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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.295
Committed: Mon Dec 21 03:30:22 2009 UTC (14 years, 4 months ago) by root
Branch: MAIN
Changes since 1.294: +30 -25 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 #endif
47
48 #define PANGO_ENABLE_BACKEND
49 #define G_DISABLE_CAST_CHECKS
50
51 #include <glib/gmacros.h>
52
53 #include <pango/pango.h>
54
55 #ifndef PANGO_VERSION_CHECK
56 # define PANGO_VERSION_CHECK(a,b,c) 0
57 #endif
58
59 #if !PANGO_VERSION_CHECK (1, 15, 2)
60 # define pango_layout_get_line_readonly pango_layout_get_line
61 # define pango_layout_get_lines_readonly pango_layout_get_lines
62 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64 #endif
65
66 #ifndef _WIN32
67 # include <sys/types.h>
68 # include <sys/socket.h>
69 # include <netinet/in.h>
70 # include <netinet/tcp.h>
71 # include <inttypes.h>
72 #endif
73
74 #if __GNUC__ >= 4
75 # define expect(expr,value) __builtin_expect ((expr),(value))
76 #else
77 # define expect(expr,value) (expr)
78 #endif
79
80 #define expect_false(expr) expect ((expr) != 0, 0)
81 #define expect_true(expr) expect ((expr) != 0, 1)
82
83 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85 #define FOW_DARKNESS 64
86 #define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
87
88 #define MAP_EXTEND_X 32
89 #define MAP_EXTEND_Y 512
90
91 #define MIN_FONT_HEIGHT 10
92
93 /* mask out modifiers we are not interested in */
94 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96 #define KMOD_LRAM 0x10000 // our extension
97
98 #define TEXID_SPEECH 1
99 #define TEXID_NOFACE 2
100 #define TEXID_HIDDEN 3
101
102 static AV *texture_av;
103
104 static struct
105 {
106 #define GL_FUNC(ptr,name) ptr name;
107 #include "glfunc.h"
108 #undef GL_FUNC
109 } gl;
110
111 static void
112 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113 {
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120 }
121
122 static GLuint
123 gen_texture ()
124 {
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133 }
134
135 static void
136 del_texture (GLuint name)
137 {
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144 }
145
146 #include "texcache.c"
147 #include "rendercache.c"
148
149 #include "pango-font.c"
150 #include "pango-fontmap.c"
151 #include "pango-render.c"
152
153 typedef IV DC__Channel;
154 typedef SDL_RWops *DC__RW;
155 typedef Mix_Chunk *DC__MixChunk;
156 typedef Mix_Music *DC__MixMusic;
157
158 typedef PangoFontDescription *DC__Font;
159
160 static int
161 shape_attr_p (PangoLayoutRun *run)
162 {
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176 }
177
178 typedef struct cf_layout {
179 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode
181 int base_height;
182 DC__Font font;
183 rc_t *rc;
184 } *DC__Layout;
185
186 static DC__Font default_font;
187 static PangoContext *opengl_context;
188 static PangoFontMap *opengl_fontmap;
189
190 static void
191 substitute_func (FcPattern *pattern, gpointer data)
192 {
193 FcPatternAddBool (pattern, FC_HINTING, 1);
194 #ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196 #endif
197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
198 }
199
200 static void
201 layout_update_font (DC__Layout self)
202 {
203 /* use a random scale factor to account for unknown descenders, 0.8 works
204 * reasonably well with dejavu/bistream fonts
205 */
206 PangoFontDescription *font = self->font ? self->font : default_font;
207
208 pango_font_description_set_absolute_size (font,
209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
210
211 pango_layout_set_font_description (self->pl, font);
212 }
213
214 static void
215 layout_get_pixel_size (DC__Layout self, int *w, int *h)
216 {
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
220 pango_layout_get_extents (self->pl, 0, &rect);
221
222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
224
225 if (!rect.width) rect.width = 1;
226 if (!rect.height) rect.height = 1;
227
228 *w = rect.width;
229 *h = rect.height;
230 }
231
232 typedef uint16_t tileid;
233 typedef uint16_t faceid;
234
235 typedef struct {
236 GLuint name;
237 int w, h;
238 float s, t;
239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
243 } maptex;
244
245 typedef struct {
246 uint32_t player;
247 tileid tile[3];
248 uint16_t darkness;
249 uint8_t stat_width, stat_hp, flags, smoothmax;
250 } mapcell;
251
252 typedef struct {
253 int32_t c0, c1;
254 mapcell *col;
255 } maprow;
256
257 typedef struct map {
258 int x, y, w, h;
259 int ox, oy; /* offset to virtual global coordinate system */
260 int faces; tileid *face2tile; // [faceid]
261 int texs; maptex *tex; // [tileid]
262
263 int32_t rows;
264 maprow *row;
265 } *DC__Map;
266
267 static char *
268 prepend (char *ptr, int sze, int inc)
269 {
270 char *p;
271
272 New (0, p, sze + inc, char);
273 Zero (p, inc, char);
274 Move (ptr, p + inc, sze, char);
275 Safefree (ptr);
276
277 return p;
278 }
279
280 static char *
281 append (char *ptr, int sze, int inc)
282 {
283 Renew (ptr, sze + inc, char);
284 Zero (ptr + sze, inc, char);
285
286 return ptr;
287 }
288
289 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
290 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291
292 static void
293 need_facenum (struct map *self, faceid face)
294 {
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300 }
301
302 static void
303 need_texid (struct map *self, int texid)
304 {
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310 }
311
312 static maprow *
313 map_get_row (DC__Map self, int y)
314 {
315 if (0 > y)
316 {
317 int extend = - y + MAP_EXTEND_Y;
318 Prepend (maprow, self->row, self->rows, extend);
319
320 self->rows += extend;
321 self->y += extend;
322 y += extend;
323 }
324 else if (y >= self->rows)
325 {
326 int extend = y - self->rows + MAP_EXTEND_Y;
327 Append (maprow, self->row, self->rows, extend);
328 self->rows += extend;
329 }
330
331 return self->row + y;
332 }
333
334 static mapcell *
335 row_get_cell (maprow *row, int x)
336 {
337 if (!row->col)
338 {
339 Newz (0, row->col, MAP_EXTEND_X, mapcell);
340 row->c0 = x - MAP_EXTEND_X / 4;
341 row->c1 = row->c0 + MAP_EXTEND_X;
342 }
343
344 if (row->c0 > x)
345 {
346 int extend = row->c0 - x + MAP_EXTEND_X;
347 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
348 row->c0 -= extend;
349 }
350 else if (x >= row->c1)
351 {
352 int extend = x - row->c1 + MAP_EXTEND_X;
353 Append (mapcell, row->col, row->c1 - row->c0, extend);
354 row->c1 += extend;
355 }
356
357 return row->col + (x - row->c0);
358 }
359
360 static mapcell *
361 map_get_cell (DC__Map self, int x, int y)
362 {
363 return row_get_cell (map_get_row (self, y), x);
364 }
365
366 static void
367 map_clear (DC__Map self)
368 {
369 int r;
370
371 for (r = 0; r < self->rows; r++)
372 Safefree (self->row[r].col);
373
374 Safefree (self->row);
375
376 self->x = 0;
377 self->y = 0;
378 self->ox = 0;
379 self->oy = 0;
380 self->row = 0;
381 self->rows = 0;
382 }
383
384 #define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
394 static void
395 map_blank (DC__Map self, int x0, int y0, int w, int h)
396 {
397 int x, y;
398 maprow *row;
399 mapcell *cell;
400
401 for (y = y0; y < y0 + h; y++)
402 if (y >= 0)
403 {
404 if (y >= self->rows)
405 break;
406
407 row = self->row + y;
408
409 for (x = x0; x < x0 + w; x++)
410 if (x >= row->c0)
411 {
412 if (x >= row->c1)
413 break;
414
415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
418 }
419 }
420 }
421
422 typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425 } smooth_key;
426
427 static void
428 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429 {
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
436 }
437
438 static void
439 music_finished (void)
440 {
441 SDL_UserEvent ev;
442
443 ev.type = SDL_USEREVENT;
444 ev.code = 0;
445 ev.data1 = 0;
446 ev.data2 = 0;
447
448 SDL_PushEvent ((SDL_Event *)&ev);
449 }
450
451 static void
452 channel_finished (int channel)
453 {
454 SDL_UserEvent ev;
455
456 ev.type = SDL_USEREVENT;
457 ev.code = 1;
458 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0;
460
461 SDL_PushEvent ((SDL_Event *)&ev);
462 }
463
464 static unsigned int
465 minpot (unsigned int n)
466 {
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479 }
480
481 static unsigned int
482 popcount (unsigned int n)
483 {
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490 }
491
492 /* SDL should provide this, really. */
493 #define SDLK_MODIFIER_MIN 300
494 #define SDLK_MODIFIER_MAX 314
495
496 /******************************************************************************/
497
498 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499 static GV *hover_gv;
500
501 static int
502 within_widget (SV *widget, NV x, NV y)
503 {
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537 }
538
539 /******************************************************************************/
540
541 /* process keyboard modifiers */
542 static int
543 mod_munge (int mod)
544 {
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551 }
552
553 static void
554 deliantra_main ()
555 {
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558 }
559
560 #ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583 #else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589 #endif
590
591 MODULE = Deliantra::Client PACKAGE = DC
592
593 PROTOTYPES: ENABLE
594
595 BOOT:
596 {
597 HV *stash = gv_stashpv ("DC", 1);
598 static const struct {
599 const char *name;
600 IV iv;
601 } *civ, const_iv[] = {
602 # define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
606 const_iv (SDL_ACTIVEEVENT),
607 const_iv (SDL_KEYDOWN),
608 const_iv (SDL_KEYUP),
609 const_iv (SDL_MOUSEMOTION),
610 const_iv (SDL_MOUSEBUTTONDOWN),
611 const_iv (SDL_MOUSEBUTTONUP),
612 const_iv (SDL_JOYAXISMOTION),
613 const_iv (SDL_JOYBALLMOTION),
614 const_iv (SDL_JOYHATMOTION),
615 const_iv (SDL_JOYBUTTONDOWN),
616 const_iv (SDL_JOYBUTTONUP),
617 const_iv (SDL_QUIT),
618 const_iv (SDL_SYSWMEVENT),
619 const_iv (SDL_EVENT_RESERVEDA),
620 const_iv (SDL_EVENT_RESERVEDB),
621 const_iv (SDL_VIDEORESIZE),
622 const_iv (SDL_VIDEOEXPOSE),
623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
681 const_iv (SDLK_KP0),
682 const_iv (SDLK_KP1),
683 const_iv (SDLK_KP2),
684 const_iv (SDLK_KP3),
685 const_iv (SDLK_KP4),
686 const_iv (SDLK_KP5),
687 const_iv (SDLK_KP6),
688 const_iv (SDLK_KP7),
689 const_iv (SDLK_KP8),
690 const_iv (SDLK_KP9),
691 const_iv (SDLK_KP_PERIOD),
692 const_iv (SDLK_KP_DIVIDE),
693 const_iv (SDLK_KP_MULTIPLY),
694 const_iv (SDLK_KP_MINUS),
695 const_iv (SDLK_KP_PLUS),
696 const_iv (SDLK_KP_ENTER),
697 const_iv (SDLK_KP_EQUALS),
698 const_iv (SDLK_UP),
699 const_iv (SDLK_DOWN),
700 const_iv (SDLK_RIGHT),
701 const_iv (SDLK_LEFT),
702 const_iv (SDLK_INSERT),
703 const_iv (SDLK_HOME),
704 const_iv (SDLK_END),
705 const_iv (SDLK_PAGEUP),
706 const_iv (SDLK_PAGEDOWN),
707 const_iv (SDLK_F1),
708 const_iv (SDLK_F2),
709 const_iv (SDLK_F3),
710 const_iv (SDLK_F4),
711 const_iv (SDLK_F5),
712 const_iv (SDLK_F6),
713 const_iv (SDLK_F7),
714 const_iv (SDLK_F8),
715 const_iv (SDLK_F9),
716 const_iv (SDLK_F10),
717 const_iv (SDLK_F11),
718 const_iv (SDLK_F12),
719 const_iv (SDLK_F13),
720 const_iv (SDLK_F14),
721 const_iv (SDLK_F15),
722 const_iv (SDLK_NUMLOCK),
723 const_iv (SDLK_CAPSLOCK),
724 const_iv (SDLK_SCROLLOCK),
725 const_iv (SDLK_RSHIFT),
726 const_iv (SDLK_LSHIFT),
727 const_iv (SDLK_RCTRL),
728 const_iv (SDLK_LCTRL),
729 const_iv (SDLK_RALT),
730 const_iv (SDLK_LALT),
731 const_iv (SDLK_RMETA),
732 const_iv (SDLK_LMETA),
733 const_iv (SDLK_LSUPER),
734 const_iv (SDLK_RSUPER),
735 const_iv (SDLK_MODE),
736 const_iv (SDLK_COMPOSE),
737 const_iv (SDLK_HELP),
738 const_iv (SDLK_PRINT),
739 const_iv (SDLK_SYSREQ),
740 const_iv (SDLK_BREAK),
741 const_iv (SDLK_MENU),
742 const_iv (SDLK_POWER),
743 const_iv (SDLK_EURO),
744 const_iv (SDLK_UNDO),
745
746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
748 const_iv (KMOD_LSHIFT),
749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
751 const_iv (KMOD_LCTRL),
752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
754 const_iv (KMOD_LALT),
755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
757 const_iv (KMOD_LMETA),
758 const_iv (KMOD_RMETA),
759 const_iv (KMOD_NUM),
760 const_iv (KMOD_CAPS),
761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
795 # undef const_iv
796 };
797
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803 }
804
805 void
806 weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811 int
812 in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
817
818 NV floor (NV x)
819
820 NV ceil (NV x)
821
822 IV minpot (UV n)
823
824 IV popcount (UV n)
825
826 NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
832 void
833 pango_init ()
834 CODE:
835 {
836 opengl_fontmap = pango_opengl_font_map_new ();
837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
839 /*pango_context_set_font_description (opengl_context, default_font);*/
840 #if PANGO_VERSION_CHECK (1, 15, 2)
841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
843 #endif
844 }
845
846 char *SDL_GetError ()
847
848 void SDL_braino ()
849
850 int SDL_Init (U32 flags)
851
852 int SDL_InitSubSystem (U32 flags)
853
854 void SDL_QuitSubSystem (U32 flags)
855
856 void SDL_Quit ()
857
858 int SDL_GL_SetAttribute (int attr, int value)
859
860 int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
866
867 void
868 SDL_ListModes (int rgb, int alpha)
869 PPCODE:
870 {
871 SDL_Rect **m;
872
873 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
874 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
875 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
876 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
877
878 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
879 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
880
881 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
885
886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
888
889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
890
891 if (m && m != (SDL_Rect **)-1)
892 while (*m)
893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
896 AV *av = newAV ();
897 av_push (av, newSViv ((*m)->w));
898 av_push (av, newSViv ((*m)->h));
899 av_push (av, newSViv (rgb));
900 av_push (av, newSViv (alpha));
901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
903
904 ++m;
905 }
906 }
907
908 int
909 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
910 CODE:
911 {
912 SDL_EnableUNICODE (1);
913 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
914
915 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
916 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
917 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
919
920 RETVAL = !!SDL_SetVideoMode (
921 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
922 );
923
924 if (RETVAL)
925 {
926 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
929 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
930 #include "glfunc.h"
931 #undef GL_FUNC
932 }
933 }
934 OUTPUT:
935 RETVAL
936
937 void
938 SDL_GL_SwapBuffers ()
939
940 char *
941 SDL_GetKeyName (int sym)
942
943 int
944 SDL_GetAppState ()
945
946 int
947 SDL_GetModState ()
948
949 void
950 poll_events ()
951 PPCODE:
952 {
953 SDL_Event ev;
954
955 SDL_PumpEvents ();
956 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
957 {
958 HV *hv = newHV ();
959 hv_store (hv, "type", 4, newSViv (ev.type), 0);
960
961 switch (ev.type)
962 {
963 case SDL_KEYDOWN:
964 case SDL_KEYUP:
965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
970 break;
971
972 case SDL_ACTIVEEVENT:
973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
974 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
975 break;
976
977 case SDL_MOUSEMOTION:
978 {
979 int state = ev.motion.state;
980 int x = ev.motion.x;
981 int y = ev.motion.y;
982 int xrel = ev.motion.xrel;
983 int yrel = ev.motion.yrel;
984
985 /* do simplistic event compression */
986 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
987 && state == ev.motion.state)
988 {
989 xrel += ev.motion.xrel;
990 yrel += ev.motion.yrel;
991 x = ev.motion.x;
992 y = ev.motion.y;
993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
994 }
995
996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
997 hv_store (hv, "state", 5, newSViv (state), 0);
998 hv_store (hv, "x", 1, newSViv (x), 0);
999 hv_store (hv, "y", 1, newSViv (y), 0);
1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1002 }
1003 break;
1004
1005 case SDL_MOUSEBUTTONDOWN:
1006 case SDL_MOUSEBUTTONUP:
1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1008
1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1013 break;
1014
1015 case SDL_USEREVENT:
1016 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1019 break;
1020 }
1021
1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1023 }
1024 }
1025
1026 int
1027 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1028 POSTCALL:
1029 Mix_HookMusicFinished (music_finished);
1030 Mix_ChannelFinished (channel_finished);
1031
1032 void
1033 Mix_QuerySpec ()
1034 PPCODE:
1035 {
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046 }
1047
1048 void
1049 Mix_CloseAudio ()
1050
1051 int
1052 Mix_AllocateChannels (int numchans = -1)
1053
1054 const char *
1055 Mix_GetError ()
1056
1057 void
1058 lowdelay (int fd, int val = 1)
1059 CODE:
1060 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1061
1062 void
1063 win32_proxy_info ()
1064 PPCODE:
1065 {
1066 #ifdef _WIN32
1067 char buffer[2048];
1068 DWORD buflen;
1069
1070 EXTEND (SP, 3);
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1074 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1075 {
1076 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1080 {
1081 PUSHs (newSVpv (buffer, 0));
1082
1083 buflen = sizeof (buffer);
1084 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1085 PUSHs (newSVpv (buffer, 0));
1086 }
1087 }
1088 #endif
1089 }
1090
1091 int
1092 add_font (char *file)
1093 CODE:
1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT:
1096 RETVAL
1097
1098 void
1099 load_image_inline (SV *image_)
1100 ALIAS:
1101 load_image_file = 1
1102 PPCODE:
1103 {
1104 STRLEN image_len;
1105 char *image = (char *)SvPVbyte (image_, image_len);
1106 SDL_Surface *surface, *surface2;
1107 SDL_PixelFormat fmt;
1108 SDL_RWops *rw = ix
1109 ? SDL_RWFromFile (image, "rb")
1110 : SDL_RWFromConstMem (image, image_len);
1111
1112 if (!rw)
1113 croak ("load_image: %s", SDL_GetError ());
1114
1115 surface = IMG_Load_RW (rw, 1);
1116 if (!surface)
1117 croak ("load_image: %s", SDL_GetError ());
1118
1119 fmt.palette = NULL;
1120 fmt.BitsPerPixel = 32;
1121 fmt.BytesPerPixel = 4;
1122 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1123 fmt.Rmask = 0x000000ff;
1124 fmt.Gmask = 0x0000ff00;
1125 fmt.Bmask = 0x00ff0000;
1126 fmt.Amask = 0xff000000;
1127 #else
1128 fmt.Rmask = 0xff000000;
1129 fmt.Gmask = 0x00ff0000;
1130 fmt.Bmask = 0x0000ff00;
1131 fmt.Amask = 0x000000ff;
1132 #endif
1133 fmt.Rloss = 0;
1134 fmt.Gloss = 0;
1135 fmt.Bloss = 0;
1136 fmt.Aloss = 0;
1137 fmt.Rshift = 0;
1138 fmt.Gshift = 8;
1139 fmt.Bshift = 16;
1140 fmt.Ashift = 24;
1141 fmt.colorkey = 0;
1142 fmt.alpha = 0;
1143
1144 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1145
1146 assert (surface2->pitch == surface2->w * 4);
1147
1148 SDL_LockSurface (surface2);
1149 EXTEND (SP, 6);
1150 PUSHs (sv_2mortal (newSViv (surface2->w)));
1151 PUSHs (sv_2mortal (newSViv (surface2->h)));
1152 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1153 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1154 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1155 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1156 SDL_UnlockSurface (surface2);
1157
1158 SDL_FreeSurface (surface);
1159 SDL_FreeSurface (surface2);
1160 }
1161
1162 void
1163 average (int x, int y, uint32_t *data)
1164 PPCODE:
1165 {
1166 uint32_t r = 0, g = 0, b = 0, a = 0;
1167
1168 x = y = x * y;
1169
1170 while (x--)
1171 {
1172 uint32_t p = *data++;
1173
1174 r += (p ) & 255;
1175 g += (p >> 8) & 255;
1176 b += (p >> 16) & 255;
1177 a += (p >> 24) & 255;
1178 }
1179
1180 EXTEND (SP, 4);
1181 PUSHs (sv_2mortal (newSViv (r / y)));
1182 PUSHs (sv_2mortal (newSViv (g / y)));
1183 PUSHs (sv_2mortal (newSViv (b / y)));
1184 PUSHs (sv_2mortal (newSViv (a / y)));
1185 }
1186
1187 void
1188 error (char *message)
1189 CODE:
1190 fprintf (stderr, "ERROR: %s\n", message);
1191 #ifdef _WIN32
1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1193 #endif
1194
1195 void
1196 fatal (char *message)
1197 CODE:
1198 fprintf (stderr, "FATAL: %s\n", message);
1199 #ifdef _WIN32
1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1201 #endif
1202 _exit (1);
1203
1204 void
1205 _exit (int retval = 0)
1206 CODE:
1207 #ifdef WIN32
1208 ExitThread (retval); // unclean, please beam me up
1209 #else
1210 _exit (retval);
1211 #endif
1212
1213 void
1214 debug ()
1215 CODE:
1216 {
1217 #if DEBUG
1218 VALGRIND_DO_LEAK_CHECK;
1219 #endif
1220 }
1221
1222 int
1223 SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
1229 MODULE = Deliantra::Client PACKAGE = DC::Font
1230
1231 PROTOTYPES: DISABLE
1232
1233 DC::Font
1234 new_from_file (SV *class, char *path, int id = 0)
1235 CODE:
1236 {
1237 int count;
1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1239 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1240 FcPatternDestroy (pattern);
1241 }
1242 OUTPUT:
1243 RETVAL
1244
1245 void
1246 DESTROY (DC::Font self)
1247 CODE:
1248 pango_font_description_free (self);
1249
1250 void
1251 make_default (DC::Font self)
1252 PROTOTYPE: $
1253 CODE:
1254 default_font = self;
1255
1256 MODULE = Deliantra::Client PACKAGE = DC::Layout
1257
1258 PROTOTYPES: DISABLE
1259
1260 void
1261 glyph_cache_backup ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_backup ();
1265
1266 void
1267 glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_restore ();
1271
1272 DC::Layout
1273 new (SV *class)
1274 CODE:
1275 New (0, RETVAL, 1, struct cf_layout);
1276
1277 RETVAL->pl = pango_layout_new (opengl_context);
1278 RETVAL->r = 1.;
1279 RETVAL->g = 1.;
1280 RETVAL->b = 1.;
1281 RETVAL->a = 1.;
1282 RETVAL->base_height = MIN_FONT_HEIGHT;
1283 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
1285
1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1287 layout_update_font (RETVAL);
1288 OUTPUT:
1289 RETVAL
1290
1291 void
1292 DESTROY (DC::Layout self)
1293 CODE:
1294 g_object_unref (self->pl);
1295 rc_free (self->rc);
1296 Safefree (self);
1297
1298 void
1299 set_text (DC::Layout self, SV *text_)
1300 CODE:
1301 {
1302 STRLEN textlen;
1303 char *text = SvPVutf8 (text_, textlen);
1304
1305 pango_layout_set_text (self->pl, text, textlen);
1306 }
1307
1308 void
1309 set_markup (DC::Layout self, SV *text_)
1310 CODE:
1311 {
1312 STRLEN textlen;
1313 char *text = SvPVutf8 (text_, textlen);
1314
1315 pango_layout_set_markup (self->pl, text, textlen);
1316 }
1317
1318 void
1319 set_shapes (DC::Layout self, ...)
1320 CODE:
1321 {
1322 PangoAttrList *attrs = 0;
1323 const char *text = pango_layout_get_text (self->pl);
1324 const char *pos = text;
1325 int arg = 4;
1326
1327 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1328 {
1329 PangoRectangle inkrect, rect;
1330 PangoAttribute *attr;
1331
1332 int x = SvIV (ST (arg - 3));
1333 int y = SvIV (ST (arg - 2));
1334 int w = SvIV (ST (arg - 1));
1335 int h = SvIV (ST (arg ));
1336
1337 inkrect.x = 0;
1338 inkrect.y = 0;
1339 inkrect.width = 0;
1340 inkrect.height = 0;
1341
1342 rect.x = x * PANGO_SCALE;
1343 rect.y = y * PANGO_SCALE;
1344 rect.width = w * PANGO_SCALE;
1345 rect.height = h * PANGO_SCALE;
1346
1347 if (!attrs)
1348 attrs = pango_layout_get_attributes (self->pl);
1349
1350 attr = pango_attr_shape_new (&inkrect, &rect);
1351 attr->start_index = pos - text;
1352 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1353 pango_attr_list_insert (attrs, attr);
1354
1355 arg += 4;
1356 pos += sizeof (OBJ_STR) - 1;
1357 }
1358
1359 if (attrs)
1360 pango_layout_set_attributes (self->pl, attrs);
1361 }
1362
1363 void
1364 get_shapes (DC::Layout self)
1365 PPCODE:
1366 {
1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1368
1369 do
1370 {
1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1372
1373 if (run && shape_attr_p (run))
1374 {
1375 PangoRectangle extents;
1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
1377
1378 EXTEND (SP, 2);
1379 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1381 }
1382 }
1383 while (pango_layout_iter_next_run (iter));
1384
1385 pango_layout_iter_free (iter);
1386 }
1387
1388 int
1389 has_wrapped (DC::Layout self)
1390 CODE:
1391 {
1392 int lines = 1;
1393 const char *text = pango_layout_get_text (self->pl);
1394
1395 while (*text)
1396 lines += *text++ == '\n';
1397
1398 RETVAL = lines < pango_layout_get_line_count (self->pl);
1399 }
1400 OUTPUT:
1401 RETVAL
1402
1403 SV *
1404 get_text (DC::Layout self)
1405 CODE:
1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1407 sv_utf8_decode (RETVAL);
1408 OUTPUT:
1409 RETVAL
1410
1411 void
1412 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1413 CODE:
1414 self->r = r;
1415 self->g = g;
1416 self->b = b;
1417 self->a = a;
1418
1419 void
1420 set_font (DC::Layout self, DC::Font font = 0)
1421 CODE:
1422 if (self->font != font)
1423 {
1424 self->font = font;
1425 layout_update_font (self);
1426 }
1427
1428 void
1429 set_height (DC::Layout self, int base_height)
1430 CODE:
1431 if (self->base_height != base_height)
1432 {
1433 self->base_height = base_height;
1434 layout_update_font (self);
1435 }
1436
1437 void
1438 set_width (DC::Layout self, int max_width = -1)
1439 CODE:
1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1441
1442 void
1443 set_indent (DC::Layout self, int indent)
1444 CODE:
1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1446
1447 void
1448 set_spacing (DC::Layout self, int spacing)
1449 CODE:
1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1451
1452 void
1453 set_ellipsise (DC::Layout self, int ellipsise)
1454 CODE:
1455 pango_layout_set_ellipsize (self->pl,
1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1459 : PANGO_ELLIPSIZE_NONE
1460 );
1461
1462 void
1463 set_single_paragraph_mode (DC::Layout self, int spm)
1464 CODE:
1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1466
1467 void
1468 size (DC::Layout self)
1469 PPCODE:
1470 {
1471 int w, h;
1472
1473 layout_get_pixel_size (self, &w, &h);
1474
1475 EXTEND (SP, 2);
1476 PUSHs (sv_2mortal (newSViv (w)));
1477 PUSHs (sv_2mortal (newSViv (h)));
1478 }
1479
1480 int
1481 descent (DC::Layout self)
1482 CODE:
1483 {
1484 PangoRectangle rect;
1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
1487 RETVAL = PANGO_DESCENT (rect);
1488 }
1489 OUTPUT:
1490 RETVAL
1491
1492 int
1493 xy_to_index (DC::Layout self, int x, int y)
1494 CODE:
1495 {
1496 int index, trailing;
1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1498 RETVAL = index + trailing;
1499 }
1500 OUTPUT:
1501 RETVAL
1502
1503 void
1504 cursor_pos (DC::Layout self, int index)
1505 PPCODE:
1506 {
1507 PangoRectangle pos;
1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1509
1510 EXTEND (SP, 3);
1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1514 }
1515
1516 void
1517 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1518 PPCODE:
1519 {
1520 int line, x;
1521
1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1523 #if !PANGO_VERSION_CHECK (1, 17, 3)
1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1525 --line;
1526 #endif
1527 EXTEND (SP, 2);
1528 PUSHs (sv_2mortal (newSViv (line)));
1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1530 }
1531
1532 void
1533 line_x_to_index (DC::Layout self, int line, int x)
1534 PPCODE:
1535 {
1536 PangoLayoutLine *lp;
1537 int index, trailing;
1538
1539 if (line < 0)
1540 XSRETURN_EMPTY;
1541
1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1543 XSRETURN_EMPTY; /* do better */
1544
1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1546
1547 EXTEND (SP, 2);
1548 if (GIMME_V == G_SCALAR)
1549 PUSHs (sv_2mortal (newSViv (index + trailing)));
1550 else
1551 {
1552 PUSHs (sv_2mortal (newSViv (index)));
1553 PUSHs (sv_2mortal (newSViv (trailing)));
1554 }
1555 }
1556
1557 void
1558 render (DC::Layout self, float x, float y, int flags = 0)
1559 CODE:
1560 rc_clear (self->rc);
1561 pango_opengl_render_layout_subpixel (
1562 self->pl,
1563 self->rc,
1564 x * PANGO_SCALE, y * PANGO_SCALE,
1565 self->r, self->g, self->b, self->a,
1566 flags
1567 );
1568 // we assume that context_change actually clears/frees stuff
1569 // and does not do any recomputation...
1570 pango_layout_context_changed (self->pl);
1571
1572 void
1573 draw (DC::Layout self)
1574 CODE:
1575 {
1576 glEnable (GL_TEXTURE_2D);
1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1578 glEnable (GL_BLEND);
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1583
1584 rc_draw (self->rc);
1585
1586 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D);
1589 }
1590
1591 MODULE = Deliantra::Client PACKAGE = DC::Texture
1592
1593 PROTOTYPES: ENABLE
1594
1595 void
1596 pad (SV *data_, int ow, int oh, int nw, int nh)
1597 CODE:
1598 {
1599 if ((nw != ow || nh != oh) && SvOK (data_))
1600 {
1601 STRLEN datalen;
1602 char *data = SvPVbyte (data_, datalen);
1603 int bpp = datalen / (ow * oh);
1604 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1605
1606 SvPOK_only (result_);
1607 SvCUR_set (result_, nw * nh * bpp);
1608
1609 memset (SvPVX (result_), 0, nw * nh * bpp);
1610 while (oh--)
1611 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1612
1613 sv_setsv (data_, result_);
1614 }
1615 }
1616
1617 void
1618 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1619 PROTOTYPE: $$$;$$
1620 ALIAS:
1621 draw_quad_alpha = 1
1622 draw_quad_alpha_premultiplied = 2
1623 CODE:
1624 {
1625 HV *hv = (HV *)SvRV (self);
1626 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1627 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1628 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1629
1630 if (name <= 0)
1631 XSRETURN_EMPTY;
1632
1633 if (items < 5)
1634 {
1635 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1636 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1637 }
1638
1639 if (ix)
1640 {
1641 glEnable (GL_BLEND);
1642
1643 if (ix == 2)
1644 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1645 else
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 0.01f);
1651 }
1652
1653 glBindTexture (GL_TEXTURE_2D, name);
1654
1655 glBegin (GL_QUADS);
1656 glTexCoord2f (0, 0); glVertex2f (x , y );
1657 glTexCoord2f (0, t); glVertex2f (x , y + h);
1658 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1659 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1660 glEnd ();
1661
1662 if (ix)
1663 {
1664 glDisable (GL_ALPHA_TEST);
1665 glDisable (GL_BLEND);
1666 }
1667 }
1668
1669 void
1670 draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673 {
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756 }
1757
1758 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1759 CODE:
1760 {
1761 GLint width;
1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1763 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1764 RETVAL = width > 0;
1765 }
1766 OUTPUT:
1767 RETVAL
1768
1769 MODULE = Deliantra::Client PACKAGE = DC::Map
1770
1771 PROTOTYPES: DISABLE
1772
1773 DC::Map
1774 new (SV *class)
1775 CODE:
1776 New (0, RETVAL, 1, struct map);
1777 RETVAL->x = 0;
1778 RETVAL->y = 0;
1779 RETVAL->w = 0;
1780 RETVAL->h = 0;
1781 RETVAL->ox = 0;
1782 RETVAL->oy = 0;
1783 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1784 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1785 RETVAL->rows = 0;
1786 RETVAL->row = 0;
1787 OUTPUT:
1788 RETVAL
1789
1790 void
1791 DESTROY (DC::Map self)
1792 CODE:
1793 {
1794 map_clear (self);
1795 Safefree (self->face2tile);
1796 Safefree (self->tex);
1797 Safefree (self);
1798 }
1799
1800 void
1801 resize (DC::Map self, int map_width, int map_height)
1802 CODE:
1803 self->w = map_width;
1804 self->h = map_height;
1805
1806 void
1807 clear (DC::Map self)
1808 CODE:
1809 map_clear (self);
1810
1811 void
1812 set_tileid (DC::Map self, int face, int tile)
1813 CODE:
1814 {
1815 need_facenum (self, face); self->face2tile [face] = tile;
1816 need_texid (self, tile);
1817 }
1818
1819 void
1820 set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE:
1822 {
1823 tileid texid;
1824 maptex *tex;
1825
1826 if (face < 0 || face >= self->faces)
1827 return;
1828
1829 if (smooth < 0 || smooth >= self->faces)
1830 return;
1831
1832 texid = self->face2tile [face];
1833
1834 if (!texid)
1835 return;
1836
1837 tex = self->tex + texid;
1838 tex->smoothtile = self->face2tile [smooth];
1839 tex->smoothlevel = level;
1840 }
1841
1842 void
1843 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1844 CODE:
1845 {
1846 need_texid (self, texid);
1847
1848 {
1849 maptex *tex = self->tex + texid;
1850
1851 tex->name = name;
1852 tex->w = w;
1853 tex->h = h;
1854 tex->s = s;
1855 tex->t = t;
1856 tex->r = r;
1857 tex->g = g;
1858 tex->b = b;
1859 tex->a = a;
1860 }
1861
1862 // somewhat hackish, but for textures that require it, it really
1863 // improves the look, and most others don't suffer.
1864 glBindTexture (GL_TEXTURE_2D, name);
1865 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1866 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1867 // use uglier nearest interpolation because linear suffers
1868 // from transparent color bleeding and ugly wrapping effects.
1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1870 }
1871
1872 void
1873 expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1891
1892 int
1893 ox (DC::Map self)
1894 ALIAS:
1895 oy = 1
1896 x = 2
1897 y = 3
1898 w = 4
1899 h = 5
1900 CODE:
1901 switch (ix)
1902 {
1903 case 0: RETVAL = self->ox; break;
1904 case 1: RETVAL = self->oy; break;
1905 case 2: RETVAL = self->x; break;
1906 case 3: RETVAL = self->y; break;
1907 case 4: RETVAL = self->w; break;
1908 case 5: RETVAL = self->h; break;
1909 }
1910 OUTPUT:
1911 RETVAL
1912
1913 void
1914 scroll (DC::Map self, int dx, int dy)
1915 CODE:
1916 {
1917 if (dx > 0)
1918 map_blank (self, self->x, self->y, dx, self->h);
1919 else if (dx < 0)
1920 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1921
1922 if (dy > 0)
1923 map_blank (self, self->x, self->y, self->w, dy);
1924 else if (dy < 0)
1925 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1926
1927 self->ox += dx; self->x += dx;
1928 self->oy += dy; self->y += dy;
1929
1930 while (self->y < 0)
1931 {
1932 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1933
1934 self->rows += MAP_EXTEND_Y;
1935 self->y += MAP_EXTEND_Y;
1936 }
1937 }
1938
1939 SV *
1940 map1a_update (DC::Map self, SV *data_, int extmap)
1941 CODE:
1942 {
1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
1945 mapcell *cell;
1946 int x, y, z, flags;
1947 AV *missing = newAV ();
1948 RETVAL = newRV_noinc ((SV *)missing);
1949
1950 while (data < data_end - 1)
1951 {
1952 flags = (data [0] << 8) + data [1]; data += 2;
1953
1954 x = self->x + ((flags >> 10) & 63);
1955 y = self->y + ((flags >> 4) & 63);
1956
1957 cell = map_get_cell (self, x, y);
1958
1959 if (flags & 15)
1960 {
1961 if (!cell->darkness)
1962 {
1963 memset (cell, 0, sizeof (*cell));
1964 cell->darkness = 256;
1965 }
1966
1967 //TODO: don't trust server data to be in-range(!)
1968
1969 if (flags & 8)
1970 {
1971 if (extmap)
1972 {
1973 uint8_t ext, cmd;
1974
1975 do
1976 {
1977 ext = *data++;
1978 cmd = ext & 0x7f;
1979
1980 if (cmd < 4)
1981 cell->darkness = 255 - ext * 64 + 1;
1982 else if (cmd == 5) // health
1983 {
1984 cell->stat_width = 1;
1985 cell->stat_hp = *data++;
1986 }
1987 else if (cmd == 6) // monster width
1988 cell->stat_width = *data++ + 1;
1989 else if (cmd == 0x47)
1990 {
1991 if (*data == 1) cell->player = data [1];
1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1995
1996 data += *data + 1;
1997 }
1998 else if (cmd == 8) // cell flags
1999 cell->flags = *data++;
2000 else if (ext & 0x40) // unknown, multibyte => skip
2001 data += *data + 1;
2002 else
2003 data++;
2004 }
2005 while (ext & 0x80);
2006 }
2007 else
2008 cell->darkness = *data++ + 1;
2009 }
2010
2011 for (z = 0; z <= 2; ++z)
2012 if (flags & (4 >> z))
2013 {
2014 faceid face = (data [0] << 8) + data [1]; data += 2;
2015 need_facenum (self, face);
2016 cell->tile [z] = self->face2tile [face];
2017
2018 if (cell->tile [z])
2019 {
2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
2022 if (!tex->name)
2023 av_push (missing, newSViv (cell->tile [z]));
2024
2025 if (tex->smoothtile)
2026 {
2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
2029 if (!smooth->name)
2030 av_push (missing, newSViv (tex->smoothtile));
2031 }
2032 }
2033 }
2034 }
2035 else
2036 CELL_CLEAR (cell);
2037 }
2038 }
2039 OUTPUT:
2040 RETVAL
2041
2042 SV *
2043 mapmap (DC::Map self, int x0, int y0, int w, int h)
2044 CODE:
2045 {
2046 int x1, x;
2047 int y1, y;
2048 int z;
2049 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2050 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2051
2052 SvPOK_only (map_sv);
2053 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2054
2055 x0 += self->x; x1 = x0 + w;
2056 y0 += self->y; y1 = y0 + h;
2057
2058 for (y = y0; y < y1; y++)
2059 {
2060 maprow *row = 0 <= y && y < self->rows
2061 ? self->row + y
2062 : 0;
2063
2064 for (x = x0; x < x1; x++)
2065 {
2066 int r = 32, g = 32, b = 32, a = 192;
2067
2068 if (row && row->c0 <= x && x < row->c1)
2069 {
2070 mapcell *cell = row->col + (x - row->c0);
2071
2072 for (z = 0; z <= 0; z++)
2073 {
2074 maptex tex = self->tex [cell->tile [z]];
2075 int a0 = 255 - tex.a;
2076 int a1 = tex.a;
2077
2078 r = (r * a0 + tex.r * a1) / 255;
2079 g = (g * a0 + tex.g * a1) / 255;
2080 b = (b * a0 + tex.b * a1) / 255;
2081 a = (a * a0 + tex.a * a1) / 255;
2082 }
2083 }
2084
2085 *map++ = (r )
2086 | (g << 8)
2087 | (b << 16)
2088 | (a << 24);
2089 }
2090 }
2091
2092 RETVAL = map_sv;
2093 }
2094 OUTPUT:
2095 RETVAL
2096
2097 void
2098 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2099 CODE:
2100 {
2101 int x, y, z;
2102
2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2106 smooth_key skey;
2107 int pl_x, pl_y;
2108 maptex pl_tex;
2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden;
2113
2114 pl_tex.name = 0;
2115
2116 // that's current max. sorry.
2117 if (sw > 255) sw = 255;
2118 if (sh > 255) sh = 255;
2119
2120 // clear key, in case of extra padding
2121 memset (&skey, 0, sizeof (skey));
2122
2123 memset (&key, 0, sizeof (key));
2124 key.r = 255;
2125 key.g = 255;
2126 key.b = 255;
2127 key.a = 255;
2128 key.mode = GL_QUADS;
2129 key.format = GL_T2F_V3F;
2130
2131 mx += self->x;
2132 my += self->y;
2133
2134 // first pass: determine smooth_max
2135 // rather ugly, if you ask me
2136 // could also be stored inside mapcell and updated on change
2137 memset (smooth_max, 0, sizeof (smooth_max));
2138
2139 for (y = 0; y < sh; y++)
2140 if (0 <= y + my && y + my < self->rows)
2141 {
2142 maprow *row = self->row + (y + my);
2143
2144 for (x = 0; x < sw; x++)
2145 if (row->c0 <= x + mx && x + mx < row->c1)
2146 {
2147 mapcell *cell = row->col + (x + mx - row->c0);
2148
2149 smooth_max[x + 1][y + 1] =
2150 MAX (self->tex [cell->tile [0]].smoothlevel,
2151 MAX (self->tex [cell->tile [1]].smoothlevel,
2152 self->tex [cell->tile [2]].smoothlevel));
2153 }
2154 }
2155
2156 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2159
2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
2162
2163 for (z = 0; z <= 2; z++)
2164 {
2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
2167
2168 for (y = 0; y < sh; y++)
2169 if (0 <= y + my && y + my < self->rows)
2170 {
2171 maprow *row = self->row + (y + my);
2172
2173 for (x = 0; x < sw; x++)
2174 if (row->c0 <= x + mx && x + mx < row->c1)
2175 {
2176 mapcell *cell = row->col + (x + mx - row->c0);
2177 tileid tile = cell->tile [z];
2178
2179 if (tile)
2180 {
2181 maptex tex = self->tex [tile];
2182 int px, py;
2183
2184 if (key.texname != tex.name)
2185 {
2186 self->tex [tile].unused = 0;
2187
2188 if (!tex.name)
2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2190
2191 key.texname = tex.name;
2192 arr = rc_array (rc, &key);
2193 }
2194
2195 px = (x + 1) * T - tex.w;
2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
2205
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2210
2211 // update smooth hash
2212 if (tex.smoothtile)
2213 {
2214 skey.tile = tex.smoothtile;
2215 skey.level = tex.smoothlevel;
2216
2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2218
2219 // add bits to current tile and all neighbours. skey.x|y is
2220 // shifted +1|+1 so we always stay positive.
2221
2222 // bits is ___n cccc CCCC bbbb
2223 // n do not draw borders&corners
2224 // c draw these corners, but...
2225 // C ... not these
2226 // b draw these borders
2227
2228 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2229 // ┃· ·· ·┃ ━━
2230
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓·
2233
2234 // full tile
2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2236
2237 // borders
2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2242
2243 // corners
2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
2287 }
2288 }
2289
2290 rc_draw (rc);
2291 rc_clear (rc);
2292
2293 // go through all smoothlevels, lowest to highest, then draw.
2294 // this is basically counting sort
2295 {
2296 int w, b;
2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
2300 for (w = 0; w < 256 / 32; ++w)
2301 {
2302 uint32_t smask = smooth_level [w];
2303 if (smask)
2304 for (b = 0; b < 32; ++b)
2305 if (smask & (((uint32_t)1) << b))
2306 {
2307 int level = (w << 5) | b;
2308 HE *he;
2309
2310 hv_iterinit (smooth);
2311 while ((he = hv_iternext (smooth)))
2312 {
2313 smooth_key *skey = (smooth_key *)HeKEY (he);
2314 IV bits = SvIVX (HeVAL (he));
2315
2316 if (!(bits & 0x1000)
2317 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y])
2319 {
2320 maptex tex = self->tex [skey->tile];
2321 int px = (((int)skey->x) - 1) * T;
2322 int py = (((int)skey->y) - 1) * T;
2323 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column
2327
2328 if (tex.name)
2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
2332 if (key.texname != tex.name)
2333 {
2334 self->tex [skey->tile].unused = 0;
2335
2336 glEnd ();
2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2338 glBegin (GL_QUADS);
2339 }
2340
2341 if (border)
2342 {
2343 float ox = border * dx;
2344
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2349 }
2350
2351 if (corner)
2352 {
2353 float ox = corner * dx;
2354
2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2359 }
2360 }
2361 }
2362 }
2363 }
2364 }
2365
2366 glEnd ();
2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
2369 }
2370
2371 hv_clear (smooth);
2372 }
2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
2394 glDisable (GL_BLEND);
2395 rc_free (rc);
2396 rc_free (rc_ov);
2397
2398 // top layer: overlays such as the health bar
2399 for (y = 0; y < sh; y++)
2400 if (0 <= y + my && y + my < self->rows)
2401 {
2402 maprow *row = self->row + (y + my);
2403
2404 for (x = 0; x < sw; x++)
2405 if (row->c0 <= x + mx && x + mx < row->c1)
2406 {
2407 mapcell *cell = row->col + (x + mx - row->c0);
2408
2409 int px = x * T;
2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
2417
2418 if (cell->stat_hp)
2419 {
2420 int width = cell->stat_width * T;
2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2422
2423 glColor3ub (0, 0, 0);
2424 glRectf (px + 1, py - thick - 2,
2425 px + width - 1, py);
2426
2427 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2428 glRectf (px + 2,
2429 py - thick - 1,
2430 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2431 }
2432 }
2433 }
2434 }
2435
2436 void
2437 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2438 CODE:
2439 {
2440 static float color[16][3] = {
2441 { 0.00f, 0.00f, 0.00f },
2442 { 1.00f, 1.00f, 1.00f },
2443 { 0.00f, 0.00f, 0.55f },
2444 { 1.00f, 0.00f, 0.00f },
2445
2446 { 1.00f, 0.54f, 0.00f },
2447 { 0.11f, 0.56f, 1.00f },
2448 { 0.93f, 0.46f, 0.00f },
2449 { 0.18f, 0.54f, 0.34f },
2450
2451 { 0.56f, 0.73f, 0.56f },
2452 { 0.80f, 0.80f, 0.80f },
2453 { 0.55f, 0.41f, 0.13f },
2454 { 0.99f, 0.77f, 0.26f },
2455
2456 { 0.74f, 0.65f, 0.41f },
2457
2458 { 0.00f, 1.00f, 1.00f },
2459 { 1.00f, 0.00f, 1.00f },
2460 { 1.00f, 1.00f, 0.00f },
2461 };
2462
2463 int x, y;
2464
2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2473 glEnable (GL_BLEND);
2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2475 glBegin (GL_QUADS);
2476
2477 for (y = 0; y < h; y++)
2478 for (x = 0; x < w; x++)
2479 {
2480 unsigned char m = data [x + y * w];
2481
2482 if (m)
2483 {
2484 float *c = color [m & 15];
2485
2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
2487 float tx2 = tx1 + 0.5f;
2488
2489 glColor4f (c[0], c[1], c[2], 1);
2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2494 }
2495 }
2496
2497 glEnd ();
2498 glDisable (GL_BLEND);
2499 glDisable (GL_TEXTURE_2D);
2500 }
2501
2502 void
2503 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2504 PPCODE:
2505 {
2506 int x, y;
2507 int sw1 = sw + 2;
2508 int sh1 = sh + 2;
2509 int sh3 = sh * 3;
2510 int sw34 = (sw * 3 + 3) & ~3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2514
2515 SvPOK_only (darkness3_sv);
2516 SvCUR_set (darkness3_sv, sw34 * sh3);
2517
2518 mx += self->x - 1;
2519 my += self->y - 1;
2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522
2523 for (y = 0; y < sh1; y++)
2524 if (0 <= y + my && y + my < self->rows)
2525 {
2526 maprow *row = self->row + (y + my);
2527
2528 for (x = 0; x < sw1; x++)
2529 if (row->c0 <= x + mx && x + mx < row->c1)
2530 {
2531 mapcell *cell = row->col + (x + mx - row->c0);
2532
2533 darkness1 [y * sw1 + x] = cell->darkness
2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2536 }
2537 }
2538
2539 for (y = 0; y < sh; ++y)
2540 for (x = 0; x < sw; ++x)
2541 {
2542 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2543 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2544 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2545 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2546 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2547 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2548 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2549 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2550 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2551
2552 uint8_t r11 = (d11 + d21 + d12) / 3;
2553 uint8_t r21 = d21;
2554 uint8_t r31 = (d21 + d31 + d32) / 3;
2555
2556 uint8_t r12 = d12;
2557 uint8_t r22 = d22;
2558 uint8_t r32 = d32;
2559
2560 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3;
2563
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2573 }
2574
2575 free (darkness1);
2576
2577 EXTEND (SP, 3);
2578 PUSHs (sv_2mortal (newSViv (sw34)));
2579 PUSHs (sv_2mortal (newSViv (sh3)));
2580 PUSHs (darkness3_sv);
2581 }
2582
2583 SV *
2584 get_rect (DC::Map self, int x0, int y0, int w, int h)
2585 CODE:
2586 {
2587 int x, y, x1, y1;
2588 SV *data_sv = newSV (w * h * 7 + 5);
2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2590
2591 *data++ = 0; /* version 0 format */
2592 *data++ = w >> 8; *data++ = w;
2593 *data++ = h >> 8; *data++ = h;
2594
2595 // we need to do this 'cause we don't keep an absolute coord system for rows
2596 // TODO: treat rows as we treat columns
2597 map_get_row (self, y0 + self->y - self->oy);//D
2598 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2599
2600 x0 += self->x - self->ox;
2601 y0 += self->y - self->oy;
2602
2603 x1 = x0 + w;
2604 y1 = y0 + h;
2605
2606 for (y = y0; y < y1; y++)
2607 {
2608 maprow *row = 0 <= y && y < self->rows
2609 ? self->row + y
2610 : 0;
2611
2612 for (x = x0; x < x1; x++)
2613 {
2614 if (row && row->c0 <= x && x < row->c1)
2615 {
2616 mapcell *cell = row->col + (x - row->c0);
2617 uint8_t flags = 0;
2618
2619 if (cell->tile [0]) flags |= 1;
2620 if (cell->tile [1]) flags |= 2;
2621 if (cell->tile [2]) flags |= 4;
2622
2623 *data++ = flags;
2624
2625 if (flags & 1)
2626 {
2627 tileid tile = cell->tile [0];
2628 *data++ = tile >> 8;
2629 *data++ = tile;
2630 }
2631
2632 if (flags & 2)
2633 {
2634 tileid tile = cell->tile [1];
2635 *data++ = tile >> 8;
2636 *data++ = tile;
2637 }
2638
2639 if (flags & 4)
2640 {
2641 tileid tile = cell->tile [2];
2642 *data++ = tile >> 8;
2643 *data++ = tile;
2644 }
2645 }
2646 else
2647 *data++ = 0;
2648 }
2649 }
2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
2654 SvPOK_only (data_sv);
2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
2658 RETVAL = data_sv;
2659 }
2660 OUTPUT:
2661 RETVAL
2662
2663 void
2664 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2665 PPCODE:
2666 {
2667 int x, y, z;
2668 int w, h;
2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
2680
2681 if (*data++ != 0)
2682 XSRETURN_EMPTY; /* version mismatch */
2683
2684 w = *data++ << 8; w |= *data++;
2685 h = *data++ << 8; h |= *data++;
2686
2687 // we need to do this 'cause we don't keep an absolute coord system for rows
2688 // TODO: treat rows as we treat columns
2689 map_get_row (self, y0 + self->y - self->oy);//D
2690 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2691
2692 x0 += self->x - self->ox;
2693 y0 += self->y - self->oy;
2694
2695 x1 = x0 + w;
2696 y1 = y0 + h;
2697
2698 for (y = y0; y < y1; y++)
2699 {
2700 maprow *row = map_get_row (self, y);
2701
2702 for (x = x0; x < x1; x++)
2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
2709 flags = *data++;
2710
2711 if (flags)
2712 {
2713 mapcell *cell = row_get_cell (row, x);
2714 tileid tile[3] = { 0, 0, 0 };
2715
2716 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2719
2720 if (cell->darkness == 0)
2721 {
2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
2724
2725 for (z = 0; z <= 2; z++)
2726 {
2727 tileid t = tile [z];
2728
2729 if (t >= self->texs || (t && !self->tex [t].name))
2730 {
2731 PUSHs (sv_2mortal (newSViv (t)));
2732 need_texid (self, t);
2733 }
2734
2735 cell->tile [z] = t;
2736 }
2737 }
2738 }
2739 }
2740 }
2741 }
2742
2743 MODULE = Deliantra::Client PACKAGE = DC::RW
2744
2745 DC::RW
2746 new (SV *class, SV *data_sv)
2747 CODE:
2748 {
2749 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen);
2751
2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2753 }
2754 OUTPUT:
2755 RETVAL
2756
2757 DC::RW
2758 new_from_file (SV *class, const char *path, const char *mode = "rb")
2759 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT:
2762 RETVAL
2763
2764 # fails on win32:
2765 # dc.xs(2268) : error C2059: syntax error : '('
2766 #void
2767 #close (DC::RW self)
2768 # CODE:
2769 # (self->(close)) (self);
2770
2771 MODULE = Deliantra::Client PACKAGE = DC::Channel
2772
2773 PROTOTYPES: DISABLE
2774
2775 DC::Channel
2776 find ()
2777 CODE:
2778 {
2779 RETVAL = Mix_GroupAvailable (-1);
2780
2781 if (RETVAL < 0)
2782 {
2783 RETVAL = Mix_GroupOldest (-1);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 Mix_HaltChannel (RETVAL);
2789 }
2790
2791 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128);
2793 }
2794 OUTPUT:
2795 RETVAL
2796
2797 void
2798 halt (DC::Channel self)
2799 CODE:
2800 Mix_HaltChannel (self);
2801
2802 void
2803 expire (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_ExpireChannel (self, ticks);
2806
2807 void
2808 fade_out (DC::Channel self, int ticks = -1)
2809 CODE:
2810 Mix_FadeOutChannel (self, ticks);
2811
2812 int
2813 volume (DC::Channel self, int volume)
2814 CODE:
2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2816 OUTPUT:
2817 RETVAL
2818
2819 void
2820 unregister_all_effects (DC::Channel self)
2821 CODE:
2822 Mix_UnregisterAllEffects (self);
2823
2824 void
2825 set_panning (DC::Channel self, int left, int right)
2826 CODE:
2827 left = CLAMP (left , 0, 255);
2828 right = CLAMP (right, 0, 255);
2829 Mix_SetPanning (self, left, right);
2830
2831 void
2832 set_distance (DC::Channel self, int distance)
2833 CODE:
2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2835
2836 void
2837 set_position (DC::Channel self, int angle, int distance)
2838 CODE:
2839
2840 void
2841 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2842 CODE:
2843 {
2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2847 }
2848
2849 void
2850 set_reverse_stereo (DC::Channel self, int flip)
2851 CODE:
2852 Mix_SetReverseStereo (self, flip);
2853
2854 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855
2856 PROTOTYPES: DISABLE
2857
2858 DC::MixChunk
2859 new (SV *class, DC::RW rwops)
2860 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT:
2863 RETVAL
2864
2865 void
2866 DESTROY (DC::MixChunk self)
2867 CODE:
2868 Mix_FreeChunk (self);
2869
2870 int
2871 volume (DC::MixChunk self, int volume = -1)
2872 CODE:
2873 if (items > 1)
2874 volume = CLAMP (volume, 0, 128);
2875 RETVAL = Mix_VolumeChunk (self, volume);
2876 OUTPUT:
2877 RETVAL
2878
2879 DC::Channel
2880 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2881 CODE:
2882 {
2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887
2888 if (channel < 0)
2889 {
2890 Mix_UnregisterAllEffects (RETVAL);
2891 Mix_Volume (RETVAL, 128);
2892 }
2893 }
2894 OUTPUT:
2895 RETVAL
2896
2897 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2898
2899 int
2900 volume (int volume = -1)
2901 PROTOTYPE: ;$
2902 CODE:
2903 if (items > 0)
2904 volume = CLAMP (volume, 0, 128);
2905 RETVAL = Mix_VolumeMusic (volume);
2906 OUTPUT:
2907 RETVAL
2908
2909 void
2910 fade_out (int ms)
2911 CODE:
2912 Mix_FadeOutMusic (ms);
2913
2914 void
2915 halt ()
2916 CODE:
2917 Mix_HaltMusic ();
2918
2919 DC::MixMusic
2920 new (SV *class, DC::RW rwops)
2921 CODE:
2922 RETVAL = Mix_LoadMUS_RW (rwops);
2923 OUTPUT:
2924 RETVAL
2925
2926 void
2927 DESTROY (DC::MixMusic self)
2928 CODE:
2929 Mix_FreeMusic (self);
2930
2931 int
2932 play (DC::MixMusic self, int loops = -1)
2933 CODE:
2934 RETVAL = Mix_PlayMusic (self, loops);
2935 OUTPUT:
2936 RETVAL
2937
2938 void
2939 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2940 CODE:
2941 Mix_FadeInMusicPos (self, loops, ms, position);
2942
2943 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2944
2945 PROTOTYPES: ENABLE
2946
2947 BOOT:
2948 {
2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2950 static const struct {
2951 const char *name;
2952 IV iv;
2953 } *civ, const_iv[] = {
2954 # define const_iv(name) { # name, (IV)name }
2955 const_iv (GL_VENDOR),
2956 const_iv (GL_VERSION),
2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
2959 const_iv (GL_COLOR_MATERIAL),
2960 const_iv (GL_SMOOTH),
2961 const_iv (GL_FLAT),
2962 const_iv (GL_DITHER),
2963 const_iv (GL_BLEND),
2964 const_iv (GL_CULL_FACE),
2965 const_iv (GL_SCISSOR_TEST),
2966 const_iv (GL_DEPTH_TEST),
2967 const_iv (GL_ALPHA_TEST),
2968 const_iv (GL_NORMALIZE),
2969 const_iv (GL_RESCALE_NORMAL),
2970 const_iv (GL_FRONT),
2971 const_iv (GL_BACK),
2972 const_iv (GL_AUX0),
2973 const_iv (GL_AND),
2974 const_iv (GL_ONE),
2975 const_iv (GL_ZERO),
2976 const_iv (GL_SRC_ALPHA),
2977 const_iv (GL_DST_ALPHA),
2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
2984 const_iv (GL_SRC_ALPHA_SATURATE),
2985 const_iv (GL_RGB),
2986 const_iv (GL_RGBA),
2987 const_iv (GL_RGBA4),
2988 const_iv (GL_RGBA8),
2989 const_iv (GL_RGB5_A1),
2990 const_iv (GL_UNSIGNED_BYTE),
2991 const_iv (GL_UNSIGNED_SHORT),
2992 const_iv (GL_UNSIGNED_INT),
2993 const_iv (GL_ALPHA),
2994 const_iv (GL_INTENSITY),
2995 const_iv (GL_LUMINANCE),
2996 const_iv (GL_LUMINANCE_ALPHA),
2997 const_iv (GL_FLOAT),
2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
3005 const_iv (GL_COMPILE),
3006 const_iv (GL_PROXY_TEXTURE_1D),
3007 const_iv (GL_PROXY_TEXTURE_2D),
3008 const_iv (GL_TEXTURE_1D),
3009 const_iv (GL_TEXTURE_2D),
3010 const_iv (GL_TEXTURE_ENV),
3011 const_iv (GL_TEXTURE_MAG_FILTER),
3012 const_iv (GL_TEXTURE_MIN_FILTER),
3013 const_iv (GL_TEXTURE_ENV_MODE),
3014 const_iv (GL_TEXTURE_WRAP_S),
3015 const_iv (GL_TEXTURE_WRAP_T),
3016 const_iv (GL_REPEAT),
3017 const_iv (GL_CLAMP),
3018 const_iv (GL_CLAMP_TO_EDGE),
3019 const_iv (GL_NEAREST),
3020 const_iv (GL_LINEAR),
3021 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3022 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3023 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3024 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3025 const_iv (GL_GENERATE_MIPMAP),
3026 const_iv (GL_MODULATE),
3027 const_iv (GL_DECAL),
3028 const_iv (GL_REPLACE),
3029 const_iv (GL_DEPTH_BUFFER_BIT),
3030 const_iv (GL_COLOR_BUFFER_BIT),
3031 const_iv (GL_PROJECTION),
3032 const_iv (GL_MODELVIEW),
3033 const_iv (GL_COLOR_LOGIC_OP),
3034 const_iv (GL_SEPARABLE_2D),
3035 const_iv (GL_CONVOLUTION_2D),
3036 const_iv (GL_CONVOLUTION_BORDER_MODE),
3037 const_iv (GL_CONSTANT_BORDER),
3038 const_iv (GL_POINTS),
3039 const_iv (GL_LINES),
3040 const_iv (GL_LINE_STRIP),
3041 const_iv (GL_LINE_LOOP),
3042 const_iv (GL_QUADS),
3043 const_iv (GL_QUAD_STRIP),
3044 const_iv (GL_TRIANGLES),
3045 const_iv (GL_TRIANGLE_STRIP),
3046 const_iv (GL_TRIANGLE_FAN),
3047 const_iv (GL_POLYGON),
3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3049 const_iv (GL_POINT_SMOOTH_HINT),
3050 const_iv (GL_LINE_SMOOTH_HINT),
3051 const_iv (GL_POLYGON_SMOOTH_HINT),
3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3054 const_iv (GL_FASTEST),
3055 const_iv (GL_DONT_CARE),
3056 const_iv (GL_NICEST),
3057 const_iv (GL_V2F),
3058 const_iv (GL_V3F),
3059 const_iv (GL_T2F_V3F),
3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3064 # undef const_iv
3065 };
3066
3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3069
3070 texture_av = newAV ();
3071 AvREAL_off (texture_av);
3072 }
3073
3074 void
3075 disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080 void
3081 apple_nvidia_bug (int enable)
3082
3083 char *
3084 gl_vendor ()
3085 CODE:
3086 RETVAL = (char *)glGetString (GL_VENDOR);
3087 OUTPUT:
3088 RETVAL
3089
3090 char *
3091 gl_version ()
3092 CODE:
3093 RETVAL = (char *)glGetString (GL_VERSION);
3094 OUTPUT:
3095 RETVAL
3096
3097 char *
3098 gl_extensions ()
3099 CODE:
3100 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3101 OUTPUT:
3102 RETVAL
3103
3104 const char *glGetString (GLenum pname)
3105
3106 GLint glGetInteger (GLenum pname)
3107 CODE:
3108 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT:
3110 RETVAL
3111
3112 GLdouble glGetDouble (GLenum pname)
3113 CODE:
3114 glGetDoublev (pname, &RETVAL);
3115 OUTPUT:
3116 RETVAL
3117
3118 int glGetError ()
3119
3120 void glFinish ()
3121
3122 void glClear (int mask)
3123
3124 void glClearColor (float r, float g, float b, float a = 1.0)
3125 PROTOTYPE: @
3126
3127 void glEnable (int cap)
3128
3129 void glDisable (int cap)
3130
3131 void glShadeModel (int mode)
3132
3133 void glHint (int target, int mode)
3134
3135 void glBlendFunc (int sfactor, int dfactor)
3136
3137 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3138 CODE:
3139 gl_BlendFuncSeparate (sa, da, saa, daa);
3140
3141 # void glBlendEquation (int se)
3142
3143 void glDepthMask (int flag)
3144
3145 void glLogicOp (int opcode)
3146
3147 void glColorMask (int red, int green, int blue, int alpha)
3148
3149 void glMatrixMode (int mode)
3150
3151 void glPushMatrix ()
3152
3153 void glPopMatrix ()
3154
3155 void glLoadIdentity ()
3156
3157 void glDrawBuffer (int buffer)
3158
3159 void glReadBuffer (int buffer)
3160
3161 # near_ and far_ are due to microsofts buggy "c" compiler
3162 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3163
3164 # near_ and far_ are due to microsofts buggy "c" compiler
3165 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3166
3167 PROTOTYPES: DISABLE
3168
3169 void glViewport (int x, int y, int width, int height)
3170
3171 void glScissor (int x, int y, int width, int height)
3172
3173 void glTranslate (float x, float y, float z = 0.)
3174 CODE:
3175 glTranslatef (x, y, z);
3176
3177 void glScale (float x, float y, float z = 1.)
3178 CODE:
3179 glScalef (x, y, z);
3180
3181 void glRotate (float angle, float x, float y, float z)
3182 CODE:
3183 glRotatef (angle, x, y, z);
3184
3185 void glColor (float r, float g, float b, float a = 1.0)
3186 PROTOTYPE: @
3187 ALIAS:
3188 glColor_premultiply = 1
3189 CODE:
3190 if (ix)
3191 {
3192 r *= a;
3193 g *= a;
3194 b *= a;
3195 }
3196 // microsoft visual "c" rounds instead of truncating...
3197 glColor4f (r, g, b, a);
3198
3199 void glRasterPos (float x, float y, float z = 0.)
3200 CODE:
3201 glRasterPos3f (0, 0, z);
3202 glBitmap (0, 0, 0, 0, x, y, 0);
3203
3204 void glVertex (float x, float y, float z = 0.)
3205 CODE:
3206 glVertex3f (x, y, z);
3207
3208 void glTexCoord (float s, float t)
3209 CODE:
3210 glTexCoord2f (s, t);
3211
3212 void glRect (float x1, float y1, float x2, float y2)
3213 CODE:
3214 glRectf (x1, y1, x2, y2);
3215
3216 void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
3225 PROTOTYPES: ENABLE
3226
3227 void glBegin (int mode)
3228
3229 void glEnd ()
3230
3231 void glPointSize (GLfloat size)
3232
3233 void glLineWidth (GLfloat width)
3234
3235 void glInterleavedArrays (int format, int stride, char *data)
3236
3237 void glDrawElements (int mode, int count, int type, char *indices)
3238
3239 # 1.2 void glDrawRangeElements (int mode, int start, int end
3240
3241 void glTexEnv (int target, int pname, float param)
3242 CODE:
3243 glTexEnvf (target, pname, param);
3244
3245 void glTexParameter (int target, int pname, float param)
3246 CODE:
3247 glTexParameterf (target, pname, param);
3248
3249 void glBindTexture (int target, int name)
3250
3251 void glConvolutionParameter (int target, int pname, float params)
3252 CODE:
3253 if (gl.ConvolutionParameterf)
3254 gl.ConvolutionParameterf (target, pname, params);
3255
3256 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3257 CODE:
3258 if (gl.ConvolutionFilter2D)
3259 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3260
3261 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3262 CODE:
3263 if (gl.SeparableFilter2D)
3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3265
3266 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3267
3268 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3269
3270 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3271
3272 void glPixelZoom (float x, float y)
3273
3274 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3275
3276 int glGenTexture ()
3277 CODE:
3278 RETVAL = gen_texture ();
3279 OUTPUT:
3280 RETVAL
3281
3282 void glDeleteTexture (int name)
3283 CODE:
3284 del_texture (name);
3285
3286 int glGenList ()
3287 CODE:
3288 RETVAL = glGenLists (1);
3289 OUTPUT:
3290 RETVAL
3291
3292 void glDeleteList (int list)
3293 CODE:
3294 glDeleteLists (list, 1);
3295
3296 void glNewList (int list, int mode = GL_COMPILE)
3297
3298 void glEndList ()
3299
3300 void glCallList (int list)
3301
3302 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3303
3304 PROTOTYPES: DISABLE
3305
3306 void
3307 find_widget (SV *self, NV x, NV y)
3308 PPCODE:
3309 {
3310 if (within_widget (self, x, y))
3311 XPUSHs (self);
3312 }
3313
3314 BOOT:
3315 {
3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3317
3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3322 }
3323
3324 void
3325 draw (SV *self)
3326 CODE:
3327 {
3328 HV *hv;
3329 SV **svp;
3330 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv);
3335 double draw_x, draw_y;
3336
3337 if (!SvROK (self))
3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3339
3340 hv = (HV *)SvRV (self);
3341
3342 if (SvTYPE (hv) != SVt_PVHV)
3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3344
3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3347
3348 if (!h || !w)
3349 XSRETURN_EMPTY;
3350
3351 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3352 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3353
3354 draw_x = SvNV (draw_x_sv) + x;
3355 draw_y = SvNV (draw_y_sv) + y;
3356
3357 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3358 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3359 XSRETURN_EMPTY;
3360
3361 sv_setnv (draw_x_sv, draw_x);
3362 sv_setnv (draw_y_sv, draw_y);
3363
3364 glPushMatrix ();
3365 glTranslated (x, y, 0);
3366
3367 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3368 {
3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3370
3371 if (svp && SvTRUE (*svp))
3372 {
3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3374 glEnable (GL_BLEND);
3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3376 glBegin (GL_QUADS);
3377 glVertex2f (0, 0);
3378 glVertex2f (w, 0);
3379 glVertex2f (w, h);
3380 glVertex2f (0, h);
3381 glEnd ();
3382 glDisable (GL_BLEND);
3383 }
3384 }
3385 #if 0
3386 // draw borders, for debugging
3387 glPushMatrix ();
3388 glColor4f (1., 1., 0., 1.);
3389 glTranslatef (.5, .5, 0.);
3390 glBegin (GL_LINE_LOOP);
3391 glVertex2f (0 , 0);
3392 glVertex2f (w - 1, 0);
3393 glVertex2f (w - 1, h - 1);
3394 glVertex2f (0 , h - 1);
3395 glEnd ();
3396 glPopMatrix ();
3397 #endif
3398 PUSHMARK (SP);
3399 XPUSHs (self);
3400 PUTBACK;
3401 call_method ("_draw", G_VOID | G_DISCARD);
3402 SPAGAIN;
3403
3404 glPopMatrix ();
3405
3406 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3407 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3408 }
3409