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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.273
Committed: Wed Aug 20 13:30:02 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.272: +2 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 /* work around os x broken headers */
45 #ifdef __MACOSX__
46 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47 #endif
48
49 #define PANGO_ENABLE_BACKEND
50 #define G_DISABLE_CAST_CHECKS
51
52 #include <glib/gmacros.h>
53
54 #include <pango/pango.h>
55
56 #ifndef PANGO_VERSION_CHECK
57 # define PANGO_VERSION_CHECK(a,b,c) 0
58 #endif
59
60 #if !PANGO_VERSION_CHECK (1, 15, 2)
61 # define pango_layout_get_line_readonly pango_layout_get_line
62 # define pango_layout_get_lines_readonly pango_layout_get_lines
63 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65 #endif
66
67 #ifndef _WIN32
68 # include <sys/types.h>
69 # include <sys/socket.h>
70 # include <netinet/in.h>
71 # include <netinet/tcp.h>
72 # include <inttypes.h>
73 #endif
74
75 #if __GNUC__ >= 4
76 # define expect(expr,value) __builtin_expect ((expr),(value))
77 #else
78 # define expect(expr,value) (expr)
79 #endif
80
81 #define expect_false(expr) expect ((expr) != 0, 0)
82 #define expect_true(expr) expect ((expr) != 0, 1)
83
84 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86 #define FOW_DARKNESS 32
87
88 #define MAP_EXTEND_X 32
89 #define MAP_EXTEND_Y 512
90
91 #define MIN_FONT_HEIGHT 10
92
93 /* mask out modifiers we are not interested in */
94 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96 static AV *texture_av;
97
98 static struct
99 {
100 #define GL_FUNC(ptr,name) ptr name;
101 #include "glfunc.h"
102 #undef GL_FUNC
103 } gl;
104
105 static void
106 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107 {
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114 }
115
116 static GLuint
117 gen_texture ()
118 {
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127 }
128
129 static void
130 del_texture (GLuint name)
131 {
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138 }
139
140 #include "texcache.c"
141 #include "rendercache.c"
142
143 #include "pango-font.c"
144 #include "pango-fontmap.c"
145 #include "pango-render.c"
146
147 typedef IV DC__Channel;
148 typedef SDL_RWops *DC__RW;
149 typedef Mix_Chunk *DC__MixChunk;
150 typedef Mix_Music *DC__MixMusic;
151
152 typedef PangoFontDescription *DC__Font;
153
154 static int
155 shape_attr_p (PangoLayoutRun *run)
156 {
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170 }
171
172 typedef struct cf_layout {
173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
175 int base_height;
176 DC__Font font;
177 rc_t *rc;
178 } *DC__Layout;
179
180 static DC__Font default_font;
181 static PangoContext *opengl_context;
182 static PangoFontMap *opengl_fontmap;
183
184 static void
185 substitute_func (FcPattern *pattern, gpointer data)
186 {
187 FcPatternAddBool (pattern, FC_HINTING, 1);
188 #ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190 #endif
191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
192 }
193
194 static void
195 layout_update_font (DC__Layout self)
196 {
197 /* use a random scale factor to account for unknown descenders, 0.8 works
198 * reasonably well with dejavu/bistream fonts
199 */
200 PangoFontDescription *font = self->font ? self->font : default_font;
201
202 pango_font_description_set_absolute_size (font,
203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
204
205 pango_layout_set_font_description (self->pl, font);
206 }
207
208 static void
209 layout_get_pixel_size (DC__Layout self, int *w, int *h)
210 {
211 PangoRectangle rect;
212
213 // get_pixel_* wrongly rounds down
214 pango_layout_get_extents (self->pl, 0, &rect);
215
216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224 }
225
226 typedef uint16_t tileid;
227 typedef uint16_t faceid;
228
229 typedef struct {
230 GLuint name;
231 int w, h;
232 float s, t;
233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
236 } maptex;
237
238 typedef struct {
239 uint32_t player;
240 tileid tile[3];
241 uint16_t darkness;
242 uint8_t stat_width, stat_hp, flags, smoothmax;
243 } mapcell;
244
245 typedef struct {
246 int32_t c0, c1;
247 mapcell *col;
248 } maprow;
249
250 typedef struct map {
251 int x, y, w, h;
252 int ox, oy; /* offset to virtual global coordinate system */
253 int faces; tileid *face2tile; // [faceid]
254 int texs; maptex *tex; // [tileid]
255
256 int32_t rows;
257 maprow *row;
258 } *DC__Map;
259
260 static char *
261 prepend (char *ptr, int sze, int inc)
262 {
263 char *p;
264
265 New (0, p, sze + inc, char);
266 Zero (p, inc, char);
267 Move (ptr, p + inc, sze, char);
268 Safefree (ptr);
269
270 return p;
271 }
272
273 static char *
274 append (char *ptr, int sze, int inc)
275 {
276 Renew (ptr, sze + inc, char);
277 Zero (ptr + sze, inc, char);
278
279 return ptr;
280 }
281
282 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
283 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284
285 static void
286 need_facenum (struct map *self, faceid face)
287 {
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293 }
294
295 static void
296 need_texid (struct map *self, int texid)
297 {
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303 }
304
305 static maprow *
306 map_get_row (DC__Map self, int y)
307 {
308 if (0 > y)
309 {
310 int extend = - y + MAP_EXTEND_Y;
311 Prepend (maprow, self->row, self->rows, extend);
312
313 self->rows += extend;
314 self->y += extend;
315 y += extend;
316 }
317 else if (y >= self->rows)
318 {
319 int extend = y - self->rows + MAP_EXTEND_Y;
320 Append (maprow, self->row, self->rows, extend);
321 self->rows += extend;
322 }
323
324 return self->row + y;
325 }
326
327 static mapcell *
328 row_get_cell (maprow *row, int x)
329 {
330 if (!row->col)
331 {
332 Newz (0, row->col, MAP_EXTEND_X, mapcell);
333 row->c0 = x - MAP_EXTEND_X / 4;
334 row->c1 = row->c0 + MAP_EXTEND_X;
335 }
336
337 if (row->c0 > x)
338 {
339 int extend = row->c0 - x + MAP_EXTEND_X;
340 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
341 row->c0 -= extend;
342 }
343 else if (x >= row->c1)
344 {
345 int extend = x - row->c1 + MAP_EXTEND_X;
346 Append (mapcell, row->col, row->c1 - row->c0, extend);
347 row->c1 += extend;
348 }
349
350 return row->col + (x - row->c0);
351 }
352
353 static mapcell *
354 map_get_cell (DC__Map self, int x, int y)
355 {
356 return row_get_cell (map_get_row (self, y), x);
357 }
358
359 static void
360 map_clear (DC__Map self)
361 {
362 int r;
363
364 for (r = 0; r < self->rows; r++)
365 Safefree (self->row[r].col);
366
367 Safefree (self->row);
368
369 self->x = 0;
370 self->y = 0;
371 self->ox = 0;
372 self->oy = 0;
373 self->row = 0;
374 self->rows = 0;
375 }
376
377 #define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
387 static void
388 map_blank (DC__Map self, int x0, int y0, int w, int h)
389 {
390 int x, y;
391 maprow *row;
392 mapcell *cell;
393
394 for (y = y0; y < y0 + h; y++)
395 if (y >= 0)
396 {
397 if (y >= self->rows)
398 break;
399
400 row = self->row + y;
401
402 for (x = x0; x < x0 + w; x++)
403 if (x >= row->c0)
404 {
405 if (x >= row->c1)
406 break;
407
408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
411 }
412 }
413 }
414
415 typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418 } smooth_key;
419
420 static void
421 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422 {
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429 }
430
431 static void
432 music_finished (void)
433 {
434 SDL_UserEvent ev;
435
436 ev.type = SDL_USEREVENT;
437 ev.code = 0;
438 ev.data1 = 0;
439 ev.data2 = 0;
440
441 SDL_PushEvent ((SDL_Event *)&ev);
442 }
443
444 static void
445 channel_finished (int channel)
446 {
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455 }
456
457 static unsigned int
458 minpot (unsigned int n)
459 {
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472 }
473
474 static unsigned int
475 popcount (unsigned int n)
476 {
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483 }
484
485 /* SDL should provide this, really. */
486 #define SDLK_MODIFIER_MIN 300
487 #define SDLK_MODIFIER_MAX 314
488
489 /******************************************************************************/
490
491 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492 static GV *hover_gv;
493
494 static int
495 within_widget (SV *widget, NV x, NV y)
496 {
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530 }
531
532 static void
533 deliantra_main ()
534 {
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538 }
539
540 #ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563 #else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569 #endif
570
571 MODULE = Deliantra::Client PACKAGE = DC
572
573 PROTOTYPES: ENABLE
574
575 BOOT:
576 {
577 HV *stash = gv_stashpv ("DC", 1);
578 static const struct {
579 const char *name;
580 IV iv;
581 } *civ, const_iv[] = {
582 # define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
586 const_iv (SDL_ACTIVEEVENT),
587 const_iv (SDL_KEYDOWN),
588 const_iv (SDL_KEYUP),
589 const_iv (SDL_MOUSEMOTION),
590 const_iv (SDL_MOUSEBUTTONDOWN),
591 const_iv (SDL_MOUSEBUTTONUP),
592 const_iv (SDL_JOYAXISMOTION),
593 const_iv (SDL_JOYBALLMOTION),
594 const_iv (SDL_JOYHATMOTION),
595 const_iv (SDL_JOYBUTTONDOWN),
596 const_iv (SDL_JOYBUTTONUP),
597 const_iv (SDL_QUIT),
598 const_iv (SDL_SYSWMEVENT),
599 const_iv (SDL_EVENT_RESERVEDA),
600 const_iv (SDL_EVENT_RESERVEDB),
601 const_iv (SDL_VIDEORESIZE),
602 const_iv (SDL_VIDEOEXPOSE),
603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
611 const_iv (SDLK_KP0),
612 const_iv (SDLK_KP1),
613 const_iv (SDLK_KP2),
614 const_iv (SDLK_KP3),
615 const_iv (SDLK_KP4),
616 const_iv (SDLK_KP5),
617 const_iv (SDLK_KP6),
618 const_iv (SDLK_KP7),
619 const_iv (SDLK_KP8),
620 const_iv (SDLK_KP9),
621 const_iv (SDLK_KP_PERIOD),
622 const_iv (SDLK_KP_DIVIDE),
623 const_iv (SDLK_KP_MULTIPLY),
624 const_iv (SDLK_KP_MINUS),
625 const_iv (SDLK_KP_PLUS),
626 const_iv (SDLK_KP_ENTER),
627 const_iv (SDLK_KP_EQUALS),
628 const_iv (SDLK_UP),
629 const_iv (SDLK_DOWN),
630 const_iv (SDLK_RIGHT),
631 const_iv (SDLK_LEFT),
632 const_iv (SDLK_INSERT),
633 const_iv (SDLK_HOME),
634 const_iv (SDLK_END),
635 const_iv (SDLK_PAGEUP),
636 const_iv (SDLK_PAGEDOWN),
637 const_iv (SDLK_F1),
638 const_iv (SDLK_F2),
639 const_iv (SDLK_F3),
640 const_iv (SDLK_F4),
641 const_iv (SDLK_F5),
642 const_iv (SDLK_F6),
643 const_iv (SDLK_F7),
644 const_iv (SDLK_F8),
645 const_iv (SDLK_F9),
646 const_iv (SDLK_F10),
647 const_iv (SDLK_F11),
648 const_iv (SDLK_F12),
649 const_iv (SDLK_F13),
650 const_iv (SDLK_F14),
651 const_iv (SDLK_F15),
652 const_iv (SDLK_NUMLOCK),
653 const_iv (SDLK_CAPSLOCK),
654 const_iv (SDLK_SCROLLOCK),
655 const_iv (SDLK_RSHIFT),
656 const_iv (SDLK_LSHIFT),
657 const_iv (SDLK_RCTRL),
658 const_iv (SDLK_LCTRL),
659 const_iv (SDLK_RALT),
660 const_iv (SDLK_LALT),
661 const_iv (SDLK_RMETA),
662 const_iv (SDLK_LMETA),
663 const_iv (SDLK_LSUPER),
664 const_iv (SDLK_RSUPER),
665 const_iv (SDLK_MODE),
666 const_iv (SDLK_COMPOSE),
667 const_iv (SDLK_HELP),
668 const_iv (SDLK_PRINT),
669 const_iv (SDLK_SYSREQ),
670 const_iv (SDLK_BREAK),
671 const_iv (SDLK_MENU),
672 const_iv (SDLK_POWER),
673 const_iv (SDLK_EURO),
674 const_iv (SDLK_UNDO),
675
676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
678 const_iv (KMOD_LSHIFT),
679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
681 const_iv (KMOD_LCTRL),
682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
684 const_iv (KMOD_LALT),
685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
687 const_iv (KMOD_LMETA),
688 const_iv (KMOD_RMETA),
689 const_iv (KMOD_NUM),
690 const_iv (KMOD_CAPS),
691 const_iv (KMOD_MODE),
692
693 const_iv (MIX_DEFAULT_FORMAT),
694
695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
723 # undef const_iv
724 };
725
726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
728
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
731 }
732
733 void
734 weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
738
739 int
740 in_destruct ()
741 CODE:
742 RETVAL = PL_main_cv == Nullcv;
743 OUTPUT:
744 RETVAL
745
746 NV floor (NV x)
747
748 NV ceil (NV x)
749
750 IV minpot (UV n)
751
752 IV popcount (UV n)
753
754 void
755 pango_init ()
756 CODE:
757 {
758 opengl_fontmap = pango_opengl_font_map_new ();
759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762 #if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765 #endif
766 }
767
768 char *SDL_GetError ()
769
770 void SDL_braino ()
771
772 int SDL_Init (U32 flags)
773
774 int SDL_InitSubSystem (U32 flags)
775
776 void SDL_QuitSubSystem (U32 flags)
777
778 void SDL_Quit ()
779
780 int SDL_GL_SetAttribute (int attr, int value)
781
782 int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
789 void
790 SDL_ListModes (int rgb, int alpha)
791 PPCODE:
792 {
793 SDL_Rect **m;
794
795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
799
800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
802
803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
807
808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
810
811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
812
813 if (m && m != (SDL_Rect **)-1)
814 while (*m)
815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
818 AV *av = newAV ();
819 av_push (av, newSViv ((*m)->w));
820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
825
826 ++m;
827 }
828 }
829
830 int
831 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
832 CODE:
833 {
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
842 RETVAL = !!SDL_SetVideoMode (
843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
844 );
845
846 if (RETVAL)
847 {
848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
851 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
852 #include "glfunc.h"
853 #undef GL_FUNC
854 }
855 }
856 OUTPUT:
857 RETVAL
858
859 void
860 SDL_GL_SwapBuffers ()
861
862 char *
863 SDL_GetKeyName (int sym)
864
865 int
866 SDL_GetAppState ()
867
868 int
869 SDL_GetModState ()
870
871 void
872 poll_events ()
873 PPCODE:
874 {
875 SDL_Event ev;
876
877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
879 {
880 HV *hv = newHV ();
881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
882
883 switch (ev.type)
884 {
885 case SDL_KEYDOWN:
886 case SDL_KEYUP:
887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
892 break;
893
894 case SDL_ACTIVEEVENT:
895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
897 break;
898
899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
919 hv_store (hv, "state", 5, newSViv (state), 0);
920 hv_store (hv, "x", 1, newSViv (x), 0);
921 hv_store (hv, "y", 1, newSViv (y), 0);
922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
925 break;
926
927 case SDL_MOUSEBUTTONDOWN:
928 case SDL_MOUSEBUTTONUP:
929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
930
931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
935 break;
936
937 case SDL_USEREVENT:
938 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
941 break;
942 }
943
944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
945 }
946 }
947
948 int
949 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
950 POSTCALL:
951 Mix_HookMusicFinished (music_finished);
952 Mix_ChannelFinished (channel_finished);
953
954 void
955 Mix_QuerySpec ()
956 PPCODE:
957 {
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968 }
969
970 void
971 Mix_CloseAudio ()
972
973 int
974 Mix_AllocateChannels (int numchans = -1)
975
976 const char *
977 Mix_GetError ()
978
979 void
980 lowdelay (int fd, int val = 1)
981 CODE:
982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
983
984 void
985 win32_proxy_info ()
986 PPCODE:
987 {
988 #ifdef _WIN32
989 char buffer[2048];
990 DWORD buflen;
991
992 EXTEND (SP, 3);
993
994 buflen = sizeof (buffer);
995 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
996 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
997 {
998 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
999
1000 buflen = sizeof (buffer);
1001 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1002 {
1003 PUSHs (newSVpv (buffer, 0));
1004
1005 buflen = sizeof (buffer);
1006 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1007 PUSHs (newSVpv (buffer, 0));
1008 }
1009 }
1010 #endif
1011 }
1012
1013 int
1014 add_font (char *file)
1015 CODE:
1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT:
1018 RETVAL
1019
1020 void
1021 load_image_inline (SV *image_)
1022 ALIAS:
1023 load_image_file = 1
1024 PPCODE:
1025 {
1026 STRLEN image_len;
1027 char *image = (char *)SvPVbyte (image_, image_len);
1028 SDL_Surface *surface, *surface2;
1029 SDL_PixelFormat fmt;
1030 SDL_RWops *rw = ix
1031 ? SDL_RWFromFile (image, "rb")
1032 : SDL_RWFromConstMem (image, image_len);
1033
1034 if (!rw)
1035 croak ("load_image: %s", SDL_GetError ());
1036
1037 surface = IMG_Load_RW (rw, 1);
1038 if (!surface)
1039 croak ("load_image: %s", SDL_GetError ());
1040
1041 fmt.palette = NULL;
1042 fmt.BitsPerPixel = 32;
1043 fmt.BytesPerPixel = 4;
1044 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1045 fmt.Rmask = 0x000000ff;
1046 fmt.Gmask = 0x0000ff00;
1047 fmt.Bmask = 0x00ff0000;
1048 fmt.Amask = 0xff000000;
1049 #else
1050 fmt.Rmask = 0xff000000;
1051 fmt.Gmask = 0x00ff0000;
1052 fmt.Bmask = 0x0000ff00;
1053 fmt.Amask = 0x000000ff;
1054 #endif
1055 fmt.Rloss = 0;
1056 fmt.Gloss = 0;
1057 fmt.Bloss = 0;
1058 fmt.Aloss = 0;
1059 fmt.Rshift = 0;
1060 fmt.Gshift = 8;
1061 fmt.Bshift = 16;
1062 fmt.Ashift = 24;
1063 fmt.colorkey = 0;
1064 fmt.alpha = 0;
1065
1066 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1067
1068 assert (surface2->pitch == surface2->w * 4);
1069
1070 SDL_LockSurface (surface2);
1071 EXTEND (SP, 6);
1072 PUSHs (sv_2mortal (newSViv (surface2->w)));
1073 PUSHs (sv_2mortal (newSViv (surface2->h)));
1074 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1075 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1076 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1077 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1078 SDL_UnlockSurface (surface2);
1079
1080 SDL_FreeSurface (surface);
1081 SDL_FreeSurface (surface2);
1082 }
1083
1084 void
1085 average (int x, int y, uint32_t *data)
1086 PPCODE:
1087 {
1088 uint32_t r = 0, g = 0, b = 0, a = 0;
1089
1090 x = y = x * y;
1091
1092 while (x--)
1093 {
1094 uint32_t p = *data++;
1095
1096 r += (p ) & 255;
1097 g += (p >> 8) & 255;
1098 b += (p >> 16) & 255;
1099 a += (p >> 24) & 255;
1100 }
1101
1102 EXTEND (SP, 4);
1103 PUSHs (sv_2mortal (newSViv (r / y)));
1104 PUSHs (sv_2mortal (newSViv (g / y)));
1105 PUSHs (sv_2mortal (newSViv (b / y)));
1106 PUSHs (sv_2mortal (newSViv (a / y)));
1107 }
1108
1109 void
1110 error (char *message)
1111 CODE:
1112 fprintf (stderr, "ERROR: %s\n", message);
1113 #ifdef _WIN32
1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1115 #endif
1116
1117 void
1118 fatal (char *message)
1119 CODE:
1120 fprintf (stderr, "FATAL: %s\n", message);
1121 #ifdef _WIN32
1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1123 #endif
1124 _exit (1);
1125
1126 void
1127 _exit (int retval = 0)
1128 CODE:
1129 #ifdef WIN32
1130 ExitThread (retval); // unclean, please beam me up
1131 #else
1132 _exit (retval);
1133 #endif
1134
1135 void
1136 debug ()
1137 CODE:
1138 {
1139 #if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141 #endif
1142 }
1143
1144 MODULE = Deliantra::Client PACKAGE = DC::Font
1145
1146 PROTOTYPES: DISABLE
1147
1148 DC::Font
1149 new_from_file (SV *class, char *path, int id = 0)
1150 CODE:
1151 {
1152 int count;
1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1154 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1155 FcPatternDestroy (pattern);
1156 }
1157 OUTPUT:
1158 RETVAL
1159
1160 void
1161 DESTROY (DC::Font self)
1162 CODE:
1163 pango_font_description_free (self);
1164
1165 void
1166 make_default (DC::Font self)
1167 PROTOTYPE: $
1168 CODE:
1169 default_font = self;
1170
1171 MODULE = Deliantra::Client PACKAGE = DC::Layout
1172
1173 PROTOTYPES: DISABLE
1174
1175 void
1176 glyph_cache_backup ()
1177 PROTOTYPE:
1178 CODE:
1179 tc_backup ();
1180
1181 void
1182 glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
1185 tc_restore ();
1186
1187 DC::Layout
1188 new (SV *class)
1189 CODE:
1190 New (0, RETVAL, 1, struct cf_layout);
1191
1192 RETVAL->pl = pango_layout_new (opengl_context);
1193 RETVAL->r = 1.;
1194 RETVAL->g = 1.;
1195 RETVAL->b = 1.;
1196 RETVAL->a = 1.;
1197 RETVAL->base_height = MIN_FONT_HEIGHT;
1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
1200
1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1202 layout_update_font (RETVAL);
1203 OUTPUT:
1204 RETVAL
1205
1206 void
1207 DESTROY (DC::Layout self)
1208 CODE:
1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
1211 Safefree (self);
1212
1213 void
1214 set_text (DC::Layout self, SV *text_)
1215 CODE:
1216 {
1217 STRLEN textlen;
1218 char *text = SvPVutf8 (text_, textlen);
1219
1220 pango_layout_set_text (self->pl, text, textlen);
1221 }
1222
1223 void
1224 set_markup (DC::Layout self, SV *text_)
1225 CODE:
1226 {
1227 STRLEN textlen;
1228 char *text = SvPVutf8 (text_, textlen);
1229
1230 pango_layout_set_markup (self->pl, text, textlen);
1231 }
1232
1233 void
1234 set_shapes (DC::Layout self, ...)
1235 CODE:
1236 {
1237 PangoAttrList *attrs = 0;
1238 const char *text = pango_layout_get_text (self->pl);
1239 const char *pos = text;
1240 int arg = 4;
1241
1242 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1243 {
1244 PangoRectangle inkrect, rect;
1245 PangoAttribute *attr;
1246
1247 int x = SvIV (ST (arg - 3));
1248 int y = SvIV (ST (arg - 2));
1249 int w = SvIV (ST (arg - 1));
1250 int h = SvIV (ST (arg ));
1251
1252 inkrect.x = 0;
1253 inkrect.y = 0;
1254 inkrect.width = 0;
1255 inkrect.height = 0;
1256
1257 rect.x = x * PANGO_SCALE;
1258 rect.y = y * PANGO_SCALE;
1259 rect.width = w * PANGO_SCALE;
1260 rect.height = h * PANGO_SCALE;
1261
1262 if (!attrs)
1263 attrs = pango_layout_get_attributes (self->pl);
1264
1265 attr = pango_attr_shape_new (&inkrect, &rect);
1266 attr->start_index = pos - text;
1267 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1268 pango_attr_list_insert (attrs, attr);
1269
1270 arg += 4;
1271 pos += sizeof (OBJ_STR) - 1;
1272 }
1273
1274 if (attrs)
1275 pango_layout_set_attributes (self->pl, attrs);
1276 }
1277
1278 void
1279 get_shapes (DC::Layout self)
1280 PPCODE:
1281 {
1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1283
1284 do
1285 {
1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1287
1288 if (run && shape_attr_p (run))
1289 {
1290 PangoRectangle extents;
1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
1292
1293 EXTEND (SP, 2);
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1295 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1296 }
1297 }
1298 while (pango_layout_iter_next_run (iter));
1299
1300 pango_layout_iter_free (iter);
1301 }
1302
1303 int
1304 has_wrapped (DC::Layout self)
1305 CODE:
1306 {
1307 int lines = 1;
1308 const char *text = pango_layout_get_text (self->pl);
1309
1310 while (*text)
1311 lines += *text++ == '\n';
1312
1313 RETVAL = lines < pango_layout_get_line_count (self->pl);
1314 }
1315 OUTPUT:
1316 RETVAL
1317
1318 SV *
1319 get_text (DC::Layout self)
1320 CODE:
1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1322 sv_utf8_decode (RETVAL);
1323 OUTPUT:
1324 RETVAL
1325
1326 void
1327 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1328 CODE:
1329 self->r = r;
1330 self->g = g;
1331 self->b = b;
1332 self->a = a;
1333
1334 void
1335 set_font (DC::Layout self, DC::Font font = 0)
1336 CODE:
1337 if (self->font != font)
1338 {
1339 self->font = font;
1340 layout_update_font (self);
1341 }
1342
1343 void
1344 set_height (DC::Layout self, int base_height)
1345 CODE:
1346 if (self->base_height != base_height)
1347 {
1348 self->base_height = base_height;
1349 layout_update_font (self);
1350 }
1351
1352 void
1353 set_width (DC::Layout self, int max_width = -1)
1354 CODE:
1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1356
1357 void
1358 set_indent (DC::Layout self, int indent)
1359 CODE:
1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1361
1362 void
1363 set_spacing (DC::Layout self, int spacing)
1364 CODE:
1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1366
1367 void
1368 set_ellipsise (DC::Layout self, int ellipsise)
1369 CODE:
1370 pango_layout_set_ellipsize (self->pl,
1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1374 : PANGO_ELLIPSIZE_NONE
1375 );
1376
1377 void
1378 set_single_paragraph_mode (DC::Layout self, int spm)
1379 CODE:
1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1381
1382 void
1383 size (DC::Layout self)
1384 PPCODE:
1385 {
1386 int w, h;
1387
1388 layout_get_pixel_size (self, &w, &h);
1389
1390 EXTEND (SP, 2);
1391 PUSHs (sv_2mortal (newSViv (w)));
1392 PUSHs (sv_2mortal (newSViv (h)));
1393 }
1394
1395 int
1396 descent (DC::Layout self)
1397 CODE:
1398 {
1399 PangoRectangle rect;
1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1402 RETVAL = PANGO_DESCENT (rect);
1403 }
1404 OUTPUT:
1405 RETVAL
1406
1407 int
1408 xy_to_index (DC::Layout self, int x, int y)
1409 CODE:
1410 {
1411 int index, trailing;
1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1413 RETVAL = index + trailing;
1414 }
1415 OUTPUT:
1416 RETVAL
1417
1418 void
1419 cursor_pos (DC::Layout self, int index)
1420 PPCODE:
1421 {
1422 PangoRectangle pos;
1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1424
1425 EXTEND (SP, 3);
1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1429 }
1430
1431 void
1432 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1433 PPCODE:
1434 {
1435 int line, x;
1436
1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1438 #if !PANGO_VERSION_CHECK (1, 17, 3)
1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1440 --line;
1441 #endif
1442 EXTEND (SP, 2);
1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445 }
1446
1447 void
1448 line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450 {
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
1465 else
1466 {
1467 PUSHs (sv_2mortal (newSViv (index)));
1468 PUSHs (sv_2mortal (newSViv (trailing)));
1469 }
1470 }
1471
1472 void
1473 render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1476 pango_opengl_render_layout_subpixel (
1477 self->pl,
1478 self->rc,
1479 x * PANGO_SCALE, y * PANGO_SCALE,
1480 self->r, self->g, self->b, self->a,
1481 flags
1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1486
1487 void
1488 draw (DC::Layout self)
1489 CODE:
1490 {
1491 glEnable (GL_TEXTURE_2D);
1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1498
1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504 }
1505
1506 MODULE = Deliantra::Client PACKAGE = DC::Texture
1507
1508 PROTOTYPES: ENABLE
1509
1510 void
1511 pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513 {
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1515 {
1516 STRLEN datalen;
1517 char *data = SvPVbyte (data_, datalen);
1518 int bpp = datalen / (ow * oh);
1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1520
1521 SvPOK_only (result_);
1522 SvCUR_set (result_, nw * nh * bpp);
1523
1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1525 while (oh--)
1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1527
1528 sv_setsv (data_, result_);
1529 }
1530 }
1531
1532 void
1533 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1534 PROTOTYPE: $$$;$$
1535 ALIAS:
1536 draw_quad_alpha = 1
1537 draw_quad_alpha_premultiplied = 2
1538 CODE:
1539 {
1540 HV *hv = (HV *)SvRV (self);
1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
1547
1548 if (items < 5)
1549 {
1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1552 }
1553
1554 if (ix)
1555 {
1556 glEnable (GL_BLEND);
1557
1558 if (ix == 2)
1559 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1560 else
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563
1564 glEnable (GL_ALPHA_TEST);
1565 glAlphaFunc (GL_GREATER, 0.01f);
1566 }
1567
1568 glBindTexture (GL_TEXTURE_2D, name);
1569
1570 glBegin (GL_QUADS);
1571 glTexCoord2f (0, 0); glVertex2f (x , y );
1572 glTexCoord2f (0, t); glVertex2f (x , y + h);
1573 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1574 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1575 glEnd ();
1576
1577 if (ix)
1578 {
1579 glDisable (GL_ALPHA_TEST);
1580 glDisable (GL_BLEND);
1581 }
1582 }
1583
1584 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586 {
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591 }
1592 OUTPUT:
1593 RETVAL
1594
1595 MODULE = Deliantra::Client PACKAGE = DC::Map
1596
1597 PROTOTYPES: DISABLE
1598
1599 DC::Map
1600 new (SV *class)
1601 CODE:
1602 New (0, RETVAL, 1, struct map);
1603 RETVAL->x = 0;
1604 RETVAL->y = 0;
1605 RETVAL->w = 0;
1606 RETVAL->h = 0;
1607 RETVAL->ox = 0;
1608 RETVAL->oy = 0;
1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1611 RETVAL->rows = 0;
1612 RETVAL->row = 0;
1613 OUTPUT:
1614 RETVAL
1615
1616 void
1617 DESTROY (DC::Map self)
1618 CODE:
1619 {
1620 map_clear (self);
1621 Safefree (self->face2tile);
1622 Safefree (self->tex);
1623 Safefree (self);
1624 }
1625
1626 void
1627 resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632 void
1633 clear (DC::Map self)
1634 CODE:
1635 map_clear (self);
1636
1637 void
1638 set_tileid (DC::Map self, int face, int tile)
1639 CODE:
1640 {
1641 need_facenum (self, face); self->face2tile [face] = tile;
1642 need_texid (self, tile);
1643 }
1644
1645 void
1646 set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648 {
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666 }
1667
1668 void
1669 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1670 CODE:
1671 {
1672 need_texid (self, texid);
1673
1674 {
1675 maptex *tex = self->tex + texid;
1676
1677 tex->name = name;
1678 tex->w = w;
1679 tex->h = h;
1680 tex->s = s;
1681 tex->t = t;
1682 tex->r = r;
1683 tex->g = g;
1684 tex->b = b;
1685 tex->a = a;
1686 }
1687
1688 // somewhat hackish, but for textures that require it, it really
1689 // improves the look, and most others don't suffer.
1690 glBindTexture (GL_TEXTURE_2D, name);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1696 }
1697
1698 int
1699 ox (DC::Map self)
1700 ALIAS:
1701 oy = 1
1702 x = 2
1703 y = 3
1704 w = 4
1705 h = 5
1706 CODE:
1707 switch (ix)
1708 {
1709 case 0: RETVAL = self->ox; break;
1710 case 1: RETVAL = self->oy; break;
1711 case 2: RETVAL = self->x; break;
1712 case 3: RETVAL = self->y; break;
1713 case 4: RETVAL = self->w; break;
1714 case 5: RETVAL = self->h; break;
1715 }
1716 OUTPUT:
1717 RETVAL
1718
1719 void
1720 scroll (DC::Map self, int dx, int dy)
1721 CODE:
1722 {
1723 if (dx > 0)
1724 map_blank (self, self->x, self->y, dx, self->h);
1725 else if (dx < 0)
1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1727
1728 if (dy > 0)
1729 map_blank (self, self->x, self->y, self->w, dy);
1730 else if (dy < 0)
1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1732
1733 self->ox += dx; self->x += dx;
1734 self->oy += dy; self->y += dy;
1735
1736 while (self->y < 0)
1737 {
1738 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1739
1740 self->rows += MAP_EXTEND_Y;
1741 self->y += MAP_EXTEND_Y;
1742 }
1743 }
1744
1745 SV *
1746 map1a_update (DC::Map self, SV *data_, int extmap)
1747 CODE:
1748 {
1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1751 mapcell *cell;
1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1755
1756 while (data < data_end - 1)
1757 {
1758 flags = (data [0] << 8) + data [1]; data += 2;
1759
1760 x = self->x + ((flags >> 10) & 63);
1761 y = self->y + ((flags >> 4) & 63);
1762
1763 cell = map_get_cell (self, x, y);
1764
1765 if (flags & 15)
1766 {
1767 if (!cell->darkness)
1768 {
1769 memset (cell, 0, sizeof (*cell));
1770 cell->darkness = 256;
1771 }
1772
1773 //TODO: don't trust server data to be in-range(!)
1774
1775 if (flags & 8)
1776 {
1777 if (extmap)
1778 {
1779 uint8_t ext, cmd;
1780
1781 do
1782 {
1783 ext = *data++;
1784 cmd = ext & 0x7f;
1785
1786 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1;
1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1;
1791 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1806 else if (ext & 0x40) // unknown, multibyte => skip
1807 data += *data + 1;
1808 else
1809 data++;
1810 }
1811 while (ext & 0x80);
1812 }
1813 else
1814 cell->darkness = *data++ + 1;
1815 }
1816
1817 for (z = 0; z <= 2; ++z)
1818 if (flags & (4 >> z))
1819 {
1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1837 }
1838 }
1839 else
1840 CELL_CLEAR (cell);
1841 }
1842 }
1843 OUTPUT:
1844 RETVAL
1845
1846 SV *
1847 mapmap (DC::Map self, int x0, int y0, int w, int h)
1848 CODE:
1849 {
1850 int x1, x;
1851 int y1, y;
1852 int z;
1853 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1854 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1855
1856 SvPOK_only (map_sv);
1857 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1858
1859 x0 += self->x; x1 = x0 + w;
1860 y0 += self->y; y1 = y0 + h;
1861
1862 for (y = y0; y < y1; y++)
1863 {
1864 maprow *row = 0 <= y && y < self->rows
1865 ? self->row + y
1866 : 0;
1867
1868 for (x = x0; x < x1; x++)
1869 {
1870 int r = 32, g = 32, b = 32, a = 192;
1871
1872 if (row && row->c0 <= x && x < row->c1)
1873 {
1874 mapcell *cell = row->col + (x - row->c0);
1875
1876 for (z = 0; z <= 0; z++)
1877 {
1878 maptex tex = self->tex [cell->tile [z]];
1879 int a0 = 255 - tex.a;
1880 int a1 = tex.a;
1881
1882 r = (r * a0 + tex.r * a1) / 255;
1883 g = (g * a0 + tex.g * a1) / 255;
1884 b = (b * a0 + tex.b * a1) / 255;
1885 a = (a * a0 + tex.a * a1) / 255;
1886 }
1887 }
1888
1889 *map++ = (r )
1890 | (g << 8)
1891 | (b << 16)
1892 | (a << 24);
1893 }
1894 }
1895
1896 RETVAL = map_sv;
1897 }
1898 OUTPUT:
1899 RETVAL
1900
1901 void
1902 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1903 CODE:
1904 {
1905 int x, y, z;
1906
1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1916
1917 pl_tex.name = 0;
1918
1919 // thats current max. sorry.
1920 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255;
1922
1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1959
1960 glEnable (GL_BLEND);
1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963
1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1968 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows)
1970 {
1971 maprow *row = self->row + (y + my);
1972
1973 for (x = 0; x < sw; x++)
1974 if (row->c0 <= x + mx && x + mx < row->c1)
1975 {
1976 mapcell *cell = row->col + (x + mx - row->c0);
1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1984
1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
2090 {
2091 int level = (w << 5) | b;
2092 HE *he;
2093
2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
2096 {
2097 smooth_key *skey = (smooth_key *)HeKEY (he);
2098 IV bits = SvIVX (HeVAL (he));
2099
2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
2103 {
2104 maptex tex = self->tex [skey->tile];
2105 int px = (((int)skey->x) - 1) * T;
2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
2118 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS);
2121 }
2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
2144 }
2145 }
2146 }
2147
2148 glEnd ();
2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
2173 glDisable (GL_BLEND);
2174 rc_free (rc);
2175
2176 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 int px = x * T;
2188 int py = y * T;
2189
2190 if (cell->stat_hp)
2191 {
2192 int width = cell->stat_width * T;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2194
2195 glColor3ub (0, 0, 0);
2196 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py);
2198
2199 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2200 glRectf (px + 2,
2201 py - thick - 1,
2202 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2203 }
2204 }
2205 }
2206 }
2207
2208 void
2209 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2210 CODE:
2211 {
2212 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F },
2214 { 1.00F, 1.00F, 1.00F },
2215 { 0.00F, 0.00F, 0.55F },
2216 { 1.00F, 0.00F, 0.00F },
2217
2218 { 1.00F, 0.54F, 0.00F },
2219 { 0.11F, 0.56F, 1.00F },
2220 { 0.93F, 0.46F, 0.00F },
2221 { 0.18F, 0.54F, 0.34F },
2222
2223 { 0.56F, 0.73F, 0.56F },
2224 { 0.80F, 0.80F, 0.80F },
2225 { 0.55F, 0.41F, 0.13F },
2226 { 0.99F, 0.77F, 0.26F },
2227
2228 { 0.74F, 0.65F, 0.41F },
2229
2230 { 0.00F, 1.00F, 1.00F },
2231 { 1.00F, 0.00F, 1.00F },
2232 { 1.00F, 1.00F, 0.00F },
2233 };
2234
2235 int x, y;
2236
2237 glEnable (GL_TEXTURE_2D);
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2239 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS);
2242
2243 for (y = 0; y < h; y++)
2244 for (x = 0; x < w; x++)
2245 {
2246 unsigned char m = data [x + y * w];
2247
2248 if (m)
2249 {
2250 float *c = color [m & 15];
2251
2252 float tx1 = m & 0x40 ? 0.5 : 0.;
2253 float tx2 = tx1 + 0.5;
2254
2255 glColor4f (c[0], c[1], c[2], 0.75);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 }
2261 }
2262
2263 glEnd ();
2264 glDisable (GL_BLEND);
2265 glDisable (GL_TEXTURE_2D);
2266 }
2267
2268 void
2269 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2270 PPCODE:
2271 {
2272 int x, y;
2273 int sw1 = sw + 2;
2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2280
2281 SvPOK_only (darkness3_sv);
2282 SvCUR_set (darkness3_sv, sw34 * sh3);
2283
2284 mx += self->x - 1;
2285 my += self->y - 1;
2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288
2289 for (y = 0; y < sh1; y++)
2290 if (0 <= y + my && y + my < self->rows)
2291 {
2292 maprow *row = self->row + (y + my);
2293
2294 for (x = 0; x < sw1; x++)
2295 if (row->c0 <= x + mx && x + mx < row->c1)
2296 {
2297 mapcell *cell = row->col + (x + mx - row->c0);
2298
2299 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1)
2301 : 255 - FOW_DARKNESS;
2302 }
2303 }
2304
2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2317
2318 uint8_t r11 = (d11 + d21 + d12) / 3;
2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
2342
2343 EXTEND (SP, 3);
2344 PUSHs (sv_2mortal (newSViv (sw34)));
2345 PUSHs (sv_2mortal (newSViv (sh3)));
2346 PUSHs (darkness3_sv);
2347 }
2348
2349 SV *
2350 get_rect (DC::Map self, int x0, int y0, int w, int h)
2351 CODE:
2352 {
2353 int x, y, x1, y1;
2354 SV *data_sv = newSV (w * h * 7 + 5);
2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2356
2357 *data++ = 0; /* version 0 format */
2358 *data++ = w >> 8; *data++ = w;
2359 *data++ = h >> 8; *data++ = h;
2360
2361 // we need to do this 'cause we don't keep an absolute coord system for rows
2362 // TODO: treat rows as we treat columns
2363 map_get_row (self, y0 + self->y - self->oy);//D
2364 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2365
2366 x0 += self->x - self->ox;
2367 y0 += self->y - self->oy;
2368
2369 x1 = x0 + w;
2370 y1 = y0 + h;
2371
2372 for (y = y0; y < y1; y++)
2373 {
2374 maprow *row = 0 <= y && y < self->rows
2375 ? self->row + y
2376 : 0;
2377
2378 for (x = x0; x < x1; x++)
2379 {
2380 if (row && row->c0 <= x && x < row->c1)
2381 {
2382 mapcell *cell = row->col + (x - row->c0);
2383 uint8_t flags = 0;
2384
2385 if (cell->tile [0]) flags |= 1;
2386 if (cell->tile [1]) flags |= 2;
2387 if (cell->tile [2]) flags |= 4;
2388
2389 *data++ = flags;
2390
2391 if (flags & 1)
2392 {
2393 tileid tile = cell->tile [0];
2394 *data++ = tile >> 8;
2395 *data++ = tile;
2396 }
2397
2398 if (flags & 2)
2399 {
2400 tileid tile = cell->tile [1];
2401 *data++ = tile >> 8;
2402 *data++ = tile;
2403 }
2404
2405 if (flags & 4)
2406 {
2407 tileid tile = cell->tile [2];
2408 *data++ = tile >> 8;
2409 *data++ = tile;
2410 }
2411 }
2412 else
2413 *data++ = 0;
2414 }
2415 }
2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
2420 SvPOK_only (data_sv);
2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
2424 RETVAL = data_sv;
2425 }
2426 OUTPUT:
2427 RETVAL
2428
2429 void
2430 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2431 PPCODE:
2432 {
2433 int x, y, z;
2434 int w, h;
2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
2446
2447 if (*data++ != 0)
2448 XSRETURN_EMPTY; /* version mismatch */
2449
2450 w = *data++ << 8; w |= *data++;
2451 h = *data++ << 8; h |= *data++;
2452
2453 // we need to do this 'cause we don't keep an absolute coord system for rows
2454 // TODO: treat rows as we treat columns
2455 map_get_row (self, y0 + self->y - self->oy);//D
2456 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2457
2458 x0 += self->x - self->ox;
2459 y0 += self->y - self->oy;
2460
2461 x1 = x0 + w;
2462 y1 = y0 + h;
2463
2464 for (y = y0; y < y1; y++)
2465 {
2466 maprow *row = map_get_row (self, y);
2467
2468 for (x = x0; x < x1; x++)
2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
2475 flags = *data++;
2476
2477 if (flags)
2478 {
2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
2481
2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2485
2486 if (cell->darkness == 0)
2487 {
2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
2490
2491 for (z = 0; z <= 2; z++)
2492 {
2493 tileid t = tile [z];
2494
2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
2502 }
2503 }
2504 }
2505 }
2506 }
2507 }
2508
2509 MODULE = Deliantra::Client PACKAGE = DC::RW
2510
2511 DC::RW
2512 new (SV *class, SV *data_sv)
2513 CODE:
2514 {
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519 }
2520 OUTPUT:
2521 RETVAL
2522
2523 DC::RW
2524 new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530 # fails on win32:
2531 # dc.xs(2268) : error C2059: syntax error : '('
2532 #void
2533 #close (DC::RW self)
2534 # CODE:
2535 # (self->(close)) (self);
2536
2537 MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539 PROTOTYPES: DISABLE
2540
2541 DC::Channel
2542 find ()
2543 CODE:
2544 {
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559 }
2560 OUTPUT:
2561 RETVAL
2562
2563 void
2564 halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568 void
2569 expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573 void
2574 fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578 int
2579 volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585 void
2586 unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590 void
2591 set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597 void
2598 set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602 void
2603 set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606 void
2607 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609 {
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613 }
2614
2615 void
2616 set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622 PROTOTYPES: DISABLE
2623
2624 DC::MixChunk
2625 new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631 void
2632 DESTROY (DC::MixChunk self)
2633 CODE:
2634 Mix_FreeChunk (self);
2635
2636 int
2637 volume (DC::MixChunk self, int volume = -1)
2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
2641 RETVAL = Mix_VolumeChunk (self, volume);
2642 OUTPUT:
2643 RETVAL
2644
2645 DC::Channel
2646 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2647 CODE:
2648 {
2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659 }
2660 OUTPUT:
2661 RETVAL
2662
2663 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2664
2665 int
2666 volume (int volume = -1)
2667 PROTOTYPE: ;$
2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
2671 RETVAL = Mix_VolumeMusic (volume);
2672 OUTPUT:
2673 RETVAL
2674
2675 void
2676 fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680 void
2681 halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
2685 DC::MixMusic
2686 new (SV *class, DC::RW rwops)
2687 CODE:
2688 RETVAL = Mix_LoadMUS_RW (rwops);
2689 OUTPUT:
2690 RETVAL
2691
2692 void
2693 DESTROY (DC::MixMusic self)
2694 CODE:
2695 Mix_FreeMusic (self);
2696
2697 int
2698 play (DC::MixMusic self, int loops = -1)
2699 CODE:
2700 RETVAL = Mix_PlayMusic (self, loops);
2701 OUTPUT:
2702 RETVAL
2703
2704 void
2705 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711 PROTOTYPES: ENABLE
2712
2713 BOOT:
2714 {
2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2716 static const struct {
2717 const char *name;
2718 IV iv;
2719 } *civ, const_iv[] = {
2720 # define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
2724 const_iv (GL_COLOR_MATERIAL),
2725 const_iv (GL_SMOOTH),
2726 const_iv (GL_FLAT),
2727 const_iv (GL_DITHER),
2728 const_iv (GL_BLEND),
2729 const_iv (GL_CULL_FACE),
2730 const_iv (GL_SCISSOR_TEST),
2731 const_iv (GL_DEPTH_TEST),
2732 const_iv (GL_ALPHA_TEST),
2733 const_iv (GL_NORMALIZE),
2734 const_iv (GL_RESCALE_NORMAL),
2735 const_iv (GL_FRONT),
2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
2738 const_iv (GL_AND),
2739 const_iv (GL_ONE),
2740 const_iv (GL_ZERO),
2741 const_iv (GL_SRC_ALPHA),
2742 const_iv (GL_DST_ALPHA),
2743 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2744 const_iv (GL_ONE_MINUS_DST_ALPHA),
2745 const_iv (GL_SRC_ALPHA_SATURATE),
2746 const_iv (GL_RGB),
2747 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8),
2750 const_iv (GL_RGB5_A1),
2751 const_iv (GL_UNSIGNED_BYTE),
2752 const_iv (GL_UNSIGNED_SHORT),
2753 const_iv (GL_UNSIGNED_INT),
2754 const_iv (GL_ALPHA),
2755 const_iv (GL_INTENSITY),
2756 const_iv (GL_LUMINANCE),
2757 const_iv (GL_LUMINANCE_ALPHA),
2758 const_iv (GL_FLOAT),
2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
2769 const_iv (GL_TEXTURE_1D),
2770 const_iv (GL_TEXTURE_2D),
2771 const_iv (GL_TEXTURE_ENV),
2772 const_iv (GL_TEXTURE_MAG_FILTER),
2773 const_iv (GL_TEXTURE_MIN_FILTER),
2774 const_iv (GL_TEXTURE_ENV_MODE),
2775 const_iv (GL_TEXTURE_WRAP_S),
2776 const_iv (GL_TEXTURE_WRAP_T),
2777 const_iv (GL_REPEAT),
2778 const_iv (GL_CLAMP),
2779 const_iv (GL_CLAMP_TO_EDGE),
2780 const_iv (GL_NEAREST),
2781 const_iv (GL_LINEAR),
2782 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2783 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2784 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2785 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2786 const_iv (GL_GENERATE_MIPMAP),
2787 const_iv (GL_MODULATE),
2788 const_iv (GL_DECAL),
2789 const_iv (GL_REPLACE),
2790 const_iv (GL_DEPTH_BUFFER_BIT),
2791 const_iv (GL_COLOR_BUFFER_BIT),
2792 const_iv (GL_PROJECTION),
2793 const_iv (GL_MODELVIEW),
2794 const_iv (GL_COLOR_LOGIC_OP),
2795 const_iv (GL_SEPARABLE_2D),
2796 const_iv (GL_CONVOLUTION_2D),
2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
2800 const_iv (GL_LINES),
2801 const_iv (GL_LINE_STRIP),
2802 const_iv (GL_LINE_LOOP),
2803 const_iv (GL_QUADS),
2804 const_iv (GL_QUAD_STRIP),
2805 const_iv (GL_TRIANGLES),
2806 const_iv (GL_TRIANGLE_STRIP),
2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
2818 const_iv (GL_V2F),
2819 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F),
2822 # undef const_iv
2823 };
2824
2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
2830 }
2831
2832 void
2833 disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
2837
2838 char *
2839 gl_vendor ()
2840 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR);
2842 OUTPUT:
2843 RETVAL
2844
2845 char *
2846 gl_version ()
2847 CODE:
2848 RETVAL = (char *)glGetString (GL_VERSION);
2849 OUTPUT:
2850 RETVAL
2851
2852 char *
2853 gl_extensions ()
2854 CODE:
2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2856 OUTPUT:
2857 RETVAL
2858
2859 const char *glGetString (GLenum pname)
2860
2861 GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867 GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
2873 int glGetError ()
2874
2875 void glFinish ()
2876
2877 void glClear (int mask)
2878
2879 void glClearColor (float r, float g, float b, float a = 1.0)
2880 PROTOTYPE: @
2881
2882 void glEnable (int cap)
2883
2884 void glDisable (int cap)
2885
2886 void glShadeModel (int mode)
2887
2888 void glHint (int target, int mode)
2889
2890 void glBlendFunc (int sfactor, int dfactor)
2891
2892 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa);
2895
2896 void glDepthMask (int flag)
2897
2898 void glLogicOp (int opcode)
2899
2900 void glColorMask (int red, int green, int blue, int alpha)
2901
2902 void glMatrixMode (int mode)
2903
2904 void glPushMatrix ()
2905
2906 void glPopMatrix ()
2907
2908 void glLoadIdentity ()
2909
2910 void glDrawBuffer (int buffer)
2911
2912 void glReadBuffer (int buffer)
2913
2914 # near_ and far_ are due to microsofts buggy "c" compiler
2915 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2916
2917 # near_ and far_ are due to microsofts buggy "c" compiler
2918 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920 PROTOTYPES: DISABLE
2921
2922 void glViewport (int x, int y, int width, int height)
2923
2924 void glScissor (int x, int y, int width, int height)
2925
2926 void glTranslate (float x, float y, float z = 0.)
2927 CODE:
2928 glTranslatef (x, y, z);
2929
2930 void glScale (float x, float y, float z = 1.)
2931 CODE:
2932 glScalef (x, y, z);
2933
2934 void glRotate (float angle, float x, float y, float z)
2935 CODE:
2936 glRotatef (angle, x, y, z);
2937
2938 void glColor (float r, float g, float b, float a = 1.0)
2939 ALIAS:
2940 glColor_premultiply = 1
2941 CODE:
2942 if (ix)
2943 {
2944 r *= a;
2945 g *= a;
2946 b *= a;
2947 }
2948 // microsoft visual "c" rounds instead of truncating...
2949 glColor4f (r, g, b, a);
2950
2951 void glRasterPos (float x, float y, float z = 0.)
2952 CODE:
2953 glRasterPos3f (0, 0, z);
2954 glBitmap (0, 0, 0, 0, x, y, 0);
2955
2956 void glVertex (float x, float y, float z = 0.)
2957 CODE:
2958 glVertex3f (x, y, z);
2959
2960 void glTexCoord (float s, float t)
2961 CODE:
2962 glTexCoord2f (s, t);
2963
2964 void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968 void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977 PROTOTYPES: ENABLE
2978
2979 void glBegin (int mode)
2980
2981 void glEnd ()
2982
2983 void glPointSize (GLfloat size)
2984
2985 void glLineWidth (GLfloat width)
2986
2987 void glInterleavedArrays (int format, int stride, char *data)
2988
2989 void glDrawElements (int mode, int count, int type, char *indices)
2990
2991 # 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2993 void glTexEnv (int target, int pname, float param)
2994 CODE:
2995 glTexEnvf (target, pname, param);
2996
2997 void glTexParameter (int target, int pname, float param)
2998 CODE:
2999 glTexParameterf (target, pname, param);
3000
3001 void glBindTexture (int target, int name)
3002
3003 void glConvolutionParameter (int target, int pname, float params)
3004 CODE:
3005 if (gl.ConvolutionParameterf)
3006 gl.ConvolutionParameterf (target, pname, params);
3007
3008 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3009 CODE:
3010 if (gl.ConvolutionFilter2D)
3011 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3012
3013 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3014 CODE:
3015 if (gl.SeparableFilter2D)
3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3017
3018 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3019
3020 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3021
3022 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024 void glPixelZoom (float x, float y)
3025
3026 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3027
3028 int glGenTexture ()
3029 CODE:
3030 RETVAL = gen_texture ();
3031 OUTPUT:
3032 RETVAL
3033
3034 void glDeleteTexture (int name)
3035 CODE:
3036 del_texture (name);
3037
3038 int glGenList ()
3039 CODE:
3040 RETVAL = glGenLists (1);
3041 OUTPUT:
3042 RETVAL
3043
3044 void glDeleteList (int list)
3045 CODE:
3046 glDeleteLists (list, 1);
3047
3048 void glNewList (int list, int mode = GL_COMPILE)
3049
3050 void glEndList ()
3051
3052 void glCallList (int list)
3053
3054 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056 PROTOTYPES: DISABLE
3057
3058 void
3059 find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061 {
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064 }
3065
3066 BOOT:
3067 {
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074 }
3075
3076 void
3077 draw (SV *self)
3078 CODE:
3079 {
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137 #if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149 #endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160 }
3161