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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.302
Committed: Tue Apr 20 10:53:11 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.301: +8 -2 lines
Log Message:
do me harder

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48 #endif
49
50 #define PANGO_ENABLE_BACKEND
51 #define G_DISABLE_CAST_CHECKS
52
53 #include <glib/gmacros.h>
54
55 #include <pango/pango.h>
56
57 #ifndef PANGO_VERSION_CHECK
58 # define PANGO_VERSION_CHECK(a,b,c) 0
59 #endif
60
61 #if !PANGO_VERSION_CHECK (1, 15, 2)
62 # define pango_layout_get_line_readonly pango_layout_get_line
63 # define pango_layout_get_lines_readonly pango_layout_get_lines
64 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66 #endif
67
68 #ifndef _WIN32
69 # include <sys/types.h>
70 # include <sys/socket.h>
71 # include <netinet/in.h>
72 # include <netinet/tcp.h>
73 # include <inttypes.h>
74 #endif
75
76 #if __GNUC__ >= 4
77 # define expect(expr,value) __builtin_expect ((expr),(value))
78 #else
79 # define expect(expr,value) (expr)
80 #endif
81
82 #define expect_false(expr) expect ((expr) != 0, 0)
83 #define expect_true(expr) expect ((expr) != 0, 1)
84
85 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87 /* this is used as fow flag as well, so has to have a different value */
88 /* then anything that is computed by incoming darkness */
89 #define FOW_DARKNESS 50
90 #define DARKNESS_ADJUST(n) (n)
91
92 #define MAP_EXTEND_X 32
93 #define MAP_EXTEND_Y 512
94
95 #define MIN_FONT_HEIGHT 10
96
97 /* mask out modifiers we are not interested in */
98 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100 #define KMOD_LRAM 0x10000 // our extension
101
102 #define TEXID_SPEECH 1
103 #define TEXID_NOFACE 2
104
105 static AV *texture_av;
106
107 static struct
108 {
109 #define GL_FUNC(ptr,name) ptr name;
110 #include "glfunc.h"
111 #undef GL_FUNC
112 } gl;
113
114 static void
115 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116 {
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123 }
124
125 static GLuint
126 gen_texture ()
127 {
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136 }
137
138 static void
139 del_texture (GLuint name)
140 {
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147 }
148
149 #include "texcache.c"
150 #include "rendercache.c"
151
152 #include "pango-font.c"
153 #include "pango-fontmap.c"
154 #include "pango-render.c"
155
156 typedef IV DC__Channel;
157 typedef SDL_RWops *DC__RW;
158 typedef Mix_Chunk *DC__MixChunk;
159 typedef Mix_Music *DC__MixMusic;
160
161 typedef PangoFontDescription *DC__Font;
162
163 static int
164 shape_attr_p (PangoLayoutRun *run)
165 {
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179 }
180
181 typedef struct cf_layout {
182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
184 int base_height;
185 DC__Font font;
186 rc_t *rc;
187 } *DC__Layout;
188
189 static DC__Font default_font;
190 static PangoContext *opengl_context;
191 static PangoFontMap *opengl_fontmap;
192
193 static void
194 substitute_func (FcPattern *pattern, gpointer data)
195 {
196 FcPatternAddBool (pattern, FC_HINTING, 1);
197 #ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199 #endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201 }
202
203 static void
204 layout_update_font (DC__Layout self)
205 {
206 /* use a random scale factor to account for unknown descenders, 0.8 works
207 * reasonably well with dejavu/bistream fonts
208 */
209 PangoFontDescription *font = self->font ? self->font : default_font;
210
211 pango_font_description_set_absolute_size (font,
212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
213
214 pango_layout_set_font_description (self->pl, font);
215 }
216
217 static void
218 layout_get_pixel_size (DC__Layout self, int *w, int *h)
219 {
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
223 pango_layout_get_extents (self->pl, 0, &rect);
224
225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233 }
234
235 typedef uint16_t tileid;
236 typedef uint16_t faceid;
237
238 typedef struct {
239 GLuint name;
240 int w, h;
241 float s, t;
242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
246 } maptex;
247
248 typedef struct {
249 uint32_t player;
250 tileid tile[3];
251 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax;
253 } mapcell;
254
255 typedef struct {
256 int32_t c0, c1;
257 mapcell *col;
258 } maprow;
259
260 typedef struct map {
261 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid]
265
266 int32_t rows;
267 maprow *row;
268 } *DC__Map;
269
270 static char *
271 prepend (char *ptr, int sze, int inc)
272 {
273 char *p;
274
275 New (0, p, sze + inc, char);
276 Zero (p, inc, char);
277 Move (ptr, p + inc, sze, char);
278 Safefree (ptr);
279
280 return p;
281 }
282
283 static char *
284 append (char *ptr, int sze, int inc)
285 {
286 Renew (ptr, sze + inc, char);
287 Zero (ptr + sze, inc, char);
288
289 return ptr;
290 }
291
292 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294
295 static void
296 need_facenum (struct map *self, faceid face)
297 {
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303 }
304
305 static void
306 need_texid (struct map *self, int texid)
307 {
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313 }
314
315 static maprow *
316 map_get_row (DC__Map self, int y)
317 {
318 if (0 > y)
319 {
320 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend);
322
323 self->rows += extend;
324 self->y += extend;
325 y += extend;
326 }
327 else if (y >= self->rows)
328 {
329 int extend = y - self->rows + MAP_EXTEND_Y;
330 Append (maprow, self->row, self->rows, extend);
331 self->rows += extend;
332 }
333
334 return self->row + y;
335 }
336
337 static mapcell *
338 row_get_cell (maprow *row, int x)
339 {
340 if (!row->col)
341 {
342 Newz (0, row->col, MAP_EXTEND_X, mapcell);
343 row->c0 = x - MAP_EXTEND_X / 4;
344 row->c1 = row->c0 + MAP_EXTEND_X;
345 }
346
347 if (row->c0 > x)
348 {
349 int extend = row->c0 - x + MAP_EXTEND_X;
350 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
351 row->c0 -= extend;
352 }
353 else if (x >= row->c1)
354 {
355 int extend = x - row->c1 + MAP_EXTEND_X;
356 Append (mapcell, row->col, row->c1 - row->c0, extend);
357 row->c1 += extend;
358 }
359
360 return row->col + (x - row->c0);
361 }
362
363 static mapcell *
364 map_get_cell (DC__Map self, int x, int y)
365 {
366 return row_get_cell (map_get_row (self, y), x);
367 }
368
369 static void
370 map_clear (DC__Map self)
371 {
372 int r;
373
374 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col);
376
377 Safefree (self->row);
378
379 self->x = 0;
380 self->y = 0;
381 self->ox = 0;
382 self->oy = 0;
383 self->row = 0;
384 self->rows = 0;
385 }
386
387 #define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
397 static void
398 map_blank (DC__Map self, int x0, int y0, int w, int h)
399 {
400 int x, y;
401 maprow *row;
402 mapcell *cell;
403
404 for (y = y0; y < y0 + h; y++)
405 if (y >= 0)
406 {
407 if (y >= self->rows)
408 break;
409
410 row = self->row + y;
411
412 for (x = x0; x < x0 + w; x++)
413 if (x >= row->c0)
414 {
415 if (x >= row->c1)
416 break;
417
418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
421 }
422 }
423 }
424
425 typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428 } smooth_key;
429
430 static void
431 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432 {
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
439 }
440
441 static void
442 music_finished (void)
443 {
444 SDL_UserEvent ev;
445
446 ev.type = SDL_USEREVENT;
447 ev.code = 0;
448 ev.data1 = 0;
449 ev.data2 = 0;
450
451 SDL_PushEvent ((SDL_Event *)&ev);
452 }
453
454 static void
455 channel_finished (int channel)
456 {
457 SDL_UserEvent ev;
458
459 ev.type = SDL_USEREVENT;
460 ev.code = 1;
461 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0;
463
464 SDL_PushEvent ((SDL_Event *)&ev);
465 }
466
467 static unsigned int
468 minpot (unsigned int n)
469 {
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482 }
483
484 static unsigned int
485 popcount (unsigned int n)
486 {
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493 }
494
495 /* SDL should provide this, really. */
496 #define SDLK_MODIFIER_MIN 300
497 #define SDLK_MODIFIER_MAX 314
498
499 /******************************************************************************/
500
501 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502 static GV *hover_gv;
503
504 static int
505 within_widget (SV *widget, NV x, NV y)
506 {
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540 }
541
542 /******************************************************************************/
543
544 /* process keyboard modifiers */
545 static int
546 mod_munge (int mod)
547 {
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554 }
555
556 static void
557 deliantra_main ()
558 {
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561 }
562
563 #ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586 #else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592 #endif
593
594 MODULE = Deliantra::Client PACKAGE = DC
595
596 PROTOTYPES: ENABLE
597
598 BOOT:
599 {
600 HV *stash = gv_stashpv ("DC", 1);
601 static const struct {
602 const char *name;
603 IV iv;
604 } *civ, const_iv[] = {
605 # define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
609 const_iv (SDL_ACTIVEEVENT),
610 const_iv (SDL_KEYDOWN),
611 const_iv (SDL_KEYUP),
612 const_iv (SDL_MOUSEMOTION),
613 const_iv (SDL_MOUSEBUTTONDOWN),
614 const_iv (SDL_MOUSEBUTTONUP),
615 const_iv (SDL_JOYAXISMOTION),
616 const_iv (SDL_JOYBALLMOTION),
617 const_iv (SDL_JOYHATMOTION),
618 const_iv (SDL_JOYBUTTONDOWN),
619 const_iv (SDL_JOYBUTTONUP),
620 const_iv (SDL_QUIT),
621 const_iv (SDL_SYSWMEVENT),
622 const_iv (SDL_EVENT_RESERVEDA),
623 const_iv (SDL_EVENT_RESERVEDB),
624 const_iv (SDL_VIDEORESIZE),
625 const_iv (SDL_VIDEOEXPOSE),
626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
684 const_iv (SDLK_KP0),
685 const_iv (SDLK_KP1),
686 const_iv (SDLK_KP2),
687 const_iv (SDLK_KP3),
688 const_iv (SDLK_KP4),
689 const_iv (SDLK_KP5),
690 const_iv (SDLK_KP6),
691 const_iv (SDLK_KP7),
692 const_iv (SDLK_KP8),
693 const_iv (SDLK_KP9),
694 const_iv (SDLK_KP_PERIOD),
695 const_iv (SDLK_KP_DIVIDE),
696 const_iv (SDLK_KP_MULTIPLY),
697 const_iv (SDLK_KP_MINUS),
698 const_iv (SDLK_KP_PLUS),
699 const_iv (SDLK_KP_ENTER),
700 const_iv (SDLK_KP_EQUALS),
701 const_iv (SDLK_UP),
702 const_iv (SDLK_DOWN),
703 const_iv (SDLK_RIGHT),
704 const_iv (SDLK_LEFT),
705 const_iv (SDLK_INSERT),
706 const_iv (SDLK_HOME),
707 const_iv (SDLK_END),
708 const_iv (SDLK_PAGEUP),
709 const_iv (SDLK_PAGEDOWN),
710 const_iv (SDLK_F1),
711 const_iv (SDLK_F2),
712 const_iv (SDLK_F3),
713 const_iv (SDLK_F4),
714 const_iv (SDLK_F5),
715 const_iv (SDLK_F6),
716 const_iv (SDLK_F7),
717 const_iv (SDLK_F8),
718 const_iv (SDLK_F9),
719 const_iv (SDLK_F10),
720 const_iv (SDLK_F11),
721 const_iv (SDLK_F12),
722 const_iv (SDLK_F13),
723 const_iv (SDLK_F14),
724 const_iv (SDLK_F15),
725 const_iv (SDLK_NUMLOCK),
726 const_iv (SDLK_CAPSLOCK),
727 const_iv (SDLK_SCROLLOCK),
728 const_iv (SDLK_RSHIFT),
729 const_iv (SDLK_LSHIFT),
730 const_iv (SDLK_RCTRL),
731 const_iv (SDLK_LCTRL),
732 const_iv (SDLK_RALT),
733 const_iv (SDLK_LALT),
734 const_iv (SDLK_RMETA),
735 const_iv (SDLK_LMETA),
736 const_iv (SDLK_LSUPER),
737 const_iv (SDLK_RSUPER),
738 const_iv (SDLK_MODE),
739 const_iv (SDLK_COMPOSE),
740 const_iv (SDLK_HELP),
741 const_iv (SDLK_PRINT),
742 const_iv (SDLK_SYSREQ),
743 const_iv (SDLK_BREAK),
744 const_iv (SDLK_MENU),
745 const_iv (SDLK_POWER),
746 const_iv (SDLK_EURO),
747 const_iv (SDLK_UNDO),
748
749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
751 const_iv (KMOD_LSHIFT),
752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
754 const_iv (KMOD_LCTRL),
755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
757 const_iv (KMOD_LALT),
758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
760 const_iv (KMOD_LMETA),
761 const_iv (KMOD_RMETA),
762 const_iv (KMOD_NUM),
763 const_iv (KMOD_CAPS),
764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
798 # undef const_iv
799 };
800
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806 }
807
808 void
809 weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
813
814 int
815 in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
820
821 NV floor (NV x)
822
823 NV ceil (NV x)
824
825 IV minpot (UV n)
826
827 IV popcount (UV n)
828
829 NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
835 void
836 pango_init ()
837 CODE:
838 {
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843 #if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846 #endif
847 }
848
849 char *SDL_GetError ()
850
851 void SDL_braino ()
852
853 int SDL_Init (U32 flags)
854
855 int SDL_InitSubSystem (U32 flags)
856
857 void SDL_QuitSubSystem (U32 flags)
858
859 void SDL_Quit ()
860
861 int SDL_GL_SetAttribute (int attr, int value)
862
863 int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
870 void
871 SDL_ListModes (int rgb, int alpha)
872 PPCODE:
873 {
874 SDL_Rect **m;
875
876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
888
889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
891
892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
893
894 if (m && m != (SDL_Rect **)-1)
895 while (*m)
896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
899 AV *av = newAV ();
900 av_push (av, newSViv ((*m)->w));
901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
906
907 ++m;
908 }
909 }
910
911 int
912 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
913 CODE:
914 {
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
923 RETVAL = !!SDL_SetVideoMode (
924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
925 );
926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933 #include "glfunc.h"
934 #undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939 }
940 OUTPUT:
941 RETVAL
942
943 void
944 SDL_GL_SwapBuffers ()
945
946 char *
947 SDL_GetKeyName (int sym)
948
949 int
950 SDL_GetAppState ()
951
952 int
953 SDL_GetModState ()
954
955 void
956 poll_events ()
957 PPCODE:
958 {
959 SDL_Event ev;
960
961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
963 {
964 HV *hv = newHV ();
965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
966
967 switch (ev.type)
968 {
969 case SDL_KEYDOWN:
970 case SDL_KEYUP:
971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
976 break;
977
978 case SDL_ACTIVEEVENT:
979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
981 break;
982
983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1003 hv_store (hv, "state", 5, newSViv (state), 0);
1004 hv_store (hv, "x", 1, newSViv (x), 0);
1005 hv_store (hv, "y", 1, newSViv (y), 0);
1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
1009 break;
1010
1011 case SDL_MOUSEBUTTONDOWN:
1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1019 break;
1020
1021 case SDL_USEREVENT:
1022 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1025 break;
1026 }
1027
1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1029 }
1030 }
1031
1032 int
1033 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1034 POSTCALL:
1035 Mix_HookMusicFinished (music_finished);
1036 Mix_ChannelFinished (channel_finished);
1037
1038 void
1039 Mix_QuerySpec ()
1040 PPCODE:
1041 {
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052 }
1053
1054 void
1055 Mix_CloseAudio ()
1056
1057 int
1058 Mix_AllocateChannels (int numchans = -1)
1059
1060 const char *
1061 Mix_GetError ()
1062
1063 void
1064 lowdelay (int fd, int val = 1)
1065 CODE:
1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1067
1068 void
1069 win32_proxy_info ()
1070 PPCODE:
1071 {
1072 #ifdef _WIN32
1073 char buffer[2048];
1074 DWORD buflen;
1075
1076 EXTEND (SP, 3);
1077
1078 buflen = sizeof (buffer);
1079 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1080 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1081 {
1082 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1083
1084 buflen = sizeof (buffer);
1085 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1086 {
1087 PUSHs (newSVpv (buffer, 0));
1088
1089 buflen = sizeof (buffer);
1090 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1091 PUSHs (newSVpv (buffer, 0));
1092 }
1093 }
1094 #endif
1095 }
1096
1097 int
1098 add_font (char *file)
1099 CODE:
1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
1103
1104 void
1105 load_image_inline (SV *image_)
1106 ALIAS:
1107 load_image_file = 1
1108 PPCODE:
1109 {
1110 STRLEN image_len;
1111 char *image = (char *)SvPVbyte (image_, image_len);
1112 SDL_Surface *surface, *surface2;
1113 SDL_PixelFormat fmt;
1114 SDL_RWops *rw = ix
1115 ? SDL_RWFromFile (image, "rb")
1116 : SDL_RWFromConstMem (image, image_len);
1117
1118 if (!rw)
1119 croak ("load_image: %s", SDL_GetError ());
1120
1121 surface = IMG_Load_RW (rw, 1);
1122 if (!surface)
1123 croak ("load_image: %s", SDL_GetError ());
1124
1125 fmt.palette = NULL;
1126 fmt.BitsPerPixel = 32;
1127 fmt.BytesPerPixel = 4;
1128 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1129 fmt.Rmask = 0x000000ff;
1130 fmt.Gmask = 0x0000ff00;
1131 fmt.Bmask = 0x00ff0000;
1132 fmt.Amask = 0xff000000;
1133 #else
1134 fmt.Rmask = 0xff000000;
1135 fmt.Gmask = 0x00ff0000;
1136 fmt.Bmask = 0x0000ff00;
1137 fmt.Amask = 0x000000ff;
1138 #endif
1139 fmt.Rloss = 0;
1140 fmt.Gloss = 0;
1141 fmt.Bloss = 0;
1142 fmt.Aloss = 0;
1143 fmt.Rshift = 0;
1144 fmt.Gshift = 8;
1145 fmt.Bshift = 16;
1146 fmt.Ashift = 24;
1147 fmt.colorkey = 0;
1148 fmt.alpha = 0;
1149
1150 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1151
1152 assert (surface2->pitch == surface2->w * 4);
1153
1154 SDL_LockSurface (surface2);
1155 EXTEND (SP, 6);
1156 PUSHs (sv_2mortal (newSViv (surface2->w)));
1157 PUSHs (sv_2mortal (newSViv (surface2->h)));
1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1160 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2);
1163
1164 SDL_FreeSurface (surface);
1165 SDL_FreeSurface (surface2);
1166 }
1167
1168 void
1169 average (int x, int y, uint32_t *data)
1170 PPCODE:
1171 {
1172 uint32_t r = 0, g = 0, b = 0, a = 0;
1173
1174 x = y = x * y;
1175
1176 while (x--)
1177 {
1178 uint32_t p = *data++;
1179
1180 r += (p ) & 255;
1181 g += (p >> 8) & 255;
1182 b += (p >> 16) & 255;
1183 a += (p >> 24) & 255;
1184 }
1185
1186 EXTEND (SP, 4);
1187 PUSHs (sv_2mortal (newSViv (r / y)));
1188 PUSHs (sv_2mortal (newSViv (g / y)));
1189 PUSHs (sv_2mortal (newSViv (b / y)));
1190 PUSHs (sv_2mortal (newSViv (a / y)));
1191 }
1192
1193 void
1194 error (char *message)
1195 CODE:
1196 fprintf (stderr, "ERROR: %s\n", message);
1197 #ifdef _WIN32
1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1199 #endif
1200
1201 void
1202 fatal (char *message)
1203 CODE:
1204 fprintf (stderr, "FATAL: %s\n", message);
1205 #ifdef _WIN32
1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1207 #endif
1208 _exit (1);
1209
1210 void
1211 _exit (int retval = 0)
1212 CODE:
1213 #ifdef WIN32
1214 ExitThread (retval); // unclean, please beam me up
1215 #else
1216 _exit (retval);
1217 #endif
1218
1219 void
1220 debug ()
1221 CODE:
1222 {
1223 #if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225 #endif
1226 }
1227
1228 int
1229 SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235 MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237 PROTOTYPES: DISABLE
1238
1239 DC::Font
1240 new_from_file (SV *class, char *path, int id = 0)
1241 CODE:
1242 {
1243 int count;
1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1245 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1246 FcPatternDestroy (pattern);
1247 }
1248 OUTPUT:
1249 RETVAL
1250
1251 void
1252 DESTROY (DC::Font self)
1253 CODE:
1254 pango_font_description_free (self);
1255
1256 void
1257 make_default (DC::Font self)
1258 PROTOTYPE: $
1259 CODE:
1260 default_font = self;
1261
1262 MODULE = Deliantra::Client PACKAGE = DC::Layout
1263
1264 PROTOTYPES: DISABLE
1265
1266 void
1267 glyph_cache_backup ()
1268 PROTOTYPE:
1269 CODE:
1270 tc_backup ();
1271
1272 void
1273 glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
1276 tc_restore ();
1277
1278 DC::Layout
1279 new (SV *class)
1280 CODE:
1281 New (0, RETVAL, 1, struct cf_layout);
1282
1283 RETVAL->pl = pango_layout_new (opengl_context);
1284 RETVAL->r = 1.;
1285 RETVAL->g = 1.;
1286 RETVAL->b = 1.;
1287 RETVAL->a = 1.;
1288 RETVAL->base_height = MIN_FONT_HEIGHT;
1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
1291
1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1293 layout_update_font (RETVAL);
1294 OUTPUT:
1295 RETVAL
1296
1297 void
1298 DESTROY (DC::Layout self)
1299 CODE:
1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
1302 Safefree (self);
1303
1304 void
1305 set_text (DC::Layout self, SV *text_)
1306 CODE:
1307 {
1308 STRLEN textlen;
1309 char *text = SvPVutf8 (text_, textlen);
1310
1311 pango_layout_set_text (self->pl, text, textlen);
1312 }
1313
1314 void
1315 set_markup (DC::Layout self, SV *text_)
1316 CODE:
1317 {
1318 STRLEN textlen;
1319 char *text = SvPVutf8 (text_, textlen);
1320
1321 pango_layout_set_markup (self->pl, text, textlen);
1322 }
1323
1324 void
1325 set_shapes (DC::Layout self, ...)
1326 CODE:
1327 {
1328 PangoAttrList *attrs = 0;
1329 const char *text = pango_layout_get_text (self->pl);
1330 const char *pos = text;
1331 int arg = 4;
1332
1333 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1334 {
1335 PangoRectangle inkrect, rect;
1336 PangoAttribute *attr;
1337
1338 int x = SvIV (ST (arg - 3));
1339 int y = SvIV (ST (arg - 2));
1340 int w = SvIV (ST (arg - 1));
1341 int h = SvIV (ST (arg ));
1342
1343 inkrect.x = 0;
1344 inkrect.y = 0;
1345 inkrect.width = 0;
1346 inkrect.height = 0;
1347
1348 rect.x = x * PANGO_SCALE;
1349 rect.y = y * PANGO_SCALE;
1350 rect.width = w * PANGO_SCALE;
1351 rect.height = h * PANGO_SCALE;
1352
1353 if (!attrs)
1354 attrs = pango_layout_get_attributes (self->pl);
1355
1356 attr = pango_attr_shape_new (&inkrect, &rect);
1357 attr->start_index = pos - text;
1358 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1359 pango_attr_list_insert (attrs, attr);
1360
1361 arg += 4;
1362 pos += sizeof (OBJ_STR) - 1;
1363 }
1364
1365 if (attrs)
1366 pango_layout_set_attributes (self->pl, attrs);
1367 }
1368
1369 void
1370 get_shapes (DC::Layout self)
1371 PPCODE:
1372 {
1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1374
1375 do
1376 {
1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1378
1379 if (run && shape_attr_p (run))
1380 {
1381 PangoRectangle extents;
1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
1383
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1386 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1387 }
1388 }
1389 while (pango_layout_iter_next_run (iter));
1390
1391 pango_layout_iter_free (iter);
1392 }
1393
1394 int
1395 has_wrapped (DC::Layout self)
1396 CODE:
1397 {
1398 int lines = 1;
1399 const char *text = pango_layout_get_text (self->pl);
1400
1401 while (*text)
1402 lines += *text++ == '\n';
1403
1404 RETVAL = lines < pango_layout_get_line_count (self->pl);
1405 }
1406 OUTPUT:
1407 RETVAL
1408
1409 SV *
1410 get_text (DC::Layout self)
1411 CODE:
1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1413 sv_utf8_decode (RETVAL);
1414 OUTPUT:
1415 RETVAL
1416
1417 void
1418 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1419 CODE:
1420 self->r = r;
1421 self->g = g;
1422 self->b = b;
1423 self->a = a;
1424
1425 void
1426 set_font (DC::Layout self, DC::Font font = 0)
1427 CODE:
1428 if (self->font != font)
1429 {
1430 self->font = font;
1431 layout_update_font (self);
1432 }
1433
1434 void
1435 set_height (DC::Layout self, int base_height)
1436 CODE:
1437 if (self->base_height != base_height)
1438 {
1439 self->base_height = base_height;
1440 layout_update_font (self);
1441 }
1442
1443 void
1444 set_width (DC::Layout self, int max_width = -1)
1445 CODE:
1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1447
1448 void
1449 set_indent (DC::Layout self, int indent)
1450 CODE:
1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1452
1453 void
1454 set_spacing (DC::Layout self, int spacing)
1455 CODE:
1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1457
1458 void
1459 set_ellipsise (DC::Layout self, int ellipsise)
1460 CODE:
1461 pango_layout_set_ellipsize (self->pl,
1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1465 : PANGO_ELLIPSIZE_NONE
1466 );
1467
1468 void
1469 set_single_paragraph_mode (DC::Layout self, int spm)
1470 CODE:
1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1472
1473 void
1474 size (DC::Layout self)
1475 PPCODE:
1476 {
1477 int w, h;
1478
1479 layout_get_pixel_size (self, &w, &h);
1480
1481 EXTEND (SP, 2);
1482 PUSHs (sv_2mortal (newSViv (w)));
1483 PUSHs (sv_2mortal (newSViv (h)));
1484 }
1485
1486 int
1487 descent (DC::Layout self)
1488 CODE:
1489 {
1490 PangoRectangle rect;
1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1493 RETVAL = PANGO_DESCENT (rect);
1494 }
1495 OUTPUT:
1496 RETVAL
1497
1498 int
1499 xy_to_index (DC::Layout self, int x, int y)
1500 CODE:
1501 {
1502 int index, trailing;
1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1504 RETVAL = index + trailing;
1505 }
1506 OUTPUT:
1507 RETVAL
1508
1509 void
1510 cursor_pos (DC::Layout self, int index)
1511 PPCODE:
1512 {
1513 PangoRectangle pos;
1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1515
1516 EXTEND (SP, 3);
1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1520 }
1521
1522 void
1523 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1524 PPCODE:
1525 {
1526 int line, x;
1527
1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529 #if !PANGO_VERSION_CHECK (1, 17, 3)
1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1531 --line;
1532 #endif
1533 EXTEND (SP, 2);
1534 PUSHs (sv_2mortal (newSViv (line)));
1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1536 }
1537
1538 void
1539 line_x_to_index (DC::Layout self, int line, int x)
1540 PPCODE:
1541 {
1542 PangoLayoutLine *lp;
1543 int index, trailing;
1544
1545 if (line < 0)
1546 XSRETURN_EMPTY;
1547
1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1549 XSRETURN_EMPTY; /* do better */
1550
1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1552
1553 EXTEND (SP, 2);
1554 if (GIMME_V == G_SCALAR)
1555 PUSHs (sv_2mortal (newSViv (index + trailing)));
1556 else
1557 {
1558 PUSHs (sv_2mortal (newSViv (index)));
1559 PUSHs (sv_2mortal (newSViv (trailing)));
1560 }
1561 }
1562
1563 void
1564 render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE:
1566 rc_clear (self->rc);
1567 pango_opengl_render_layout_subpixel (
1568 self->pl,
1569 self->rc,
1570 x * PANGO_SCALE, y * PANGO_SCALE,
1571 self->r, self->g, self->b, self->a,
1572 flags
1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1577
1578 void
1579 draw (DC::Layout self)
1580 CODE:
1581 {
1582 glEnable (GL_TEXTURE_2D);
1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589
1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595 }
1596
1597 MODULE = Deliantra::Client PACKAGE = DC::Texture
1598
1599 PROTOTYPES: ENABLE
1600
1601 void
1602 pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604 {
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1606 {
1607 STRLEN datalen;
1608 char *data = SvPVbyte (data_, datalen);
1609 int bpp = datalen / (ow * oh);
1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1611
1612 SvPOK_only (result_);
1613 SvCUR_set (result_, nw * nh * bpp);
1614
1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1616 while (oh--)
1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1618
1619 sv_setsv (data_, result_);
1620 }
1621 }
1622
1623 void
1624 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1625 PROTOTYPE: $$$;$$
1626 ALIAS:
1627 draw_quad_alpha = 1
1628 draw_quad_alpha_premultiplied = 2
1629 CODE:
1630 {
1631 HV *hv = (HV *)SvRV (self);
1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1638
1639 if (items < 5)
1640 {
1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1643 }
1644
1645 if (ix)
1646 {
1647 glEnable (GL_BLEND);
1648
1649 if (ix == 2)
1650 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1651 else
1652 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1653 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1654
1655 glEnable (GL_ALPHA_TEST);
1656 glAlphaFunc (GL_GREATER, 0.01f);
1657 }
1658
1659 glBindTexture (GL_TEXTURE_2D, name);
1660
1661 glBegin (GL_QUADS);
1662 glTexCoord2f (0, 0); glVertex2f (x , y );
1663 glTexCoord2f (0, t); glVertex2f (x , y + h);
1664 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1665 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1666 glEnd ();
1667
1668 if (ix)
1669 {
1670 glDisable (GL_ALPHA_TEST);
1671 glDisable (GL_BLEND);
1672 }
1673 }
1674
1675 void
1676 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679 {
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1684
1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794 }
1795
1796 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798 {
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803 }
1804 OUTPUT:
1805 RETVAL
1806
1807 MODULE = Deliantra::Client PACKAGE = DC::Map
1808
1809 PROTOTYPES: DISABLE
1810
1811 DC::Map
1812 new (SV *class)
1813 CODE:
1814 New (0, RETVAL, 1, struct map);
1815 RETVAL->x = 0;
1816 RETVAL->y = 0;
1817 RETVAL->w = 0;
1818 RETVAL->h = 0;
1819 RETVAL->ox = 0;
1820 RETVAL->oy = 0;
1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1823 RETVAL->rows = 0;
1824 RETVAL->row = 0;
1825 OUTPUT:
1826 RETVAL
1827
1828 void
1829 DESTROY (DC::Map self)
1830 CODE:
1831 {
1832 map_clear (self);
1833 Safefree (self->face2tile);
1834 Safefree (self->tex);
1835 Safefree (self);
1836 }
1837
1838 void
1839 resize (DC::Map self, int map_width, int map_height)
1840 CODE:
1841 self->w = map_width;
1842 self->h = map_height;
1843
1844 void
1845 clear (DC::Map self)
1846 CODE:
1847 map_clear (self);
1848
1849 void
1850 set_tileid (DC::Map self, int face, int tile)
1851 CODE:
1852 {
1853 need_facenum (self, face); self->face2tile [face] = tile;
1854 need_texid (self, tile);
1855 }
1856
1857 void
1858 set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860 {
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878 }
1879
1880 void
1881 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1882 CODE:
1883 {
1884 need_texid (self, texid);
1885
1886 {
1887 maptex *tex = self->tex + texid;
1888
1889 tex->name = name;
1890 tex->w = w;
1891 tex->h = h;
1892 tex->s = s;
1893 tex->t = t;
1894 tex->r = r;
1895 tex->g = g;
1896 tex->b = b;
1897 tex->a = a;
1898 }
1899
1900 // somewhat hackish, but for textures that require it, it really
1901 // improves the look, and most others don't suffer.
1902 glBindTexture (GL_TEXTURE_2D, name);
1903 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1904 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1905 // use uglier nearest interpolation because linear suffers
1906 // from transparent color bleeding and ugly wrapping effects.
1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1908 }
1909
1910 void
1911 expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1930 int
1931 ox (DC::Map self)
1932 ALIAS:
1933 oy = 1
1934 x = 2
1935 y = 3
1936 w = 4
1937 h = 5
1938 CODE:
1939 switch (ix)
1940 {
1941 case 0: RETVAL = self->ox; break;
1942 case 1: RETVAL = self->oy; break;
1943 case 2: RETVAL = self->x; break;
1944 case 3: RETVAL = self->y; break;
1945 case 4: RETVAL = self->w; break;
1946 case 5: RETVAL = self->h; break;
1947 }
1948 OUTPUT:
1949 RETVAL
1950
1951 void
1952 scroll (DC::Map self, int dx, int dy)
1953 CODE:
1954 {
1955 if (dx > 0)
1956 map_blank (self, self->x, self->y, dx, self->h);
1957 else if (dx < 0)
1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1959
1960 if (dy > 0)
1961 map_blank (self, self->x, self->y, self->w, dy);
1962 else if (dy < 0)
1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1964
1965 self->ox += dx; self->x += dx;
1966 self->oy += dy; self->y += dy;
1967
1968 while (self->y < 0)
1969 {
1970 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1971
1972 self->rows += MAP_EXTEND_Y;
1973 self->y += MAP_EXTEND_Y;
1974 }
1975 }
1976
1977 SV *
1978 map1a_update (DC::Map self, SV *data_, int extmap)
1979 CODE:
1980 {
1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1983 mapcell *cell;
1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1987
1988 while (data < data_end - 1)
1989 {
1990 flags = (data [0] << 8) + data [1]; data += 2;
1991
1992 x = self->x + ((flags >> 10) & 63);
1993 y = self->y + ((flags >> 4) & 63);
1994
1995 cell = map_get_cell (self, x, y);
1996
1997 if (flags & 15)
1998 {
1999 if (!cell->darkness)
2000 {
2001 memset (cell, 0, sizeof (*cell));
2002 cell->darkness = 256;
2003 }
2004
2005 //TODO: don't trust server data to be in-range(!)
2006
2007 if (flags & 8)
2008 {
2009 if (extmap)
2010 {
2011 uint8_t ext, cmd;
2012
2013 do
2014 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1;
2023 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 }
2043 while (ext & 0x80);
2044 }
2045 else
2046 cell->darkness = *data++ + 1;
2047 }
2048
2049 for (z = 0; z <= 2; ++z)
2050 if (flags & (4 >> z))
2051 {
2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
2071 }
2072 }
2073 else
2074 CELL_CLEAR (cell);
2075 }
2076 }
2077 OUTPUT:
2078 RETVAL
2079
2080 SV *
2081 mapmap (DC::Map self, int x0, int y0, int w, int h)
2082 CODE:
2083 {
2084 int x1, x;
2085 int y1, y;
2086 int z;
2087 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2088 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2089
2090 SvPOK_only (map_sv);
2091 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2092
2093 x0 += self->x; x1 = x0 + w;
2094 y0 += self->y; y1 = y0 + h;
2095
2096 for (y = y0; y < y1; y++)
2097 {
2098 maprow *row = 0 <= y && y < self->rows
2099 ? self->row + y
2100 : 0;
2101
2102 for (x = x0; x < x1; x++)
2103 {
2104 int r = 32, g = 32, b = 32, a = 192;
2105
2106 if (row && row->c0 <= x && x < row->c1)
2107 {
2108 mapcell *cell = row->col + (x - row->c0);
2109
2110 for (z = 0; z <= 0; z++)
2111 {
2112 maptex tex = self->tex [cell->tile [z]];
2113 int a0 = 255 - tex.a;
2114 int a1 = tex.a;
2115
2116 r = (r * a0 + tex.r * a1) / 255;
2117 g = (g * a0 + tex.g * a1) / 255;
2118 b = (b * a0 + tex.b * a1) / 255;
2119 a = (a * a0 + tex.a * a1) / 255;
2120 }
2121 }
2122
2123 *map++ = (r )
2124 | (g << 8)
2125 | (b << 16)
2126 | (a << 24);
2127 }
2128 }
2129
2130 RETVAL = map_sv;
2131 }
2132 OUTPUT:
2133 RETVAL
2134
2135 void
2136 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE:
2138 {
2139 int x, y, z;
2140
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
2151
2152 pl_tex.name = 0;
2153
2154 // that's current max. sorry.
2155 if (sw > 255) sw = 255;
2156 if (sh > 255) sh = 255;
2157
2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
2193
2194 glEnable (GL_BLEND);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197
2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
2203 for (y = 0; y < sh; y++)
2204 if (0 <= y + my && y + my < self->rows)
2205 {
2206 maprow *row = self->row + (y + my);
2207
2208 for (x = 0; x < sw; x++)
2209 if (row->c0 <= x + mx && x + mx < row->c1)
2210 {
2211 mapcell *cell = row->col + (x + mx - row->c0);
2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
2218
2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
2325 {
2326 int level = (w << 5) | b;
2327 HE *he;
2328
2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
2331 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he);
2333 IV bits = SvIVX (HeVAL (he));
2334
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
2355 glEnd ();
2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2357 glBegin (GL_QUADS);
2358 }
2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
2381 }
2382 }
2383 }
2384
2385 glEnd ();
2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
2416
2417 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows)
2420 {
2421 maprow *row = self->row + (y + my);
2422
2423 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1)
2425 {
2426 mapcell *cell = row->col + (x + mx - row->c0);
2427
2428 int px = x * T;
2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
2436
2437 if (cell->stat_hp)
2438 {
2439 int width = cell->stat_width * T;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2441
2442 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py);
2445
2446 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2447 glRectf (px + 2,
2448 py - thick - 1,
2449 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2450 }
2451 }
2452 }
2453 }
2454
2455 void
2456 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2457 CODE:
2458 {
2459 static float color[16][3] = {
2460 { 0.00f, 0.00f, 0.00f },
2461 { 1.00f, 1.00f, 1.00f },
2462 { 0.00f, 0.00f, 0.55f },
2463 { 1.00f, 0.00f, 0.00f },
2464
2465 { 1.00f, 0.54f, 0.00f },
2466 { 0.11f, 0.56f, 1.00f },
2467 { 0.93f, 0.46f, 0.00f },
2468 { 0.18f, 0.54f, 0.34f },
2469
2470 { 0.56f, 0.73f, 0.56f },
2471 { 0.80f, 0.80f, 0.80f },
2472 { 0.55f, 0.41f, 0.13f },
2473 { 0.99f, 0.77f, 0.26f },
2474
2475 { 0.74f, 0.65f, 0.41f },
2476
2477 { 0.00f, 1.00f, 1.00f },
2478 { 1.00f, 0.00f, 1.00f },
2479 { 1.00f, 1.00f, 0.00f },
2480 };
2481
2482 int x, y;
2483
2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2492 glEnable (GL_BLEND);
2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2494 glBegin (GL_QUADS);
2495
2496 for (y = 0; y < h; y++)
2497 for (x = 0; x < w; x++)
2498 {
2499 unsigned char m = data [x + y * w];
2500
2501 if (m)
2502 {
2503 float *c = color [m & 15];
2504
2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
2506 float tx2 = tx1 + 0.5f;
2507
2508 glColor4f (c[0], c[1], c[2], 1);
2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2513 }
2514 }
2515
2516 glEnd ();
2517 glDisable (GL_BLEND);
2518 glDisable (GL_TEXTURE_2D);
2519 }
2520
2521 void
2522 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2523 PPCODE:
2524 {
2525 int x, y;
2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2533
2534 SvPOK_only (darkness3_sv);
2535 SvCUR_set (darkness3_sv, sw3 * sh3);
2536
2537 mx += self->x - 1;
2538 my += self->y - 1;
2539
2540 for (y = 0; y < sh1; y++)
2541 if (0 <= y + my && y + my < self->rows)
2542 {
2543 maprow *row = self->row + (y + my);
2544
2545 for (x = 0; x < sw1; x++)
2546 if (row->c0 <= x + mx && x + mx < row->c1)
2547 {
2548 mapcell *cell = row->col + (x + mx - row->c0);
2549
2550 darkness1 [y * sw1 + x] = cell->darkness
2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2553 }
2554 }
2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
2594 EXTEND (SP, 3);
2595 PUSHs (sv_2mortal (newSViv (sw3)));
2596 PUSHs (sv_2mortal (newSViv (sh3)));
2597 PUSHs (darkness3_sv);
2598 }
2599
2600 SV *
2601 get_rect (DC::Map self, int x0, int y0, int w, int h)
2602 CODE:
2603 {
2604 int x, y, x1, y1;
2605 SV *data_sv = newSV (w * h * 7 + 5);
2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2607
2608 *data++ = 0; /* version 0 format */
2609 *data++ = w >> 8; *data++ = w;
2610 *data++ = h >> 8; *data++ = h;
2611
2612 // we need to do this 'cause we don't keep an absolute coord system for rows
2613 // TODO: treat rows as we treat columns
2614 map_get_row (self, y0 + self->y - self->oy);//D
2615 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2616
2617 x0 += self->x - self->ox;
2618 y0 += self->y - self->oy;
2619
2620 x1 = x0 + w;
2621 y1 = y0 + h;
2622
2623 for (y = y0; y < y1; y++)
2624 {
2625 maprow *row = 0 <= y && y < self->rows
2626 ? self->row + y
2627 : 0;
2628
2629 for (x = x0; x < x1; x++)
2630 {
2631 if (row && row->c0 <= x && x < row->c1)
2632 {
2633 mapcell *cell = row->col + (x - row->c0);
2634 uint8_t flags = 0;
2635
2636 if (cell->tile [0]) flags |= 1;
2637 if (cell->tile [1]) flags |= 2;
2638 if (cell->tile [2]) flags |= 4;
2639
2640 *data++ = flags;
2641
2642 if (flags & 1)
2643 {
2644 tileid tile = cell->tile [0];
2645 *data++ = tile >> 8;
2646 *data++ = tile;
2647 }
2648
2649 if (flags & 2)
2650 {
2651 tileid tile = cell->tile [1];
2652 *data++ = tile >> 8;
2653 *data++ = tile;
2654 }
2655
2656 if (flags & 4)
2657 {
2658 tileid tile = cell->tile [2];
2659 *data++ = tile >> 8;
2660 *data++ = tile;
2661 }
2662 }
2663 else
2664 *data++ = 0;
2665 }
2666 }
2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
2671 SvPOK_only (data_sv);
2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
2675 RETVAL = data_sv;
2676 }
2677 OUTPUT:
2678 RETVAL
2679
2680 void
2681 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2682 PPCODE:
2683 {
2684 int x, y, z;
2685 int w, h;
2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
2697
2698 if (*data++ != 0)
2699 XSRETURN_EMPTY; /* version mismatch */
2700
2701 w = *data++ << 8; w |= *data++;
2702 h = *data++ << 8; h |= *data++;
2703
2704 // we need to do this 'cause we don't keep an absolute coord system for rows
2705 // TODO: treat rows as we treat columns
2706 map_get_row (self, y0 + self->y - self->oy);//D
2707 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2708
2709 x0 += self->x - self->ox;
2710 y0 += self->y - self->oy;
2711
2712 x1 = x0 + w;
2713 y1 = y0 + h;
2714
2715 for (y = y0; y < y1; y++)
2716 {
2717 maprow *row = map_get_row (self, y);
2718
2719 for (x = x0; x < x1; x++)
2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
2726 flags = *data++;
2727
2728 if (flags)
2729 {
2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
2732
2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2736
2737 if (cell->darkness == 0)
2738 {
2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
2741
2742 for (z = 0; z <= 2; z++)
2743 {
2744 tileid t = tile [z];
2745
2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
2753 }
2754 }
2755 }
2756 }
2757 }
2758 }
2759
2760 MODULE = Deliantra::Client PACKAGE = DC::RW
2761
2762 DC::RW
2763 new (SV *class, SV *data_sv)
2764 CODE:
2765 {
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770 }
2771 OUTPUT:
2772 RETVAL
2773
2774 DC::RW
2775 new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781 # fails on win32:
2782 # dc.xs(2268) : error C2059: syntax error : '('
2783 #void
2784 #close (DC::RW self)
2785 # CODE:
2786 # (self->(close)) (self);
2787
2788 MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790 PROTOTYPES: DISABLE
2791
2792 DC::Channel
2793 find ()
2794 CODE:
2795 {
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 {
2804 // happens sometimes, maybe it just stopped playing(?)
2805 RETVAL = Mix_GroupAvailable (-1);
2806
2807 if (RETVAL < 0)
2808 XSRETURN_UNDEF;
2809 }
2810 else
2811 Mix_HaltChannel (RETVAL);
2812 }
2813
2814 Mix_UnregisterAllEffects (RETVAL);
2815 Mix_Volume (RETVAL, 128);
2816 }
2817 OUTPUT:
2818 RETVAL
2819
2820 void
2821 halt (DC::Channel self)
2822 CODE:
2823 Mix_HaltChannel (self);
2824
2825 void
2826 expire (DC::Channel self, int ticks = -1)
2827 CODE:
2828 Mix_ExpireChannel (self, ticks);
2829
2830 void
2831 fade_out (DC::Channel self, int ticks = -1)
2832 CODE:
2833 Mix_FadeOutChannel (self, ticks);
2834
2835 int
2836 volume (DC::Channel self, int volume)
2837 CODE:
2838 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2839 OUTPUT:
2840 RETVAL
2841
2842 void
2843 unregister_all_effects (DC::Channel self)
2844 CODE:
2845 Mix_UnregisterAllEffects (self);
2846
2847 void
2848 set_panning (DC::Channel self, int left, int right)
2849 CODE:
2850 left = CLAMP (left , 0, 255);
2851 right = CLAMP (right, 0, 255);
2852 Mix_SetPanning (self, left, right);
2853
2854 void
2855 set_distance (DC::Channel self, int distance)
2856 CODE:
2857 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2858
2859 void
2860 set_position (DC::Channel self, int angle, int distance)
2861 CODE:
2862
2863 void
2864 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2865 CODE:
2866 {
2867 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2868 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2869 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2870 }
2871
2872 void
2873 set_reverse_stereo (DC::Channel self, int flip)
2874 CODE:
2875 Mix_SetReverseStereo (self, flip);
2876
2877 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2878
2879 PROTOTYPES: DISABLE
2880
2881 void
2882 decoders ()
2883 PPCODE:
2884 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2885 int i, num = Mix_GetNumChunkDecoders ();
2886 EXTEND (SP, num);
2887 for (i = 0; i < num; ++i)
2888 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2889 #else
2890 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2891 #endif
2892
2893 DC::MixChunk
2894 new (SV *class, DC::RW rwops)
2895 CODE:
2896 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2897 OUTPUT:
2898 RETVAL
2899
2900 void
2901 DESTROY (DC::MixChunk self)
2902 CODE:
2903 Mix_FreeChunk (self);
2904
2905 int
2906 volume (DC::MixChunk self, int volume = -1)
2907 CODE:
2908 if (items > 1)
2909 volume = CLAMP (volume, 0, 128);
2910 RETVAL = Mix_VolumeChunk (self, volume);
2911 OUTPUT:
2912 RETVAL
2913
2914 DC::Channel
2915 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2916 CODE:
2917 {
2918 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2919
2920 if (RETVAL < 0)
2921 XSRETURN_UNDEF;
2922
2923 if (channel < 0)
2924 {
2925 Mix_UnregisterAllEffects (RETVAL);
2926 Mix_Volume (RETVAL, 128);
2927 }
2928 }
2929 OUTPUT:
2930 RETVAL
2931
2932 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2933
2934 void
2935 decoders ()
2936 PPCODE:
2937 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumMusicDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2942 #else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944 #endif
2945
2946 int
2947 volume (int volume = -1)
2948 PROTOTYPE: ;$
2949 CODE:
2950 if (items > 0)
2951 volume = CLAMP (volume, 0, 128);
2952 RETVAL = Mix_VolumeMusic (volume);
2953 OUTPUT:
2954 RETVAL
2955
2956 void
2957 fade_out (int ms)
2958 CODE:
2959 Mix_FadeOutMusic (ms);
2960
2961 void
2962 halt ()
2963 CODE:
2964 Mix_HaltMusic ();
2965
2966 int
2967 playing ()
2968 CODE:
2969 RETVAL = Mix_PlayingMusic ();
2970 OUTPUT:
2971 RETVAL
2972
2973 DC::MixMusic
2974 new (SV *class, DC::RW rwops)
2975 CODE:
2976 RETVAL = Mix_LoadMUS_RW (rwops);
2977 OUTPUT:
2978 RETVAL
2979
2980 void
2981 DESTROY (DC::MixMusic self)
2982 CODE:
2983 Mix_FreeMusic (self);
2984
2985 int
2986 play (DC::MixMusic self, int loops = -1)
2987 CODE:
2988 RETVAL = Mix_PlayMusic (self, loops);
2989 OUTPUT:
2990 RETVAL
2991
2992 void
2993 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2994 CODE:
2995 Mix_FadeInMusicPos (self, loops, ms, position);
2996
2997 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2998
2999 PROTOTYPES: ENABLE
3000
3001 BOOT:
3002 {
3003 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3004 static const struct {
3005 const char *name;
3006 IV iv;
3007 } *civ, const_iv[] = {
3008 # define const_iv(name) { # name, (IV)name }
3009 const_iv (GL_VENDOR),
3010 const_iv (GL_VERSION),
3011 const_iv (GL_EXTENSIONS),
3012 const_iv (GL_MAX_TEXTURE_UNITS),
3013 const_iv (GL_COLOR_MATERIAL),
3014 const_iv (GL_SMOOTH),
3015 const_iv (GL_FLAT),
3016 const_iv (GL_DITHER),
3017 const_iv (GL_BLEND),
3018 const_iv (GL_CULL_FACE),
3019 const_iv (GL_SCISSOR_TEST),
3020 const_iv (GL_DEPTH_TEST),
3021 const_iv (GL_ALPHA_TEST),
3022 const_iv (GL_NORMALIZE),
3023 const_iv (GL_RESCALE_NORMAL),
3024 const_iv (GL_FRONT),
3025 const_iv (GL_BACK),
3026 const_iv (GL_AUX0),
3027 const_iv (GL_AND),
3028 const_iv (GL_ONE),
3029 const_iv (GL_ZERO),
3030 const_iv (GL_SRC_ALPHA),
3031 const_iv (GL_DST_ALPHA),
3032 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3033 const_iv (GL_ONE_MINUS_DST_ALPHA),
3034 const_iv (GL_SRC_COLOR),
3035 const_iv (GL_DST_COLOR),
3036 const_iv (GL_ONE_MINUS_SRC_COLOR),
3037 const_iv (GL_ONE_MINUS_DST_COLOR),
3038 const_iv (GL_SRC_ALPHA_SATURATE),
3039 const_iv (GL_RGB),
3040 const_iv (GL_RGBA),
3041 const_iv (GL_RGBA4),
3042 const_iv (GL_RGBA8),
3043 const_iv (GL_RGB5_A1),
3044 const_iv (GL_UNSIGNED_BYTE),
3045 const_iv (GL_UNSIGNED_SHORT),
3046 const_iv (GL_UNSIGNED_INT),
3047 const_iv (GL_ALPHA),
3048 const_iv (GL_INTENSITY),
3049 const_iv (GL_LUMINANCE),
3050 const_iv (GL_LUMINANCE_ALPHA),
3051 const_iv (GL_FLOAT),
3052 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3053 const_iv (GL_COMPRESSED_ALPHA_ARB),
3054 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3055 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3056 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3057 const_iv (GL_COMPRESSED_RGB_ARB),
3058 const_iv (GL_COMPRESSED_RGBA_ARB),
3059 const_iv (GL_COMPILE),
3060 const_iv (GL_PROXY_TEXTURE_1D),
3061 const_iv (GL_PROXY_TEXTURE_2D),
3062 const_iv (GL_TEXTURE_1D),
3063 const_iv (GL_TEXTURE_2D),
3064 const_iv (GL_TEXTURE_ENV),
3065 const_iv (GL_TEXTURE_MAG_FILTER),
3066 const_iv (GL_TEXTURE_MIN_FILTER),
3067 const_iv (GL_TEXTURE_ENV_MODE),
3068 const_iv (GL_TEXTURE_WRAP_S),
3069 const_iv (GL_TEXTURE_WRAP_T),
3070 const_iv (GL_REPEAT),
3071 const_iv (GL_CLAMP),
3072 const_iv (GL_CLAMP_TO_EDGE),
3073 const_iv (GL_NEAREST),
3074 const_iv (GL_LINEAR),
3075 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3076 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3077 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3078 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3079 const_iv (GL_GENERATE_MIPMAP),
3080 const_iv (GL_MODULATE),
3081 const_iv (GL_DECAL),
3082 const_iv (GL_REPLACE),
3083 const_iv (GL_DEPTH_BUFFER_BIT),
3084 const_iv (GL_COLOR_BUFFER_BIT),
3085 const_iv (GL_PROJECTION),
3086 const_iv (GL_MODELVIEW),
3087 const_iv (GL_COLOR_LOGIC_OP),
3088 const_iv (GL_SEPARABLE_2D),
3089 const_iv (GL_CONVOLUTION_2D),
3090 const_iv (GL_CONVOLUTION_BORDER_MODE),
3091 const_iv (GL_CONSTANT_BORDER),
3092 const_iv (GL_POINTS),
3093 const_iv (GL_LINES),
3094 const_iv (GL_LINE_STRIP),
3095 const_iv (GL_LINE_LOOP),
3096 const_iv (GL_QUADS),
3097 const_iv (GL_QUAD_STRIP),
3098 const_iv (GL_TRIANGLES),
3099 const_iv (GL_TRIANGLE_STRIP),
3100 const_iv (GL_TRIANGLE_FAN),
3101 const_iv (GL_POLYGON),
3102 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3103 const_iv (GL_POINT_SMOOTH_HINT),
3104 const_iv (GL_LINE_SMOOTH_HINT),
3105 const_iv (GL_POLYGON_SMOOTH_HINT),
3106 const_iv (GL_GENERATE_MIPMAP_HINT),
3107 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3108 const_iv (GL_FASTEST),
3109 const_iv (GL_DONT_CARE),
3110 const_iv (GL_NICEST),
3111 const_iv (GL_V2F),
3112 const_iv (GL_V3F),
3113 const_iv (GL_T2F_V3F),
3114 const_iv (GL_T2F_N3F_V3F),
3115 const_iv (GL_FUNC_ADD),
3116 const_iv (GL_FUNC_SUBTRACT),
3117 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3118 # undef const_iv
3119 };
3120
3121 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
3122 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3123
3124 texture_av = newAV ();
3125 AvREAL_off (texture_av);
3126 }
3127
3128 void
3129 disable_GL_EXT_blend_func_separate ()
3130 CODE:
3131 gl.BlendFuncSeparate = 0;
3132 gl.BlendFuncSeparateEXT = 0;
3133
3134 void
3135 apple_nvidia_bug (int enable)
3136
3137 char *
3138 gl_vendor ()
3139 CODE:
3140 RETVAL = (char *)glGetString (GL_VENDOR);
3141 OUTPUT:
3142 RETVAL
3143
3144 char *
3145 gl_version ()
3146 CODE:
3147 RETVAL = (char *)glGetString (GL_VERSION);
3148 OUTPUT:
3149 RETVAL
3150
3151 char *
3152 gl_extensions ()
3153 CODE:
3154 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3155 OUTPUT:
3156 RETVAL
3157
3158 const char *glGetString (GLenum pname)
3159
3160 GLint glGetInteger (GLenum pname)
3161 CODE:
3162 glGetIntegerv (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
3166 GLdouble glGetDouble (GLenum pname)
3167 CODE:
3168 glGetDoublev (pname, &RETVAL);
3169 OUTPUT:
3170 RETVAL
3171
3172 int glGetError ()
3173
3174 void glFinish ()
3175
3176 void glClear (int mask)
3177
3178 void glClearColor (float r, float g, float b, float a = 1.0)
3179 PROTOTYPE: @
3180
3181 void glEnable (int cap)
3182
3183 void glDisable (int cap)
3184
3185 void glShadeModel (int mode)
3186
3187 void glHint (int target, int mode)
3188
3189 void glBlendFunc (int sfactor, int dfactor)
3190
3191 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3192 CODE:
3193 gl_BlendFuncSeparate (sa, da, saa, daa);
3194
3195 # void glBlendEquation (int se)
3196
3197 void glDepthMask (int flag)
3198
3199 void glLogicOp (int opcode)
3200
3201 void glColorMask (int red, int green, int blue, int alpha)
3202
3203 void glMatrixMode (int mode)
3204
3205 void glPushMatrix ()
3206
3207 void glPopMatrix ()
3208
3209 void glLoadIdentity ()
3210
3211 void glDrawBuffer (int buffer)
3212
3213 void glReadBuffer (int buffer)
3214
3215 # near_ and far_ are due to microsofts buggy "c" compiler
3216 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3217
3218 # near_ and far_ are due to microsofts buggy "c" compiler
3219 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3220
3221 PROTOTYPES: DISABLE
3222
3223 void glViewport (int x, int y, int width, int height)
3224
3225 void glScissor (int x, int y, int width, int height)
3226
3227 void glTranslate (float x, float y, float z = 0.)
3228 CODE:
3229 glTranslatef (x, y, z);
3230
3231 void glScale (float x, float y, float z = 1.)
3232 CODE:
3233 glScalef (x, y, z);
3234
3235 void glRotate (float angle, float x, float y, float z)
3236 CODE:
3237 glRotatef (angle, x, y, z);
3238
3239 void glColor (float r, float g, float b, float a = 1.0)
3240 PROTOTYPE: @
3241 ALIAS:
3242 glColor_premultiply = 1
3243 CODE:
3244 if (ix)
3245 {
3246 r *= a;
3247 g *= a;
3248 b *= a;
3249 }
3250 // microsoft visual "c" rounds instead of truncating...
3251 glColor4f (r, g, b, a);
3252
3253 void glRasterPos (float x, float y, float z = 0.)
3254 CODE:
3255 glRasterPos3f (0, 0, z);
3256 glBitmap (0, 0, 0, 0, x, y, 0);
3257
3258 void glVertex (float x, float y, float z = 0.)
3259 CODE:
3260 glVertex3f (x, y, z);
3261
3262 void glTexCoord (float s, float t)
3263 CODE:
3264 glTexCoord2f (s, t);
3265
3266 void glRect (float x1, float y1, float x2, float y2)
3267 CODE:
3268 glRectf (x1, y1, x2, y2);
3269
3270 void glRect_lineloop (float x1, float y1, float x2, float y2)
3271 CODE:
3272 glBegin (GL_LINE_LOOP);
3273 glVertex2f (x1, y1);
3274 glVertex2f (x2, y1);
3275 glVertex2f (x2, y2);
3276 glVertex2f (x1, y2);
3277 glEnd ();
3278
3279 PROTOTYPES: ENABLE
3280
3281 void glBegin (int mode)
3282
3283 void glEnd ()
3284
3285 void glPointSize (GLfloat size)
3286
3287 void glLineWidth (GLfloat width)
3288
3289 void glInterleavedArrays (int format, int stride, char *data)
3290
3291 void glDrawElements (int mode, int count, int type, char *indices)
3292
3293 # 1.2 void glDrawRangeElements (int mode, int start, int end
3294
3295 void glTexEnv (int target, int pname, float param)
3296 CODE:
3297 glTexEnvf (target, pname, param);
3298
3299 void glTexParameter (int target, int pname, float param)
3300 CODE:
3301 glTexParameterf (target, pname, param);
3302
3303 void glBindTexture (int target, int name)
3304
3305 void glConvolutionParameter (int target, int pname, float params)
3306 CODE:
3307 if (gl.ConvolutionParameterf)
3308 gl.ConvolutionParameterf (target, pname, params);
3309
3310 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3311 CODE:
3312 if (gl.ConvolutionFilter2D)
3313 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3314
3315 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3316 CODE:
3317 if (gl.SeparableFilter2D)
3318 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3319
3320 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3321
3322 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3323
3324 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3325
3326 void glPixelZoom (float x, float y)
3327
3328 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3329
3330 int glGenTexture ()
3331 CODE:
3332 RETVAL = gen_texture ();
3333 OUTPUT:
3334 RETVAL
3335
3336 void glDeleteTexture (int name)
3337 CODE:
3338 del_texture (name);
3339
3340 int glGenList ()
3341 CODE:
3342 RETVAL = glGenLists (1);
3343 OUTPUT:
3344 RETVAL
3345
3346 void glDeleteList (int list)
3347 CODE:
3348 glDeleteLists (list, 1);
3349
3350 void glNewList (int list, int mode = GL_COMPILE)
3351
3352 void glEndList ()
3353
3354 void glCallList (int list)
3355
3356 void c_init ()
3357 CODE:
3358 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3359 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3360
3361 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3362
3363 PROTOTYPES: DISABLE
3364
3365 void
3366 find_widget (SV *self, NV x, NV y)
3367 PPCODE:
3368 {
3369 if (within_widget (self, x, y))
3370 XPUSHs (self);
3371 }
3372
3373 BOOT:
3374 {
3375 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3376
3377 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3378 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3379 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3380 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3381 }
3382
3383 void
3384 draw (SV *self)
3385 CODE:
3386 {
3387 HV *hv;
3388 SV **svp;
3389 NV x, y, w, h;
3390 SV *draw_x_sv = GvSV (draw_x_gv);
3391 SV *draw_y_sv = GvSV (draw_y_gv);
3392 SV *draw_w_sv = GvSV (draw_w_gv);
3393 SV *draw_h_sv = GvSV (draw_h_gv);
3394 double draw_x, draw_y;
3395
3396 if (!SvROK (self))
3397 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3398
3399 hv = (HV *)SvRV (self);
3400
3401 if (SvTYPE (hv) != SVt_PVHV)
3402 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3403
3404 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3406
3407 if (!h || !w)
3408 XSRETURN_EMPTY;
3409
3410 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3411 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3412
3413 draw_x = SvNV (draw_x_sv) + x;
3414 draw_y = SvNV (draw_y_sv) + y;
3415
3416 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3417 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3418 XSRETURN_EMPTY;
3419
3420 sv_setnv (draw_x_sv, draw_x);
3421 sv_setnv (draw_y_sv, draw_y);
3422
3423 glPushMatrix ();
3424 glTranslated (x, y, 0);
3425
3426 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3427 {
3428 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3429
3430 if (svp && SvTRUE (*svp))
3431 {
3432 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3433 glEnable (GL_BLEND);
3434 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3435 glBegin (GL_QUADS);
3436 glVertex2f (0, 0);
3437 glVertex2f (w, 0);
3438 glVertex2f (w, h);
3439 glVertex2f (0, h);
3440 glEnd ();
3441 glDisable (GL_BLEND);
3442 }
3443 }
3444 #if 0
3445 // draw borders, for debugging
3446 glPushMatrix ();
3447 glColor4f (1., 1., 0., 1.);
3448 glTranslatef (.5, .5, 0.);
3449 glBegin (GL_LINE_LOOP);
3450 glVertex2f (0 , 0);
3451 glVertex2f (w - 1, 0);
3452 glVertex2f (w - 1, h - 1);
3453 glVertex2f (0 , h - 1);
3454 glEnd ();
3455 glPopMatrix ();
3456 #endif
3457 PUSHMARK (SP);
3458 XPUSHs (self);
3459 PUTBACK;
3460 call_method ("_draw", G_VOID | G_DISCARD);
3461 SPAGAIN;
3462
3463 glPopMatrix ();
3464
3465 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3466 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3467 }
3468