row->c0 <= x + mx && x + mx < row->c1)
1893 {
1894 mapcell *cell = row->col + (x + mx - row->c0);
1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1902
1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
2008 {
2009 int level = (w << 5) | b;
2010 HE *he;
2011
2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
2014 {
2015 smooth_key *skey = (smooth_key *)HeKEY (he);
2016 IV bits = SvIVX (HeVAL (he));
2017
2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
2021 {
2022 maptex tex = self->tex [skey->tile];
2023 int px = (((int)skey->x) - 1) * T;
2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
2036 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS);
2039 }
2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
2062 }
2063 }
2064 }
2065
2066 glEnd ();
2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
2091 glDisable (GL_BLEND);
2092 rc_free (rc);
2093
2094 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows)
2097 {
2098 maprow *row = self->row + (y + my);
2099
2100 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1)
2102 {
2103 mapcell *cell = row->col + (x + mx - row->c0);
2104
2105 int px = x * T;
2106 int py = y * T;
2107
2108 if (cell->stat_hp)
2109 {
2110 int width = cell->stat_width * T;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2112
2113 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py);
2116
2117 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2118 glRectf (px + 2,
2119 py - thick - 1,
2120 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2121 }
2122 }
2123 }
2124 }
2125
2126 void
2127 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2128 CODE:
2129 {
2130 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F },
2132 { 1.00F, 1.00F, 1.00F },
2133 { 0.00F, 0.00F, 0.55F },
2134 { 1.00F, 0.00F, 0.00F },
2135
2136 { 1.00F, 0.54F, 0.00F },
2137 { 0.11F, 0.56F, 1.00F },
2138 { 0.93F, 0.46F, 0.00F },
2139 { 0.18F, 0.54F, 0.34F },
2140
2141 { 0.56F, 0.73F, 0.56F },
2142 { 0.80F, 0.80F, 0.80F },
2143 { 0.55F, 0.41F, 0.13F },
2144 { 0.99F, 0.77F, 0.26F },
2145
2146 { 0.74F, 0.65F, 0.41F },
2147
2148 { 0.00F, 1.00F, 1.00F },
2149 { 1.00F, 0.00F, 1.00F },
2150 { 1.00F, 1.00F, 0.00F },
2151 };
2152
2153 int x, y;
2154
2155 glEnable (GL_TEXTURE_2D);
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2157 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS);
2160
2161 for (y = 0; y < h; y++)
2162 for (x = 0; x < w; x++)
2163 {
2164 unsigned char m = data [x + y * w];
2165
2166 if (m)
2167 {
2168 float *c = color [m & 15];
2169
2170 float tx1 = m & 0x40 ? 0.5 : 0.;
2171 float tx2 = tx1 + 0.5;
2172
2173 glColor4f (c[0], c[1], c[2], 0.75);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 }
2179 }
2180
2181 glEnd ();
2182 glDisable (GL_BLEND);
2183 glDisable (GL_TEXTURE_2D);
2184 }
2185
2186 void
2187 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2188 PPCODE:
2189 {
2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2198
2199 SvPOK_only (darkness3_sv);
2200 SvCUR_set (darkness3_sv, sw34 * sh3);
2201
2202 mx += self->x - 1;
2203 my += self->y - 1;
2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
2207 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows)
2209 {
2210 maprow *row = self->row + (y + my);
2211
2212 for (x = 0; x < sw1; x++)
2213 if (row->c0 <= x + mx && x + mx < row->c1)
2214 {
2215 mapcell *cell = row->col + (x + mx - row->c0);
2216
2217 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1)
2219 : 255 - FOW_DARKNESS;
2220 }
2221 }
2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
2261 EXTEND (SP, 3);
2262 PUSHs (sv_2mortal (newSViv (sw34)));
2263 PUSHs (sv_2mortal (newSViv (sh3)));
2264 PUSHs (darkness3_sv);
2265 }
2266
2267 SV *
2268 get_rect (DC::Map self, int x0, int y0, int w, int h)
2269 CODE:
2270 {
2271 int x, y, x1, y1;
2272 SV *data_sv = newSV (w * h * 7 + 5);
2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2274
2275 *data++ = 0; /* version 0 format */
2276 *data++ = w >> 8; *data++ = w;
2277 *data++ = h >> 8; *data++ = h;
2278
2279 // we need to do this 'cause we don't keep an absolute coord system for rows
2280 // TODO: treat rows as we treat columns
2281 map_get_row (self, y0 + self->y - self->oy);//D
2282 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2283
2284 x0 += self->x - self->ox;
2285 y0 += self->y - self->oy;
2286
2287 x1 = x0 + w;
2288 y1 = y0 + h;
2289
2290 for (y = y0; y < y1; y++)
2291 {
2292 maprow *row = 0 <= y && y < self->rows
2293 ? self->row + y
2294 : 0;
2295
2296 for (x = x0; x < x1; x++)
2297 {
2298 if (row && row->c0 <= x && x < row->c1)
2299 {
2300 mapcell *cell = row->col + (x - row->c0);
2301 uint8_t flags = 0;
2302
2303 if (cell->tile [0]) flags |= 1;
2304 if (cell->tile [1]) flags |= 2;
2305 if (cell->tile [2]) flags |= 4;
2306
2307 *data++ = flags;
2308
2309 if (flags & 1)
2310 {
2311 tileid tile = cell->tile [0];
2312 *data++ = tile >> 8;
2313 *data++ = tile;
2314 }
2315
2316 if (flags & 2)
2317 {
2318 tileid tile = cell->tile [1];
2319 *data++ = tile >> 8;
2320 *data++ = tile;
2321 }
2322
2323 if (flags & 4)
2324 {
2325 tileid tile = cell->tile [2];
2326 *data++ = tile >> 8;
2327 *data++ = tile;
2328 }
2329 }
2330 else
2331 *data++ = 0;
2332 }
2333 }
2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
2338 SvPOK_only (data_sv);
2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
2342 RETVAL = data_sv;
2343 }
2344 OUTPUT:
2345 RETVAL
2346
2347 void
2348 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2349 PPCODE:
2350 {
2351 int x, y, z;
2352 int w, h;
2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
2364
2365 if (*data++ != 0)
2366 XSRETURN_EMPTY; /* version mismatch */
2367
2368 w = *data++ << 8; w |= *data++;
2369 h = *data++ << 8; h |= *data++;
2370
2371 // we need to do this 'cause we don't keep an absolute coord system for rows
2372 // TODO: treat rows as we treat columns
2373 map_get_row (self, y0 + self->y - self->oy);//D
2374 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2375
2376 x0 += self->x - self->ox;
2377 y0 += self->y - self->oy;
2378
2379 x1 = x0 + w;
2380 y1 = y0 + h;
2381
2382 for (y = y0; y < y1; y++)
2383 {
2384 maprow *row = map_get_row (self, y);
2385
2386 for (x = x0; x < x1; x++)
2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
2393 flags = *data++;
2394
2395 if (flags)
2396 {
2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
2399
2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2403
2404 if (cell->darkness == 0)
2405 {
2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
2408
2409 for (z = 0; z <= 2; z++)
2410 {
2411 tileid t = tile [z];
2412
2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
2420 }
2421 }
2422 }
2423 }
2424 }
2425 }
2426
2427 MODULE = Deliantra::Client PACKAGE = DC::RW
2428
2429 DC::RW
2430 new (SV *class, SV *data_sv)
2431 CODE:
2432 {
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437 }
2438 OUTPUT:
2439 RETVAL
2440
2441 DC::RW
2442 new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448 # fails on win32:
2449 # dc.xs(2268) : error C2059: syntax error : '('
2450 #void
2451 #close (DC::RW self)
2452 # CODE:
2453 # (self->(close)) (self);
2454
2455 MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457 PROTOTYPES: DISABLE
2458
2459 DC::Channel
2460 find ()
2461 CODE:
2462 {
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477 }
2478 OUTPUT:
2479 RETVAL
2480
2481 void
2482 halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486 void
2487 expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491 void
2492 fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496 int
2497 volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503 void
2504 unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508 void
2509 set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515 void
2516 set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520 void
2521 set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524 void
2525 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527 {
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531 }
2532
2533 void
2534 set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540 PROTOTYPES: DISABLE
2541
2542 DC::MixChunk
2543 new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549 void
2550 DESTROY (DC::MixChunk self)
2551 CODE:
2552 Mix_FreeChunk (self);
2553
2554 int
2555 volume (DC::MixChunk self, int volume = -1)
2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
2559 RETVAL = Mix_VolumeChunk (self, volume);
2560 OUTPUT:
2561 RETVAL
2562
2563 DC::Channel
2564 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2565 CODE:
2566 {
2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577 }
2578 OUTPUT:
2579 RETVAL
2580
2581 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2582
2583 int
2584 volume (int volume = -1)
2585 PROTOTYPE: ;$
2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
2589 RETVAL = Mix_VolumeMusic (volume);
2590 OUTPUT:
2591 RETVAL
2592
2593 void
2594 fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598 void
2599 halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
2603 DC::MixMusic
2604 new (SV *class, DC::RW rwops)
2605 CODE:
2606 RETVAL = Mix_LoadMUS_RW (rwops);
2607 OUTPUT:
2608 RETVAL
2609
2610 void
2611 DESTROY (DC::MixMusic self)
2612 CODE:
2613 Mix_FreeMusic (self);
2614
2615 int
2616 play (DC::MixMusic self, int loops = -1)
2617 CODE:
2618 RETVAL = Mix_PlayMusic (self, loops);
2619 OUTPUT:
2620 RETVAL
2621
2622 void
2623 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
2627 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629 PROTOTYPES: ENABLE
2630
2631 BOOT:
2632 {
2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2634 static const struct {
2635 const char *name;
2636 IV iv;
2637 } *civ, const_iv[] = {
2638 # define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
2642 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND),
2647 const_iv (GL_CULL_FACE),
2648 const_iv (GL_SCISSOR_TEST),
2649 const_iv (GL_DEPTH_TEST),
2650 const_iv (GL_ALPHA_TEST),
2651 const_iv (GL_NORMALIZE),
2652 const_iv (GL_RESCALE_NORMAL),
2653 const_iv (GL_FRONT),
2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
2656 const_iv (GL_AND),
2657 const_iv (GL_ONE),
2658 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA),
2663 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB),
2665 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8),
2668 const_iv (GL_RGB5_A1),
2669 const_iv (GL_UNSIGNED_BYTE),
2670 const_iv (GL_UNSIGNED_SHORT),
2671 const_iv (GL_UNSIGNED_INT),
2672 const_iv (GL_ALPHA),
2673 const_iv (GL_INTENSITY),
2674 const_iv (GL_LUMINANCE),
2675 const_iv (GL_LUMINANCE_ALPHA),
2676 const_iv (GL_FLOAT),
2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
2687 const_iv (GL_TEXTURE_1D),
2688 const_iv (GL_TEXTURE_2D),
2689 const_iv (GL_TEXTURE_ENV),
2690 const_iv (GL_TEXTURE_MAG_FILTER),
2691 const_iv (GL_TEXTURE_MIN_FILTER),
2692 const_iv (GL_TEXTURE_ENV_MODE),
2693 const_iv (GL_TEXTURE_WRAP_S),
2694 const_iv (GL_TEXTURE_WRAP_T),
2695 const_iv (GL_REPEAT),
2696 const_iv (GL_CLAMP),
2697 const_iv (GL_CLAMP_TO_EDGE),
2698 const_iv (GL_NEAREST),
2699 const_iv (GL_LINEAR),
2700 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2701 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2702 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2703 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2704 const_iv (GL_GENERATE_MIPMAP),
2705 const_iv (GL_MODULATE),
2706 const_iv (GL_DECAL),
2707 const_iv (GL_REPLACE),
2708 const_iv (GL_DEPTH_BUFFER_BIT),
2709 const_iv (GL_COLOR_BUFFER_BIT),
2710 const_iv (GL_PROJECTION),
2711 const_iv (GL_MODELVIEW),
2712 const_iv (GL_COLOR_LOGIC_OP),
2713 const_iv (GL_SEPARABLE_2D),
2714 const_iv (GL_CONVOLUTION_2D),
2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
2718 const_iv (GL_LINES),
2719 const_iv (GL_LINE_STRIP),
2720 const_iv (GL_LINE_LOOP),
2721 const_iv (GL_QUADS),
2722 const_iv (GL_QUAD_STRIP),
2723 const_iv (GL_TRIANGLES),
2724 const_iv (GL_TRIANGLE_STRIP),
2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
2736 const_iv (GL_V2F),
2737 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F),
2740 # undef const_iv
2741 };
2742
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
2748 }
2749
2750 void
2751 disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2755
2756 char *
2757 gl_vendor ()
2758 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR);
2760 OUTPUT:
2761 RETVAL
2762
2763 char *
2764 gl_version ()
2765 CODE:
2766 RETVAL = (char *)glGetString (GL_VERSION);
2767 OUTPUT:
2768 RETVAL
2769
2770 char *
2771 gl_extensions ()
2772 CODE:
2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2774 OUTPUT:
2775 RETVAL
2776
2777 const char *glGetString (GLenum pname)
2778
2779 GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785 GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
2791 int glGetError ()
2792
2793 void glFinish ()
2794
2795 void glClear (int mask)
2796
2797 void glClearColor (float r, float g, float b, float a = 1.0)
2798 PROTOTYPE: @
2799
2800 void glEnable (int cap)
2801
2802 void glDisable (int cap)
2803
2804 void glShadeModel (int mode)
2805
2806 void glHint (int target, int mode)
2807
2808 void glBlendFunc (int sfactor, int dfactor)
2809
2810 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa);
2813
2814 void glDepthMask (int flag)
2815
2816 void glLogicOp (int opcode)
2817
2818 void glColorMask (int red, int green, int blue, int alpha)
2819
2820 void glMatrixMode (int mode)
2821
2822 void glPushMatrix ()
2823
2824 void glPopMatrix ()
2825
2826 void glLoadIdentity ()
2827
2828 void glDrawBuffer (int buffer)
2829
2830 void glReadBuffer (int buffer)
2831
2832 # near_ and far_ are due to microsofts buggy "c" compiler
2833 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2834
2835 # near_ and far_ are due to microsofts buggy "c" compiler
2836 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838 PROTOTYPES: DISABLE
2839
2840 void glViewport (int x, int y, int width, int height)
2841
2842 void glScissor (int x, int y, int width, int height)
2843
2844 void glTranslate (float x, float y, float z = 0.)
2845 CODE:
2846 glTranslatef (x, y, z);
2847
2848 void glScale (float x, float y, float z = 1.)
2849 CODE:
2850 glScalef (x, y, z);
2851
2852 void glRotate (float angle, float x, float y, float z)
2853 CODE:
2854 glRotatef (angle, x, y, z);
2855
2856 void glColor (float r, float g, float b, float a = 1.0)
2857 ALIAS:
2858 glColor_premultiply = 1
2859 CODE:
2860 if (ix)
2861 {
2862 r *= a;
2863 g *= a;
2864 b *= a;
2865 }
2866 // microsoft visual "c" rounds instead of truncating...
2867 glColor4f (r, g, b, a);
2868
2869 void glRasterPos (float x, float y, float z = 0.)
2870 CODE:
2871 glRasterPos3f (0, 0, z);
2872 glBitmap (0, 0, 0, 0, x, y, 0);
2873
2874 void glVertex (float x, float y, float z = 0.)
2875 CODE:
2876 glVertex3f (x, y, z);
2877
2878 void glTexCoord (float s, float t)
2879 CODE:
2880 glTexCoord2f (s, t);
2881
2882 void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886 void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895 PROTOTYPES: ENABLE
2896
2897 void glBegin (int mode)
2898
2899 void glEnd ()
2900
2901 void glPointSize (GLfloat size)
2902
2903 void glLineWidth (GLfloat width)
2904
2905 void glInterleavedArrays (int format, int stride, char *data)
2906
2907 void glDrawElements (int mode, int count, int type, char *indices)
2908
2909 # 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2911 void glTexEnv (int target, int pname, float param)
2912 CODE:
2913 glTexEnvf (target, pname, param);
2914
2915 void glTexParameter (int target, int pname, float param)
2916 CODE:
2917 glTexParameterf (target, pname, param);
2918
2919 void glBindTexture (int target, int name)
2920
2921 void glConvolutionParameter (int target, int pname, float params)
2922 CODE:
2923 if (gl.ConvolutionParameterf)
2924 gl.ConvolutionParameterf (target, pname, params);
2925
2926 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2927 CODE:
2928 if (gl.ConvolutionFilter2D)
2929 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2930
2931 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2932 CODE:
2933 if (gl.SeparableFilter2D)
2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2935
2936 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2937
2938 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2939
2940 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942 void glPixelZoom (float x, float y)
2943
2944 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2945
2946 int glGenTexture ()
2947 CODE:
2948 RETVAL = gen_texture ();
2949 OUTPUT:
2950 RETVAL
2951
2952 void glDeleteTexture (int name)
2953 CODE:
2954 del_texture (name);
2955
2956 int glGenList ()
2957 CODE:
2958 RETVAL = glGenLists (1);
2959 OUTPUT:
2960 RETVAL
2961
2962 void glDeleteList (int list)
2963 CODE:
2964 glDeleteLists (list, 1);
2965
2966 void glNewList (int list, int mode = GL_COMPILE)
2967
2968 void glEndList ()
2969
2970 void glCallList (int list)
2971
2972 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974 PROTOTYPES: DISABLE
2975
2976 void
2977 find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979 {
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982 }
2983
2984 BOOT:
2985 {
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992 }
2993
2994 void
2995 draw (SV *self)
2996 CODE:
2997 {
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055 #if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067 #endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078 }
3079