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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.266
Committed: Sun Jul 20 02:51:40 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.265: +9 -4 lines
Log Message:
properly(?) clear cell meta info on map updates

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line
57 # define pango_layout_get_lines_readonly pango_layout_get_lines
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #if __GNUC__ >= 4
71 # define expect(expr,value) __builtin_expect ((expr),(value))
72 #else
73 # define expect(expr,value) (expr)
74 #endif
75
76 #define expect_false(expr) expect ((expr) != 0, 0)
77 #define expect_true(expr) expect ((expr) != 0, 1)
78
79 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80
81 #define FOW_DARKNESS 32
82
83 #define MAP_EXTEND_X 32
84 #define MAP_EXTEND_Y 512
85
86 #define MIN_FONT_HEIGHT 10
87
88 /* mask out modifiers we are not interested in */
89 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91 static AV *texture_av;
92
93 static struct
94 {
95 #define GL_FUNC(ptr,name) ptr name;
96 #include "glfunc.h"
97 #undef GL_FUNC
98 } gl;
99
100 static void
101 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102 {
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109 }
110
111 static GLuint
112 gen_texture ()
113 {
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122 }
123
124 static void
125 del_texture (GLuint name)
126 {
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133 }
134
135 #include "texcache.c"
136 #include "rendercache.c"
137
138 #include "pango-font.c"
139 #include "pango-fontmap.c"
140 #include "pango-render.c"
141
142 typedef IV DC__Channel;
143 typedef SDL_RWops *DC__RW;
144 typedef Mix_Chunk *DC__MixChunk;
145 typedef Mix_Music *DC__MixMusic;
146
147 typedef PangoFontDescription *DC__Font;
148
149 static int
150 shape_attr_p (PangoLayoutRun *run)
151 {
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165 }
166
167 typedef struct cf_layout {
168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
170 int base_height;
171 DC__Font font;
172 rc_t *rc;
173 } *DC__Layout;
174
175 static DC__Font default_font;
176 static PangoContext *opengl_context;
177 static PangoFontMap *opengl_fontmap;
178
179 static void
180 substitute_func (FcPattern *pattern, gpointer data)
181 {
182 FcPatternAddBool (pattern, FC_HINTING, 1);
183 #ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185 #endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187 }
188
189 static void
190 layout_update_font (DC__Layout self)
191 {
192 /* use a random scale factor to account for unknown descenders, 0.8 works
193 * reasonably well with dejavu/bistream fonts
194 */
195 PangoFontDescription *font = self->font ? self->font : default_font;
196
197 pango_font_description_set_absolute_size (font,
198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
199
200 pango_layout_set_font_description (self->pl, font);
201 }
202
203 static void
204 layout_get_pixel_size (DC__Layout self, int *w, int *h)
205 {
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
209 pango_layout_get_extents (self->pl, 0, &rect);
210
211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219 }
220
221 typedef uint16_t tileid;
222 typedef uint16_t faceid;
223
224 typedef struct {
225 GLuint name;
226 int w, h;
227 float s, t;
228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
231 } maptex;
232
233 typedef struct {
234 uint32_t player;
235 tileid tile[3];
236 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax;
238 } mapcell;
239
240 typedef struct {
241 int32_t c0, c1;
242 mapcell *col;
243 } maprow;
244
245 typedef struct map {
246 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid]
250
251 int32_t rows;
252 maprow *row;
253 } *DC__Map;
254
255 static char *
256 prepend (char *ptr, int sze, int inc)
257 {
258 char *p;
259
260 New (0, p, sze + inc, char);
261 Zero (p, inc, char);
262 Move (ptr, p + inc, sze, char);
263 Safefree (ptr);
264
265 return p;
266 }
267
268 static char *
269 append (char *ptr, int sze, int inc)
270 {
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275 }
276
277 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280 static void
281 need_facenum (struct map *self, faceid face)
282 {
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288 }
289
290 static void
291 need_texid (struct map *self, int texid)
292 {
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298 }
299
300 static maprow *
301 map_get_row (DC__Map self, int y)
302 {
303 if (0 > y)
304 {
305 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend);
307
308 self->rows += extend;
309 self->y += extend;
310 y += extend;
311 }
312 else if (y >= self->rows)
313 {
314 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend);
316 self->rows += extend;
317 }
318
319 return self->row + y;
320 }
321
322 static mapcell *
323 row_get_cell (maprow *row, int x)
324 {
325 if (!row->col)
326 {
327 Newz (0, row->col, MAP_EXTEND_X, mapcell);
328 row->c0 = x - MAP_EXTEND_X / 4;
329 row->c1 = row->c0 + MAP_EXTEND_X;
330 }
331
332 if (row->c0 > x)
333 {
334 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend;
337 }
338 else if (x >= row->c1)
339 {
340 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend);
342 row->c1 += extend;
343 }
344
345 return row->col + (x - row->c0);
346 }
347
348 static mapcell *
349 map_get_cell (DC__Map self, int x, int y)
350 {
351 return row_get_cell (map_get_row (self, y), x);
352 }
353
354 static void
355 map_clear (DC__Map self)
356 {
357 int r;
358
359 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col);
361
362 Safefree (self->row);
363
364 self->x = 0;
365 self->y = 0;
366 self->ox = 0;
367 self->oy = 0;
368 self->row = 0;
369 self->rows = 0;
370 }
371
372 static void
373 map_blank (DC__Map self, int x0, int y0, int w, int h)
374 {
375 int x, y;
376 maprow *row;
377 mapcell *cell;
378
379 for (y = y0; y < y0 + h; y++)
380 if (y >= 0)
381 {
382 if (y >= self->rows)
383 break;
384
385 row = self->row + y;
386
387 for (x = x0; x < x0 + w; x++)
388 if (x >= row->c0)
389 {
390 if (x >= row->c1)
391 break;
392
393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 }
400 }
401 }
402
403 typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406 } smooth_key;
407
408 static void
409 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410 {
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417 }
418
419 static void
420 music_finished (void)
421 {
422 SDL_UserEvent ev;
423
424 ev.type = SDL_USEREVENT;
425 ev.code = 0;
426 ev.data1 = 0;
427 ev.data2 = 0;
428
429 SDL_PushEvent ((SDL_Event *)&ev);
430 }
431
432 static void
433 channel_finished (int channel)
434 {
435 SDL_UserEvent ev;
436
437 ev.type = SDL_USEREVENT;
438 ev.code = 1;
439 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0;
441
442 SDL_PushEvent ((SDL_Event *)&ev);
443 }
444
445 static unsigned int
446 minpot (unsigned int n)
447 {
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460 }
461
462 static unsigned int
463 popcount (unsigned int n)
464 {
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471 }
472
473 /* SDL should provide this, really. */
474 #define SDLK_MODIFIER_MIN 300
475 #define SDLK_MODIFIER_MAX 314
476
477 /******************************************************************************/
478
479 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480 static GV *hover_gv;
481
482 static int
483 within_widget (SV *widget, NV x, NV y)
484 {
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518 }
519
520 MODULE = Deliantra::Client PACKAGE = DC
521
522 PROTOTYPES: ENABLE
523
524 BOOT:
525 {
526 HV *stash = gv_stashpv ("DC", 1);
527 static const struct {
528 const char *name;
529 IV iv;
530 } *civ, const_iv[] = {
531 # define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
535 const_iv (SDL_ACTIVEEVENT),
536 const_iv (SDL_KEYDOWN),
537 const_iv (SDL_KEYUP),
538 const_iv (SDL_MOUSEMOTION),
539 const_iv (SDL_MOUSEBUTTONDOWN),
540 const_iv (SDL_MOUSEBUTTONUP),
541 const_iv (SDL_JOYAXISMOTION),
542 const_iv (SDL_JOYBALLMOTION),
543 const_iv (SDL_JOYHATMOTION),
544 const_iv (SDL_JOYBUTTONDOWN),
545 const_iv (SDL_JOYBUTTONUP),
546 const_iv (SDL_QUIT),
547 const_iv (SDL_SYSWMEVENT),
548 const_iv (SDL_EVENT_RESERVEDA),
549 const_iv (SDL_EVENT_RESERVEDB),
550 const_iv (SDL_VIDEORESIZE),
551 const_iv (SDL_VIDEOEXPOSE),
552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1),
562 const_iv (SDLK_KP2),
563 const_iv (SDLK_KP3),
564 const_iv (SDLK_KP4),
565 const_iv (SDLK_KP5),
566 const_iv (SDLK_KP6),
567 const_iv (SDLK_KP7),
568 const_iv (SDLK_KP8),
569 const_iv (SDLK_KP9),
570 const_iv (SDLK_KP_PERIOD),
571 const_iv (SDLK_KP_DIVIDE),
572 const_iv (SDLK_KP_MULTIPLY),
573 const_iv (SDLK_KP_MINUS),
574 const_iv (SDLK_KP_PLUS),
575 const_iv (SDLK_KP_ENTER),
576 const_iv (SDLK_KP_EQUALS),
577 const_iv (SDLK_UP),
578 const_iv (SDLK_DOWN),
579 const_iv (SDLK_RIGHT),
580 const_iv (SDLK_LEFT),
581 const_iv (SDLK_INSERT),
582 const_iv (SDLK_HOME),
583 const_iv (SDLK_END),
584 const_iv (SDLK_PAGEUP),
585 const_iv (SDLK_PAGEDOWN),
586 const_iv (SDLK_F1),
587 const_iv (SDLK_F2),
588 const_iv (SDLK_F3),
589 const_iv (SDLK_F4),
590 const_iv (SDLK_F5),
591 const_iv (SDLK_F6),
592 const_iv (SDLK_F7),
593 const_iv (SDLK_F8),
594 const_iv (SDLK_F9),
595 const_iv (SDLK_F10),
596 const_iv (SDLK_F11),
597 const_iv (SDLK_F12),
598 const_iv (SDLK_F13),
599 const_iv (SDLK_F14),
600 const_iv (SDLK_F15),
601 const_iv (SDLK_NUMLOCK),
602 const_iv (SDLK_CAPSLOCK),
603 const_iv (SDLK_SCROLLOCK),
604 const_iv (SDLK_RSHIFT),
605 const_iv (SDLK_LSHIFT),
606 const_iv (SDLK_RCTRL),
607 const_iv (SDLK_LCTRL),
608 const_iv (SDLK_RALT),
609 const_iv (SDLK_LALT),
610 const_iv (SDLK_RMETA),
611 const_iv (SDLK_LMETA),
612 const_iv (SDLK_LSUPER),
613 const_iv (SDLK_RSUPER),
614 const_iv (SDLK_MODE),
615 const_iv (SDLK_COMPOSE),
616 const_iv (SDLK_HELP),
617 const_iv (SDLK_PRINT),
618 const_iv (SDLK_SYSREQ),
619 const_iv (SDLK_BREAK),
620 const_iv (SDLK_MENU),
621 const_iv (SDLK_POWER),
622 const_iv (SDLK_EURO),
623 const_iv (SDLK_UNDO),
624
625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
627 const_iv (KMOD_LSHIFT),
628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
630 const_iv (KMOD_LCTRL),
631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
633 const_iv (KMOD_LALT),
634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
636 const_iv (KMOD_LMETA),
637 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
670 # undef const_iv
671 };
672
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678 }
679
680 void
681 weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
685
686 int
687 in_destruct ()
688 CODE:
689 RETVAL = PL_main_cv == Nullcv;
690 OUTPUT:
691 RETVAL
692
693 NV floor (NV x)
694
695 NV ceil (NV x)
696
697 IV minpot (UV n)
698
699 IV popcount (UV n)
700
701 void
702 pango_init ()
703 CODE:
704 {
705 opengl_fontmap = pango_opengl_font_map_new ();
706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709 #if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712 #endif
713 }
714
715 char *SDL_GetError ()
716
717 int SDL_Init (U32 flags)
718
719 int SDL_InitSubSystem (U32 flags)
720
721 void SDL_QuitSubSystem (U32 flags)
722
723 void SDL_Quit ()
724
725 int SDL_GL_SetAttribute (int attr, int value)
726
727 int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
734 void
735 SDL_ListModes (int rgb, int alpha)
736 PPCODE:
737 {
738 SDL_Rect **m;
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
747
748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
752
753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
755
756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
757
758 if (m && m != (SDL_Rect **)-1)
759 while (*m)
760 {
761 if ((*m)->w >= 400 && (*m)->h >= 300)
762 {
763 AV *av = newAV ();
764 av_push (av, newSViv ((*m)->w));
765 av_push (av, newSViv ((*m)->h));
766 av_push (av, newSViv (rgb));
767 av_push (av, newSViv (alpha));
768 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
769 }
770
771 ++m;
772 }
773 }
774
775 int
776 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
777 CODE:
778 {
779 SDL_EnableUNICODE (1);
780 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
781
782 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
783 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
784 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
785 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
786
787 RETVAL = !!SDL_SetVideoMode (
788 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
789 );
790
791 if (RETVAL)
792 {
793 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797 #include "glfunc.h"
798 #undef GL_FUNC
799 }
800 }
801 OUTPUT:
802 RETVAL
803
804 void
805 SDL_GL_SwapBuffers ()
806
807 char *
808 SDL_GetKeyName (int sym)
809
810 int
811 SDL_GetAppState ()
812
813 int
814 SDL_GetModState ()
815
816 void
817 poll_events ()
818 PPCODE:
819 {
820 SDL_Event ev;
821
822 SDL_PumpEvents ();
823 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
824 {
825 HV *hv = newHV ();
826 hv_store (hv, "type", 4, newSViv (ev.type), 0);
827
828 switch (ev.type)
829 {
830 case SDL_KEYDOWN:
831 case SDL_KEYUP:
832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
837 break;
838
839 case SDL_ACTIVEEVENT:
840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
841 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
842 break;
843
844 case SDL_MOUSEMOTION:
845 {
846 int state = ev.motion.state;
847 int x = ev.motion.x;
848 int y = ev.motion.y;
849 int xrel = ev.motion.xrel;
850 int yrel = ev.motion.yrel;
851
852 /* do simplistic event compression */
853 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
854 && state == ev.motion.state)
855 {
856 xrel += ev.motion.xrel;
857 yrel += ev.motion.yrel;
858 x = ev.motion.x;
859 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 }
862
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
864 hv_store (hv, "state", 5, newSViv (state), 0);
865 hv_store (hv, "x", 1, newSViv (x), 0);
866 hv_store (hv, "y", 1, newSViv (y), 0);
867 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
868 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
869 }
870 break;
871
872 case SDL_MOUSEBUTTONDOWN:
873 case SDL_MOUSEBUTTONUP:
874 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
875
876 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
877 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
878 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
879 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
880 break;
881
882 case SDL_USEREVENT:
883 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
884 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
885 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
886 break;
887 }
888
889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
890 }
891 }
892
893 int
894 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
895 POSTCALL:
896 Mix_HookMusicFinished (music_finished);
897 Mix_ChannelFinished (channel_finished);
898
899 void
900 Mix_QuerySpec ()
901 PPCODE:
902 {
903 int freq, channels;
904 Uint16 format;
905
906 if (Mix_QuerySpec (&freq, &format, &channels))
907 {
908 EXTEND (SP, 3);
909 PUSHs (sv_2mortal (newSViv (freq)));
910 PUSHs (sv_2mortal (newSViv (format)));
911 PUSHs (sv_2mortal (newSViv (channels)));
912 }
913 }
914
915 void
916 Mix_CloseAudio ()
917
918 int
919 Mix_AllocateChannels (int numchans = -1)
920
921 const char *
922 Mix_GetError ()
923
924 void
925 lowdelay (int fd, int val = 1)
926 CODE:
927 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
928
929 void
930 win32_proxy_info ()
931 PPCODE:
932 {
933 #ifdef _WIN32
934 char buffer[2048];
935 DWORD buflen;
936
937 EXTEND (SP, 3);
938
939 buflen = sizeof (buffer);
940 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
941 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
942 {
943 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
944
945 buflen = sizeof (buffer);
946 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
947 {
948 PUSHs (newSVpv (buffer, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
952 PUSHs (newSVpv (buffer, 0));
953 }
954 }
955 #endif
956 }
957
958 int
959 add_font (char *file)
960 CODE:
961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT:
963 RETVAL
964
965 void
966 load_image_inline (SV *image_)
967 ALIAS:
968 load_image_file = 1
969 PPCODE:
970 {
971 STRLEN image_len;
972 char *image = (char *)SvPVbyte (image_, image_len);
973 SDL_Surface *surface, *surface2;
974 SDL_PixelFormat fmt;
975 SDL_RWops *rw = ix
976 ? SDL_RWFromFile (image, "rb")
977 : SDL_RWFromConstMem (image, image_len);
978
979 if (!rw)
980 croak ("load_image: %s", SDL_GetError ());
981
982 surface = IMG_Load_RW (rw, 1);
983 if (!surface)
984 croak ("load_image: %s", SDL_GetError ());
985
986 fmt.palette = NULL;
987 fmt.BitsPerPixel = 32;
988 fmt.BytesPerPixel = 4;
989 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
990 fmt.Rmask = 0x000000ff;
991 fmt.Gmask = 0x0000ff00;
992 fmt.Bmask = 0x00ff0000;
993 fmt.Amask = 0xff000000;
994 #else
995 fmt.Rmask = 0xff000000;
996 fmt.Gmask = 0x00ff0000;
997 fmt.Bmask = 0x0000ff00;
998 fmt.Amask = 0x000000ff;
999 #endif
1000 fmt.Rloss = 0;
1001 fmt.Gloss = 0;
1002 fmt.Bloss = 0;
1003 fmt.Aloss = 0;
1004 fmt.Rshift = 0;
1005 fmt.Gshift = 8;
1006 fmt.Bshift = 16;
1007 fmt.Ashift = 24;
1008 fmt.colorkey = 0;
1009 fmt.alpha = 0;
1010
1011 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1012
1013 assert (surface2->pitch == surface2->w * 4);
1014
1015 SDL_LockSurface (surface2);
1016 EXTEND (SP, 6);
1017 PUSHs (sv_2mortal (newSViv (surface2->w)));
1018 PUSHs (sv_2mortal (newSViv (surface2->h)));
1019 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1020 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1021 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1022 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1023 SDL_UnlockSurface (surface2);
1024
1025 SDL_FreeSurface (surface);
1026 SDL_FreeSurface (surface2);
1027 }
1028
1029 void
1030 average (int x, int y, uint32_t *data)
1031 PPCODE:
1032 {
1033 uint32_t r = 0, g = 0, b = 0, a = 0;
1034
1035 x = y = x * y;
1036
1037 while (x--)
1038 {
1039 uint32_t p = *data++;
1040
1041 r += (p ) & 255;
1042 g += (p >> 8) & 255;
1043 b += (p >> 16) & 255;
1044 a += (p >> 24) & 255;
1045 }
1046
1047 EXTEND (SP, 4);
1048 PUSHs (sv_2mortal (newSViv (r / y)));
1049 PUSHs (sv_2mortal (newSViv (g / y)));
1050 PUSHs (sv_2mortal (newSViv (b / y)));
1051 PUSHs (sv_2mortal (newSViv (a / y)));
1052 }
1053
1054 void
1055 error (char *message)
1056 CODE:
1057 fprintf (stderr, "ERROR: %s\n", message);
1058 #ifdef _WIN32
1059 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1060 #endif
1061
1062 void
1063 fatal (char *message)
1064 CODE:
1065 fprintf (stderr, "FATAL: %s\n", message);
1066 #ifdef _WIN32
1067 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1068 #endif
1069 _exit (1);
1070
1071 void
1072 _exit (int retval = 0)
1073 CODE:
1074 #ifdef WIN32
1075 ExitThread (retval); // unclean, please beam me up
1076 #else
1077 _exit (retval);
1078 #endif
1079
1080 void
1081 debug ()
1082 CODE:
1083 {
1084 #if DEBUG
1085 VALGRIND_DO_LEAK_CHECK;
1086 #endif
1087 }
1088
1089 MODULE = Deliantra::Client PACKAGE = DC::Font
1090
1091 PROTOTYPES: DISABLE
1092
1093 DC::Font
1094 new_from_file (SV *class, char *path, int id = 0)
1095 CODE:
1096 {
1097 int count;
1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1099 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1100 FcPatternDestroy (pattern);
1101 }
1102 OUTPUT:
1103 RETVAL
1104
1105 void
1106 DESTROY (DC::Font self)
1107 CODE:
1108 pango_font_description_free (self);
1109
1110 void
1111 make_default (DC::Font self)
1112 PROTOTYPE: $
1113 CODE:
1114 default_font = self;
1115
1116 MODULE = Deliantra::Client PACKAGE = DC::Layout
1117
1118 PROTOTYPES: DISABLE
1119
1120 void
1121 glyph_cache_backup ()
1122 PROTOTYPE:
1123 CODE:
1124 tc_backup ();
1125
1126 void
1127 glyph_cache_restore ()
1128 PROTOTYPE:
1129 CODE:
1130 tc_restore ();
1131
1132 DC::Layout
1133 new (SV *class)
1134 CODE:
1135 New (0, RETVAL, 1, struct cf_layout);
1136
1137 RETVAL->pl = pango_layout_new (opengl_context);
1138 RETVAL->r = 1.;
1139 RETVAL->g = 1.;
1140 RETVAL->b = 1.;
1141 RETVAL->a = 1.;
1142 RETVAL->base_height = MIN_FONT_HEIGHT;
1143 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
1145
1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1147 layout_update_font (RETVAL);
1148 OUTPUT:
1149 RETVAL
1150
1151 void
1152 DESTROY (DC::Layout self)
1153 CODE:
1154 g_object_unref (self->pl);
1155 rc_free (self->rc);
1156 Safefree (self);
1157
1158 void
1159 set_text (DC::Layout self, SV *text_)
1160 CODE:
1161 {
1162 STRLEN textlen;
1163 char *text = SvPVutf8 (text_, textlen);
1164
1165 pango_layout_set_text (self->pl, text, textlen);
1166 }
1167
1168 void
1169 set_markup (DC::Layout self, SV *text_)
1170 CODE:
1171 {
1172 STRLEN textlen;
1173 char *text = SvPVutf8 (text_, textlen);
1174
1175 pango_layout_set_markup (self->pl, text, textlen);
1176 }
1177
1178 void
1179 set_shapes (DC::Layout self, ...)
1180 CODE:
1181 {
1182 PangoAttrList *attrs = 0;
1183 const char *text = pango_layout_get_text (self->pl);
1184 const char *pos = text;
1185 int arg = 4;
1186
1187 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1188 {
1189 PangoRectangle inkrect, rect;
1190 PangoAttribute *attr;
1191
1192 int x = SvIV (ST (arg - 3));
1193 int y = SvIV (ST (arg - 2));
1194 int w = SvIV (ST (arg - 1));
1195 int h = SvIV (ST (arg ));
1196
1197 inkrect.x = 0;
1198 inkrect.y = 0;
1199 inkrect.width = 0;
1200 inkrect.height = 0;
1201
1202 rect.x = x * PANGO_SCALE;
1203 rect.y = y * PANGO_SCALE;
1204 rect.width = w * PANGO_SCALE;
1205 rect.height = h * PANGO_SCALE;
1206
1207 if (!attrs)
1208 attrs = pango_layout_get_attributes (self->pl);
1209
1210 attr = pango_attr_shape_new (&inkrect, &rect);
1211 attr->start_index = pos - text;
1212 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1213 pango_attr_list_insert (attrs, attr);
1214
1215 arg += 4;
1216 pos += sizeof (OBJ_STR) - 1;
1217 }
1218
1219 if (attrs)
1220 pango_layout_set_attributes (self->pl, attrs);
1221 }
1222
1223 void
1224 get_shapes (DC::Layout self)
1225 PPCODE:
1226 {
1227 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1228
1229 do
1230 {
1231 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1232
1233 if (run && shape_attr_p (run))
1234 {
1235 PangoRectangle extents;
1236 pango_layout_iter_get_run_extents (iter, 0, &extents);
1237
1238 EXTEND (SP, 2);
1239 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1240 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1241 }
1242 }
1243 while (pango_layout_iter_next_run (iter));
1244
1245 pango_layout_iter_free (iter);
1246 }
1247
1248 int
1249 has_wrapped (DC::Layout self)
1250 CODE:
1251 {
1252 int lines = 1;
1253 const char *text = pango_layout_get_text (self->pl);
1254
1255 while (*text)
1256 lines += *text++ == '\n';
1257
1258 RETVAL = lines < pango_layout_get_line_count (self->pl);
1259 }
1260 OUTPUT:
1261 RETVAL
1262
1263 SV *
1264 get_text (DC::Layout self)
1265 CODE:
1266 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1267 sv_utf8_decode (RETVAL);
1268 OUTPUT:
1269 RETVAL
1270
1271 void
1272 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1273 CODE:
1274 self->r = r;
1275 self->g = g;
1276 self->b = b;
1277 self->a = a;
1278
1279 void
1280 set_font (DC::Layout self, DC::Font font = 0)
1281 CODE:
1282 if (self->font != font)
1283 {
1284 self->font = font;
1285 layout_update_font (self);
1286 }
1287
1288 void
1289 set_height (DC::Layout self, int base_height)
1290 CODE:
1291 if (self->base_height != base_height)
1292 {
1293 self->base_height = base_height;
1294 layout_update_font (self);
1295 }
1296
1297 void
1298 set_width (DC::Layout self, int max_width = -1)
1299 CODE:
1300 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1301
1302 void
1303 set_indent (DC::Layout self, int indent)
1304 CODE:
1305 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1306
1307 void
1308 set_spacing (DC::Layout self, int spacing)
1309 CODE:
1310 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1311
1312 void
1313 set_ellipsise (DC::Layout self, int ellipsise)
1314 CODE:
1315 pango_layout_set_ellipsize (self->pl,
1316 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1317 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1318 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1319 : PANGO_ELLIPSIZE_NONE
1320 );
1321
1322 void
1323 set_single_paragraph_mode (DC::Layout self, int spm)
1324 CODE:
1325 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1326
1327 void
1328 size (DC::Layout self)
1329 PPCODE:
1330 {
1331 int w, h;
1332
1333 layout_get_pixel_size (self, &w, &h);
1334
1335 EXTEND (SP, 2);
1336 PUSHs (sv_2mortal (newSViv (w)));
1337 PUSHs (sv_2mortal (newSViv (h)));
1338 }
1339
1340 int
1341 descent (DC::Layout self)
1342 CODE:
1343 {
1344 PangoRectangle rect;
1345 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1346 pango_layout_line_get_pixel_extents (line, 0, &rect);
1347 RETVAL = PANGO_DESCENT (rect);
1348 }
1349 OUTPUT:
1350 RETVAL
1351
1352 int
1353 xy_to_index (DC::Layout self, int x, int y)
1354 CODE:
1355 {
1356 int index, trailing;
1357 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1358 RETVAL = index + trailing;
1359 }
1360 OUTPUT:
1361 RETVAL
1362
1363 void
1364 cursor_pos (DC::Layout self, int index)
1365 PPCODE:
1366 {
1367 PangoRectangle pos;
1368 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1369
1370 EXTEND (SP, 3);
1371 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1372 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1373 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1374 }
1375
1376 void
1377 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1378 PPCODE:
1379 {
1380 int line, x;
1381
1382 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1383 #if !PANGO_VERSION_CHECK (1, 17, 3)
1384 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1385 --line;
1386 #endif
1387 EXTEND (SP, 2);
1388 PUSHs (sv_2mortal (newSViv (line)));
1389 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1390 }
1391
1392 void
1393 line_x_to_index (DC::Layout self, int line, int x)
1394 PPCODE:
1395 {
1396 PangoLayoutLine *lp;
1397 int index, trailing;
1398
1399 if (line < 0)
1400 XSRETURN_EMPTY;
1401
1402 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1403 XSRETURN_EMPTY; /* do better */
1404
1405 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1406
1407 EXTEND (SP, 2);
1408 if (GIMME_V == G_SCALAR)
1409 PUSHs (sv_2mortal (newSViv (index + trailing)));
1410 else
1411 {
1412 PUSHs (sv_2mortal (newSViv (index)));
1413 PUSHs (sv_2mortal (newSViv (trailing)));
1414 }
1415 }
1416
1417 void
1418 render (DC::Layout self, float x, float y, int flags = 0)
1419 CODE:
1420 rc_clear (self->rc);
1421 pango_opengl_render_layout_subpixel (
1422 self->pl,
1423 self->rc,
1424 x * PANGO_SCALE, y * PANGO_SCALE,
1425 self->r, self->g, self->b, self->a,
1426 flags
1427 );
1428 // we assume that context_change actually clears/frees stuff
1429 // and does not do any recomputation...
1430 pango_layout_context_changed (self->pl);
1431
1432 void
1433 draw (DC::Layout self)
1434 CODE:
1435 {
1436 glEnable (GL_TEXTURE_2D);
1437 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1438 glEnable (GL_BLEND);
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1443
1444 rc_draw (self->rc);
1445
1446 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D);
1449 }
1450
1451 MODULE = Deliantra::Client PACKAGE = DC::Texture
1452
1453 PROTOTYPES: ENABLE
1454
1455 void
1456 pad (SV *data_, int ow, int oh, int nw, int nh)
1457 CODE:
1458 {
1459 if ((nw != ow || nh != oh) && SvOK (data_))
1460 {
1461 STRLEN datalen;
1462 char *data = SvPVbyte (data_, datalen);
1463 int bpp = datalen / (ow * oh);
1464 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1465
1466 SvPOK_only (result_);
1467 SvCUR_set (result_, nw * nh * bpp);
1468
1469 memset (SvPVX (result_), 0, nw * nh * bpp);
1470 while (oh--)
1471 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1472
1473 sv_setsv (data_, result_);
1474 }
1475 }
1476
1477 void
1478 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1479 PROTOTYPE: $$$;$$
1480 ALIAS:
1481 draw_quad_alpha = 1
1482 draw_quad_alpha_premultiplied = 2
1483 CODE:
1484 {
1485 HV *hv = (HV *)SvRV (self);
1486 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1487 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1488 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1489
1490 if (name <= 0)
1491 XSRETURN_EMPTY;
1492
1493 if (items < 5)
1494 {
1495 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1496 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1497 }
1498
1499 if (ix)
1500 {
1501 glEnable (GL_BLEND);
1502
1503 if (ix == 2)
1504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1505 else
1506 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1507 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1508
1509 glEnable (GL_ALPHA_TEST);
1510 glAlphaFunc (GL_GREATER, 0.01f);
1511 }
1512
1513 glBindTexture (GL_TEXTURE_2D, name);
1514
1515 glBegin (GL_QUADS);
1516 glTexCoord2f (0, 0); glVertex2f (x , y );
1517 glTexCoord2f (0, t); glVertex2f (x , y + h);
1518 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1519 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1520 glEnd ();
1521
1522 if (ix)
1523 {
1524 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND);
1526 }
1527 }
1528
1529 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE:
1531 {
1532 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1534 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1535 RETVAL = width > 0;
1536 }
1537 OUTPUT:
1538 RETVAL
1539
1540 MODULE = Deliantra::Client PACKAGE = DC::Map
1541
1542 PROTOTYPES: DISABLE
1543
1544 DC::Map
1545 new (SV *class)
1546 CODE:
1547 New (0, RETVAL, 1, struct map);
1548 RETVAL->x = 0;
1549 RETVAL->y = 0;
1550 RETVAL->w = 0;
1551 RETVAL->h = 0;
1552 RETVAL->ox = 0;
1553 RETVAL->oy = 0;
1554 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1555 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1556 RETVAL->rows = 0;
1557 RETVAL->row = 0;
1558 OUTPUT:
1559 RETVAL
1560
1561 void
1562 DESTROY (DC::Map self)
1563 CODE:
1564 {
1565 map_clear (self);
1566 Safefree (self->face2tile);
1567 Safefree (self->tex);
1568 Safefree (self);
1569 }
1570
1571 void
1572 resize (DC::Map self, int map_width, int map_height)
1573 CODE:
1574 self->w = map_width;
1575 self->h = map_height;
1576
1577 void
1578 clear (DC::Map self)
1579 CODE:
1580 map_clear (self);
1581
1582 void
1583 set_tileid (DC::Map self, int face, int tile)
1584 CODE:
1585 {
1586 need_facenum (self, face); self->face2tile [face] = tile;
1587 need_texid (self, tile);
1588 }
1589
1590 void
1591 set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE:
1593 {
1594 tileid texid;
1595 maptex *tex;
1596
1597 if (face < 0 || face >= self->faces)
1598 return;
1599
1600 if (smooth < 0 || smooth >= self->faces)
1601 return;
1602
1603 texid = self->face2tile [face];
1604
1605 if (!texid)
1606 return;
1607
1608 tex = self->tex + texid;
1609 tex->smoothtile = self->face2tile [smooth];
1610 tex->smoothlevel = level;
1611 }
1612
1613 void
1614 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1615 CODE:
1616 {
1617 need_texid (self, texid);
1618
1619 {
1620 maptex *tex = self->tex + texid;
1621
1622 tex->name = name;
1623 tex->w = w;
1624 tex->h = h;
1625 tex->s = s;
1626 tex->t = t;
1627 tex->r = r;
1628 tex->g = g;
1629 tex->b = b;
1630 tex->a = a;
1631 }
1632
1633 // somewhat hackish, but for textures that require it, it really
1634 // improves the look, and most others don't suffer.
1635 glBindTexture (GL_TEXTURE_2D, name);
1636 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1641 }
1642
1643 int
1644 ox (DC::Map self)
1645 ALIAS:
1646 oy = 1
1647 x = 2
1648 y = 3
1649 w = 4
1650 h = 5
1651 CODE:
1652 switch (ix)
1653 {
1654 case 0: RETVAL = self->ox; break;
1655 case 1: RETVAL = self->oy; break;
1656 case 2: RETVAL = self->x; break;
1657 case 3: RETVAL = self->y; break;
1658 case 4: RETVAL = self->w; break;
1659 case 5: RETVAL = self->h; break;
1660 }
1661 OUTPUT:
1662 RETVAL
1663
1664 void
1665 scroll (DC::Map self, int dx, int dy)
1666 CODE:
1667 {
1668 if (dx > 0)
1669 map_blank (self, self->x, self->y, dx, self->h);
1670 else if (dx < 0)
1671 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1672
1673 if (dy > 0)
1674 map_blank (self, self->x, self->y, self->w, dy);
1675 else if (dy < 0)
1676 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1677
1678 self->ox += dx; self->x += dx;
1679 self->oy += dy; self->y += dy;
1680
1681 while (self->y < 0)
1682 {
1683 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1684
1685 self->rows += MAP_EXTEND_Y;
1686 self->y += MAP_EXTEND_Y;
1687 }
1688 }
1689
1690 SV *
1691 map1a_update (DC::Map self, SV *data_, int extmap)
1692 CODE:
1693 {
1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1695 uint8_t *data_end = (uint8_t *)SvEND (data_);
1696 mapcell *cell;
1697 int x, y, z, flags;
1698 AV *missing = newAV ();
1699 RETVAL = newRV_noinc ((SV *)missing);
1700
1701 while (data < data_end - 1)
1702 {
1703 flags = (data [0] << 8) + data [1]; data += 2;
1704
1705 x = self->x + ((flags >> 10) & 63);
1706 y = self->y + ((flags >> 4) & 63);
1707
1708 cell = map_get_cell (self, x, y);
1709
1710 if (flags & 15)
1711 {
1712 if (!cell->darkness)
1713 {
1714 memset (cell, 0, sizeof (*cell));
1715 cell->darkness = 256;
1716 }
1717
1718 //TODO: don't trust server data to be in-range(!)
1719
1720 if (flags & 8)
1721 {
1722 if (extmap)
1723 {
1724 uint8_t ext, cmd;
1725
1726 do
1727 {
1728 ext = *data++;
1729 cmd = ext & 0x7f;
1730
1731 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1;
1733 else if (cmd == 5) // health
1734 {
1735 cell->stat_width = 1;
1736 cell->stat_hp = *data++;
1737 }
1738 else if (cmd == 6) // monster width
1739 cell->stat_width = *data++ + 1;
1740 else if (cmd == 0x47)
1741 {
1742 if (*data == 1) cell->player = data [1];
1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1746
1747 data += *data + 1;
1748 }
1749 else if (cmd == 8) // cell flags
1750 cell->flags = *data++;
1751 else if (ext & 0x40) // unknown, multibyte => skip
1752 data += *data + 1;
1753 else
1754 data++;
1755 }
1756 while (ext & 0x80);
1757 }
1758 else
1759 cell->darkness = *data++ + 1;
1760 }
1761
1762 for (z = 0; z <= 2; ++z)
1763 if (flags & (4 >> z))
1764 {
1765 faceid face = (data [0] << 8) + data [1]; data += 2;
1766 need_facenum (self, face);
1767 cell->tile [z] = self->face2tile [face];
1768
1769 if (cell->tile [z])
1770 {
1771 maptex *tex = self->tex + cell->tile [z];
1772 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z]));
1774
1775 if (tex->smoothtile)
1776 {
1777 maptex *smooth = self->tex + tex->smoothtile;
1778 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile));
1780 }
1781 }
1782 }
1783 }
1784 else
1785 {
1786 cell->darkness = 0;
1787 cell->stat_hp = 0;
1788 cell->flags = 0;
1789 cell->player = 0;
1790 }
1791 }
1792 }
1793 OUTPUT:
1794 RETVAL
1795
1796 SV *
1797 mapmap (DC::Map self, int x0, int y0, int w, int h)
1798 CODE:
1799 {
1800 int x1, x;
1801 int y1, y;
1802 int z;
1803 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1804 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1805
1806 SvPOK_only (map_sv);
1807 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1808
1809 x0 += self->x; x1 = x0 + w;
1810 y0 += self->y; y1 = y0 + h;
1811
1812 for (y = y0; y < y1; y++)
1813 {
1814 maprow *row = 0 <= y && y < self->rows
1815 ? self->row + y
1816 : 0;
1817
1818 for (x = x0; x < x1; x++)
1819 {
1820 int r = 32, g = 32, b = 32, a = 192;
1821
1822 if (row && row->c0 <= x && x < row->c1)
1823 {
1824 mapcell *cell = row->col + (x - row->c0);
1825
1826 for (z = 0; z <= 0; z++)
1827 {
1828 maptex tex = self->tex [cell->tile [z]];
1829 int a0 = 255 - tex.a;
1830 int a1 = tex.a;
1831
1832 r = (r * a0 + tex.r * a1) / 255;
1833 g = (g * a0 + tex.g * a1) / 255;
1834 b = (b * a0 + tex.b * a1) / 255;
1835 a = (a * a0 + tex.a * a1) / 255;
1836 }
1837 }
1838
1839 *map++ = (r )
1840 | (g << 8)
1841 | (b << 16)
1842 | (a << 24);
1843 }
1844 }
1845
1846 RETVAL = map_sv;
1847 }
1848 OUTPUT:
1849 RETVAL
1850
1851 void
1852 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE:
1854 {
1855 int x, y, z;
1856
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1868
1869 // thats current max. sorry.
1870 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913
1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1918 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows)
1920 {
1921 maprow *row = self->row + (y + my);
1922
1923 for (x = 0; x < sw; x++)
1924 if (row->c0 <= x + mx && x + mx < row->c1)
1925 {
1926 mapcell *cell = row->col + (x + mx - row->c0);
1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1934
1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
2040 {
2041 int level = (w << 5) | b;
2042 HE *he;
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he);
2048 IV bits = SvIVX (HeVAL (he));
2049
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 {
2054 maptex tex = self->tex [skey->tile];
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS);
2071 }
2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
2094 }
2095 }
2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
2123 glDisable (GL_BLEND);
2124 rc_free (rc);
2125
2126 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows)
2129 {
2130 maprow *row = self->row + (y + my);
2131
2132 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1)
2134 {
2135 mapcell *cell = row->col + (x + mx - row->c0);
2136
2137 int px = x * T;
2138 int py = y * T;
2139
2140 if (cell->stat_hp)
2141 {
2142 int width = cell->stat_width * T;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2144
2145 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py);
2148
2149 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2150 glRectf (px + 2,
2151 py - thick - 1,
2152 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2153 }
2154 }
2155 }
2156 }
2157
2158 void
2159 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2160 CODE:
2161 {
2162 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F },
2164 { 1.00F, 1.00F, 1.00F },
2165 { 0.00F, 0.00F, 0.55F },
2166 { 1.00F, 0.00F, 0.00F },
2167
2168 { 1.00F, 0.54F, 0.00F },
2169 { 0.11F, 0.56F, 1.00F },
2170 { 0.93F, 0.46F, 0.00F },
2171 { 0.18F, 0.54F, 0.34F },
2172
2173 { 0.56F, 0.73F, 0.56F },
2174 { 0.80F, 0.80F, 0.80F },
2175 { 0.55F, 0.41F, 0.13F },
2176 { 0.99F, 0.77F, 0.26F },
2177
2178 { 0.74F, 0.65F, 0.41F },
2179
2180 { 0.00F, 1.00F, 1.00F },
2181 { 1.00F, 0.00F, 1.00F },
2182 { 1.00F, 1.00F, 0.00F },
2183 };
2184
2185 int x, y;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS);
2192
2193 for (y = 0; y < h; y++)
2194 for (x = 0; x < w; x++)
2195 {
2196 unsigned char m = data [x + y * w];
2197
2198 if (m)
2199 {
2200 float *c = color [m & 15];
2201
2202 float tx1 = m & 0x40 ? 0.5 : 0.;
2203 float tx2 = tx1 + 0.5;
2204
2205 glColor4f (c[0], c[1], c[2], 0.75);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_BLEND);
2215 glDisable (GL_TEXTURE_2D);
2216 }
2217
2218 void
2219 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2220 PPCODE:
2221 {
2222 int x, y;
2223 int sw1 = sw + 2;
2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2230
2231 SvPOK_only (darkness3_sv);
2232 SvCUR_set (darkness3_sv, sw34 * sh3);
2233
2234 mx += self->x - 1;
2235 my += self->y - 1;
2236
2237 memset (darkness1, 255, sw1 * sh1);
2238
2239 for (y = 0; y < sh1; y++)
2240 if (0 <= y + my && y + my < self->rows)
2241 {
2242 maprow *row = self->row + (y + my);
2243
2244 for (x = 0; x < sw1; x++)
2245 if (row->c0 <= x + mx && x + mx < row->c1)
2246 {
2247 mapcell *cell = row->col + (x + mx - row->c0);
2248
2249 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1)
2251 : 255 - FOW_DARKNESS;
2252 }
2253 }
2254
2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2267
2268 uint8_t r11 = (d11 + d21 + d12) / 3;
2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
2292
2293 EXTEND (SP, 3);
2294 PUSHs (sv_2mortal (newSViv (sw34)));
2295 PUSHs (sv_2mortal (newSViv (sh3)));
2296 PUSHs (darkness3_sv);
2297 }
2298
2299 SV *
2300 get_rect (DC::Map self, int x0, int y0, int w, int h)
2301 CODE:
2302 {
2303 int x, y, x1, y1;
2304 SV *data_sv = newSV (w * h * 7 + 5);
2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2306
2307 *data++ = 0; /* version 0 format */
2308 *data++ = w >> 8; *data++ = w;
2309 *data++ = h >> 8; *data++ = h;
2310
2311 // we need to do this 'cause we don't keep an absolute coord system for rows
2312 // TODO: treat rows as we treat columns
2313 map_get_row (self, y0 + self->y - self->oy);//D
2314 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2315
2316 x0 += self->x - self->ox;
2317 y0 += self->y - self->oy;
2318
2319 x1 = x0 + w;
2320 y1 = y0 + h;
2321
2322 for (y = y0; y < y1; y++)
2323 {
2324 maprow *row = 0 <= y && y < self->rows
2325 ? self->row + y
2326 : 0;
2327
2328 for (x = x0; x < x1; x++)
2329 {
2330 if (row && row->c0 <= x && x < row->c1)
2331 {
2332 mapcell *cell = row->col + (x - row->c0);
2333 uint8_t flags = 0;
2334
2335 if (cell->tile [0]) flags |= 1;
2336 if (cell->tile [1]) flags |= 2;
2337 if (cell->tile [2]) flags |= 4;
2338
2339 *data++ = flags;
2340
2341 if (flags & 1)
2342 {
2343 tileid tile = cell->tile [0];
2344 *data++ = tile >> 8;
2345 *data++ = tile;
2346 }
2347
2348 if (flags & 2)
2349 {
2350 tileid tile = cell->tile [1];
2351 *data++ = tile >> 8;
2352 *data++ = tile;
2353 }
2354
2355 if (flags & 4)
2356 {
2357 tileid tile = cell->tile [2];
2358 *data++ = tile >> 8;
2359 *data++ = tile;
2360 }
2361 }
2362 else
2363 *data++ = 0;
2364 }
2365 }
2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
2370 SvPOK_only (data_sv);
2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
2374 RETVAL = data_sv;
2375 }
2376 OUTPUT:
2377 RETVAL
2378
2379 void
2380 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2381 PPCODE:
2382 {
2383 int x, y, z;
2384 int w, h;
2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
2396
2397 if (*data++ != 0)
2398 XSRETURN_EMPTY; /* version mismatch */
2399
2400 w = *data++ << 8; w |= *data++;
2401 h = *data++ << 8; h |= *data++;
2402
2403 // we need to do this 'cause we don't keep an absolute coord system for rows
2404 // TODO: treat rows as we treat columns
2405 map_get_row (self, y0 + self->y - self->oy);//D
2406 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2407
2408 x0 += self->x - self->ox;
2409 y0 += self->y - self->oy;
2410
2411 x1 = x0 + w;
2412 y1 = y0 + h;
2413
2414 for (y = y0; y < y1; y++)
2415 {
2416 maprow *row = map_get_row (self, y);
2417
2418 for (x = x0; x < x1; x++)
2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
2425 flags = *data++;
2426
2427 if (flags)
2428 {
2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
2431
2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2435
2436 if (cell->darkness == 0)
2437 {
2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
2440
2441 for (z = 0; z <= 2; z++)
2442 {
2443 tileid t = tile [z];
2444
2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
2452 }
2453 }
2454 }
2455 }
2456 }
2457 }
2458
2459 MODULE = Deliantra::Client PACKAGE = DC::RW
2460
2461 DC::RW
2462 new (SV *class, SV *data_sv)
2463 CODE:
2464 {
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469 }
2470 OUTPUT:
2471 RETVAL
2472
2473 DC::RW
2474 new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480 # fails on win32:
2481 # dc.xs(2268) : error C2059: syntax error : '('
2482 #void
2483 #close (DC::RW self)
2484 # CODE:
2485 # (self->(close)) (self);
2486
2487 MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489 PROTOTYPES: DISABLE
2490
2491 DC::Channel
2492 find ()
2493 CODE:
2494 {
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509 }
2510 OUTPUT:
2511 RETVAL
2512
2513 void
2514 halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518 void
2519 expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523 void
2524 fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528 int
2529 volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535 void
2536 unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540 void
2541 set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547 void
2548 set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552 void
2553 set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556 void
2557 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559 {
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563 }
2564
2565 void
2566 set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572 PROTOTYPES: DISABLE
2573
2574 DC::MixChunk
2575 new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581 void
2582 DESTROY (DC::MixChunk self)
2583 CODE:
2584 Mix_FreeChunk (self);
2585
2586 int
2587 volume (DC::MixChunk self, int volume = -1)
2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
2591 RETVAL = Mix_VolumeChunk (self, volume);
2592 OUTPUT:
2593 RETVAL
2594
2595 DC::Channel
2596 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2597 CODE:
2598 {
2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609 }
2610 OUTPUT:
2611 RETVAL
2612
2613 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2614
2615 int
2616 volume (int volume = -1)
2617 PROTOTYPE: ;$
2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
2621 RETVAL = Mix_VolumeMusic (volume);
2622 OUTPUT:
2623 RETVAL
2624
2625 void
2626 fade_out (int ms)
2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630 void
2631 halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2635 DC::MixMusic
2636 new (SV *class, DC::RW rwops)
2637 CODE:
2638 RETVAL = Mix_LoadMUS_RW (rwops);
2639 OUTPUT:
2640 RETVAL
2641
2642 void
2643 DESTROY (DC::MixMusic self)
2644 CODE:
2645 Mix_FreeMusic (self);
2646
2647 int
2648 play (DC::MixMusic self, int loops = -1)
2649 CODE:
2650 RETVAL = Mix_PlayMusic (self, loops);
2651 OUTPUT:
2652 RETVAL
2653
2654 void
2655 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661 PROTOTYPES: ENABLE
2662
2663 BOOT:
2664 {
2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2666 static const struct {
2667 const char *name;
2668 IV iv;
2669 } *civ, const_iv[] = {
2670 # define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
2674 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND),
2679 const_iv (GL_CULL_FACE),
2680 const_iv (GL_SCISSOR_TEST),
2681 const_iv (GL_DEPTH_TEST),
2682 const_iv (GL_ALPHA_TEST),
2683 const_iv (GL_NORMALIZE),
2684 const_iv (GL_RESCALE_NORMAL),
2685 const_iv (GL_FRONT),
2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
2688 const_iv (GL_AND),
2689 const_iv (GL_ONE),
2690 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA),
2695 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB),
2697 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8),
2700 const_iv (GL_RGB5_A1),
2701 const_iv (GL_UNSIGNED_BYTE),
2702 const_iv (GL_UNSIGNED_SHORT),
2703 const_iv (GL_UNSIGNED_INT),
2704 const_iv (GL_ALPHA),
2705 const_iv (GL_INTENSITY),
2706 const_iv (GL_LUMINANCE),
2707 const_iv (GL_LUMINANCE_ALPHA),
2708 const_iv (GL_FLOAT),
2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
2719 const_iv (GL_TEXTURE_1D),
2720 const_iv (GL_TEXTURE_2D),
2721 const_iv (GL_TEXTURE_ENV),
2722 const_iv (GL_TEXTURE_MAG_FILTER),
2723 const_iv (GL_TEXTURE_MIN_FILTER),
2724 const_iv (GL_TEXTURE_ENV_MODE),
2725 const_iv (GL_TEXTURE_WRAP_S),
2726 const_iv (GL_TEXTURE_WRAP_T),
2727 const_iv (GL_REPEAT),
2728 const_iv (GL_CLAMP),
2729 const_iv (GL_CLAMP_TO_EDGE),
2730 const_iv (GL_NEAREST),
2731 const_iv (GL_LINEAR),
2732 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2733 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2734 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2735 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2736 const_iv (GL_GENERATE_MIPMAP),
2737 const_iv (GL_MODULATE),
2738 const_iv (GL_DECAL),
2739 const_iv (GL_REPLACE),
2740 const_iv (GL_DEPTH_BUFFER_BIT),
2741 const_iv (GL_COLOR_BUFFER_BIT),
2742 const_iv (GL_PROJECTION),
2743 const_iv (GL_MODELVIEW),
2744 const_iv (GL_COLOR_LOGIC_OP),
2745 const_iv (GL_SEPARABLE_2D),
2746 const_iv (GL_CONVOLUTION_2D),
2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
2750 const_iv (GL_LINES),
2751 const_iv (GL_LINE_STRIP),
2752 const_iv (GL_LINE_LOOP),
2753 const_iv (GL_QUADS),
2754 const_iv (GL_QUAD_STRIP),
2755 const_iv (GL_TRIANGLES),
2756 const_iv (GL_TRIANGLE_STRIP),
2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
2768 const_iv (GL_V2F),
2769 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F),
2772 # undef const_iv
2773 };
2774
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
2780 }
2781
2782 void
2783 disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2787
2788 char *
2789 gl_vendor ()
2790 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR);
2792 OUTPUT:
2793 RETVAL
2794
2795 char *
2796 gl_version ()
2797 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION);
2799 OUTPUT:
2800 RETVAL
2801
2802 char *
2803 gl_extensions ()
2804 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT:
2807 RETVAL
2808
2809 const char *glGetString (GLenum pname)
2810
2811 GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817 GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
2823 int glGetError ()
2824
2825 void glFinish ()
2826
2827 void glClear (int mask)
2828
2829 void glClearColor (float r, float g, float b, float a = 1.0)
2830 PROTOTYPE: @
2831
2832 void glEnable (int cap)
2833
2834 void glDisable (int cap)
2835
2836 void glShadeModel (int mode)
2837
2838 void glHint (int target, int mode)
2839
2840 void glBlendFunc (int sfactor, int dfactor)
2841
2842 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa);
2845
2846 void glDepthMask (int flag)
2847
2848 void glLogicOp (int opcode)
2849
2850 void glColorMask (int red, int green, int blue, int alpha)
2851
2852 void glMatrixMode (int mode)
2853
2854 void glPushMatrix ()
2855
2856 void glPopMatrix ()
2857
2858 void glLoadIdentity ()
2859
2860 void glDrawBuffer (int buffer)
2861
2862 void glReadBuffer (int buffer)
2863
2864 # near_ and far_ are due to microsofts buggy "c" compiler
2865 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2866
2867 # near_ and far_ are due to microsofts buggy "c" compiler
2868 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870 PROTOTYPES: DISABLE
2871
2872 void glViewport (int x, int y, int width, int height)
2873
2874 void glScissor (int x, int y, int width, int height)
2875
2876 void glTranslate (float x, float y, float z = 0.)
2877 CODE:
2878 glTranslatef (x, y, z);
2879
2880 void glScale (float x, float y, float z = 1.)
2881 CODE:
2882 glScalef (x, y, z);
2883
2884 void glRotate (float angle, float x, float y, float z)
2885 CODE:
2886 glRotatef (angle, x, y, z);
2887
2888 void glColor (float r, float g, float b, float a = 1.0)
2889 ALIAS:
2890 glColor_premultiply = 1
2891 CODE:
2892 if (ix)
2893 {
2894 r *= a;
2895 g *= a;
2896 b *= a;
2897 }
2898 // microsoft visual "c" rounds instead of truncating...
2899 glColor4f (r, g, b, a);
2900
2901 void glRasterPos (float x, float y, float z = 0.)
2902 CODE:
2903 glRasterPos3f (0, 0, z);
2904 glBitmap (0, 0, 0, 0, x, y, 0);
2905
2906 void glVertex (float x, float y, float z = 0.)
2907 CODE:
2908 glVertex3f (x, y, z);
2909
2910 void glTexCoord (float s, float t)
2911 CODE:
2912 glTexCoord2f (s, t);
2913
2914 void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918 void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927 PROTOTYPES: ENABLE
2928
2929 void glBegin (int mode)
2930
2931 void glEnd ()
2932
2933 void glPointSize (GLfloat size)
2934
2935 void glLineWidth (GLfloat width)
2936
2937 void glInterleavedArrays (int format, int stride, char *data)
2938
2939 void glDrawElements (int mode, int count, int type, char *indices)
2940
2941 # 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2943 void glTexEnv (int target, int pname, float param)
2944 CODE:
2945 glTexEnvf (target, pname, param);
2946
2947 void glTexParameter (int target, int pname, float param)
2948 CODE:
2949 glTexParameterf (target, pname, param);
2950
2951 void glBindTexture (int target, int name)
2952
2953 void glConvolutionParameter (int target, int pname, float params)
2954 CODE:
2955 if (gl.ConvolutionParameterf)
2956 gl.ConvolutionParameterf (target, pname, params);
2957
2958 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2959 CODE:
2960 if (gl.ConvolutionFilter2D)
2961 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2962
2963 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2964 CODE:
2965 if (gl.SeparableFilter2D)
2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2967
2968 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2969
2970 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2971
2972 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974 void glPixelZoom (float x, float y)
2975
2976 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2977
2978 int glGenTexture ()
2979 CODE:
2980 RETVAL = gen_texture ();
2981 OUTPUT:
2982 RETVAL
2983
2984 void glDeleteTexture (int name)
2985 CODE:
2986 del_texture (name);
2987
2988 int glGenList ()
2989 CODE:
2990 RETVAL = glGenLists (1);
2991 OUTPUT:
2992 RETVAL
2993
2994 void glDeleteList (int list)
2995 CODE:
2996 glDeleteLists (list, 1);
2997
2998 void glNewList (int list, int mode = GL_COMPILE)
2999
3000 void glEndList ()
3001
3002 void glCallList (int list)
3003
3004 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006 PROTOTYPES: DISABLE
3007
3008 void
3009 find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011 {
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014 }
3015
3016 BOOT:
3017 {
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024 }
3025
3026 void
3027 draw (SV *self)
3028 CODE:
3029 {
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087 #if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099 #endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110 }
3111