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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.297
Committed: Tue Dec 22 00:08:11 2009 UTC (14 years, 4 months ago) by root
Branch: MAIN
Changes since 1.296: +1 -5 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 #endif
47
48 #define PANGO_ENABLE_BACKEND
49 #define G_DISABLE_CAST_CHECKS
50
51 #include <glib/gmacros.h>
52
53 #include <pango/pango.h>
54
55 #ifndef PANGO_VERSION_CHECK
56 # define PANGO_VERSION_CHECK(a,b,c) 0
57 #endif
58
59 #if !PANGO_VERSION_CHECK (1, 15, 2)
60 # define pango_layout_get_line_readonly pango_layout_get_line
61 # define pango_layout_get_lines_readonly pango_layout_get_lines
62 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64 #endif
65
66 #ifndef _WIN32
67 # include <sys/types.h>
68 # include <sys/socket.h>
69 # include <netinet/in.h>
70 # include <netinet/tcp.h>
71 # include <inttypes.h>
72 #endif
73
74 #if __GNUC__ >= 4
75 # define expect(expr,value) __builtin_expect ((expr),(value))
76 #else
77 # define expect(expr,value) (expr)
78 #endif
79
80 #define expect_false(expr) expect ((expr) != 0, 0)
81 #define expect_true(expr) expect ((expr) != 0, 1)
82
83 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85 /* this is used as fow flag as well, so has to have a different value */
86 /* then anything that is computed by incoming darkness */
87 #define FOW_DARKNESS 50
88 #define DARKNESS_ADJUST(n) (n)
89
90 #define MAP_EXTEND_X 32
91 #define MAP_EXTEND_Y 512
92
93 #define MIN_FONT_HEIGHT 10
94
95 /* mask out modifiers we are not interested in */
96 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98 #define KMOD_LRAM 0x10000 // our extension
99
100 #define TEXID_SPEECH 1
101 #define TEXID_NOFACE 2
102
103 static AV *texture_av;
104
105 static struct
106 {
107 #define GL_FUNC(ptr,name) ptr name;
108 #include "glfunc.h"
109 #undef GL_FUNC
110 } gl;
111
112 static void
113 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
114 {
115 if (gl.BlendFuncSeparate)
116 gl.BlendFuncSeparate (sa, da, saa, daa);
117 else if (gl.BlendFuncSeparateEXT)
118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
119 else
120 glBlendFunc (sa, da);
121 }
122
123 static GLuint
124 gen_texture ()
125 {
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134 }
135
136 static void
137 del_texture (GLuint name)
138 {
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145 }
146
147 #include "texcache.c"
148 #include "rendercache.c"
149
150 #include "pango-font.c"
151 #include "pango-fontmap.c"
152 #include "pango-render.c"
153
154 typedef IV DC__Channel;
155 typedef SDL_RWops *DC__RW;
156 typedef Mix_Chunk *DC__MixChunk;
157 typedef Mix_Music *DC__MixMusic;
158
159 typedef PangoFontDescription *DC__Font;
160
161 static int
162 shape_attr_p (PangoLayoutRun *run)
163 {
164 GSList *attrs = run->item->analysis.extra_attrs;
165
166 while (attrs)
167 {
168 PangoAttribute *attr = attrs->data;
169
170 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1;
172
173 attrs = attrs->next;
174 }
175
176 return 0;
177 }
178
179 typedef struct cf_layout {
180 PangoLayout *pl;
181 float r, g, b, a; // default color for rgba mode
182 int base_height;
183 DC__Font font;
184 rc_t *rc;
185 } *DC__Layout;
186
187 static DC__Font default_font;
188 static PangoContext *opengl_context;
189 static PangoFontMap *opengl_fontmap;
190
191 static void
192 substitute_func (FcPattern *pattern, gpointer data)
193 {
194 FcPatternAddBool (pattern, FC_HINTING, 1);
195 #ifdef FC_HINT_STYLE
196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
197 #endif
198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
199 }
200
201 static void
202 layout_update_font (DC__Layout self)
203 {
204 /* use a random scale factor to account for unknown descenders, 0.8 works
205 * reasonably well with dejavu/bistream fonts
206 */
207 PangoFontDescription *font = self->font ? self->font : default_font;
208
209 pango_font_description_set_absolute_size (font,
210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
211
212 pango_layout_set_font_description (self->pl, font);
213 }
214
215 static void
216 layout_get_pixel_size (DC__Layout self, int *w, int *h)
217 {
218 PangoRectangle rect;
219
220 // get_pixel_* wrongly rounds down
221 pango_layout_get_extents (self->pl, 0, &rect);
222
223 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
224 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
225
226 if (!rect.width) rect.width = 1;
227 if (!rect.height) rect.height = 1;
228
229 *w = rect.width;
230 *h = rect.height;
231 }
232
233 typedef uint16_t tileid;
234 typedef uint16_t faceid;
235
236 typedef struct {
237 GLuint name;
238 int w, h;
239 float s, t;
240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
244 } maptex;
245
246 typedef struct {
247 uint32_t player;
248 tileid tile[3];
249 uint16_t darkness;
250 uint8_t stat_width, stat_hp, flags, smoothmax;
251 } mapcell;
252
253 typedef struct {
254 int32_t c0, c1;
255 mapcell *col;
256 } maprow;
257
258 typedef struct map {
259 int x, y, w, h;
260 int ox, oy; /* offset to virtual global coordinate system */
261 int faces; tileid *face2tile; // [faceid]
262 int texs; maptex *tex; // [tileid]
263
264 int32_t rows;
265 maprow *row;
266 } *DC__Map;
267
268 static char *
269 prepend (char *ptr, int sze, int inc)
270 {
271 char *p;
272
273 New (0, p, sze + inc, char);
274 Zero (p, inc, char);
275 Move (ptr, p + inc, sze, char);
276 Safefree (ptr);
277
278 return p;
279 }
280
281 static char *
282 append (char *ptr, int sze, int inc)
283 {
284 Renew (ptr, sze + inc, char);
285 Zero (ptr + sze, inc, char);
286
287 return ptr;
288 }
289
290 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
292
293 static void
294 need_facenum (struct map *self, faceid face)
295 {
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301 }
302
303 static void
304 need_texid (struct map *self, int texid)
305 {
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311 }
312
313 static maprow *
314 map_get_row (DC__Map self, int y)
315 {
316 if (0 > y)
317 {
318 int extend = - y + MAP_EXTEND_Y;
319 Prepend (maprow, self->row, self->rows, extend);
320
321 self->rows += extend;
322 self->y += extend;
323 y += extend;
324 }
325 else if (y >= self->rows)
326 {
327 int extend = y - self->rows + MAP_EXTEND_Y;
328 Append (maprow, self->row, self->rows, extend);
329 self->rows += extend;
330 }
331
332 return self->row + y;
333 }
334
335 static mapcell *
336 row_get_cell (maprow *row, int x)
337 {
338 if (!row->col)
339 {
340 Newz (0, row->col, MAP_EXTEND_X, mapcell);
341 row->c0 = x - MAP_EXTEND_X / 4;
342 row->c1 = row->c0 + MAP_EXTEND_X;
343 }
344
345 if (row->c0 > x)
346 {
347 int extend = row->c0 - x + MAP_EXTEND_X;
348 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
349 row->c0 -= extend;
350 }
351 else if (x >= row->c1)
352 {
353 int extend = x - row->c1 + MAP_EXTEND_X;
354 Append (mapcell, row->col, row->c1 - row->c0, extend);
355 row->c1 += extend;
356 }
357
358 return row->col + (x - row->c0);
359 }
360
361 static mapcell *
362 map_get_cell (DC__Map self, int x, int y)
363 {
364 return row_get_cell (map_get_row (self, y), x);
365 }
366
367 static void
368 map_clear (DC__Map self)
369 {
370 int r;
371
372 for (r = 0; r < self->rows; r++)
373 Safefree (self->row[r].col);
374
375 Safefree (self->row);
376
377 self->x = 0;
378 self->y = 0;
379 self->ox = 0;
380 self->oy = 0;
381 self->row = 0;
382 self->rows = 0;
383 }
384
385 #define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
395 static void
396 map_blank (DC__Map self, int x0, int y0, int w, int h)
397 {
398 int x, y;
399 maprow *row;
400 mapcell *cell;
401
402 for (y = y0; y < y0 + h; y++)
403 if (y >= 0)
404 {
405 if (y >= self->rows)
406 break;
407
408 row = self->row + y;
409
410 for (x = x0; x < x0 + w; x++)
411 if (x >= row->c0)
412 {
413 if (x >= row->c1)
414 break;
415
416 cell = row->col + x - row->c0;
417
418 CELL_CLEAR (cell);
419 }
420 }
421 }
422
423 typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426 } smooth_key;
427
428 static void
429 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430 {
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
437 }
438
439 static void
440 music_finished (void)
441 {
442 SDL_UserEvent ev;
443
444 ev.type = SDL_USEREVENT;
445 ev.code = 0;
446 ev.data1 = 0;
447 ev.data2 = 0;
448
449 SDL_PushEvent ((SDL_Event *)&ev);
450 }
451
452 static void
453 channel_finished (int channel)
454 {
455 SDL_UserEvent ev;
456
457 ev.type = SDL_USEREVENT;
458 ev.code = 1;
459 ev.data1 = (void *)(long)channel;
460 ev.data2 = 0;
461
462 SDL_PushEvent ((SDL_Event *)&ev);
463 }
464
465 static unsigned int
466 minpot (unsigned int n)
467 {
468 if (!n)
469 return 0;
470
471 --n;
472
473 n |= n >> 1;
474 n |= n >> 2;
475 n |= n >> 4;
476 n |= n >> 8;
477 n |= n >> 16;
478
479 return n + 1;
480 }
481
482 static unsigned int
483 popcount (unsigned int n)
484 {
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491 }
492
493 /* SDL should provide this, really. */
494 #define SDLK_MODIFIER_MIN 300
495 #define SDLK_MODIFIER_MAX 314
496
497 /******************************************************************************/
498
499 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500 static GV *hover_gv;
501
502 static int
503 within_widget (SV *widget, NV x, NV y)
504 {
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538 }
539
540 /******************************************************************************/
541
542 /* process keyboard modifiers */
543 static int
544 mod_munge (int mod)
545 {
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552 }
553
554 static void
555 deliantra_main ()
556 {
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559 }
560
561 #ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584 #else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590 #endif
591
592 MODULE = Deliantra::Client PACKAGE = DC
593
594 PROTOTYPES: ENABLE
595
596 BOOT:
597 {
598 HV *stash = gv_stashpv ("DC", 1);
599 static const struct {
600 const char *name;
601 IV iv;
602 } *civ, const_iv[] = {
603 # define const_iv(name) { # name, (IV)name }
604 const_iv (SDLK_MODIFIER_MIN),
605 const_iv (SDLK_MODIFIER_MAX),
606
607 const_iv (SDL_ACTIVEEVENT),
608 const_iv (SDL_KEYDOWN),
609 const_iv (SDL_KEYUP),
610 const_iv (SDL_MOUSEMOTION),
611 const_iv (SDL_MOUSEBUTTONDOWN),
612 const_iv (SDL_MOUSEBUTTONUP),
613 const_iv (SDL_JOYAXISMOTION),
614 const_iv (SDL_JOYBALLMOTION),
615 const_iv (SDL_JOYHATMOTION),
616 const_iv (SDL_JOYBUTTONDOWN),
617 const_iv (SDL_JOYBUTTONUP),
618 const_iv (SDL_QUIT),
619 const_iv (SDL_SYSWMEVENT),
620 const_iv (SDL_EVENT_RESERVEDA),
621 const_iv (SDL_EVENT_RESERVEDB),
622 const_iv (SDL_VIDEORESIZE),
623 const_iv (SDL_VIDEOEXPOSE),
624 const_iv (SDL_USEREVENT),
625
626 const_iv (SDL_APPINPUTFOCUS),
627 const_iv (SDL_APPMOUSEFOCUS),
628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
682 const_iv (SDLK_KP0),
683 const_iv (SDLK_KP1),
684 const_iv (SDLK_KP2),
685 const_iv (SDLK_KP3),
686 const_iv (SDLK_KP4),
687 const_iv (SDLK_KP5),
688 const_iv (SDLK_KP6),
689 const_iv (SDLK_KP7),
690 const_iv (SDLK_KP8),
691 const_iv (SDLK_KP9),
692 const_iv (SDLK_KP_PERIOD),
693 const_iv (SDLK_KP_DIVIDE),
694 const_iv (SDLK_KP_MULTIPLY),
695 const_iv (SDLK_KP_MINUS),
696 const_iv (SDLK_KP_PLUS),
697 const_iv (SDLK_KP_ENTER),
698 const_iv (SDLK_KP_EQUALS),
699 const_iv (SDLK_UP),
700 const_iv (SDLK_DOWN),
701 const_iv (SDLK_RIGHT),
702 const_iv (SDLK_LEFT),
703 const_iv (SDLK_INSERT),
704 const_iv (SDLK_HOME),
705 const_iv (SDLK_END),
706 const_iv (SDLK_PAGEUP),
707 const_iv (SDLK_PAGEDOWN),
708 const_iv (SDLK_F1),
709 const_iv (SDLK_F2),
710 const_iv (SDLK_F3),
711 const_iv (SDLK_F4),
712 const_iv (SDLK_F5),
713 const_iv (SDLK_F6),
714 const_iv (SDLK_F7),
715 const_iv (SDLK_F8),
716 const_iv (SDLK_F9),
717 const_iv (SDLK_F10),
718 const_iv (SDLK_F11),
719 const_iv (SDLK_F12),
720 const_iv (SDLK_F13),
721 const_iv (SDLK_F14),
722 const_iv (SDLK_F15),
723 const_iv (SDLK_NUMLOCK),
724 const_iv (SDLK_CAPSLOCK),
725 const_iv (SDLK_SCROLLOCK),
726 const_iv (SDLK_RSHIFT),
727 const_iv (SDLK_LSHIFT),
728 const_iv (SDLK_RCTRL),
729 const_iv (SDLK_LCTRL),
730 const_iv (SDLK_RALT),
731 const_iv (SDLK_LALT),
732 const_iv (SDLK_RMETA),
733 const_iv (SDLK_LMETA),
734 const_iv (SDLK_LSUPER),
735 const_iv (SDLK_RSUPER),
736 const_iv (SDLK_MODE),
737 const_iv (SDLK_COMPOSE),
738 const_iv (SDLK_HELP),
739 const_iv (SDLK_PRINT),
740 const_iv (SDLK_SYSREQ),
741 const_iv (SDLK_BREAK),
742 const_iv (SDLK_MENU),
743 const_iv (SDLK_POWER),
744 const_iv (SDLK_EURO),
745 const_iv (SDLK_UNDO),
746
747 const_iv (KMOD_NONE),
748 const_iv (KMOD_SHIFT),
749 const_iv (KMOD_LSHIFT),
750 const_iv (KMOD_RSHIFT),
751 const_iv (KMOD_CTRL),
752 const_iv (KMOD_LCTRL),
753 const_iv (KMOD_RCTRL),
754 const_iv (KMOD_ALT),
755 const_iv (KMOD_LALT),
756 const_iv (KMOD_RALT),
757 const_iv (KMOD_META),
758 const_iv (KMOD_LMETA),
759 const_iv (KMOD_RMETA),
760 const_iv (KMOD_NUM),
761 const_iv (KMOD_CAPS),
762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
796 # undef const_iv
797 };
798
799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
801
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
804 }
805
806 void
807 weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
811
812 int
813 in_destruct ()
814 CODE:
815 RETVAL = PL_main_cv == Nullcv;
816 OUTPUT:
817 RETVAL
818
819 NV floor (NV x)
820
821 NV ceil (NV x)
822
823 IV minpot (UV n)
824
825 IV popcount (UV n)
826
827 NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
833 void
834 pango_init ()
835 CODE:
836 {
837 opengl_fontmap = pango_opengl_font_map_new ();
838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841 #if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844 #endif
845 }
846
847 char *SDL_GetError ()
848
849 void SDL_braino ()
850
851 int SDL_Init (U32 flags)
852
853 int SDL_InitSubSystem (U32 flags)
854
855 void SDL_QuitSubSystem (U32 flags)
856
857 void SDL_Quit ()
858
859 int SDL_GL_SetAttribute (int attr, int value)
860
861 int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
868 void
869 SDL_ListModes (int rgb, int alpha)
870 PPCODE:
871 {
872 SDL_Rect **m;
873
874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
878
879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
881
882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
886
887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
889
890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
891
892 if (m && m != (SDL_Rect **)-1)
893 while (*m)
894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
897 AV *av = newAV ();
898 av_push (av, newSViv ((*m)->w));
899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
904
905 ++m;
906 }
907 }
908
909 int
910 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
911 CODE:
912 {
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
921 RETVAL = !!SDL_SetVideoMode (
922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
923 );
924
925 if (RETVAL)
926 {
927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
930 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
931 #include "glfunc.h"
932 #undef GL_FUNC
933 }
934 }
935 OUTPUT:
936 RETVAL
937
938 void
939 SDL_GL_SwapBuffers ()
940
941 char *
942 SDL_GetKeyName (int sym)
943
944 int
945 SDL_GetAppState ()
946
947 int
948 SDL_GetModState ()
949
950 void
951 poll_events ()
952 PPCODE:
953 {
954 SDL_Event ev;
955
956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
958 {
959 HV *hv = newHV ();
960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
961
962 switch (ev.type)
963 {
964 case SDL_KEYDOWN:
965 case SDL_KEYUP:
966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
971 break;
972
973 case SDL_ACTIVEEVENT:
974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
976 break;
977
978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
998 hv_store (hv, "state", 5, newSViv (state), 0);
999 hv_store (hv, "x", 1, newSViv (x), 0);
1000 hv_store (hv, "y", 1, newSViv (y), 0);
1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
1004 break;
1005
1006 case SDL_MOUSEBUTTONDOWN:
1007 case SDL_MOUSEBUTTONUP:
1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1009
1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1014 break;
1015
1016 case SDL_USEREVENT:
1017 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1020 break;
1021 }
1022
1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1024 }
1025 }
1026
1027 int
1028 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1029 POSTCALL:
1030 Mix_HookMusicFinished (music_finished);
1031 Mix_ChannelFinished (channel_finished);
1032
1033 void
1034 Mix_QuerySpec ()
1035 PPCODE:
1036 {
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047 }
1048
1049 void
1050 Mix_CloseAudio ()
1051
1052 int
1053 Mix_AllocateChannels (int numchans = -1)
1054
1055 const char *
1056 Mix_GetError ()
1057
1058 void
1059 lowdelay (int fd, int val = 1)
1060 CODE:
1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1062
1063 void
1064 win32_proxy_info ()
1065 PPCODE:
1066 {
1067 #ifdef _WIN32
1068 char buffer[2048];
1069 DWORD buflen;
1070
1071 EXTEND (SP, 3);
1072
1073 buflen = sizeof (buffer);
1074 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1075 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1076 {
1077 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1078
1079 buflen = sizeof (buffer);
1080 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1081 {
1082 PUSHs (newSVpv (buffer, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1086 PUSHs (newSVpv (buffer, 0));
1087 }
1088 }
1089 #endif
1090 }
1091
1092 int
1093 add_font (char *file)
1094 CODE:
1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
1098
1099 void
1100 load_image_inline (SV *image_)
1101 ALIAS:
1102 load_image_file = 1
1103 PPCODE:
1104 {
1105 STRLEN image_len;
1106 char *image = (char *)SvPVbyte (image_, image_len);
1107 SDL_Surface *surface, *surface2;
1108 SDL_PixelFormat fmt;
1109 SDL_RWops *rw = ix
1110 ? SDL_RWFromFile (image, "rb")
1111 : SDL_RWFromConstMem (image, image_len);
1112
1113 if (!rw)
1114 croak ("load_image: %s", SDL_GetError ());
1115
1116 surface = IMG_Load_RW (rw, 1);
1117 if (!surface)
1118 croak ("load_image: %s", SDL_GetError ());
1119
1120 fmt.palette = NULL;
1121 fmt.BitsPerPixel = 32;
1122 fmt.BytesPerPixel = 4;
1123 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1124 fmt.Rmask = 0x000000ff;
1125 fmt.Gmask = 0x0000ff00;
1126 fmt.Bmask = 0x00ff0000;
1127 fmt.Amask = 0xff000000;
1128 #else
1129 fmt.Rmask = 0xff000000;
1130 fmt.Gmask = 0x00ff0000;
1131 fmt.Bmask = 0x0000ff00;
1132 fmt.Amask = 0x000000ff;
1133 #endif
1134 fmt.Rloss = 0;
1135 fmt.Gloss = 0;
1136 fmt.Bloss = 0;
1137 fmt.Aloss = 0;
1138 fmt.Rshift = 0;
1139 fmt.Gshift = 8;
1140 fmt.Bshift = 16;
1141 fmt.Ashift = 24;
1142 fmt.colorkey = 0;
1143 fmt.alpha = 0;
1144
1145 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1146
1147 assert (surface2->pitch == surface2->w * 4);
1148
1149 SDL_LockSurface (surface2);
1150 EXTEND (SP, 6);
1151 PUSHs (sv_2mortal (newSViv (surface2->w)));
1152 PUSHs (sv_2mortal (newSViv (surface2->h)));
1153 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1154 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1155 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1156 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1157 SDL_UnlockSurface (surface2);
1158
1159 SDL_FreeSurface (surface);
1160 SDL_FreeSurface (surface2);
1161 }
1162
1163 void
1164 average (int x, int y, uint32_t *data)
1165 PPCODE:
1166 {
1167 uint32_t r = 0, g = 0, b = 0, a = 0;
1168
1169 x = y = x * y;
1170
1171 while (x--)
1172 {
1173 uint32_t p = *data++;
1174
1175 r += (p ) & 255;
1176 g += (p >> 8) & 255;
1177 b += (p >> 16) & 255;
1178 a += (p >> 24) & 255;
1179 }
1180
1181 EXTEND (SP, 4);
1182 PUSHs (sv_2mortal (newSViv (r / y)));
1183 PUSHs (sv_2mortal (newSViv (g / y)));
1184 PUSHs (sv_2mortal (newSViv (b / y)));
1185 PUSHs (sv_2mortal (newSViv (a / y)));
1186 }
1187
1188 void
1189 error (char *message)
1190 CODE:
1191 fprintf (stderr, "ERROR: %s\n", message);
1192 #ifdef _WIN32
1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1194 #endif
1195
1196 void
1197 fatal (char *message)
1198 CODE:
1199 fprintf (stderr, "FATAL: %s\n", message);
1200 #ifdef _WIN32
1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1202 #endif
1203 _exit (1);
1204
1205 void
1206 _exit (int retval = 0)
1207 CODE:
1208 #ifdef WIN32
1209 ExitThread (retval); // unclean, please beam me up
1210 #else
1211 _exit (retval);
1212 #endif
1213
1214 void
1215 debug ()
1216 CODE:
1217 {
1218 #if DEBUG
1219 VALGRIND_DO_LEAK_CHECK;
1220 #endif
1221 }
1222
1223 int
1224 SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
1230 MODULE = Deliantra::Client PACKAGE = DC::Font
1231
1232 PROTOTYPES: DISABLE
1233
1234 DC::Font
1235 new_from_file (SV *class, char *path, int id = 0)
1236 CODE:
1237 {
1238 int count;
1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1240 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1241 FcPatternDestroy (pattern);
1242 }
1243 OUTPUT:
1244 RETVAL
1245
1246 void
1247 DESTROY (DC::Font self)
1248 CODE:
1249 pango_font_description_free (self);
1250
1251 void
1252 make_default (DC::Font self)
1253 PROTOTYPE: $
1254 CODE:
1255 default_font = self;
1256
1257 MODULE = Deliantra::Client PACKAGE = DC::Layout
1258
1259 PROTOTYPES: DISABLE
1260
1261 void
1262 glyph_cache_backup ()
1263 PROTOTYPE:
1264 CODE:
1265 tc_backup ();
1266
1267 void
1268 glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
1271 tc_restore ();
1272
1273 DC::Layout
1274 new (SV *class)
1275 CODE:
1276 New (0, RETVAL, 1, struct cf_layout);
1277
1278 RETVAL->pl = pango_layout_new (opengl_context);
1279 RETVAL->r = 1.;
1280 RETVAL->g = 1.;
1281 RETVAL->b = 1.;
1282 RETVAL->a = 1.;
1283 RETVAL->base_height = MIN_FONT_HEIGHT;
1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
1286
1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1288 layout_update_font (RETVAL);
1289 OUTPUT:
1290 RETVAL
1291
1292 void
1293 DESTROY (DC::Layout self)
1294 CODE:
1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
1297 Safefree (self);
1298
1299 void
1300 set_text (DC::Layout self, SV *text_)
1301 CODE:
1302 {
1303 STRLEN textlen;
1304 char *text = SvPVutf8 (text_, textlen);
1305
1306 pango_layout_set_text (self->pl, text, textlen);
1307 }
1308
1309 void
1310 set_markup (DC::Layout self, SV *text_)
1311 CODE:
1312 {
1313 STRLEN textlen;
1314 char *text = SvPVutf8 (text_, textlen);
1315
1316 pango_layout_set_markup (self->pl, text, textlen);
1317 }
1318
1319 void
1320 set_shapes (DC::Layout self, ...)
1321 CODE:
1322 {
1323 PangoAttrList *attrs = 0;
1324 const char *text = pango_layout_get_text (self->pl);
1325 const char *pos = text;
1326 int arg = 4;
1327
1328 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1329 {
1330 PangoRectangle inkrect, rect;
1331 PangoAttribute *attr;
1332
1333 int x = SvIV (ST (arg - 3));
1334 int y = SvIV (ST (arg - 2));
1335 int w = SvIV (ST (arg - 1));
1336 int h = SvIV (ST (arg ));
1337
1338 inkrect.x = 0;
1339 inkrect.y = 0;
1340 inkrect.width = 0;
1341 inkrect.height = 0;
1342
1343 rect.x = x * PANGO_SCALE;
1344 rect.y = y * PANGO_SCALE;
1345 rect.width = w * PANGO_SCALE;
1346 rect.height = h * PANGO_SCALE;
1347
1348 if (!attrs)
1349 attrs = pango_layout_get_attributes (self->pl);
1350
1351 attr = pango_attr_shape_new (&inkrect, &rect);
1352 attr->start_index = pos - text;
1353 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1354 pango_attr_list_insert (attrs, attr);
1355
1356 arg += 4;
1357 pos += sizeof (OBJ_STR) - 1;
1358 }
1359
1360 if (attrs)
1361 pango_layout_set_attributes (self->pl, attrs);
1362 }
1363
1364 void
1365 get_shapes (DC::Layout self)
1366 PPCODE:
1367 {
1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1369
1370 do
1371 {
1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1373
1374 if (run && shape_attr_p (run))
1375 {
1376 PangoRectangle extents;
1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
1378
1379 EXTEND (SP, 2);
1380 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1381 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1382 }
1383 }
1384 while (pango_layout_iter_next_run (iter));
1385
1386 pango_layout_iter_free (iter);
1387 }
1388
1389 int
1390 has_wrapped (DC::Layout self)
1391 CODE:
1392 {
1393 int lines = 1;
1394 const char *text = pango_layout_get_text (self->pl);
1395
1396 while (*text)
1397 lines += *text++ == '\n';
1398
1399 RETVAL = lines < pango_layout_get_line_count (self->pl);
1400 }
1401 OUTPUT:
1402 RETVAL
1403
1404 SV *
1405 get_text (DC::Layout self)
1406 CODE:
1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1408 sv_utf8_decode (RETVAL);
1409 OUTPUT:
1410 RETVAL
1411
1412 void
1413 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1414 CODE:
1415 self->r = r;
1416 self->g = g;
1417 self->b = b;
1418 self->a = a;
1419
1420 void
1421 set_font (DC::Layout self, DC::Font font = 0)
1422 CODE:
1423 if (self->font != font)
1424 {
1425 self->font = font;
1426 layout_update_font (self);
1427 }
1428
1429 void
1430 set_height (DC::Layout self, int base_height)
1431 CODE:
1432 if (self->base_height != base_height)
1433 {
1434 self->base_height = base_height;
1435 layout_update_font (self);
1436 }
1437
1438 void
1439 set_width (DC::Layout self, int max_width = -1)
1440 CODE:
1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1442
1443 void
1444 set_indent (DC::Layout self, int indent)
1445 CODE:
1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1447
1448 void
1449 set_spacing (DC::Layout self, int spacing)
1450 CODE:
1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1452
1453 void
1454 set_ellipsise (DC::Layout self, int ellipsise)
1455 CODE:
1456 pango_layout_set_ellipsize (self->pl,
1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1460 : PANGO_ELLIPSIZE_NONE
1461 );
1462
1463 void
1464 set_single_paragraph_mode (DC::Layout self, int spm)
1465 CODE:
1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1467
1468 void
1469 size (DC::Layout self)
1470 PPCODE:
1471 {
1472 int w, h;
1473
1474 layout_get_pixel_size (self, &w, &h);
1475
1476 EXTEND (SP, 2);
1477 PUSHs (sv_2mortal (newSViv (w)));
1478 PUSHs (sv_2mortal (newSViv (h)));
1479 }
1480
1481 int
1482 descent (DC::Layout self)
1483 CODE:
1484 {
1485 PangoRectangle rect;
1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1488 RETVAL = PANGO_DESCENT (rect);
1489 }
1490 OUTPUT:
1491 RETVAL
1492
1493 int
1494 xy_to_index (DC::Layout self, int x, int y)
1495 CODE:
1496 {
1497 int index, trailing;
1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1499 RETVAL = index + trailing;
1500 }
1501 OUTPUT:
1502 RETVAL
1503
1504 void
1505 cursor_pos (DC::Layout self, int index)
1506 PPCODE:
1507 {
1508 PangoRectangle pos;
1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1510
1511 EXTEND (SP, 3);
1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1515 }
1516
1517 void
1518 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1519 PPCODE:
1520 {
1521 int line, x;
1522
1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1524 #if !PANGO_VERSION_CHECK (1, 17, 3)
1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1526 --line;
1527 #endif
1528 EXTEND (SP, 2);
1529 PUSHs (sv_2mortal (newSViv (line)));
1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1531 }
1532
1533 void
1534 line_x_to_index (DC::Layout self, int line, int x)
1535 PPCODE:
1536 {
1537 PangoLayoutLine *lp;
1538 int index, trailing;
1539
1540 if (line < 0)
1541 XSRETURN_EMPTY;
1542
1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1544 XSRETURN_EMPTY; /* do better */
1545
1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1547
1548 EXTEND (SP, 2);
1549 if (GIMME_V == G_SCALAR)
1550 PUSHs (sv_2mortal (newSViv (index + trailing)));
1551 else
1552 {
1553 PUSHs (sv_2mortal (newSViv (index)));
1554 PUSHs (sv_2mortal (newSViv (trailing)));
1555 }
1556 }
1557
1558 void
1559 render (DC::Layout self, float x, float y, int flags = 0)
1560 CODE:
1561 rc_clear (self->rc);
1562 pango_opengl_render_layout_subpixel (
1563 self->pl,
1564 self->rc,
1565 x * PANGO_SCALE, y * PANGO_SCALE,
1566 self->r, self->g, self->b, self->a,
1567 flags
1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1572
1573 void
1574 draw (DC::Layout self)
1575 CODE:
1576 {
1577 glEnable (GL_TEXTURE_2D);
1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1584
1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590 }
1591
1592 MODULE = Deliantra::Client PACKAGE = DC::Texture
1593
1594 PROTOTYPES: ENABLE
1595
1596 void
1597 pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599 {
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1601 {
1602 STRLEN datalen;
1603 char *data = SvPVbyte (data_, datalen);
1604 int bpp = datalen / (ow * oh);
1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1606
1607 SvPOK_only (result_);
1608 SvCUR_set (result_, nw * nh * bpp);
1609
1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1611 while (oh--)
1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1613
1614 sv_setsv (data_, result_);
1615 }
1616 }
1617
1618 void
1619 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1620 PROTOTYPE: $$$;$$
1621 ALIAS:
1622 draw_quad_alpha = 1
1623 draw_quad_alpha_premultiplied = 2
1624 CODE:
1625 {
1626 HV *hv = (HV *)SvRV (self);
1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1633
1634 if (items < 5)
1635 {
1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1638 }
1639
1640 if (ix)
1641 {
1642 glEnable (GL_BLEND);
1643
1644 if (ix == 2)
1645 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1646 else
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649
1650 glEnable (GL_ALPHA_TEST);
1651 glAlphaFunc (GL_GREATER, 0.01f);
1652 }
1653
1654 glBindTexture (GL_TEXTURE_2D, name);
1655
1656 glBegin (GL_QUADS);
1657 glTexCoord2f (0, 0); glVertex2f (x , y );
1658 glTexCoord2f (0, t); glVertex2f (x , y + h);
1659 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1660 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1661 glEnd ();
1662
1663 if (ix)
1664 {
1665 glDisable (GL_ALPHA_TEST);
1666 glDisable (GL_BLEND);
1667 }
1668 }
1669
1670 void
1671 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674 {
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789 }
1790
1791 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793 {
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798 }
1799 OUTPUT:
1800 RETVAL
1801
1802 MODULE = Deliantra::Client PACKAGE = DC::Map
1803
1804 PROTOTYPES: DISABLE
1805
1806 DC::Map
1807 new (SV *class)
1808 CODE:
1809 New (0, RETVAL, 1, struct map);
1810 RETVAL->x = 0;
1811 RETVAL->y = 0;
1812 RETVAL->w = 0;
1813 RETVAL->h = 0;
1814 RETVAL->ox = 0;
1815 RETVAL->oy = 0;
1816 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1817 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1818 RETVAL->rows = 0;
1819 RETVAL->row = 0;
1820 OUTPUT:
1821 RETVAL
1822
1823 void
1824 DESTROY (DC::Map self)
1825 CODE:
1826 {
1827 map_clear (self);
1828 Safefree (self->face2tile);
1829 Safefree (self->tex);
1830 Safefree (self);
1831 }
1832
1833 void
1834 resize (DC::Map self, int map_width, int map_height)
1835 CODE:
1836 self->w = map_width;
1837 self->h = map_height;
1838
1839 void
1840 clear (DC::Map self)
1841 CODE:
1842 map_clear (self);
1843
1844 void
1845 set_tileid (DC::Map self, int face, int tile)
1846 CODE:
1847 {
1848 need_facenum (self, face); self->face2tile [face] = tile;
1849 need_texid (self, tile);
1850 }
1851
1852 void
1853 set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE:
1855 {
1856 tileid texid;
1857 maptex *tex;
1858
1859 if (face < 0 || face >= self->faces)
1860 return;
1861
1862 if (smooth < 0 || smooth >= self->faces)
1863 return;
1864
1865 texid = self->face2tile [face];
1866
1867 if (!texid)
1868 return;
1869
1870 tex = self->tex + texid;
1871 tex->smoothtile = self->face2tile [smooth];
1872 tex->smoothlevel = level;
1873 }
1874
1875 void
1876 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1877 CODE:
1878 {
1879 need_texid (self, texid);
1880
1881 {
1882 maptex *tex = self->tex + texid;
1883
1884 tex->name = name;
1885 tex->w = w;
1886 tex->h = h;
1887 tex->s = s;
1888 tex->t = t;
1889 tex->r = r;
1890 tex->g = g;
1891 tex->b = b;
1892 tex->a = a;
1893 }
1894
1895 // somewhat hackish, but for textures that require it, it really
1896 // improves the look, and most others don't suffer.
1897 glBindTexture (GL_TEXTURE_2D, name);
1898 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1899 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1900 // use uglier nearest interpolation because linear suffers
1901 // from transparent color bleeding and ugly wrapping effects.
1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1903 }
1904
1905 void
1906 expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1925 int
1926 ox (DC::Map self)
1927 ALIAS:
1928 oy = 1
1929 x = 2
1930 y = 3
1931 w = 4
1932 h = 5
1933 CODE:
1934 switch (ix)
1935 {
1936 case 0: RETVAL = self->ox; break;
1937 case 1: RETVAL = self->oy; break;
1938 case 2: RETVAL = self->x; break;
1939 case 3: RETVAL = self->y; break;
1940 case 4: RETVAL = self->w; break;
1941 case 5: RETVAL = self->h; break;
1942 }
1943 OUTPUT:
1944 RETVAL
1945
1946 void
1947 scroll (DC::Map self, int dx, int dy)
1948 CODE:
1949 {
1950 if (dx > 0)
1951 map_blank (self, self->x, self->y, dx, self->h);
1952 else if (dx < 0)
1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1954
1955 if (dy > 0)
1956 map_blank (self, self->x, self->y, self->w, dy);
1957 else if (dy < 0)
1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1959
1960 self->ox += dx; self->x += dx;
1961 self->oy += dy; self->y += dy;
1962
1963 while (self->y < 0)
1964 {
1965 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1966
1967 self->rows += MAP_EXTEND_Y;
1968 self->y += MAP_EXTEND_Y;
1969 }
1970 }
1971
1972 SV *
1973 map1a_update (DC::Map self, SV *data_, int extmap)
1974 CODE:
1975 {
1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1978 mapcell *cell;
1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1982
1983 while (data < data_end - 1)
1984 {
1985 flags = (data [0] << 8) + data [1]; data += 2;
1986
1987 x = self->x + ((flags >> 10) & 63);
1988 y = self->y + ((flags >> 4) & 63);
1989
1990 cell = map_get_cell (self, x, y);
1991
1992 if (flags & 15)
1993 {
1994 if (!cell->darkness)
1995 {
1996 memset (cell, 0, sizeof (*cell));
1997 cell->darkness = 256;
1998 }
1999
2000 //TODO: don't trust server data to be in-range(!)
2001
2002 if (flags & 8)
2003 {
2004 if (extmap)
2005 {
2006 uint8_t ext, cmd;
2007
2008 do
2009 {
2010 ext = *data++;
2011 cmd = ext & 0x7f;
2012
2013 if (cmd < 4)
2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2015 else if (cmd == 5) // health
2016 {
2017 cell->stat_width = 1;
2018 cell->stat_hp = *data++;
2019 }
2020 else if (cmd == 6) // monster width
2021 cell->stat_width = *data++ + 1;
2022 else if (cmd == 0x47)
2023 {
2024 if (*data == 1) cell->player = data [1];
2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2028
2029 data += *data + 1;
2030 }
2031 else if (cmd == 8) // cell flags
2032 cell->flags = *data++;
2033 else if (ext & 0x40) // unknown, multibyte => skip
2034 data += *data + 1;
2035 else
2036 data++;
2037 }
2038 while (ext & 0x80);
2039 }
2040 else
2041 cell->darkness = *data++ + 1;
2042 }
2043
2044 for (z = 0; z <= 2; ++z)
2045 if (flags & (4 >> z))
2046 {
2047 faceid face = (data [0] << 8) + data [1]; data += 2;
2048 need_facenum (self, face);
2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
2066 }
2067 }
2068 else
2069 CELL_CLEAR (cell);
2070 }
2071 }
2072 OUTPUT:
2073 RETVAL
2074
2075 SV *
2076 mapmap (DC::Map self, int x0, int y0, int w, int h)
2077 CODE:
2078 {
2079 int x1, x;
2080 int y1, y;
2081 int z;
2082 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2083 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2084
2085 SvPOK_only (map_sv);
2086 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2087
2088 x0 += self->x; x1 = x0 + w;
2089 y0 += self->y; y1 = y0 + h;
2090
2091 for (y = y0; y < y1; y++)
2092 {
2093 maprow *row = 0 <= y && y < self->rows
2094 ? self->row + y
2095 : 0;
2096
2097 for (x = x0; x < x1; x++)
2098 {
2099 int r = 32, g = 32, b = 32, a = 192;
2100
2101 if (row && row->c0 <= x && x < row->c1)
2102 {
2103 mapcell *cell = row->col + (x - row->c0);
2104
2105 for (z = 0; z <= 0; z++)
2106 {
2107 maptex tex = self->tex [cell->tile [z]];
2108 int a0 = 255 - tex.a;
2109 int a1 = tex.a;
2110
2111 r = (r * a0 + tex.r * a1) / 255;
2112 g = (g * a0 + tex.g * a1) / 255;
2113 b = (b * a0 + tex.b * a1) / 255;
2114 a = (a * a0 + tex.a * a1) / 255;
2115 }
2116 }
2117
2118 *map++ = (r )
2119 | (g << 8)
2120 | (b << 16)
2121 | (a << 24);
2122 }
2123 }
2124
2125 RETVAL = map_sv;
2126 }
2127 OUTPUT:
2128 RETVAL
2129
2130 void
2131 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2132 CODE:
2133 {
2134 int x, y, z;
2135
2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2139 smooth_key skey;
2140 int pl_x, pl_y;
2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
2146
2147 pl_tex.name = 0;
2148
2149 // that's current max. sorry.
2150 if (sw > 255) sw = 255;
2151 if (sh > 255) sh = 255;
2152
2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155
2156 memset (&key, 0, sizeof (key));
2157 key.r = 255;
2158 key.g = 255;
2159 key.b = 255;
2160 key.a = 255;
2161 key.mode = GL_QUADS;
2162 key.format = GL_T2F_V3F;
2163
2164 mx += self->x;
2165 my += self->y;
2166
2167 // first pass: determine smooth_max
2168 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max));
2171
2172 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows)
2174 {
2175 maprow *row = self->row + (y + my);
2176
2177 for (x = 0; x < sw; x++)
2178 if (row->c0 <= x + mx && x + mx < row->c1)
2179 {
2180 mapcell *cell = row->col + (x + mx - row->c0);
2181
2182 smooth_max[x + 1][y + 1] =
2183 MAX (self->tex [cell->tile [0]].smoothlevel,
2184 MAX (self->tex [cell->tile [1]].smoothlevel,
2185 self->tex [cell->tile [2]].smoothlevel));
2186 }
2187 }
2188
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192
2193 for (z = 0; z <= 2; z++)
2194 {
2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
2197
2198 for (y = 0; y < sh; y++)
2199 if (0 <= y + my && y + my < self->rows)
2200 {
2201 maprow *row = self->row + (y + my);
2202
2203 for (x = 0; x < sw; x++)
2204 if (row->c0 <= x + mx && x + mx < row->c1)
2205 {
2206 mapcell *cell = row->col + (x + mx - row->c0);
2207 tileid tile = cell->tile [z];
2208
2209 if (tile)
2210 {
2211 maptex tex = self->tex [tile];
2212 int px, py;
2213
2214 if (key.texname != tex.name)
2215 {
2216 self->tex [tile].unused = 0;
2217
2218 if (!tex.name)
2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2220
2221 key.texname = tex.name;
2222 arr = rc_array (rc, &key);
2223 }
2224
2225 px = (x + 1) * T - tex.w;
2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2240
2241 // update smooth hash
2242 if (tex.smoothtile)
2243 {
2244 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel;
2246
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2248
2249 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive.
2251
2252 // bits is ___n cccc CCCC bbbb
2253 // n do not draw borders&corners
2254 // c draw these corners, but...
2255 // C ... not these
2256 // b draw these borders
2257
2258 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2259 // ┃· ·· ·┃ ━━
2260
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓·
2263
2264 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2266
2267 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2272
2273 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
2301 }
2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
2306
2307 // go through all smoothlevels, lowest to highest, then draw.
2308 // this is basically counting sort
2309 {
2310 int w, b;
2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w)
2315 {
2316 uint32_t smask = smooth_level [w];
2317 if (smask)
2318 for (b = 0; b < 32; ++b)
2319 if (smask & (((uint32_t)1) << b))
2320 {
2321 int level = (w << 5) | b;
2322 HE *he;
2323
2324 hv_iterinit (smooth);
2325 while ((he = hv_iternext (smooth)))
2326 {
2327 smooth_key *skey = (smooth_key *)HeKEY (he);
2328 IV bits = SvIVX (HeVAL (he));
2329
2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
2333 {
2334 maptex tex = self->tex [skey->tile];
2335 int px = (((int)skey->x) - 1) * T;
2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0;
2349
2350 glEnd ();
2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2352 glBegin (GL_QUADS);
2353 }
2354
2355 if (border)
2356 {
2357 float ox = border * dx;
2358
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2363 }
2364
2365 if (corner)
2366 {
2367 float ox = corner * dx;
2368
2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
2374 }
2375 }
2376 }
2377 }
2378 }
2379
2380 glEnd ();
2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
2383 }
2384
2385 hv_clear (smooth);
2386 }
2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
2411
2412 // top layer: overlays such as the health bar
2413 for (y = 0; y < sh; y++)
2414 if (0 <= y + my && y + my < self->rows)
2415 {
2416 maprow *row = self->row + (y + my);
2417
2418 for (x = 0; x < sw; x++)
2419 if (row->c0 <= x + mx && x + mx < row->c1)
2420 {
2421 mapcell *cell = row->col + (x + mx - row->c0);
2422
2423 int px = x * T;
2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
2431
2432 if (cell->stat_hp)
2433 {
2434 int width = cell->stat_width * T;
2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2436
2437 glColor3ub (0, 0, 0);
2438 glRectf (px + 1, py - thick - 2,
2439 px + width - 1, py);
2440
2441 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2442 glRectf (px + 2,
2443 py - thick - 1,
2444 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2445 }
2446 }
2447 }
2448 }
2449
2450 void
2451 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2452 CODE:
2453 {
2454 static float color[16][3] = {
2455 { 0.00f, 0.00f, 0.00f },
2456 { 1.00f, 1.00f, 1.00f },
2457 { 0.00f, 0.00f, 0.55f },
2458 { 1.00f, 0.00f, 0.00f },
2459
2460 { 1.00f, 0.54f, 0.00f },
2461 { 0.11f, 0.56f, 1.00f },
2462 { 0.93f, 0.46f, 0.00f },
2463 { 0.18f, 0.54f, 0.34f },
2464
2465 { 0.56f, 0.73f, 0.56f },
2466 { 0.80f, 0.80f, 0.80f },
2467 { 0.55f, 0.41f, 0.13f },
2468 { 0.99f, 0.77f, 0.26f },
2469
2470 { 0.74f, 0.65f, 0.41f },
2471
2472 { 0.00f, 1.00f, 1.00f },
2473 { 1.00f, 0.00f, 1.00f },
2474 { 1.00f, 1.00f, 0.00f },
2475 };
2476
2477 int x, y;
2478
2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2487 glEnable (GL_BLEND);
2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2489 glBegin (GL_QUADS);
2490
2491 for (y = 0; y < h; y++)
2492 for (x = 0; x < w; x++)
2493 {
2494 unsigned char m = data [x + y * w];
2495
2496 if (m)
2497 {
2498 float *c = color [m & 15];
2499
2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
2501 float tx2 = tx1 + 0.5f;
2502
2503 glColor4f (c[0], c[1], c[2], 1);
2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2508 }
2509 }
2510
2511 glEnd ();
2512 glDisable (GL_BLEND);
2513 glDisable (GL_TEXTURE_2D);
2514 }
2515
2516 void
2517 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2518 PPCODE:
2519 {
2520 int x, y;
2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2528
2529 SvPOK_only (darkness3_sv);
2530 SvCUR_set (darkness3_sv, sw3 * sh3);
2531
2532 mx += self->x - 1;
2533 my += self->y - 1;
2534
2535 for (y = 0; y < sh1; y++)
2536 if (0 <= y + my && y + my < self->rows)
2537 {
2538 maprow *row = self->row + (y + my);
2539
2540 for (x = 0; x < sw1; x++)
2541 if (row->c0 <= x + mx && x + mx < row->c1)
2542 {
2543 mapcell *cell = row->col + (x + mx - row->c0);
2544
2545 darkness1 [y * sw1 + x] = cell->darkness
2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2548 }
2549 }
2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
2589 EXTEND (SP, 3);
2590 PUSHs (sv_2mortal (newSViv (sw3)));
2591 PUSHs (sv_2mortal (newSViv (sh3)));
2592 PUSHs (darkness3_sv);
2593 }
2594
2595 SV *
2596 get_rect (DC::Map self, int x0, int y0, int w, int h)
2597 CODE:
2598 {
2599 int x, y, x1, y1;
2600 SV *data_sv = newSV (w * h * 7 + 5);
2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2602
2603 *data++ = 0; /* version 0 format */
2604 *data++ = w >> 8; *data++ = w;
2605 *data++ = h >> 8; *data++ = h;
2606
2607 // we need to do this 'cause we don't keep an absolute coord system for rows
2608 // TODO: treat rows as we treat columns
2609 map_get_row (self, y0 + self->y - self->oy);//D
2610 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2611
2612 x0 += self->x - self->ox;
2613 y0 += self->y - self->oy;
2614
2615 x1 = x0 + w;
2616 y1 = y0 + h;
2617
2618 for (y = y0; y < y1; y++)
2619 {
2620 maprow *row = 0 <= y && y < self->rows
2621 ? self->row + y
2622 : 0;
2623
2624 for (x = x0; x < x1; x++)
2625 {
2626 if (row && row->c0 <= x && x < row->c1)
2627 {
2628 mapcell *cell = row->col + (x - row->c0);
2629 uint8_t flags = 0;
2630
2631 if (cell->tile [0]) flags |= 1;
2632 if (cell->tile [1]) flags |= 2;
2633 if (cell->tile [2]) flags |= 4;
2634
2635 *data++ = flags;
2636
2637 if (flags & 1)
2638 {
2639 tileid tile = cell->tile [0];
2640 *data++ = tile >> 8;
2641 *data++ = tile;
2642 }
2643
2644 if (flags & 2)
2645 {
2646 tileid tile = cell->tile [1];
2647 *data++ = tile >> 8;
2648 *data++ = tile;
2649 }
2650
2651 if (flags & 4)
2652 {
2653 tileid tile = cell->tile [2];
2654 *data++ = tile >> 8;
2655 *data++ = tile;
2656 }
2657 }
2658 else
2659 *data++ = 0;
2660 }
2661 }
2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
2666 SvPOK_only (data_sv);
2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
2670 RETVAL = data_sv;
2671 }
2672 OUTPUT:
2673 RETVAL
2674
2675 void
2676 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2677 PPCODE:
2678 {
2679 int x, y, z;
2680 int w, h;
2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
2692
2693 if (*data++ != 0)
2694 XSRETURN_EMPTY; /* version mismatch */
2695
2696 w = *data++ << 8; w |= *data++;
2697 h = *data++ << 8; h |= *data++;
2698
2699 // we need to do this 'cause we don't keep an absolute coord system for rows
2700 // TODO: treat rows as we treat columns
2701 map_get_row (self, y0 + self->y - self->oy);//D
2702 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2703
2704 x0 += self->x - self->ox;
2705 y0 += self->y - self->oy;
2706
2707 x1 = x0 + w;
2708 y1 = y0 + h;
2709
2710 for (y = y0; y < y1; y++)
2711 {
2712 maprow *row = map_get_row (self, y);
2713
2714 for (x = x0; x < x1; x++)
2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
2721 flags = *data++;
2722
2723 if (flags)
2724 {
2725 mapcell *cell = row_get_cell (row, x);
2726 tileid tile[3] = { 0, 0, 0 };
2727
2728 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2731
2732 if (cell->darkness == 0)
2733 {
2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
2736
2737 for (z = 0; z <= 2; z++)
2738 {
2739 tileid t = tile [z];
2740
2741 if (t >= self->texs || (t && !self->tex [t].name))
2742 {
2743 PUSHs (sv_2mortal (newSViv (t)));
2744 need_texid (self, t);
2745 }
2746
2747 cell->tile [z] = t;
2748 }
2749 }
2750 }
2751 }
2752 }
2753 }
2754
2755 MODULE = Deliantra::Client PACKAGE = DC::RW
2756
2757 DC::RW
2758 new (SV *class, SV *data_sv)
2759 CODE:
2760 {
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765 }
2766 OUTPUT:
2767 RETVAL
2768
2769 DC::RW
2770 new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776 # fails on win32:
2777 # dc.xs(2268) : error C2059: syntax error : '('
2778 #void
2779 #close (DC::RW self)
2780 # CODE:
2781 # (self->(close)) (self);
2782
2783 MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785 PROTOTYPES: DISABLE
2786
2787 DC::Channel
2788 find ()
2789 CODE:
2790 {
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805 }
2806 OUTPUT:
2807 RETVAL
2808
2809 void
2810 halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814 void
2815 expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819 void
2820 fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824 int
2825 volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831 void
2832 unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836 void
2837 set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843 void
2844 set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848 void
2849 set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852 void
2853 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855 {
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859 }
2860
2861 void
2862 set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868 PROTOTYPES: DISABLE
2869
2870 DC::MixChunk
2871 new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877 void
2878 DESTROY (DC::MixChunk self)
2879 CODE:
2880 Mix_FreeChunk (self);
2881
2882 int
2883 volume (DC::MixChunk self, int volume = -1)
2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
2887 RETVAL = Mix_VolumeChunk (self, volume);
2888 OUTPUT:
2889 RETVAL
2890
2891 DC::Channel
2892 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2893 CODE:
2894 {
2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905 }
2906 OUTPUT:
2907 RETVAL
2908
2909 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2910
2911 int
2912 volume (int volume = -1)
2913 PROTOTYPE: ;$
2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
2917 RETVAL = Mix_VolumeMusic (volume);
2918 OUTPUT:
2919 RETVAL
2920
2921 void
2922 fade_out (int ms)
2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926 void
2927 halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2931 DC::MixMusic
2932 new (SV *class, DC::RW rwops)
2933 CODE:
2934 RETVAL = Mix_LoadMUS_RW (rwops);
2935 OUTPUT:
2936 RETVAL
2937
2938 void
2939 DESTROY (DC::MixMusic self)
2940 CODE:
2941 Mix_FreeMusic (self);
2942
2943 int
2944 play (DC::MixMusic self, int loops = -1)
2945 CODE:
2946 RETVAL = Mix_PlayMusic (self, loops);
2947 OUTPUT:
2948 RETVAL
2949
2950 void
2951 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
2955 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957 PROTOTYPES: ENABLE
2958
2959 BOOT:
2960 {
2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2962 static const struct {
2963 const char *name;
2964 IV iv;
2965 } *civ, const_iv[] = {
2966 # define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
2971 const_iv (GL_COLOR_MATERIAL),
2972 const_iv (GL_SMOOTH),
2973 const_iv (GL_FLAT),
2974 const_iv (GL_DITHER),
2975 const_iv (GL_BLEND),
2976 const_iv (GL_CULL_FACE),
2977 const_iv (GL_SCISSOR_TEST),
2978 const_iv (GL_DEPTH_TEST),
2979 const_iv (GL_ALPHA_TEST),
2980 const_iv (GL_NORMALIZE),
2981 const_iv (GL_RESCALE_NORMAL),
2982 const_iv (GL_FRONT),
2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
2985 const_iv (GL_AND),
2986 const_iv (GL_ONE),
2987 const_iv (GL_ZERO),
2988 const_iv (GL_SRC_ALPHA),
2989 const_iv (GL_DST_ALPHA),
2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2996 const_iv (GL_SRC_ALPHA_SATURATE),
2997 const_iv (GL_RGB),
2998 const_iv (GL_RGBA),
2999 const_iv (GL_RGBA4),
3000 const_iv (GL_RGBA8),
3001 const_iv (GL_RGB5_A1),
3002 const_iv (GL_UNSIGNED_BYTE),
3003 const_iv (GL_UNSIGNED_SHORT),
3004 const_iv (GL_UNSIGNED_INT),
3005 const_iv (GL_ALPHA),
3006 const_iv (GL_INTENSITY),
3007 const_iv (GL_LUMINANCE),
3008 const_iv (GL_LUMINANCE_ALPHA),
3009 const_iv (GL_FLOAT),
3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
3020 const_iv (GL_TEXTURE_1D),
3021 const_iv (GL_TEXTURE_2D),
3022 const_iv (GL_TEXTURE_ENV),
3023 const_iv (GL_TEXTURE_MAG_FILTER),
3024 const_iv (GL_TEXTURE_MIN_FILTER),
3025 const_iv (GL_TEXTURE_ENV_MODE),
3026 const_iv (GL_TEXTURE_WRAP_S),
3027 const_iv (GL_TEXTURE_WRAP_T),
3028 const_iv (GL_REPEAT),
3029 const_iv (GL_CLAMP),
3030 const_iv (GL_CLAMP_TO_EDGE),
3031 const_iv (GL_NEAREST),
3032 const_iv (GL_LINEAR),
3033 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3034 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3035 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3036 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3037 const_iv (GL_GENERATE_MIPMAP),
3038 const_iv (GL_MODULATE),
3039 const_iv (GL_DECAL),
3040 const_iv (GL_REPLACE),
3041 const_iv (GL_DEPTH_BUFFER_BIT),
3042 const_iv (GL_COLOR_BUFFER_BIT),
3043 const_iv (GL_PROJECTION),
3044 const_iv (GL_MODELVIEW),
3045 const_iv (GL_COLOR_LOGIC_OP),
3046 const_iv (GL_SEPARABLE_2D),
3047 const_iv (GL_CONVOLUTION_2D),
3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
3051 const_iv (GL_LINES),
3052 const_iv (GL_LINE_STRIP),
3053 const_iv (GL_LINE_LOOP),
3054 const_iv (GL_QUADS),
3055 const_iv (GL_QUAD_STRIP),
3056 const_iv (GL_TRIANGLES),
3057 const_iv (GL_TRIANGLE_STRIP),
3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
3069 const_iv (GL_V2F),
3070 const_iv (GL_V3F),
3071 const_iv (GL_T2F_V3F),
3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3076 # undef const_iv
3077 };
3078
3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
3084 }
3085
3086 void
3087 disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092 void
3093 apple_nvidia_bug (int enable)
3094
3095 char *
3096 gl_vendor ()
3097 CODE:
3098 RETVAL = (char *)glGetString (GL_VENDOR);
3099 OUTPUT:
3100 RETVAL
3101
3102 char *
3103 gl_version ()
3104 CODE:
3105 RETVAL = (char *)glGetString (GL_VERSION);
3106 OUTPUT:
3107 RETVAL
3108
3109 char *
3110 gl_extensions ()
3111 CODE:
3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3113 OUTPUT:
3114 RETVAL
3115
3116 const char *glGetString (GLenum pname)
3117
3118 GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124 GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
3129
3130 int glGetError ()
3131
3132 void glFinish ()
3133
3134 void glClear (int mask)
3135
3136 void glClearColor (float r, float g, float b, float a = 1.0)
3137 PROTOTYPE: @
3138
3139 void glEnable (int cap)
3140
3141 void glDisable (int cap)
3142
3143 void glShadeModel (int mode)
3144
3145 void glHint (int target, int mode)
3146
3147 void glBlendFunc (int sfactor, int dfactor)
3148
3149 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3150 CODE:
3151 gl_BlendFuncSeparate (sa, da, saa, daa);
3152
3153 # void glBlendEquation (int se)
3154
3155 void glDepthMask (int flag)
3156
3157 void glLogicOp (int opcode)
3158
3159 void glColorMask (int red, int green, int blue, int alpha)
3160
3161 void glMatrixMode (int mode)
3162
3163 void glPushMatrix ()
3164
3165 void glPopMatrix ()
3166
3167 void glLoadIdentity ()
3168
3169 void glDrawBuffer (int buffer)
3170
3171 void glReadBuffer (int buffer)
3172
3173 # near_ and far_ are due to microsofts buggy "c" compiler
3174 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3175
3176 # near_ and far_ are due to microsofts buggy "c" compiler
3177 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179 PROTOTYPES: DISABLE
3180
3181 void glViewport (int x, int y, int width, int height)
3182
3183 void glScissor (int x, int y, int width, int height)
3184
3185 void glTranslate (float x, float y, float z = 0.)
3186 CODE:
3187 glTranslatef (x, y, z);
3188
3189 void glScale (float x, float y, float z = 1.)
3190 CODE:
3191 glScalef (x, y, z);
3192
3193 void glRotate (float angle, float x, float y, float z)
3194 CODE:
3195 glRotatef (angle, x, y, z);
3196
3197 void glColor (float r, float g, float b, float a = 1.0)
3198 PROTOTYPE: @
3199 ALIAS:
3200 glColor_premultiply = 1
3201 CODE:
3202 if (ix)
3203 {
3204 r *= a;
3205 g *= a;
3206 b *= a;
3207 }
3208 // microsoft visual "c" rounds instead of truncating...
3209 glColor4f (r, g, b, a);
3210
3211 void glRasterPos (float x, float y, float z = 0.)
3212 CODE:
3213 glRasterPos3f (0, 0, z);
3214 glBitmap (0, 0, 0, 0, x, y, 0);
3215
3216 void glVertex (float x, float y, float z = 0.)
3217 CODE:
3218 glVertex3f (x, y, z);
3219
3220 void glTexCoord (float s, float t)
3221 CODE:
3222 glTexCoord2f (s, t);
3223
3224 void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228 void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237 PROTOTYPES: ENABLE
3238
3239 void glBegin (int mode)
3240
3241 void glEnd ()
3242
3243 void glPointSize (GLfloat size)
3244
3245 void glLineWidth (GLfloat width)
3246
3247 void glInterleavedArrays (int format, int stride, char *data)
3248
3249 void glDrawElements (int mode, int count, int type, char *indices)
3250
3251 # 1.2 void glDrawRangeElements (int mode, int start, int end
3252
3253 void glTexEnv (int target, int pname, float param)
3254 CODE:
3255 glTexEnvf (target, pname, param);
3256
3257 void glTexParameter (int target, int pname, float param)
3258 CODE:
3259 glTexParameterf (target, pname, param);
3260
3261 void glBindTexture (int target, int name)
3262
3263 void glConvolutionParameter (int target, int pname, float params)
3264 CODE:
3265 if (gl.ConvolutionParameterf)
3266 gl.ConvolutionParameterf (target, pname, params);
3267
3268 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3269 CODE:
3270 if (gl.ConvolutionFilter2D)
3271 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3272
3273 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3274 CODE:
3275 if (gl.SeparableFilter2D)
3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3277
3278 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3279
3280 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3281
3282 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3283
3284 void glPixelZoom (float x, float y)
3285
3286 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3287
3288 int glGenTexture ()
3289 CODE:
3290 RETVAL = gen_texture ();
3291 OUTPUT:
3292 RETVAL
3293
3294 void glDeleteTexture (int name)
3295 CODE:
3296 del_texture (name);
3297
3298 int glGenList ()
3299 CODE:
3300 RETVAL = glGenLists (1);
3301 OUTPUT:
3302 RETVAL
3303
3304 void glDeleteList (int list)
3305 CODE:
3306 glDeleteLists (list, 1);
3307
3308 void glNewList (int list, int mode = GL_COMPILE)
3309
3310 void glEndList ()
3311
3312 void glCallList (int list)
3313
3314 void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321 PROTOTYPES: DISABLE
3322
3323 void
3324 find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326 {
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329 }
3330
3331 BOOT:
3332 {
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339 }
3340
3341 void
3342 draw (SV *self)
3343 CODE:
3344 {
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402 #if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414 #endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425 }
3426