ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.275
Committed: Thu Aug 28 00:53:53 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.274: +50 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 /* work around os x broken headers */
45 #ifdef __MACOSX__
46 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47 #endif
48
49 #define PANGO_ENABLE_BACKEND
50 #define G_DISABLE_CAST_CHECKS
51
52 #include <glib/gmacros.h>
53
54 #include <pango/pango.h>
55
56 #ifndef PANGO_VERSION_CHECK
57 # define PANGO_VERSION_CHECK(a,b,c) 0
58 #endif
59
60 #if !PANGO_VERSION_CHECK (1, 15, 2)
61 # define pango_layout_get_line_readonly pango_layout_get_line
62 # define pango_layout_get_lines_readonly pango_layout_get_lines
63 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65 #endif
66
67 #ifndef _WIN32
68 # include <sys/types.h>
69 # include <sys/socket.h>
70 # include <netinet/in.h>
71 # include <netinet/tcp.h>
72 # include <inttypes.h>
73 #endif
74
75 #if __GNUC__ >= 4
76 # define expect(expr,value) __builtin_expect ((expr),(value))
77 #else
78 # define expect(expr,value) (expr)
79 #endif
80
81 #define expect_false(expr) expect ((expr) != 0, 0)
82 #define expect_true(expr) expect ((expr) != 0, 1)
83
84 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86 #define FOW_DARKNESS 32
87
88 #define MAP_EXTEND_X 32
89 #define MAP_EXTEND_Y 512
90
91 #define MIN_FONT_HEIGHT 10
92
93 /* mask out modifiers we are not interested in */
94 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96 static AV *texture_av;
97
98 static struct
99 {
100 #define GL_FUNC(ptr,name) ptr name;
101 #include "glfunc.h"
102 #undef GL_FUNC
103 } gl;
104
105 static void
106 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107 {
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114 }
115
116 static GLuint
117 gen_texture ()
118 {
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127 }
128
129 static void
130 del_texture (GLuint name)
131 {
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138 }
139
140 #include "texcache.c"
141 #include "rendercache.c"
142
143 #include "pango-font.c"
144 #include "pango-fontmap.c"
145 #include "pango-render.c"
146
147 typedef IV DC__Channel;
148 typedef SDL_RWops *DC__RW;
149 typedef Mix_Chunk *DC__MixChunk;
150 typedef Mix_Music *DC__MixMusic;
151
152 typedef PangoFontDescription *DC__Font;
153
154 static int
155 shape_attr_p (PangoLayoutRun *run)
156 {
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170 }
171
172 typedef struct cf_layout {
173 PangoLayout *pl;
174 float r, g, b, a; // default color for rgba mode
175 int base_height;
176 DC__Font font;
177 rc_t *rc;
178 } *DC__Layout;
179
180 static DC__Font default_font;
181 static PangoContext *opengl_context;
182 static PangoFontMap *opengl_fontmap;
183
184 static void
185 substitute_func (FcPattern *pattern, gpointer data)
186 {
187 FcPatternAddBool (pattern, FC_HINTING, 1);
188 #ifdef FC_HINT_STYLE
189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
190 #endif
191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
192 }
193
194 static void
195 layout_update_font (DC__Layout self)
196 {
197 /* use a random scale factor to account for unknown descenders, 0.8 works
198 * reasonably well with dejavu/bistream fonts
199 */
200 PangoFontDescription *font = self->font ? self->font : default_font;
201
202 pango_font_description_set_absolute_size (font,
203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
204
205 pango_layout_set_font_description (self->pl, font);
206 }
207
208 static void
209 layout_get_pixel_size (DC__Layout self, int *w, int *h)
210 {
211 PangoRectangle rect;
212
213 // get_pixel_* wrongly rounds down
214 pango_layout_get_extents (self->pl, 0, &rect);
215
216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
218
219 if (!rect.width) rect.width = 1;
220 if (!rect.height) rect.height = 1;
221
222 *w = rect.width;
223 *h = rect.height;
224 }
225
226 typedef uint16_t tileid;
227 typedef uint16_t faceid;
228
229 typedef struct {
230 GLuint name;
231 int w, h;
232 float s, t;
233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
236 } maptex;
237
238 typedef struct {
239 uint32_t player;
240 tileid tile[3];
241 uint16_t darkness;
242 uint8_t stat_width, stat_hp, flags, smoothmax;
243 } mapcell;
244
245 typedef struct {
246 int32_t c0, c1;
247 mapcell *col;
248 } maprow;
249
250 typedef struct map {
251 int x, y, w, h;
252 int ox, oy; /* offset to virtual global coordinate system */
253 int faces; tileid *face2tile; // [faceid]
254 int texs; maptex *tex; // [tileid]
255
256 int32_t rows;
257 maprow *row;
258 } *DC__Map;
259
260 static char *
261 prepend (char *ptr, int sze, int inc)
262 {
263 char *p;
264
265 New (0, p, sze + inc, char);
266 Zero (p, inc, char);
267 Move (ptr, p + inc, sze, char);
268 Safefree (ptr);
269
270 return p;
271 }
272
273 static char *
274 append (char *ptr, int sze, int inc)
275 {
276 Renew (ptr, sze + inc, char);
277 Zero (ptr + sze, inc, char);
278
279 return ptr;
280 }
281
282 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
283 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284
285 static void
286 need_facenum (struct map *self, faceid face)
287 {
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293 }
294
295 static void
296 need_texid (struct map *self, int texid)
297 {
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303 }
304
305 static maprow *
306 map_get_row (DC__Map self, int y)
307 {
308 if (0 > y)
309 {
310 int extend = - y + MAP_EXTEND_Y;
311 Prepend (maprow, self->row, self->rows, extend);
312
313 self->rows += extend;
314 self->y += extend;
315 y += extend;
316 }
317 else if (y >= self->rows)
318 {
319 int extend = y - self->rows + MAP_EXTEND_Y;
320 Append (maprow, self->row, self->rows, extend);
321 self->rows += extend;
322 }
323
324 return self->row + y;
325 }
326
327 static mapcell *
328 row_get_cell (maprow *row, int x)
329 {
330 if (!row->col)
331 {
332 Newz (0, row->col, MAP_EXTEND_X, mapcell);
333 row->c0 = x - MAP_EXTEND_X / 4;
334 row->c1 = row->c0 + MAP_EXTEND_X;
335 }
336
337 if (row->c0 > x)
338 {
339 int extend = row->c0 - x + MAP_EXTEND_X;
340 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
341 row->c0 -= extend;
342 }
343 else if (x >= row->c1)
344 {
345 int extend = x - row->c1 + MAP_EXTEND_X;
346 Append (mapcell, row->col, row->c1 - row->c0, extend);
347 row->c1 += extend;
348 }
349
350 return row->col + (x - row->c0);
351 }
352
353 static mapcell *
354 map_get_cell (DC__Map self, int x, int y)
355 {
356 return row_get_cell (map_get_row (self, y), x);
357 }
358
359 static void
360 map_clear (DC__Map self)
361 {
362 int r;
363
364 for (r = 0; r < self->rows; r++)
365 Safefree (self->row[r].col);
366
367 Safefree (self->row);
368
369 self->x = 0;
370 self->y = 0;
371 self->ox = 0;
372 self->oy = 0;
373 self->row = 0;
374 self->rows = 0;
375 }
376
377 #define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
387 static void
388 map_blank (DC__Map self, int x0, int y0, int w, int h)
389 {
390 int x, y;
391 maprow *row;
392 mapcell *cell;
393
394 for (y = y0; y < y0 + h; y++)
395 if (y >= 0)
396 {
397 if (y >= self->rows)
398 break;
399
400 row = self->row + y;
401
402 for (x = x0; x < x0 + w; x++)
403 if (x >= row->c0)
404 {
405 if (x >= row->c1)
406 break;
407
408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
411 }
412 }
413 }
414
415 typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418 } smooth_key;
419
420 static void
421 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422 {
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
429 }
430
431 static void
432 music_finished (void)
433 {
434 SDL_UserEvent ev;
435
436 ev.type = SDL_USEREVENT;
437 ev.code = 0;
438 ev.data1 = 0;
439 ev.data2 = 0;
440
441 SDL_PushEvent ((SDL_Event *)&ev);
442 }
443
444 static void
445 channel_finished (int channel)
446 {
447 SDL_UserEvent ev;
448
449 ev.type = SDL_USEREVENT;
450 ev.code = 1;
451 ev.data1 = (void *)(long)channel;
452 ev.data2 = 0;
453
454 SDL_PushEvent ((SDL_Event *)&ev);
455 }
456
457 static unsigned int
458 minpot (unsigned int n)
459 {
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472 }
473
474 static unsigned int
475 popcount (unsigned int n)
476 {
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483 }
484
485 /* SDL should provide this, really. */
486 #define SDLK_MODIFIER_MIN 300
487 #define SDLK_MODIFIER_MAX 314
488
489 /******************************************************************************/
490
491 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492 static GV *hover_gv;
493
494 static int
495 within_widget (SV *widget, NV x, NV y)
496 {
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530 }
531
532 static void
533 deliantra_main ()
534 {
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 }
538
539 #ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562 #else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568 #endif
569
570 MODULE = Deliantra::Client PACKAGE = DC
571
572 PROTOTYPES: ENABLE
573
574 BOOT:
575 {
576 HV *stash = gv_stashpv ("DC", 1);
577 static const struct {
578 const char *name;
579 IV iv;
580 } *civ, const_iv[] = {
581 # define const_iv(name) { # name, (IV)name }
582 const_iv (SDLK_MODIFIER_MIN),
583 const_iv (SDLK_MODIFIER_MAX),
584
585 const_iv (SDL_ACTIVEEVENT),
586 const_iv (SDL_KEYDOWN),
587 const_iv (SDL_KEYUP),
588 const_iv (SDL_MOUSEMOTION),
589 const_iv (SDL_MOUSEBUTTONDOWN),
590 const_iv (SDL_MOUSEBUTTONUP),
591 const_iv (SDL_JOYAXISMOTION),
592 const_iv (SDL_JOYBALLMOTION),
593 const_iv (SDL_JOYHATMOTION),
594 const_iv (SDL_JOYBUTTONDOWN),
595 const_iv (SDL_JOYBUTTONUP),
596 const_iv (SDL_QUIT),
597 const_iv (SDL_SYSWMEVENT),
598 const_iv (SDL_EVENT_RESERVEDA),
599 const_iv (SDL_EVENT_RESERVEDB),
600 const_iv (SDL_VIDEORESIZE),
601 const_iv (SDL_VIDEOEXPOSE),
602 const_iv (SDL_USEREVENT),
603
604 const_iv (SDL_APPINPUTFOCUS),
605 const_iv (SDL_APPMOUSEFOCUS),
606 const_iv (SDL_APPACTIVE),
607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
660 const_iv (SDLK_KP0),
661 const_iv (SDLK_KP1),
662 const_iv (SDLK_KP2),
663 const_iv (SDLK_KP3),
664 const_iv (SDLK_KP4),
665 const_iv (SDLK_KP5),
666 const_iv (SDLK_KP6),
667 const_iv (SDLK_KP7),
668 const_iv (SDLK_KP8),
669 const_iv (SDLK_KP9),
670 const_iv (SDLK_KP_PERIOD),
671 const_iv (SDLK_KP_DIVIDE),
672 const_iv (SDLK_KP_MULTIPLY),
673 const_iv (SDLK_KP_MINUS),
674 const_iv (SDLK_KP_PLUS),
675 const_iv (SDLK_KP_ENTER),
676 const_iv (SDLK_KP_EQUALS),
677 const_iv (SDLK_UP),
678 const_iv (SDLK_DOWN),
679 const_iv (SDLK_RIGHT),
680 const_iv (SDLK_LEFT),
681 const_iv (SDLK_INSERT),
682 const_iv (SDLK_HOME),
683 const_iv (SDLK_END),
684 const_iv (SDLK_PAGEUP),
685 const_iv (SDLK_PAGEDOWN),
686 const_iv (SDLK_F1),
687 const_iv (SDLK_F2),
688 const_iv (SDLK_F3),
689 const_iv (SDLK_F4),
690 const_iv (SDLK_F5),
691 const_iv (SDLK_F6),
692 const_iv (SDLK_F7),
693 const_iv (SDLK_F8),
694 const_iv (SDLK_F9),
695 const_iv (SDLK_F10),
696 const_iv (SDLK_F11),
697 const_iv (SDLK_F12),
698 const_iv (SDLK_F13),
699 const_iv (SDLK_F14),
700 const_iv (SDLK_F15),
701 const_iv (SDLK_NUMLOCK),
702 const_iv (SDLK_CAPSLOCK),
703 const_iv (SDLK_SCROLLOCK),
704 const_iv (SDLK_RSHIFT),
705 const_iv (SDLK_LSHIFT),
706 const_iv (SDLK_RCTRL),
707 const_iv (SDLK_LCTRL),
708 const_iv (SDLK_RALT),
709 const_iv (SDLK_LALT),
710 const_iv (SDLK_RMETA),
711 const_iv (SDLK_LMETA),
712 const_iv (SDLK_LSUPER),
713 const_iv (SDLK_RSUPER),
714 const_iv (SDLK_MODE),
715 const_iv (SDLK_COMPOSE),
716 const_iv (SDLK_HELP),
717 const_iv (SDLK_PRINT),
718 const_iv (SDLK_SYSREQ),
719 const_iv (SDLK_BREAK),
720 const_iv (SDLK_MENU),
721 const_iv (SDLK_POWER),
722 const_iv (SDLK_EURO),
723 const_iv (SDLK_UNDO),
724
725 const_iv (KMOD_NONE),
726 const_iv (KMOD_SHIFT),
727 const_iv (KMOD_LSHIFT),
728 const_iv (KMOD_RSHIFT),
729 const_iv (KMOD_CTRL),
730 const_iv (KMOD_LCTRL),
731 const_iv (KMOD_RCTRL),
732 const_iv (KMOD_ALT),
733 const_iv (KMOD_LALT),
734 const_iv (KMOD_RALT),
735 const_iv (KMOD_META),
736 const_iv (KMOD_LMETA),
737 const_iv (KMOD_RMETA),
738 const_iv (KMOD_NUM),
739 const_iv (KMOD_CAPS),
740 const_iv (KMOD_MODE),
741
742 const_iv (MIX_DEFAULT_FORMAT),
743
744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
772 # undef const_iv
773 };
774
775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
777
778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
780 }
781
782 void
783 weaken (SV *rv)
784 PROTOTYPE: $
785 CODE:
786 sv_rvweaken (rv);
787
788 int
789 in_destruct ()
790 CODE:
791 RETVAL = PL_main_cv == Nullcv;
792 OUTPUT:
793 RETVAL
794
795 NV floor (NV x)
796
797 NV ceil (NV x)
798
799 IV minpot (UV n)
800
801 IV popcount (UV n)
802
803 void
804 pango_init ()
805 CODE:
806 {
807 opengl_fontmap = pango_opengl_font_map_new ();
808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
810 /*pango_context_set_font_description (opengl_context, default_font);*/
811 #if PANGO_VERSION_CHECK (1, 15, 2)
812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814 #endif
815 }
816
817 char *SDL_GetError ()
818
819 void SDL_braino ()
820
821 int SDL_Init (U32 flags)
822
823 int SDL_InitSubSystem (U32 flags)
824
825 void SDL_QuitSubSystem (U32 flags)
826
827 void SDL_Quit ()
828
829 int SDL_GL_SetAttribute (int attr, int value)
830
831 int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
838 void
839 SDL_ListModes (int rgb, int alpha)
840 PPCODE:
841 {
842 SDL_Rect **m;
843
844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
848
849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
851
852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
856
857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
859
860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
861
862 if (m && m != (SDL_Rect **)-1)
863 while (*m)
864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
867 AV *av = newAV ();
868 av_push (av, newSViv ((*m)->w));
869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
874
875 ++m;
876 }
877 }
878
879 int
880 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
881 CODE:
882 {
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
891 RETVAL = !!SDL_SetVideoMode (
892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
893 );
894
895 if (RETVAL)
896 {
897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
900 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
901 #include "glfunc.h"
902 #undef GL_FUNC
903 }
904 }
905 OUTPUT:
906 RETVAL
907
908 void
909 SDL_GL_SwapBuffers ()
910
911 char *
912 SDL_GetKeyName (int sym)
913
914 int
915 SDL_GetAppState ()
916
917 int
918 SDL_GetModState ()
919
920 void
921 poll_events ()
922 PPCODE:
923 {
924 SDL_Event ev;
925
926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
928 {
929 HV *hv = newHV ();
930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
931
932 switch (ev.type)
933 {
934 case SDL_KEYDOWN:
935 case SDL_KEYUP:
936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
941 break;
942
943 case SDL_ACTIVEEVENT:
944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
946 break;
947
948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
968 hv_store (hv, "state", 5, newSViv (state), 0);
969 hv_store (hv, "x", 1, newSViv (x), 0);
970 hv_store (hv, "y", 1, newSViv (y), 0);
971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
974 break;
975
976 case SDL_MOUSEBUTTONDOWN:
977 case SDL_MOUSEBUTTONUP:
978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
979
980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
984 break;
985
986 case SDL_USEREVENT:
987 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
990 break;
991 }
992
993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
994 }
995 }
996
997 int
998 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
999 POSTCALL:
1000 Mix_HookMusicFinished (music_finished);
1001 Mix_ChannelFinished (channel_finished);
1002
1003 void
1004 Mix_QuerySpec ()
1005 PPCODE:
1006 {
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017 }
1018
1019 void
1020 Mix_CloseAudio ()
1021
1022 int
1023 Mix_AllocateChannels (int numchans = -1)
1024
1025 const char *
1026 Mix_GetError ()
1027
1028 void
1029 lowdelay (int fd, int val = 1)
1030 CODE:
1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1032
1033 void
1034 win32_proxy_info ()
1035 PPCODE:
1036 {
1037 #ifdef _WIN32
1038 char buffer[2048];
1039 DWORD buflen;
1040
1041 EXTEND (SP, 3);
1042
1043 buflen = sizeof (buffer);
1044 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1045 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1046 {
1047 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1048
1049 buflen = sizeof (buffer);
1050 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1051 {
1052 PUSHs (newSVpv (buffer, 0));
1053
1054 buflen = sizeof (buffer);
1055 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1056 PUSHs (newSVpv (buffer, 0));
1057 }
1058 }
1059 #endif
1060 }
1061
1062 int
1063 add_font (char *file)
1064 CODE:
1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT:
1067 RETVAL
1068
1069 void
1070 load_image_inline (SV *image_)
1071 ALIAS:
1072 load_image_file = 1
1073 PPCODE:
1074 {
1075 STRLEN image_len;
1076 char *image = (char *)SvPVbyte (image_, image_len);
1077 SDL_Surface *surface, *surface2;
1078 SDL_PixelFormat fmt;
1079 SDL_RWops *rw = ix
1080 ? SDL_RWFromFile (image, "rb")
1081 : SDL_RWFromConstMem (image, image_len);
1082
1083 if (!rw)
1084 croak ("load_image: %s", SDL_GetError ());
1085
1086 surface = IMG_Load_RW (rw, 1);
1087 if (!surface)
1088 croak ("load_image: %s", SDL_GetError ());
1089
1090 fmt.palette = NULL;
1091 fmt.BitsPerPixel = 32;
1092 fmt.BytesPerPixel = 4;
1093 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1094 fmt.Rmask = 0x000000ff;
1095 fmt.Gmask = 0x0000ff00;
1096 fmt.Bmask = 0x00ff0000;
1097 fmt.Amask = 0xff000000;
1098 #else
1099 fmt.Rmask = 0xff000000;
1100 fmt.Gmask = 0x00ff0000;
1101 fmt.Bmask = 0x0000ff00;
1102 fmt.Amask = 0x000000ff;
1103 #endif
1104 fmt.Rloss = 0;
1105 fmt.Gloss = 0;
1106 fmt.Bloss = 0;
1107 fmt.Aloss = 0;
1108 fmt.Rshift = 0;
1109 fmt.Gshift = 8;
1110 fmt.Bshift = 16;
1111 fmt.Ashift = 24;
1112 fmt.colorkey = 0;
1113 fmt.alpha = 0;
1114
1115 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1116
1117 assert (surface2->pitch == surface2->w * 4);
1118
1119 SDL_LockSurface (surface2);
1120 EXTEND (SP, 6);
1121 PUSHs (sv_2mortal (newSViv (surface2->w)));
1122 PUSHs (sv_2mortal (newSViv (surface2->h)));
1123 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1124 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1125 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1126 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1127 SDL_UnlockSurface (surface2);
1128
1129 SDL_FreeSurface (surface);
1130 SDL_FreeSurface (surface2);
1131 }
1132
1133 void
1134 average (int x, int y, uint32_t *data)
1135 PPCODE:
1136 {
1137 uint32_t r = 0, g = 0, b = 0, a = 0;
1138
1139 x = y = x * y;
1140
1141 while (x--)
1142 {
1143 uint32_t p = *data++;
1144
1145 r += (p ) & 255;
1146 g += (p >> 8) & 255;
1147 b += (p >> 16) & 255;
1148 a += (p >> 24) & 255;
1149 }
1150
1151 EXTEND (SP, 4);
1152 PUSHs (sv_2mortal (newSViv (r / y)));
1153 PUSHs (sv_2mortal (newSViv (g / y)));
1154 PUSHs (sv_2mortal (newSViv (b / y)));
1155 PUSHs (sv_2mortal (newSViv (a / y)));
1156 }
1157
1158 void
1159 error (char *message)
1160 CODE:
1161 fprintf (stderr, "ERROR: %s\n", message);
1162 #ifdef _WIN32
1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1164 #endif
1165
1166 void
1167 fatal (char *message)
1168 CODE:
1169 fprintf (stderr, "FATAL: %s\n", message);
1170 #ifdef _WIN32
1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1172 #endif
1173 _exit (1);
1174
1175 void
1176 _exit (int retval = 0)
1177 CODE:
1178 #ifdef WIN32
1179 ExitThread (retval); // unclean, please beam me up
1180 #else
1181 _exit (retval);
1182 #endif
1183
1184 void
1185 debug ()
1186 CODE:
1187 {
1188 #if DEBUG
1189 VALGRIND_DO_LEAK_CHECK;
1190 #endif
1191 }
1192
1193 MODULE = Deliantra::Client PACKAGE = DC::Font
1194
1195 PROTOTYPES: DISABLE
1196
1197 DC::Font
1198 new_from_file (SV *class, char *path, int id = 0)
1199 CODE:
1200 {
1201 int count;
1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1203 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1204 FcPatternDestroy (pattern);
1205 }
1206 OUTPUT:
1207 RETVAL
1208
1209 void
1210 DESTROY (DC::Font self)
1211 CODE:
1212 pango_font_description_free (self);
1213
1214 void
1215 make_default (DC::Font self)
1216 PROTOTYPE: $
1217 CODE:
1218 default_font = self;
1219
1220 MODULE = Deliantra::Client PACKAGE = DC::Layout
1221
1222 PROTOTYPES: DISABLE
1223
1224 void
1225 glyph_cache_backup ()
1226 PROTOTYPE:
1227 CODE:
1228 tc_backup ();
1229
1230 void
1231 glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
1234 tc_restore ();
1235
1236 DC::Layout
1237 new (SV *class)
1238 CODE:
1239 New (0, RETVAL, 1, struct cf_layout);
1240
1241 RETVAL->pl = pango_layout_new (opengl_context);
1242 RETVAL->r = 1.;
1243 RETVAL->g = 1.;
1244 RETVAL->b = 1.;
1245 RETVAL->a = 1.;
1246 RETVAL->base_height = MIN_FONT_HEIGHT;
1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
1249
1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1251 layout_update_font (RETVAL);
1252 OUTPUT:
1253 RETVAL
1254
1255 void
1256 DESTROY (DC::Layout self)
1257 CODE:
1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
1260 Safefree (self);
1261
1262 void
1263 set_text (DC::Layout self, SV *text_)
1264 CODE:
1265 {
1266 STRLEN textlen;
1267 char *text = SvPVutf8 (text_, textlen);
1268
1269 pango_layout_set_text (self->pl, text, textlen);
1270 }
1271
1272 void
1273 set_markup (DC::Layout self, SV *text_)
1274 CODE:
1275 {
1276 STRLEN textlen;
1277 char *text = SvPVutf8 (text_, textlen);
1278
1279 pango_layout_set_markup (self->pl, text, textlen);
1280 }
1281
1282 void
1283 set_shapes (DC::Layout self, ...)
1284 CODE:
1285 {
1286 PangoAttrList *attrs = 0;
1287 const char *text = pango_layout_get_text (self->pl);
1288 const char *pos = text;
1289 int arg = 4;
1290
1291 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1292 {
1293 PangoRectangle inkrect, rect;
1294 PangoAttribute *attr;
1295
1296 int x = SvIV (ST (arg - 3));
1297 int y = SvIV (ST (arg - 2));
1298 int w = SvIV (ST (arg - 1));
1299 int h = SvIV (ST (arg ));
1300
1301 inkrect.x = 0;
1302 inkrect.y = 0;
1303 inkrect.width = 0;
1304 inkrect.height = 0;
1305
1306 rect.x = x * PANGO_SCALE;
1307 rect.y = y * PANGO_SCALE;
1308 rect.width = w * PANGO_SCALE;
1309 rect.height = h * PANGO_SCALE;
1310
1311 if (!attrs)
1312 attrs = pango_layout_get_attributes (self->pl);
1313
1314 attr = pango_attr_shape_new (&inkrect, &rect);
1315 attr->start_index = pos - text;
1316 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1317 pango_attr_list_insert (attrs, attr);
1318
1319 arg += 4;
1320 pos += sizeof (OBJ_STR) - 1;
1321 }
1322
1323 if (attrs)
1324 pango_layout_set_attributes (self->pl, attrs);
1325 }
1326
1327 void
1328 get_shapes (DC::Layout self)
1329 PPCODE:
1330 {
1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1332
1333 do
1334 {
1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1336
1337 if (run && shape_attr_p (run))
1338 {
1339 PangoRectangle extents;
1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
1341
1342 EXTEND (SP, 2);
1343 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1344 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1345 }
1346 }
1347 while (pango_layout_iter_next_run (iter));
1348
1349 pango_layout_iter_free (iter);
1350 }
1351
1352 int
1353 has_wrapped (DC::Layout self)
1354 CODE:
1355 {
1356 int lines = 1;
1357 const char *text = pango_layout_get_text (self->pl);
1358
1359 while (*text)
1360 lines += *text++ == '\n';
1361
1362 RETVAL = lines < pango_layout_get_line_count (self->pl);
1363 }
1364 OUTPUT:
1365 RETVAL
1366
1367 SV *
1368 get_text (DC::Layout self)
1369 CODE:
1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1371 sv_utf8_decode (RETVAL);
1372 OUTPUT:
1373 RETVAL
1374
1375 void
1376 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1377 CODE:
1378 self->r = r;
1379 self->g = g;
1380 self->b = b;
1381 self->a = a;
1382
1383 void
1384 set_font (DC::Layout self, DC::Font font = 0)
1385 CODE:
1386 if (self->font != font)
1387 {
1388 self->font = font;
1389 layout_update_font (self);
1390 }
1391
1392 void
1393 set_height (DC::Layout self, int base_height)
1394 CODE:
1395 if (self->base_height != base_height)
1396 {
1397 self->base_height = base_height;
1398 layout_update_font (self);
1399 }
1400
1401 void
1402 set_width (DC::Layout self, int max_width = -1)
1403 CODE:
1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1405
1406 void
1407 set_indent (DC::Layout self, int indent)
1408 CODE:
1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1410
1411 void
1412 set_spacing (DC::Layout self, int spacing)
1413 CODE:
1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1415
1416 void
1417 set_ellipsise (DC::Layout self, int ellipsise)
1418 CODE:
1419 pango_layout_set_ellipsize (self->pl,
1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1423 : PANGO_ELLIPSIZE_NONE
1424 );
1425
1426 void
1427 set_single_paragraph_mode (DC::Layout self, int spm)
1428 CODE:
1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1430
1431 void
1432 size (DC::Layout self)
1433 PPCODE:
1434 {
1435 int w, h;
1436
1437 layout_get_pixel_size (self, &w, &h);
1438
1439 EXTEND (SP, 2);
1440 PUSHs (sv_2mortal (newSViv (w)));
1441 PUSHs (sv_2mortal (newSViv (h)));
1442 }
1443
1444 int
1445 descent (DC::Layout self)
1446 CODE:
1447 {
1448 PangoRectangle rect;
1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
1451 RETVAL = PANGO_DESCENT (rect);
1452 }
1453 OUTPUT:
1454 RETVAL
1455
1456 int
1457 xy_to_index (DC::Layout self, int x, int y)
1458 CODE:
1459 {
1460 int index, trailing;
1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1462 RETVAL = index + trailing;
1463 }
1464 OUTPUT:
1465 RETVAL
1466
1467 void
1468 cursor_pos (DC::Layout self, int index)
1469 PPCODE:
1470 {
1471 PangoRectangle pos;
1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1473
1474 EXTEND (SP, 3);
1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1478 }
1479
1480 void
1481 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1482 PPCODE:
1483 {
1484 int line, x;
1485
1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1487 #if !PANGO_VERSION_CHECK (1, 17, 3)
1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1489 --line;
1490 #endif
1491 EXTEND (SP, 2);
1492 PUSHs (sv_2mortal (newSViv (line)));
1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1494 }
1495
1496 void
1497 line_x_to_index (DC::Layout self, int line, int x)
1498 PPCODE:
1499 {
1500 PangoLayoutLine *lp;
1501 int index, trailing;
1502
1503 if (line < 0)
1504 XSRETURN_EMPTY;
1505
1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1507 XSRETURN_EMPTY; /* do better */
1508
1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1510
1511 EXTEND (SP, 2);
1512 if (GIMME_V == G_SCALAR)
1513 PUSHs (sv_2mortal (newSViv (index + trailing)));
1514 else
1515 {
1516 PUSHs (sv_2mortal (newSViv (index)));
1517 PUSHs (sv_2mortal (newSViv (trailing)));
1518 }
1519 }
1520
1521 void
1522 render (DC::Layout self, float x, float y, int flags = 0)
1523 CODE:
1524 rc_clear (self->rc);
1525 pango_opengl_render_layout_subpixel (
1526 self->pl,
1527 self->rc,
1528 x * PANGO_SCALE, y * PANGO_SCALE,
1529 self->r, self->g, self->b, self->a,
1530 flags
1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1535
1536 void
1537 draw (DC::Layout self)
1538 CODE:
1539 {
1540 glEnable (GL_TEXTURE_2D);
1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1547
1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553 }
1554
1555 MODULE = Deliantra::Client PACKAGE = DC::Texture
1556
1557 PROTOTYPES: ENABLE
1558
1559 void
1560 pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562 {
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1564 {
1565 STRLEN datalen;
1566 char *data = SvPVbyte (data_, datalen);
1567 int bpp = datalen / (ow * oh);
1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1569
1570 SvPOK_only (result_);
1571 SvCUR_set (result_, nw * nh * bpp);
1572
1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1574 while (oh--)
1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1576
1577 sv_setsv (data_, result_);
1578 }
1579 }
1580
1581 void
1582 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1583 PROTOTYPE: $$$;$$
1584 ALIAS:
1585 draw_quad_alpha = 1
1586 draw_quad_alpha_premultiplied = 2
1587 CODE:
1588 {
1589 HV *hv = (HV *)SvRV (self);
1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
1596
1597 if (items < 5)
1598 {
1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1601 }
1602
1603 if (ix)
1604 {
1605 glEnable (GL_BLEND);
1606
1607 if (ix == 2)
1608 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1609 else
1610 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1611 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1612
1613 glEnable (GL_ALPHA_TEST);
1614 glAlphaFunc (GL_GREATER, 0.01f);
1615 }
1616
1617 glBindTexture (GL_TEXTURE_2D, name);
1618
1619 glBegin (GL_QUADS);
1620 glTexCoord2f (0, 0); glVertex2f (x , y );
1621 glTexCoord2f (0, t); glVertex2f (x , y + h);
1622 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1623 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1624 glEnd ();
1625
1626 if (ix)
1627 {
1628 glDisable (GL_ALPHA_TEST);
1629 glDisable (GL_BLEND);
1630 }
1631 }
1632
1633 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635 {
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640 }
1641 OUTPUT:
1642 RETVAL
1643
1644 MODULE = Deliantra::Client PACKAGE = DC::Map
1645
1646 PROTOTYPES: DISABLE
1647
1648 DC::Map
1649 new (SV *class)
1650 CODE:
1651 New (0, RETVAL, 1, struct map);
1652 RETVAL->x = 0;
1653 RETVAL->y = 0;
1654 RETVAL->w = 0;
1655 RETVAL->h = 0;
1656 RETVAL->ox = 0;
1657 RETVAL->oy = 0;
1658 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1659 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1660 RETVAL->rows = 0;
1661 RETVAL->row = 0;
1662 OUTPUT:
1663 RETVAL
1664
1665 void
1666 DESTROY (DC::Map self)
1667 CODE:
1668 {
1669 map_clear (self);
1670 Safefree (self->face2tile);
1671 Safefree (self->tex);
1672 Safefree (self);
1673 }
1674
1675 void
1676 resize (DC::Map self, int map_width, int map_height)
1677 CODE:
1678 self->w = map_width;
1679 self->h = map_height;
1680
1681 void
1682 clear (DC::Map self)
1683 CODE:
1684 map_clear (self);
1685
1686 void
1687 set_tileid (DC::Map self, int face, int tile)
1688 CODE:
1689 {
1690 need_facenum (self, face); self->face2tile [face] = tile;
1691 need_texid (self, tile);
1692 }
1693
1694 void
1695 set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE:
1697 {
1698 tileid texid;
1699 maptex *tex;
1700
1701 if (face < 0 || face >= self->faces)
1702 return;
1703
1704 if (smooth < 0 || smooth >= self->faces)
1705 return;
1706
1707 texid = self->face2tile [face];
1708
1709 if (!texid)
1710 return;
1711
1712 tex = self->tex + texid;
1713 tex->smoothtile = self->face2tile [smooth];
1714 tex->smoothlevel = level;
1715 }
1716
1717 void
1718 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1719 CODE:
1720 {
1721 need_texid (self, texid);
1722
1723 {
1724 maptex *tex = self->tex + texid;
1725
1726 tex->name = name;
1727 tex->w = w;
1728 tex->h = h;
1729 tex->s = s;
1730 tex->t = t;
1731 tex->r = r;
1732 tex->g = g;
1733 tex->b = b;
1734 tex->a = a;
1735 }
1736
1737 // somewhat hackish, but for textures that require it, it really
1738 // improves the look, and most others don't suffer.
1739 glBindTexture (GL_TEXTURE_2D, name);
1740 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1741 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1742 // use uglier nearest interpolation because linear suffers
1743 // from transparent color bleeding and ugly wrapping effects.
1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1745 }
1746
1747 int
1748 ox (DC::Map self)
1749 ALIAS:
1750 oy = 1
1751 x = 2
1752 y = 3
1753 w = 4
1754 h = 5
1755 CODE:
1756 switch (ix)
1757 {
1758 case 0: RETVAL = self->ox; break;
1759 case 1: RETVAL = self->oy; break;
1760 case 2: RETVAL = self->x; break;
1761 case 3: RETVAL = self->y; break;
1762 case 4: RETVAL = self->w; break;
1763 case 5: RETVAL = self->h; break;
1764 }
1765 OUTPUT:
1766 RETVAL
1767
1768 void
1769 scroll (DC::Map self, int dx, int dy)
1770 CODE:
1771 {
1772 if (dx > 0)
1773 map_blank (self, self->x, self->y, dx, self->h);
1774 else if (dx < 0)
1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1776
1777 if (dy > 0)
1778 map_blank (self, self->x, self->y, self->w, dy);
1779 else if (dy < 0)
1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1781
1782 self->ox += dx; self->x += dx;
1783 self->oy += dy; self->y += dy;
1784
1785 while (self->y < 0)
1786 {
1787 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1788
1789 self->rows += MAP_EXTEND_Y;
1790 self->y += MAP_EXTEND_Y;
1791 }
1792 }
1793
1794 SV *
1795 map1a_update (DC::Map self, SV *data_, int extmap)
1796 CODE:
1797 {
1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
1800 mapcell *cell;
1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
1804
1805 while (data < data_end - 1)
1806 {
1807 flags = (data [0] << 8) + data [1]; data += 2;
1808
1809 x = self->x + ((flags >> 10) & 63);
1810 y = self->y + ((flags >> 4) & 63);
1811
1812 cell = map_get_cell (self, x, y);
1813
1814 if (flags & 15)
1815 {
1816 if (!cell->darkness)
1817 {
1818 memset (cell, 0, sizeof (*cell));
1819 cell->darkness = 256;
1820 }
1821
1822 //TODO: don't trust server data to be in-range(!)
1823
1824 if (flags & 8)
1825 {
1826 if (extmap)
1827 {
1828 uint8_t ext, cmd;
1829
1830 do
1831 {
1832 ext = *data++;
1833 cmd = ext & 0x7f;
1834
1835 if (cmd < 4)
1836 cell->darkness = 255 - ext * 64 + 1;
1837 else if (cmd == 5) // health
1838 {
1839 cell->stat_width = 1;
1840 cell->stat_hp = *data++;
1841 }
1842 else if (cmd == 6) // monster width
1843 cell->stat_width = *data++ + 1;
1844 else if (cmd == 0x47)
1845 {
1846 if (*data == 1) cell->player = data [1];
1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1850
1851 data += *data + 1;
1852 }
1853 else if (cmd == 8) // cell flags
1854 cell->flags = *data++;
1855 else if (ext & 0x40) // unknown, multibyte => skip
1856 data += *data + 1;
1857 else
1858 data++;
1859 }
1860 while (ext & 0x80);
1861 }
1862 else
1863 cell->darkness = *data++ + 1;
1864 }
1865
1866 for (z = 0; z <= 2; ++z)
1867 if (flags & (4 >> z))
1868 {
1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1870 need_facenum (self, face);
1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
1886 }
1887 }
1888 else
1889 CELL_CLEAR (cell);
1890 }
1891 }
1892 OUTPUT:
1893 RETVAL
1894
1895 SV *
1896 mapmap (DC::Map self, int x0, int y0, int w, int h)
1897 CODE:
1898 {
1899 int x1, x;
1900 int y1, y;
1901 int z;
1902 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1903 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1904
1905 SvPOK_only (map_sv);
1906 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1907
1908 x0 += self->x; x1 = x0 + w;
1909 y0 += self->y; y1 = y0 + h;
1910
1911 for (y = y0; y < y1; y++)
1912 {
1913 maprow *row = 0 <= y && y < self->rows
1914 ? self->row + y
1915 : 0;
1916
1917 for (x = x0; x < x1; x++)
1918 {
1919 int r = 32, g = 32, b = 32, a = 192;
1920
1921 if (row && row->c0 <= x && x < row->c1)
1922 {
1923 mapcell *cell = row->col + (x - row->c0);
1924
1925 for (z = 0; z <= 0; z++)
1926 {
1927 maptex tex = self->tex [cell->tile [z]];
1928 int a0 = 255 - tex.a;
1929 int a1 = tex.a;
1930
1931 r = (r * a0 + tex.r * a1) / 255;
1932 g = (g * a0 + tex.g * a1) / 255;
1933 b = (b * a0 + tex.b * a1) / 255;
1934 a = (a * a0 + tex.a * a1) / 255;
1935 }
1936 }
1937
1938 *map++ = (r )
1939 | (g << 8)
1940 | (b << 16)
1941 | (a << 24);
1942 }
1943 }
1944
1945 RETVAL = map_sv;
1946 }
1947 OUTPUT:
1948 RETVAL
1949
1950 void
1951 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1952 CODE:
1953 {
1954 int x, y, z;
1955
1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey;
1960 int pl_x, pl_y;
1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1965
1966 pl_tex.name = 0;
1967
1968 // thats current max. sorry.
1969 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255;
1971
1972 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey));
1974
1975 memset (&key, 0, sizeof (key));
1976 key.r = 255;
1977 key.g = 255;
1978 key.b = 255;
1979 key.a = 255;
1980 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983
1984 mx += self->x;
1985 my += self->y;
1986
1987 // first pass: determine smooth_max
1988 // rather ugly, if you ask me
1989 // could also be stored inside mapcell and updated on change
1990 memset (smooth_max, 0, sizeof (smooth_max));
1991
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 smooth_max[x + 1][y + 1] =
2003 MAX (self->tex [cell->tile [0]].smoothlevel,
2004 MAX (self->tex [cell->tile [1]].smoothlevel,
2005 self->tex [cell->tile [2]].smoothlevel));
2006 }
2007 }
2008
2009 glEnable (GL_BLEND);
2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2012
2013 for (z = 0; z <= 2; z++)
2014 {
2015 memset (smooth_level, 0, sizeof (smooth_level));
2016
2017 for (y = 0; y < sh; y++)
2018 if (0 <= y + my && y + my < self->rows)
2019 {
2020 maprow *row = self->row + (y + my);
2021
2022 for (x = 0; x < sw; x++)
2023 if (row->c0 <= x + mx && x + mx < row->c1)
2024 {
2025 mapcell *cell = row->col + (x + mx - row->c0);
2026 tileid tile = cell->tile [z];
2027
2028 if (tile)
2029 {
2030 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w;
2032 int py = (y + 1) * T - tex.h;
2033
2034 if (key.texname != tex.name)
2035 {
2036 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */
2038
2039 key.texname = tex.name;
2040 arr = rc_array (rc, &key);
2041 }
2042
2043 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash
2082 if (tex.smoothtile)
2083 {
2084 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel;
2086
2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2088
2089 // add bits to current tile and all neighbours. skey.x|y is
2090 // shifted +1|+1 so we always stay positive.
2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
2104 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2106
2107 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2112
2113 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2118 }
2119 }
2120 }
2121 }
2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
2126 // go through all smoothlevels, lowest to highest, then draw.
2127 // this is basically counting sort
2128 {
2129 int w, b;
2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
2133 for (w = 0; w < 256 / 32; ++w)
2134 {
2135 uint32_t smask = smooth_level [w];
2136 if (smask)
2137 for (b = 0; b < 32; ++b)
2138 if (smask & (((uint32_t)1) << b))
2139 {
2140 int level = (w << 5) | b;
2141 HE *he;
2142
2143 hv_iterinit (smooth);
2144 while ((he = hv_iternext (smooth)))
2145 {
2146 smooth_key *skey = (smooth_key *)HeKEY (he);
2147 IV bits = SvIVX (HeVAL (he));
2148
2149 if (!(bits & 0x1000)
2150 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y])
2152 {
2153 maptex tex = self->tex [skey->tile];
2154 int px = (((int)skey->x) - 1) * T;
2155 int py = (((int)skey->y) - 1) * T;
2156 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column
2160
2161 if (tex.name)
2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
2165 if (key.texname != tex.name)
2166 {
2167 glEnd ();
2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2169 glBegin (GL_QUADS);
2170 }
2171
2172 if (border)
2173 {
2174 float ox = border * dx;
2175
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2180 }
2181
2182 if (corner)
2183 {
2184 float ox = corner * dx;
2185
2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
2191 }
2192 }
2193 }
2194 }
2195 }
2196
2197 glEnd ();
2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
2200 }
2201
2202 hv_clear (smooth);
2203 }
2204
2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
2210
2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
2222 glDisable (GL_BLEND);
2223 rc_free (rc);
2224
2225 // top layer: overlays such as the health bar
2226 for (y = 0; y < sh; y++)
2227 if (0 <= y + my && y + my < self->rows)
2228 {
2229 maprow *row = self->row + (y + my);
2230
2231 for (x = 0; x < sw; x++)
2232 if (row->c0 <= x + mx && x + mx < row->c1)
2233 {
2234 mapcell *cell = row->col + (x + mx - row->c0);
2235
2236 int px = x * T;
2237 int py = y * T;
2238
2239 if (cell->stat_hp)
2240 {
2241 int width = cell->stat_width * T;
2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2243
2244 glColor3ub (0, 0, 0);
2245 glRectf (px + 1, py - thick - 2,
2246 px + width - 1, py);
2247
2248 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2249 glRectf (px + 2,
2250 py - thick - 1,
2251 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2252 }
2253 }
2254 }
2255 }
2256
2257 void
2258 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2259 CODE:
2260 {
2261 static float color[16][3] = {
2262 { 0.00F, 0.00F, 0.00F },
2263 { 1.00F, 1.00F, 1.00F },
2264 { 0.00F, 0.00F, 0.55F },
2265 { 1.00F, 0.00F, 0.00F },
2266
2267 { 1.00F, 0.54F, 0.00F },
2268 { 0.11F, 0.56F, 1.00F },
2269 { 0.93F, 0.46F, 0.00F },
2270 { 0.18F, 0.54F, 0.34F },
2271
2272 { 0.56F, 0.73F, 0.56F },
2273 { 0.80F, 0.80F, 0.80F },
2274 { 0.55F, 0.41F, 0.13F },
2275 { 0.99F, 0.77F, 0.26F },
2276
2277 { 0.74F, 0.65F, 0.41F },
2278
2279 { 0.00F, 1.00F, 1.00F },
2280 { 1.00F, 0.00F, 1.00F },
2281 { 1.00F, 1.00F, 0.00F },
2282 };
2283
2284 int x, y;
2285
2286 glEnable (GL_TEXTURE_2D);
2287 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2288 glEnable (GL_BLEND);
2289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2290 glBegin (GL_QUADS);
2291
2292 for (y = 0; y < h; y++)
2293 for (x = 0; x < w; x++)
2294 {
2295 unsigned char m = data [x + y * w];
2296
2297 if (m)
2298 {
2299 float *c = color [m & 15];
2300
2301 float tx1 = m & 0x40 ? 0.5 : 0.;
2302 float tx2 = tx1 + 0.5;
2303
2304 glColor4f (c[0], c[1], c[2], 0.75);
2305 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2306 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2307 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2308 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2309 }
2310 }
2311
2312 glEnd ();
2313 glDisable (GL_BLEND);
2314 glDisable (GL_TEXTURE_2D);
2315 }
2316
2317 void
2318 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2319 PPCODE:
2320 {
2321 int x, y;
2322 int sw1 = sw + 2;
2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2329
2330 SvPOK_only (darkness3_sv);
2331 SvCUR_set (darkness3_sv, sw34 * sh3);
2332
2333 mx += self->x - 1;
2334 my += self->y - 1;
2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337
2338 for (y = 0; y < sh1; y++)
2339 if (0 <= y + my && y + my < self->rows)
2340 {
2341 maprow *row = self->row + (y + my);
2342
2343 for (x = 0; x < sw1; x++)
2344 if (row->c0 <= x + mx && x + mx < row->c1)
2345 {
2346 mapcell *cell = row->col + (x + mx - row->c0);
2347
2348 darkness1 [y * sw1 + x] = cell->darkness
2349 ? 255 - (cell->darkness - 1)
2350 : 255 - FOW_DARKNESS;
2351 }
2352 }
2353
2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2366
2367 uint8_t r11 = (d11 + d21 + d12) / 3;
2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
2391
2392 EXTEND (SP, 3);
2393 PUSHs (sv_2mortal (newSViv (sw34)));
2394 PUSHs (sv_2mortal (newSViv (sh3)));
2395 PUSHs (darkness3_sv);
2396 }
2397
2398 SV *
2399 get_rect (DC::Map self, int x0, int y0, int w, int h)
2400 CODE:
2401 {
2402 int x, y, x1, y1;
2403 SV *data_sv = newSV (w * h * 7 + 5);
2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2405
2406 *data++ = 0; /* version 0 format */
2407 *data++ = w >> 8; *data++ = w;
2408 *data++ = h >> 8; *data++ = h;
2409
2410 // we need to do this 'cause we don't keep an absolute coord system for rows
2411 // TODO: treat rows as we treat columns
2412 map_get_row (self, y0 + self->y - self->oy);//D
2413 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2414
2415 x0 += self->x - self->ox;
2416 y0 += self->y - self->oy;
2417
2418 x1 = x0 + w;
2419 y1 = y0 + h;
2420
2421 for (y = y0; y < y1; y++)
2422 {
2423 maprow *row = 0 <= y && y < self->rows
2424 ? self->row + y
2425 : 0;
2426
2427 for (x = x0; x < x1; x++)
2428 {
2429 if (row && row->c0 <= x && x < row->c1)
2430 {
2431 mapcell *cell = row->col + (x - row->c0);
2432 uint8_t flags = 0;
2433
2434 if (cell->tile [0]) flags |= 1;
2435 if (cell->tile [1]) flags |= 2;
2436 if (cell->tile [2]) flags |= 4;
2437
2438 *data++ = flags;
2439
2440 if (flags & 1)
2441 {
2442 tileid tile = cell->tile [0];
2443 *data++ = tile >> 8;
2444 *data++ = tile;
2445 }
2446
2447 if (flags & 2)
2448 {
2449 tileid tile = cell->tile [1];
2450 *data++ = tile >> 8;
2451 *data++ = tile;
2452 }
2453
2454 if (flags & 4)
2455 {
2456 tileid tile = cell->tile [2];
2457 *data++ = tile >> 8;
2458 *data++ = tile;
2459 }
2460 }
2461 else
2462 *data++ = 0;
2463 }
2464 }
2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
2469 SvPOK_only (data_sv);
2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
2473 RETVAL = data_sv;
2474 }
2475 OUTPUT:
2476 RETVAL
2477
2478 void
2479 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2480 PPCODE:
2481 {
2482 int x, y, z;
2483 int w, h;
2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
2495
2496 if (*data++ != 0)
2497 XSRETURN_EMPTY; /* version mismatch */
2498
2499 w = *data++ << 8; w |= *data++;
2500 h = *data++ << 8; h |= *data++;
2501
2502 // we need to do this 'cause we don't keep an absolute coord system for rows
2503 // TODO: treat rows as we treat columns
2504 map_get_row (self, y0 + self->y - self->oy);//D
2505 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2506
2507 x0 += self->x - self->ox;
2508 y0 += self->y - self->oy;
2509
2510 x1 = x0 + w;
2511 y1 = y0 + h;
2512
2513 for (y = y0; y < y1; y++)
2514 {
2515 maprow *row = map_get_row (self, y);
2516
2517 for (x = x0; x < x1; x++)
2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
2524 flags = *data++;
2525
2526 if (flags)
2527 {
2528 mapcell *cell = row_get_cell (row, x);
2529 tileid tile[3] = { 0, 0, 0 };
2530
2531 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2534
2535 if (cell->darkness == 0)
2536 {
2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
2539
2540 for (z = 0; z <= 2; z++)
2541 {
2542 tileid t = tile [z];
2543
2544 if (t >= self->texs || (t && !self->tex [t].name))
2545 {
2546 PUSHs (sv_2mortal (newSViv (t)));
2547 need_texid (self, t);
2548 }
2549
2550 cell->tile [z] = t;
2551 }
2552 }
2553 }
2554 }
2555 }
2556 }
2557
2558 MODULE = Deliantra::Client PACKAGE = DC::RW
2559
2560 DC::RW
2561 new (SV *class, SV *data_sv)
2562 CODE:
2563 {
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568 }
2569 OUTPUT:
2570 RETVAL
2571
2572 DC::RW
2573 new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579 # fails on win32:
2580 # dc.xs(2268) : error C2059: syntax error : '('
2581 #void
2582 #close (DC::RW self)
2583 # CODE:
2584 # (self->(close)) (self);
2585
2586 MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588 PROTOTYPES: DISABLE
2589
2590 DC::Channel
2591 find ()
2592 CODE:
2593 {
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609 OUTPUT:
2610 RETVAL
2611
2612 void
2613 halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617 void
2618 expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622 void
2623 fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627 int
2628 volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634 void
2635 unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639 void
2640 set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646 void
2647 set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651 void
2652 set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655 void
2656 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658 {
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662 }
2663
2664 void
2665 set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671 PROTOTYPES: DISABLE
2672
2673 DC::MixChunk
2674 new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680 void
2681 DESTROY (DC::MixChunk self)
2682 CODE:
2683 Mix_FreeChunk (self);
2684
2685 int
2686 volume (DC::MixChunk self, int volume = -1)
2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
2690 RETVAL = Mix_VolumeChunk (self, volume);
2691 OUTPUT:
2692 RETVAL
2693
2694 DC::Channel
2695 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2696 CODE:
2697 {
2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708 }
2709 OUTPUT:
2710 RETVAL
2711
2712 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2713
2714 int
2715 volume (int volume = -1)
2716 PROTOTYPE: ;$
2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
2720 RETVAL = Mix_VolumeMusic (volume);
2721 OUTPUT:
2722 RETVAL
2723
2724 void
2725 fade_out (int ms)
2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729 void
2730 halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
2734 DC::MixMusic
2735 new (SV *class, DC::RW rwops)
2736 CODE:
2737 RETVAL = Mix_LoadMUS_RW (rwops);
2738 OUTPUT:
2739 RETVAL
2740
2741 void
2742 DESTROY (DC::MixMusic self)
2743 CODE:
2744 Mix_FreeMusic (self);
2745
2746 int
2747 play (DC::MixMusic self, int loops = -1)
2748 CODE:
2749 RETVAL = Mix_PlayMusic (self, loops);
2750 OUTPUT:
2751 RETVAL
2752
2753 void
2754 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
2758 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760 PROTOTYPES: ENABLE
2761
2762 BOOT:
2763 {
2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2765 static const struct {
2766 const char *name;
2767 IV iv;
2768 } *civ, const_iv[] = {
2769 # define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
2773 const_iv (GL_COLOR_MATERIAL),
2774 const_iv (GL_SMOOTH),
2775 const_iv (GL_FLAT),
2776 const_iv (GL_DITHER),
2777 const_iv (GL_BLEND),
2778 const_iv (GL_CULL_FACE),
2779 const_iv (GL_SCISSOR_TEST),
2780 const_iv (GL_DEPTH_TEST),
2781 const_iv (GL_ALPHA_TEST),
2782 const_iv (GL_NORMALIZE),
2783 const_iv (GL_RESCALE_NORMAL),
2784 const_iv (GL_FRONT),
2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
2787 const_iv (GL_AND),
2788 const_iv (GL_ONE),
2789 const_iv (GL_ZERO),
2790 const_iv (GL_SRC_ALPHA),
2791 const_iv (GL_DST_ALPHA),
2792 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2793 const_iv (GL_ONE_MINUS_DST_ALPHA),
2794 const_iv (GL_SRC_ALPHA_SATURATE),
2795 const_iv (GL_RGB),
2796 const_iv (GL_RGBA),
2797 const_iv (GL_RGBA4),
2798 const_iv (GL_RGBA8),
2799 const_iv (GL_RGB5_A1),
2800 const_iv (GL_UNSIGNED_BYTE),
2801 const_iv (GL_UNSIGNED_SHORT),
2802 const_iv (GL_UNSIGNED_INT),
2803 const_iv (GL_ALPHA),
2804 const_iv (GL_INTENSITY),
2805 const_iv (GL_LUMINANCE),
2806 const_iv (GL_LUMINANCE_ALPHA),
2807 const_iv (GL_FLOAT),
2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
2818 const_iv (GL_TEXTURE_1D),
2819 const_iv (GL_TEXTURE_2D),
2820 const_iv (GL_TEXTURE_ENV),
2821 const_iv (GL_TEXTURE_MAG_FILTER),
2822 const_iv (GL_TEXTURE_MIN_FILTER),
2823 const_iv (GL_TEXTURE_ENV_MODE),
2824 const_iv (GL_TEXTURE_WRAP_S),
2825 const_iv (GL_TEXTURE_WRAP_T),
2826 const_iv (GL_REPEAT),
2827 const_iv (GL_CLAMP),
2828 const_iv (GL_CLAMP_TO_EDGE),
2829 const_iv (GL_NEAREST),
2830 const_iv (GL_LINEAR),
2831 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2832 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2833 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2834 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2835 const_iv (GL_GENERATE_MIPMAP),
2836 const_iv (GL_MODULATE),
2837 const_iv (GL_DECAL),
2838 const_iv (GL_REPLACE),
2839 const_iv (GL_DEPTH_BUFFER_BIT),
2840 const_iv (GL_COLOR_BUFFER_BIT),
2841 const_iv (GL_PROJECTION),
2842 const_iv (GL_MODELVIEW),
2843 const_iv (GL_COLOR_LOGIC_OP),
2844 const_iv (GL_SEPARABLE_2D),
2845 const_iv (GL_CONVOLUTION_2D),
2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
2849 const_iv (GL_LINES),
2850 const_iv (GL_LINE_STRIP),
2851 const_iv (GL_LINE_LOOP),
2852 const_iv (GL_QUADS),
2853 const_iv (GL_QUAD_STRIP),
2854 const_iv (GL_TRIANGLES),
2855 const_iv (GL_TRIANGLE_STRIP),
2856 const_iv (GL_TRIANGLE_FAN),
2857 const_iv (GL_POLYGON),
2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
2867 const_iv (GL_V2F),
2868 const_iv (GL_V3F),
2869 const_iv (GL_T2F_V3F),
2870 const_iv (GL_T2F_N3F_V3F),
2871 # undef const_iv
2872 };
2873
2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
2879 }
2880
2881 void
2882 disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
2886
2887 char *
2888 gl_vendor ()
2889 CODE:
2890 RETVAL = (char *)glGetString (GL_VENDOR);
2891 OUTPUT:
2892 RETVAL
2893
2894 char *
2895 gl_version ()
2896 CODE:
2897 RETVAL = (char *)glGetString (GL_VERSION);
2898 OUTPUT:
2899 RETVAL
2900
2901 char *
2902 gl_extensions ()
2903 CODE:
2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2905 OUTPUT:
2906 RETVAL
2907
2908 const char *glGetString (GLenum pname)
2909
2910 GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916 GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
2921
2922 int glGetError ()
2923
2924 void glFinish ()
2925
2926 void glClear (int mask)
2927
2928 void glClearColor (float r, float g, float b, float a = 1.0)
2929 PROTOTYPE: @
2930
2931 void glEnable (int cap)
2932
2933 void glDisable (int cap)
2934
2935 void glShadeModel (int mode)
2936
2937 void glHint (int target, int mode)
2938
2939 void glBlendFunc (int sfactor, int dfactor)
2940
2941 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2942 CODE:
2943 gl_BlendFuncSeparate (sa, da, saa, daa);
2944
2945 void glDepthMask (int flag)
2946
2947 void glLogicOp (int opcode)
2948
2949 void glColorMask (int red, int green, int blue, int alpha)
2950
2951 void glMatrixMode (int mode)
2952
2953 void glPushMatrix ()
2954
2955 void glPopMatrix ()
2956
2957 void glLoadIdentity ()
2958
2959 void glDrawBuffer (int buffer)
2960
2961 void glReadBuffer (int buffer)
2962
2963 # near_ and far_ are due to microsofts buggy "c" compiler
2964 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2965
2966 # near_ and far_ are due to microsofts buggy "c" compiler
2967 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969 PROTOTYPES: DISABLE
2970
2971 void glViewport (int x, int y, int width, int height)
2972
2973 void glScissor (int x, int y, int width, int height)
2974
2975 void glTranslate (float x, float y, float z = 0.)
2976 CODE:
2977 glTranslatef (x, y, z);
2978
2979 void glScale (float x, float y, float z = 1.)
2980 CODE:
2981 glScalef (x, y, z);
2982
2983 void glRotate (float angle, float x, float y, float z)
2984 CODE:
2985 glRotatef (angle, x, y, z);
2986
2987 void glColor (float r, float g, float b, float a = 1.0)
2988 ALIAS:
2989 glColor_premultiply = 1
2990 CODE:
2991 if (ix)
2992 {
2993 r *= a;
2994 g *= a;
2995 b *= a;
2996 }
2997 // microsoft visual "c" rounds instead of truncating...
2998 glColor4f (r, g, b, a);
2999
3000 void glRasterPos (float x, float y, float z = 0.)
3001 CODE:
3002 glRasterPos3f (0, 0, z);
3003 glBitmap (0, 0, 0, 0, x, y, 0);
3004
3005 void glVertex (float x, float y, float z = 0.)
3006 CODE:
3007 glVertex3f (x, y, z);
3008
3009 void glTexCoord (float s, float t)
3010 CODE:
3011 glTexCoord2f (s, t);
3012
3013 void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017 void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026 PROTOTYPES: ENABLE
3027
3028 void glBegin (int mode)
3029
3030 void glEnd ()
3031
3032 void glPointSize (GLfloat size)
3033
3034 void glLineWidth (GLfloat width)
3035
3036 void glInterleavedArrays (int format, int stride, char *data)
3037
3038 void glDrawElements (int mode, int count, int type, char *indices)
3039
3040 # 1.2 void glDrawRangeElements (int mode, int start, int end
3041
3042 void glTexEnv (int target, int pname, float param)
3043 CODE:
3044 glTexEnvf (target, pname, param);
3045
3046 void glTexParameter (int target, int pname, float param)
3047 CODE:
3048 glTexParameterf (target, pname, param);
3049
3050 void glBindTexture (int target, int name)
3051
3052 void glConvolutionParameter (int target, int pname, float params)
3053 CODE:
3054 if (gl.ConvolutionParameterf)
3055 gl.ConvolutionParameterf (target, pname, params);
3056
3057 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3058 CODE:
3059 if (gl.ConvolutionFilter2D)
3060 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3061
3062 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3063 CODE:
3064 if (gl.SeparableFilter2D)
3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3066
3067 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3068
3069 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3070
3071 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3072
3073 void glPixelZoom (float x, float y)
3074
3075 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3076
3077 int glGenTexture ()
3078 CODE:
3079 RETVAL = gen_texture ();
3080 OUTPUT:
3081 RETVAL
3082
3083 void glDeleteTexture (int name)
3084 CODE:
3085 del_texture (name);
3086
3087 int glGenList ()
3088 CODE:
3089 RETVAL = glGenLists (1);
3090 OUTPUT:
3091 RETVAL
3092
3093 void glDeleteList (int list)
3094 CODE:
3095 glDeleteLists (list, 1);
3096
3097 void glNewList (int list, int mode = GL_COMPILE)
3098
3099 void glEndList ()
3100
3101 void glCallList (int list)
3102
3103 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105 PROTOTYPES: DISABLE
3106
3107 void
3108 find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110 {
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113 }
3114
3115 BOOT:
3116 {
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123 }
3124
3125 void
3126 draw (SV *self)
3127 CODE:
3128 {
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186 #if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198 #endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209 }
3210