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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.279
Committed: Thu Oct 2 15:59:40 2008 UTC (15 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9978
Changes since 1.278: +6 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 /* work around os x broken headers */
45 #ifdef __MACOSX__
46 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47 #endif
48
49 #define PANGO_ENABLE_BACKEND
50 #define G_DISABLE_CAST_CHECKS
51
52 #include <glib/gmacros.h>
53
54 #include <pango/pango.h>
55
56 #ifndef PANGO_VERSION_CHECK
57 # define PANGO_VERSION_CHECK(a,b,c) 0
58 #endif
59
60 #if !PANGO_VERSION_CHECK (1, 15, 2)
61 # define pango_layout_get_line_readonly pango_layout_get_line
62 # define pango_layout_get_lines_readonly pango_layout_get_lines
63 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65 #endif
66
67 #ifndef _WIN32
68 # include <sys/types.h>
69 # include <sys/socket.h>
70 # include <netinet/in.h>
71 # include <netinet/tcp.h>
72 # include <inttypes.h>
73 #endif
74
75 #if __GNUC__ >= 4
76 # define expect(expr,value) __builtin_expect ((expr),(value))
77 #else
78 # define expect(expr,value) (expr)
79 #endif
80
81 #define expect_false(expr) expect ((expr) != 0, 0)
82 #define expect_true(expr) expect ((expr) != 0, 1)
83
84 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86 #define FOW_DARKNESS 32
87
88 #define MAP_EXTEND_X 32
89 #define MAP_EXTEND_Y 512
90
91 #define MIN_FONT_HEIGHT 10
92
93 /* mask out modifiers we are not interested in */
94 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96 #define KMOD_LRAM 0x10000 // our extension
97
98 static AV *texture_av;
99
100 static struct
101 {
102 #define GL_FUNC(ptr,name) ptr name;
103 #include "glfunc.h"
104 #undef GL_FUNC
105 } gl;
106
107 static void
108 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109 {
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116 }
117
118 static GLuint
119 gen_texture ()
120 {
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129 }
130
131 static void
132 del_texture (GLuint name)
133 {
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140 }
141
142 #include "texcache.c"
143 #include "rendercache.c"
144
145 #include "pango-font.c"
146 #include "pango-fontmap.c"
147 #include "pango-render.c"
148
149 typedef IV DC__Channel;
150 typedef SDL_RWops *DC__RW;
151 typedef Mix_Chunk *DC__MixChunk;
152 typedef Mix_Music *DC__MixMusic;
153
154 typedef PangoFontDescription *DC__Font;
155
156 static int
157 shape_attr_p (PangoLayoutRun *run)
158 {
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172 }
173
174 typedef struct cf_layout {
175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
177 int base_height;
178 DC__Font font;
179 rc_t *rc;
180 } *DC__Layout;
181
182 static DC__Font default_font;
183 static PangoContext *opengl_context;
184 static PangoFontMap *opengl_fontmap;
185
186 static void
187 substitute_func (FcPattern *pattern, gpointer data)
188 {
189 FcPatternAddBool (pattern, FC_HINTING, 1);
190 #ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192 #endif
193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
194 }
195
196 static void
197 layout_update_font (DC__Layout self)
198 {
199 /* use a random scale factor to account for unknown descenders, 0.8 works
200 * reasonably well with dejavu/bistream fonts
201 */
202 PangoFontDescription *font = self->font ? self->font : default_font;
203
204 pango_font_description_set_absolute_size (font,
205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
206
207 pango_layout_set_font_description (self->pl, font);
208 }
209
210 static void
211 layout_get_pixel_size (DC__Layout self, int *w, int *h)
212 {
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
216 pango_layout_get_extents (self->pl, 0, &rect);
217
218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226 }
227
228 typedef uint16_t tileid;
229 typedef uint16_t faceid;
230
231 typedef struct {
232 GLuint name;
233 int w, h;
234 float s, t;
235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 } maptex;
239
240 typedef struct {
241 uint32_t player;
242 tileid tile[3];
243 uint16_t darkness;
244 uint8_t stat_width, stat_hp, flags, smoothmax;
245 } mapcell;
246
247 typedef struct {
248 int32_t c0, c1;
249 mapcell *col;
250 } maprow;
251
252 typedef struct map {
253 int x, y, w, h;
254 int ox, oy; /* offset to virtual global coordinate system */
255 int faces; tileid *face2tile; // [faceid]
256 int texs; maptex *tex; // [tileid]
257
258 int32_t rows;
259 maprow *row;
260 } *DC__Map;
261
262 static char *
263 prepend (char *ptr, int sze, int inc)
264 {
265 char *p;
266
267 New (0, p, sze + inc, char);
268 Zero (p, inc, char);
269 Move (ptr, p + inc, sze, char);
270 Safefree (ptr);
271
272 return p;
273 }
274
275 static char *
276 append (char *ptr, int sze, int inc)
277 {
278 Renew (ptr, sze + inc, char);
279 Zero (ptr + sze, inc, char);
280
281 return ptr;
282 }
283
284 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
285 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
286
287 static void
288 need_facenum (struct map *self, faceid face)
289 {
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295 }
296
297 static void
298 need_texid (struct map *self, int texid)
299 {
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305 }
306
307 static maprow *
308 map_get_row (DC__Map self, int y)
309 {
310 if (0 > y)
311 {
312 int extend = - y + MAP_EXTEND_Y;
313 Prepend (maprow, self->row, self->rows, extend);
314
315 self->rows += extend;
316 self->y += extend;
317 y += extend;
318 }
319 else if (y >= self->rows)
320 {
321 int extend = y - self->rows + MAP_EXTEND_Y;
322 Append (maprow, self->row, self->rows, extend);
323 self->rows += extend;
324 }
325
326 return self->row + y;
327 }
328
329 static mapcell *
330 row_get_cell (maprow *row, int x)
331 {
332 if (!row->col)
333 {
334 Newz (0, row->col, MAP_EXTEND_X, mapcell);
335 row->c0 = x - MAP_EXTEND_X / 4;
336 row->c1 = row->c0 + MAP_EXTEND_X;
337 }
338
339 if (row->c0 > x)
340 {
341 int extend = row->c0 - x + MAP_EXTEND_X;
342 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
343 row->c0 -= extend;
344 }
345 else if (x >= row->c1)
346 {
347 int extend = x - row->c1 + MAP_EXTEND_X;
348 Append (mapcell, row->col, row->c1 - row->c0, extend);
349 row->c1 += extend;
350 }
351
352 return row->col + (x - row->c0);
353 }
354
355 static mapcell *
356 map_get_cell (DC__Map self, int x, int y)
357 {
358 return row_get_cell (map_get_row (self, y), x);
359 }
360
361 static void
362 map_clear (DC__Map self)
363 {
364 int r;
365
366 for (r = 0; r < self->rows; r++)
367 Safefree (self->row[r].col);
368
369 Safefree (self->row);
370
371 self->x = 0;
372 self->y = 0;
373 self->ox = 0;
374 self->oy = 0;
375 self->row = 0;
376 self->rows = 0;
377 }
378
379 #define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
389 static void
390 map_blank (DC__Map self, int x0, int y0, int w, int h)
391 {
392 int x, y;
393 maprow *row;
394 mapcell *cell;
395
396 for (y = y0; y < y0 + h; y++)
397 if (y >= 0)
398 {
399 if (y >= self->rows)
400 break;
401
402 row = self->row + y;
403
404 for (x = x0; x < x0 + w; x++)
405 if (x >= row->c0)
406 {
407 if (x >= row->c1)
408 break;
409
410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
413 }
414 }
415 }
416
417 typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420 } smooth_key;
421
422 static void
423 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424 {
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
431 }
432
433 static void
434 music_finished (void)
435 {
436 SDL_UserEvent ev;
437
438 ev.type = SDL_USEREVENT;
439 ev.code = 0;
440 ev.data1 = 0;
441 ev.data2 = 0;
442
443 SDL_PushEvent ((SDL_Event *)&ev);
444 }
445
446 static void
447 channel_finished (int channel)
448 {
449 SDL_UserEvent ev;
450
451 ev.type = SDL_USEREVENT;
452 ev.code = 1;
453 ev.data1 = (void *)(long)channel;
454 ev.data2 = 0;
455
456 SDL_PushEvent ((SDL_Event *)&ev);
457 }
458
459 static unsigned int
460 minpot (unsigned int n)
461 {
462 if (!n)
463 return 0;
464
465 --n;
466
467 n |= n >> 1;
468 n |= n >> 2;
469 n |= n >> 4;
470 n |= n >> 8;
471 n |= n >> 16;
472
473 return n + 1;
474 }
475
476 static unsigned int
477 popcount (unsigned int n)
478 {
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485 }
486
487 /* SDL should provide this, really. */
488 #define SDLK_MODIFIER_MIN 300
489 #define SDLK_MODIFIER_MAX 314
490
491 /******************************************************************************/
492
493 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494 static GV *hover_gv;
495
496 static int
497 within_widget (SV *widget, NV x, NV y)
498 {
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532 }
533
534 /******************************************************************************/
535
536 /* process keyboard modifiers */
537 static int
538 mod_munge (int mod)
539 {
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546 }
547
548 static void
549 deliantra_main ()
550 {
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553 }
554
555 #ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578 #else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584 #endif
585
586 MODULE = Deliantra::Client PACKAGE = DC
587
588 PROTOTYPES: ENABLE
589
590 BOOT:
591 {
592 HV *stash = gv_stashpv ("DC", 1);
593 static const struct {
594 const char *name;
595 IV iv;
596 } *civ, const_iv[] = {
597 # define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
601 const_iv (SDL_ACTIVEEVENT),
602 const_iv (SDL_KEYDOWN),
603 const_iv (SDL_KEYUP),
604 const_iv (SDL_MOUSEMOTION),
605 const_iv (SDL_MOUSEBUTTONDOWN),
606 const_iv (SDL_MOUSEBUTTONUP),
607 const_iv (SDL_JOYAXISMOTION),
608 const_iv (SDL_JOYBALLMOTION),
609 const_iv (SDL_JOYHATMOTION),
610 const_iv (SDL_JOYBUTTONDOWN),
611 const_iv (SDL_JOYBUTTONUP),
612 const_iv (SDL_QUIT),
613 const_iv (SDL_SYSWMEVENT),
614 const_iv (SDL_EVENT_RESERVEDA),
615 const_iv (SDL_EVENT_RESERVEDB),
616 const_iv (SDL_VIDEORESIZE),
617 const_iv (SDL_VIDEOEXPOSE),
618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
676 const_iv (SDLK_KP0),
677 const_iv (SDLK_KP1),
678 const_iv (SDLK_KP2),
679 const_iv (SDLK_KP3),
680 const_iv (SDLK_KP4),
681 const_iv (SDLK_KP5),
682 const_iv (SDLK_KP6),
683 const_iv (SDLK_KP7),
684 const_iv (SDLK_KP8),
685 const_iv (SDLK_KP9),
686 const_iv (SDLK_KP_PERIOD),
687 const_iv (SDLK_KP_DIVIDE),
688 const_iv (SDLK_KP_MULTIPLY),
689 const_iv (SDLK_KP_MINUS),
690 const_iv (SDLK_KP_PLUS),
691 const_iv (SDLK_KP_ENTER),
692 const_iv (SDLK_KP_EQUALS),
693 const_iv (SDLK_UP),
694 const_iv (SDLK_DOWN),
695 const_iv (SDLK_RIGHT),
696 const_iv (SDLK_LEFT),
697 const_iv (SDLK_INSERT),
698 const_iv (SDLK_HOME),
699 const_iv (SDLK_END),
700 const_iv (SDLK_PAGEUP),
701 const_iv (SDLK_PAGEDOWN),
702 const_iv (SDLK_F1),
703 const_iv (SDLK_F2),
704 const_iv (SDLK_F3),
705 const_iv (SDLK_F4),
706 const_iv (SDLK_F5),
707 const_iv (SDLK_F6),
708 const_iv (SDLK_F7),
709 const_iv (SDLK_F8),
710 const_iv (SDLK_F9),
711 const_iv (SDLK_F10),
712 const_iv (SDLK_F11),
713 const_iv (SDLK_F12),
714 const_iv (SDLK_F13),
715 const_iv (SDLK_F14),
716 const_iv (SDLK_F15),
717 const_iv (SDLK_NUMLOCK),
718 const_iv (SDLK_CAPSLOCK),
719 const_iv (SDLK_SCROLLOCK),
720 const_iv (SDLK_RSHIFT),
721 const_iv (SDLK_LSHIFT),
722 const_iv (SDLK_RCTRL),
723 const_iv (SDLK_LCTRL),
724 const_iv (SDLK_RALT),
725 const_iv (SDLK_LALT),
726 const_iv (SDLK_RMETA),
727 const_iv (SDLK_LMETA),
728 const_iv (SDLK_LSUPER),
729 const_iv (SDLK_RSUPER),
730 const_iv (SDLK_MODE),
731 const_iv (SDLK_COMPOSE),
732 const_iv (SDLK_HELP),
733 const_iv (SDLK_PRINT),
734 const_iv (SDLK_SYSREQ),
735 const_iv (SDLK_BREAK),
736 const_iv (SDLK_MENU),
737 const_iv (SDLK_POWER),
738 const_iv (SDLK_EURO),
739 const_iv (SDLK_UNDO),
740
741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
743 const_iv (KMOD_LSHIFT),
744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
746 const_iv (KMOD_LCTRL),
747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
749 const_iv (KMOD_LALT),
750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
752 const_iv (KMOD_LMETA),
753 const_iv (KMOD_RMETA),
754 const_iv (KMOD_NUM),
755 const_iv (KMOD_CAPS),
756 const_iv (KMOD_MODE),
757
758 const_iv (KMOD_LRAM),
759
760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
790 # undef const_iv
791 };
792
793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
795
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
798 }
799
800 void
801 weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
805
806 int
807 in_destruct ()
808 CODE:
809 RETVAL = PL_main_cv == Nullcv;
810 OUTPUT:
811 RETVAL
812
813 NV floor (NV x)
814
815 NV ceil (NV x)
816
817 IV minpot (UV n)
818
819 IV popcount (UV n)
820
821 void
822 pango_init ()
823 CODE:
824 {
825 opengl_fontmap = pango_opengl_font_map_new ();
826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829 #if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832 #endif
833 }
834
835 char *SDL_GetError ()
836
837 void SDL_braino ()
838
839 int SDL_Init (U32 flags)
840
841 int SDL_InitSubSystem (U32 flags)
842
843 void SDL_QuitSubSystem (U32 flags)
844
845 void SDL_Quit ()
846
847 int SDL_GL_SetAttribute (int attr, int value)
848
849 int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
856 void
857 SDL_ListModes (int rgb, int alpha)
858 PPCODE:
859 {
860 SDL_Rect **m;
861
862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
866
867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
869
870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
874
875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
877
878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
879
880 if (m && m != (SDL_Rect **)-1)
881 while (*m)
882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
885 AV *av = newAV ();
886 av_push (av, newSViv ((*m)->w));
887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
892
893 ++m;
894 }
895 }
896
897 int
898 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
899 CODE:
900 {
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
909 RETVAL = !!SDL_SetVideoMode (
910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
911 );
912
913 if (RETVAL)
914 {
915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919 #include "glfunc.h"
920 #undef GL_FUNC
921 }
922 }
923 OUTPUT:
924 RETVAL
925
926 void
927 SDL_GL_SwapBuffers ()
928
929 char *
930 SDL_GetKeyName (int sym)
931
932 int
933 SDL_GetAppState ()
934
935 int
936 SDL_GetModState ()
937
938 void
939 poll_events ()
940 PPCODE:
941 {
942 SDL_Event ev;
943
944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
946 {
947 HV *hv = newHV ();
948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
949
950 switch (ev.type)
951 {
952 case SDL_KEYDOWN:
953 case SDL_KEYUP:
954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
959 break;
960
961 case SDL_ACTIVEEVENT:
962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
964 break;
965
966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
986 hv_store (hv, "state", 5, newSViv (state), 0);
987 hv_store (hv, "x", 1, newSViv (x), 0);
988 hv_store (hv, "y", 1, newSViv (y), 0);
989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
992 break;
993
994 case SDL_MOUSEBUTTONDOWN:
995 case SDL_MOUSEBUTTONUP:
996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
997
998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1002 break;
1003
1004 case SDL_USEREVENT:
1005 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1008 break;
1009 }
1010
1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1012 }
1013 }
1014
1015 int
1016 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1017 POSTCALL:
1018 Mix_HookMusicFinished (music_finished);
1019 Mix_ChannelFinished (channel_finished);
1020
1021 void
1022 Mix_QuerySpec ()
1023 PPCODE:
1024 {
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035 }
1036
1037 void
1038 Mix_CloseAudio ()
1039
1040 int
1041 Mix_AllocateChannels (int numchans = -1)
1042
1043 const char *
1044 Mix_GetError ()
1045
1046 void
1047 lowdelay (int fd, int val = 1)
1048 CODE:
1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1050
1051 void
1052 win32_proxy_info ()
1053 PPCODE:
1054 {
1055 #ifdef _WIN32
1056 char buffer[2048];
1057 DWORD buflen;
1058
1059 EXTEND (SP, 3);
1060
1061 buflen = sizeof (buffer);
1062 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1063 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1064 {
1065 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1069 {
1070 PUSHs (newSVpv (buffer, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1074 PUSHs (newSVpv (buffer, 0));
1075 }
1076 }
1077 #endif
1078 }
1079
1080 int
1081 add_font (char *file)
1082 CODE:
1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
1086
1087 void
1088 load_image_inline (SV *image_)
1089 ALIAS:
1090 load_image_file = 1
1091 PPCODE:
1092 {
1093 STRLEN image_len;
1094 char *image = (char *)SvPVbyte (image_, image_len);
1095 SDL_Surface *surface, *surface2;
1096 SDL_PixelFormat fmt;
1097 SDL_RWops *rw = ix
1098 ? SDL_RWFromFile (image, "rb")
1099 : SDL_RWFromConstMem (image, image_len);
1100
1101 if (!rw)
1102 croak ("load_image: %s", SDL_GetError ());
1103
1104 surface = IMG_Load_RW (rw, 1);
1105 if (!surface)
1106 croak ("load_image: %s", SDL_GetError ());
1107
1108 fmt.palette = NULL;
1109 fmt.BitsPerPixel = 32;
1110 fmt.BytesPerPixel = 4;
1111 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1112 fmt.Rmask = 0x000000ff;
1113 fmt.Gmask = 0x0000ff00;
1114 fmt.Bmask = 0x00ff0000;
1115 fmt.Amask = 0xff000000;
1116 #else
1117 fmt.Rmask = 0xff000000;
1118 fmt.Gmask = 0x00ff0000;
1119 fmt.Bmask = 0x0000ff00;
1120 fmt.Amask = 0x000000ff;
1121 #endif
1122 fmt.Rloss = 0;
1123 fmt.Gloss = 0;
1124 fmt.Bloss = 0;
1125 fmt.Aloss = 0;
1126 fmt.Rshift = 0;
1127 fmt.Gshift = 8;
1128 fmt.Bshift = 16;
1129 fmt.Ashift = 24;
1130 fmt.colorkey = 0;
1131 fmt.alpha = 0;
1132
1133 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1134
1135 assert (surface2->pitch == surface2->w * 4);
1136
1137 SDL_LockSurface (surface2);
1138 EXTEND (SP, 6);
1139 PUSHs (sv_2mortal (newSViv (surface2->w)));
1140 PUSHs (sv_2mortal (newSViv (surface2->h)));
1141 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1142 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1143 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1144 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1145 SDL_UnlockSurface (surface2);
1146
1147 SDL_FreeSurface (surface);
1148 SDL_FreeSurface (surface2);
1149 }
1150
1151 void
1152 average (int x, int y, uint32_t *data)
1153 PPCODE:
1154 {
1155 uint32_t r = 0, g = 0, b = 0, a = 0;
1156
1157 x = y = x * y;
1158
1159 while (x--)
1160 {
1161 uint32_t p = *data++;
1162
1163 r += (p ) & 255;
1164 g += (p >> 8) & 255;
1165 b += (p >> 16) & 255;
1166 a += (p >> 24) & 255;
1167 }
1168
1169 EXTEND (SP, 4);
1170 PUSHs (sv_2mortal (newSViv (r / y)));
1171 PUSHs (sv_2mortal (newSViv (g / y)));
1172 PUSHs (sv_2mortal (newSViv (b / y)));
1173 PUSHs (sv_2mortal (newSViv (a / y)));
1174 }
1175
1176 void
1177 error (char *message)
1178 CODE:
1179 fprintf (stderr, "ERROR: %s\n", message);
1180 #ifdef _WIN32
1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1182 #endif
1183
1184 void
1185 fatal (char *message)
1186 CODE:
1187 fprintf (stderr, "FATAL: %s\n", message);
1188 #ifdef _WIN32
1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1190 #endif
1191 _exit (1);
1192
1193 void
1194 _exit (int retval = 0)
1195 CODE:
1196 #ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
1198 #else
1199 _exit (retval);
1200 #endif
1201
1202 void
1203 debug ()
1204 CODE:
1205 {
1206 #if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208 #endif
1209 }
1210
1211 MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213 PROTOTYPES: DISABLE
1214
1215 DC::Font
1216 new_from_file (SV *class, char *path, int id = 0)
1217 CODE:
1218 {
1219 int count;
1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1221 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1222 FcPatternDestroy (pattern);
1223 }
1224 OUTPUT:
1225 RETVAL
1226
1227 void
1228 DESTROY (DC::Font self)
1229 CODE:
1230 pango_font_description_free (self);
1231
1232 void
1233 make_default (DC::Font self)
1234 PROTOTYPE: $
1235 CODE:
1236 default_font = self;
1237
1238 MODULE = Deliantra::Client PACKAGE = DC::Layout
1239
1240 PROTOTYPES: DISABLE
1241
1242 void
1243 glyph_cache_backup ()
1244 PROTOTYPE:
1245 CODE:
1246 tc_backup ();
1247
1248 void
1249 glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
1252 tc_restore ();
1253
1254 DC::Layout
1255 new (SV *class)
1256 CODE:
1257 New (0, RETVAL, 1, struct cf_layout);
1258
1259 RETVAL->pl = pango_layout_new (opengl_context);
1260 RETVAL->r = 1.;
1261 RETVAL->g = 1.;
1262 RETVAL->b = 1.;
1263 RETVAL->a = 1.;
1264 RETVAL->base_height = MIN_FONT_HEIGHT;
1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
1267
1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1269 layout_update_font (RETVAL);
1270 OUTPUT:
1271 RETVAL
1272
1273 void
1274 DESTROY (DC::Layout self)
1275 CODE:
1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
1278 Safefree (self);
1279
1280 void
1281 set_text (DC::Layout self, SV *text_)
1282 CODE:
1283 {
1284 STRLEN textlen;
1285 char *text = SvPVutf8 (text_, textlen);
1286
1287 pango_layout_set_text (self->pl, text, textlen);
1288 }
1289
1290 void
1291 set_markup (DC::Layout self, SV *text_)
1292 CODE:
1293 {
1294 STRLEN textlen;
1295 char *text = SvPVutf8 (text_, textlen);
1296
1297 pango_layout_set_markup (self->pl, text, textlen);
1298 }
1299
1300 void
1301 set_shapes (DC::Layout self, ...)
1302 CODE:
1303 {
1304 PangoAttrList *attrs = 0;
1305 const char *text = pango_layout_get_text (self->pl);
1306 const char *pos = text;
1307 int arg = 4;
1308
1309 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1310 {
1311 PangoRectangle inkrect, rect;
1312 PangoAttribute *attr;
1313
1314 int x = SvIV (ST (arg - 3));
1315 int y = SvIV (ST (arg - 2));
1316 int w = SvIV (ST (arg - 1));
1317 int h = SvIV (ST (arg ));
1318
1319 inkrect.x = 0;
1320 inkrect.y = 0;
1321 inkrect.width = 0;
1322 inkrect.height = 0;
1323
1324 rect.x = x * PANGO_SCALE;
1325 rect.y = y * PANGO_SCALE;
1326 rect.width = w * PANGO_SCALE;
1327 rect.height = h * PANGO_SCALE;
1328
1329 if (!attrs)
1330 attrs = pango_layout_get_attributes (self->pl);
1331
1332 attr = pango_attr_shape_new (&inkrect, &rect);
1333 attr->start_index = pos - text;
1334 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1335 pango_attr_list_insert (attrs, attr);
1336
1337 arg += 4;
1338 pos += sizeof (OBJ_STR) - 1;
1339 }
1340
1341 if (attrs)
1342 pango_layout_set_attributes (self->pl, attrs);
1343 }
1344
1345 void
1346 get_shapes (DC::Layout self)
1347 PPCODE:
1348 {
1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1350
1351 do
1352 {
1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1354
1355 if (run && shape_attr_p (run))
1356 {
1357 PangoRectangle extents;
1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1359
1360 EXTEND (SP, 2);
1361 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1362 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1363 }
1364 }
1365 while (pango_layout_iter_next_run (iter));
1366
1367 pango_layout_iter_free (iter);
1368 }
1369
1370 int
1371 has_wrapped (DC::Layout self)
1372 CODE:
1373 {
1374 int lines = 1;
1375 const char *text = pango_layout_get_text (self->pl);
1376
1377 while (*text)
1378 lines += *text++ == '\n';
1379
1380 RETVAL = lines < pango_layout_get_line_count (self->pl);
1381 }
1382 OUTPUT:
1383 RETVAL
1384
1385 SV *
1386 get_text (DC::Layout self)
1387 CODE:
1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1389 sv_utf8_decode (RETVAL);
1390 OUTPUT:
1391 RETVAL
1392
1393 void
1394 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1395 CODE:
1396 self->r = r;
1397 self->g = g;
1398 self->b = b;
1399 self->a = a;
1400
1401 void
1402 set_font (DC::Layout self, DC::Font font = 0)
1403 CODE:
1404 if (self->font != font)
1405 {
1406 self->font = font;
1407 layout_update_font (self);
1408 }
1409
1410 void
1411 set_height (DC::Layout self, int base_height)
1412 CODE:
1413 if (self->base_height != base_height)
1414 {
1415 self->base_height = base_height;
1416 layout_update_font (self);
1417 }
1418
1419 void
1420 set_width (DC::Layout self, int max_width = -1)
1421 CODE:
1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1423
1424 void
1425 set_indent (DC::Layout self, int indent)
1426 CODE:
1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1428
1429 void
1430 set_spacing (DC::Layout self, int spacing)
1431 CODE:
1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1433
1434 void
1435 set_ellipsise (DC::Layout self, int ellipsise)
1436 CODE:
1437 pango_layout_set_ellipsize (self->pl,
1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1441 : PANGO_ELLIPSIZE_NONE
1442 );
1443
1444 void
1445 set_single_paragraph_mode (DC::Layout self, int spm)
1446 CODE:
1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1448
1449 void
1450 size (DC::Layout self)
1451 PPCODE:
1452 {
1453 int w, h;
1454
1455 layout_get_pixel_size (self, &w, &h);
1456
1457 EXTEND (SP, 2);
1458 PUSHs (sv_2mortal (newSViv (w)));
1459 PUSHs (sv_2mortal (newSViv (h)));
1460 }
1461
1462 int
1463 descent (DC::Layout self)
1464 CODE:
1465 {
1466 PangoRectangle rect;
1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1469 RETVAL = PANGO_DESCENT (rect);
1470 }
1471 OUTPUT:
1472 RETVAL
1473
1474 int
1475 xy_to_index (DC::Layout self, int x, int y)
1476 CODE:
1477 {
1478 int index, trailing;
1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1480 RETVAL = index + trailing;
1481 }
1482 OUTPUT:
1483 RETVAL
1484
1485 void
1486 cursor_pos (DC::Layout self, int index)
1487 PPCODE:
1488 {
1489 PangoRectangle pos;
1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1491
1492 EXTEND (SP, 3);
1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1496 }
1497
1498 void
1499 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1500 PPCODE:
1501 {
1502 int line, x;
1503
1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505 #if !PANGO_VERSION_CHECK (1, 17, 3)
1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1507 --line;
1508 #endif
1509 EXTEND (SP, 2);
1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512 }
1513
1514 void
1515 line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517 {
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
1532 else
1533 {
1534 PUSHs (sv_2mortal (newSViv (index)));
1535 PUSHs (sv_2mortal (newSViv (trailing)));
1536 }
1537 }
1538
1539 void
1540 render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1543 pango_opengl_render_layout_subpixel (
1544 self->pl,
1545 self->rc,
1546 x * PANGO_SCALE, y * PANGO_SCALE,
1547 self->r, self->g, self->b, self->a,
1548 flags
1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1553
1554 void
1555 draw (DC::Layout self)
1556 CODE:
1557 {
1558 glEnable (GL_TEXTURE_2D);
1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1565
1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571 }
1572
1573 MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575 PROTOTYPES: ENABLE
1576
1577 void
1578 pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580 {
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1582 {
1583 STRLEN datalen;
1584 char *data = SvPVbyte (data_, datalen);
1585 int bpp = datalen / (ow * oh);
1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1587
1588 SvPOK_only (result_);
1589 SvCUR_set (result_, nw * nh * bpp);
1590
1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1592 while (oh--)
1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1594
1595 sv_setsv (data_, result_);
1596 }
1597 }
1598
1599 void
1600 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1601 PROTOTYPE: $$$;$$
1602 ALIAS:
1603 draw_quad_alpha = 1
1604 draw_quad_alpha_premultiplied = 2
1605 CODE:
1606 {
1607 HV *hv = (HV *)SvRV (self);
1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1614
1615 if (items < 5)
1616 {
1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1619 }
1620
1621 if (ix)
1622 {
1623 glEnable (GL_BLEND);
1624
1625 if (ix == 2)
1626 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1627 else
1628 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1629 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1630
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 0.01f);
1633 }
1634
1635 glBindTexture (GL_TEXTURE_2D, name);
1636
1637 glBegin (GL_QUADS);
1638 glTexCoord2f (0, 0); glVertex2f (x , y );
1639 glTexCoord2f (0, t); glVertex2f (x , y + h);
1640 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1641 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1642 glEnd ();
1643
1644 if (ix)
1645 {
1646 glDisable (GL_ALPHA_TEST);
1647 glDisable (GL_BLEND);
1648 }
1649 }
1650
1651 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653 {
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658 }
1659 OUTPUT:
1660 RETVAL
1661
1662 MODULE = Deliantra::Client PACKAGE = DC::Map
1663
1664 PROTOTYPES: DISABLE
1665
1666 DC::Map
1667 new (SV *class)
1668 CODE:
1669 New (0, RETVAL, 1, struct map);
1670 RETVAL->x = 0;
1671 RETVAL->y = 0;
1672 RETVAL->w = 0;
1673 RETVAL->h = 0;
1674 RETVAL->ox = 0;
1675 RETVAL->oy = 0;
1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1678 RETVAL->rows = 0;
1679 RETVAL->row = 0;
1680 OUTPUT:
1681 RETVAL
1682
1683 void
1684 DESTROY (DC::Map self)
1685 CODE:
1686 {
1687 map_clear (self);
1688 Safefree (self->face2tile);
1689 Safefree (self->tex);
1690 Safefree (self);
1691 }
1692
1693 void
1694 resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699 void
1700 clear (DC::Map self)
1701 CODE:
1702 map_clear (self);
1703
1704 void
1705 set_tileid (DC::Map self, int face, int tile)
1706 CODE:
1707 {
1708 need_facenum (self, face); self->face2tile [face] = tile;
1709 need_texid (self, tile);
1710 }
1711
1712 void
1713 set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715 {
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733 }
1734
1735 void
1736 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1737 CODE:
1738 {
1739 need_texid (self, texid);
1740
1741 {
1742 maptex *tex = self->tex + texid;
1743
1744 tex->name = name;
1745 tex->w = w;
1746 tex->h = h;
1747 tex->s = s;
1748 tex->t = t;
1749 tex->r = r;
1750 tex->g = g;
1751 tex->b = b;
1752 tex->a = a;
1753 }
1754
1755 // somewhat hackish, but for textures that require it, it really
1756 // improves the look, and most others don't suffer.
1757 glBindTexture (GL_TEXTURE_2D, name);
1758 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1763 }
1764
1765 int
1766 ox (DC::Map self)
1767 ALIAS:
1768 oy = 1
1769 x = 2
1770 y = 3
1771 w = 4
1772 h = 5
1773 CODE:
1774 switch (ix)
1775 {
1776 case 0: RETVAL = self->ox; break;
1777 case 1: RETVAL = self->oy; break;
1778 case 2: RETVAL = self->x; break;
1779 case 3: RETVAL = self->y; break;
1780 case 4: RETVAL = self->w; break;
1781 case 5: RETVAL = self->h; break;
1782 }
1783 OUTPUT:
1784 RETVAL
1785
1786 void
1787 scroll (DC::Map self, int dx, int dy)
1788 CODE:
1789 {
1790 if (dx > 0)
1791 map_blank (self, self->x, self->y, dx, self->h);
1792 else if (dx < 0)
1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1794
1795 if (dy > 0)
1796 map_blank (self, self->x, self->y, self->w, dy);
1797 else if (dy < 0)
1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1799
1800 self->ox += dx; self->x += dx;
1801 self->oy += dy; self->y += dy;
1802
1803 while (self->y < 0)
1804 {
1805 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1806
1807 self->rows += MAP_EXTEND_Y;
1808 self->y += MAP_EXTEND_Y;
1809 }
1810 }
1811
1812 SV *
1813 map1a_update (DC::Map self, SV *data_, int extmap)
1814 CODE:
1815 {
1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1818 mapcell *cell;
1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1822
1823 while (data < data_end - 1)
1824 {
1825 flags = (data [0] << 8) + data [1]; data += 2;
1826
1827 x = self->x + ((flags >> 10) & 63);
1828 y = self->y + ((flags >> 4) & 63);
1829
1830 cell = map_get_cell (self, x, y);
1831
1832 if (flags & 15)
1833 {
1834 if (!cell->darkness)
1835 {
1836 memset (cell, 0, sizeof (*cell));
1837 cell->darkness = 256;
1838 }
1839
1840 //TODO: don't trust server data to be in-range(!)
1841
1842 if (flags & 8)
1843 {
1844 if (extmap)
1845 {
1846 uint8_t ext, cmd;
1847
1848 do
1849 {
1850 ext = *data++;
1851 cmd = ext & 0x7f;
1852
1853 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1;
1855 else if (cmd == 5) // health
1856 {
1857 cell->stat_width = 1;
1858 cell->stat_hp = *data++;
1859 }
1860 else if (cmd == 6) // monster width
1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1873 else if (ext & 0x40) // unknown, multibyte => skip
1874 data += *data + 1;
1875 else
1876 data++;
1877 }
1878 while (ext & 0x80);
1879 }
1880 else
1881 cell->darkness = *data++ + 1;
1882 }
1883
1884 for (z = 0; z <= 2; ++z)
1885 if (flags & (4 >> z))
1886 {
1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1904 }
1905 }
1906 else
1907 CELL_CLEAR (cell);
1908 }
1909 }
1910 OUTPUT:
1911 RETVAL
1912
1913 SV *
1914 mapmap (DC::Map self, int x0, int y0, int w, int h)
1915 CODE:
1916 {
1917 int x1, x;
1918 int y1, y;
1919 int z;
1920 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1921 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1922
1923 SvPOK_only (map_sv);
1924 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1925
1926 x0 += self->x; x1 = x0 + w;
1927 y0 += self->y; y1 = y0 + h;
1928
1929 for (y = y0; y < y1; y++)
1930 {
1931 maprow *row = 0 <= y && y < self->rows
1932 ? self->row + y
1933 : 0;
1934
1935 for (x = x0; x < x1; x++)
1936 {
1937 int r = 32, g = 32, b = 32, a = 192;
1938
1939 if (row && row->c0 <= x && x < row->c1)
1940 {
1941 mapcell *cell = row->col + (x - row->c0);
1942
1943 for (z = 0; z <= 0; z++)
1944 {
1945 maptex tex = self->tex [cell->tile [z]];
1946 int a0 = 255 - tex.a;
1947 int a1 = tex.a;
1948
1949 r = (r * a0 + tex.r * a1) / 255;
1950 g = (g * a0 + tex.g * a1) / 255;
1951 b = (b * a0 + tex.b * a1) / 255;
1952 a = (a * a0 + tex.a * a1) / 255;
1953 }
1954 }
1955
1956 *map++ = (r )
1957 | (g << 8)
1958 | (b << 16)
1959 | (a << 24);
1960 }
1961 }
1962
1963 RETVAL = map_sv;
1964 }
1965 OUTPUT:
1966 RETVAL
1967
1968 void
1969 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE:
1971 {
1972 int x, y, z;
1973
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1985
1986 // thats current max. sorry.
1987 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255;
1989
1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030
2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
2051
2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
2157 {
2158 int level = (w << 5) | b;
2159 HE *he;
2160
2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
2163 {
2164 smooth_key *skey = (smooth_key *)HeKEY (he);
2165 IV bits = SvIVX (HeVAL (he));
2166
2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
2170 {
2171 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T;
2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
2185 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS);
2188 }
2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
2211 }
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
2240 glDisable (GL_BLEND);
2241 rc_free (rc);
2242
2243 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253
2254 int px = x * T;
2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
2262
2263 if (cell->stat_hp)
2264 {
2265 int width = cell->stat_width * T;
2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2267
2268 glColor3ub (0, 0, 0);
2269 glRectf (px + 1, py - thick - 2,
2270 px + width - 1, py);
2271
2272 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2273 glRectf (px + 2,
2274 py - thick - 1,
2275 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2276 }
2277 }
2278 }
2279 }
2280
2281 void
2282 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2283 CODE:
2284 {
2285 static float color[16][3] = {
2286 { 0.00F, 0.00F, 0.00F },
2287 { 1.00F, 1.00F, 1.00F },
2288 { 0.00F, 0.00F, 0.55F },
2289 { 1.00F, 0.00F, 0.00F },
2290
2291 { 1.00F, 0.54F, 0.00F },
2292 { 0.11F, 0.56F, 1.00F },
2293 { 0.93F, 0.46F, 0.00F },
2294 { 0.18F, 0.54F, 0.34F },
2295
2296 { 0.56F, 0.73F, 0.56F },
2297 { 0.80F, 0.80F, 0.80F },
2298 { 0.55F, 0.41F, 0.13F },
2299 { 0.99F, 0.77F, 0.26F },
2300
2301 { 0.74F, 0.65F, 0.41F },
2302
2303 { 0.00F, 1.00F, 1.00F },
2304 { 1.00F, 0.00F, 1.00F },
2305 { 1.00F, 1.00F, 0.00F },
2306 };
2307
2308 int x, y;
2309
2310 glEnable (GL_TEXTURE_2D);
2311 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2312 glEnable (GL_BLEND);
2313 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2314 glBegin (GL_QUADS);
2315
2316 for (y = 0; y < h; y++)
2317 for (x = 0; x < w; x++)
2318 {
2319 unsigned char m = data [x + y * w];
2320
2321 if (m)
2322 {
2323 float *c = color [m & 15];
2324
2325 float tx1 = m & 0x40 ? 0.5 : 0.;
2326 float tx2 = tx1 + 0.5;
2327
2328 glColor4f (c[0], c[1], c[2], 0.75);
2329 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2330 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2331 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2332 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2333 }
2334 }
2335
2336 glEnd ();
2337 glDisable (GL_BLEND);
2338 glDisable (GL_TEXTURE_2D);
2339 }
2340
2341 void
2342 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2343 PPCODE:
2344 {
2345 int x, y;
2346 int sw1 = sw + 2;
2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2353
2354 SvPOK_only (darkness3_sv);
2355 SvCUR_set (darkness3_sv, sw34 * sh3);
2356
2357 mx += self->x - 1;
2358 my += self->y - 1;
2359
2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2361
2362 for (y = 0; y < sh1; y++)
2363 if (0 <= y + my && y + my < self->rows)
2364 {
2365 maprow *row = self->row + (y + my);
2366
2367 for (x = 0; x < sw1; x++)
2368 if (row->c0 <= x + mx && x + mx < row->c1)
2369 {
2370 mapcell *cell = row->col + (x + mx - row->c0);
2371
2372 darkness1 [y * sw1 + x] = cell->darkness
2373 ? 255 - (cell->darkness - 1)
2374 : 255 - FOW_DARKNESS;
2375 }
2376 }
2377
2378 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x)
2380 {
2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2390
2391 uint8_t r11 = (d11 + d21 + d12) / 3;
2392 uint8_t r21 = d21;
2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2394
2395 uint8_t r12 = d12;
2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2398
2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2402
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2412 }
2413
2414 free (darkness1);
2415
2416 EXTEND (SP, 3);
2417 PUSHs (sv_2mortal (newSViv (sw34)));
2418 PUSHs (sv_2mortal (newSViv (sh3)));
2419 PUSHs (darkness3_sv);
2420 }
2421
2422 SV *
2423 get_rect (DC::Map self, int x0, int y0, int w, int h)
2424 CODE:
2425 {
2426 int x, y, x1, y1;
2427 SV *data_sv = newSV (w * h * 7 + 5);
2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2429
2430 *data++ = 0; /* version 0 format */
2431 *data++ = w >> 8; *data++ = w;
2432 *data++ = h >> 8; *data++ = h;
2433
2434 // we need to do this 'cause we don't keep an absolute coord system for rows
2435 // TODO: treat rows as we treat columns
2436 map_get_row (self, y0 + self->y - self->oy);//D
2437 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2438
2439 x0 += self->x - self->ox;
2440 y0 += self->y - self->oy;
2441
2442 x1 = x0 + w;
2443 y1 = y0 + h;
2444
2445 for (y = y0; y < y1; y++)
2446 {
2447 maprow *row = 0 <= y && y < self->rows
2448 ? self->row + y
2449 : 0;
2450
2451 for (x = x0; x < x1; x++)
2452 {
2453 if (row && row->c0 <= x && x < row->c1)
2454 {
2455 mapcell *cell = row->col + (x - row->c0);
2456 uint8_t flags = 0;
2457
2458 if (cell->tile [0]) flags |= 1;
2459 if (cell->tile [1]) flags |= 2;
2460 if (cell->tile [2]) flags |= 4;
2461
2462 *data++ = flags;
2463
2464 if (flags & 1)
2465 {
2466 tileid tile = cell->tile [0];
2467 *data++ = tile >> 8;
2468 *data++ = tile;
2469 }
2470
2471 if (flags & 2)
2472 {
2473 tileid tile = cell->tile [1];
2474 *data++ = tile >> 8;
2475 *data++ = tile;
2476 }
2477
2478 if (flags & 4)
2479 {
2480 tileid tile = cell->tile [2];
2481 *data++ = tile >> 8;
2482 *data++ = tile;
2483 }
2484 }
2485 else
2486 *data++ = 0;
2487 }
2488 }
2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
2493 SvPOK_only (data_sv);
2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
2497 RETVAL = data_sv;
2498 }
2499 OUTPUT:
2500 RETVAL
2501
2502 void
2503 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2504 PPCODE:
2505 {
2506 int x, y, z;
2507 int w, h;
2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
2519
2520 if (*data++ != 0)
2521 XSRETURN_EMPTY; /* version mismatch */
2522
2523 w = *data++ << 8; w |= *data++;
2524 h = *data++ << 8; h |= *data++;
2525
2526 // we need to do this 'cause we don't keep an absolute coord system for rows
2527 // TODO: treat rows as we treat columns
2528 map_get_row (self, y0 + self->y - self->oy);//D
2529 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2530
2531 x0 += self->x - self->ox;
2532 y0 += self->y - self->oy;
2533
2534 x1 = x0 + w;
2535 y1 = y0 + h;
2536
2537 for (y = y0; y < y1; y++)
2538 {
2539 maprow *row = map_get_row (self, y);
2540
2541 for (x = x0; x < x1; x++)
2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
2548 flags = *data++;
2549
2550 if (flags)
2551 {
2552 mapcell *cell = row_get_cell (row, x);
2553 tileid tile[3] = { 0, 0, 0 };
2554
2555 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2558
2559 if (cell->darkness == 0)
2560 {
2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
2563
2564 for (z = 0; z <= 2; z++)
2565 {
2566 tileid t = tile [z];
2567
2568 if (t >= self->texs || (t && !self->tex [t].name))
2569 {
2570 PUSHs (sv_2mortal (newSViv (t)));
2571 need_texid (self, t);
2572 }
2573
2574 cell->tile [z] = t;
2575 }
2576 }
2577 }
2578 }
2579 }
2580 }
2581
2582 MODULE = Deliantra::Client PACKAGE = DC::RW
2583
2584 DC::RW
2585 new (SV *class, SV *data_sv)
2586 CODE:
2587 {
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592 }
2593 OUTPUT:
2594 RETVAL
2595
2596 DC::RW
2597 new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603 # fails on win32:
2604 # dc.xs(2268) : error C2059: syntax error : '('
2605 #void
2606 #close (DC::RW self)
2607 # CODE:
2608 # (self->(close)) (self);
2609
2610 MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612 PROTOTYPES: DISABLE
2613
2614 DC::Channel
2615 find ()
2616 CODE:
2617 {
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632 }
2633 OUTPUT:
2634 RETVAL
2635
2636 void
2637 halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641 void
2642 expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646 void
2647 fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651 int
2652 volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658 void
2659 unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663 void
2664 set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670 void
2671 set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675 void
2676 set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679 void
2680 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682 {
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686 }
2687
2688 void
2689 set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695 PROTOTYPES: DISABLE
2696
2697 DC::MixChunk
2698 new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704 void
2705 DESTROY (DC::MixChunk self)
2706 CODE:
2707 Mix_FreeChunk (self);
2708
2709 int
2710 volume (DC::MixChunk self, int volume = -1)
2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
2714 RETVAL = Mix_VolumeChunk (self, volume);
2715 OUTPUT:
2716 RETVAL
2717
2718 DC::Channel
2719 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2720 CODE:
2721 {
2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732 }
2733 OUTPUT:
2734 RETVAL
2735
2736 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2737
2738 int
2739 volume (int volume = -1)
2740 PROTOTYPE: ;$
2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
2744 RETVAL = Mix_VolumeMusic (volume);
2745 OUTPUT:
2746 RETVAL
2747
2748 void
2749 fade_out (int ms)
2750 CODE:
2751 Mix_FadeOutMusic (ms);
2752
2753 void
2754 halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
2758 DC::MixMusic
2759 new (SV *class, DC::RW rwops)
2760 CODE:
2761 RETVAL = Mix_LoadMUS_RW (rwops);
2762 OUTPUT:
2763 RETVAL
2764
2765 void
2766 DESTROY (DC::MixMusic self)
2767 CODE:
2768 Mix_FreeMusic (self);
2769
2770 int
2771 play (DC::MixMusic self, int loops = -1)
2772 CODE:
2773 RETVAL = Mix_PlayMusic (self, loops);
2774 OUTPUT:
2775 RETVAL
2776
2777 void
2778 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2779 CODE:
2780 Mix_FadeInMusicPos (self, loops, ms, position);
2781
2782 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784 PROTOTYPES: ENABLE
2785
2786 BOOT:
2787 {
2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2789 static const struct {
2790 const char *name;
2791 IV iv;
2792 } *civ, const_iv[] = {
2793 # define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS),
2797 const_iv (GL_COLOR_MATERIAL),
2798 const_iv (GL_SMOOTH),
2799 const_iv (GL_FLAT),
2800 const_iv (GL_DITHER),
2801 const_iv (GL_BLEND),
2802 const_iv (GL_CULL_FACE),
2803 const_iv (GL_SCISSOR_TEST),
2804 const_iv (GL_DEPTH_TEST),
2805 const_iv (GL_ALPHA_TEST),
2806 const_iv (GL_NORMALIZE),
2807 const_iv (GL_RESCALE_NORMAL),
2808 const_iv (GL_FRONT),
2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
2811 const_iv (GL_AND),
2812 const_iv (GL_ONE),
2813 const_iv (GL_ZERO),
2814 const_iv (GL_SRC_ALPHA),
2815 const_iv (GL_DST_ALPHA),
2816 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2817 const_iv (GL_ONE_MINUS_DST_ALPHA),
2818 const_iv (GL_SRC_ALPHA_SATURATE),
2819 const_iv (GL_RGB),
2820 const_iv (GL_RGBA),
2821 const_iv (GL_RGBA4),
2822 const_iv (GL_RGBA8),
2823 const_iv (GL_RGB5_A1),
2824 const_iv (GL_UNSIGNED_BYTE),
2825 const_iv (GL_UNSIGNED_SHORT),
2826 const_iv (GL_UNSIGNED_INT),
2827 const_iv (GL_ALPHA),
2828 const_iv (GL_INTENSITY),
2829 const_iv (GL_LUMINANCE),
2830 const_iv (GL_LUMINANCE_ALPHA),
2831 const_iv (GL_FLOAT),
2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
2839 const_iv (GL_COMPILE),
2840 const_iv (GL_PROXY_TEXTURE_1D),
2841 const_iv (GL_PROXY_TEXTURE_2D),
2842 const_iv (GL_TEXTURE_1D),
2843 const_iv (GL_TEXTURE_2D),
2844 const_iv (GL_TEXTURE_ENV),
2845 const_iv (GL_TEXTURE_MAG_FILTER),
2846 const_iv (GL_TEXTURE_MIN_FILTER),
2847 const_iv (GL_TEXTURE_ENV_MODE),
2848 const_iv (GL_TEXTURE_WRAP_S),
2849 const_iv (GL_TEXTURE_WRAP_T),
2850 const_iv (GL_REPEAT),
2851 const_iv (GL_CLAMP),
2852 const_iv (GL_CLAMP_TO_EDGE),
2853 const_iv (GL_NEAREST),
2854 const_iv (GL_LINEAR),
2855 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2856 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2857 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2858 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2859 const_iv (GL_GENERATE_MIPMAP),
2860 const_iv (GL_MODULATE),
2861 const_iv (GL_DECAL),
2862 const_iv (GL_REPLACE),
2863 const_iv (GL_DEPTH_BUFFER_BIT),
2864 const_iv (GL_COLOR_BUFFER_BIT),
2865 const_iv (GL_PROJECTION),
2866 const_iv (GL_MODELVIEW),
2867 const_iv (GL_COLOR_LOGIC_OP),
2868 const_iv (GL_SEPARABLE_2D),
2869 const_iv (GL_CONVOLUTION_2D),
2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
2873 const_iv (GL_LINES),
2874 const_iv (GL_LINE_STRIP),
2875 const_iv (GL_LINE_LOOP),
2876 const_iv (GL_QUADS),
2877 const_iv (GL_QUAD_STRIP),
2878 const_iv (GL_TRIANGLES),
2879 const_iv (GL_TRIANGLE_STRIP),
2880 const_iv (GL_TRIANGLE_FAN),
2881 const_iv (GL_POLYGON),
2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
2891 const_iv (GL_V2F),
2892 const_iv (GL_V3F),
2893 const_iv (GL_T2F_V3F),
2894 const_iv (GL_T2F_N3F_V3F),
2895 # undef const_iv
2896 };
2897
2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2900
2901 texture_av = newAV ();
2902 AvREAL_off (texture_av);
2903 }
2904
2905 void
2906 disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
2910
2911 char *
2912 gl_vendor ()
2913 CODE:
2914 RETVAL = (char *)glGetString (GL_VENDOR);
2915 OUTPUT:
2916 RETVAL
2917
2918 char *
2919 gl_version ()
2920 CODE:
2921 RETVAL = (char *)glGetString (GL_VERSION);
2922 OUTPUT:
2923 RETVAL
2924
2925 char *
2926 gl_extensions ()
2927 CODE:
2928 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2929 OUTPUT:
2930 RETVAL
2931
2932 const char *glGetString (GLenum pname)
2933
2934 GLint glGetInteger (GLenum pname)
2935 CODE:
2936 glGetIntegerv (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2940 GLdouble glGetDouble (GLenum pname)
2941 CODE:
2942 glGetDoublev (pname, &RETVAL);
2943 OUTPUT:
2944 RETVAL
2945
2946 int glGetError ()
2947
2948 void glFinish ()
2949
2950 void glClear (int mask)
2951
2952 void glClearColor (float r, float g, float b, float a = 1.0)
2953 PROTOTYPE: @
2954
2955 void glEnable (int cap)
2956
2957 void glDisable (int cap)
2958
2959 void glShadeModel (int mode)
2960
2961 void glHint (int target, int mode)
2962
2963 void glBlendFunc (int sfactor, int dfactor)
2964
2965 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2966 CODE:
2967 gl_BlendFuncSeparate (sa, da, saa, daa);
2968
2969 void glDepthMask (int flag)
2970
2971 void glLogicOp (int opcode)
2972
2973 void glColorMask (int red, int green, int blue, int alpha)
2974
2975 void glMatrixMode (int mode)
2976
2977 void glPushMatrix ()
2978
2979 void glPopMatrix ()
2980
2981 void glLoadIdentity ()
2982
2983 void glDrawBuffer (int buffer)
2984
2985 void glReadBuffer (int buffer)
2986
2987 # near_ and far_ are due to microsofts buggy "c" compiler
2988 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2989
2990 # near_ and far_ are due to microsofts buggy "c" compiler
2991 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2992
2993 PROTOTYPES: DISABLE
2994
2995 void glViewport (int x, int y, int width, int height)
2996
2997 void glScissor (int x, int y, int width, int height)
2998
2999 void glTranslate (float x, float y, float z = 0.)
3000 CODE:
3001 glTranslatef (x, y, z);
3002
3003 void glScale (float x, float y, float z = 1.)
3004 CODE:
3005 glScalef (x, y, z);
3006
3007 void glRotate (float angle, float x, float y, float z)
3008 CODE:
3009 glRotatef (angle, x, y, z);
3010
3011 void glColor (float r, float g, float b, float a = 1.0)
3012 PROTOTYPE: @
3013 ALIAS:
3014 glColor_premultiply = 1
3015 CODE:
3016 if (ix)
3017 {
3018 r *= a;
3019 g *= a;
3020 b *= a;
3021 }
3022 // microsoft visual "c" rounds instead of truncating...
3023 glColor4f (r, g, b, a);
3024
3025 void glRasterPos (float x, float y, float z = 0.)
3026 CODE:
3027 glRasterPos3f (0, 0, z);
3028 glBitmap (0, 0, 0, 0, x, y, 0);
3029
3030 void glVertex (float x, float y, float z = 0.)
3031 CODE:
3032 glVertex3f (x, y, z);
3033
3034 void glTexCoord (float s, float t)
3035 CODE:
3036 glTexCoord2f (s, t);
3037
3038 void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042 void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051 PROTOTYPES: ENABLE
3052
3053 void glBegin (int mode)
3054
3055 void glEnd ()
3056
3057 void glPointSize (GLfloat size)
3058
3059 void glLineWidth (GLfloat width)
3060
3061 void glInterleavedArrays (int format, int stride, char *data)
3062
3063 void glDrawElements (int mode, int count, int type, char *indices)
3064
3065 # 1.2 void glDrawRangeElements (int mode, int start, int end
3066
3067 void glTexEnv (int target, int pname, float param)
3068 CODE:
3069 glTexEnvf (target, pname, param);
3070
3071 void glTexParameter (int target, int pname, float param)
3072 CODE:
3073 glTexParameterf (target, pname, param);
3074
3075 void glBindTexture (int target, int name)
3076
3077 void glConvolutionParameter (int target, int pname, float params)
3078 CODE:
3079 if (gl.ConvolutionParameterf)
3080 gl.ConvolutionParameterf (target, pname, params);
3081
3082 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3083 CODE:
3084 if (gl.ConvolutionFilter2D)
3085 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3086
3087 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3088 CODE:
3089 if (gl.SeparableFilter2D)
3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3091
3092 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3093
3094 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3095
3096 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3097
3098 void glPixelZoom (float x, float y)
3099
3100 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3101
3102 int glGenTexture ()
3103 CODE:
3104 RETVAL = gen_texture ();
3105 OUTPUT:
3106 RETVAL
3107
3108 void glDeleteTexture (int name)
3109 CODE:
3110 del_texture (name);
3111
3112 int glGenList ()
3113 CODE:
3114 RETVAL = glGenLists (1);
3115 OUTPUT:
3116 RETVAL
3117
3118 void glDeleteList (int list)
3119 CODE:
3120 glDeleteLists (list, 1);
3121
3122 void glNewList (int list, int mode = GL_COMPILE)
3123
3124 void glEndList ()
3125
3126 void glCallList (int list)
3127
3128 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130 PROTOTYPES: DISABLE
3131
3132 void
3133 find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135 {
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138 }
3139
3140 BOOT:
3141 {
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148 }
3149
3150 void
3151 draw (SV *self)
3152 CODE:
3153 {
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211 #if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223 #endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234 }
3235