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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.290
Committed: Wed Nov 4 14:40:51 2009 UTC (14 years, 6 months ago) by root
Branch: MAIN
Changes since 1.289: +8 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 /* work around os x broken headers */
45 #ifdef __MACOSX__
46 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47 #endif
48
49 #define PANGO_ENABLE_BACKEND
50 #define G_DISABLE_CAST_CHECKS
51
52 #include <glib/gmacros.h>
53
54 #include <pango/pango.h>
55
56 #ifndef PANGO_VERSION_CHECK
57 # define PANGO_VERSION_CHECK(a,b,c) 0
58 #endif
59
60 #if !PANGO_VERSION_CHECK (1, 15, 2)
61 # define pango_layout_get_line_readonly pango_layout_get_line
62 # define pango_layout_get_lines_readonly pango_layout_get_lines
63 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65 #endif
66
67 #ifndef _WIN32
68 # include <sys/types.h>
69 # include <sys/socket.h>
70 # include <netinet/in.h>
71 # include <netinet/tcp.h>
72 # include <inttypes.h>
73 #endif
74
75 #if __GNUC__ >= 4
76 # define expect(expr,value) __builtin_expect ((expr),(value))
77 #else
78 # define expect(expr,value) (expr)
79 #endif
80
81 #define expect_false(expr) expect ((expr) != 0, 0)
82 #define expect_true(expr) expect ((expr) != 0, 1)
83
84 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86 #define FOW_DARKNESS 64
87
88 #define MAP_EXTEND_X 32
89 #define MAP_EXTEND_Y 512
90
91 #define MIN_FONT_HEIGHT 10
92
93 /* mask out modifiers we are not interested in */
94 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96 #define KMOD_LRAM 0x10000 // our extension
97
98 #define TEXID_SPEECH 1
99 #define TEXID_NOFACE 2
100 #define TEXID_HIDDEN 3
101
102 static AV *texture_av;
103
104 static struct
105 {
106 #define GL_FUNC(ptr,name) ptr name;
107 #include "glfunc.h"
108 #undef GL_FUNC
109 } gl;
110
111 static void
112 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113 {
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120 }
121
122 static GLuint
123 gen_texture ()
124 {
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133 }
134
135 static void
136 del_texture (GLuint name)
137 {
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144 }
145
146 #include "texcache.c"
147 #include "rendercache.c"
148
149 #include "pango-font.c"
150 #include "pango-fontmap.c"
151 #include "pango-render.c"
152
153 typedef IV DC__Channel;
154 typedef SDL_RWops *DC__RW;
155 typedef Mix_Chunk *DC__MixChunk;
156 typedef Mix_Music *DC__MixMusic;
157
158 typedef PangoFontDescription *DC__Font;
159
160 static int
161 shape_attr_p (PangoLayoutRun *run)
162 {
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176 }
177
178 typedef struct cf_layout {
179 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode
181 int base_height;
182 DC__Font font;
183 rc_t *rc;
184 } *DC__Layout;
185
186 static DC__Font default_font;
187 static PangoContext *opengl_context;
188 static PangoFontMap *opengl_fontmap;
189
190 static void
191 substitute_func (FcPattern *pattern, gpointer data)
192 {
193 FcPatternAddBool (pattern, FC_HINTING, 1);
194 #ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196 #endif
197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
198 }
199
200 static void
201 layout_update_font (DC__Layout self)
202 {
203 /* use a random scale factor to account for unknown descenders, 0.8 works
204 * reasonably well with dejavu/bistream fonts
205 */
206 PangoFontDescription *font = self->font ? self->font : default_font;
207
208 pango_font_description_set_absolute_size (font,
209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
210
211 pango_layout_set_font_description (self->pl, font);
212 }
213
214 static void
215 layout_get_pixel_size (DC__Layout self, int *w, int *h)
216 {
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
220 pango_layout_get_extents (self->pl, 0, &rect);
221
222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
224
225 if (!rect.width) rect.width = 1;
226 if (!rect.height) rect.height = 1;
227
228 *w = rect.width;
229 *h = rect.height;
230 }
231
232 typedef uint16_t tileid;
233 typedef uint16_t faceid;
234
235 typedef struct {
236 GLuint name;
237 int w, h;
238 float s, t;
239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
243 } maptex;
244
245 typedef struct {
246 uint32_t player;
247 tileid tile[3];
248 uint16_t darkness;
249 uint8_t stat_width, stat_hp, flags, smoothmax;
250 } mapcell;
251
252 typedef struct {
253 int32_t c0, c1;
254 mapcell *col;
255 } maprow;
256
257 typedef struct map {
258 int x, y, w, h;
259 int ox, oy; /* offset to virtual global coordinate system */
260 int faces; tileid *face2tile; // [faceid]
261 int texs; maptex *tex; // [tileid]
262
263 int32_t rows;
264 maprow *row;
265 } *DC__Map;
266
267 static char *
268 prepend (char *ptr, int sze, int inc)
269 {
270 char *p;
271
272 New (0, p, sze + inc, char);
273 Zero (p, inc, char);
274 Move (ptr, p + inc, sze, char);
275 Safefree (ptr);
276
277 return p;
278 }
279
280 static char *
281 append (char *ptr, int sze, int inc)
282 {
283 Renew (ptr, sze + inc, char);
284 Zero (ptr + sze, inc, char);
285
286 return ptr;
287 }
288
289 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
290 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291
292 static void
293 need_facenum (struct map *self, faceid face)
294 {
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300 }
301
302 static void
303 need_texid (struct map *self, int texid)
304 {
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310 }
311
312 static maprow *
313 map_get_row (DC__Map self, int y)
314 {
315 if (0 > y)
316 {
317 int extend = - y + MAP_EXTEND_Y;
318 Prepend (maprow, self->row, self->rows, extend);
319
320 self->rows += extend;
321 self->y += extend;
322 y += extend;
323 }
324 else if (y >= self->rows)
325 {
326 int extend = y - self->rows + MAP_EXTEND_Y;
327 Append (maprow, self->row, self->rows, extend);
328 self->rows += extend;
329 }
330
331 return self->row + y;
332 }
333
334 static mapcell *
335 row_get_cell (maprow *row, int x)
336 {
337 if (!row->col)
338 {
339 Newz (0, row->col, MAP_EXTEND_X, mapcell);
340 row->c0 = x - MAP_EXTEND_X / 4;
341 row->c1 = row->c0 + MAP_EXTEND_X;
342 }
343
344 if (row->c0 > x)
345 {
346 int extend = row->c0 - x + MAP_EXTEND_X;
347 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
348 row->c0 -= extend;
349 }
350 else if (x >= row->c1)
351 {
352 int extend = x - row->c1 + MAP_EXTEND_X;
353 Append (mapcell, row->col, row->c1 - row->c0, extend);
354 row->c1 += extend;
355 }
356
357 return row->col + (x - row->c0);
358 }
359
360 static mapcell *
361 map_get_cell (DC__Map self, int x, int y)
362 {
363 return row_get_cell (map_get_row (self, y), x);
364 }
365
366 static void
367 map_clear (DC__Map self)
368 {
369 int r;
370
371 for (r = 0; r < self->rows; r++)
372 Safefree (self->row[r].col);
373
374 Safefree (self->row);
375
376 self->x = 0;
377 self->y = 0;
378 self->ox = 0;
379 self->oy = 0;
380 self->row = 0;
381 self->rows = 0;
382 }
383
384 #define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
394 static void
395 map_blank (DC__Map self, int x0, int y0, int w, int h)
396 {
397 int x, y;
398 maprow *row;
399 mapcell *cell;
400
401 for (y = y0; y < y0 + h; y++)
402 if (y >= 0)
403 {
404 if (y >= self->rows)
405 break;
406
407 row = self->row + y;
408
409 for (x = x0; x < x0 + w; x++)
410 if (x >= row->c0)
411 {
412 if (x >= row->c1)
413 break;
414
415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
418 }
419 }
420 }
421
422 typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425 } smooth_key;
426
427 static void
428 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429 {
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
436 }
437
438 static void
439 music_finished (void)
440 {
441 SDL_UserEvent ev;
442
443 ev.type = SDL_USEREVENT;
444 ev.code = 0;
445 ev.data1 = 0;
446 ev.data2 = 0;
447
448 SDL_PushEvent ((SDL_Event *)&ev);
449 }
450
451 static void
452 channel_finished (int channel)
453 {
454 SDL_UserEvent ev;
455
456 ev.type = SDL_USEREVENT;
457 ev.code = 1;
458 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0;
460
461 SDL_PushEvent ((SDL_Event *)&ev);
462 }
463
464 static unsigned int
465 minpot (unsigned int n)
466 {
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479 }
480
481 static unsigned int
482 popcount (unsigned int n)
483 {
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490 }
491
492 /* SDL should provide this, really. */
493 #define SDLK_MODIFIER_MIN 300
494 #define SDLK_MODIFIER_MAX 314
495
496 /******************************************************************************/
497
498 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499 static GV *hover_gv;
500
501 static int
502 within_widget (SV *widget, NV x, NV y)
503 {
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537 }
538
539 /******************************************************************************/
540
541 /* process keyboard modifiers */
542 static int
543 mod_munge (int mod)
544 {
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551 }
552
553 static void
554 deliantra_main ()
555 {
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558 }
559
560 #ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583 #else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589 #endif
590
591 MODULE = Deliantra::Client PACKAGE = DC
592
593 PROTOTYPES: ENABLE
594
595 BOOT:
596 {
597 HV *stash = gv_stashpv ("DC", 1);
598 static const struct {
599 const char *name;
600 IV iv;
601 } *civ, const_iv[] = {
602 # define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
606 const_iv (SDL_ACTIVEEVENT),
607 const_iv (SDL_KEYDOWN),
608 const_iv (SDL_KEYUP),
609 const_iv (SDL_MOUSEMOTION),
610 const_iv (SDL_MOUSEBUTTONDOWN),
611 const_iv (SDL_MOUSEBUTTONUP),
612 const_iv (SDL_JOYAXISMOTION),
613 const_iv (SDL_JOYBALLMOTION),
614 const_iv (SDL_JOYHATMOTION),
615 const_iv (SDL_JOYBUTTONDOWN),
616 const_iv (SDL_JOYBUTTONUP),
617 const_iv (SDL_QUIT),
618 const_iv (SDL_SYSWMEVENT),
619 const_iv (SDL_EVENT_RESERVEDA),
620 const_iv (SDL_EVENT_RESERVEDB),
621 const_iv (SDL_VIDEORESIZE),
622 const_iv (SDL_VIDEOEXPOSE),
623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
681 const_iv (SDLK_KP0),
682 const_iv (SDLK_KP1),
683 const_iv (SDLK_KP2),
684 const_iv (SDLK_KP3),
685 const_iv (SDLK_KP4),
686 const_iv (SDLK_KP5),
687 const_iv (SDLK_KP6),
688 const_iv (SDLK_KP7),
689 const_iv (SDLK_KP8),
690 const_iv (SDLK_KP9),
691 const_iv (SDLK_KP_PERIOD),
692 const_iv (SDLK_KP_DIVIDE),
693 const_iv (SDLK_KP_MULTIPLY),
694 const_iv (SDLK_KP_MINUS),
695 const_iv (SDLK_KP_PLUS),
696 const_iv (SDLK_KP_ENTER),
697 const_iv (SDLK_KP_EQUALS),
698 const_iv (SDLK_UP),
699 const_iv (SDLK_DOWN),
700 const_iv (SDLK_RIGHT),
701 const_iv (SDLK_LEFT),
702 const_iv (SDLK_INSERT),
703 const_iv (SDLK_HOME),
704 const_iv (SDLK_END),
705 const_iv (SDLK_PAGEUP),
706 const_iv (SDLK_PAGEDOWN),
707 const_iv (SDLK_F1),
708 const_iv (SDLK_F2),
709 const_iv (SDLK_F3),
710 const_iv (SDLK_F4),
711 const_iv (SDLK_F5),
712 const_iv (SDLK_F6),
713 const_iv (SDLK_F7),
714 const_iv (SDLK_F8),
715 const_iv (SDLK_F9),
716 const_iv (SDLK_F10),
717 const_iv (SDLK_F11),
718 const_iv (SDLK_F12),
719 const_iv (SDLK_F13),
720 const_iv (SDLK_F14),
721 const_iv (SDLK_F15),
722 const_iv (SDLK_NUMLOCK),
723 const_iv (SDLK_CAPSLOCK),
724 const_iv (SDLK_SCROLLOCK),
725 const_iv (SDLK_RSHIFT),
726 const_iv (SDLK_LSHIFT),
727 const_iv (SDLK_RCTRL),
728 const_iv (SDLK_LCTRL),
729 const_iv (SDLK_RALT),
730 const_iv (SDLK_LALT),
731 const_iv (SDLK_RMETA),
732 const_iv (SDLK_LMETA),
733 const_iv (SDLK_LSUPER),
734 const_iv (SDLK_RSUPER),
735 const_iv (SDLK_MODE),
736 const_iv (SDLK_COMPOSE),
737 const_iv (SDLK_HELP),
738 const_iv (SDLK_PRINT),
739 const_iv (SDLK_SYSREQ),
740 const_iv (SDLK_BREAK),
741 const_iv (SDLK_MENU),
742 const_iv (SDLK_POWER),
743 const_iv (SDLK_EURO),
744 const_iv (SDLK_UNDO),
745
746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
748 const_iv (KMOD_LSHIFT),
749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
751 const_iv (KMOD_LCTRL),
752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
754 const_iv (KMOD_LALT),
755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
757 const_iv (KMOD_LMETA),
758 const_iv (KMOD_RMETA),
759 const_iv (KMOD_NUM),
760 const_iv (KMOD_CAPS),
761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
795 # undef const_iv
796 };
797
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803 }
804
805 void
806 weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811 int
812 in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
817
818 NV floor (NV x)
819
820 NV ceil (NV x)
821
822 IV minpot (UV n)
823
824 IV popcount (UV n)
825
826 void
827 pango_init ()
828 CODE:
829 {
830 opengl_fontmap = pango_opengl_font_map_new ();
831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834 #if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837 #endif
838 }
839
840 char *SDL_GetError ()
841
842 void SDL_braino ()
843
844 int SDL_Init (U32 flags)
845
846 int SDL_InitSubSystem (U32 flags)
847
848 void SDL_QuitSubSystem (U32 flags)
849
850 void SDL_Quit ()
851
852 int SDL_GL_SetAttribute (int attr, int value)
853
854 int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
861 void
862 SDL_ListModes (int rgb, int alpha)
863 PPCODE:
864 {
865 SDL_Rect **m;
866
867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
871
872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
874
875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
879
880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
882
883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
884
885 if (m && m != (SDL_Rect **)-1)
886 while (*m)
887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
890 AV *av = newAV ();
891 av_push (av, newSViv ((*m)->w));
892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
897
898 ++m;
899 }
900 }
901
902 int
903 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
904 CODE:
905 {
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
914 RETVAL = !!SDL_SetVideoMode (
915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
916 );
917
918 if (RETVAL)
919 {
920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924 #include "glfunc.h"
925 #undef GL_FUNC
926 }
927 }
928 OUTPUT:
929 RETVAL
930
931 void
932 SDL_GL_SwapBuffers ()
933
934 char *
935 SDL_GetKeyName (int sym)
936
937 int
938 SDL_GetAppState ()
939
940 int
941 SDL_GetModState ()
942
943 void
944 poll_events ()
945 PPCODE:
946 {
947 SDL_Event ev;
948
949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
951 {
952 HV *hv = newHV ();
953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
954
955 switch (ev.type)
956 {
957 case SDL_KEYDOWN:
958 case SDL_KEYUP:
959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
964 break;
965
966 case SDL_ACTIVEEVENT:
967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
969 break;
970
971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
991 hv_store (hv, "state", 5, newSViv (state), 0);
992 hv_store (hv, "x", 1, newSViv (x), 0);
993 hv_store (hv, "y", 1, newSViv (y), 0);
994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
997 break;
998
999 case SDL_MOUSEBUTTONDOWN:
1000 case SDL_MOUSEBUTTONUP:
1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1002
1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1007 break;
1008
1009 case SDL_USEREVENT:
1010 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1013 break;
1014 }
1015
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 }
1018 }
1019
1020 int
1021 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL:
1023 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished);
1025
1026 void
1027 Mix_QuerySpec ()
1028 PPCODE:
1029 {
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040 }
1041
1042 void
1043 Mix_CloseAudio ()
1044
1045 int
1046 Mix_AllocateChannels (int numchans = -1)
1047
1048 const char *
1049 Mix_GetError ()
1050
1051 void
1052 lowdelay (int fd, int val = 1)
1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056 void
1057 win32_proxy_info ()
1058 PPCODE:
1059 {
1060 #ifdef _WIN32
1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
1082 #endif
1083 }
1084
1085 int
1086 add_font (char *file)
1087 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
1091
1092 void
1093 load_image_inline (SV *image_)
1094 ALIAS:
1095 load_image_file = 1
1096 PPCODE:
1097 {
1098 STRLEN image_len;
1099 char *image = (char *)SvPVbyte (image_, image_len);
1100 SDL_Surface *surface, *surface2;
1101 SDL_PixelFormat fmt;
1102 SDL_RWops *rw = ix
1103 ? SDL_RWFromFile (image, "rb")
1104 : SDL_RWFromConstMem (image, image_len);
1105
1106 if (!rw)
1107 croak ("load_image: %s", SDL_GetError ());
1108
1109 surface = IMG_Load_RW (rw, 1);
1110 if (!surface)
1111 croak ("load_image: %s", SDL_GetError ());
1112
1113 fmt.palette = NULL;
1114 fmt.BitsPerPixel = 32;
1115 fmt.BytesPerPixel = 4;
1116 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1117 fmt.Rmask = 0x000000ff;
1118 fmt.Gmask = 0x0000ff00;
1119 fmt.Bmask = 0x00ff0000;
1120 fmt.Amask = 0xff000000;
1121 #else
1122 fmt.Rmask = 0xff000000;
1123 fmt.Gmask = 0x00ff0000;
1124 fmt.Bmask = 0x0000ff00;
1125 fmt.Amask = 0x000000ff;
1126 #endif
1127 fmt.Rloss = 0;
1128 fmt.Gloss = 0;
1129 fmt.Bloss = 0;
1130 fmt.Aloss = 0;
1131 fmt.Rshift = 0;
1132 fmt.Gshift = 8;
1133 fmt.Bshift = 16;
1134 fmt.Ashift = 24;
1135 fmt.colorkey = 0;
1136 fmt.alpha = 0;
1137
1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1139
1140 assert (surface2->pitch == surface2->w * 4);
1141
1142 SDL_LockSurface (surface2);
1143 EXTEND (SP, 6);
1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
1151
1152 SDL_FreeSurface (surface);
1153 SDL_FreeSurface (surface2);
1154 }
1155
1156 void
1157 average (int x, int y, uint32_t *data)
1158 PPCODE:
1159 {
1160 uint32_t r = 0, g = 0, b = 0, a = 0;
1161
1162 x = y = x * y;
1163
1164 while (x--)
1165 {
1166 uint32_t p = *data++;
1167
1168 r += (p ) & 255;
1169 g += (p >> 8) & 255;
1170 b += (p >> 16) & 255;
1171 a += (p >> 24) & 255;
1172 }
1173
1174 EXTEND (SP, 4);
1175 PUSHs (sv_2mortal (newSViv (r / y)));
1176 PUSHs (sv_2mortal (newSViv (g / y)));
1177 PUSHs (sv_2mortal (newSViv (b / y)));
1178 PUSHs (sv_2mortal (newSViv (a / y)));
1179 }
1180
1181 void
1182 error (char *message)
1183 CODE:
1184 fprintf (stderr, "ERROR: %s\n", message);
1185 #ifdef _WIN32
1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1187 #endif
1188
1189 void
1190 fatal (char *message)
1191 CODE:
1192 fprintf (stderr, "FATAL: %s\n", message);
1193 #ifdef _WIN32
1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1195 #endif
1196 _exit (1);
1197
1198 void
1199 _exit (int retval = 0)
1200 CODE:
1201 #ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203 #else
1204 _exit (retval);
1205 #endif
1206
1207 void
1208 debug ()
1209 CODE:
1210 {
1211 #if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213 #endif
1214 }
1215
1216 int
1217 SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223 MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225 PROTOTYPES: DISABLE
1226
1227 DC::Font
1228 new_from_file (SV *class, char *path, int id = 0)
1229 CODE:
1230 {
1231 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1234 FcPatternDestroy (pattern);
1235 }
1236 OUTPUT:
1237 RETVAL
1238
1239 void
1240 DESTROY (DC::Font self)
1241 CODE:
1242 pango_font_description_free (self);
1243
1244 void
1245 make_default (DC::Font self)
1246 PROTOTYPE: $
1247 CODE:
1248 default_font = self;
1249
1250 MODULE = Deliantra::Client PACKAGE = DC::Layout
1251
1252 PROTOTYPES: DISABLE
1253
1254 void
1255 glyph_cache_backup ()
1256 PROTOTYPE:
1257 CODE:
1258 tc_backup ();
1259
1260 void
1261 glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_restore ();
1265
1266 DC::Layout
1267 new (SV *class)
1268 CODE:
1269 New (0, RETVAL, 1, struct cf_layout);
1270
1271 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.;
1273 RETVAL->g = 1.;
1274 RETVAL->b = 1.;
1275 RETVAL->a = 1.;
1276 RETVAL->base_height = MIN_FONT_HEIGHT;
1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1279
1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1281 layout_update_font (RETVAL);
1282 OUTPUT:
1283 RETVAL
1284
1285 void
1286 DESTROY (DC::Layout self)
1287 CODE:
1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
1290 Safefree (self);
1291
1292 void
1293 set_text (DC::Layout self, SV *text_)
1294 CODE:
1295 {
1296 STRLEN textlen;
1297 char *text = SvPVutf8 (text_, textlen);
1298
1299 pango_layout_set_text (self->pl, text, textlen);
1300 }
1301
1302 void
1303 set_markup (DC::Layout self, SV *text_)
1304 CODE:
1305 {
1306 STRLEN textlen;
1307 char *text = SvPVutf8 (text_, textlen);
1308
1309 pango_layout_set_markup (self->pl, text, textlen);
1310 }
1311
1312 void
1313 set_shapes (DC::Layout self, ...)
1314 CODE:
1315 {
1316 PangoAttrList *attrs = 0;
1317 const char *text = pango_layout_get_text (self->pl);
1318 const char *pos = text;
1319 int arg = 4;
1320
1321 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1322 {
1323 PangoRectangle inkrect, rect;
1324 PangoAttribute *attr;
1325
1326 int x = SvIV (ST (arg - 3));
1327 int y = SvIV (ST (arg - 2));
1328 int w = SvIV (ST (arg - 1));
1329 int h = SvIV (ST (arg ));
1330
1331 inkrect.x = 0;
1332 inkrect.y = 0;
1333 inkrect.width = 0;
1334 inkrect.height = 0;
1335
1336 rect.x = x * PANGO_SCALE;
1337 rect.y = y * PANGO_SCALE;
1338 rect.width = w * PANGO_SCALE;
1339 rect.height = h * PANGO_SCALE;
1340
1341 if (!attrs)
1342 attrs = pango_layout_get_attributes (self->pl);
1343
1344 attr = pango_attr_shape_new (&inkrect, &rect);
1345 attr->start_index = pos - text;
1346 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1347 pango_attr_list_insert (attrs, attr);
1348
1349 arg += 4;
1350 pos += sizeof (OBJ_STR) - 1;
1351 }
1352
1353 if (attrs)
1354 pango_layout_set_attributes (self->pl, attrs);
1355 }
1356
1357 void
1358 get_shapes (DC::Layout self)
1359 PPCODE:
1360 {
1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1362
1363 do
1364 {
1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1366
1367 if (run && shape_attr_p (run))
1368 {
1369 PangoRectangle extents;
1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1371
1372 EXTEND (SP, 2);
1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1375 }
1376 }
1377 while (pango_layout_iter_next_run (iter));
1378
1379 pango_layout_iter_free (iter);
1380 }
1381
1382 int
1383 has_wrapped (DC::Layout self)
1384 CODE:
1385 {
1386 int lines = 1;
1387 const char *text = pango_layout_get_text (self->pl);
1388
1389 while (*text)
1390 lines += *text++ == '\n';
1391
1392 RETVAL = lines < pango_layout_get_line_count (self->pl);
1393 }
1394 OUTPUT:
1395 RETVAL
1396
1397 SV *
1398 get_text (DC::Layout self)
1399 CODE:
1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1401 sv_utf8_decode (RETVAL);
1402 OUTPUT:
1403 RETVAL
1404
1405 void
1406 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1407 CODE:
1408 self->r = r;
1409 self->g = g;
1410 self->b = b;
1411 self->a = a;
1412
1413 void
1414 set_font (DC::Layout self, DC::Font font = 0)
1415 CODE:
1416 if (self->font != font)
1417 {
1418 self->font = font;
1419 layout_update_font (self);
1420 }
1421
1422 void
1423 set_height (DC::Layout self, int base_height)
1424 CODE:
1425 if (self->base_height != base_height)
1426 {
1427 self->base_height = base_height;
1428 layout_update_font (self);
1429 }
1430
1431 void
1432 set_width (DC::Layout self, int max_width = -1)
1433 CODE:
1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1435
1436 void
1437 set_indent (DC::Layout self, int indent)
1438 CODE:
1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1440
1441 void
1442 set_spacing (DC::Layout self, int spacing)
1443 CODE:
1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1445
1446 void
1447 set_ellipsise (DC::Layout self, int ellipsise)
1448 CODE:
1449 pango_layout_set_ellipsize (self->pl,
1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1453 : PANGO_ELLIPSIZE_NONE
1454 );
1455
1456 void
1457 set_single_paragraph_mode (DC::Layout self, int spm)
1458 CODE:
1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1460
1461 void
1462 size (DC::Layout self)
1463 PPCODE:
1464 {
1465 int w, h;
1466
1467 layout_get_pixel_size (self, &w, &h);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (w)));
1471 PUSHs (sv_2mortal (newSViv (h)));
1472 }
1473
1474 int
1475 descent (DC::Layout self)
1476 CODE:
1477 {
1478 PangoRectangle rect;
1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1481 RETVAL = PANGO_DESCENT (rect);
1482 }
1483 OUTPUT:
1484 RETVAL
1485
1486 int
1487 xy_to_index (DC::Layout self, int x, int y)
1488 CODE:
1489 {
1490 int index, trailing;
1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1492 RETVAL = index + trailing;
1493 }
1494 OUTPUT:
1495 RETVAL
1496
1497 void
1498 cursor_pos (DC::Layout self, int index)
1499 PPCODE:
1500 {
1501 PangoRectangle pos;
1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1503
1504 EXTEND (SP, 3);
1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1508 }
1509
1510 void
1511 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1512 PPCODE:
1513 {
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517 #if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520 #endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524 }
1525
1526 void
1527 line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529 {
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549 }
1550
1551 void
1552 render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1555 pango_opengl_render_layout_subpixel (
1556 self->pl,
1557 self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a,
1560 flags
1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1565
1566 void
1567 draw (DC::Layout self)
1568 CODE:
1569 {
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583 }
1584
1585 MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587 PROTOTYPES: ENABLE
1588
1589 void
1590 pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592 {
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1594 {
1595 STRLEN datalen;
1596 char *data = SvPVbyte (data_, datalen);
1597 int bpp = datalen / (ow * oh);
1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1599
1600 SvPOK_only (result_);
1601 SvCUR_set (result_, nw * nh * bpp);
1602
1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1604 while (oh--)
1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1606
1607 sv_setsv (data_, result_);
1608 }
1609 }
1610
1611 void
1612 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1613 PROTOTYPE: $$$;$$
1614 ALIAS:
1615 draw_quad_alpha = 1
1616 draw_quad_alpha_premultiplied = 2
1617 CODE:
1618 {
1619 HV *hv = (HV *)SvRV (self);
1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1626
1627 if (items < 5)
1628 {
1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1631 }
1632
1633 if (ix)
1634 {
1635 glEnable (GL_BLEND);
1636
1637 if (ix == 2)
1638 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1639 else
1640 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1641 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1642
1643 glEnable (GL_ALPHA_TEST);
1644 glAlphaFunc (GL_GREATER, 0.01f);
1645 }
1646
1647 glBindTexture (GL_TEXTURE_2D, name);
1648
1649 glBegin (GL_QUADS);
1650 glTexCoord2f (0, 0); glVertex2f (x , y );
1651 glTexCoord2f (0, t); glVertex2f (x , y + h);
1652 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1653 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1654 glEnd ();
1655
1656 if (ix)
1657 {
1658 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND);
1660 }
1661 }
1662
1663 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665 {
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670 }
1671 OUTPUT:
1672 RETVAL
1673
1674 MODULE = Deliantra::Client PACKAGE = DC::Map
1675
1676 PROTOTYPES: DISABLE
1677
1678 DC::Map
1679 new (SV *class)
1680 CODE:
1681 New (0, RETVAL, 1, struct map);
1682 RETVAL->x = 0;
1683 RETVAL->y = 0;
1684 RETVAL->w = 0;
1685 RETVAL->h = 0;
1686 RETVAL->ox = 0;
1687 RETVAL->oy = 0;
1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1690 RETVAL->rows = 0;
1691 RETVAL->row = 0;
1692 OUTPUT:
1693 RETVAL
1694
1695 void
1696 DESTROY (DC::Map self)
1697 CODE:
1698 {
1699 map_clear (self);
1700 Safefree (self->face2tile);
1701 Safefree (self->tex);
1702 Safefree (self);
1703 }
1704
1705 void
1706 resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711 void
1712 clear (DC::Map self)
1713 CODE:
1714 map_clear (self);
1715
1716 void
1717 set_tileid (DC::Map self, int face, int tile)
1718 CODE:
1719 {
1720 need_facenum (self, face); self->face2tile [face] = tile;
1721 need_texid (self, tile);
1722 }
1723
1724 void
1725 set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727 {
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745 }
1746
1747 void
1748 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1749 CODE:
1750 {
1751 need_texid (self, texid);
1752
1753 {
1754 maptex *tex = self->tex + texid;
1755
1756 tex->name = name;
1757 tex->w = w;
1758 tex->h = h;
1759 tex->s = s;
1760 tex->t = t;
1761 tex->r = r;
1762 tex->g = g;
1763 tex->b = b;
1764 tex->a = a;
1765 }
1766
1767 // somewhat hackish, but for textures that require it, it really
1768 // improves the look, and most others don't suffer.
1769 glBindTexture (GL_TEXTURE_2D, name);
1770 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1772 // use uglier nearest interpolation because linear suffers
1773 // from transparent color bleeding and ugly wrapping effects.
1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1775 }
1776
1777 void
1778 expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1797 int
1798 ox (DC::Map self)
1799 ALIAS:
1800 oy = 1
1801 x = 2
1802 y = 3
1803 w = 4
1804 h = 5
1805 CODE:
1806 switch (ix)
1807 {
1808 case 0: RETVAL = self->ox; break;
1809 case 1: RETVAL = self->oy; break;
1810 case 2: RETVAL = self->x; break;
1811 case 3: RETVAL = self->y; break;
1812 case 4: RETVAL = self->w; break;
1813 case 5: RETVAL = self->h; break;
1814 }
1815 OUTPUT:
1816 RETVAL
1817
1818 void
1819 scroll (DC::Map self, int dx, int dy)
1820 CODE:
1821 {
1822 if (dx > 0)
1823 map_blank (self, self->x, self->y, dx, self->h);
1824 else if (dx < 0)
1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1826
1827 if (dy > 0)
1828 map_blank (self, self->x, self->y, self->w, dy);
1829 else if (dy < 0)
1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1831
1832 self->ox += dx; self->x += dx;
1833 self->oy += dy; self->y += dy;
1834
1835 while (self->y < 0)
1836 {
1837 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1838
1839 self->rows += MAP_EXTEND_Y;
1840 self->y += MAP_EXTEND_Y;
1841 }
1842 }
1843
1844 SV *
1845 map1a_update (DC::Map self, SV *data_, int extmap)
1846 CODE:
1847 {
1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1850 mapcell *cell;
1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1854
1855 while (data < data_end - 1)
1856 {
1857 flags = (data [0] << 8) + data [1]; data += 2;
1858
1859 x = self->x + ((flags >> 10) & 63);
1860 y = self->y + ((flags >> 4) & 63);
1861
1862 cell = map_get_cell (self, x, y);
1863
1864 if (flags & 15)
1865 {
1866 if (!cell->darkness)
1867 {
1868 memset (cell, 0, sizeof (*cell));
1869 cell->darkness = 256;
1870 }
1871
1872 //TODO: don't trust server data to be in-range(!)
1873
1874 if (flags & 8)
1875 {
1876 if (extmap)
1877 {
1878 uint8_t ext, cmd;
1879
1880 do
1881 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1;
1890 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 }
1910 while (ext & 0x80);
1911 }
1912 else
1913 cell->darkness = *data++ + 1;
1914 }
1915
1916 for (z = 0; z <= 2; ++z)
1917 if (flags & (4 >> z))
1918 {
1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1938 }
1939 }
1940 else
1941 CELL_CLEAR (cell);
1942 }
1943 }
1944 OUTPUT:
1945 RETVAL
1946
1947 SV *
1948 mapmap (DC::Map self, int x0, int y0, int w, int h)
1949 CODE:
1950 {
1951 int x1, x;
1952 int y1, y;
1953 int z;
1954 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1955 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1956
1957 SvPOK_only (map_sv);
1958 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1959
1960 x0 += self->x; x1 = x0 + w;
1961 y0 += self->y; y1 = y0 + h;
1962
1963 for (y = y0; y < y1; y++)
1964 {
1965 maprow *row = 0 <= y && y < self->rows
1966 ? self->row + y
1967 : 0;
1968
1969 for (x = x0; x < x1; x++)
1970 {
1971 int r = 32, g = 32, b = 32, a = 192;
1972
1973 if (row && row->c0 <= x && x < row->c1)
1974 {
1975 mapcell *cell = row->col + (x - row->c0);
1976
1977 for (z = 0; z <= 0; z++)
1978 {
1979 maptex tex = self->tex [cell->tile [z]];
1980 int a0 = 255 - tex.a;
1981 int a1 = tex.a;
1982
1983 r = (r * a0 + tex.r * a1) / 255;
1984 g = (g * a0 + tex.g * a1) / 255;
1985 b = (b * a0 + tex.b * a1) / 255;
1986 a = (a * a0 + tex.a * a1) / 255;
1987 }
1988 }
1989
1990 *map++ = (r )
1991 | (g << 8)
1992 | (b << 16)
1993 | (a << 24);
1994 }
1995 }
1996
1997 RETVAL = map_sv;
1998 }
1999 OUTPUT:
2000 RETVAL
2001
2002 void
2003 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE:
2005 {
2006 int x, y, z;
2007
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
2018
2019 pl_tex.name = 0;
2020
2021 // that's current max. sorry.
2022 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
2060
2061 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
2088
2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
2211 {
2212 int level = (w << 5) | b;
2213 HE *he;
2214
2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
2217 {
2218 smooth_key *skey = (smooth_key *)HeKEY (he);
2219 IV bits = SvIVX (HeVAL (he));
2220
2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
2224 {
2225 maptex tex = self->tex [skey->tile];
2226 int px = (((int)skey->x) - 1) * T;
2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
2241 glEnd ();
2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2243 glBegin (GL_QUADS);
2244 }
2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
2267 }
2268 }
2269 }
2270
2271 glEnd ();
2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
2302
2303 // top layer: overlays such as the health bar
2304 for (y = 0; y < sh; y++)
2305 if (0 <= y + my && y + my < self->rows)
2306 {
2307 maprow *row = self->row + (y + my);
2308
2309 for (x = 0; x < sw; x++)
2310 if (row->c0 <= x + mx && x + mx < row->c1)
2311 {
2312 mapcell *cell = row->col + (x + mx - row->c0);
2313
2314 int px = x * T;
2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
2322
2323 if (cell->stat_hp)
2324 {
2325 int width = cell->stat_width * T;
2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2327
2328 glColor3ub (0, 0, 0);
2329 glRectf (px + 1, py - thick - 2,
2330 px + width - 1, py);
2331
2332 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2333 glRectf (px + 2,
2334 py - thick - 1,
2335 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2336 }
2337 }
2338 }
2339 }
2340
2341 void
2342 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2343 CODE:
2344 {
2345 static float color[16][3] = {
2346 { 0.00F, 0.00F, 0.00F },
2347 { 1.00F, 1.00F, 1.00F },
2348 { 0.00F, 0.00F, 0.55F },
2349 { 1.00F, 0.00F, 0.00F },
2350
2351 { 1.00F, 0.54F, 0.00F },
2352 { 0.11F, 0.56F, 1.00F },
2353 { 0.93F, 0.46F, 0.00F },
2354 { 0.18F, 0.54F, 0.34F },
2355
2356 { 0.56F, 0.73F, 0.56F },
2357 { 0.80F, 0.80F, 0.80F },
2358 { 0.55F, 0.41F, 0.13F },
2359 { 0.99F, 0.77F, 0.26F },
2360
2361 { 0.74F, 0.65F, 0.41F },
2362
2363 { 0.00F, 1.00F, 1.00F },
2364 { 1.00F, 0.00F, 1.00F },
2365 { 1.00F, 1.00F, 0.00F },
2366 };
2367
2368 int x, y;
2369
2370 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia.
2376 */
2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2378 glEnable (GL_BLEND);
2379 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2380 glBegin (GL_QUADS);
2381
2382 for (y = 0; y < h; y++)
2383 for (x = 0; x < w; x++)
2384 {
2385 unsigned char m = data [x + y * w];
2386
2387 if (m)
2388 {
2389 float *c = color [m & 15];
2390
2391 float tx1 = m & 0x40 ? 0.5 : 0.;
2392 float tx2 = tx1 + 0.5;
2393
2394 glColor4f (c[0], c[1], c[2], 1);
2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2398 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2399 }
2400 }
2401
2402 glEnd ();
2403 glDisable (GL_BLEND);
2404 glDisable (GL_TEXTURE_2D);
2405 }
2406
2407 void
2408 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2409 PPCODE:
2410 {
2411 int x, y;
2412 int sw1 = sw + 2;
2413 int sh1 = sh + 2;
2414 int sh3 = sh * 3;
2415 int sw34 = (sw * 3 + 3) & ~3;
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2419
2420 SvPOK_only (darkness3_sv);
2421 SvCUR_set (darkness3_sv, sw34 * sh3);
2422
2423 mx += self->x - 1;
2424 my += self->y - 1;
2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427
2428 for (y = 0; y < sh1; y++)
2429 if (0 <= y + my && y + my < self->rows)
2430 {
2431 maprow *row = self->row + (y + my);
2432
2433 for (x = 0; x < sw1; x++)
2434 if (row->c0 <= x + mx && x + mx < row->c1)
2435 {
2436 mapcell *cell = row->col + (x + mx - row->c0);
2437
2438 darkness1 [y * sw1 + x] = cell->darkness
2439 ? 255 - (cell->darkness - 1)
2440 : 255 - FOW_DARKNESS;
2441 }
2442 }
2443
2444 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x)
2446 {
2447 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2448 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2449 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2450 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2451 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2452 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2453 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2454 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2455 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2456
2457 uint8_t r11 = (d11 + d21 + d12) / 3;
2458 uint8_t r21 = d21;
2459 uint8_t r31 = (d21 + d31 + d32) / 3;
2460
2461 uint8_t r12 = d12;
2462 uint8_t r22 = d22;
2463 uint8_t r32 = d32;
2464
2465 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3;
2468
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2478 }
2479
2480 free (darkness1);
2481
2482 EXTEND (SP, 3);
2483 PUSHs (sv_2mortal (newSViv (sw34)));
2484 PUSHs (sv_2mortal (newSViv (sh3)));
2485 PUSHs (darkness3_sv);
2486 }
2487
2488 SV *
2489 get_rect (DC::Map self, int x0, int y0, int w, int h)
2490 CODE:
2491 {
2492 int x, y, x1, y1;
2493 SV *data_sv = newSV (w * h * 7 + 5);
2494 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2495
2496 *data++ = 0; /* version 0 format */
2497 *data++ = w >> 8; *data++ = w;
2498 *data++ = h >> 8; *data++ = h;
2499
2500 // we need to do this 'cause we don't keep an absolute coord system for rows
2501 // TODO: treat rows as we treat columns
2502 map_get_row (self, y0 + self->y - self->oy);//D
2503 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2504
2505 x0 += self->x - self->ox;
2506 y0 += self->y - self->oy;
2507
2508 x1 = x0 + w;
2509 y1 = y0 + h;
2510
2511 for (y = y0; y < y1; y++)
2512 {
2513 maprow *row = 0 <= y && y < self->rows
2514 ? self->row + y
2515 : 0;
2516
2517 for (x = x0; x < x1; x++)
2518 {
2519 if (row && row->c0 <= x && x < row->c1)
2520 {
2521 mapcell *cell = row->col + (x - row->c0);
2522 uint8_t flags = 0;
2523
2524 if (cell->tile [0]) flags |= 1;
2525 if (cell->tile [1]) flags |= 2;
2526 if (cell->tile [2]) flags |= 4;
2527
2528 *data++ = flags;
2529
2530 if (flags & 1)
2531 {
2532 tileid tile = cell->tile [0];
2533 *data++ = tile >> 8;
2534 *data++ = tile;
2535 }
2536
2537 if (flags & 2)
2538 {
2539 tileid tile = cell->tile [1];
2540 *data++ = tile >> 8;
2541 *data++ = tile;
2542 }
2543
2544 if (flags & 4)
2545 {
2546 tileid tile = cell->tile [2];
2547 *data++ = tile >> 8;
2548 *data++ = tile;
2549 }
2550 }
2551 else
2552 *data++ = 0;
2553 }
2554 }
2555
2556 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 {
2559 SvPOK_only (data_sv);
2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 }
2562
2563 RETVAL = data_sv;
2564 }
2565 OUTPUT:
2566 RETVAL
2567
2568 void
2569 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2570 PPCODE:
2571 {
2572 int x, y, z;
2573 int w, h;
2574 int x1, y1;
2575 STRLEN len;
2576 uint8_t *data, *end;
2577
2578 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv);
2581 end = data + len + 8;
2582
2583 if (len < 5)
2584 XSRETURN_EMPTY;
2585
2586 if (*data++ != 0)
2587 XSRETURN_EMPTY; /* version mismatch */
2588
2589 w = *data++ << 8; w |= *data++;
2590 h = *data++ << 8; h |= *data++;
2591
2592 // we need to do this 'cause we don't keep an absolute coord system for rows
2593 // TODO: treat rows as we treat columns
2594 map_get_row (self, y0 + self->y - self->oy);//D
2595 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2596
2597 x0 += self->x - self->ox;
2598 y0 += self->y - self->oy;
2599
2600 x1 = x0 + w;
2601 y1 = y0 + h;
2602
2603 for (y = y0; y < y1; y++)
2604 {
2605 maprow *row = map_get_row (self, y);
2606
2607 for (x = x0; x < x1; x++)
2608 {
2609 uint8_t flags;
2610
2611 if (data + 7 >= end)
2612 XSRETURN_EMPTY;
2613
2614 flags = *data++;
2615
2616 if (flags)
2617 {
2618 mapcell *cell = row_get_cell (row, x);
2619 tileid tile[3] = { 0, 0, 0 };
2620
2621 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2622 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2623 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2624
2625 if (cell->darkness == 0)
2626 {
2627 /*cell->darkness = 0;*/
2628 EXTEND (SP, 3);
2629
2630 for (z = 0; z <= 2; z++)
2631 {
2632 tileid t = tile [z];
2633
2634 if (t >= self->texs || (t && !self->tex [t].name))
2635 {
2636 PUSHs (sv_2mortal (newSViv (t)));
2637 need_texid (self, t);
2638 }
2639
2640 cell->tile [z] = t;
2641 }
2642 }
2643 }
2644 }
2645 }
2646 }
2647
2648 MODULE = Deliantra::Client PACKAGE = DC::RW
2649
2650 DC::RW
2651 new (SV *class, SV *data_sv)
2652 CODE:
2653 {
2654 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen);
2656
2657 RETVAL = SDL_RWFromConstMem (data, datalen);
2658 }
2659 OUTPUT:
2660 RETVAL
2661
2662 DC::RW
2663 new_from_file (SV *class, const char *path, const char *mode = "rb")
2664 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT:
2667 RETVAL
2668
2669 # fails on win32:
2670 # dc.xs(2268) : error C2059: syntax error : '('
2671 #void
2672 #close (DC::RW self)
2673 # CODE:
2674 # (self->(close)) (self);
2675
2676 MODULE = Deliantra::Client PACKAGE = DC::Channel
2677
2678 PROTOTYPES: DISABLE
2679
2680 DC::Channel
2681 find ()
2682 CODE:
2683 {
2684 RETVAL = Mix_GroupAvailable (-1);
2685
2686 if (RETVAL < 0)
2687 {
2688 RETVAL = Mix_GroupOldest (-1);
2689
2690 if (RETVAL < 0)
2691 XSRETURN_UNDEF;
2692
2693 Mix_HaltChannel (RETVAL);
2694 }
2695
2696 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128);
2698 }
2699 OUTPUT:
2700 RETVAL
2701
2702 void
2703 halt (DC::Channel self)
2704 CODE:
2705 Mix_HaltChannel (self);
2706
2707 void
2708 expire (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_ExpireChannel (self, ticks);
2711
2712 void
2713 fade_out (DC::Channel self, int ticks = -1)
2714 CODE:
2715 Mix_FadeOutChannel (self, ticks);
2716
2717 int
2718 volume (DC::Channel self, int volume)
2719 CODE:
2720 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2721 OUTPUT:
2722 RETVAL
2723
2724 void
2725 unregister_all_effects (DC::Channel self)
2726 CODE:
2727 Mix_UnregisterAllEffects (self);
2728
2729 void
2730 set_panning (DC::Channel self, int left, int right)
2731 CODE:
2732 left = CLAMP (left , 0, 255);
2733 right = CLAMP (right, 0, 255);
2734 Mix_SetPanning (self, left, right);
2735
2736 void
2737 set_distance (DC::Channel self, int distance)
2738 CODE:
2739 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2740
2741 void
2742 set_position (DC::Channel self, int angle, int distance)
2743 CODE:
2744
2745 void
2746 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE:
2748 {
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752 }
2753
2754 void
2755 set_reverse_stereo (DC::Channel self, int flip)
2756 CODE:
2757 Mix_SetReverseStereo (self, flip);
2758
2759 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760
2761 PROTOTYPES: DISABLE
2762
2763 DC::MixChunk
2764 new (SV *class, DC::RW rwops)
2765 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT:
2768 RETVAL
2769
2770 void
2771 DESTROY (DC::MixChunk self)
2772 CODE:
2773 Mix_FreeChunk (self);
2774
2775 int
2776 volume (DC::MixChunk self, int volume = -1)
2777 CODE:
2778 if (items > 1)
2779 volume = CLAMP (volume, 0, 128);
2780 RETVAL = Mix_VolumeChunk (self, volume);
2781 OUTPUT:
2782 RETVAL
2783
2784 DC::Channel
2785 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2786 CODE:
2787 {
2788 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2789
2790 if (RETVAL < 0)
2791 XSRETURN_UNDEF;
2792
2793 if (channel < 0)
2794 {
2795 Mix_UnregisterAllEffects (RETVAL);
2796 Mix_Volume (RETVAL, 128);
2797 }
2798 }
2799 OUTPUT:
2800 RETVAL
2801
2802 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2803
2804 int
2805 volume (int volume = -1)
2806 PROTOTYPE: ;$
2807 CODE:
2808 if (items > 0)
2809 volume = CLAMP (volume, 0, 128);
2810 RETVAL = Mix_VolumeMusic (volume);
2811 OUTPUT:
2812 RETVAL
2813
2814 void
2815 fade_out (int ms)
2816 CODE:
2817 Mix_FadeOutMusic (ms);
2818
2819 void
2820 halt ()
2821 CODE:
2822 Mix_HaltMusic ();
2823
2824 DC::MixMusic
2825 new (SV *class, DC::RW rwops)
2826 CODE:
2827 RETVAL = Mix_LoadMUS_RW (rwops);
2828 OUTPUT:
2829 RETVAL
2830
2831 void
2832 DESTROY (DC::MixMusic self)
2833 CODE:
2834 Mix_FreeMusic (self);
2835
2836 int
2837 play (DC::MixMusic self, int loops = -1)
2838 CODE:
2839 RETVAL = Mix_PlayMusic (self, loops);
2840 OUTPUT:
2841 RETVAL
2842
2843 void
2844 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2845 CODE:
2846 Mix_FadeInMusicPos (self, loops, ms, position);
2847
2848 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2849
2850 PROTOTYPES: ENABLE
2851
2852 BOOT:
2853 {
2854 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2855 static const struct {
2856 const char *name;
2857 IV iv;
2858 } *civ, const_iv[] = {
2859 # define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS),
2863 const_iv (GL_COLOR_MATERIAL),
2864 const_iv (GL_SMOOTH),
2865 const_iv (GL_FLAT),
2866 const_iv (GL_DITHER),
2867 const_iv (GL_BLEND),
2868 const_iv (GL_CULL_FACE),
2869 const_iv (GL_SCISSOR_TEST),
2870 const_iv (GL_DEPTH_TEST),
2871 const_iv (GL_ALPHA_TEST),
2872 const_iv (GL_NORMALIZE),
2873 const_iv (GL_RESCALE_NORMAL),
2874 const_iv (GL_FRONT),
2875 const_iv (GL_BACK),
2876 const_iv (GL_AUX0),
2877 const_iv (GL_AND),
2878 const_iv (GL_ONE),
2879 const_iv (GL_ZERO),
2880 const_iv (GL_SRC_ALPHA),
2881 const_iv (GL_DST_ALPHA),
2882 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2883 const_iv (GL_ONE_MINUS_DST_ALPHA),
2884 const_iv (GL_SRC_ALPHA_SATURATE),
2885 const_iv (GL_RGB),
2886 const_iv (GL_RGBA),
2887 const_iv (GL_RGBA4),
2888 const_iv (GL_RGBA8),
2889 const_iv (GL_RGB5_A1),
2890 const_iv (GL_UNSIGNED_BYTE),
2891 const_iv (GL_UNSIGNED_SHORT),
2892 const_iv (GL_UNSIGNED_INT),
2893 const_iv (GL_ALPHA),
2894 const_iv (GL_INTENSITY),
2895 const_iv (GL_LUMINANCE),
2896 const_iv (GL_LUMINANCE_ALPHA),
2897 const_iv (GL_FLOAT),
2898 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2899 const_iv (GL_COMPRESSED_ALPHA_ARB),
2900 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2901 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2902 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2903 const_iv (GL_COMPRESSED_RGB_ARB),
2904 const_iv (GL_COMPRESSED_RGBA_ARB),
2905 const_iv (GL_COMPILE),
2906 const_iv (GL_PROXY_TEXTURE_1D),
2907 const_iv (GL_PROXY_TEXTURE_2D),
2908 const_iv (GL_TEXTURE_1D),
2909 const_iv (GL_TEXTURE_2D),
2910 const_iv (GL_TEXTURE_ENV),
2911 const_iv (GL_TEXTURE_MAG_FILTER),
2912 const_iv (GL_TEXTURE_MIN_FILTER),
2913 const_iv (GL_TEXTURE_ENV_MODE),
2914 const_iv (GL_TEXTURE_WRAP_S),
2915 const_iv (GL_TEXTURE_WRAP_T),
2916 const_iv (GL_REPEAT),
2917 const_iv (GL_CLAMP),
2918 const_iv (GL_CLAMP_TO_EDGE),
2919 const_iv (GL_NEAREST),
2920 const_iv (GL_LINEAR),
2921 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2922 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2923 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2924 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2925 const_iv (GL_GENERATE_MIPMAP),
2926 const_iv (GL_MODULATE),
2927 const_iv (GL_DECAL),
2928 const_iv (GL_REPLACE),
2929 const_iv (GL_DEPTH_BUFFER_BIT),
2930 const_iv (GL_COLOR_BUFFER_BIT),
2931 const_iv (GL_PROJECTION),
2932 const_iv (GL_MODELVIEW),
2933 const_iv (GL_COLOR_LOGIC_OP),
2934 const_iv (GL_SEPARABLE_2D),
2935 const_iv (GL_CONVOLUTION_2D),
2936 const_iv (GL_CONVOLUTION_BORDER_MODE),
2937 const_iv (GL_CONSTANT_BORDER),
2938 const_iv (GL_POINTS),
2939 const_iv (GL_LINES),
2940 const_iv (GL_LINE_STRIP),
2941 const_iv (GL_LINE_LOOP),
2942 const_iv (GL_QUADS),
2943 const_iv (GL_QUAD_STRIP),
2944 const_iv (GL_TRIANGLES),
2945 const_iv (GL_TRIANGLE_STRIP),
2946 const_iv (GL_TRIANGLE_FAN),
2947 const_iv (GL_POLYGON),
2948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2949 const_iv (GL_POINT_SMOOTH_HINT),
2950 const_iv (GL_LINE_SMOOTH_HINT),
2951 const_iv (GL_POLYGON_SMOOTH_HINT),
2952 const_iv (GL_GENERATE_MIPMAP_HINT),
2953 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2954 const_iv (GL_FASTEST),
2955 const_iv (GL_DONT_CARE),
2956 const_iv (GL_NICEST),
2957 const_iv (GL_V2F),
2958 const_iv (GL_V3F),
2959 const_iv (GL_T2F_V3F),
2960 const_iv (GL_T2F_N3F_V3F),
2961 # undef const_iv
2962 };
2963
2964 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2965 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2966
2967 texture_av = newAV ();
2968 AvREAL_off (texture_av);
2969 }
2970
2971 void
2972 disable_GL_EXT_blend_func_separate ()
2973 CODE:
2974 gl.BlendFuncSeparate = 0;
2975 gl.BlendFuncSeparateEXT = 0;
2976
2977 char *
2978 gl_vendor ()
2979 CODE:
2980 RETVAL = (char *)glGetString (GL_VENDOR);
2981 OUTPUT:
2982 RETVAL
2983
2984 char *
2985 gl_version ()
2986 CODE:
2987 RETVAL = (char *)glGetString (GL_VERSION);
2988 OUTPUT:
2989 RETVAL
2990
2991 char *
2992 gl_extensions ()
2993 CODE:
2994 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2995 OUTPUT:
2996 RETVAL
2997
2998 const char *glGetString (GLenum pname)
2999
3000 GLint glGetInteger (GLenum pname)
3001 CODE:
3002 glGetIntegerv (pname, &RETVAL);
3003 OUTPUT:
3004 RETVAL
3005
3006 GLdouble glGetDouble (GLenum pname)
3007 CODE:
3008 glGetDoublev (pname, &RETVAL);
3009 OUTPUT:
3010 RETVAL
3011
3012 int glGetError ()
3013
3014 void glFinish ()
3015
3016 void glClear (int mask)
3017
3018 void glClearColor (float r, float g, float b, float a = 1.0)
3019 PROTOTYPE: @
3020
3021 void glEnable (int cap)
3022
3023 void glDisable (int cap)
3024
3025 void glShadeModel (int mode)
3026
3027 void glHint (int target, int mode)
3028
3029 void glBlendFunc (int sfactor, int dfactor)
3030
3031 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3032 CODE:
3033 gl_BlendFuncSeparate (sa, da, saa, daa);
3034
3035 void glDepthMask (int flag)
3036
3037 void glLogicOp (int opcode)
3038
3039 void glColorMask (int red, int green, int blue, int alpha)
3040
3041 void glMatrixMode (int mode)
3042
3043 void glPushMatrix ()
3044
3045 void glPopMatrix ()
3046
3047 void glLoadIdentity ()
3048
3049 void glDrawBuffer (int buffer)
3050
3051 void glReadBuffer (int buffer)
3052
3053 # near_ and far_ are due to microsofts buggy "c" compiler
3054 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3055
3056 # near_ and far_ are due to microsofts buggy "c" compiler
3057 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3058
3059 PROTOTYPES: DISABLE
3060
3061 void glViewport (int x, int y, int width, int height)
3062
3063 void glScissor (int x, int y, int width, int height)
3064
3065 void glTranslate (float x, float y, float z = 0.)
3066 CODE:
3067 glTranslatef (x, y, z);
3068
3069 void glScale (float x, float y, float z = 1.)
3070 CODE:
3071 glScalef (x, y, z);
3072
3073 void glRotate (float angle, float x, float y, float z)
3074 CODE:
3075 glRotatef (angle, x, y, z);
3076
3077 void glColor (float r, float g, float b, float a = 1.0)
3078 PROTOTYPE: @
3079 ALIAS:
3080 glColor_premultiply = 1
3081 CODE:
3082 if (ix)
3083 {
3084 r *= a;
3085 g *= a;
3086 b *= a;
3087 }
3088 // microsoft visual "c" rounds instead of truncating...
3089 glColor4f (r, g, b, a);
3090
3091 void glRasterPos (float x, float y, float z = 0.)
3092 CODE:
3093 glRasterPos3f (0, 0, z);
3094 glBitmap (0, 0, 0, 0, x, y, 0);
3095
3096 void glVertex (float x, float y, float z = 0.)
3097 CODE:
3098 glVertex3f (x, y, z);
3099
3100 void glTexCoord (float s, float t)
3101 CODE:
3102 glTexCoord2f (s, t);
3103
3104 void glRect (float x1, float y1, float x2, float y2)
3105 CODE:
3106 glRectf (x1, y1, x2, y2);
3107
3108 void glRect_lineloop (float x1, float y1, float x2, float y2)
3109 CODE:
3110 glBegin (GL_LINE_LOOP);
3111 glVertex2f (x1, y1);
3112 glVertex2f (x2, y1);
3113 glVertex2f (x2, y2);
3114 glVertex2f (x1, y2);
3115 glEnd ();
3116
3117 PROTOTYPES: ENABLE
3118
3119 void glBegin (int mode)
3120
3121 void glEnd ()
3122
3123 void glPointSize (GLfloat size)
3124
3125 void glLineWidth (GLfloat width)
3126
3127 void glInterleavedArrays (int format, int stride, char *data)
3128
3129 void glDrawElements (int mode, int count, int type, char *indices)
3130
3131 # 1.2 void glDrawRangeElements (int mode, int start, int end
3132
3133 void glTexEnv (int target, int pname, float param)
3134 CODE:
3135 glTexEnvf (target, pname, param);
3136
3137 void glTexParameter (int target, int pname, float param)
3138 CODE:
3139 glTexParameterf (target, pname, param);
3140
3141 void glBindTexture (int target, int name)
3142
3143 void glConvolutionParameter (int target, int pname, float params)
3144 CODE:
3145 if (gl.ConvolutionParameterf)
3146 gl.ConvolutionParameterf (target, pname, params);
3147
3148 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3149 CODE:
3150 if (gl.ConvolutionFilter2D)
3151 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3152
3153 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3154 CODE:
3155 if (gl.SeparableFilter2D)
3156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3157
3158 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3159
3160 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3161
3162 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3163
3164 void glPixelZoom (float x, float y)
3165
3166 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3167
3168 int glGenTexture ()
3169 CODE:
3170 RETVAL = gen_texture ();
3171 OUTPUT:
3172 RETVAL
3173
3174 void glDeleteTexture (int name)
3175 CODE:
3176 del_texture (name);
3177
3178 int glGenList ()
3179 CODE:
3180 RETVAL = glGenLists (1);
3181 OUTPUT:
3182 RETVAL
3183
3184 void glDeleteList (int list)
3185 CODE:
3186 glDeleteLists (list, 1);
3187
3188 void glNewList (int list, int mode = GL_COMPILE)
3189
3190 void glEndList ()
3191
3192 void glCallList (int list)
3193
3194 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3195
3196 PROTOTYPES: DISABLE
3197
3198 void
3199 find_widget (SV *self, NV x, NV y)
3200 PPCODE:
3201 {
3202 if (within_widget (self, x, y))
3203 XPUSHs (self);
3204 }
3205
3206 BOOT:
3207 {
3208 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3209
3210 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3211 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3212 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3213 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3214 }
3215
3216 void
3217 draw (SV *self)
3218 CODE:
3219 {
3220 HV *hv;
3221 SV **svp;
3222 NV x, y, w, h;
3223 SV *draw_x_sv = GvSV (draw_x_gv);
3224 SV *draw_y_sv = GvSV (draw_y_gv);
3225 SV *draw_w_sv = GvSV (draw_w_gv);
3226 SV *draw_h_sv = GvSV (draw_h_gv);
3227 double draw_x, draw_y;
3228
3229 if (!SvROK (self))
3230 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3231
3232 hv = (HV *)SvRV (self);
3233
3234 if (SvTYPE (hv) != SVt_PVHV)
3235 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3236
3237 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3238 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3239
3240 if (!h || !w)
3241 XSRETURN_EMPTY;
3242
3243 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3244 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3245
3246 draw_x = SvNV (draw_x_sv) + x;
3247 draw_y = SvNV (draw_y_sv) + y;
3248
3249 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3250 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3251 XSRETURN_EMPTY;
3252
3253 sv_setnv (draw_x_sv, draw_x);
3254 sv_setnv (draw_y_sv, draw_y);
3255
3256 glPushMatrix ();
3257 glTranslated (x, y, 0);
3258
3259 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3260 {
3261 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3262
3263 if (svp && SvTRUE (*svp))
3264 {
3265 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3266 glEnable (GL_BLEND);
3267 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3268 glBegin (GL_QUADS);
3269 glVertex2f (0, 0);
3270 glVertex2f (w, 0);
3271 glVertex2f (w, h);
3272 glVertex2f (0, h);
3273 glEnd ();
3274 glDisable (GL_BLEND);
3275 }
3276 }
3277 #if 0
3278 // draw borders, for debugging
3279 glPushMatrix ();
3280 glColor4f (1., 1., 0., 1.);
3281 glTranslatef (.5, .5, 0.);
3282 glBegin (GL_LINE_LOOP);
3283 glVertex2f (0 , 0);
3284 glVertex2f (w - 1, 0);
3285 glVertex2f (w - 1, h - 1);
3286 glVertex2f (0 , h - 1);
3287 glEnd ();
3288 glPopMatrix ();
3289 #endif
3290 PUSHMARK (SP);
3291 XPUSHs (self);
3292 PUTBACK;
3293 call_method ("_draw", G_VOID | G_DISCARD);
3294 SPAGAIN;
3295
3296 glPopMatrix ();
3297
3298 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3299 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3300 }
3301