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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.265
Committed: Fri Jul 18 22:56:11 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.264: +9 -6 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line
57 # define pango_layout_get_lines_readonly pango_layout_get_lines
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #if __GNUC__ >= 4
71 # define expect(expr,value) __builtin_expect ((expr),(value))
72 #else
73 # define expect(expr,value) (expr)
74 #endif
75
76 #define expect_false(expr) expect ((expr) != 0, 0)
77 #define expect_true(expr) expect ((expr) != 0, 1)
78
79 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80
81 #define FOW_DARKNESS 32
82
83 #define MAP_EXTEND_X 32
84 #define MAP_EXTEND_Y 512
85
86 #define MIN_FONT_HEIGHT 10
87
88 /* mask out modifiers we are not interested in */
89 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91 static AV *texture_av;
92
93 static struct
94 {
95 #define GL_FUNC(ptr,name) ptr name;
96 #include "glfunc.h"
97 #undef GL_FUNC
98 } gl;
99
100 static void
101 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102 {
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109 }
110
111 static GLuint
112 gen_texture ()
113 {
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122 }
123
124 static void
125 del_texture (GLuint name)
126 {
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133 }
134
135 #include "texcache.c"
136 #include "rendercache.c"
137
138 #include "pango-font.c"
139 #include "pango-fontmap.c"
140 #include "pango-render.c"
141
142 typedef IV DC__Channel;
143 typedef SDL_RWops *DC__RW;
144 typedef Mix_Chunk *DC__MixChunk;
145 typedef Mix_Music *DC__MixMusic;
146
147 typedef PangoFontDescription *DC__Font;
148
149 static int
150 shape_attr_p (PangoLayoutRun *run)
151 {
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165 }
166
167 typedef struct cf_layout {
168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
170 int base_height;
171 DC__Font font;
172 rc_t *rc;
173 } *DC__Layout;
174
175 static DC__Font default_font;
176 static PangoContext *opengl_context;
177 static PangoFontMap *opengl_fontmap;
178
179 static void
180 substitute_func (FcPattern *pattern, gpointer data)
181 {
182 FcPatternAddBool (pattern, FC_HINTING, 1);
183 #ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185 #endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187 }
188
189 static void
190 layout_update_font (DC__Layout self)
191 {
192 /* use a random scale factor to account for unknown descenders, 0.8 works
193 * reasonably well with dejavu/bistream fonts
194 */
195 PangoFontDescription *font = self->font ? self->font : default_font;
196
197 pango_font_description_set_absolute_size (font,
198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
199
200 pango_layout_set_font_description (self->pl, font);
201 }
202
203 static void
204 layout_get_pixel_size (DC__Layout self, int *w, int *h)
205 {
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
209 pango_layout_get_extents (self->pl, 0, &rect);
210
211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219 }
220
221 typedef uint16_t tileid;
222 typedef uint16_t faceid;
223
224 typedef struct {
225 GLuint name;
226 int w, h;
227 float s, t;
228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
231 } maptex;
232
233 typedef struct {
234 uint32_t player;
235 tileid tile[3];
236 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax;
238 } mapcell;
239
240 typedef struct {
241 int32_t c0, c1;
242 mapcell *col;
243 } maprow;
244
245 typedef struct map {
246 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid]
250
251 int32_t rows;
252 maprow *row;
253 } *DC__Map;
254
255 static char *
256 prepend (char *ptr, int sze, int inc)
257 {
258 char *p;
259
260 New (0, p, sze + inc, char);
261 Zero (p, inc, char);
262 Move (ptr, p + inc, sze, char);
263 Safefree (ptr);
264
265 return p;
266 }
267
268 static char *
269 append (char *ptr, int sze, int inc)
270 {
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275 }
276
277 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280 static void
281 need_facenum (struct map *self, faceid face)
282 {
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288 }
289
290 static void
291 need_texid (struct map *self, int texid)
292 {
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298 }
299
300 static maprow *
301 map_get_row (DC__Map self, int y)
302 {
303 if (0 > y)
304 {
305 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend);
307
308 self->rows += extend;
309 self->y += extend;
310 y += extend;
311 }
312 else if (y >= self->rows)
313 {
314 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend);
316 self->rows += extend;
317 }
318
319 return self->row + y;
320 }
321
322 static mapcell *
323 row_get_cell (maprow *row, int x)
324 {
325 if (!row->col)
326 {
327 Newz (0, row->col, MAP_EXTEND_X, mapcell);
328 row->c0 = x - MAP_EXTEND_X / 4;
329 row->c1 = row->c0 + MAP_EXTEND_X;
330 }
331
332 if (row->c0 > x)
333 {
334 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend;
337 }
338 else if (x >= row->c1)
339 {
340 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend);
342 row->c1 += extend;
343 }
344
345 return row->col + (x - row->c0);
346 }
347
348 static mapcell *
349 map_get_cell (DC__Map self, int x, int y)
350 {
351 return row_get_cell (map_get_row (self, y), x);
352 }
353
354 static void
355 map_clear (DC__Map self)
356 {
357 int r;
358
359 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col);
361
362 Safefree (self->row);
363
364 self->x = 0;
365 self->y = 0;
366 self->ox = 0;
367 self->oy = 0;
368 self->row = 0;
369 self->rows = 0;
370 }
371
372 static void
373 map_blank (DC__Map self, int x0, int y0, int w, int h)
374 {
375 int x, y;
376 maprow *row;
377 mapcell *cell;
378
379 for (y = y0; y < y0 + h; y++)
380 if (y >= 0)
381 {
382 if (y >= self->rows)
383 break;
384
385 row = self->row + y;
386
387 for (x = x0; x < x0 + w; x++)
388 if (x >= row->c0)
389 {
390 if (x >= row->c1)
391 break;
392
393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 }
400 }
401 }
402
403 typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406 } smooth_key;
407
408 static void
409 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410 {
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417 }
418
419 static void
420 music_finished (void)
421 {
422 SDL_UserEvent ev;
423
424 ev.type = SDL_USEREVENT;
425 ev.code = 0;
426 ev.data1 = 0;
427 ev.data2 = 0;
428
429 SDL_PushEvent ((SDL_Event *)&ev);
430 }
431
432 static void
433 channel_finished (int channel)
434 {
435 SDL_UserEvent ev;
436
437 ev.type = SDL_USEREVENT;
438 ev.code = 1;
439 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0;
441
442 SDL_PushEvent ((SDL_Event *)&ev);
443 }
444
445 static unsigned int
446 minpot (unsigned int n)
447 {
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460 }
461
462 static unsigned int
463 popcount (unsigned int n)
464 {
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471 }
472
473 /* SDL should provide this, really. */
474 #define SDLK_MODIFIER_MIN 300
475 #define SDLK_MODIFIER_MAX 314
476
477 /******************************************************************************/
478
479 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480 static GV *hover_gv;
481
482 static int
483 within_widget (SV *widget, NV x, NV y)
484 {
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518 }
519
520 MODULE = Deliantra::Client PACKAGE = DC
521
522 PROTOTYPES: ENABLE
523
524 BOOT:
525 {
526 HV *stash = gv_stashpv ("DC", 1);
527 static const struct {
528 const char *name;
529 IV iv;
530 } *civ, const_iv[] = {
531 # define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
535 const_iv (SDL_ACTIVEEVENT),
536 const_iv (SDL_KEYDOWN),
537 const_iv (SDL_KEYUP),
538 const_iv (SDL_MOUSEMOTION),
539 const_iv (SDL_MOUSEBUTTONDOWN),
540 const_iv (SDL_MOUSEBUTTONUP),
541 const_iv (SDL_JOYAXISMOTION),
542 const_iv (SDL_JOYBALLMOTION),
543 const_iv (SDL_JOYHATMOTION),
544 const_iv (SDL_JOYBUTTONDOWN),
545 const_iv (SDL_JOYBUTTONUP),
546 const_iv (SDL_QUIT),
547 const_iv (SDL_SYSWMEVENT),
548 const_iv (SDL_EVENT_RESERVEDA),
549 const_iv (SDL_EVENT_RESERVEDB),
550 const_iv (SDL_VIDEORESIZE),
551 const_iv (SDL_VIDEOEXPOSE),
552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1),
562 const_iv (SDLK_KP2),
563 const_iv (SDLK_KP3),
564 const_iv (SDLK_KP4),
565 const_iv (SDLK_KP5),
566 const_iv (SDLK_KP6),
567 const_iv (SDLK_KP7),
568 const_iv (SDLK_KP8),
569 const_iv (SDLK_KP9),
570 const_iv (SDLK_KP_PERIOD),
571 const_iv (SDLK_KP_DIVIDE),
572 const_iv (SDLK_KP_MULTIPLY),
573 const_iv (SDLK_KP_MINUS),
574 const_iv (SDLK_KP_PLUS),
575 const_iv (SDLK_KP_ENTER),
576 const_iv (SDLK_KP_EQUALS),
577 const_iv (SDLK_UP),
578 const_iv (SDLK_DOWN),
579 const_iv (SDLK_RIGHT),
580 const_iv (SDLK_LEFT),
581 const_iv (SDLK_INSERT),
582 const_iv (SDLK_HOME),
583 const_iv (SDLK_END),
584 const_iv (SDLK_PAGEUP),
585 const_iv (SDLK_PAGEDOWN),
586 const_iv (SDLK_F1),
587 const_iv (SDLK_F2),
588 const_iv (SDLK_F3),
589 const_iv (SDLK_F4),
590 const_iv (SDLK_F5),
591 const_iv (SDLK_F6),
592 const_iv (SDLK_F7),
593 const_iv (SDLK_F8),
594 const_iv (SDLK_F9),
595 const_iv (SDLK_F10),
596 const_iv (SDLK_F11),
597 const_iv (SDLK_F12),
598 const_iv (SDLK_F13),
599 const_iv (SDLK_F14),
600 const_iv (SDLK_F15),
601 const_iv (SDLK_NUMLOCK),
602 const_iv (SDLK_CAPSLOCK),
603 const_iv (SDLK_SCROLLOCK),
604 const_iv (SDLK_RSHIFT),
605 const_iv (SDLK_LSHIFT),
606 const_iv (SDLK_RCTRL),
607 const_iv (SDLK_LCTRL),
608 const_iv (SDLK_RALT),
609 const_iv (SDLK_LALT),
610 const_iv (SDLK_RMETA),
611 const_iv (SDLK_LMETA),
612 const_iv (SDLK_LSUPER),
613 const_iv (SDLK_RSUPER),
614 const_iv (SDLK_MODE),
615 const_iv (SDLK_COMPOSE),
616 const_iv (SDLK_HELP),
617 const_iv (SDLK_PRINT),
618 const_iv (SDLK_SYSREQ),
619 const_iv (SDLK_BREAK),
620 const_iv (SDLK_MENU),
621 const_iv (SDLK_POWER),
622 const_iv (SDLK_EURO),
623 const_iv (SDLK_UNDO),
624
625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
627 const_iv (KMOD_LSHIFT),
628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
630 const_iv (KMOD_LCTRL),
631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
633 const_iv (KMOD_LALT),
634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
636 const_iv (KMOD_LMETA),
637 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
670 # undef const_iv
671 };
672
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678 }
679
680 void
681 weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
685
686 int
687 in_destruct ()
688 CODE:
689 RETVAL = PL_main_cv == Nullcv;
690 OUTPUT:
691 RETVAL
692
693 NV floor (NV x)
694
695 NV ceil (NV x)
696
697 IV minpot (UV n)
698
699 IV popcount (UV n)
700
701 void
702 pango_init ()
703 CODE:
704 {
705 opengl_fontmap = pango_opengl_font_map_new ();
706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709 #if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712 #endif
713 }
714
715 char *SDL_GetError ()
716
717 int SDL_Init (U32 flags)
718
719 int SDL_InitSubSystem (U32 flags)
720
721 void SDL_QuitSubSystem (U32 flags)
722
723 void SDL_Quit ()
724
725 int SDL_GL_SetAttribute (int attr, int value)
726
727 int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
734 void
735 SDL_ListModes (int rgb, int alpha)
736 PPCODE:
737 {
738 SDL_Rect **m;
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
747
748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
752
753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
755
756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
757
758 if (m && m != (SDL_Rect **)-1)
759 while (*m)
760 {
761 if ((*m)->w >= 400 && (*m)->h >= 300)
762 {
763 AV *av = newAV ();
764 av_push (av, newSViv ((*m)->w));
765 av_push (av, newSViv ((*m)->h));
766 av_push (av, newSViv (rgb));
767 av_push (av, newSViv (alpha));
768 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
769 }
770
771 ++m;
772 }
773 }
774
775 int
776 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
777 CODE:
778 {
779 SDL_EnableUNICODE (1);
780 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
781
782 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
783 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
784 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
785 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
786
787 RETVAL = !!SDL_SetVideoMode (
788 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
789 );
790
791 if (RETVAL)
792 {
793 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797 #include "glfunc.h"
798 #undef GL_FUNC
799 }
800 }
801 OUTPUT:
802 RETVAL
803
804 void
805 SDL_GL_SwapBuffers ()
806
807 char *
808 SDL_GetKeyName (int sym)
809
810 int
811 SDL_GetAppState ()
812
813 int
814 SDL_GetModState ()
815
816 void
817 poll_events ()
818 PPCODE:
819 {
820 SDL_Event ev;
821
822 SDL_PumpEvents ();
823 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
824 {
825 HV *hv = newHV ();
826 hv_store (hv, "type", 4, newSViv (ev.type), 0);
827
828 switch (ev.type)
829 {
830 case SDL_KEYDOWN:
831 case SDL_KEYUP:
832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
837 break;
838
839 case SDL_ACTIVEEVENT:
840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
841 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
842 break;
843
844 case SDL_MOUSEMOTION:
845 {
846 int state = ev.motion.state;
847 int x = ev.motion.x;
848 int y = ev.motion.y;
849 int xrel = ev.motion.xrel;
850 int yrel = ev.motion.yrel;
851
852 /* do simplistic event compression */
853 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
854 && state == ev.motion.state)
855 {
856 xrel += ev.motion.xrel;
857 yrel += ev.motion.yrel;
858 x = ev.motion.x;
859 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 }
862
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
864 hv_store (hv, "state", 5, newSViv (state), 0);
865 hv_store (hv, "x", 1, newSViv (x), 0);
866 hv_store (hv, "y", 1, newSViv (y), 0);
867 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
868 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
869 }
870 break;
871
872 case SDL_MOUSEBUTTONDOWN:
873 case SDL_MOUSEBUTTONUP:
874 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
875
876 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
877 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
878 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
879 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
880 break;
881
882 case SDL_USEREVENT:
883 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
884 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
885 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
886 break;
887 }
888
889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
890 }
891 }
892
893 int
894 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
895 POSTCALL:
896 Mix_HookMusicFinished (music_finished);
897 Mix_ChannelFinished (channel_finished);
898
899 void
900 Mix_QuerySpec ()
901 PPCODE:
902 {
903 int freq, channels;
904 Uint16 format;
905
906 if (Mix_QuerySpec (&freq, &format, &channels))
907 {
908 EXTEND (SP, 3);
909 PUSHs (sv_2mortal (newSViv (freq)));
910 PUSHs (sv_2mortal (newSViv (format)));
911 PUSHs (sv_2mortal (newSViv (channels)));
912 }
913 }
914
915 void
916 Mix_CloseAudio ()
917
918 int
919 Mix_AllocateChannels (int numchans = -1)
920
921 const char *
922 Mix_GetError ()
923
924 void
925 lowdelay (int fd, int val = 1)
926 CODE:
927 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
928
929 void
930 win32_proxy_info ()
931 PPCODE:
932 {
933 #ifdef _WIN32
934 char buffer[2048];
935 DWORD buflen;
936
937 EXTEND (SP, 3);
938
939 buflen = sizeof (buffer);
940 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
941 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
942 {
943 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
944
945 buflen = sizeof (buffer);
946 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
947 {
948 PUSHs (newSVpv (buffer, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
952 PUSHs (newSVpv (buffer, 0));
953 }
954 }
955 #endif
956 }
957
958 int
959 add_font (char *file)
960 CODE:
961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT:
963 RETVAL
964
965 void
966 load_image_inline (SV *image_)
967 ALIAS:
968 load_image_file = 1
969 PPCODE:
970 {
971 STRLEN image_len;
972 char *image = (char *)SvPVbyte (image_, image_len);
973 SDL_Surface *surface, *surface2;
974 SDL_PixelFormat fmt;
975 SDL_RWops *rw = ix
976 ? SDL_RWFromFile (image, "rb")
977 : SDL_RWFromConstMem (image, image_len);
978
979 if (!rw)
980 croak ("load_image: %s", SDL_GetError ());
981
982 surface = IMG_Load_RW (rw, 1);
983 if (!surface)
984 croak ("load_image: %s", SDL_GetError ());
985
986 fmt.palette = NULL;
987 fmt.BitsPerPixel = 32;
988 fmt.BytesPerPixel = 4;
989 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
990 fmt.Rmask = 0x000000ff;
991 fmt.Gmask = 0x0000ff00;
992 fmt.Bmask = 0x00ff0000;
993 fmt.Amask = 0xff000000;
994 #else
995 fmt.Rmask = 0xff000000;
996 fmt.Gmask = 0x00ff0000;
997 fmt.Bmask = 0x0000ff00;
998 fmt.Amask = 0x000000ff;
999 #endif
1000 fmt.Rloss = 0;
1001 fmt.Gloss = 0;
1002 fmt.Bloss = 0;
1003 fmt.Aloss = 0;
1004 fmt.Rshift = 0;
1005 fmt.Gshift = 8;
1006 fmt.Bshift = 16;
1007 fmt.Ashift = 24;
1008 fmt.colorkey = 0;
1009 fmt.alpha = 0;
1010
1011 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1012
1013 assert (surface2->pitch == surface2->w * 4);
1014
1015 SDL_LockSurface (surface2);
1016 EXTEND (SP, 6);
1017 PUSHs (sv_2mortal (newSViv (surface2->w)));
1018 PUSHs (sv_2mortal (newSViv (surface2->h)));
1019 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1020 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1021 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1022 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1023 SDL_UnlockSurface (surface2);
1024
1025 SDL_FreeSurface (surface);
1026 SDL_FreeSurface (surface2);
1027 }
1028
1029 void
1030 average (int x, int y, uint32_t *data)
1031 PPCODE:
1032 {
1033 uint32_t r = 0, g = 0, b = 0, a = 0;
1034
1035 x = y = x * y;
1036
1037 while (x--)
1038 {
1039 uint32_t p = *data++;
1040
1041 r += (p ) & 255;
1042 g += (p >> 8) & 255;
1043 b += (p >> 16) & 255;
1044 a += (p >> 24) & 255;
1045 }
1046
1047 EXTEND (SP, 4);
1048 PUSHs (sv_2mortal (newSViv (r / y)));
1049 PUSHs (sv_2mortal (newSViv (g / y)));
1050 PUSHs (sv_2mortal (newSViv (b / y)));
1051 PUSHs (sv_2mortal (newSViv (a / y)));
1052 }
1053
1054 void
1055 error (char *message)
1056 CODE:
1057 fprintf (stderr, "ERROR: %s\n", message);
1058 #ifdef _WIN32
1059 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1060 #endif
1061
1062 void
1063 fatal (char *message)
1064 CODE:
1065 fprintf (stderr, "FATAL: %s\n", message);
1066 #ifdef _WIN32
1067 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1068 #endif
1069 _exit (1);
1070
1071 void
1072 _exit (int retval = 0)
1073 CODE:
1074 #ifdef WIN32
1075 ExitThread (retval); // unclean, please beam me up
1076 #else
1077 _exit (retval);
1078 #endif
1079
1080 void
1081 debug ()
1082 CODE:
1083 {
1084 #if DEBUG
1085 VALGRIND_DO_LEAK_CHECK;
1086 #endif
1087 }
1088
1089 MODULE = Deliantra::Client PACKAGE = DC::Font
1090
1091 PROTOTYPES: DISABLE
1092
1093 DC::Font
1094 new_from_file (SV *class, char *path, int id = 0)
1095 CODE:
1096 {
1097 int count;
1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1099 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1100 FcPatternDestroy (pattern);
1101 }
1102 OUTPUT:
1103 RETVAL
1104
1105 void
1106 DESTROY (DC::Font self)
1107 CODE:
1108 pango_font_description_free (self);
1109
1110 void
1111 make_default (DC::Font self)
1112 PROTOTYPE: $
1113 CODE:
1114 default_font = self;
1115
1116 MODULE = Deliantra::Client PACKAGE = DC::Layout
1117
1118 PROTOTYPES: DISABLE
1119
1120 void
1121 glyph_cache_backup ()
1122 PROTOTYPE:
1123 CODE:
1124 tc_backup ();
1125
1126 void
1127 glyph_cache_restore ()
1128 PROTOTYPE:
1129 CODE:
1130 tc_restore ();
1131
1132 DC::Layout
1133 new (SV *class)
1134 CODE:
1135 New (0, RETVAL, 1, struct cf_layout);
1136
1137 RETVAL->pl = pango_layout_new (opengl_context);
1138 RETVAL->r = 1.;
1139 RETVAL->g = 1.;
1140 RETVAL->b = 1.;
1141 RETVAL->a = 1.;
1142 RETVAL->base_height = MIN_FONT_HEIGHT;
1143 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
1145
1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1147 layout_update_font (RETVAL);
1148 OUTPUT:
1149 RETVAL
1150
1151 void
1152 DESTROY (DC::Layout self)
1153 CODE:
1154 g_object_unref (self->pl);
1155 rc_free (self->rc);
1156 Safefree (self);
1157
1158 void
1159 set_text (DC::Layout self, SV *text_)
1160 CODE:
1161 {
1162 STRLEN textlen;
1163 char *text = SvPVutf8 (text_, textlen);
1164
1165 pango_layout_set_text (self->pl, text, textlen);
1166 }
1167
1168 void
1169 set_markup (DC::Layout self, SV *text_)
1170 CODE:
1171 {
1172 STRLEN textlen;
1173 char *text = SvPVutf8 (text_, textlen);
1174
1175 pango_layout_set_markup (self->pl, text, textlen);
1176 }
1177
1178 void
1179 set_shapes (DC::Layout self, ...)
1180 CODE:
1181 {
1182 PangoAttrList *attrs = 0;
1183 const char *text = pango_layout_get_text (self->pl);
1184 const char *pos = text;
1185 int arg = 4;
1186
1187 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1188 {
1189 PangoRectangle inkrect, rect;
1190 PangoAttribute *attr;
1191
1192 int x = SvIV (ST (arg - 3));
1193 int y = SvIV (ST (arg - 2));
1194 int w = SvIV (ST (arg - 1));
1195 int h = SvIV (ST (arg ));
1196
1197 inkrect.x = 0;
1198 inkrect.y = 0;
1199 inkrect.width = 0;
1200 inkrect.height = 0;
1201
1202 rect.x = x * PANGO_SCALE;
1203 rect.y = y * PANGO_SCALE;
1204 rect.width = w * PANGO_SCALE;
1205 rect.height = h * PANGO_SCALE;
1206
1207 if (!attrs)
1208 attrs = pango_layout_get_attributes (self->pl);
1209
1210 attr = pango_attr_shape_new (&inkrect, &rect);
1211 attr->start_index = pos - text;
1212 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1213 pango_attr_list_insert (attrs, attr);
1214
1215 arg += 4;
1216 pos += sizeof (OBJ_STR) - 1;
1217 }
1218
1219 if (attrs)
1220 pango_layout_set_attributes (self->pl, attrs);
1221 }
1222
1223 void
1224 get_shapes (DC::Layout self)
1225 PPCODE:
1226 {
1227 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1228
1229 do
1230 {
1231 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1232
1233 if (run && shape_attr_p (run))
1234 {
1235 PangoRectangle extents;
1236 pango_layout_iter_get_run_extents (iter, 0, &extents);
1237
1238 EXTEND (SP, 2);
1239 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1240 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1241 }
1242 }
1243 while (pango_layout_iter_next_run (iter));
1244
1245 pango_layout_iter_free (iter);
1246 }
1247
1248 int
1249 has_wrapped (DC::Layout self)
1250 CODE:
1251 {
1252 int lines = 1;
1253 const char *text = pango_layout_get_text (self->pl);
1254
1255 while (*text)
1256 lines += *text++ == '\n';
1257
1258 RETVAL = lines < pango_layout_get_line_count (self->pl);
1259 }
1260 OUTPUT:
1261 RETVAL
1262
1263 SV *
1264 get_text (DC::Layout self)
1265 CODE:
1266 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1267 sv_utf8_decode (RETVAL);
1268 OUTPUT:
1269 RETVAL
1270
1271 void
1272 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1273 CODE:
1274 self->r = r;
1275 self->g = g;
1276 self->b = b;
1277 self->a = a;
1278
1279 void
1280 set_font (DC::Layout self, DC::Font font = 0)
1281 CODE:
1282 if (self->font != font)
1283 {
1284 self->font = font;
1285 layout_update_font (self);
1286 }
1287
1288 void
1289 set_height (DC::Layout self, int base_height)
1290 CODE:
1291 if (self->base_height != base_height)
1292 {
1293 self->base_height = base_height;
1294 layout_update_font (self);
1295 }
1296
1297 void
1298 set_width (DC::Layout self, int max_width = -1)
1299 CODE:
1300 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1301
1302 void
1303 set_indent (DC::Layout self, int indent)
1304 CODE:
1305 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1306
1307 void
1308 set_spacing (DC::Layout self, int spacing)
1309 CODE:
1310 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1311
1312 void
1313 set_ellipsise (DC::Layout self, int ellipsise)
1314 CODE:
1315 pango_layout_set_ellipsize (self->pl,
1316 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1317 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1318 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1319 : PANGO_ELLIPSIZE_NONE
1320 );
1321
1322 void
1323 set_single_paragraph_mode (DC::Layout self, int spm)
1324 CODE:
1325 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1326
1327 void
1328 size (DC::Layout self)
1329 PPCODE:
1330 {
1331 int w, h;
1332
1333 layout_get_pixel_size (self, &w, &h);
1334
1335 EXTEND (SP, 2);
1336 PUSHs (sv_2mortal (newSViv (w)));
1337 PUSHs (sv_2mortal (newSViv (h)));
1338 }
1339
1340 int
1341 descent (DC::Layout self)
1342 CODE:
1343 {
1344 PangoRectangle rect;
1345 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1346 pango_layout_line_get_pixel_extents (line, 0, &rect);
1347 RETVAL = PANGO_DESCENT (rect);
1348 }
1349 OUTPUT:
1350 RETVAL
1351
1352 int
1353 xy_to_index (DC::Layout self, int x, int y)
1354 CODE:
1355 {
1356 int index, trailing;
1357 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1358 RETVAL = index + trailing;
1359 }
1360 OUTPUT:
1361 RETVAL
1362
1363 void
1364 cursor_pos (DC::Layout self, int index)
1365 PPCODE:
1366 {
1367 PangoRectangle pos;
1368 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1369
1370 EXTEND (SP, 3);
1371 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1372 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1373 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1374 }
1375
1376 void
1377 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1378 PPCODE:
1379 {
1380 int line, x;
1381
1382 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1383 #if !PANGO_VERSION_CHECK (1, 17, 3)
1384 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1385 --line;
1386 #endif
1387 EXTEND (SP, 2);
1388 PUSHs (sv_2mortal (newSViv (line)));
1389 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1390 }
1391
1392 void
1393 line_x_to_index (DC::Layout self, int line, int x)
1394 PPCODE:
1395 {
1396 PangoLayoutLine *lp;
1397 int index, trailing;
1398
1399 if (line < 0)
1400 XSRETURN_EMPTY;
1401
1402 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1403 XSRETURN_EMPTY; /* do better */
1404
1405 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1406
1407 EXTEND (SP, 2);
1408 if (GIMME_V == G_SCALAR)
1409 PUSHs (sv_2mortal (newSViv (index + trailing)));
1410 else
1411 {
1412 PUSHs (sv_2mortal (newSViv (index)));
1413 PUSHs (sv_2mortal (newSViv (trailing)));
1414 }
1415 }
1416
1417 void
1418 render (DC::Layout self, float x, float y, int flags = 0)
1419 CODE:
1420 rc_clear (self->rc);
1421 pango_opengl_render_layout_subpixel (
1422 self->pl,
1423 self->rc,
1424 x * PANGO_SCALE, y * PANGO_SCALE,
1425 self->r, self->g, self->b, self->a,
1426 flags
1427 );
1428 // we assume that context_change actually clears/frees stuff
1429 // and does not do any recomputation...
1430 pango_layout_context_changed (self->pl);
1431
1432 void
1433 draw (DC::Layout self)
1434 CODE:
1435 {
1436 glEnable (GL_TEXTURE_2D);
1437 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1438 glEnable (GL_BLEND);
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1443
1444 rc_draw (self->rc);
1445
1446 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D);
1449 }
1450
1451 MODULE = Deliantra::Client PACKAGE = DC::Texture
1452
1453 PROTOTYPES: ENABLE
1454
1455 void
1456 pad (SV *data_, int ow, int oh, int nw, int nh)
1457 CODE:
1458 {
1459 if ((nw != ow || nh != oh) && SvOK (data_))
1460 {
1461 STRLEN datalen;
1462 char *data = SvPVbyte (data_, datalen);
1463 int bpp = datalen / (ow * oh);
1464 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1465
1466 SvPOK_only (result_);
1467 SvCUR_set (result_, nw * nh * bpp);
1468
1469 memset (SvPVX (result_), 0, nw * nh * bpp);
1470 while (oh--)
1471 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1472
1473 sv_setsv (data_, result_);
1474 }
1475 }
1476
1477 void
1478 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1479 PROTOTYPE: $$$;$$
1480 ALIAS:
1481 draw_quad_alpha = 1
1482 draw_quad_alpha_premultiplied = 2
1483 CODE:
1484 {
1485 HV *hv = (HV *)SvRV (self);
1486 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1487 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1488 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1489
1490 if (name <= 0)
1491 XSRETURN_EMPTY;
1492
1493 if (items < 5)
1494 {
1495 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1496 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1497 }
1498
1499 if (ix)
1500 {
1501 glEnable (GL_BLEND);
1502
1503 if (ix == 2)
1504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1505 else
1506 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1507 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1508
1509 glEnable (GL_ALPHA_TEST);
1510 glAlphaFunc (GL_GREATER, 0.01f);
1511 }
1512
1513 glBindTexture (GL_TEXTURE_2D, name);
1514
1515 glBegin (GL_QUADS);
1516 glTexCoord2f (0, 0); glVertex2f (x , y );
1517 glTexCoord2f (0, t); glVertex2f (x , y + h);
1518 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1519 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1520 glEnd ();
1521
1522 if (ix)
1523 {
1524 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND);
1526 }
1527 }
1528
1529 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE:
1531 {
1532 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1534 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1535 RETVAL = width > 0;
1536 }
1537 OUTPUT:
1538 RETVAL
1539
1540 MODULE = Deliantra::Client PACKAGE = DC::Map
1541
1542 PROTOTYPES: DISABLE
1543
1544 DC::Map
1545 new (SV *class)
1546 CODE:
1547 New (0, RETVAL, 1, struct map);
1548 RETVAL->x = 0;
1549 RETVAL->y = 0;
1550 RETVAL->w = 0;
1551 RETVAL->h = 0;
1552 RETVAL->ox = 0;
1553 RETVAL->oy = 0;
1554 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1555 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1556 RETVAL->rows = 0;
1557 RETVAL->row = 0;
1558 OUTPUT:
1559 RETVAL
1560
1561 void
1562 DESTROY (DC::Map self)
1563 CODE:
1564 {
1565 map_clear (self);
1566 Safefree (self->face2tile);
1567 Safefree (self->tex);
1568 Safefree (self);
1569 }
1570
1571 void
1572 resize (DC::Map self, int map_width, int map_height)
1573 CODE:
1574 self->w = map_width;
1575 self->h = map_height;
1576
1577 void
1578 clear (DC::Map self)
1579 CODE:
1580 map_clear (self);
1581
1582 void
1583 set_tileid (DC::Map self, int face, int tile)
1584 CODE:
1585 {
1586 need_facenum (self, face); self->face2tile [face] = tile;
1587 need_texid (self, tile);
1588 }
1589
1590 void
1591 set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE:
1593 {
1594 tileid texid;
1595 maptex *tex;
1596
1597 if (face < 0 || face >= self->faces)
1598 return;
1599
1600 if (smooth < 0 || smooth >= self->faces)
1601 return;
1602
1603 texid = self->face2tile [face];
1604
1605 if (!texid)
1606 return;
1607
1608 tex = self->tex + texid;
1609 tex->smoothtile = self->face2tile [smooth];
1610 tex->smoothlevel = level;
1611 }
1612
1613 void
1614 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1615 CODE:
1616 {
1617 need_texid (self, texid);
1618
1619 {
1620 maptex *tex = self->tex + texid;
1621
1622 tex->name = name;
1623 tex->w = w;
1624 tex->h = h;
1625 tex->s = s;
1626 tex->t = t;
1627 tex->r = r;
1628 tex->g = g;
1629 tex->b = b;
1630 tex->a = a;
1631 }
1632
1633 // somewhat hackish, but for textures that require it, it really
1634 // improves the look, and most others don't suffer.
1635 glBindTexture (GL_TEXTURE_2D, name);
1636 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1641 }
1642
1643 int
1644 ox (DC::Map self)
1645 ALIAS:
1646 oy = 1
1647 x = 2
1648 y = 3
1649 w = 4
1650 h = 5
1651 CODE:
1652 switch (ix)
1653 {
1654 case 0: RETVAL = self->ox; break;
1655 case 1: RETVAL = self->oy; break;
1656 case 2: RETVAL = self->x; break;
1657 case 3: RETVAL = self->y; break;
1658 case 4: RETVAL = self->w; break;
1659 case 5: RETVAL = self->h; break;
1660 }
1661 OUTPUT:
1662 RETVAL
1663
1664 void
1665 scroll (DC::Map self, int dx, int dy)
1666 CODE:
1667 {
1668 if (dx > 0)
1669 map_blank (self, self->x, self->y, dx, self->h);
1670 else if (dx < 0)
1671 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1672
1673 if (dy > 0)
1674 map_blank (self, self->x, self->y, self->w, dy);
1675 else if (dy < 0)
1676 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1677
1678 self->ox += dx; self->x += dx;
1679 self->oy += dy; self->y += dy;
1680
1681 while (self->y < 0)
1682 {
1683 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1684
1685 self->rows += MAP_EXTEND_Y;
1686 self->y += MAP_EXTEND_Y;
1687 }
1688 }
1689
1690 SV *
1691 map1a_update (DC::Map self, SV *data_, int extmap)
1692 CODE:
1693 {
1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1695 uint8_t *data_end = (uint8_t *)SvEND (data_);
1696 mapcell *cell;
1697 int x, y, z, flags;
1698 AV *missing = newAV ();
1699 RETVAL = newRV_noinc ((SV *)missing);
1700
1701 while (data < data_end - 1)
1702 {
1703 flags = (data [0] << 8) + data [1]; data += 2;
1704
1705 x = self->x + ((flags >> 10) & 63);
1706 y = self->y + ((flags >> 4) & 63);
1707
1708 cell = map_get_cell (self, x, y);
1709
1710 if (flags & 15)
1711 {
1712 if (!cell->darkness)
1713 {
1714 memset (cell, 0, sizeof (*cell));
1715 cell->darkness = 256;
1716 }
1717
1718 //TODO: don't trust server data to be in-range(!)
1719
1720 if (flags & 8)
1721 {
1722 if (extmap)
1723 {
1724 uint8_t ext, cmd;
1725
1726 do
1727 {
1728 ext = *data++;
1729 cmd = ext & 0x7f;
1730
1731 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1;
1733 else if (cmd == 5) // health
1734 {
1735 cell->stat_width = 1;
1736 cell->stat_hp = *data++;
1737 }
1738 else if (cmd == 6) // monster width
1739 cell->stat_width = *data++ + 1;
1740 else if (cmd == 0x47)
1741 {
1742 if (*data == 1) cell->player = data [1];
1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1746
1747 data += *data + 1;
1748 }
1749 else if (cmd == 8) // cell flags
1750 cell->flags = *data++;
1751 else if (ext & 0x40) // unknown, multibyte => skip
1752 data += *data + 1;
1753 else
1754 data++;
1755 }
1756 while (ext & 0x80);
1757 }
1758 else
1759 cell->darkness = *data++ + 1;
1760 }
1761
1762 for (z = 0; z <= 2; ++z)
1763 if (flags & (4 >> z))
1764 {
1765 faceid face = (data [0] << 8) + data [1]; data += 2;
1766 need_facenum (self, face);
1767 cell->tile [z] = self->face2tile [face];
1768
1769 if (cell->tile [z])
1770 {
1771 maptex *tex = self->tex + cell->tile [z];
1772 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z]));
1774
1775 if (tex->smoothtile)
1776 {
1777 maptex *smooth = self->tex + tex->smoothtile;
1778 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile));
1780 }
1781 }
1782 }
1783 }
1784 else
1785 cell->darkness = 0;
1786 }
1787 }
1788 OUTPUT:
1789 RETVAL
1790
1791 SV *
1792 mapmap (DC::Map self, int x0, int y0, int w, int h)
1793 CODE:
1794 {
1795 int x1, x;
1796 int y1, y;
1797 int z;
1798 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1799 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1800
1801 SvPOK_only (map_sv);
1802 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1803
1804 x0 += self->x; x1 = x0 + w;
1805 y0 += self->y; y1 = y0 + h;
1806
1807 for (y = y0; y < y1; y++)
1808 {
1809 maprow *row = 0 <= y && y < self->rows
1810 ? self->row + y
1811 : 0;
1812
1813 for (x = x0; x < x1; x++)
1814 {
1815 int r = 32, g = 32, b = 32, a = 192;
1816
1817 if (row && row->c0 <= x && x < row->c1)
1818 {
1819 mapcell *cell = row->col + (x - row->c0);
1820
1821 for (z = 0; z <= 0; z++)
1822 {
1823 maptex tex = self->tex [cell->tile [z]];
1824 int a0 = 255 - tex.a;
1825 int a1 = tex.a;
1826
1827 r = (r * a0 + tex.r * a1) / 255;
1828 g = (g * a0 + tex.g * a1) / 255;
1829 b = (b * a0 + tex.b * a1) / 255;
1830 a = (a * a0 + tex.a * a1) / 255;
1831 }
1832 }
1833
1834 *map++ = (r )
1835 | (g << 8)
1836 | (b << 16)
1837 | (a << 24);
1838 }
1839 }
1840
1841 RETVAL = map_sv;
1842 }
1843 OUTPUT:
1844 RETVAL
1845
1846 void
1847 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1848 CODE:
1849 {
1850 int x, y, z;
1851
1852 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1853 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1854 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1855 smooth_key skey;
1856 int pl_x, pl_y;
1857 maptex pl_tex;
1858 rc_t *rc = rc_alloc ();
1859 rc_key_t key;
1860 rc_array_t *arr;
1861
1862 pl_tex.name = 0;
1863
1864 // thats current max. sorry.
1865 if (sw > 255) sw = 255;
1866 if (sh > 255) sh = 255;
1867
1868 // clear key, in case of extra padding
1869 memset (&skey, 0, sizeof (skey));
1870
1871 memset (&key, 0, sizeof (key));
1872 key.r = 255;
1873 key.g = 255;
1874 key.b = 255;
1875 key.a = 255;
1876 key.mode = GL_QUADS;
1877 key.format = GL_T2F_V3F;
1878 key.texname = -1;
1879
1880 mx += self->x;
1881 my += self->y;
1882
1883 // first pass: determine smooth_max
1884 // rather ugly, if you ask me
1885 // could also be stored inside mapcell and updated on change
1886 memset (smooth_max, 0, sizeof (smooth_max));
1887
1888 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows)
1890 {
1891 maprow *row = self->row + (y + my);
1892
1893 for (x = 0; x < sw; x++)
1894 if (row->c0 <= x + mx && x + mx < row->c1)
1895 {
1896 mapcell *cell = row->col + (x + mx - row->c0);
1897
1898 smooth_max[x + 1][y + 1] =
1899 MAX (self->tex [cell->tile [0]].smoothlevel,
1900 MAX (self->tex [cell->tile [1]].smoothlevel,
1901 self->tex [cell->tile [2]].smoothlevel));
1902 }
1903 }
1904
1905 glEnable (GL_BLEND);
1906 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1907 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1908
1909 for (z = 0; z <= 2; z++)
1910 {
1911 memset (smooth_level, 0, sizeof (smooth_level));
1912
1913 for (y = 0; y < sh; y++)
1914 if (0 <= y + my && y + my < self->rows)
1915 {
1916 maprow *row = self->row + (y + my);
1917
1918 for (x = 0; x < sw; x++)
1919 if (row->c0 <= x + mx && x + mx < row->c1)
1920 {
1921 mapcell *cell = row->col + (x + mx - row->c0);
1922 tileid tile = cell->tile [z];
1923
1924 if (tile)
1925 {
1926 maptex tex = self->tex [tile];
1927 int px = (x + 1) * T - tex.w;
1928 int py = (y + 1) * T - tex.h;
1929
1930 if (key.texname != tex.name)
1931 {
1932 if (!tex.name)
1933 tex = self->tex [2]; /* missing, replace by noface */
1934
1935 key.texname = tex.name;
1936 arr = rc_array (rc, &key);
1937 }
1938
1939 if (expect_false (cell->player == player) && expect_false (z == 2))
1940 {
1941 pl_x = px;
1942 pl_y = py;
1943 pl_tex = tex;
1944 continue;
1945 }
1946
1947 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1948 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1949 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1950 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1951
1952 if (expect_false (cell->flags) && expect_false (z == 2))
1953 {
1954 // overlays such as the speech bubble, probably more to come
1955 if (cell->flags & 1)
1956 {
1957 maptex tex = self->tex [1];
1958 int px = x * T + T * 2 / 32;
1959 int py = y * T - T * 6 / 32;
1960
1961 if (tex.name)
1962 {
1963 if (key.texname != tex.name)
1964 {
1965 key.texname = tex.name;
1966 arr = rc_array (rc, &key);
1967 }
1968
1969 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1970 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1971 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1972 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1973 }
1974 }
1975 }
1976
1977 // update smooth hash
1978 if (tex.smoothtile)
1979 {
1980 skey.tile = tex.smoothtile;
1981 skey.level = tex.smoothlevel;
1982
1983 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1984
1985 // add bits to current tile and all neighbours. skey.x|y is
1986 // shifted +1|+1 so we always stay positive.
1987
1988 // bits is ___n cccc CCCC bbbb
1989 // n do not draw borders&corners
1990 // c draw these corners, but...
1991 // C ... not these
1992 // b draw these borders
1993
1994 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1995 // ┃· ·· ·┃ ━━
1996
1997 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1998 // ·· ·· ·┏ ┓·
1999
2000 // full tile
2001 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2002
2003 // borders
2004 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2005 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2006 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2007 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2008
2009 // corners
2010 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2011 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2012 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2013 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2014 }
2015 }
2016 }
2017 }
2018
2019 rc_draw (rc);
2020 rc_clear (rc);
2021
2022 // go through all smoothlevels, lowest to highest, then draw.
2023 // this is basically counting sort
2024 {
2025 int w, b;
2026
2027 glEnable (GL_TEXTURE_2D);
2028 glBegin (GL_QUADS);
2029 for (w = 0; w < 256 / 32; ++w)
2030 {
2031 uint32_t smask = smooth_level [w];
2032 if (smask)
2033 for (b = 0; b < 32; ++b)
2034 if (smask & (((uint32_t)1) << b))
2035 {
2036 int level = (w << 5) | b;
2037 HE *he;
2038
2039 hv_iterinit (smooth);
2040 while ((he = hv_iternext (smooth)))
2041 {
2042 smooth_key *skey = (smooth_key *)HeKEY (he);
2043 IV bits = SvIVX (HeVAL (he));
2044
2045 if (!(bits & 0x1000)
2046 && skey->level == level
2047 && level > smooth_max [skey->x][skey->y])
2048 {
2049 maptex tex = self->tex [skey->tile];
2050 int px = (((int)skey->x) - 1) * T;
2051 int py = (((int)skey->y) - 1) * T;
2052 int border = bits & 15;
2053 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2054 float dx = tex.s * .0625f; // 16 images/row
2055 float dy = tex.t * .5f ; // 2 images/column
2056
2057 if (tex.name)
2058 {
2059 // this time avoiding texture state changes
2060 // save gobs of state changes.
2061 if (key.texname != tex.name)
2062 {
2063 glEnd ();
2064 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2065 glBegin (GL_QUADS);
2066 }
2067
2068 if (border)
2069 {
2070 float ox = border * dx;
2071
2072 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2073 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2074 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2075 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2076 }
2077
2078 if (corner)
2079 {
2080 float ox = corner * dx;
2081
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2083 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2084 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2085 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2086 }
2087 }
2088 }
2089 }
2090 }
2091 }
2092
2093 glEnd ();
2094 glDisable (GL_TEXTURE_2D);
2095 key.texname = -1;
2096 }
2097
2098 hv_clear (smooth);
2099 }
2100
2101 if (pl_tex.name)
2102 {
2103 maptex tex = pl_tex;
2104 int px = pl_x + pdx;
2105 int py = pl_y + pdy;
2106
2107 key.texname = tex.name;
2108 arr = rc_array (rc, &key);
2109
2110 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2111 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2112 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2114
2115 rc_draw (rc);
2116 }
2117
2118 glDisable (GL_BLEND);
2119 rc_free (rc);
2120
2121 // top layer: overlays such as the health bar
2122 for (y = 0; y < sh; y++)
2123 if (0 <= y + my && y + my < self->rows)
2124 {
2125 maprow *row = self->row + (y + my);
2126
2127 for (x = 0; x < sw; x++)
2128 if (row->c0 <= x + mx && x + mx < row->c1)
2129 {
2130 mapcell *cell = row->col + (x + mx - row->c0);
2131
2132 int px = x * T;
2133 int py = y * T;
2134
2135 if (cell->stat_hp)
2136 {
2137 int width = cell->stat_width * T;
2138 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2139
2140 glColor3ub (0, 0, 0);
2141 glRectf (px + 1, py - thick - 2,
2142 px + width - 1, py);
2143
2144 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2145 glRectf (px + 2,
2146 py - thick - 1,
2147 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2148 }
2149 }
2150 }
2151 }
2152
2153 void
2154 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2155 CODE:
2156 {
2157 static float color[16][3] = {
2158 { 0.00F, 0.00F, 0.00F },
2159 { 1.00F, 1.00F, 1.00F },
2160 { 0.00F, 0.00F, 0.55F },
2161 { 1.00F, 0.00F, 0.00F },
2162
2163 { 1.00F, 0.54F, 0.00F },
2164 { 0.11F, 0.56F, 1.00F },
2165 { 0.93F, 0.46F, 0.00F },
2166 { 0.18F, 0.54F, 0.34F },
2167
2168 { 0.56F, 0.73F, 0.56F },
2169 { 0.80F, 0.80F, 0.80F },
2170 { 0.55F, 0.41F, 0.13F },
2171 { 0.99F, 0.77F, 0.26F },
2172
2173 { 0.74F, 0.65F, 0.41F },
2174
2175 { 0.00F, 1.00F, 1.00F },
2176 { 1.00F, 0.00F, 1.00F },
2177 { 1.00F, 1.00F, 0.00F },
2178 };
2179
2180 int x, y;
2181
2182 glEnable (GL_TEXTURE_2D);
2183 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2184 glEnable (GL_BLEND);
2185 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2186 glBegin (GL_QUADS);
2187
2188 for (y = 0; y < h; y++)
2189 for (x = 0; x < w; x++)
2190 {
2191 unsigned char m = data [x + y * w];
2192
2193 if (m)
2194 {
2195 float *c = color [m & 15];
2196
2197 float tx1 = m & 0x40 ? 0.5 : 0.;
2198 float tx2 = tx1 + 0.5;
2199
2200 glColor4f (c[0], c[1], c[2], 0.75);
2201 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2202 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2203 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2204 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2205 }
2206 }
2207
2208 glEnd ();
2209 glDisable (GL_BLEND);
2210 glDisable (GL_TEXTURE_2D);
2211 }
2212
2213 void
2214 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2215 PPCODE:
2216 {
2217 int x, y;
2218 int sw1 = sw + 2;
2219 int sh1 = sh + 2;
2220 int sh3 = sh * 3;
2221 int sw34 = (sw * 3 + 3) & ~3;
2222 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2223 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2224 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2225
2226 SvPOK_only (darkness3_sv);
2227 SvCUR_set (darkness3_sv, sw34 * sh3);
2228
2229 mx += self->x - 1;
2230 my += self->y - 1;
2231
2232 memset (darkness1, 255, sw1 * sh1);
2233
2234 for (y = 0; y < sh1; y++)
2235 if (0 <= y + my && y + my < self->rows)
2236 {
2237 maprow *row = self->row + (y + my);
2238
2239 for (x = 0; x < sw1; x++)
2240 if (row->c0 <= x + mx && x + mx < row->c1)
2241 {
2242 mapcell *cell = row->col + (x + mx - row->c0);
2243
2244 darkness1 [y * sw1 + x] = cell->darkness
2245 ? 255 - (cell->darkness - 1)
2246 : 255 - FOW_DARKNESS;
2247 }
2248 }
2249
2250 for (y = 0; y < sh; ++y)
2251 for (x = 0; x < sw; ++x)
2252 {
2253 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2254 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2255 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2256 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2257 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2258 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2259 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2260 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2261 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2262
2263 uint8_t r11 = (d11 + d21 + d12) / 3;
2264 uint8_t r21 = d21;
2265 uint8_t r31 = (d21 + d31 + d32) / 3;
2266
2267 uint8_t r12 = d12;
2268 uint8_t r22 = d22;
2269 uint8_t r32 = d32;
2270
2271 uint8_t r13 = (d13 + d23 + d12) / 3;
2272 uint8_t r23 = d23;
2273 uint8_t r33 = (d23 + d33 + d32) / 3;
2274
2275 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2276 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2277 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2278 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2279 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2280 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2281 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2282 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2283 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2284 }
2285
2286 free (darkness1);
2287
2288 EXTEND (SP, 3);
2289 PUSHs (sv_2mortal (newSViv (sw34)));
2290 PUSHs (sv_2mortal (newSViv (sh3)));
2291 PUSHs (darkness3_sv);
2292 }
2293
2294 SV *
2295 get_rect (DC::Map self, int x0, int y0, int w, int h)
2296 CODE:
2297 {
2298 int x, y, x1, y1;
2299 SV *data_sv = newSV (w * h * 7 + 5);
2300 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2301
2302 *data++ = 0; /* version 0 format */
2303 *data++ = w >> 8; *data++ = w;
2304 *data++ = h >> 8; *data++ = h;
2305
2306 // we need to do this 'cause we don't keep an absolute coord system for rows
2307 // TODO: treat rows as we treat columns
2308 map_get_row (self, y0 + self->y - self->oy);//D
2309 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2310
2311 x0 += self->x - self->ox;
2312 y0 += self->y - self->oy;
2313
2314 x1 = x0 + w;
2315 y1 = y0 + h;
2316
2317 for (y = y0; y < y1; y++)
2318 {
2319 maprow *row = 0 <= y && y < self->rows
2320 ? self->row + y
2321 : 0;
2322
2323 for (x = x0; x < x1; x++)
2324 {
2325 if (row && row->c0 <= x && x < row->c1)
2326 {
2327 mapcell *cell = row->col + (x - row->c0);
2328 uint8_t flags = 0;
2329
2330 if (cell->tile [0]) flags |= 1;
2331 if (cell->tile [1]) flags |= 2;
2332 if (cell->tile [2]) flags |= 4;
2333
2334 *data++ = flags;
2335
2336 if (flags & 1)
2337 {
2338 tileid tile = cell->tile [0];
2339 *data++ = tile >> 8;
2340 *data++ = tile;
2341 }
2342
2343 if (flags & 2)
2344 {
2345 tileid tile = cell->tile [1];
2346 *data++ = tile >> 8;
2347 *data++ = tile;
2348 }
2349
2350 if (flags & 4)
2351 {
2352 tileid tile = cell->tile [2];
2353 *data++ = tile >> 8;
2354 *data++ = tile;
2355 }
2356 }
2357 else
2358 *data++ = 0;
2359 }
2360 }
2361
2362 /* if size is w*h + 5 then no data has been found */
2363 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2364 {
2365 SvPOK_only (data_sv);
2366 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2367 }
2368
2369 RETVAL = data_sv;
2370 }
2371 OUTPUT:
2372 RETVAL
2373
2374 void
2375 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2376 PPCODE:
2377 {
2378 int x, y, z;
2379 int w, h;
2380 int x1, y1;
2381 STRLEN len;
2382 uint8_t *data, *end;
2383
2384 len = SvLEN (data_sv);
2385 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2386 data = SvPVbyte_nolen (data_sv);
2387 end = data + len + 8;
2388
2389 if (len < 5)
2390 XSRETURN_EMPTY;
2391
2392 if (*data++ != 0)
2393 XSRETURN_EMPTY; /* version mismatch */
2394
2395 w = *data++ << 8; w |= *data++;
2396 h = *data++ << 8; h |= *data++;
2397
2398 // we need to do this 'cause we don't keep an absolute coord system for rows
2399 // TODO: treat rows as we treat columns
2400 map_get_row (self, y0 + self->y - self->oy);//D
2401 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2402
2403 x0 += self->x - self->ox;
2404 y0 += self->y - self->oy;
2405
2406 x1 = x0 + w;
2407 y1 = y0 + h;
2408
2409 for (y = y0; y < y1; y++)
2410 {
2411 maprow *row = map_get_row (self, y);
2412
2413 for (x = x0; x < x1; x++)
2414 {
2415 uint8_t flags;
2416
2417 if (data + 7 >= end)
2418 XSRETURN_EMPTY;
2419
2420 flags = *data++;
2421
2422 if (flags)
2423 {
2424 mapcell *cell = row_get_cell (row, x);
2425 tileid tile[3] = { 0, 0, 0 };
2426
2427 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2428 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2429 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2430
2431 if (cell->darkness == 0)
2432 {
2433 /*cell->darkness = 0;*/
2434 EXTEND (SP, 3);
2435
2436 for (z = 0; z <= 2; z++)
2437 {
2438 tileid t = tile [z];
2439
2440 if (t >= self->texs || (t && !self->tex [t].name))
2441 {
2442 PUSHs (sv_2mortal (newSViv (t)));
2443 need_texid (self, t);
2444 }
2445
2446 cell->tile [z] = t;
2447 }
2448 }
2449 }
2450 }
2451 }
2452 }
2453
2454 MODULE = Deliantra::Client PACKAGE = DC::RW
2455
2456 DC::RW
2457 new (SV *class, SV *data_sv)
2458 CODE:
2459 {
2460 STRLEN datalen;
2461 char *data = SvPVbyte (data_sv, datalen);
2462
2463 RETVAL = SDL_RWFromConstMem (data, datalen);
2464 }
2465 OUTPUT:
2466 RETVAL
2467
2468 DC::RW
2469 new_from_file (SV *class, const char *path, const char *mode = "rb")
2470 CODE:
2471 RETVAL = SDL_RWFromFile (path, mode);
2472 OUTPUT:
2473 RETVAL
2474
2475 # fails on win32:
2476 # dc.xs(2268) : error C2059: syntax error : '('
2477 #void
2478 #close (DC::RW self)
2479 # CODE:
2480 # (self->(close)) (self);
2481
2482 MODULE = Deliantra::Client PACKAGE = DC::Channel
2483
2484 PROTOTYPES: DISABLE
2485
2486 DC::Channel
2487 find ()
2488 CODE:
2489 {
2490 RETVAL = Mix_GroupAvailable (-1);
2491
2492 if (RETVAL < 0)
2493 {
2494 RETVAL = Mix_GroupOldest (-1);
2495
2496 if (RETVAL < 0)
2497 XSRETURN_UNDEF;
2498
2499 Mix_HaltChannel (RETVAL);
2500 }
2501
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505 OUTPUT:
2506 RETVAL
2507
2508 void
2509 halt (DC::Channel self)
2510 CODE:
2511 Mix_HaltChannel (self);
2512
2513 void
2514 expire (DC::Channel self, int ticks = -1)
2515 CODE:
2516 Mix_ExpireChannel (self, ticks);
2517
2518 void
2519 fade_out (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_FadeOutChannel (self, ticks);
2522
2523 int
2524 volume (DC::Channel self, int volume)
2525 CODE:
2526 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2527 OUTPUT:
2528 RETVAL
2529
2530 void
2531 unregister_all_effects (DC::Channel self)
2532 CODE:
2533 Mix_UnregisterAllEffects (self);
2534
2535 void
2536 set_panning (DC::Channel self, int left, int right)
2537 CODE:
2538 left = CLAMP (left , 0, 255);
2539 right = CLAMP (right, 0, 255);
2540 Mix_SetPanning (self, left, right);
2541
2542 void
2543 set_distance (DC::Channel self, int distance)
2544 CODE:
2545 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2546
2547 void
2548 set_position (DC::Channel self, int angle, int distance)
2549 CODE:
2550
2551 void
2552 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2553 CODE:
2554 {
2555 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2556 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2557 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2558 }
2559
2560 void
2561 set_reverse_stereo (DC::Channel self, int flip)
2562 CODE:
2563 Mix_SetReverseStereo (self, flip);
2564
2565 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2566
2567 PROTOTYPES: DISABLE
2568
2569 DC::MixChunk
2570 new (SV *class, DC::RW rwops)
2571 CODE:
2572 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2573 OUTPUT:
2574 RETVAL
2575
2576 void
2577 DESTROY (DC::MixChunk self)
2578 CODE:
2579 Mix_FreeChunk (self);
2580
2581 int
2582 volume (DC::MixChunk self, int volume = -1)
2583 CODE:
2584 if (items > 1)
2585 volume = CLAMP (volume, 0, 128);
2586 RETVAL = Mix_VolumeChunk (self, volume);
2587 OUTPUT:
2588 RETVAL
2589
2590 DC::Channel
2591 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2592 CODE:
2593 {
2594 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2595
2596 if (RETVAL < 0)
2597 XSRETURN_UNDEF;
2598
2599 if (channel < 0)
2600 {
2601 Mix_UnregisterAllEffects (RETVAL);
2602 Mix_Volume (RETVAL, 128);
2603 }
2604 }
2605 OUTPUT:
2606 RETVAL
2607
2608 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2609
2610 int
2611 volume (int volume = -1)
2612 PROTOTYPE: ;$
2613 CODE:
2614 if (items > 0)
2615 volume = CLAMP (volume, 0, 128);
2616 RETVAL = Mix_VolumeMusic (volume);
2617 OUTPUT:
2618 RETVAL
2619
2620 void
2621 fade_out (int ms)
2622 CODE:
2623 Mix_FadeOutMusic (ms);
2624
2625 void
2626 halt ()
2627 CODE:
2628 Mix_HaltMusic ();
2629
2630 DC::MixMusic
2631 new (SV *class, DC::RW rwops)
2632 CODE:
2633 RETVAL = Mix_LoadMUS_RW (rwops);
2634 OUTPUT:
2635 RETVAL
2636
2637 void
2638 DESTROY (DC::MixMusic self)
2639 CODE:
2640 Mix_FreeMusic (self);
2641
2642 int
2643 play (DC::MixMusic self, int loops = -1)
2644 CODE:
2645 RETVAL = Mix_PlayMusic (self, loops);
2646 OUTPUT:
2647 RETVAL
2648
2649 void
2650 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2651 CODE:
2652 Mix_FadeInMusicPos (self, loops, ms, position);
2653
2654 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2655
2656 PROTOTYPES: ENABLE
2657
2658 BOOT:
2659 {
2660 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2661 static const struct {
2662 const char *name;
2663 IV iv;
2664 } *civ, const_iv[] = {
2665 # define const_iv(name) { # name, (IV)name }
2666 const_iv (GL_VENDOR),
2667 const_iv (GL_VERSION),
2668 const_iv (GL_EXTENSIONS),
2669 const_iv (GL_COLOR_MATERIAL),
2670 const_iv (GL_SMOOTH),
2671 const_iv (GL_FLAT),
2672 const_iv (GL_DITHER),
2673 const_iv (GL_BLEND),
2674 const_iv (GL_CULL_FACE),
2675 const_iv (GL_SCISSOR_TEST),
2676 const_iv (GL_DEPTH_TEST),
2677 const_iv (GL_ALPHA_TEST),
2678 const_iv (GL_NORMALIZE),
2679 const_iv (GL_RESCALE_NORMAL),
2680 const_iv (GL_FRONT),
2681 const_iv (GL_BACK),
2682 const_iv (GL_AUX0),
2683 const_iv (GL_AND),
2684 const_iv (GL_ONE),
2685 const_iv (GL_ZERO),
2686 const_iv (GL_SRC_ALPHA),
2687 const_iv (GL_DST_ALPHA),
2688 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2689 const_iv (GL_ONE_MINUS_DST_ALPHA),
2690 const_iv (GL_SRC_ALPHA_SATURATE),
2691 const_iv (GL_RGB),
2692 const_iv (GL_RGBA),
2693 const_iv (GL_RGBA4),
2694 const_iv (GL_RGBA8),
2695 const_iv (GL_RGB5_A1),
2696 const_iv (GL_UNSIGNED_BYTE),
2697 const_iv (GL_UNSIGNED_SHORT),
2698 const_iv (GL_UNSIGNED_INT),
2699 const_iv (GL_ALPHA),
2700 const_iv (GL_INTENSITY),
2701 const_iv (GL_LUMINANCE),
2702 const_iv (GL_LUMINANCE_ALPHA),
2703 const_iv (GL_FLOAT),
2704 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2705 const_iv (GL_COMPRESSED_ALPHA_ARB),
2706 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2707 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2708 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2709 const_iv (GL_COMPRESSED_RGB_ARB),
2710 const_iv (GL_COMPRESSED_RGBA_ARB),
2711 const_iv (GL_COMPILE),
2712 const_iv (GL_PROXY_TEXTURE_1D),
2713 const_iv (GL_PROXY_TEXTURE_2D),
2714 const_iv (GL_TEXTURE_1D),
2715 const_iv (GL_TEXTURE_2D),
2716 const_iv (GL_TEXTURE_ENV),
2717 const_iv (GL_TEXTURE_MAG_FILTER),
2718 const_iv (GL_TEXTURE_MIN_FILTER),
2719 const_iv (GL_TEXTURE_ENV_MODE),
2720 const_iv (GL_TEXTURE_WRAP_S),
2721 const_iv (GL_TEXTURE_WRAP_T),
2722 const_iv (GL_REPEAT),
2723 const_iv (GL_CLAMP),
2724 const_iv (GL_CLAMP_TO_EDGE),
2725 const_iv (GL_NEAREST),
2726 const_iv (GL_LINEAR),
2727 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2728 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2729 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2730 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2731 const_iv (GL_GENERATE_MIPMAP),
2732 const_iv (GL_MODULATE),
2733 const_iv (GL_DECAL),
2734 const_iv (GL_REPLACE),
2735 const_iv (GL_DEPTH_BUFFER_BIT),
2736 const_iv (GL_COLOR_BUFFER_BIT),
2737 const_iv (GL_PROJECTION),
2738 const_iv (GL_MODELVIEW),
2739 const_iv (GL_COLOR_LOGIC_OP),
2740 const_iv (GL_SEPARABLE_2D),
2741 const_iv (GL_CONVOLUTION_2D),
2742 const_iv (GL_CONVOLUTION_BORDER_MODE),
2743 const_iv (GL_CONSTANT_BORDER),
2744 const_iv (GL_POINTS),
2745 const_iv (GL_LINES),
2746 const_iv (GL_LINE_STRIP),
2747 const_iv (GL_LINE_LOOP),
2748 const_iv (GL_QUADS),
2749 const_iv (GL_QUAD_STRIP),
2750 const_iv (GL_TRIANGLES),
2751 const_iv (GL_TRIANGLE_STRIP),
2752 const_iv (GL_TRIANGLE_FAN),
2753 const_iv (GL_POLYGON),
2754 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2755 const_iv (GL_POINT_SMOOTH_HINT),
2756 const_iv (GL_LINE_SMOOTH_HINT),
2757 const_iv (GL_POLYGON_SMOOTH_HINT),
2758 const_iv (GL_GENERATE_MIPMAP_HINT),
2759 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2760 const_iv (GL_FASTEST),
2761 const_iv (GL_DONT_CARE),
2762 const_iv (GL_NICEST),
2763 const_iv (GL_V2F),
2764 const_iv (GL_V3F),
2765 const_iv (GL_T2F_V3F),
2766 const_iv (GL_T2F_N3F_V3F),
2767 # undef const_iv
2768 };
2769
2770 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2771 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2772
2773 texture_av = newAV ();
2774 AvREAL_off (texture_av);
2775 }
2776
2777 void
2778 disable_GL_EXT_blend_func_separate ()
2779 CODE:
2780 gl.BlendFuncSeparate = 0;
2781 gl.BlendFuncSeparateEXT = 0;
2782
2783 char *
2784 gl_vendor ()
2785 CODE:
2786 RETVAL = (char *)glGetString (GL_VENDOR);
2787 OUTPUT:
2788 RETVAL
2789
2790 char *
2791 gl_version ()
2792 CODE:
2793 RETVAL = (char *)glGetString (GL_VERSION);
2794 OUTPUT:
2795 RETVAL
2796
2797 char *
2798 gl_extensions ()
2799 CODE:
2800 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2801 OUTPUT:
2802 RETVAL
2803
2804 const char *glGetString (GLenum pname)
2805
2806 GLint glGetInteger (GLenum pname)
2807 CODE:
2808 glGetIntegerv (pname, &RETVAL);
2809 OUTPUT:
2810 RETVAL
2811
2812 GLdouble glGetDouble (GLenum pname)
2813 CODE:
2814 glGetDoublev (pname, &RETVAL);
2815 OUTPUT:
2816 RETVAL
2817
2818 int glGetError ()
2819
2820 void glFinish ()
2821
2822 void glClear (int mask)
2823
2824 void glClearColor (float r, float g, float b, float a = 1.0)
2825 PROTOTYPE: @
2826
2827 void glEnable (int cap)
2828
2829 void glDisable (int cap)
2830
2831 void glShadeModel (int mode)
2832
2833 void glHint (int target, int mode)
2834
2835 void glBlendFunc (int sfactor, int dfactor)
2836
2837 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2838 CODE:
2839 gl_BlendFuncSeparate (sa, da, saa, daa);
2840
2841 void glDepthMask (int flag)
2842
2843 void glLogicOp (int opcode)
2844
2845 void glColorMask (int red, int green, int blue, int alpha)
2846
2847 void glMatrixMode (int mode)
2848
2849 void glPushMatrix ()
2850
2851 void glPopMatrix ()
2852
2853 void glLoadIdentity ()
2854
2855 void glDrawBuffer (int buffer)
2856
2857 void glReadBuffer (int buffer)
2858
2859 # near_ and far_ are due to microsofts buggy "c" compiler
2860 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2861
2862 # near_ and far_ are due to microsofts buggy "c" compiler
2863 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2864
2865 PROTOTYPES: DISABLE
2866
2867 void glViewport (int x, int y, int width, int height)
2868
2869 void glScissor (int x, int y, int width, int height)
2870
2871 void glTranslate (float x, float y, float z = 0.)
2872 CODE:
2873 glTranslatef (x, y, z);
2874
2875 void glScale (float x, float y, float z = 1.)
2876 CODE:
2877 glScalef (x, y, z);
2878
2879 void glRotate (float angle, float x, float y, float z)
2880 CODE:
2881 glRotatef (angle, x, y, z);
2882
2883 void glColor (float r, float g, float b, float a = 1.0)
2884 ALIAS:
2885 glColor_premultiply = 1
2886 CODE:
2887 if (ix)
2888 {
2889 r *= a;
2890 g *= a;
2891 b *= a;
2892 }
2893 // microsoft visual "c" rounds instead of truncating...
2894 glColor4f (r, g, b, a);
2895
2896 void glRasterPos (float x, float y, float z = 0.)
2897 CODE:
2898 glRasterPos3f (0, 0, z);
2899 glBitmap (0, 0, 0, 0, x, y, 0);
2900
2901 void glVertex (float x, float y, float z = 0.)
2902 CODE:
2903 glVertex3f (x, y, z);
2904
2905 void glTexCoord (float s, float t)
2906 CODE:
2907 glTexCoord2f (s, t);
2908
2909 void glRect (float x1, float y1, float x2, float y2)
2910 CODE:
2911 glRectf (x1, y1, x2, y2);
2912
2913 void glRect_lineloop (float x1, float y1, float x2, float y2)
2914 CODE:
2915 glBegin (GL_LINE_LOOP);
2916 glVertex2f (x1, y1);
2917 glVertex2f (x2, y1);
2918 glVertex2f (x2, y2);
2919 glVertex2f (x1, y2);
2920 glEnd ();
2921
2922 PROTOTYPES: ENABLE
2923
2924 void glBegin (int mode)
2925
2926 void glEnd ()
2927
2928 void glPointSize (GLfloat size)
2929
2930 void glLineWidth (GLfloat width)
2931
2932 void glInterleavedArrays (int format, int stride, char *data)
2933
2934 void glDrawElements (int mode, int count, int type, char *indices)
2935
2936 # 1.2 void glDrawRangeElements (int mode, int start, int end
2937
2938 void glTexEnv (int target, int pname, float param)
2939 CODE:
2940 glTexEnvf (target, pname, param);
2941
2942 void glTexParameter (int target, int pname, float param)
2943 CODE:
2944 glTexParameterf (target, pname, param);
2945
2946 void glBindTexture (int target, int name)
2947
2948 void glConvolutionParameter (int target, int pname, float params)
2949 CODE:
2950 if (gl.ConvolutionParameterf)
2951 gl.ConvolutionParameterf (target, pname, params);
2952
2953 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2954 CODE:
2955 if (gl.ConvolutionFilter2D)
2956 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2957
2958 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2959 CODE:
2960 if (gl.SeparableFilter2D)
2961 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2962
2963 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2964
2965 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2966
2967 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2968
2969 void glPixelZoom (float x, float y)
2970
2971 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2972
2973 int glGenTexture ()
2974 CODE:
2975 RETVAL = gen_texture ();
2976 OUTPUT:
2977 RETVAL
2978
2979 void glDeleteTexture (int name)
2980 CODE:
2981 del_texture (name);
2982
2983 int glGenList ()
2984 CODE:
2985 RETVAL = glGenLists (1);
2986 OUTPUT:
2987 RETVAL
2988
2989 void glDeleteList (int list)
2990 CODE:
2991 glDeleteLists (list, 1);
2992
2993 void glNewList (int list, int mode = GL_COMPILE)
2994
2995 void glEndList ()
2996
2997 void glCallList (int list)
2998
2999 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3000
3001 PROTOTYPES: DISABLE
3002
3003 void
3004 find_widget (SV *self, NV x, NV y)
3005 PPCODE:
3006 {
3007 if (within_widget (self, x, y))
3008 XPUSHs (self);
3009 }
3010
3011 BOOT:
3012 {
3013 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3014
3015 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3016 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3017 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3018 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3019 }
3020
3021 void
3022 draw (SV *self)
3023 CODE:
3024 {
3025 HV *hv;
3026 SV **svp;
3027 NV x, y, w, h;
3028 SV *draw_x_sv = GvSV (draw_x_gv);
3029 SV *draw_y_sv = GvSV (draw_y_gv);
3030 SV *draw_w_sv = GvSV (draw_w_gv);
3031 SV *draw_h_sv = GvSV (draw_h_gv);
3032 double draw_x, draw_y;
3033
3034 if (!SvROK (self))
3035 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3036
3037 hv = (HV *)SvRV (self);
3038
3039 if (SvTYPE (hv) != SVt_PVHV)
3040 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3041
3042 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3043 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3044
3045 if (!h || !w)
3046 XSRETURN_EMPTY;
3047
3048 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3049 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3050
3051 draw_x = SvNV (draw_x_sv) + x;
3052 draw_y = SvNV (draw_y_sv) + y;
3053
3054 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3055 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3056 XSRETURN_EMPTY;
3057
3058 sv_setnv (draw_x_sv, draw_x);
3059 sv_setnv (draw_y_sv, draw_y);
3060
3061 glPushMatrix ();
3062 glTranslated (x, y, 0);
3063
3064 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3065 {
3066 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3067
3068 if (svp && SvTRUE (*svp))
3069 {
3070 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3071 glEnable (GL_BLEND);
3072 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3073 glBegin (GL_QUADS);
3074 glVertex2f (0, 0);
3075 glVertex2f (w, 0);
3076 glVertex2f (w, h);
3077 glVertex2f (0, h);
3078 glEnd ();
3079 glDisable (GL_BLEND);
3080 }
3081 }
3082 #if 0
3083 // draw borders, for debugging
3084 glPushMatrix ();
3085 glColor4f (1., 1., 0., 1.);
3086 glTranslatef (.5, .5, 0.);
3087 glBegin (GL_LINE_LOOP);
3088 glVertex2f (0 , 0);
3089 glVertex2f (w - 1, 0);
3090 glVertex2f (w - 1, h - 1);
3091 glVertex2f (0 , h - 1);
3092 glEnd ();
3093 glPopMatrix ();
3094 #endif
3095 PUSHMARK (SP);
3096 XPUSHs (self);
3097 PUTBACK;
3098 call_method ("_draw", G_VOID | G_DISCARD);
3099 SPAGAIN;
3100
3101 glPopMatrix ();
3102
3103 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3104 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3105 }
3106