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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.298
Committed: Tue Dec 22 00:46:05 2009 UTC (14 years, 4 months ago) by root
Branch: MAIN
Changes since 1.297: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48 #endif
49
50 #define PANGO_ENABLE_BACKEND
51 #define G_DISABLE_CAST_CHECKS
52
53 #include <glib/gmacros.h>
54
55 #include <pango/pango.h>
56
57 #ifndef PANGO_VERSION_CHECK
58 # define PANGO_VERSION_CHECK(a,b,c) 0
59 #endif
60
61 #if !PANGO_VERSION_CHECK (1, 15, 2)
62 # define pango_layout_get_line_readonly pango_layout_get_line
63 # define pango_layout_get_lines_readonly pango_layout_get_lines
64 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66 #endif
67
68 #ifndef _WIN32
69 # include <sys/types.h>
70 # include <sys/socket.h>
71 # include <netinet/in.h>
72 # include <netinet/tcp.h>
73 # include <inttypes.h>
74 #endif
75
76 #if __GNUC__ >= 4
77 # define expect(expr,value) __builtin_expect ((expr),(value))
78 #else
79 # define expect(expr,value) (expr)
80 #endif
81
82 #define expect_false(expr) expect ((expr) != 0, 0)
83 #define expect_true(expr) expect ((expr) != 0, 1)
84
85 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87 /* this is used as fow flag as well, so has to have a different value */
88 /* then anything that is computed by incoming darkness */
89 #define FOW_DARKNESS 50
90 #define DARKNESS_ADJUST(n) (n)
91
92 #define MAP_EXTEND_X 32
93 #define MAP_EXTEND_Y 512
94
95 #define MIN_FONT_HEIGHT 10
96
97 /* mask out modifiers we are not interested in */
98 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100 #define KMOD_LRAM 0x10000 // our extension
101
102 #define TEXID_SPEECH 1
103 #define TEXID_NOFACE 2
104
105 static AV *texture_av;
106
107 static struct
108 {
109 #define GL_FUNC(ptr,name) ptr name;
110 #include "glfunc.h"
111 #undef GL_FUNC
112 } gl;
113
114 static void
115 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116 {
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123 }
124
125 static GLuint
126 gen_texture ()
127 {
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136 }
137
138 static void
139 del_texture (GLuint name)
140 {
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147 }
148
149 #include "texcache.c"
150 #include "rendercache.c"
151
152 #include "pango-font.c"
153 #include "pango-fontmap.c"
154 #include "pango-render.c"
155
156 typedef IV DC__Channel;
157 typedef SDL_RWops *DC__RW;
158 typedef Mix_Chunk *DC__MixChunk;
159 typedef Mix_Music *DC__MixMusic;
160
161 typedef PangoFontDescription *DC__Font;
162
163 static int
164 shape_attr_p (PangoLayoutRun *run)
165 {
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179 }
180
181 typedef struct cf_layout {
182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
184 int base_height;
185 DC__Font font;
186 rc_t *rc;
187 } *DC__Layout;
188
189 static DC__Font default_font;
190 static PangoContext *opengl_context;
191 static PangoFontMap *opengl_fontmap;
192
193 static void
194 substitute_func (FcPattern *pattern, gpointer data)
195 {
196 FcPatternAddBool (pattern, FC_HINTING, 1);
197 #ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199 #endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201 }
202
203 static void
204 layout_update_font (DC__Layout self)
205 {
206 /* use a random scale factor to account for unknown descenders, 0.8 works
207 * reasonably well with dejavu/bistream fonts
208 */
209 PangoFontDescription *font = self->font ? self->font : default_font;
210
211 pango_font_description_set_absolute_size (font,
212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
213
214 pango_layout_set_font_description (self->pl, font);
215 }
216
217 static void
218 layout_get_pixel_size (DC__Layout self, int *w, int *h)
219 {
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
223 pango_layout_get_extents (self->pl, 0, &rect);
224
225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233 }
234
235 typedef uint16_t tileid;
236 typedef uint16_t faceid;
237
238 typedef struct {
239 GLuint name;
240 int w, h;
241 float s, t;
242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
246 } maptex;
247
248 typedef struct {
249 uint32_t player;
250 tileid tile[3];
251 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax;
253 } mapcell;
254
255 typedef struct {
256 int32_t c0, c1;
257 mapcell *col;
258 } maprow;
259
260 typedef struct map {
261 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid]
265
266 int32_t rows;
267 maprow *row;
268 } *DC__Map;
269
270 static char *
271 prepend (char *ptr, int sze, int inc)
272 {
273 char *p;
274
275 New (0, p, sze + inc, char);
276 Zero (p, inc, char);
277 Move (ptr, p + inc, sze, char);
278 Safefree (ptr);
279
280 return p;
281 }
282
283 static char *
284 append (char *ptr, int sze, int inc)
285 {
286 Renew (ptr, sze + inc, char);
287 Zero (ptr + sze, inc, char);
288
289 return ptr;
290 }
291
292 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294
295 static void
296 need_facenum (struct map *self, faceid face)
297 {
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303 }
304
305 static void
306 need_texid (struct map *self, int texid)
307 {
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313 }
314
315 static maprow *
316 map_get_row (DC__Map self, int y)
317 {
318 if (0 > y)
319 {
320 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend);
322
323 self->rows += extend;
324 self->y += extend;
325 y += extend;
326 }
327 else if (y >= self->rows)
328 {
329 int extend = y - self->rows + MAP_EXTEND_Y;
330 Append (maprow, self->row, self->rows, extend);
331 self->rows += extend;
332 }
333
334 return self->row + y;
335 }
336
337 static mapcell *
338 row_get_cell (maprow *row, int x)
339 {
340 if (!row->col)
341 {
342 Newz (0, row->col, MAP_EXTEND_X, mapcell);
343 row->c0 = x - MAP_EXTEND_X / 4;
344 row->c1 = row->c0 + MAP_EXTEND_X;
345 }
346
347 if (row->c0 > x)
348 {
349 int extend = row->c0 - x + MAP_EXTEND_X;
350 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
351 row->c0 -= extend;
352 }
353 else if (x >= row->c1)
354 {
355 int extend = x - row->c1 + MAP_EXTEND_X;
356 Append (mapcell, row->col, row->c1 - row->c0, extend);
357 row->c1 += extend;
358 }
359
360 return row->col + (x - row->c0);
361 }
362
363 static mapcell *
364 map_get_cell (DC__Map self, int x, int y)
365 {
366 return row_get_cell (map_get_row (self, y), x);
367 }
368
369 static void
370 map_clear (DC__Map self)
371 {
372 int r;
373
374 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col);
376
377 Safefree (self->row);
378
379 self->x = 0;
380 self->y = 0;
381 self->ox = 0;
382 self->oy = 0;
383 self->row = 0;
384 self->rows = 0;
385 }
386
387 #define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
397 static void
398 map_blank (DC__Map self, int x0, int y0, int w, int h)
399 {
400 int x, y;
401 maprow *row;
402 mapcell *cell;
403
404 for (y = y0; y < y0 + h; y++)
405 if (y >= 0)
406 {
407 if (y >= self->rows)
408 break;
409
410 row = self->row + y;
411
412 for (x = x0; x < x0 + w; x++)
413 if (x >= row->c0)
414 {
415 if (x >= row->c1)
416 break;
417
418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
421 }
422 }
423 }
424
425 typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428 } smooth_key;
429
430 static void
431 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432 {
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
439 }
440
441 static void
442 music_finished (void)
443 {
444 SDL_UserEvent ev;
445
446 ev.type = SDL_USEREVENT;
447 ev.code = 0;
448 ev.data1 = 0;
449 ev.data2 = 0;
450
451 SDL_PushEvent ((SDL_Event *)&ev);
452 }
453
454 static void
455 channel_finished (int channel)
456 {
457 SDL_UserEvent ev;
458
459 ev.type = SDL_USEREVENT;
460 ev.code = 1;
461 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0;
463
464 SDL_PushEvent ((SDL_Event *)&ev);
465 }
466
467 static unsigned int
468 minpot (unsigned int n)
469 {
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482 }
483
484 static unsigned int
485 popcount (unsigned int n)
486 {
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493 }
494
495 /* SDL should provide this, really. */
496 #define SDLK_MODIFIER_MIN 300
497 #define SDLK_MODIFIER_MAX 314
498
499 /******************************************************************************/
500
501 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502 static GV *hover_gv;
503
504 static int
505 within_widget (SV *widget, NV x, NV y)
506 {
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540 }
541
542 /******************************************************************************/
543
544 /* process keyboard modifiers */
545 static int
546 mod_munge (int mod)
547 {
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554 }
555
556 static void
557 deliantra_main ()
558 {
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561 }
562
563 #ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586 #else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592 #endif
593
594 MODULE = Deliantra::Client PACKAGE = DC
595
596 PROTOTYPES: ENABLE
597
598 BOOT:
599 {
600 HV *stash = gv_stashpv ("DC", 1);
601 static const struct {
602 const char *name;
603 IV iv;
604 } *civ, const_iv[] = {
605 # define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
609 const_iv (SDL_ACTIVEEVENT),
610 const_iv (SDL_KEYDOWN),
611 const_iv (SDL_KEYUP),
612 const_iv (SDL_MOUSEMOTION),
613 const_iv (SDL_MOUSEBUTTONDOWN),
614 const_iv (SDL_MOUSEBUTTONUP),
615 const_iv (SDL_JOYAXISMOTION),
616 const_iv (SDL_JOYBALLMOTION),
617 const_iv (SDL_JOYHATMOTION),
618 const_iv (SDL_JOYBUTTONDOWN),
619 const_iv (SDL_JOYBUTTONUP),
620 const_iv (SDL_QUIT),
621 const_iv (SDL_SYSWMEVENT),
622 const_iv (SDL_EVENT_RESERVEDA),
623 const_iv (SDL_EVENT_RESERVEDB),
624 const_iv (SDL_VIDEORESIZE),
625 const_iv (SDL_VIDEOEXPOSE),
626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
684 const_iv (SDLK_KP0),
685 const_iv (SDLK_KP1),
686 const_iv (SDLK_KP2),
687 const_iv (SDLK_KP3),
688 const_iv (SDLK_KP4),
689 const_iv (SDLK_KP5),
690 const_iv (SDLK_KP6),
691 const_iv (SDLK_KP7),
692 const_iv (SDLK_KP8),
693 const_iv (SDLK_KP9),
694 const_iv (SDLK_KP_PERIOD),
695 const_iv (SDLK_KP_DIVIDE),
696 const_iv (SDLK_KP_MULTIPLY),
697 const_iv (SDLK_KP_MINUS),
698 const_iv (SDLK_KP_PLUS),
699 const_iv (SDLK_KP_ENTER),
700 const_iv (SDLK_KP_EQUALS),
701 const_iv (SDLK_UP),
702 const_iv (SDLK_DOWN),
703 const_iv (SDLK_RIGHT),
704 const_iv (SDLK_LEFT),
705 const_iv (SDLK_INSERT),
706 const_iv (SDLK_HOME),
707 const_iv (SDLK_END),
708 const_iv (SDLK_PAGEUP),
709 const_iv (SDLK_PAGEDOWN),
710 const_iv (SDLK_F1),
711 const_iv (SDLK_F2),
712 const_iv (SDLK_F3),
713 const_iv (SDLK_F4),
714 const_iv (SDLK_F5),
715 const_iv (SDLK_F6),
716 const_iv (SDLK_F7),
717 const_iv (SDLK_F8),
718 const_iv (SDLK_F9),
719 const_iv (SDLK_F10),
720 const_iv (SDLK_F11),
721 const_iv (SDLK_F12),
722 const_iv (SDLK_F13),
723 const_iv (SDLK_F14),
724 const_iv (SDLK_F15),
725 const_iv (SDLK_NUMLOCK),
726 const_iv (SDLK_CAPSLOCK),
727 const_iv (SDLK_SCROLLOCK),
728 const_iv (SDLK_RSHIFT),
729 const_iv (SDLK_LSHIFT),
730 const_iv (SDLK_RCTRL),
731 const_iv (SDLK_LCTRL),
732 const_iv (SDLK_RALT),
733 const_iv (SDLK_LALT),
734 const_iv (SDLK_RMETA),
735 const_iv (SDLK_LMETA),
736 const_iv (SDLK_LSUPER),
737 const_iv (SDLK_RSUPER),
738 const_iv (SDLK_MODE),
739 const_iv (SDLK_COMPOSE),
740 const_iv (SDLK_HELP),
741 const_iv (SDLK_PRINT),
742 const_iv (SDLK_SYSREQ),
743 const_iv (SDLK_BREAK),
744 const_iv (SDLK_MENU),
745 const_iv (SDLK_POWER),
746 const_iv (SDLK_EURO),
747 const_iv (SDLK_UNDO),
748
749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
751 const_iv (KMOD_LSHIFT),
752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
754 const_iv (KMOD_LCTRL),
755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
757 const_iv (KMOD_LALT),
758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
760 const_iv (KMOD_LMETA),
761 const_iv (KMOD_RMETA),
762 const_iv (KMOD_NUM),
763 const_iv (KMOD_CAPS),
764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
798 # undef const_iv
799 };
800
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806 }
807
808 void
809 weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
813
814 int
815 in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
820
821 NV floor (NV x)
822
823 NV ceil (NV x)
824
825 IV minpot (UV n)
826
827 IV popcount (UV n)
828
829 NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
835 void
836 pango_init ()
837 CODE:
838 {
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843 #if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846 #endif
847 }
848
849 char *SDL_GetError ()
850
851 void SDL_braino ()
852
853 int SDL_Init (U32 flags)
854
855 int SDL_InitSubSystem (U32 flags)
856
857 void SDL_QuitSubSystem (U32 flags)
858
859 void SDL_Quit ()
860
861 int SDL_GL_SetAttribute (int attr, int value)
862
863 int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
870 void
871 SDL_ListModes (int rgb, int alpha)
872 PPCODE:
873 {
874 SDL_Rect **m;
875
876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
888
889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
891
892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
893
894 if (m && m != (SDL_Rect **)-1)
895 while (*m)
896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
899 AV *av = newAV ();
900 av_push (av, newSViv ((*m)->w));
901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
906
907 ++m;
908 }
909 }
910
911 int
912 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
913 CODE:
914 {
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
923 RETVAL = !!SDL_SetVideoMode (
924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
925 );
926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933 #include "glfunc.h"
934 #undef GL_FUNC
935 }
936 }
937 OUTPUT:
938 RETVAL
939
940 void
941 SDL_GL_SwapBuffers ()
942
943 char *
944 SDL_GetKeyName (int sym)
945
946 int
947 SDL_GetAppState ()
948
949 int
950 SDL_GetModState ()
951
952 void
953 poll_events ()
954 PPCODE:
955 {
956 SDL_Event ev;
957
958 SDL_PumpEvents ();
959 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
960 {
961 HV *hv = newHV ();
962 hv_store (hv, "type", 4, newSViv (ev.type), 0);
963
964 switch (ev.type)
965 {
966 case SDL_KEYDOWN:
967 case SDL_KEYUP:
968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
973 break;
974
975 case SDL_ACTIVEEVENT:
976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
977 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
978 break;
979
980 case SDL_MOUSEMOTION:
981 {
982 int state = ev.motion.state;
983 int x = ev.motion.x;
984 int y = ev.motion.y;
985 int xrel = ev.motion.xrel;
986 int yrel = ev.motion.yrel;
987
988 /* do simplistic event compression */
989 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
990 && state == ev.motion.state)
991 {
992 xrel += ev.motion.xrel;
993 yrel += ev.motion.yrel;
994 x = ev.motion.x;
995 y = ev.motion.y;
996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
997 }
998
999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1000 hv_store (hv, "state", 5, newSViv (state), 0);
1001 hv_store (hv, "x", 1, newSViv (x), 0);
1002 hv_store (hv, "y", 1, newSViv (y), 0);
1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1005 }
1006 break;
1007
1008 case SDL_MOUSEBUTTONDOWN:
1009 case SDL_MOUSEBUTTONUP:
1010 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1011
1012 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1013 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1014 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1015 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1016 break;
1017
1018 case SDL_USEREVENT:
1019 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1020 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1021 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1022 break;
1023 }
1024
1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1026 }
1027 }
1028
1029 int
1030 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1031 POSTCALL:
1032 Mix_HookMusicFinished (music_finished);
1033 Mix_ChannelFinished (channel_finished);
1034
1035 void
1036 Mix_QuerySpec ()
1037 PPCODE:
1038 {
1039 int freq, channels;
1040 Uint16 format;
1041
1042 if (Mix_QuerySpec (&freq, &format, &channels))
1043 {
1044 EXTEND (SP, 3);
1045 PUSHs (sv_2mortal (newSViv (freq)));
1046 PUSHs (sv_2mortal (newSViv (format)));
1047 PUSHs (sv_2mortal (newSViv (channels)));
1048 }
1049 }
1050
1051 void
1052 Mix_CloseAudio ()
1053
1054 int
1055 Mix_AllocateChannels (int numchans = -1)
1056
1057 const char *
1058 Mix_GetError ()
1059
1060 void
1061 lowdelay (int fd, int val = 1)
1062 CODE:
1063 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1064
1065 void
1066 win32_proxy_info ()
1067 PPCODE:
1068 {
1069 #ifdef _WIN32
1070 char buffer[2048];
1071 DWORD buflen;
1072
1073 EXTEND (SP, 3);
1074
1075 buflen = sizeof (buffer);
1076 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1077 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1078 {
1079 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1080
1081 buflen = sizeof (buffer);
1082 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1083 {
1084 PUSHs (newSVpv (buffer, 0));
1085
1086 buflen = sizeof (buffer);
1087 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1088 PUSHs (newSVpv (buffer, 0));
1089 }
1090 }
1091 #endif
1092 }
1093
1094 int
1095 add_font (char *file)
1096 CODE:
1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT:
1099 RETVAL
1100
1101 void
1102 load_image_inline (SV *image_)
1103 ALIAS:
1104 load_image_file = 1
1105 PPCODE:
1106 {
1107 STRLEN image_len;
1108 char *image = (char *)SvPVbyte (image_, image_len);
1109 SDL_Surface *surface, *surface2;
1110 SDL_PixelFormat fmt;
1111 SDL_RWops *rw = ix
1112 ? SDL_RWFromFile (image, "rb")
1113 : SDL_RWFromConstMem (image, image_len);
1114
1115 if (!rw)
1116 croak ("load_image: %s", SDL_GetError ());
1117
1118 surface = IMG_Load_RW (rw, 1);
1119 if (!surface)
1120 croak ("load_image: %s", SDL_GetError ());
1121
1122 fmt.palette = NULL;
1123 fmt.BitsPerPixel = 32;
1124 fmt.BytesPerPixel = 4;
1125 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1126 fmt.Rmask = 0x000000ff;
1127 fmt.Gmask = 0x0000ff00;
1128 fmt.Bmask = 0x00ff0000;
1129 fmt.Amask = 0xff000000;
1130 #else
1131 fmt.Rmask = 0xff000000;
1132 fmt.Gmask = 0x00ff0000;
1133 fmt.Bmask = 0x0000ff00;
1134 fmt.Amask = 0x000000ff;
1135 #endif
1136 fmt.Rloss = 0;
1137 fmt.Gloss = 0;
1138 fmt.Bloss = 0;
1139 fmt.Aloss = 0;
1140 fmt.Rshift = 0;
1141 fmt.Gshift = 8;
1142 fmt.Bshift = 16;
1143 fmt.Ashift = 24;
1144 fmt.colorkey = 0;
1145 fmt.alpha = 0;
1146
1147 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1148
1149 assert (surface2->pitch == surface2->w * 4);
1150
1151 SDL_LockSurface (surface2);
1152 EXTEND (SP, 6);
1153 PUSHs (sv_2mortal (newSViv (surface2->w)));
1154 PUSHs (sv_2mortal (newSViv (surface2->h)));
1155 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1156 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1157 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1158 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1159 SDL_UnlockSurface (surface2);
1160
1161 SDL_FreeSurface (surface);
1162 SDL_FreeSurface (surface2);
1163 }
1164
1165 void
1166 average (int x, int y, uint32_t *data)
1167 PPCODE:
1168 {
1169 uint32_t r = 0, g = 0, b = 0, a = 0;
1170
1171 x = y = x * y;
1172
1173 while (x--)
1174 {
1175 uint32_t p = *data++;
1176
1177 r += (p ) & 255;
1178 g += (p >> 8) & 255;
1179 b += (p >> 16) & 255;
1180 a += (p >> 24) & 255;
1181 }
1182
1183 EXTEND (SP, 4);
1184 PUSHs (sv_2mortal (newSViv (r / y)));
1185 PUSHs (sv_2mortal (newSViv (g / y)));
1186 PUSHs (sv_2mortal (newSViv (b / y)));
1187 PUSHs (sv_2mortal (newSViv (a / y)));
1188 }
1189
1190 void
1191 error (char *message)
1192 CODE:
1193 fprintf (stderr, "ERROR: %s\n", message);
1194 #ifdef _WIN32
1195 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1196 #endif
1197
1198 void
1199 fatal (char *message)
1200 CODE:
1201 fprintf (stderr, "FATAL: %s\n", message);
1202 #ifdef _WIN32
1203 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1204 #endif
1205 _exit (1);
1206
1207 void
1208 _exit (int retval = 0)
1209 CODE:
1210 #ifdef WIN32
1211 ExitThread (retval); // unclean, please beam me up
1212 #else
1213 _exit (retval);
1214 #endif
1215
1216 void
1217 debug ()
1218 CODE:
1219 {
1220 #if DEBUG
1221 VALGRIND_DO_LEAK_CHECK;
1222 #endif
1223 }
1224
1225 int
1226 SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
1232 MODULE = Deliantra::Client PACKAGE = DC::Font
1233
1234 PROTOTYPES: DISABLE
1235
1236 DC::Font
1237 new_from_file (SV *class, char *path, int id = 0)
1238 CODE:
1239 {
1240 int count;
1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1242 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1243 FcPatternDestroy (pattern);
1244 }
1245 OUTPUT:
1246 RETVAL
1247
1248 void
1249 DESTROY (DC::Font self)
1250 CODE:
1251 pango_font_description_free (self);
1252
1253 void
1254 make_default (DC::Font self)
1255 PROTOTYPE: $
1256 CODE:
1257 default_font = self;
1258
1259 MODULE = Deliantra::Client PACKAGE = DC::Layout
1260
1261 PROTOTYPES: DISABLE
1262
1263 void
1264 glyph_cache_backup ()
1265 PROTOTYPE:
1266 CODE:
1267 tc_backup ();
1268
1269 void
1270 glyph_cache_restore ()
1271 PROTOTYPE:
1272 CODE:
1273 tc_restore ();
1274
1275 DC::Layout
1276 new (SV *class)
1277 CODE:
1278 New (0, RETVAL, 1, struct cf_layout);
1279
1280 RETVAL->pl = pango_layout_new (opengl_context);
1281 RETVAL->r = 1.;
1282 RETVAL->g = 1.;
1283 RETVAL->b = 1.;
1284 RETVAL->a = 1.;
1285 RETVAL->base_height = MIN_FONT_HEIGHT;
1286 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
1288
1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1290 layout_update_font (RETVAL);
1291 OUTPUT:
1292 RETVAL
1293
1294 void
1295 DESTROY (DC::Layout self)
1296 CODE:
1297 g_object_unref (self->pl);
1298 rc_free (self->rc);
1299 Safefree (self);
1300
1301 void
1302 set_text (DC::Layout self, SV *text_)
1303 CODE:
1304 {
1305 STRLEN textlen;
1306 char *text = SvPVutf8 (text_, textlen);
1307
1308 pango_layout_set_text (self->pl, text, textlen);
1309 }
1310
1311 void
1312 set_markup (DC::Layout self, SV *text_)
1313 CODE:
1314 {
1315 STRLEN textlen;
1316 char *text = SvPVutf8 (text_, textlen);
1317
1318 pango_layout_set_markup (self->pl, text, textlen);
1319 }
1320
1321 void
1322 set_shapes (DC::Layout self, ...)
1323 CODE:
1324 {
1325 PangoAttrList *attrs = 0;
1326 const char *text = pango_layout_get_text (self->pl);
1327 const char *pos = text;
1328 int arg = 4;
1329
1330 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1331 {
1332 PangoRectangle inkrect, rect;
1333 PangoAttribute *attr;
1334
1335 int x = SvIV (ST (arg - 3));
1336 int y = SvIV (ST (arg - 2));
1337 int w = SvIV (ST (arg - 1));
1338 int h = SvIV (ST (arg ));
1339
1340 inkrect.x = 0;
1341 inkrect.y = 0;
1342 inkrect.width = 0;
1343 inkrect.height = 0;
1344
1345 rect.x = x * PANGO_SCALE;
1346 rect.y = y * PANGO_SCALE;
1347 rect.width = w * PANGO_SCALE;
1348 rect.height = h * PANGO_SCALE;
1349
1350 if (!attrs)
1351 attrs = pango_layout_get_attributes (self->pl);
1352
1353 attr = pango_attr_shape_new (&inkrect, &rect);
1354 attr->start_index = pos - text;
1355 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1356 pango_attr_list_insert (attrs, attr);
1357
1358 arg += 4;
1359 pos += sizeof (OBJ_STR) - 1;
1360 }
1361
1362 if (attrs)
1363 pango_layout_set_attributes (self->pl, attrs);
1364 }
1365
1366 void
1367 get_shapes (DC::Layout self)
1368 PPCODE:
1369 {
1370 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1371
1372 do
1373 {
1374 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1375
1376 if (run && shape_attr_p (run))
1377 {
1378 PangoRectangle extents;
1379 pango_layout_iter_get_run_extents (iter, 0, &extents);
1380
1381 EXTEND (SP, 2);
1382 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1383 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1384 }
1385 }
1386 while (pango_layout_iter_next_run (iter));
1387
1388 pango_layout_iter_free (iter);
1389 }
1390
1391 int
1392 has_wrapped (DC::Layout self)
1393 CODE:
1394 {
1395 int lines = 1;
1396 const char *text = pango_layout_get_text (self->pl);
1397
1398 while (*text)
1399 lines += *text++ == '\n';
1400
1401 RETVAL = lines < pango_layout_get_line_count (self->pl);
1402 }
1403 OUTPUT:
1404 RETVAL
1405
1406 SV *
1407 get_text (DC::Layout self)
1408 CODE:
1409 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1410 sv_utf8_decode (RETVAL);
1411 OUTPUT:
1412 RETVAL
1413
1414 void
1415 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1416 CODE:
1417 self->r = r;
1418 self->g = g;
1419 self->b = b;
1420 self->a = a;
1421
1422 void
1423 set_font (DC::Layout self, DC::Font font = 0)
1424 CODE:
1425 if (self->font != font)
1426 {
1427 self->font = font;
1428 layout_update_font (self);
1429 }
1430
1431 void
1432 set_height (DC::Layout self, int base_height)
1433 CODE:
1434 if (self->base_height != base_height)
1435 {
1436 self->base_height = base_height;
1437 layout_update_font (self);
1438 }
1439
1440 void
1441 set_width (DC::Layout self, int max_width = -1)
1442 CODE:
1443 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1444
1445 void
1446 set_indent (DC::Layout self, int indent)
1447 CODE:
1448 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1449
1450 void
1451 set_spacing (DC::Layout self, int spacing)
1452 CODE:
1453 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1454
1455 void
1456 set_ellipsise (DC::Layout self, int ellipsise)
1457 CODE:
1458 pango_layout_set_ellipsize (self->pl,
1459 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1460 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1461 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1462 : PANGO_ELLIPSIZE_NONE
1463 );
1464
1465 void
1466 set_single_paragraph_mode (DC::Layout self, int spm)
1467 CODE:
1468 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1469
1470 void
1471 size (DC::Layout self)
1472 PPCODE:
1473 {
1474 int w, h;
1475
1476 layout_get_pixel_size (self, &w, &h);
1477
1478 EXTEND (SP, 2);
1479 PUSHs (sv_2mortal (newSViv (w)));
1480 PUSHs (sv_2mortal (newSViv (h)));
1481 }
1482
1483 int
1484 descent (DC::Layout self)
1485 CODE:
1486 {
1487 PangoRectangle rect;
1488 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1489 pango_layout_line_get_pixel_extents (line, 0, &rect);
1490 RETVAL = PANGO_DESCENT (rect);
1491 }
1492 OUTPUT:
1493 RETVAL
1494
1495 int
1496 xy_to_index (DC::Layout self, int x, int y)
1497 CODE:
1498 {
1499 int index, trailing;
1500 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1501 RETVAL = index + trailing;
1502 }
1503 OUTPUT:
1504 RETVAL
1505
1506 void
1507 cursor_pos (DC::Layout self, int index)
1508 PPCODE:
1509 {
1510 PangoRectangle pos;
1511 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1512
1513 EXTEND (SP, 3);
1514 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1515 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1516 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1517 }
1518
1519 void
1520 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1521 PPCODE:
1522 {
1523 int line, x;
1524
1525 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1526 #if !PANGO_VERSION_CHECK (1, 17, 3)
1527 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1528 --line;
1529 #endif
1530 EXTEND (SP, 2);
1531 PUSHs (sv_2mortal (newSViv (line)));
1532 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1533 }
1534
1535 void
1536 line_x_to_index (DC::Layout self, int line, int x)
1537 PPCODE:
1538 {
1539 PangoLayoutLine *lp;
1540 int index, trailing;
1541
1542 if (line < 0)
1543 XSRETURN_EMPTY;
1544
1545 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1546 XSRETURN_EMPTY; /* do better */
1547
1548 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1549
1550 EXTEND (SP, 2);
1551 if (GIMME_V == G_SCALAR)
1552 PUSHs (sv_2mortal (newSViv (index + trailing)));
1553 else
1554 {
1555 PUSHs (sv_2mortal (newSViv (index)));
1556 PUSHs (sv_2mortal (newSViv (trailing)));
1557 }
1558 }
1559
1560 void
1561 render (DC::Layout self, float x, float y, int flags = 0)
1562 CODE:
1563 rc_clear (self->rc);
1564 pango_opengl_render_layout_subpixel (
1565 self->pl,
1566 self->rc,
1567 x * PANGO_SCALE, y * PANGO_SCALE,
1568 self->r, self->g, self->b, self->a,
1569 flags
1570 );
1571 // we assume that context_change actually clears/frees stuff
1572 // and does not do any recomputation...
1573 pango_layout_context_changed (self->pl);
1574
1575 void
1576 draw (DC::Layout self)
1577 CODE:
1578 {
1579 glEnable (GL_TEXTURE_2D);
1580 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1581 glEnable (GL_BLEND);
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1586
1587 rc_draw (self->rc);
1588
1589 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D);
1592 }
1593
1594 MODULE = Deliantra::Client PACKAGE = DC::Texture
1595
1596 PROTOTYPES: ENABLE
1597
1598 void
1599 pad (SV *data_, int ow, int oh, int nw, int nh)
1600 CODE:
1601 {
1602 if ((nw != ow || nh != oh) && SvOK (data_))
1603 {
1604 STRLEN datalen;
1605 char *data = SvPVbyte (data_, datalen);
1606 int bpp = datalen / (ow * oh);
1607 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1608
1609 SvPOK_only (result_);
1610 SvCUR_set (result_, nw * nh * bpp);
1611
1612 memset (SvPVX (result_), 0, nw * nh * bpp);
1613 while (oh--)
1614 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1615
1616 sv_setsv (data_, result_);
1617 }
1618 }
1619
1620 void
1621 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1622 PROTOTYPE: $$$;$$
1623 ALIAS:
1624 draw_quad_alpha = 1
1625 draw_quad_alpha_premultiplied = 2
1626 CODE:
1627 {
1628 HV *hv = (HV *)SvRV (self);
1629 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1630 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1631 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1632
1633 if (name <= 0)
1634 XSRETURN_EMPTY;
1635
1636 if (items < 5)
1637 {
1638 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1639 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1640 }
1641
1642 if (ix)
1643 {
1644 glEnable (GL_BLEND);
1645
1646 if (ix == 2)
1647 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1648 else
1649 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1650 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1651
1652 glEnable (GL_ALPHA_TEST);
1653 glAlphaFunc (GL_GREATER, 0.01f);
1654 }
1655
1656 glBindTexture (GL_TEXTURE_2D, name);
1657
1658 glBegin (GL_QUADS);
1659 glTexCoord2f (0, 0); glVertex2f (x , y );
1660 glTexCoord2f (0, t); glVertex2f (x , y + h);
1661 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1662 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1663 glEnd ();
1664
1665 if (ix)
1666 {
1667 glDisable (GL_ALPHA_TEST);
1668 glDisable (GL_BLEND);
1669 }
1670 }
1671
1672 void
1673 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676 {
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1681
1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1791 }
1792
1793 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1794 CODE:
1795 {
1796 GLint width;
1797 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1798 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1799 RETVAL = width > 0;
1800 }
1801 OUTPUT:
1802 RETVAL
1803
1804 MODULE = Deliantra::Client PACKAGE = DC::Map
1805
1806 PROTOTYPES: DISABLE
1807
1808 DC::Map
1809 new (SV *class)
1810 CODE:
1811 New (0, RETVAL, 1, struct map);
1812 RETVAL->x = 0;
1813 RETVAL->y = 0;
1814 RETVAL->w = 0;
1815 RETVAL->h = 0;
1816 RETVAL->ox = 0;
1817 RETVAL->oy = 0;
1818 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1819 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1820 RETVAL->rows = 0;
1821 RETVAL->row = 0;
1822 OUTPUT:
1823 RETVAL
1824
1825 void
1826 DESTROY (DC::Map self)
1827 CODE:
1828 {
1829 map_clear (self);
1830 Safefree (self->face2tile);
1831 Safefree (self->tex);
1832 Safefree (self);
1833 }
1834
1835 void
1836 resize (DC::Map self, int map_width, int map_height)
1837 CODE:
1838 self->w = map_width;
1839 self->h = map_height;
1840
1841 void
1842 clear (DC::Map self)
1843 CODE:
1844 map_clear (self);
1845
1846 void
1847 set_tileid (DC::Map self, int face, int tile)
1848 CODE:
1849 {
1850 need_facenum (self, face); self->face2tile [face] = tile;
1851 need_texid (self, tile);
1852 }
1853
1854 void
1855 set_smooth (DC::Map self, int face, int smooth, int level)
1856 CODE:
1857 {
1858 tileid texid;
1859 maptex *tex;
1860
1861 if (face < 0 || face >= self->faces)
1862 return;
1863
1864 if (smooth < 0 || smooth >= self->faces)
1865 return;
1866
1867 texid = self->face2tile [face];
1868
1869 if (!texid)
1870 return;
1871
1872 tex = self->tex + texid;
1873 tex->smoothtile = self->face2tile [smooth];
1874 tex->smoothlevel = level;
1875 }
1876
1877 void
1878 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1879 CODE:
1880 {
1881 need_texid (self, texid);
1882
1883 {
1884 maptex *tex = self->tex + texid;
1885
1886 tex->name = name;
1887 tex->w = w;
1888 tex->h = h;
1889 tex->s = s;
1890 tex->t = t;
1891 tex->r = r;
1892 tex->g = g;
1893 tex->b = b;
1894 tex->a = a;
1895 }
1896
1897 // somewhat hackish, but for textures that require it, it really
1898 // improves the look, and most others don't suffer.
1899 glBindTexture (GL_TEXTURE_2D, name);
1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1901 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1902 // use uglier nearest interpolation because linear suffers
1903 // from transparent color bleeding and ugly wrapping effects.
1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1905 }
1906
1907 void
1908 expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1926
1927 int
1928 ox (DC::Map self)
1929 ALIAS:
1930 oy = 1
1931 x = 2
1932 y = 3
1933 w = 4
1934 h = 5
1935 CODE:
1936 switch (ix)
1937 {
1938 case 0: RETVAL = self->ox; break;
1939 case 1: RETVAL = self->oy; break;
1940 case 2: RETVAL = self->x; break;
1941 case 3: RETVAL = self->y; break;
1942 case 4: RETVAL = self->w; break;
1943 case 5: RETVAL = self->h; break;
1944 }
1945 OUTPUT:
1946 RETVAL
1947
1948 void
1949 scroll (DC::Map self, int dx, int dy)
1950 CODE:
1951 {
1952 if (dx > 0)
1953 map_blank (self, self->x, self->y, dx, self->h);
1954 else if (dx < 0)
1955 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1956
1957 if (dy > 0)
1958 map_blank (self, self->x, self->y, self->w, dy);
1959 else if (dy < 0)
1960 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1961
1962 self->ox += dx; self->x += dx;
1963 self->oy += dy; self->y += dy;
1964
1965 while (self->y < 0)
1966 {
1967 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1968
1969 self->rows += MAP_EXTEND_Y;
1970 self->y += MAP_EXTEND_Y;
1971 }
1972 }
1973
1974 SV *
1975 map1a_update (DC::Map self, SV *data_, int extmap)
1976 CODE:
1977 {
1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1979 uint8_t *data_end = (uint8_t *)SvEND (data_);
1980 mapcell *cell;
1981 int x, y, z, flags;
1982 AV *missing = newAV ();
1983 RETVAL = newRV_noinc ((SV *)missing);
1984
1985 while (data < data_end - 1)
1986 {
1987 flags = (data [0] << 8) + data [1]; data += 2;
1988
1989 x = self->x + ((flags >> 10) & 63);
1990 y = self->y + ((flags >> 4) & 63);
1991
1992 cell = map_get_cell (self, x, y);
1993
1994 if (flags & 15)
1995 {
1996 if (!cell->darkness)
1997 {
1998 memset (cell, 0, sizeof (*cell));
1999 cell->darkness = 256;
2000 }
2001
2002 //TODO: don't trust server data to be in-range(!)
2003
2004 if (flags & 8)
2005 {
2006 if (extmap)
2007 {
2008 uint8_t ext, cmd;
2009
2010 do
2011 {
2012 ext = *data++;
2013 cmd = ext & 0x7f;
2014
2015 if (cmd < 4)
2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2017 else if (cmd == 5) // health
2018 {
2019 cell->stat_width = 1;
2020 cell->stat_hp = *data++;
2021 }
2022 else if (cmd == 6) // monster width
2023 cell->stat_width = *data++ + 1;
2024 else if (cmd == 0x47)
2025 {
2026 if (*data == 1) cell->player = data [1];
2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2030
2031 data += *data + 1;
2032 }
2033 else if (cmd == 8) // cell flags
2034 cell->flags = *data++;
2035 else if (ext & 0x40) // unknown, multibyte => skip
2036 data += *data + 1;
2037 else
2038 data++;
2039 }
2040 while (ext & 0x80);
2041 }
2042 else
2043 cell->darkness = *data++ + 1;
2044 }
2045
2046 for (z = 0; z <= 2; ++z)
2047 if (flags & (4 >> z))
2048 {
2049 faceid face = (data [0] << 8) + data [1]; data += 2;
2050 need_facenum (self, face);
2051 cell->tile [z] = self->face2tile [face];
2052
2053 if (cell->tile [z])
2054 {
2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
2057 if (!tex->name)
2058 av_push (missing, newSViv (cell->tile [z]));
2059
2060 if (tex->smoothtile)
2061 {
2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
2064 if (!smooth->name)
2065 av_push (missing, newSViv (tex->smoothtile));
2066 }
2067 }
2068 }
2069 }
2070 else
2071 CELL_CLEAR (cell);
2072 }
2073 }
2074 OUTPUT:
2075 RETVAL
2076
2077 SV *
2078 mapmap (DC::Map self, int x0, int y0, int w, int h)
2079 CODE:
2080 {
2081 int x1, x;
2082 int y1, y;
2083 int z;
2084 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2085 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2086
2087 SvPOK_only (map_sv);
2088 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2089
2090 x0 += self->x; x1 = x0 + w;
2091 y0 += self->y; y1 = y0 + h;
2092
2093 for (y = y0; y < y1; y++)
2094 {
2095 maprow *row = 0 <= y && y < self->rows
2096 ? self->row + y
2097 : 0;
2098
2099 for (x = x0; x < x1; x++)
2100 {
2101 int r = 32, g = 32, b = 32, a = 192;
2102
2103 if (row && row->c0 <= x && x < row->c1)
2104 {
2105 mapcell *cell = row->col + (x - row->c0);
2106
2107 for (z = 0; z <= 0; z++)
2108 {
2109 maptex tex = self->tex [cell->tile [z]];
2110 int a0 = 255 - tex.a;
2111 int a1 = tex.a;
2112
2113 r = (r * a0 + tex.r * a1) / 255;
2114 g = (g * a0 + tex.g * a1) / 255;
2115 b = (b * a0 + tex.b * a1) / 255;
2116 a = (a * a0 + tex.a * a1) / 255;
2117 }
2118 }
2119
2120 *map++ = (r )
2121 | (g << 8)
2122 | (b << 16)
2123 | (a << 24);
2124 }
2125 }
2126
2127 RETVAL = map_sv;
2128 }
2129 OUTPUT:
2130 RETVAL
2131
2132 void
2133 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2134 CODE:
2135 {
2136 int x, y, z;
2137
2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2141 smooth_key skey;
2142 int pl_x, pl_y;
2143 maptex pl_tex;
2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key;
2147 rc_array_t *arr;
2148
2149 pl_tex.name = 0;
2150
2151 // that's current max. sorry.
2152 if (sw > 255) sw = 255;
2153 if (sh > 255) sh = 255;
2154
2155 // clear key, in case of extra padding
2156 memset (&skey, 0, sizeof (skey));
2157
2158 memset (&key, 0, sizeof (key));
2159 key.r = 255;
2160 key.g = 255;
2161 key.b = 255;
2162 key.a = 255;
2163 key.mode = GL_QUADS;
2164 key.format = GL_T2F_V3F;
2165
2166 mx += self->x;
2167 my += self->y;
2168
2169 // first pass: determine smooth_max
2170 // rather ugly, if you ask me
2171 // could also be stored inside mapcell and updated on change
2172 memset (smooth_max, 0, sizeof (smooth_max));
2173
2174 for (y = 0; y < sh; y++)
2175 if (0 <= y + my && y + my < self->rows)
2176 {
2177 maprow *row = self->row + (y + my);
2178
2179 for (x = 0; x < sw; x++)
2180 if (row->c0 <= x + mx && x + mx < row->c1)
2181 {
2182 mapcell *cell = row->col + (x + mx - row->c0);
2183
2184 smooth_max[x + 1][y + 1] =
2185 MAX (self->tex [cell->tile [0]].smoothlevel,
2186 MAX (self->tex [cell->tile [1]].smoothlevel,
2187 self->tex [cell->tile [2]].smoothlevel));
2188 }
2189 }
2190
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2194
2195 for (z = 0; z <= 2; z++)
2196 {
2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
2199
2200 for (y = 0; y < sh; y++)
2201 if (0 <= y + my && y + my < self->rows)
2202 {
2203 maprow *row = self->row + (y + my);
2204
2205 for (x = 0; x < sw; x++)
2206 if (row->c0 <= x + mx && x + mx < row->c1)
2207 {
2208 mapcell *cell = row->col + (x + mx - row->c0);
2209 tileid tile = cell->tile [z];
2210
2211 if (tile)
2212 {
2213 maptex tex = self->tex [tile];
2214 int px, py;
2215
2216 if (key.texname != tex.name)
2217 {
2218 self->tex [tile].unused = 0;
2219
2220 if (!tex.name)
2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2222
2223 key.texname = tex.name;
2224 arr = rc_array (rc, &key);
2225 }
2226
2227 px = (x + 1) * T - tex.w;
2228 py = (y + 1) * T - tex.h;
2229
2230 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 {
2232 pl_x = px;
2233 pl_y = py;
2234 pl_tex = tex;
2235 continue;
2236 }
2237
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2242
2243 // update smooth hash
2244 if (tex.smoothtile)
2245 {
2246 skey.tile = tex.smoothtile;
2247 skey.level = tex.smoothlevel;
2248
2249 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2250
2251 // add bits to current tile and all neighbours. skey.x|y is
2252 // shifted +1|+1 so we always stay positive.
2253
2254 // bits is ___n cccc CCCC bbbb
2255 // n do not draw borders&corners
2256 // c draw these corners, but...
2257 // C ... not these
2258 // b draw these borders
2259
2260 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2261 // ┃· ·· ·┃ ━━
2262
2263 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2264 // ·· ·· ·┏ ┓·
2265
2266 // full tile
2267 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2268
2269 // borders
2270 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2271 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2272 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2273 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2274
2275 // corners
2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2280 }
2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2301 }
2302 }
2303 }
2304 }
2305
2306 rc_draw (rc);
2307 rc_clear (rc);
2308
2309 // go through all smoothlevels, lowest to highest, then draw.
2310 // this is basically counting sort
2311 {
2312 int w, b;
2313
2314 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS);
2316 for (w = 0; w < 256 / 32; ++w)
2317 {
2318 uint32_t smask = smooth_level [w];
2319 if (smask)
2320 for (b = 0; b < 32; ++b)
2321 if (smask & (((uint32_t)1) << b))
2322 {
2323 int level = (w << 5) | b;
2324 HE *he;
2325
2326 hv_iterinit (smooth);
2327 while ((he = hv_iternext (smooth)))
2328 {
2329 smooth_key *skey = (smooth_key *)HeKEY (he);
2330 IV bits = SvIVX (HeVAL (he));
2331
2332 if (!(bits & 0x1000)
2333 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y])
2335 {
2336 maptex tex = self->tex [skey->tile];
2337 int px = (((int)skey->x) - 1) * T;
2338 int py = (((int)skey->y) - 1) * T;
2339 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column
2343
2344 if (tex.name)
2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
2348 if (key.texname != tex.name)
2349 {
2350 self->tex [skey->tile].unused = 0;
2351
2352 glEnd ();
2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2354 glBegin (GL_QUADS);
2355 }
2356
2357 if (border)
2358 {
2359 float ox = border * dx;
2360
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2365 }
2366
2367 if (corner)
2368 {
2369 float ox = corner * dx;
2370
2371 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2375 }
2376 }
2377 }
2378 }
2379 }
2380 }
2381
2382 glEnd ();
2383 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1;
2385 }
2386
2387 hv_clear (smooth);
2388 }
2389
2390 if (pl_tex.name)
2391 {
2392 maptex tex = pl_tex;
2393 int px = pl_x + sdx;
2394 int py = pl_y + sdy;
2395
2396 key.texname = tex.name;
2397 arr = rc_array (rc, &key);
2398
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2403
2404 rc_draw (rc);
2405 }
2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
2410 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
2413
2414 // top layer: overlays such as the health bar
2415 for (y = 0; y < sh; y++)
2416 if (0 <= y + my && y + my < self->rows)
2417 {
2418 maprow *row = self->row + (y + my);
2419
2420 for (x = 0; x < sw; x++)
2421 if (row->c0 <= x + mx && x + mx < row->c1)
2422 {
2423 mapcell *cell = row->col + (x + mx - row->c0);
2424
2425 int px = x * T;
2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
2433
2434 if (cell->stat_hp)
2435 {
2436 int width = cell->stat_width * T;
2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2438
2439 glColor3ub (0, 0, 0);
2440 glRectf (px + 1, py - thick - 2,
2441 px + width - 1, py);
2442
2443 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2444 glRectf (px + 2,
2445 py - thick - 1,
2446 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2447 }
2448 }
2449 }
2450 }
2451
2452 void
2453 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2454 CODE:
2455 {
2456 static float color[16][3] = {
2457 { 0.00f, 0.00f, 0.00f },
2458 { 1.00f, 1.00f, 1.00f },
2459 { 0.00f, 0.00f, 0.55f },
2460 { 1.00f, 0.00f, 0.00f },
2461
2462 { 1.00f, 0.54f, 0.00f },
2463 { 0.11f, 0.56f, 1.00f },
2464 { 0.93f, 0.46f, 0.00f },
2465 { 0.18f, 0.54f, 0.34f },
2466
2467 { 0.56f, 0.73f, 0.56f },
2468 { 0.80f, 0.80f, 0.80f },
2469 { 0.55f, 0.41f, 0.13f },
2470 { 0.99f, 0.77f, 0.26f },
2471
2472 { 0.74f, 0.65f, 0.41f },
2473
2474 { 0.00f, 1.00f, 1.00f },
2475 { 1.00f, 0.00f, 1.00f },
2476 { 1.00f, 1.00f, 0.00f },
2477 };
2478
2479 int x, y;
2480
2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2489 glEnable (GL_BLEND);
2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2491 glBegin (GL_QUADS);
2492
2493 for (y = 0; y < h; y++)
2494 for (x = 0; x < w; x++)
2495 {
2496 unsigned char m = data [x + y * w];
2497
2498 if (m)
2499 {
2500 float *c = color [m & 15];
2501
2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
2503 float tx2 = tx1 + 0.5f;
2504
2505 glColor4f (c[0], c[1], c[2], 1);
2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2510 }
2511 }
2512
2513 glEnd ();
2514 glDisable (GL_BLEND);
2515 glDisable (GL_TEXTURE_2D);
2516 }
2517
2518 void
2519 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2520 PPCODE:
2521 {
2522 int x, y;
2523 int sw1 = sw + 2;
2524 int sh1 = sh + 2;
2525 int sh3 = sh * 3;
2526 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2530
2531 SvPOK_only (darkness3_sv);
2532 SvCUR_set (darkness3_sv, sw3 * sh3);
2533
2534 mx += self->x - 1;
2535 my += self->y - 1;
2536
2537 for (y = 0; y < sh1; y++)
2538 if (0 <= y + my && y + my < self->rows)
2539 {
2540 maprow *row = self->row + (y + my);
2541
2542 for (x = 0; x < sw1; x++)
2543 if (row->c0 <= x + mx && x + mx < row->c1)
2544 {
2545 mapcell *cell = row->col + (x + mx - row->c0);
2546
2547 darkness1 [y * sw1 + x] = cell->darkness
2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2550 }
2551 }
2552
2553 for (y = 0; y < sh; ++y)
2554 for (x = 0; x < sw; ++x)
2555 {
2556 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2557 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2558 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2559 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2560 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2561 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2562 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2563 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2564 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2565
2566 uint8_t r11 = (d11 + d21 + d12) / 3;
2567 uint8_t r21 = d21;
2568 uint8_t r31 = (d21 + d31 + d32) / 3;
2569
2570 uint8_t r12 = d12;
2571 uint8_t r22 = d22;
2572 uint8_t r32 = d32;
2573
2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2575 uint8_t r23 = d23;
2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2577
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2587 }
2588
2589 free (darkness1);
2590
2591 EXTEND (SP, 3);
2592 PUSHs (sv_2mortal (newSViv (sw3)));
2593 PUSHs (sv_2mortal (newSViv (sh3)));
2594 PUSHs (darkness3_sv);
2595 }
2596
2597 SV *
2598 get_rect (DC::Map self, int x0, int y0, int w, int h)
2599 CODE:
2600 {
2601 int x, y, x1, y1;
2602 SV *data_sv = newSV (w * h * 7 + 5);
2603 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2604
2605 *data++ = 0; /* version 0 format */
2606 *data++ = w >> 8; *data++ = w;
2607 *data++ = h >> 8; *data++ = h;
2608
2609 // we need to do this 'cause we don't keep an absolute coord system for rows
2610 // TODO: treat rows as we treat columns
2611 map_get_row (self, y0 + self->y - self->oy);//D
2612 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2613
2614 x0 += self->x - self->ox;
2615 y0 += self->y - self->oy;
2616
2617 x1 = x0 + w;
2618 y1 = y0 + h;
2619
2620 for (y = y0; y < y1; y++)
2621 {
2622 maprow *row = 0 <= y && y < self->rows
2623 ? self->row + y
2624 : 0;
2625
2626 for (x = x0; x < x1; x++)
2627 {
2628 if (row && row->c0 <= x && x < row->c1)
2629 {
2630 mapcell *cell = row->col + (x - row->c0);
2631 uint8_t flags = 0;
2632
2633 if (cell->tile [0]) flags |= 1;
2634 if (cell->tile [1]) flags |= 2;
2635 if (cell->tile [2]) flags |= 4;
2636
2637 *data++ = flags;
2638
2639 if (flags & 1)
2640 {
2641 tileid tile = cell->tile [0];
2642 *data++ = tile >> 8;
2643 *data++ = tile;
2644 }
2645
2646 if (flags & 2)
2647 {
2648 tileid tile = cell->tile [1];
2649 *data++ = tile >> 8;
2650 *data++ = tile;
2651 }
2652
2653 if (flags & 4)
2654 {
2655 tileid tile = cell->tile [2];
2656 *data++ = tile >> 8;
2657 *data++ = tile;
2658 }
2659 }
2660 else
2661 *data++ = 0;
2662 }
2663 }
2664
2665 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 {
2668 SvPOK_only (data_sv);
2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 }
2671
2672 RETVAL = data_sv;
2673 }
2674 OUTPUT:
2675 RETVAL
2676
2677 void
2678 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2679 PPCODE:
2680 {
2681 int x, y, z;
2682 int w, h;
2683 int x1, y1;
2684 STRLEN len;
2685 uint8_t *data, *end;
2686
2687 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv);
2690 end = data + len + 8;
2691
2692 if (len < 5)
2693 XSRETURN_EMPTY;
2694
2695 if (*data++ != 0)
2696 XSRETURN_EMPTY; /* version mismatch */
2697
2698 w = *data++ << 8; w |= *data++;
2699 h = *data++ << 8; h |= *data++;
2700
2701 // we need to do this 'cause we don't keep an absolute coord system for rows
2702 // TODO: treat rows as we treat columns
2703 map_get_row (self, y0 + self->y - self->oy);//D
2704 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2705
2706 x0 += self->x - self->ox;
2707 y0 += self->y - self->oy;
2708
2709 x1 = x0 + w;
2710 y1 = y0 + h;
2711
2712 for (y = y0; y < y1; y++)
2713 {
2714 maprow *row = map_get_row (self, y);
2715
2716 for (x = x0; x < x1; x++)
2717 {
2718 uint8_t flags;
2719
2720 if (data + 7 >= end)
2721 XSRETURN_EMPTY;
2722
2723 flags = *data++;
2724
2725 if (flags)
2726 {
2727 mapcell *cell = row_get_cell (row, x);
2728 tileid tile[3] = { 0, 0, 0 };
2729
2730 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2731 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2732 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2733
2734 if (cell->darkness == 0)
2735 {
2736 /*cell->darkness = 0;*/
2737 EXTEND (SP, 3);
2738
2739 for (z = 0; z <= 2; z++)
2740 {
2741 tileid t = tile [z];
2742
2743 if (t >= self->texs || (t && !self->tex [t].name))
2744 {
2745 PUSHs (sv_2mortal (newSViv (t)));
2746 need_texid (self, t);
2747 }
2748
2749 cell->tile [z] = t;
2750 }
2751 }
2752 }
2753 }
2754 }
2755 }
2756
2757 MODULE = Deliantra::Client PACKAGE = DC::RW
2758
2759 DC::RW
2760 new (SV *class, SV *data_sv)
2761 CODE:
2762 {
2763 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen);
2765
2766 RETVAL = SDL_RWFromConstMem (data, datalen);
2767 }
2768 OUTPUT:
2769 RETVAL
2770
2771 DC::RW
2772 new_from_file (SV *class, const char *path, const char *mode = "rb")
2773 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT:
2776 RETVAL
2777
2778 # fails on win32:
2779 # dc.xs(2268) : error C2059: syntax error : '('
2780 #void
2781 #close (DC::RW self)
2782 # CODE:
2783 # (self->(close)) (self);
2784
2785 MODULE = Deliantra::Client PACKAGE = DC::Channel
2786
2787 PROTOTYPES: DISABLE
2788
2789 DC::Channel
2790 find ()
2791 CODE:
2792 {
2793 RETVAL = Mix_GroupAvailable (-1);
2794
2795 if (RETVAL < 0)
2796 {
2797 RETVAL = Mix_GroupOldest (-1);
2798
2799 if (RETVAL < 0)
2800 XSRETURN_UNDEF;
2801
2802 Mix_HaltChannel (RETVAL);
2803 }
2804
2805 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128);
2807 }
2808 OUTPUT:
2809 RETVAL
2810
2811 void
2812 halt (DC::Channel self)
2813 CODE:
2814 Mix_HaltChannel (self);
2815
2816 void
2817 expire (DC::Channel self, int ticks = -1)
2818 CODE:
2819 Mix_ExpireChannel (self, ticks);
2820
2821 void
2822 fade_out (DC::Channel self, int ticks = -1)
2823 CODE:
2824 Mix_FadeOutChannel (self, ticks);
2825
2826 int
2827 volume (DC::Channel self, int volume)
2828 CODE:
2829 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2830 OUTPUT:
2831 RETVAL
2832
2833 void
2834 unregister_all_effects (DC::Channel self)
2835 CODE:
2836 Mix_UnregisterAllEffects (self);
2837
2838 void
2839 set_panning (DC::Channel self, int left, int right)
2840 CODE:
2841 left = CLAMP (left , 0, 255);
2842 right = CLAMP (right, 0, 255);
2843 Mix_SetPanning (self, left, right);
2844
2845 void
2846 set_distance (DC::Channel self, int distance)
2847 CODE:
2848 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2849
2850 void
2851 set_position (DC::Channel self, int angle, int distance)
2852 CODE:
2853
2854 void
2855 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2856 CODE:
2857 {
2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2861 }
2862
2863 void
2864 set_reverse_stereo (DC::Channel self, int flip)
2865 CODE:
2866 Mix_SetReverseStereo (self, flip);
2867
2868 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869
2870 PROTOTYPES: DISABLE
2871
2872 DC::MixChunk
2873 new (SV *class, DC::RW rwops)
2874 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT:
2877 RETVAL
2878
2879 void
2880 DESTROY (DC::MixChunk self)
2881 CODE:
2882 Mix_FreeChunk (self);
2883
2884 int
2885 volume (DC::MixChunk self, int volume = -1)
2886 CODE:
2887 if (items > 1)
2888 volume = CLAMP (volume, 0, 128);
2889 RETVAL = Mix_VolumeChunk (self, volume);
2890 OUTPUT:
2891 RETVAL
2892
2893 DC::Channel
2894 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2895 CODE:
2896 {
2897 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2898
2899 if (RETVAL < 0)
2900 XSRETURN_UNDEF;
2901
2902 if (channel < 0)
2903 {
2904 Mix_UnregisterAllEffects (RETVAL);
2905 Mix_Volume (RETVAL, 128);
2906 }
2907 }
2908 OUTPUT:
2909 RETVAL
2910
2911 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2912
2913 int
2914 volume (int volume = -1)
2915 PROTOTYPE: ;$
2916 CODE:
2917 if (items > 0)
2918 volume = CLAMP (volume, 0, 128);
2919 RETVAL = Mix_VolumeMusic (volume);
2920 OUTPUT:
2921 RETVAL
2922
2923 void
2924 fade_out (int ms)
2925 CODE:
2926 Mix_FadeOutMusic (ms);
2927
2928 void
2929 halt ()
2930 CODE:
2931 Mix_HaltMusic ();
2932
2933 DC::MixMusic
2934 new (SV *class, DC::RW rwops)
2935 CODE:
2936 RETVAL = Mix_LoadMUS_RW (rwops);
2937 OUTPUT:
2938 RETVAL
2939
2940 void
2941 DESTROY (DC::MixMusic self)
2942 CODE:
2943 Mix_FreeMusic (self);
2944
2945 int
2946 play (DC::MixMusic self, int loops = -1)
2947 CODE:
2948 RETVAL = Mix_PlayMusic (self, loops);
2949 OUTPUT:
2950 RETVAL
2951
2952 void
2953 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2954 CODE:
2955 Mix_FadeInMusicPos (self, loops, ms, position);
2956
2957 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2958
2959 PROTOTYPES: ENABLE
2960
2961 BOOT:
2962 {
2963 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2964 static const struct {
2965 const char *name;
2966 IV iv;
2967 } *civ, const_iv[] = {
2968 # define const_iv(name) { # name, (IV)name }
2969 const_iv (GL_VENDOR),
2970 const_iv (GL_VERSION),
2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
2973 const_iv (GL_COLOR_MATERIAL),
2974 const_iv (GL_SMOOTH),
2975 const_iv (GL_FLAT),
2976 const_iv (GL_DITHER),
2977 const_iv (GL_BLEND),
2978 const_iv (GL_CULL_FACE),
2979 const_iv (GL_SCISSOR_TEST),
2980 const_iv (GL_DEPTH_TEST),
2981 const_iv (GL_ALPHA_TEST),
2982 const_iv (GL_NORMALIZE),
2983 const_iv (GL_RESCALE_NORMAL),
2984 const_iv (GL_FRONT),
2985 const_iv (GL_BACK),
2986 const_iv (GL_AUX0),
2987 const_iv (GL_AND),
2988 const_iv (GL_ONE),
2989 const_iv (GL_ZERO),
2990 const_iv (GL_SRC_ALPHA),
2991 const_iv (GL_DST_ALPHA),
2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
2998 const_iv (GL_SRC_ALPHA_SATURATE),
2999 const_iv (GL_RGB),
3000 const_iv (GL_RGBA),
3001 const_iv (GL_RGBA4),
3002 const_iv (GL_RGBA8),
3003 const_iv (GL_RGB5_A1),
3004 const_iv (GL_UNSIGNED_BYTE),
3005 const_iv (GL_UNSIGNED_SHORT),
3006 const_iv (GL_UNSIGNED_INT),
3007 const_iv (GL_ALPHA),
3008 const_iv (GL_INTENSITY),
3009 const_iv (GL_LUMINANCE),
3010 const_iv (GL_LUMINANCE_ALPHA),
3011 const_iv (GL_FLOAT),
3012 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3013 const_iv (GL_COMPRESSED_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3015 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3017 const_iv (GL_COMPRESSED_RGB_ARB),
3018 const_iv (GL_COMPRESSED_RGBA_ARB),
3019 const_iv (GL_COMPILE),
3020 const_iv (GL_PROXY_TEXTURE_1D),
3021 const_iv (GL_PROXY_TEXTURE_2D),
3022 const_iv (GL_TEXTURE_1D),
3023 const_iv (GL_TEXTURE_2D),
3024 const_iv (GL_TEXTURE_ENV),
3025 const_iv (GL_TEXTURE_MAG_FILTER),
3026 const_iv (GL_TEXTURE_MIN_FILTER),
3027 const_iv (GL_TEXTURE_ENV_MODE),
3028 const_iv (GL_TEXTURE_WRAP_S),
3029 const_iv (GL_TEXTURE_WRAP_T),
3030 const_iv (GL_REPEAT),
3031 const_iv (GL_CLAMP),
3032 const_iv (GL_CLAMP_TO_EDGE),
3033 const_iv (GL_NEAREST),
3034 const_iv (GL_LINEAR),
3035 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3036 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3037 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3038 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3039 const_iv (GL_GENERATE_MIPMAP),
3040 const_iv (GL_MODULATE),
3041 const_iv (GL_DECAL),
3042 const_iv (GL_REPLACE),
3043 const_iv (GL_DEPTH_BUFFER_BIT),
3044 const_iv (GL_COLOR_BUFFER_BIT),
3045 const_iv (GL_PROJECTION),
3046 const_iv (GL_MODELVIEW),
3047 const_iv (GL_COLOR_LOGIC_OP),
3048 const_iv (GL_SEPARABLE_2D),
3049 const_iv (GL_CONVOLUTION_2D),
3050 const_iv (GL_CONVOLUTION_BORDER_MODE),
3051 const_iv (GL_CONSTANT_BORDER),
3052 const_iv (GL_POINTS),
3053 const_iv (GL_LINES),
3054 const_iv (GL_LINE_STRIP),
3055 const_iv (GL_LINE_LOOP),
3056 const_iv (GL_QUADS),
3057 const_iv (GL_QUAD_STRIP),
3058 const_iv (GL_TRIANGLES),
3059 const_iv (GL_TRIANGLE_STRIP),
3060 const_iv (GL_TRIANGLE_FAN),
3061 const_iv (GL_POLYGON),
3062 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3063 const_iv (GL_POINT_SMOOTH_HINT),
3064 const_iv (GL_LINE_SMOOTH_HINT),
3065 const_iv (GL_POLYGON_SMOOTH_HINT),
3066 const_iv (GL_GENERATE_MIPMAP_HINT),
3067 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3068 const_iv (GL_FASTEST),
3069 const_iv (GL_DONT_CARE),
3070 const_iv (GL_NICEST),
3071 const_iv (GL_V2F),
3072 const_iv (GL_V3F),
3073 const_iv (GL_T2F_V3F),
3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3078 # undef const_iv
3079 };
3080
3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3083
3084 texture_av = newAV ();
3085 AvREAL_off (texture_av);
3086 }
3087
3088 void
3089 disable_GL_EXT_blend_func_separate ()
3090 CODE:
3091 gl.BlendFuncSeparate = 0;
3092 gl.BlendFuncSeparateEXT = 0;
3093
3094 void
3095 apple_nvidia_bug (int enable)
3096
3097 char *
3098 gl_vendor ()
3099 CODE:
3100 RETVAL = (char *)glGetString (GL_VENDOR);
3101 OUTPUT:
3102 RETVAL
3103
3104 char *
3105 gl_version ()
3106 CODE:
3107 RETVAL = (char *)glGetString (GL_VERSION);
3108 OUTPUT:
3109 RETVAL
3110
3111 char *
3112 gl_extensions ()
3113 CODE:
3114 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3115 OUTPUT:
3116 RETVAL
3117
3118 const char *glGetString (GLenum pname)
3119
3120 GLint glGetInteger (GLenum pname)
3121 CODE:
3122 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT:
3124 RETVAL
3125
3126 GLdouble glGetDouble (GLenum pname)
3127 CODE:
3128 glGetDoublev (pname, &RETVAL);
3129 OUTPUT:
3130 RETVAL
3131
3132 int glGetError ()
3133
3134 void glFinish ()
3135
3136 void glClear (int mask)
3137
3138 void glClearColor (float r, float g, float b, float a = 1.0)
3139 PROTOTYPE: @
3140
3141 void glEnable (int cap)
3142
3143 void glDisable (int cap)
3144
3145 void glShadeModel (int mode)
3146
3147 void glHint (int target, int mode)
3148
3149 void glBlendFunc (int sfactor, int dfactor)
3150
3151 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3152 CODE:
3153 gl_BlendFuncSeparate (sa, da, saa, daa);
3154
3155 # void glBlendEquation (int se)
3156
3157 void glDepthMask (int flag)
3158
3159 void glLogicOp (int opcode)
3160
3161 void glColorMask (int red, int green, int blue, int alpha)
3162
3163 void glMatrixMode (int mode)
3164
3165 void glPushMatrix ()
3166
3167 void glPopMatrix ()
3168
3169 void glLoadIdentity ()
3170
3171 void glDrawBuffer (int buffer)
3172
3173 void glReadBuffer (int buffer)
3174
3175 # near_ and far_ are due to microsofts buggy "c" compiler
3176 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3177
3178 # near_ and far_ are due to microsofts buggy "c" compiler
3179 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3180
3181 PROTOTYPES: DISABLE
3182
3183 void glViewport (int x, int y, int width, int height)
3184
3185 void glScissor (int x, int y, int width, int height)
3186
3187 void glTranslate (float x, float y, float z = 0.)
3188 CODE:
3189 glTranslatef (x, y, z);
3190
3191 void glScale (float x, float y, float z = 1.)
3192 CODE:
3193 glScalef (x, y, z);
3194
3195 void glRotate (float angle, float x, float y, float z)
3196 CODE:
3197 glRotatef (angle, x, y, z);
3198
3199 void glColor (float r, float g, float b, float a = 1.0)
3200 PROTOTYPE: @
3201 ALIAS:
3202 glColor_premultiply = 1
3203 CODE:
3204 if (ix)
3205 {
3206 r *= a;
3207 g *= a;
3208 b *= a;
3209 }
3210 // microsoft visual "c" rounds instead of truncating...
3211 glColor4f (r, g, b, a);
3212
3213 void glRasterPos (float x, float y, float z = 0.)
3214 CODE:
3215 glRasterPos3f (0, 0, z);
3216 glBitmap (0, 0, 0, 0, x, y, 0);
3217
3218 void glVertex (float x, float y, float z = 0.)
3219 CODE:
3220 glVertex3f (x, y, z);
3221
3222 void glTexCoord (float s, float t)
3223 CODE:
3224 glTexCoord2f (s, t);
3225
3226 void glRect (float x1, float y1, float x2, float y2)
3227 CODE:
3228 glRectf (x1, y1, x2, y2);
3229
3230 void glRect_lineloop (float x1, float y1, float x2, float y2)
3231 CODE:
3232 glBegin (GL_LINE_LOOP);
3233 glVertex2f (x1, y1);
3234 glVertex2f (x2, y1);
3235 glVertex2f (x2, y2);
3236 glVertex2f (x1, y2);
3237 glEnd ();
3238
3239 PROTOTYPES: ENABLE
3240
3241 void glBegin (int mode)
3242
3243 void glEnd ()
3244
3245 void glPointSize (GLfloat size)
3246
3247 void glLineWidth (GLfloat width)
3248
3249 void glInterleavedArrays (int format, int stride, char *data)
3250
3251 void glDrawElements (int mode, int count, int type, char *indices)
3252
3253 # 1.2 void glDrawRangeElements (int mode, int start, int end
3254
3255 void glTexEnv (int target, int pname, float param)
3256 CODE:
3257 glTexEnvf (target, pname, param);
3258
3259 void glTexParameter (int target, int pname, float param)
3260 CODE:
3261 glTexParameterf (target, pname, param);
3262
3263 void glBindTexture (int target, int name)
3264
3265 void glConvolutionParameter (int target, int pname, float params)
3266 CODE:
3267 if (gl.ConvolutionParameterf)
3268 gl.ConvolutionParameterf (target, pname, params);
3269
3270 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3271 CODE:
3272 if (gl.ConvolutionFilter2D)
3273 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3274
3275 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3276 CODE:
3277 if (gl.SeparableFilter2D)
3278 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3279
3280 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3281
3282 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3283
3284 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3285
3286 void glPixelZoom (float x, float y)
3287
3288 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3289
3290 int glGenTexture ()
3291 CODE:
3292 RETVAL = gen_texture ();
3293 OUTPUT:
3294 RETVAL
3295
3296 void glDeleteTexture (int name)
3297 CODE:
3298 del_texture (name);
3299
3300 int glGenList ()
3301 CODE:
3302 RETVAL = glGenLists (1);
3303 OUTPUT:
3304 RETVAL
3305
3306 void glDeleteList (int list)
3307 CODE:
3308 glDeleteLists (list, 1);
3309
3310 void glNewList (int list, int mode = GL_COMPILE)
3311
3312 void glEndList ()
3313
3314 void glCallList (int list)
3315
3316 void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3320
3321 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3322
3323 PROTOTYPES: DISABLE
3324
3325 void
3326 find_widget (SV *self, NV x, NV y)
3327 PPCODE:
3328 {
3329 if (within_widget (self, x, y))
3330 XPUSHs (self);
3331 }
3332
3333 BOOT:
3334 {
3335 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3336
3337 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3338 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3339 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3340 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3341 }
3342
3343 void
3344 draw (SV *self)
3345 CODE:
3346 {
3347 HV *hv;
3348 SV **svp;
3349 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv);
3354 double draw_x, draw_y;
3355
3356 if (!SvROK (self))
3357 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3358
3359 hv = (HV *)SvRV (self);
3360
3361 if (SvTYPE (hv) != SVt_PVHV)
3362 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3363
3364 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3365 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3366
3367 if (!h || !w)
3368 XSRETURN_EMPTY;
3369
3370 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3371 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3372
3373 draw_x = SvNV (draw_x_sv) + x;
3374 draw_y = SvNV (draw_y_sv) + y;
3375
3376 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3377 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3378 XSRETURN_EMPTY;
3379
3380 sv_setnv (draw_x_sv, draw_x);
3381 sv_setnv (draw_y_sv, draw_y);
3382
3383 glPushMatrix ();
3384 glTranslated (x, y, 0);
3385
3386 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3387 {
3388 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3389
3390 if (svp && SvTRUE (*svp))
3391 {
3392 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3393 glEnable (GL_BLEND);
3394 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3395 glBegin (GL_QUADS);
3396 glVertex2f (0, 0);
3397 glVertex2f (w, 0);
3398 glVertex2f (w, h);
3399 glVertex2f (0, h);
3400 glEnd ();
3401 glDisable (GL_BLEND);
3402 }
3403 }
3404 #if 0
3405 // draw borders, for debugging
3406 glPushMatrix ();
3407 glColor4f (1., 1., 0., 1.);
3408 glTranslatef (.5, .5, 0.);
3409 glBegin (GL_LINE_LOOP);
3410 glVertex2f (0 , 0);
3411 glVertex2f (w - 1, 0);
3412 glVertex2f (w - 1, h - 1);
3413 glVertex2f (0 , h - 1);
3414 glEnd ();
3415 glPopMatrix ();
3416 #endif
3417 PUSHMARK (SP);
3418 XPUSHs (self);
3419 PUTBACK;
3420 call_method ("_draw", G_VOID | G_DISCARD);
3421 SPAGAIN;
3422
3423 glPopMatrix ();
3424
3425 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3426 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3427 }
3428