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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.264
Committed: Fri Jul 18 22:32:54 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.263: +27 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line
57 # define pango_layout_get_lines_readonly pango_layout_get_lines
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #if __GNUC__ >= 4
71 # define expect(expr,value) __builtin_expect ((expr),(value))
72 #else
73 # define expect(expr,value) (expr)
74 #endif
75
76 #define expect_false(expr) expect ((expr) != 0, 0)
77 #define expect_true(expr) expect ((expr) != 0, 1)
78
79 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80
81 #define FOW_DARKNESS 32
82
83 #define MAP_EXTEND_X 32
84 #define MAP_EXTEND_Y 512
85
86 #define MIN_FONT_HEIGHT 10
87
88 /* mask out modifiers we are not interested in */
89 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91 static AV *texture_av;
92
93 static struct
94 {
95 #define GL_FUNC(ptr,name) ptr name;
96 #include "glfunc.h"
97 #undef GL_FUNC
98 } gl;
99
100 static void
101 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102 {
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109 }
110
111 static GLuint
112 gen_texture ()
113 {
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122 }
123
124 static void
125 del_texture (GLuint name)
126 {
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133 }
134
135 #include "texcache.c"
136 #include "rendercache.c"
137
138 #include "pango-font.c"
139 #include "pango-fontmap.c"
140 #include "pango-render.c"
141
142 typedef IV DC__Channel;
143 typedef SDL_RWops *DC__RW;
144 typedef Mix_Chunk *DC__MixChunk;
145 typedef Mix_Music *DC__MixMusic;
146
147 typedef PangoFontDescription *DC__Font;
148
149 static int
150 shape_attr_p (PangoLayoutRun *run)
151 {
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165 }
166
167 typedef struct cf_layout {
168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
170 int base_height;
171 DC__Font font;
172 rc_t *rc;
173 } *DC__Layout;
174
175 static DC__Font default_font;
176 static PangoContext *opengl_context;
177 static PangoFontMap *opengl_fontmap;
178
179 static void
180 substitute_func (FcPattern *pattern, gpointer data)
181 {
182 FcPatternAddBool (pattern, FC_HINTING, 1);
183 #ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185 #endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187 }
188
189 static void
190 layout_update_font (DC__Layout self)
191 {
192 /* use a random scale factor to account for unknown descenders, 0.8 works
193 * reasonably well with dejavu/bistream fonts
194 */
195 PangoFontDescription *font = self->font ? self->font : default_font;
196
197 pango_font_description_set_absolute_size (font,
198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
199
200 pango_layout_set_font_description (self->pl, font);
201 }
202
203 static void
204 layout_get_pixel_size (DC__Layout self, int *w, int *h)
205 {
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
209 pango_layout_get_extents (self->pl, 0, &rect);
210
211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219 }
220
221 typedef uint16_t tileid;
222 typedef uint16_t faceid;
223
224 typedef struct {
225 GLuint name;
226 int w, h;
227 float s, t;
228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
231 } maptex;
232
233 typedef struct {
234 uint32_t player;
235 tileid tile[3];
236 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax;
238 } mapcell;
239
240 typedef struct {
241 int32_t c0, c1;
242 mapcell *col;
243 } maprow;
244
245 typedef struct map {
246 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid]
250
251 int32_t rows;
252 maprow *row;
253 } *DC__Map;
254
255 static char *
256 prepend (char *ptr, int sze, int inc)
257 {
258 char *p;
259
260 New (0, p, sze + inc, char);
261 Zero (p, inc, char);
262 Move (ptr, p + inc, sze, char);
263 Safefree (ptr);
264
265 return p;
266 }
267
268 static char *
269 append (char *ptr, int sze, int inc)
270 {
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275 }
276
277 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280 static void
281 need_facenum (struct map *self, faceid face)
282 {
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288 }
289
290 static void
291 need_texid (struct map *self, int texid)
292 {
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298 }
299
300 static maprow *
301 map_get_row (DC__Map self, int y)
302 {
303 if (0 > y)
304 {
305 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend);
307
308 self->rows += extend;
309 self->y += extend;
310 y += extend;
311 }
312 else if (y >= self->rows)
313 {
314 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend);
316 self->rows += extend;
317 }
318
319 return self->row + y;
320 }
321
322 static mapcell *
323 row_get_cell (maprow *row, int x)
324 {
325 if (!row->col)
326 {
327 Newz (0, row->col, MAP_EXTEND_X, mapcell);
328 row->c0 = x - MAP_EXTEND_X / 4;
329 row->c1 = row->c0 + MAP_EXTEND_X;
330 }
331
332 if (row->c0 > x)
333 {
334 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend;
337 }
338 else if (x >= row->c1)
339 {
340 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend);
342 row->c1 += extend;
343 }
344
345 return row->col + (x - row->c0);
346 }
347
348 static mapcell *
349 map_get_cell (DC__Map self, int x, int y)
350 {
351 return row_get_cell (map_get_row (self, y), x);
352 }
353
354 static void
355 map_clear (DC__Map self)
356 {
357 int r;
358
359 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col);
361
362 Safefree (self->row);
363
364 self->x = 0;
365 self->y = 0;
366 self->ox = 0;
367 self->oy = 0;
368 self->row = 0;
369 self->rows = 0;
370 }
371
372 static void
373 map_blank (DC__Map self, int x0, int y0, int w, int h)
374 {
375 int x, y;
376 maprow *row;
377 mapcell *cell;
378
379 for (y = y0; y < y0 + h; y++)
380 if (y >= 0)
381 {
382 if (y >= self->rows)
383 break;
384
385 row = self->row + y;
386
387 for (x = x0; x < x0 + w; x++)
388 if (x >= row->c0)
389 {
390 if (x >= row->c1)
391 break;
392
393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 }
400 }
401 }
402
403 typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406 } smooth_key;
407
408 static void
409 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410 {
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417 }
418
419 static void
420 music_finished (void)
421 {
422 SDL_UserEvent ev;
423
424 ev.type = SDL_USEREVENT;
425 ev.code = 0;
426 ev.data1 = 0;
427 ev.data2 = 0;
428
429 SDL_PushEvent ((SDL_Event *)&ev);
430 }
431
432 static void
433 channel_finished (int channel)
434 {
435 SDL_UserEvent ev;
436
437 ev.type = SDL_USEREVENT;
438 ev.code = 1;
439 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0;
441
442 SDL_PushEvent ((SDL_Event *)&ev);
443 }
444
445 static unsigned int
446 minpot (unsigned int n)
447 {
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460 }
461
462 static unsigned int
463 popcount (unsigned int n)
464 {
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471 }
472
473 /* SDL should provide this, really. */
474 #define SDLK_MODIFIER_MIN 300
475 #define SDLK_MODIFIER_MAX 314
476
477 /******************************************************************************/
478
479 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480 static GV *hover_gv;
481
482 static int
483 within_widget (SV *widget, NV x, NV y)
484 {
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518 }
519
520 MODULE = Deliantra::Client PACKAGE = DC
521
522 PROTOTYPES: ENABLE
523
524 BOOT:
525 {
526 HV *stash = gv_stashpv ("DC", 1);
527 static const struct {
528 const char *name;
529 IV iv;
530 } *civ, const_iv[] = {
531 # define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
535 const_iv (SDL_ACTIVEEVENT),
536 const_iv (SDL_KEYDOWN),
537 const_iv (SDL_KEYUP),
538 const_iv (SDL_MOUSEMOTION),
539 const_iv (SDL_MOUSEBUTTONDOWN),
540 const_iv (SDL_MOUSEBUTTONUP),
541 const_iv (SDL_JOYAXISMOTION),
542 const_iv (SDL_JOYBALLMOTION),
543 const_iv (SDL_JOYHATMOTION),
544 const_iv (SDL_JOYBUTTONDOWN),
545 const_iv (SDL_JOYBUTTONUP),
546 const_iv (SDL_QUIT),
547 const_iv (SDL_SYSWMEVENT),
548 const_iv (SDL_EVENT_RESERVEDA),
549 const_iv (SDL_EVENT_RESERVEDB),
550 const_iv (SDL_VIDEORESIZE),
551 const_iv (SDL_VIDEOEXPOSE),
552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1),
562 const_iv (SDLK_KP2),
563 const_iv (SDLK_KP3),
564 const_iv (SDLK_KP4),
565 const_iv (SDLK_KP5),
566 const_iv (SDLK_KP6),
567 const_iv (SDLK_KP7),
568 const_iv (SDLK_KP8),
569 const_iv (SDLK_KP9),
570 const_iv (SDLK_KP_PERIOD),
571 const_iv (SDLK_KP_DIVIDE),
572 const_iv (SDLK_KP_MULTIPLY),
573 const_iv (SDLK_KP_MINUS),
574 const_iv (SDLK_KP_PLUS),
575 const_iv (SDLK_KP_ENTER),
576 const_iv (SDLK_KP_EQUALS),
577 const_iv (SDLK_UP),
578 const_iv (SDLK_DOWN),
579 const_iv (SDLK_RIGHT),
580 const_iv (SDLK_LEFT),
581 const_iv (SDLK_INSERT),
582 const_iv (SDLK_HOME),
583 const_iv (SDLK_END),
584 const_iv (SDLK_PAGEUP),
585 const_iv (SDLK_PAGEDOWN),
586 const_iv (SDLK_F1),
587 const_iv (SDLK_F2),
588 const_iv (SDLK_F3),
589 const_iv (SDLK_F4),
590 const_iv (SDLK_F5),
591 const_iv (SDLK_F6),
592 const_iv (SDLK_F7),
593 const_iv (SDLK_F8),
594 const_iv (SDLK_F9),
595 const_iv (SDLK_F10),
596 const_iv (SDLK_F11),
597 const_iv (SDLK_F12),
598 const_iv (SDLK_F13),
599 const_iv (SDLK_F14),
600 const_iv (SDLK_F15),
601 const_iv (SDLK_NUMLOCK),
602 const_iv (SDLK_CAPSLOCK),
603 const_iv (SDLK_SCROLLOCK),
604 const_iv (SDLK_RSHIFT),
605 const_iv (SDLK_LSHIFT),
606 const_iv (SDLK_RCTRL),
607 const_iv (SDLK_LCTRL),
608 const_iv (SDLK_RALT),
609 const_iv (SDLK_LALT),
610 const_iv (SDLK_RMETA),
611 const_iv (SDLK_LMETA),
612 const_iv (SDLK_LSUPER),
613 const_iv (SDLK_RSUPER),
614 const_iv (SDLK_MODE),
615 const_iv (SDLK_COMPOSE),
616 const_iv (SDLK_HELP),
617 const_iv (SDLK_PRINT),
618 const_iv (SDLK_SYSREQ),
619 const_iv (SDLK_BREAK),
620 const_iv (SDLK_MENU),
621 const_iv (SDLK_POWER),
622 const_iv (SDLK_EURO),
623 const_iv (SDLK_UNDO),
624
625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
627 const_iv (KMOD_LSHIFT),
628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
630 const_iv (KMOD_LCTRL),
631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
633 const_iv (KMOD_LALT),
634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
636 const_iv (KMOD_LMETA),
637 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
670 # undef const_iv
671 };
672
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678 }
679
680 void
681 weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
685
686 int
687 in_destruct ()
688 CODE:
689 RETVAL = PL_main_cv == Nullcv;
690 OUTPUT:
691 RETVAL
692
693 NV floor (NV x)
694
695 NV ceil (NV x)
696
697 IV minpot (UV n)
698
699 IV popcount (UV n)
700
701 void
702 pango_init ()
703 CODE:
704 {
705 opengl_fontmap = pango_opengl_font_map_new ();
706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709 #if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712 #endif
713 }
714
715 char *SDL_GetError ()
716
717 int SDL_Init (U32 flags)
718
719 int SDL_InitSubSystem (U32 flags)
720
721 void SDL_QuitSubSystem (U32 flags)
722
723 void SDL_Quit ()
724
725 int SDL_GL_SetAttribute (int attr, int value)
726
727 int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
734 void
735 SDL_ListModes (int rgb, int alpha)
736 PPCODE:
737 {
738 SDL_Rect **m;
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
747
748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
752
753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
755
756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
757
758 if (m && m != (SDL_Rect **)-1)
759 while (*m)
760 {
761 AV *av = newAV ();
762 av_push (av, newSViv ((*m)->w));
763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
767
768 ++m;
769 }
770 }
771
772 int
773 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
774 CODE:
775 {
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
784 RETVAL = !!SDL_SetVideoMode (
785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
786 );
787
788 if (RETVAL)
789 {
790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
793 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
794 #include "glfunc.h"
795 #undef GL_FUNC
796 }
797 }
798 OUTPUT:
799 RETVAL
800
801 void
802 SDL_GL_SwapBuffers ()
803
804 char *
805 SDL_GetKeyName (int sym)
806
807 int
808 SDL_GetAppState ()
809
810 int
811 SDL_GetModState ()
812
813 void
814 poll_events ()
815 PPCODE:
816 {
817 SDL_Event ev;
818
819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
821 {
822 HV *hv = newHV ();
823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
824
825 switch (ev.type)
826 {
827 case SDL_KEYDOWN:
828 case SDL_KEYUP:
829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
834 break;
835
836 case SDL_ACTIVEEVENT:
837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
839 break;
840
841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
861 hv_store (hv, "state", 5, newSViv (state), 0);
862 hv_store (hv, "x", 1, newSViv (x), 0);
863 hv_store (hv, "y", 1, newSViv (y), 0);
864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
867 break;
868
869 case SDL_MOUSEBUTTONDOWN:
870 case SDL_MOUSEBUTTONUP:
871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
872
873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
877 break;
878
879 case SDL_USEREVENT:
880 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
883 break;
884 }
885
886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
887 }
888 }
889
890 int
891 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
892 POSTCALL:
893 Mix_HookMusicFinished (music_finished);
894 Mix_ChannelFinished (channel_finished);
895
896 void
897 Mix_QuerySpec ()
898 PPCODE:
899 {
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910 }
911
912 void
913 Mix_CloseAudio ()
914
915 int
916 Mix_AllocateChannels (int numchans = -1)
917
918 const char *
919 Mix_GetError ()
920
921 void
922 lowdelay (int fd, int val = 1)
923 CODE:
924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
925
926 void
927 win32_proxy_info ()
928 PPCODE:
929 {
930 #ifdef _WIN32
931 char buffer[2048];
932 DWORD buflen;
933
934 EXTEND (SP, 3);
935
936 buflen = sizeof (buffer);
937 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
938 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
939 {
940 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
941
942 buflen = sizeof (buffer);
943 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
944 {
945 PUSHs (newSVpv (buffer, 0));
946
947 buflen = sizeof (buffer);
948 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
949 PUSHs (newSVpv (buffer, 0));
950 }
951 }
952 #endif
953 }
954
955 int
956 add_font (char *file)
957 CODE:
958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
959 OUTPUT:
960 RETVAL
961
962 void
963 load_image_inline (SV *image_)
964 ALIAS:
965 load_image_file = 1
966 PPCODE:
967 {
968 STRLEN image_len;
969 char *image = (char *)SvPVbyte (image_, image_len);
970 SDL_Surface *surface, *surface2;
971 SDL_PixelFormat fmt;
972 SDL_RWops *rw = ix
973 ? SDL_RWFromFile (image, "rb")
974 : SDL_RWFromConstMem (image, image_len);
975
976 if (!rw)
977 croak ("load_image: %s", SDL_GetError ());
978
979 surface = IMG_Load_RW (rw, 1);
980 if (!surface)
981 croak ("load_image: %s", SDL_GetError ());
982
983 fmt.palette = NULL;
984 fmt.BitsPerPixel = 32;
985 fmt.BytesPerPixel = 4;
986 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
987 fmt.Rmask = 0x000000ff;
988 fmt.Gmask = 0x0000ff00;
989 fmt.Bmask = 0x00ff0000;
990 fmt.Amask = 0xff000000;
991 #else
992 fmt.Rmask = 0xff000000;
993 fmt.Gmask = 0x00ff0000;
994 fmt.Bmask = 0x0000ff00;
995 fmt.Amask = 0x000000ff;
996 #endif
997 fmt.Rloss = 0;
998 fmt.Gloss = 0;
999 fmt.Bloss = 0;
1000 fmt.Aloss = 0;
1001 fmt.Rshift = 0;
1002 fmt.Gshift = 8;
1003 fmt.Bshift = 16;
1004 fmt.Ashift = 24;
1005 fmt.colorkey = 0;
1006 fmt.alpha = 0;
1007
1008 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1009
1010 assert (surface2->pitch == surface2->w * 4);
1011
1012 SDL_LockSurface (surface2);
1013 EXTEND (SP, 6);
1014 PUSHs (sv_2mortal (newSViv (surface2->w)));
1015 PUSHs (sv_2mortal (newSViv (surface2->h)));
1016 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1017 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1018 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1019 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1020 SDL_UnlockSurface (surface2);
1021
1022 SDL_FreeSurface (surface);
1023 SDL_FreeSurface (surface2);
1024 }
1025
1026 void
1027 average (int x, int y, uint32_t *data)
1028 PPCODE:
1029 {
1030 uint32_t r = 0, g = 0, b = 0, a = 0;
1031
1032 x = y = x * y;
1033
1034 while (x--)
1035 {
1036 uint32_t p = *data++;
1037
1038 r += (p ) & 255;
1039 g += (p >> 8) & 255;
1040 b += (p >> 16) & 255;
1041 a += (p >> 24) & 255;
1042 }
1043
1044 EXTEND (SP, 4);
1045 PUSHs (sv_2mortal (newSViv (r / y)));
1046 PUSHs (sv_2mortal (newSViv (g / y)));
1047 PUSHs (sv_2mortal (newSViv (b / y)));
1048 PUSHs (sv_2mortal (newSViv (a / y)));
1049 }
1050
1051 void
1052 error (char *message)
1053 CODE:
1054 fprintf (stderr, "ERROR: %s\n", message);
1055 #ifdef _WIN32
1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1057 #endif
1058
1059 void
1060 fatal (char *message)
1061 CODE:
1062 fprintf (stderr, "FATAL: %s\n", message);
1063 #ifdef _WIN32
1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1065 #endif
1066 _exit (1);
1067
1068 void
1069 _exit (int retval = 0)
1070 CODE:
1071 #ifdef WIN32
1072 ExitThread (retval); // unclean, please beam me up
1073 #else
1074 _exit (retval);
1075 #endif
1076
1077 void
1078 debug ()
1079 CODE:
1080 {
1081 #if DEBUG
1082 VALGRIND_DO_LEAK_CHECK;
1083 #endif
1084 }
1085
1086 MODULE = Deliantra::Client PACKAGE = DC::Font
1087
1088 PROTOTYPES: DISABLE
1089
1090 DC::Font
1091 new_from_file (SV *class, char *path, int id = 0)
1092 CODE:
1093 {
1094 int count;
1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1096 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1097 FcPatternDestroy (pattern);
1098 }
1099 OUTPUT:
1100 RETVAL
1101
1102 void
1103 DESTROY (DC::Font self)
1104 CODE:
1105 pango_font_description_free (self);
1106
1107 void
1108 make_default (DC::Font self)
1109 PROTOTYPE: $
1110 CODE:
1111 default_font = self;
1112
1113 MODULE = Deliantra::Client PACKAGE = DC::Layout
1114
1115 PROTOTYPES: DISABLE
1116
1117 void
1118 glyph_cache_backup ()
1119 PROTOTYPE:
1120 CODE:
1121 tc_backup ();
1122
1123 void
1124 glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
1127 tc_restore ();
1128
1129 DC::Layout
1130 new (SV *class)
1131 CODE:
1132 New (0, RETVAL, 1, struct cf_layout);
1133
1134 RETVAL->pl = pango_layout_new (opengl_context);
1135 RETVAL->r = 1.;
1136 RETVAL->g = 1.;
1137 RETVAL->b = 1.;
1138 RETVAL->a = 1.;
1139 RETVAL->base_height = MIN_FONT_HEIGHT;
1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
1142
1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1144 layout_update_font (RETVAL);
1145 OUTPUT:
1146 RETVAL
1147
1148 void
1149 DESTROY (DC::Layout self)
1150 CODE:
1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
1153 Safefree (self);
1154
1155 void
1156 set_text (DC::Layout self, SV *text_)
1157 CODE:
1158 {
1159 STRLEN textlen;
1160 char *text = SvPVutf8 (text_, textlen);
1161
1162 pango_layout_set_text (self->pl, text, textlen);
1163 }
1164
1165 void
1166 set_markup (DC::Layout self, SV *text_)
1167 CODE:
1168 {
1169 STRLEN textlen;
1170 char *text = SvPVutf8 (text_, textlen);
1171
1172 pango_layout_set_markup (self->pl, text, textlen);
1173 }
1174
1175 void
1176 set_shapes (DC::Layout self, ...)
1177 CODE:
1178 {
1179 PangoAttrList *attrs = 0;
1180 const char *text = pango_layout_get_text (self->pl);
1181 const char *pos = text;
1182 int arg = 4;
1183
1184 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1185 {
1186 PangoRectangle inkrect, rect;
1187 PangoAttribute *attr;
1188
1189 int x = SvIV (ST (arg - 3));
1190 int y = SvIV (ST (arg - 2));
1191 int w = SvIV (ST (arg - 1));
1192 int h = SvIV (ST (arg ));
1193
1194 inkrect.x = 0;
1195 inkrect.y = 0;
1196 inkrect.width = 0;
1197 inkrect.height = 0;
1198
1199 rect.x = x * PANGO_SCALE;
1200 rect.y = y * PANGO_SCALE;
1201 rect.width = w * PANGO_SCALE;
1202 rect.height = h * PANGO_SCALE;
1203
1204 if (!attrs)
1205 attrs = pango_layout_get_attributes (self->pl);
1206
1207 attr = pango_attr_shape_new (&inkrect, &rect);
1208 attr->start_index = pos - text;
1209 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1210 pango_attr_list_insert (attrs, attr);
1211
1212 arg += 4;
1213 pos += sizeof (OBJ_STR) - 1;
1214 }
1215
1216 if (attrs)
1217 pango_layout_set_attributes (self->pl, attrs);
1218 }
1219
1220 void
1221 get_shapes (DC::Layout self)
1222 PPCODE:
1223 {
1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1225
1226 do
1227 {
1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1229
1230 if (run && shape_attr_p (run))
1231 {
1232 PangoRectangle extents;
1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
1234
1235 EXTEND (SP, 2);
1236 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1237 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1238 }
1239 }
1240 while (pango_layout_iter_next_run (iter));
1241
1242 pango_layout_iter_free (iter);
1243 }
1244
1245 int
1246 has_wrapped (DC::Layout self)
1247 CODE:
1248 {
1249 int lines = 1;
1250 const char *text = pango_layout_get_text (self->pl);
1251
1252 while (*text)
1253 lines += *text++ == '\n';
1254
1255 RETVAL = lines < pango_layout_get_line_count (self->pl);
1256 }
1257 OUTPUT:
1258 RETVAL
1259
1260 SV *
1261 get_text (DC::Layout self)
1262 CODE:
1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1264 sv_utf8_decode (RETVAL);
1265 OUTPUT:
1266 RETVAL
1267
1268 void
1269 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1270 CODE:
1271 self->r = r;
1272 self->g = g;
1273 self->b = b;
1274 self->a = a;
1275
1276 void
1277 set_font (DC::Layout self, DC::Font font = 0)
1278 CODE:
1279 if (self->font != font)
1280 {
1281 self->font = font;
1282 layout_update_font (self);
1283 }
1284
1285 void
1286 set_height (DC::Layout self, int base_height)
1287 CODE:
1288 if (self->base_height != base_height)
1289 {
1290 self->base_height = base_height;
1291 layout_update_font (self);
1292 }
1293
1294 void
1295 set_width (DC::Layout self, int max_width = -1)
1296 CODE:
1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1298
1299 void
1300 set_indent (DC::Layout self, int indent)
1301 CODE:
1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1303
1304 void
1305 set_spacing (DC::Layout self, int spacing)
1306 CODE:
1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1308
1309 void
1310 set_ellipsise (DC::Layout self, int ellipsise)
1311 CODE:
1312 pango_layout_set_ellipsize (self->pl,
1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1316 : PANGO_ELLIPSIZE_NONE
1317 );
1318
1319 void
1320 set_single_paragraph_mode (DC::Layout self, int spm)
1321 CODE:
1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1323
1324 void
1325 size (DC::Layout self)
1326 PPCODE:
1327 {
1328 int w, h;
1329
1330 layout_get_pixel_size (self, &w, &h);
1331
1332 EXTEND (SP, 2);
1333 PUSHs (sv_2mortal (newSViv (w)));
1334 PUSHs (sv_2mortal (newSViv (h)));
1335 }
1336
1337 int
1338 descent (DC::Layout self)
1339 CODE:
1340 {
1341 PangoRectangle rect;
1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1344 RETVAL = PANGO_DESCENT (rect);
1345 }
1346 OUTPUT:
1347 RETVAL
1348
1349 int
1350 xy_to_index (DC::Layout self, int x, int y)
1351 CODE:
1352 {
1353 int index, trailing;
1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1355 RETVAL = index + trailing;
1356 }
1357 OUTPUT:
1358 RETVAL
1359
1360 void
1361 cursor_pos (DC::Layout self, int index)
1362 PPCODE:
1363 {
1364 PangoRectangle pos;
1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1366
1367 EXTEND (SP, 3);
1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1371 }
1372
1373 void
1374 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1375 PPCODE:
1376 {
1377 int line, x;
1378
1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1380 #if !PANGO_VERSION_CHECK (1, 17, 3)
1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1382 --line;
1383 #endif
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (line)));
1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1387 }
1388
1389 void
1390 line_x_to_index (DC::Layout self, int line, int x)
1391 PPCODE:
1392 {
1393 PangoLayoutLine *lp;
1394 int index, trailing;
1395
1396 if (line < 0)
1397 XSRETURN_EMPTY;
1398
1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1400 XSRETURN_EMPTY; /* do better */
1401
1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1403
1404 EXTEND (SP, 2);
1405 if (GIMME_V == G_SCALAR)
1406 PUSHs (sv_2mortal (newSViv (index + trailing)));
1407 else
1408 {
1409 PUSHs (sv_2mortal (newSViv (index)));
1410 PUSHs (sv_2mortal (newSViv (trailing)));
1411 }
1412 }
1413
1414 void
1415 render (DC::Layout self, float x, float y, int flags = 0)
1416 CODE:
1417 rc_clear (self->rc);
1418 pango_opengl_render_layout_subpixel (
1419 self->pl,
1420 self->rc,
1421 x * PANGO_SCALE, y * PANGO_SCALE,
1422 self->r, self->g, self->b, self->a,
1423 flags
1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1428
1429 void
1430 draw (DC::Layout self)
1431 CODE:
1432 {
1433 glEnable (GL_TEXTURE_2D);
1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1440
1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446 }
1447
1448 MODULE = Deliantra::Client PACKAGE = DC::Texture
1449
1450 PROTOTYPES: ENABLE
1451
1452 void
1453 pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455 {
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1457 {
1458 STRLEN datalen;
1459 char *data = SvPVbyte (data_, datalen);
1460 int bpp = datalen / (ow * oh);
1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1462
1463 SvPOK_only (result_);
1464 SvCUR_set (result_, nw * nh * bpp);
1465
1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1467 while (oh--)
1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1469
1470 sv_setsv (data_, result_);
1471 }
1472 }
1473
1474 void
1475 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1476 PROTOTYPE: $$$;$$
1477 ALIAS:
1478 draw_quad_alpha = 1
1479 draw_quad_alpha_premultiplied = 2
1480 CODE:
1481 {
1482 HV *hv = (HV *)SvRV (self);
1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
1489
1490 if (items < 5)
1491 {
1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1494 }
1495
1496 if (ix)
1497 {
1498 glEnable (GL_BLEND);
1499
1500 if (ix == 2)
1501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1502 else
1503 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1504 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1505
1506 glEnable (GL_ALPHA_TEST);
1507 glAlphaFunc (GL_GREATER, 0.01f);
1508 }
1509
1510 glBindTexture (GL_TEXTURE_2D, name);
1511
1512 glBegin (GL_QUADS);
1513 glTexCoord2f (0, 0); glVertex2f (x , y );
1514 glTexCoord2f (0, t); glVertex2f (x , y + h);
1515 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1516 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1517 glEnd ();
1518
1519 if (ix)
1520 {
1521 glDisable (GL_ALPHA_TEST);
1522 glDisable (GL_BLEND);
1523 }
1524 }
1525
1526 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528 {
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533 }
1534 OUTPUT:
1535 RETVAL
1536
1537 MODULE = Deliantra::Client PACKAGE = DC::Map
1538
1539 PROTOTYPES: DISABLE
1540
1541 DC::Map
1542 new (SV *class)
1543 CODE:
1544 New (0, RETVAL, 1, struct map);
1545 RETVAL->x = 0;
1546 RETVAL->y = 0;
1547 RETVAL->w = 0;
1548 RETVAL->h = 0;
1549 RETVAL->ox = 0;
1550 RETVAL->oy = 0;
1551 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1552 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1553 RETVAL->rows = 0;
1554 RETVAL->row = 0;
1555 OUTPUT:
1556 RETVAL
1557
1558 void
1559 DESTROY (DC::Map self)
1560 CODE:
1561 {
1562 map_clear (self);
1563 Safefree (self->face2tile);
1564 Safefree (self->tex);
1565 Safefree (self);
1566 }
1567
1568 void
1569 resize (DC::Map self, int map_width, int map_height)
1570 CODE:
1571 self->w = map_width;
1572 self->h = map_height;
1573
1574 void
1575 clear (DC::Map self)
1576 CODE:
1577 map_clear (self);
1578
1579 void
1580 set_tileid (DC::Map self, int face, int tile)
1581 CODE:
1582 {
1583 need_facenum (self, face); self->face2tile [face] = tile;
1584 need_texid (self, tile);
1585 }
1586
1587 void
1588 set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE:
1590 {
1591 tileid texid;
1592 maptex *tex;
1593
1594 if (face < 0 || face >= self->faces)
1595 return;
1596
1597 if (smooth < 0 || smooth >= self->faces)
1598 return;
1599
1600 texid = self->face2tile [face];
1601
1602 if (!texid)
1603 return;
1604
1605 tex = self->tex + texid;
1606 tex->smoothtile = self->face2tile [smooth];
1607 tex->smoothlevel = level;
1608 }
1609
1610 void
1611 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1612 CODE:
1613 {
1614 need_texid (self, texid);
1615
1616 {
1617 maptex *tex = self->tex + texid;
1618
1619 tex->name = name;
1620 tex->w = w;
1621 tex->h = h;
1622 tex->s = s;
1623 tex->t = t;
1624 tex->r = r;
1625 tex->g = g;
1626 tex->b = b;
1627 tex->a = a;
1628 }
1629
1630 // somewhat hackish, but for textures that require it, it really
1631 // improves the look, and most others don't suffer.
1632 glBindTexture (GL_TEXTURE_2D, name);
1633 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1634 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1635 // use uglier nearest interpolation because linear suffers
1636 // from transparent color bleeding and ugly wrapping effects.
1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1638 }
1639
1640 int
1641 ox (DC::Map self)
1642 ALIAS:
1643 oy = 1
1644 x = 2
1645 y = 3
1646 w = 4
1647 h = 5
1648 CODE:
1649 switch (ix)
1650 {
1651 case 0: RETVAL = self->ox; break;
1652 case 1: RETVAL = self->oy; break;
1653 case 2: RETVAL = self->x; break;
1654 case 3: RETVAL = self->y; break;
1655 case 4: RETVAL = self->w; break;
1656 case 5: RETVAL = self->h; break;
1657 }
1658 OUTPUT:
1659 RETVAL
1660
1661 void
1662 scroll (DC::Map self, int dx, int dy)
1663 CODE:
1664 {
1665 if (dx > 0)
1666 map_blank (self, self->x, self->y, dx, self->h);
1667 else if (dx < 0)
1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1669
1670 if (dy > 0)
1671 map_blank (self, self->x, self->y, self->w, dy);
1672 else if (dy < 0)
1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1674
1675 self->ox += dx; self->x += dx;
1676 self->oy += dy; self->y += dy;
1677
1678 while (self->y < 0)
1679 {
1680 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1681
1682 self->rows += MAP_EXTEND_Y;
1683 self->y += MAP_EXTEND_Y;
1684 }
1685 }
1686
1687 SV *
1688 map1a_update (DC::Map self, SV *data_, int extmap)
1689 CODE:
1690 {
1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
1693 mapcell *cell;
1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
1697
1698 while (data < data_end - 1)
1699 {
1700 flags = (data [0] << 8) + data [1]; data += 2;
1701
1702 x = self->x + ((flags >> 10) & 63);
1703 y = self->y + ((flags >> 4) & 63);
1704
1705 cell = map_get_cell (self, x, y);
1706
1707 if (flags & 15)
1708 {
1709 if (!cell->darkness)
1710 {
1711 memset (cell, 0, sizeof (*cell));
1712 cell->darkness = 256;
1713 }
1714
1715 //TODO: don't trust server data to be in-range(!)
1716
1717 if (flags & 8)
1718 {
1719 if (extmap)
1720 {
1721 uint8_t ext, cmd;
1722
1723 do
1724 {
1725 ext = *data++;
1726 cmd = ext & 0x7f;
1727
1728 if (cmd < 4)
1729 cell->darkness = 255 - ext * 64 + 1;
1730 else if (cmd == 5) // health
1731 {
1732 cell->stat_width = 1;
1733 cell->stat_hp = *data++;
1734 }
1735 else if (cmd == 6) // monster width
1736 cell->stat_width = *data++ + 1;
1737 else if (cmd == 0x47)
1738 {
1739 if (*data == 1) cell->player = data [1];
1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1743
1744 data += *data + 1;
1745 }
1746 else if (cmd == 8) // cell flags
1747 cell->flags = *data++;
1748 else if (ext & 0x40) // unknown, multibyte => skip
1749 data += *data + 1;
1750 else
1751 data++;
1752 }
1753 while (ext & 0x80);
1754 }
1755 else
1756 cell->darkness = *data++ + 1;
1757 }
1758
1759 for (z = 0; z <= 2; ++z)
1760 if (flags & (4 >> z))
1761 {
1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1763 need_facenum (self, face);
1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
1779 }
1780 }
1781 else
1782 cell->darkness = 0;
1783 }
1784 }
1785 OUTPUT:
1786 RETVAL
1787
1788 SV *
1789 mapmap (DC::Map self, int x0, int y0, int w, int h)
1790 CODE:
1791 {
1792 int x1, x;
1793 int y1, y;
1794 int z;
1795 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1796 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1797
1798 SvPOK_only (map_sv);
1799 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1800
1801 x0 += self->x; x1 = x0 + w;
1802 y0 += self->y; y1 = y0 + h;
1803
1804 for (y = y0; y < y1; y++)
1805 {
1806 maprow *row = 0 <= y && y < self->rows
1807 ? self->row + y
1808 : 0;
1809
1810 for (x = x0; x < x1; x++)
1811 {
1812 int r = 32, g = 32, b = 32, a = 192;
1813
1814 if (row && row->c0 <= x && x < row->c1)
1815 {
1816 mapcell *cell = row->col + (x - row->c0);
1817
1818 for (z = 0; z <= 0; z++)
1819 {
1820 maptex tex = self->tex [cell->tile [z]];
1821 int a0 = 255 - tex.a;
1822 int a1 = tex.a;
1823
1824 r = (r * a0 + tex.r * a1) / 255;
1825 g = (g * a0 + tex.g * a1) / 255;
1826 b = (b * a0 + tex.b * a1) / 255;
1827 a = (a * a0 + tex.a * a1) / 255;
1828 }
1829 }
1830
1831 *map++ = (r )
1832 | (g << 8)
1833 | (b << 16)
1834 | (a << 24);
1835 }
1836 }
1837
1838 RETVAL = map_sv;
1839 }
1840 OUTPUT:
1841 RETVAL
1842
1843 void
1844 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1845 CODE:
1846 {
1847 int x, y, z;
1848
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey;
1853 int pl_x, pl_y;
1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1858
1859 pl_tex.name = 0;
1860
1861 // thats current max. sorry.
1862 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255;
1864
1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867
1868 memset (&key, 0, sizeof (key));
1869 key.r = 255;
1870 key.g = 255;
1871 key.b = 255;
1872 key.a = 255;
1873 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876
1877 mx += self->x;
1878 my += self->y;
1879
1880 // first pass: determine smooth_max
1881 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894
1895 smooth_max[x + 1][y + 1] =
1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1898 self->tex [cell->tile [2]].smoothlevel));
1899 }
1900 }
1901
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905
1906 for (z = 0; z <= 2; z++)
1907 {
1908 memset (smooth_level, 0, sizeof (smooth_level));
1909
1910 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows)
1912 {
1913 maprow *row = self->row + (y + my);
1914
1915 for (x = 0; x < sw; x++)
1916 if (row->c0 <= x + mx && x + mx < row->c1)
1917 {
1918 mapcell *cell = row->col + (x + mx - row->c0);
1919 tileid tile = cell->tile [z];
1920
1921 if (tile)
1922 {
1923 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1926
1927 if (key.texname != tex.name)
1928 {
1929 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */
1931
1932 key.texname = tex.name;
1933 arr = rc_array (rc, &key);
1934 }
1935
1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash
1975 if (tex.smoothtile)
1976 {
1977 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel;
1979
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1981
1982 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive.
1984
1985 // bits is ___n cccc CCCC bbbb
1986 // n do not draw borders&corners
1987 // c draw these corners, but...
1988 // C ... not these
1989 // b draw these borders
1990
1991 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1992 // ┃· ·· ·┃ ━━
1993
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓·
1996
1997 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1999
2000 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2005
2006 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2011 }
2012 }
2013 }
2014 }
2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
2019 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort
2021 {
2022 int w, b;
2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w)
2027 {
2028 uint32_t smask = smooth_level [w];
2029 if (smask)
2030 for (b = 0; b < 32; ++b)
2031 if (smask & (((uint32_t)1) << b))
2032 {
2033 int level = (w << 5) | b;
2034 HE *he;
2035
2036 hv_iterinit (smooth);
2037 while ((he = hv_iternext (smooth)))
2038 {
2039 smooth_key *skey = (smooth_key *)HeKEY (he);
2040 IV bits = SvIVX (HeVAL (he));
2041
2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
2045 {
2046 maptex tex = self->tex [skey->tile];
2047 int px = (((int)skey->x) - 1) * T;
2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
2053
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
2060 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS);
2063 }
2064
2065 if (border)
2066 {
2067 float ox = border * dx;
2068
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2073 }
2074
2075 if (corner)
2076 {
2077 float ox = corner * dx;
2078
2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
2084 }
2085 }
2086 }
2087 }
2088 }
2089
2090 glEnd ();
2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
2093 }
2094
2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
2115 glDisable (GL_BLEND);
2116 rc_free (rc);
2117
2118 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows)
2121 {
2122 maprow *row = self->row + (y + my);
2123
2124 for (x = 0; x < sw; x++)
2125 if (row->c0 <= x + mx && x + mx < row->c1)
2126 {
2127 mapcell *cell = row->col + (x + mx - row->c0);
2128
2129 int px = x * T;
2130 int py = y * T;
2131
2132 if (cell->stat_hp)
2133 {
2134 int width = cell->stat_width * T;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2136
2137 glColor3ub (0, 0, 0);
2138 glRectf (px + 1, py - thick - 2,
2139 px + width - 1, py);
2140
2141 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2142 glRectf (px + 2,
2143 py - thick - 1,
2144 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2145 }
2146 }
2147 }
2148 }
2149
2150 void
2151 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2152 CODE:
2153 {
2154 static float color[16][3] = {
2155 { 0.00F, 0.00F, 0.00F },
2156 { 1.00F, 1.00F, 1.00F },
2157 { 0.00F, 0.00F, 0.55F },
2158 { 1.00F, 0.00F, 0.00F },
2159
2160 { 1.00F, 0.54F, 0.00F },
2161 { 0.11F, 0.56F, 1.00F },
2162 { 0.93F, 0.46F, 0.00F },
2163 { 0.18F, 0.54F, 0.34F },
2164
2165 { 0.56F, 0.73F, 0.56F },
2166 { 0.80F, 0.80F, 0.80F },
2167 { 0.55F, 0.41F, 0.13F },
2168 { 0.99F, 0.77F, 0.26F },
2169
2170 { 0.74F, 0.65F, 0.41F },
2171
2172 { 0.00F, 1.00F, 1.00F },
2173 { 1.00F, 0.00F, 1.00F },
2174 { 1.00F, 1.00F, 0.00F },
2175 };
2176
2177 int x, y;
2178
2179 glEnable (GL_TEXTURE_2D);
2180 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2181 glEnable (GL_BLEND);
2182 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2183 glBegin (GL_QUADS);
2184
2185 for (y = 0; y < h; y++)
2186 for (x = 0; x < w; x++)
2187 {
2188 unsigned char m = data [x + y * w];
2189
2190 if (m)
2191 {
2192 float *c = color [m & 15];
2193
2194 float tx1 = m & 0x40 ? 0.5 : 0.;
2195 float tx2 = tx1 + 0.5;
2196
2197 glColor4f (c[0], c[1], c[2], 0.75);
2198 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2199 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2200 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2201 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2202 }
2203 }
2204
2205 glEnd ();
2206 glDisable (GL_BLEND);
2207 glDisable (GL_TEXTURE_2D);
2208 }
2209
2210 void
2211 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2212 PPCODE:
2213 {
2214 int x, y;
2215 int sw1 = sw + 2;
2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2222
2223 SvPOK_only (darkness3_sv);
2224 SvCUR_set (darkness3_sv, sw34 * sh3);
2225
2226 mx += self->x - 1;
2227 my += self->y - 1;
2228
2229 memset (darkness1, 255, sw1 * sh1);
2230
2231 for (y = 0; y < sh1; y++)
2232 if (0 <= y + my && y + my < self->rows)
2233 {
2234 maprow *row = self->row + (y + my);
2235
2236 for (x = 0; x < sw1; x++)
2237 if (row->c0 <= x + mx && x + mx < row->c1)
2238 {
2239 mapcell *cell = row->col + (x + mx - row->c0);
2240
2241 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1)
2243 : 255 - FOW_DARKNESS;
2244 }
2245 }
2246
2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2259
2260 uint8_t r11 = (d11 + d21 + d12) / 3;
2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
2284
2285 EXTEND (SP, 3);
2286 PUSHs (sv_2mortal (newSViv (sw34)));
2287 PUSHs (sv_2mortal (newSViv (sh3)));
2288 PUSHs (darkness3_sv);
2289 }
2290
2291 SV *
2292 get_rect (DC::Map self, int x0, int y0, int w, int h)
2293 CODE:
2294 {
2295 int x, y, x1, y1;
2296 SV *data_sv = newSV (w * h * 7 + 5);
2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2298
2299 *data++ = 0; /* version 0 format */
2300 *data++ = w >> 8; *data++ = w;
2301 *data++ = h >> 8; *data++ = h;
2302
2303 // we need to do this 'cause we don't keep an absolute coord system for rows
2304 // TODO: treat rows as we treat columns
2305 map_get_row (self, y0 + self->y - self->oy);//D
2306 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2307
2308 x0 += self->x - self->ox;
2309 y0 += self->y - self->oy;
2310
2311 x1 = x0 + w;
2312 y1 = y0 + h;
2313
2314 for (y = y0; y < y1; y++)
2315 {
2316 maprow *row = 0 <= y && y < self->rows
2317 ? self->row + y
2318 : 0;
2319
2320 for (x = x0; x < x1; x++)
2321 {
2322 if (row && row->c0 <= x && x < row->c1)
2323 {
2324 mapcell *cell = row->col + (x - row->c0);
2325 uint8_t flags = 0;
2326
2327 if (cell->tile [0]) flags |= 1;
2328 if (cell->tile [1]) flags |= 2;
2329 if (cell->tile [2]) flags |= 4;
2330
2331 *data++ = flags;
2332
2333 if (flags & 1)
2334 {
2335 tileid tile = cell->tile [0];
2336 *data++ = tile >> 8;
2337 *data++ = tile;
2338 }
2339
2340 if (flags & 2)
2341 {
2342 tileid tile = cell->tile [1];
2343 *data++ = tile >> 8;
2344 *data++ = tile;
2345 }
2346
2347 if (flags & 4)
2348 {
2349 tileid tile = cell->tile [2];
2350 *data++ = tile >> 8;
2351 *data++ = tile;
2352 }
2353 }
2354 else
2355 *data++ = 0;
2356 }
2357 }
2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
2362 SvPOK_only (data_sv);
2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
2366 RETVAL = data_sv;
2367 }
2368 OUTPUT:
2369 RETVAL
2370
2371 void
2372 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2373 PPCODE:
2374 {
2375 int x, y, z;
2376 int w, h;
2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
2388
2389 if (*data++ != 0)
2390 XSRETURN_EMPTY; /* version mismatch */
2391
2392 w = *data++ << 8; w |= *data++;
2393 h = *data++ << 8; h |= *data++;
2394
2395 // we need to do this 'cause we don't keep an absolute coord system for rows
2396 // TODO: treat rows as we treat columns
2397 map_get_row (self, y0 + self->y - self->oy);//D
2398 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2399
2400 x0 += self->x - self->ox;
2401 y0 += self->y - self->oy;
2402
2403 x1 = x0 + w;
2404 y1 = y0 + h;
2405
2406 for (y = y0; y < y1; y++)
2407 {
2408 maprow *row = map_get_row (self, y);
2409
2410 for (x = x0; x < x1; x++)
2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
2417 flags = *data++;
2418
2419 if (flags)
2420 {
2421 mapcell *cell = row_get_cell (row, x);
2422 tileid tile[3] = { 0, 0, 0 };
2423
2424 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2427
2428 if (cell->darkness == 0)
2429 {
2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
2432
2433 for (z = 0; z <= 2; z++)
2434 {
2435 tileid t = tile [z];
2436
2437 if (t >= self->texs || (t && !self->tex [t].name))
2438 {
2439 PUSHs (sv_2mortal (newSViv (t)));
2440 need_texid (self, t);
2441 }
2442
2443 cell->tile [z] = t;
2444 }
2445 }
2446 }
2447 }
2448 }
2449 }
2450
2451 MODULE = Deliantra::Client PACKAGE = DC::RW
2452
2453 DC::RW
2454 new (SV *class, SV *data_sv)
2455 CODE:
2456 {
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461 }
2462 OUTPUT:
2463 RETVAL
2464
2465 DC::RW
2466 new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472 # fails on win32:
2473 # dc.xs(2268) : error C2059: syntax error : '('
2474 #void
2475 #close (DC::RW self)
2476 # CODE:
2477 # (self->(close)) (self);
2478
2479 MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481 PROTOTYPES: DISABLE
2482
2483 DC::Channel
2484 find ()
2485 CODE:
2486 {
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501 }
2502 OUTPUT:
2503 RETVAL
2504
2505 void
2506 halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510 void
2511 expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515 void
2516 fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520 int
2521 volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527 void
2528 unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532 void
2533 set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539 void
2540 set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544 void
2545 set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548 void
2549 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551 {
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555 }
2556
2557 void
2558 set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564 PROTOTYPES: DISABLE
2565
2566 DC::MixChunk
2567 new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573 void
2574 DESTROY (DC::MixChunk self)
2575 CODE:
2576 Mix_FreeChunk (self);
2577
2578 int
2579 volume (DC::MixChunk self, int volume = -1)
2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
2583 RETVAL = Mix_VolumeChunk (self, volume);
2584 OUTPUT:
2585 RETVAL
2586
2587 DC::Channel
2588 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2589 CODE:
2590 {
2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601 }
2602 OUTPUT:
2603 RETVAL
2604
2605 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2606
2607 int
2608 volume (int volume = -1)
2609 PROTOTYPE: ;$
2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
2613 RETVAL = Mix_VolumeMusic (volume);
2614 OUTPUT:
2615 RETVAL
2616
2617 void
2618 fade_out (int ms)
2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622 void
2623 halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
2627 DC::MixMusic
2628 new (SV *class, DC::RW rwops)
2629 CODE:
2630 RETVAL = Mix_LoadMUS_RW (rwops);
2631 OUTPUT:
2632 RETVAL
2633
2634 void
2635 DESTROY (DC::MixMusic self)
2636 CODE:
2637 Mix_FreeMusic (self);
2638
2639 int
2640 play (DC::MixMusic self, int loops = -1)
2641 CODE:
2642 RETVAL = Mix_PlayMusic (self, loops);
2643 OUTPUT:
2644 RETVAL
2645
2646 void
2647 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
2651 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653 PROTOTYPES: ENABLE
2654
2655 BOOT:
2656 {
2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2658 static const struct {
2659 const char *name;
2660 IV iv;
2661 } *civ, const_iv[] = {
2662 # define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
2666 const_iv (GL_COLOR_MATERIAL),
2667 const_iv (GL_SMOOTH),
2668 const_iv (GL_FLAT),
2669 const_iv (GL_DITHER),
2670 const_iv (GL_BLEND),
2671 const_iv (GL_CULL_FACE),
2672 const_iv (GL_SCISSOR_TEST),
2673 const_iv (GL_DEPTH_TEST),
2674 const_iv (GL_ALPHA_TEST),
2675 const_iv (GL_NORMALIZE),
2676 const_iv (GL_RESCALE_NORMAL),
2677 const_iv (GL_FRONT),
2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
2680 const_iv (GL_AND),
2681 const_iv (GL_ONE),
2682 const_iv (GL_ZERO),
2683 const_iv (GL_SRC_ALPHA),
2684 const_iv (GL_DST_ALPHA),
2685 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2686 const_iv (GL_ONE_MINUS_DST_ALPHA),
2687 const_iv (GL_SRC_ALPHA_SATURATE),
2688 const_iv (GL_RGB),
2689 const_iv (GL_RGBA),
2690 const_iv (GL_RGBA4),
2691 const_iv (GL_RGBA8),
2692 const_iv (GL_RGB5_A1),
2693 const_iv (GL_UNSIGNED_BYTE),
2694 const_iv (GL_UNSIGNED_SHORT),
2695 const_iv (GL_UNSIGNED_INT),
2696 const_iv (GL_ALPHA),
2697 const_iv (GL_INTENSITY),
2698 const_iv (GL_LUMINANCE),
2699 const_iv (GL_LUMINANCE_ALPHA),
2700 const_iv (GL_FLOAT),
2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
2711 const_iv (GL_TEXTURE_1D),
2712 const_iv (GL_TEXTURE_2D),
2713 const_iv (GL_TEXTURE_ENV),
2714 const_iv (GL_TEXTURE_MAG_FILTER),
2715 const_iv (GL_TEXTURE_MIN_FILTER),
2716 const_iv (GL_TEXTURE_ENV_MODE),
2717 const_iv (GL_TEXTURE_WRAP_S),
2718 const_iv (GL_TEXTURE_WRAP_T),
2719 const_iv (GL_REPEAT),
2720 const_iv (GL_CLAMP),
2721 const_iv (GL_CLAMP_TO_EDGE),
2722 const_iv (GL_NEAREST),
2723 const_iv (GL_LINEAR),
2724 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2725 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2726 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2727 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2728 const_iv (GL_GENERATE_MIPMAP),
2729 const_iv (GL_MODULATE),
2730 const_iv (GL_DECAL),
2731 const_iv (GL_REPLACE),
2732 const_iv (GL_DEPTH_BUFFER_BIT),
2733 const_iv (GL_COLOR_BUFFER_BIT),
2734 const_iv (GL_PROJECTION),
2735 const_iv (GL_MODELVIEW),
2736 const_iv (GL_COLOR_LOGIC_OP),
2737 const_iv (GL_SEPARABLE_2D),
2738 const_iv (GL_CONVOLUTION_2D),
2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
2742 const_iv (GL_LINES),
2743 const_iv (GL_LINE_STRIP),
2744 const_iv (GL_LINE_LOOP),
2745 const_iv (GL_QUADS),
2746 const_iv (GL_QUAD_STRIP),
2747 const_iv (GL_TRIANGLES),
2748 const_iv (GL_TRIANGLE_STRIP),
2749 const_iv (GL_TRIANGLE_FAN),
2750 const_iv (GL_POLYGON),
2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
2760 const_iv (GL_V2F),
2761 const_iv (GL_V3F),
2762 const_iv (GL_T2F_V3F),
2763 const_iv (GL_T2F_N3F_V3F),
2764 # undef const_iv
2765 };
2766
2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
2772 }
2773
2774 void
2775 disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
2779
2780 char *
2781 gl_vendor ()
2782 CODE:
2783 RETVAL = (char *)glGetString (GL_VENDOR);
2784 OUTPUT:
2785 RETVAL
2786
2787 char *
2788 gl_version ()
2789 CODE:
2790 RETVAL = (char *)glGetString (GL_VERSION);
2791 OUTPUT:
2792 RETVAL
2793
2794 char *
2795 gl_extensions ()
2796 CODE:
2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2798 OUTPUT:
2799 RETVAL
2800
2801 const char *glGetString (GLenum pname)
2802
2803 GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809 GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
2814
2815 int glGetError ()
2816
2817 void glFinish ()
2818
2819 void glClear (int mask)
2820
2821 void glClearColor (float r, float g, float b, float a = 1.0)
2822 PROTOTYPE: @
2823
2824 void glEnable (int cap)
2825
2826 void glDisable (int cap)
2827
2828 void glShadeModel (int mode)
2829
2830 void glHint (int target, int mode)
2831
2832 void glBlendFunc (int sfactor, int dfactor)
2833
2834 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2835 CODE:
2836 gl_BlendFuncSeparate (sa, da, saa, daa);
2837
2838 void glDepthMask (int flag)
2839
2840 void glLogicOp (int opcode)
2841
2842 void glColorMask (int red, int green, int blue, int alpha)
2843
2844 void glMatrixMode (int mode)
2845
2846 void glPushMatrix ()
2847
2848 void glPopMatrix ()
2849
2850 void glLoadIdentity ()
2851
2852 void glDrawBuffer (int buffer)
2853
2854 void glReadBuffer (int buffer)
2855
2856 # near_ and far_ are due to microsofts buggy "c" compiler
2857 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2858
2859 # near_ and far_ are due to microsofts buggy "c" compiler
2860 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862 PROTOTYPES: DISABLE
2863
2864 void glViewport (int x, int y, int width, int height)
2865
2866 void glScissor (int x, int y, int width, int height)
2867
2868 void glTranslate (float x, float y, float z = 0.)
2869 CODE:
2870 glTranslatef (x, y, z);
2871
2872 void glScale (float x, float y, float z = 1.)
2873 CODE:
2874 glScalef (x, y, z);
2875
2876 void glRotate (float angle, float x, float y, float z)
2877 CODE:
2878 glRotatef (angle, x, y, z);
2879
2880 void glColor (float r, float g, float b, float a = 1.0)
2881 ALIAS:
2882 glColor_premultiply = 1
2883 CODE:
2884 if (ix)
2885 {
2886 r *= a;
2887 g *= a;
2888 b *= a;
2889 }
2890 // microsoft visual "c" rounds instead of truncating...
2891 glColor4f (r, g, b, a);
2892
2893 void glRasterPos (float x, float y, float z = 0.)
2894 CODE:
2895 glRasterPos3f (0, 0, z);
2896 glBitmap (0, 0, 0, 0, x, y, 0);
2897
2898 void glVertex (float x, float y, float z = 0.)
2899 CODE:
2900 glVertex3f (x, y, z);
2901
2902 void glTexCoord (float s, float t)
2903 CODE:
2904 glTexCoord2f (s, t);
2905
2906 void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910 void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919 PROTOTYPES: ENABLE
2920
2921 void glBegin (int mode)
2922
2923 void glEnd ()
2924
2925 void glPointSize (GLfloat size)
2926
2927 void glLineWidth (GLfloat width)
2928
2929 void glInterleavedArrays (int format, int stride, char *data)
2930
2931 void glDrawElements (int mode, int count, int type, char *indices)
2932
2933 # 1.2 void glDrawRangeElements (int mode, int start, int end
2934
2935 void glTexEnv (int target, int pname, float param)
2936 CODE:
2937 glTexEnvf (target, pname, param);
2938
2939 void glTexParameter (int target, int pname, float param)
2940 CODE:
2941 glTexParameterf (target, pname, param);
2942
2943 void glBindTexture (int target, int name)
2944
2945 void glConvolutionParameter (int target, int pname, float params)
2946 CODE:
2947 if (gl.ConvolutionParameterf)
2948 gl.ConvolutionParameterf (target, pname, params);
2949
2950 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2951 CODE:
2952 if (gl.ConvolutionFilter2D)
2953 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2954
2955 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2956 CODE:
2957 if (gl.SeparableFilter2D)
2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2959
2960 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2961
2962 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2963
2964 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2965
2966 void glPixelZoom (float x, float y)
2967
2968 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2969
2970 int glGenTexture ()
2971 CODE:
2972 RETVAL = gen_texture ();
2973 OUTPUT:
2974 RETVAL
2975
2976 void glDeleteTexture (int name)
2977 CODE:
2978 del_texture (name);
2979
2980 int glGenList ()
2981 CODE:
2982 RETVAL = glGenLists (1);
2983 OUTPUT:
2984 RETVAL
2985
2986 void glDeleteList (int list)
2987 CODE:
2988 glDeleteLists (list, 1);
2989
2990 void glNewList (int list, int mode = GL_COMPILE)
2991
2992 void glEndList ()
2993
2994 void glCallList (int list)
2995
2996 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997
2998 PROTOTYPES: DISABLE
2999
3000 void
3001 find_widget (SV *self, NV x, NV y)
3002 PPCODE:
3003 {
3004 if (within_widget (self, x, y))
3005 XPUSHs (self);
3006 }
3007
3008 BOOT:
3009 {
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016 }
3017
3018 void
3019 draw (SV *self)
3020 CODE:
3021 {
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079 #if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091 #endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102 }
3103