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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.293
Committed: Thu Dec 17 02:49:38 2009 UTC (14 years, 4 months ago) by root
Branch: MAIN
Changes since 1.292: +34 -0 lines
Log Message:
move draw_fow_texture to C

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 /* work around os x broken headers */
45 #ifdef __MACOSX__
46 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47 #endif
48
49 #define PANGO_ENABLE_BACKEND
50 #define G_DISABLE_CAST_CHECKS
51
52 #include <glib/gmacros.h>
53
54 #include <pango/pango.h>
55
56 #ifndef PANGO_VERSION_CHECK
57 # define PANGO_VERSION_CHECK(a,b,c) 0
58 #endif
59
60 #if !PANGO_VERSION_CHECK (1, 15, 2)
61 # define pango_layout_get_line_readonly pango_layout_get_line
62 # define pango_layout_get_lines_readonly pango_layout_get_lines
63 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65 #endif
66
67 #ifndef _WIN32
68 # include <sys/types.h>
69 # include <sys/socket.h>
70 # include <netinet/in.h>
71 # include <netinet/tcp.h>
72 # include <inttypes.h>
73 #endif
74
75 #if __GNUC__ >= 4
76 # define expect(expr,value) __builtin_expect ((expr),(value))
77 #else
78 # define expect(expr,value) (expr)
79 #endif
80
81 #define expect_false(expr) expect ((expr) != 0, 0)
82 #define expect_true(expr) expect ((expr) != 0, 1)
83
84 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86 #define FOW_DARKNESS 64
87
88 #define MAP_EXTEND_X 32
89 #define MAP_EXTEND_Y 512
90
91 #define MIN_FONT_HEIGHT 10
92
93 /* mask out modifiers we are not interested in */
94 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96 #define KMOD_LRAM 0x10000 // our extension
97
98 #define TEXID_SPEECH 1
99 #define TEXID_NOFACE 2
100 #define TEXID_HIDDEN 3
101
102 static AV *texture_av;
103
104 static struct
105 {
106 #define GL_FUNC(ptr,name) ptr name;
107 #include "glfunc.h"
108 #undef GL_FUNC
109 } gl;
110
111 static void
112 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113 {
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120 }
121
122 static GLuint
123 gen_texture ()
124 {
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133 }
134
135 static void
136 del_texture (GLuint name)
137 {
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144 }
145
146 #include "texcache.c"
147 #include "rendercache.c"
148
149 #include "pango-font.c"
150 #include "pango-fontmap.c"
151 #include "pango-render.c"
152
153 typedef IV DC__Channel;
154 typedef SDL_RWops *DC__RW;
155 typedef Mix_Chunk *DC__MixChunk;
156 typedef Mix_Music *DC__MixMusic;
157
158 typedef PangoFontDescription *DC__Font;
159
160 static int
161 shape_attr_p (PangoLayoutRun *run)
162 {
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176 }
177
178 typedef struct cf_layout {
179 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode
181 int base_height;
182 DC__Font font;
183 rc_t *rc;
184 } *DC__Layout;
185
186 static DC__Font default_font;
187 static PangoContext *opengl_context;
188 static PangoFontMap *opengl_fontmap;
189
190 static void
191 substitute_func (FcPattern *pattern, gpointer data)
192 {
193 FcPatternAddBool (pattern, FC_HINTING, 1);
194 #ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196 #endif
197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
198 }
199
200 static void
201 layout_update_font (DC__Layout self)
202 {
203 /* use a random scale factor to account for unknown descenders, 0.8 works
204 * reasonably well with dejavu/bistream fonts
205 */
206 PangoFontDescription *font = self->font ? self->font : default_font;
207
208 pango_font_description_set_absolute_size (font,
209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
210
211 pango_layout_set_font_description (self->pl, font);
212 }
213
214 static void
215 layout_get_pixel_size (DC__Layout self, int *w, int *h)
216 {
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
220 pango_layout_get_extents (self->pl, 0, &rect);
221
222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
224
225 if (!rect.width) rect.width = 1;
226 if (!rect.height) rect.height = 1;
227
228 *w = rect.width;
229 *h = rect.height;
230 }
231
232 typedef uint16_t tileid;
233 typedef uint16_t faceid;
234
235 typedef struct {
236 GLuint name;
237 int w, h;
238 float s, t;
239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
243 } maptex;
244
245 typedef struct {
246 uint32_t player;
247 tileid tile[3];
248 uint16_t darkness;
249 uint8_t stat_width, stat_hp, flags, smoothmax;
250 } mapcell;
251
252 typedef struct {
253 int32_t c0, c1;
254 mapcell *col;
255 } maprow;
256
257 typedef struct map {
258 int x, y, w, h;
259 int ox, oy; /* offset to virtual global coordinate system */
260 int faces; tileid *face2tile; // [faceid]
261 int texs; maptex *tex; // [tileid]
262
263 int32_t rows;
264 maprow *row;
265 } *DC__Map;
266
267 static char *
268 prepend (char *ptr, int sze, int inc)
269 {
270 char *p;
271
272 New (0, p, sze + inc, char);
273 Zero (p, inc, char);
274 Move (ptr, p + inc, sze, char);
275 Safefree (ptr);
276
277 return p;
278 }
279
280 static char *
281 append (char *ptr, int sze, int inc)
282 {
283 Renew (ptr, sze + inc, char);
284 Zero (ptr + sze, inc, char);
285
286 return ptr;
287 }
288
289 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
290 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291
292 static void
293 need_facenum (struct map *self, faceid face)
294 {
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300 }
301
302 static void
303 need_texid (struct map *self, int texid)
304 {
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310 }
311
312 static maprow *
313 map_get_row (DC__Map self, int y)
314 {
315 if (0 > y)
316 {
317 int extend = - y + MAP_EXTEND_Y;
318 Prepend (maprow, self->row, self->rows, extend);
319
320 self->rows += extend;
321 self->y += extend;
322 y += extend;
323 }
324 else if (y >= self->rows)
325 {
326 int extend = y - self->rows + MAP_EXTEND_Y;
327 Append (maprow, self->row, self->rows, extend);
328 self->rows += extend;
329 }
330
331 return self->row + y;
332 }
333
334 static mapcell *
335 row_get_cell (maprow *row, int x)
336 {
337 if (!row->col)
338 {
339 Newz (0, row->col, MAP_EXTEND_X, mapcell);
340 row->c0 = x - MAP_EXTEND_X / 4;
341 row->c1 = row->c0 + MAP_EXTEND_X;
342 }
343
344 if (row->c0 > x)
345 {
346 int extend = row->c0 - x + MAP_EXTEND_X;
347 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
348 row->c0 -= extend;
349 }
350 else if (x >= row->c1)
351 {
352 int extend = x - row->c1 + MAP_EXTEND_X;
353 Append (mapcell, row->col, row->c1 - row->c0, extend);
354 row->c1 += extend;
355 }
356
357 return row->col + (x - row->c0);
358 }
359
360 static mapcell *
361 map_get_cell (DC__Map self, int x, int y)
362 {
363 return row_get_cell (map_get_row (self, y), x);
364 }
365
366 static void
367 map_clear (DC__Map self)
368 {
369 int r;
370
371 for (r = 0; r < self->rows; r++)
372 Safefree (self->row[r].col);
373
374 Safefree (self->row);
375
376 self->x = 0;
377 self->y = 0;
378 self->ox = 0;
379 self->oy = 0;
380 self->row = 0;
381 self->rows = 0;
382 }
383
384 #define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
394 static void
395 map_blank (DC__Map self, int x0, int y0, int w, int h)
396 {
397 int x, y;
398 maprow *row;
399 mapcell *cell;
400
401 for (y = y0; y < y0 + h; y++)
402 if (y >= 0)
403 {
404 if (y >= self->rows)
405 break;
406
407 row = self->row + y;
408
409 for (x = x0; x < x0 + w; x++)
410 if (x >= row->c0)
411 {
412 if (x >= row->c1)
413 break;
414
415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
418 }
419 }
420 }
421
422 typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425 } smooth_key;
426
427 static void
428 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429 {
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
436 }
437
438 static void
439 music_finished (void)
440 {
441 SDL_UserEvent ev;
442
443 ev.type = SDL_USEREVENT;
444 ev.code = 0;
445 ev.data1 = 0;
446 ev.data2 = 0;
447
448 SDL_PushEvent ((SDL_Event *)&ev);
449 }
450
451 static void
452 channel_finished (int channel)
453 {
454 SDL_UserEvent ev;
455
456 ev.type = SDL_USEREVENT;
457 ev.code = 1;
458 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0;
460
461 SDL_PushEvent ((SDL_Event *)&ev);
462 }
463
464 static unsigned int
465 minpot (unsigned int n)
466 {
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479 }
480
481 static unsigned int
482 popcount (unsigned int n)
483 {
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490 }
491
492 /* SDL should provide this, really. */
493 #define SDLK_MODIFIER_MIN 300
494 #define SDLK_MODIFIER_MAX 314
495
496 /******************************************************************************/
497
498 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499 static GV *hover_gv;
500
501 static int
502 within_widget (SV *widget, NV x, NV y)
503 {
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537 }
538
539 /******************************************************************************/
540
541 /* process keyboard modifiers */
542 static int
543 mod_munge (int mod)
544 {
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551 }
552
553 static void
554 deliantra_main ()
555 {
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558 }
559
560 #ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583 #else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589 #endif
590
591 MODULE = Deliantra::Client PACKAGE = DC
592
593 PROTOTYPES: ENABLE
594
595 BOOT:
596 {
597 HV *stash = gv_stashpv ("DC", 1);
598 static const struct {
599 const char *name;
600 IV iv;
601 } *civ, const_iv[] = {
602 # define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
606 const_iv (SDL_ACTIVEEVENT),
607 const_iv (SDL_KEYDOWN),
608 const_iv (SDL_KEYUP),
609 const_iv (SDL_MOUSEMOTION),
610 const_iv (SDL_MOUSEBUTTONDOWN),
611 const_iv (SDL_MOUSEBUTTONUP),
612 const_iv (SDL_JOYAXISMOTION),
613 const_iv (SDL_JOYBALLMOTION),
614 const_iv (SDL_JOYHATMOTION),
615 const_iv (SDL_JOYBUTTONDOWN),
616 const_iv (SDL_JOYBUTTONUP),
617 const_iv (SDL_QUIT),
618 const_iv (SDL_SYSWMEVENT),
619 const_iv (SDL_EVENT_RESERVEDA),
620 const_iv (SDL_EVENT_RESERVEDB),
621 const_iv (SDL_VIDEORESIZE),
622 const_iv (SDL_VIDEOEXPOSE),
623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
681 const_iv (SDLK_KP0),
682 const_iv (SDLK_KP1),
683 const_iv (SDLK_KP2),
684 const_iv (SDLK_KP3),
685 const_iv (SDLK_KP4),
686 const_iv (SDLK_KP5),
687 const_iv (SDLK_KP6),
688 const_iv (SDLK_KP7),
689 const_iv (SDLK_KP8),
690 const_iv (SDLK_KP9),
691 const_iv (SDLK_KP_PERIOD),
692 const_iv (SDLK_KP_DIVIDE),
693 const_iv (SDLK_KP_MULTIPLY),
694 const_iv (SDLK_KP_MINUS),
695 const_iv (SDLK_KP_PLUS),
696 const_iv (SDLK_KP_ENTER),
697 const_iv (SDLK_KP_EQUALS),
698 const_iv (SDLK_UP),
699 const_iv (SDLK_DOWN),
700 const_iv (SDLK_RIGHT),
701 const_iv (SDLK_LEFT),
702 const_iv (SDLK_INSERT),
703 const_iv (SDLK_HOME),
704 const_iv (SDLK_END),
705 const_iv (SDLK_PAGEUP),
706 const_iv (SDLK_PAGEDOWN),
707 const_iv (SDLK_F1),
708 const_iv (SDLK_F2),
709 const_iv (SDLK_F3),
710 const_iv (SDLK_F4),
711 const_iv (SDLK_F5),
712 const_iv (SDLK_F6),
713 const_iv (SDLK_F7),
714 const_iv (SDLK_F8),
715 const_iv (SDLK_F9),
716 const_iv (SDLK_F10),
717 const_iv (SDLK_F11),
718 const_iv (SDLK_F12),
719 const_iv (SDLK_F13),
720 const_iv (SDLK_F14),
721 const_iv (SDLK_F15),
722 const_iv (SDLK_NUMLOCK),
723 const_iv (SDLK_CAPSLOCK),
724 const_iv (SDLK_SCROLLOCK),
725 const_iv (SDLK_RSHIFT),
726 const_iv (SDLK_LSHIFT),
727 const_iv (SDLK_RCTRL),
728 const_iv (SDLK_LCTRL),
729 const_iv (SDLK_RALT),
730 const_iv (SDLK_LALT),
731 const_iv (SDLK_RMETA),
732 const_iv (SDLK_LMETA),
733 const_iv (SDLK_LSUPER),
734 const_iv (SDLK_RSUPER),
735 const_iv (SDLK_MODE),
736 const_iv (SDLK_COMPOSE),
737 const_iv (SDLK_HELP),
738 const_iv (SDLK_PRINT),
739 const_iv (SDLK_SYSREQ),
740 const_iv (SDLK_BREAK),
741 const_iv (SDLK_MENU),
742 const_iv (SDLK_POWER),
743 const_iv (SDLK_EURO),
744 const_iv (SDLK_UNDO),
745
746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
748 const_iv (KMOD_LSHIFT),
749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
751 const_iv (KMOD_LCTRL),
752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
754 const_iv (KMOD_LALT),
755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
757 const_iv (KMOD_LMETA),
758 const_iv (KMOD_RMETA),
759 const_iv (KMOD_NUM),
760 const_iv (KMOD_CAPS),
761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
795 # undef const_iv
796 };
797
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803 }
804
805 void
806 weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811 int
812 in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
817
818 NV floor (NV x)
819
820 NV ceil (NV x)
821
822 IV minpot (UV n)
823
824 IV popcount (UV n)
825
826 void
827 pango_init ()
828 CODE:
829 {
830 opengl_fontmap = pango_opengl_font_map_new ();
831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834 #if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837 #endif
838 }
839
840 char *SDL_GetError ()
841
842 void SDL_braino ()
843
844 int SDL_Init (U32 flags)
845
846 int SDL_InitSubSystem (U32 flags)
847
848 void SDL_QuitSubSystem (U32 flags)
849
850 void SDL_Quit ()
851
852 int SDL_GL_SetAttribute (int attr, int value)
853
854 int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
861 void
862 SDL_ListModes (int rgb, int alpha)
863 PPCODE:
864 {
865 SDL_Rect **m;
866
867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
871
872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
874
875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
879
880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
882
883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
884
885 if (m && m != (SDL_Rect **)-1)
886 while (*m)
887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
890 AV *av = newAV ();
891 av_push (av, newSViv ((*m)->w));
892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
897
898 ++m;
899 }
900 }
901
902 int
903 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
904 CODE:
905 {
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
914 RETVAL = !!SDL_SetVideoMode (
915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
916 );
917
918 if (RETVAL)
919 {
920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924 #include "glfunc.h"
925 #undef GL_FUNC
926 }
927 }
928 OUTPUT:
929 RETVAL
930
931 void
932 SDL_GL_SwapBuffers ()
933
934 char *
935 SDL_GetKeyName (int sym)
936
937 int
938 SDL_GetAppState ()
939
940 int
941 SDL_GetModState ()
942
943 void
944 poll_events ()
945 PPCODE:
946 {
947 SDL_Event ev;
948
949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
951 {
952 HV *hv = newHV ();
953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
954
955 switch (ev.type)
956 {
957 case SDL_KEYDOWN:
958 case SDL_KEYUP:
959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
964 break;
965
966 case SDL_ACTIVEEVENT:
967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
969 break;
970
971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
991 hv_store (hv, "state", 5, newSViv (state), 0);
992 hv_store (hv, "x", 1, newSViv (x), 0);
993 hv_store (hv, "y", 1, newSViv (y), 0);
994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
997 break;
998
999 case SDL_MOUSEBUTTONDOWN:
1000 case SDL_MOUSEBUTTONUP:
1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1002
1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1007 break;
1008
1009 case SDL_USEREVENT:
1010 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1013 break;
1014 }
1015
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 }
1018 }
1019
1020 int
1021 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL:
1023 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished);
1025
1026 void
1027 Mix_QuerySpec ()
1028 PPCODE:
1029 {
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040 }
1041
1042 void
1043 Mix_CloseAudio ()
1044
1045 int
1046 Mix_AllocateChannels (int numchans = -1)
1047
1048 const char *
1049 Mix_GetError ()
1050
1051 void
1052 lowdelay (int fd, int val = 1)
1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056 void
1057 win32_proxy_info ()
1058 PPCODE:
1059 {
1060 #ifdef _WIN32
1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
1082 #endif
1083 }
1084
1085 int
1086 add_font (char *file)
1087 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
1091
1092 void
1093 load_image_inline (SV *image_)
1094 ALIAS:
1095 load_image_file = 1
1096 PPCODE:
1097 {
1098 STRLEN image_len;
1099 char *image = (char *)SvPVbyte (image_, image_len);
1100 SDL_Surface *surface, *surface2;
1101 SDL_PixelFormat fmt;
1102 SDL_RWops *rw = ix
1103 ? SDL_RWFromFile (image, "rb")
1104 : SDL_RWFromConstMem (image, image_len);
1105
1106 if (!rw)
1107 croak ("load_image: %s", SDL_GetError ());
1108
1109 surface = IMG_Load_RW (rw, 1);
1110 if (!surface)
1111 croak ("load_image: %s", SDL_GetError ());
1112
1113 fmt.palette = NULL;
1114 fmt.BitsPerPixel = 32;
1115 fmt.BytesPerPixel = 4;
1116 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1117 fmt.Rmask = 0x000000ff;
1118 fmt.Gmask = 0x0000ff00;
1119 fmt.Bmask = 0x00ff0000;
1120 fmt.Amask = 0xff000000;
1121 #else
1122 fmt.Rmask = 0xff000000;
1123 fmt.Gmask = 0x00ff0000;
1124 fmt.Bmask = 0x0000ff00;
1125 fmt.Amask = 0x000000ff;
1126 #endif
1127 fmt.Rloss = 0;
1128 fmt.Gloss = 0;
1129 fmt.Bloss = 0;
1130 fmt.Aloss = 0;
1131 fmt.Rshift = 0;
1132 fmt.Gshift = 8;
1133 fmt.Bshift = 16;
1134 fmt.Ashift = 24;
1135 fmt.colorkey = 0;
1136 fmt.alpha = 0;
1137
1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1139
1140 assert (surface2->pitch == surface2->w * 4);
1141
1142 SDL_LockSurface (surface2);
1143 EXTEND (SP, 6);
1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
1151
1152 SDL_FreeSurface (surface);
1153 SDL_FreeSurface (surface2);
1154 }
1155
1156 void
1157 average (int x, int y, uint32_t *data)
1158 PPCODE:
1159 {
1160 uint32_t r = 0, g = 0, b = 0, a = 0;
1161
1162 x = y = x * y;
1163
1164 while (x--)
1165 {
1166 uint32_t p = *data++;
1167
1168 r += (p ) & 255;
1169 g += (p >> 8) & 255;
1170 b += (p >> 16) & 255;
1171 a += (p >> 24) & 255;
1172 }
1173
1174 EXTEND (SP, 4);
1175 PUSHs (sv_2mortal (newSViv (r / y)));
1176 PUSHs (sv_2mortal (newSViv (g / y)));
1177 PUSHs (sv_2mortal (newSViv (b / y)));
1178 PUSHs (sv_2mortal (newSViv (a / y)));
1179 }
1180
1181 void
1182 error (char *message)
1183 CODE:
1184 fprintf (stderr, "ERROR: %s\n", message);
1185 #ifdef _WIN32
1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1187 #endif
1188
1189 void
1190 fatal (char *message)
1191 CODE:
1192 fprintf (stderr, "FATAL: %s\n", message);
1193 #ifdef _WIN32
1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1195 #endif
1196 _exit (1);
1197
1198 void
1199 _exit (int retval = 0)
1200 CODE:
1201 #ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203 #else
1204 _exit (retval);
1205 #endif
1206
1207 void
1208 debug ()
1209 CODE:
1210 {
1211 #if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213 #endif
1214 }
1215
1216 int
1217 SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223 MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225 PROTOTYPES: DISABLE
1226
1227 DC::Font
1228 new_from_file (SV *class, char *path, int id = 0)
1229 CODE:
1230 {
1231 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1234 FcPatternDestroy (pattern);
1235 }
1236 OUTPUT:
1237 RETVAL
1238
1239 void
1240 DESTROY (DC::Font self)
1241 CODE:
1242 pango_font_description_free (self);
1243
1244 void
1245 make_default (DC::Font self)
1246 PROTOTYPE: $
1247 CODE:
1248 default_font = self;
1249
1250 MODULE = Deliantra::Client PACKAGE = DC::Layout
1251
1252 PROTOTYPES: DISABLE
1253
1254 void
1255 glyph_cache_backup ()
1256 PROTOTYPE:
1257 CODE:
1258 tc_backup ();
1259
1260 void
1261 glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_restore ();
1265
1266 DC::Layout
1267 new (SV *class)
1268 CODE:
1269 New (0, RETVAL, 1, struct cf_layout);
1270
1271 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.;
1273 RETVAL->g = 1.;
1274 RETVAL->b = 1.;
1275 RETVAL->a = 1.;
1276 RETVAL->base_height = MIN_FONT_HEIGHT;
1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1279
1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1281 layout_update_font (RETVAL);
1282 OUTPUT:
1283 RETVAL
1284
1285 void
1286 DESTROY (DC::Layout self)
1287 CODE:
1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
1290 Safefree (self);
1291
1292 void
1293 set_text (DC::Layout self, SV *text_)
1294 CODE:
1295 {
1296 STRLEN textlen;
1297 char *text = SvPVutf8 (text_, textlen);
1298
1299 pango_layout_set_text (self->pl, text, textlen);
1300 }
1301
1302 void
1303 set_markup (DC::Layout self, SV *text_)
1304 CODE:
1305 {
1306 STRLEN textlen;
1307 char *text = SvPVutf8 (text_, textlen);
1308
1309 pango_layout_set_markup (self->pl, text, textlen);
1310 }
1311
1312 void
1313 set_shapes (DC::Layout self, ...)
1314 CODE:
1315 {
1316 PangoAttrList *attrs = 0;
1317 const char *text = pango_layout_get_text (self->pl);
1318 const char *pos = text;
1319 int arg = 4;
1320
1321 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1322 {
1323 PangoRectangle inkrect, rect;
1324 PangoAttribute *attr;
1325
1326 int x = SvIV (ST (arg - 3));
1327 int y = SvIV (ST (arg - 2));
1328 int w = SvIV (ST (arg - 1));
1329 int h = SvIV (ST (arg ));
1330
1331 inkrect.x = 0;
1332 inkrect.y = 0;
1333 inkrect.width = 0;
1334 inkrect.height = 0;
1335
1336 rect.x = x * PANGO_SCALE;
1337 rect.y = y * PANGO_SCALE;
1338 rect.width = w * PANGO_SCALE;
1339 rect.height = h * PANGO_SCALE;
1340
1341 if (!attrs)
1342 attrs = pango_layout_get_attributes (self->pl);
1343
1344 attr = pango_attr_shape_new (&inkrect, &rect);
1345 attr->start_index = pos - text;
1346 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1347 pango_attr_list_insert (attrs, attr);
1348
1349 arg += 4;
1350 pos += sizeof (OBJ_STR) - 1;
1351 }
1352
1353 if (attrs)
1354 pango_layout_set_attributes (self->pl, attrs);
1355 }
1356
1357 void
1358 get_shapes (DC::Layout self)
1359 PPCODE:
1360 {
1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1362
1363 do
1364 {
1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1366
1367 if (run && shape_attr_p (run))
1368 {
1369 PangoRectangle extents;
1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1371
1372 EXTEND (SP, 2);
1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1375 }
1376 }
1377 while (pango_layout_iter_next_run (iter));
1378
1379 pango_layout_iter_free (iter);
1380 }
1381
1382 int
1383 has_wrapped (DC::Layout self)
1384 CODE:
1385 {
1386 int lines = 1;
1387 const char *text = pango_layout_get_text (self->pl);
1388
1389 while (*text)
1390 lines += *text++ == '\n';
1391
1392 RETVAL = lines < pango_layout_get_line_count (self->pl);
1393 }
1394 OUTPUT:
1395 RETVAL
1396
1397 SV *
1398 get_text (DC::Layout self)
1399 CODE:
1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1401 sv_utf8_decode (RETVAL);
1402 OUTPUT:
1403 RETVAL
1404
1405 void
1406 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1407 CODE:
1408 self->r = r;
1409 self->g = g;
1410 self->b = b;
1411 self->a = a;
1412
1413 void
1414 set_font (DC::Layout self, DC::Font font = 0)
1415 CODE:
1416 if (self->font != font)
1417 {
1418 self->font = font;
1419 layout_update_font (self);
1420 }
1421
1422 void
1423 set_height (DC::Layout self, int base_height)
1424 CODE:
1425 if (self->base_height != base_height)
1426 {
1427 self->base_height = base_height;
1428 layout_update_font (self);
1429 }
1430
1431 void
1432 set_width (DC::Layout self, int max_width = -1)
1433 CODE:
1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1435
1436 void
1437 set_indent (DC::Layout self, int indent)
1438 CODE:
1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1440
1441 void
1442 set_spacing (DC::Layout self, int spacing)
1443 CODE:
1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1445
1446 void
1447 set_ellipsise (DC::Layout self, int ellipsise)
1448 CODE:
1449 pango_layout_set_ellipsize (self->pl,
1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1453 : PANGO_ELLIPSIZE_NONE
1454 );
1455
1456 void
1457 set_single_paragraph_mode (DC::Layout self, int spm)
1458 CODE:
1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1460
1461 void
1462 size (DC::Layout self)
1463 PPCODE:
1464 {
1465 int w, h;
1466
1467 layout_get_pixel_size (self, &w, &h);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (w)));
1471 PUSHs (sv_2mortal (newSViv (h)));
1472 }
1473
1474 int
1475 descent (DC::Layout self)
1476 CODE:
1477 {
1478 PangoRectangle rect;
1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1481 RETVAL = PANGO_DESCENT (rect);
1482 }
1483 OUTPUT:
1484 RETVAL
1485
1486 int
1487 xy_to_index (DC::Layout self, int x, int y)
1488 CODE:
1489 {
1490 int index, trailing;
1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1492 RETVAL = index + trailing;
1493 }
1494 OUTPUT:
1495 RETVAL
1496
1497 void
1498 cursor_pos (DC::Layout self, int index)
1499 PPCODE:
1500 {
1501 PangoRectangle pos;
1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1503
1504 EXTEND (SP, 3);
1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1508 }
1509
1510 void
1511 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1512 PPCODE:
1513 {
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517 #if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520 #endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524 }
1525
1526 void
1527 line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529 {
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549 }
1550
1551 void
1552 render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1555 pango_opengl_render_layout_subpixel (
1556 self->pl,
1557 self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a,
1560 flags
1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1565
1566 void
1567 draw (DC::Layout self)
1568 CODE:
1569 {
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583 }
1584
1585 MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587 PROTOTYPES: ENABLE
1588
1589 void
1590 pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592 {
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1594 {
1595 STRLEN datalen;
1596 char *data = SvPVbyte (data_, datalen);
1597 int bpp = datalen / (ow * oh);
1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1599
1600 SvPOK_only (result_);
1601 SvCUR_set (result_, nw * nh * bpp);
1602
1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1604 while (oh--)
1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1606
1607 sv_setsv (data_, result_);
1608 }
1609 }
1610
1611 void
1612 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1613 PROTOTYPE: $$$;$$
1614 ALIAS:
1615 draw_quad_alpha = 1
1616 draw_quad_alpha_premultiplied = 2
1617 CODE:
1618 {
1619 HV *hv = (HV *)SvRV (self);
1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1626
1627 if (items < 5)
1628 {
1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1631 }
1632
1633 if (ix)
1634 {
1635 glEnable (GL_BLEND);
1636
1637 if (ix == 2)
1638 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1639 else
1640 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1641 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1642
1643 glEnable (GL_ALPHA_TEST);
1644 glAlphaFunc (GL_GREATER, 0.01f);
1645 }
1646
1647 glBindTexture (GL_TEXTURE_2D, name);
1648
1649 glBegin (GL_QUADS);
1650 glTexCoord2f (0, 0); glVertex2f (x , y );
1651 glTexCoord2f (0, t); glVertex2f (x , y + h);
1652 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1653 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1654 glEnd ();
1655
1656 if (ix)
1657 {
1658 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND);
1660 }
1661 }
1662
1663 void
1664 draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667 {
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672
1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690 }
1691
1692 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694 {
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699 }
1700 OUTPUT:
1701 RETVAL
1702
1703 MODULE = Deliantra::Client PACKAGE = DC::Map
1704
1705 PROTOTYPES: DISABLE
1706
1707 DC::Map
1708 new (SV *class)
1709 CODE:
1710 New (0, RETVAL, 1, struct map);
1711 RETVAL->x = 0;
1712 RETVAL->y = 0;
1713 RETVAL->w = 0;
1714 RETVAL->h = 0;
1715 RETVAL->ox = 0;
1716 RETVAL->oy = 0;
1717 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1718 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1719 RETVAL->rows = 0;
1720 RETVAL->row = 0;
1721 OUTPUT:
1722 RETVAL
1723
1724 void
1725 DESTROY (DC::Map self)
1726 CODE:
1727 {
1728 map_clear (self);
1729 Safefree (self->face2tile);
1730 Safefree (self->tex);
1731 Safefree (self);
1732 }
1733
1734 void
1735 resize (DC::Map self, int map_width, int map_height)
1736 CODE:
1737 self->w = map_width;
1738 self->h = map_height;
1739
1740 void
1741 clear (DC::Map self)
1742 CODE:
1743 map_clear (self);
1744
1745 void
1746 set_tileid (DC::Map self, int face, int tile)
1747 CODE:
1748 {
1749 need_facenum (self, face); self->face2tile [face] = tile;
1750 need_texid (self, tile);
1751 }
1752
1753 void
1754 set_smooth (DC::Map self, int face, int smooth, int level)
1755 CODE:
1756 {
1757 tileid texid;
1758 maptex *tex;
1759
1760 if (face < 0 || face >= self->faces)
1761 return;
1762
1763 if (smooth < 0 || smooth >= self->faces)
1764 return;
1765
1766 texid = self->face2tile [face];
1767
1768 if (!texid)
1769 return;
1770
1771 tex = self->tex + texid;
1772 tex->smoothtile = self->face2tile [smooth];
1773 tex->smoothlevel = level;
1774 }
1775
1776 void
1777 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1778 CODE:
1779 {
1780 need_texid (self, texid);
1781
1782 {
1783 maptex *tex = self->tex + texid;
1784
1785 tex->name = name;
1786 tex->w = w;
1787 tex->h = h;
1788 tex->s = s;
1789 tex->t = t;
1790 tex->r = r;
1791 tex->g = g;
1792 tex->b = b;
1793 tex->a = a;
1794 }
1795
1796 // somewhat hackish, but for textures that require it, it really
1797 // improves the look, and most others don't suffer.
1798 glBindTexture (GL_TEXTURE_2D, name);
1799 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1800 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1801 // use uglier nearest interpolation because linear suffers
1802 // from transparent color bleeding and ugly wrapping effects.
1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1804 }
1805
1806 void
1807 expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1826 int
1827 ox (DC::Map self)
1828 ALIAS:
1829 oy = 1
1830 x = 2
1831 y = 3
1832 w = 4
1833 h = 5
1834 CODE:
1835 switch (ix)
1836 {
1837 case 0: RETVAL = self->ox; break;
1838 case 1: RETVAL = self->oy; break;
1839 case 2: RETVAL = self->x; break;
1840 case 3: RETVAL = self->y; break;
1841 case 4: RETVAL = self->w; break;
1842 case 5: RETVAL = self->h; break;
1843 }
1844 OUTPUT:
1845 RETVAL
1846
1847 void
1848 scroll (DC::Map self, int dx, int dy)
1849 CODE:
1850 {
1851 if (dx > 0)
1852 map_blank (self, self->x, self->y, dx, self->h);
1853 else if (dx < 0)
1854 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1855
1856 if (dy > 0)
1857 map_blank (self, self->x, self->y, self->w, dy);
1858 else if (dy < 0)
1859 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1860
1861 self->ox += dx; self->x += dx;
1862 self->oy += dy; self->y += dy;
1863
1864 while (self->y < 0)
1865 {
1866 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1867
1868 self->rows += MAP_EXTEND_Y;
1869 self->y += MAP_EXTEND_Y;
1870 }
1871 }
1872
1873 SV *
1874 map1a_update (DC::Map self, SV *data_, int extmap)
1875 CODE:
1876 {
1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1879 mapcell *cell;
1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1883
1884 while (data < data_end - 1)
1885 {
1886 flags = (data [0] << 8) + data [1]; data += 2;
1887
1888 x = self->x + ((flags >> 10) & 63);
1889 y = self->y + ((flags >> 4) & 63);
1890
1891 cell = map_get_cell (self, x, y);
1892
1893 if (flags & 15)
1894 {
1895 if (!cell->darkness)
1896 {
1897 memset (cell, 0, sizeof (*cell));
1898 cell->darkness = 256;
1899 }
1900
1901 //TODO: don't trust server data to be in-range(!)
1902
1903 if (flags & 8)
1904 {
1905 if (extmap)
1906 {
1907 uint8_t ext, cmd;
1908
1909 do
1910 {
1911 ext = *data++;
1912 cmd = ext & 0x7f;
1913
1914 if (cmd < 4)
1915 cell->darkness = 255 - ext * 64 + 1;
1916 else if (cmd == 5) // health
1917 {
1918 cell->stat_width = 1;
1919 cell->stat_hp = *data++;
1920 }
1921 else if (cmd == 6) // monster width
1922 cell->stat_width = *data++ + 1;
1923 else if (cmd == 0x47)
1924 {
1925 if (*data == 1) cell->player = data [1];
1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1929
1930 data += *data + 1;
1931 }
1932 else if (cmd == 8) // cell flags
1933 cell->flags = *data++;
1934 else if (ext & 0x40) // unknown, multibyte => skip
1935 data += *data + 1;
1936 else
1937 data++;
1938 }
1939 while (ext & 0x80);
1940 }
1941 else
1942 cell->darkness = *data++ + 1;
1943 }
1944
1945 for (z = 0; z <= 2; ++z)
1946 if (flags & (4 >> z))
1947 {
1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1949 need_facenum (self, face);
1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1967 }
1968 }
1969 else
1970 CELL_CLEAR (cell);
1971 }
1972 }
1973 OUTPUT:
1974 RETVAL
1975
1976 SV *
1977 mapmap (DC::Map self, int x0, int y0, int w, int h)
1978 CODE:
1979 {
1980 int x1, x;
1981 int y1, y;
1982 int z;
1983 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1984 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1985
1986 SvPOK_only (map_sv);
1987 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1988
1989 x0 += self->x; x1 = x0 + w;
1990 y0 += self->y; y1 = y0 + h;
1991
1992 for (y = y0; y < y1; y++)
1993 {
1994 maprow *row = 0 <= y && y < self->rows
1995 ? self->row + y
1996 : 0;
1997
1998 for (x = x0; x < x1; x++)
1999 {
2000 int r = 32, g = 32, b = 32, a = 192;
2001
2002 if (row && row->c0 <= x && x < row->c1)
2003 {
2004 mapcell *cell = row->col + (x - row->c0);
2005
2006 for (z = 0; z <= 0; z++)
2007 {
2008 maptex tex = self->tex [cell->tile [z]];
2009 int a0 = 255 - tex.a;
2010 int a1 = tex.a;
2011
2012 r = (r * a0 + tex.r * a1) / 255;
2013 g = (g * a0 + tex.g * a1) / 255;
2014 b = (b * a0 + tex.b * a1) / 255;
2015 a = (a * a0 + tex.a * a1) / 255;
2016 }
2017 }
2018
2019 *map++ = (r )
2020 | (g << 8)
2021 | (b << 16)
2022 | (a << 24);
2023 }
2024 }
2025
2026 RETVAL = map_sv;
2027 }
2028 OUTPUT:
2029 RETVAL
2030
2031 void
2032 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2033 CODE:
2034 {
2035 int x, y, z;
2036
2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2040 smooth_key skey;
2041 int pl_x, pl_y;
2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
2047
2048 pl_tex.name = 0;
2049
2050 // that's current max. sorry.
2051 if (sw > 255) sw = 255;
2052 if (sh > 255) sh = 255;
2053
2054 // clear key, in case of extra padding
2055 memset (&skey, 0, sizeof (skey));
2056
2057 memset (&key, 0, sizeof (key));
2058 key.r = 255;
2059 key.g = 255;
2060 key.b = 255;
2061 key.a = 255;
2062 key.mode = GL_QUADS;
2063 key.format = GL_T2F_V3F;
2064
2065 mx += self->x;
2066 my += self->y;
2067
2068 // first pass: determine smooth_max
2069 // rather ugly, if you ask me
2070 // could also be stored inside mapcell and updated on change
2071 memset (smooth_max, 0, sizeof (smooth_max));
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082
2083 smooth_max[x + 1][y + 1] =
2084 MAX (self->tex [cell->tile [0]].smoothlevel,
2085 MAX (self->tex [cell->tile [1]].smoothlevel,
2086 self->tex [cell->tile [2]].smoothlevel));
2087 }
2088 }
2089
2090 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
2097 for (z = 0; z <= 2; z++)
2098 {
2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
2101
2102 for (y = 0; y < sh; y++)
2103 if (0 <= y + my && y + my < self->rows)
2104 {
2105 maprow *row = self->row + (y + my);
2106
2107 for (x = 0; x < sw; x++)
2108 if (row->c0 <= x + mx && x + mx < row->c1)
2109 {
2110 mapcell *cell = row->col + (x + mx - row->c0);
2111 tileid tile = cell->tile [z];
2112
2113 if (tile)
2114 {
2115 maptex tex = self->tex [tile];
2116 int px, py;
2117
2118 if (key.texname != tex.name)
2119 {
2120 self->tex [tile].unused = 0;
2121
2122 if (!tex.name)
2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2124
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 px = (x + 1) * T - tex.w;
2130 py = (y + 1) * T - tex.h;
2131
2132 if (expect_false (cell->player == player) && expect_false (z == 2))
2133 {
2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
2137 continue;
2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2144
2145 // update smooth hash
2146 if (tex.smoothtile)
2147 {
2148 skey.tile = tex.smoothtile;
2149 skey.level = tex.smoothlevel;
2150
2151 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2152
2153 // add bits to current tile and all neighbours. skey.x|y is
2154 // shifted +1|+1 so we always stay positive.
2155
2156 // bits is ___n cccc CCCC bbbb
2157 // n do not draw borders&corners
2158 // c draw these corners, but...
2159 // C ... not these
2160 // b draw these borders
2161
2162 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2163 // ┃· ·· ·┃ ━━
2164
2165 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2166 // ·· ·· ·┏ ┓·
2167
2168 // full tile
2169 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2170
2171 // borders
2172 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2173 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2174 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2175 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2176
2177 // corners
2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 }
2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
2221 }
2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
2226
2227 // go through all smoothlevels, lowest to highest, then draw.
2228 // this is basically counting sort
2229 {
2230 int w, b;
2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
2234 for (w = 0; w < 256 / 32; ++w)
2235 {
2236 uint32_t smask = smooth_level [w];
2237 if (smask)
2238 for (b = 0; b < 32; ++b)
2239 if (smask & (((uint32_t)1) << b))
2240 {
2241 int level = (w << 5) | b;
2242 HE *he;
2243
2244 hv_iterinit (smooth);
2245 while ((he = hv_iternext (smooth)))
2246 {
2247 smooth_key *skey = (smooth_key *)HeKEY (he);
2248 IV bits = SvIVX (HeVAL (he));
2249
2250 if (!(bits & 0x1000)
2251 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y])
2253 {
2254 maptex tex = self->tex [skey->tile];
2255 int px = (((int)skey->x) - 1) * T;
2256 int py = (((int)skey->y) - 1) * T;
2257 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column
2261
2262 if (tex.name)
2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
2266 if (key.texname != tex.name)
2267 {
2268 self->tex [skey->tile].unused = 0;
2269
2270 glEnd ();
2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2272 glBegin (GL_QUADS);
2273 }
2274
2275 if (border)
2276 {
2277 float ox = border * dx;
2278
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2283 }
2284
2285 if (corner)
2286 {
2287 float ox = corner * dx;
2288
2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
2294 }
2295 }
2296 }
2297 }
2298 }
2299
2300 glEnd ();
2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
2303 }
2304
2305 hv_clear (smooth);
2306 }
2307
2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
2313
2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
2331
2332 // top layer: overlays such as the health bar
2333 for (y = 0; y < sh; y++)
2334 if (0 <= y + my && y + my < self->rows)
2335 {
2336 maprow *row = self->row + (y + my);
2337
2338 for (x = 0; x < sw; x++)
2339 if (row->c0 <= x + mx && x + mx < row->c1)
2340 {
2341 mapcell *cell = row->col + (x + mx - row->c0);
2342
2343 int px = x * T;
2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
2351
2352 if (cell->stat_hp)
2353 {
2354 int width = cell->stat_width * T;
2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2356
2357 glColor3ub (0, 0, 0);
2358 glRectf (px + 1, py - thick - 2,
2359 px + width - 1, py);
2360
2361 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2362 glRectf (px + 2,
2363 py - thick - 1,
2364 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2365 }
2366 }
2367 }
2368 }
2369
2370 void
2371 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2372 CODE:
2373 {
2374 static float color[16][3] = {
2375 { 0.00F, 0.00F, 0.00F },
2376 { 1.00F, 1.00F, 1.00F },
2377 { 0.00F, 0.00F, 0.55F },
2378 { 1.00F, 0.00F, 0.00F },
2379
2380 { 1.00F, 0.54F, 0.00F },
2381 { 0.11F, 0.56F, 1.00F },
2382 { 0.93F, 0.46F, 0.00F },
2383 { 0.18F, 0.54F, 0.34F },
2384
2385 { 0.56F, 0.73F, 0.56F },
2386 { 0.80F, 0.80F, 0.80F },
2387 { 0.55F, 0.41F, 0.13F },
2388 { 0.99F, 0.77F, 0.26F },
2389
2390 { 0.74F, 0.65F, 0.41F },
2391
2392 { 0.00F, 1.00F, 1.00F },
2393 { 1.00F, 0.00F, 1.00F },
2394 { 1.00F, 1.00F, 0.00F },
2395 };
2396
2397 int x, y;
2398
2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2407 glEnable (GL_BLEND);
2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2409 glBegin (GL_QUADS);
2410
2411 for (y = 0; y < h; y++)
2412 for (x = 0; x < w; x++)
2413 {
2414 unsigned char m = data [x + y * w];
2415
2416 if (m)
2417 {
2418 float *c = color [m & 15];
2419
2420 float tx1 = m & 0x40 ? 0.5 : 0.;
2421 float tx2 = tx1 + 0.5;
2422
2423 glColor4f (c[0], c[1], c[2], 1);
2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2428 }
2429 }
2430
2431 glEnd ();
2432 glDisable (GL_BLEND);
2433 glDisable (GL_TEXTURE_2D);
2434 }
2435
2436 void
2437 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2438 PPCODE:
2439 {
2440 int x, y;
2441 int sw1 = sw + 2;
2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2448
2449 SvPOK_only (darkness3_sv);
2450 SvCUR_set (darkness3_sv, sw34 * sh3);
2451
2452 mx += self->x - 1;
2453 my += self->y - 1;
2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456
2457 for (y = 0; y < sh1; y++)
2458 if (0 <= y + my && y + my < self->rows)
2459 {
2460 maprow *row = self->row + (y + my);
2461
2462 for (x = 0; x < sw1; x++)
2463 if (row->c0 <= x + mx && x + mx < row->c1)
2464 {
2465 mapcell *cell = row->col + (x + mx - row->c0);
2466
2467 darkness1 [y * sw1 + x] = cell->darkness
2468 ? 255 - (cell->darkness - 1)
2469 : 255 - FOW_DARKNESS;
2470 }
2471 }
2472
2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2485
2486 uint8_t r11 = (d11 + d21 + d12) / 3;
2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
2510
2511 EXTEND (SP, 3);
2512 PUSHs (sv_2mortal (newSViv (sw34)));
2513 PUSHs (sv_2mortal (newSViv (sh3)));
2514 PUSHs (darkness3_sv);
2515 }
2516
2517 SV *
2518 get_rect (DC::Map self, int x0, int y0, int w, int h)
2519 CODE:
2520 {
2521 int x, y, x1, y1;
2522 SV *data_sv = newSV (w * h * 7 + 5);
2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2524
2525 *data++ = 0; /* version 0 format */
2526 *data++ = w >> 8; *data++ = w;
2527 *data++ = h >> 8; *data++ = h;
2528
2529 // we need to do this 'cause we don't keep an absolute coord system for rows
2530 // TODO: treat rows as we treat columns
2531 map_get_row (self, y0 + self->y - self->oy);//D
2532 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2533
2534 x0 += self->x - self->ox;
2535 y0 += self->y - self->oy;
2536
2537 x1 = x0 + w;
2538 y1 = y0 + h;
2539
2540 for (y = y0; y < y1; y++)
2541 {
2542 maprow *row = 0 <= y && y < self->rows
2543 ? self->row + y
2544 : 0;
2545
2546 for (x = x0; x < x1; x++)
2547 {
2548 if (row && row->c0 <= x && x < row->c1)
2549 {
2550 mapcell *cell = row->col + (x - row->c0);
2551 uint8_t flags = 0;
2552
2553 if (cell->tile [0]) flags |= 1;
2554 if (cell->tile [1]) flags |= 2;
2555 if (cell->tile [2]) flags |= 4;
2556
2557 *data++ = flags;
2558
2559 if (flags & 1)
2560 {
2561 tileid tile = cell->tile [0];
2562 *data++ = tile >> 8;
2563 *data++ = tile;
2564 }
2565
2566 if (flags & 2)
2567 {
2568 tileid tile = cell->tile [1];
2569 *data++ = tile >> 8;
2570 *data++ = tile;
2571 }
2572
2573 if (flags & 4)
2574 {
2575 tileid tile = cell->tile [2];
2576 *data++ = tile >> 8;
2577 *data++ = tile;
2578 }
2579 }
2580 else
2581 *data++ = 0;
2582 }
2583 }
2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
2588 SvPOK_only (data_sv);
2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
2592 RETVAL = data_sv;
2593 }
2594 OUTPUT:
2595 RETVAL
2596
2597 void
2598 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2599 PPCODE:
2600 {
2601 int x, y, z;
2602 int w, h;
2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
2614
2615 if (*data++ != 0)
2616 XSRETURN_EMPTY; /* version mismatch */
2617
2618 w = *data++ << 8; w |= *data++;
2619 h = *data++ << 8; h |= *data++;
2620
2621 // we need to do this 'cause we don't keep an absolute coord system for rows
2622 // TODO: treat rows as we treat columns
2623 map_get_row (self, y0 + self->y - self->oy);//D
2624 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2625
2626 x0 += self->x - self->ox;
2627 y0 += self->y - self->oy;
2628
2629 x1 = x0 + w;
2630 y1 = y0 + h;
2631
2632 for (y = y0; y < y1; y++)
2633 {
2634 maprow *row = map_get_row (self, y);
2635
2636 for (x = x0; x < x1; x++)
2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
2643 flags = *data++;
2644
2645 if (flags)
2646 {
2647 mapcell *cell = row_get_cell (row, x);
2648 tileid tile[3] = { 0, 0, 0 };
2649
2650 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2653
2654 if (cell->darkness == 0)
2655 {
2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
2658
2659 for (z = 0; z <= 2; z++)
2660 {
2661 tileid t = tile [z];
2662
2663 if (t >= self->texs || (t && !self->tex [t].name))
2664 {
2665 PUSHs (sv_2mortal (newSViv (t)));
2666 need_texid (self, t);
2667 }
2668
2669 cell->tile [z] = t;
2670 }
2671 }
2672 }
2673 }
2674 }
2675 }
2676
2677 MODULE = Deliantra::Client PACKAGE = DC::RW
2678
2679 DC::RW
2680 new (SV *class, SV *data_sv)
2681 CODE:
2682 {
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687 }
2688 OUTPUT:
2689 RETVAL
2690
2691 DC::RW
2692 new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698 # fails on win32:
2699 # dc.xs(2268) : error C2059: syntax error : '('
2700 #void
2701 #close (DC::RW self)
2702 # CODE:
2703 # (self->(close)) (self);
2704
2705 MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707 PROTOTYPES: DISABLE
2708
2709 DC::Channel
2710 find ()
2711 CODE:
2712 {
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727 }
2728 OUTPUT:
2729 RETVAL
2730
2731 void
2732 halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736 void
2737 expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741 void
2742 fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746 int
2747 volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753 void
2754 unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758 void
2759 set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765 void
2766 set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770 void
2771 set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774 void
2775 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777 {
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781 }
2782
2783 void
2784 set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790 PROTOTYPES: DISABLE
2791
2792 DC::MixChunk
2793 new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799 void
2800 DESTROY (DC::MixChunk self)
2801 CODE:
2802 Mix_FreeChunk (self);
2803
2804 int
2805 volume (DC::MixChunk self, int volume = -1)
2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
2809 RETVAL = Mix_VolumeChunk (self, volume);
2810 OUTPUT:
2811 RETVAL
2812
2813 DC::Channel
2814 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2815 CODE:
2816 {
2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827 }
2828 OUTPUT:
2829 RETVAL
2830
2831 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2832
2833 int
2834 volume (int volume = -1)
2835 PROTOTYPE: ;$
2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
2839 RETVAL = Mix_VolumeMusic (volume);
2840 OUTPUT:
2841 RETVAL
2842
2843 void
2844 fade_out (int ms)
2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848 void
2849 halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
2853 DC::MixMusic
2854 new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadMUS_RW (rwops);
2857 OUTPUT:
2858 RETVAL
2859
2860 void
2861 DESTROY (DC::MixMusic self)
2862 CODE:
2863 Mix_FreeMusic (self);
2864
2865 int
2866 play (DC::MixMusic self, int loops = -1)
2867 CODE:
2868 RETVAL = Mix_PlayMusic (self, loops);
2869 OUTPUT:
2870 RETVAL
2871
2872 void
2873 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
2877 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879 PROTOTYPES: ENABLE
2880
2881 BOOT:
2882 {
2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2884 static const struct {
2885 const char *name;
2886 IV iv;
2887 } *civ, const_iv[] = {
2888 # define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
2893 const_iv (GL_COLOR_MATERIAL),
2894 const_iv (GL_SMOOTH),
2895 const_iv (GL_FLAT),
2896 const_iv (GL_DITHER),
2897 const_iv (GL_BLEND),
2898 const_iv (GL_CULL_FACE),
2899 const_iv (GL_SCISSOR_TEST),
2900 const_iv (GL_DEPTH_TEST),
2901 const_iv (GL_ALPHA_TEST),
2902 const_iv (GL_NORMALIZE),
2903 const_iv (GL_RESCALE_NORMAL),
2904 const_iv (GL_FRONT),
2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
2907 const_iv (GL_AND),
2908 const_iv (GL_ONE),
2909 const_iv (GL_ZERO),
2910 const_iv (GL_SRC_ALPHA),
2911 const_iv (GL_DST_ALPHA),
2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
2918 const_iv (GL_SRC_ALPHA_SATURATE),
2919 const_iv (GL_RGB),
2920 const_iv (GL_RGBA),
2921 const_iv (GL_RGBA4),
2922 const_iv (GL_RGBA8),
2923 const_iv (GL_RGB5_A1),
2924 const_iv (GL_UNSIGNED_BYTE),
2925 const_iv (GL_UNSIGNED_SHORT),
2926 const_iv (GL_UNSIGNED_INT),
2927 const_iv (GL_ALPHA),
2928 const_iv (GL_INTENSITY),
2929 const_iv (GL_LUMINANCE),
2930 const_iv (GL_LUMINANCE_ALPHA),
2931 const_iv (GL_FLOAT),
2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
2942 const_iv (GL_TEXTURE_1D),
2943 const_iv (GL_TEXTURE_2D),
2944 const_iv (GL_TEXTURE_ENV),
2945 const_iv (GL_TEXTURE_MAG_FILTER),
2946 const_iv (GL_TEXTURE_MIN_FILTER),
2947 const_iv (GL_TEXTURE_ENV_MODE),
2948 const_iv (GL_TEXTURE_WRAP_S),
2949 const_iv (GL_TEXTURE_WRAP_T),
2950 const_iv (GL_REPEAT),
2951 const_iv (GL_CLAMP),
2952 const_iv (GL_CLAMP_TO_EDGE),
2953 const_iv (GL_NEAREST),
2954 const_iv (GL_LINEAR),
2955 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2956 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2957 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2958 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2959 const_iv (GL_GENERATE_MIPMAP),
2960 const_iv (GL_MODULATE),
2961 const_iv (GL_DECAL),
2962 const_iv (GL_REPLACE),
2963 const_iv (GL_DEPTH_BUFFER_BIT),
2964 const_iv (GL_COLOR_BUFFER_BIT),
2965 const_iv (GL_PROJECTION),
2966 const_iv (GL_MODELVIEW),
2967 const_iv (GL_COLOR_LOGIC_OP),
2968 const_iv (GL_SEPARABLE_2D),
2969 const_iv (GL_CONVOLUTION_2D),
2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
2973 const_iv (GL_LINES),
2974 const_iv (GL_LINE_STRIP),
2975 const_iv (GL_LINE_LOOP),
2976 const_iv (GL_QUADS),
2977 const_iv (GL_QUAD_STRIP),
2978 const_iv (GL_TRIANGLES),
2979 const_iv (GL_TRIANGLE_STRIP),
2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
2991 const_iv (GL_V2F),
2992 const_iv (GL_V3F),
2993 const_iv (GL_T2F_V3F),
2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2998 # undef const_iv
2999 };
3000
3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3003
3004 texture_av = newAV ();
3005 AvREAL_off (texture_av);
3006 }
3007
3008 void
3009 disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014 void
3015 apple_nvidia_bug (int enable)
3016
3017 char *
3018 gl_vendor ()
3019 CODE:
3020 RETVAL = (char *)glGetString (GL_VENDOR);
3021 OUTPUT:
3022 RETVAL
3023
3024 char *
3025 gl_version ()
3026 CODE:
3027 RETVAL = (char *)glGetString (GL_VERSION);
3028 OUTPUT:
3029 RETVAL
3030
3031 char *
3032 gl_extensions ()
3033 CODE:
3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3035 OUTPUT:
3036 RETVAL
3037
3038 const char *glGetString (GLenum pname)
3039
3040 GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046 GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
3051
3052 int glGetError ()
3053
3054 void glFinish ()
3055
3056 void glClear (int mask)
3057
3058 void glClearColor (float r, float g, float b, float a = 1.0)
3059 PROTOTYPE: @
3060
3061 void glEnable (int cap)
3062
3063 void glDisable (int cap)
3064
3065 void glShadeModel (int mode)
3066
3067 void glHint (int target, int mode)
3068
3069 void glBlendFunc (int sfactor, int dfactor)
3070
3071 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3072 CODE:
3073 gl_BlendFuncSeparate (sa, da, saa, daa);
3074
3075 # void glBlendEquation (int se)
3076
3077 void glDepthMask (int flag)
3078
3079 void glLogicOp (int opcode)
3080
3081 void glColorMask (int red, int green, int blue, int alpha)
3082
3083 void glMatrixMode (int mode)
3084
3085 void glPushMatrix ()
3086
3087 void glPopMatrix ()
3088
3089 void glLoadIdentity ()
3090
3091 void glDrawBuffer (int buffer)
3092
3093 void glReadBuffer (int buffer)
3094
3095 # near_ and far_ are due to microsofts buggy "c" compiler
3096 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3097
3098 # near_ and far_ are due to microsofts buggy "c" compiler
3099 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101 PROTOTYPES: DISABLE
3102
3103 void glViewport (int x, int y, int width, int height)
3104
3105 void glScissor (int x, int y, int width, int height)
3106
3107 void glTranslate (float x, float y, float z = 0.)
3108 CODE:
3109 glTranslatef (x, y, z);
3110
3111 void glScale (float x, float y, float z = 1.)
3112 CODE:
3113 glScalef (x, y, z);
3114
3115 void glRotate (float angle, float x, float y, float z)
3116 CODE:
3117 glRotatef (angle, x, y, z);
3118
3119 void glColor (float r, float g, float b, float a = 1.0)
3120 PROTOTYPE: @
3121 ALIAS:
3122 glColor_premultiply = 1
3123 CODE:
3124 if (ix)
3125 {
3126 r *= a;
3127 g *= a;
3128 b *= a;
3129 }
3130 // microsoft visual "c" rounds instead of truncating...
3131 glColor4f (r, g, b, a);
3132
3133 void glRasterPos (float x, float y, float z = 0.)
3134 CODE:
3135 glRasterPos3f (0, 0, z);
3136 glBitmap (0, 0, 0, 0, x, y, 0);
3137
3138 void glVertex (float x, float y, float z = 0.)
3139 CODE:
3140 glVertex3f (x, y, z);
3141
3142 void glTexCoord (float s, float t)
3143 CODE:
3144 glTexCoord2f (s, t);
3145
3146 void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150 void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159 PROTOTYPES: ENABLE
3160
3161 void glBegin (int mode)
3162
3163 void glEnd ()
3164
3165 void glPointSize (GLfloat size)
3166
3167 void glLineWidth (GLfloat width)
3168
3169 void glInterleavedArrays (int format, int stride, char *data)
3170
3171 void glDrawElements (int mode, int count, int type, char *indices)
3172
3173 # 1.2 void glDrawRangeElements (int mode, int start, int end
3174
3175 void glTexEnv (int target, int pname, float param)
3176 CODE:
3177 glTexEnvf (target, pname, param);
3178
3179 void glTexParameter (int target, int pname, float param)
3180 CODE:
3181 glTexParameterf (target, pname, param);
3182
3183 void glBindTexture (int target, int name)
3184
3185 void glConvolutionParameter (int target, int pname, float params)
3186 CODE:
3187 if (gl.ConvolutionParameterf)
3188 gl.ConvolutionParameterf (target, pname, params);
3189
3190 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3191 CODE:
3192 if (gl.ConvolutionFilter2D)
3193 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3194
3195 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3196 CODE:
3197 if (gl.SeparableFilter2D)
3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3199
3200 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3201
3202 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3203
3204 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206 void glPixelZoom (float x, float y)
3207
3208 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3209
3210 int glGenTexture ()
3211 CODE:
3212 RETVAL = gen_texture ();
3213 OUTPUT:
3214 RETVAL
3215
3216 void glDeleteTexture (int name)
3217 CODE:
3218 del_texture (name);
3219
3220 int glGenList ()
3221 CODE:
3222 RETVAL = glGenLists (1);
3223 OUTPUT:
3224 RETVAL
3225
3226 void glDeleteList (int list)
3227 CODE:
3228 glDeleteLists (list, 1);
3229
3230 void glNewList (int list, int mode = GL_COMPILE)
3231
3232 void glEndList ()
3233
3234 void glCallList (int list)
3235
3236 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237
3238 PROTOTYPES: DISABLE
3239
3240 void
3241 find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243 {
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246 }
3247
3248 BOOT:
3249 {
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256 }
3257
3258 void
3259 draw (SV *self)
3260 CODE:
3261 {
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319 #if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331 #endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342 }
3343