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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.296
Committed: Mon Dec 21 23:52:34 2009 UTC (14 years, 4 months ago) by root
Branch: MAIN
Changes since 1.295: +98 -77 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 #endif
47
48 #define PANGO_ENABLE_BACKEND
49 #define G_DISABLE_CAST_CHECKS
50
51 #include <glib/gmacros.h>
52
53 #include <pango/pango.h>
54
55 #ifndef PANGO_VERSION_CHECK
56 # define PANGO_VERSION_CHECK(a,b,c) 0
57 #endif
58
59 #if !PANGO_VERSION_CHECK (1, 15, 2)
60 # define pango_layout_get_line_readonly pango_layout_get_line
61 # define pango_layout_get_lines_readonly pango_layout_get_lines
62 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64 #endif
65
66 #ifndef _WIN32
67 # include <sys/types.h>
68 # include <sys/socket.h>
69 # include <netinet/in.h>
70 # include <netinet/tcp.h>
71 # include <inttypes.h>
72 #endif
73
74 #if __GNUC__ >= 4
75 # define expect(expr,value) __builtin_expect ((expr),(value))
76 #else
77 # define expect(expr,value) (expr)
78 #endif
79
80 #define expect_false(expr) expect ((expr) != 0, 0)
81 #define expect_true(expr) expect ((expr) != 0, 1)
82
83 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85 /* this is used as fow flag as well, so has to have a different value */
86 /* then anything that is computed by incoming darkness */
87 #define FOW_DARKNESS 50
88 #define DARKNESS_ADJUST(n) (n)
89
90 #define MAP_EXTEND_X 32
91 #define MAP_EXTEND_Y 512
92
93 #define MIN_FONT_HEIGHT 10
94
95 /* mask out modifiers we are not interested in */
96 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98 #define KMOD_LRAM 0x10000 // our extension
99
100 #define TEXID_SPEECH 1
101 #define TEXID_NOFACE 2
102 #define TEXID_HIDDEN 3
103
104 static AV *texture_av;
105
106 static struct
107 {
108 #define GL_FUNC(ptr,name) ptr name;
109 #include "glfunc.h"
110 #undef GL_FUNC
111 } gl;
112
113 static void
114 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
115 {
116 if (gl.BlendFuncSeparate)
117 gl.BlendFuncSeparate (sa, da, saa, daa);
118 else if (gl.BlendFuncSeparateEXT)
119 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
120 else
121 glBlendFunc (sa, da);
122 }
123
124 static GLuint
125 gen_texture ()
126 {
127 GLuint name;
128
129 if (AvFILL (texture_av) >= 0)
130 name = (GLuint)(size_t)av_pop (texture_av);
131 else
132 glGenTextures (1, &name);
133
134 return name;
135 }
136
137 static void
138 del_texture (GLuint name)
139 {
140 /* make a half-assed attempt at returning the memory used by the texture */
141 /* textures are frequently being reused by cfplus anyway */
142 /*glBindTexture (GL_TEXTURE_2D, name);*/
143 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
144 av_push (texture_av, (SV *)(size_t)name);
145 glDeleteTextures (1, &name);
146 }
147
148 #include "texcache.c"
149 #include "rendercache.c"
150
151 #include "pango-font.c"
152 #include "pango-fontmap.c"
153 #include "pango-render.c"
154
155 typedef IV DC__Channel;
156 typedef SDL_RWops *DC__RW;
157 typedef Mix_Chunk *DC__MixChunk;
158 typedef Mix_Music *DC__MixMusic;
159
160 typedef PangoFontDescription *DC__Font;
161
162 static int
163 shape_attr_p (PangoLayoutRun *run)
164 {
165 GSList *attrs = run->item->analysis.extra_attrs;
166
167 while (attrs)
168 {
169 PangoAttribute *attr = attrs->data;
170
171 if (attr->klass->type == PANGO_ATTR_SHAPE)
172 return 1;
173
174 attrs = attrs->next;
175 }
176
177 return 0;
178 }
179
180 typedef struct cf_layout {
181 PangoLayout *pl;
182 float r, g, b, a; // default color for rgba mode
183 int base_height;
184 DC__Font font;
185 rc_t *rc;
186 } *DC__Layout;
187
188 static DC__Font default_font;
189 static PangoContext *opengl_context;
190 static PangoFontMap *opengl_fontmap;
191
192 static void
193 substitute_func (FcPattern *pattern, gpointer data)
194 {
195 FcPatternAddBool (pattern, FC_HINTING, 1);
196 #ifdef FC_HINT_STYLE
197 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
198 #endif
199 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
200 }
201
202 static void
203 layout_update_font (DC__Layout self)
204 {
205 /* use a random scale factor to account for unknown descenders, 0.8 works
206 * reasonably well with dejavu/bistream fonts
207 */
208 PangoFontDescription *font = self->font ? self->font : default_font;
209
210 pango_font_description_set_absolute_size (font,
211 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
212
213 pango_layout_set_font_description (self->pl, font);
214 }
215
216 static void
217 layout_get_pixel_size (DC__Layout self, int *w, int *h)
218 {
219 PangoRectangle rect;
220
221 // get_pixel_* wrongly rounds down
222 pango_layout_get_extents (self->pl, 0, &rect);
223
224 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
225 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
226
227 if (!rect.width) rect.width = 1;
228 if (!rect.height) rect.height = 1;
229
230 *w = rect.width;
231 *h = rect.height;
232 }
233
234 typedef uint16_t tileid;
235 typedef uint16_t faceid;
236
237 typedef struct {
238 GLuint name;
239 int w, h;
240 float s, t;
241 uint8_t r, g, b, a;
242 tileid smoothtile;
243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
245 } maptex;
246
247 typedef struct {
248 uint32_t player;
249 tileid tile[3];
250 uint16_t darkness;
251 uint8_t stat_width, stat_hp, flags, smoothmax;
252 } mapcell;
253
254 typedef struct {
255 int32_t c0, c1;
256 mapcell *col;
257 } maprow;
258
259 typedef struct map {
260 int x, y, w, h;
261 int ox, oy; /* offset to virtual global coordinate system */
262 int faces; tileid *face2tile; // [faceid]
263 int texs; maptex *tex; // [tileid]
264
265 int32_t rows;
266 maprow *row;
267 } *DC__Map;
268
269 static char *
270 prepend (char *ptr, int sze, int inc)
271 {
272 char *p;
273
274 New (0, p, sze + inc, char);
275 Zero (p, inc, char);
276 Move (ptr, p + inc, sze, char);
277 Safefree (ptr);
278
279 return p;
280 }
281
282 static char *
283 append (char *ptr, int sze, int inc)
284 {
285 Renew (ptr, sze + inc, char);
286 Zero (ptr + sze, inc, char);
287
288 return ptr;
289 }
290
291 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
292 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293
294 static void
295 need_facenum (struct map *self, faceid face)
296 {
297 while (self->faces <= face)
298 {
299 Append (tileid, self->face2tile, self->faces, self->faces);
300 self->faces *= 2;
301 }
302 }
303
304 static void
305 need_texid (struct map *self, int texid)
306 {
307 while (self->texs <= texid)
308 {
309 Append (maptex, self->tex, self->texs, self->texs);
310 self->texs *= 2;
311 }
312 }
313
314 static maprow *
315 map_get_row (DC__Map self, int y)
316 {
317 if (0 > y)
318 {
319 int extend = - y + MAP_EXTEND_Y;
320 Prepend (maprow, self->row, self->rows, extend);
321
322 self->rows += extend;
323 self->y += extend;
324 y += extend;
325 }
326 else if (y >= self->rows)
327 {
328 int extend = y - self->rows + MAP_EXTEND_Y;
329 Append (maprow, self->row, self->rows, extend);
330 self->rows += extend;
331 }
332
333 return self->row + y;
334 }
335
336 static mapcell *
337 row_get_cell (maprow *row, int x)
338 {
339 if (!row->col)
340 {
341 Newz (0, row->col, MAP_EXTEND_X, mapcell);
342 row->c0 = x - MAP_EXTEND_X / 4;
343 row->c1 = row->c0 + MAP_EXTEND_X;
344 }
345
346 if (row->c0 > x)
347 {
348 int extend = row->c0 - x + MAP_EXTEND_X;
349 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
350 row->c0 -= extend;
351 }
352 else if (x >= row->c1)
353 {
354 int extend = x - row->c1 + MAP_EXTEND_X;
355 Append (mapcell, row->col, row->c1 - row->c0, extend);
356 row->c1 += extend;
357 }
358
359 return row->col + (x - row->c0);
360 }
361
362 static mapcell *
363 map_get_cell (DC__Map self, int x, int y)
364 {
365 return row_get_cell (map_get_row (self, y), x);
366 }
367
368 static void
369 map_clear (DC__Map self)
370 {
371 int r;
372
373 for (r = 0; r < self->rows; r++)
374 Safefree (self->row[r].col);
375
376 Safefree (self->row);
377
378 self->x = 0;
379 self->y = 0;
380 self->ox = 0;
381 self->oy = 0;
382 self->row = 0;
383 self->rows = 0;
384 }
385
386 #define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
396 static void
397 map_blank (DC__Map self, int x0, int y0, int w, int h)
398 {
399 int x, y;
400 maprow *row;
401 mapcell *cell;
402
403 for (y = y0; y < y0 + h; y++)
404 if (y >= 0)
405 {
406 if (y >= self->rows)
407 break;
408
409 row = self->row + y;
410
411 for (x = x0; x < x0 + w; x++)
412 if (x >= row->c0)
413 {
414 if (x >= row->c1)
415 break;
416
417 cell = row->col + x - row->c0;
418
419 CELL_CLEAR (cell);
420 }
421 }
422 }
423
424 typedef struct {
425 tileid tile;
426 uint8_t x, y, level;
427 } smooth_key;
428
429 static void
430 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
431 {
432 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
433
434 if (SvIOK (*sv))
435 SvIV_set (*sv, SvIVX (*sv) | bits);
436 else
437 sv_setiv (*sv, bits);
438 }
439
440 static void
441 music_finished (void)
442 {
443 SDL_UserEvent ev;
444
445 ev.type = SDL_USEREVENT;
446 ev.code = 0;
447 ev.data1 = 0;
448 ev.data2 = 0;
449
450 SDL_PushEvent ((SDL_Event *)&ev);
451 }
452
453 static void
454 channel_finished (int channel)
455 {
456 SDL_UserEvent ev;
457
458 ev.type = SDL_USEREVENT;
459 ev.code = 1;
460 ev.data1 = (void *)(long)channel;
461 ev.data2 = 0;
462
463 SDL_PushEvent ((SDL_Event *)&ev);
464 }
465
466 static unsigned int
467 minpot (unsigned int n)
468 {
469 if (!n)
470 return 0;
471
472 --n;
473
474 n |= n >> 1;
475 n |= n >> 2;
476 n |= n >> 4;
477 n |= n >> 8;
478 n |= n >> 16;
479
480 return n + 1;
481 }
482
483 static unsigned int
484 popcount (unsigned int n)
485 {
486 n -= (n >> 1) & 0x55555555U;
487 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
488 n = ((n >> 4) + n) & 0x0f0f0f0fU;
489 n *= 0x01010101U;
490
491 return n >> 24;
492 }
493
494 /* SDL should provide this, really. */
495 #define SDLK_MODIFIER_MIN 300
496 #define SDLK_MODIFIER_MAX 314
497
498 /******************************************************************************/
499
500 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
501 static GV *hover_gv;
502
503 static int
504 within_widget (SV *widget, NV x, NV y)
505 {
506 HV *self;
507 SV **svp;
508 NV wx, ww, wy, wh;
509
510 if (!SvROK (widget))
511 return 0;
512
513 self = (HV *)SvRV (widget);
514
515 if (SvTYPE (self) != SVt_PVHV)
516 return 0;
517
518 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
519 if (y < wy)
520 return 0;
521
522 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
523 if (y >= wy + wh)
524 return 0;
525
526 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
527 if (x < wx)
528 return 0;
529
530 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
531 if (x >= wx + ww)
532 return 0;
533
534 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
535 if (!svp || !SvTRUE (*svp))
536 return 0;
537
538 return 1;
539 }
540
541 /******************************************************************************/
542
543 /* process keyboard modifiers */
544 static int
545 mod_munge (int mod)
546 {
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553 }
554
555 static void
556 deliantra_main ()
557 {
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560 }
561
562 #ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585 #else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591 #endif
592
593 MODULE = Deliantra::Client PACKAGE = DC
594
595 PROTOTYPES: ENABLE
596
597 BOOT:
598 {
599 HV *stash = gv_stashpv ("DC", 1);
600 static const struct {
601 const char *name;
602 IV iv;
603 } *civ, const_iv[] = {
604 # define const_iv(name) { # name, (IV)name }
605 const_iv (SDLK_MODIFIER_MIN),
606 const_iv (SDLK_MODIFIER_MAX),
607
608 const_iv (SDL_ACTIVEEVENT),
609 const_iv (SDL_KEYDOWN),
610 const_iv (SDL_KEYUP),
611 const_iv (SDL_MOUSEMOTION),
612 const_iv (SDL_MOUSEBUTTONDOWN),
613 const_iv (SDL_MOUSEBUTTONUP),
614 const_iv (SDL_JOYAXISMOTION),
615 const_iv (SDL_JOYBALLMOTION),
616 const_iv (SDL_JOYHATMOTION),
617 const_iv (SDL_JOYBUTTONDOWN),
618 const_iv (SDL_JOYBUTTONUP),
619 const_iv (SDL_QUIT),
620 const_iv (SDL_SYSWMEVENT),
621 const_iv (SDL_EVENT_RESERVEDA),
622 const_iv (SDL_EVENT_RESERVEDB),
623 const_iv (SDL_VIDEORESIZE),
624 const_iv (SDL_VIDEOEXPOSE),
625 const_iv (SDL_USEREVENT),
626
627 const_iv (SDL_APPINPUTFOCUS),
628 const_iv (SDL_APPMOUSEFOCUS),
629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
680
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_LAST),
683 const_iv (SDLK_KP0),
684 const_iv (SDLK_KP1),
685 const_iv (SDLK_KP2),
686 const_iv (SDLK_KP3),
687 const_iv (SDLK_KP4),
688 const_iv (SDLK_KP5),
689 const_iv (SDLK_KP6),
690 const_iv (SDLK_KP7),
691 const_iv (SDLK_KP8),
692 const_iv (SDLK_KP9),
693 const_iv (SDLK_KP_PERIOD),
694 const_iv (SDLK_KP_DIVIDE),
695 const_iv (SDLK_KP_MULTIPLY),
696 const_iv (SDLK_KP_MINUS),
697 const_iv (SDLK_KP_PLUS),
698 const_iv (SDLK_KP_ENTER),
699 const_iv (SDLK_KP_EQUALS),
700 const_iv (SDLK_UP),
701 const_iv (SDLK_DOWN),
702 const_iv (SDLK_RIGHT),
703 const_iv (SDLK_LEFT),
704 const_iv (SDLK_INSERT),
705 const_iv (SDLK_HOME),
706 const_iv (SDLK_END),
707 const_iv (SDLK_PAGEUP),
708 const_iv (SDLK_PAGEDOWN),
709 const_iv (SDLK_F1),
710 const_iv (SDLK_F2),
711 const_iv (SDLK_F3),
712 const_iv (SDLK_F4),
713 const_iv (SDLK_F5),
714 const_iv (SDLK_F6),
715 const_iv (SDLK_F7),
716 const_iv (SDLK_F8),
717 const_iv (SDLK_F9),
718 const_iv (SDLK_F10),
719 const_iv (SDLK_F11),
720 const_iv (SDLK_F12),
721 const_iv (SDLK_F13),
722 const_iv (SDLK_F14),
723 const_iv (SDLK_F15),
724 const_iv (SDLK_NUMLOCK),
725 const_iv (SDLK_CAPSLOCK),
726 const_iv (SDLK_SCROLLOCK),
727 const_iv (SDLK_RSHIFT),
728 const_iv (SDLK_LSHIFT),
729 const_iv (SDLK_RCTRL),
730 const_iv (SDLK_LCTRL),
731 const_iv (SDLK_RALT),
732 const_iv (SDLK_LALT),
733 const_iv (SDLK_RMETA),
734 const_iv (SDLK_LMETA),
735 const_iv (SDLK_LSUPER),
736 const_iv (SDLK_RSUPER),
737 const_iv (SDLK_MODE),
738 const_iv (SDLK_COMPOSE),
739 const_iv (SDLK_HELP),
740 const_iv (SDLK_PRINT),
741 const_iv (SDLK_SYSREQ),
742 const_iv (SDLK_BREAK),
743 const_iv (SDLK_MENU),
744 const_iv (SDLK_POWER),
745 const_iv (SDLK_EURO),
746 const_iv (SDLK_UNDO),
747
748 const_iv (KMOD_NONE),
749 const_iv (KMOD_SHIFT),
750 const_iv (KMOD_LSHIFT),
751 const_iv (KMOD_RSHIFT),
752 const_iv (KMOD_CTRL),
753 const_iv (KMOD_LCTRL),
754 const_iv (KMOD_RCTRL),
755 const_iv (KMOD_ALT),
756 const_iv (KMOD_LALT),
757 const_iv (KMOD_RALT),
758 const_iv (KMOD_META),
759 const_iv (KMOD_LMETA),
760 const_iv (KMOD_RMETA),
761 const_iv (KMOD_NUM),
762 const_iv (KMOD_CAPS),
763 const_iv (KMOD_MODE),
764
765 const_iv (KMOD_LRAM),
766
767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
797 # undef const_iv
798 };
799
800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
802
803 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
804 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
805 }
806
807 void
808 weaken (SV *rv)
809 PROTOTYPE: $
810 CODE:
811 sv_rvweaken (rv);
812
813 int
814 in_destruct ()
815 CODE:
816 RETVAL = PL_main_cv == Nullcv;
817 OUTPUT:
818 RETVAL
819
820 NV floor (NV x)
821
822 NV ceil (NV x)
823
824 IV minpot (UV n)
825
826 IV popcount (UV n)
827
828 NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
833
834 void
835 pango_init ()
836 CODE:
837 {
838 opengl_fontmap = pango_opengl_font_map_new ();
839 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
840 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
841 /*pango_context_set_font_description (opengl_context, default_font);*/
842 #if PANGO_VERSION_CHECK (1, 15, 2)
843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
845 #endif
846 }
847
848 char *SDL_GetError ()
849
850 void SDL_braino ()
851
852 int SDL_Init (U32 flags)
853
854 int SDL_InitSubSystem (U32 flags)
855
856 void SDL_QuitSubSystem (U32 flags)
857
858 void SDL_Quit ()
859
860 int SDL_GL_SetAttribute (int attr, int value)
861
862 int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
868
869 void
870 SDL_ListModes (int rgb, int alpha)
871 PPCODE:
872 {
873 SDL_Rect **m;
874
875 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
876 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
877 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
878 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
879
880 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
881 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
882
883 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
887
888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
890
891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
892
893 if (m && m != (SDL_Rect **)-1)
894 while (*m)
895 {
896 if ((*m)->w >= 400 && (*m)->h >= 300)
897 {
898 AV *av = newAV ();
899 av_push (av, newSViv ((*m)->w));
900 av_push (av, newSViv ((*m)->h));
901 av_push (av, newSViv (rgb));
902 av_push (av, newSViv (alpha));
903 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
904 }
905
906 ++m;
907 }
908 }
909
910 int
911 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
912 CODE:
913 {
914 SDL_EnableUNICODE (1);
915 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
916
917 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
919 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
920 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
921
922 RETVAL = !!SDL_SetVideoMode (
923 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
924 );
925
926 if (RETVAL)
927 {
928 av_clear (texture_av);
929
930 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
931 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
932 #include "glfunc.h"
933 #undef GL_FUNC
934 }
935 }
936 OUTPUT:
937 RETVAL
938
939 void
940 SDL_GL_SwapBuffers ()
941
942 char *
943 SDL_GetKeyName (int sym)
944
945 int
946 SDL_GetAppState ()
947
948 int
949 SDL_GetModState ()
950
951 void
952 poll_events ()
953 PPCODE:
954 {
955 SDL_Event ev;
956
957 SDL_PumpEvents ();
958 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
959 {
960 HV *hv = newHV ();
961 hv_store (hv, "type", 4, newSViv (ev.type), 0);
962
963 switch (ev.type)
964 {
965 case SDL_KEYDOWN:
966 case SDL_KEYUP:
967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
972 break;
973
974 case SDL_ACTIVEEVENT:
975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
976 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
977 break;
978
979 case SDL_MOUSEMOTION:
980 {
981 int state = ev.motion.state;
982 int x = ev.motion.x;
983 int y = ev.motion.y;
984 int xrel = ev.motion.xrel;
985 int yrel = ev.motion.yrel;
986
987 /* do simplistic event compression */
988 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
989 && state == ev.motion.state)
990 {
991 xrel += ev.motion.xrel;
992 yrel += ev.motion.yrel;
993 x = ev.motion.x;
994 y = ev.motion.y;
995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
996 }
997
998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
999 hv_store (hv, "state", 5, newSViv (state), 0);
1000 hv_store (hv, "x", 1, newSViv (x), 0);
1001 hv_store (hv, "y", 1, newSViv (y), 0);
1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1004 }
1005 break;
1006
1007 case SDL_MOUSEBUTTONDOWN:
1008 case SDL_MOUSEBUTTONUP:
1009 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1010
1011 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1012 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1013 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1014 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1015 break;
1016
1017 case SDL_USEREVENT:
1018 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1019 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1020 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1021 break;
1022 }
1023
1024 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1025 }
1026 }
1027
1028 int
1029 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1030 POSTCALL:
1031 Mix_HookMusicFinished (music_finished);
1032 Mix_ChannelFinished (channel_finished);
1033
1034 void
1035 Mix_QuerySpec ()
1036 PPCODE:
1037 {
1038 int freq, channels;
1039 Uint16 format;
1040
1041 if (Mix_QuerySpec (&freq, &format, &channels))
1042 {
1043 EXTEND (SP, 3);
1044 PUSHs (sv_2mortal (newSViv (freq)));
1045 PUSHs (sv_2mortal (newSViv (format)));
1046 PUSHs (sv_2mortal (newSViv (channels)));
1047 }
1048 }
1049
1050 void
1051 Mix_CloseAudio ()
1052
1053 int
1054 Mix_AllocateChannels (int numchans = -1)
1055
1056 const char *
1057 Mix_GetError ()
1058
1059 void
1060 lowdelay (int fd, int val = 1)
1061 CODE:
1062 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1063
1064 void
1065 win32_proxy_info ()
1066 PPCODE:
1067 {
1068 #ifdef _WIN32
1069 char buffer[2048];
1070 DWORD buflen;
1071
1072 EXTEND (SP, 3);
1073
1074 buflen = sizeof (buffer);
1075 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1076 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1077 {
1078 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1079
1080 buflen = sizeof (buffer);
1081 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1082 {
1083 PUSHs (newSVpv (buffer, 0));
1084
1085 buflen = sizeof (buffer);
1086 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1087 PUSHs (newSVpv (buffer, 0));
1088 }
1089 }
1090 #endif
1091 }
1092
1093 int
1094 add_font (char *file)
1095 CODE:
1096 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1097 OUTPUT:
1098 RETVAL
1099
1100 void
1101 load_image_inline (SV *image_)
1102 ALIAS:
1103 load_image_file = 1
1104 PPCODE:
1105 {
1106 STRLEN image_len;
1107 char *image = (char *)SvPVbyte (image_, image_len);
1108 SDL_Surface *surface, *surface2;
1109 SDL_PixelFormat fmt;
1110 SDL_RWops *rw = ix
1111 ? SDL_RWFromFile (image, "rb")
1112 : SDL_RWFromConstMem (image, image_len);
1113
1114 if (!rw)
1115 croak ("load_image: %s", SDL_GetError ());
1116
1117 surface = IMG_Load_RW (rw, 1);
1118 if (!surface)
1119 croak ("load_image: %s", SDL_GetError ());
1120
1121 fmt.palette = NULL;
1122 fmt.BitsPerPixel = 32;
1123 fmt.BytesPerPixel = 4;
1124 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1125 fmt.Rmask = 0x000000ff;
1126 fmt.Gmask = 0x0000ff00;
1127 fmt.Bmask = 0x00ff0000;
1128 fmt.Amask = 0xff000000;
1129 #else
1130 fmt.Rmask = 0xff000000;
1131 fmt.Gmask = 0x00ff0000;
1132 fmt.Bmask = 0x0000ff00;
1133 fmt.Amask = 0x000000ff;
1134 #endif
1135 fmt.Rloss = 0;
1136 fmt.Gloss = 0;
1137 fmt.Bloss = 0;
1138 fmt.Aloss = 0;
1139 fmt.Rshift = 0;
1140 fmt.Gshift = 8;
1141 fmt.Bshift = 16;
1142 fmt.Ashift = 24;
1143 fmt.colorkey = 0;
1144 fmt.alpha = 0;
1145
1146 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1147
1148 assert (surface2->pitch == surface2->w * 4);
1149
1150 SDL_LockSurface (surface2);
1151 EXTEND (SP, 6);
1152 PUSHs (sv_2mortal (newSViv (surface2->w)));
1153 PUSHs (sv_2mortal (newSViv (surface2->h)));
1154 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1155 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1156 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1157 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1158 SDL_UnlockSurface (surface2);
1159
1160 SDL_FreeSurface (surface);
1161 SDL_FreeSurface (surface2);
1162 }
1163
1164 void
1165 average (int x, int y, uint32_t *data)
1166 PPCODE:
1167 {
1168 uint32_t r = 0, g = 0, b = 0, a = 0;
1169
1170 x = y = x * y;
1171
1172 while (x--)
1173 {
1174 uint32_t p = *data++;
1175
1176 r += (p ) & 255;
1177 g += (p >> 8) & 255;
1178 b += (p >> 16) & 255;
1179 a += (p >> 24) & 255;
1180 }
1181
1182 EXTEND (SP, 4);
1183 PUSHs (sv_2mortal (newSViv (r / y)));
1184 PUSHs (sv_2mortal (newSViv (g / y)));
1185 PUSHs (sv_2mortal (newSViv (b / y)));
1186 PUSHs (sv_2mortal (newSViv (a / y)));
1187 }
1188
1189 void
1190 error (char *message)
1191 CODE:
1192 fprintf (stderr, "ERROR: %s\n", message);
1193 #ifdef _WIN32
1194 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1195 #endif
1196
1197 void
1198 fatal (char *message)
1199 CODE:
1200 fprintf (stderr, "FATAL: %s\n", message);
1201 #ifdef _WIN32
1202 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1203 #endif
1204 _exit (1);
1205
1206 void
1207 _exit (int retval = 0)
1208 CODE:
1209 #ifdef WIN32
1210 ExitThread (retval); // unclean, please beam me up
1211 #else
1212 _exit (retval);
1213 #endif
1214
1215 void
1216 debug ()
1217 CODE:
1218 {
1219 #if DEBUG
1220 VALGRIND_DO_LEAK_CHECK;
1221 #endif
1222 }
1223
1224 int
1225 SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1231 MODULE = Deliantra::Client PACKAGE = DC::Font
1232
1233 PROTOTYPES: DISABLE
1234
1235 DC::Font
1236 new_from_file (SV *class, char *path, int id = 0)
1237 CODE:
1238 {
1239 int count;
1240 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1241 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1242 FcPatternDestroy (pattern);
1243 }
1244 OUTPUT:
1245 RETVAL
1246
1247 void
1248 DESTROY (DC::Font self)
1249 CODE:
1250 pango_font_description_free (self);
1251
1252 void
1253 make_default (DC::Font self)
1254 PROTOTYPE: $
1255 CODE:
1256 default_font = self;
1257
1258 MODULE = Deliantra::Client PACKAGE = DC::Layout
1259
1260 PROTOTYPES: DISABLE
1261
1262 void
1263 glyph_cache_backup ()
1264 PROTOTYPE:
1265 CODE:
1266 tc_backup ();
1267
1268 void
1269 glyph_cache_restore ()
1270 PROTOTYPE:
1271 CODE:
1272 tc_restore ();
1273
1274 DC::Layout
1275 new (SV *class)
1276 CODE:
1277 New (0, RETVAL, 1, struct cf_layout);
1278
1279 RETVAL->pl = pango_layout_new (opengl_context);
1280 RETVAL->r = 1.;
1281 RETVAL->g = 1.;
1282 RETVAL->b = 1.;
1283 RETVAL->a = 1.;
1284 RETVAL->base_height = MIN_FONT_HEIGHT;
1285 RETVAL->font = 0;
1286 RETVAL->rc = rc_alloc ();
1287
1288 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1289 layout_update_font (RETVAL);
1290 OUTPUT:
1291 RETVAL
1292
1293 void
1294 DESTROY (DC::Layout self)
1295 CODE:
1296 g_object_unref (self->pl);
1297 rc_free (self->rc);
1298 Safefree (self);
1299
1300 void
1301 set_text (DC::Layout self, SV *text_)
1302 CODE:
1303 {
1304 STRLEN textlen;
1305 char *text = SvPVutf8 (text_, textlen);
1306
1307 pango_layout_set_text (self->pl, text, textlen);
1308 }
1309
1310 void
1311 set_markup (DC::Layout self, SV *text_)
1312 CODE:
1313 {
1314 STRLEN textlen;
1315 char *text = SvPVutf8 (text_, textlen);
1316
1317 pango_layout_set_markup (self->pl, text, textlen);
1318 }
1319
1320 void
1321 set_shapes (DC::Layout self, ...)
1322 CODE:
1323 {
1324 PangoAttrList *attrs = 0;
1325 const char *text = pango_layout_get_text (self->pl);
1326 const char *pos = text;
1327 int arg = 4;
1328
1329 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1330 {
1331 PangoRectangle inkrect, rect;
1332 PangoAttribute *attr;
1333
1334 int x = SvIV (ST (arg - 3));
1335 int y = SvIV (ST (arg - 2));
1336 int w = SvIV (ST (arg - 1));
1337 int h = SvIV (ST (arg ));
1338
1339 inkrect.x = 0;
1340 inkrect.y = 0;
1341 inkrect.width = 0;
1342 inkrect.height = 0;
1343
1344 rect.x = x * PANGO_SCALE;
1345 rect.y = y * PANGO_SCALE;
1346 rect.width = w * PANGO_SCALE;
1347 rect.height = h * PANGO_SCALE;
1348
1349 if (!attrs)
1350 attrs = pango_layout_get_attributes (self->pl);
1351
1352 attr = pango_attr_shape_new (&inkrect, &rect);
1353 attr->start_index = pos - text;
1354 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1355 pango_attr_list_insert (attrs, attr);
1356
1357 arg += 4;
1358 pos += sizeof (OBJ_STR) - 1;
1359 }
1360
1361 if (attrs)
1362 pango_layout_set_attributes (self->pl, attrs);
1363 }
1364
1365 void
1366 get_shapes (DC::Layout self)
1367 PPCODE:
1368 {
1369 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1370
1371 do
1372 {
1373 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1374
1375 if (run && shape_attr_p (run))
1376 {
1377 PangoRectangle extents;
1378 pango_layout_iter_get_run_extents (iter, 0, &extents);
1379
1380 EXTEND (SP, 2);
1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1382 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1383 }
1384 }
1385 while (pango_layout_iter_next_run (iter));
1386
1387 pango_layout_iter_free (iter);
1388 }
1389
1390 int
1391 has_wrapped (DC::Layout self)
1392 CODE:
1393 {
1394 int lines = 1;
1395 const char *text = pango_layout_get_text (self->pl);
1396
1397 while (*text)
1398 lines += *text++ == '\n';
1399
1400 RETVAL = lines < pango_layout_get_line_count (self->pl);
1401 }
1402 OUTPUT:
1403 RETVAL
1404
1405 SV *
1406 get_text (DC::Layout self)
1407 CODE:
1408 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1409 sv_utf8_decode (RETVAL);
1410 OUTPUT:
1411 RETVAL
1412
1413 void
1414 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1415 CODE:
1416 self->r = r;
1417 self->g = g;
1418 self->b = b;
1419 self->a = a;
1420
1421 void
1422 set_font (DC::Layout self, DC::Font font = 0)
1423 CODE:
1424 if (self->font != font)
1425 {
1426 self->font = font;
1427 layout_update_font (self);
1428 }
1429
1430 void
1431 set_height (DC::Layout self, int base_height)
1432 CODE:
1433 if (self->base_height != base_height)
1434 {
1435 self->base_height = base_height;
1436 layout_update_font (self);
1437 }
1438
1439 void
1440 set_width (DC::Layout self, int max_width = -1)
1441 CODE:
1442 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1443
1444 void
1445 set_indent (DC::Layout self, int indent)
1446 CODE:
1447 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1448
1449 void
1450 set_spacing (DC::Layout self, int spacing)
1451 CODE:
1452 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1453
1454 void
1455 set_ellipsise (DC::Layout self, int ellipsise)
1456 CODE:
1457 pango_layout_set_ellipsize (self->pl,
1458 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1459 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1460 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1461 : PANGO_ELLIPSIZE_NONE
1462 );
1463
1464 void
1465 set_single_paragraph_mode (DC::Layout self, int spm)
1466 CODE:
1467 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1468
1469 void
1470 size (DC::Layout self)
1471 PPCODE:
1472 {
1473 int w, h;
1474
1475 layout_get_pixel_size (self, &w, &h);
1476
1477 EXTEND (SP, 2);
1478 PUSHs (sv_2mortal (newSViv (w)));
1479 PUSHs (sv_2mortal (newSViv (h)));
1480 }
1481
1482 int
1483 descent (DC::Layout self)
1484 CODE:
1485 {
1486 PangoRectangle rect;
1487 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1488 pango_layout_line_get_pixel_extents (line, 0, &rect);
1489 RETVAL = PANGO_DESCENT (rect);
1490 }
1491 OUTPUT:
1492 RETVAL
1493
1494 int
1495 xy_to_index (DC::Layout self, int x, int y)
1496 CODE:
1497 {
1498 int index, trailing;
1499 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1500 RETVAL = index + trailing;
1501 }
1502 OUTPUT:
1503 RETVAL
1504
1505 void
1506 cursor_pos (DC::Layout self, int index)
1507 PPCODE:
1508 {
1509 PangoRectangle pos;
1510 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1511
1512 EXTEND (SP, 3);
1513 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1514 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1515 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1516 }
1517
1518 void
1519 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1520 PPCODE:
1521 {
1522 int line, x;
1523
1524 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1525 #if !PANGO_VERSION_CHECK (1, 17, 3)
1526 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1527 --line;
1528 #endif
1529 EXTEND (SP, 2);
1530 PUSHs (sv_2mortal (newSViv (line)));
1531 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1532 }
1533
1534 void
1535 line_x_to_index (DC::Layout self, int line, int x)
1536 PPCODE:
1537 {
1538 PangoLayoutLine *lp;
1539 int index, trailing;
1540
1541 if (line < 0)
1542 XSRETURN_EMPTY;
1543
1544 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1545 XSRETURN_EMPTY; /* do better */
1546
1547 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1548
1549 EXTEND (SP, 2);
1550 if (GIMME_V == G_SCALAR)
1551 PUSHs (sv_2mortal (newSViv (index + trailing)));
1552 else
1553 {
1554 PUSHs (sv_2mortal (newSViv (index)));
1555 PUSHs (sv_2mortal (newSViv (trailing)));
1556 }
1557 }
1558
1559 void
1560 render (DC::Layout self, float x, float y, int flags = 0)
1561 CODE:
1562 rc_clear (self->rc);
1563 pango_opengl_render_layout_subpixel (
1564 self->pl,
1565 self->rc,
1566 x * PANGO_SCALE, y * PANGO_SCALE,
1567 self->r, self->g, self->b, self->a,
1568 flags
1569 );
1570 // we assume that context_change actually clears/frees stuff
1571 // and does not do any recomputation...
1572 pango_layout_context_changed (self->pl);
1573
1574 void
1575 draw (DC::Layout self)
1576 CODE:
1577 {
1578 glEnable (GL_TEXTURE_2D);
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580 glEnable (GL_BLEND);
1581 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1582 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1583 glEnable (GL_ALPHA_TEST);
1584 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1585
1586 rc_draw (self->rc);
1587
1588 glDisable (GL_ALPHA_TEST);
1589 glDisable (GL_BLEND);
1590 glDisable (GL_TEXTURE_2D);
1591 }
1592
1593 MODULE = Deliantra::Client PACKAGE = DC::Texture
1594
1595 PROTOTYPES: ENABLE
1596
1597 void
1598 pad (SV *data_, int ow, int oh, int nw, int nh)
1599 CODE:
1600 {
1601 if ((nw != ow || nh != oh) && SvOK (data_))
1602 {
1603 STRLEN datalen;
1604 char *data = SvPVbyte (data_, datalen);
1605 int bpp = datalen / (ow * oh);
1606 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1607
1608 SvPOK_only (result_);
1609 SvCUR_set (result_, nw * nh * bpp);
1610
1611 memset (SvPVX (result_), 0, nw * nh * bpp);
1612 while (oh--)
1613 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1614
1615 sv_setsv (data_, result_);
1616 }
1617 }
1618
1619 void
1620 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1621 PROTOTYPE: $$$;$$
1622 ALIAS:
1623 draw_quad_alpha = 1
1624 draw_quad_alpha_premultiplied = 2
1625 CODE:
1626 {
1627 HV *hv = (HV *)SvRV (self);
1628 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1629 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1630 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1631
1632 if (name <= 0)
1633 XSRETURN_EMPTY;
1634
1635 if (items < 5)
1636 {
1637 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1638 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1639 }
1640
1641 if (ix)
1642 {
1643 glEnable (GL_BLEND);
1644
1645 if (ix == 2)
1646 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1647 else
1648 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1649 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1650
1651 glEnable (GL_ALPHA_TEST);
1652 glAlphaFunc (GL_GREATER, 0.01f);
1653 }
1654
1655 glBindTexture (GL_TEXTURE_2D, name);
1656
1657 glBegin (GL_QUADS);
1658 glTexCoord2f (0, 0); glVertex2f (x , y );
1659 glTexCoord2f (0, t); glVertex2f (x , y + h);
1660 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1661 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1662 glEnd ();
1663
1664 if (ix)
1665 {
1666 glDisable (GL_ALPHA_TEST);
1667 glDisable (GL_BLEND);
1668 }
1669 }
1670
1671 void
1672 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675 {
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1790 }
1791
1792 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1793 CODE:
1794 {
1795 GLint width;
1796 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1797 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1798 RETVAL = width > 0;
1799 }
1800 OUTPUT:
1801 RETVAL
1802
1803 MODULE = Deliantra::Client PACKAGE = DC::Map
1804
1805 PROTOTYPES: DISABLE
1806
1807 DC::Map
1808 new (SV *class)
1809 CODE:
1810 New (0, RETVAL, 1, struct map);
1811 RETVAL->x = 0;
1812 RETVAL->y = 0;
1813 RETVAL->w = 0;
1814 RETVAL->h = 0;
1815 RETVAL->ox = 0;
1816 RETVAL->oy = 0;
1817 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1818 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1819 RETVAL->rows = 0;
1820 RETVAL->row = 0;
1821 OUTPUT:
1822 RETVAL
1823
1824 void
1825 DESTROY (DC::Map self)
1826 CODE:
1827 {
1828 map_clear (self);
1829 Safefree (self->face2tile);
1830 Safefree (self->tex);
1831 Safefree (self);
1832 }
1833
1834 void
1835 resize (DC::Map self, int map_width, int map_height)
1836 CODE:
1837 self->w = map_width;
1838 self->h = map_height;
1839
1840 void
1841 clear (DC::Map self)
1842 CODE:
1843 map_clear (self);
1844
1845 void
1846 set_tileid (DC::Map self, int face, int tile)
1847 CODE:
1848 {
1849 need_facenum (self, face); self->face2tile [face] = tile;
1850 need_texid (self, tile);
1851 }
1852
1853 void
1854 set_smooth (DC::Map self, int face, int smooth, int level)
1855 CODE:
1856 {
1857 tileid texid;
1858 maptex *tex;
1859
1860 if (face < 0 || face >= self->faces)
1861 return;
1862
1863 if (smooth < 0 || smooth >= self->faces)
1864 return;
1865
1866 texid = self->face2tile [face];
1867
1868 if (!texid)
1869 return;
1870
1871 tex = self->tex + texid;
1872 tex->smoothtile = self->face2tile [smooth];
1873 tex->smoothlevel = level;
1874 }
1875
1876 void
1877 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1878 CODE:
1879 {
1880 need_texid (self, texid);
1881
1882 {
1883 maptex *tex = self->tex + texid;
1884
1885 tex->name = name;
1886 tex->w = w;
1887 tex->h = h;
1888 tex->s = s;
1889 tex->t = t;
1890 tex->r = r;
1891 tex->g = g;
1892 tex->b = b;
1893 tex->a = a;
1894 }
1895
1896 // somewhat hackish, but for textures that require it, it really
1897 // improves the look, and most others don't suffer.
1898 glBindTexture (GL_TEXTURE_2D, name);
1899 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1901 // use uglier nearest interpolation because linear suffers
1902 // from transparent color bleeding and ugly wrapping effects.
1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1904 }
1905
1906 void
1907 expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1925
1926 int
1927 ox (DC::Map self)
1928 ALIAS:
1929 oy = 1
1930 x = 2
1931 y = 3
1932 w = 4
1933 h = 5
1934 CODE:
1935 switch (ix)
1936 {
1937 case 0: RETVAL = self->ox; break;
1938 case 1: RETVAL = self->oy; break;
1939 case 2: RETVAL = self->x; break;
1940 case 3: RETVAL = self->y; break;
1941 case 4: RETVAL = self->w; break;
1942 case 5: RETVAL = self->h; break;
1943 }
1944 OUTPUT:
1945 RETVAL
1946
1947 void
1948 scroll (DC::Map self, int dx, int dy)
1949 CODE:
1950 {
1951 if (dx > 0)
1952 map_blank (self, self->x, self->y, dx, self->h);
1953 else if (dx < 0)
1954 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1955
1956 if (dy > 0)
1957 map_blank (self, self->x, self->y, self->w, dy);
1958 else if (dy < 0)
1959 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1960
1961 self->ox += dx; self->x += dx;
1962 self->oy += dy; self->y += dy;
1963
1964 while (self->y < 0)
1965 {
1966 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1967
1968 self->rows += MAP_EXTEND_Y;
1969 self->y += MAP_EXTEND_Y;
1970 }
1971 }
1972
1973 SV *
1974 map1a_update (DC::Map self, SV *data_, int extmap)
1975 CODE:
1976 {
1977 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1978 uint8_t *data_end = (uint8_t *)SvEND (data_);
1979 mapcell *cell;
1980 int x, y, z, flags;
1981 AV *missing = newAV ();
1982 RETVAL = newRV_noinc ((SV *)missing);
1983
1984 while (data < data_end - 1)
1985 {
1986 flags = (data [0] << 8) + data [1]; data += 2;
1987
1988 x = self->x + ((flags >> 10) & 63);
1989 y = self->y + ((flags >> 4) & 63);
1990
1991 cell = map_get_cell (self, x, y);
1992
1993 if (flags & 15)
1994 {
1995 if (!cell->darkness)
1996 {
1997 memset (cell, 0, sizeof (*cell));
1998 cell->darkness = 256;
1999 }
2000
2001 //TODO: don't trust server data to be in-range(!)
2002
2003 if (flags & 8)
2004 {
2005 if (extmap)
2006 {
2007 uint8_t ext, cmd;
2008
2009 do
2010 {
2011 ext = *data++;
2012 cmd = ext & 0x7f;
2013
2014 if (cmd < 4)
2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2016 else if (cmd == 5) // health
2017 {
2018 cell->stat_width = 1;
2019 cell->stat_hp = *data++;
2020 }
2021 else if (cmd == 6) // monster width
2022 cell->stat_width = *data++ + 1;
2023 else if (cmd == 0x47)
2024 {
2025 if (*data == 1) cell->player = data [1];
2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2029
2030 data += *data + 1;
2031 }
2032 else if (cmd == 8) // cell flags
2033 cell->flags = *data++;
2034 else if (ext & 0x40) // unknown, multibyte => skip
2035 data += *data + 1;
2036 else
2037 data++;
2038 }
2039 while (ext & 0x80);
2040 }
2041 else
2042 cell->darkness = *data++ + 1;
2043 }
2044
2045 for (z = 0; z <= 2; ++z)
2046 if (flags & (4 >> z))
2047 {
2048 faceid face = (data [0] << 8) + data [1]; data += 2;
2049 need_facenum (self, face);
2050 cell->tile [z] = self->face2tile [face];
2051
2052 if (cell->tile [z])
2053 {
2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
2056 if (!tex->name)
2057 av_push (missing, newSViv (cell->tile [z]));
2058
2059 if (tex->smoothtile)
2060 {
2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
2063 if (!smooth->name)
2064 av_push (missing, newSViv (tex->smoothtile));
2065 }
2066 }
2067 }
2068 }
2069 else
2070 CELL_CLEAR (cell);
2071 }
2072 }
2073 OUTPUT:
2074 RETVAL
2075
2076 SV *
2077 mapmap (DC::Map self, int x0, int y0, int w, int h)
2078 CODE:
2079 {
2080 int x1, x;
2081 int y1, y;
2082 int z;
2083 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2084 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2085
2086 SvPOK_only (map_sv);
2087 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2088
2089 x0 += self->x; x1 = x0 + w;
2090 y0 += self->y; y1 = y0 + h;
2091
2092 for (y = y0; y < y1; y++)
2093 {
2094 maprow *row = 0 <= y && y < self->rows
2095 ? self->row + y
2096 : 0;
2097
2098 for (x = x0; x < x1; x++)
2099 {
2100 int r = 32, g = 32, b = 32, a = 192;
2101
2102 if (row && row->c0 <= x && x < row->c1)
2103 {
2104 mapcell *cell = row->col + (x - row->c0);
2105
2106 for (z = 0; z <= 0; z++)
2107 {
2108 maptex tex = self->tex [cell->tile [z]];
2109 int a0 = 255 - tex.a;
2110 int a1 = tex.a;
2111
2112 r = (r * a0 + tex.r * a1) / 255;
2113 g = (g * a0 + tex.g * a1) / 255;
2114 b = (b * a0 + tex.b * a1) / 255;
2115 a = (a * a0 + tex.a * a1) / 255;
2116 }
2117 }
2118
2119 *map++ = (r )
2120 | (g << 8)
2121 | (b << 16)
2122 | (a << 24);
2123 }
2124 }
2125
2126 RETVAL = map_sv;
2127 }
2128 OUTPUT:
2129 RETVAL
2130
2131 void
2132 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2133 CODE:
2134 {
2135 int x, y, z;
2136
2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2140 smooth_key skey;
2141 int pl_x, pl_y;
2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
2147
2148 pl_tex.name = 0;
2149
2150 // that's current max. sorry.
2151 if (sw > 255) sw = 255;
2152 if (sh > 255) sh = 255;
2153
2154 // clear key, in case of extra padding
2155 memset (&skey, 0, sizeof (skey));
2156
2157 memset (&key, 0, sizeof (key));
2158 key.r = 255;
2159 key.g = 255;
2160 key.b = 255;
2161 key.a = 255;
2162 key.mode = GL_QUADS;
2163 key.format = GL_T2F_V3F;
2164
2165 mx += self->x;
2166 my += self->y;
2167
2168 // first pass: determine smooth_max
2169 // rather ugly, if you ask me
2170 // could also be stored inside mapcell and updated on change
2171 memset (smooth_max, 0, sizeof (smooth_max));
2172
2173 for (y = 0; y < sh; y++)
2174 if (0 <= y + my && y + my < self->rows)
2175 {
2176 maprow *row = self->row + (y + my);
2177
2178 for (x = 0; x < sw; x++)
2179 if (row->c0 <= x + mx && x + mx < row->c1)
2180 {
2181 mapcell *cell = row->col + (x + mx - row->c0);
2182
2183 smooth_max[x + 1][y + 1] =
2184 MAX (self->tex [cell->tile [0]].smoothlevel,
2185 MAX (self->tex [cell->tile [1]].smoothlevel,
2186 self->tex [cell->tile [2]].smoothlevel));
2187 }
2188 }
2189
2190 glEnable (GL_BLEND);
2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
2197 for (z = 0; z <= 2; z++)
2198 {
2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
2201
2202 for (y = 0; y < sh; y++)
2203 if (0 <= y + my && y + my < self->rows)
2204 {
2205 maprow *row = self->row + (y + my);
2206
2207 for (x = 0; x < sw; x++)
2208 if (row->c0 <= x + mx && x + mx < row->c1)
2209 {
2210 mapcell *cell = row->col + (x + mx - row->c0);
2211 tileid tile = cell->tile [z];
2212
2213 if (tile)
2214 {
2215 maptex tex = self->tex [tile];
2216 int px, py;
2217
2218 if (key.texname != tex.name)
2219 {
2220 self->tex [tile].unused = 0;
2221
2222 if (!tex.name)
2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2224
2225 key.texname = tex.name;
2226 arr = rc_array (rc, &key);
2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
2239
2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2244
2245 // update smooth hash
2246 if (tex.smoothtile)
2247 {
2248 skey.tile = tex.smoothtile;
2249 skey.level = tex.smoothlevel;
2250
2251 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2252
2253 // add bits to current tile and all neighbours. skey.x|y is
2254 // shifted +1|+1 so we always stay positive.
2255
2256 // bits is ___n cccc CCCC bbbb
2257 // n do not draw borders&corners
2258 // c draw these corners, but...
2259 // C ... not these
2260 // b draw these borders
2261
2262 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2263 // ┃· ·· ·┃ ━━
2264
2265 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2266 // ·· ·· ·┏ ┓·
2267
2268 // full tile
2269 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2270
2271 // borders
2272 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2273 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2274 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2275 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2276
2277 // corners
2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2303 }
2304 }
2305 }
2306 }
2307
2308 rc_draw (rc);
2309 rc_clear (rc);
2310
2311 // go through all smoothlevels, lowest to highest, then draw.
2312 // this is basically counting sort
2313 {
2314 int w, b;
2315
2316 glEnable (GL_TEXTURE_2D);
2317 glBegin (GL_QUADS);
2318 for (w = 0; w < 256 / 32; ++w)
2319 {
2320 uint32_t smask = smooth_level [w];
2321 if (smask)
2322 for (b = 0; b < 32; ++b)
2323 if (smask & (((uint32_t)1) << b))
2324 {
2325 int level = (w << 5) | b;
2326 HE *he;
2327
2328 hv_iterinit (smooth);
2329 while ((he = hv_iternext (smooth)))
2330 {
2331 smooth_key *skey = (smooth_key *)HeKEY (he);
2332 IV bits = SvIVX (HeVAL (he));
2333
2334 if (!(bits & 0x1000)
2335 && skey->level == level
2336 && level > smooth_max [skey->x][skey->y])
2337 {
2338 maptex tex = self->tex [skey->tile];
2339 int px = (((int)skey->x) - 1) * T;
2340 int py = (((int)skey->y) - 1) * T;
2341 int border = bits & 15;
2342 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2343 float dx = tex.s * .0625f; // 16 images/row
2344 float dy = tex.t * .5f ; // 2 images/column
2345
2346 if (tex.name)
2347 {
2348 // this time avoiding texture state changes
2349 // save gobs of state changes.
2350 if (key.texname != tex.name)
2351 {
2352 self->tex [skey->tile].unused = 0;
2353
2354 glEnd ();
2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2356 glBegin (GL_QUADS);
2357 }
2358
2359 if (border)
2360 {
2361 float ox = border * dx;
2362
2363 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2364 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2365 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2366 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2367 }
2368
2369 if (corner)
2370 {
2371 float ox = corner * dx;
2372
2373 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2374 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2375 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2376 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2377 }
2378 }
2379 }
2380 }
2381 }
2382 }
2383
2384 glEnd ();
2385 glDisable (GL_TEXTURE_2D);
2386 key.texname = -1;
2387 }
2388
2389 hv_clear (smooth);
2390 }
2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
2412 glDisable (GL_BLEND);
2413 rc_free (rc);
2414 rc_free (rc_ov);
2415
2416 // top layer: overlays such as the health bar
2417 for (y = 0; y < sh; y++)
2418 if (0 <= y + my && y + my < self->rows)
2419 {
2420 maprow *row = self->row + (y + my);
2421
2422 for (x = 0; x < sw; x++)
2423 if (row->c0 <= x + mx && x + mx < row->c1)
2424 {
2425 mapcell *cell = row->col + (x + mx - row->c0);
2426
2427 int px = x * T;
2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
2435
2436 if (cell->stat_hp)
2437 {
2438 int width = cell->stat_width * T;
2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2440
2441 glColor3ub (0, 0, 0);
2442 glRectf (px + 1, py - thick - 2,
2443 px + width - 1, py);
2444
2445 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2446 glRectf (px + 2,
2447 py - thick - 1,
2448 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2449 }
2450 }
2451 }
2452 }
2453
2454 void
2455 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2456 CODE:
2457 {
2458 static float color[16][3] = {
2459 { 0.00f, 0.00f, 0.00f },
2460 { 1.00f, 1.00f, 1.00f },
2461 { 0.00f, 0.00f, 0.55f },
2462 { 1.00f, 0.00f, 0.00f },
2463
2464 { 1.00f, 0.54f, 0.00f },
2465 { 0.11f, 0.56f, 1.00f },
2466 { 0.93f, 0.46f, 0.00f },
2467 { 0.18f, 0.54f, 0.34f },
2468
2469 { 0.56f, 0.73f, 0.56f },
2470 { 0.80f, 0.80f, 0.80f },
2471 { 0.55f, 0.41f, 0.13f },
2472 { 0.99f, 0.77f, 0.26f },
2473
2474 { 0.74f, 0.65f, 0.41f },
2475
2476 { 0.00f, 1.00f, 1.00f },
2477 { 1.00f, 0.00f, 1.00f },
2478 { 1.00f, 1.00f, 0.00f },
2479 };
2480
2481 int x, y;
2482
2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2491 glEnable (GL_BLEND);
2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2493 glBegin (GL_QUADS);
2494
2495 for (y = 0; y < h; y++)
2496 for (x = 0; x < w; x++)
2497 {
2498 unsigned char m = data [x + y * w];
2499
2500 if (m)
2501 {
2502 float *c = color [m & 15];
2503
2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
2505 float tx2 = tx1 + 0.5f;
2506
2507 glColor4f (c[0], c[1], c[2], 1);
2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2512 }
2513 }
2514
2515 glEnd ();
2516 glDisable (GL_BLEND);
2517 glDisable (GL_TEXTURE_2D);
2518 }
2519
2520 void
2521 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2522 PPCODE:
2523 {
2524 int x, y;
2525 int sw1 = sw + 2;
2526 int sh1 = sh + 2;
2527 int sh3 = sh * 3;
2528 int sw3 = sw * 3;
2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2532
2533 SvPOK_only (darkness3_sv);
2534 SvCUR_set (darkness3_sv, sw3 * sh3);
2535
2536 mx += self->x - 1;
2537 my += self->y - 1;
2538
2539 for (y = 0; y < sh1; y++)
2540 if (0 <= y + my && y + my < self->rows)
2541 {
2542 maprow *row = self->row + (y + my);
2543
2544 for (x = 0; x < sw1; x++)
2545 if (row->c0 <= x + mx && x + mx < row->c1)
2546 {
2547 mapcell *cell = row->col + (x + mx - row->c0);
2548
2549 darkness1 [y * sw1 + x] = cell->darkness
2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2552 }
2553 }
2554
2555 for (y = 0; y < sh; ++y)
2556 for (x = 0; x < sw; ++x)
2557 {
2558 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2559 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2560 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2561 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2562 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2563 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2564 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2565 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2566 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2567
2568 uint8_t r11 = (d11 + d21 + d12) / 3;
2569 uint8_t r21 = d21;
2570 uint8_t r31 = (d21 + d31 + d32) / 3;
2571
2572 uint8_t r12 = d12;
2573 uint8_t r22 = d22;
2574 uint8_t r32 = d32;
2575
2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2577 uint8_t r23 = d23;
2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2579
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2589 }
2590
2591 free (darkness1);
2592
2593 EXTEND (SP, 3);
2594 PUSHs (sv_2mortal (newSViv (sw3)));
2595 PUSHs (sv_2mortal (newSViv (sh3)));
2596 PUSHs (darkness3_sv);
2597 }
2598
2599 SV *
2600 get_rect (DC::Map self, int x0, int y0, int w, int h)
2601 CODE:
2602 {
2603 int x, y, x1, y1;
2604 SV *data_sv = newSV (w * h * 7 + 5);
2605 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2606
2607 *data++ = 0; /* version 0 format */
2608 *data++ = w >> 8; *data++ = w;
2609 *data++ = h >> 8; *data++ = h;
2610
2611 // we need to do this 'cause we don't keep an absolute coord system for rows
2612 // TODO: treat rows as we treat columns
2613 map_get_row (self, y0 + self->y - self->oy);//D
2614 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2615
2616 x0 += self->x - self->ox;
2617 y0 += self->y - self->oy;
2618
2619 x1 = x0 + w;
2620 y1 = y0 + h;
2621
2622 for (y = y0; y < y1; y++)
2623 {
2624 maprow *row = 0 <= y && y < self->rows
2625 ? self->row + y
2626 : 0;
2627
2628 for (x = x0; x < x1; x++)
2629 {
2630 if (row && row->c0 <= x && x < row->c1)
2631 {
2632 mapcell *cell = row->col + (x - row->c0);
2633 uint8_t flags = 0;
2634
2635 if (cell->tile [0]) flags |= 1;
2636 if (cell->tile [1]) flags |= 2;
2637 if (cell->tile [2]) flags |= 4;
2638
2639 *data++ = flags;
2640
2641 if (flags & 1)
2642 {
2643 tileid tile = cell->tile [0];
2644 *data++ = tile >> 8;
2645 *data++ = tile;
2646 }
2647
2648 if (flags & 2)
2649 {
2650 tileid tile = cell->tile [1];
2651 *data++ = tile >> 8;
2652 *data++ = tile;
2653 }
2654
2655 if (flags & 4)
2656 {
2657 tileid tile = cell->tile [2];
2658 *data++ = tile >> 8;
2659 *data++ = tile;
2660 }
2661 }
2662 else
2663 *data++ = 0;
2664 }
2665 }
2666
2667 /* if size is w*h + 5 then no data has been found */
2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2669 {
2670 SvPOK_only (data_sv);
2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2672 }
2673
2674 RETVAL = data_sv;
2675 }
2676 OUTPUT:
2677 RETVAL
2678
2679 void
2680 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2681 PPCODE:
2682 {
2683 int x, y, z;
2684 int w, h;
2685 int x1, y1;
2686 STRLEN len;
2687 uint8_t *data, *end;
2688
2689 len = SvLEN (data_sv);
2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2691 data = SvPVbyte_nolen (data_sv);
2692 end = data + len + 8;
2693
2694 if (len < 5)
2695 XSRETURN_EMPTY;
2696
2697 if (*data++ != 0)
2698 XSRETURN_EMPTY; /* version mismatch */
2699
2700 w = *data++ << 8; w |= *data++;
2701 h = *data++ << 8; h |= *data++;
2702
2703 // we need to do this 'cause we don't keep an absolute coord system for rows
2704 // TODO: treat rows as we treat columns
2705 map_get_row (self, y0 + self->y - self->oy);//D
2706 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2707
2708 x0 += self->x - self->ox;
2709 y0 += self->y - self->oy;
2710
2711 x1 = x0 + w;
2712 y1 = y0 + h;
2713
2714 for (y = y0; y < y1; y++)
2715 {
2716 maprow *row = map_get_row (self, y);
2717
2718 for (x = x0; x < x1; x++)
2719 {
2720 uint8_t flags;
2721
2722 if (data + 7 >= end)
2723 XSRETURN_EMPTY;
2724
2725 flags = *data++;
2726
2727 if (flags)
2728 {
2729 mapcell *cell = row_get_cell (row, x);
2730 tileid tile[3] = { 0, 0, 0 };
2731
2732 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2735
2736 if (cell->darkness == 0)
2737 {
2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2740
2741 for (z = 0; z <= 2; z++)
2742 {
2743 tileid t = tile [z];
2744
2745 if (t >= self->texs || (t && !self->tex [t].name))
2746 {
2747 PUSHs (sv_2mortal (newSViv (t)));
2748 need_texid (self, t);
2749 }
2750
2751 cell->tile [z] = t;
2752 }
2753 }
2754 }
2755 }
2756 }
2757 }
2758
2759 MODULE = Deliantra::Client PACKAGE = DC::RW
2760
2761 DC::RW
2762 new (SV *class, SV *data_sv)
2763 CODE:
2764 {
2765 STRLEN datalen;
2766 char *data = SvPVbyte (data_sv, datalen);
2767
2768 RETVAL = SDL_RWFromConstMem (data, datalen);
2769 }
2770 OUTPUT:
2771 RETVAL
2772
2773 DC::RW
2774 new_from_file (SV *class, const char *path, const char *mode = "rb")
2775 CODE:
2776 RETVAL = SDL_RWFromFile (path, mode);
2777 OUTPUT:
2778 RETVAL
2779
2780 # fails on win32:
2781 # dc.xs(2268) : error C2059: syntax error : '('
2782 #void
2783 #close (DC::RW self)
2784 # CODE:
2785 # (self->(close)) (self);
2786
2787 MODULE = Deliantra::Client PACKAGE = DC::Channel
2788
2789 PROTOTYPES: DISABLE
2790
2791 DC::Channel
2792 find ()
2793 CODE:
2794 {
2795 RETVAL = Mix_GroupAvailable (-1);
2796
2797 if (RETVAL < 0)
2798 {
2799 RETVAL = Mix_GroupOldest (-1);
2800
2801 if (RETVAL < 0)
2802 XSRETURN_UNDEF;
2803
2804 Mix_HaltChannel (RETVAL);
2805 }
2806
2807 Mix_UnregisterAllEffects (RETVAL);
2808 Mix_Volume (RETVAL, 128);
2809 }
2810 OUTPUT:
2811 RETVAL
2812
2813 void
2814 halt (DC::Channel self)
2815 CODE:
2816 Mix_HaltChannel (self);
2817
2818 void
2819 expire (DC::Channel self, int ticks = -1)
2820 CODE:
2821 Mix_ExpireChannel (self, ticks);
2822
2823 void
2824 fade_out (DC::Channel self, int ticks = -1)
2825 CODE:
2826 Mix_FadeOutChannel (self, ticks);
2827
2828 int
2829 volume (DC::Channel self, int volume)
2830 CODE:
2831 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2832 OUTPUT:
2833 RETVAL
2834
2835 void
2836 unregister_all_effects (DC::Channel self)
2837 CODE:
2838 Mix_UnregisterAllEffects (self);
2839
2840 void
2841 set_panning (DC::Channel self, int left, int right)
2842 CODE:
2843 left = CLAMP (left , 0, 255);
2844 right = CLAMP (right, 0, 255);
2845 Mix_SetPanning (self, left, right);
2846
2847 void
2848 set_distance (DC::Channel self, int distance)
2849 CODE:
2850 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2851
2852 void
2853 set_position (DC::Channel self, int angle, int distance)
2854 CODE:
2855
2856 void
2857 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2858 CODE:
2859 {
2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2863 }
2864
2865 void
2866 set_reverse_stereo (DC::Channel self, int flip)
2867 CODE:
2868 Mix_SetReverseStereo (self, flip);
2869
2870 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2871
2872 PROTOTYPES: DISABLE
2873
2874 DC::MixChunk
2875 new (SV *class, DC::RW rwops)
2876 CODE:
2877 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2878 OUTPUT:
2879 RETVAL
2880
2881 void
2882 DESTROY (DC::MixChunk self)
2883 CODE:
2884 Mix_FreeChunk (self);
2885
2886 int
2887 volume (DC::MixChunk self, int volume = -1)
2888 CODE:
2889 if (items > 1)
2890 volume = CLAMP (volume, 0, 128);
2891 RETVAL = Mix_VolumeChunk (self, volume);
2892 OUTPUT:
2893 RETVAL
2894
2895 DC::Channel
2896 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2897 CODE:
2898 {
2899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2900
2901 if (RETVAL < 0)
2902 XSRETURN_UNDEF;
2903
2904 if (channel < 0)
2905 {
2906 Mix_UnregisterAllEffects (RETVAL);
2907 Mix_Volume (RETVAL, 128);
2908 }
2909 }
2910 OUTPUT:
2911 RETVAL
2912
2913 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2914
2915 int
2916 volume (int volume = -1)
2917 PROTOTYPE: ;$
2918 CODE:
2919 if (items > 0)
2920 volume = CLAMP (volume, 0, 128);
2921 RETVAL = Mix_VolumeMusic (volume);
2922 OUTPUT:
2923 RETVAL
2924
2925 void
2926 fade_out (int ms)
2927 CODE:
2928 Mix_FadeOutMusic (ms);
2929
2930 void
2931 halt ()
2932 CODE:
2933 Mix_HaltMusic ();
2934
2935 DC::MixMusic
2936 new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadMUS_RW (rwops);
2939 OUTPUT:
2940 RETVAL
2941
2942 void
2943 DESTROY (DC::MixMusic self)
2944 CODE:
2945 Mix_FreeMusic (self);
2946
2947 int
2948 play (DC::MixMusic self, int loops = -1)
2949 CODE:
2950 RETVAL = Mix_PlayMusic (self, loops);
2951 OUTPUT:
2952 RETVAL
2953
2954 void
2955 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2956 CODE:
2957 Mix_FadeInMusicPos (self, loops, ms, position);
2958
2959 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2960
2961 PROTOTYPES: ENABLE
2962
2963 BOOT:
2964 {
2965 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2966 static const struct {
2967 const char *name;
2968 IV iv;
2969 } *civ, const_iv[] = {
2970 # define const_iv(name) { # name, (IV)name }
2971 const_iv (GL_VENDOR),
2972 const_iv (GL_VERSION),
2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2975 const_iv (GL_COLOR_MATERIAL),
2976 const_iv (GL_SMOOTH),
2977 const_iv (GL_FLAT),
2978 const_iv (GL_DITHER),
2979 const_iv (GL_BLEND),
2980 const_iv (GL_CULL_FACE),
2981 const_iv (GL_SCISSOR_TEST),
2982 const_iv (GL_DEPTH_TEST),
2983 const_iv (GL_ALPHA_TEST),
2984 const_iv (GL_NORMALIZE),
2985 const_iv (GL_RESCALE_NORMAL),
2986 const_iv (GL_FRONT),
2987 const_iv (GL_BACK),
2988 const_iv (GL_AUX0),
2989 const_iv (GL_AND),
2990 const_iv (GL_ONE),
2991 const_iv (GL_ZERO),
2992 const_iv (GL_SRC_ALPHA),
2993 const_iv (GL_DST_ALPHA),
2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
3000 const_iv (GL_SRC_ALPHA_SATURATE),
3001 const_iv (GL_RGB),
3002 const_iv (GL_RGBA),
3003 const_iv (GL_RGBA4),
3004 const_iv (GL_RGBA8),
3005 const_iv (GL_RGB5_A1),
3006 const_iv (GL_UNSIGNED_BYTE),
3007 const_iv (GL_UNSIGNED_SHORT),
3008 const_iv (GL_UNSIGNED_INT),
3009 const_iv (GL_ALPHA),
3010 const_iv (GL_INTENSITY),
3011 const_iv (GL_LUMINANCE),
3012 const_iv (GL_LUMINANCE_ALPHA),
3013 const_iv (GL_FLOAT),
3014 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3015 const_iv (GL_COMPRESSED_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3017 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3018 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3019 const_iv (GL_COMPRESSED_RGB_ARB),
3020 const_iv (GL_COMPRESSED_RGBA_ARB),
3021 const_iv (GL_COMPILE),
3022 const_iv (GL_PROXY_TEXTURE_1D),
3023 const_iv (GL_PROXY_TEXTURE_2D),
3024 const_iv (GL_TEXTURE_1D),
3025 const_iv (GL_TEXTURE_2D),
3026 const_iv (GL_TEXTURE_ENV),
3027 const_iv (GL_TEXTURE_MAG_FILTER),
3028 const_iv (GL_TEXTURE_MIN_FILTER),
3029 const_iv (GL_TEXTURE_ENV_MODE),
3030 const_iv (GL_TEXTURE_WRAP_S),
3031 const_iv (GL_TEXTURE_WRAP_T),
3032 const_iv (GL_REPEAT),
3033 const_iv (GL_CLAMP),
3034 const_iv (GL_CLAMP_TO_EDGE),
3035 const_iv (GL_NEAREST),
3036 const_iv (GL_LINEAR),
3037 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3038 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3039 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3040 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3041 const_iv (GL_GENERATE_MIPMAP),
3042 const_iv (GL_MODULATE),
3043 const_iv (GL_DECAL),
3044 const_iv (GL_REPLACE),
3045 const_iv (GL_DEPTH_BUFFER_BIT),
3046 const_iv (GL_COLOR_BUFFER_BIT),
3047 const_iv (GL_PROJECTION),
3048 const_iv (GL_MODELVIEW),
3049 const_iv (GL_COLOR_LOGIC_OP),
3050 const_iv (GL_SEPARABLE_2D),
3051 const_iv (GL_CONVOLUTION_2D),
3052 const_iv (GL_CONVOLUTION_BORDER_MODE),
3053 const_iv (GL_CONSTANT_BORDER),
3054 const_iv (GL_POINTS),
3055 const_iv (GL_LINES),
3056 const_iv (GL_LINE_STRIP),
3057 const_iv (GL_LINE_LOOP),
3058 const_iv (GL_QUADS),
3059 const_iv (GL_QUAD_STRIP),
3060 const_iv (GL_TRIANGLES),
3061 const_iv (GL_TRIANGLE_STRIP),
3062 const_iv (GL_TRIANGLE_FAN),
3063 const_iv (GL_POLYGON),
3064 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3065 const_iv (GL_POINT_SMOOTH_HINT),
3066 const_iv (GL_LINE_SMOOTH_HINT),
3067 const_iv (GL_POLYGON_SMOOTH_HINT),
3068 const_iv (GL_GENERATE_MIPMAP_HINT),
3069 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3070 const_iv (GL_FASTEST),
3071 const_iv (GL_DONT_CARE),
3072 const_iv (GL_NICEST),
3073 const_iv (GL_V2F),
3074 const_iv (GL_V3F),
3075 const_iv (GL_T2F_V3F),
3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3080 # undef const_iv
3081 };
3082
3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3085
3086 texture_av = newAV ();
3087 AvREAL_off (texture_av);
3088 }
3089
3090 void
3091 disable_GL_EXT_blend_func_separate ()
3092 CODE:
3093 gl.BlendFuncSeparate = 0;
3094 gl.BlendFuncSeparateEXT = 0;
3095
3096 void
3097 apple_nvidia_bug (int enable)
3098
3099 char *
3100 gl_vendor ()
3101 CODE:
3102 RETVAL = (char *)glGetString (GL_VENDOR);
3103 OUTPUT:
3104 RETVAL
3105
3106 char *
3107 gl_version ()
3108 CODE:
3109 RETVAL = (char *)glGetString (GL_VERSION);
3110 OUTPUT:
3111 RETVAL
3112
3113 char *
3114 gl_extensions ()
3115 CODE:
3116 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3117 OUTPUT:
3118 RETVAL
3119
3120 const char *glGetString (GLenum pname)
3121
3122 GLint glGetInteger (GLenum pname)
3123 CODE:
3124 glGetIntegerv (pname, &RETVAL);
3125 OUTPUT:
3126 RETVAL
3127
3128 GLdouble glGetDouble (GLenum pname)
3129 CODE:
3130 glGetDoublev (pname, &RETVAL);
3131 OUTPUT:
3132 RETVAL
3133
3134 int glGetError ()
3135
3136 void glFinish ()
3137
3138 void glClear (int mask)
3139
3140 void glClearColor (float r, float g, float b, float a = 1.0)
3141 PROTOTYPE: @
3142
3143 void glEnable (int cap)
3144
3145 void glDisable (int cap)
3146
3147 void glShadeModel (int mode)
3148
3149 void glHint (int target, int mode)
3150
3151 void glBlendFunc (int sfactor, int dfactor)
3152
3153 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3154 CODE:
3155 gl_BlendFuncSeparate (sa, da, saa, daa);
3156
3157 # void glBlendEquation (int se)
3158
3159 void glDepthMask (int flag)
3160
3161 void glLogicOp (int opcode)
3162
3163 void glColorMask (int red, int green, int blue, int alpha)
3164
3165 void glMatrixMode (int mode)
3166
3167 void glPushMatrix ()
3168
3169 void glPopMatrix ()
3170
3171 void glLoadIdentity ()
3172
3173 void glDrawBuffer (int buffer)
3174
3175 void glReadBuffer (int buffer)
3176
3177 # near_ and far_ are due to microsofts buggy "c" compiler
3178 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3179
3180 # near_ and far_ are due to microsofts buggy "c" compiler
3181 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3182
3183 PROTOTYPES: DISABLE
3184
3185 void glViewport (int x, int y, int width, int height)
3186
3187 void glScissor (int x, int y, int width, int height)
3188
3189 void glTranslate (float x, float y, float z = 0.)
3190 CODE:
3191 glTranslatef (x, y, z);
3192
3193 void glScale (float x, float y, float z = 1.)
3194 CODE:
3195 glScalef (x, y, z);
3196
3197 void glRotate (float angle, float x, float y, float z)
3198 CODE:
3199 glRotatef (angle, x, y, z);
3200
3201 void glColor (float r, float g, float b, float a = 1.0)
3202 PROTOTYPE: @
3203 ALIAS:
3204 glColor_premultiply = 1
3205 CODE:
3206 if (ix)
3207 {
3208 r *= a;
3209 g *= a;
3210 b *= a;
3211 }
3212 // microsoft visual "c" rounds instead of truncating...
3213 glColor4f (r, g, b, a);
3214
3215 void glRasterPos (float x, float y, float z = 0.)
3216 CODE:
3217 glRasterPos3f (0, 0, z);
3218 glBitmap (0, 0, 0, 0, x, y, 0);
3219
3220 void glVertex (float x, float y, float z = 0.)
3221 CODE:
3222 glVertex3f (x, y, z);
3223
3224 void glTexCoord (float s, float t)
3225 CODE:
3226 glTexCoord2f (s, t);
3227
3228 void glRect (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glRectf (x1, y1, x2, y2);
3231
3232 void glRect_lineloop (float x1, float y1, float x2, float y2)
3233 CODE:
3234 glBegin (GL_LINE_LOOP);
3235 glVertex2f (x1, y1);
3236 glVertex2f (x2, y1);
3237 glVertex2f (x2, y2);
3238 glVertex2f (x1, y2);
3239 glEnd ();
3240
3241 PROTOTYPES: ENABLE
3242
3243 void glBegin (int mode)
3244
3245 void glEnd ()
3246
3247 void glPointSize (GLfloat size)
3248
3249 void glLineWidth (GLfloat width)
3250
3251 void glInterleavedArrays (int format, int stride, char *data)
3252
3253 void glDrawElements (int mode, int count, int type, char *indices)
3254
3255 # 1.2 void glDrawRangeElements (int mode, int start, int end
3256
3257 void glTexEnv (int target, int pname, float param)
3258 CODE:
3259 glTexEnvf (target, pname, param);
3260
3261 void glTexParameter (int target, int pname, float param)
3262 CODE:
3263 glTexParameterf (target, pname, param);
3264
3265 void glBindTexture (int target, int name)
3266
3267 void glConvolutionParameter (int target, int pname, float params)
3268 CODE:
3269 if (gl.ConvolutionParameterf)
3270 gl.ConvolutionParameterf (target, pname, params);
3271
3272 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3273 CODE:
3274 if (gl.ConvolutionFilter2D)
3275 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3276
3277 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3278 CODE:
3279 if (gl.SeparableFilter2D)
3280 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3281
3282 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3283
3284 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3285
3286 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3287
3288 void glPixelZoom (float x, float y)
3289
3290 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3291
3292 int glGenTexture ()
3293 CODE:
3294 RETVAL = gen_texture ();
3295 OUTPUT:
3296 RETVAL
3297
3298 void glDeleteTexture (int name)
3299 CODE:
3300 del_texture (name);
3301
3302 int glGenList ()
3303 CODE:
3304 RETVAL = glGenLists (1);
3305 OUTPUT:
3306 RETVAL
3307
3308 void glDeleteList (int list)
3309 CODE:
3310 glDeleteLists (list, 1);
3311
3312 void glNewList (int list, int mode = GL_COMPILE)
3313
3314 void glEndList ()
3315
3316 void glCallList (int list)
3317
3318 void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3322
3323 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3324
3325 PROTOTYPES: DISABLE
3326
3327 void
3328 find_widget (SV *self, NV x, NV y)
3329 PPCODE:
3330 {
3331 if (within_widget (self, x, y))
3332 XPUSHs (self);
3333 }
3334
3335 BOOT:
3336 {
3337 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3338
3339 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3340 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3341 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3342 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3343 }
3344
3345 void
3346 draw (SV *self)
3347 CODE:
3348 {
3349 HV *hv;
3350 SV **svp;
3351 NV x, y, w, h;
3352 SV *draw_x_sv = GvSV (draw_x_gv);
3353 SV *draw_y_sv = GvSV (draw_y_gv);
3354 SV *draw_w_sv = GvSV (draw_w_gv);
3355 SV *draw_h_sv = GvSV (draw_h_gv);
3356 double draw_x, draw_y;
3357
3358 if (!SvROK (self))
3359 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3360
3361 hv = (HV *)SvRV (self);
3362
3363 if (SvTYPE (hv) != SVt_PVHV)
3364 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3365
3366 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3367 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3368
3369 if (!h || !w)
3370 XSRETURN_EMPTY;
3371
3372 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3373 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3374
3375 draw_x = SvNV (draw_x_sv) + x;
3376 draw_y = SvNV (draw_y_sv) + y;
3377
3378 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3379 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3380 XSRETURN_EMPTY;
3381
3382 sv_setnv (draw_x_sv, draw_x);
3383 sv_setnv (draw_y_sv, draw_y);
3384
3385 glPushMatrix ();
3386 glTranslated (x, y, 0);
3387
3388 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3389 {
3390 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3391
3392 if (svp && SvTRUE (*svp))
3393 {
3394 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3395 glEnable (GL_BLEND);
3396 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3397 glBegin (GL_QUADS);
3398 glVertex2f (0, 0);
3399 glVertex2f (w, 0);
3400 glVertex2f (w, h);
3401 glVertex2f (0, h);
3402 glEnd ();
3403 glDisable (GL_BLEND);
3404 }
3405 }
3406 #if 0
3407 // draw borders, for debugging
3408 glPushMatrix ();
3409 glColor4f (1., 1., 0., 1.);
3410 glTranslatef (.5, .5, 0.);
3411 glBegin (GL_LINE_LOOP);
3412 glVertex2f (0 , 0);
3413 glVertex2f (w - 1, 0);
3414 glVertex2f (w - 1, h - 1);
3415 glVertex2f (0 , h - 1);
3416 glEnd ();
3417 glPopMatrix ();
3418 #endif
3419 PUSHMARK (SP);
3420 XPUSHs (self);
3421 PUTBACK;
3422 call_method ("_draw", G_VOID | G_DISCARD);
3423 SPAGAIN;
3424
3425 glPopMatrix ();
3426
3427 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3428 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3429 }
3430