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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.280
Committed: Wed Nov 26 23:08:34 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.279: +34 -0 lines
Log Message:
try and fail to unload on textures

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 /* work around os x broken headers */
45 #ifdef __MACOSX__
46 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47 #endif
48
49 #define PANGO_ENABLE_BACKEND
50 #define G_DISABLE_CAST_CHECKS
51
52 #include <glib/gmacros.h>
53
54 #include <pango/pango.h>
55
56 #ifndef PANGO_VERSION_CHECK
57 # define PANGO_VERSION_CHECK(a,b,c) 0
58 #endif
59
60 #if !PANGO_VERSION_CHECK (1, 15, 2)
61 # define pango_layout_get_line_readonly pango_layout_get_line
62 # define pango_layout_get_lines_readonly pango_layout_get_lines
63 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65 #endif
66
67 #ifndef _WIN32
68 # include <sys/types.h>
69 # include <sys/socket.h>
70 # include <netinet/in.h>
71 # include <netinet/tcp.h>
72 # include <inttypes.h>
73 #endif
74
75 #if __GNUC__ >= 4
76 # define expect(expr,value) __builtin_expect ((expr),(value))
77 #else
78 # define expect(expr,value) (expr)
79 #endif
80
81 #define expect_false(expr) expect ((expr) != 0, 0)
82 #define expect_true(expr) expect ((expr) != 0, 1)
83
84 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86 #define FOW_DARKNESS 32
87
88 #define MAP_EXTEND_X 32
89 #define MAP_EXTEND_Y 512
90
91 #define MIN_FONT_HEIGHT 10
92
93 /* mask out modifiers we are not interested in */
94 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96 #define KMOD_LRAM 0x10000 // our extension
97
98 static AV *texture_av;
99
100 static struct
101 {
102 #define GL_FUNC(ptr,name) ptr name;
103 #include "glfunc.h"
104 #undef GL_FUNC
105 } gl;
106
107 static void
108 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109 {
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116 }
117
118 static GLuint
119 gen_texture ()
120 {
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129 }
130
131 static void
132 del_texture (GLuint name)
133 {
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140 }
141
142 #include "texcache.c"
143 #include "rendercache.c"
144
145 #include "pango-font.c"
146 #include "pango-fontmap.c"
147 #include "pango-render.c"
148
149 typedef IV DC__Channel;
150 typedef SDL_RWops *DC__RW;
151 typedef Mix_Chunk *DC__MixChunk;
152 typedef Mix_Music *DC__MixMusic;
153
154 typedef PangoFontDescription *DC__Font;
155
156 static int
157 shape_attr_p (PangoLayoutRun *run)
158 {
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172 }
173
174 typedef struct cf_layout {
175 PangoLayout *pl;
176 float r, g, b, a; // default color for rgba mode
177 int base_height;
178 DC__Font font;
179 rc_t *rc;
180 } *DC__Layout;
181
182 static DC__Font default_font;
183 static PangoContext *opengl_context;
184 static PangoFontMap *opengl_fontmap;
185
186 static void
187 substitute_func (FcPattern *pattern, gpointer data)
188 {
189 FcPatternAddBool (pattern, FC_HINTING, 1);
190 #ifdef FC_HINT_STYLE
191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
192 #endif
193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
194 }
195
196 static void
197 layout_update_font (DC__Layout self)
198 {
199 /* use a random scale factor to account for unknown descenders, 0.8 works
200 * reasonably well with dejavu/bistream fonts
201 */
202 PangoFontDescription *font = self->font ? self->font : default_font;
203
204 pango_font_description_set_absolute_size (font,
205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
206
207 pango_layout_set_font_description (self->pl, font);
208 }
209
210 static void
211 layout_get_pixel_size (DC__Layout self, int *w, int *h)
212 {
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
216 pango_layout_get_extents (self->pl, 0, &rect);
217
218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
220
221 if (!rect.width) rect.width = 1;
222 if (!rect.height) rect.height = 1;
223
224 *w = rect.width;
225 *h = rect.height;
226 }
227
228 typedef uint16_t tileid;
229 typedef uint16_t faceid;
230
231 typedef struct {
232 GLuint name;
233 int w, h;
234 float s, t;
235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
239 } maptex;
240
241 typedef struct {
242 uint32_t player;
243 tileid tile[3];
244 uint16_t darkness;
245 uint8_t stat_width, stat_hp, flags, smoothmax;
246 } mapcell;
247
248 typedef struct {
249 int32_t c0, c1;
250 mapcell *col;
251 } maprow;
252
253 typedef struct map {
254 int x, y, w, h;
255 int ox, oy; /* offset to virtual global coordinate system */
256 int faces; tileid *face2tile; // [faceid]
257 int texs; maptex *tex; // [tileid]
258
259 int32_t rows;
260 maprow *row;
261 } *DC__Map;
262
263 static char *
264 prepend (char *ptr, int sze, int inc)
265 {
266 char *p;
267
268 New (0, p, sze + inc, char);
269 Zero (p, inc, char);
270 Move (ptr, p + inc, sze, char);
271 Safefree (ptr);
272
273 return p;
274 }
275
276 static char *
277 append (char *ptr, int sze, int inc)
278 {
279 Renew (ptr, sze + inc, char);
280 Zero (ptr + sze, inc, char);
281
282 return ptr;
283 }
284
285 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
286 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
287
288 static void
289 need_facenum (struct map *self, faceid face)
290 {
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296 }
297
298 static void
299 need_texid (struct map *self, int texid)
300 {
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306 }
307
308 static maprow *
309 map_get_row (DC__Map self, int y)
310 {
311 if (0 > y)
312 {
313 int extend = - y + MAP_EXTEND_Y;
314 Prepend (maprow, self->row, self->rows, extend);
315
316 self->rows += extend;
317 self->y += extend;
318 y += extend;
319 }
320 else if (y >= self->rows)
321 {
322 int extend = y - self->rows + MAP_EXTEND_Y;
323 Append (maprow, self->row, self->rows, extend);
324 self->rows += extend;
325 }
326
327 return self->row + y;
328 }
329
330 static mapcell *
331 row_get_cell (maprow *row, int x)
332 {
333 if (!row->col)
334 {
335 Newz (0, row->col, MAP_EXTEND_X, mapcell);
336 row->c0 = x - MAP_EXTEND_X / 4;
337 row->c1 = row->c0 + MAP_EXTEND_X;
338 }
339
340 if (row->c0 > x)
341 {
342 int extend = row->c0 - x + MAP_EXTEND_X;
343 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
344 row->c0 -= extend;
345 }
346 else if (x >= row->c1)
347 {
348 int extend = x - row->c1 + MAP_EXTEND_X;
349 Append (mapcell, row->col, row->c1 - row->c0, extend);
350 row->c1 += extend;
351 }
352
353 return row->col + (x - row->c0);
354 }
355
356 static mapcell *
357 map_get_cell (DC__Map self, int x, int y)
358 {
359 return row_get_cell (map_get_row (self, y), x);
360 }
361
362 static void
363 map_clear (DC__Map self)
364 {
365 int r;
366
367 for (r = 0; r < self->rows; r++)
368 Safefree (self->row[r].col);
369
370 Safefree (self->row);
371
372 self->x = 0;
373 self->y = 0;
374 self->ox = 0;
375 self->oy = 0;
376 self->row = 0;
377 self->rows = 0;
378 }
379
380 #define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
390 static void
391 map_blank (DC__Map self, int x0, int y0, int w, int h)
392 {
393 int x, y;
394 maprow *row;
395 mapcell *cell;
396
397 for (y = y0; y < y0 + h; y++)
398 if (y >= 0)
399 {
400 if (y >= self->rows)
401 break;
402
403 row = self->row + y;
404
405 for (x = x0; x < x0 + w; x++)
406 if (x >= row->c0)
407 {
408 if (x >= row->c1)
409 break;
410
411 cell = row->col + x - row->c0;
412
413 CELL_CLEAR (cell);
414 }
415 }
416 }
417
418 typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421 } smooth_key;
422
423 static void
424 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425 {
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
432 }
433
434 static void
435 music_finished (void)
436 {
437 SDL_UserEvent ev;
438
439 ev.type = SDL_USEREVENT;
440 ev.code = 0;
441 ev.data1 = 0;
442 ev.data2 = 0;
443
444 SDL_PushEvent ((SDL_Event *)&ev);
445 }
446
447 static void
448 channel_finished (int channel)
449 {
450 SDL_UserEvent ev;
451
452 ev.type = SDL_USEREVENT;
453 ev.code = 1;
454 ev.data1 = (void *)(long)channel;
455 ev.data2 = 0;
456
457 SDL_PushEvent ((SDL_Event *)&ev);
458 }
459
460 static unsigned int
461 minpot (unsigned int n)
462 {
463 if (!n)
464 return 0;
465
466 --n;
467
468 n |= n >> 1;
469 n |= n >> 2;
470 n |= n >> 4;
471 n |= n >> 8;
472 n |= n >> 16;
473
474 return n + 1;
475 }
476
477 static unsigned int
478 popcount (unsigned int n)
479 {
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486 }
487
488 /* SDL should provide this, really. */
489 #define SDLK_MODIFIER_MIN 300
490 #define SDLK_MODIFIER_MAX 314
491
492 /******************************************************************************/
493
494 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495 static GV *hover_gv;
496
497 static int
498 within_widget (SV *widget, NV x, NV y)
499 {
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533 }
534
535 /******************************************************************************/
536
537 /* process keyboard modifiers */
538 static int
539 mod_munge (int mod)
540 {
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547 }
548
549 static void
550 deliantra_main ()
551 {
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554 }
555
556 #ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579 #else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585 #endif
586
587 MODULE = Deliantra::Client PACKAGE = DC
588
589 PROTOTYPES: ENABLE
590
591 BOOT:
592 {
593 HV *stash = gv_stashpv ("DC", 1);
594 static const struct {
595 const char *name;
596 IV iv;
597 } *civ, const_iv[] = {
598 # define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
602 const_iv (SDL_ACTIVEEVENT),
603 const_iv (SDL_KEYDOWN),
604 const_iv (SDL_KEYUP),
605 const_iv (SDL_MOUSEMOTION),
606 const_iv (SDL_MOUSEBUTTONDOWN),
607 const_iv (SDL_MOUSEBUTTONUP),
608 const_iv (SDL_JOYAXISMOTION),
609 const_iv (SDL_JOYBALLMOTION),
610 const_iv (SDL_JOYHATMOTION),
611 const_iv (SDL_JOYBUTTONDOWN),
612 const_iv (SDL_JOYBUTTONUP),
613 const_iv (SDL_QUIT),
614 const_iv (SDL_SYSWMEVENT),
615 const_iv (SDL_EVENT_RESERVEDA),
616 const_iv (SDL_EVENT_RESERVEDB),
617 const_iv (SDL_VIDEORESIZE),
618 const_iv (SDL_VIDEOEXPOSE),
619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
677 const_iv (SDLK_KP0),
678 const_iv (SDLK_KP1),
679 const_iv (SDLK_KP2),
680 const_iv (SDLK_KP3),
681 const_iv (SDLK_KP4),
682 const_iv (SDLK_KP5),
683 const_iv (SDLK_KP6),
684 const_iv (SDLK_KP7),
685 const_iv (SDLK_KP8),
686 const_iv (SDLK_KP9),
687 const_iv (SDLK_KP_PERIOD),
688 const_iv (SDLK_KP_DIVIDE),
689 const_iv (SDLK_KP_MULTIPLY),
690 const_iv (SDLK_KP_MINUS),
691 const_iv (SDLK_KP_PLUS),
692 const_iv (SDLK_KP_ENTER),
693 const_iv (SDLK_KP_EQUALS),
694 const_iv (SDLK_UP),
695 const_iv (SDLK_DOWN),
696 const_iv (SDLK_RIGHT),
697 const_iv (SDLK_LEFT),
698 const_iv (SDLK_INSERT),
699 const_iv (SDLK_HOME),
700 const_iv (SDLK_END),
701 const_iv (SDLK_PAGEUP),
702 const_iv (SDLK_PAGEDOWN),
703 const_iv (SDLK_F1),
704 const_iv (SDLK_F2),
705 const_iv (SDLK_F3),
706 const_iv (SDLK_F4),
707 const_iv (SDLK_F5),
708 const_iv (SDLK_F6),
709 const_iv (SDLK_F7),
710 const_iv (SDLK_F8),
711 const_iv (SDLK_F9),
712 const_iv (SDLK_F10),
713 const_iv (SDLK_F11),
714 const_iv (SDLK_F12),
715 const_iv (SDLK_F13),
716 const_iv (SDLK_F14),
717 const_iv (SDLK_F15),
718 const_iv (SDLK_NUMLOCK),
719 const_iv (SDLK_CAPSLOCK),
720 const_iv (SDLK_SCROLLOCK),
721 const_iv (SDLK_RSHIFT),
722 const_iv (SDLK_LSHIFT),
723 const_iv (SDLK_RCTRL),
724 const_iv (SDLK_LCTRL),
725 const_iv (SDLK_RALT),
726 const_iv (SDLK_LALT),
727 const_iv (SDLK_RMETA),
728 const_iv (SDLK_LMETA),
729 const_iv (SDLK_LSUPER),
730 const_iv (SDLK_RSUPER),
731 const_iv (SDLK_MODE),
732 const_iv (SDLK_COMPOSE),
733 const_iv (SDLK_HELP),
734 const_iv (SDLK_PRINT),
735 const_iv (SDLK_SYSREQ),
736 const_iv (SDLK_BREAK),
737 const_iv (SDLK_MENU),
738 const_iv (SDLK_POWER),
739 const_iv (SDLK_EURO),
740 const_iv (SDLK_UNDO),
741
742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
744 const_iv (KMOD_LSHIFT),
745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
747 const_iv (KMOD_LCTRL),
748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
750 const_iv (KMOD_LALT),
751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
753 const_iv (KMOD_LMETA),
754 const_iv (KMOD_RMETA),
755 const_iv (KMOD_NUM),
756 const_iv (KMOD_CAPS),
757 const_iv (KMOD_MODE),
758
759 const_iv (KMOD_LRAM),
760
761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
791 # undef const_iv
792 };
793
794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
799 }
800
801 void
802 weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
806
807 int
808 in_destruct ()
809 CODE:
810 RETVAL = PL_main_cv == Nullcv;
811 OUTPUT:
812 RETVAL
813
814 NV floor (NV x)
815
816 NV ceil (NV x)
817
818 IV minpot (UV n)
819
820 IV popcount (UV n)
821
822 void
823 pango_init ()
824 CODE:
825 {
826 opengl_fontmap = pango_opengl_font_map_new ();
827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830 #if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833 #endif
834 }
835
836 char *SDL_GetError ()
837
838 void SDL_braino ()
839
840 int SDL_Init (U32 flags)
841
842 int SDL_InitSubSystem (U32 flags)
843
844 void SDL_QuitSubSystem (U32 flags)
845
846 void SDL_Quit ()
847
848 int SDL_GL_SetAttribute (int attr, int value)
849
850 int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
857 void
858 SDL_ListModes (int rgb, int alpha)
859 PPCODE:
860 {
861 SDL_Rect **m;
862
863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
867
868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
870
871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
875
876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
878
879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
880
881 if (m && m != (SDL_Rect **)-1)
882 while (*m)
883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
886 AV *av = newAV ();
887 av_push (av, newSViv ((*m)->w));
888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
893
894 ++m;
895 }
896 }
897
898 int
899 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
900 CODE:
901 {
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
910 RETVAL = !!SDL_SetVideoMode (
911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
912 );
913
914 if (RETVAL)
915 {
916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
919 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
920 #include "glfunc.h"
921 #undef GL_FUNC
922 }
923 }
924 OUTPUT:
925 RETVAL
926
927 void
928 SDL_GL_SwapBuffers ()
929
930 char *
931 SDL_GetKeyName (int sym)
932
933 int
934 SDL_GetAppState ()
935
936 int
937 SDL_GetModState ()
938
939 void
940 poll_events ()
941 PPCODE:
942 {
943 SDL_Event ev;
944
945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
947 {
948 HV *hv = newHV ();
949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
950
951 switch (ev.type)
952 {
953 case SDL_KEYDOWN:
954 case SDL_KEYUP:
955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
960 break;
961
962 case SDL_ACTIVEEVENT:
963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
965 break;
966
967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
987 hv_store (hv, "state", 5, newSViv (state), 0);
988 hv_store (hv, "x", 1, newSViv (x), 0);
989 hv_store (hv, "y", 1, newSViv (y), 0);
990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
993 break;
994
995 case SDL_MOUSEBUTTONDOWN:
996 case SDL_MOUSEBUTTONUP:
997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
998
999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1003 break;
1004
1005 case SDL_USEREVENT:
1006 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1009 break;
1010 }
1011
1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1013 }
1014 }
1015
1016 int
1017 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1018 POSTCALL:
1019 Mix_HookMusicFinished (music_finished);
1020 Mix_ChannelFinished (channel_finished);
1021
1022 void
1023 Mix_QuerySpec ()
1024 PPCODE:
1025 {
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036 }
1037
1038 void
1039 Mix_CloseAudio ()
1040
1041 int
1042 Mix_AllocateChannels (int numchans = -1)
1043
1044 const char *
1045 Mix_GetError ()
1046
1047 void
1048 lowdelay (int fd, int val = 1)
1049 CODE:
1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1051
1052 void
1053 win32_proxy_info ()
1054 PPCODE:
1055 {
1056 #ifdef _WIN32
1057 char buffer[2048];
1058 DWORD buflen;
1059
1060 EXTEND (SP, 3);
1061
1062 buflen = sizeof (buffer);
1063 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1064 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1065 {
1066 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1067
1068 buflen = sizeof (buffer);
1069 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1070 {
1071 PUSHs (newSVpv (buffer, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1075 PUSHs (newSVpv (buffer, 0));
1076 }
1077 }
1078 #endif
1079 }
1080
1081 int
1082 add_font (char *file)
1083 CODE:
1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
1087
1088 void
1089 load_image_inline (SV *image_)
1090 ALIAS:
1091 load_image_file = 1
1092 PPCODE:
1093 {
1094 STRLEN image_len;
1095 char *image = (char *)SvPVbyte (image_, image_len);
1096 SDL_Surface *surface, *surface2;
1097 SDL_PixelFormat fmt;
1098 SDL_RWops *rw = ix
1099 ? SDL_RWFromFile (image, "rb")
1100 : SDL_RWFromConstMem (image, image_len);
1101
1102 if (!rw)
1103 croak ("load_image: %s", SDL_GetError ());
1104
1105 surface = IMG_Load_RW (rw, 1);
1106 if (!surface)
1107 croak ("load_image: %s", SDL_GetError ());
1108
1109 fmt.palette = NULL;
1110 fmt.BitsPerPixel = 32;
1111 fmt.BytesPerPixel = 4;
1112 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1113 fmt.Rmask = 0x000000ff;
1114 fmt.Gmask = 0x0000ff00;
1115 fmt.Bmask = 0x00ff0000;
1116 fmt.Amask = 0xff000000;
1117 #else
1118 fmt.Rmask = 0xff000000;
1119 fmt.Gmask = 0x00ff0000;
1120 fmt.Bmask = 0x0000ff00;
1121 fmt.Amask = 0x000000ff;
1122 #endif
1123 fmt.Rloss = 0;
1124 fmt.Gloss = 0;
1125 fmt.Bloss = 0;
1126 fmt.Aloss = 0;
1127 fmt.Rshift = 0;
1128 fmt.Gshift = 8;
1129 fmt.Bshift = 16;
1130 fmt.Ashift = 24;
1131 fmt.colorkey = 0;
1132 fmt.alpha = 0;
1133
1134 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1135
1136 assert (surface2->pitch == surface2->w * 4);
1137
1138 SDL_LockSurface (surface2);
1139 EXTEND (SP, 6);
1140 PUSHs (sv_2mortal (newSViv (surface2->w)));
1141 PUSHs (sv_2mortal (newSViv (surface2->h)));
1142 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1143 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1144 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1145 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1146 SDL_UnlockSurface (surface2);
1147
1148 SDL_FreeSurface (surface);
1149 SDL_FreeSurface (surface2);
1150 }
1151
1152 void
1153 average (int x, int y, uint32_t *data)
1154 PPCODE:
1155 {
1156 uint32_t r = 0, g = 0, b = 0, a = 0;
1157
1158 x = y = x * y;
1159
1160 while (x--)
1161 {
1162 uint32_t p = *data++;
1163
1164 r += (p ) & 255;
1165 g += (p >> 8) & 255;
1166 b += (p >> 16) & 255;
1167 a += (p >> 24) & 255;
1168 }
1169
1170 EXTEND (SP, 4);
1171 PUSHs (sv_2mortal (newSViv (r / y)));
1172 PUSHs (sv_2mortal (newSViv (g / y)));
1173 PUSHs (sv_2mortal (newSViv (b / y)));
1174 PUSHs (sv_2mortal (newSViv (a / y)));
1175 }
1176
1177 void
1178 error (char *message)
1179 CODE:
1180 fprintf (stderr, "ERROR: %s\n", message);
1181 #ifdef _WIN32
1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1183 #endif
1184
1185 void
1186 fatal (char *message)
1187 CODE:
1188 fprintf (stderr, "FATAL: %s\n", message);
1189 #ifdef _WIN32
1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1191 #endif
1192 _exit (1);
1193
1194 void
1195 _exit (int retval = 0)
1196 CODE:
1197 #ifdef WIN32
1198 ExitThread (retval); // unclean, please beam me up
1199 #else
1200 _exit (retval);
1201 #endif
1202
1203 void
1204 debug ()
1205 CODE:
1206 {
1207 #if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209 #endif
1210 }
1211
1212 int
1213 SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219 MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221 PROTOTYPES: DISABLE
1222
1223 DC::Font
1224 new_from_file (SV *class, char *path, int id = 0)
1225 CODE:
1226 {
1227 int count;
1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1229 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1230 FcPatternDestroy (pattern);
1231 }
1232 OUTPUT:
1233 RETVAL
1234
1235 void
1236 DESTROY (DC::Font self)
1237 CODE:
1238 pango_font_description_free (self);
1239
1240 void
1241 make_default (DC::Font self)
1242 PROTOTYPE: $
1243 CODE:
1244 default_font = self;
1245
1246 MODULE = Deliantra::Client PACKAGE = DC::Layout
1247
1248 PROTOTYPES: DISABLE
1249
1250 void
1251 glyph_cache_backup ()
1252 PROTOTYPE:
1253 CODE:
1254 tc_backup ();
1255
1256 void
1257 glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
1260 tc_restore ();
1261
1262 DC::Layout
1263 new (SV *class)
1264 CODE:
1265 New (0, RETVAL, 1, struct cf_layout);
1266
1267 RETVAL->pl = pango_layout_new (opengl_context);
1268 RETVAL->r = 1.;
1269 RETVAL->g = 1.;
1270 RETVAL->b = 1.;
1271 RETVAL->a = 1.;
1272 RETVAL->base_height = MIN_FONT_HEIGHT;
1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
1275
1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1277 layout_update_font (RETVAL);
1278 OUTPUT:
1279 RETVAL
1280
1281 void
1282 DESTROY (DC::Layout self)
1283 CODE:
1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
1286 Safefree (self);
1287
1288 void
1289 set_text (DC::Layout self, SV *text_)
1290 CODE:
1291 {
1292 STRLEN textlen;
1293 char *text = SvPVutf8 (text_, textlen);
1294
1295 pango_layout_set_text (self->pl, text, textlen);
1296 }
1297
1298 void
1299 set_markup (DC::Layout self, SV *text_)
1300 CODE:
1301 {
1302 STRLEN textlen;
1303 char *text = SvPVutf8 (text_, textlen);
1304
1305 pango_layout_set_markup (self->pl, text, textlen);
1306 }
1307
1308 void
1309 set_shapes (DC::Layout self, ...)
1310 CODE:
1311 {
1312 PangoAttrList *attrs = 0;
1313 const char *text = pango_layout_get_text (self->pl);
1314 const char *pos = text;
1315 int arg = 4;
1316
1317 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1318 {
1319 PangoRectangle inkrect, rect;
1320 PangoAttribute *attr;
1321
1322 int x = SvIV (ST (arg - 3));
1323 int y = SvIV (ST (arg - 2));
1324 int w = SvIV (ST (arg - 1));
1325 int h = SvIV (ST (arg ));
1326
1327 inkrect.x = 0;
1328 inkrect.y = 0;
1329 inkrect.width = 0;
1330 inkrect.height = 0;
1331
1332 rect.x = x * PANGO_SCALE;
1333 rect.y = y * PANGO_SCALE;
1334 rect.width = w * PANGO_SCALE;
1335 rect.height = h * PANGO_SCALE;
1336
1337 if (!attrs)
1338 attrs = pango_layout_get_attributes (self->pl);
1339
1340 attr = pango_attr_shape_new (&inkrect, &rect);
1341 attr->start_index = pos - text;
1342 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1343 pango_attr_list_insert (attrs, attr);
1344
1345 arg += 4;
1346 pos += sizeof (OBJ_STR) - 1;
1347 }
1348
1349 if (attrs)
1350 pango_layout_set_attributes (self->pl, attrs);
1351 }
1352
1353 void
1354 get_shapes (DC::Layout self)
1355 PPCODE:
1356 {
1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1358
1359 do
1360 {
1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1362
1363 if (run && shape_attr_p (run))
1364 {
1365 PangoRectangle extents;
1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1367
1368 EXTEND (SP, 2);
1369 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1370 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1371 }
1372 }
1373 while (pango_layout_iter_next_run (iter));
1374
1375 pango_layout_iter_free (iter);
1376 }
1377
1378 int
1379 has_wrapped (DC::Layout self)
1380 CODE:
1381 {
1382 int lines = 1;
1383 const char *text = pango_layout_get_text (self->pl);
1384
1385 while (*text)
1386 lines += *text++ == '\n';
1387
1388 RETVAL = lines < pango_layout_get_line_count (self->pl);
1389 }
1390 OUTPUT:
1391 RETVAL
1392
1393 SV *
1394 get_text (DC::Layout self)
1395 CODE:
1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1397 sv_utf8_decode (RETVAL);
1398 OUTPUT:
1399 RETVAL
1400
1401 void
1402 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1403 CODE:
1404 self->r = r;
1405 self->g = g;
1406 self->b = b;
1407 self->a = a;
1408
1409 void
1410 set_font (DC::Layout self, DC::Font font = 0)
1411 CODE:
1412 if (self->font != font)
1413 {
1414 self->font = font;
1415 layout_update_font (self);
1416 }
1417
1418 void
1419 set_height (DC::Layout self, int base_height)
1420 CODE:
1421 if (self->base_height != base_height)
1422 {
1423 self->base_height = base_height;
1424 layout_update_font (self);
1425 }
1426
1427 void
1428 set_width (DC::Layout self, int max_width = -1)
1429 CODE:
1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1431
1432 void
1433 set_indent (DC::Layout self, int indent)
1434 CODE:
1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1436
1437 void
1438 set_spacing (DC::Layout self, int spacing)
1439 CODE:
1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1441
1442 void
1443 set_ellipsise (DC::Layout self, int ellipsise)
1444 CODE:
1445 pango_layout_set_ellipsize (self->pl,
1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1449 : PANGO_ELLIPSIZE_NONE
1450 );
1451
1452 void
1453 set_single_paragraph_mode (DC::Layout self, int spm)
1454 CODE:
1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1456
1457 void
1458 size (DC::Layout self)
1459 PPCODE:
1460 {
1461 int w, h;
1462
1463 layout_get_pixel_size (self, &w, &h);
1464
1465 EXTEND (SP, 2);
1466 PUSHs (sv_2mortal (newSViv (w)));
1467 PUSHs (sv_2mortal (newSViv (h)));
1468 }
1469
1470 int
1471 descent (DC::Layout self)
1472 CODE:
1473 {
1474 PangoRectangle rect;
1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1477 RETVAL = PANGO_DESCENT (rect);
1478 }
1479 OUTPUT:
1480 RETVAL
1481
1482 int
1483 xy_to_index (DC::Layout self, int x, int y)
1484 CODE:
1485 {
1486 int index, trailing;
1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1488 RETVAL = index + trailing;
1489 }
1490 OUTPUT:
1491 RETVAL
1492
1493 void
1494 cursor_pos (DC::Layout self, int index)
1495 PPCODE:
1496 {
1497 PangoRectangle pos;
1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1499
1500 EXTEND (SP, 3);
1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1504 }
1505
1506 void
1507 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1508 PPCODE:
1509 {
1510 int line, x;
1511
1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513 #if !PANGO_VERSION_CHECK (1, 17, 3)
1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1515 --line;
1516 #endif
1517 EXTEND (SP, 2);
1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520 }
1521
1522 void
1523 line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525 {
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
1542 PUSHs (sv_2mortal (newSViv (index)));
1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
1545 }
1546
1547 void
1548 render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1551 pango_opengl_render_layout_subpixel (
1552 self->pl,
1553 self->rc,
1554 x * PANGO_SCALE, y * PANGO_SCALE,
1555 self->r, self->g, self->b, self->a,
1556 flags
1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1561
1562 void
1563 draw (DC::Layout self)
1564 CODE:
1565 {
1566 glEnable (GL_TEXTURE_2D);
1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1573
1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579 }
1580
1581 MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583 PROTOTYPES: ENABLE
1584
1585 void
1586 pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588 {
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1590 {
1591 STRLEN datalen;
1592 char *data = SvPVbyte (data_, datalen);
1593 int bpp = datalen / (ow * oh);
1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1595
1596 SvPOK_only (result_);
1597 SvCUR_set (result_, nw * nh * bpp);
1598
1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1600 while (oh--)
1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1602
1603 sv_setsv (data_, result_);
1604 }
1605 }
1606
1607 void
1608 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1609 PROTOTYPE: $$$;$$
1610 ALIAS:
1611 draw_quad_alpha = 1
1612 draw_quad_alpha_premultiplied = 2
1613 CODE:
1614 {
1615 HV *hv = (HV *)SvRV (self);
1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1622
1623 if (items < 5)
1624 {
1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1627 }
1628
1629 if (ix)
1630 {
1631 glEnable (GL_BLEND);
1632
1633 if (ix == 2)
1634 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1635 else
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 0.01f);
1641 }
1642
1643 glBindTexture (GL_TEXTURE_2D, name);
1644
1645 glBegin (GL_QUADS);
1646 glTexCoord2f (0, 0); glVertex2f (x , y );
1647 glTexCoord2f (0, t); glVertex2f (x , y + h);
1648 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1649 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1650 glEnd ();
1651
1652 if (ix)
1653 {
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 }
1657 }
1658
1659 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661 {
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666 }
1667 OUTPUT:
1668 RETVAL
1669
1670 MODULE = Deliantra::Client PACKAGE = DC::Map
1671
1672 PROTOTYPES: DISABLE
1673
1674 DC::Map
1675 new (SV *class)
1676 CODE:
1677 New (0, RETVAL, 1, struct map);
1678 RETVAL->x = 0;
1679 RETVAL->y = 0;
1680 RETVAL->w = 0;
1681 RETVAL->h = 0;
1682 RETVAL->ox = 0;
1683 RETVAL->oy = 0;
1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1686 RETVAL->rows = 0;
1687 RETVAL->row = 0;
1688 OUTPUT:
1689 RETVAL
1690
1691 void
1692 DESTROY (DC::Map self)
1693 CODE:
1694 {
1695 map_clear (self);
1696 Safefree (self->face2tile);
1697 Safefree (self->tex);
1698 Safefree (self);
1699 }
1700
1701 void
1702 resize (DC::Map self, int map_width, int map_height)
1703 CODE:
1704 self->w = map_width;
1705 self->h = map_height;
1706
1707 void
1708 clear (DC::Map self)
1709 CODE:
1710 map_clear (self);
1711
1712 void
1713 set_tileid (DC::Map self, int face, int tile)
1714 CODE:
1715 {
1716 need_facenum (self, face); self->face2tile [face] = tile;
1717 need_texid (self, tile);
1718 }
1719
1720 void
1721 set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723 {
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741 }
1742
1743 void
1744 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1745 CODE:
1746 {
1747 need_texid (self, texid);
1748
1749 {
1750 maptex *tex = self->tex + texid;
1751
1752 tex->name = name;
1753 tex->w = w;
1754 tex->h = h;
1755 tex->s = s;
1756 tex->t = t;
1757 tex->r = r;
1758 tex->g = g;
1759 tex->b = b;
1760 tex->a = a;
1761 }
1762
1763 // somewhat hackish, but for textures that require it, it really
1764 // improves the look, and most others don't suffer.
1765 glBindTexture (GL_TEXTURE_2D, name);
1766 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1767 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1768 // use uglier nearest interpolation because linear suffers
1769 // from transparent color bleeding and ugly wrapping effects.
1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1771 }
1772
1773 void
1774 expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0,
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1793 int
1794 ox (DC::Map self)
1795 ALIAS:
1796 oy = 1
1797 x = 2
1798 y = 3
1799 w = 4
1800 h = 5
1801 CODE:
1802 switch (ix)
1803 {
1804 case 0: RETVAL = self->ox; break;
1805 case 1: RETVAL = self->oy; break;
1806 case 2: RETVAL = self->x; break;
1807 case 3: RETVAL = self->y; break;
1808 case 4: RETVAL = self->w; break;
1809 case 5: RETVAL = self->h; break;
1810 }
1811 OUTPUT:
1812 RETVAL
1813
1814 void
1815 scroll (DC::Map self, int dx, int dy)
1816 CODE:
1817 {
1818 if (dx > 0)
1819 map_blank (self, self->x, self->y, dx, self->h);
1820 else if (dx < 0)
1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1822
1823 if (dy > 0)
1824 map_blank (self, self->x, self->y, self->w, dy);
1825 else if (dy < 0)
1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1827
1828 self->ox += dx; self->x += dx;
1829 self->oy += dy; self->y += dy;
1830
1831 while (self->y < 0)
1832 {
1833 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1834
1835 self->rows += MAP_EXTEND_Y;
1836 self->y += MAP_EXTEND_Y;
1837 }
1838 }
1839
1840 SV *
1841 map1a_update (DC::Map self, SV *data_, int extmap)
1842 CODE:
1843 {
1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1846 mapcell *cell;
1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1850
1851 while (data < data_end - 1)
1852 {
1853 flags = (data [0] << 8) + data [1]; data += 2;
1854
1855 x = self->x + ((flags >> 10) & 63);
1856 y = self->y + ((flags >> 4) & 63);
1857
1858 cell = map_get_cell (self, x, y);
1859
1860 if (flags & 15)
1861 {
1862 if (!cell->darkness)
1863 {
1864 memset (cell, 0, sizeof (*cell));
1865 cell->darkness = 256;
1866 }
1867
1868 //TODO: don't trust server data to be in-range(!)
1869
1870 if (flags & 8)
1871 {
1872 if (extmap)
1873 {
1874 uint8_t ext, cmd;
1875
1876 do
1877 {
1878 ext = *data++;
1879 cmd = ext & 0x7f;
1880
1881 if (cmd < 4)
1882 cell->darkness = 255 - ext * 64 + 1;
1883 else if (cmd == 5) // health
1884 {
1885 cell->stat_width = 1;
1886 cell->stat_hp = *data++;
1887 }
1888 else if (cmd == 6) // monster width
1889 cell->stat_width = *data++ + 1;
1890 else if (cmd == 0x47)
1891 {
1892 if (*data == 1) cell->player = data [1];
1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1896
1897 data += *data + 1;
1898 }
1899 else if (cmd == 8) // cell flags
1900 cell->flags = *data++;
1901 else if (ext & 0x40) // unknown, multibyte => skip
1902 data += *data + 1;
1903 else
1904 data++;
1905 }
1906 while (ext & 0x80);
1907 }
1908 else
1909 cell->darkness = *data++ + 1;
1910 }
1911
1912 for (z = 0; z <= 2; ++z)
1913 if (flags & (4 >> z))
1914 {
1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1934 }
1935 }
1936 else
1937 CELL_CLEAR (cell);
1938 }
1939 }
1940 OUTPUT:
1941 RETVAL
1942
1943 SV *
1944 mapmap (DC::Map self, int x0, int y0, int w, int h)
1945 CODE:
1946 {
1947 int x1, x;
1948 int y1, y;
1949 int z;
1950 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1951 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1952
1953 SvPOK_only (map_sv);
1954 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1955
1956 x0 += self->x; x1 = x0 + w;
1957 y0 += self->y; y1 = y0 + h;
1958
1959 for (y = y0; y < y1; y++)
1960 {
1961 maprow *row = 0 <= y && y < self->rows
1962 ? self->row + y
1963 : 0;
1964
1965 for (x = x0; x < x1; x++)
1966 {
1967 int r = 32, g = 32, b = 32, a = 192;
1968
1969 if (row && row->c0 <= x && x < row->c1)
1970 {
1971 mapcell *cell = row->col + (x - row->c0);
1972
1973 for (z = 0; z <= 0; z++)
1974 {
1975 maptex tex = self->tex [cell->tile [z]];
1976 int a0 = 255 - tex.a;
1977 int a1 = tex.a;
1978
1979 r = (r * a0 + tex.r * a1) / 255;
1980 g = (g * a0 + tex.g * a1) / 255;
1981 b = (b * a0 + tex.b * a1) / 255;
1982 a = (a * a0 + tex.a * a1) / 255;
1983 }
1984 }
1985
1986 *map++ = (r )
1987 | (g << 8)
1988 | (b << 16)
1989 | (a << 24);
1990 }
1991 }
1992
1993 RETVAL = map_sv;
1994 }
1995 OUTPUT:
1996 RETVAL
1997
1998 void
1999 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2000 CODE:
2001 {
2002 int x, y, z;
2003
2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030 key.texname = -1;
2031
2032 mx += self->x;
2033 my += self->y;
2034
2035 // first pass: determine smooth_max
2036 // rather ugly, if you ask me
2037 // could also be stored inside mapcell and updated on change
2038 memset (smooth_max, 0, sizeof (smooth_max));
2039
2040 for (y = 0; y < sh; y++)
2041 if (0 <= y + my && y + my < self->rows)
2042 {
2043 maprow *row = self->row + (y + my);
2044
2045 for (x = 0; x < sw; x++)
2046 if (row->c0 <= x + mx && x + mx < row->c1)
2047 {
2048 mapcell *cell = row->col + (x + mx - row->c0);
2049
2050 smooth_max[x + 1][y + 1] =
2051 MAX (self->tex [cell->tile [0]].smoothlevel,
2052 MAX (self->tex [cell->tile [1]].smoothlevel,
2053 self->tex [cell->tile [2]].smoothlevel));
2054 }
2055 }
2056
2057 glEnable (GL_BLEND);
2058 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2060
2061 for (z = 0; z <= 2; z++)
2062 {
2063 memset (smooth_level, 0, sizeof (smooth_level));
2064
2065 for (y = 0; y < sh; y++)
2066 if (0 <= y + my && y + my < self->rows)
2067 {
2068 maprow *row = self->row + (y + my);
2069
2070 for (x = 0; x < sw; x++)
2071 if (row->c0 <= x + mx && x + mx < row->c1)
2072 {
2073 mapcell *cell = row->col + (x + mx - row->c0);
2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
2081
2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash
2132 if (tex.smoothtile)
2133 {
2134 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel;
2136
2137 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2138
2139 // add bits to current tile and all neighbours. skey.x|y is
2140 // shifted +1|+1 so we always stay positive.
2141
2142 // bits is ___n cccc CCCC bbbb
2143 // n do not draw borders&corners
2144 // c draw these corners, but...
2145 // C ... not these
2146 // b draw these borders
2147
2148 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2149 // ┃· ·· ·┃ ━━
2150
2151 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2152 // ·· ·· ·┏ ┓·
2153
2154 // full tile
2155 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2156
2157 // borders
2158 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2159 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2160 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2161 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2162
2163 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2168 }
2169 }
2170 }
2171 }
2172
2173 rc_draw (rc);
2174 rc_clear (rc);
2175
2176 // go through all smoothlevels, lowest to highest, then draw.
2177 // this is basically counting sort
2178 {
2179 int w, b;
2180
2181 glEnable (GL_TEXTURE_2D);
2182 glBegin (GL_QUADS);
2183 for (w = 0; w < 256 / 32; ++w)
2184 {
2185 uint32_t smask = smooth_level [w];
2186 if (smask)
2187 for (b = 0; b < 32; ++b)
2188 if (smask & (((uint32_t)1) << b))
2189 {
2190 int level = (w << 5) | b;
2191 HE *he;
2192
2193 hv_iterinit (smooth);
2194 while ((he = hv_iternext (smooth)))
2195 {
2196 smooth_key *skey = (smooth_key *)HeKEY (he);
2197 IV bits = SvIVX (HeVAL (he));
2198
2199 if (!(bits & 0x1000)
2200 && skey->level == level
2201 && level > smooth_max [skey->x][skey->y])
2202 {
2203 maptex tex = self->tex [skey->tile];
2204 int px = (((int)skey->x) - 1) * T;
2205 int py = (((int)skey->y) - 1) * T;
2206 int border = bits & 15;
2207 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2208 float dx = tex.s * .0625f; // 16 images/row
2209 float dy = tex.t * .5f ; // 2 images/column
2210
2211 if (tex.name)
2212 {
2213 // this time avoiding texture state changes
2214 // save gobs of state changes.
2215 if (key.texname != tex.name)
2216 {
2217 self->tex [skey->tile].unused = 0;
2218
2219 glEnd ();
2220 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2221 glBegin (GL_QUADS);
2222 }
2223
2224 if (border)
2225 {
2226 float ox = border * dx;
2227
2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2232 }
2233
2234 if (corner)
2235 {
2236 float ox = corner * dx;
2237
2238 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2242 }
2243 }
2244 }
2245 }
2246 }
2247 }
2248
2249 glEnd ();
2250 glDisable (GL_TEXTURE_2D);
2251 key.texname = -1;
2252 }
2253
2254 hv_clear (smooth);
2255 }
2256
2257 if (pl_tex.name)
2258 {
2259 maptex tex = pl_tex;
2260 int px = pl_x + sdx;
2261 int py = pl_y + sdy;
2262
2263 key.texname = tex.name;
2264 arr = rc_array (rc, &key);
2265
2266 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2267 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2268 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270
2271 rc_draw (rc);
2272 }
2273
2274 glDisable (GL_BLEND);
2275 rc_free (rc);
2276
2277 // top layer: overlays such as the health bar
2278 for (y = 0; y < sh; y++)
2279 if (0 <= y + my && y + my < self->rows)
2280 {
2281 maprow *row = self->row + (y + my);
2282
2283 for (x = 0; x < sw; x++)
2284 if (row->c0 <= x + mx && x + mx < row->c1)
2285 {
2286 mapcell *cell = row->col + (x + mx - row->c0);
2287
2288 int px = x * T;
2289 int py = y * T;
2290
2291 if (expect_false (cell->player == player))
2292 {
2293 px += sdx;
2294 py += sdy;
2295 }
2296
2297 if (cell->stat_hp)
2298 {
2299 int width = cell->stat_width * T;
2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2301
2302 glColor3ub (0, 0, 0);
2303 glRectf (px + 1, py - thick - 2,
2304 px + width - 1, py);
2305
2306 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2307 glRectf (px + 2,
2308 py - thick - 1,
2309 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2310 }
2311 }
2312 }
2313 }
2314
2315 void
2316 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2317 CODE:
2318 {
2319 static float color[16][3] = {
2320 { 0.00F, 0.00F, 0.00F },
2321 { 1.00F, 1.00F, 1.00F },
2322 { 0.00F, 0.00F, 0.55F },
2323 { 1.00F, 0.00F, 0.00F },
2324
2325 { 1.00F, 0.54F, 0.00F },
2326 { 0.11F, 0.56F, 1.00F },
2327 { 0.93F, 0.46F, 0.00F },
2328 { 0.18F, 0.54F, 0.34F },
2329
2330 { 0.56F, 0.73F, 0.56F },
2331 { 0.80F, 0.80F, 0.80F },
2332 { 0.55F, 0.41F, 0.13F },
2333 { 0.99F, 0.77F, 0.26F },
2334
2335 { 0.74F, 0.65F, 0.41F },
2336
2337 { 0.00F, 1.00F, 1.00F },
2338 { 1.00F, 0.00F, 1.00F },
2339 { 1.00F, 1.00F, 0.00F },
2340 };
2341
2342 int x, y;
2343
2344 glEnable (GL_TEXTURE_2D);
2345 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2346 glEnable (GL_BLEND);
2347 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2348 glBegin (GL_QUADS);
2349
2350 for (y = 0; y < h; y++)
2351 for (x = 0; x < w; x++)
2352 {
2353 unsigned char m = data [x + y * w];
2354
2355 if (m)
2356 {
2357 float *c = color [m & 15];
2358
2359 float tx1 = m & 0x40 ? 0.5 : 0.;
2360 float tx2 = tx1 + 0.5;
2361
2362 glColor4f (c[0], c[1], c[2], 0.75);
2363 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2364 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2365 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2366 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2367 }
2368 }
2369
2370 glEnd ();
2371 glDisable (GL_BLEND);
2372 glDisable (GL_TEXTURE_2D);
2373 }
2374
2375 void
2376 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2377 PPCODE:
2378 {
2379 int x, y;
2380 int sw1 = sw + 2;
2381 int sh1 = sh + 2;
2382 int sh3 = sh * 3;
2383 int sw34 = (sw * 3 + 3) & ~3;
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2387
2388 SvPOK_only (darkness3_sv);
2389 SvCUR_set (darkness3_sv, sw34 * sh3);
2390
2391 mx += self->x - 1;
2392 my += self->y - 1;
2393
2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2395
2396 for (y = 0; y < sh1; y++)
2397 if (0 <= y + my && y + my < self->rows)
2398 {
2399 maprow *row = self->row + (y + my);
2400
2401 for (x = 0; x < sw1; x++)
2402 if (row->c0 <= x + mx && x + mx < row->c1)
2403 {
2404 mapcell *cell = row->col + (x + mx - row->c0);
2405
2406 darkness1 [y * sw1 + x] = cell->darkness
2407 ? 255 - (cell->darkness - 1)
2408 : 255 - FOW_DARKNESS;
2409 }
2410 }
2411
2412 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x)
2414 {
2415 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2416 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2417 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2418 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2419 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2420 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2421 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2422 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2423 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2424
2425 uint8_t r11 = (d11 + d21 + d12) / 3;
2426 uint8_t r21 = d21;
2427 uint8_t r31 = (d21 + d31 + d32) / 3;
2428
2429 uint8_t r12 = d12;
2430 uint8_t r22 = d22;
2431 uint8_t r32 = d32;
2432
2433 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3;
2436
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2446 }
2447
2448 free (darkness1);
2449
2450 EXTEND (SP, 3);
2451 PUSHs (sv_2mortal (newSViv (sw34)));
2452 PUSHs (sv_2mortal (newSViv (sh3)));
2453 PUSHs (darkness3_sv);
2454 }
2455
2456 SV *
2457 get_rect (DC::Map self, int x0, int y0, int w, int h)
2458 CODE:
2459 {
2460 int x, y, x1, y1;
2461 SV *data_sv = newSV (w * h * 7 + 5);
2462 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2463
2464 *data++ = 0; /* version 0 format */
2465 *data++ = w >> 8; *data++ = w;
2466 *data++ = h >> 8; *data++ = h;
2467
2468 // we need to do this 'cause we don't keep an absolute coord system for rows
2469 // TODO: treat rows as we treat columns
2470 map_get_row (self, y0 + self->y - self->oy);//D
2471 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2472
2473 x0 += self->x - self->ox;
2474 y0 += self->y - self->oy;
2475
2476 x1 = x0 + w;
2477 y1 = y0 + h;
2478
2479 for (y = y0; y < y1; y++)
2480 {
2481 maprow *row = 0 <= y && y < self->rows
2482 ? self->row + y
2483 : 0;
2484
2485 for (x = x0; x < x1; x++)
2486 {
2487 if (row && row->c0 <= x && x < row->c1)
2488 {
2489 mapcell *cell = row->col + (x - row->c0);
2490 uint8_t flags = 0;
2491
2492 if (cell->tile [0]) flags |= 1;
2493 if (cell->tile [1]) flags |= 2;
2494 if (cell->tile [2]) flags |= 4;
2495
2496 *data++ = flags;
2497
2498 if (flags & 1)
2499 {
2500 tileid tile = cell->tile [0];
2501 *data++ = tile >> 8;
2502 *data++ = tile;
2503 }
2504
2505 if (flags & 2)
2506 {
2507 tileid tile = cell->tile [1];
2508 *data++ = tile >> 8;
2509 *data++ = tile;
2510 }
2511
2512 if (flags & 4)
2513 {
2514 tileid tile = cell->tile [2];
2515 *data++ = tile >> 8;
2516 *data++ = tile;
2517 }
2518 }
2519 else
2520 *data++ = 0;
2521 }
2522 }
2523
2524 /* if size is w*h + 5 then no data has been found */
2525 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2526 {
2527 SvPOK_only (data_sv);
2528 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2529 }
2530
2531 RETVAL = data_sv;
2532 }
2533 OUTPUT:
2534 RETVAL
2535
2536 void
2537 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2538 PPCODE:
2539 {
2540 int x, y, z;
2541 int w, h;
2542 int x1, y1;
2543 STRLEN len;
2544 uint8_t *data, *end;
2545
2546 len = SvLEN (data_sv);
2547 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2548 data = SvPVbyte_nolen (data_sv);
2549 end = data + len + 8;
2550
2551 if (len < 5)
2552 XSRETURN_EMPTY;
2553
2554 if (*data++ != 0)
2555 XSRETURN_EMPTY; /* version mismatch */
2556
2557 w = *data++ << 8; w |= *data++;
2558 h = *data++ << 8; h |= *data++;
2559
2560 // we need to do this 'cause we don't keep an absolute coord system for rows
2561 // TODO: treat rows as we treat columns
2562 map_get_row (self, y0 + self->y - self->oy);//D
2563 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2564
2565 x0 += self->x - self->ox;
2566 y0 += self->y - self->oy;
2567
2568 x1 = x0 + w;
2569 y1 = y0 + h;
2570
2571 for (y = y0; y < y1; y++)
2572 {
2573 maprow *row = map_get_row (self, y);
2574
2575 for (x = x0; x < x1; x++)
2576 {
2577 uint8_t flags;
2578
2579 if (data + 7 >= end)
2580 XSRETURN_EMPTY;
2581
2582 flags = *data++;
2583
2584 if (flags)
2585 {
2586 mapcell *cell = row_get_cell (row, x);
2587 tileid tile[3] = { 0, 0, 0 };
2588
2589 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2590 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2591 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2592
2593 if (cell->darkness == 0)
2594 {
2595 /*cell->darkness = 0;*/
2596 EXTEND (SP, 3);
2597
2598 for (z = 0; z <= 2; z++)
2599 {
2600 tileid t = tile [z];
2601
2602 if (t >= self->texs || (t && !self->tex [t].name))
2603 {
2604 PUSHs (sv_2mortal (newSViv (t)));
2605 need_texid (self, t);
2606 }
2607
2608 cell->tile [z] = t;
2609 }
2610 }
2611 }
2612 }
2613 }
2614 }
2615
2616 MODULE = Deliantra::Client PACKAGE = DC::RW
2617
2618 DC::RW
2619 new (SV *class, SV *data_sv)
2620 CODE:
2621 {
2622 STRLEN datalen;
2623 char *data = SvPVbyte (data_sv, datalen);
2624
2625 RETVAL = SDL_RWFromConstMem (data, datalen);
2626 }
2627 OUTPUT:
2628 RETVAL
2629
2630 DC::RW
2631 new_from_file (SV *class, const char *path, const char *mode = "rb")
2632 CODE:
2633 RETVAL = SDL_RWFromFile (path, mode);
2634 OUTPUT:
2635 RETVAL
2636
2637 # fails on win32:
2638 # dc.xs(2268) : error C2059: syntax error : '('
2639 #void
2640 #close (DC::RW self)
2641 # CODE:
2642 # (self->(close)) (self);
2643
2644 MODULE = Deliantra::Client PACKAGE = DC::Channel
2645
2646 PROTOTYPES: DISABLE
2647
2648 DC::Channel
2649 find ()
2650 CODE:
2651 {
2652 RETVAL = Mix_GroupAvailable (-1);
2653
2654 if (RETVAL < 0)
2655 {
2656 RETVAL = Mix_GroupOldest (-1);
2657
2658 if (RETVAL < 0)
2659 XSRETURN_UNDEF;
2660
2661 Mix_HaltChannel (RETVAL);
2662 }
2663
2664 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128);
2666 }
2667 OUTPUT:
2668 RETVAL
2669
2670 void
2671 halt (DC::Channel self)
2672 CODE:
2673 Mix_HaltChannel (self);
2674
2675 void
2676 expire (DC::Channel self, int ticks = -1)
2677 CODE:
2678 Mix_ExpireChannel (self, ticks);
2679
2680 void
2681 fade_out (DC::Channel self, int ticks = -1)
2682 CODE:
2683 Mix_FadeOutChannel (self, ticks);
2684
2685 int
2686 volume (DC::Channel self, int volume)
2687 CODE:
2688 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2689 OUTPUT:
2690 RETVAL
2691
2692 void
2693 unregister_all_effects (DC::Channel self)
2694 CODE:
2695 Mix_UnregisterAllEffects (self);
2696
2697 void
2698 set_panning (DC::Channel self, int left, int right)
2699 CODE:
2700 left = CLAMP (left , 0, 255);
2701 right = CLAMP (right, 0, 255);
2702 Mix_SetPanning (self, left, right);
2703
2704 void
2705 set_distance (DC::Channel self, int distance)
2706 CODE:
2707 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2708
2709 void
2710 set_position (DC::Channel self, int angle, int distance)
2711 CODE:
2712
2713 void
2714 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE:
2716 {
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720 }
2721
2722 void
2723 set_reverse_stereo (DC::Channel self, int flip)
2724 CODE:
2725 Mix_SetReverseStereo (self, flip);
2726
2727 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728
2729 PROTOTYPES: DISABLE
2730
2731 DC::MixChunk
2732 new (SV *class, DC::RW rwops)
2733 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2735 OUTPUT:
2736 RETVAL
2737
2738 void
2739 DESTROY (DC::MixChunk self)
2740 CODE:
2741 Mix_FreeChunk (self);
2742
2743 int
2744 volume (DC::MixChunk self, int volume = -1)
2745 CODE:
2746 if (items > 1)
2747 volume = CLAMP (volume, 0, 128);
2748 RETVAL = Mix_VolumeChunk (self, volume);
2749 OUTPUT:
2750 RETVAL
2751
2752 DC::Channel
2753 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2754 CODE:
2755 {
2756 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2757
2758 if (RETVAL < 0)
2759 XSRETURN_UNDEF;
2760
2761 if (channel < 0)
2762 {
2763 Mix_UnregisterAllEffects (RETVAL);
2764 Mix_Volume (RETVAL, 128);
2765 }
2766 }
2767 OUTPUT:
2768 RETVAL
2769
2770 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2771
2772 int
2773 volume (int volume = -1)
2774 PROTOTYPE: ;$
2775 CODE:
2776 if (items > 0)
2777 volume = CLAMP (volume, 0, 128);
2778 RETVAL = Mix_VolumeMusic (volume);
2779 OUTPUT:
2780 RETVAL
2781
2782 void
2783 fade_out (int ms)
2784 CODE:
2785 Mix_FadeOutMusic (ms);
2786
2787 void
2788 halt ()
2789 CODE:
2790 Mix_HaltMusic ();
2791
2792 DC::MixMusic
2793 new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadMUS_RW (rwops);
2796 OUTPUT:
2797 RETVAL
2798
2799 void
2800 DESTROY (DC::MixMusic self)
2801 CODE:
2802 Mix_FreeMusic (self);
2803
2804 int
2805 play (DC::MixMusic self, int loops = -1)
2806 CODE:
2807 RETVAL = Mix_PlayMusic (self, loops);
2808 OUTPUT:
2809 RETVAL
2810
2811 void
2812 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2813 CODE:
2814 Mix_FadeInMusicPos (self, loops, ms, position);
2815
2816 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2817
2818 PROTOTYPES: ENABLE
2819
2820 BOOT:
2821 {
2822 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2823 static const struct {
2824 const char *name;
2825 IV iv;
2826 } *civ, const_iv[] = {
2827 # define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS),
2831 const_iv (GL_COLOR_MATERIAL),
2832 const_iv (GL_SMOOTH),
2833 const_iv (GL_FLAT),
2834 const_iv (GL_DITHER),
2835 const_iv (GL_BLEND),
2836 const_iv (GL_CULL_FACE),
2837 const_iv (GL_SCISSOR_TEST),
2838 const_iv (GL_DEPTH_TEST),
2839 const_iv (GL_ALPHA_TEST),
2840 const_iv (GL_NORMALIZE),
2841 const_iv (GL_RESCALE_NORMAL),
2842 const_iv (GL_FRONT),
2843 const_iv (GL_BACK),
2844 const_iv (GL_AUX0),
2845 const_iv (GL_AND),
2846 const_iv (GL_ONE),
2847 const_iv (GL_ZERO),
2848 const_iv (GL_SRC_ALPHA),
2849 const_iv (GL_DST_ALPHA),
2850 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2851 const_iv (GL_ONE_MINUS_DST_ALPHA),
2852 const_iv (GL_SRC_ALPHA_SATURATE),
2853 const_iv (GL_RGB),
2854 const_iv (GL_RGBA),
2855 const_iv (GL_RGBA4),
2856 const_iv (GL_RGBA8),
2857 const_iv (GL_RGB5_A1),
2858 const_iv (GL_UNSIGNED_BYTE),
2859 const_iv (GL_UNSIGNED_SHORT),
2860 const_iv (GL_UNSIGNED_INT),
2861 const_iv (GL_ALPHA),
2862 const_iv (GL_INTENSITY),
2863 const_iv (GL_LUMINANCE),
2864 const_iv (GL_LUMINANCE_ALPHA),
2865 const_iv (GL_FLOAT),
2866 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2867 const_iv (GL_COMPRESSED_ALPHA_ARB),
2868 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2869 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2870 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2871 const_iv (GL_COMPRESSED_RGB_ARB),
2872 const_iv (GL_COMPRESSED_RGBA_ARB),
2873 const_iv (GL_COMPILE),
2874 const_iv (GL_PROXY_TEXTURE_1D),
2875 const_iv (GL_PROXY_TEXTURE_2D),
2876 const_iv (GL_TEXTURE_1D),
2877 const_iv (GL_TEXTURE_2D),
2878 const_iv (GL_TEXTURE_ENV),
2879 const_iv (GL_TEXTURE_MAG_FILTER),
2880 const_iv (GL_TEXTURE_MIN_FILTER),
2881 const_iv (GL_TEXTURE_ENV_MODE),
2882 const_iv (GL_TEXTURE_WRAP_S),
2883 const_iv (GL_TEXTURE_WRAP_T),
2884 const_iv (GL_REPEAT),
2885 const_iv (GL_CLAMP),
2886 const_iv (GL_CLAMP_TO_EDGE),
2887 const_iv (GL_NEAREST),
2888 const_iv (GL_LINEAR),
2889 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2890 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2891 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2892 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2893 const_iv (GL_GENERATE_MIPMAP),
2894 const_iv (GL_MODULATE),
2895 const_iv (GL_DECAL),
2896 const_iv (GL_REPLACE),
2897 const_iv (GL_DEPTH_BUFFER_BIT),
2898 const_iv (GL_COLOR_BUFFER_BIT),
2899 const_iv (GL_PROJECTION),
2900 const_iv (GL_MODELVIEW),
2901 const_iv (GL_COLOR_LOGIC_OP),
2902 const_iv (GL_SEPARABLE_2D),
2903 const_iv (GL_CONVOLUTION_2D),
2904 const_iv (GL_CONVOLUTION_BORDER_MODE),
2905 const_iv (GL_CONSTANT_BORDER),
2906 const_iv (GL_POINTS),
2907 const_iv (GL_LINES),
2908 const_iv (GL_LINE_STRIP),
2909 const_iv (GL_LINE_LOOP),
2910 const_iv (GL_QUADS),
2911 const_iv (GL_QUAD_STRIP),
2912 const_iv (GL_TRIANGLES),
2913 const_iv (GL_TRIANGLE_STRIP),
2914 const_iv (GL_TRIANGLE_FAN),
2915 const_iv (GL_POLYGON),
2916 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2917 const_iv (GL_POINT_SMOOTH_HINT),
2918 const_iv (GL_LINE_SMOOTH_HINT),
2919 const_iv (GL_POLYGON_SMOOTH_HINT),
2920 const_iv (GL_GENERATE_MIPMAP_HINT),
2921 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2922 const_iv (GL_FASTEST),
2923 const_iv (GL_DONT_CARE),
2924 const_iv (GL_NICEST),
2925 const_iv (GL_V2F),
2926 const_iv (GL_V3F),
2927 const_iv (GL_T2F_V3F),
2928 const_iv (GL_T2F_N3F_V3F),
2929 # undef const_iv
2930 };
2931
2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2934
2935 texture_av = newAV ();
2936 AvREAL_off (texture_av);
2937 }
2938
2939 void
2940 disable_GL_EXT_blend_func_separate ()
2941 CODE:
2942 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0;
2944
2945 char *
2946 gl_vendor ()
2947 CODE:
2948 RETVAL = (char *)glGetString (GL_VENDOR);
2949 OUTPUT:
2950 RETVAL
2951
2952 char *
2953 gl_version ()
2954 CODE:
2955 RETVAL = (char *)glGetString (GL_VERSION);
2956 OUTPUT:
2957 RETVAL
2958
2959 char *
2960 gl_extensions ()
2961 CODE:
2962 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2963 OUTPUT:
2964 RETVAL
2965
2966 const char *glGetString (GLenum pname)
2967
2968 GLint glGetInteger (GLenum pname)
2969 CODE:
2970 glGetIntegerv (pname, &RETVAL);
2971 OUTPUT:
2972 RETVAL
2973
2974 GLdouble glGetDouble (GLenum pname)
2975 CODE:
2976 glGetDoublev (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980 int glGetError ()
2981
2982 void glFinish ()
2983
2984 void glClear (int mask)
2985
2986 void glClearColor (float r, float g, float b, float a = 1.0)
2987 PROTOTYPE: @
2988
2989 void glEnable (int cap)
2990
2991 void glDisable (int cap)
2992
2993 void glShadeModel (int mode)
2994
2995 void glHint (int target, int mode)
2996
2997 void glBlendFunc (int sfactor, int dfactor)
2998
2999 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3000 CODE:
3001 gl_BlendFuncSeparate (sa, da, saa, daa);
3002
3003 void glDepthMask (int flag)
3004
3005 void glLogicOp (int opcode)
3006
3007 void glColorMask (int red, int green, int blue, int alpha)
3008
3009 void glMatrixMode (int mode)
3010
3011 void glPushMatrix ()
3012
3013 void glPopMatrix ()
3014
3015 void glLoadIdentity ()
3016
3017 void glDrawBuffer (int buffer)
3018
3019 void glReadBuffer (int buffer)
3020
3021 # near_ and far_ are due to microsofts buggy "c" compiler
3022 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3023
3024 # near_ and far_ are due to microsofts buggy "c" compiler
3025 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3026
3027 PROTOTYPES: DISABLE
3028
3029 void glViewport (int x, int y, int width, int height)
3030
3031 void glScissor (int x, int y, int width, int height)
3032
3033 void glTranslate (float x, float y, float z = 0.)
3034 CODE:
3035 glTranslatef (x, y, z);
3036
3037 void glScale (float x, float y, float z = 1.)
3038 CODE:
3039 glScalef (x, y, z);
3040
3041 void glRotate (float angle, float x, float y, float z)
3042 CODE:
3043 glRotatef (angle, x, y, z);
3044
3045 void glColor (float r, float g, float b, float a = 1.0)
3046 PROTOTYPE: @
3047 ALIAS:
3048 glColor_premultiply = 1
3049 CODE:
3050 if (ix)
3051 {
3052 r *= a;
3053 g *= a;
3054 b *= a;
3055 }
3056 // microsoft visual "c" rounds instead of truncating...
3057 glColor4f (r, g, b, a);
3058
3059 void glRasterPos (float x, float y, float z = 0.)
3060 CODE:
3061 glRasterPos3f (0, 0, z);
3062 glBitmap (0, 0, 0, 0, x, y, 0);
3063
3064 void glVertex (float x, float y, float z = 0.)
3065 CODE:
3066 glVertex3f (x, y, z);
3067
3068 void glTexCoord (float s, float t)
3069 CODE:
3070 glTexCoord2f (s, t);
3071
3072 void glRect (float x1, float y1, float x2, float y2)
3073 CODE:
3074 glRectf (x1, y1, x2, y2);
3075
3076 void glRect_lineloop (float x1, float y1, float x2, float y2)
3077 CODE:
3078 glBegin (GL_LINE_LOOP);
3079 glVertex2f (x1, y1);
3080 glVertex2f (x2, y1);
3081 glVertex2f (x2, y2);
3082 glVertex2f (x1, y2);
3083 glEnd ();
3084
3085 PROTOTYPES: ENABLE
3086
3087 void glBegin (int mode)
3088
3089 void glEnd ()
3090
3091 void glPointSize (GLfloat size)
3092
3093 void glLineWidth (GLfloat width)
3094
3095 void glInterleavedArrays (int format, int stride, char *data)
3096
3097 void glDrawElements (int mode, int count, int type, char *indices)
3098
3099 # 1.2 void glDrawRangeElements (int mode, int start, int end
3100
3101 void glTexEnv (int target, int pname, float param)
3102 CODE:
3103 glTexEnvf (target, pname, param);
3104
3105 void glTexParameter (int target, int pname, float param)
3106 CODE:
3107 glTexParameterf (target, pname, param);
3108
3109 void glBindTexture (int target, int name)
3110
3111 void glConvolutionParameter (int target, int pname, float params)
3112 CODE:
3113 if (gl.ConvolutionParameterf)
3114 gl.ConvolutionParameterf (target, pname, params);
3115
3116 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3117 CODE:
3118 if (gl.ConvolutionFilter2D)
3119 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3120
3121 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3122 CODE:
3123 if (gl.SeparableFilter2D)
3124 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3125
3126 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3127
3128 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3129
3130 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3131
3132 void glPixelZoom (float x, float y)
3133
3134 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3135
3136 int glGenTexture ()
3137 CODE:
3138 RETVAL = gen_texture ();
3139 OUTPUT:
3140 RETVAL
3141
3142 void glDeleteTexture (int name)
3143 CODE:
3144 del_texture (name);
3145
3146 int glGenList ()
3147 CODE:
3148 RETVAL = glGenLists (1);
3149 OUTPUT:
3150 RETVAL
3151
3152 void glDeleteList (int list)
3153 CODE:
3154 glDeleteLists (list, 1);
3155
3156 void glNewList (int list, int mode = GL_COMPILE)
3157
3158 void glEndList ()
3159
3160 void glCallList (int list)
3161
3162 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163
3164 PROTOTYPES: DISABLE
3165
3166 void
3167 find_widget (SV *self, NV x, NV y)
3168 PPCODE:
3169 {
3170 if (within_widget (self, x, y))
3171 XPUSHs (self);
3172 }
3173
3174 BOOT:
3175 {
3176 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3177
3178 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3179 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3180 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3181 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3182 }
3183
3184 void
3185 draw (SV *self)
3186 CODE:
3187 {
3188 HV *hv;
3189 SV **svp;
3190 NV x, y, w, h;
3191 SV *draw_x_sv = GvSV (draw_x_gv);
3192 SV *draw_y_sv = GvSV (draw_y_gv);
3193 SV *draw_w_sv = GvSV (draw_w_gv);
3194 SV *draw_h_sv = GvSV (draw_h_gv);
3195 double draw_x, draw_y;
3196
3197 if (!SvROK (self))
3198 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3199
3200 hv = (HV *)SvRV (self);
3201
3202 if (SvTYPE (hv) != SVt_PVHV)
3203 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3204
3205 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3206 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3207
3208 if (!h || !w)
3209 XSRETURN_EMPTY;
3210
3211 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3213
3214 draw_x = SvNV (draw_x_sv) + x;
3215 draw_y = SvNV (draw_y_sv) + y;
3216
3217 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3218 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3219 XSRETURN_EMPTY;
3220
3221 sv_setnv (draw_x_sv, draw_x);
3222 sv_setnv (draw_y_sv, draw_y);
3223
3224 glPushMatrix ();
3225 glTranslated (x, y, 0);
3226
3227 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3228 {
3229 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3230
3231 if (svp && SvTRUE (*svp))
3232 {
3233 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3234 glEnable (GL_BLEND);
3235 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3236 glBegin (GL_QUADS);
3237 glVertex2f (0, 0);
3238 glVertex2f (w, 0);
3239 glVertex2f (w, h);
3240 glVertex2f (0, h);
3241 glEnd ();
3242 glDisable (GL_BLEND);
3243 }
3244 }
3245 #if 0
3246 // draw borders, for debugging
3247 glPushMatrix ();
3248 glColor4f (1., 1., 0., 1.);
3249 glTranslatef (.5, .5, 0.);
3250 glBegin (GL_LINE_LOOP);
3251 glVertex2f (0 , 0);
3252 glVertex2f (w - 1, 0);
3253 glVertex2f (w - 1, h - 1);
3254 glVertex2f (0 , h - 1);
3255 glEnd ();
3256 glPopMatrix ();
3257 #endif
3258 PUSHMARK (SP);
3259 XPUSHs (self);
3260 PUTBACK;
3261 call_method ("_draw", G_VOID | G_DISCARD);
3262 SPAGAIN;
3263
3264 glPopMatrix ();
3265
3266 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3267 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3268 }
3269