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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.294
Committed: Sat Dec 19 05:06:56 2009 UTC (14 years, 4 months ago) by root
Branch: MAIN
Changes since 1.293: +74 -13 lines
Log Message:
implement shadow blending

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define roundf(x) (int)(x)
25 # define atan2f(x,y) atan2(x,y)
26 # define M_PI 3.14159265f
27 #endif
28
29 #include <assert.h>
30 #include <math.h>
31 #include <string.h>
32 #include <stdio.h>
33 #include <stdlib.h>
34
35 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
37 #include <SDL.h>
38 #include <SDL_thread.h>
39 #include <SDL_endian.h>
40 #include <SDL_image.h>
41 #include <SDL_mixer.h>
42 #include <SDL_opengl.h>
43
44 /* work around os x broken headers */
45 #ifdef __MACOSX__
46 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47 #endif
48
49 #define PANGO_ENABLE_BACKEND
50 #define G_DISABLE_CAST_CHECKS
51
52 #include <glib/gmacros.h>
53
54 #include <pango/pango.h>
55
56 #ifndef PANGO_VERSION_CHECK
57 # define PANGO_VERSION_CHECK(a,b,c) 0
58 #endif
59
60 #if !PANGO_VERSION_CHECK (1, 15, 2)
61 # define pango_layout_get_line_readonly pango_layout_get_line
62 # define pango_layout_get_lines_readonly pango_layout_get_lines
63 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65 #endif
66
67 #ifndef _WIN32
68 # include <sys/types.h>
69 # include <sys/socket.h>
70 # include <netinet/in.h>
71 # include <netinet/tcp.h>
72 # include <inttypes.h>
73 #endif
74
75 #if __GNUC__ >= 4
76 # define expect(expr,value) __builtin_expect ((expr),(value))
77 #else
78 # define expect(expr,value) (expr)
79 #endif
80
81 #define expect_false(expr) expect ((expr) != 0, 0)
82 #define expect_true(expr) expect ((expr) != 0, 1)
83
84 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86 #define FOW_DARKNESS 64
87 #define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
88
89 #define MAP_EXTEND_X 32
90 #define MAP_EXTEND_Y 512
91
92 #define MIN_FONT_HEIGHT 10
93
94 /* mask out modifiers we are not interested in */
95 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
96
97 #define KMOD_LRAM 0x10000 // our extension
98
99 #define TEXID_SPEECH 1
100 #define TEXID_NOFACE 2
101 #define TEXID_HIDDEN 3
102
103 static AV *texture_av;
104
105 static struct
106 {
107 #define GL_FUNC(ptr,name) ptr name;
108 #include "glfunc.h"
109 #undef GL_FUNC
110 } gl;
111
112 static void
113 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
114 {
115 if (gl.BlendFuncSeparate)
116 gl.BlendFuncSeparate (sa, da, saa, daa);
117 else if (gl.BlendFuncSeparateEXT)
118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
119 else
120 glBlendFunc (sa, da);
121 }
122
123 static GLuint
124 gen_texture ()
125 {
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134 }
135
136 static void
137 del_texture (GLuint name)
138 {
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145 }
146
147 #include "texcache.c"
148 #include "rendercache.c"
149
150 #include "pango-font.c"
151 #include "pango-fontmap.c"
152 #include "pango-render.c"
153
154 typedef IV DC__Channel;
155 typedef SDL_RWops *DC__RW;
156 typedef Mix_Chunk *DC__MixChunk;
157 typedef Mix_Music *DC__MixMusic;
158
159 typedef PangoFontDescription *DC__Font;
160
161 static int
162 shape_attr_p (PangoLayoutRun *run)
163 {
164 GSList *attrs = run->item->analysis.extra_attrs;
165
166 while (attrs)
167 {
168 PangoAttribute *attr = attrs->data;
169
170 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1;
172
173 attrs = attrs->next;
174 }
175
176 return 0;
177 }
178
179 typedef struct cf_layout {
180 PangoLayout *pl;
181 float r, g, b, a; // default color for rgba mode
182 int base_height;
183 DC__Font font;
184 rc_t *rc;
185 } *DC__Layout;
186
187 static DC__Font default_font;
188 static PangoContext *opengl_context;
189 static PangoFontMap *opengl_fontmap;
190
191 static void
192 substitute_func (FcPattern *pattern, gpointer data)
193 {
194 FcPatternAddBool (pattern, FC_HINTING, 1);
195 #ifdef FC_HINT_STYLE
196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
197 #endif
198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
199 }
200
201 static void
202 layout_update_font (DC__Layout self)
203 {
204 /* use a random scale factor to account for unknown descenders, 0.8 works
205 * reasonably well with dejavu/bistream fonts
206 */
207 PangoFontDescription *font = self->font ? self->font : default_font;
208
209 pango_font_description_set_absolute_size (font,
210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
211
212 pango_layout_set_font_description (self->pl, font);
213 }
214
215 static void
216 layout_get_pixel_size (DC__Layout self, int *w, int *h)
217 {
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
221 pango_layout_get_extents (self->pl, 0, &rect);
222
223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
225
226 if (!rect.width) rect.width = 1;
227 if (!rect.height) rect.height = 1;
228
229 *w = rect.width;
230 *h = rect.height;
231 }
232
233 typedef uint16_t tileid;
234 typedef uint16_t faceid;
235
236 typedef struct {
237 GLuint name;
238 int w, h;
239 float s, t;
240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
244 } maptex;
245
246 typedef struct {
247 uint32_t player;
248 tileid tile[3];
249 uint16_t darkness;
250 uint8_t stat_width, stat_hp, flags, smoothmax;
251 } mapcell;
252
253 typedef struct {
254 int32_t c0, c1;
255 mapcell *col;
256 } maprow;
257
258 typedef struct map {
259 int x, y, w, h;
260 int ox, oy; /* offset to virtual global coordinate system */
261 int faces; tileid *face2tile; // [faceid]
262 int texs; maptex *tex; // [tileid]
263
264 int32_t rows;
265 maprow *row;
266 } *DC__Map;
267
268 static char *
269 prepend (char *ptr, int sze, int inc)
270 {
271 char *p;
272
273 New (0, p, sze + inc, char);
274 Zero (p, inc, char);
275 Move (ptr, p + inc, sze, char);
276 Safefree (ptr);
277
278 return p;
279 }
280
281 static char *
282 append (char *ptr, int sze, int inc)
283 {
284 Renew (ptr, sze + inc, char);
285 Zero (ptr + sze, inc, char);
286
287 return ptr;
288 }
289
290 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
292
293 static void
294 need_facenum (struct map *self, faceid face)
295 {
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301 }
302
303 static void
304 need_texid (struct map *self, int texid)
305 {
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311 }
312
313 static maprow *
314 map_get_row (DC__Map self, int y)
315 {
316 if (0 > y)
317 {
318 int extend = - y + MAP_EXTEND_Y;
319 Prepend (maprow, self->row, self->rows, extend);
320
321 self->rows += extend;
322 self->y += extend;
323 y += extend;
324 }
325 else if (y >= self->rows)
326 {
327 int extend = y - self->rows + MAP_EXTEND_Y;
328 Append (maprow, self->row, self->rows, extend);
329 self->rows += extend;
330 }
331
332 return self->row + y;
333 }
334
335 static mapcell *
336 row_get_cell (maprow *row, int x)
337 {
338 if (!row->col)
339 {
340 Newz (0, row->col, MAP_EXTEND_X, mapcell);
341 row->c0 = x - MAP_EXTEND_X / 4;
342 row->c1 = row->c0 + MAP_EXTEND_X;
343 }
344
345 if (row->c0 > x)
346 {
347 int extend = row->c0 - x + MAP_EXTEND_X;
348 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
349 row->c0 -= extend;
350 }
351 else if (x >= row->c1)
352 {
353 int extend = x - row->c1 + MAP_EXTEND_X;
354 Append (mapcell, row->col, row->c1 - row->c0, extend);
355 row->c1 += extend;
356 }
357
358 return row->col + (x - row->c0);
359 }
360
361 static mapcell *
362 map_get_cell (DC__Map self, int x, int y)
363 {
364 return row_get_cell (map_get_row (self, y), x);
365 }
366
367 static void
368 map_clear (DC__Map self)
369 {
370 int r;
371
372 for (r = 0; r < self->rows; r++)
373 Safefree (self->row[r].col);
374
375 Safefree (self->row);
376
377 self->x = 0;
378 self->y = 0;
379 self->ox = 0;
380 self->oy = 0;
381 self->row = 0;
382 self->rows = 0;
383 }
384
385 #define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
395 static void
396 map_blank (DC__Map self, int x0, int y0, int w, int h)
397 {
398 int x, y;
399 maprow *row;
400 mapcell *cell;
401
402 for (y = y0; y < y0 + h; y++)
403 if (y >= 0)
404 {
405 if (y >= self->rows)
406 break;
407
408 row = self->row + y;
409
410 for (x = x0; x < x0 + w; x++)
411 if (x >= row->c0)
412 {
413 if (x >= row->c1)
414 break;
415
416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
419 }
420 }
421 }
422
423 typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426 } smooth_key;
427
428 static void
429 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430 {
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
437 }
438
439 static void
440 music_finished (void)
441 {
442 SDL_UserEvent ev;
443
444 ev.type = SDL_USEREVENT;
445 ev.code = 0;
446 ev.data1 = 0;
447 ev.data2 = 0;
448
449 SDL_PushEvent ((SDL_Event *)&ev);
450 }
451
452 static void
453 channel_finished (int channel)
454 {
455 SDL_UserEvent ev;
456
457 ev.type = SDL_USEREVENT;
458 ev.code = 1;
459 ev.data1 = (void *)(long)channel;
460 ev.data2 = 0;
461
462 SDL_PushEvent ((SDL_Event *)&ev);
463 }
464
465 static unsigned int
466 minpot (unsigned int n)
467 {
468 if (!n)
469 return 0;
470
471 --n;
472
473 n |= n >> 1;
474 n |= n >> 2;
475 n |= n >> 4;
476 n |= n >> 8;
477 n |= n >> 16;
478
479 return n + 1;
480 }
481
482 static unsigned int
483 popcount (unsigned int n)
484 {
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491 }
492
493 /* SDL should provide this, really. */
494 #define SDLK_MODIFIER_MIN 300
495 #define SDLK_MODIFIER_MAX 314
496
497 /******************************************************************************/
498
499 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500 static GV *hover_gv;
501
502 static int
503 within_widget (SV *widget, NV x, NV y)
504 {
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538 }
539
540 /******************************************************************************/
541
542 /* process keyboard modifiers */
543 static int
544 mod_munge (int mod)
545 {
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552 }
553
554 static void
555 deliantra_main ()
556 {
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559 }
560
561 #ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584 #else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590 #endif
591
592 MODULE = Deliantra::Client PACKAGE = DC
593
594 PROTOTYPES: ENABLE
595
596 BOOT:
597 {
598 HV *stash = gv_stashpv ("DC", 1);
599 static const struct {
600 const char *name;
601 IV iv;
602 } *civ, const_iv[] = {
603 # define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
607 const_iv (SDL_ACTIVEEVENT),
608 const_iv (SDL_KEYDOWN),
609 const_iv (SDL_KEYUP),
610 const_iv (SDL_MOUSEMOTION),
611 const_iv (SDL_MOUSEBUTTONDOWN),
612 const_iv (SDL_MOUSEBUTTONUP),
613 const_iv (SDL_JOYAXISMOTION),
614 const_iv (SDL_JOYBALLMOTION),
615 const_iv (SDL_JOYHATMOTION),
616 const_iv (SDL_JOYBUTTONDOWN),
617 const_iv (SDL_JOYBUTTONUP),
618 const_iv (SDL_QUIT),
619 const_iv (SDL_SYSWMEVENT),
620 const_iv (SDL_EVENT_RESERVEDA),
621 const_iv (SDL_EVENT_RESERVEDB),
622 const_iv (SDL_VIDEORESIZE),
623 const_iv (SDL_VIDEOEXPOSE),
624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
682 const_iv (SDLK_KP0),
683 const_iv (SDLK_KP1),
684 const_iv (SDLK_KP2),
685 const_iv (SDLK_KP3),
686 const_iv (SDLK_KP4),
687 const_iv (SDLK_KP5),
688 const_iv (SDLK_KP6),
689 const_iv (SDLK_KP7),
690 const_iv (SDLK_KP8),
691 const_iv (SDLK_KP9),
692 const_iv (SDLK_KP_PERIOD),
693 const_iv (SDLK_KP_DIVIDE),
694 const_iv (SDLK_KP_MULTIPLY),
695 const_iv (SDLK_KP_MINUS),
696 const_iv (SDLK_KP_PLUS),
697 const_iv (SDLK_KP_ENTER),
698 const_iv (SDLK_KP_EQUALS),
699 const_iv (SDLK_UP),
700 const_iv (SDLK_DOWN),
701 const_iv (SDLK_RIGHT),
702 const_iv (SDLK_LEFT),
703 const_iv (SDLK_INSERT),
704 const_iv (SDLK_HOME),
705 const_iv (SDLK_END),
706 const_iv (SDLK_PAGEUP),
707 const_iv (SDLK_PAGEDOWN),
708 const_iv (SDLK_F1),
709 const_iv (SDLK_F2),
710 const_iv (SDLK_F3),
711 const_iv (SDLK_F4),
712 const_iv (SDLK_F5),
713 const_iv (SDLK_F6),
714 const_iv (SDLK_F7),
715 const_iv (SDLK_F8),
716 const_iv (SDLK_F9),
717 const_iv (SDLK_F10),
718 const_iv (SDLK_F11),
719 const_iv (SDLK_F12),
720 const_iv (SDLK_F13),
721 const_iv (SDLK_F14),
722 const_iv (SDLK_F15),
723 const_iv (SDLK_NUMLOCK),
724 const_iv (SDLK_CAPSLOCK),
725 const_iv (SDLK_SCROLLOCK),
726 const_iv (SDLK_RSHIFT),
727 const_iv (SDLK_LSHIFT),
728 const_iv (SDLK_RCTRL),
729 const_iv (SDLK_LCTRL),
730 const_iv (SDLK_RALT),
731 const_iv (SDLK_LALT),
732 const_iv (SDLK_RMETA),
733 const_iv (SDLK_LMETA),
734 const_iv (SDLK_LSUPER),
735 const_iv (SDLK_RSUPER),
736 const_iv (SDLK_MODE),
737 const_iv (SDLK_COMPOSE),
738 const_iv (SDLK_HELP),
739 const_iv (SDLK_PRINT),
740 const_iv (SDLK_SYSREQ),
741 const_iv (SDLK_BREAK),
742 const_iv (SDLK_MENU),
743 const_iv (SDLK_POWER),
744 const_iv (SDLK_EURO),
745 const_iv (SDLK_UNDO),
746
747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
749 const_iv (KMOD_LSHIFT),
750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
752 const_iv (KMOD_LCTRL),
753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
755 const_iv (KMOD_LALT),
756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
758 const_iv (KMOD_LMETA),
759 const_iv (KMOD_RMETA),
760 const_iv (KMOD_NUM),
761 const_iv (KMOD_CAPS),
762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
796 # undef const_iv
797 };
798
799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
804 }
805
806 void
807 weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
811
812 int
813 in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
818
819 NV floor (NV x)
820
821 NV ceil (NV x)
822
823 IV minpot (UV n)
824
825 IV popcount (UV n)
826
827 void
828 pango_init ()
829 CODE:
830 {
831 opengl_fontmap = pango_opengl_font_map_new ();
832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835 #if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838 #endif
839 }
840
841 char *SDL_GetError ()
842
843 void SDL_braino ()
844
845 int SDL_Init (U32 flags)
846
847 int SDL_InitSubSystem (U32 flags)
848
849 void SDL_QuitSubSystem (U32 flags)
850
851 void SDL_Quit ()
852
853 int SDL_GL_SetAttribute (int attr, int value)
854
855 int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
862 void
863 SDL_ListModes (int rgb, int alpha)
864 PPCODE:
865 {
866 SDL_Rect **m;
867
868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
872
873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
875
876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
880
881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
883
884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
885
886 if (m && m != (SDL_Rect **)-1)
887 while (*m)
888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
891 AV *av = newAV ();
892 av_push (av, newSViv ((*m)->w));
893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
898
899 ++m;
900 }
901 }
902
903 int
904 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
905 CODE:
906 {
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
915 RETVAL = !!SDL_SetVideoMode (
916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
917 );
918
919 if (RETVAL)
920 {
921 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
924 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
925 #include "glfunc.h"
926 #undef GL_FUNC
927 }
928 }
929 OUTPUT:
930 RETVAL
931
932 void
933 SDL_GL_SwapBuffers ()
934
935 char *
936 SDL_GetKeyName (int sym)
937
938 int
939 SDL_GetAppState ()
940
941 int
942 SDL_GetModState ()
943
944 void
945 poll_events ()
946 PPCODE:
947 {
948 SDL_Event ev;
949
950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
952 {
953 HV *hv = newHV ();
954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
955
956 switch (ev.type)
957 {
958 case SDL_KEYDOWN:
959 case SDL_KEYUP:
960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
965 break;
966
967 case SDL_ACTIVEEVENT:
968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
969 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
970 break;
971
972 case SDL_MOUSEMOTION:
973 {
974 int state = ev.motion.state;
975 int x = ev.motion.x;
976 int y = ev.motion.y;
977 int xrel = ev.motion.xrel;
978 int yrel = ev.motion.yrel;
979
980 /* do simplistic event compression */
981 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
982 && state == ev.motion.state)
983 {
984 xrel += ev.motion.xrel;
985 yrel += ev.motion.yrel;
986 x = ev.motion.x;
987 y = ev.motion.y;
988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
989 }
990
991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
992 hv_store (hv, "state", 5, newSViv (state), 0);
993 hv_store (hv, "x", 1, newSViv (x), 0);
994 hv_store (hv, "y", 1, newSViv (y), 0);
995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
997 }
998 break;
999
1000 case SDL_MOUSEBUTTONDOWN:
1001 case SDL_MOUSEBUTTONUP:
1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1003
1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1008 break;
1009
1010 case SDL_USEREVENT:
1011 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1014 break;
1015 }
1016
1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1018 }
1019 }
1020
1021 int
1022 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1023 POSTCALL:
1024 Mix_HookMusicFinished (music_finished);
1025 Mix_ChannelFinished (channel_finished);
1026
1027 void
1028 Mix_QuerySpec ()
1029 PPCODE:
1030 {
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041 }
1042
1043 void
1044 Mix_CloseAudio ()
1045
1046 int
1047 Mix_AllocateChannels (int numchans = -1)
1048
1049 const char *
1050 Mix_GetError ()
1051
1052 void
1053 lowdelay (int fd, int val = 1)
1054 CODE:
1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1056
1057 void
1058 win32_proxy_info ()
1059 PPCODE:
1060 {
1061 #ifdef _WIN32
1062 char buffer[2048];
1063 DWORD buflen;
1064
1065 EXTEND (SP, 3);
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1069 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1070 {
1071 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1075 {
1076 PUSHs (newSVpv (buffer, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1080 PUSHs (newSVpv (buffer, 0));
1081 }
1082 }
1083 #endif
1084 }
1085
1086 int
1087 add_font (char *file)
1088 CODE:
1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
1092
1093 void
1094 load_image_inline (SV *image_)
1095 ALIAS:
1096 load_image_file = 1
1097 PPCODE:
1098 {
1099 STRLEN image_len;
1100 char *image = (char *)SvPVbyte (image_, image_len);
1101 SDL_Surface *surface, *surface2;
1102 SDL_PixelFormat fmt;
1103 SDL_RWops *rw = ix
1104 ? SDL_RWFromFile (image, "rb")
1105 : SDL_RWFromConstMem (image, image_len);
1106
1107 if (!rw)
1108 croak ("load_image: %s", SDL_GetError ());
1109
1110 surface = IMG_Load_RW (rw, 1);
1111 if (!surface)
1112 croak ("load_image: %s", SDL_GetError ());
1113
1114 fmt.palette = NULL;
1115 fmt.BitsPerPixel = 32;
1116 fmt.BytesPerPixel = 4;
1117 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1118 fmt.Rmask = 0x000000ff;
1119 fmt.Gmask = 0x0000ff00;
1120 fmt.Bmask = 0x00ff0000;
1121 fmt.Amask = 0xff000000;
1122 #else
1123 fmt.Rmask = 0xff000000;
1124 fmt.Gmask = 0x00ff0000;
1125 fmt.Bmask = 0x0000ff00;
1126 fmt.Amask = 0x000000ff;
1127 #endif
1128 fmt.Rloss = 0;
1129 fmt.Gloss = 0;
1130 fmt.Bloss = 0;
1131 fmt.Aloss = 0;
1132 fmt.Rshift = 0;
1133 fmt.Gshift = 8;
1134 fmt.Bshift = 16;
1135 fmt.Ashift = 24;
1136 fmt.colorkey = 0;
1137 fmt.alpha = 0;
1138
1139 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1140
1141 assert (surface2->pitch == surface2->w * 4);
1142
1143 SDL_LockSurface (surface2);
1144 EXTEND (SP, 6);
1145 PUSHs (sv_2mortal (newSViv (surface2->w)));
1146 PUSHs (sv_2mortal (newSViv (surface2->h)));
1147 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1148 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1149 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1150 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1151 SDL_UnlockSurface (surface2);
1152
1153 SDL_FreeSurface (surface);
1154 SDL_FreeSurface (surface2);
1155 }
1156
1157 void
1158 average (int x, int y, uint32_t *data)
1159 PPCODE:
1160 {
1161 uint32_t r = 0, g = 0, b = 0, a = 0;
1162
1163 x = y = x * y;
1164
1165 while (x--)
1166 {
1167 uint32_t p = *data++;
1168
1169 r += (p ) & 255;
1170 g += (p >> 8) & 255;
1171 b += (p >> 16) & 255;
1172 a += (p >> 24) & 255;
1173 }
1174
1175 EXTEND (SP, 4);
1176 PUSHs (sv_2mortal (newSViv (r / y)));
1177 PUSHs (sv_2mortal (newSViv (g / y)));
1178 PUSHs (sv_2mortal (newSViv (b / y)));
1179 PUSHs (sv_2mortal (newSViv (a / y)));
1180 }
1181
1182 void
1183 error (char *message)
1184 CODE:
1185 fprintf (stderr, "ERROR: %s\n", message);
1186 #ifdef _WIN32
1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1188 #endif
1189
1190 void
1191 fatal (char *message)
1192 CODE:
1193 fprintf (stderr, "FATAL: %s\n", message);
1194 #ifdef _WIN32
1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1196 #endif
1197 _exit (1);
1198
1199 void
1200 _exit (int retval = 0)
1201 CODE:
1202 #ifdef WIN32
1203 ExitThread (retval); // unclean, please beam me up
1204 #else
1205 _exit (retval);
1206 #endif
1207
1208 void
1209 debug ()
1210 CODE:
1211 {
1212 #if DEBUG
1213 VALGRIND_DO_LEAK_CHECK;
1214 #endif
1215 }
1216
1217 int
1218 SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1224 MODULE = Deliantra::Client PACKAGE = DC::Font
1225
1226 PROTOTYPES: DISABLE
1227
1228 DC::Font
1229 new_from_file (SV *class, char *path, int id = 0)
1230 CODE:
1231 {
1232 int count;
1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1234 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1235 FcPatternDestroy (pattern);
1236 }
1237 OUTPUT:
1238 RETVAL
1239
1240 void
1241 DESTROY (DC::Font self)
1242 CODE:
1243 pango_font_description_free (self);
1244
1245 void
1246 make_default (DC::Font self)
1247 PROTOTYPE: $
1248 CODE:
1249 default_font = self;
1250
1251 MODULE = Deliantra::Client PACKAGE = DC::Layout
1252
1253 PROTOTYPES: DISABLE
1254
1255 void
1256 glyph_cache_backup ()
1257 PROTOTYPE:
1258 CODE:
1259 tc_backup ();
1260
1261 void
1262 glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
1265 tc_restore ();
1266
1267 DC::Layout
1268 new (SV *class)
1269 CODE:
1270 New (0, RETVAL, 1, struct cf_layout);
1271
1272 RETVAL->pl = pango_layout_new (opengl_context);
1273 RETVAL->r = 1.;
1274 RETVAL->g = 1.;
1275 RETVAL->b = 1.;
1276 RETVAL->a = 1.;
1277 RETVAL->base_height = MIN_FONT_HEIGHT;
1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
1280
1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1282 layout_update_font (RETVAL);
1283 OUTPUT:
1284 RETVAL
1285
1286 void
1287 DESTROY (DC::Layout self)
1288 CODE:
1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
1291 Safefree (self);
1292
1293 void
1294 set_text (DC::Layout self, SV *text_)
1295 CODE:
1296 {
1297 STRLEN textlen;
1298 char *text = SvPVutf8 (text_, textlen);
1299
1300 pango_layout_set_text (self->pl, text, textlen);
1301 }
1302
1303 void
1304 set_markup (DC::Layout self, SV *text_)
1305 CODE:
1306 {
1307 STRLEN textlen;
1308 char *text = SvPVutf8 (text_, textlen);
1309
1310 pango_layout_set_markup (self->pl, text, textlen);
1311 }
1312
1313 void
1314 set_shapes (DC::Layout self, ...)
1315 CODE:
1316 {
1317 PangoAttrList *attrs = 0;
1318 const char *text = pango_layout_get_text (self->pl);
1319 const char *pos = text;
1320 int arg = 4;
1321
1322 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1323 {
1324 PangoRectangle inkrect, rect;
1325 PangoAttribute *attr;
1326
1327 int x = SvIV (ST (arg - 3));
1328 int y = SvIV (ST (arg - 2));
1329 int w = SvIV (ST (arg - 1));
1330 int h = SvIV (ST (arg ));
1331
1332 inkrect.x = 0;
1333 inkrect.y = 0;
1334 inkrect.width = 0;
1335 inkrect.height = 0;
1336
1337 rect.x = x * PANGO_SCALE;
1338 rect.y = y * PANGO_SCALE;
1339 rect.width = w * PANGO_SCALE;
1340 rect.height = h * PANGO_SCALE;
1341
1342 if (!attrs)
1343 attrs = pango_layout_get_attributes (self->pl);
1344
1345 attr = pango_attr_shape_new (&inkrect, &rect);
1346 attr->start_index = pos - text;
1347 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1348 pango_attr_list_insert (attrs, attr);
1349
1350 arg += 4;
1351 pos += sizeof (OBJ_STR) - 1;
1352 }
1353
1354 if (attrs)
1355 pango_layout_set_attributes (self->pl, attrs);
1356 }
1357
1358 void
1359 get_shapes (DC::Layout self)
1360 PPCODE:
1361 {
1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1363
1364 do
1365 {
1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1367
1368 if (run && shape_attr_p (run))
1369 {
1370 PangoRectangle extents;
1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
1372
1373 EXTEND (SP, 2);
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1375 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1376 }
1377 }
1378 while (pango_layout_iter_next_run (iter));
1379
1380 pango_layout_iter_free (iter);
1381 }
1382
1383 int
1384 has_wrapped (DC::Layout self)
1385 CODE:
1386 {
1387 int lines = 1;
1388 const char *text = pango_layout_get_text (self->pl);
1389
1390 while (*text)
1391 lines += *text++ == '\n';
1392
1393 RETVAL = lines < pango_layout_get_line_count (self->pl);
1394 }
1395 OUTPUT:
1396 RETVAL
1397
1398 SV *
1399 get_text (DC::Layout self)
1400 CODE:
1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1402 sv_utf8_decode (RETVAL);
1403 OUTPUT:
1404 RETVAL
1405
1406 void
1407 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1408 CODE:
1409 self->r = r;
1410 self->g = g;
1411 self->b = b;
1412 self->a = a;
1413
1414 void
1415 set_font (DC::Layout self, DC::Font font = 0)
1416 CODE:
1417 if (self->font != font)
1418 {
1419 self->font = font;
1420 layout_update_font (self);
1421 }
1422
1423 void
1424 set_height (DC::Layout self, int base_height)
1425 CODE:
1426 if (self->base_height != base_height)
1427 {
1428 self->base_height = base_height;
1429 layout_update_font (self);
1430 }
1431
1432 void
1433 set_width (DC::Layout self, int max_width = -1)
1434 CODE:
1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1436
1437 void
1438 set_indent (DC::Layout self, int indent)
1439 CODE:
1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1441
1442 void
1443 set_spacing (DC::Layout self, int spacing)
1444 CODE:
1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1446
1447 void
1448 set_ellipsise (DC::Layout self, int ellipsise)
1449 CODE:
1450 pango_layout_set_ellipsize (self->pl,
1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1454 : PANGO_ELLIPSIZE_NONE
1455 );
1456
1457 void
1458 set_single_paragraph_mode (DC::Layout self, int spm)
1459 CODE:
1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1461
1462 void
1463 size (DC::Layout self)
1464 PPCODE:
1465 {
1466 int w, h;
1467
1468 layout_get_pixel_size (self, &w, &h);
1469
1470 EXTEND (SP, 2);
1471 PUSHs (sv_2mortal (newSViv (w)));
1472 PUSHs (sv_2mortal (newSViv (h)));
1473 }
1474
1475 int
1476 descent (DC::Layout self)
1477 CODE:
1478 {
1479 PangoRectangle rect;
1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1482 RETVAL = PANGO_DESCENT (rect);
1483 }
1484 OUTPUT:
1485 RETVAL
1486
1487 int
1488 xy_to_index (DC::Layout self, int x, int y)
1489 CODE:
1490 {
1491 int index, trailing;
1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1493 RETVAL = index + trailing;
1494 }
1495 OUTPUT:
1496 RETVAL
1497
1498 void
1499 cursor_pos (DC::Layout self, int index)
1500 PPCODE:
1501 {
1502 PangoRectangle pos;
1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1504
1505 EXTEND (SP, 3);
1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1509 }
1510
1511 void
1512 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1513 PPCODE:
1514 {
1515 int line, x;
1516
1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518 #if !PANGO_VERSION_CHECK (1, 17, 3)
1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1520 --line;
1521 #endif
1522 EXTEND (SP, 2);
1523 PUSHs (sv_2mortal (newSViv (line)));
1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1525 }
1526
1527 void
1528 line_x_to_index (DC::Layout self, int line, int x)
1529 PPCODE:
1530 {
1531 PangoLayoutLine *lp;
1532 int index, trailing;
1533
1534 if (line < 0)
1535 XSRETURN_EMPTY;
1536
1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1538 XSRETURN_EMPTY; /* do better */
1539
1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1541
1542 EXTEND (SP, 2);
1543 if (GIMME_V == G_SCALAR)
1544 PUSHs (sv_2mortal (newSViv (index + trailing)));
1545 else
1546 {
1547 PUSHs (sv_2mortal (newSViv (index)));
1548 PUSHs (sv_2mortal (newSViv (trailing)));
1549 }
1550 }
1551
1552 void
1553 render (DC::Layout self, float x, float y, int flags = 0)
1554 CODE:
1555 rc_clear (self->rc);
1556 pango_opengl_render_layout_subpixel (
1557 self->pl,
1558 self->rc,
1559 x * PANGO_SCALE, y * PANGO_SCALE,
1560 self->r, self->g, self->b, self->a,
1561 flags
1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1566
1567 void
1568 draw (DC::Layout self)
1569 CODE:
1570 {
1571 glEnable (GL_TEXTURE_2D);
1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1578
1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584 }
1585
1586 MODULE = Deliantra::Client PACKAGE = DC::Texture
1587
1588 PROTOTYPES: ENABLE
1589
1590 void
1591 pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593 {
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1595 {
1596 STRLEN datalen;
1597 char *data = SvPVbyte (data_, datalen);
1598 int bpp = datalen / (ow * oh);
1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1600
1601 SvPOK_only (result_);
1602 SvCUR_set (result_, nw * nh * bpp);
1603
1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1605 while (oh--)
1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1607
1608 sv_setsv (data_, result_);
1609 }
1610 }
1611
1612 void
1613 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1614 PROTOTYPE: $$$;$$
1615 ALIAS:
1616 draw_quad_alpha = 1
1617 draw_quad_alpha_premultiplied = 2
1618 CODE:
1619 {
1620 HV *hv = (HV *)SvRV (self);
1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1627
1628 if (items < 5)
1629 {
1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1632 }
1633
1634 if (ix)
1635 {
1636 glEnable (GL_BLEND);
1637
1638 if (ix == 2)
1639 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1640 else
1641 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1642 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1643
1644 glEnable (GL_ALPHA_TEST);
1645 glAlphaFunc (GL_GREATER, 0.01f);
1646 }
1647
1648 glBindTexture (GL_TEXTURE_2D, name);
1649
1650 glBegin (GL_QUADS);
1651 glTexCoord2f (0, 0); glVertex2f (x , y );
1652 glTexCoord2f (0, t); glVertex2f (x , y + h);
1653 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1654 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1655 glEnd ();
1656
1657 if (ix)
1658 {
1659 glDisable (GL_ALPHA_TEST);
1660 glDisable (GL_BLEND);
1661 }
1662 }
1663
1664 void
1665 draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668 {
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751 }
1752
1753 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755 {
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760 }
1761 OUTPUT:
1762 RETVAL
1763
1764 MODULE = Deliantra::Client PACKAGE = DC::Map
1765
1766 PROTOTYPES: DISABLE
1767
1768 DC::Map
1769 new (SV *class)
1770 CODE:
1771 New (0, RETVAL, 1, struct map);
1772 RETVAL->x = 0;
1773 RETVAL->y = 0;
1774 RETVAL->w = 0;
1775 RETVAL->h = 0;
1776 RETVAL->ox = 0;
1777 RETVAL->oy = 0;
1778 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1779 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1780 RETVAL->rows = 0;
1781 RETVAL->row = 0;
1782 OUTPUT:
1783 RETVAL
1784
1785 void
1786 DESTROY (DC::Map self)
1787 CODE:
1788 {
1789 map_clear (self);
1790 Safefree (self->face2tile);
1791 Safefree (self->tex);
1792 Safefree (self);
1793 }
1794
1795 void
1796 resize (DC::Map self, int map_width, int map_height)
1797 CODE:
1798 self->w = map_width;
1799 self->h = map_height;
1800
1801 void
1802 clear (DC::Map self)
1803 CODE:
1804 map_clear (self);
1805
1806 void
1807 set_tileid (DC::Map self, int face, int tile)
1808 CODE:
1809 {
1810 need_facenum (self, face); self->face2tile [face] = tile;
1811 need_texid (self, tile);
1812 }
1813
1814 void
1815 set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE:
1817 {
1818 tileid texid;
1819 maptex *tex;
1820
1821 if (face < 0 || face >= self->faces)
1822 return;
1823
1824 if (smooth < 0 || smooth >= self->faces)
1825 return;
1826
1827 texid = self->face2tile [face];
1828
1829 if (!texid)
1830 return;
1831
1832 tex = self->tex + texid;
1833 tex->smoothtile = self->face2tile [smooth];
1834 tex->smoothlevel = level;
1835 }
1836
1837 void
1838 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1839 CODE:
1840 {
1841 need_texid (self, texid);
1842
1843 {
1844 maptex *tex = self->tex + texid;
1845
1846 tex->name = name;
1847 tex->w = w;
1848 tex->h = h;
1849 tex->s = s;
1850 tex->t = t;
1851 tex->r = r;
1852 tex->g = g;
1853 tex->b = b;
1854 tex->a = a;
1855 }
1856
1857 // somewhat hackish, but for textures that require it, it really
1858 // improves the look, and most others don't suffer.
1859 glBindTexture (GL_TEXTURE_2D, name);
1860 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1861 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1862 // use uglier nearest interpolation because linear suffers
1863 // from transparent color bleeding and ugly wrapping effects.
1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1865 }
1866
1867 void
1868 expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1887 int
1888 ox (DC::Map self)
1889 ALIAS:
1890 oy = 1
1891 x = 2
1892 y = 3
1893 w = 4
1894 h = 5
1895 CODE:
1896 switch (ix)
1897 {
1898 case 0: RETVAL = self->ox; break;
1899 case 1: RETVAL = self->oy; break;
1900 case 2: RETVAL = self->x; break;
1901 case 3: RETVAL = self->y; break;
1902 case 4: RETVAL = self->w; break;
1903 case 5: RETVAL = self->h; break;
1904 }
1905 OUTPUT:
1906 RETVAL
1907
1908 void
1909 scroll (DC::Map self, int dx, int dy)
1910 CODE:
1911 {
1912 if (dx > 0)
1913 map_blank (self, self->x, self->y, dx, self->h);
1914 else if (dx < 0)
1915 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1916
1917 if (dy > 0)
1918 map_blank (self, self->x, self->y, self->w, dy);
1919 else if (dy < 0)
1920 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1921
1922 self->ox += dx; self->x += dx;
1923 self->oy += dy; self->y += dy;
1924
1925 while (self->y < 0)
1926 {
1927 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1928
1929 self->rows += MAP_EXTEND_Y;
1930 self->y += MAP_EXTEND_Y;
1931 }
1932 }
1933
1934 SV *
1935 map1a_update (DC::Map self, SV *data_, int extmap)
1936 CODE:
1937 {
1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1940 mapcell *cell;
1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1944
1945 while (data < data_end - 1)
1946 {
1947 flags = (data [0] << 8) + data [1]; data += 2;
1948
1949 x = self->x + ((flags >> 10) & 63);
1950 y = self->y + ((flags >> 4) & 63);
1951
1952 cell = map_get_cell (self, x, y);
1953
1954 if (flags & 15)
1955 {
1956 if (!cell->darkness)
1957 {
1958 memset (cell, 0, sizeof (*cell));
1959 cell->darkness = 256;
1960 }
1961
1962 //TODO: don't trust server data to be in-range(!)
1963
1964 if (flags & 8)
1965 {
1966 if (extmap)
1967 {
1968 uint8_t ext, cmd;
1969
1970 do
1971 {
1972 ext = *data++;
1973 cmd = ext & 0x7f;
1974
1975 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1;
1977 else if (cmd == 5) // health
1978 {
1979 cell->stat_width = 1;
1980 cell->stat_hp = *data++;
1981 }
1982 else if (cmd == 6) // monster width
1983 cell->stat_width = *data++ + 1;
1984 else if (cmd == 0x47)
1985 {
1986 if (*data == 1) cell->player = data [1];
1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1990
1991 data += *data + 1;
1992 }
1993 else if (cmd == 8) // cell flags
1994 cell->flags = *data++;
1995 else if (ext & 0x40) // unknown, multibyte => skip
1996 data += *data + 1;
1997 else
1998 data++;
1999 }
2000 while (ext & 0x80);
2001 }
2002 else
2003 cell->darkness = *data++ + 1;
2004 }
2005
2006 for (z = 0; z <= 2; ++z)
2007 if (flags & (4 >> z))
2008 {
2009 faceid face = (data [0] << 8) + data [1]; data += 2;
2010 need_facenum (self, face);
2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
2028 }
2029 }
2030 else
2031 CELL_CLEAR (cell);
2032 }
2033 }
2034 OUTPUT:
2035 RETVAL
2036
2037 SV *
2038 mapmap (DC::Map self, int x0, int y0, int w, int h)
2039 CODE:
2040 {
2041 int x1, x;
2042 int y1, y;
2043 int z;
2044 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2045 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2046
2047 SvPOK_only (map_sv);
2048 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2049
2050 x0 += self->x; x1 = x0 + w;
2051 y0 += self->y; y1 = y0 + h;
2052
2053 for (y = y0; y < y1; y++)
2054 {
2055 maprow *row = 0 <= y && y < self->rows
2056 ? self->row + y
2057 : 0;
2058
2059 for (x = x0; x < x1; x++)
2060 {
2061 int r = 32, g = 32, b = 32, a = 192;
2062
2063 if (row && row->c0 <= x && x < row->c1)
2064 {
2065 mapcell *cell = row->col + (x - row->c0);
2066
2067 for (z = 0; z <= 0; z++)
2068 {
2069 maptex tex = self->tex [cell->tile [z]];
2070 int a0 = 255 - tex.a;
2071 int a1 = tex.a;
2072
2073 r = (r * a0 + tex.r * a1) / 255;
2074 g = (g * a0 + tex.g * a1) / 255;
2075 b = (b * a0 + tex.b * a1) / 255;
2076 a = (a * a0 + tex.a * a1) / 255;
2077 }
2078 }
2079
2080 *map++ = (r )
2081 | (g << 8)
2082 | (b << 16)
2083 | (a << 24);
2084 }
2085 }
2086
2087 RETVAL = map_sv;
2088 }
2089 OUTPUT:
2090 RETVAL
2091
2092 void
2093 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2094 CODE:
2095 {
2096 int x, y, z;
2097
2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey;
2102 int pl_x, pl_y;
2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
2108
2109 pl_tex.name = 0;
2110
2111 // that's current max. sorry.
2112 if (sw > 255) sw = 255;
2113 if (sh > 255) sh = 255;
2114
2115 // clear key, in case of extra padding
2116 memset (&skey, 0, sizeof (skey));
2117
2118 memset (&key, 0, sizeof (key));
2119 key.r = 255;
2120 key.g = 255;
2121 key.b = 255;
2122 key.a = 255;
2123 key.mode = GL_QUADS;
2124 key.format = GL_T2F_V3F;
2125
2126 mx += self->x;
2127 my += self->y;
2128
2129 // first pass: determine smooth_max
2130 // rather ugly, if you ask me
2131 // could also be stored inside mapcell and updated on change
2132 memset (smooth_max, 0, sizeof (smooth_max));
2133
2134 for (y = 0; y < sh; y++)
2135 if (0 <= y + my && y + my < self->rows)
2136 {
2137 maprow *row = self->row + (y + my);
2138
2139 for (x = 0; x < sw; x++)
2140 if (row->c0 <= x + mx && x + mx < row->c1)
2141 {
2142 mapcell *cell = row->col + (x + mx - row->c0);
2143
2144 smooth_max[x + 1][y + 1] =
2145 MAX (self->tex [cell->tile [0]].smoothlevel,
2146 MAX (self->tex [cell->tile [1]].smoothlevel,
2147 self->tex [cell->tile [2]].smoothlevel));
2148 }
2149 }
2150
2151 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
2158 for (z = 0; z <= 2; z++)
2159 {
2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
2162
2163 for (y = 0; y < sh; y++)
2164 if (0 <= y + my && y + my < self->rows)
2165 {
2166 maprow *row = self->row + (y + my);
2167
2168 for (x = 0; x < sw; x++)
2169 if (row->c0 <= x + mx && x + mx < row->c1)
2170 {
2171 mapcell *cell = row->col + (x + mx - row->c0);
2172 tileid tile = cell->tile [z];
2173
2174 if (tile)
2175 {
2176 maptex tex = self->tex [tile];
2177 int px, py;
2178
2179 if (key.texname != tex.name)
2180 {
2181 self->tex [tile].unused = 0;
2182
2183 if (!tex.name)
2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2185
2186 key.texname = tex.name;
2187 arr = rc_array (rc, &key);
2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
2192
2193 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 {
2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
2198 continue;
2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2205
2206 // update smooth hash
2207 if (tex.smoothtile)
2208 {
2209 skey.tile = tex.smoothtile;
2210 skey.level = tex.smoothlevel;
2211
2212 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2213
2214 // add bits to current tile and all neighbours. skey.x|y is
2215 // shifted +1|+1 so we always stay positive.
2216
2217 // bits is ___n cccc CCCC bbbb
2218 // n do not draw borders&corners
2219 // c draw these corners, but...
2220 // C ... not these
2221 // b draw these borders
2222
2223 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2224 // ┃· ·· ·┃ ━━
2225
2226 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2227 // ·· ·· ·┏ ┓·
2228
2229 // full tile
2230 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2231
2232 // borders
2233 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2234 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2235 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2236 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2237
2238 // corners
2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
2282 }
2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
2287
2288 // go through all smoothlevels, lowest to highest, then draw.
2289 // this is basically counting sort
2290 {
2291 int w, b;
2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
2295 for (w = 0; w < 256 / 32; ++w)
2296 {
2297 uint32_t smask = smooth_level [w];
2298 if (smask)
2299 for (b = 0; b < 32; ++b)
2300 if (smask & (((uint32_t)1) << b))
2301 {
2302 int level = (w << 5) | b;
2303 HE *he;
2304
2305 hv_iterinit (smooth);
2306 while ((he = hv_iternext (smooth)))
2307 {
2308 smooth_key *skey = (smooth_key *)HeKEY (he);
2309 IV bits = SvIVX (HeVAL (he));
2310
2311 if (!(bits & 0x1000)
2312 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y])
2314 {
2315 maptex tex = self->tex [skey->tile];
2316 int px = (((int)skey->x) - 1) * T;
2317 int py = (((int)skey->y) - 1) * T;
2318 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column
2322
2323 if (tex.name)
2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
2327 if (key.texname != tex.name)
2328 {
2329 self->tex [skey->tile].unused = 0;
2330
2331 glEnd ();
2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2333 glBegin (GL_QUADS);
2334 }
2335
2336 if (border)
2337 {
2338 float ox = border * dx;
2339
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2344 }
2345
2346 if (corner)
2347 {
2348 float ox = corner * dx;
2349
2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
2355 }
2356 }
2357 }
2358 }
2359 }
2360
2361 glEnd ();
2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
2364 }
2365
2366 hv_clear (smooth);
2367 }
2368
2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
2374
2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
2392
2393 // top layer: overlays such as the health bar
2394 for (y = 0; y < sh; y++)
2395 if (0 <= y + my && y + my < self->rows)
2396 {
2397 maprow *row = self->row + (y + my);
2398
2399 for (x = 0; x < sw; x++)
2400 if (row->c0 <= x + mx && x + mx < row->c1)
2401 {
2402 mapcell *cell = row->col + (x + mx - row->c0);
2403
2404 int px = x * T;
2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2412
2413 if (cell->stat_hp)
2414 {
2415 int width = cell->stat_width * T;
2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2417
2418 glColor3ub (0, 0, 0);
2419 glRectf (px + 1, py - thick - 2,
2420 px + width - 1, py);
2421
2422 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2423 glRectf (px + 2,
2424 py - thick - 1,
2425 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2426 }
2427 }
2428 }
2429 }
2430
2431 void
2432 draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2433 CODE:
2434 {
2435 static float color[16][3] = {
2436 { 0.00F, 0.00F, 0.00F },
2437 { 1.00F, 1.00F, 1.00F },
2438 { 0.00F, 0.00F, 0.55F },
2439 { 1.00F, 0.00F, 0.00F },
2440
2441 { 1.00F, 0.54F, 0.00F },
2442 { 0.11F, 0.56F, 1.00F },
2443 { 0.93F, 0.46F, 0.00F },
2444 { 0.18F, 0.54F, 0.34F },
2445
2446 { 0.56F, 0.73F, 0.56F },
2447 { 0.80F, 0.80F, 0.80F },
2448 { 0.55F, 0.41F, 0.13F },
2449 { 0.99F, 0.77F, 0.26F },
2450
2451 { 0.74F, 0.65F, 0.41F },
2452
2453 { 0.00F, 1.00F, 1.00F },
2454 { 1.00F, 0.00F, 1.00F },
2455 { 1.00F, 1.00F, 0.00F },
2456 };
2457
2458 int x, y;
2459
2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2468 glEnable (GL_BLEND);
2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2470 glBegin (GL_QUADS);
2471
2472 for (y = 0; y < h; y++)
2473 for (x = 0; x < w; x++)
2474 {
2475 unsigned char m = data [x + y * w];
2476
2477 if (m)
2478 {
2479 float *c = color [m & 15];
2480
2481 float tx1 = m & 0x40 ? 0.5 : 0.;
2482 float tx2 = tx1 + 0.5;
2483
2484 glColor4f (c[0], c[1], c[2], 1);
2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2489 }
2490 }
2491
2492 glEnd ();
2493 glDisable (GL_BLEND);
2494 glDisable (GL_TEXTURE_2D);
2495 }
2496
2497 void
2498 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2499 PPCODE:
2500 {
2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2509
2510 SvPOK_only (darkness3_sv);
2511 SvCUR_set (darkness3_sv, sw34 * sh3);
2512
2513 mx += self->x - 1;
2514 my += self->y - 1;
2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
2518 for (y = 0; y < sh1; y++)
2519 if (0 <= y + my && y + my < self->rows)
2520 {
2521 maprow *row = self->row + (y + my);
2522
2523 for (x = 0; x < sw1; x++)
2524 if (row->c0 <= x + mx && x + mx < row->c1)
2525 {
2526 mapcell *cell = row->col + (x + mx - row->c0);
2527
2528 darkness1 [y * sw1 + x] = cell->darkness
2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2531 }
2532 }
2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
2572 EXTEND (SP, 3);
2573 PUSHs (sv_2mortal (newSViv (sw34)));
2574 PUSHs (sv_2mortal (newSViv (sh3)));
2575 PUSHs (darkness3_sv);
2576 }
2577
2578 SV *
2579 get_rect (DC::Map self, int x0, int y0, int w, int h)
2580 CODE:
2581 {
2582 int x, y, x1, y1;
2583 SV *data_sv = newSV (w * h * 7 + 5);
2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2585
2586 *data++ = 0; /* version 0 format */
2587 *data++ = w >> 8; *data++ = w;
2588 *data++ = h >> 8; *data++ = h;
2589
2590 // we need to do this 'cause we don't keep an absolute coord system for rows
2591 // TODO: treat rows as we treat columns
2592 map_get_row (self, y0 + self->y - self->oy);//D
2593 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2594
2595 x0 += self->x - self->ox;
2596 y0 += self->y - self->oy;
2597
2598 x1 = x0 + w;
2599 y1 = y0 + h;
2600
2601 for (y = y0; y < y1; y++)
2602 {
2603 maprow *row = 0 <= y && y < self->rows
2604 ? self->row + y
2605 : 0;
2606
2607 for (x = x0; x < x1; x++)
2608 {
2609 if (row && row->c0 <= x && x < row->c1)
2610 {
2611 mapcell *cell = row->col + (x - row->c0);
2612 uint8_t flags = 0;
2613
2614 if (cell->tile [0]) flags |= 1;
2615 if (cell->tile [1]) flags |= 2;
2616 if (cell->tile [2]) flags |= 4;
2617
2618 *data++ = flags;
2619
2620 if (flags & 1)
2621 {
2622 tileid tile = cell->tile [0];
2623 *data++ = tile >> 8;
2624 *data++ = tile;
2625 }
2626
2627 if (flags & 2)
2628 {
2629 tileid tile = cell->tile [1];
2630 *data++ = tile >> 8;
2631 *data++ = tile;
2632 }
2633
2634 if (flags & 4)
2635 {
2636 tileid tile = cell->tile [2];
2637 *data++ = tile >> 8;
2638 *data++ = tile;
2639 }
2640 }
2641 else
2642 *data++ = 0;
2643 }
2644 }
2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
2649 SvPOK_only (data_sv);
2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
2653 RETVAL = data_sv;
2654 }
2655 OUTPUT:
2656 RETVAL
2657
2658 void
2659 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2660 PPCODE:
2661 {
2662 int x, y, z;
2663 int w, h;
2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
2675
2676 if (*data++ != 0)
2677 XSRETURN_EMPTY; /* version mismatch */
2678
2679 w = *data++ << 8; w |= *data++;
2680 h = *data++ << 8; h |= *data++;
2681
2682 // we need to do this 'cause we don't keep an absolute coord system for rows
2683 // TODO: treat rows as we treat columns
2684 map_get_row (self, y0 + self->y - self->oy);//D
2685 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2686
2687 x0 += self->x - self->ox;
2688 y0 += self->y - self->oy;
2689
2690 x1 = x0 + w;
2691 y1 = y0 + h;
2692
2693 for (y = y0; y < y1; y++)
2694 {
2695 maprow *row = map_get_row (self, y);
2696
2697 for (x = x0; x < x1; x++)
2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
2704 flags = *data++;
2705
2706 if (flags)
2707 {
2708 mapcell *cell = row_get_cell (row, x);
2709 tileid tile[3] = { 0, 0, 0 };
2710
2711 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2714
2715 if (cell->darkness == 0)
2716 {
2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
2719
2720 for (z = 0; z <= 2; z++)
2721 {
2722 tileid t = tile [z];
2723
2724 if (t >= self->texs || (t && !self->tex [t].name))
2725 {
2726 PUSHs (sv_2mortal (newSViv (t)));
2727 need_texid (self, t);
2728 }
2729
2730 cell->tile [z] = t;
2731 }
2732 }
2733 }
2734 }
2735 }
2736 }
2737
2738 MODULE = Deliantra::Client PACKAGE = DC::RW
2739
2740 DC::RW
2741 new (SV *class, SV *data_sv)
2742 CODE:
2743 {
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748 }
2749 OUTPUT:
2750 RETVAL
2751
2752 DC::RW
2753 new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759 # fails on win32:
2760 # dc.xs(2268) : error C2059: syntax error : '('
2761 #void
2762 #close (DC::RW self)
2763 # CODE:
2764 # (self->(close)) (self);
2765
2766 MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768 PROTOTYPES: DISABLE
2769
2770 DC::Channel
2771 find ()
2772 CODE:
2773 {
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788 }
2789 OUTPUT:
2790 RETVAL
2791
2792 void
2793 halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797 void
2798 expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802 void
2803 fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807 int
2808 volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814 void
2815 unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819 void
2820 set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826 void
2827 set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831 void
2832 set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835 void
2836 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838 {
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842 }
2843
2844 void
2845 set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851 PROTOTYPES: DISABLE
2852
2853 DC::MixChunk
2854 new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860 void
2861 DESTROY (DC::MixChunk self)
2862 CODE:
2863 Mix_FreeChunk (self);
2864
2865 int
2866 volume (DC::MixChunk self, int volume = -1)
2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
2870 RETVAL = Mix_VolumeChunk (self, volume);
2871 OUTPUT:
2872 RETVAL
2873
2874 DC::Channel
2875 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2876 CODE:
2877 {
2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888 }
2889 OUTPUT:
2890 RETVAL
2891
2892 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2893
2894 int
2895 volume (int volume = -1)
2896 PROTOTYPE: ;$
2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
2900 RETVAL = Mix_VolumeMusic (volume);
2901 OUTPUT:
2902 RETVAL
2903
2904 void
2905 fade_out (int ms)
2906 CODE:
2907 Mix_FadeOutMusic (ms);
2908
2909 void
2910 halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2914 DC::MixMusic
2915 new (SV *class, DC::RW rwops)
2916 CODE:
2917 RETVAL = Mix_LoadMUS_RW (rwops);
2918 OUTPUT:
2919 RETVAL
2920
2921 void
2922 DESTROY (DC::MixMusic self)
2923 CODE:
2924 Mix_FreeMusic (self);
2925
2926 int
2927 play (DC::MixMusic self, int loops = -1)
2928 CODE:
2929 RETVAL = Mix_PlayMusic (self, loops);
2930 OUTPUT:
2931 RETVAL
2932
2933 void
2934 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2935 CODE:
2936 Mix_FadeInMusicPos (self, loops, ms, position);
2937
2938 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940 PROTOTYPES: ENABLE
2941
2942 BOOT:
2943 {
2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2945 static const struct {
2946 const char *name;
2947 IV iv;
2948 } *civ, const_iv[] = {
2949 # define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2954 const_iv (GL_COLOR_MATERIAL),
2955 const_iv (GL_SMOOTH),
2956 const_iv (GL_FLAT),
2957 const_iv (GL_DITHER),
2958 const_iv (GL_BLEND),
2959 const_iv (GL_CULL_FACE),
2960 const_iv (GL_SCISSOR_TEST),
2961 const_iv (GL_DEPTH_TEST),
2962 const_iv (GL_ALPHA_TEST),
2963 const_iv (GL_NORMALIZE),
2964 const_iv (GL_RESCALE_NORMAL),
2965 const_iv (GL_FRONT),
2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
2968 const_iv (GL_AND),
2969 const_iv (GL_ONE),
2970 const_iv (GL_ZERO),
2971 const_iv (GL_SRC_ALPHA),
2972 const_iv (GL_DST_ALPHA),
2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2979 const_iv (GL_SRC_ALPHA_SATURATE),
2980 const_iv (GL_RGB),
2981 const_iv (GL_RGBA),
2982 const_iv (GL_RGBA4),
2983 const_iv (GL_RGBA8),
2984 const_iv (GL_RGB5_A1),
2985 const_iv (GL_UNSIGNED_BYTE),
2986 const_iv (GL_UNSIGNED_SHORT),
2987 const_iv (GL_UNSIGNED_INT),
2988 const_iv (GL_ALPHA),
2989 const_iv (GL_INTENSITY),
2990 const_iv (GL_LUMINANCE),
2991 const_iv (GL_LUMINANCE_ALPHA),
2992 const_iv (GL_FLOAT),
2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
3003 const_iv (GL_TEXTURE_1D),
3004 const_iv (GL_TEXTURE_2D),
3005 const_iv (GL_TEXTURE_ENV),
3006 const_iv (GL_TEXTURE_MAG_FILTER),
3007 const_iv (GL_TEXTURE_MIN_FILTER),
3008 const_iv (GL_TEXTURE_ENV_MODE),
3009 const_iv (GL_TEXTURE_WRAP_S),
3010 const_iv (GL_TEXTURE_WRAP_T),
3011 const_iv (GL_REPEAT),
3012 const_iv (GL_CLAMP),
3013 const_iv (GL_CLAMP_TO_EDGE),
3014 const_iv (GL_NEAREST),
3015 const_iv (GL_LINEAR),
3016 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3017 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3018 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3019 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3020 const_iv (GL_GENERATE_MIPMAP),
3021 const_iv (GL_MODULATE),
3022 const_iv (GL_DECAL),
3023 const_iv (GL_REPLACE),
3024 const_iv (GL_DEPTH_BUFFER_BIT),
3025 const_iv (GL_COLOR_BUFFER_BIT),
3026 const_iv (GL_PROJECTION),
3027 const_iv (GL_MODELVIEW),
3028 const_iv (GL_COLOR_LOGIC_OP),
3029 const_iv (GL_SEPARABLE_2D),
3030 const_iv (GL_CONVOLUTION_2D),
3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
3034 const_iv (GL_LINES),
3035 const_iv (GL_LINE_STRIP),
3036 const_iv (GL_LINE_LOOP),
3037 const_iv (GL_QUADS),
3038 const_iv (GL_QUAD_STRIP),
3039 const_iv (GL_TRIANGLES),
3040 const_iv (GL_TRIANGLE_STRIP),
3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
3052 const_iv (GL_V2F),
3053 const_iv (GL_V3F),
3054 const_iv (GL_T2F_V3F),
3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3059 # undef const_iv
3060 };
3061
3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3064
3065 texture_av = newAV ();
3066 AvREAL_off (texture_av);
3067 }
3068
3069 void
3070 disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075 void
3076 apple_nvidia_bug (int enable)
3077
3078 char *
3079 gl_vendor ()
3080 CODE:
3081 RETVAL = (char *)glGetString (GL_VENDOR);
3082 OUTPUT:
3083 RETVAL
3084
3085 char *
3086 gl_version ()
3087 CODE:
3088 RETVAL = (char *)glGetString (GL_VERSION);
3089 OUTPUT:
3090 RETVAL
3091
3092 char *
3093 gl_extensions ()
3094 CODE:
3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3096 OUTPUT:
3097 RETVAL
3098
3099 const char *glGetString (GLenum pname)
3100
3101 GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107 GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
3113 int glGetError ()
3114
3115 void glFinish ()
3116
3117 void glClear (int mask)
3118
3119 void glClearColor (float r, float g, float b, float a = 1.0)
3120 PROTOTYPE: @
3121
3122 void glEnable (int cap)
3123
3124 void glDisable (int cap)
3125
3126 void glShadeModel (int mode)
3127
3128 void glHint (int target, int mode)
3129
3130 void glBlendFunc (int sfactor, int dfactor)
3131
3132 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3133 CODE:
3134 gl_BlendFuncSeparate (sa, da, saa, daa);
3135
3136 # void glBlendEquation (int se)
3137
3138 void glDepthMask (int flag)
3139
3140 void glLogicOp (int opcode)
3141
3142 void glColorMask (int red, int green, int blue, int alpha)
3143
3144 void glMatrixMode (int mode)
3145
3146 void glPushMatrix ()
3147
3148 void glPopMatrix ()
3149
3150 void glLoadIdentity ()
3151
3152 void glDrawBuffer (int buffer)
3153
3154 void glReadBuffer (int buffer)
3155
3156 # near_ and far_ are due to microsofts buggy "c" compiler
3157 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3158
3159 # near_ and far_ are due to microsofts buggy "c" compiler
3160 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162 PROTOTYPES: DISABLE
3163
3164 void glViewport (int x, int y, int width, int height)
3165
3166 void glScissor (int x, int y, int width, int height)
3167
3168 void glTranslate (float x, float y, float z = 0.)
3169 CODE:
3170 glTranslatef (x, y, z);
3171
3172 void glScale (float x, float y, float z = 1.)
3173 CODE:
3174 glScalef (x, y, z);
3175
3176 void glRotate (float angle, float x, float y, float z)
3177 CODE:
3178 glRotatef (angle, x, y, z);
3179
3180 void glColor (float r, float g, float b, float a = 1.0)
3181 PROTOTYPE: @
3182 ALIAS:
3183 glColor_premultiply = 1
3184 CODE:
3185 if (ix)
3186 {
3187 r *= a;
3188 g *= a;
3189 b *= a;
3190 }
3191 // microsoft visual "c" rounds instead of truncating...
3192 glColor4f (r, g, b, a);
3193
3194 void glRasterPos (float x, float y, float z = 0.)
3195 CODE:
3196 glRasterPos3f (0, 0, z);
3197 glBitmap (0, 0, 0, 0, x, y, 0);
3198
3199 void glVertex (float x, float y, float z = 0.)
3200 CODE:
3201 glVertex3f (x, y, z);
3202
3203 void glTexCoord (float s, float t)
3204 CODE:
3205 glTexCoord2f (s, t);
3206
3207 void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211 void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220 PROTOTYPES: ENABLE
3221
3222 void glBegin (int mode)
3223
3224 void glEnd ()
3225
3226 void glPointSize (GLfloat size)
3227
3228 void glLineWidth (GLfloat width)
3229
3230 void glInterleavedArrays (int format, int stride, char *data)
3231
3232 void glDrawElements (int mode, int count, int type, char *indices)
3233
3234 # 1.2 void glDrawRangeElements (int mode, int start, int end
3235
3236 void glTexEnv (int target, int pname, float param)
3237 CODE:
3238 glTexEnvf (target, pname, param);
3239
3240 void glTexParameter (int target, int pname, float param)
3241 CODE:
3242 glTexParameterf (target, pname, param);
3243
3244 void glBindTexture (int target, int name)
3245
3246 void glConvolutionParameter (int target, int pname, float params)
3247 CODE:
3248 if (gl.ConvolutionParameterf)
3249 gl.ConvolutionParameterf (target, pname, params);
3250
3251 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3252 CODE:
3253 if (gl.ConvolutionFilter2D)
3254 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3255
3256 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3257 CODE:
3258 if (gl.SeparableFilter2D)
3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3260
3261 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3262
3263 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3264
3265 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267 void glPixelZoom (float x, float y)
3268
3269 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3270
3271 int glGenTexture ()
3272 CODE:
3273 RETVAL = gen_texture ();
3274 OUTPUT:
3275 RETVAL
3276
3277 void glDeleteTexture (int name)
3278 CODE:
3279 del_texture (name);
3280
3281 int glGenList ()
3282 CODE:
3283 RETVAL = glGenLists (1);
3284 OUTPUT:
3285 RETVAL
3286
3287 void glDeleteList (int list)
3288 CODE:
3289 glDeleteLists (list, 1);
3290
3291 void glNewList (int list, int mode = GL_COMPILE)
3292
3293 void glEndList ()
3294
3295 void glCallList (int list)
3296
3297 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299 PROTOTYPES: DISABLE
3300
3301 void
3302 find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304 {
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307 }
3308
3309 BOOT:
3310 {
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317 }
3318
3319 void
3320 draw (SV *self)
3321 CODE:
3322 {
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380 #if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392 #endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403 }
3404