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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.276
Committed: Sat Aug 30 08:04:01 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.275: +19 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 /* work around os x broken headers */
45 #ifdef __MACOSX__
46 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47 #endif
48
49 #define PANGO_ENABLE_BACKEND
50 #define G_DISABLE_CAST_CHECKS
51
52 #include <glib/gmacros.h>
53
54 #include <pango/pango.h>
55
56 #ifndef PANGO_VERSION_CHECK
57 # define PANGO_VERSION_CHECK(a,b,c) 0
58 #endif
59
60 #if !PANGO_VERSION_CHECK (1, 15, 2)
61 # define pango_layout_get_line_readonly pango_layout_get_line
62 # define pango_layout_get_lines_readonly pango_layout_get_lines
63 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65 #endif
66
67 #ifndef _WIN32
68 # include <sys/types.h>
69 # include <sys/socket.h>
70 # include <netinet/in.h>
71 # include <netinet/tcp.h>
72 # include <inttypes.h>
73 #endif
74
75 #if __GNUC__ >= 4
76 # define expect(expr,value) __builtin_expect ((expr),(value))
77 #else
78 # define expect(expr,value) (expr)
79 #endif
80
81 #define expect_false(expr) expect ((expr) != 0, 0)
82 #define expect_true(expr) expect ((expr) != 0, 1)
83
84 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86 #define FOW_DARKNESS 32
87
88 #define MAP_EXTEND_X 32
89 #define MAP_EXTEND_Y 512
90
91 #define MIN_FONT_HEIGHT 10
92
93 /* mask out modifiers we are not interested in */
94 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96 #define KMOD_LRAM 0x10000 // our extension
97
98 static AV *texture_av;
99
100 static struct
101 {
102 #define GL_FUNC(ptr,name) ptr name;
103 #include "glfunc.h"
104 #undef GL_FUNC
105 } gl;
106
107 static void
108 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109 {
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116 }
117
118 static GLuint
119 gen_texture ()
120 {
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129 }
130
131 static void
132 del_texture (GLuint name)
133 {
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140 }
141
142 #include "texcache.c"
143 #include "rendercache.c"
144
145 #include "pango-font.c"
146 #include "pango-fontmap.c"
147 #include "pango-render.c"
148
149 typedef IV DC__Channel;
150 typedef SDL_RWops *DC__RW;
151 typedef Mix_Chunk *DC__MixChunk;
152 typedef Mix_Music *DC__MixMusic;
153
154 typedef PangoFontDescription *DC__Font;
155
156 static int
157 shape_attr_p (PangoLayoutRun *run)
158 {
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172 }
173
174 typedef struct cf_layout {
175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
177 int base_height;
178 DC__Font font;
179 rc_t *rc;
180 } *DC__Layout;
181
182 static DC__Font default_font;
183 static PangoContext *opengl_context;
184 static PangoFontMap *opengl_fontmap;
185
186 static void
187 substitute_func (FcPattern *pattern, gpointer data)
188 {
189 FcPatternAddBool (pattern, FC_HINTING, 1);
190 #ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192 #endif
193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
194 }
195
196 static void
197 layout_update_font (DC__Layout self)
198 {
199 /* use a random scale factor to account for unknown descenders, 0.8 works
200 * reasonably well with dejavu/bistream fonts
201 */
202 PangoFontDescription *font = self->font ? self->font : default_font;
203
204 pango_font_description_set_absolute_size (font,
205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
206
207 pango_layout_set_font_description (self->pl, font);
208 }
209
210 static void
211 layout_get_pixel_size (DC__Layout self, int *w, int *h)
212 {
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
216 pango_layout_get_extents (self->pl, 0, &rect);
217
218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226 }
227
228 typedef uint16_t tileid;
229 typedef uint16_t faceid;
230
231 typedef struct {
232 GLuint name;
233 int w, h;
234 float s, t;
235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 } maptex;
239
240 typedef struct {
241 uint32_t player;
242 tileid tile[3];
243 uint16_t darkness;
244 uint8_t stat_width, stat_hp, flags, smoothmax;
245 } mapcell;
246
247 typedef struct {
248 int32_t c0, c1;
249 mapcell *col;
250 } maprow;
251
252 typedef struct map {
253 int x, y, w, h;
254 int ox, oy; /* offset to virtual global coordinate system */
255 int faces; tileid *face2tile; // [faceid]
256 int texs; maptex *tex; // [tileid]
257
258 int32_t rows;
259 maprow *row;
260 } *DC__Map;
261
262 static char *
263 prepend (char *ptr, int sze, int inc)
264 {
265 char *p;
266
267 New (0, p, sze + inc, char);
268 Zero (p, inc, char);
269 Move (ptr, p + inc, sze, char);
270 Safefree (ptr);
271
272 return p;
273 }
274
275 static char *
276 append (char *ptr, int sze, int inc)
277 {
278 Renew (ptr, sze + inc, char);
279 Zero (ptr + sze, inc, char);
280
281 return ptr;
282 }
283
284 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
285 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
286
287 static void
288 need_facenum (struct map *self, faceid face)
289 {
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295 }
296
297 static void
298 need_texid (struct map *self, int texid)
299 {
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305 }
306
307 static maprow *
308 map_get_row (DC__Map self, int y)
309 {
310 if (0 > y)
311 {
312 int extend = - y + MAP_EXTEND_Y;
313 Prepend (maprow, self->row, self->rows, extend);
314
315 self->rows += extend;
316 self->y += extend;
317 y += extend;
318 }
319 else if (y >= self->rows)
320 {
321 int extend = y - self->rows + MAP_EXTEND_Y;
322 Append (maprow, self->row, self->rows, extend);
323 self->rows += extend;
324 }
325
326 return self->row + y;
327 }
328
329 static mapcell *
330 row_get_cell (maprow *row, int x)
331 {
332 if (!row->col)
333 {
334 Newz (0, row->col, MAP_EXTEND_X, mapcell);
335 row->c0 = x - MAP_EXTEND_X / 4;
336 row->c1 = row->c0 + MAP_EXTEND_X;
337 }
338
339 if (row->c0 > x)
340 {
341 int extend = row->c0 - x + MAP_EXTEND_X;
342 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
343 row->c0 -= extend;
344 }
345 else if (x >= row->c1)
346 {
347 int extend = x - row->c1 + MAP_EXTEND_X;
348 Append (mapcell, row->col, row->c1 - row->c0, extend);
349 row->c1 += extend;
350 }
351
352 return row->col + (x - row->c0);
353 }
354
355 static mapcell *
356 map_get_cell (DC__Map self, int x, int y)
357 {
358 return row_get_cell (map_get_row (self, y), x);
359 }
360
361 static void
362 map_clear (DC__Map self)
363 {
364 int r;
365
366 for (r = 0; r < self->rows; r++)
367 Safefree (self->row[r].col);
368
369 Safefree (self->row);
370
371 self->x = 0;
372 self->y = 0;
373 self->ox = 0;
374 self->oy = 0;
375 self->row = 0;
376 self->rows = 0;
377 }
378
379 #define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
389 static void
390 map_blank (DC__Map self, int x0, int y0, int w, int h)
391 {
392 int x, y;
393 maprow *row;
394 mapcell *cell;
395
396 for (y = y0; y < y0 + h; y++)
397 if (y >= 0)
398 {
399 if (y >= self->rows)
400 break;
401
402 row = self->row + y;
403
404 for (x = x0; x < x0 + w; x++)
405 if (x >= row->c0)
406 {
407 if (x >= row->c1)
408 break;
409
410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
413 }
414 }
415 }
416
417 typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420 } smooth_key;
421
422 static void
423 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424 {
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
431 }
432
433 static void
434 music_finished (void)
435 {
436 SDL_UserEvent ev;
437
438 ev.type = SDL_USEREVENT;
439 ev.code = 0;
440 ev.data1 = 0;
441 ev.data2 = 0;
442
443 SDL_PushEvent ((SDL_Event *)&ev);
444 }
445
446 static void
447 channel_finished (int channel)
448 {
449 SDL_UserEvent ev;
450
451 ev.type = SDL_USEREVENT;
452 ev.code = 1;
453 ev.data1 = (void *)(long)channel;
454 ev.data2 = 0;
455
456 SDL_PushEvent ((SDL_Event *)&ev);
457 }
458
459 static unsigned int
460 minpot (unsigned int n)
461 {
462 if (!n)
463 return 0;
464
465 --n;
466
467 n |= n >> 1;
468 n |= n >> 2;
469 n |= n >> 4;
470 n |= n >> 8;
471 n |= n >> 16;
472
473 return n + 1;
474 }
475
476 static unsigned int
477 popcount (unsigned int n)
478 {
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485 }
486
487 /* SDL should provide this, really. */
488 #define SDLK_MODIFIER_MIN 300
489 #define SDLK_MODIFIER_MAX 314
490
491 /******************************************************************************/
492
493 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494 static GV *hover_gv;
495
496 static int
497 within_widget (SV *widget, NV x, NV y)
498 {
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532 }
533
534 /* process keyboard modifiers */
535 static int
536 mod_munge (int mod)
537 {
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544 }
545
546 static void
547 deliantra_main ()
548 {
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551 }
552
553 #ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576 #else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582 #endif
583
584 MODULE = Deliantra::Client PACKAGE = DC
585
586 PROTOTYPES: ENABLE
587
588 BOOT:
589 {
590 HV *stash = gv_stashpv ("DC", 1);
591 static const struct {
592 const char *name;
593 IV iv;
594 } *civ, const_iv[] = {
595 # define const_iv(name) { # name, (IV)name }
596 const_iv (SDLK_MODIFIER_MIN),
597 const_iv (SDLK_MODIFIER_MAX),
598
599 const_iv (SDL_ACTIVEEVENT),
600 const_iv (SDL_KEYDOWN),
601 const_iv (SDL_KEYUP),
602 const_iv (SDL_MOUSEMOTION),
603 const_iv (SDL_MOUSEBUTTONDOWN),
604 const_iv (SDL_MOUSEBUTTONUP),
605 const_iv (SDL_JOYAXISMOTION),
606 const_iv (SDL_JOYBALLMOTION),
607 const_iv (SDL_JOYHATMOTION),
608 const_iv (SDL_JOYBUTTONDOWN),
609 const_iv (SDL_JOYBUTTONUP),
610 const_iv (SDL_QUIT),
611 const_iv (SDL_SYSWMEVENT),
612 const_iv (SDL_EVENT_RESERVEDA),
613 const_iv (SDL_EVENT_RESERVEDB),
614 const_iv (SDL_VIDEORESIZE),
615 const_iv (SDL_VIDEOEXPOSE),
616 const_iv (SDL_USEREVENT),
617
618 const_iv (SDL_APPINPUTFOCUS),
619 const_iv (SDL_APPMOUSEFOCUS),
620 const_iv (SDL_APPACTIVE),
621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
674 const_iv (SDLK_KP0),
675 const_iv (SDLK_KP1),
676 const_iv (SDLK_KP2),
677 const_iv (SDLK_KP3),
678 const_iv (SDLK_KP4),
679 const_iv (SDLK_KP5),
680 const_iv (SDLK_KP6),
681 const_iv (SDLK_KP7),
682 const_iv (SDLK_KP8),
683 const_iv (SDLK_KP9),
684 const_iv (SDLK_KP_PERIOD),
685 const_iv (SDLK_KP_DIVIDE),
686 const_iv (SDLK_KP_MULTIPLY),
687 const_iv (SDLK_KP_MINUS),
688 const_iv (SDLK_KP_PLUS),
689 const_iv (SDLK_KP_ENTER),
690 const_iv (SDLK_KP_EQUALS),
691 const_iv (SDLK_UP),
692 const_iv (SDLK_DOWN),
693 const_iv (SDLK_RIGHT),
694 const_iv (SDLK_LEFT),
695 const_iv (SDLK_INSERT),
696 const_iv (SDLK_HOME),
697 const_iv (SDLK_END),
698 const_iv (SDLK_PAGEUP),
699 const_iv (SDLK_PAGEDOWN),
700 const_iv (SDLK_F1),
701 const_iv (SDLK_F2),
702 const_iv (SDLK_F3),
703 const_iv (SDLK_F4),
704 const_iv (SDLK_F5),
705 const_iv (SDLK_F6),
706 const_iv (SDLK_F7),
707 const_iv (SDLK_F8),
708 const_iv (SDLK_F9),
709 const_iv (SDLK_F10),
710 const_iv (SDLK_F11),
711 const_iv (SDLK_F12),
712 const_iv (SDLK_F13),
713 const_iv (SDLK_F14),
714 const_iv (SDLK_F15),
715 const_iv (SDLK_NUMLOCK),
716 const_iv (SDLK_CAPSLOCK),
717 const_iv (SDLK_SCROLLOCK),
718 const_iv (SDLK_RSHIFT),
719 const_iv (SDLK_LSHIFT),
720 const_iv (SDLK_RCTRL),
721 const_iv (SDLK_LCTRL),
722 const_iv (SDLK_RALT),
723 const_iv (SDLK_LALT),
724 const_iv (SDLK_RMETA),
725 const_iv (SDLK_LMETA),
726 const_iv (SDLK_LSUPER),
727 const_iv (SDLK_RSUPER),
728 const_iv (SDLK_MODE),
729 const_iv (SDLK_COMPOSE),
730 const_iv (SDLK_HELP),
731 const_iv (SDLK_PRINT),
732 const_iv (SDLK_SYSREQ),
733 const_iv (SDLK_BREAK),
734 const_iv (SDLK_MENU),
735 const_iv (SDLK_POWER),
736 const_iv (SDLK_EURO),
737 const_iv (SDLK_UNDO),
738
739 const_iv (KMOD_NONE),
740 const_iv (KMOD_SHIFT),
741 const_iv (KMOD_LSHIFT),
742 const_iv (KMOD_RSHIFT),
743 const_iv (KMOD_CTRL),
744 const_iv (KMOD_LCTRL),
745 const_iv (KMOD_RCTRL),
746 const_iv (KMOD_ALT),
747 const_iv (KMOD_LALT),
748 const_iv (KMOD_RALT),
749 const_iv (KMOD_META),
750 const_iv (KMOD_LMETA),
751 const_iv (KMOD_RMETA),
752 const_iv (KMOD_NUM),
753 const_iv (KMOD_CAPS),
754 const_iv (KMOD_MODE),
755
756 const_iv (KMOD_LRAM),
757
758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
788 # undef const_iv
789 };
790
791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
793
794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
796 }
797
798 void
799 weaken (SV *rv)
800 PROTOTYPE: $
801 CODE:
802 sv_rvweaken (rv);
803
804 int
805 in_destruct ()
806 CODE:
807 RETVAL = PL_main_cv == Nullcv;
808 OUTPUT:
809 RETVAL
810
811 NV floor (NV x)
812
813 NV ceil (NV x)
814
815 IV minpot (UV n)
816
817 IV popcount (UV n)
818
819 void
820 pango_init ()
821 CODE:
822 {
823 opengl_fontmap = pango_opengl_font_map_new ();
824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827 #if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830 #endif
831 }
832
833 char *SDL_GetError ()
834
835 void SDL_braino ()
836
837 int SDL_Init (U32 flags)
838
839 int SDL_InitSubSystem (U32 flags)
840
841 void SDL_QuitSubSystem (U32 flags)
842
843 void SDL_Quit ()
844
845 int SDL_GL_SetAttribute (int attr, int value)
846
847 int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
854 void
855 SDL_ListModes (int rgb, int alpha)
856 PPCODE:
857 {
858 SDL_Rect **m;
859
860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
864
865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
867
868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
872
873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
875
876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
877
878 if (m && m != (SDL_Rect **)-1)
879 while (*m)
880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
883 AV *av = newAV ();
884 av_push (av, newSViv ((*m)->w));
885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
890
891 ++m;
892 }
893 }
894
895 int
896 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
897 CODE:
898 {
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
907 RETVAL = !!SDL_SetVideoMode (
908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
909 );
910
911 if (RETVAL)
912 {
913 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
916 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
917 #include "glfunc.h"
918 #undef GL_FUNC
919 }
920 }
921 OUTPUT:
922 RETVAL
923
924 void
925 SDL_GL_SwapBuffers ()
926
927 char *
928 SDL_GetKeyName (int sym)
929
930 int
931 SDL_GetAppState ()
932
933 int
934 SDL_GetModState ()
935
936 void
937 poll_events ()
938 PPCODE:
939 {
940 SDL_Event ev;
941
942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
944 {
945 HV *hv = newHV ();
946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
947
948 switch (ev.type)
949 {
950 case SDL_KEYDOWN:
951 case SDL_KEYUP:
952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
957 break;
958
959 case SDL_ACTIVEEVENT:
960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
962 break;
963
964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
984 hv_store (hv, "state", 5, newSViv (state), 0);
985 hv_store (hv, "x", 1, newSViv (x), 0);
986 hv_store (hv, "y", 1, newSViv (y), 0);
987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
990 break;
991
992 case SDL_MOUSEBUTTONDOWN:
993 case SDL_MOUSEBUTTONUP:
994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
995
996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1000 break;
1001
1002 case SDL_USEREVENT:
1003 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1006 break;
1007 }
1008
1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1010 }
1011 }
1012
1013 int
1014 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1015 POSTCALL:
1016 Mix_HookMusicFinished (music_finished);
1017 Mix_ChannelFinished (channel_finished);
1018
1019 void
1020 Mix_QuerySpec ()
1021 PPCODE:
1022 {
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033 }
1034
1035 void
1036 Mix_CloseAudio ()
1037
1038 int
1039 Mix_AllocateChannels (int numchans = -1)
1040
1041 const char *
1042 Mix_GetError ()
1043
1044 void
1045 lowdelay (int fd, int val = 1)
1046 CODE:
1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1048
1049 void
1050 win32_proxy_info ()
1051 PPCODE:
1052 {
1053 #ifdef _WIN32
1054 char buffer[2048];
1055 DWORD buflen;
1056
1057 EXTEND (SP, 3);
1058
1059 buflen = sizeof (buffer);
1060 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1061 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1062 {
1063 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1064
1065 buflen = sizeof (buffer);
1066 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1067 {
1068 PUSHs (newSVpv (buffer, 0));
1069
1070 buflen = sizeof (buffer);
1071 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1072 PUSHs (newSVpv (buffer, 0));
1073 }
1074 }
1075 #endif
1076 }
1077
1078 int
1079 add_font (char *file)
1080 CODE:
1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
1084
1085 void
1086 load_image_inline (SV *image_)
1087 ALIAS:
1088 load_image_file = 1
1089 PPCODE:
1090 {
1091 STRLEN image_len;
1092 char *image = (char *)SvPVbyte (image_, image_len);
1093 SDL_Surface *surface, *surface2;
1094 SDL_PixelFormat fmt;
1095 SDL_RWops *rw = ix
1096 ? SDL_RWFromFile (image, "rb")
1097 : SDL_RWFromConstMem (image, image_len);
1098
1099 if (!rw)
1100 croak ("load_image: %s", SDL_GetError ());
1101
1102 surface = IMG_Load_RW (rw, 1);
1103 if (!surface)
1104 croak ("load_image: %s", SDL_GetError ());
1105
1106 fmt.palette = NULL;
1107 fmt.BitsPerPixel = 32;
1108 fmt.BytesPerPixel = 4;
1109 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1110 fmt.Rmask = 0x000000ff;
1111 fmt.Gmask = 0x0000ff00;
1112 fmt.Bmask = 0x00ff0000;
1113 fmt.Amask = 0xff000000;
1114 #else
1115 fmt.Rmask = 0xff000000;
1116 fmt.Gmask = 0x00ff0000;
1117 fmt.Bmask = 0x0000ff00;
1118 fmt.Amask = 0x000000ff;
1119 #endif
1120 fmt.Rloss = 0;
1121 fmt.Gloss = 0;
1122 fmt.Bloss = 0;
1123 fmt.Aloss = 0;
1124 fmt.Rshift = 0;
1125 fmt.Gshift = 8;
1126 fmt.Bshift = 16;
1127 fmt.Ashift = 24;
1128 fmt.colorkey = 0;
1129 fmt.alpha = 0;
1130
1131 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1132
1133 assert (surface2->pitch == surface2->w * 4);
1134
1135 SDL_LockSurface (surface2);
1136 EXTEND (SP, 6);
1137 PUSHs (sv_2mortal (newSViv (surface2->w)));
1138 PUSHs (sv_2mortal (newSViv (surface2->h)));
1139 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1140 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1141 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1142 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1143 SDL_UnlockSurface (surface2);
1144
1145 SDL_FreeSurface (surface);
1146 SDL_FreeSurface (surface2);
1147 }
1148
1149 void
1150 average (int x, int y, uint32_t *data)
1151 PPCODE:
1152 {
1153 uint32_t r = 0, g = 0, b = 0, a = 0;
1154
1155 x = y = x * y;
1156
1157 while (x--)
1158 {
1159 uint32_t p = *data++;
1160
1161 r += (p ) & 255;
1162 g += (p >> 8) & 255;
1163 b += (p >> 16) & 255;
1164 a += (p >> 24) & 255;
1165 }
1166
1167 EXTEND (SP, 4);
1168 PUSHs (sv_2mortal (newSViv (r / y)));
1169 PUSHs (sv_2mortal (newSViv (g / y)));
1170 PUSHs (sv_2mortal (newSViv (b / y)));
1171 PUSHs (sv_2mortal (newSViv (a / y)));
1172 }
1173
1174 void
1175 error (char *message)
1176 CODE:
1177 fprintf (stderr, "ERROR: %s\n", message);
1178 #ifdef _WIN32
1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1180 #endif
1181
1182 void
1183 fatal (char *message)
1184 CODE:
1185 fprintf (stderr, "FATAL: %s\n", message);
1186 #ifdef _WIN32
1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1188 #endif
1189 _exit (1);
1190
1191 void
1192 _exit (int retval = 0)
1193 CODE:
1194 #ifdef WIN32
1195 ExitThread (retval); // unclean, please beam me up
1196 #else
1197 _exit (retval);
1198 #endif
1199
1200 void
1201 debug ()
1202 CODE:
1203 {
1204 #if DEBUG
1205 VALGRIND_DO_LEAK_CHECK;
1206 #endif
1207 }
1208
1209 MODULE = Deliantra::Client PACKAGE = DC::Font
1210
1211 PROTOTYPES: DISABLE
1212
1213 DC::Font
1214 new_from_file (SV *class, char *path, int id = 0)
1215 CODE:
1216 {
1217 int count;
1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1219 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1220 FcPatternDestroy (pattern);
1221 }
1222 OUTPUT:
1223 RETVAL
1224
1225 void
1226 DESTROY (DC::Font self)
1227 CODE:
1228 pango_font_description_free (self);
1229
1230 void
1231 make_default (DC::Font self)
1232 PROTOTYPE: $
1233 CODE:
1234 default_font = self;
1235
1236 MODULE = Deliantra::Client PACKAGE = DC::Layout
1237
1238 PROTOTYPES: DISABLE
1239
1240 void
1241 glyph_cache_backup ()
1242 PROTOTYPE:
1243 CODE:
1244 tc_backup ();
1245
1246 void
1247 glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
1250 tc_restore ();
1251
1252 DC::Layout
1253 new (SV *class)
1254 CODE:
1255 New (0, RETVAL, 1, struct cf_layout);
1256
1257 RETVAL->pl = pango_layout_new (opengl_context);
1258 RETVAL->r = 1.;
1259 RETVAL->g = 1.;
1260 RETVAL->b = 1.;
1261 RETVAL->a = 1.;
1262 RETVAL->base_height = MIN_FONT_HEIGHT;
1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
1265
1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1267 layout_update_font (RETVAL);
1268 OUTPUT:
1269 RETVAL
1270
1271 void
1272 DESTROY (DC::Layout self)
1273 CODE:
1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
1276 Safefree (self);
1277
1278 void
1279 set_text (DC::Layout self, SV *text_)
1280 CODE:
1281 {
1282 STRLEN textlen;
1283 char *text = SvPVutf8 (text_, textlen);
1284
1285 pango_layout_set_text (self->pl, text, textlen);
1286 }
1287
1288 void
1289 set_markup (DC::Layout self, SV *text_)
1290 CODE:
1291 {
1292 STRLEN textlen;
1293 char *text = SvPVutf8 (text_, textlen);
1294
1295 pango_layout_set_markup (self->pl, text, textlen);
1296 }
1297
1298 void
1299 set_shapes (DC::Layout self, ...)
1300 CODE:
1301 {
1302 PangoAttrList *attrs = 0;
1303 const char *text = pango_layout_get_text (self->pl);
1304 const char *pos = text;
1305 int arg = 4;
1306
1307 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1308 {
1309 PangoRectangle inkrect, rect;
1310 PangoAttribute *attr;
1311
1312 int x = SvIV (ST (arg - 3));
1313 int y = SvIV (ST (arg - 2));
1314 int w = SvIV (ST (arg - 1));
1315 int h = SvIV (ST (arg ));
1316
1317 inkrect.x = 0;
1318 inkrect.y = 0;
1319 inkrect.width = 0;
1320 inkrect.height = 0;
1321
1322 rect.x = x * PANGO_SCALE;
1323 rect.y = y * PANGO_SCALE;
1324 rect.width = w * PANGO_SCALE;
1325 rect.height = h * PANGO_SCALE;
1326
1327 if (!attrs)
1328 attrs = pango_layout_get_attributes (self->pl);
1329
1330 attr = pango_attr_shape_new (&inkrect, &rect);
1331 attr->start_index = pos - text;
1332 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1333 pango_attr_list_insert (attrs, attr);
1334
1335 arg += 4;
1336 pos += sizeof (OBJ_STR) - 1;
1337 }
1338
1339 if (attrs)
1340 pango_layout_set_attributes (self->pl, attrs);
1341 }
1342
1343 void
1344 get_shapes (DC::Layout self)
1345 PPCODE:
1346 {
1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1348
1349 do
1350 {
1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1352
1353 if (run && shape_attr_p (run))
1354 {
1355 PangoRectangle extents;
1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
1357
1358 EXTEND (SP, 2);
1359 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1360 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1361 }
1362 }
1363 while (pango_layout_iter_next_run (iter));
1364
1365 pango_layout_iter_free (iter);
1366 }
1367
1368 int
1369 has_wrapped (DC::Layout self)
1370 CODE:
1371 {
1372 int lines = 1;
1373 const char *text = pango_layout_get_text (self->pl);
1374
1375 while (*text)
1376 lines += *text++ == '\n';
1377
1378 RETVAL = lines < pango_layout_get_line_count (self->pl);
1379 }
1380 OUTPUT:
1381 RETVAL
1382
1383 SV *
1384 get_text (DC::Layout self)
1385 CODE:
1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1387 sv_utf8_decode (RETVAL);
1388 OUTPUT:
1389 RETVAL
1390
1391 void
1392 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1393 CODE:
1394 self->r = r;
1395 self->g = g;
1396 self->b = b;
1397 self->a = a;
1398
1399 void
1400 set_font (DC::Layout self, DC::Font font = 0)
1401 CODE:
1402 if (self->font != font)
1403 {
1404 self->font = font;
1405 layout_update_font (self);
1406 }
1407
1408 void
1409 set_height (DC::Layout self, int base_height)
1410 CODE:
1411 if (self->base_height != base_height)
1412 {
1413 self->base_height = base_height;
1414 layout_update_font (self);
1415 }
1416
1417 void
1418 set_width (DC::Layout self, int max_width = -1)
1419 CODE:
1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1421
1422 void
1423 set_indent (DC::Layout self, int indent)
1424 CODE:
1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1426
1427 void
1428 set_spacing (DC::Layout self, int spacing)
1429 CODE:
1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1431
1432 void
1433 set_ellipsise (DC::Layout self, int ellipsise)
1434 CODE:
1435 pango_layout_set_ellipsize (self->pl,
1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1439 : PANGO_ELLIPSIZE_NONE
1440 );
1441
1442 void
1443 set_single_paragraph_mode (DC::Layout self, int spm)
1444 CODE:
1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1446
1447 void
1448 size (DC::Layout self)
1449 PPCODE:
1450 {
1451 int w, h;
1452
1453 layout_get_pixel_size (self, &w, &h);
1454
1455 EXTEND (SP, 2);
1456 PUSHs (sv_2mortal (newSViv (w)));
1457 PUSHs (sv_2mortal (newSViv (h)));
1458 }
1459
1460 int
1461 descent (DC::Layout self)
1462 CODE:
1463 {
1464 PangoRectangle rect;
1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1467 RETVAL = PANGO_DESCENT (rect);
1468 }
1469 OUTPUT:
1470 RETVAL
1471
1472 int
1473 xy_to_index (DC::Layout self, int x, int y)
1474 CODE:
1475 {
1476 int index, trailing;
1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1478 RETVAL = index + trailing;
1479 }
1480 OUTPUT:
1481 RETVAL
1482
1483 void
1484 cursor_pos (DC::Layout self, int index)
1485 PPCODE:
1486 {
1487 PangoRectangle pos;
1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1489
1490 EXTEND (SP, 3);
1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1494 }
1495
1496 void
1497 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1498 PPCODE:
1499 {
1500 int line, x;
1501
1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503 #if !PANGO_VERSION_CHECK (1, 17, 3)
1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1505 --line;
1506 #endif
1507 EXTEND (SP, 2);
1508 PUSHs (sv_2mortal (newSViv (line)));
1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1510 }
1511
1512 void
1513 line_x_to_index (DC::Layout self, int line, int x)
1514 PPCODE:
1515 {
1516 PangoLayoutLine *lp;
1517 int index, trailing;
1518
1519 if (line < 0)
1520 XSRETURN_EMPTY;
1521
1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1523 XSRETURN_EMPTY; /* do better */
1524
1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1526
1527 EXTEND (SP, 2);
1528 if (GIMME_V == G_SCALAR)
1529 PUSHs (sv_2mortal (newSViv (index + trailing)));
1530 else
1531 {
1532 PUSHs (sv_2mortal (newSViv (index)));
1533 PUSHs (sv_2mortal (newSViv (trailing)));
1534 }
1535 }
1536
1537 void
1538 render (DC::Layout self, float x, float y, int flags = 0)
1539 CODE:
1540 rc_clear (self->rc);
1541 pango_opengl_render_layout_subpixel (
1542 self->pl,
1543 self->rc,
1544 x * PANGO_SCALE, y * PANGO_SCALE,
1545 self->r, self->g, self->b, self->a,
1546 flags
1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1551
1552 void
1553 draw (DC::Layout self)
1554 CODE:
1555 {
1556 glEnable (GL_TEXTURE_2D);
1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1563
1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569 }
1570
1571 MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573 PROTOTYPES: ENABLE
1574
1575 void
1576 pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578 {
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1580 {
1581 STRLEN datalen;
1582 char *data = SvPVbyte (data_, datalen);
1583 int bpp = datalen / (ow * oh);
1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1585
1586 SvPOK_only (result_);
1587 SvCUR_set (result_, nw * nh * bpp);
1588
1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1590 while (oh--)
1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1592
1593 sv_setsv (data_, result_);
1594 }
1595 }
1596
1597 void
1598 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1599 PROTOTYPE: $$$;$$
1600 ALIAS:
1601 draw_quad_alpha = 1
1602 draw_quad_alpha_premultiplied = 2
1603 CODE:
1604 {
1605 HV *hv = (HV *)SvRV (self);
1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1612
1613 if (items < 5)
1614 {
1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1617 }
1618
1619 if (ix)
1620 {
1621 glEnable (GL_BLEND);
1622
1623 if (ix == 2)
1624 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1625 else
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628
1629 glEnable (GL_ALPHA_TEST);
1630 glAlphaFunc (GL_GREATER, 0.01f);
1631 }
1632
1633 glBindTexture (GL_TEXTURE_2D, name);
1634
1635 glBegin (GL_QUADS);
1636 glTexCoord2f (0, 0); glVertex2f (x , y );
1637 glTexCoord2f (0, t); glVertex2f (x , y + h);
1638 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1639 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1640 glEnd ();
1641
1642 if (ix)
1643 {
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 }
1647 }
1648
1649 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651 {
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656 }
1657 OUTPUT:
1658 RETVAL
1659
1660 MODULE = Deliantra::Client PACKAGE = DC::Map
1661
1662 PROTOTYPES: DISABLE
1663
1664 DC::Map
1665 new (SV *class)
1666 CODE:
1667 New (0, RETVAL, 1, struct map);
1668 RETVAL->x = 0;
1669 RETVAL->y = 0;
1670 RETVAL->w = 0;
1671 RETVAL->h = 0;
1672 RETVAL->ox = 0;
1673 RETVAL->oy = 0;
1674 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1675 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1676 RETVAL->rows = 0;
1677 RETVAL->row = 0;
1678 OUTPUT:
1679 RETVAL
1680
1681 void
1682 DESTROY (DC::Map self)
1683 CODE:
1684 {
1685 map_clear (self);
1686 Safefree (self->face2tile);
1687 Safefree (self->tex);
1688 Safefree (self);
1689 }
1690
1691 void
1692 resize (DC::Map self, int map_width, int map_height)
1693 CODE:
1694 self->w = map_width;
1695 self->h = map_height;
1696
1697 void
1698 clear (DC::Map self)
1699 CODE:
1700 map_clear (self);
1701
1702 void
1703 set_tileid (DC::Map self, int face, int tile)
1704 CODE:
1705 {
1706 need_facenum (self, face); self->face2tile [face] = tile;
1707 need_texid (self, tile);
1708 }
1709
1710 void
1711 set_smooth (DC::Map self, int face, int smooth, int level)
1712 CODE:
1713 {
1714 tileid texid;
1715 maptex *tex;
1716
1717 if (face < 0 || face >= self->faces)
1718 return;
1719
1720 if (smooth < 0 || smooth >= self->faces)
1721 return;
1722
1723 texid = self->face2tile [face];
1724
1725 if (!texid)
1726 return;
1727
1728 tex = self->tex + texid;
1729 tex->smoothtile = self->face2tile [smooth];
1730 tex->smoothlevel = level;
1731 }
1732
1733 void
1734 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1735 CODE:
1736 {
1737 need_texid (self, texid);
1738
1739 {
1740 maptex *tex = self->tex + texid;
1741
1742 tex->name = name;
1743 tex->w = w;
1744 tex->h = h;
1745 tex->s = s;
1746 tex->t = t;
1747 tex->r = r;
1748 tex->g = g;
1749 tex->b = b;
1750 tex->a = a;
1751 }
1752
1753 // somewhat hackish, but for textures that require it, it really
1754 // improves the look, and most others don't suffer.
1755 glBindTexture (GL_TEXTURE_2D, name);
1756 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1757 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1758 // use uglier nearest interpolation because linear suffers
1759 // from transparent color bleeding and ugly wrapping effects.
1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1761 }
1762
1763 int
1764 ox (DC::Map self)
1765 ALIAS:
1766 oy = 1
1767 x = 2
1768 y = 3
1769 w = 4
1770 h = 5
1771 CODE:
1772 switch (ix)
1773 {
1774 case 0: RETVAL = self->ox; break;
1775 case 1: RETVAL = self->oy; break;
1776 case 2: RETVAL = self->x; break;
1777 case 3: RETVAL = self->y; break;
1778 case 4: RETVAL = self->w; break;
1779 case 5: RETVAL = self->h; break;
1780 }
1781 OUTPUT:
1782 RETVAL
1783
1784 void
1785 scroll (DC::Map self, int dx, int dy)
1786 CODE:
1787 {
1788 if (dx > 0)
1789 map_blank (self, self->x, self->y, dx, self->h);
1790 else if (dx < 0)
1791 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1792
1793 if (dy > 0)
1794 map_blank (self, self->x, self->y, self->w, dy);
1795 else if (dy < 0)
1796 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1797
1798 self->ox += dx; self->x += dx;
1799 self->oy += dy; self->y += dy;
1800
1801 while (self->y < 0)
1802 {
1803 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1804
1805 self->rows += MAP_EXTEND_Y;
1806 self->y += MAP_EXTEND_Y;
1807 }
1808 }
1809
1810 SV *
1811 map1a_update (DC::Map self, SV *data_, int extmap)
1812 CODE:
1813 {
1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1816 mapcell *cell;
1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1820
1821 while (data < data_end - 1)
1822 {
1823 flags = (data [0] << 8) + data [1]; data += 2;
1824
1825 x = self->x + ((flags >> 10) & 63);
1826 y = self->y + ((flags >> 4) & 63);
1827
1828 cell = map_get_cell (self, x, y);
1829
1830 if (flags & 15)
1831 {
1832 if (!cell->darkness)
1833 {
1834 memset (cell, 0, sizeof (*cell));
1835 cell->darkness = 256;
1836 }
1837
1838 //TODO: don't trust server data to be in-range(!)
1839
1840 if (flags & 8)
1841 {
1842 if (extmap)
1843 {
1844 uint8_t ext, cmd;
1845
1846 do
1847 {
1848 ext = *data++;
1849 cmd = ext & 0x7f;
1850
1851 if (cmd < 4)
1852 cell->darkness = 255 - ext * 64 + 1;
1853 else if (cmd == 5) // health
1854 {
1855 cell->stat_width = 1;
1856 cell->stat_hp = *data++;
1857 }
1858 else if (cmd == 6) // monster width
1859 cell->stat_width = *data++ + 1;
1860 else if (cmd == 0x47)
1861 {
1862 if (*data == 1) cell->player = data [1];
1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1866
1867 data += *data + 1;
1868 }
1869 else if (cmd == 8) // cell flags
1870 cell->flags = *data++;
1871 else if (ext & 0x40) // unknown, multibyte => skip
1872 data += *data + 1;
1873 else
1874 data++;
1875 }
1876 while (ext & 0x80);
1877 }
1878 else
1879 cell->darkness = *data++ + 1;
1880 }
1881
1882 for (z = 0; z <= 2; ++z)
1883 if (flags & (4 >> z))
1884 {
1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1886 need_facenum (self, face);
1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1902 }
1903 }
1904 else
1905 CELL_CLEAR (cell);
1906 }
1907 }
1908 OUTPUT:
1909 RETVAL
1910
1911 SV *
1912 mapmap (DC::Map self, int x0, int y0, int w, int h)
1913 CODE:
1914 {
1915 int x1, x;
1916 int y1, y;
1917 int z;
1918 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1919 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1920
1921 SvPOK_only (map_sv);
1922 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1923
1924 x0 += self->x; x1 = x0 + w;
1925 y0 += self->y; y1 = y0 + h;
1926
1927 for (y = y0; y < y1; y++)
1928 {
1929 maprow *row = 0 <= y && y < self->rows
1930 ? self->row + y
1931 : 0;
1932
1933 for (x = x0; x < x1; x++)
1934 {
1935 int r = 32, g = 32, b = 32, a = 192;
1936
1937 if (row && row->c0 <= x && x < row->c1)
1938 {
1939 mapcell *cell = row->col + (x - row->c0);
1940
1941 for (z = 0; z <= 0; z++)
1942 {
1943 maptex tex = self->tex [cell->tile [z]];
1944 int a0 = 255 - tex.a;
1945 int a1 = tex.a;
1946
1947 r = (r * a0 + tex.r * a1) / 255;
1948 g = (g * a0 + tex.g * a1) / 255;
1949 b = (b * a0 + tex.b * a1) / 255;
1950 a = (a * a0 + tex.a * a1) / 255;
1951 }
1952 }
1953
1954 *map++ = (r )
1955 | (g << 8)
1956 | (b << 16)
1957 | (a << 24);
1958 }
1959 }
1960
1961 RETVAL = map_sv;
1962 }
1963 OUTPUT:
1964 RETVAL
1965
1966 void
1967 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1968 CODE:
1969 {
1970 int x, y, z;
1971
1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey;
1976 int pl_x, pl_y;
1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1983
1984 // thats current max. sorry.
1985 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255;
1987
1988 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey));
1990
1991 memset (&key, 0, sizeof (key));
1992 key.r = 255;
1993 key.g = 255;
1994 key.b = 255;
1995 key.a = 255;
1996 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999
2000 mx += self->x;
2001 my += self->y;
2002
2003 // first pass: determine smooth_max
2004 // rather ugly, if you ask me
2005 // could also be stored inside mapcell and updated on change
2006 memset (smooth_max, 0, sizeof (smooth_max));
2007
2008 for (y = 0; y < sh; y++)
2009 if (0 <= y + my && y + my < self->rows)
2010 {
2011 maprow *row = self->row + (y + my);
2012
2013 for (x = 0; x < sw; x++)
2014 if (row->c0 <= x + mx && x + mx < row->c1)
2015 {
2016 mapcell *cell = row->col + (x + mx - row->c0);
2017
2018 smooth_max[x + 1][y + 1] =
2019 MAX (self->tex [cell->tile [0]].smoothlevel,
2020 MAX (self->tex [cell->tile [1]].smoothlevel,
2021 self->tex [cell->tile [2]].smoothlevel));
2022 }
2023 }
2024
2025 glEnable (GL_BLEND);
2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2028
2029 for (z = 0; z <= 2; z++)
2030 {
2031 memset (smooth_level, 0, sizeof (smooth_level));
2032
2033 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows)
2035 {
2036 maprow *row = self->row + (y + my);
2037
2038 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1)
2040 {
2041 mapcell *cell = row->col + (x + mx - row->c0);
2042 tileid tile = cell->tile [z];
2043
2044 if (tile)
2045 {
2046 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w;
2048 int py = (y + 1) * T - tex.h;
2049
2050 if (key.texname != tex.name)
2051 {
2052 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */
2054
2055 key.texname = tex.name;
2056 arr = rc_array (rc, &key);
2057 }
2058
2059 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash
2098 if (tex.smoothtile)
2099 {
2100 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel;
2102
2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2104
2105 // add bits to current tile and all neighbours. skey.x|y is
2106 // shifted +1|+1 so we always stay positive.
2107
2108 // bits is ___n cccc CCCC bbbb
2109 // n do not draw borders&corners
2110 // c draw these corners, but...
2111 // C ... not these
2112 // b draw these borders
2113
2114 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2115 // ┃· ·· ·┃ ━━
2116
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓·
2119
2120 // full tile
2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2122
2123 // borders
2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2128
2129 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2134 }
2135 }
2136 }
2137 }
2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
2142 // go through all smoothlevels, lowest to highest, then draw.
2143 // this is basically counting sort
2144 {
2145 int w, b;
2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
2149 for (w = 0; w < 256 / 32; ++w)
2150 {
2151 uint32_t smask = smooth_level [w];
2152 if (smask)
2153 for (b = 0; b < 32; ++b)
2154 if (smask & (((uint32_t)1) << b))
2155 {
2156 int level = (w << 5) | b;
2157 HE *he;
2158
2159 hv_iterinit (smooth);
2160 while ((he = hv_iternext (smooth)))
2161 {
2162 smooth_key *skey = (smooth_key *)HeKEY (he);
2163 IV bits = SvIVX (HeVAL (he));
2164
2165 if (!(bits & 0x1000)
2166 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y])
2168 {
2169 maptex tex = self->tex [skey->tile];
2170 int px = (((int)skey->x) - 1) * T;
2171 int py = (((int)skey->y) - 1) * T;
2172 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column
2176
2177 if (tex.name)
2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
2181 if (key.texname != tex.name)
2182 {
2183 glEnd ();
2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2185 glBegin (GL_QUADS);
2186 }
2187
2188 if (border)
2189 {
2190 float ox = border * dx;
2191
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2196 }
2197
2198 if (corner)
2199 {
2200 float ox = corner * dx;
2201
2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
2207 }
2208 }
2209 }
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
2216 }
2217
2218 hv_clear (smooth);
2219 }
2220
2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
2226
2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
2238 glDisable (GL_BLEND);
2239 rc_free (rc);
2240
2241 // top layer: overlays such as the health bar
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 int px = x * T;
2253 int py = y * T;
2254
2255 if (cell->stat_hp)
2256 {
2257 int width = cell->stat_width * T;
2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2259
2260 glColor3ub (0, 0, 0);
2261 glRectf (px + 1, py - thick - 2,
2262 px + width - 1, py);
2263
2264 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2265 glRectf (px + 2,
2266 py - thick - 1,
2267 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2268 }
2269 }
2270 }
2271 }
2272
2273 void
2274 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2275 CODE:
2276 {
2277 static float color[16][3] = {
2278 { 0.00F, 0.00F, 0.00F },
2279 { 1.00F, 1.00F, 1.00F },
2280 { 0.00F, 0.00F, 0.55F },
2281 { 1.00F, 0.00F, 0.00F },
2282
2283 { 1.00F, 0.54F, 0.00F },
2284 { 0.11F, 0.56F, 1.00F },
2285 { 0.93F, 0.46F, 0.00F },
2286 { 0.18F, 0.54F, 0.34F },
2287
2288 { 0.56F, 0.73F, 0.56F },
2289 { 0.80F, 0.80F, 0.80F },
2290 { 0.55F, 0.41F, 0.13F },
2291 { 0.99F, 0.77F, 0.26F },
2292
2293 { 0.74F, 0.65F, 0.41F },
2294
2295 { 0.00F, 1.00F, 1.00F },
2296 { 1.00F, 0.00F, 1.00F },
2297 { 1.00F, 1.00F, 0.00F },
2298 };
2299
2300 int x, y;
2301
2302 glEnable (GL_TEXTURE_2D);
2303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2304 glEnable (GL_BLEND);
2305 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2306 glBegin (GL_QUADS);
2307
2308 for (y = 0; y < h; y++)
2309 for (x = 0; x < w; x++)
2310 {
2311 unsigned char m = data [x + y * w];
2312
2313 if (m)
2314 {
2315 float *c = color [m & 15];
2316
2317 float tx1 = m & 0x40 ? 0.5 : 0.;
2318 float tx2 = tx1 + 0.5;
2319
2320 glColor4f (c[0], c[1], c[2], 0.75);
2321 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2322 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2323 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2324 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2325 }
2326 }
2327
2328 glEnd ();
2329 glDisable (GL_BLEND);
2330 glDisable (GL_TEXTURE_2D);
2331 }
2332
2333 void
2334 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2335 PPCODE:
2336 {
2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2345
2346 SvPOK_only (darkness3_sv);
2347 SvCUR_set (darkness3_sv, sw34 * sh3);
2348
2349 mx += self->x - 1;
2350 my += self->y - 1;
2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
2354 for (y = 0; y < sh1; y++)
2355 if (0 <= y + my && y + my < self->rows)
2356 {
2357 maprow *row = self->row + (y + my);
2358
2359 for (x = 0; x < sw1; x++)
2360 if (row->c0 <= x + mx && x + mx < row->c1)
2361 {
2362 mapcell *cell = row->col + (x + mx - row->c0);
2363
2364 darkness1 [y * sw1 + x] = cell->darkness
2365 ? 255 - (cell->darkness - 1)
2366 : 255 - FOW_DARKNESS;
2367 }
2368 }
2369
2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2382
2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
2407
2408 EXTEND (SP, 3);
2409 PUSHs (sv_2mortal (newSViv (sw34)));
2410 PUSHs (sv_2mortal (newSViv (sh3)));
2411 PUSHs (darkness3_sv);
2412 }
2413
2414 SV *
2415 get_rect (DC::Map self, int x0, int y0, int w, int h)
2416 CODE:
2417 {
2418 int x, y, x1, y1;
2419 SV *data_sv = newSV (w * h * 7 + 5);
2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2421
2422 *data++ = 0; /* version 0 format */
2423 *data++ = w >> 8; *data++ = w;
2424 *data++ = h >> 8; *data++ = h;
2425
2426 // we need to do this 'cause we don't keep an absolute coord system for rows
2427 // TODO: treat rows as we treat columns
2428 map_get_row (self, y0 + self->y - self->oy);//D
2429 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2430
2431 x0 += self->x - self->ox;
2432 y0 += self->y - self->oy;
2433
2434 x1 = x0 + w;
2435 y1 = y0 + h;
2436
2437 for (y = y0; y < y1; y++)
2438 {
2439 maprow *row = 0 <= y && y < self->rows
2440 ? self->row + y
2441 : 0;
2442
2443 for (x = x0; x < x1; x++)
2444 {
2445 if (row && row->c0 <= x && x < row->c1)
2446 {
2447 mapcell *cell = row->col + (x - row->c0);
2448 uint8_t flags = 0;
2449
2450 if (cell->tile [0]) flags |= 1;
2451 if (cell->tile [1]) flags |= 2;
2452 if (cell->tile [2]) flags |= 4;
2453
2454 *data++ = flags;
2455
2456 if (flags & 1)
2457 {
2458 tileid tile = cell->tile [0];
2459 *data++ = tile >> 8;
2460 *data++ = tile;
2461 }
2462
2463 if (flags & 2)
2464 {
2465 tileid tile = cell->tile [1];
2466 *data++ = tile >> 8;
2467 *data++ = tile;
2468 }
2469
2470 if (flags & 4)
2471 {
2472 tileid tile = cell->tile [2];
2473 *data++ = tile >> 8;
2474 *data++ = tile;
2475 }
2476 }
2477 else
2478 *data++ = 0;
2479 }
2480 }
2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
2485 SvPOK_only (data_sv);
2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
2489 RETVAL = data_sv;
2490 }
2491 OUTPUT:
2492 RETVAL
2493
2494 void
2495 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2496 PPCODE:
2497 {
2498 int x, y, z;
2499 int w, h;
2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
2511
2512 if (*data++ != 0)
2513 XSRETURN_EMPTY; /* version mismatch */
2514
2515 w = *data++ << 8; w |= *data++;
2516 h = *data++ << 8; h |= *data++;
2517
2518 // we need to do this 'cause we don't keep an absolute coord system for rows
2519 // TODO: treat rows as we treat columns
2520 map_get_row (self, y0 + self->y - self->oy);//D
2521 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2522
2523 x0 += self->x - self->ox;
2524 y0 += self->y - self->oy;
2525
2526 x1 = x0 + w;
2527 y1 = y0 + h;
2528
2529 for (y = y0; y < y1; y++)
2530 {
2531 maprow *row = map_get_row (self, y);
2532
2533 for (x = x0; x < x1; x++)
2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
2540 flags = *data++;
2541
2542 if (flags)
2543 {
2544 mapcell *cell = row_get_cell (row, x);
2545 tileid tile[3] = { 0, 0, 0 };
2546
2547 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2550
2551 if (cell->darkness == 0)
2552 {
2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
2555
2556 for (z = 0; z <= 2; z++)
2557 {
2558 tileid t = tile [z];
2559
2560 if (t >= self->texs || (t && !self->tex [t].name))
2561 {
2562 PUSHs (sv_2mortal (newSViv (t)));
2563 need_texid (self, t);
2564 }
2565
2566 cell->tile [z] = t;
2567 }
2568 }
2569 }
2570 }
2571 }
2572 }
2573
2574 MODULE = Deliantra::Client PACKAGE = DC::RW
2575
2576 DC::RW
2577 new (SV *class, SV *data_sv)
2578 CODE:
2579 {
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584 }
2585 OUTPUT:
2586 RETVAL
2587
2588 DC::RW
2589 new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595 # fails on win32:
2596 # dc.xs(2268) : error C2059: syntax error : '('
2597 #void
2598 #close (DC::RW self)
2599 # CODE:
2600 # (self->(close)) (self);
2601
2602 MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604 PROTOTYPES: DISABLE
2605
2606 DC::Channel
2607 find ()
2608 CODE:
2609 {
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624 }
2625 OUTPUT:
2626 RETVAL
2627
2628 void
2629 halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633 void
2634 expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638 void
2639 fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643 int
2644 volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650 void
2651 unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655 void
2656 set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662 void
2663 set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667 void
2668 set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671 void
2672 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674 {
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678 }
2679
2680 void
2681 set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687 PROTOTYPES: DISABLE
2688
2689 DC::MixChunk
2690 new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696 void
2697 DESTROY (DC::MixChunk self)
2698 CODE:
2699 Mix_FreeChunk (self);
2700
2701 int
2702 volume (DC::MixChunk self, int volume = -1)
2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
2706 RETVAL = Mix_VolumeChunk (self, volume);
2707 OUTPUT:
2708 RETVAL
2709
2710 DC::Channel
2711 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2712 CODE:
2713 {
2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724 }
2725 OUTPUT:
2726 RETVAL
2727
2728 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2729
2730 int
2731 volume (int volume = -1)
2732 PROTOTYPE: ;$
2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
2736 RETVAL = Mix_VolumeMusic (volume);
2737 OUTPUT:
2738 RETVAL
2739
2740 void
2741 fade_out (int ms)
2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745 void
2746 halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
2750 DC::MixMusic
2751 new (SV *class, DC::RW rwops)
2752 CODE:
2753 RETVAL = Mix_LoadMUS_RW (rwops);
2754 OUTPUT:
2755 RETVAL
2756
2757 void
2758 DESTROY (DC::MixMusic self)
2759 CODE:
2760 Mix_FreeMusic (self);
2761
2762 int
2763 play (DC::MixMusic self, int loops = -1)
2764 CODE:
2765 RETVAL = Mix_PlayMusic (self, loops);
2766 OUTPUT:
2767 RETVAL
2768
2769 void
2770 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
2774 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776 PROTOTYPES: ENABLE
2777
2778 BOOT:
2779 {
2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2781 static const struct {
2782 const char *name;
2783 IV iv;
2784 } *civ, const_iv[] = {
2785 # define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
2789 const_iv (GL_COLOR_MATERIAL),
2790 const_iv (GL_SMOOTH),
2791 const_iv (GL_FLAT),
2792 const_iv (GL_DITHER),
2793 const_iv (GL_BLEND),
2794 const_iv (GL_CULL_FACE),
2795 const_iv (GL_SCISSOR_TEST),
2796 const_iv (GL_DEPTH_TEST),
2797 const_iv (GL_ALPHA_TEST),
2798 const_iv (GL_NORMALIZE),
2799 const_iv (GL_RESCALE_NORMAL),
2800 const_iv (GL_FRONT),
2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
2803 const_iv (GL_AND),
2804 const_iv (GL_ONE),
2805 const_iv (GL_ZERO),
2806 const_iv (GL_SRC_ALPHA),
2807 const_iv (GL_DST_ALPHA),
2808 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2809 const_iv (GL_ONE_MINUS_DST_ALPHA),
2810 const_iv (GL_SRC_ALPHA_SATURATE),
2811 const_iv (GL_RGB),
2812 const_iv (GL_RGBA),
2813 const_iv (GL_RGBA4),
2814 const_iv (GL_RGBA8),
2815 const_iv (GL_RGB5_A1),
2816 const_iv (GL_UNSIGNED_BYTE),
2817 const_iv (GL_UNSIGNED_SHORT),
2818 const_iv (GL_UNSIGNED_INT),
2819 const_iv (GL_ALPHA),
2820 const_iv (GL_INTENSITY),
2821 const_iv (GL_LUMINANCE),
2822 const_iv (GL_LUMINANCE_ALPHA),
2823 const_iv (GL_FLOAT),
2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
2834 const_iv (GL_TEXTURE_1D),
2835 const_iv (GL_TEXTURE_2D),
2836 const_iv (GL_TEXTURE_ENV),
2837 const_iv (GL_TEXTURE_MAG_FILTER),
2838 const_iv (GL_TEXTURE_MIN_FILTER),
2839 const_iv (GL_TEXTURE_ENV_MODE),
2840 const_iv (GL_TEXTURE_WRAP_S),
2841 const_iv (GL_TEXTURE_WRAP_T),
2842 const_iv (GL_REPEAT),
2843 const_iv (GL_CLAMP),
2844 const_iv (GL_CLAMP_TO_EDGE),
2845 const_iv (GL_NEAREST),
2846 const_iv (GL_LINEAR),
2847 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2848 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2849 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2850 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2851 const_iv (GL_GENERATE_MIPMAP),
2852 const_iv (GL_MODULATE),
2853 const_iv (GL_DECAL),
2854 const_iv (GL_REPLACE),
2855 const_iv (GL_DEPTH_BUFFER_BIT),
2856 const_iv (GL_COLOR_BUFFER_BIT),
2857 const_iv (GL_PROJECTION),
2858 const_iv (GL_MODELVIEW),
2859 const_iv (GL_COLOR_LOGIC_OP),
2860 const_iv (GL_SEPARABLE_2D),
2861 const_iv (GL_CONVOLUTION_2D),
2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
2865 const_iv (GL_LINES),
2866 const_iv (GL_LINE_STRIP),
2867 const_iv (GL_LINE_LOOP),
2868 const_iv (GL_QUADS),
2869 const_iv (GL_QUAD_STRIP),
2870 const_iv (GL_TRIANGLES),
2871 const_iv (GL_TRIANGLE_STRIP),
2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
2883 const_iv (GL_V2F),
2884 const_iv (GL_V3F),
2885 const_iv (GL_T2F_V3F),
2886 const_iv (GL_T2F_N3F_V3F),
2887 # undef const_iv
2888 };
2889
2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2892
2893 texture_av = newAV ();
2894 AvREAL_off (texture_av);
2895 }
2896
2897 void
2898 disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
2902
2903 char *
2904 gl_vendor ()
2905 CODE:
2906 RETVAL = (char *)glGetString (GL_VENDOR);
2907 OUTPUT:
2908 RETVAL
2909
2910 char *
2911 gl_version ()
2912 CODE:
2913 RETVAL = (char *)glGetString (GL_VERSION);
2914 OUTPUT:
2915 RETVAL
2916
2917 char *
2918 gl_extensions ()
2919 CODE:
2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2921 OUTPUT:
2922 RETVAL
2923
2924 const char *glGetString (GLenum pname)
2925
2926 GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932 GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
2938 int glGetError ()
2939
2940 void glFinish ()
2941
2942 void glClear (int mask)
2943
2944 void glClearColor (float r, float g, float b, float a = 1.0)
2945 PROTOTYPE: @
2946
2947 void glEnable (int cap)
2948
2949 void glDisable (int cap)
2950
2951 void glShadeModel (int mode)
2952
2953 void glHint (int target, int mode)
2954
2955 void glBlendFunc (int sfactor, int dfactor)
2956
2957 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2958 CODE:
2959 gl_BlendFuncSeparate (sa, da, saa, daa);
2960
2961 void glDepthMask (int flag)
2962
2963 void glLogicOp (int opcode)
2964
2965 void glColorMask (int red, int green, int blue, int alpha)
2966
2967 void glMatrixMode (int mode)
2968
2969 void glPushMatrix ()
2970
2971 void glPopMatrix ()
2972
2973 void glLoadIdentity ()
2974
2975 void glDrawBuffer (int buffer)
2976
2977 void glReadBuffer (int buffer)
2978
2979 # near_ and far_ are due to microsofts buggy "c" compiler
2980 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2981
2982 # near_ and far_ are due to microsofts buggy "c" compiler
2983 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985 PROTOTYPES: DISABLE
2986
2987 void glViewport (int x, int y, int width, int height)
2988
2989 void glScissor (int x, int y, int width, int height)
2990
2991 void glTranslate (float x, float y, float z = 0.)
2992 CODE:
2993 glTranslatef (x, y, z);
2994
2995 void glScale (float x, float y, float z = 1.)
2996 CODE:
2997 glScalef (x, y, z);
2998
2999 void glRotate (float angle, float x, float y, float z)
3000 CODE:
3001 glRotatef (angle, x, y, z);
3002
3003 void glColor (float r, float g, float b, float a = 1.0)
3004 ALIAS:
3005 glColor_premultiply = 1
3006 CODE:
3007 if (ix)
3008 {
3009 r *= a;
3010 g *= a;
3011 b *= a;
3012 }
3013 // microsoft visual "c" rounds instead of truncating...
3014 glColor4f (r, g, b, a);
3015
3016 void glRasterPos (float x, float y, float z = 0.)
3017 CODE:
3018 glRasterPos3f (0, 0, z);
3019 glBitmap (0, 0, 0, 0, x, y, 0);
3020
3021 void glVertex (float x, float y, float z = 0.)
3022 CODE:
3023 glVertex3f (x, y, z);
3024
3025 void glTexCoord (float s, float t)
3026 CODE:
3027 glTexCoord2f (s, t);
3028
3029 void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033 void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042 PROTOTYPES: ENABLE
3043
3044 void glBegin (int mode)
3045
3046 void glEnd ()
3047
3048 void glPointSize (GLfloat size)
3049
3050 void glLineWidth (GLfloat width)
3051
3052 void glInterleavedArrays (int format, int stride, char *data)
3053
3054 void glDrawElements (int mode, int count, int type, char *indices)
3055
3056 # 1.2 void glDrawRangeElements (int mode, int start, int end
3057
3058 void glTexEnv (int target, int pname, float param)
3059 CODE:
3060 glTexEnvf (target, pname, param);
3061
3062 void glTexParameter (int target, int pname, float param)
3063 CODE:
3064 glTexParameterf (target, pname, param);
3065
3066 void glBindTexture (int target, int name)
3067
3068 void glConvolutionParameter (int target, int pname, float params)
3069 CODE:
3070 if (gl.ConvolutionParameterf)
3071 gl.ConvolutionParameterf (target, pname, params);
3072
3073 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3074 CODE:
3075 if (gl.ConvolutionFilter2D)
3076 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3077
3078 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3079 CODE:
3080 if (gl.SeparableFilter2D)
3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3082
3083 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3084
3085 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3086
3087 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089 void glPixelZoom (float x, float y)
3090
3091 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3092
3093 int glGenTexture ()
3094 CODE:
3095 RETVAL = gen_texture ();
3096 OUTPUT:
3097 RETVAL
3098
3099 void glDeleteTexture (int name)
3100 CODE:
3101 del_texture (name);
3102
3103 int glGenList ()
3104 CODE:
3105 RETVAL = glGenLists (1);
3106 OUTPUT:
3107 RETVAL
3108
3109 void glDeleteList (int list)
3110 CODE:
3111 glDeleteLists (list, 1);
3112
3113 void glNewList (int list, int mode = GL_COMPILE)
3114
3115 void glEndList ()
3116
3117 void glCallList (int list)
3118
3119 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121 PROTOTYPES: DISABLE
3122
3123 void
3124 find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126 {
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129 }
3130
3131 BOOT:
3132 {
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139 }
3140
3141 void
3142 draw (SV *self)
3143 CODE:
3144 {
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202 #if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214 #endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225 }
3226