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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.271
Committed: Sun Jul 20 15:09:29 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9974, rel-1_21
Changes since 1.270: +0 -6 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 #define PANGO_ENABLE_BACKEND
45 #define G_DISABLE_CAST_CHECKS
46
47 #include <glib/gmacros.h>
48
49 #include <pango/pango.h>
50
51 #ifndef PANGO_VERSION_CHECK
52 # define PANGO_VERSION_CHECK(a,b,c) 0
53 #endif
54
55 #if !PANGO_VERSION_CHECK (1, 15, 2)
56 # define pango_layout_get_line_readonly pango_layout_get_line
57 # define pango_layout_get_lines_readonly pango_layout_get_lines
58 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60 #endif
61
62 #ifndef _WIN32
63 # include <sys/types.h>
64 # include <sys/socket.h>
65 # include <netinet/in.h>
66 # include <netinet/tcp.h>
67 # include <inttypes.h>
68 #endif
69
70 #if __GNUC__ >= 4
71 # define expect(expr,value) __builtin_expect ((expr),(value))
72 #else
73 # define expect(expr,value) (expr)
74 #endif
75
76 #define expect_false(expr) expect ((expr) != 0, 0)
77 #define expect_true(expr) expect ((expr) != 0, 1)
78
79 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80
81 #define FOW_DARKNESS 32
82
83 #define MAP_EXTEND_X 32
84 #define MAP_EXTEND_Y 512
85
86 #define MIN_FONT_HEIGHT 10
87
88 /* mask out modifiers we are not interested in */
89 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91 static AV *texture_av;
92
93 static struct
94 {
95 #define GL_FUNC(ptr,name) ptr name;
96 #include "glfunc.h"
97 #undef GL_FUNC
98 } gl;
99
100 static void
101 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102 {
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109 }
110
111 static GLuint
112 gen_texture ()
113 {
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122 }
123
124 static void
125 del_texture (GLuint name)
126 {
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133 }
134
135 #include "texcache.c"
136 #include "rendercache.c"
137
138 #include "pango-font.c"
139 #include "pango-fontmap.c"
140 #include "pango-render.c"
141
142 typedef IV DC__Channel;
143 typedef SDL_RWops *DC__RW;
144 typedef Mix_Chunk *DC__MixChunk;
145 typedef Mix_Music *DC__MixMusic;
146
147 typedef PangoFontDescription *DC__Font;
148
149 static int
150 shape_attr_p (PangoLayoutRun *run)
151 {
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165 }
166
167 typedef struct cf_layout {
168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
170 int base_height;
171 DC__Font font;
172 rc_t *rc;
173 } *DC__Layout;
174
175 static DC__Font default_font;
176 static PangoContext *opengl_context;
177 static PangoFontMap *opengl_fontmap;
178
179 static void
180 substitute_func (FcPattern *pattern, gpointer data)
181 {
182 FcPatternAddBool (pattern, FC_HINTING, 1);
183 #ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185 #endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187 }
188
189 static void
190 layout_update_font (DC__Layout self)
191 {
192 /* use a random scale factor to account for unknown descenders, 0.8 works
193 * reasonably well with dejavu/bistream fonts
194 */
195 PangoFontDescription *font = self->font ? self->font : default_font;
196
197 pango_font_description_set_absolute_size (font,
198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
199
200 pango_layout_set_font_description (self->pl, font);
201 }
202
203 static void
204 layout_get_pixel_size (DC__Layout self, int *w, int *h)
205 {
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
209 pango_layout_get_extents (self->pl, 0, &rect);
210
211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219 }
220
221 typedef uint16_t tileid;
222 typedef uint16_t faceid;
223
224 typedef struct {
225 GLuint name;
226 int w, h;
227 float s, t;
228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
231 } maptex;
232
233 typedef struct {
234 uint32_t player;
235 tileid tile[3];
236 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax;
238 } mapcell;
239
240 typedef struct {
241 int32_t c0, c1;
242 mapcell *col;
243 } maprow;
244
245 typedef struct map {
246 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid]
250
251 int32_t rows;
252 maprow *row;
253 } *DC__Map;
254
255 static char *
256 prepend (char *ptr, int sze, int inc)
257 {
258 char *p;
259
260 New (0, p, sze + inc, char);
261 Zero (p, inc, char);
262 Move (ptr, p + inc, sze, char);
263 Safefree (ptr);
264
265 return p;
266 }
267
268 static char *
269 append (char *ptr, int sze, int inc)
270 {
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275 }
276
277 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280 static void
281 need_facenum (struct map *self, faceid face)
282 {
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288 }
289
290 static void
291 need_texid (struct map *self, int texid)
292 {
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298 }
299
300 static maprow *
301 map_get_row (DC__Map self, int y)
302 {
303 if (0 > y)
304 {
305 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend);
307
308 self->rows += extend;
309 self->y += extend;
310 y += extend;
311 }
312 else if (y >= self->rows)
313 {
314 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend);
316 self->rows += extend;
317 }
318
319 return self->row + y;
320 }
321
322 static mapcell *
323 row_get_cell (maprow *row, int x)
324 {
325 if (!row->col)
326 {
327 Newz (0, row->col, MAP_EXTEND_X, mapcell);
328 row->c0 = x - MAP_EXTEND_X / 4;
329 row->c1 = row->c0 + MAP_EXTEND_X;
330 }
331
332 if (row->c0 > x)
333 {
334 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend;
337 }
338 else if (x >= row->c1)
339 {
340 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend);
342 row->c1 += extend;
343 }
344
345 return row->col + (x - row->c0);
346 }
347
348 static mapcell *
349 map_get_cell (DC__Map self, int x, int y)
350 {
351 return row_get_cell (map_get_row (self, y), x);
352 }
353
354 static void
355 map_clear (DC__Map self)
356 {
357 int r;
358
359 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col);
361
362 Safefree (self->row);
363
364 self->x = 0;
365 self->y = 0;
366 self->ox = 0;
367 self->oy = 0;
368 self->row = 0;
369 self->rows = 0;
370 }
371
372 #define CELL_CLEAR(cell) \
373 do { \
374 if ((cell)->player) \
375 (cell)->tile [2] = 0; \
376 (cell)->darkness = 0; \
377 (cell)->stat_hp = 0; \
378 (cell)->flags = 0; \
379 (cell)->player = 0; \
380 } while (0)
381
382 static void
383 map_blank (DC__Map self, int x0, int y0, int w, int h)
384 {
385 int x, y;
386 maprow *row;
387 mapcell *cell;
388
389 for (y = y0; y < y0 + h; y++)
390 if (y >= 0)
391 {
392 if (y >= self->rows)
393 break;
394
395 row = self->row + y;
396
397 for (x = x0; x < x0 + w; x++)
398 if (x >= row->c0)
399 {
400 if (x >= row->c1)
401 break;
402
403 cell = row->col + x - row->c0;
404
405 CELL_CLEAR (cell);
406 }
407 }
408 }
409
410 typedef struct {
411 tileid tile;
412 uint8_t x, y, level;
413 } smooth_key;
414
415 static void
416 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
417 {
418 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
419
420 if (SvIOK (*sv))
421 SvIV_set (*sv, SvIVX (*sv) | bits);
422 else
423 sv_setiv (*sv, bits);
424 }
425
426 static void
427 music_finished (void)
428 {
429 SDL_UserEvent ev;
430
431 ev.type = SDL_USEREVENT;
432 ev.code = 0;
433 ev.data1 = 0;
434 ev.data2 = 0;
435
436 SDL_PushEvent ((SDL_Event *)&ev);
437 }
438
439 static void
440 channel_finished (int channel)
441 {
442 SDL_UserEvent ev;
443
444 ev.type = SDL_USEREVENT;
445 ev.code = 1;
446 ev.data1 = (void *)(long)channel;
447 ev.data2 = 0;
448
449 SDL_PushEvent ((SDL_Event *)&ev);
450 }
451
452 static unsigned int
453 minpot (unsigned int n)
454 {
455 if (!n)
456 return 0;
457
458 --n;
459
460 n |= n >> 1;
461 n |= n >> 2;
462 n |= n >> 4;
463 n |= n >> 8;
464 n |= n >> 16;
465
466 return n + 1;
467 }
468
469 static unsigned int
470 popcount (unsigned int n)
471 {
472 n -= (n >> 1) & 0x55555555U;
473 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
474 n = ((n >> 4) + n) & 0x0f0f0f0fU;
475 n *= 0x01010101U;
476
477 return n >> 24;
478 }
479
480 /* SDL should provide this, really. */
481 #define SDLK_MODIFIER_MIN 300
482 #define SDLK_MODIFIER_MAX 314
483
484 /******************************************************************************/
485
486 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
487 static GV *hover_gv;
488
489 static int
490 within_widget (SV *widget, NV x, NV y)
491 {
492 HV *self;
493 SV **svp;
494 NV wx, ww, wy, wh;
495
496 if (!SvROK (widget))
497 return 0;
498
499 self = (HV *)SvRV (widget);
500
501 if (SvTYPE (self) != SVt_PVHV)
502 return 0;
503
504 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
505 if (y < wy)
506 return 0;
507
508 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
509 if (y >= wy + wh)
510 return 0;
511
512 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
513 if (x < wx)
514 return 0;
515
516 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
517 if (x >= wx + ww)
518 return 0;
519
520 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
521 if (!svp || !SvTRUE (*svp))
522 return 0;
523
524 return 1;
525 }
526
527 MODULE = Deliantra::Client PACKAGE = DC
528
529 PROTOTYPES: ENABLE
530
531 BOOT:
532 {
533 HV *stash = gv_stashpv ("DC", 1);
534 static const struct {
535 const char *name;
536 IV iv;
537 } *civ, const_iv[] = {
538 # define const_iv(name) { # name, (IV)name }
539 const_iv (SDLK_MODIFIER_MIN),
540 const_iv (SDLK_MODIFIER_MAX),
541
542 const_iv (SDL_ACTIVEEVENT),
543 const_iv (SDL_KEYDOWN),
544 const_iv (SDL_KEYUP),
545 const_iv (SDL_MOUSEMOTION),
546 const_iv (SDL_MOUSEBUTTONDOWN),
547 const_iv (SDL_MOUSEBUTTONUP),
548 const_iv (SDL_JOYAXISMOTION),
549 const_iv (SDL_JOYBALLMOTION),
550 const_iv (SDL_JOYHATMOTION),
551 const_iv (SDL_JOYBUTTONDOWN),
552 const_iv (SDL_JOYBUTTONUP),
553 const_iv (SDL_QUIT),
554 const_iv (SDL_SYSWMEVENT),
555 const_iv (SDL_EVENT_RESERVEDA),
556 const_iv (SDL_EVENT_RESERVEDB),
557 const_iv (SDL_VIDEORESIZE),
558 const_iv (SDL_VIDEOEXPOSE),
559 const_iv (SDL_USEREVENT),
560
561 const_iv (SDL_APPINPUTFOCUS),
562 const_iv (SDL_APPMOUSEFOCUS),
563 const_iv (SDL_APPACTIVE),
564
565 const_iv (SDLK_FIRST),
566 const_iv (SDLK_LAST),
567 const_iv (SDLK_KP0),
568 const_iv (SDLK_KP1),
569 const_iv (SDLK_KP2),
570 const_iv (SDLK_KP3),
571 const_iv (SDLK_KP4),
572 const_iv (SDLK_KP5),
573 const_iv (SDLK_KP6),
574 const_iv (SDLK_KP7),
575 const_iv (SDLK_KP8),
576 const_iv (SDLK_KP9),
577 const_iv (SDLK_KP_PERIOD),
578 const_iv (SDLK_KP_DIVIDE),
579 const_iv (SDLK_KP_MULTIPLY),
580 const_iv (SDLK_KP_MINUS),
581 const_iv (SDLK_KP_PLUS),
582 const_iv (SDLK_KP_ENTER),
583 const_iv (SDLK_KP_EQUALS),
584 const_iv (SDLK_UP),
585 const_iv (SDLK_DOWN),
586 const_iv (SDLK_RIGHT),
587 const_iv (SDLK_LEFT),
588 const_iv (SDLK_INSERT),
589 const_iv (SDLK_HOME),
590 const_iv (SDLK_END),
591 const_iv (SDLK_PAGEUP),
592 const_iv (SDLK_PAGEDOWN),
593 const_iv (SDLK_F1),
594 const_iv (SDLK_F2),
595 const_iv (SDLK_F3),
596 const_iv (SDLK_F4),
597 const_iv (SDLK_F5),
598 const_iv (SDLK_F6),
599 const_iv (SDLK_F7),
600 const_iv (SDLK_F8),
601 const_iv (SDLK_F9),
602 const_iv (SDLK_F10),
603 const_iv (SDLK_F11),
604 const_iv (SDLK_F12),
605 const_iv (SDLK_F13),
606 const_iv (SDLK_F14),
607 const_iv (SDLK_F15),
608 const_iv (SDLK_NUMLOCK),
609 const_iv (SDLK_CAPSLOCK),
610 const_iv (SDLK_SCROLLOCK),
611 const_iv (SDLK_RSHIFT),
612 const_iv (SDLK_LSHIFT),
613 const_iv (SDLK_RCTRL),
614 const_iv (SDLK_LCTRL),
615 const_iv (SDLK_RALT),
616 const_iv (SDLK_LALT),
617 const_iv (SDLK_RMETA),
618 const_iv (SDLK_LMETA),
619 const_iv (SDLK_LSUPER),
620 const_iv (SDLK_RSUPER),
621 const_iv (SDLK_MODE),
622 const_iv (SDLK_COMPOSE),
623 const_iv (SDLK_HELP),
624 const_iv (SDLK_PRINT),
625 const_iv (SDLK_SYSREQ),
626 const_iv (SDLK_BREAK),
627 const_iv (SDLK_MENU),
628 const_iv (SDLK_POWER),
629 const_iv (SDLK_EURO),
630 const_iv (SDLK_UNDO),
631
632 const_iv (KMOD_NONE),
633 const_iv (KMOD_SHIFT),
634 const_iv (KMOD_LSHIFT),
635 const_iv (KMOD_RSHIFT),
636 const_iv (KMOD_CTRL),
637 const_iv (KMOD_LCTRL),
638 const_iv (KMOD_RCTRL),
639 const_iv (KMOD_ALT),
640 const_iv (KMOD_LALT),
641 const_iv (KMOD_RALT),
642 const_iv (KMOD_META),
643 const_iv (KMOD_LMETA),
644 const_iv (KMOD_RMETA),
645 const_iv (KMOD_NUM),
646 const_iv (KMOD_CAPS),
647 const_iv (KMOD_MODE),
648
649 const_iv (MIX_DEFAULT_FORMAT),
650
651 const_iv (SDL_INIT_TIMER),
652 const_iv (SDL_INIT_AUDIO),
653 const_iv (SDL_INIT_VIDEO),
654 const_iv (SDL_INIT_CDROM),
655 const_iv (SDL_INIT_JOYSTICK),
656 const_iv (SDL_INIT_EVERYTHING),
657 const_iv (SDL_INIT_NOPARACHUTE),
658 const_iv (SDL_INIT_EVENTTHREAD),
659
660 const_iv (SDL_GL_RED_SIZE),
661 const_iv (SDL_GL_GREEN_SIZE),
662 const_iv (SDL_GL_BLUE_SIZE),
663 const_iv (SDL_GL_ALPHA_SIZE),
664 const_iv (SDL_GL_DOUBLEBUFFER),
665 const_iv (SDL_GL_BUFFER_SIZE),
666 const_iv (SDL_GL_DEPTH_SIZE),
667 const_iv (SDL_GL_STENCIL_SIZE),
668 const_iv (SDL_GL_ACCUM_RED_SIZE),
669 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
670 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
671 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
672 const_iv (SDL_GL_STEREO),
673 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
674 const_iv (SDL_GL_MULTISAMPLESAMPLES),
675 const_iv (SDL_GL_ACCELERATED_VISUAL),
676 const_iv (SDL_GL_SWAP_CONTROL),
677
678 const_iv (FOW_DARKNESS)
679 # undef const_iv
680 };
681
682 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
683 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
684
685 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
686 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
687 }
688
689 void
690 weaken (SV *rv)
691 PROTOTYPE: $
692 CODE:
693 sv_rvweaken (rv);
694
695 int
696 in_destruct ()
697 CODE:
698 RETVAL = PL_main_cv == Nullcv;
699 OUTPUT:
700 RETVAL
701
702 NV floor (NV x)
703
704 NV ceil (NV x)
705
706 IV minpot (UV n)
707
708 IV popcount (UV n)
709
710 void
711 pango_init ()
712 CODE:
713 {
714 opengl_fontmap = pango_opengl_font_map_new ();
715 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
716 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
717 /*pango_context_set_font_description (opengl_context, default_font);*/
718 #if PANGO_VERSION_CHECK (1, 15, 2)
719 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
720 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
721 #endif
722 }
723
724 char *SDL_GetError ()
725
726 int SDL_Init (U32 flags)
727
728 int SDL_InitSubSystem (U32 flags)
729
730 void SDL_QuitSubSystem (U32 flags)
731
732 void SDL_Quit ()
733
734 int SDL_GL_SetAttribute (int attr, int value)
735
736 int SDL_GL_GetAttribute (int attr)
737 CODE:
738 if (SDL_GL_GetAttribute (attr, &RETVAL))
739 XSRETURN_UNDEF;
740 OUTPUT:
741 RETVAL
742
743 void
744 SDL_ListModes (int rgb, int alpha)
745 PPCODE:
746 {
747 SDL_Rect **m;
748
749 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
750 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
751 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
752 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
753
754 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
755 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
756
757 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
758 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
759 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
760 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
761
762 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
763 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
764
765 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
766
767 if (m && m != (SDL_Rect **)-1)
768 while (*m)
769 {
770 if ((*m)->w >= 400 && (*m)->h >= 300)
771 {
772 AV *av = newAV ();
773 av_push (av, newSViv ((*m)->w));
774 av_push (av, newSViv ((*m)->h));
775 av_push (av, newSViv (rgb));
776 av_push (av, newSViv (alpha));
777 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
778 }
779
780 ++m;
781 }
782 }
783
784 int
785 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
786 CODE:
787 {
788 SDL_EnableUNICODE (1);
789 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
790
791 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
792 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
793 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
794 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
795
796 RETVAL = !!SDL_SetVideoMode (
797 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
798 );
799
800 if (RETVAL)
801 {
802 av_clear (texture_av);
803
804 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
805 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
806 #include "glfunc.h"
807 #undef GL_FUNC
808 }
809 }
810 OUTPUT:
811 RETVAL
812
813 void
814 SDL_GL_SwapBuffers ()
815
816 char *
817 SDL_GetKeyName (int sym)
818
819 int
820 SDL_GetAppState ()
821
822 int
823 SDL_GetModState ()
824
825 void
826 poll_events ()
827 PPCODE:
828 {
829 SDL_Event ev;
830
831 SDL_PumpEvents ();
832 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
833 {
834 HV *hv = newHV ();
835 hv_store (hv, "type", 4, newSViv (ev.type), 0);
836
837 switch (ev.type)
838 {
839 case SDL_KEYDOWN:
840 case SDL_KEYUP:
841 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
842 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
843 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
844 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
845 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
846 break;
847
848 case SDL_ACTIVEEVENT:
849 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
850 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
851 break;
852
853 case SDL_MOUSEMOTION:
854 {
855 int state = ev.motion.state;
856 int x = ev.motion.x;
857 int y = ev.motion.y;
858 int xrel = ev.motion.xrel;
859 int yrel = ev.motion.yrel;
860
861 /* do simplistic event compression */
862 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
863 && state == ev.motion.state)
864 {
865 xrel += ev.motion.xrel;
866 yrel += ev.motion.yrel;
867 x = ev.motion.x;
868 y = ev.motion.y;
869 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
870 }
871
872 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
873 hv_store (hv, "state", 5, newSViv (state), 0);
874 hv_store (hv, "x", 1, newSViv (x), 0);
875 hv_store (hv, "y", 1, newSViv (y), 0);
876 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
877 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
878 }
879 break;
880
881 case SDL_MOUSEBUTTONDOWN:
882 case SDL_MOUSEBUTTONUP:
883 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
884
885 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
886 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
887 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
888 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
889 break;
890
891 case SDL_USEREVENT:
892 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
893 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
894 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
895 break;
896 }
897
898 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
899 }
900 }
901
902 int
903 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
904 POSTCALL:
905 Mix_HookMusicFinished (music_finished);
906 Mix_ChannelFinished (channel_finished);
907
908 void
909 Mix_QuerySpec ()
910 PPCODE:
911 {
912 int freq, channels;
913 Uint16 format;
914
915 if (Mix_QuerySpec (&freq, &format, &channels))
916 {
917 EXTEND (SP, 3);
918 PUSHs (sv_2mortal (newSViv (freq)));
919 PUSHs (sv_2mortal (newSViv (format)));
920 PUSHs (sv_2mortal (newSViv (channels)));
921 }
922 }
923
924 void
925 Mix_CloseAudio ()
926
927 int
928 Mix_AllocateChannels (int numchans = -1)
929
930 const char *
931 Mix_GetError ()
932
933 void
934 lowdelay (int fd, int val = 1)
935 CODE:
936 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
937
938 void
939 win32_proxy_info ()
940 PPCODE:
941 {
942 #ifdef _WIN32
943 char buffer[2048];
944 DWORD buflen;
945
946 EXTEND (SP, 3);
947
948 buflen = sizeof (buffer);
949 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
950 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
951 {
952 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
953
954 buflen = sizeof (buffer);
955 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
956 {
957 PUSHs (newSVpv (buffer, 0));
958
959 buflen = sizeof (buffer);
960 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
961 PUSHs (newSVpv (buffer, 0));
962 }
963 }
964 #endif
965 }
966
967 int
968 add_font (char *file)
969 CODE:
970 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
971 OUTPUT:
972 RETVAL
973
974 void
975 load_image_inline (SV *image_)
976 ALIAS:
977 load_image_file = 1
978 PPCODE:
979 {
980 STRLEN image_len;
981 char *image = (char *)SvPVbyte (image_, image_len);
982 SDL_Surface *surface, *surface2;
983 SDL_PixelFormat fmt;
984 SDL_RWops *rw = ix
985 ? SDL_RWFromFile (image, "rb")
986 : SDL_RWFromConstMem (image, image_len);
987
988 if (!rw)
989 croak ("load_image: %s", SDL_GetError ());
990
991 surface = IMG_Load_RW (rw, 1);
992 if (!surface)
993 croak ("load_image: %s", SDL_GetError ());
994
995 fmt.palette = NULL;
996 fmt.BitsPerPixel = 32;
997 fmt.BytesPerPixel = 4;
998 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
999 fmt.Rmask = 0x000000ff;
1000 fmt.Gmask = 0x0000ff00;
1001 fmt.Bmask = 0x00ff0000;
1002 fmt.Amask = 0xff000000;
1003 #else
1004 fmt.Rmask = 0xff000000;
1005 fmt.Gmask = 0x00ff0000;
1006 fmt.Bmask = 0x0000ff00;
1007 fmt.Amask = 0x000000ff;
1008 #endif
1009 fmt.Rloss = 0;
1010 fmt.Gloss = 0;
1011 fmt.Bloss = 0;
1012 fmt.Aloss = 0;
1013 fmt.Rshift = 0;
1014 fmt.Gshift = 8;
1015 fmt.Bshift = 16;
1016 fmt.Ashift = 24;
1017 fmt.colorkey = 0;
1018 fmt.alpha = 0;
1019
1020 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1021
1022 assert (surface2->pitch == surface2->w * 4);
1023
1024 SDL_LockSurface (surface2);
1025 EXTEND (SP, 6);
1026 PUSHs (sv_2mortal (newSViv (surface2->w)));
1027 PUSHs (sv_2mortal (newSViv (surface2->h)));
1028 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1029 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1030 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1031 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1032 SDL_UnlockSurface (surface2);
1033
1034 SDL_FreeSurface (surface);
1035 SDL_FreeSurface (surface2);
1036 }
1037
1038 void
1039 average (int x, int y, uint32_t *data)
1040 PPCODE:
1041 {
1042 uint32_t r = 0, g = 0, b = 0, a = 0;
1043
1044 x = y = x * y;
1045
1046 while (x--)
1047 {
1048 uint32_t p = *data++;
1049
1050 r += (p ) & 255;
1051 g += (p >> 8) & 255;
1052 b += (p >> 16) & 255;
1053 a += (p >> 24) & 255;
1054 }
1055
1056 EXTEND (SP, 4);
1057 PUSHs (sv_2mortal (newSViv (r / y)));
1058 PUSHs (sv_2mortal (newSViv (g / y)));
1059 PUSHs (sv_2mortal (newSViv (b / y)));
1060 PUSHs (sv_2mortal (newSViv (a / y)));
1061 }
1062
1063 void
1064 error (char *message)
1065 CODE:
1066 fprintf (stderr, "ERROR: %s\n", message);
1067 #ifdef _WIN32
1068 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1069 #endif
1070
1071 void
1072 fatal (char *message)
1073 CODE:
1074 fprintf (stderr, "FATAL: %s\n", message);
1075 #ifdef _WIN32
1076 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1077 #endif
1078 _exit (1);
1079
1080 void
1081 _exit (int retval = 0)
1082 CODE:
1083 #ifdef WIN32
1084 ExitThread (retval); // unclean, please beam me up
1085 #else
1086 _exit (retval);
1087 #endif
1088
1089 void
1090 debug ()
1091 CODE:
1092 {
1093 #if DEBUG
1094 VALGRIND_DO_LEAK_CHECK;
1095 #endif
1096 }
1097
1098 MODULE = Deliantra::Client PACKAGE = DC::Font
1099
1100 PROTOTYPES: DISABLE
1101
1102 DC::Font
1103 new_from_file (SV *class, char *path, int id = 0)
1104 CODE:
1105 {
1106 int count;
1107 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1108 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1109 FcPatternDestroy (pattern);
1110 }
1111 OUTPUT:
1112 RETVAL
1113
1114 void
1115 DESTROY (DC::Font self)
1116 CODE:
1117 pango_font_description_free (self);
1118
1119 void
1120 make_default (DC::Font self)
1121 PROTOTYPE: $
1122 CODE:
1123 default_font = self;
1124
1125 MODULE = Deliantra::Client PACKAGE = DC::Layout
1126
1127 PROTOTYPES: DISABLE
1128
1129 void
1130 glyph_cache_backup ()
1131 PROTOTYPE:
1132 CODE:
1133 tc_backup ();
1134
1135 void
1136 glyph_cache_restore ()
1137 PROTOTYPE:
1138 CODE:
1139 tc_restore ();
1140
1141 DC::Layout
1142 new (SV *class)
1143 CODE:
1144 New (0, RETVAL, 1, struct cf_layout);
1145
1146 RETVAL->pl = pango_layout_new (opengl_context);
1147 RETVAL->r = 1.;
1148 RETVAL->g = 1.;
1149 RETVAL->b = 1.;
1150 RETVAL->a = 1.;
1151 RETVAL->base_height = MIN_FONT_HEIGHT;
1152 RETVAL->font = 0;
1153 RETVAL->rc = rc_alloc ();
1154
1155 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1156 layout_update_font (RETVAL);
1157 OUTPUT:
1158 RETVAL
1159
1160 void
1161 DESTROY (DC::Layout self)
1162 CODE:
1163 g_object_unref (self->pl);
1164 rc_free (self->rc);
1165 Safefree (self);
1166
1167 void
1168 set_text (DC::Layout self, SV *text_)
1169 CODE:
1170 {
1171 STRLEN textlen;
1172 char *text = SvPVutf8 (text_, textlen);
1173
1174 pango_layout_set_text (self->pl, text, textlen);
1175 }
1176
1177 void
1178 set_markup (DC::Layout self, SV *text_)
1179 CODE:
1180 {
1181 STRLEN textlen;
1182 char *text = SvPVutf8 (text_, textlen);
1183
1184 pango_layout_set_markup (self->pl, text, textlen);
1185 }
1186
1187 void
1188 set_shapes (DC::Layout self, ...)
1189 CODE:
1190 {
1191 PangoAttrList *attrs = 0;
1192 const char *text = pango_layout_get_text (self->pl);
1193 const char *pos = text;
1194 int arg = 4;
1195
1196 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1197 {
1198 PangoRectangle inkrect, rect;
1199 PangoAttribute *attr;
1200
1201 int x = SvIV (ST (arg - 3));
1202 int y = SvIV (ST (arg - 2));
1203 int w = SvIV (ST (arg - 1));
1204 int h = SvIV (ST (arg ));
1205
1206 inkrect.x = 0;
1207 inkrect.y = 0;
1208 inkrect.width = 0;
1209 inkrect.height = 0;
1210
1211 rect.x = x * PANGO_SCALE;
1212 rect.y = y * PANGO_SCALE;
1213 rect.width = w * PANGO_SCALE;
1214 rect.height = h * PANGO_SCALE;
1215
1216 if (!attrs)
1217 attrs = pango_layout_get_attributes (self->pl);
1218
1219 attr = pango_attr_shape_new (&inkrect, &rect);
1220 attr->start_index = pos - text;
1221 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1222 pango_attr_list_insert (attrs, attr);
1223
1224 arg += 4;
1225 pos += sizeof (OBJ_STR) - 1;
1226 }
1227
1228 if (attrs)
1229 pango_layout_set_attributes (self->pl, attrs);
1230 }
1231
1232 void
1233 get_shapes (DC::Layout self)
1234 PPCODE:
1235 {
1236 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1237
1238 do
1239 {
1240 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1241
1242 if (run && shape_attr_p (run))
1243 {
1244 PangoRectangle extents;
1245 pango_layout_iter_get_run_extents (iter, 0, &extents);
1246
1247 EXTEND (SP, 2);
1248 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1249 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1250 }
1251 }
1252 while (pango_layout_iter_next_run (iter));
1253
1254 pango_layout_iter_free (iter);
1255 }
1256
1257 int
1258 has_wrapped (DC::Layout self)
1259 CODE:
1260 {
1261 int lines = 1;
1262 const char *text = pango_layout_get_text (self->pl);
1263
1264 while (*text)
1265 lines += *text++ == '\n';
1266
1267 RETVAL = lines < pango_layout_get_line_count (self->pl);
1268 }
1269 OUTPUT:
1270 RETVAL
1271
1272 SV *
1273 get_text (DC::Layout self)
1274 CODE:
1275 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1276 sv_utf8_decode (RETVAL);
1277 OUTPUT:
1278 RETVAL
1279
1280 void
1281 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1282 CODE:
1283 self->r = r;
1284 self->g = g;
1285 self->b = b;
1286 self->a = a;
1287
1288 void
1289 set_font (DC::Layout self, DC::Font font = 0)
1290 CODE:
1291 if (self->font != font)
1292 {
1293 self->font = font;
1294 layout_update_font (self);
1295 }
1296
1297 void
1298 set_height (DC::Layout self, int base_height)
1299 CODE:
1300 if (self->base_height != base_height)
1301 {
1302 self->base_height = base_height;
1303 layout_update_font (self);
1304 }
1305
1306 void
1307 set_width (DC::Layout self, int max_width = -1)
1308 CODE:
1309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1310
1311 void
1312 set_indent (DC::Layout self, int indent)
1313 CODE:
1314 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1315
1316 void
1317 set_spacing (DC::Layout self, int spacing)
1318 CODE:
1319 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1320
1321 void
1322 set_ellipsise (DC::Layout self, int ellipsise)
1323 CODE:
1324 pango_layout_set_ellipsize (self->pl,
1325 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1326 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1327 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1328 : PANGO_ELLIPSIZE_NONE
1329 );
1330
1331 void
1332 set_single_paragraph_mode (DC::Layout self, int spm)
1333 CODE:
1334 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1335
1336 void
1337 size (DC::Layout self)
1338 PPCODE:
1339 {
1340 int w, h;
1341
1342 layout_get_pixel_size (self, &w, &h);
1343
1344 EXTEND (SP, 2);
1345 PUSHs (sv_2mortal (newSViv (w)));
1346 PUSHs (sv_2mortal (newSViv (h)));
1347 }
1348
1349 int
1350 descent (DC::Layout self)
1351 CODE:
1352 {
1353 PangoRectangle rect;
1354 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1355 pango_layout_line_get_pixel_extents (line, 0, &rect);
1356 RETVAL = PANGO_DESCENT (rect);
1357 }
1358 OUTPUT:
1359 RETVAL
1360
1361 int
1362 xy_to_index (DC::Layout self, int x, int y)
1363 CODE:
1364 {
1365 int index, trailing;
1366 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1367 RETVAL = index + trailing;
1368 }
1369 OUTPUT:
1370 RETVAL
1371
1372 void
1373 cursor_pos (DC::Layout self, int index)
1374 PPCODE:
1375 {
1376 PangoRectangle pos;
1377 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1378
1379 EXTEND (SP, 3);
1380 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1381 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1382 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1383 }
1384
1385 void
1386 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1387 PPCODE:
1388 {
1389 int line, x;
1390
1391 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1392 #if !PANGO_VERSION_CHECK (1, 17, 3)
1393 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1394 --line;
1395 #endif
1396 EXTEND (SP, 2);
1397 PUSHs (sv_2mortal (newSViv (line)));
1398 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1399 }
1400
1401 void
1402 line_x_to_index (DC::Layout self, int line, int x)
1403 PPCODE:
1404 {
1405 PangoLayoutLine *lp;
1406 int index, trailing;
1407
1408 if (line < 0)
1409 XSRETURN_EMPTY;
1410
1411 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1412 XSRETURN_EMPTY; /* do better */
1413
1414 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1415
1416 EXTEND (SP, 2);
1417 if (GIMME_V == G_SCALAR)
1418 PUSHs (sv_2mortal (newSViv (index + trailing)));
1419 else
1420 {
1421 PUSHs (sv_2mortal (newSViv (index)));
1422 PUSHs (sv_2mortal (newSViv (trailing)));
1423 }
1424 }
1425
1426 void
1427 render (DC::Layout self, float x, float y, int flags = 0)
1428 CODE:
1429 rc_clear (self->rc);
1430 pango_opengl_render_layout_subpixel (
1431 self->pl,
1432 self->rc,
1433 x * PANGO_SCALE, y * PANGO_SCALE,
1434 self->r, self->g, self->b, self->a,
1435 flags
1436 );
1437 // we assume that context_change actually clears/frees stuff
1438 // and does not do any recomputation...
1439 pango_layout_context_changed (self->pl);
1440
1441 void
1442 draw (DC::Layout self)
1443 CODE:
1444 {
1445 glEnable (GL_TEXTURE_2D);
1446 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1447 glEnable (GL_BLEND);
1448 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1449 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1450 glEnable (GL_ALPHA_TEST);
1451 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1452
1453 rc_draw (self->rc);
1454
1455 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND);
1457 glDisable (GL_TEXTURE_2D);
1458 }
1459
1460 MODULE = Deliantra::Client PACKAGE = DC::Texture
1461
1462 PROTOTYPES: ENABLE
1463
1464 void
1465 pad (SV *data_, int ow, int oh, int nw, int nh)
1466 CODE:
1467 {
1468 if ((nw != ow || nh != oh) && SvOK (data_))
1469 {
1470 STRLEN datalen;
1471 char *data = SvPVbyte (data_, datalen);
1472 int bpp = datalen / (ow * oh);
1473 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1474
1475 SvPOK_only (result_);
1476 SvCUR_set (result_, nw * nh * bpp);
1477
1478 memset (SvPVX (result_), 0, nw * nh * bpp);
1479 while (oh--)
1480 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1481
1482 sv_setsv (data_, result_);
1483 }
1484 }
1485
1486 void
1487 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1488 PROTOTYPE: $$$;$$
1489 ALIAS:
1490 draw_quad_alpha = 1
1491 draw_quad_alpha_premultiplied = 2
1492 CODE:
1493 {
1494 HV *hv = (HV *)SvRV (self);
1495 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1496 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1497 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1498
1499 if (name <= 0)
1500 XSRETURN_EMPTY;
1501
1502 if (items < 5)
1503 {
1504 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1505 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1506 }
1507
1508 if (ix)
1509 {
1510 glEnable (GL_BLEND);
1511
1512 if (ix == 2)
1513 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1514 else
1515 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1516 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1517
1518 glEnable (GL_ALPHA_TEST);
1519 glAlphaFunc (GL_GREATER, 0.01f);
1520 }
1521
1522 glBindTexture (GL_TEXTURE_2D, name);
1523
1524 glBegin (GL_QUADS);
1525 glTexCoord2f (0, 0); glVertex2f (x , y );
1526 glTexCoord2f (0, t); glVertex2f (x , y + h);
1527 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1528 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1529 glEnd ();
1530
1531 if (ix)
1532 {
1533 glDisable (GL_ALPHA_TEST);
1534 glDisable (GL_BLEND);
1535 }
1536 }
1537
1538 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1539 CODE:
1540 {
1541 GLint width;
1542 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1543 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1544 RETVAL = width > 0;
1545 }
1546 OUTPUT:
1547 RETVAL
1548
1549 MODULE = Deliantra::Client PACKAGE = DC::Map
1550
1551 PROTOTYPES: DISABLE
1552
1553 DC::Map
1554 new (SV *class)
1555 CODE:
1556 New (0, RETVAL, 1, struct map);
1557 RETVAL->x = 0;
1558 RETVAL->y = 0;
1559 RETVAL->w = 0;
1560 RETVAL->h = 0;
1561 RETVAL->ox = 0;
1562 RETVAL->oy = 0;
1563 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1564 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1565 RETVAL->rows = 0;
1566 RETVAL->row = 0;
1567 OUTPUT:
1568 RETVAL
1569
1570 void
1571 DESTROY (DC::Map self)
1572 CODE:
1573 {
1574 map_clear (self);
1575 Safefree (self->face2tile);
1576 Safefree (self->tex);
1577 Safefree (self);
1578 }
1579
1580 void
1581 resize (DC::Map self, int map_width, int map_height)
1582 CODE:
1583 self->w = map_width;
1584 self->h = map_height;
1585
1586 void
1587 clear (DC::Map self)
1588 CODE:
1589 map_clear (self);
1590
1591 void
1592 set_tileid (DC::Map self, int face, int tile)
1593 CODE:
1594 {
1595 need_facenum (self, face); self->face2tile [face] = tile;
1596 need_texid (self, tile);
1597 }
1598
1599 void
1600 set_smooth (DC::Map self, int face, int smooth, int level)
1601 CODE:
1602 {
1603 tileid texid;
1604 maptex *tex;
1605
1606 if (face < 0 || face >= self->faces)
1607 return;
1608
1609 if (smooth < 0 || smooth >= self->faces)
1610 return;
1611
1612 texid = self->face2tile [face];
1613
1614 if (!texid)
1615 return;
1616
1617 tex = self->tex + texid;
1618 tex->smoothtile = self->face2tile [smooth];
1619 tex->smoothlevel = level;
1620 }
1621
1622 void
1623 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1624 CODE:
1625 {
1626 need_texid (self, texid);
1627
1628 {
1629 maptex *tex = self->tex + texid;
1630
1631 tex->name = name;
1632 tex->w = w;
1633 tex->h = h;
1634 tex->s = s;
1635 tex->t = t;
1636 tex->r = r;
1637 tex->g = g;
1638 tex->b = b;
1639 tex->a = a;
1640 }
1641
1642 // somewhat hackish, but for textures that require it, it really
1643 // improves the look, and most others don't suffer.
1644 glBindTexture (GL_TEXTURE_2D, name);
1645 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1646 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1647 // use uglier nearest interpolation because linear suffers
1648 // from transparent color bleeding and ugly wrapping effects.
1649 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1650 }
1651
1652 int
1653 ox (DC::Map self)
1654 ALIAS:
1655 oy = 1
1656 x = 2
1657 y = 3
1658 w = 4
1659 h = 5
1660 CODE:
1661 switch (ix)
1662 {
1663 case 0: RETVAL = self->ox; break;
1664 case 1: RETVAL = self->oy; break;
1665 case 2: RETVAL = self->x; break;
1666 case 3: RETVAL = self->y; break;
1667 case 4: RETVAL = self->w; break;
1668 case 5: RETVAL = self->h; break;
1669 }
1670 OUTPUT:
1671 RETVAL
1672
1673 void
1674 scroll (DC::Map self, int dx, int dy)
1675 CODE:
1676 {
1677 if (dx > 0)
1678 map_blank (self, self->x, self->y, dx, self->h);
1679 else if (dx < 0)
1680 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1681
1682 if (dy > 0)
1683 map_blank (self, self->x, self->y, self->w, dy);
1684 else if (dy < 0)
1685 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1686
1687 self->ox += dx; self->x += dx;
1688 self->oy += dy; self->y += dy;
1689
1690 while (self->y < 0)
1691 {
1692 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1693
1694 self->rows += MAP_EXTEND_Y;
1695 self->y += MAP_EXTEND_Y;
1696 }
1697 }
1698
1699 SV *
1700 map1a_update (DC::Map self, SV *data_, int extmap)
1701 CODE:
1702 {
1703 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1704 uint8_t *data_end = (uint8_t *)SvEND (data_);
1705 mapcell *cell;
1706 int x, y, z, flags;
1707 AV *missing = newAV ();
1708 RETVAL = newRV_noinc ((SV *)missing);
1709
1710 while (data < data_end - 1)
1711 {
1712 flags = (data [0] << 8) + data [1]; data += 2;
1713
1714 x = self->x + ((flags >> 10) & 63);
1715 y = self->y + ((flags >> 4) & 63);
1716
1717 cell = map_get_cell (self, x, y);
1718
1719 if (flags & 15)
1720 {
1721 if (!cell->darkness)
1722 {
1723 memset (cell, 0, sizeof (*cell));
1724 cell->darkness = 256;
1725 }
1726
1727 //TODO: don't trust server data to be in-range(!)
1728
1729 if (flags & 8)
1730 {
1731 if (extmap)
1732 {
1733 uint8_t ext, cmd;
1734
1735 do
1736 {
1737 ext = *data++;
1738 cmd = ext & 0x7f;
1739
1740 if (cmd < 4)
1741 cell->darkness = 255 - ext * 64 + 1;
1742 else if (cmd == 5) // health
1743 {
1744 cell->stat_width = 1;
1745 cell->stat_hp = *data++;
1746 }
1747 else if (cmd == 6) // monster width
1748 cell->stat_width = *data++ + 1;
1749 else if (cmd == 0x47)
1750 {
1751 if (*data == 1) cell->player = data [1];
1752 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1753 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1754 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1755
1756 data += *data + 1;
1757 }
1758 else if (cmd == 8) // cell flags
1759 cell->flags = *data++;
1760 else if (ext & 0x40) // unknown, multibyte => skip
1761 data += *data + 1;
1762 else
1763 data++;
1764 }
1765 while (ext & 0x80);
1766 }
1767 else
1768 cell->darkness = *data++ + 1;
1769 }
1770
1771 for (z = 0; z <= 2; ++z)
1772 if (flags & (4 >> z))
1773 {
1774 faceid face = (data [0] << 8) + data [1]; data += 2;
1775 need_facenum (self, face);
1776 cell->tile [z] = self->face2tile [face];
1777
1778 if (cell->tile [z])
1779 {
1780 maptex *tex = self->tex + cell->tile [z];
1781 if (!tex->name)
1782 av_push (missing, newSViv (cell->tile [z]));
1783
1784 if (tex->smoothtile)
1785 {
1786 maptex *smooth = self->tex + tex->smoothtile;
1787 if (!smooth->name)
1788 av_push (missing, newSViv (tex->smoothtile));
1789 }
1790 }
1791 }
1792 }
1793 else
1794 CELL_CLEAR (cell);
1795 }
1796 }
1797 OUTPUT:
1798 RETVAL
1799
1800 SV *
1801 mapmap (DC::Map self, int x0, int y0, int w, int h)
1802 CODE:
1803 {
1804 int x1, x;
1805 int y1, y;
1806 int z;
1807 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1808 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1809
1810 SvPOK_only (map_sv);
1811 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1812
1813 x0 += self->x; x1 = x0 + w;
1814 y0 += self->y; y1 = y0 + h;
1815
1816 for (y = y0; y < y1; y++)
1817 {
1818 maprow *row = 0 <= y && y < self->rows
1819 ? self->row + y
1820 : 0;
1821
1822 for (x = x0; x < x1; x++)
1823 {
1824 int r = 32, g = 32, b = 32, a = 192;
1825
1826 if (row && row->c0 <= x && x < row->c1)
1827 {
1828 mapcell *cell = row->col + (x - row->c0);
1829
1830 for (z = 0; z <= 0; z++)
1831 {
1832 maptex tex = self->tex [cell->tile [z]];
1833 int a0 = 255 - tex.a;
1834 int a1 = tex.a;
1835
1836 r = (r * a0 + tex.r * a1) / 255;
1837 g = (g * a0 + tex.g * a1) / 255;
1838 b = (b * a0 + tex.b * a1) / 255;
1839 a = (a * a0 + tex.a * a1) / 255;
1840 }
1841 }
1842
1843 *map++ = (r )
1844 | (g << 8)
1845 | (b << 16)
1846 | (a << 24);
1847 }
1848 }
1849
1850 RETVAL = map_sv;
1851 }
1852 OUTPUT:
1853 RETVAL
1854
1855 void
1856 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1857 CODE:
1858 {
1859 int x, y, z;
1860
1861 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1862 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1863 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1864 smooth_key skey;
1865 int pl_x, pl_y;
1866 maptex pl_tex;
1867 rc_t *rc = rc_alloc ();
1868 rc_key_t key;
1869 rc_array_t *arr;
1870
1871 pl_tex.name = 0;
1872
1873 // thats current max. sorry.
1874 if (sw > 255) sw = 255;
1875 if (sh > 255) sh = 255;
1876
1877 // clear key, in case of extra padding
1878 memset (&skey, 0, sizeof (skey));
1879
1880 memset (&key, 0, sizeof (key));
1881 key.r = 255;
1882 key.g = 255;
1883 key.b = 255;
1884 key.a = 255;
1885 key.mode = GL_QUADS;
1886 key.format = GL_T2F_V3F;
1887 key.texname = -1;
1888
1889 mx += self->x;
1890 my += self->y;
1891
1892 // first pass: determine smooth_max
1893 // rather ugly, if you ask me
1894 // could also be stored inside mapcell and updated on change
1895 memset (smooth_max, 0, sizeof (smooth_max));
1896
1897 for (y = 0; y < sh; y++)
1898 if (0 <= y + my && y + my < self->rows)
1899 {
1900 maprow *row = self->row + (y + my);
1901
1902 for (x = 0; x < sw; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1)
1904 {
1905 mapcell *cell = row->col + (x + mx - row->c0);
1906
1907 smooth_max[x + 1][y + 1] =
1908 MAX (self->tex [cell->tile [0]].smoothlevel,
1909 MAX (self->tex [cell->tile [1]].smoothlevel,
1910 self->tex [cell->tile [2]].smoothlevel));
1911 }
1912 }
1913
1914 glEnable (GL_BLEND);
1915 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1916 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1917
1918 for (z = 0; z <= 2; z++)
1919 {
1920 memset (smooth_level, 0, sizeof (smooth_level));
1921
1922 for (y = 0; y < sh; y++)
1923 if (0 <= y + my && y + my < self->rows)
1924 {
1925 maprow *row = self->row + (y + my);
1926
1927 for (x = 0; x < sw; x++)
1928 if (row->c0 <= x + mx && x + mx < row->c1)
1929 {
1930 mapcell *cell = row->col + (x + mx - row->c0);
1931 tileid tile = cell->tile [z];
1932
1933 if (tile)
1934 {
1935 maptex tex = self->tex [tile];
1936 int px = (x + 1) * T - tex.w;
1937 int py = (y + 1) * T - tex.h;
1938
1939 if (key.texname != tex.name)
1940 {
1941 if (!tex.name)
1942 tex = self->tex [2]; /* missing, replace by noface */
1943
1944 key.texname = tex.name;
1945 arr = rc_array (rc, &key);
1946 }
1947
1948 if (expect_false (cell->player == player) && expect_false (z == 2))
1949 {
1950 pl_x = px;
1951 pl_y = py;
1952 pl_tex = tex;
1953 continue;
1954 }
1955
1956 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1957 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1958 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1959 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1960
1961 if (expect_false (cell->flags) && expect_false (z == 2))
1962 {
1963 // overlays such as the speech bubble, probably more to come
1964 if (cell->flags & 1)
1965 {
1966 maptex tex = self->tex [1];
1967 int px = x * T + T * 2 / 32;
1968 int py = y * T - T * 6 / 32;
1969
1970 if (tex.name)
1971 {
1972 if (key.texname != tex.name)
1973 {
1974 key.texname = tex.name;
1975 arr = rc_array (rc, &key);
1976 }
1977
1978 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1979 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1980 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1981 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1982 }
1983 }
1984 }
1985
1986 // update smooth hash
1987 if (tex.smoothtile)
1988 {
1989 skey.tile = tex.smoothtile;
1990 skey.level = tex.smoothlevel;
1991
1992 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1993
1994 // add bits to current tile and all neighbours. skey.x|y is
1995 // shifted +1|+1 so we always stay positive.
1996
1997 // bits is ___n cccc CCCC bbbb
1998 // n do not draw borders&corners
1999 // c draw these corners, but...
2000 // C ... not these
2001 // b draw these borders
2002
2003 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2004 // ┃· ·· ·┃ ━━
2005
2006 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2007 // ·· ·· ·┏ ┓·
2008
2009 // full tile
2010 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2011
2012 // borders
2013 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2014 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2015 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2016 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2017
2018 // corners
2019 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2020 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2021 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2022 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2023 }
2024 }
2025 }
2026 }
2027
2028 rc_draw (rc);
2029 rc_clear (rc);
2030
2031 // go through all smoothlevels, lowest to highest, then draw.
2032 // this is basically counting sort
2033 {
2034 int w, b;
2035
2036 glEnable (GL_TEXTURE_2D);
2037 glBegin (GL_QUADS);
2038 for (w = 0; w < 256 / 32; ++w)
2039 {
2040 uint32_t smask = smooth_level [w];
2041 if (smask)
2042 for (b = 0; b < 32; ++b)
2043 if (smask & (((uint32_t)1) << b))
2044 {
2045 int level = (w << 5) | b;
2046 HE *he;
2047
2048 hv_iterinit (smooth);
2049 while ((he = hv_iternext (smooth)))
2050 {
2051 smooth_key *skey = (smooth_key *)HeKEY (he);
2052 IV bits = SvIVX (HeVAL (he));
2053
2054 if (!(bits & 0x1000)
2055 && skey->level == level
2056 && level > smooth_max [skey->x][skey->y])
2057 {
2058 maptex tex = self->tex [skey->tile];
2059 int px = (((int)skey->x) - 1) * T;
2060 int py = (((int)skey->y) - 1) * T;
2061 int border = bits & 15;
2062 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2063 float dx = tex.s * .0625f; // 16 images/row
2064 float dy = tex.t * .5f ; // 2 images/column
2065
2066 if (tex.name)
2067 {
2068 // this time avoiding texture state changes
2069 // save gobs of state changes.
2070 if (key.texname != tex.name)
2071 {
2072 glEnd ();
2073 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2074 glBegin (GL_QUADS);
2075 }
2076
2077 if (border)
2078 {
2079 float ox = border * dx;
2080
2081 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2082 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2083 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2084 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2085 }
2086
2087 if (corner)
2088 {
2089 float ox = corner * dx;
2090
2091 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2092 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2093 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2094 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2095 }
2096 }
2097 }
2098 }
2099 }
2100 }
2101
2102 glEnd ();
2103 glDisable (GL_TEXTURE_2D);
2104 key.texname = -1;
2105 }
2106
2107 hv_clear (smooth);
2108 }
2109
2110 if (pl_tex.name)
2111 {
2112 maptex tex = pl_tex;
2113 int px = pl_x + sdx;
2114 int py = pl_y + sdy;
2115
2116 key.texname = tex.name;
2117 arr = rc_array (rc, &key);
2118
2119 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2120 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2121 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2122 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2123
2124 rc_draw (rc);
2125 }
2126
2127 glDisable (GL_BLEND);
2128 rc_free (rc);
2129
2130 // top layer: overlays such as the health bar
2131 for (y = 0; y < sh; y++)
2132 if (0 <= y + my && y + my < self->rows)
2133 {
2134 maprow *row = self->row + (y + my);
2135
2136 for (x = 0; x < sw; x++)
2137 if (row->c0 <= x + mx && x + mx < row->c1)
2138 {
2139 mapcell *cell = row->col + (x + mx - row->c0);
2140
2141 int px = x * T;
2142 int py = y * T;
2143
2144 if (cell->stat_hp)
2145 {
2146 int width = cell->stat_width * T;
2147 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2148
2149 glColor3ub (0, 0, 0);
2150 glRectf (px + 1, py - thick - 2,
2151 px + width - 1, py);
2152
2153 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2154 glRectf (px + 2,
2155 py - thick - 1,
2156 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2157 }
2158 }
2159 }
2160 }
2161
2162 void
2163 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2164 CODE:
2165 {
2166 static float color[16][3] = {
2167 { 0.00F, 0.00F, 0.00F },
2168 { 1.00F, 1.00F, 1.00F },
2169 { 0.00F, 0.00F, 0.55F },
2170 { 1.00F, 0.00F, 0.00F },
2171
2172 { 1.00F, 0.54F, 0.00F },
2173 { 0.11F, 0.56F, 1.00F },
2174 { 0.93F, 0.46F, 0.00F },
2175 { 0.18F, 0.54F, 0.34F },
2176
2177 { 0.56F, 0.73F, 0.56F },
2178 { 0.80F, 0.80F, 0.80F },
2179 { 0.55F, 0.41F, 0.13F },
2180 { 0.99F, 0.77F, 0.26F },
2181
2182 { 0.74F, 0.65F, 0.41F },
2183
2184 { 0.00F, 1.00F, 1.00F },
2185 { 1.00F, 0.00F, 1.00F },
2186 { 1.00F, 1.00F, 0.00F },
2187 };
2188
2189 int x, y;
2190
2191 glEnable (GL_TEXTURE_2D);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193 glEnable (GL_BLEND);
2194 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2195 glBegin (GL_QUADS);
2196
2197 for (y = 0; y < h; y++)
2198 for (x = 0; x < w; x++)
2199 {
2200 unsigned char m = data [x + y * w];
2201
2202 if (m)
2203 {
2204 float *c = color [m & 15];
2205
2206 float tx1 = m & 0x40 ? 0.5 : 0.;
2207 float tx2 = tx1 + 0.5;
2208
2209 glColor4f (c[0], c[1], c[2], 0.75);
2210 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2211 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2212 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2213 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2214 }
2215 }
2216
2217 glEnd ();
2218 glDisable (GL_BLEND);
2219 glDisable (GL_TEXTURE_2D);
2220 }
2221
2222 void
2223 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2224 PPCODE:
2225 {
2226 int x, y;
2227 int sw1 = sw + 2;
2228 int sh1 = sh + 2;
2229 int sh3 = sh * 3;
2230 int sw34 = (sw * 3 + 3) & ~3;
2231 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2232 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2233 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2234
2235 SvPOK_only (darkness3_sv);
2236 SvCUR_set (darkness3_sv, sw34 * sh3);
2237
2238 mx += self->x - 1;
2239 my += self->y - 1;
2240
2241 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2242
2243 for (y = 0; y < sh1; y++)
2244 if (0 <= y + my && y + my < self->rows)
2245 {
2246 maprow *row = self->row + (y + my);
2247
2248 for (x = 0; x < sw1; x++)
2249 if (row->c0 <= x + mx && x + mx < row->c1)
2250 {
2251 mapcell *cell = row->col + (x + mx - row->c0);
2252
2253 darkness1 [y * sw1 + x] = cell->darkness
2254 ? 255 - (cell->darkness - 1)
2255 : 255 - FOW_DARKNESS;
2256 }
2257 }
2258
2259 for (y = 0; y < sh; ++y)
2260 for (x = 0; x < sw; ++x)
2261 {
2262 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2263 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2264 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2265 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2266 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2267 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2268 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2269 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2270 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2271
2272 uint8_t r11 = (d11 + d21 + d12) / 3;
2273 uint8_t r21 = d21;
2274 uint8_t r31 = (d21 + d31 + d32) / 3;
2275
2276 uint8_t r12 = d12;
2277 uint8_t r22 = d22;
2278 uint8_t r32 = d32;
2279
2280 uint8_t r13 = (d13 + d23 + d12) / 3;
2281 uint8_t r23 = d23;
2282 uint8_t r33 = (d23 + d33 + d32) / 3;
2283
2284 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2285 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2286 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2287 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2288 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2289 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2290 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2291 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2292 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2293 }
2294
2295 free (darkness1);
2296
2297 EXTEND (SP, 3);
2298 PUSHs (sv_2mortal (newSViv (sw34)));
2299 PUSHs (sv_2mortal (newSViv (sh3)));
2300 PUSHs (darkness3_sv);
2301 }
2302
2303 SV *
2304 get_rect (DC::Map self, int x0, int y0, int w, int h)
2305 CODE:
2306 {
2307 int x, y, x1, y1;
2308 SV *data_sv = newSV (w * h * 7 + 5);
2309 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2310
2311 *data++ = 0; /* version 0 format */
2312 *data++ = w >> 8; *data++ = w;
2313 *data++ = h >> 8; *data++ = h;
2314
2315 // we need to do this 'cause we don't keep an absolute coord system for rows
2316 // TODO: treat rows as we treat columns
2317 map_get_row (self, y0 + self->y - self->oy);//D
2318 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2319
2320 x0 += self->x - self->ox;
2321 y0 += self->y - self->oy;
2322
2323 x1 = x0 + w;
2324 y1 = y0 + h;
2325
2326 for (y = y0; y < y1; y++)
2327 {
2328 maprow *row = 0 <= y && y < self->rows
2329 ? self->row + y
2330 : 0;
2331
2332 for (x = x0; x < x1; x++)
2333 {
2334 if (row && row->c0 <= x && x < row->c1)
2335 {
2336 mapcell *cell = row->col + (x - row->c0);
2337 uint8_t flags = 0;
2338
2339 if (cell->tile [0]) flags |= 1;
2340 if (cell->tile [1]) flags |= 2;
2341 if (cell->tile [2]) flags |= 4;
2342
2343 *data++ = flags;
2344
2345 if (flags & 1)
2346 {
2347 tileid tile = cell->tile [0];
2348 *data++ = tile >> 8;
2349 *data++ = tile;
2350 }
2351
2352 if (flags & 2)
2353 {
2354 tileid tile = cell->tile [1];
2355 *data++ = tile >> 8;
2356 *data++ = tile;
2357 }
2358
2359 if (flags & 4)
2360 {
2361 tileid tile = cell->tile [2];
2362 *data++ = tile >> 8;
2363 *data++ = tile;
2364 }
2365 }
2366 else
2367 *data++ = 0;
2368 }
2369 }
2370
2371 /* if size is w*h + 5 then no data has been found */
2372 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2373 {
2374 SvPOK_only (data_sv);
2375 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2376 }
2377
2378 RETVAL = data_sv;
2379 }
2380 OUTPUT:
2381 RETVAL
2382
2383 void
2384 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2385 PPCODE:
2386 {
2387 int x, y, z;
2388 int w, h;
2389 int x1, y1;
2390 STRLEN len;
2391 uint8_t *data, *end;
2392
2393 len = SvLEN (data_sv);
2394 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2395 data = SvPVbyte_nolen (data_sv);
2396 end = data + len + 8;
2397
2398 if (len < 5)
2399 XSRETURN_EMPTY;
2400
2401 if (*data++ != 0)
2402 XSRETURN_EMPTY; /* version mismatch */
2403
2404 w = *data++ << 8; w |= *data++;
2405 h = *data++ << 8; h |= *data++;
2406
2407 // we need to do this 'cause we don't keep an absolute coord system for rows
2408 // TODO: treat rows as we treat columns
2409 map_get_row (self, y0 + self->y - self->oy);//D
2410 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2411
2412 x0 += self->x - self->ox;
2413 y0 += self->y - self->oy;
2414
2415 x1 = x0 + w;
2416 y1 = y0 + h;
2417
2418 for (y = y0; y < y1; y++)
2419 {
2420 maprow *row = map_get_row (self, y);
2421
2422 for (x = x0; x < x1; x++)
2423 {
2424 uint8_t flags;
2425
2426 if (data + 7 >= end)
2427 XSRETURN_EMPTY;
2428
2429 flags = *data++;
2430
2431 if (flags)
2432 {
2433 mapcell *cell = row_get_cell (row, x);
2434 tileid tile[3] = { 0, 0, 0 };
2435
2436 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2437 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2438 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2439
2440 if (cell->darkness == 0)
2441 {
2442 /*cell->darkness = 0;*/
2443 EXTEND (SP, 3);
2444
2445 for (z = 0; z <= 2; z++)
2446 {
2447 tileid t = tile [z];
2448
2449 if (t >= self->texs || (t && !self->tex [t].name))
2450 {
2451 PUSHs (sv_2mortal (newSViv (t)));
2452 need_texid (self, t);
2453 }
2454
2455 cell->tile [z] = t;
2456 }
2457 }
2458 }
2459 }
2460 }
2461 }
2462
2463 MODULE = Deliantra::Client PACKAGE = DC::RW
2464
2465 DC::RW
2466 new (SV *class, SV *data_sv)
2467 CODE:
2468 {
2469 STRLEN datalen;
2470 char *data = SvPVbyte (data_sv, datalen);
2471
2472 RETVAL = SDL_RWFromConstMem (data, datalen);
2473 }
2474 OUTPUT:
2475 RETVAL
2476
2477 DC::RW
2478 new_from_file (SV *class, const char *path, const char *mode = "rb")
2479 CODE:
2480 RETVAL = SDL_RWFromFile (path, mode);
2481 OUTPUT:
2482 RETVAL
2483
2484 # fails on win32:
2485 # dc.xs(2268) : error C2059: syntax error : '('
2486 #void
2487 #close (DC::RW self)
2488 # CODE:
2489 # (self->(close)) (self);
2490
2491 MODULE = Deliantra::Client PACKAGE = DC::Channel
2492
2493 PROTOTYPES: DISABLE
2494
2495 DC::Channel
2496 find ()
2497 CODE:
2498 {
2499 RETVAL = Mix_GroupAvailable (-1);
2500
2501 if (RETVAL < 0)
2502 {
2503 RETVAL = Mix_GroupOldest (-1);
2504
2505 if (RETVAL < 0)
2506 XSRETURN_UNDEF;
2507
2508 Mix_HaltChannel (RETVAL);
2509 }
2510
2511 Mix_UnregisterAllEffects (RETVAL);
2512 Mix_Volume (RETVAL, 128);
2513 }
2514 OUTPUT:
2515 RETVAL
2516
2517 void
2518 halt (DC::Channel self)
2519 CODE:
2520 Mix_HaltChannel (self);
2521
2522 void
2523 expire (DC::Channel self, int ticks = -1)
2524 CODE:
2525 Mix_ExpireChannel (self, ticks);
2526
2527 void
2528 fade_out (DC::Channel self, int ticks = -1)
2529 CODE:
2530 Mix_FadeOutChannel (self, ticks);
2531
2532 int
2533 volume (DC::Channel self, int volume)
2534 CODE:
2535 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2536 OUTPUT:
2537 RETVAL
2538
2539 void
2540 unregister_all_effects (DC::Channel self)
2541 CODE:
2542 Mix_UnregisterAllEffects (self);
2543
2544 void
2545 set_panning (DC::Channel self, int left, int right)
2546 CODE:
2547 left = CLAMP (left , 0, 255);
2548 right = CLAMP (right, 0, 255);
2549 Mix_SetPanning (self, left, right);
2550
2551 void
2552 set_distance (DC::Channel self, int distance)
2553 CODE:
2554 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2555
2556 void
2557 set_position (DC::Channel self, int angle, int distance)
2558 CODE:
2559
2560 void
2561 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2562 CODE:
2563 {
2564 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2565 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2566 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2567 }
2568
2569 void
2570 set_reverse_stereo (DC::Channel self, int flip)
2571 CODE:
2572 Mix_SetReverseStereo (self, flip);
2573
2574 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2575
2576 PROTOTYPES: DISABLE
2577
2578 DC::MixChunk
2579 new (SV *class, DC::RW rwops)
2580 CODE:
2581 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2582 OUTPUT:
2583 RETVAL
2584
2585 void
2586 DESTROY (DC::MixChunk self)
2587 CODE:
2588 Mix_FreeChunk (self);
2589
2590 int
2591 volume (DC::MixChunk self, int volume = -1)
2592 CODE:
2593 if (items > 1)
2594 volume = CLAMP (volume, 0, 128);
2595 RETVAL = Mix_VolumeChunk (self, volume);
2596 OUTPUT:
2597 RETVAL
2598
2599 DC::Channel
2600 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2601 CODE:
2602 {
2603 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2604
2605 if (RETVAL < 0)
2606 XSRETURN_UNDEF;
2607
2608 if (channel < 0)
2609 {
2610 Mix_UnregisterAllEffects (RETVAL);
2611 Mix_Volume (RETVAL, 128);
2612 }
2613 }
2614 OUTPUT:
2615 RETVAL
2616
2617 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2618
2619 int
2620 volume (int volume = -1)
2621 PROTOTYPE: ;$
2622 CODE:
2623 if (items > 0)
2624 volume = CLAMP (volume, 0, 128);
2625 RETVAL = Mix_VolumeMusic (volume);
2626 OUTPUT:
2627 RETVAL
2628
2629 void
2630 fade_out (int ms)
2631 CODE:
2632 Mix_FadeOutMusic (ms);
2633
2634 void
2635 halt ()
2636 CODE:
2637 Mix_HaltMusic ();
2638
2639 DC::MixMusic
2640 new (SV *class, DC::RW rwops)
2641 CODE:
2642 RETVAL = Mix_LoadMUS_RW (rwops);
2643 OUTPUT:
2644 RETVAL
2645
2646 void
2647 DESTROY (DC::MixMusic self)
2648 CODE:
2649 Mix_FreeMusic (self);
2650
2651 int
2652 play (DC::MixMusic self, int loops = -1)
2653 CODE:
2654 RETVAL = Mix_PlayMusic (self, loops);
2655 OUTPUT:
2656 RETVAL
2657
2658 void
2659 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2660 CODE:
2661 Mix_FadeInMusicPos (self, loops, ms, position);
2662
2663 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2664
2665 PROTOTYPES: ENABLE
2666
2667 BOOT:
2668 {
2669 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2670 static const struct {
2671 const char *name;
2672 IV iv;
2673 } *civ, const_iv[] = {
2674 # define const_iv(name) { # name, (IV)name }
2675 const_iv (GL_VENDOR),
2676 const_iv (GL_VERSION),
2677 const_iv (GL_EXTENSIONS),
2678 const_iv (GL_COLOR_MATERIAL),
2679 const_iv (GL_SMOOTH),
2680 const_iv (GL_FLAT),
2681 const_iv (GL_DITHER),
2682 const_iv (GL_BLEND),
2683 const_iv (GL_CULL_FACE),
2684 const_iv (GL_SCISSOR_TEST),
2685 const_iv (GL_DEPTH_TEST),
2686 const_iv (GL_ALPHA_TEST),
2687 const_iv (GL_NORMALIZE),
2688 const_iv (GL_RESCALE_NORMAL),
2689 const_iv (GL_FRONT),
2690 const_iv (GL_BACK),
2691 const_iv (GL_AUX0),
2692 const_iv (GL_AND),
2693 const_iv (GL_ONE),
2694 const_iv (GL_ZERO),
2695 const_iv (GL_SRC_ALPHA),
2696 const_iv (GL_DST_ALPHA),
2697 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2698 const_iv (GL_ONE_MINUS_DST_ALPHA),
2699 const_iv (GL_SRC_ALPHA_SATURATE),
2700 const_iv (GL_RGB),
2701 const_iv (GL_RGBA),
2702 const_iv (GL_RGBA4),
2703 const_iv (GL_RGBA8),
2704 const_iv (GL_RGB5_A1),
2705 const_iv (GL_UNSIGNED_BYTE),
2706 const_iv (GL_UNSIGNED_SHORT),
2707 const_iv (GL_UNSIGNED_INT),
2708 const_iv (GL_ALPHA),
2709 const_iv (GL_INTENSITY),
2710 const_iv (GL_LUMINANCE),
2711 const_iv (GL_LUMINANCE_ALPHA),
2712 const_iv (GL_FLOAT),
2713 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2714 const_iv (GL_COMPRESSED_ALPHA_ARB),
2715 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2716 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2717 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2718 const_iv (GL_COMPRESSED_RGB_ARB),
2719 const_iv (GL_COMPRESSED_RGBA_ARB),
2720 const_iv (GL_COMPILE),
2721 const_iv (GL_PROXY_TEXTURE_1D),
2722 const_iv (GL_PROXY_TEXTURE_2D),
2723 const_iv (GL_TEXTURE_1D),
2724 const_iv (GL_TEXTURE_2D),
2725 const_iv (GL_TEXTURE_ENV),
2726 const_iv (GL_TEXTURE_MAG_FILTER),
2727 const_iv (GL_TEXTURE_MIN_FILTER),
2728 const_iv (GL_TEXTURE_ENV_MODE),
2729 const_iv (GL_TEXTURE_WRAP_S),
2730 const_iv (GL_TEXTURE_WRAP_T),
2731 const_iv (GL_REPEAT),
2732 const_iv (GL_CLAMP),
2733 const_iv (GL_CLAMP_TO_EDGE),
2734 const_iv (GL_NEAREST),
2735 const_iv (GL_LINEAR),
2736 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2737 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2738 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2739 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2740 const_iv (GL_GENERATE_MIPMAP),
2741 const_iv (GL_MODULATE),
2742 const_iv (GL_DECAL),
2743 const_iv (GL_REPLACE),
2744 const_iv (GL_DEPTH_BUFFER_BIT),
2745 const_iv (GL_COLOR_BUFFER_BIT),
2746 const_iv (GL_PROJECTION),
2747 const_iv (GL_MODELVIEW),
2748 const_iv (GL_COLOR_LOGIC_OP),
2749 const_iv (GL_SEPARABLE_2D),
2750 const_iv (GL_CONVOLUTION_2D),
2751 const_iv (GL_CONVOLUTION_BORDER_MODE),
2752 const_iv (GL_CONSTANT_BORDER),
2753 const_iv (GL_POINTS),
2754 const_iv (GL_LINES),
2755 const_iv (GL_LINE_STRIP),
2756 const_iv (GL_LINE_LOOP),
2757 const_iv (GL_QUADS),
2758 const_iv (GL_QUAD_STRIP),
2759 const_iv (GL_TRIANGLES),
2760 const_iv (GL_TRIANGLE_STRIP),
2761 const_iv (GL_TRIANGLE_FAN),
2762 const_iv (GL_POLYGON),
2763 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2764 const_iv (GL_POINT_SMOOTH_HINT),
2765 const_iv (GL_LINE_SMOOTH_HINT),
2766 const_iv (GL_POLYGON_SMOOTH_HINT),
2767 const_iv (GL_GENERATE_MIPMAP_HINT),
2768 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2769 const_iv (GL_FASTEST),
2770 const_iv (GL_DONT_CARE),
2771 const_iv (GL_NICEST),
2772 const_iv (GL_V2F),
2773 const_iv (GL_V3F),
2774 const_iv (GL_T2F_V3F),
2775 const_iv (GL_T2F_N3F_V3F),
2776 # undef const_iv
2777 };
2778
2779 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2780 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2781
2782 texture_av = newAV ();
2783 AvREAL_off (texture_av);
2784 }
2785
2786 void
2787 disable_GL_EXT_blend_func_separate ()
2788 CODE:
2789 gl.BlendFuncSeparate = 0;
2790 gl.BlendFuncSeparateEXT = 0;
2791
2792 char *
2793 gl_vendor ()
2794 CODE:
2795 RETVAL = (char *)glGetString (GL_VENDOR);
2796 OUTPUT:
2797 RETVAL
2798
2799 char *
2800 gl_version ()
2801 CODE:
2802 RETVAL = (char *)glGetString (GL_VERSION);
2803 OUTPUT:
2804 RETVAL
2805
2806 char *
2807 gl_extensions ()
2808 CODE:
2809 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2810 OUTPUT:
2811 RETVAL
2812
2813 const char *glGetString (GLenum pname)
2814
2815 GLint glGetInteger (GLenum pname)
2816 CODE:
2817 glGetIntegerv (pname, &RETVAL);
2818 OUTPUT:
2819 RETVAL
2820
2821 GLdouble glGetDouble (GLenum pname)
2822 CODE:
2823 glGetDoublev (pname, &RETVAL);
2824 OUTPUT:
2825 RETVAL
2826
2827 int glGetError ()
2828
2829 void glFinish ()
2830
2831 void glClear (int mask)
2832
2833 void glClearColor (float r, float g, float b, float a = 1.0)
2834 PROTOTYPE: @
2835
2836 void glEnable (int cap)
2837
2838 void glDisable (int cap)
2839
2840 void glShadeModel (int mode)
2841
2842 void glHint (int target, int mode)
2843
2844 void glBlendFunc (int sfactor, int dfactor)
2845
2846 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2847 CODE:
2848 gl_BlendFuncSeparate (sa, da, saa, daa);
2849
2850 void glDepthMask (int flag)
2851
2852 void glLogicOp (int opcode)
2853
2854 void glColorMask (int red, int green, int blue, int alpha)
2855
2856 void glMatrixMode (int mode)
2857
2858 void glPushMatrix ()
2859
2860 void glPopMatrix ()
2861
2862 void glLoadIdentity ()
2863
2864 void glDrawBuffer (int buffer)
2865
2866 void glReadBuffer (int buffer)
2867
2868 # near_ and far_ are due to microsofts buggy "c" compiler
2869 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2870
2871 # near_ and far_ are due to microsofts buggy "c" compiler
2872 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2873
2874 PROTOTYPES: DISABLE
2875
2876 void glViewport (int x, int y, int width, int height)
2877
2878 void glScissor (int x, int y, int width, int height)
2879
2880 void glTranslate (float x, float y, float z = 0.)
2881 CODE:
2882 glTranslatef (x, y, z);
2883
2884 void glScale (float x, float y, float z = 1.)
2885 CODE:
2886 glScalef (x, y, z);
2887
2888 void glRotate (float angle, float x, float y, float z)
2889 CODE:
2890 glRotatef (angle, x, y, z);
2891
2892 void glColor (float r, float g, float b, float a = 1.0)
2893 ALIAS:
2894 glColor_premultiply = 1
2895 CODE:
2896 if (ix)
2897 {
2898 r *= a;
2899 g *= a;
2900 b *= a;
2901 }
2902 // microsoft visual "c" rounds instead of truncating...
2903 glColor4f (r, g, b, a);
2904
2905 void glRasterPos (float x, float y, float z = 0.)
2906 CODE:
2907 glRasterPos3f (0, 0, z);
2908 glBitmap (0, 0, 0, 0, x, y, 0);
2909
2910 void glVertex (float x, float y, float z = 0.)
2911 CODE:
2912 glVertex3f (x, y, z);
2913
2914 void glTexCoord (float s, float t)
2915 CODE:
2916 glTexCoord2f (s, t);
2917
2918 void glRect (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glRectf (x1, y1, x2, y2);
2921
2922 void glRect_lineloop (float x1, float y1, float x2, float y2)
2923 CODE:
2924 glBegin (GL_LINE_LOOP);
2925 glVertex2f (x1, y1);
2926 glVertex2f (x2, y1);
2927 glVertex2f (x2, y2);
2928 glVertex2f (x1, y2);
2929 glEnd ();
2930
2931 PROTOTYPES: ENABLE
2932
2933 void glBegin (int mode)
2934
2935 void glEnd ()
2936
2937 void glPointSize (GLfloat size)
2938
2939 void glLineWidth (GLfloat width)
2940
2941 void glInterleavedArrays (int format, int stride, char *data)
2942
2943 void glDrawElements (int mode, int count, int type, char *indices)
2944
2945 # 1.2 void glDrawRangeElements (int mode, int start, int end
2946
2947 void glTexEnv (int target, int pname, float param)
2948 CODE:
2949 glTexEnvf (target, pname, param);
2950
2951 void glTexParameter (int target, int pname, float param)
2952 CODE:
2953 glTexParameterf (target, pname, param);
2954
2955 void glBindTexture (int target, int name)
2956
2957 void glConvolutionParameter (int target, int pname, float params)
2958 CODE:
2959 if (gl.ConvolutionParameterf)
2960 gl.ConvolutionParameterf (target, pname, params);
2961
2962 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2963 CODE:
2964 if (gl.ConvolutionFilter2D)
2965 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2966
2967 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2968 CODE:
2969 if (gl.SeparableFilter2D)
2970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2971
2972 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2973
2974 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2975
2976 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2977
2978 void glPixelZoom (float x, float y)
2979
2980 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2981
2982 int glGenTexture ()
2983 CODE:
2984 RETVAL = gen_texture ();
2985 OUTPUT:
2986 RETVAL
2987
2988 void glDeleteTexture (int name)
2989 CODE:
2990 del_texture (name);
2991
2992 int glGenList ()
2993 CODE:
2994 RETVAL = glGenLists (1);
2995 OUTPUT:
2996 RETVAL
2997
2998 void glDeleteList (int list)
2999 CODE:
3000 glDeleteLists (list, 1);
3001
3002 void glNewList (int list, int mode = GL_COMPILE)
3003
3004 void glEndList ()
3005
3006 void glCallList (int list)
3007
3008 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3009
3010 PROTOTYPES: DISABLE
3011
3012 void
3013 find_widget (SV *self, NV x, NV y)
3014 PPCODE:
3015 {
3016 if (within_widget (self, x, y))
3017 XPUSHs (self);
3018 }
3019
3020 BOOT:
3021 {
3022 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3023
3024 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3025 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3026 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3027 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3028 }
3029
3030 void
3031 draw (SV *self)
3032 CODE:
3033 {
3034 HV *hv;
3035 SV **svp;
3036 NV x, y, w, h;
3037 SV *draw_x_sv = GvSV (draw_x_gv);
3038 SV *draw_y_sv = GvSV (draw_y_gv);
3039 SV *draw_w_sv = GvSV (draw_w_gv);
3040 SV *draw_h_sv = GvSV (draw_h_gv);
3041 double draw_x, draw_y;
3042
3043 if (!SvROK (self))
3044 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3045
3046 hv = (HV *)SvRV (self);
3047
3048 if (SvTYPE (hv) != SVt_PVHV)
3049 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3050
3051 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3052 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3053
3054 if (!h || !w)
3055 XSRETURN_EMPTY;
3056
3057 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3058 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3059
3060 draw_x = SvNV (draw_x_sv) + x;
3061 draw_y = SvNV (draw_y_sv) + y;
3062
3063 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3064 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3065 XSRETURN_EMPTY;
3066
3067 sv_setnv (draw_x_sv, draw_x);
3068 sv_setnv (draw_y_sv, draw_y);
3069
3070 glPushMatrix ();
3071 glTranslated (x, y, 0);
3072
3073 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3074 {
3075 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3076
3077 if (svp && SvTRUE (*svp))
3078 {
3079 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3080 glEnable (GL_BLEND);
3081 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3082 glBegin (GL_QUADS);
3083 glVertex2f (0, 0);
3084 glVertex2f (w, 0);
3085 glVertex2f (w, h);
3086 glVertex2f (0, h);
3087 glEnd ();
3088 glDisable (GL_BLEND);
3089 }
3090 }
3091 #if 0
3092 // draw borders, for debugging
3093 glPushMatrix ();
3094 glColor4f (1., 1., 0., 1.);
3095 glTranslatef (.5, .5, 0.);
3096 glBegin (GL_LINE_LOOP);
3097 glVertex2f (0 , 0);
3098 glVertex2f (w - 1, 0);
3099 glVertex2f (w - 1, h - 1);
3100 glVertex2f (0 , h - 1);
3101 glEnd ();
3102 glPopMatrix ();
3103 #endif
3104 PUSHMARK (SP);
3105 XPUSHs (self);
3106 PUTBACK;
3107 call_method ("_draw", G_VOID | G_DISCARD);
3108 SPAGAIN;
3109
3110 glPopMatrix ();
3111
3112 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3113 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3114 }
3115