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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.268
Committed: Sun Jul 20 02:57:43 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.267: +2 -0 lines
Log Message:
clear top tile if a palyer is visible, avoids most artifacts but is a hack

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line
57 # define pango_layout_get_lines_readonly pango_layout_get_lines
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #if __GNUC__ >= 4
71 # define expect(expr,value) __builtin_expect ((expr),(value))
72 #else
73 # define expect(expr,value) (expr)
74 #endif
75
76 #define expect_false(expr) expect ((expr) != 0, 0)
77 #define expect_true(expr) expect ((expr) != 0, 1)
78
79 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80
81 #define FOW_DARKNESS 32
82
83 #define MAP_EXTEND_X 32
84 #define MAP_EXTEND_Y 512
85
86 #define MIN_FONT_HEIGHT 10
87
88 /* mask out modifiers we are not interested in */
89 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91 static AV *texture_av;
92
93 static struct
94 {
95 #define GL_FUNC(ptr,name) ptr name;
96 #include "glfunc.h"
97 #undef GL_FUNC
98 } gl;
99
100 static void
101 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102 {
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109 }
110
111 static GLuint
112 gen_texture ()
113 {
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122 }
123
124 static void
125 del_texture (GLuint name)
126 {
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133 }
134
135 #include "texcache.c"
136 #include "rendercache.c"
137
138 #include "pango-font.c"
139 #include "pango-fontmap.c"
140 #include "pango-render.c"
141
142 typedef IV DC__Channel;
143 typedef SDL_RWops *DC__RW;
144 typedef Mix_Chunk *DC__MixChunk;
145 typedef Mix_Music *DC__MixMusic;
146
147 typedef PangoFontDescription *DC__Font;
148
149 static int
150 shape_attr_p (PangoLayoutRun *run)
151 {
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165 }
166
167 typedef struct cf_layout {
168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
170 int base_height;
171 DC__Font font;
172 rc_t *rc;
173 } *DC__Layout;
174
175 static DC__Font default_font;
176 static PangoContext *opengl_context;
177 static PangoFontMap *opengl_fontmap;
178
179 static void
180 substitute_func (FcPattern *pattern, gpointer data)
181 {
182 FcPatternAddBool (pattern, FC_HINTING, 1);
183 #ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185 #endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187 }
188
189 static void
190 layout_update_font (DC__Layout self)
191 {
192 /* use a random scale factor to account for unknown descenders, 0.8 works
193 * reasonably well with dejavu/bistream fonts
194 */
195 PangoFontDescription *font = self->font ? self->font : default_font;
196
197 pango_font_description_set_absolute_size (font,
198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
199
200 pango_layout_set_font_description (self->pl, font);
201 }
202
203 static void
204 layout_get_pixel_size (DC__Layout self, int *w, int *h)
205 {
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
209 pango_layout_get_extents (self->pl, 0, &rect);
210
211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219 }
220
221 typedef uint16_t tileid;
222 typedef uint16_t faceid;
223
224 typedef struct {
225 GLuint name;
226 int w, h;
227 float s, t;
228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
231 } maptex;
232
233 typedef struct {
234 uint32_t player;
235 tileid tile[3];
236 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax;
238 } mapcell;
239
240 typedef struct {
241 int32_t c0, c1;
242 mapcell *col;
243 } maprow;
244
245 typedef struct map {
246 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid]
250
251 int32_t rows;
252 maprow *row;
253 } *DC__Map;
254
255 static char *
256 prepend (char *ptr, int sze, int inc)
257 {
258 char *p;
259
260 New (0, p, sze + inc, char);
261 Zero (p, inc, char);
262 Move (ptr, p + inc, sze, char);
263 Safefree (ptr);
264
265 return p;
266 }
267
268 static char *
269 append (char *ptr, int sze, int inc)
270 {
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275 }
276
277 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280 static void
281 need_facenum (struct map *self, faceid face)
282 {
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288 }
289
290 static void
291 need_texid (struct map *self, int texid)
292 {
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298 }
299
300 static maprow *
301 map_get_row (DC__Map self, int y)
302 {
303 if (0 > y)
304 {
305 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend);
307
308 self->rows += extend;
309 self->y += extend;
310 y += extend;
311 }
312 else if (y >= self->rows)
313 {
314 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend);
316 self->rows += extend;
317 }
318
319 return self->row + y;
320 }
321
322 static mapcell *
323 row_get_cell (maprow *row, int x)
324 {
325 if (!row->col)
326 {
327 Newz (0, row->col, MAP_EXTEND_X, mapcell);
328 row->c0 = x - MAP_EXTEND_X / 4;
329 row->c1 = row->c0 + MAP_EXTEND_X;
330 }
331
332 if (row->c0 > x)
333 {
334 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend;
337 }
338 else if (x >= row->c1)
339 {
340 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend);
342 row->c1 += extend;
343 }
344
345 return row->col + (x - row->c0);
346 }
347
348 static mapcell *
349 map_get_cell (DC__Map self, int x, int y)
350 {
351 return row_get_cell (map_get_row (self, y), x);
352 }
353
354 static void
355 map_clear (DC__Map self)
356 {
357 int r;
358
359 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col);
361
362 Safefree (self->row);
363
364 self->x = 0;
365 self->y = 0;
366 self->ox = 0;
367 self->oy = 0;
368 self->row = 0;
369 self->rows = 0;
370 }
371
372 #define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
382 static void
383 map_blank (DC__Map self, int x0, int y0, int w, int h)
384 {
385 int x, y;
386 maprow *row;
387 mapcell *cell;
388
389 for (y = y0; y < y0 + h; y++)
390 if (y >= 0)
391 {
392 if (y >= self->rows)
393 break;
394
395 row = self->row + y;
396
397 for (x = x0; x < x0 + w; x++)
398 if (x >= row->c0)
399 {
400 if (x >= row->c1)
401 break;
402
403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
406 }
407 }
408 }
409
410 typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413 } smooth_key;
414
415 static void
416 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417 {
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
424 }
425
426 static void
427 music_finished (void)
428 {
429 SDL_UserEvent ev;
430
431 ev.type = SDL_USEREVENT;
432 ev.code = 0;
433 ev.data1 = 0;
434 ev.data2 = 0;
435
436 SDL_PushEvent ((SDL_Event *)&ev);
437 }
438
439 static void
440 channel_finished (int channel)
441 {
442 SDL_UserEvent ev;
443
444 ev.type = SDL_USEREVENT;
445 ev.code = 1;
446 ev.data1 = (void *)(long)channel;
447 ev.data2 = 0;
448
449 SDL_PushEvent ((SDL_Event *)&ev);
450 }
451
452 static unsigned int
453 minpot (unsigned int n)
454 {
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467 }
468
469 static unsigned int
470 popcount (unsigned int n)
471 {
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478 }
479
480 /* SDL should provide this, really. */
481 #define SDLK_MODIFIER_MIN 300
482 #define SDLK_MODIFIER_MAX 314
483
484 /******************************************************************************/
485
486 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487 static GV *hover_gv;
488
489 static int
490 within_widget (SV *widget, NV x, NV y)
491 {
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525 }
526
527 MODULE = Deliantra::Client PACKAGE = DC
528
529 PROTOTYPES: ENABLE
530
531 BOOT:
532 {
533 HV *stash = gv_stashpv ("DC", 1);
534 static const struct {
535 const char *name;
536 IV iv;
537 } *civ, const_iv[] = {
538 # define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
542 const_iv (SDL_ACTIVEEVENT),
543 const_iv (SDL_KEYDOWN),
544 const_iv (SDL_KEYUP),
545 const_iv (SDL_MOUSEMOTION),
546 const_iv (SDL_MOUSEBUTTONDOWN),
547 const_iv (SDL_MOUSEBUTTONUP),
548 const_iv (SDL_JOYAXISMOTION),
549 const_iv (SDL_JOYBALLMOTION),
550 const_iv (SDL_JOYHATMOTION),
551 const_iv (SDL_JOYBUTTONDOWN),
552 const_iv (SDL_JOYBUTTONUP),
553 const_iv (SDL_QUIT),
554 const_iv (SDL_SYSWMEVENT),
555 const_iv (SDL_EVENT_RESERVEDA),
556 const_iv (SDL_EVENT_RESERVEDB),
557 const_iv (SDL_VIDEORESIZE),
558 const_iv (SDL_VIDEOEXPOSE),
559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1),
569 const_iv (SDLK_KP2),
570 const_iv (SDLK_KP3),
571 const_iv (SDLK_KP4),
572 const_iv (SDLK_KP5),
573 const_iv (SDLK_KP6),
574 const_iv (SDLK_KP7),
575 const_iv (SDLK_KP8),
576 const_iv (SDLK_KP9),
577 const_iv (SDLK_KP_PERIOD),
578 const_iv (SDLK_KP_DIVIDE),
579 const_iv (SDLK_KP_MULTIPLY),
580 const_iv (SDLK_KP_MINUS),
581 const_iv (SDLK_KP_PLUS),
582 const_iv (SDLK_KP_ENTER),
583 const_iv (SDLK_KP_EQUALS),
584 const_iv (SDLK_UP),
585 const_iv (SDLK_DOWN),
586 const_iv (SDLK_RIGHT),
587 const_iv (SDLK_LEFT),
588 const_iv (SDLK_INSERT),
589 const_iv (SDLK_HOME),
590 const_iv (SDLK_END),
591 const_iv (SDLK_PAGEUP),
592 const_iv (SDLK_PAGEDOWN),
593 const_iv (SDLK_F1),
594 const_iv (SDLK_F2),
595 const_iv (SDLK_F3),
596 const_iv (SDLK_F4),
597 const_iv (SDLK_F5),
598 const_iv (SDLK_F6),
599 const_iv (SDLK_F7),
600 const_iv (SDLK_F8),
601 const_iv (SDLK_F9),
602 const_iv (SDLK_F10),
603 const_iv (SDLK_F11),
604 const_iv (SDLK_F12),
605 const_iv (SDLK_F13),
606 const_iv (SDLK_F14),
607 const_iv (SDLK_F15),
608 const_iv (SDLK_NUMLOCK),
609 const_iv (SDLK_CAPSLOCK),
610 const_iv (SDLK_SCROLLOCK),
611 const_iv (SDLK_RSHIFT),
612 const_iv (SDLK_LSHIFT),
613 const_iv (SDLK_RCTRL),
614 const_iv (SDLK_LCTRL),
615 const_iv (SDLK_RALT),
616 const_iv (SDLK_LALT),
617 const_iv (SDLK_RMETA),
618 const_iv (SDLK_LMETA),
619 const_iv (SDLK_LSUPER),
620 const_iv (SDLK_RSUPER),
621 const_iv (SDLK_MODE),
622 const_iv (SDLK_COMPOSE),
623 const_iv (SDLK_HELP),
624 const_iv (SDLK_PRINT),
625 const_iv (SDLK_SYSREQ),
626 const_iv (SDLK_BREAK),
627 const_iv (SDLK_MENU),
628 const_iv (SDLK_POWER),
629 const_iv (SDLK_EURO),
630 const_iv (SDLK_UNDO),
631
632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
634 const_iv (KMOD_LSHIFT),
635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
637 const_iv (KMOD_LCTRL),
638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
640 const_iv (KMOD_LALT),
641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
643 const_iv (KMOD_LMETA),
644 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL)
677 # undef const_iv
678 };
679
680 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
681 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
682
683 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
684 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
685 }
686
687 void
688 weaken (SV *rv)
689 PROTOTYPE: $
690 CODE:
691 sv_rvweaken (rv);
692
693 int
694 in_destruct ()
695 CODE:
696 RETVAL = PL_main_cv == Nullcv;
697 OUTPUT:
698 RETVAL
699
700 NV floor (NV x)
701
702 NV ceil (NV x)
703
704 IV minpot (UV n)
705
706 IV popcount (UV n)
707
708 void
709 pango_init ()
710 CODE:
711 {
712 opengl_fontmap = pango_opengl_font_map_new ();
713 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
714 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
715 /*pango_context_set_font_description (opengl_context, default_font);*/
716 #if PANGO_VERSION_CHECK (1, 15, 2)
717 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
718 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
719 #endif
720 }
721
722 char *SDL_GetError ()
723
724 int SDL_Init (U32 flags)
725
726 int SDL_InitSubSystem (U32 flags)
727
728 void SDL_QuitSubSystem (U32 flags)
729
730 void SDL_Quit ()
731
732 int SDL_GL_SetAttribute (int attr, int value)
733
734 int SDL_GL_GetAttribute (int attr)
735 CODE:
736 if (SDL_GL_GetAttribute (attr, &RETVAL))
737 XSRETURN_UNDEF;
738 OUTPUT:
739 RETVAL
740
741 void
742 SDL_ListModes (int rgb, int alpha)
743 PPCODE:
744 {
745 SDL_Rect **m;
746
747 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
749 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
750 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
751
752 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
753 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
754
755 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
756 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
757 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
758 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
759
760 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
761 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
762
763 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
764
765 if (m && m != (SDL_Rect **)-1)
766 while (*m)
767 {
768 if ((*m)->w >= 400 && (*m)->h >= 300)
769 {
770 AV *av = newAV ();
771 av_push (av, newSViv ((*m)->w));
772 av_push (av, newSViv ((*m)->h));
773 av_push (av, newSViv (rgb));
774 av_push (av, newSViv (alpha));
775 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
776 }
777
778 ++m;
779 }
780 }
781
782 int
783 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
784 CODE:
785 {
786 SDL_EnableUNICODE (1);
787 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
788
789 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
791 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
793
794 RETVAL = !!SDL_SetVideoMode (
795 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
796 );
797
798 if (RETVAL)
799 {
800 av_clear (texture_av);
801
802 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
803 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
804 #include "glfunc.h"
805 #undef GL_FUNC
806 }
807 }
808 OUTPUT:
809 RETVAL
810
811 void
812 SDL_GL_SwapBuffers ()
813
814 char *
815 SDL_GetKeyName (int sym)
816
817 int
818 SDL_GetAppState ()
819
820 int
821 SDL_GetModState ()
822
823 void
824 poll_events ()
825 PPCODE:
826 {
827 SDL_Event ev;
828
829 SDL_PumpEvents ();
830 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
831 {
832 HV *hv = newHV ();
833 hv_store (hv, "type", 4, newSViv (ev.type), 0);
834
835 switch (ev.type)
836 {
837 case SDL_KEYDOWN:
838 case SDL_KEYUP:
839 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
840 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
841 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
842 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
843 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
844 break;
845
846 case SDL_ACTIVEEVENT:
847 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
848 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
849 break;
850
851 case SDL_MOUSEMOTION:
852 {
853 int state = ev.motion.state;
854 int x = ev.motion.x;
855 int y = ev.motion.y;
856 int xrel = ev.motion.xrel;
857 int yrel = ev.motion.yrel;
858
859 /* do simplistic event compression */
860 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
861 && state == ev.motion.state)
862 {
863 xrel += ev.motion.xrel;
864 yrel += ev.motion.yrel;
865 x = ev.motion.x;
866 y = ev.motion.y;
867 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
868 }
869
870 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
871 hv_store (hv, "state", 5, newSViv (state), 0);
872 hv_store (hv, "x", 1, newSViv (x), 0);
873 hv_store (hv, "y", 1, newSViv (y), 0);
874 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
875 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
876 }
877 break;
878
879 case SDL_MOUSEBUTTONDOWN:
880 case SDL_MOUSEBUTTONUP:
881 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
882
883 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
884 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
885 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
886 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
887 break;
888
889 case SDL_USEREVENT:
890 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
891 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
892 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
893 break;
894 }
895
896 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
897 }
898 }
899
900 int
901 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
902 POSTCALL:
903 Mix_HookMusicFinished (music_finished);
904 Mix_ChannelFinished (channel_finished);
905
906 void
907 Mix_QuerySpec ()
908 PPCODE:
909 {
910 int freq, channels;
911 Uint16 format;
912
913 if (Mix_QuerySpec (&freq, &format, &channels))
914 {
915 EXTEND (SP, 3);
916 PUSHs (sv_2mortal (newSViv (freq)));
917 PUSHs (sv_2mortal (newSViv (format)));
918 PUSHs (sv_2mortal (newSViv (channels)));
919 }
920 }
921
922 void
923 Mix_CloseAudio ()
924
925 int
926 Mix_AllocateChannels (int numchans = -1)
927
928 const char *
929 Mix_GetError ()
930
931 void
932 lowdelay (int fd, int val = 1)
933 CODE:
934 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
935
936 void
937 win32_proxy_info ()
938 PPCODE:
939 {
940 #ifdef _WIN32
941 char buffer[2048];
942 DWORD buflen;
943
944 EXTEND (SP, 3);
945
946 buflen = sizeof (buffer);
947 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
948 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
949 {
950 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
951
952 buflen = sizeof (buffer);
953 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
954 {
955 PUSHs (newSVpv (buffer, 0));
956
957 buflen = sizeof (buffer);
958 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
959 PUSHs (newSVpv (buffer, 0));
960 }
961 }
962 #endif
963 }
964
965 int
966 add_font (char *file)
967 CODE:
968 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
969 OUTPUT:
970 RETVAL
971
972 void
973 load_image_inline (SV *image_)
974 ALIAS:
975 load_image_file = 1
976 PPCODE:
977 {
978 STRLEN image_len;
979 char *image = (char *)SvPVbyte (image_, image_len);
980 SDL_Surface *surface, *surface2;
981 SDL_PixelFormat fmt;
982 SDL_RWops *rw = ix
983 ? SDL_RWFromFile (image, "rb")
984 : SDL_RWFromConstMem (image, image_len);
985
986 if (!rw)
987 croak ("load_image: %s", SDL_GetError ());
988
989 surface = IMG_Load_RW (rw, 1);
990 if (!surface)
991 croak ("load_image: %s", SDL_GetError ());
992
993 fmt.palette = NULL;
994 fmt.BitsPerPixel = 32;
995 fmt.BytesPerPixel = 4;
996 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
997 fmt.Rmask = 0x000000ff;
998 fmt.Gmask = 0x0000ff00;
999 fmt.Bmask = 0x00ff0000;
1000 fmt.Amask = 0xff000000;
1001 #else
1002 fmt.Rmask = 0xff000000;
1003 fmt.Gmask = 0x00ff0000;
1004 fmt.Bmask = 0x0000ff00;
1005 fmt.Amask = 0x000000ff;
1006 #endif
1007 fmt.Rloss = 0;
1008 fmt.Gloss = 0;
1009 fmt.Bloss = 0;
1010 fmt.Aloss = 0;
1011 fmt.Rshift = 0;
1012 fmt.Gshift = 8;
1013 fmt.Bshift = 16;
1014 fmt.Ashift = 24;
1015 fmt.colorkey = 0;
1016 fmt.alpha = 0;
1017
1018 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1019
1020 assert (surface2->pitch == surface2->w * 4);
1021
1022 SDL_LockSurface (surface2);
1023 EXTEND (SP, 6);
1024 PUSHs (sv_2mortal (newSViv (surface2->w)));
1025 PUSHs (sv_2mortal (newSViv (surface2->h)));
1026 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1027 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1028 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1029 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1030 SDL_UnlockSurface (surface2);
1031
1032 SDL_FreeSurface (surface);
1033 SDL_FreeSurface (surface2);
1034 }
1035
1036 void
1037 average (int x, int y, uint32_t *data)
1038 PPCODE:
1039 {
1040 uint32_t r = 0, g = 0, b = 0, a = 0;
1041
1042 x = y = x * y;
1043
1044 while (x--)
1045 {
1046 uint32_t p = *data++;
1047
1048 r += (p ) & 255;
1049 g += (p >> 8) & 255;
1050 b += (p >> 16) & 255;
1051 a += (p >> 24) & 255;
1052 }
1053
1054 EXTEND (SP, 4);
1055 PUSHs (sv_2mortal (newSViv (r / y)));
1056 PUSHs (sv_2mortal (newSViv (g / y)));
1057 PUSHs (sv_2mortal (newSViv (b / y)));
1058 PUSHs (sv_2mortal (newSViv (a / y)));
1059 }
1060
1061 void
1062 error (char *message)
1063 CODE:
1064 fprintf (stderr, "ERROR: %s\n", message);
1065 #ifdef _WIN32
1066 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1067 #endif
1068
1069 void
1070 fatal (char *message)
1071 CODE:
1072 fprintf (stderr, "FATAL: %s\n", message);
1073 #ifdef _WIN32
1074 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1075 #endif
1076 _exit (1);
1077
1078 void
1079 _exit (int retval = 0)
1080 CODE:
1081 #ifdef WIN32
1082 ExitThread (retval); // unclean, please beam me up
1083 #else
1084 _exit (retval);
1085 #endif
1086
1087 void
1088 debug ()
1089 CODE:
1090 {
1091 #if DEBUG
1092 VALGRIND_DO_LEAK_CHECK;
1093 #endif
1094 }
1095
1096 MODULE = Deliantra::Client PACKAGE = DC::Font
1097
1098 PROTOTYPES: DISABLE
1099
1100 DC::Font
1101 new_from_file (SV *class, char *path, int id = 0)
1102 CODE:
1103 {
1104 int count;
1105 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1106 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1107 FcPatternDestroy (pattern);
1108 }
1109 OUTPUT:
1110 RETVAL
1111
1112 void
1113 DESTROY (DC::Font self)
1114 CODE:
1115 pango_font_description_free (self);
1116
1117 void
1118 make_default (DC::Font self)
1119 PROTOTYPE: $
1120 CODE:
1121 default_font = self;
1122
1123 MODULE = Deliantra::Client PACKAGE = DC::Layout
1124
1125 PROTOTYPES: DISABLE
1126
1127 void
1128 glyph_cache_backup ()
1129 PROTOTYPE:
1130 CODE:
1131 tc_backup ();
1132
1133 void
1134 glyph_cache_restore ()
1135 PROTOTYPE:
1136 CODE:
1137 tc_restore ();
1138
1139 DC::Layout
1140 new (SV *class)
1141 CODE:
1142 New (0, RETVAL, 1, struct cf_layout);
1143
1144 RETVAL->pl = pango_layout_new (opengl_context);
1145 RETVAL->r = 1.;
1146 RETVAL->g = 1.;
1147 RETVAL->b = 1.;
1148 RETVAL->a = 1.;
1149 RETVAL->base_height = MIN_FONT_HEIGHT;
1150 RETVAL->font = 0;
1151 RETVAL->rc = rc_alloc ();
1152
1153 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1154 layout_update_font (RETVAL);
1155 OUTPUT:
1156 RETVAL
1157
1158 void
1159 DESTROY (DC::Layout self)
1160 CODE:
1161 g_object_unref (self->pl);
1162 rc_free (self->rc);
1163 Safefree (self);
1164
1165 void
1166 set_text (DC::Layout self, SV *text_)
1167 CODE:
1168 {
1169 STRLEN textlen;
1170 char *text = SvPVutf8 (text_, textlen);
1171
1172 pango_layout_set_text (self->pl, text, textlen);
1173 }
1174
1175 void
1176 set_markup (DC::Layout self, SV *text_)
1177 CODE:
1178 {
1179 STRLEN textlen;
1180 char *text = SvPVutf8 (text_, textlen);
1181
1182 pango_layout_set_markup (self->pl, text, textlen);
1183 }
1184
1185 void
1186 set_shapes (DC::Layout self, ...)
1187 CODE:
1188 {
1189 PangoAttrList *attrs = 0;
1190 const char *text = pango_layout_get_text (self->pl);
1191 const char *pos = text;
1192 int arg = 4;
1193
1194 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1195 {
1196 PangoRectangle inkrect, rect;
1197 PangoAttribute *attr;
1198
1199 int x = SvIV (ST (arg - 3));
1200 int y = SvIV (ST (arg - 2));
1201 int w = SvIV (ST (arg - 1));
1202 int h = SvIV (ST (arg ));
1203
1204 inkrect.x = 0;
1205 inkrect.y = 0;
1206 inkrect.width = 0;
1207 inkrect.height = 0;
1208
1209 rect.x = x * PANGO_SCALE;
1210 rect.y = y * PANGO_SCALE;
1211 rect.width = w * PANGO_SCALE;
1212 rect.height = h * PANGO_SCALE;
1213
1214 if (!attrs)
1215 attrs = pango_layout_get_attributes (self->pl);
1216
1217 attr = pango_attr_shape_new (&inkrect, &rect);
1218 attr->start_index = pos - text;
1219 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1220 pango_attr_list_insert (attrs, attr);
1221
1222 arg += 4;
1223 pos += sizeof (OBJ_STR) - 1;
1224 }
1225
1226 if (attrs)
1227 pango_layout_set_attributes (self->pl, attrs);
1228 }
1229
1230 void
1231 get_shapes (DC::Layout self)
1232 PPCODE:
1233 {
1234 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1235
1236 do
1237 {
1238 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1239
1240 if (run && shape_attr_p (run))
1241 {
1242 PangoRectangle extents;
1243 pango_layout_iter_get_run_extents (iter, 0, &extents);
1244
1245 EXTEND (SP, 2);
1246 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1247 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1248 }
1249 }
1250 while (pango_layout_iter_next_run (iter));
1251
1252 pango_layout_iter_free (iter);
1253 }
1254
1255 int
1256 has_wrapped (DC::Layout self)
1257 CODE:
1258 {
1259 int lines = 1;
1260 const char *text = pango_layout_get_text (self->pl);
1261
1262 while (*text)
1263 lines += *text++ == '\n';
1264
1265 RETVAL = lines < pango_layout_get_line_count (self->pl);
1266 }
1267 OUTPUT:
1268 RETVAL
1269
1270 SV *
1271 get_text (DC::Layout self)
1272 CODE:
1273 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1274 sv_utf8_decode (RETVAL);
1275 OUTPUT:
1276 RETVAL
1277
1278 void
1279 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1280 CODE:
1281 self->r = r;
1282 self->g = g;
1283 self->b = b;
1284 self->a = a;
1285
1286 void
1287 set_font (DC::Layout self, DC::Font font = 0)
1288 CODE:
1289 if (self->font != font)
1290 {
1291 self->font = font;
1292 layout_update_font (self);
1293 }
1294
1295 void
1296 set_height (DC::Layout self, int base_height)
1297 CODE:
1298 if (self->base_height != base_height)
1299 {
1300 self->base_height = base_height;
1301 layout_update_font (self);
1302 }
1303
1304 void
1305 set_width (DC::Layout self, int max_width = -1)
1306 CODE:
1307 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1308
1309 void
1310 set_indent (DC::Layout self, int indent)
1311 CODE:
1312 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1313
1314 void
1315 set_spacing (DC::Layout self, int spacing)
1316 CODE:
1317 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1318
1319 void
1320 set_ellipsise (DC::Layout self, int ellipsise)
1321 CODE:
1322 pango_layout_set_ellipsize (self->pl,
1323 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1324 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1325 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1326 : PANGO_ELLIPSIZE_NONE
1327 );
1328
1329 void
1330 set_single_paragraph_mode (DC::Layout self, int spm)
1331 CODE:
1332 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1333
1334 void
1335 size (DC::Layout self)
1336 PPCODE:
1337 {
1338 int w, h;
1339
1340 layout_get_pixel_size (self, &w, &h);
1341
1342 EXTEND (SP, 2);
1343 PUSHs (sv_2mortal (newSViv (w)));
1344 PUSHs (sv_2mortal (newSViv (h)));
1345 }
1346
1347 int
1348 descent (DC::Layout self)
1349 CODE:
1350 {
1351 PangoRectangle rect;
1352 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1353 pango_layout_line_get_pixel_extents (line, 0, &rect);
1354 RETVAL = PANGO_DESCENT (rect);
1355 }
1356 OUTPUT:
1357 RETVAL
1358
1359 int
1360 xy_to_index (DC::Layout self, int x, int y)
1361 CODE:
1362 {
1363 int index, trailing;
1364 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1365 RETVAL = index + trailing;
1366 }
1367 OUTPUT:
1368 RETVAL
1369
1370 void
1371 cursor_pos (DC::Layout self, int index)
1372 PPCODE:
1373 {
1374 PangoRectangle pos;
1375 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1376
1377 EXTEND (SP, 3);
1378 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1379 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1380 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1381 }
1382
1383 void
1384 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1385 PPCODE:
1386 {
1387 int line, x;
1388
1389 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1390 #if !PANGO_VERSION_CHECK (1, 17, 3)
1391 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1392 --line;
1393 #endif
1394 EXTEND (SP, 2);
1395 PUSHs (sv_2mortal (newSViv (line)));
1396 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1397 }
1398
1399 void
1400 line_x_to_index (DC::Layout self, int line, int x)
1401 PPCODE:
1402 {
1403 PangoLayoutLine *lp;
1404 int index, trailing;
1405
1406 if (line < 0)
1407 XSRETURN_EMPTY;
1408
1409 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1410 XSRETURN_EMPTY; /* do better */
1411
1412 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1413
1414 EXTEND (SP, 2);
1415 if (GIMME_V == G_SCALAR)
1416 PUSHs (sv_2mortal (newSViv (index + trailing)));
1417 else
1418 {
1419 PUSHs (sv_2mortal (newSViv (index)));
1420 PUSHs (sv_2mortal (newSViv (trailing)));
1421 }
1422 }
1423
1424 void
1425 render (DC::Layout self, float x, float y, int flags = 0)
1426 CODE:
1427 rc_clear (self->rc);
1428 pango_opengl_render_layout_subpixel (
1429 self->pl,
1430 self->rc,
1431 x * PANGO_SCALE, y * PANGO_SCALE,
1432 self->r, self->g, self->b, self->a,
1433 flags
1434 );
1435 // we assume that context_change actually clears/frees stuff
1436 // and does not do any recomputation...
1437 pango_layout_context_changed (self->pl);
1438
1439 void
1440 draw (DC::Layout self)
1441 CODE:
1442 {
1443 glEnable (GL_TEXTURE_2D);
1444 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1445 glEnable (GL_BLEND);
1446 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1447 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1448 glEnable (GL_ALPHA_TEST);
1449 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1450
1451 rc_draw (self->rc);
1452
1453 glDisable (GL_ALPHA_TEST);
1454 glDisable (GL_BLEND);
1455 glDisable (GL_TEXTURE_2D);
1456 }
1457
1458 MODULE = Deliantra::Client PACKAGE = DC::Texture
1459
1460 PROTOTYPES: ENABLE
1461
1462 void
1463 pad (SV *data_, int ow, int oh, int nw, int nh)
1464 CODE:
1465 {
1466 if ((nw != ow || nh != oh) && SvOK (data_))
1467 {
1468 STRLEN datalen;
1469 char *data = SvPVbyte (data_, datalen);
1470 int bpp = datalen / (ow * oh);
1471 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1472
1473 SvPOK_only (result_);
1474 SvCUR_set (result_, nw * nh * bpp);
1475
1476 memset (SvPVX (result_), 0, nw * nh * bpp);
1477 while (oh--)
1478 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1479
1480 sv_setsv (data_, result_);
1481 }
1482 }
1483
1484 void
1485 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1486 PROTOTYPE: $$$;$$
1487 ALIAS:
1488 draw_quad_alpha = 1
1489 draw_quad_alpha_premultiplied = 2
1490 CODE:
1491 {
1492 HV *hv = (HV *)SvRV (self);
1493 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1494 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1495 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1496
1497 if (name <= 0)
1498 XSRETURN_EMPTY;
1499
1500 if (items < 5)
1501 {
1502 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1503 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1504 }
1505
1506 if (ix)
1507 {
1508 glEnable (GL_BLEND);
1509
1510 if (ix == 2)
1511 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1512 else
1513 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1514 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1515
1516 glEnable (GL_ALPHA_TEST);
1517 glAlphaFunc (GL_GREATER, 0.01f);
1518 }
1519
1520 glBindTexture (GL_TEXTURE_2D, name);
1521
1522 glBegin (GL_QUADS);
1523 glTexCoord2f (0, 0); glVertex2f (x , y );
1524 glTexCoord2f (0, t); glVertex2f (x , y + h);
1525 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1526 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1527 glEnd ();
1528
1529 if (ix)
1530 {
1531 glDisable (GL_ALPHA_TEST);
1532 glDisable (GL_BLEND);
1533 }
1534 }
1535
1536 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1537 CODE:
1538 {
1539 GLint width;
1540 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1541 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1542 RETVAL = width > 0;
1543 }
1544 OUTPUT:
1545 RETVAL
1546
1547 MODULE = Deliantra::Client PACKAGE = DC::Map
1548
1549 PROTOTYPES: DISABLE
1550
1551 DC::Map
1552 new (SV *class)
1553 CODE:
1554 New (0, RETVAL, 1, struct map);
1555 RETVAL->x = 0;
1556 RETVAL->y = 0;
1557 RETVAL->w = 0;
1558 RETVAL->h = 0;
1559 RETVAL->ox = 0;
1560 RETVAL->oy = 0;
1561 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1562 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1563 RETVAL->rows = 0;
1564 RETVAL->row = 0;
1565 OUTPUT:
1566 RETVAL
1567
1568 void
1569 DESTROY (DC::Map self)
1570 CODE:
1571 {
1572 map_clear (self);
1573 Safefree (self->face2tile);
1574 Safefree (self->tex);
1575 Safefree (self);
1576 }
1577
1578 void
1579 resize (DC::Map self, int map_width, int map_height)
1580 CODE:
1581 self->w = map_width;
1582 self->h = map_height;
1583
1584 void
1585 clear (DC::Map self)
1586 CODE:
1587 map_clear (self);
1588
1589 void
1590 set_tileid (DC::Map self, int face, int tile)
1591 CODE:
1592 {
1593 need_facenum (self, face); self->face2tile [face] = tile;
1594 need_texid (self, tile);
1595 }
1596
1597 void
1598 set_smooth (DC::Map self, int face, int smooth, int level)
1599 CODE:
1600 {
1601 tileid texid;
1602 maptex *tex;
1603
1604 if (face < 0 || face >= self->faces)
1605 return;
1606
1607 if (smooth < 0 || smooth >= self->faces)
1608 return;
1609
1610 texid = self->face2tile [face];
1611
1612 if (!texid)
1613 return;
1614
1615 tex = self->tex + texid;
1616 tex->smoothtile = self->face2tile [smooth];
1617 tex->smoothlevel = level;
1618 }
1619
1620 void
1621 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1622 CODE:
1623 {
1624 need_texid (self, texid);
1625
1626 {
1627 maptex *tex = self->tex + texid;
1628
1629 tex->name = name;
1630 tex->w = w;
1631 tex->h = h;
1632 tex->s = s;
1633 tex->t = t;
1634 tex->r = r;
1635 tex->g = g;
1636 tex->b = b;
1637 tex->a = a;
1638 }
1639
1640 // somewhat hackish, but for textures that require it, it really
1641 // improves the look, and most others don't suffer.
1642 glBindTexture (GL_TEXTURE_2D, name);
1643 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1644 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1645 // use uglier nearest interpolation because linear suffers
1646 // from transparent color bleeding and ugly wrapping effects.
1647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1648 }
1649
1650 int
1651 ox (DC::Map self)
1652 ALIAS:
1653 oy = 1
1654 x = 2
1655 y = 3
1656 w = 4
1657 h = 5
1658 CODE:
1659 switch (ix)
1660 {
1661 case 0: RETVAL = self->ox; break;
1662 case 1: RETVAL = self->oy; break;
1663 case 2: RETVAL = self->x; break;
1664 case 3: RETVAL = self->y; break;
1665 case 4: RETVAL = self->w; break;
1666 case 5: RETVAL = self->h; break;
1667 }
1668 OUTPUT:
1669 RETVAL
1670
1671 void
1672 scroll (DC::Map self, int dx, int dy)
1673 CODE:
1674 {
1675 if (dx > 0)
1676 map_blank (self, self->x, self->y, dx, self->h);
1677 else if (dx < 0)
1678 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1679
1680 if (dy > 0)
1681 map_blank (self, self->x, self->y, self->w, dy);
1682 else if (dy < 0)
1683 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1684
1685 self->ox += dx; self->x += dx;
1686 self->oy += dy; self->y += dy;
1687
1688 while (self->y < 0)
1689 {
1690 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1691
1692 self->rows += MAP_EXTEND_Y;
1693 self->y += MAP_EXTEND_Y;
1694 }
1695 }
1696
1697 SV *
1698 map1a_update (DC::Map self, SV *data_, int extmap)
1699 CODE:
1700 {
1701 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1702 uint8_t *data_end = (uint8_t *)SvEND (data_);
1703 mapcell *cell;
1704 int x, y, z, flags;
1705 AV *missing = newAV ();
1706 RETVAL = newRV_noinc ((SV *)missing);
1707
1708 while (data < data_end - 1)
1709 {
1710 flags = (data [0] << 8) + data [1]; data += 2;
1711
1712 x = self->x + ((flags >> 10) & 63);
1713 y = self->y + ((flags >> 4) & 63);
1714
1715 cell = map_get_cell (self, x, y);
1716
1717 if (flags & 15)
1718 {
1719 if (!cell->darkness)
1720 {
1721 memset (cell, 0, sizeof (*cell));
1722 cell->darkness = 256;
1723 }
1724
1725 //TODO: don't trust server data to be in-range(!)
1726
1727 if (flags & 8)
1728 {
1729 if (extmap)
1730 {
1731 uint8_t ext, cmd;
1732
1733 do
1734 {
1735 ext = *data++;
1736 cmd = ext & 0x7f;
1737
1738 if (cmd < 4)
1739 cell->darkness = 255 - ext * 64 + 1;
1740 else if (cmd == 5) // health
1741 {
1742 cell->stat_width = 1;
1743 cell->stat_hp = *data++;
1744 }
1745 else if (cmd == 6) // monster width
1746 cell->stat_width = *data++ + 1;
1747 else if (cmd == 0x47)
1748 {
1749 if (*data == 1) cell->player = data [1];
1750 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1751 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1752 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1753
1754 data += *data + 1;
1755 }
1756 else if (cmd == 8) // cell flags
1757 cell->flags = *data++;
1758 else if (ext & 0x40) // unknown, multibyte => skip
1759 data += *data + 1;
1760 else
1761 data++;
1762 }
1763 while (ext & 0x80);
1764 }
1765 else
1766 cell->darkness = *data++ + 1;
1767 }
1768
1769 for (z = 0; z <= 2; ++z)
1770 if (flags & (4 >> z))
1771 {
1772 faceid face = (data [0] << 8) + data [1]; data += 2;
1773 need_facenum (self, face);
1774 cell->tile [z] = self->face2tile [face];
1775
1776 if (cell->tile [z])
1777 {
1778 maptex *tex = self->tex + cell->tile [z];
1779 if (!tex->name)
1780 av_push (missing, newSViv (cell->tile [z]));
1781
1782 if (tex->smoothtile)
1783 {
1784 maptex *smooth = self->tex + tex->smoothtile;
1785 if (!smooth->name)
1786 av_push (missing, newSViv (tex->smoothtile));
1787 }
1788 }
1789 }
1790 }
1791 else
1792 CELL_CLEAR (cell);
1793 }
1794 }
1795 OUTPUT:
1796 RETVAL
1797
1798 SV *
1799 mapmap (DC::Map self, int x0, int y0, int w, int h)
1800 CODE:
1801 {
1802 int x1, x;
1803 int y1, y;
1804 int z;
1805 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1806 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1807
1808 SvPOK_only (map_sv);
1809 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1810
1811 x0 += self->x; x1 = x0 + w;
1812 y0 += self->y; y1 = y0 + h;
1813
1814 for (y = y0; y < y1; y++)
1815 {
1816 maprow *row = 0 <= y && y < self->rows
1817 ? self->row + y
1818 : 0;
1819
1820 for (x = x0; x < x1; x++)
1821 {
1822 int r = 32, g = 32, b = 32, a = 192;
1823
1824 if (row && row->c0 <= x && x < row->c1)
1825 {
1826 mapcell *cell = row->col + (x - row->c0);
1827
1828 for (z = 0; z <= 0; z++)
1829 {
1830 maptex tex = self->tex [cell->tile [z]];
1831 int a0 = 255 - tex.a;
1832 int a1 = tex.a;
1833
1834 r = (r * a0 + tex.r * a1) / 255;
1835 g = (g * a0 + tex.g * a1) / 255;
1836 b = (b * a0 + tex.b * a1) / 255;
1837 a = (a * a0 + tex.a * a1) / 255;
1838 }
1839 }
1840
1841 *map++ = (r )
1842 | (g << 8)
1843 | (b << 16)
1844 | (a << 24);
1845 }
1846 }
1847
1848 RETVAL = map_sv;
1849 }
1850 OUTPUT:
1851 RETVAL
1852
1853 void
1854 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1855 CODE:
1856 {
1857 int x, y, z;
1858
1859 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1860 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1861 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1862 smooth_key skey;
1863 int pl_x, pl_y;
1864 maptex pl_tex;
1865 rc_t *rc = rc_alloc ();
1866 rc_key_t key;
1867 rc_array_t *arr;
1868
1869 pl_tex.name = 0;
1870
1871 // thats current max. sorry.
1872 if (sw > 255) sw = 255;
1873 if (sh > 255) sh = 255;
1874
1875 // clear key, in case of extra padding
1876 memset (&skey, 0, sizeof (skey));
1877
1878 memset (&key, 0, sizeof (key));
1879 key.r = 255;
1880 key.g = 255;
1881 key.b = 255;
1882 key.a = 255;
1883 key.mode = GL_QUADS;
1884 key.format = GL_T2F_V3F;
1885 key.texname = -1;
1886
1887 mx += self->x;
1888 my += self->y;
1889
1890 // first pass: determine smooth_max
1891 // rather ugly, if you ask me
1892 // could also be stored inside mapcell and updated on change
1893 memset (smooth_max, 0, sizeof (smooth_max));
1894
1895 for (y = 0; y < sh; y++)
1896 if (0 <= y + my && y + my < self->rows)
1897 {
1898 maprow *row = self->row + (y + my);
1899
1900 for (x = 0; x < sw; x++)
1901 if (row->c0 <= x + mx && x + mx < row->c1)
1902 {
1903 mapcell *cell = row->col + (x + mx - row->c0);
1904
1905 smooth_max[x + 1][y + 1] =
1906 MAX (self->tex [cell->tile [0]].smoothlevel,
1907 MAX (self->tex [cell->tile [1]].smoothlevel,
1908 self->tex [cell->tile [2]].smoothlevel));
1909 }
1910 }
1911
1912 glEnable (GL_BLEND);
1913 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1914 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1915
1916 for (z = 0; z <= 2; z++)
1917 {
1918 memset (smooth_level, 0, sizeof (smooth_level));
1919
1920 for (y = 0; y < sh; y++)
1921 if (0 <= y + my && y + my < self->rows)
1922 {
1923 maprow *row = self->row + (y + my);
1924
1925 for (x = 0; x < sw; x++)
1926 if (row->c0 <= x + mx && x + mx < row->c1)
1927 {
1928 mapcell *cell = row->col + (x + mx - row->c0);
1929 tileid tile = cell->tile [z];
1930
1931 if (tile)
1932 {
1933 maptex tex = self->tex [tile];
1934 int px = (x + 1) * T - tex.w;
1935 int py = (y + 1) * T - tex.h;
1936
1937 if (key.texname != tex.name)
1938 {
1939 if (!tex.name)
1940 tex = self->tex [2]; /* missing, replace by noface */
1941
1942 key.texname = tex.name;
1943 arr = rc_array (rc, &key);
1944 }
1945
1946 if (expect_false (cell->player == player) && expect_false (z == 2))
1947 {
1948 pl_x = px;
1949 pl_y = py;
1950 pl_tex = tex;
1951 continue;
1952 }
1953
1954 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1955 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1956 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1957 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1958
1959 if (expect_false (cell->flags) && expect_false (z == 2))
1960 {
1961 // overlays such as the speech bubble, probably more to come
1962 if (cell->flags & 1)
1963 {
1964 maptex tex = self->tex [1];
1965 int px = x * T + T * 2 / 32;
1966 int py = y * T - T * 6 / 32;
1967
1968 if (tex.name)
1969 {
1970 if (key.texname != tex.name)
1971 {
1972 key.texname = tex.name;
1973 arr = rc_array (rc, &key);
1974 }
1975
1976 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1977 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1978 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1979 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1980 }
1981 }
1982 }
1983
1984 // update smooth hash
1985 if (tex.smoothtile)
1986 {
1987 skey.tile = tex.smoothtile;
1988 skey.level = tex.smoothlevel;
1989
1990 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1991
1992 // add bits to current tile and all neighbours. skey.x|y is
1993 // shifted +1|+1 so we always stay positive.
1994
1995 // bits is ___n cccc CCCC bbbb
1996 // n do not draw borders&corners
1997 // c draw these corners, but...
1998 // C ... not these
1999 // b draw these borders
2000
2001 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2002 // ┃· ·· ·┃ ━━
2003
2004 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2005 // ·· ·· ·┏ ┓·
2006
2007 // full tile
2008 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2009
2010 // borders
2011 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2012 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2013 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2014 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2015
2016 // corners
2017 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2018 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2019 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2020 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2021 }
2022 }
2023 }
2024 }
2025
2026 rc_draw (rc);
2027 rc_clear (rc);
2028
2029 // go through all smoothlevels, lowest to highest, then draw.
2030 // this is basically counting sort
2031 {
2032 int w, b;
2033
2034 glEnable (GL_TEXTURE_2D);
2035 glBegin (GL_QUADS);
2036 for (w = 0; w < 256 / 32; ++w)
2037 {
2038 uint32_t smask = smooth_level [w];
2039 if (smask)
2040 for (b = 0; b < 32; ++b)
2041 if (smask & (((uint32_t)1) << b))
2042 {
2043 int level = (w << 5) | b;
2044 HE *he;
2045
2046 hv_iterinit (smooth);
2047 while ((he = hv_iternext (smooth)))
2048 {
2049 smooth_key *skey = (smooth_key *)HeKEY (he);
2050 IV bits = SvIVX (HeVAL (he));
2051
2052 if (!(bits & 0x1000)
2053 && skey->level == level
2054 && level > smooth_max [skey->x][skey->y])
2055 {
2056 maptex tex = self->tex [skey->tile];
2057 int px = (((int)skey->x) - 1) * T;
2058 int py = (((int)skey->y) - 1) * T;
2059 int border = bits & 15;
2060 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2061 float dx = tex.s * .0625f; // 16 images/row
2062 float dy = tex.t * .5f ; // 2 images/column
2063
2064 if (tex.name)
2065 {
2066 // this time avoiding texture state changes
2067 // save gobs of state changes.
2068 if (key.texname != tex.name)
2069 {
2070 glEnd ();
2071 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2072 glBegin (GL_QUADS);
2073 }
2074
2075 if (border)
2076 {
2077 float ox = border * dx;
2078
2079 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2083 }
2084
2085 if (corner)
2086 {
2087 float ox = corner * dx;
2088
2089 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2090 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2091 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2092 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2093 }
2094 }
2095 }
2096 }
2097 }
2098 }
2099
2100 glEnd ();
2101 glDisable (GL_TEXTURE_2D);
2102 key.texname = -1;
2103 }
2104
2105 hv_clear (smooth);
2106 }
2107
2108 if (pl_tex.name)
2109 {
2110 maptex tex = pl_tex;
2111 int px = pl_x + sdx;
2112 int py = pl_y + sdy;
2113
2114 key.texname = tex.name;
2115 arr = rc_array (rc, &key);
2116
2117 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2118 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2119 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2120 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2121
2122 rc_draw (rc);
2123 }
2124
2125 glDisable (GL_BLEND);
2126 rc_free (rc);
2127
2128 // top layer: overlays such as the health bar
2129 for (y = 0; y < sh; y++)
2130 if (0 <= y + my && y + my < self->rows)
2131 {
2132 maprow *row = self->row + (y + my);
2133
2134 for (x = 0; x < sw; x++)
2135 if (row->c0 <= x + mx && x + mx < row->c1)
2136 {
2137 mapcell *cell = row->col + (x + mx - row->c0);
2138
2139 int px = x * T;
2140 int py = y * T;
2141
2142 if (cell->stat_hp)
2143 {
2144 int width = cell->stat_width * T;
2145 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2146
2147 glColor3ub (0, 0, 0);
2148 glRectf (px + 1, py - thick - 2,
2149 px + width - 1, py);
2150
2151 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2152 glRectf (px + 2,
2153 py - thick - 1,
2154 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2155 }
2156 }
2157 }
2158 }
2159
2160 void
2161 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2162 CODE:
2163 {
2164 static float color[16][3] = {
2165 { 0.00F, 0.00F, 0.00F },
2166 { 1.00F, 1.00F, 1.00F },
2167 { 0.00F, 0.00F, 0.55F },
2168 { 1.00F, 0.00F, 0.00F },
2169
2170 { 1.00F, 0.54F, 0.00F },
2171 { 0.11F, 0.56F, 1.00F },
2172 { 0.93F, 0.46F, 0.00F },
2173 { 0.18F, 0.54F, 0.34F },
2174
2175 { 0.56F, 0.73F, 0.56F },
2176 { 0.80F, 0.80F, 0.80F },
2177 { 0.55F, 0.41F, 0.13F },
2178 { 0.99F, 0.77F, 0.26F },
2179
2180 { 0.74F, 0.65F, 0.41F },
2181
2182 { 0.00F, 1.00F, 1.00F },
2183 { 1.00F, 0.00F, 1.00F },
2184 { 1.00F, 1.00F, 0.00F },
2185 };
2186
2187 int x, y;
2188
2189 glEnable (GL_TEXTURE_2D);
2190 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glBegin (GL_QUADS);
2194
2195 for (y = 0; y < h; y++)
2196 for (x = 0; x < w; x++)
2197 {
2198 unsigned char m = data [x + y * w];
2199
2200 if (m)
2201 {
2202 float *c = color [m & 15];
2203
2204 float tx1 = m & 0x40 ? 0.5 : 0.;
2205 float tx2 = tx1 + 0.5;
2206
2207 glColor4f (c[0], c[1], c[2], 0.75);
2208 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2209 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2210 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2211 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_BLEND);
2217 glDisable (GL_TEXTURE_2D);
2218 }
2219
2220 void
2221 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2222 PPCODE:
2223 {
2224 int x, y;
2225 int sw1 = sw + 2;
2226 int sh1 = sh + 2;
2227 int sh3 = sh * 3;
2228 int sw34 = (sw * 3 + 3) & ~3;
2229 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2230 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2231 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2232
2233 SvPOK_only (darkness3_sv);
2234 SvCUR_set (darkness3_sv, sw34 * sh3);
2235
2236 mx += self->x - 1;
2237 my += self->y - 1;
2238
2239 memset (darkness1, 255, sw1 * sh1);
2240
2241 for (y = 0; y < sh1; y++)
2242 if (0 <= y + my && y + my < self->rows)
2243 {
2244 maprow *row = self->row + (y + my);
2245
2246 for (x = 0; x < sw1; x++)
2247 if (row->c0 <= x + mx && x + mx < row->c1)
2248 {
2249 mapcell *cell = row->col + (x + mx - row->c0);
2250
2251 darkness1 [y * sw1 + x] = cell->darkness
2252 ? 255 - (cell->darkness - 1)
2253 : 255 - FOW_DARKNESS;
2254 }
2255 }
2256
2257 for (y = 0; y < sh; ++y)
2258 for (x = 0; x < sw; ++x)
2259 {
2260 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2261 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2262 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2263 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2264 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2265 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2266 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2267 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2268 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2269
2270 uint8_t r11 = (d11 + d21 + d12) / 3;
2271 uint8_t r21 = d21;
2272 uint8_t r31 = (d21 + d31 + d32) / 3;
2273
2274 uint8_t r12 = d12;
2275 uint8_t r22 = d22;
2276 uint8_t r32 = d32;
2277
2278 uint8_t r13 = (d13 + d23 + d12) / 3;
2279 uint8_t r23 = d23;
2280 uint8_t r33 = (d23 + d33 + d32) / 3;
2281
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2283 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2286 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2289 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2291 }
2292
2293 free (darkness1);
2294
2295 EXTEND (SP, 3);
2296 PUSHs (sv_2mortal (newSViv (sw34)));
2297 PUSHs (sv_2mortal (newSViv (sh3)));
2298 PUSHs (darkness3_sv);
2299 }
2300
2301 SV *
2302 get_rect (DC::Map self, int x0, int y0, int w, int h)
2303 CODE:
2304 {
2305 int x, y, x1, y1;
2306 SV *data_sv = newSV (w * h * 7 + 5);
2307 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2308
2309 *data++ = 0; /* version 0 format */
2310 *data++ = w >> 8; *data++ = w;
2311 *data++ = h >> 8; *data++ = h;
2312
2313 // we need to do this 'cause we don't keep an absolute coord system for rows
2314 // TODO: treat rows as we treat columns
2315 map_get_row (self, y0 + self->y - self->oy);//D
2316 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2317
2318 x0 += self->x - self->ox;
2319 y0 += self->y - self->oy;
2320
2321 x1 = x0 + w;
2322 y1 = y0 + h;
2323
2324 for (y = y0; y < y1; y++)
2325 {
2326 maprow *row = 0 <= y && y < self->rows
2327 ? self->row + y
2328 : 0;
2329
2330 for (x = x0; x < x1; x++)
2331 {
2332 if (row && row->c0 <= x && x < row->c1)
2333 {
2334 mapcell *cell = row->col + (x - row->c0);
2335 uint8_t flags = 0;
2336
2337 if (cell->tile [0]) flags |= 1;
2338 if (cell->tile [1]) flags |= 2;
2339 if (cell->tile [2]) flags |= 4;
2340
2341 *data++ = flags;
2342
2343 if (flags & 1)
2344 {
2345 tileid tile = cell->tile [0];
2346 *data++ = tile >> 8;
2347 *data++ = tile;
2348 }
2349
2350 if (flags & 2)
2351 {
2352 tileid tile = cell->tile [1];
2353 *data++ = tile >> 8;
2354 *data++ = tile;
2355 }
2356
2357 if (flags & 4)
2358 {
2359 tileid tile = cell->tile [2];
2360 *data++ = tile >> 8;
2361 *data++ = tile;
2362 }
2363 }
2364 else
2365 *data++ = 0;
2366 }
2367 }
2368
2369 /* if size is w*h + 5 then no data has been found */
2370 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2371 {
2372 SvPOK_only (data_sv);
2373 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2374 }
2375
2376 RETVAL = data_sv;
2377 }
2378 OUTPUT:
2379 RETVAL
2380
2381 void
2382 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2383 PPCODE:
2384 {
2385 int x, y, z;
2386 int w, h;
2387 int x1, y1;
2388 STRLEN len;
2389 uint8_t *data, *end;
2390
2391 len = SvLEN (data_sv);
2392 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2393 data = SvPVbyte_nolen (data_sv);
2394 end = data + len + 8;
2395
2396 if (len < 5)
2397 XSRETURN_EMPTY;
2398
2399 if (*data++ != 0)
2400 XSRETURN_EMPTY; /* version mismatch */
2401
2402 w = *data++ << 8; w |= *data++;
2403 h = *data++ << 8; h |= *data++;
2404
2405 // we need to do this 'cause we don't keep an absolute coord system for rows
2406 // TODO: treat rows as we treat columns
2407 map_get_row (self, y0 + self->y - self->oy);//D
2408 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2409
2410 x0 += self->x - self->ox;
2411 y0 += self->y - self->oy;
2412
2413 x1 = x0 + w;
2414 y1 = y0 + h;
2415
2416 for (y = y0; y < y1; y++)
2417 {
2418 maprow *row = map_get_row (self, y);
2419
2420 for (x = x0; x < x1; x++)
2421 {
2422 uint8_t flags;
2423
2424 if (data + 7 >= end)
2425 XSRETURN_EMPTY;
2426
2427 flags = *data++;
2428
2429 if (flags)
2430 {
2431 mapcell *cell = row_get_cell (row, x);
2432 tileid tile[3] = { 0, 0, 0 };
2433
2434 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2435 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2436 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2437
2438 if (cell->darkness == 0)
2439 {
2440 /*cell->darkness = 0;*/
2441 EXTEND (SP, 3);
2442
2443 for (z = 0; z <= 2; z++)
2444 {
2445 tileid t = tile [z];
2446
2447 if (t >= self->texs || (t && !self->tex [t].name))
2448 {
2449 PUSHs (sv_2mortal (newSViv (t)));
2450 need_texid (self, t);
2451 }
2452
2453 cell->tile [z] = t;
2454 }
2455 }
2456 }
2457 }
2458 }
2459 }
2460
2461 MODULE = Deliantra::Client PACKAGE = DC::RW
2462
2463 DC::RW
2464 new (SV *class, SV *data_sv)
2465 CODE:
2466 {
2467 STRLEN datalen;
2468 char *data = SvPVbyte (data_sv, datalen);
2469
2470 RETVAL = SDL_RWFromConstMem (data, datalen);
2471 }
2472 OUTPUT:
2473 RETVAL
2474
2475 DC::RW
2476 new_from_file (SV *class, const char *path, const char *mode = "rb")
2477 CODE:
2478 RETVAL = SDL_RWFromFile (path, mode);
2479 OUTPUT:
2480 RETVAL
2481
2482 # fails on win32:
2483 # dc.xs(2268) : error C2059: syntax error : '('
2484 #void
2485 #close (DC::RW self)
2486 # CODE:
2487 # (self->(close)) (self);
2488
2489 MODULE = Deliantra::Client PACKAGE = DC::Channel
2490
2491 PROTOTYPES: DISABLE
2492
2493 DC::Channel
2494 find ()
2495 CODE:
2496 {
2497 RETVAL = Mix_GroupAvailable (-1);
2498
2499 if (RETVAL < 0)
2500 {
2501 RETVAL = Mix_GroupOldest (-1);
2502
2503 if (RETVAL < 0)
2504 XSRETURN_UNDEF;
2505
2506 Mix_HaltChannel (RETVAL);
2507 }
2508
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512 OUTPUT:
2513 RETVAL
2514
2515 void
2516 halt (DC::Channel self)
2517 CODE:
2518 Mix_HaltChannel (self);
2519
2520 void
2521 expire (DC::Channel self, int ticks = -1)
2522 CODE:
2523 Mix_ExpireChannel (self, ticks);
2524
2525 void
2526 fade_out (DC::Channel self, int ticks = -1)
2527 CODE:
2528 Mix_FadeOutChannel (self, ticks);
2529
2530 int
2531 volume (DC::Channel self, int volume)
2532 CODE:
2533 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2534 OUTPUT:
2535 RETVAL
2536
2537 void
2538 unregister_all_effects (DC::Channel self)
2539 CODE:
2540 Mix_UnregisterAllEffects (self);
2541
2542 void
2543 set_panning (DC::Channel self, int left, int right)
2544 CODE:
2545 left = CLAMP (left , 0, 255);
2546 right = CLAMP (right, 0, 255);
2547 Mix_SetPanning (self, left, right);
2548
2549 void
2550 set_distance (DC::Channel self, int distance)
2551 CODE:
2552 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2553
2554 void
2555 set_position (DC::Channel self, int angle, int distance)
2556 CODE:
2557
2558 void
2559 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2560 CODE:
2561 {
2562 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2563 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2564 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2565 }
2566
2567 void
2568 set_reverse_stereo (DC::Channel self, int flip)
2569 CODE:
2570 Mix_SetReverseStereo (self, flip);
2571
2572 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2573
2574 PROTOTYPES: DISABLE
2575
2576 DC::MixChunk
2577 new (SV *class, DC::RW rwops)
2578 CODE:
2579 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2580 OUTPUT:
2581 RETVAL
2582
2583 void
2584 DESTROY (DC::MixChunk self)
2585 CODE:
2586 Mix_FreeChunk (self);
2587
2588 int
2589 volume (DC::MixChunk self, int volume = -1)
2590 CODE:
2591 if (items > 1)
2592 volume = CLAMP (volume, 0, 128);
2593 RETVAL = Mix_VolumeChunk (self, volume);
2594 OUTPUT:
2595 RETVAL
2596
2597 DC::Channel
2598 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2599 CODE:
2600 {
2601 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2602
2603 if (RETVAL < 0)
2604 XSRETURN_UNDEF;
2605
2606 if (channel < 0)
2607 {
2608 Mix_UnregisterAllEffects (RETVAL);
2609 Mix_Volume (RETVAL, 128);
2610 }
2611 }
2612 OUTPUT:
2613 RETVAL
2614
2615 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2616
2617 int
2618 volume (int volume = -1)
2619 PROTOTYPE: ;$
2620 CODE:
2621 if (items > 0)
2622 volume = CLAMP (volume, 0, 128);
2623 RETVAL = Mix_VolumeMusic (volume);
2624 OUTPUT:
2625 RETVAL
2626
2627 void
2628 fade_out (int ms)
2629 CODE:
2630 Mix_FadeOutMusic (ms);
2631
2632 void
2633 halt ()
2634 CODE:
2635 Mix_HaltMusic ();
2636
2637 DC::MixMusic
2638 new (SV *class, DC::RW rwops)
2639 CODE:
2640 RETVAL = Mix_LoadMUS_RW (rwops);
2641 OUTPUT:
2642 RETVAL
2643
2644 void
2645 DESTROY (DC::MixMusic self)
2646 CODE:
2647 Mix_FreeMusic (self);
2648
2649 int
2650 play (DC::MixMusic self, int loops = -1)
2651 CODE:
2652 RETVAL = Mix_PlayMusic (self, loops);
2653 OUTPUT:
2654 RETVAL
2655
2656 void
2657 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2658 CODE:
2659 Mix_FadeInMusicPos (self, loops, ms, position);
2660
2661 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2662
2663 PROTOTYPES: ENABLE
2664
2665 BOOT:
2666 {
2667 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2668 static const struct {
2669 const char *name;
2670 IV iv;
2671 } *civ, const_iv[] = {
2672 # define const_iv(name) { # name, (IV)name }
2673 const_iv (GL_VENDOR),
2674 const_iv (GL_VERSION),
2675 const_iv (GL_EXTENSIONS),
2676 const_iv (GL_COLOR_MATERIAL),
2677 const_iv (GL_SMOOTH),
2678 const_iv (GL_FLAT),
2679 const_iv (GL_DITHER),
2680 const_iv (GL_BLEND),
2681 const_iv (GL_CULL_FACE),
2682 const_iv (GL_SCISSOR_TEST),
2683 const_iv (GL_DEPTH_TEST),
2684 const_iv (GL_ALPHA_TEST),
2685 const_iv (GL_NORMALIZE),
2686 const_iv (GL_RESCALE_NORMAL),
2687 const_iv (GL_FRONT),
2688 const_iv (GL_BACK),
2689 const_iv (GL_AUX0),
2690 const_iv (GL_AND),
2691 const_iv (GL_ONE),
2692 const_iv (GL_ZERO),
2693 const_iv (GL_SRC_ALPHA),
2694 const_iv (GL_DST_ALPHA),
2695 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2696 const_iv (GL_ONE_MINUS_DST_ALPHA),
2697 const_iv (GL_SRC_ALPHA_SATURATE),
2698 const_iv (GL_RGB),
2699 const_iv (GL_RGBA),
2700 const_iv (GL_RGBA4),
2701 const_iv (GL_RGBA8),
2702 const_iv (GL_RGB5_A1),
2703 const_iv (GL_UNSIGNED_BYTE),
2704 const_iv (GL_UNSIGNED_SHORT),
2705 const_iv (GL_UNSIGNED_INT),
2706 const_iv (GL_ALPHA),
2707 const_iv (GL_INTENSITY),
2708 const_iv (GL_LUMINANCE),
2709 const_iv (GL_LUMINANCE_ALPHA),
2710 const_iv (GL_FLOAT),
2711 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2712 const_iv (GL_COMPRESSED_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2714 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2716 const_iv (GL_COMPRESSED_RGB_ARB),
2717 const_iv (GL_COMPRESSED_RGBA_ARB),
2718 const_iv (GL_COMPILE),
2719 const_iv (GL_PROXY_TEXTURE_1D),
2720 const_iv (GL_PROXY_TEXTURE_2D),
2721 const_iv (GL_TEXTURE_1D),
2722 const_iv (GL_TEXTURE_2D),
2723 const_iv (GL_TEXTURE_ENV),
2724 const_iv (GL_TEXTURE_MAG_FILTER),
2725 const_iv (GL_TEXTURE_MIN_FILTER),
2726 const_iv (GL_TEXTURE_ENV_MODE),
2727 const_iv (GL_TEXTURE_WRAP_S),
2728 const_iv (GL_TEXTURE_WRAP_T),
2729 const_iv (GL_REPEAT),
2730 const_iv (GL_CLAMP),
2731 const_iv (GL_CLAMP_TO_EDGE),
2732 const_iv (GL_NEAREST),
2733 const_iv (GL_LINEAR),
2734 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2735 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2736 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2737 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2738 const_iv (GL_GENERATE_MIPMAP),
2739 const_iv (GL_MODULATE),
2740 const_iv (GL_DECAL),
2741 const_iv (GL_REPLACE),
2742 const_iv (GL_DEPTH_BUFFER_BIT),
2743 const_iv (GL_COLOR_BUFFER_BIT),
2744 const_iv (GL_PROJECTION),
2745 const_iv (GL_MODELVIEW),
2746 const_iv (GL_COLOR_LOGIC_OP),
2747 const_iv (GL_SEPARABLE_2D),
2748 const_iv (GL_CONVOLUTION_2D),
2749 const_iv (GL_CONVOLUTION_BORDER_MODE),
2750 const_iv (GL_CONSTANT_BORDER),
2751 const_iv (GL_POINTS),
2752 const_iv (GL_LINES),
2753 const_iv (GL_LINE_STRIP),
2754 const_iv (GL_LINE_LOOP),
2755 const_iv (GL_QUADS),
2756 const_iv (GL_QUAD_STRIP),
2757 const_iv (GL_TRIANGLES),
2758 const_iv (GL_TRIANGLE_STRIP),
2759 const_iv (GL_TRIANGLE_FAN),
2760 const_iv (GL_POLYGON),
2761 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2762 const_iv (GL_POINT_SMOOTH_HINT),
2763 const_iv (GL_LINE_SMOOTH_HINT),
2764 const_iv (GL_POLYGON_SMOOTH_HINT),
2765 const_iv (GL_GENERATE_MIPMAP_HINT),
2766 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2767 const_iv (GL_FASTEST),
2768 const_iv (GL_DONT_CARE),
2769 const_iv (GL_NICEST),
2770 const_iv (GL_V2F),
2771 const_iv (GL_V3F),
2772 const_iv (GL_T2F_V3F),
2773 const_iv (GL_T2F_N3F_V3F),
2774 # undef const_iv
2775 };
2776
2777 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2778 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2779
2780 texture_av = newAV ();
2781 AvREAL_off (texture_av);
2782 }
2783
2784 void
2785 disable_GL_EXT_blend_func_separate ()
2786 CODE:
2787 gl.BlendFuncSeparate = 0;
2788 gl.BlendFuncSeparateEXT = 0;
2789
2790 char *
2791 gl_vendor ()
2792 CODE:
2793 RETVAL = (char *)glGetString (GL_VENDOR);
2794 OUTPUT:
2795 RETVAL
2796
2797 char *
2798 gl_version ()
2799 CODE:
2800 RETVAL = (char *)glGetString (GL_VERSION);
2801 OUTPUT:
2802 RETVAL
2803
2804 char *
2805 gl_extensions ()
2806 CODE:
2807 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2808 OUTPUT:
2809 RETVAL
2810
2811 const char *glGetString (GLenum pname)
2812
2813 GLint glGetInteger (GLenum pname)
2814 CODE:
2815 glGetIntegerv (pname, &RETVAL);
2816 OUTPUT:
2817 RETVAL
2818
2819 GLdouble glGetDouble (GLenum pname)
2820 CODE:
2821 glGetDoublev (pname, &RETVAL);
2822 OUTPUT:
2823 RETVAL
2824
2825 int glGetError ()
2826
2827 void glFinish ()
2828
2829 void glClear (int mask)
2830
2831 void glClearColor (float r, float g, float b, float a = 1.0)
2832 PROTOTYPE: @
2833
2834 void glEnable (int cap)
2835
2836 void glDisable (int cap)
2837
2838 void glShadeModel (int mode)
2839
2840 void glHint (int target, int mode)
2841
2842 void glBlendFunc (int sfactor, int dfactor)
2843
2844 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2845 CODE:
2846 gl_BlendFuncSeparate (sa, da, saa, daa);
2847
2848 void glDepthMask (int flag)
2849
2850 void glLogicOp (int opcode)
2851
2852 void glColorMask (int red, int green, int blue, int alpha)
2853
2854 void glMatrixMode (int mode)
2855
2856 void glPushMatrix ()
2857
2858 void glPopMatrix ()
2859
2860 void glLoadIdentity ()
2861
2862 void glDrawBuffer (int buffer)
2863
2864 void glReadBuffer (int buffer)
2865
2866 # near_ and far_ are due to microsofts buggy "c" compiler
2867 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2868
2869 # near_ and far_ are due to microsofts buggy "c" compiler
2870 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2871
2872 PROTOTYPES: DISABLE
2873
2874 void glViewport (int x, int y, int width, int height)
2875
2876 void glScissor (int x, int y, int width, int height)
2877
2878 void glTranslate (float x, float y, float z = 0.)
2879 CODE:
2880 glTranslatef (x, y, z);
2881
2882 void glScale (float x, float y, float z = 1.)
2883 CODE:
2884 glScalef (x, y, z);
2885
2886 void glRotate (float angle, float x, float y, float z)
2887 CODE:
2888 glRotatef (angle, x, y, z);
2889
2890 void glColor (float r, float g, float b, float a = 1.0)
2891 ALIAS:
2892 glColor_premultiply = 1
2893 CODE:
2894 if (ix)
2895 {
2896 r *= a;
2897 g *= a;
2898 b *= a;
2899 }
2900 // microsoft visual "c" rounds instead of truncating...
2901 glColor4f (r, g, b, a);
2902
2903 void glRasterPos (float x, float y, float z = 0.)
2904 CODE:
2905 glRasterPos3f (0, 0, z);
2906 glBitmap (0, 0, 0, 0, x, y, 0);
2907
2908 void glVertex (float x, float y, float z = 0.)
2909 CODE:
2910 glVertex3f (x, y, z);
2911
2912 void glTexCoord (float s, float t)
2913 CODE:
2914 glTexCoord2f (s, t);
2915
2916 void glRect (float x1, float y1, float x2, float y2)
2917 CODE:
2918 glRectf (x1, y1, x2, y2);
2919
2920 void glRect_lineloop (float x1, float y1, float x2, float y2)
2921 CODE:
2922 glBegin (GL_LINE_LOOP);
2923 glVertex2f (x1, y1);
2924 glVertex2f (x2, y1);
2925 glVertex2f (x2, y2);
2926 glVertex2f (x1, y2);
2927 glEnd ();
2928
2929 PROTOTYPES: ENABLE
2930
2931 void glBegin (int mode)
2932
2933 void glEnd ()
2934
2935 void glPointSize (GLfloat size)
2936
2937 void glLineWidth (GLfloat width)
2938
2939 void glInterleavedArrays (int format, int stride, char *data)
2940
2941 void glDrawElements (int mode, int count, int type, char *indices)
2942
2943 # 1.2 void glDrawRangeElements (int mode, int start, int end
2944
2945 void glTexEnv (int target, int pname, float param)
2946 CODE:
2947 glTexEnvf (target, pname, param);
2948
2949 void glTexParameter (int target, int pname, float param)
2950 CODE:
2951 glTexParameterf (target, pname, param);
2952
2953 void glBindTexture (int target, int name)
2954
2955 void glConvolutionParameter (int target, int pname, float params)
2956 CODE:
2957 if (gl.ConvolutionParameterf)
2958 gl.ConvolutionParameterf (target, pname, params);
2959
2960 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2961 CODE:
2962 if (gl.ConvolutionFilter2D)
2963 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2964
2965 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2966 CODE:
2967 if (gl.SeparableFilter2D)
2968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2969
2970 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2971
2972 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2973
2974 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2975
2976 void glPixelZoom (float x, float y)
2977
2978 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2979
2980 int glGenTexture ()
2981 CODE:
2982 RETVAL = gen_texture ();
2983 OUTPUT:
2984 RETVAL
2985
2986 void glDeleteTexture (int name)
2987 CODE:
2988 del_texture (name);
2989
2990 int glGenList ()
2991 CODE:
2992 RETVAL = glGenLists (1);
2993 OUTPUT:
2994 RETVAL
2995
2996 void glDeleteList (int list)
2997 CODE:
2998 glDeleteLists (list, 1);
2999
3000 void glNewList (int list, int mode = GL_COMPILE)
3001
3002 void glEndList ()
3003
3004 void glCallList (int list)
3005
3006 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3007
3008 PROTOTYPES: DISABLE
3009
3010 void
3011 find_widget (SV *self, NV x, NV y)
3012 PPCODE:
3013 {
3014 if (within_widget (self, x, y))
3015 XPUSHs (self);
3016 }
3017
3018 BOOT:
3019 {
3020 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3021
3022 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3023 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3024 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3025 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3026 }
3027
3028 void
3029 draw (SV *self)
3030 CODE:
3031 {
3032 HV *hv;
3033 SV **svp;
3034 NV x, y, w, h;
3035 SV *draw_x_sv = GvSV (draw_x_gv);
3036 SV *draw_y_sv = GvSV (draw_y_gv);
3037 SV *draw_w_sv = GvSV (draw_w_gv);
3038 SV *draw_h_sv = GvSV (draw_h_gv);
3039 double draw_x, draw_y;
3040
3041 if (!SvROK (self))
3042 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3043
3044 hv = (HV *)SvRV (self);
3045
3046 if (SvTYPE (hv) != SVt_PVHV)
3047 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3048
3049 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3050 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3051
3052 if (!h || !w)
3053 XSRETURN_EMPTY;
3054
3055 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3056 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3057
3058 draw_x = SvNV (draw_x_sv) + x;
3059 draw_y = SvNV (draw_y_sv) + y;
3060
3061 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3062 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3063 XSRETURN_EMPTY;
3064
3065 sv_setnv (draw_x_sv, draw_x);
3066 sv_setnv (draw_y_sv, draw_y);
3067
3068 glPushMatrix ();
3069 glTranslated (x, y, 0);
3070
3071 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3072 {
3073 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3074
3075 if (svp && SvTRUE (*svp))
3076 {
3077 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3078 glEnable (GL_BLEND);
3079 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3080 glBegin (GL_QUADS);
3081 glVertex2f (0, 0);
3082 glVertex2f (w, 0);
3083 glVertex2f (w, h);
3084 glVertex2f (0, h);
3085 glEnd ();
3086 glDisable (GL_BLEND);
3087 }
3088 }
3089 #if 0
3090 // draw borders, for debugging
3091 glPushMatrix ();
3092 glColor4f (1., 1., 0., 1.);
3093 glTranslatef (.5, .5, 0.);
3094 glBegin (GL_LINE_LOOP);
3095 glVertex2f (0 , 0);
3096 glVertex2f (w - 1, 0);
3097 glVertex2f (w - 1, h - 1);
3098 glVertex2f (0 , h - 1);
3099 glEnd ();
3100 glPopMatrix ();
3101 #endif
3102 PUSHMARK (SP);
3103 XPUSHs (self);
3104 PUTBACK;
3105 call_method ("_draw", G_VOID | G_DISCARD);
3106 SPAGAIN;
3107
3108 glPopMatrix ();
3109
3110 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3111 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3112 }
3113