ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.270
Committed: Sun Jul 20 15:05:13 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
Changes since 1.269: +6 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line
57 # define pango_layout_get_lines_readonly pango_layout_get_lines
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #if __GNUC__ >= 4
71 # define expect(expr,value) __builtin_expect ((expr),(value))
72 #else
73 # define expect(expr,value) (expr)
74 #endif
75
76 #define expect_false(expr) expect ((expr) != 0, 0)
77 #define expect_true(expr) expect ((expr) != 0, 1)
78
79 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80
81 #define FOW_DARKNESS 32
82
83 #define MAP_EXTEND_X 32
84 #define MAP_EXTEND_Y 512
85
86 #define MIN_FONT_HEIGHT 10
87
88 /* mask out modifiers we are not interested in */
89 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91 static AV *texture_av;
92
93 static struct
94 {
95 #define GL_FUNC(ptr,name) ptr name;
96 #include "glfunc.h"
97 #undef GL_FUNC
98 } gl;
99
100 static void
101 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102 {
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109 }
110
111 static GLuint
112 gen_texture ()
113 {
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122 }
123
124 static void
125 del_texture (GLuint name)
126 {
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133 }
134
135 #include "texcache.c"
136 #include "rendercache.c"
137
138 #include "pango-font.c"
139 #include "pango-fontmap.c"
140 #include "pango-render.c"
141
142 typedef IV DC__Channel;
143 typedef SDL_RWops *DC__RW;
144 typedef Mix_Chunk *DC__MixChunk;
145 typedef Mix_Music *DC__MixMusic;
146
147 typedef PangoFontDescription *DC__Font;
148
149 static int
150 shape_attr_p (PangoLayoutRun *run)
151 {
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165 }
166
167 typedef struct cf_layout {
168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
170 int base_height;
171 DC__Font font;
172 rc_t *rc;
173 } *DC__Layout;
174
175 static DC__Font default_font;
176 static PangoContext *opengl_context;
177 static PangoFontMap *opengl_fontmap;
178
179 static void
180 substitute_func (FcPattern *pattern, gpointer data)
181 {
182 FcPatternAddBool (pattern, FC_HINTING, 1);
183 #ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185 #endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187 }
188
189 static void
190 layout_update_font (DC__Layout self)
191 {
192 /* use a random scale factor to account for unknown descenders, 0.8 works
193 * reasonably well with dejavu/bistream fonts
194 */
195 PangoFontDescription *font = self->font ? self->font : default_font;
196
197 pango_font_description_set_absolute_size (font,
198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
199
200 pango_layout_set_font_description (self->pl, font);
201 }
202
203 static void
204 layout_get_pixel_size (DC__Layout self, int *w, int *h)
205 {
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
209 pango_layout_get_extents (self->pl, 0, &rect);
210
211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219 }
220
221 typedef uint16_t tileid;
222 typedef uint16_t faceid;
223
224 typedef struct {
225 GLuint name;
226 int w, h;
227 float s, t;
228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
231 } maptex;
232
233 typedef struct {
234 uint32_t player;
235 tileid tile[3];
236 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax;
238 } mapcell;
239
240 typedef struct {
241 int32_t c0, c1;
242 mapcell *col;
243 } maprow;
244
245 typedef struct map {
246 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid]
250
251 int32_t rows;
252 maprow *row;
253 } *DC__Map;
254
255 static char *
256 prepend (char *ptr, int sze, int inc)
257 {
258 char *p;
259
260 New (0, p, sze + inc, char);
261 Zero (p, inc, char);
262 Move (ptr, p + inc, sze, char);
263 Safefree (ptr);
264
265 return p;
266 }
267
268 static char *
269 append (char *ptr, int sze, int inc)
270 {
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275 }
276
277 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280 static void
281 need_facenum (struct map *self, faceid face)
282 {
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288 }
289
290 static void
291 need_texid (struct map *self, int texid)
292 {
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298 }
299
300 static maprow *
301 map_get_row (DC__Map self, int y)
302 {
303 if (0 > y)
304 {
305 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend);
307
308 self->rows += extend;
309 self->y += extend;
310 y += extend;
311 }
312 else if (y >= self->rows)
313 {
314 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend);
316 self->rows += extend;
317 }
318
319 return self->row + y;
320 }
321
322 static mapcell *
323 row_get_cell (maprow *row, int x)
324 {
325 if (!row->col)
326 {
327 Newz (0, row->col, MAP_EXTEND_X, mapcell);
328 row->c0 = x - MAP_EXTEND_X / 4;
329 row->c1 = row->c0 + MAP_EXTEND_X;
330 }
331
332 if (row->c0 > x)
333 {
334 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend;
337 }
338 else if (x >= row->c1)
339 {
340 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend);
342 row->c1 += extend;
343 }
344
345 return row->col + (x - row->c0);
346 }
347
348 static mapcell *
349 map_get_cell (DC__Map self, int x, int y)
350 {
351 return row_get_cell (map_get_row (self, y), x);
352 }
353
354 static void
355 map_clear (DC__Map self)
356 {
357 int r;
358
359 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col);
361
362 Safefree (self->row);
363
364 self->x = 0;
365 self->y = 0;
366 self->ox = 0;
367 self->oy = 0;
368 self->row = 0;
369 self->rows = 0;
370 }
371
372 #define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
382 static void
383 map_blank (DC__Map self, int x0, int y0, int w, int h)
384 {
385 int x, y;
386 maprow *row;
387 mapcell *cell;
388
389 for (y = y0; y < y0 + h; y++)
390 if (y >= 0)
391 {
392 if (y >= self->rows)
393 break;
394
395 row = self->row + y;
396
397 for (x = x0; x < x0 + w; x++)
398 if (x >= row->c0)
399 {
400 if (x >= row->c1)
401 break;
402
403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
406 }
407 }
408 }
409
410 typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413 } smooth_key;
414
415 static void
416 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417 {
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
424 }
425
426 static void
427 music_finished (void)
428 {
429 SDL_UserEvent ev;
430
431 ev.type = SDL_USEREVENT;
432 ev.code = 0;
433 ev.data1 = 0;
434 ev.data2 = 0;
435
436 SDL_PushEvent ((SDL_Event *)&ev);
437 }
438
439 static void
440 channel_finished (int channel)
441 {
442 SDL_UserEvent ev;
443
444 ev.type = SDL_USEREVENT;
445 ev.code = 1;
446 ev.data1 = (void *)(long)channel;
447 ev.data2 = 0;
448
449 SDL_PushEvent ((SDL_Event *)&ev);
450 }
451
452 static unsigned int
453 minpot (unsigned int n)
454 {
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467 }
468
469 static unsigned int
470 popcount (unsigned int n)
471 {
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478 }
479
480 /* SDL should provide this, really. */
481 #define SDLK_MODIFIER_MIN 300
482 #define SDLK_MODIFIER_MAX 314
483
484 /******************************************************************************/
485
486 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487 static GV *hover_gv;
488
489 static int
490 within_widget (SV *widget, NV x, NV y)
491 {
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525 }
526
527 MODULE = Deliantra::Client PACKAGE = DC
528
529 PROTOTYPES: ENABLE
530
531 BOOT:
532 {
533 HV *stash = gv_stashpv ("DC", 1);
534 static const struct {
535 const char *name;
536 IV iv;
537 } *civ, const_iv[] = {
538 # define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
542 const_iv (SDL_ACTIVEEVENT),
543 const_iv (SDL_KEYDOWN),
544 const_iv (SDL_KEYUP),
545 const_iv (SDL_MOUSEMOTION),
546 const_iv (SDL_MOUSEBUTTONDOWN),
547 const_iv (SDL_MOUSEBUTTONUP),
548 const_iv (SDL_JOYAXISMOTION),
549 const_iv (SDL_JOYBALLMOTION),
550 const_iv (SDL_JOYHATMOTION),
551 const_iv (SDL_JOYBUTTONDOWN),
552 const_iv (SDL_JOYBUTTONUP),
553 const_iv (SDL_QUIT),
554 const_iv (SDL_SYSWMEVENT),
555 const_iv (SDL_EVENT_RESERVEDA),
556 const_iv (SDL_EVENT_RESERVEDB),
557 const_iv (SDL_VIDEORESIZE),
558 const_iv (SDL_VIDEOEXPOSE),
559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1),
569 const_iv (SDLK_KP2),
570 const_iv (SDLK_KP3),
571 const_iv (SDLK_KP4),
572 const_iv (SDLK_KP5),
573 const_iv (SDLK_KP6),
574 const_iv (SDLK_KP7),
575 const_iv (SDLK_KP8),
576 const_iv (SDLK_KP9),
577 const_iv (SDLK_KP_PERIOD),
578 const_iv (SDLK_KP_DIVIDE),
579 const_iv (SDLK_KP_MULTIPLY),
580 const_iv (SDLK_KP_MINUS),
581 const_iv (SDLK_KP_PLUS),
582 const_iv (SDLK_KP_ENTER),
583 const_iv (SDLK_KP_EQUALS),
584 const_iv (SDLK_UP),
585 const_iv (SDLK_DOWN),
586 const_iv (SDLK_RIGHT),
587 const_iv (SDLK_LEFT),
588 const_iv (SDLK_INSERT),
589 const_iv (SDLK_HOME),
590 const_iv (SDLK_END),
591 const_iv (SDLK_PAGEUP),
592 const_iv (SDLK_PAGEDOWN),
593 const_iv (SDLK_F1),
594 const_iv (SDLK_F2),
595 const_iv (SDLK_F3),
596 const_iv (SDLK_F4),
597 const_iv (SDLK_F5),
598 const_iv (SDLK_F6),
599 const_iv (SDLK_F7),
600 const_iv (SDLK_F8),
601 const_iv (SDLK_F9),
602 const_iv (SDLK_F10),
603 const_iv (SDLK_F11),
604 const_iv (SDLK_F12),
605 const_iv (SDLK_F13),
606 const_iv (SDLK_F14),
607 const_iv (SDLK_F15),
608 const_iv (SDLK_NUMLOCK),
609 const_iv (SDLK_CAPSLOCK),
610 const_iv (SDLK_SCROLLOCK),
611 const_iv (SDLK_RSHIFT),
612 const_iv (SDLK_LSHIFT),
613 const_iv (SDLK_RCTRL),
614 const_iv (SDLK_LCTRL),
615 const_iv (SDLK_RALT),
616 const_iv (SDLK_LALT),
617 const_iv (SDLK_RMETA),
618 const_iv (SDLK_LMETA),
619 const_iv (SDLK_LSUPER),
620 const_iv (SDLK_RSUPER),
621 const_iv (SDLK_MODE),
622 const_iv (SDLK_COMPOSE),
623 const_iv (SDLK_HELP),
624 const_iv (SDLK_PRINT),
625 const_iv (SDLK_SYSREQ),
626 const_iv (SDLK_BREAK),
627 const_iv (SDLK_MENU),
628 const_iv (SDLK_POWER),
629 const_iv (SDLK_EURO),
630 const_iv (SDLK_UNDO),
631
632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
634 const_iv (KMOD_LSHIFT),
635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
637 const_iv (KMOD_LCTRL),
638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
640 const_iv (KMOD_LALT),
641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
643 const_iv (KMOD_LMETA),
644 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
679 # undef const_iv
680 };
681
682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
684
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
687 }
688
689 void
690 weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
694
695 int
696 in_destruct ()
697 CODE:
698 RETVAL = PL_main_cv == Nullcv;
699 OUTPUT:
700 RETVAL
701
702 NV floor (NV x)
703
704 NV ceil (NV x)
705
706 NV ceilabs (NV x)
707 CODE:
708 RETVAL = x < 0. ? - ceil (-x) : ceil (x);
709 OUTPUT:
710 RETVAL
711
712 IV minpot (UV n)
713
714 IV popcount (UV n)
715
716 void
717 pango_init ()
718 CODE:
719 {
720 opengl_fontmap = pango_opengl_font_map_new ();
721 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
722 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
723 /*pango_context_set_font_description (opengl_context, default_font);*/
724 #if PANGO_VERSION_CHECK (1, 15, 2)
725 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
726 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
727 #endif
728 }
729
730 char *SDL_GetError ()
731
732 int SDL_Init (U32 flags)
733
734 int SDL_InitSubSystem (U32 flags)
735
736 void SDL_QuitSubSystem (U32 flags)
737
738 void SDL_Quit ()
739
740 int SDL_GL_SetAttribute (int attr, int value)
741
742 int SDL_GL_GetAttribute (int attr)
743 CODE:
744 if (SDL_GL_GetAttribute (attr, &RETVAL))
745 XSRETURN_UNDEF;
746 OUTPUT:
747 RETVAL
748
749 void
750 SDL_ListModes (int rgb, int alpha)
751 PPCODE:
752 {
753 SDL_Rect **m;
754
755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
759
760 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
761 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
762
763 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
764 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
765 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
766 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
767
768 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
769 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
770
771 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
772
773 if (m && m != (SDL_Rect **)-1)
774 while (*m)
775 {
776 if ((*m)->w >= 400 && (*m)->h >= 300)
777 {
778 AV *av = newAV ();
779 av_push (av, newSViv ((*m)->w));
780 av_push (av, newSViv ((*m)->h));
781 av_push (av, newSViv (rgb));
782 av_push (av, newSViv (alpha));
783 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
784 }
785
786 ++m;
787 }
788 }
789
790 int
791 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
792 CODE:
793 {
794 SDL_EnableUNICODE (1);
795 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
796
797 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
798 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
799 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
800 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
801
802 RETVAL = !!SDL_SetVideoMode (
803 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
804 );
805
806 if (RETVAL)
807 {
808 av_clear (texture_av);
809
810 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
811 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
812 #include "glfunc.h"
813 #undef GL_FUNC
814 }
815 }
816 OUTPUT:
817 RETVAL
818
819 void
820 SDL_GL_SwapBuffers ()
821
822 char *
823 SDL_GetKeyName (int sym)
824
825 int
826 SDL_GetAppState ()
827
828 int
829 SDL_GetModState ()
830
831 void
832 poll_events ()
833 PPCODE:
834 {
835 SDL_Event ev;
836
837 SDL_PumpEvents ();
838 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
839 {
840 HV *hv = newHV ();
841 hv_store (hv, "type", 4, newSViv (ev.type), 0);
842
843 switch (ev.type)
844 {
845 case SDL_KEYDOWN:
846 case SDL_KEYUP:
847 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
848 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
849 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
850 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
851 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
852 break;
853
854 case SDL_ACTIVEEVENT:
855 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
856 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
857 break;
858
859 case SDL_MOUSEMOTION:
860 {
861 int state = ev.motion.state;
862 int x = ev.motion.x;
863 int y = ev.motion.y;
864 int xrel = ev.motion.xrel;
865 int yrel = ev.motion.yrel;
866
867 /* do simplistic event compression */
868 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
869 && state == ev.motion.state)
870 {
871 xrel += ev.motion.xrel;
872 yrel += ev.motion.yrel;
873 x = ev.motion.x;
874 y = ev.motion.y;
875 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
876 }
877
878 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
879 hv_store (hv, "state", 5, newSViv (state), 0);
880 hv_store (hv, "x", 1, newSViv (x), 0);
881 hv_store (hv, "y", 1, newSViv (y), 0);
882 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
883 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
884 }
885 break;
886
887 case SDL_MOUSEBUTTONDOWN:
888 case SDL_MOUSEBUTTONUP:
889 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
890
891 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
892 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
893 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
894 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
895 break;
896
897 case SDL_USEREVENT:
898 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
899 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
900 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
901 break;
902 }
903
904 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
905 }
906 }
907
908 int
909 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
910 POSTCALL:
911 Mix_HookMusicFinished (music_finished);
912 Mix_ChannelFinished (channel_finished);
913
914 void
915 Mix_QuerySpec ()
916 PPCODE:
917 {
918 int freq, channels;
919 Uint16 format;
920
921 if (Mix_QuerySpec (&freq, &format, &channels))
922 {
923 EXTEND (SP, 3);
924 PUSHs (sv_2mortal (newSViv (freq)));
925 PUSHs (sv_2mortal (newSViv (format)));
926 PUSHs (sv_2mortal (newSViv (channels)));
927 }
928 }
929
930 void
931 Mix_CloseAudio ()
932
933 int
934 Mix_AllocateChannels (int numchans = -1)
935
936 const char *
937 Mix_GetError ()
938
939 void
940 lowdelay (int fd, int val = 1)
941 CODE:
942 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
943
944 void
945 win32_proxy_info ()
946 PPCODE:
947 {
948 #ifdef _WIN32
949 char buffer[2048];
950 DWORD buflen;
951
952 EXTEND (SP, 3);
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
956 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
957 {
958 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
959
960 buflen = sizeof (buffer);
961 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
962 {
963 PUSHs (newSVpv (buffer, 0));
964
965 buflen = sizeof (buffer);
966 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
967 PUSHs (newSVpv (buffer, 0));
968 }
969 }
970 #endif
971 }
972
973 int
974 add_font (char *file)
975 CODE:
976 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
977 OUTPUT:
978 RETVAL
979
980 void
981 load_image_inline (SV *image_)
982 ALIAS:
983 load_image_file = 1
984 PPCODE:
985 {
986 STRLEN image_len;
987 char *image = (char *)SvPVbyte (image_, image_len);
988 SDL_Surface *surface, *surface2;
989 SDL_PixelFormat fmt;
990 SDL_RWops *rw = ix
991 ? SDL_RWFromFile (image, "rb")
992 : SDL_RWFromConstMem (image, image_len);
993
994 if (!rw)
995 croak ("load_image: %s", SDL_GetError ());
996
997 surface = IMG_Load_RW (rw, 1);
998 if (!surface)
999 croak ("load_image: %s", SDL_GetError ());
1000
1001 fmt.palette = NULL;
1002 fmt.BitsPerPixel = 32;
1003 fmt.BytesPerPixel = 4;
1004 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1005 fmt.Rmask = 0x000000ff;
1006 fmt.Gmask = 0x0000ff00;
1007 fmt.Bmask = 0x00ff0000;
1008 fmt.Amask = 0xff000000;
1009 #else
1010 fmt.Rmask = 0xff000000;
1011 fmt.Gmask = 0x00ff0000;
1012 fmt.Bmask = 0x0000ff00;
1013 fmt.Amask = 0x000000ff;
1014 #endif
1015 fmt.Rloss = 0;
1016 fmt.Gloss = 0;
1017 fmt.Bloss = 0;
1018 fmt.Aloss = 0;
1019 fmt.Rshift = 0;
1020 fmt.Gshift = 8;
1021 fmt.Bshift = 16;
1022 fmt.Ashift = 24;
1023 fmt.colorkey = 0;
1024 fmt.alpha = 0;
1025
1026 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1027
1028 assert (surface2->pitch == surface2->w * 4);
1029
1030 SDL_LockSurface (surface2);
1031 EXTEND (SP, 6);
1032 PUSHs (sv_2mortal (newSViv (surface2->w)));
1033 PUSHs (sv_2mortal (newSViv (surface2->h)));
1034 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1035 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1036 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1037 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1038 SDL_UnlockSurface (surface2);
1039
1040 SDL_FreeSurface (surface);
1041 SDL_FreeSurface (surface2);
1042 }
1043
1044 void
1045 average (int x, int y, uint32_t *data)
1046 PPCODE:
1047 {
1048 uint32_t r = 0, g = 0, b = 0, a = 0;
1049
1050 x = y = x * y;
1051
1052 while (x--)
1053 {
1054 uint32_t p = *data++;
1055
1056 r += (p ) & 255;
1057 g += (p >> 8) & 255;
1058 b += (p >> 16) & 255;
1059 a += (p >> 24) & 255;
1060 }
1061
1062 EXTEND (SP, 4);
1063 PUSHs (sv_2mortal (newSViv (r / y)));
1064 PUSHs (sv_2mortal (newSViv (g / y)));
1065 PUSHs (sv_2mortal (newSViv (b / y)));
1066 PUSHs (sv_2mortal (newSViv (a / y)));
1067 }
1068
1069 void
1070 error (char *message)
1071 CODE:
1072 fprintf (stderr, "ERROR: %s\n", message);
1073 #ifdef _WIN32
1074 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1075 #endif
1076
1077 void
1078 fatal (char *message)
1079 CODE:
1080 fprintf (stderr, "FATAL: %s\n", message);
1081 #ifdef _WIN32
1082 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1083 #endif
1084 _exit (1);
1085
1086 void
1087 _exit (int retval = 0)
1088 CODE:
1089 #ifdef WIN32
1090 ExitThread (retval); // unclean, please beam me up
1091 #else
1092 _exit (retval);
1093 #endif
1094
1095 void
1096 debug ()
1097 CODE:
1098 {
1099 #if DEBUG
1100 VALGRIND_DO_LEAK_CHECK;
1101 #endif
1102 }
1103
1104 MODULE = Deliantra::Client PACKAGE = DC::Font
1105
1106 PROTOTYPES: DISABLE
1107
1108 DC::Font
1109 new_from_file (SV *class, char *path, int id = 0)
1110 CODE:
1111 {
1112 int count;
1113 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1114 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1115 FcPatternDestroy (pattern);
1116 }
1117 OUTPUT:
1118 RETVAL
1119
1120 void
1121 DESTROY (DC::Font self)
1122 CODE:
1123 pango_font_description_free (self);
1124
1125 void
1126 make_default (DC::Font self)
1127 PROTOTYPE: $
1128 CODE:
1129 default_font = self;
1130
1131 MODULE = Deliantra::Client PACKAGE = DC::Layout
1132
1133 PROTOTYPES: DISABLE
1134
1135 void
1136 glyph_cache_backup ()
1137 PROTOTYPE:
1138 CODE:
1139 tc_backup ();
1140
1141 void
1142 glyph_cache_restore ()
1143 PROTOTYPE:
1144 CODE:
1145 tc_restore ();
1146
1147 DC::Layout
1148 new (SV *class)
1149 CODE:
1150 New (0, RETVAL, 1, struct cf_layout);
1151
1152 RETVAL->pl = pango_layout_new (opengl_context);
1153 RETVAL->r = 1.;
1154 RETVAL->g = 1.;
1155 RETVAL->b = 1.;
1156 RETVAL->a = 1.;
1157 RETVAL->base_height = MIN_FONT_HEIGHT;
1158 RETVAL->font = 0;
1159 RETVAL->rc = rc_alloc ();
1160
1161 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1162 layout_update_font (RETVAL);
1163 OUTPUT:
1164 RETVAL
1165
1166 void
1167 DESTROY (DC::Layout self)
1168 CODE:
1169 g_object_unref (self->pl);
1170 rc_free (self->rc);
1171 Safefree (self);
1172
1173 void
1174 set_text (DC::Layout self, SV *text_)
1175 CODE:
1176 {
1177 STRLEN textlen;
1178 char *text = SvPVutf8 (text_, textlen);
1179
1180 pango_layout_set_text (self->pl, text, textlen);
1181 }
1182
1183 void
1184 set_markup (DC::Layout self, SV *text_)
1185 CODE:
1186 {
1187 STRLEN textlen;
1188 char *text = SvPVutf8 (text_, textlen);
1189
1190 pango_layout_set_markup (self->pl, text, textlen);
1191 }
1192
1193 void
1194 set_shapes (DC::Layout self, ...)
1195 CODE:
1196 {
1197 PangoAttrList *attrs = 0;
1198 const char *text = pango_layout_get_text (self->pl);
1199 const char *pos = text;
1200 int arg = 4;
1201
1202 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1203 {
1204 PangoRectangle inkrect, rect;
1205 PangoAttribute *attr;
1206
1207 int x = SvIV (ST (arg - 3));
1208 int y = SvIV (ST (arg - 2));
1209 int w = SvIV (ST (arg - 1));
1210 int h = SvIV (ST (arg ));
1211
1212 inkrect.x = 0;
1213 inkrect.y = 0;
1214 inkrect.width = 0;
1215 inkrect.height = 0;
1216
1217 rect.x = x * PANGO_SCALE;
1218 rect.y = y * PANGO_SCALE;
1219 rect.width = w * PANGO_SCALE;
1220 rect.height = h * PANGO_SCALE;
1221
1222 if (!attrs)
1223 attrs = pango_layout_get_attributes (self->pl);
1224
1225 attr = pango_attr_shape_new (&inkrect, &rect);
1226 attr->start_index = pos - text;
1227 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1228 pango_attr_list_insert (attrs, attr);
1229
1230 arg += 4;
1231 pos += sizeof (OBJ_STR) - 1;
1232 }
1233
1234 if (attrs)
1235 pango_layout_set_attributes (self->pl, attrs);
1236 }
1237
1238 void
1239 get_shapes (DC::Layout self)
1240 PPCODE:
1241 {
1242 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1243
1244 do
1245 {
1246 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1247
1248 if (run && shape_attr_p (run))
1249 {
1250 PangoRectangle extents;
1251 pango_layout_iter_get_run_extents (iter, 0, &extents);
1252
1253 EXTEND (SP, 2);
1254 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1255 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1256 }
1257 }
1258 while (pango_layout_iter_next_run (iter));
1259
1260 pango_layout_iter_free (iter);
1261 }
1262
1263 int
1264 has_wrapped (DC::Layout self)
1265 CODE:
1266 {
1267 int lines = 1;
1268 const char *text = pango_layout_get_text (self->pl);
1269
1270 while (*text)
1271 lines += *text++ == '\n';
1272
1273 RETVAL = lines < pango_layout_get_line_count (self->pl);
1274 }
1275 OUTPUT:
1276 RETVAL
1277
1278 SV *
1279 get_text (DC::Layout self)
1280 CODE:
1281 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1282 sv_utf8_decode (RETVAL);
1283 OUTPUT:
1284 RETVAL
1285
1286 void
1287 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1288 CODE:
1289 self->r = r;
1290 self->g = g;
1291 self->b = b;
1292 self->a = a;
1293
1294 void
1295 set_font (DC::Layout self, DC::Font font = 0)
1296 CODE:
1297 if (self->font != font)
1298 {
1299 self->font = font;
1300 layout_update_font (self);
1301 }
1302
1303 void
1304 set_height (DC::Layout self, int base_height)
1305 CODE:
1306 if (self->base_height != base_height)
1307 {
1308 self->base_height = base_height;
1309 layout_update_font (self);
1310 }
1311
1312 void
1313 set_width (DC::Layout self, int max_width = -1)
1314 CODE:
1315 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1316
1317 void
1318 set_indent (DC::Layout self, int indent)
1319 CODE:
1320 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1321
1322 void
1323 set_spacing (DC::Layout self, int spacing)
1324 CODE:
1325 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1326
1327 void
1328 set_ellipsise (DC::Layout self, int ellipsise)
1329 CODE:
1330 pango_layout_set_ellipsize (self->pl,
1331 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1332 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1333 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1334 : PANGO_ELLIPSIZE_NONE
1335 );
1336
1337 void
1338 set_single_paragraph_mode (DC::Layout self, int spm)
1339 CODE:
1340 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1341
1342 void
1343 size (DC::Layout self)
1344 PPCODE:
1345 {
1346 int w, h;
1347
1348 layout_get_pixel_size (self, &w, &h);
1349
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (w)));
1352 PUSHs (sv_2mortal (newSViv (h)));
1353 }
1354
1355 int
1356 descent (DC::Layout self)
1357 CODE:
1358 {
1359 PangoRectangle rect;
1360 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1361 pango_layout_line_get_pixel_extents (line, 0, &rect);
1362 RETVAL = PANGO_DESCENT (rect);
1363 }
1364 OUTPUT:
1365 RETVAL
1366
1367 int
1368 xy_to_index (DC::Layout self, int x, int y)
1369 CODE:
1370 {
1371 int index, trailing;
1372 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1373 RETVAL = index + trailing;
1374 }
1375 OUTPUT:
1376 RETVAL
1377
1378 void
1379 cursor_pos (DC::Layout self, int index)
1380 PPCODE:
1381 {
1382 PangoRectangle pos;
1383 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1384
1385 EXTEND (SP, 3);
1386 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1387 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1388 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1389 }
1390
1391 void
1392 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1393 PPCODE:
1394 {
1395 int line, x;
1396
1397 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1398 #if !PANGO_VERSION_CHECK (1, 17, 3)
1399 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1400 --line;
1401 #endif
1402 EXTEND (SP, 2);
1403 PUSHs (sv_2mortal (newSViv (line)));
1404 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1405 }
1406
1407 void
1408 line_x_to_index (DC::Layout self, int line, int x)
1409 PPCODE:
1410 {
1411 PangoLayoutLine *lp;
1412 int index, trailing;
1413
1414 if (line < 0)
1415 XSRETURN_EMPTY;
1416
1417 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1418 XSRETURN_EMPTY; /* do better */
1419
1420 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1421
1422 EXTEND (SP, 2);
1423 if (GIMME_V == G_SCALAR)
1424 PUSHs (sv_2mortal (newSViv (index + trailing)));
1425 else
1426 {
1427 PUSHs (sv_2mortal (newSViv (index)));
1428 PUSHs (sv_2mortal (newSViv (trailing)));
1429 }
1430 }
1431
1432 void
1433 render (DC::Layout self, float x, float y, int flags = 0)
1434 CODE:
1435 rc_clear (self->rc);
1436 pango_opengl_render_layout_subpixel (
1437 self->pl,
1438 self->rc,
1439 x * PANGO_SCALE, y * PANGO_SCALE,
1440 self->r, self->g, self->b, self->a,
1441 flags
1442 );
1443 // we assume that context_change actually clears/frees stuff
1444 // and does not do any recomputation...
1445 pango_layout_context_changed (self->pl);
1446
1447 void
1448 draw (DC::Layout self)
1449 CODE:
1450 {
1451 glEnable (GL_TEXTURE_2D);
1452 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1453 glEnable (GL_BLEND);
1454 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1455 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1456 glEnable (GL_ALPHA_TEST);
1457 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1458
1459 rc_draw (self->rc);
1460
1461 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND);
1463 glDisable (GL_TEXTURE_2D);
1464 }
1465
1466 MODULE = Deliantra::Client PACKAGE = DC::Texture
1467
1468 PROTOTYPES: ENABLE
1469
1470 void
1471 pad (SV *data_, int ow, int oh, int nw, int nh)
1472 CODE:
1473 {
1474 if ((nw != ow || nh != oh) && SvOK (data_))
1475 {
1476 STRLEN datalen;
1477 char *data = SvPVbyte (data_, datalen);
1478 int bpp = datalen / (ow * oh);
1479 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1480
1481 SvPOK_only (result_);
1482 SvCUR_set (result_, nw * nh * bpp);
1483
1484 memset (SvPVX (result_), 0, nw * nh * bpp);
1485 while (oh--)
1486 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1487
1488 sv_setsv (data_, result_);
1489 }
1490 }
1491
1492 void
1493 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1494 PROTOTYPE: $$$;$$
1495 ALIAS:
1496 draw_quad_alpha = 1
1497 draw_quad_alpha_premultiplied = 2
1498 CODE:
1499 {
1500 HV *hv = (HV *)SvRV (self);
1501 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1502 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1503 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1504
1505 if (name <= 0)
1506 XSRETURN_EMPTY;
1507
1508 if (items < 5)
1509 {
1510 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1511 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1512 }
1513
1514 if (ix)
1515 {
1516 glEnable (GL_BLEND);
1517
1518 if (ix == 2)
1519 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1520 else
1521 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1522 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1523
1524 glEnable (GL_ALPHA_TEST);
1525 glAlphaFunc (GL_GREATER, 0.01f);
1526 }
1527
1528 glBindTexture (GL_TEXTURE_2D, name);
1529
1530 glBegin (GL_QUADS);
1531 glTexCoord2f (0, 0); glVertex2f (x , y );
1532 glTexCoord2f (0, t); glVertex2f (x , y + h);
1533 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1534 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1535 glEnd ();
1536
1537 if (ix)
1538 {
1539 glDisable (GL_ALPHA_TEST);
1540 glDisable (GL_BLEND);
1541 }
1542 }
1543
1544 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1545 CODE:
1546 {
1547 GLint width;
1548 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1549 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1550 RETVAL = width > 0;
1551 }
1552 OUTPUT:
1553 RETVAL
1554
1555 MODULE = Deliantra::Client PACKAGE = DC::Map
1556
1557 PROTOTYPES: DISABLE
1558
1559 DC::Map
1560 new (SV *class)
1561 CODE:
1562 New (0, RETVAL, 1, struct map);
1563 RETVAL->x = 0;
1564 RETVAL->y = 0;
1565 RETVAL->w = 0;
1566 RETVAL->h = 0;
1567 RETVAL->ox = 0;
1568 RETVAL->oy = 0;
1569 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1570 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1571 RETVAL->rows = 0;
1572 RETVAL->row = 0;
1573 OUTPUT:
1574 RETVAL
1575
1576 void
1577 DESTROY (DC::Map self)
1578 CODE:
1579 {
1580 map_clear (self);
1581 Safefree (self->face2tile);
1582 Safefree (self->tex);
1583 Safefree (self);
1584 }
1585
1586 void
1587 resize (DC::Map self, int map_width, int map_height)
1588 CODE:
1589 self->w = map_width;
1590 self->h = map_height;
1591
1592 void
1593 clear (DC::Map self)
1594 CODE:
1595 map_clear (self);
1596
1597 void
1598 set_tileid (DC::Map self, int face, int tile)
1599 CODE:
1600 {
1601 need_facenum (self, face); self->face2tile [face] = tile;
1602 need_texid (self, tile);
1603 }
1604
1605 void
1606 set_smooth (DC::Map self, int face, int smooth, int level)
1607 CODE:
1608 {
1609 tileid texid;
1610 maptex *tex;
1611
1612 if (face < 0 || face >= self->faces)
1613 return;
1614
1615 if (smooth < 0 || smooth >= self->faces)
1616 return;
1617
1618 texid = self->face2tile [face];
1619
1620 if (!texid)
1621 return;
1622
1623 tex = self->tex + texid;
1624 tex->smoothtile = self->face2tile [smooth];
1625 tex->smoothlevel = level;
1626 }
1627
1628 void
1629 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1630 CODE:
1631 {
1632 need_texid (self, texid);
1633
1634 {
1635 maptex *tex = self->tex + texid;
1636
1637 tex->name = name;
1638 tex->w = w;
1639 tex->h = h;
1640 tex->s = s;
1641 tex->t = t;
1642 tex->r = r;
1643 tex->g = g;
1644 tex->b = b;
1645 tex->a = a;
1646 }
1647
1648 // somewhat hackish, but for textures that require it, it really
1649 // improves the look, and most others don't suffer.
1650 glBindTexture (GL_TEXTURE_2D, name);
1651 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1652 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1653 // use uglier nearest interpolation because linear suffers
1654 // from transparent color bleeding and ugly wrapping effects.
1655 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1656 }
1657
1658 int
1659 ox (DC::Map self)
1660 ALIAS:
1661 oy = 1
1662 x = 2
1663 y = 3
1664 w = 4
1665 h = 5
1666 CODE:
1667 switch (ix)
1668 {
1669 case 0: RETVAL = self->ox; break;
1670 case 1: RETVAL = self->oy; break;
1671 case 2: RETVAL = self->x; break;
1672 case 3: RETVAL = self->y; break;
1673 case 4: RETVAL = self->w; break;
1674 case 5: RETVAL = self->h; break;
1675 }
1676 OUTPUT:
1677 RETVAL
1678
1679 void
1680 scroll (DC::Map self, int dx, int dy)
1681 CODE:
1682 {
1683 if (dx > 0)
1684 map_blank (self, self->x, self->y, dx, self->h);
1685 else if (dx < 0)
1686 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1687
1688 if (dy > 0)
1689 map_blank (self, self->x, self->y, self->w, dy);
1690 else if (dy < 0)
1691 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1692
1693 self->ox += dx; self->x += dx;
1694 self->oy += dy; self->y += dy;
1695
1696 while (self->y < 0)
1697 {
1698 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1699
1700 self->rows += MAP_EXTEND_Y;
1701 self->y += MAP_EXTEND_Y;
1702 }
1703 }
1704
1705 SV *
1706 map1a_update (DC::Map self, SV *data_, int extmap)
1707 CODE:
1708 {
1709 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1710 uint8_t *data_end = (uint8_t *)SvEND (data_);
1711 mapcell *cell;
1712 int x, y, z, flags;
1713 AV *missing = newAV ();
1714 RETVAL = newRV_noinc ((SV *)missing);
1715
1716 while (data < data_end - 1)
1717 {
1718 flags = (data [0] << 8) + data [1]; data += 2;
1719
1720 x = self->x + ((flags >> 10) & 63);
1721 y = self->y + ((flags >> 4) & 63);
1722
1723 cell = map_get_cell (self, x, y);
1724
1725 if (flags & 15)
1726 {
1727 if (!cell->darkness)
1728 {
1729 memset (cell, 0, sizeof (*cell));
1730 cell->darkness = 256;
1731 }
1732
1733 //TODO: don't trust server data to be in-range(!)
1734
1735 if (flags & 8)
1736 {
1737 if (extmap)
1738 {
1739 uint8_t ext, cmd;
1740
1741 do
1742 {
1743 ext = *data++;
1744 cmd = ext & 0x7f;
1745
1746 if (cmd < 4)
1747 cell->darkness = 255 - ext * 64 + 1;
1748 else if (cmd == 5) // health
1749 {
1750 cell->stat_width = 1;
1751 cell->stat_hp = *data++;
1752 }
1753 else if (cmd == 6) // monster width
1754 cell->stat_width = *data++ + 1;
1755 else if (cmd == 0x47)
1756 {
1757 if (*data == 1) cell->player = data [1];
1758 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1759 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1760 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1761
1762 data += *data + 1;
1763 }
1764 else if (cmd == 8) // cell flags
1765 cell->flags = *data++;
1766 else if (ext & 0x40) // unknown, multibyte => skip
1767 data += *data + 1;
1768 else
1769 data++;
1770 }
1771 while (ext & 0x80);
1772 }
1773 else
1774 cell->darkness = *data++ + 1;
1775 }
1776
1777 for (z = 0; z <= 2; ++z)
1778 if (flags & (4 >> z))
1779 {
1780 faceid face = (data [0] << 8) + data [1]; data += 2;
1781 need_facenum (self, face);
1782 cell->tile [z] = self->face2tile [face];
1783
1784 if (cell->tile [z])
1785 {
1786 maptex *tex = self->tex + cell->tile [z];
1787 if (!tex->name)
1788 av_push (missing, newSViv (cell->tile [z]));
1789
1790 if (tex->smoothtile)
1791 {
1792 maptex *smooth = self->tex + tex->smoothtile;
1793 if (!smooth->name)
1794 av_push (missing, newSViv (tex->smoothtile));
1795 }
1796 }
1797 }
1798 }
1799 else
1800 CELL_CLEAR (cell);
1801 }
1802 }
1803 OUTPUT:
1804 RETVAL
1805
1806 SV *
1807 mapmap (DC::Map self, int x0, int y0, int w, int h)
1808 CODE:
1809 {
1810 int x1, x;
1811 int y1, y;
1812 int z;
1813 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1814 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1815
1816 SvPOK_only (map_sv);
1817 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1818
1819 x0 += self->x; x1 = x0 + w;
1820 y0 += self->y; y1 = y0 + h;
1821
1822 for (y = y0; y < y1; y++)
1823 {
1824 maprow *row = 0 <= y && y < self->rows
1825 ? self->row + y
1826 : 0;
1827
1828 for (x = x0; x < x1; x++)
1829 {
1830 int r = 32, g = 32, b = 32, a = 192;
1831
1832 if (row && row->c0 <= x && x < row->c1)
1833 {
1834 mapcell *cell = row->col + (x - row->c0);
1835
1836 for (z = 0; z <= 0; z++)
1837 {
1838 maptex tex = self->tex [cell->tile [z]];
1839 int a0 = 255 - tex.a;
1840 int a1 = tex.a;
1841
1842 r = (r * a0 + tex.r * a1) / 255;
1843 g = (g * a0 + tex.g * a1) / 255;
1844 b = (b * a0 + tex.b * a1) / 255;
1845 a = (a * a0 + tex.a * a1) / 255;
1846 }
1847 }
1848
1849 *map++ = (r )
1850 | (g << 8)
1851 | (b << 16)
1852 | (a << 24);
1853 }
1854 }
1855
1856 RETVAL = map_sv;
1857 }
1858 OUTPUT:
1859 RETVAL
1860
1861 void
1862 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1863 CODE:
1864 {
1865 int x, y, z;
1866
1867 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1868 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1869 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1870 smooth_key skey;
1871 int pl_x, pl_y;
1872 maptex pl_tex;
1873 rc_t *rc = rc_alloc ();
1874 rc_key_t key;
1875 rc_array_t *arr;
1876
1877 pl_tex.name = 0;
1878
1879 // thats current max. sorry.
1880 if (sw > 255) sw = 255;
1881 if (sh > 255) sh = 255;
1882
1883 // clear key, in case of extra padding
1884 memset (&skey, 0, sizeof (skey));
1885
1886 memset (&key, 0, sizeof (key));
1887 key.r = 255;
1888 key.g = 255;
1889 key.b = 255;
1890 key.a = 255;
1891 key.mode = GL_QUADS;
1892 key.format = GL_T2F_V3F;
1893 key.texname = -1;
1894
1895 mx += self->x;
1896 my += self->y;
1897
1898 // first pass: determine smooth_max
1899 // rather ugly, if you ask me
1900 // could also be stored inside mapcell and updated on change
1901 memset (smooth_max, 0, sizeof (smooth_max));
1902
1903 for (y = 0; y < sh; y++)
1904 if (0 <= y + my && y + my < self->rows)
1905 {
1906 maprow *row = self->row + (y + my);
1907
1908 for (x = 0; x < sw; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1)
1910 {
1911 mapcell *cell = row->col + (x + mx - row->c0);
1912
1913 smooth_max[x + 1][y + 1] =
1914 MAX (self->tex [cell->tile [0]].smoothlevel,
1915 MAX (self->tex [cell->tile [1]].smoothlevel,
1916 self->tex [cell->tile [2]].smoothlevel));
1917 }
1918 }
1919
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1923
1924 for (z = 0; z <= 2; z++)
1925 {
1926 memset (smooth_level, 0, sizeof (smooth_level));
1927
1928 for (y = 0; y < sh; y++)
1929 if (0 <= y + my && y + my < self->rows)
1930 {
1931 maprow *row = self->row + (y + my);
1932
1933 for (x = 0; x < sw; x++)
1934 if (row->c0 <= x + mx && x + mx < row->c1)
1935 {
1936 mapcell *cell = row->col + (x + mx - row->c0);
1937 tileid tile = cell->tile [z];
1938
1939 if (tile)
1940 {
1941 maptex tex = self->tex [tile];
1942 int px = (x + 1) * T - tex.w;
1943 int py = (y + 1) * T - tex.h;
1944
1945 if (key.texname != tex.name)
1946 {
1947 if (!tex.name)
1948 tex = self->tex [2]; /* missing, replace by noface */
1949
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (expect_false (cell->player == player) && expect_false (z == 2))
1955 {
1956 pl_x = px;
1957 pl_y = py;
1958 pl_tex = tex;
1959 continue;
1960 }
1961
1962 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1963 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1964 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1965 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1966
1967 if (expect_false (cell->flags) && expect_false (z == 2))
1968 {
1969 // overlays such as the speech bubble, probably more to come
1970 if (cell->flags & 1)
1971 {
1972 maptex tex = self->tex [1];
1973 int px = x * T + T * 2 / 32;
1974 int py = y * T - T * 6 / 32;
1975
1976 if (tex.name)
1977 {
1978 if (key.texname != tex.name)
1979 {
1980 key.texname = tex.name;
1981 arr = rc_array (rc, &key);
1982 }
1983
1984 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1985 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1986 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1987 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1988 }
1989 }
1990 }
1991
1992 // update smooth hash
1993 if (tex.smoothtile)
1994 {
1995 skey.tile = tex.smoothtile;
1996 skey.level = tex.smoothlevel;
1997
1998 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1999
2000 // add bits to current tile and all neighbours. skey.x|y is
2001 // shifted +1|+1 so we always stay positive.
2002
2003 // bits is ___n cccc CCCC bbbb
2004 // n do not draw borders&corners
2005 // c draw these corners, but...
2006 // C ... not these
2007 // b draw these borders
2008
2009 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2010 // ┃· ·· ·┃ ━━
2011
2012 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2013 // ·· ·· ·┏ ┓·
2014
2015 // full tile
2016 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2017
2018 // borders
2019 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2020 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2021 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2022 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2023
2024 // corners
2025 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2026 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2027 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2028 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2029 }
2030 }
2031 }
2032 }
2033
2034 rc_draw (rc);
2035 rc_clear (rc);
2036
2037 // go through all smoothlevels, lowest to highest, then draw.
2038 // this is basically counting sort
2039 {
2040 int w, b;
2041
2042 glEnable (GL_TEXTURE_2D);
2043 glBegin (GL_QUADS);
2044 for (w = 0; w < 256 / 32; ++w)
2045 {
2046 uint32_t smask = smooth_level [w];
2047 if (smask)
2048 for (b = 0; b < 32; ++b)
2049 if (smask & (((uint32_t)1) << b))
2050 {
2051 int level = (w << 5) | b;
2052 HE *he;
2053
2054 hv_iterinit (smooth);
2055 while ((he = hv_iternext (smooth)))
2056 {
2057 smooth_key *skey = (smooth_key *)HeKEY (he);
2058 IV bits = SvIVX (HeVAL (he));
2059
2060 if (!(bits & 0x1000)
2061 && skey->level == level
2062 && level > smooth_max [skey->x][skey->y])
2063 {
2064 maptex tex = self->tex [skey->tile];
2065 int px = (((int)skey->x) - 1) * T;
2066 int py = (((int)skey->y) - 1) * T;
2067 int border = bits & 15;
2068 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2069 float dx = tex.s * .0625f; // 16 images/row
2070 float dy = tex.t * .5f ; // 2 images/column
2071
2072 if (tex.name)
2073 {
2074 // this time avoiding texture state changes
2075 // save gobs of state changes.
2076 if (key.texname != tex.name)
2077 {
2078 glEnd ();
2079 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2080 glBegin (GL_QUADS);
2081 }
2082
2083 if (border)
2084 {
2085 float ox = border * dx;
2086
2087 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2091 }
2092
2093 if (corner)
2094 {
2095 float ox = corner * dx;
2096
2097 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2098 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2099 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2100 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2101 }
2102 }
2103 }
2104 }
2105 }
2106 }
2107
2108 glEnd ();
2109 glDisable (GL_TEXTURE_2D);
2110 key.texname = -1;
2111 }
2112
2113 hv_clear (smooth);
2114 }
2115
2116 if (pl_tex.name)
2117 {
2118 maptex tex = pl_tex;
2119 int px = pl_x + sdx;
2120 int py = pl_y + sdy;
2121
2122 key.texname = tex.name;
2123 arr = rc_array (rc, &key);
2124
2125 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2126 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2127 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2128 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2129
2130 rc_draw (rc);
2131 }
2132
2133 glDisable (GL_BLEND);
2134 rc_free (rc);
2135
2136 // top layer: overlays such as the health bar
2137 for (y = 0; y < sh; y++)
2138 if (0 <= y + my && y + my < self->rows)
2139 {
2140 maprow *row = self->row + (y + my);
2141
2142 for (x = 0; x < sw; x++)
2143 if (row->c0 <= x + mx && x + mx < row->c1)
2144 {
2145 mapcell *cell = row->col + (x + mx - row->c0);
2146
2147 int px = x * T;
2148 int py = y * T;
2149
2150 if (cell->stat_hp)
2151 {
2152 int width = cell->stat_width * T;
2153 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2154
2155 glColor3ub (0, 0, 0);
2156 glRectf (px + 1, py - thick - 2,
2157 px + width - 1, py);
2158
2159 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2160 glRectf (px + 2,
2161 py - thick - 1,
2162 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2163 }
2164 }
2165 }
2166 }
2167
2168 void
2169 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2170 CODE:
2171 {
2172 static float color[16][3] = {
2173 { 0.00F, 0.00F, 0.00F },
2174 { 1.00F, 1.00F, 1.00F },
2175 { 0.00F, 0.00F, 0.55F },
2176 { 1.00F, 0.00F, 0.00F },
2177
2178 { 1.00F, 0.54F, 0.00F },
2179 { 0.11F, 0.56F, 1.00F },
2180 { 0.93F, 0.46F, 0.00F },
2181 { 0.18F, 0.54F, 0.34F },
2182
2183 { 0.56F, 0.73F, 0.56F },
2184 { 0.80F, 0.80F, 0.80F },
2185 { 0.55F, 0.41F, 0.13F },
2186 { 0.99F, 0.77F, 0.26F },
2187
2188 { 0.74F, 0.65F, 0.41F },
2189
2190 { 0.00F, 1.00F, 1.00F },
2191 { 1.00F, 0.00F, 1.00F },
2192 { 1.00F, 1.00F, 0.00F },
2193 };
2194
2195 int x, y;
2196
2197 glEnable (GL_TEXTURE_2D);
2198 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2199 glEnable (GL_BLEND);
2200 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2201 glBegin (GL_QUADS);
2202
2203 for (y = 0; y < h; y++)
2204 for (x = 0; x < w; x++)
2205 {
2206 unsigned char m = data [x + y * w];
2207
2208 if (m)
2209 {
2210 float *c = color [m & 15];
2211
2212 float tx1 = m & 0x40 ? 0.5 : 0.;
2213 float tx2 = tx1 + 0.5;
2214
2215 glColor4f (c[0], c[1], c[2], 0.75);
2216 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2217 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2218 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2219 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2220 }
2221 }
2222
2223 glEnd ();
2224 glDisable (GL_BLEND);
2225 glDisable (GL_TEXTURE_2D);
2226 }
2227
2228 void
2229 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2230 PPCODE:
2231 {
2232 int x, y;
2233 int sw1 = sw + 2;
2234 int sh1 = sh + 2;
2235 int sh3 = sh * 3;
2236 int sw34 = (sw * 3 + 3) & ~3;
2237 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2238 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2239 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2240
2241 SvPOK_only (darkness3_sv);
2242 SvCUR_set (darkness3_sv, sw34 * sh3);
2243
2244 mx += self->x - 1;
2245 my += self->y - 1;
2246
2247 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2248
2249 for (y = 0; y < sh1; y++)
2250 if (0 <= y + my && y + my < self->rows)
2251 {
2252 maprow *row = self->row + (y + my);
2253
2254 for (x = 0; x < sw1; x++)
2255 if (row->c0 <= x + mx && x + mx < row->c1)
2256 {
2257 mapcell *cell = row->col + (x + mx - row->c0);
2258
2259 darkness1 [y * sw1 + x] = cell->darkness
2260 ? 255 - (cell->darkness - 1)
2261 : 255 - FOW_DARKNESS;
2262 }
2263 }
2264
2265 for (y = 0; y < sh; ++y)
2266 for (x = 0; x < sw; ++x)
2267 {
2268 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2269 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2270 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2271 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2272 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2273 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2274 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2275 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2276 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2277
2278 uint8_t r11 = (d11 + d21 + d12) / 3;
2279 uint8_t r21 = d21;
2280 uint8_t r31 = (d21 + d31 + d32) / 3;
2281
2282 uint8_t r12 = d12;
2283 uint8_t r22 = d22;
2284 uint8_t r32 = d32;
2285
2286 uint8_t r13 = (d13 + d23 + d12) / 3;
2287 uint8_t r23 = d23;
2288 uint8_t r33 = (d23 + d33 + d32) / 3;
2289
2290 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2291 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2292 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2293 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2294 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2295 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2296 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2297 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2298 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2299 }
2300
2301 free (darkness1);
2302
2303 EXTEND (SP, 3);
2304 PUSHs (sv_2mortal (newSViv (sw34)));
2305 PUSHs (sv_2mortal (newSViv (sh3)));
2306 PUSHs (darkness3_sv);
2307 }
2308
2309 SV *
2310 get_rect (DC::Map self, int x0, int y0, int w, int h)
2311 CODE:
2312 {
2313 int x, y, x1, y1;
2314 SV *data_sv = newSV (w * h * 7 + 5);
2315 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2316
2317 *data++ = 0; /* version 0 format */
2318 *data++ = w >> 8; *data++ = w;
2319 *data++ = h >> 8; *data++ = h;
2320
2321 // we need to do this 'cause we don't keep an absolute coord system for rows
2322 // TODO: treat rows as we treat columns
2323 map_get_row (self, y0 + self->y - self->oy);//D
2324 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2325
2326 x0 += self->x - self->ox;
2327 y0 += self->y - self->oy;
2328
2329 x1 = x0 + w;
2330 y1 = y0 + h;
2331
2332 for (y = y0; y < y1; y++)
2333 {
2334 maprow *row = 0 <= y && y < self->rows
2335 ? self->row + y
2336 : 0;
2337
2338 for (x = x0; x < x1; x++)
2339 {
2340 if (row && row->c0 <= x && x < row->c1)
2341 {
2342 mapcell *cell = row->col + (x - row->c0);
2343 uint8_t flags = 0;
2344
2345 if (cell->tile [0]) flags |= 1;
2346 if (cell->tile [1]) flags |= 2;
2347 if (cell->tile [2]) flags |= 4;
2348
2349 *data++ = flags;
2350
2351 if (flags & 1)
2352 {
2353 tileid tile = cell->tile [0];
2354 *data++ = tile >> 8;
2355 *data++ = tile;
2356 }
2357
2358 if (flags & 2)
2359 {
2360 tileid tile = cell->tile [1];
2361 *data++ = tile >> 8;
2362 *data++ = tile;
2363 }
2364
2365 if (flags & 4)
2366 {
2367 tileid tile = cell->tile [2];
2368 *data++ = tile >> 8;
2369 *data++ = tile;
2370 }
2371 }
2372 else
2373 *data++ = 0;
2374 }
2375 }
2376
2377 /* if size is w*h + 5 then no data has been found */
2378 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2379 {
2380 SvPOK_only (data_sv);
2381 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2382 }
2383
2384 RETVAL = data_sv;
2385 }
2386 OUTPUT:
2387 RETVAL
2388
2389 void
2390 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2391 PPCODE:
2392 {
2393 int x, y, z;
2394 int w, h;
2395 int x1, y1;
2396 STRLEN len;
2397 uint8_t *data, *end;
2398
2399 len = SvLEN (data_sv);
2400 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2401 data = SvPVbyte_nolen (data_sv);
2402 end = data + len + 8;
2403
2404 if (len < 5)
2405 XSRETURN_EMPTY;
2406
2407 if (*data++ != 0)
2408 XSRETURN_EMPTY; /* version mismatch */
2409
2410 w = *data++ << 8; w |= *data++;
2411 h = *data++ << 8; h |= *data++;
2412
2413 // we need to do this 'cause we don't keep an absolute coord system for rows
2414 // TODO: treat rows as we treat columns
2415 map_get_row (self, y0 + self->y - self->oy);//D
2416 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2417
2418 x0 += self->x - self->ox;
2419 y0 += self->y - self->oy;
2420
2421 x1 = x0 + w;
2422 y1 = y0 + h;
2423
2424 for (y = y0; y < y1; y++)
2425 {
2426 maprow *row = map_get_row (self, y);
2427
2428 for (x = x0; x < x1; x++)
2429 {
2430 uint8_t flags;
2431
2432 if (data + 7 >= end)
2433 XSRETURN_EMPTY;
2434
2435 flags = *data++;
2436
2437 if (flags)
2438 {
2439 mapcell *cell = row_get_cell (row, x);
2440 tileid tile[3] = { 0, 0, 0 };
2441
2442 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2443 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2444 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2445
2446 if (cell->darkness == 0)
2447 {
2448 /*cell->darkness = 0;*/
2449 EXTEND (SP, 3);
2450
2451 for (z = 0; z <= 2; z++)
2452 {
2453 tileid t = tile [z];
2454
2455 if (t >= self->texs || (t && !self->tex [t].name))
2456 {
2457 PUSHs (sv_2mortal (newSViv (t)));
2458 need_texid (self, t);
2459 }
2460
2461 cell->tile [z] = t;
2462 }
2463 }
2464 }
2465 }
2466 }
2467 }
2468
2469 MODULE = Deliantra::Client PACKAGE = DC::RW
2470
2471 DC::RW
2472 new (SV *class, SV *data_sv)
2473 CODE:
2474 {
2475 STRLEN datalen;
2476 char *data = SvPVbyte (data_sv, datalen);
2477
2478 RETVAL = SDL_RWFromConstMem (data, datalen);
2479 }
2480 OUTPUT:
2481 RETVAL
2482
2483 DC::RW
2484 new_from_file (SV *class, const char *path, const char *mode = "rb")
2485 CODE:
2486 RETVAL = SDL_RWFromFile (path, mode);
2487 OUTPUT:
2488 RETVAL
2489
2490 # fails on win32:
2491 # dc.xs(2268) : error C2059: syntax error : '('
2492 #void
2493 #close (DC::RW self)
2494 # CODE:
2495 # (self->(close)) (self);
2496
2497 MODULE = Deliantra::Client PACKAGE = DC::Channel
2498
2499 PROTOTYPES: DISABLE
2500
2501 DC::Channel
2502 find ()
2503 CODE:
2504 {
2505 RETVAL = Mix_GroupAvailable (-1);
2506
2507 if (RETVAL < 0)
2508 {
2509 RETVAL = Mix_GroupOldest (-1);
2510
2511 if (RETVAL < 0)
2512 XSRETURN_UNDEF;
2513
2514 Mix_HaltChannel (RETVAL);
2515 }
2516
2517 Mix_UnregisterAllEffects (RETVAL);
2518 Mix_Volume (RETVAL, 128);
2519 }
2520 OUTPUT:
2521 RETVAL
2522
2523 void
2524 halt (DC::Channel self)
2525 CODE:
2526 Mix_HaltChannel (self);
2527
2528 void
2529 expire (DC::Channel self, int ticks = -1)
2530 CODE:
2531 Mix_ExpireChannel (self, ticks);
2532
2533 void
2534 fade_out (DC::Channel self, int ticks = -1)
2535 CODE:
2536 Mix_FadeOutChannel (self, ticks);
2537
2538 int
2539 volume (DC::Channel self, int volume)
2540 CODE:
2541 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2542 OUTPUT:
2543 RETVAL
2544
2545 void
2546 unregister_all_effects (DC::Channel self)
2547 CODE:
2548 Mix_UnregisterAllEffects (self);
2549
2550 void
2551 set_panning (DC::Channel self, int left, int right)
2552 CODE:
2553 left = CLAMP (left , 0, 255);
2554 right = CLAMP (right, 0, 255);
2555 Mix_SetPanning (self, left, right);
2556
2557 void
2558 set_distance (DC::Channel self, int distance)
2559 CODE:
2560 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2561
2562 void
2563 set_position (DC::Channel self, int angle, int distance)
2564 CODE:
2565
2566 void
2567 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2568 CODE:
2569 {
2570 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2571 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2572 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2573 }
2574
2575 void
2576 set_reverse_stereo (DC::Channel self, int flip)
2577 CODE:
2578 Mix_SetReverseStereo (self, flip);
2579
2580 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2581
2582 PROTOTYPES: DISABLE
2583
2584 DC::MixChunk
2585 new (SV *class, DC::RW rwops)
2586 CODE:
2587 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2588 OUTPUT:
2589 RETVAL
2590
2591 void
2592 DESTROY (DC::MixChunk self)
2593 CODE:
2594 Mix_FreeChunk (self);
2595
2596 int
2597 volume (DC::MixChunk self, int volume = -1)
2598 CODE:
2599 if (items > 1)
2600 volume = CLAMP (volume, 0, 128);
2601 RETVAL = Mix_VolumeChunk (self, volume);
2602 OUTPUT:
2603 RETVAL
2604
2605 DC::Channel
2606 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2607 CODE:
2608 {
2609 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2610
2611 if (RETVAL < 0)
2612 XSRETURN_UNDEF;
2613
2614 if (channel < 0)
2615 {
2616 Mix_UnregisterAllEffects (RETVAL);
2617 Mix_Volume (RETVAL, 128);
2618 }
2619 }
2620 OUTPUT:
2621 RETVAL
2622
2623 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2624
2625 int
2626 volume (int volume = -1)
2627 PROTOTYPE: ;$
2628 CODE:
2629 if (items > 0)
2630 volume = CLAMP (volume, 0, 128);
2631 RETVAL = Mix_VolumeMusic (volume);
2632 OUTPUT:
2633 RETVAL
2634
2635 void
2636 fade_out (int ms)
2637 CODE:
2638 Mix_FadeOutMusic (ms);
2639
2640 void
2641 halt ()
2642 CODE:
2643 Mix_HaltMusic ();
2644
2645 DC::MixMusic
2646 new (SV *class, DC::RW rwops)
2647 CODE:
2648 RETVAL = Mix_LoadMUS_RW (rwops);
2649 OUTPUT:
2650 RETVAL
2651
2652 void
2653 DESTROY (DC::MixMusic self)
2654 CODE:
2655 Mix_FreeMusic (self);
2656
2657 int
2658 play (DC::MixMusic self, int loops = -1)
2659 CODE:
2660 RETVAL = Mix_PlayMusic (self, loops);
2661 OUTPUT:
2662 RETVAL
2663
2664 void
2665 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2666 CODE:
2667 Mix_FadeInMusicPos (self, loops, ms, position);
2668
2669 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2670
2671 PROTOTYPES: ENABLE
2672
2673 BOOT:
2674 {
2675 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2676 static const struct {
2677 const char *name;
2678 IV iv;
2679 } *civ, const_iv[] = {
2680 # define const_iv(name) { # name, (IV)name }
2681 const_iv (GL_VENDOR),
2682 const_iv (GL_VERSION),
2683 const_iv (GL_EXTENSIONS),
2684 const_iv (GL_COLOR_MATERIAL),
2685 const_iv (GL_SMOOTH),
2686 const_iv (GL_FLAT),
2687 const_iv (GL_DITHER),
2688 const_iv (GL_BLEND),
2689 const_iv (GL_CULL_FACE),
2690 const_iv (GL_SCISSOR_TEST),
2691 const_iv (GL_DEPTH_TEST),
2692 const_iv (GL_ALPHA_TEST),
2693 const_iv (GL_NORMALIZE),
2694 const_iv (GL_RESCALE_NORMAL),
2695 const_iv (GL_FRONT),
2696 const_iv (GL_BACK),
2697 const_iv (GL_AUX0),
2698 const_iv (GL_AND),
2699 const_iv (GL_ONE),
2700 const_iv (GL_ZERO),
2701 const_iv (GL_SRC_ALPHA),
2702 const_iv (GL_DST_ALPHA),
2703 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2704 const_iv (GL_ONE_MINUS_DST_ALPHA),
2705 const_iv (GL_SRC_ALPHA_SATURATE),
2706 const_iv (GL_RGB),
2707 const_iv (GL_RGBA),
2708 const_iv (GL_RGBA4),
2709 const_iv (GL_RGBA8),
2710 const_iv (GL_RGB5_A1),
2711 const_iv (GL_UNSIGNED_BYTE),
2712 const_iv (GL_UNSIGNED_SHORT),
2713 const_iv (GL_UNSIGNED_INT),
2714 const_iv (GL_ALPHA),
2715 const_iv (GL_INTENSITY),
2716 const_iv (GL_LUMINANCE),
2717 const_iv (GL_LUMINANCE_ALPHA),
2718 const_iv (GL_FLOAT),
2719 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2720 const_iv (GL_COMPRESSED_ALPHA_ARB),
2721 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2722 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2723 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2724 const_iv (GL_COMPRESSED_RGB_ARB),
2725 const_iv (GL_COMPRESSED_RGBA_ARB),
2726 const_iv (GL_COMPILE),
2727 const_iv (GL_PROXY_TEXTURE_1D),
2728 const_iv (GL_PROXY_TEXTURE_2D),
2729 const_iv (GL_TEXTURE_1D),
2730 const_iv (GL_TEXTURE_2D),
2731 const_iv (GL_TEXTURE_ENV),
2732 const_iv (GL_TEXTURE_MAG_FILTER),
2733 const_iv (GL_TEXTURE_MIN_FILTER),
2734 const_iv (GL_TEXTURE_ENV_MODE),
2735 const_iv (GL_TEXTURE_WRAP_S),
2736 const_iv (GL_TEXTURE_WRAP_T),
2737 const_iv (GL_REPEAT),
2738 const_iv (GL_CLAMP),
2739 const_iv (GL_CLAMP_TO_EDGE),
2740 const_iv (GL_NEAREST),
2741 const_iv (GL_LINEAR),
2742 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2743 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2744 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2745 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2746 const_iv (GL_GENERATE_MIPMAP),
2747 const_iv (GL_MODULATE),
2748 const_iv (GL_DECAL),
2749 const_iv (GL_REPLACE),
2750 const_iv (GL_DEPTH_BUFFER_BIT),
2751 const_iv (GL_COLOR_BUFFER_BIT),
2752 const_iv (GL_PROJECTION),
2753 const_iv (GL_MODELVIEW),
2754 const_iv (GL_COLOR_LOGIC_OP),
2755 const_iv (GL_SEPARABLE_2D),
2756 const_iv (GL_CONVOLUTION_2D),
2757 const_iv (GL_CONVOLUTION_BORDER_MODE),
2758 const_iv (GL_CONSTANT_BORDER),
2759 const_iv (GL_POINTS),
2760 const_iv (GL_LINES),
2761 const_iv (GL_LINE_STRIP),
2762 const_iv (GL_LINE_LOOP),
2763 const_iv (GL_QUADS),
2764 const_iv (GL_QUAD_STRIP),
2765 const_iv (GL_TRIANGLES),
2766 const_iv (GL_TRIANGLE_STRIP),
2767 const_iv (GL_TRIANGLE_FAN),
2768 const_iv (GL_POLYGON),
2769 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2770 const_iv (GL_POINT_SMOOTH_HINT),
2771 const_iv (GL_LINE_SMOOTH_HINT),
2772 const_iv (GL_POLYGON_SMOOTH_HINT),
2773 const_iv (GL_GENERATE_MIPMAP_HINT),
2774 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2775 const_iv (GL_FASTEST),
2776 const_iv (GL_DONT_CARE),
2777 const_iv (GL_NICEST),
2778 const_iv (GL_V2F),
2779 const_iv (GL_V3F),
2780 const_iv (GL_T2F_V3F),
2781 const_iv (GL_T2F_N3F_V3F),
2782 # undef const_iv
2783 };
2784
2785 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2786 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2787
2788 texture_av = newAV ();
2789 AvREAL_off (texture_av);
2790 }
2791
2792 void
2793 disable_GL_EXT_blend_func_separate ()
2794 CODE:
2795 gl.BlendFuncSeparate = 0;
2796 gl.BlendFuncSeparateEXT = 0;
2797
2798 char *
2799 gl_vendor ()
2800 CODE:
2801 RETVAL = (char *)glGetString (GL_VENDOR);
2802 OUTPUT:
2803 RETVAL
2804
2805 char *
2806 gl_version ()
2807 CODE:
2808 RETVAL = (char *)glGetString (GL_VERSION);
2809 OUTPUT:
2810 RETVAL
2811
2812 char *
2813 gl_extensions ()
2814 CODE:
2815 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2816 OUTPUT:
2817 RETVAL
2818
2819 const char *glGetString (GLenum pname)
2820
2821 GLint glGetInteger (GLenum pname)
2822 CODE:
2823 glGetIntegerv (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2827 GLdouble glGetDouble (GLenum pname)
2828 CODE:
2829 glGetDoublev (pname, &RETVAL);
2830 OUTPUT:
2831 RETVAL
2832
2833 int glGetError ()
2834
2835 void glFinish ()
2836
2837 void glClear (int mask)
2838
2839 void glClearColor (float r, float g, float b, float a = 1.0)
2840 PROTOTYPE: @
2841
2842 void glEnable (int cap)
2843
2844 void glDisable (int cap)
2845
2846 void glShadeModel (int mode)
2847
2848 void glHint (int target, int mode)
2849
2850 void glBlendFunc (int sfactor, int dfactor)
2851
2852 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2853 CODE:
2854 gl_BlendFuncSeparate (sa, da, saa, daa);
2855
2856 void glDepthMask (int flag)
2857
2858 void glLogicOp (int opcode)
2859
2860 void glColorMask (int red, int green, int blue, int alpha)
2861
2862 void glMatrixMode (int mode)
2863
2864 void glPushMatrix ()
2865
2866 void glPopMatrix ()
2867
2868 void glLoadIdentity ()
2869
2870 void glDrawBuffer (int buffer)
2871
2872 void glReadBuffer (int buffer)
2873
2874 # near_ and far_ are due to microsofts buggy "c" compiler
2875 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2876
2877 # near_ and far_ are due to microsofts buggy "c" compiler
2878 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2879
2880 PROTOTYPES: DISABLE
2881
2882 void glViewport (int x, int y, int width, int height)
2883
2884 void glScissor (int x, int y, int width, int height)
2885
2886 void glTranslate (float x, float y, float z = 0.)
2887 CODE:
2888 glTranslatef (x, y, z);
2889
2890 void glScale (float x, float y, float z = 1.)
2891 CODE:
2892 glScalef (x, y, z);
2893
2894 void glRotate (float angle, float x, float y, float z)
2895 CODE:
2896 glRotatef (angle, x, y, z);
2897
2898 void glColor (float r, float g, float b, float a = 1.0)
2899 ALIAS:
2900 glColor_premultiply = 1
2901 CODE:
2902 if (ix)
2903 {
2904 r *= a;
2905 g *= a;
2906 b *= a;
2907 }
2908 // microsoft visual "c" rounds instead of truncating...
2909 glColor4f (r, g, b, a);
2910
2911 void glRasterPos (float x, float y, float z = 0.)
2912 CODE:
2913 glRasterPos3f (0, 0, z);
2914 glBitmap (0, 0, 0, 0, x, y, 0);
2915
2916 void glVertex (float x, float y, float z = 0.)
2917 CODE:
2918 glVertex3f (x, y, z);
2919
2920 void glTexCoord (float s, float t)
2921 CODE:
2922 glTexCoord2f (s, t);
2923
2924 void glRect (float x1, float y1, float x2, float y2)
2925 CODE:
2926 glRectf (x1, y1, x2, y2);
2927
2928 void glRect_lineloop (float x1, float y1, float x2, float y2)
2929 CODE:
2930 glBegin (GL_LINE_LOOP);
2931 glVertex2f (x1, y1);
2932 glVertex2f (x2, y1);
2933 glVertex2f (x2, y2);
2934 glVertex2f (x1, y2);
2935 glEnd ();
2936
2937 PROTOTYPES: ENABLE
2938
2939 void glBegin (int mode)
2940
2941 void glEnd ()
2942
2943 void glPointSize (GLfloat size)
2944
2945 void glLineWidth (GLfloat width)
2946
2947 void glInterleavedArrays (int format, int stride, char *data)
2948
2949 void glDrawElements (int mode, int count, int type, char *indices)
2950
2951 # 1.2 void glDrawRangeElements (int mode, int start, int end
2952
2953 void glTexEnv (int target, int pname, float param)
2954 CODE:
2955 glTexEnvf (target, pname, param);
2956
2957 void glTexParameter (int target, int pname, float param)
2958 CODE:
2959 glTexParameterf (target, pname, param);
2960
2961 void glBindTexture (int target, int name)
2962
2963 void glConvolutionParameter (int target, int pname, float params)
2964 CODE:
2965 if (gl.ConvolutionParameterf)
2966 gl.ConvolutionParameterf (target, pname, params);
2967
2968 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2969 CODE:
2970 if (gl.ConvolutionFilter2D)
2971 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2972
2973 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2974 CODE:
2975 if (gl.SeparableFilter2D)
2976 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2977
2978 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2979
2980 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2981
2982 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2983
2984 void glPixelZoom (float x, float y)
2985
2986 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2987
2988 int glGenTexture ()
2989 CODE:
2990 RETVAL = gen_texture ();
2991 OUTPUT:
2992 RETVAL
2993
2994 void glDeleteTexture (int name)
2995 CODE:
2996 del_texture (name);
2997
2998 int glGenList ()
2999 CODE:
3000 RETVAL = glGenLists (1);
3001 OUTPUT:
3002 RETVAL
3003
3004 void glDeleteList (int list)
3005 CODE:
3006 glDeleteLists (list, 1);
3007
3008 void glNewList (int list, int mode = GL_COMPILE)
3009
3010 void glEndList ()
3011
3012 void glCallList (int list)
3013
3014 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3015
3016 PROTOTYPES: DISABLE
3017
3018 void
3019 find_widget (SV *self, NV x, NV y)
3020 PPCODE:
3021 {
3022 if (within_widget (self, x, y))
3023 XPUSHs (self);
3024 }
3025
3026 BOOT:
3027 {
3028 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3029
3030 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3031 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3032 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3033 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3034 }
3035
3036 void
3037 draw (SV *self)
3038 CODE:
3039 {
3040 HV *hv;
3041 SV **svp;
3042 NV x, y, w, h;
3043 SV *draw_x_sv = GvSV (draw_x_gv);
3044 SV *draw_y_sv = GvSV (draw_y_gv);
3045 SV *draw_w_sv = GvSV (draw_w_gv);
3046 SV *draw_h_sv = GvSV (draw_h_gv);
3047 double draw_x, draw_y;
3048
3049 if (!SvROK (self))
3050 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3051
3052 hv = (HV *)SvRV (self);
3053
3054 if (SvTYPE (hv) != SVt_PVHV)
3055 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3056
3057 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3059
3060 if (!h || !w)
3061 XSRETURN_EMPTY;
3062
3063 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3064 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3065
3066 draw_x = SvNV (draw_x_sv) + x;
3067 draw_y = SvNV (draw_y_sv) + y;
3068
3069 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3070 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3071 XSRETURN_EMPTY;
3072
3073 sv_setnv (draw_x_sv, draw_x);
3074 sv_setnv (draw_y_sv, draw_y);
3075
3076 glPushMatrix ();
3077 glTranslated (x, y, 0);
3078
3079 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3080 {
3081 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3082
3083 if (svp && SvTRUE (*svp))
3084 {
3085 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3086 glEnable (GL_BLEND);
3087 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3088 glBegin (GL_QUADS);
3089 glVertex2f (0, 0);
3090 glVertex2f (w, 0);
3091 glVertex2f (w, h);
3092 glVertex2f (0, h);
3093 glEnd ();
3094 glDisable (GL_BLEND);
3095 }
3096 }
3097 #if 0
3098 // draw borders, for debugging
3099 glPushMatrix ();
3100 glColor4f (1., 1., 0., 1.);
3101 glTranslatef (.5, .5, 0.);
3102 glBegin (GL_LINE_LOOP);
3103 glVertex2f (0 , 0);
3104 glVertex2f (w - 1, 0);
3105 glVertex2f (w - 1, h - 1);
3106 glVertex2f (0 , h - 1);
3107 glEnd ();
3108 glPopMatrix ();
3109 #endif
3110 PUSHMARK (SP);
3111 XPUSHs (self);
3112 PUTBACK;
3113 call_method ("_draw", G_VOID | G_DISCARD);
3114 SPAGAIN;
3115
3116 glPopMatrix ();
3117
3118 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3119 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3120 }
3121