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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.274
Committed: Wed Aug 20 17:50:47 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9975
Changes since 1.273: +0 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 /* work around os x broken headers */
45 #ifdef __MACOSX__
46 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47 #endif
48
49 #define PANGO_ENABLE_BACKEND
50 #define G_DISABLE_CAST_CHECKS
51
52 #include <glib/gmacros.h>
53
54 #include <pango/pango.h>
55
56 #ifndef PANGO_VERSION_CHECK
57 # define PANGO_VERSION_CHECK(a,b,c) 0
58 #endif
59
60 #if !PANGO_VERSION_CHECK (1, 15, 2)
61 # define pango_layout_get_line_readonly pango_layout_get_line
62 # define pango_layout_get_lines_readonly pango_layout_get_lines
63 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65 #endif
66
67 #ifndef _WIN32
68 # include <sys/types.h>
69 # include <sys/socket.h>
70 # include <netinet/in.h>
71 # include <netinet/tcp.h>
72 # include <inttypes.h>
73 #endif
74
75 #if __GNUC__ >= 4
76 # define expect(expr,value) __builtin_expect ((expr),(value))
77 #else
78 # define expect(expr,value) (expr)
79 #endif
80
81 #define expect_false(expr) expect ((expr) != 0, 0)
82 #define expect_true(expr) expect ((expr) != 0, 1)
83
84 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86 #define FOW_DARKNESS 32
87
88 #define MAP_EXTEND_X 32
89 #define MAP_EXTEND_Y 512
90
91 #define MIN_FONT_HEIGHT 10
92
93 /* mask out modifiers we are not interested in */
94 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96 static AV *texture_av;
97
98 static struct
99 {
100 #define GL_FUNC(ptr,name) ptr name;
101 #include "glfunc.h"
102 #undef GL_FUNC
103 } gl;
104
105 static void
106 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107 {
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114 }
115
116 static GLuint
117 gen_texture ()
118 {
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127 }
128
129 static void
130 del_texture (GLuint name)
131 {
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138 }
139
140 #include "texcache.c"
141 #include "rendercache.c"
142
143 #include "pango-font.c"
144 #include "pango-fontmap.c"
145 #include "pango-render.c"
146
147 typedef IV DC__Channel;
148 typedef SDL_RWops *DC__RW;
149 typedef Mix_Chunk *DC__MixChunk;
150 typedef Mix_Music *DC__MixMusic;
151
152 typedef PangoFontDescription *DC__Font;
153
154 static int
155 shape_attr_p (PangoLayoutRun *run)
156 {
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170 }
171
172 typedef struct cf_layout {
173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
175 int base_height;
176 DC__Font font;
177 rc_t *rc;
178 } *DC__Layout;
179
180 static DC__Font default_font;
181 static PangoContext *opengl_context;
182 static PangoFontMap *opengl_fontmap;
183
184 static void
185 substitute_func (FcPattern *pattern, gpointer data)
186 {
187 FcPatternAddBool (pattern, FC_HINTING, 1);
188 #ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190 #endif
191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
192 }
193
194 static void
195 layout_update_font (DC__Layout self)
196 {
197 /* use a random scale factor to account for unknown descenders, 0.8 works
198 * reasonably well with dejavu/bistream fonts
199 */
200 PangoFontDescription *font = self->font ? self->font : default_font;
201
202 pango_font_description_set_absolute_size (font,
203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
204
205 pango_layout_set_font_description (self->pl, font);
206 }
207
208 static void
209 layout_get_pixel_size (DC__Layout self, int *w, int *h)
210 {
211 PangoRectangle rect;
212
213 // get_pixel_* wrongly rounds down
214 pango_layout_get_extents (self->pl, 0, &rect);
215
216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224 }
225
226 typedef uint16_t tileid;
227 typedef uint16_t faceid;
228
229 typedef struct {
230 GLuint name;
231 int w, h;
232 float s, t;
233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
236 } maptex;
237
238 typedef struct {
239 uint32_t player;
240 tileid tile[3];
241 uint16_t darkness;
242 uint8_t stat_width, stat_hp, flags, smoothmax;
243 } mapcell;
244
245 typedef struct {
246 int32_t c0, c1;
247 mapcell *col;
248 } maprow;
249
250 typedef struct map {
251 int x, y, w, h;
252 int ox, oy; /* offset to virtual global coordinate system */
253 int faces; tileid *face2tile; // [faceid]
254 int texs; maptex *tex; // [tileid]
255
256 int32_t rows;
257 maprow *row;
258 } *DC__Map;
259
260 static char *
261 prepend (char *ptr, int sze, int inc)
262 {
263 char *p;
264
265 New (0, p, sze + inc, char);
266 Zero (p, inc, char);
267 Move (ptr, p + inc, sze, char);
268 Safefree (ptr);
269
270 return p;
271 }
272
273 static char *
274 append (char *ptr, int sze, int inc)
275 {
276 Renew (ptr, sze + inc, char);
277 Zero (ptr + sze, inc, char);
278
279 return ptr;
280 }
281
282 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
283 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284
285 static void
286 need_facenum (struct map *self, faceid face)
287 {
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293 }
294
295 static void
296 need_texid (struct map *self, int texid)
297 {
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303 }
304
305 static maprow *
306 map_get_row (DC__Map self, int y)
307 {
308 if (0 > y)
309 {
310 int extend = - y + MAP_EXTEND_Y;
311 Prepend (maprow, self->row, self->rows, extend);
312
313 self->rows += extend;
314 self->y += extend;
315 y += extend;
316 }
317 else if (y >= self->rows)
318 {
319 int extend = y - self->rows + MAP_EXTEND_Y;
320 Append (maprow, self->row, self->rows, extend);
321 self->rows += extend;
322 }
323
324 return self->row + y;
325 }
326
327 static mapcell *
328 row_get_cell (maprow *row, int x)
329 {
330 if (!row->col)
331 {
332 Newz (0, row->col, MAP_EXTEND_X, mapcell);
333 row->c0 = x - MAP_EXTEND_X / 4;
334 row->c1 = row->c0 + MAP_EXTEND_X;
335 }
336
337 if (row->c0 > x)
338 {
339 int extend = row->c0 - x + MAP_EXTEND_X;
340 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
341 row->c0 -= extend;
342 }
343 else if (x >= row->c1)
344 {
345 int extend = x - row->c1 + MAP_EXTEND_X;
346 Append (mapcell, row->col, row->c1 - row->c0, extend);
347 row->c1 += extend;
348 }
349
350 return row->col + (x - row->c0);
351 }
352
353 static mapcell *
354 map_get_cell (DC__Map self, int x, int y)
355 {
356 return row_get_cell (map_get_row (self, y), x);
357 }
358
359 static void
360 map_clear (DC__Map self)
361 {
362 int r;
363
364 for (r = 0; r < self->rows; r++)
365 Safefree (self->row[r].col);
366
367 Safefree (self->row);
368
369 self->x = 0;
370 self->y = 0;
371 self->ox = 0;
372 self->oy = 0;
373 self->row = 0;
374 self->rows = 0;
375 }
376
377 #define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
387 static void
388 map_blank (DC__Map self, int x0, int y0, int w, int h)
389 {
390 int x, y;
391 maprow *row;
392 mapcell *cell;
393
394 for (y = y0; y < y0 + h; y++)
395 if (y >= 0)
396 {
397 if (y >= self->rows)
398 break;
399
400 row = self->row + y;
401
402 for (x = x0; x < x0 + w; x++)
403 if (x >= row->c0)
404 {
405 if (x >= row->c1)
406 break;
407
408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
411 }
412 }
413 }
414
415 typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418 } smooth_key;
419
420 static void
421 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422 {
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429 }
430
431 static void
432 music_finished (void)
433 {
434 SDL_UserEvent ev;
435
436 ev.type = SDL_USEREVENT;
437 ev.code = 0;
438 ev.data1 = 0;
439 ev.data2 = 0;
440
441 SDL_PushEvent ((SDL_Event *)&ev);
442 }
443
444 static void
445 channel_finished (int channel)
446 {
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455 }
456
457 static unsigned int
458 minpot (unsigned int n)
459 {
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472 }
473
474 static unsigned int
475 popcount (unsigned int n)
476 {
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483 }
484
485 /* SDL should provide this, really. */
486 #define SDLK_MODIFIER_MIN 300
487 #define SDLK_MODIFIER_MAX 314
488
489 /******************************************************************************/
490
491 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492 static GV *hover_gv;
493
494 static int
495 within_widget (SV *widget, NV x, NV y)
496 {
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530 }
531
532 static void
533 deliantra_main ()
534 {
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 }
538
539 #ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562 #else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568 #endif
569
570 MODULE = Deliantra::Client PACKAGE = DC
571
572 PROTOTYPES: ENABLE
573
574 BOOT:
575 {
576 HV *stash = gv_stashpv ("DC", 1);
577 static const struct {
578 const char *name;
579 IV iv;
580 } *civ, const_iv[] = {
581 # define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
585 const_iv (SDL_ACTIVEEVENT),
586 const_iv (SDL_KEYDOWN),
587 const_iv (SDL_KEYUP),
588 const_iv (SDL_MOUSEMOTION),
589 const_iv (SDL_MOUSEBUTTONDOWN),
590 const_iv (SDL_MOUSEBUTTONUP),
591 const_iv (SDL_JOYAXISMOTION),
592 const_iv (SDL_JOYBALLMOTION),
593 const_iv (SDL_JOYHATMOTION),
594 const_iv (SDL_JOYBUTTONDOWN),
595 const_iv (SDL_JOYBUTTONUP),
596 const_iv (SDL_QUIT),
597 const_iv (SDL_SYSWMEVENT),
598 const_iv (SDL_EVENT_RESERVEDA),
599 const_iv (SDL_EVENT_RESERVEDB),
600 const_iv (SDL_VIDEORESIZE),
601 const_iv (SDL_VIDEOEXPOSE),
602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608 const_iv (SDLK_FIRST),
609 const_iv (SDLK_LAST),
610 const_iv (SDLK_KP0),
611 const_iv (SDLK_KP1),
612 const_iv (SDLK_KP2),
613 const_iv (SDLK_KP3),
614 const_iv (SDLK_KP4),
615 const_iv (SDLK_KP5),
616 const_iv (SDLK_KP6),
617 const_iv (SDLK_KP7),
618 const_iv (SDLK_KP8),
619 const_iv (SDLK_KP9),
620 const_iv (SDLK_KP_PERIOD),
621 const_iv (SDLK_KP_DIVIDE),
622 const_iv (SDLK_KP_MULTIPLY),
623 const_iv (SDLK_KP_MINUS),
624 const_iv (SDLK_KP_PLUS),
625 const_iv (SDLK_KP_ENTER),
626 const_iv (SDLK_KP_EQUALS),
627 const_iv (SDLK_UP),
628 const_iv (SDLK_DOWN),
629 const_iv (SDLK_RIGHT),
630 const_iv (SDLK_LEFT),
631 const_iv (SDLK_INSERT),
632 const_iv (SDLK_HOME),
633 const_iv (SDLK_END),
634 const_iv (SDLK_PAGEUP),
635 const_iv (SDLK_PAGEDOWN),
636 const_iv (SDLK_F1),
637 const_iv (SDLK_F2),
638 const_iv (SDLK_F3),
639 const_iv (SDLK_F4),
640 const_iv (SDLK_F5),
641 const_iv (SDLK_F6),
642 const_iv (SDLK_F7),
643 const_iv (SDLK_F8),
644 const_iv (SDLK_F9),
645 const_iv (SDLK_F10),
646 const_iv (SDLK_F11),
647 const_iv (SDLK_F12),
648 const_iv (SDLK_F13),
649 const_iv (SDLK_F14),
650 const_iv (SDLK_F15),
651 const_iv (SDLK_NUMLOCK),
652 const_iv (SDLK_CAPSLOCK),
653 const_iv (SDLK_SCROLLOCK),
654 const_iv (SDLK_RSHIFT),
655 const_iv (SDLK_LSHIFT),
656 const_iv (SDLK_RCTRL),
657 const_iv (SDLK_LCTRL),
658 const_iv (SDLK_RALT),
659 const_iv (SDLK_LALT),
660 const_iv (SDLK_RMETA),
661 const_iv (SDLK_LMETA),
662 const_iv (SDLK_LSUPER),
663 const_iv (SDLK_RSUPER),
664 const_iv (SDLK_MODE),
665 const_iv (SDLK_COMPOSE),
666 const_iv (SDLK_HELP),
667 const_iv (SDLK_PRINT),
668 const_iv (SDLK_SYSREQ),
669 const_iv (SDLK_BREAK),
670 const_iv (SDLK_MENU),
671 const_iv (SDLK_POWER),
672 const_iv (SDLK_EURO),
673 const_iv (SDLK_UNDO),
674
675 const_iv (KMOD_NONE),
676 const_iv (KMOD_SHIFT),
677 const_iv (KMOD_LSHIFT),
678 const_iv (KMOD_RSHIFT),
679 const_iv (KMOD_CTRL),
680 const_iv (KMOD_LCTRL),
681 const_iv (KMOD_RCTRL),
682 const_iv (KMOD_ALT),
683 const_iv (KMOD_LALT),
684 const_iv (KMOD_RALT),
685 const_iv (KMOD_META),
686 const_iv (KMOD_LMETA),
687 const_iv (KMOD_RMETA),
688 const_iv (KMOD_NUM),
689 const_iv (KMOD_CAPS),
690 const_iv (KMOD_MODE),
691
692 const_iv (MIX_DEFAULT_FORMAT),
693
694 const_iv (SDL_INIT_TIMER),
695 const_iv (SDL_INIT_AUDIO),
696 const_iv (SDL_INIT_VIDEO),
697 const_iv (SDL_INIT_CDROM),
698 const_iv (SDL_INIT_JOYSTICK),
699 const_iv (SDL_INIT_EVERYTHING),
700 const_iv (SDL_INIT_NOPARACHUTE),
701 const_iv (SDL_INIT_EVENTTHREAD),
702
703 const_iv (SDL_GL_RED_SIZE),
704 const_iv (SDL_GL_GREEN_SIZE),
705 const_iv (SDL_GL_BLUE_SIZE),
706 const_iv (SDL_GL_ALPHA_SIZE),
707 const_iv (SDL_GL_DOUBLEBUFFER),
708 const_iv (SDL_GL_BUFFER_SIZE),
709 const_iv (SDL_GL_DEPTH_SIZE),
710 const_iv (SDL_GL_STENCIL_SIZE),
711 const_iv (SDL_GL_ACCUM_RED_SIZE),
712 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
713 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
714 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
715 const_iv (SDL_GL_STEREO),
716 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
717 const_iv (SDL_GL_MULTISAMPLESAMPLES),
718 const_iv (SDL_GL_ACCELERATED_VISUAL),
719 const_iv (SDL_GL_SWAP_CONTROL),
720
721 const_iv (FOW_DARKNESS)
722 # undef const_iv
723 };
724
725 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
726 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
727
728 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
729 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
730 }
731
732 void
733 weaken (SV *rv)
734 PROTOTYPE: $
735 CODE:
736 sv_rvweaken (rv);
737
738 int
739 in_destruct ()
740 CODE:
741 RETVAL = PL_main_cv == Nullcv;
742 OUTPUT:
743 RETVAL
744
745 NV floor (NV x)
746
747 NV ceil (NV x)
748
749 IV minpot (UV n)
750
751 IV popcount (UV n)
752
753 void
754 pango_init ()
755 CODE:
756 {
757 opengl_fontmap = pango_opengl_font_map_new ();
758 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
759 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
760 /*pango_context_set_font_description (opengl_context, default_font);*/
761 #if PANGO_VERSION_CHECK (1, 15, 2)
762 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
763 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
764 #endif
765 }
766
767 char *SDL_GetError ()
768
769 void SDL_braino ()
770
771 int SDL_Init (U32 flags)
772
773 int SDL_InitSubSystem (U32 flags)
774
775 void SDL_QuitSubSystem (U32 flags)
776
777 void SDL_Quit ()
778
779 int SDL_GL_SetAttribute (int attr, int value)
780
781 int SDL_GL_GetAttribute (int attr)
782 CODE:
783 if (SDL_GL_GetAttribute (attr, &RETVAL))
784 XSRETURN_UNDEF;
785 OUTPUT:
786 RETVAL
787
788 void
789 SDL_ListModes (int rgb, int alpha)
790 PPCODE:
791 {
792 SDL_Rect **m;
793
794 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
795 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
796 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
797 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
798
799 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
800 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
801
802 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
803 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
804 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
805 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
806
807 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
808 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
809
810 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
811
812 if (m && m != (SDL_Rect **)-1)
813 while (*m)
814 {
815 if ((*m)->w >= 400 && (*m)->h >= 300)
816 {
817 AV *av = newAV ();
818 av_push (av, newSViv ((*m)->w));
819 av_push (av, newSViv ((*m)->h));
820 av_push (av, newSViv (rgb));
821 av_push (av, newSViv (alpha));
822 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
823 }
824
825 ++m;
826 }
827 }
828
829 int
830 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
831 CODE:
832 {
833 SDL_EnableUNICODE (1);
834 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
835
836 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
837 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
838 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
839 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
840
841 RETVAL = !!SDL_SetVideoMode (
842 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
843 );
844
845 if (RETVAL)
846 {
847 av_clear (texture_av);
848
849 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
850 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
851 #include "glfunc.h"
852 #undef GL_FUNC
853 }
854 }
855 OUTPUT:
856 RETVAL
857
858 void
859 SDL_GL_SwapBuffers ()
860
861 char *
862 SDL_GetKeyName (int sym)
863
864 int
865 SDL_GetAppState ()
866
867 int
868 SDL_GetModState ()
869
870 void
871 poll_events ()
872 PPCODE:
873 {
874 SDL_Event ev;
875
876 SDL_PumpEvents ();
877 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
878 {
879 HV *hv = newHV ();
880 hv_store (hv, "type", 4, newSViv (ev.type), 0);
881
882 switch (ev.type)
883 {
884 case SDL_KEYDOWN:
885 case SDL_KEYUP:
886 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
887 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
888 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
889 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
890 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
891 break;
892
893 case SDL_ACTIVEEVENT:
894 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
895 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
896 break;
897
898 case SDL_MOUSEMOTION:
899 {
900 int state = ev.motion.state;
901 int x = ev.motion.x;
902 int y = ev.motion.y;
903 int xrel = ev.motion.xrel;
904 int yrel = ev.motion.yrel;
905
906 /* do simplistic event compression */
907 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
908 && state == ev.motion.state)
909 {
910 xrel += ev.motion.xrel;
911 yrel += ev.motion.yrel;
912 x = ev.motion.x;
913 y = ev.motion.y;
914 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
915 }
916
917 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
918 hv_store (hv, "state", 5, newSViv (state), 0);
919 hv_store (hv, "x", 1, newSViv (x), 0);
920 hv_store (hv, "y", 1, newSViv (y), 0);
921 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
922 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
923 }
924 break;
925
926 case SDL_MOUSEBUTTONDOWN:
927 case SDL_MOUSEBUTTONUP:
928 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
929
930 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
931 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
932 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
933 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
934 break;
935
936 case SDL_USEREVENT:
937 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
938 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
939 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
940 break;
941 }
942
943 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
944 }
945 }
946
947 int
948 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
949 POSTCALL:
950 Mix_HookMusicFinished (music_finished);
951 Mix_ChannelFinished (channel_finished);
952
953 void
954 Mix_QuerySpec ()
955 PPCODE:
956 {
957 int freq, channels;
958 Uint16 format;
959
960 if (Mix_QuerySpec (&freq, &format, &channels))
961 {
962 EXTEND (SP, 3);
963 PUSHs (sv_2mortal (newSViv (freq)));
964 PUSHs (sv_2mortal (newSViv (format)));
965 PUSHs (sv_2mortal (newSViv (channels)));
966 }
967 }
968
969 void
970 Mix_CloseAudio ()
971
972 int
973 Mix_AllocateChannels (int numchans = -1)
974
975 const char *
976 Mix_GetError ()
977
978 void
979 lowdelay (int fd, int val = 1)
980 CODE:
981 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
982
983 void
984 win32_proxy_info ()
985 PPCODE:
986 {
987 #ifdef _WIN32
988 char buffer[2048];
989 DWORD buflen;
990
991 EXTEND (SP, 3);
992
993 buflen = sizeof (buffer);
994 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
995 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
996 {
997 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
998
999 buflen = sizeof (buffer);
1000 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1001 {
1002 PUSHs (newSVpv (buffer, 0));
1003
1004 buflen = sizeof (buffer);
1005 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1006 PUSHs (newSVpv (buffer, 0));
1007 }
1008 }
1009 #endif
1010 }
1011
1012 int
1013 add_font (char *file)
1014 CODE:
1015 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1016 OUTPUT:
1017 RETVAL
1018
1019 void
1020 load_image_inline (SV *image_)
1021 ALIAS:
1022 load_image_file = 1
1023 PPCODE:
1024 {
1025 STRLEN image_len;
1026 char *image = (char *)SvPVbyte (image_, image_len);
1027 SDL_Surface *surface, *surface2;
1028 SDL_PixelFormat fmt;
1029 SDL_RWops *rw = ix
1030 ? SDL_RWFromFile (image, "rb")
1031 : SDL_RWFromConstMem (image, image_len);
1032
1033 if (!rw)
1034 croak ("load_image: %s", SDL_GetError ());
1035
1036 surface = IMG_Load_RW (rw, 1);
1037 if (!surface)
1038 croak ("load_image: %s", SDL_GetError ());
1039
1040 fmt.palette = NULL;
1041 fmt.BitsPerPixel = 32;
1042 fmt.BytesPerPixel = 4;
1043 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1044 fmt.Rmask = 0x000000ff;
1045 fmt.Gmask = 0x0000ff00;
1046 fmt.Bmask = 0x00ff0000;
1047 fmt.Amask = 0xff000000;
1048 #else
1049 fmt.Rmask = 0xff000000;
1050 fmt.Gmask = 0x00ff0000;
1051 fmt.Bmask = 0x0000ff00;
1052 fmt.Amask = 0x000000ff;
1053 #endif
1054 fmt.Rloss = 0;
1055 fmt.Gloss = 0;
1056 fmt.Bloss = 0;
1057 fmt.Aloss = 0;
1058 fmt.Rshift = 0;
1059 fmt.Gshift = 8;
1060 fmt.Bshift = 16;
1061 fmt.Ashift = 24;
1062 fmt.colorkey = 0;
1063 fmt.alpha = 0;
1064
1065 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1066
1067 assert (surface2->pitch == surface2->w * 4);
1068
1069 SDL_LockSurface (surface2);
1070 EXTEND (SP, 6);
1071 PUSHs (sv_2mortal (newSViv (surface2->w)));
1072 PUSHs (sv_2mortal (newSViv (surface2->h)));
1073 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1074 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1075 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1076 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1077 SDL_UnlockSurface (surface2);
1078
1079 SDL_FreeSurface (surface);
1080 SDL_FreeSurface (surface2);
1081 }
1082
1083 void
1084 average (int x, int y, uint32_t *data)
1085 PPCODE:
1086 {
1087 uint32_t r = 0, g = 0, b = 0, a = 0;
1088
1089 x = y = x * y;
1090
1091 while (x--)
1092 {
1093 uint32_t p = *data++;
1094
1095 r += (p ) & 255;
1096 g += (p >> 8) & 255;
1097 b += (p >> 16) & 255;
1098 a += (p >> 24) & 255;
1099 }
1100
1101 EXTEND (SP, 4);
1102 PUSHs (sv_2mortal (newSViv (r / y)));
1103 PUSHs (sv_2mortal (newSViv (g / y)));
1104 PUSHs (sv_2mortal (newSViv (b / y)));
1105 PUSHs (sv_2mortal (newSViv (a / y)));
1106 }
1107
1108 void
1109 error (char *message)
1110 CODE:
1111 fprintf (stderr, "ERROR: %s\n", message);
1112 #ifdef _WIN32
1113 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1114 #endif
1115
1116 void
1117 fatal (char *message)
1118 CODE:
1119 fprintf (stderr, "FATAL: %s\n", message);
1120 #ifdef _WIN32
1121 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1122 #endif
1123 _exit (1);
1124
1125 void
1126 _exit (int retval = 0)
1127 CODE:
1128 #ifdef WIN32
1129 ExitThread (retval); // unclean, please beam me up
1130 #else
1131 _exit (retval);
1132 #endif
1133
1134 void
1135 debug ()
1136 CODE:
1137 {
1138 #if DEBUG
1139 VALGRIND_DO_LEAK_CHECK;
1140 #endif
1141 }
1142
1143 MODULE = Deliantra::Client PACKAGE = DC::Font
1144
1145 PROTOTYPES: DISABLE
1146
1147 DC::Font
1148 new_from_file (SV *class, char *path, int id = 0)
1149 CODE:
1150 {
1151 int count;
1152 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1153 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1154 FcPatternDestroy (pattern);
1155 }
1156 OUTPUT:
1157 RETVAL
1158
1159 void
1160 DESTROY (DC::Font self)
1161 CODE:
1162 pango_font_description_free (self);
1163
1164 void
1165 make_default (DC::Font self)
1166 PROTOTYPE: $
1167 CODE:
1168 default_font = self;
1169
1170 MODULE = Deliantra::Client PACKAGE = DC::Layout
1171
1172 PROTOTYPES: DISABLE
1173
1174 void
1175 glyph_cache_backup ()
1176 PROTOTYPE:
1177 CODE:
1178 tc_backup ();
1179
1180 void
1181 glyph_cache_restore ()
1182 PROTOTYPE:
1183 CODE:
1184 tc_restore ();
1185
1186 DC::Layout
1187 new (SV *class)
1188 CODE:
1189 New (0, RETVAL, 1, struct cf_layout);
1190
1191 RETVAL->pl = pango_layout_new (opengl_context);
1192 RETVAL->r = 1.;
1193 RETVAL->g = 1.;
1194 RETVAL->b = 1.;
1195 RETVAL->a = 1.;
1196 RETVAL->base_height = MIN_FONT_HEIGHT;
1197 RETVAL->font = 0;
1198 RETVAL->rc = rc_alloc ();
1199
1200 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1201 layout_update_font (RETVAL);
1202 OUTPUT:
1203 RETVAL
1204
1205 void
1206 DESTROY (DC::Layout self)
1207 CODE:
1208 g_object_unref (self->pl);
1209 rc_free (self->rc);
1210 Safefree (self);
1211
1212 void
1213 set_text (DC::Layout self, SV *text_)
1214 CODE:
1215 {
1216 STRLEN textlen;
1217 char *text = SvPVutf8 (text_, textlen);
1218
1219 pango_layout_set_text (self->pl, text, textlen);
1220 }
1221
1222 void
1223 set_markup (DC::Layout self, SV *text_)
1224 CODE:
1225 {
1226 STRLEN textlen;
1227 char *text = SvPVutf8 (text_, textlen);
1228
1229 pango_layout_set_markup (self->pl, text, textlen);
1230 }
1231
1232 void
1233 set_shapes (DC::Layout self, ...)
1234 CODE:
1235 {
1236 PangoAttrList *attrs = 0;
1237 const char *text = pango_layout_get_text (self->pl);
1238 const char *pos = text;
1239 int arg = 4;
1240
1241 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1242 {
1243 PangoRectangle inkrect, rect;
1244 PangoAttribute *attr;
1245
1246 int x = SvIV (ST (arg - 3));
1247 int y = SvIV (ST (arg - 2));
1248 int w = SvIV (ST (arg - 1));
1249 int h = SvIV (ST (arg ));
1250
1251 inkrect.x = 0;
1252 inkrect.y = 0;
1253 inkrect.width = 0;
1254 inkrect.height = 0;
1255
1256 rect.x = x * PANGO_SCALE;
1257 rect.y = y * PANGO_SCALE;
1258 rect.width = w * PANGO_SCALE;
1259 rect.height = h * PANGO_SCALE;
1260
1261 if (!attrs)
1262 attrs = pango_layout_get_attributes (self->pl);
1263
1264 attr = pango_attr_shape_new (&inkrect, &rect);
1265 attr->start_index = pos - text;
1266 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1267 pango_attr_list_insert (attrs, attr);
1268
1269 arg += 4;
1270 pos += sizeof (OBJ_STR) - 1;
1271 }
1272
1273 if (attrs)
1274 pango_layout_set_attributes (self->pl, attrs);
1275 }
1276
1277 void
1278 get_shapes (DC::Layout self)
1279 PPCODE:
1280 {
1281 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1282
1283 do
1284 {
1285 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1286
1287 if (run && shape_attr_p (run))
1288 {
1289 PangoRectangle extents;
1290 pango_layout_iter_get_run_extents (iter, 0, &extents);
1291
1292 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1295 }
1296 }
1297 while (pango_layout_iter_next_run (iter));
1298
1299 pango_layout_iter_free (iter);
1300 }
1301
1302 int
1303 has_wrapped (DC::Layout self)
1304 CODE:
1305 {
1306 int lines = 1;
1307 const char *text = pango_layout_get_text (self->pl);
1308
1309 while (*text)
1310 lines += *text++ == '\n';
1311
1312 RETVAL = lines < pango_layout_get_line_count (self->pl);
1313 }
1314 OUTPUT:
1315 RETVAL
1316
1317 SV *
1318 get_text (DC::Layout self)
1319 CODE:
1320 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1321 sv_utf8_decode (RETVAL);
1322 OUTPUT:
1323 RETVAL
1324
1325 void
1326 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1327 CODE:
1328 self->r = r;
1329 self->g = g;
1330 self->b = b;
1331 self->a = a;
1332
1333 void
1334 set_font (DC::Layout self, DC::Font font = 0)
1335 CODE:
1336 if (self->font != font)
1337 {
1338 self->font = font;
1339 layout_update_font (self);
1340 }
1341
1342 void
1343 set_height (DC::Layout self, int base_height)
1344 CODE:
1345 if (self->base_height != base_height)
1346 {
1347 self->base_height = base_height;
1348 layout_update_font (self);
1349 }
1350
1351 void
1352 set_width (DC::Layout self, int max_width = -1)
1353 CODE:
1354 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1355
1356 void
1357 set_indent (DC::Layout self, int indent)
1358 CODE:
1359 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1360
1361 void
1362 set_spacing (DC::Layout self, int spacing)
1363 CODE:
1364 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1365
1366 void
1367 set_ellipsise (DC::Layout self, int ellipsise)
1368 CODE:
1369 pango_layout_set_ellipsize (self->pl,
1370 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1371 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1372 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1373 : PANGO_ELLIPSIZE_NONE
1374 );
1375
1376 void
1377 set_single_paragraph_mode (DC::Layout self, int spm)
1378 CODE:
1379 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1380
1381 void
1382 size (DC::Layout self)
1383 PPCODE:
1384 {
1385 int w, h;
1386
1387 layout_get_pixel_size (self, &w, &h);
1388
1389 EXTEND (SP, 2);
1390 PUSHs (sv_2mortal (newSViv (w)));
1391 PUSHs (sv_2mortal (newSViv (h)));
1392 }
1393
1394 int
1395 descent (DC::Layout self)
1396 CODE:
1397 {
1398 PangoRectangle rect;
1399 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1400 pango_layout_line_get_pixel_extents (line, 0, &rect);
1401 RETVAL = PANGO_DESCENT (rect);
1402 }
1403 OUTPUT:
1404 RETVAL
1405
1406 int
1407 xy_to_index (DC::Layout self, int x, int y)
1408 CODE:
1409 {
1410 int index, trailing;
1411 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1412 RETVAL = index + trailing;
1413 }
1414 OUTPUT:
1415 RETVAL
1416
1417 void
1418 cursor_pos (DC::Layout self, int index)
1419 PPCODE:
1420 {
1421 PangoRectangle pos;
1422 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1423
1424 EXTEND (SP, 3);
1425 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1426 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1427 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1428 }
1429
1430 void
1431 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1432 PPCODE:
1433 {
1434 int line, x;
1435
1436 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1437 #if !PANGO_VERSION_CHECK (1, 17, 3)
1438 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1439 --line;
1440 #endif
1441 EXTEND (SP, 2);
1442 PUSHs (sv_2mortal (newSViv (line)));
1443 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1444 }
1445
1446 void
1447 line_x_to_index (DC::Layout self, int line, int x)
1448 PPCODE:
1449 {
1450 PangoLayoutLine *lp;
1451 int index, trailing;
1452
1453 if (line < 0)
1454 XSRETURN_EMPTY;
1455
1456 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1457 XSRETURN_EMPTY; /* do better */
1458
1459 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1460
1461 EXTEND (SP, 2);
1462 if (GIMME_V == G_SCALAR)
1463 PUSHs (sv_2mortal (newSViv (index + trailing)));
1464 else
1465 {
1466 PUSHs (sv_2mortal (newSViv (index)));
1467 PUSHs (sv_2mortal (newSViv (trailing)));
1468 }
1469 }
1470
1471 void
1472 render (DC::Layout self, float x, float y, int flags = 0)
1473 CODE:
1474 rc_clear (self->rc);
1475 pango_opengl_render_layout_subpixel (
1476 self->pl,
1477 self->rc,
1478 x * PANGO_SCALE, y * PANGO_SCALE,
1479 self->r, self->g, self->b, self->a,
1480 flags
1481 );
1482 // we assume that context_change actually clears/frees stuff
1483 // and does not do any recomputation...
1484 pango_layout_context_changed (self->pl);
1485
1486 void
1487 draw (DC::Layout self)
1488 CODE:
1489 {
1490 glEnable (GL_TEXTURE_2D);
1491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1492 glEnable (GL_BLEND);
1493 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1494 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1495 glEnable (GL_ALPHA_TEST);
1496 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1497
1498 rc_draw (self->rc);
1499
1500 glDisable (GL_ALPHA_TEST);
1501 glDisable (GL_BLEND);
1502 glDisable (GL_TEXTURE_2D);
1503 }
1504
1505 MODULE = Deliantra::Client PACKAGE = DC::Texture
1506
1507 PROTOTYPES: ENABLE
1508
1509 void
1510 pad (SV *data_, int ow, int oh, int nw, int nh)
1511 CODE:
1512 {
1513 if ((nw != ow || nh != oh) && SvOK (data_))
1514 {
1515 STRLEN datalen;
1516 char *data = SvPVbyte (data_, datalen);
1517 int bpp = datalen / (ow * oh);
1518 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1519
1520 SvPOK_only (result_);
1521 SvCUR_set (result_, nw * nh * bpp);
1522
1523 memset (SvPVX (result_), 0, nw * nh * bpp);
1524 while (oh--)
1525 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1526
1527 sv_setsv (data_, result_);
1528 }
1529 }
1530
1531 void
1532 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1533 PROTOTYPE: $$$;$$
1534 ALIAS:
1535 draw_quad_alpha = 1
1536 draw_quad_alpha_premultiplied = 2
1537 CODE:
1538 {
1539 HV *hv = (HV *)SvRV (self);
1540 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1541 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1542 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1543
1544 if (name <= 0)
1545 XSRETURN_EMPTY;
1546
1547 if (items < 5)
1548 {
1549 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1550 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1551 }
1552
1553 if (ix)
1554 {
1555 glEnable (GL_BLEND);
1556
1557 if (ix == 2)
1558 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1559 else
1560 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1561 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1562
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 0.01f);
1565 }
1566
1567 glBindTexture (GL_TEXTURE_2D, name);
1568
1569 glBegin (GL_QUADS);
1570 glTexCoord2f (0, 0); glVertex2f (x , y );
1571 glTexCoord2f (0, t); glVertex2f (x , y + h);
1572 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1573 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1574 glEnd ();
1575
1576 if (ix)
1577 {
1578 glDisable (GL_ALPHA_TEST);
1579 glDisable (GL_BLEND);
1580 }
1581 }
1582
1583 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1584 CODE:
1585 {
1586 GLint width;
1587 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1588 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1589 RETVAL = width > 0;
1590 }
1591 OUTPUT:
1592 RETVAL
1593
1594 MODULE = Deliantra::Client PACKAGE = DC::Map
1595
1596 PROTOTYPES: DISABLE
1597
1598 DC::Map
1599 new (SV *class)
1600 CODE:
1601 New (0, RETVAL, 1, struct map);
1602 RETVAL->x = 0;
1603 RETVAL->y = 0;
1604 RETVAL->w = 0;
1605 RETVAL->h = 0;
1606 RETVAL->ox = 0;
1607 RETVAL->oy = 0;
1608 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1609 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1610 RETVAL->rows = 0;
1611 RETVAL->row = 0;
1612 OUTPUT:
1613 RETVAL
1614
1615 void
1616 DESTROY (DC::Map self)
1617 CODE:
1618 {
1619 map_clear (self);
1620 Safefree (self->face2tile);
1621 Safefree (self->tex);
1622 Safefree (self);
1623 }
1624
1625 void
1626 resize (DC::Map self, int map_width, int map_height)
1627 CODE:
1628 self->w = map_width;
1629 self->h = map_height;
1630
1631 void
1632 clear (DC::Map self)
1633 CODE:
1634 map_clear (self);
1635
1636 void
1637 set_tileid (DC::Map self, int face, int tile)
1638 CODE:
1639 {
1640 need_facenum (self, face); self->face2tile [face] = tile;
1641 need_texid (self, tile);
1642 }
1643
1644 void
1645 set_smooth (DC::Map self, int face, int smooth, int level)
1646 CODE:
1647 {
1648 tileid texid;
1649 maptex *tex;
1650
1651 if (face < 0 || face >= self->faces)
1652 return;
1653
1654 if (smooth < 0 || smooth >= self->faces)
1655 return;
1656
1657 texid = self->face2tile [face];
1658
1659 if (!texid)
1660 return;
1661
1662 tex = self->tex + texid;
1663 tex->smoothtile = self->face2tile [smooth];
1664 tex->smoothlevel = level;
1665 }
1666
1667 void
1668 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1669 CODE:
1670 {
1671 need_texid (self, texid);
1672
1673 {
1674 maptex *tex = self->tex + texid;
1675
1676 tex->name = name;
1677 tex->w = w;
1678 tex->h = h;
1679 tex->s = s;
1680 tex->t = t;
1681 tex->r = r;
1682 tex->g = g;
1683 tex->b = b;
1684 tex->a = a;
1685 }
1686
1687 // somewhat hackish, but for textures that require it, it really
1688 // improves the look, and most others don't suffer.
1689 glBindTexture (GL_TEXTURE_2D, name);
1690 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1692 // use uglier nearest interpolation because linear suffers
1693 // from transparent color bleeding and ugly wrapping effects.
1694 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1695 }
1696
1697 int
1698 ox (DC::Map self)
1699 ALIAS:
1700 oy = 1
1701 x = 2
1702 y = 3
1703 w = 4
1704 h = 5
1705 CODE:
1706 switch (ix)
1707 {
1708 case 0: RETVAL = self->ox; break;
1709 case 1: RETVAL = self->oy; break;
1710 case 2: RETVAL = self->x; break;
1711 case 3: RETVAL = self->y; break;
1712 case 4: RETVAL = self->w; break;
1713 case 5: RETVAL = self->h; break;
1714 }
1715 OUTPUT:
1716 RETVAL
1717
1718 void
1719 scroll (DC::Map self, int dx, int dy)
1720 CODE:
1721 {
1722 if (dx > 0)
1723 map_blank (self, self->x, self->y, dx, self->h);
1724 else if (dx < 0)
1725 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1726
1727 if (dy > 0)
1728 map_blank (self, self->x, self->y, self->w, dy);
1729 else if (dy < 0)
1730 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1731
1732 self->ox += dx; self->x += dx;
1733 self->oy += dy; self->y += dy;
1734
1735 while (self->y < 0)
1736 {
1737 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1738
1739 self->rows += MAP_EXTEND_Y;
1740 self->y += MAP_EXTEND_Y;
1741 }
1742 }
1743
1744 SV *
1745 map1a_update (DC::Map self, SV *data_, int extmap)
1746 CODE:
1747 {
1748 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1749 uint8_t *data_end = (uint8_t *)SvEND (data_);
1750 mapcell *cell;
1751 int x, y, z, flags;
1752 AV *missing = newAV ();
1753 RETVAL = newRV_noinc ((SV *)missing);
1754
1755 while (data < data_end - 1)
1756 {
1757 flags = (data [0] << 8) + data [1]; data += 2;
1758
1759 x = self->x + ((flags >> 10) & 63);
1760 y = self->y + ((flags >> 4) & 63);
1761
1762 cell = map_get_cell (self, x, y);
1763
1764 if (flags & 15)
1765 {
1766 if (!cell->darkness)
1767 {
1768 memset (cell, 0, sizeof (*cell));
1769 cell->darkness = 256;
1770 }
1771
1772 //TODO: don't trust server data to be in-range(!)
1773
1774 if (flags & 8)
1775 {
1776 if (extmap)
1777 {
1778 uint8_t ext, cmd;
1779
1780 do
1781 {
1782 ext = *data++;
1783 cmd = ext & 0x7f;
1784
1785 if (cmd < 4)
1786 cell->darkness = 255 - ext * 64 + 1;
1787 else if (cmd == 5) // health
1788 {
1789 cell->stat_width = 1;
1790 cell->stat_hp = *data++;
1791 }
1792 else if (cmd == 6) // monster width
1793 cell->stat_width = *data++ + 1;
1794 else if (cmd == 0x47)
1795 {
1796 if (*data == 1) cell->player = data [1];
1797 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1798 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1799 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1800
1801 data += *data + 1;
1802 }
1803 else if (cmd == 8) // cell flags
1804 cell->flags = *data++;
1805 else if (ext & 0x40) // unknown, multibyte => skip
1806 data += *data + 1;
1807 else
1808 data++;
1809 }
1810 while (ext & 0x80);
1811 }
1812 else
1813 cell->darkness = *data++ + 1;
1814 }
1815
1816 for (z = 0; z <= 2; ++z)
1817 if (flags & (4 >> z))
1818 {
1819 faceid face = (data [0] << 8) + data [1]; data += 2;
1820 need_facenum (self, face);
1821 cell->tile [z] = self->face2tile [face];
1822
1823 if (cell->tile [z])
1824 {
1825 maptex *tex = self->tex + cell->tile [z];
1826 if (!tex->name)
1827 av_push (missing, newSViv (cell->tile [z]));
1828
1829 if (tex->smoothtile)
1830 {
1831 maptex *smooth = self->tex + tex->smoothtile;
1832 if (!smooth->name)
1833 av_push (missing, newSViv (tex->smoothtile));
1834 }
1835 }
1836 }
1837 }
1838 else
1839 CELL_CLEAR (cell);
1840 }
1841 }
1842 OUTPUT:
1843 RETVAL
1844
1845 SV *
1846 mapmap (DC::Map self, int x0, int y0, int w, int h)
1847 CODE:
1848 {
1849 int x1, x;
1850 int y1, y;
1851 int z;
1852 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1853 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1854
1855 SvPOK_only (map_sv);
1856 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1857
1858 x0 += self->x; x1 = x0 + w;
1859 y0 += self->y; y1 = y0 + h;
1860
1861 for (y = y0; y < y1; y++)
1862 {
1863 maprow *row = 0 <= y && y < self->rows
1864 ? self->row + y
1865 : 0;
1866
1867 for (x = x0; x < x1; x++)
1868 {
1869 int r = 32, g = 32, b = 32, a = 192;
1870
1871 if (row && row->c0 <= x && x < row->c1)
1872 {
1873 mapcell *cell = row->col + (x - row->c0);
1874
1875 for (z = 0; z <= 0; z++)
1876 {
1877 maptex tex = self->tex [cell->tile [z]];
1878 int a0 = 255 - tex.a;
1879 int a1 = tex.a;
1880
1881 r = (r * a0 + tex.r * a1) / 255;
1882 g = (g * a0 + tex.g * a1) / 255;
1883 b = (b * a0 + tex.b * a1) / 255;
1884 a = (a * a0 + tex.a * a1) / 255;
1885 }
1886 }
1887
1888 *map++ = (r )
1889 | (g << 8)
1890 | (b << 16)
1891 | (a << 24);
1892 }
1893 }
1894
1895 RETVAL = map_sv;
1896 }
1897 OUTPUT:
1898 RETVAL
1899
1900 void
1901 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1902 CODE:
1903 {
1904 int x, y, z;
1905
1906 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1907 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1908 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1909 smooth_key skey;
1910 int pl_x, pl_y;
1911 maptex pl_tex;
1912 rc_t *rc = rc_alloc ();
1913 rc_key_t key;
1914 rc_array_t *arr;
1915
1916 pl_tex.name = 0;
1917
1918 // thats current max. sorry.
1919 if (sw > 255) sw = 255;
1920 if (sh > 255) sh = 255;
1921
1922 // clear key, in case of extra padding
1923 memset (&skey, 0, sizeof (skey));
1924
1925 memset (&key, 0, sizeof (key));
1926 key.r = 255;
1927 key.g = 255;
1928 key.b = 255;
1929 key.a = 255;
1930 key.mode = GL_QUADS;
1931 key.format = GL_T2F_V3F;
1932 key.texname = -1;
1933
1934 mx += self->x;
1935 my += self->y;
1936
1937 // first pass: determine smooth_max
1938 // rather ugly, if you ask me
1939 // could also be stored inside mapcell and updated on change
1940 memset (smooth_max, 0, sizeof (smooth_max));
1941
1942 for (y = 0; y < sh; y++)
1943 if (0 <= y + my && y + my < self->rows)
1944 {
1945 maprow *row = self->row + (y + my);
1946
1947 for (x = 0; x < sw; x++)
1948 if (row->c0 <= x + mx && x + mx < row->c1)
1949 {
1950 mapcell *cell = row->col + (x + mx - row->c0);
1951
1952 smooth_max[x + 1][y + 1] =
1953 MAX (self->tex [cell->tile [0]].smoothlevel,
1954 MAX (self->tex [cell->tile [1]].smoothlevel,
1955 self->tex [cell->tile [2]].smoothlevel));
1956 }
1957 }
1958
1959 glEnable (GL_BLEND);
1960 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1961 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1962
1963 for (z = 0; z <= 2; z++)
1964 {
1965 memset (smooth_level, 0, sizeof (smooth_level));
1966
1967 for (y = 0; y < sh; y++)
1968 if (0 <= y + my && y + my < self->rows)
1969 {
1970 maprow *row = self->row + (y + my);
1971
1972 for (x = 0; x < sw; x++)
1973 if (row->c0 <= x + mx && x + mx < row->c1)
1974 {
1975 mapcell *cell = row->col + (x + mx - row->c0);
1976 tileid tile = cell->tile [z];
1977
1978 if (tile)
1979 {
1980 maptex tex = self->tex [tile];
1981 int px = (x + 1) * T - tex.w;
1982 int py = (y + 1) * T - tex.h;
1983
1984 if (key.texname != tex.name)
1985 {
1986 if (!tex.name)
1987 tex = self->tex [2]; /* missing, replace by noface */
1988
1989 key.texname = tex.name;
1990 arr = rc_array (rc, &key);
1991 }
1992
1993 if (expect_false (cell->player == player) && expect_false (z == 2))
1994 {
1995 pl_x = px;
1996 pl_y = py;
1997 pl_tex = tex;
1998 continue;
1999 }
2000
2001 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2002 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2003 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2005
2006 if (expect_false (cell->flags) && expect_false (z == 2))
2007 {
2008 // overlays such as the speech bubble, probably more to come
2009 if (cell->flags & 1)
2010 {
2011 maptex tex = self->tex [1];
2012 int px = x * T + T * 2 / 32;
2013 int py = y * T - T * 6 / 32;
2014
2015 if (tex.name)
2016 {
2017 if (key.texname != tex.name)
2018 {
2019 key.texname = tex.name;
2020 arr = rc_array (rc, &key);
2021 }
2022
2023 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2024 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2025 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2027 }
2028 }
2029 }
2030
2031 // update smooth hash
2032 if (tex.smoothtile)
2033 {
2034 skey.tile = tex.smoothtile;
2035 skey.level = tex.smoothlevel;
2036
2037 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2038
2039 // add bits to current tile and all neighbours. skey.x|y is
2040 // shifted +1|+1 so we always stay positive.
2041
2042 // bits is ___n cccc CCCC bbbb
2043 // n do not draw borders&corners
2044 // c draw these corners, but...
2045 // C ... not these
2046 // b draw these borders
2047
2048 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2049 // ┃· ·· ·┃ ━━
2050
2051 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2052 // ·· ·· ·┏ ┓·
2053
2054 // full tile
2055 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2056
2057 // borders
2058 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2059 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2060 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2061 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2062
2063 // corners
2064 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2065 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2066 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2067 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2068 }
2069 }
2070 }
2071 }
2072
2073 rc_draw (rc);
2074 rc_clear (rc);
2075
2076 // go through all smoothlevels, lowest to highest, then draw.
2077 // this is basically counting sort
2078 {
2079 int w, b;
2080
2081 glEnable (GL_TEXTURE_2D);
2082 glBegin (GL_QUADS);
2083 for (w = 0; w < 256 / 32; ++w)
2084 {
2085 uint32_t smask = smooth_level [w];
2086 if (smask)
2087 for (b = 0; b < 32; ++b)
2088 if (smask & (((uint32_t)1) << b))
2089 {
2090 int level = (w << 5) | b;
2091 HE *he;
2092
2093 hv_iterinit (smooth);
2094 while ((he = hv_iternext (smooth)))
2095 {
2096 smooth_key *skey = (smooth_key *)HeKEY (he);
2097 IV bits = SvIVX (HeVAL (he));
2098
2099 if (!(bits & 0x1000)
2100 && skey->level == level
2101 && level > smooth_max [skey->x][skey->y])
2102 {
2103 maptex tex = self->tex [skey->tile];
2104 int px = (((int)skey->x) - 1) * T;
2105 int py = (((int)skey->y) - 1) * T;
2106 int border = bits & 15;
2107 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2108 float dx = tex.s * .0625f; // 16 images/row
2109 float dy = tex.t * .5f ; // 2 images/column
2110
2111 if (tex.name)
2112 {
2113 // this time avoiding texture state changes
2114 // save gobs of state changes.
2115 if (key.texname != tex.name)
2116 {
2117 glEnd ();
2118 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2119 glBegin (GL_QUADS);
2120 }
2121
2122 if (border)
2123 {
2124 float ox = border * dx;
2125
2126 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2127 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2128 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2129 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2130 }
2131
2132 if (corner)
2133 {
2134 float ox = corner * dx;
2135
2136 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2137 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2138 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2139 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2140 }
2141 }
2142 }
2143 }
2144 }
2145 }
2146
2147 glEnd ();
2148 glDisable (GL_TEXTURE_2D);
2149 key.texname = -1;
2150 }
2151
2152 hv_clear (smooth);
2153 }
2154
2155 if (pl_tex.name)
2156 {
2157 maptex tex = pl_tex;
2158 int px = pl_x + sdx;
2159 int py = pl_y + sdy;
2160
2161 key.texname = tex.name;
2162 arr = rc_array (rc, &key);
2163
2164 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2165 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2166 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2168
2169 rc_draw (rc);
2170 }
2171
2172 glDisable (GL_BLEND);
2173 rc_free (rc);
2174
2175 // top layer: overlays such as the health bar
2176 for (y = 0; y < sh; y++)
2177 if (0 <= y + my && y + my < self->rows)
2178 {
2179 maprow *row = self->row + (y + my);
2180
2181 for (x = 0; x < sw; x++)
2182 if (row->c0 <= x + mx && x + mx < row->c1)
2183 {
2184 mapcell *cell = row->col + (x + mx - row->c0);
2185
2186 int px = x * T;
2187 int py = y * T;
2188
2189 if (cell->stat_hp)
2190 {
2191 int width = cell->stat_width * T;
2192 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2193
2194 glColor3ub (0, 0, 0);
2195 glRectf (px + 1, py - thick - 2,
2196 px + width - 1, py);
2197
2198 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2199 glRectf (px + 2,
2200 py - thick - 1,
2201 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2202 }
2203 }
2204 }
2205 }
2206
2207 void
2208 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2209 CODE:
2210 {
2211 static float color[16][3] = {
2212 { 0.00F, 0.00F, 0.00F },
2213 { 1.00F, 1.00F, 1.00F },
2214 { 0.00F, 0.00F, 0.55F },
2215 { 1.00F, 0.00F, 0.00F },
2216
2217 { 1.00F, 0.54F, 0.00F },
2218 { 0.11F, 0.56F, 1.00F },
2219 { 0.93F, 0.46F, 0.00F },
2220 { 0.18F, 0.54F, 0.34F },
2221
2222 { 0.56F, 0.73F, 0.56F },
2223 { 0.80F, 0.80F, 0.80F },
2224 { 0.55F, 0.41F, 0.13F },
2225 { 0.99F, 0.77F, 0.26F },
2226
2227 { 0.74F, 0.65F, 0.41F },
2228
2229 { 0.00F, 1.00F, 1.00F },
2230 { 1.00F, 0.00F, 1.00F },
2231 { 1.00F, 1.00F, 0.00F },
2232 };
2233
2234 int x, y;
2235
2236 glEnable (GL_TEXTURE_2D);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glBegin (GL_QUADS);
2241
2242 for (y = 0; y < h; y++)
2243 for (x = 0; x < w; x++)
2244 {
2245 unsigned char m = data [x + y * w];
2246
2247 if (m)
2248 {
2249 float *c = color [m & 15];
2250
2251 float tx1 = m & 0x40 ? 0.5 : 0.;
2252 float tx2 = tx1 + 0.5;
2253
2254 glColor4f (c[0], c[1], c[2], 0.75);
2255 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2256 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2257 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2258 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2259 }
2260 }
2261
2262 glEnd ();
2263 glDisable (GL_BLEND);
2264 glDisable (GL_TEXTURE_2D);
2265 }
2266
2267 void
2268 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2269 PPCODE:
2270 {
2271 int x, y;
2272 int sw1 = sw + 2;
2273 int sh1 = sh + 2;
2274 int sh3 = sh * 3;
2275 int sw34 = (sw * 3 + 3) & ~3;
2276 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2277 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2278 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2279
2280 SvPOK_only (darkness3_sv);
2281 SvCUR_set (darkness3_sv, sw34 * sh3);
2282
2283 mx += self->x - 1;
2284 my += self->y - 1;
2285
2286 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2287
2288 for (y = 0; y < sh1; y++)
2289 if (0 <= y + my && y + my < self->rows)
2290 {
2291 maprow *row = self->row + (y + my);
2292
2293 for (x = 0; x < sw1; x++)
2294 if (row->c0 <= x + mx && x + mx < row->c1)
2295 {
2296 mapcell *cell = row->col + (x + mx - row->c0);
2297
2298 darkness1 [y * sw1 + x] = cell->darkness
2299 ? 255 - (cell->darkness - 1)
2300 : 255 - FOW_DARKNESS;
2301 }
2302 }
2303
2304 for (y = 0; y < sh; ++y)
2305 for (x = 0; x < sw; ++x)
2306 {
2307 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2308 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2309 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2310 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2311 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2312 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2313 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2314 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2315 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2316
2317 uint8_t r11 = (d11 + d21 + d12) / 3;
2318 uint8_t r21 = d21;
2319 uint8_t r31 = (d21 + d31 + d32) / 3;
2320
2321 uint8_t r12 = d12;
2322 uint8_t r22 = d22;
2323 uint8_t r32 = d32;
2324
2325 uint8_t r13 = (d13 + d23 + d12) / 3;
2326 uint8_t r23 = d23;
2327 uint8_t r33 = (d23 + d33 + d32) / 3;
2328
2329 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2332 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2335 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2338 }
2339
2340 free (darkness1);
2341
2342 EXTEND (SP, 3);
2343 PUSHs (sv_2mortal (newSViv (sw34)));
2344 PUSHs (sv_2mortal (newSViv (sh3)));
2345 PUSHs (darkness3_sv);
2346 }
2347
2348 SV *
2349 get_rect (DC::Map self, int x0, int y0, int w, int h)
2350 CODE:
2351 {
2352 int x, y, x1, y1;
2353 SV *data_sv = newSV (w * h * 7 + 5);
2354 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2355
2356 *data++ = 0; /* version 0 format */
2357 *data++ = w >> 8; *data++ = w;
2358 *data++ = h >> 8; *data++ = h;
2359
2360 // we need to do this 'cause we don't keep an absolute coord system for rows
2361 // TODO: treat rows as we treat columns
2362 map_get_row (self, y0 + self->y - self->oy);//D
2363 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2364
2365 x0 += self->x - self->ox;
2366 y0 += self->y - self->oy;
2367
2368 x1 = x0 + w;
2369 y1 = y0 + h;
2370
2371 for (y = y0; y < y1; y++)
2372 {
2373 maprow *row = 0 <= y && y < self->rows
2374 ? self->row + y
2375 : 0;
2376
2377 for (x = x0; x < x1; x++)
2378 {
2379 if (row && row->c0 <= x && x < row->c1)
2380 {
2381 mapcell *cell = row->col + (x - row->c0);
2382 uint8_t flags = 0;
2383
2384 if (cell->tile [0]) flags |= 1;
2385 if (cell->tile [1]) flags |= 2;
2386 if (cell->tile [2]) flags |= 4;
2387
2388 *data++ = flags;
2389
2390 if (flags & 1)
2391 {
2392 tileid tile = cell->tile [0];
2393 *data++ = tile >> 8;
2394 *data++ = tile;
2395 }
2396
2397 if (flags & 2)
2398 {
2399 tileid tile = cell->tile [1];
2400 *data++ = tile >> 8;
2401 *data++ = tile;
2402 }
2403
2404 if (flags & 4)
2405 {
2406 tileid tile = cell->tile [2];
2407 *data++ = tile >> 8;
2408 *data++ = tile;
2409 }
2410 }
2411 else
2412 *data++ = 0;
2413 }
2414 }
2415
2416 /* if size is w*h + 5 then no data has been found */
2417 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2418 {
2419 SvPOK_only (data_sv);
2420 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2421 }
2422
2423 RETVAL = data_sv;
2424 }
2425 OUTPUT:
2426 RETVAL
2427
2428 void
2429 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2430 PPCODE:
2431 {
2432 int x, y, z;
2433 int w, h;
2434 int x1, y1;
2435 STRLEN len;
2436 uint8_t *data, *end;
2437
2438 len = SvLEN (data_sv);
2439 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2440 data = SvPVbyte_nolen (data_sv);
2441 end = data + len + 8;
2442
2443 if (len < 5)
2444 XSRETURN_EMPTY;
2445
2446 if (*data++ != 0)
2447 XSRETURN_EMPTY; /* version mismatch */
2448
2449 w = *data++ << 8; w |= *data++;
2450 h = *data++ << 8; h |= *data++;
2451
2452 // we need to do this 'cause we don't keep an absolute coord system for rows
2453 // TODO: treat rows as we treat columns
2454 map_get_row (self, y0 + self->y - self->oy);//D
2455 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2456
2457 x0 += self->x - self->ox;
2458 y0 += self->y - self->oy;
2459
2460 x1 = x0 + w;
2461 y1 = y0 + h;
2462
2463 for (y = y0; y < y1; y++)
2464 {
2465 maprow *row = map_get_row (self, y);
2466
2467 for (x = x0; x < x1; x++)
2468 {
2469 uint8_t flags;
2470
2471 if (data + 7 >= end)
2472 XSRETURN_EMPTY;
2473
2474 flags = *data++;
2475
2476 if (flags)
2477 {
2478 mapcell *cell = row_get_cell (row, x);
2479 tileid tile[3] = { 0, 0, 0 };
2480
2481 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2482 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2483 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2484
2485 if (cell->darkness == 0)
2486 {
2487 /*cell->darkness = 0;*/
2488 EXTEND (SP, 3);
2489
2490 for (z = 0; z <= 2; z++)
2491 {
2492 tileid t = tile [z];
2493
2494 if (t >= self->texs || (t && !self->tex [t].name))
2495 {
2496 PUSHs (sv_2mortal (newSViv (t)));
2497 need_texid (self, t);
2498 }
2499
2500 cell->tile [z] = t;
2501 }
2502 }
2503 }
2504 }
2505 }
2506 }
2507
2508 MODULE = Deliantra::Client PACKAGE = DC::RW
2509
2510 DC::RW
2511 new (SV *class, SV *data_sv)
2512 CODE:
2513 {
2514 STRLEN datalen;
2515 char *data = SvPVbyte (data_sv, datalen);
2516
2517 RETVAL = SDL_RWFromConstMem (data, datalen);
2518 }
2519 OUTPUT:
2520 RETVAL
2521
2522 DC::RW
2523 new_from_file (SV *class, const char *path, const char *mode = "rb")
2524 CODE:
2525 RETVAL = SDL_RWFromFile (path, mode);
2526 OUTPUT:
2527 RETVAL
2528
2529 # fails on win32:
2530 # dc.xs(2268) : error C2059: syntax error : '('
2531 #void
2532 #close (DC::RW self)
2533 # CODE:
2534 # (self->(close)) (self);
2535
2536 MODULE = Deliantra::Client PACKAGE = DC::Channel
2537
2538 PROTOTYPES: DISABLE
2539
2540 DC::Channel
2541 find ()
2542 CODE:
2543 {
2544 RETVAL = Mix_GroupAvailable (-1);
2545
2546 if (RETVAL < 0)
2547 {
2548 RETVAL = Mix_GroupOldest (-1);
2549
2550 if (RETVAL < 0)
2551 XSRETURN_UNDEF;
2552
2553 Mix_HaltChannel (RETVAL);
2554 }
2555
2556 Mix_UnregisterAllEffects (RETVAL);
2557 Mix_Volume (RETVAL, 128);
2558 }
2559 OUTPUT:
2560 RETVAL
2561
2562 void
2563 halt (DC::Channel self)
2564 CODE:
2565 Mix_HaltChannel (self);
2566
2567 void
2568 expire (DC::Channel self, int ticks = -1)
2569 CODE:
2570 Mix_ExpireChannel (self, ticks);
2571
2572 void
2573 fade_out (DC::Channel self, int ticks = -1)
2574 CODE:
2575 Mix_FadeOutChannel (self, ticks);
2576
2577 int
2578 volume (DC::Channel self, int volume)
2579 CODE:
2580 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2581 OUTPUT:
2582 RETVAL
2583
2584 void
2585 unregister_all_effects (DC::Channel self)
2586 CODE:
2587 Mix_UnregisterAllEffects (self);
2588
2589 void
2590 set_panning (DC::Channel self, int left, int right)
2591 CODE:
2592 left = CLAMP (left , 0, 255);
2593 right = CLAMP (right, 0, 255);
2594 Mix_SetPanning (self, left, right);
2595
2596 void
2597 set_distance (DC::Channel self, int distance)
2598 CODE:
2599 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2600
2601 void
2602 set_position (DC::Channel self, int angle, int distance)
2603 CODE:
2604
2605 void
2606 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2607 CODE:
2608 {
2609 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2610 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2611 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2612 }
2613
2614 void
2615 set_reverse_stereo (DC::Channel self, int flip)
2616 CODE:
2617 Mix_SetReverseStereo (self, flip);
2618
2619 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2620
2621 PROTOTYPES: DISABLE
2622
2623 DC::MixChunk
2624 new (SV *class, DC::RW rwops)
2625 CODE:
2626 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2627 OUTPUT:
2628 RETVAL
2629
2630 void
2631 DESTROY (DC::MixChunk self)
2632 CODE:
2633 Mix_FreeChunk (self);
2634
2635 int
2636 volume (DC::MixChunk self, int volume = -1)
2637 CODE:
2638 if (items > 1)
2639 volume = CLAMP (volume, 0, 128);
2640 RETVAL = Mix_VolumeChunk (self, volume);
2641 OUTPUT:
2642 RETVAL
2643
2644 DC::Channel
2645 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2646 CODE:
2647 {
2648 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2649
2650 if (RETVAL < 0)
2651 XSRETURN_UNDEF;
2652
2653 if (channel < 0)
2654 {
2655 Mix_UnregisterAllEffects (RETVAL);
2656 Mix_Volume (RETVAL, 128);
2657 }
2658 }
2659 OUTPUT:
2660 RETVAL
2661
2662 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2663
2664 int
2665 volume (int volume = -1)
2666 PROTOTYPE: ;$
2667 CODE:
2668 if (items > 0)
2669 volume = CLAMP (volume, 0, 128);
2670 RETVAL = Mix_VolumeMusic (volume);
2671 OUTPUT:
2672 RETVAL
2673
2674 void
2675 fade_out (int ms)
2676 CODE:
2677 Mix_FadeOutMusic (ms);
2678
2679 void
2680 halt ()
2681 CODE:
2682 Mix_HaltMusic ();
2683
2684 DC::MixMusic
2685 new (SV *class, DC::RW rwops)
2686 CODE:
2687 RETVAL = Mix_LoadMUS_RW (rwops);
2688 OUTPUT:
2689 RETVAL
2690
2691 void
2692 DESTROY (DC::MixMusic self)
2693 CODE:
2694 Mix_FreeMusic (self);
2695
2696 int
2697 play (DC::MixMusic self, int loops = -1)
2698 CODE:
2699 RETVAL = Mix_PlayMusic (self, loops);
2700 OUTPUT:
2701 RETVAL
2702
2703 void
2704 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2705 CODE:
2706 Mix_FadeInMusicPos (self, loops, ms, position);
2707
2708 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2709
2710 PROTOTYPES: ENABLE
2711
2712 BOOT:
2713 {
2714 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2715 static const struct {
2716 const char *name;
2717 IV iv;
2718 } *civ, const_iv[] = {
2719 # define const_iv(name) { # name, (IV)name }
2720 const_iv (GL_VENDOR),
2721 const_iv (GL_VERSION),
2722 const_iv (GL_EXTENSIONS),
2723 const_iv (GL_COLOR_MATERIAL),
2724 const_iv (GL_SMOOTH),
2725 const_iv (GL_FLAT),
2726 const_iv (GL_DITHER),
2727 const_iv (GL_BLEND),
2728 const_iv (GL_CULL_FACE),
2729 const_iv (GL_SCISSOR_TEST),
2730 const_iv (GL_DEPTH_TEST),
2731 const_iv (GL_ALPHA_TEST),
2732 const_iv (GL_NORMALIZE),
2733 const_iv (GL_RESCALE_NORMAL),
2734 const_iv (GL_FRONT),
2735 const_iv (GL_BACK),
2736 const_iv (GL_AUX0),
2737 const_iv (GL_AND),
2738 const_iv (GL_ONE),
2739 const_iv (GL_ZERO),
2740 const_iv (GL_SRC_ALPHA),
2741 const_iv (GL_DST_ALPHA),
2742 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2743 const_iv (GL_ONE_MINUS_DST_ALPHA),
2744 const_iv (GL_SRC_ALPHA_SATURATE),
2745 const_iv (GL_RGB),
2746 const_iv (GL_RGBA),
2747 const_iv (GL_RGBA4),
2748 const_iv (GL_RGBA8),
2749 const_iv (GL_RGB5_A1),
2750 const_iv (GL_UNSIGNED_BYTE),
2751 const_iv (GL_UNSIGNED_SHORT),
2752 const_iv (GL_UNSIGNED_INT),
2753 const_iv (GL_ALPHA),
2754 const_iv (GL_INTENSITY),
2755 const_iv (GL_LUMINANCE),
2756 const_iv (GL_LUMINANCE_ALPHA),
2757 const_iv (GL_FLOAT),
2758 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2759 const_iv (GL_COMPRESSED_ALPHA_ARB),
2760 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2762 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2763 const_iv (GL_COMPRESSED_RGB_ARB),
2764 const_iv (GL_COMPRESSED_RGBA_ARB),
2765 const_iv (GL_COMPILE),
2766 const_iv (GL_PROXY_TEXTURE_1D),
2767 const_iv (GL_PROXY_TEXTURE_2D),
2768 const_iv (GL_TEXTURE_1D),
2769 const_iv (GL_TEXTURE_2D),
2770 const_iv (GL_TEXTURE_ENV),
2771 const_iv (GL_TEXTURE_MAG_FILTER),
2772 const_iv (GL_TEXTURE_MIN_FILTER),
2773 const_iv (GL_TEXTURE_ENV_MODE),
2774 const_iv (GL_TEXTURE_WRAP_S),
2775 const_iv (GL_TEXTURE_WRAP_T),
2776 const_iv (GL_REPEAT),
2777 const_iv (GL_CLAMP),
2778 const_iv (GL_CLAMP_TO_EDGE),
2779 const_iv (GL_NEAREST),
2780 const_iv (GL_LINEAR),
2781 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2782 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2783 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2784 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2785 const_iv (GL_GENERATE_MIPMAP),
2786 const_iv (GL_MODULATE),
2787 const_iv (GL_DECAL),
2788 const_iv (GL_REPLACE),
2789 const_iv (GL_DEPTH_BUFFER_BIT),
2790 const_iv (GL_COLOR_BUFFER_BIT),
2791 const_iv (GL_PROJECTION),
2792 const_iv (GL_MODELVIEW),
2793 const_iv (GL_COLOR_LOGIC_OP),
2794 const_iv (GL_SEPARABLE_2D),
2795 const_iv (GL_CONVOLUTION_2D),
2796 const_iv (GL_CONVOLUTION_BORDER_MODE),
2797 const_iv (GL_CONSTANT_BORDER),
2798 const_iv (GL_POINTS),
2799 const_iv (GL_LINES),
2800 const_iv (GL_LINE_STRIP),
2801 const_iv (GL_LINE_LOOP),
2802 const_iv (GL_QUADS),
2803 const_iv (GL_QUAD_STRIP),
2804 const_iv (GL_TRIANGLES),
2805 const_iv (GL_TRIANGLE_STRIP),
2806 const_iv (GL_TRIANGLE_FAN),
2807 const_iv (GL_POLYGON),
2808 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2809 const_iv (GL_POINT_SMOOTH_HINT),
2810 const_iv (GL_LINE_SMOOTH_HINT),
2811 const_iv (GL_POLYGON_SMOOTH_HINT),
2812 const_iv (GL_GENERATE_MIPMAP_HINT),
2813 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2814 const_iv (GL_FASTEST),
2815 const_iv (GL_DONT_CARE),
2816 const_iv (GL_NICEST),
2817 const_iv (GL_V2F),
2818 const_iv (GL_V3F),
2819 const_iv (GL_T2F_V3F),
2820 const_iv (GL_T2F_N3F_V3F),
2821 # undef const_iv
2822 };
2823
2824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2826
2827 texture_av = newAV ();
2828 AvREAL_off (texture_av);
2829 }
2830
2831 void
2832 disable_GL_EXT_blend_func_separate ()
2833 CODE:
2834 gl.BlendFuncSeparate = 0;
2835 gl.BlendFuncSeparateEXT = 0;
2836
2837 char *
2838 gl_vendor ()
2839 CODE:
2840 RETVAL = (char *)glGetString (GL_VENDOR);
2841 OUTPUT:
2842 RETVAL
2843
2844 char *
2845 gl_version ()
2846 CODE:
2847 RETVAL = (char *)glGetString (GL_VERSION);
2848 OUTPUT:
2849 RETVAL
2850
2851 char *
2852 gl_extensions ()
2853 CODE:
2854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2855 OUTPUT:
2856 RETVAL
2857
2858 const char *glGetString (GLenum pname)
2859
2860 GLint glGetInteger (GLenum pname)
2861 CODE:
2862 glGetIntegerv (pname, &RETVAL);
2863 OUTPUT:
2864 RETVAL
2865
2866 GLdouble glGetDouble (GLenum pname)
2867 CODE:
2868 glGetDoublev (pname, &RETVAL);
2869 OUTPUT:
2870 RETVAL
2871
2872 int glGetError ()
2873
2874 void glFinish ()
2875
2876 void glClear (int mask)
2877
2878 void glClearColor (float r, float g, float b, float a = 1.0)
2879 PROTOTYPE: @
2880
2881 void glEnable (int cap)
2882
2883 void glDisable (int cap)
2884
2885 void glShadeModel (int mode)
2886
2887 void glHint (int target, int mode)
2888
2889 void glBlendFunc (int sfactor, int dfactor)
2890
2891 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2892 CODE:
2893 gl_BlendFuncSeparate (sa, da, saa, daa);
2894
2895 void glDepthMask (int flag)
2896
2897 void glLogicOp (int opcode)
2898
2899 void glColorMask (int red, int green, int blue, int alpha)
2900
2901 void glMatrixMode (int mode)
2902
2903 void glPushMatrix ()
2904
2905 void glPopMatrix ()
2906
2907 void glLoadIdentity ()
2908
2909 void glDrawBuffer (int buffer)
2910
2911 void glReadBuffer (int buffer)
2912
2913 # near_ and far_ are due to microsofts buggy "c" compiler
2914 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2915
2916 # near_ and far_ are due to microsofts buggy "c" compiler
2917 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2918
2919 PROTOTYPES: DISABLE
2920
2921 void glViewport (int x, int y, int width, int height)
2922
2923 void glScissor (int x, int y, int width, int height)
2924
2925 void glTranslate (float x, float y, float z = 0.)
2926 CODE:
2927 glTranslatef (x, y, z);
2928
2929 void glScale (float x, float y, float z = 1.)
2930 CODE:
2931 glScalef (x, y, z);
2932
2933 void glRotate (float angle, float x, float y, float z)
2934 CODE:
2935 glRotatef (angle, x, y, z);
2936
2937 void glColor (float r, float g, float b, float a = 1.0)
2938 ALIAS:
2939 glColor_premultiply = 1
2940 CODE:
2941 if (ix)
2942 {
2943 r *= a;
2944 g *= a;
2945 b *= a;
2946 }
2947 // microsoft visual "c" rounds instead of truncating...
2948 glColor4f (r, g, b, a);
2949
2950 void glRasterPos (float x, float y, float z = 0.)
2951 CODE:
2952 glRasterPos3f (0, 0, z);
2953 glBitmap (0, 0, 0, 0, x, y, 0);
2954
2955 void glVertex (float x, float y, float z = 0.)
2956 CODE:
2957 glVertex3f (x, y, z);
2958
2959 void glTexCoord (float s, float t)
2960 CODE:
2961 glTexCoord2f (s, t);
2962
2963 void glRect (float x1, float y1, float x2, float y2)
2964 CODE:
2965 glRectf (x1, y1, x2, y2);
2966
2967 void glRect_lineloop (float x1, float y1, float x2, float y2)
2968 CODE:
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (x1, y1);
2971 glVertex2f (x2, y1);
2972 glVertex2f (x2, y2);
2973 glVertex2f (x1, y2);
2974 glEnd ();
2975
2976 PROTOTYPES: ENABLE
2977
2978 void glBegin (int mode)
2979
2980 void glEnd ()
2981
2982 void glPointSize (GLfloat size)
2983
2984 void glLineWidth (GLfloat width)
2985
2986 void glInterleavedArrays (int format, int stride, char *data)
2987
2988 void glDrawElements (int mode, int count, int type, char *indices)
2989
2990 # 1.2 void glDrawRangeElements (int mode, int start, int end
2991
2992 void glTexEnv (int target, int pname, float param)
2993 CODE:
2994 glTexEnvf (target, pname, param);
2995
2996 void glTexParameter (int target, int pname, float param)
2997 CODE:
2998 glTexParameterf (target, pname, param);
2999
3000 void glBindTexture (int target, int name)
3001
3002 void glConvolutionParameter (int target, int pname, float params)
3003 CODE:
3004 if (gl.ConvolutionParameterf)
3005 gl.ConvolutionParameterf (target, pname, params);
3006
3007 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3008 CODE:
3009 if (gl.ConvolutionFilter2D)
3010 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3011
3012 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3013 CODE:
3014 if (gl.SeparableFilter2D)
3015 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3016
3017 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3018
3019 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3020
3021 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3022
3023 void glPixelZoom (float x, float y)
3024
3025 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3026
3027 int glGenTexture ()
3028 CODE:
3029 RETVAL = gen_texture ();
3030 OUTPUT:
3031 RETVAL
3032
3033 void glDeleteTexture (int name)
3034 CODE:
3035 del_texture (name);
3036
3037 int glGenList ()
3038 CODE:
3039 RETVAL = glGenLists (1);
3040 OUTPUT:
3041 RETVAL
3042
3043 void glDeleteList (int list)
3044 CODE:
3045 glDeleteLists (list, 1);
3046
3047 void glNewList (int list, int mode = GL_COMPILE)
3048
3049 void glEndList ()
3050
3051 void glCallList (int list)
3052
3053 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3054
3055 PROTOTYPES: DISABLE
3056
3057 void
3058 find_widget (SV *self, NV x, NV y)
3059 PPCODE:
3060 {
3061 if (within_widget (self, x, y))
3062 XPUSHs (self);
3063 }
3064
3065 BOOT:
3066 {
3067 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3068
3069 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3070 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3071 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3072 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3073 }
3074
3075 void
3076 draw (SV *self)
3077 CODE:
3078 {
3079 HV *hv;
3080 SV **svp;
3081 NV x, y, w, h;
3082 SV *draw_x_sv = GvSV (draw_x_gv);
3083 SV *draw_y_sv = GvSV (draw_y_gv);
3084 SV *draw_w_sv = GvSV (draw_w_gv);
3085 SV *draw_h_sv = GvSV (draw_h_gv);
3086 double draw_x, draw_y;
3087
3088 if (!SvROK (self))
3089 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3090
3091 hv = (HV *)SvRV (self);
3092
3093 if (SvTYPE (hv) != SVt_PVHV)
3094 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3095
3096 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3097 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3098
3099 if (!h || !w)
3100 XSRETURN_EMPTY;
3101
3102 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3103 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3104
3105 draw_x = SvNV (draw_x_sv) + x;
3106 draw_y = SvNV (draw_y_sv) + y;
3107
3108 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3109 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3110 XSRETURN_EMPTY;
3111
3112 sv_setnv (draw_x_sv, draw_x);
3113 sv_setnv (draw_y_sv, draw_y);
3114
3115 glPushMatrix ();
3116 glTranslated (x, y, 0);
3117
3118 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3119 {
3120 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3121
3122 if (svp && SvTRUE (*svp))
3123 {
3124 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3125 glEnable (GL_BLEND);
3126 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3127 glBegin (GL_QUADS);
3128 glVertex2f (0, 0);
3129 glVertex2f (w, 0);
3130 glVertex2f (w, h);
3131 glVertex2f (0, h);
3132 glEnd ();
3133 glDisable (GL_BLEND);
3134 }
3135 }
3136 #if 0
3137 // draw borders, for debugging
3138 glPushMatrix ();
3139 glColor4f (1., 1., 0., 1.);
3140 glTranslatef (.5, .5, 0.);
3141 glBegin (GL_LINE_LOOP);
3142 glVertex2f (0 , 0);
3143 glVertex2f (w - 1, 0);
3144 glVertex2f (w - 1, h - 1);
3145 glVertex2f (0 , h - 1);
3146 glEnd ();
3147 glPopMatrix ();
3148 #endif
3149 PUSHMARK (SP);
3150 XPUSHs (self);
3151 PUTBACK;
3152 call_method ("_draw", G_VOID | G_DISCARD);
3153 SPAGAIN;
3154
3155 glPopMatrix ();
3156
3157 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3158 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3159 }
3160