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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.304
Committed: Fri Apr 23 16:30:38 2010 UTC (14 years ago) by root
Branch: MAIN
CVS Tags: rel-2_11
Changes since 1.303: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48 #endif
49
50 #define PANGO_ENABLE_BACKEND
51 #define G_DISABLE_CAST_CHECKS
52
53 #include <glib/gmacros.h>
54
55 #include <pango/pango.h>
56
57 #ifndef PANGO_VERSION_CHECK
58 # define PANGO_VERSION_CHECK(a,b,c) 0
59 #endif
60
61 #if !PANGO_VERSION_CHECK (1, 15, 2)
62 # define pango_layout_get_line_readonly pango_layout_get_line
63 # define pango_layout_get_lines_readonly pango_layout_get_lines
64 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66 #endif
67
68 #ifndef _WIN32
69 # include <sys/types.h>
70 # include <sys/socket.h>
71 # include <netinet/in.h>
72 # include <netinet/tcp.h>
73 # include <inttypes.h>
74 #endif
75
76 #if __GNUC__ >= 4
77 # define expect(expr,value) __builtin_expect ((expr),(value))
78 #else
79 # define expect(expr,value) (expr)
80 #endif
81
82 #define expect_false(expr) expect ((expr) != 0, 0)
83 #define expect_true(expr) expect ((expr) != 0, 1)
84
85 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87 /* this is used as fow flag as well, so has to have a different value */
88 /* then anything that is computed by incoming darkness */
89 #define FOW_DARKNESS 50
90 #define DARKNESS_ADJUST(n) (n)
91
92 #define MAP_EXTEND_X 32
93 #define MAP_EXTEND_Y 512
94
95 #define MIN_FONT_HEIGHT 10
96
97 /* mask out modifiers we are not interested in */
98 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100 #define KMOD_LRAM 0x10000 // our extension
101
102 #define TEXID_SPEECH 1
103 #define TEXID_NOFACE 2
104
105 static AV *texture_av;
106
107 static struct
108 {
109 #define GL_FUNC(ptr,name) ptr name;
110 #include "glfunc.h"
111 #undef GL_FUNC
112 } gl;
113
114 static void
115 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
116 {
117 if (gl.BlendFuncSeparate)
118 gl.BlendFuncSeparate (sa, da, saa, daa);
119 else if (gl.BlendFuncSeparateEXT)
120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
121 else
122 glBlendFunc (sa, da);
123 }
124
125 static GLuint
126 gen_texture ()
127 {
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136 }
137
138 static void
139 del_texture (GLuint name)
140 {
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147 }
148
149 #include "texcache.c"
150 #include "rendercache.c"
151
152 #include "pango-font.c"
153 #include "pango-fontmap.c"
154 #include "pango-render.c"
155
156 typedef IV DC__Channel;
157 typedef SDL_RWops *DC__RW;
158 typedef Mix_Chunk *DC__MixChunk;
159 typedef Mix_Music *DC__MixMusic;
160
161 typedef PangoFontDescription *DC__Font;
162
163 static int
164 shape_attr_p (PangoLayoutRun *run)
165 {
166 GSList *attrs = run->item->analysis.extra_attrs;
167
168 while (attrs)
169 {
170 PangoAttribute *attr = attrs->data;
171
172 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1;
174
175 attrs = attrs->next;
176 }
177
178 return 0;
179 }
180
181 typedef struct cf_layout {
182 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode
184 int base_height;
185 DC__Font font;
186 rc_t *rc;
187 } *DC__Layout;
188
189 static DC__Font default_font;
190 static PangoContext *opengl_context;
191 static PangoFontMap *opengl_fontmap;
192
193 static void
194 substitute_func (FcPattern *pattern, gpointer data)
195 {
196 FcPatternAddBool (pattern, FC_HINTING, 1);
197 #ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199 #endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201 }
202
203 static void
204 layout_update_font (DC__Layout self)
205 {
206 /* use a random scale factor to account for unknown descenders, 0.8 works
207 * reasonably well with dejavu/bistream fonts
208 */
209 PangoFontDescription *font = self->font ? self->font : default_font;
210
211 pango_font_description_set_absolute_size (font,
212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
213
214 pango_layout_set_font_description (self->pl, font);
215 }
216
217 static void
218 layout_get_pixel_size (DC__Layout self, int *w, int *h)
219 {
220 PangoRectangle rect;
221
222 // get_pixel_* wrongly rounds down
223 pango_layout_get_extents (self->pl, 0, &rect);
224
225 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
226 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
227
228 if (!rect.width) rect.width = 1;
229 if (!rect.height) rect.height = 1;
230
231 *w = rect.width;
232 *h = rect.height;
233 }
234
235 typedef uint16_t tileid;
236 typedef uint16_t faceid;
237
238 typedef struct {
239 GLuint name;
240 int w, h;
241 float s, t;
242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
246 } maptex;
247
248 typedef struct {
249 uint32_t player;
250 tileid tile[3];
251 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax;
253 } mapcell;
254
255 typedef struct {
256 int32_t c0, c1;
257 mapcell *col;
258 } maprow;
259
260 typedef struct map {
261 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid]
265
266 int32_t rows;
267 maprow *row;
268 } *DC__Map;
269
270 static char *
271 prepend (char *ptr, int sze, int inc)
272 {
273 char *p;
274
275 New (0, p, sze + inc, char);
276 Zero (p, inc, char);
277 Move (ptr, p + inc, sze, char);
278 Safefree (ptr);
279
280 return p;
281 }
282
283 static char *
284 append (char *ptr, int sze, int inc)
285 {
286 Renew (ptr, sze + inc, char);
287 Zero (ptr + sze, inc, char);
288
289 return ptr;
290 }
291
292 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294
295 static void
296 need_facenum (struct map *self, faceid face)
297 {
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303 }
304
305 static void
306 need_texid (struct map *self, int texid)
307 {
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313 }
314
315 static maprow *
316 map_get_row (DC__Map self, int y)
317 {
318 if (0 > y)
319 {
320 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend);
322
323 self->rows += extend;
324 self->y += extend;
325 y += extend;
326 }
327 else if (y >= self->rows)
328 {
329 int extend = y - self->rows + MAP_EXTEND_Y;
330 Append (maprow, self->row, self->rows, extend);
331 self->rows += extend;
332 }
333
334 return self->row + y;
335 }
336
337 static mapcell *
338 row_get_cell (maprow *row, int x)
339 {
340 if (!row->col)
341 {
342 Newz (0, row->col, MAP_EXTEND_X, mapcell);
343 row->c0 = x - MAP_EXTEND_X / 4;
344 row->c1 = row->c0 + MAP_EXTEND_X;
345 }
346
347 if (row->c0 > x)
348 {
349 int extend = row->c0 - x + MAP_EXTEND_X;
350 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
351 row->c0 -= extend;
352 }
353 else if (x >= row->c1)
354 {
355 int extend = x - row->c1 + MAP_EXTEND_X;
356 Append (mapcell, row->col, row->c1 - row->c0, extend);
357 row->c1 += extend;
358 }
359
360 return row->col + (x - row->c0);
361 }
362
363 static mapcell *
364 map_get_cell (DC__Map self, int x, int y)
365 {
366 return row_get_cell (map_get_row (self, y), x);
367 }
368
369 static void
370 map_clear (DC__Map self)
371 {
372 int r;
373
374 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col);
376
377 Safefree (self->row);
378
379 self->x = 0;
380 self->y = 0;
381 self->ox = 0;
382 self->oy = 0;
383 self->row = 0;
384 self->rows = 0;
385 }
386
387 #define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
397 static void
398 map_blank (DC__Map self, int x0, int y0, int w, int h)
399 {
400 int x, y;
401 maprow *row;
402 mapcell *cell;
403
404 for (y = y0; y < y0 + h; y++)
405 if (y >= 0)
406 {
407 if (y >= self->rows)
408 break;
409
410 row = self->row + y;
411
412 for (x = x0; x < x0 + w; x++)
413 if (x >= row->c0)
414 {
415 if (x >= row->c1)
416 break;
417
418 cell = row->col + x - row->c0;
419
420 CELL_CLEAR (cell);
421 }
422 }
423 }
424
425 typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428 } smooth_key;
429
430 static void
431 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432 {
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
439 }
440
441 static void
442 music_finished (void)
443 {
444 SDL_UserEvent ev;
445
446 ev.type = SDL_USEREVENT;
447 ev.code = 0;
448 ev.data1 = 0;
449 ev.data2 = 0;
450
451 SDL_PushEvent ((SDL_Event *)&ev);
452 }
453
454 static void
455 channel_finished (int channel)
456 {
457 SDL_UserEvent ev;
458
459 ev.type = SDL_USEREVENT;
460 ev.code = 1;
461 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0;
463
464 SDL_PushEvent ((SDL_Event *)&ev);
465 }
466
467 static unsigned int
468 minpot (unsigned int n)
469 {
470 if (!n)
471 return 0;
472
473 --n;
474
475 n |= n >> 1;
476 n |= n >> 2;
477 n |= n >> 4;
478 n |= n >> 8;
479 n |= n >> 16;
480
481 return n + 1;
482 }
483
484 static unsigned int
485 popcount (unsigned int n)
486 {
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493 }
494
495 /* SDL should provide this, really. */
496 #define SDLK_MODIFIER_MIN 300
497 #define SDLK_MODIFIER_MAX 314
498
499 /******************************************************************************/
500
501 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502 static GV *hover_gv;
503
504 static int
505 within_widget (SV *widget, NV x, NV y)
506 {
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540 }
541
542 /******************************************************************************/
543
544 /* process keyboard modifiers */
545 static int
546 mod_munge (int mod)
547 {
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554 }
555
556 static void
557 deliantra_main ()
558 {
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561 }
562
563 #ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586 #else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592 #endif
593
594 MODULE = Deliantra::Client PACKAGE = DC
595
596 PROTOTYPES: ENABLE
597
598 BOOT:
599 {
600 HV *stash = gv_stashpv ("DC", 1);
601 static const struct {
602 const char *name;
603 IV iv;
604 } *civ, const_iv[] = {
605 # define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
609 const_iv (SDL_ACTIVEEVENT),
610 const_iv (SDL_KEYDOWN),
611 const_iv (SDL_KEYUP),
612 const_iv (SDL_MOUSEMOTION),
613 const_iv (SDL_MOUSEBUTTONDOWN),
614 const_iv (SDL_MOUSEBUTTONUP),
615 const_iv (SDL_JOYAXISMOTION),
616 const_iv (SDL_JOYBALLMOTION),
617 const_iv (SDL_JOYHATMOTION),
618 const_iv (SDL_JOYBUTTONDOWN),
619 const_iv (SDL_JOYBUTTONUP),
620 const_iv (SDL_QUIT),
621 const_iv (SDL_SYSWMEVENT),
622 const_iv (SDL_EVENT_RESERVEDA),
623 const_iv (SDL_EVENT_RESERVEDB),
624 const_iv (SDL_VIDEORESIZE),
625 const_iv (SDL_VIDEOEXPOSE),
626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
684 const_iv (SDLK_KP0),
685 const_iv (SDLK_KP1),
686 const_iv (SDLK_KP2),
687 const_iv (SDLK_KP3),
688 const_iv (SDLK_KP4),
689 const_iv (SDLK_KP5),
690 const_iv (SDLK_KP6),
691 const_iv (SDLK_KP7),
692 const_iv (SDLK_KP8),
693 const_iv (SDLK_KP9),
694 const_iv (SDLK_KP_PERIOD),
695 const_iv (SDLK_KP_DIVIDE),
696 const_iv (SDLK_KP_MULTIPLY),
697 const_iv (SDLK_KP_MINUS),
698 const_iv (SDLK_KP_PLUS),
699 const_iv (SDLK_KP_ENTER),
700 const_iv (SDLK_KP_EQUALS),
701 const_iv (SDLK_UP),
702 const_iv (SDLK_DOWN),
703 const_iv (SDLK_RIGHT),
704 const_iv (SDLK_LEFT),
705 const_iv (SDLK_INSERT),
706 const_iv (SDLK_HOME),
707 const_iv (SDLK_END),
708 const_iv (SDLK_PAGEUP),
709 const_iv (SDLK_PAGEDOWN),
710 const_iv (SDLK_F1),
711 const_iv (SDLK_F2),
712 const_iv (SDLK_F3),
713 const_iv (SDLK_F4),
714 const_iv (SDLK_F5),
715 const_iv (SDLK_F6),
716 const_iv (SDLK_F7),
717 const_iv (SDLK_F8),
718 const_iv (SDLK_F9),
719 const_iv (SDLK_F10),
720 const_iv (SDLK_F11),
721 const_iv (SDLK_F12),
722 const_iv (SDLK_F13),
723 const_iv (SDLK_F14),
724 const_iv (SDLK_F15),
725 const_iv (SDLK_NUMLOCK),
726 const_iv (SDLK_CAPSLOCK),
727 const_iv (SDLK_SCROLLOCK),
728 const_iv (SDLK_RSHIFT),
729 const_iv (SDLK_LSHIFT),
730 const_iv (SDLK_RCTRL),
731 const_iv (SDLK_LCTRL),
732 const_iv (SDLK_RALT),
733 const_iv (SDLK_LALT),
734 const_iv (SDLK_RMETA),
735 const_iv (SDLK_LMETA),
736 const_iv (SDLK_LSUPER),
737 const_iv (SDLK_RSUPER),
738 const_iv (SDLK_MODE),
739 const_iv (SDLK_COMPOSE),
740 const_iv (SDLK_HELP),
741 const_iv (SDLK_PRINT),
742 const_iv (SDLK_SYSREQ),
743 const_iv (SDLK_BREAK),
744 const_iv (SDLK_MENU),
745 const_iv (SDLK_POWER),
746 const_iv (SDLK_EURO),
747 const_iv (SDLK_UNDO),
748
749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
751 const_iv (KMOD_LSHIFT),
752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
754 const_iv (KMOD_LCTRL),
755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
757 const_iv (KMOD_LALT),
758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
760 const_iv (KMOD_LMETA),
761 const_iv (KMOD_RMETA),
762 const_iv (KMOD_NUM),
763 const_iv (KMOD_CAPS),
764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
798 # undef const_iv
799 };
800
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806 }
807
808 void
809 weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
813
814 int
815 in_destruct ()
816 CODE:
817 RETVAL = PL_main_cv == Nullcv;
818 OUTPUT:
819 RETVAL
820
821 NV floor (NV x)
822
823 NV ceil (NV x)
824
825 IV minpot (UV n)
826
827 IV popcount (UV n)
828
829 NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
835 void
836 pango_init ()
837 CODE:
838 {
839 opengl_fontmap = pango_opengl_font_map_new ();
840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843 #if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846 #endif
847 }
848
849 char *SDL_GetError ()
850
851 void SDL_braino ()
852
853 int SDL_Init (U32 flags)
854
855 int SDL_InitSubSystem (U32 flags)
856
857 void SDL_QuitSubSystem (U32 flags)
858
859 void SDL_Quit ()
860
861 int SDL_GL_SetAttribute (int attr, int value)
862
863 int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
870 void
871 SDL_ListModes (int rgb, int alpha)
872 PPCODE:
873 {
874 SDL_Rect **m;
875
876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
880
881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
883
884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
888
889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
891
892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
893
894 if (m && m != (SDL_Rect **)-1)
895 while (*m)
896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
899 AV *av = newAV ();
900 av_push (av, newSViv ((*m)->w));
901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
906
907 ++m;
908 }
909 }
910
911 int
912 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
913 CODE:
914 {
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
923 RETVAL = !!SDL_SetVideoMode (
924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
925 );
926
927 if (RETVAL)
928 {
929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933 #include "glfunc.h"
934 #undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 }
939 }
940 OUTPUT:
941 RETVAL
942
943 void
944 SDL_GL_SwapBuffers ()
945
946 char *
947 SDL_GetKeyName (int sym)
948
949 int
950 SDL_GetAppState ()
951
952 int
953 SDL_GetModState ()
954
955 void
956 poll_events ()
957 PPCODE:
958 {
959 SDL_Event ev;
960
961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
963 {
964 HV *hv = newHV ();
965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
966
967 switch (ev.type)
968 {
969 case SDL_KEYDOWN:
970 case SDL_KEYUP:
971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
976 break;
977
978 case SDL_ACTIVEEVENT:
979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
981 break;
982
983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1003 hv_store (hv, "state", 5, newSViv (state), 0);
1004 hv_store (hv, "x", 1, newSViv (x), 0);
1005 hv_store (hv, "y", 1, newSViv (y), 0);
1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
1009 break;
1010
1011 case SDL_MOUSEBUTTONDOWN:
1012 case SDL_MOUSEBUTTONUP:
1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1014
1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1019 break;
1020
1021 case SDL_USEREVENT:
1022 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1025 break;
1026 }
1027
1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1029 }
1030 }
1031
1032 char *
1033 SDL_AudioDriverName ()
1034 CODE:
1035 {
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041 }
1042 OUTPUT:
1043 RETVAL
1044
1045 int
1046 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL:
1048 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished);
1050
1051 void
1052 Mix_QuerySpec ()
1053 PPCODE:
1054 {
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065 }
1066
1067 void
1068 Mix_CloseAudio ()
1069
1070 int
1071 Mix_AllocateChannels (int numchans = -1)
1072
1073 const char *
1074 Mix_GetError ()
1075
1076 void
1077 lowdelay (int fd, int val = 1)
1078 CODE:
1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1080
1081 void
1082 win32_proxy_info ()
1083 PPCODE:
1084 {
1085 #ifdef _WIN32
1086 char buffer[2048];
1087 DWORD buflen;
1088
1089 EXTEND (SP, 3);
1090
1091 buflen = sizeof (buffer);
1092 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1093 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1094 {
1095 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1096
1097 buflen = sizeof (buffer);
1098 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1099 {
1100 PUSHs (newSVpv (buffer, 0));
1101
1102 buflen = sizeof (buffer);
1103 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1104 PUSHs (newSVpv (buffer, 0));
1105 }
1106 }
1107 #endif
1108 }
1109
1110 int
1111 add_font (char *file)
1112 CODE:
1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117 void
1118 load_image_inline (SV *image_)
1119 ALIAS:
1120 load_image_file = 1
1121 PPCODE:
1122 {
1123 STRLEN image_len;
1124 char *image = (char *)SvPVbyte (image_, image_len);
1125 SDL_Surface *surface, *surface2;
1126 SDL_PixelFormat fmt;
1127 SDL_RWops *rw = ix
1128 ? SDL_RWFromFile (image, "rb")
1129 : SDL_RWFromConstMem (image, image_len);
1130
1131 if (!rw)
1132 croak ("load_image: %s", SDL_GetError ());
1133
1134 surface = IMG_Load_RW (rw, 1);
1135 if (!surface)
1136 croak ("load_image: %s", SDL_GetError ());
1137
1138 fmt.palette = NULL;
1139 fmt.BitsPerPixel = 32;
1140 fmt.BytesPerPixel = 4;
1141 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1142 fmt.Rmask = 0x000000ff;
1143 fmt.Gmask = 0x0000ff00;
1144 fmt.Bmask = 0x00ff0000;
1145 fmt.Amask = 0xff000000;
1146 #else
1147 fmt.Rmask = 0xff000000;
1148 fmt.Gmask = 0x00ff0000;
1149 fmt.Bmask = 0x0000ff00;
1150 fmt.Amask = 0x000000ff;
1151 #endif
1152 fmt.Rloss = 0;
1153 fmt.Gloss = 0;
1154 fmt.Bloss = 0;
1155 fmt.Aloss = 0;
1156 fmt.Rshift = 0;
1157 fmt.Gshift = 8;
1158 fmt.Bshift = 16;
1159 fmt.Ashift = 24;
1160 fmt.colorkey = 0;
1161 fmt.alpha = 0;
1162
1163 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1164
1165 assert (surface2->pitch == surface2->w * 4);
1166
1167 SDL_LockSurface (surface2);
1168 EXTEND (SP, 6);
1169 PUSHs (sv_2mortal (newSViv (surface2->w)));
1170 PUSHs (sv_2mortal (newSViv (surface2->h)));
1171 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1172 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1173 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1174 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1175 SDL_UnlockSurface (surface2);
1176
1177 SDL_FreeSurface (surface);
1178 SDL_FreeSurface (surface2);
1179 }
1180
1181 void
1182 average (int x, int y, uint32_t *data)
1183 PPCODE:
1184 {
1185 uint32_t r = 0, g = 0, b = 0, a = 0;
1186
1187 x = y = x * y;
1188
1189 while (x--)
1190 {
1191 uint32_t p = *data++;
1192
1193 r += (p ) & 255;
1194 g += (p >> 8) & 255;
1195 b += (p >> 16) & 255;
1196 a += (p >> 24) & 255;
1197 }
1198
1199 EXTEND (SP, 4);
1200 PUSHs (sv_2mortal (newSViv (r / y)));
1201 PUSHs (sv_2mortal (newSViv (g / y)));
1202 PUSHs (sv_2mortal (newSViv (b / y)));
1203 PUSHs (sv_2mortal (newSViv (a / y)));
1204 }
1205
1206 void
1207 error (char *message)
1208 CODE:
1209 fprintf (stderr, "ERROR: %s\n", message);
1210 #ifdef _WIN32
1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1212 #endif
1213
1214 void
1215 fatal (char *message)
1216 CODE:
1217 fprintf (stderr, "FATAL: %s\n", message);
1218 #ifdef _WIN32
1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1220 #endif
1221 _exit (1);
1222
1223 void
1224 _exit (int retval = 0)
1225 CODE:
1226 #ifdef WIN32
1227 ExitThread (retval); // unclean, please beam me up
1228 #else
1229 _exit (retval);
1230 #endif
1231
1232 void
1233 debug ()
1234 CODE:
1235 {
1236 #if DEBUG
1237 VALGRIND_DO_LEAK_CHECK;
1238 #endif
1239 }
1240
1241 int
1242 SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1248 MODULE = Deliantra::Client PACKAGE = DC::Font
1249
1250 PROTOTYPES: DISABLE
1251
1252 DC::Font
1253 new_from_file (SV *class, char *path, int id = 0)
1254 CODE:
1255 {
1256 int count;
1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1258 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1259 FcPatternDestroy (pattern);
1260 }
1261 OUTPUT:
1262 RETVAL
1263
1264 void
1265 DESTROY (DC::Font self)
1266 CODE:
1267 pango_font_description_free (self);
1268
1269 void
1270 make_default (DC::Font self)
1271 PROTOTYPE: $
1272 CODE:
1273 default_font = self;
1274
1275 MODULE = Deliantra::Client PACKAGE = DC::Layout
1276
1277 PROTOTYPES: DISABLE
1278
1279 void
1280 glyph_cache_backup ()
1281 PROTOTYPE:
1282 CODE:
1283 tc_backup ();
1284
1285 void
1286 glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
1289 tc_restore ();
1290
1291 DC::Layout
1292 new (SV *class)
1293 CODE:
1294 New (0, RETVAL, 1, struct cf_layout);
1295
1296 RETVAL->pl = pango_layout_new (opengl_context);
1297 RETVAL->r = 1.;
1298 RETVAL->g = 1.;
1299 RETVAL->b = 1.;
1300 RETVAL->a = 1.;
1301 RETVAL->base_height = MIN_FONT_HEIGHT;
1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
1304
1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1306 layout_update_font (RETVAL);
1307 OUTPUT:
1308 RETVAL
1309
1310 void
1311 DESTROY (DC::Layout self)
1312 CODE:
1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
1315 Safefree (self);
1316
1317 void
1318 set_text (DC::Layout self, SV *text_)
1319 CODE:
1320 {
1321 STRLEN textlen;
1322 char *text = SvPVutf8 (text_, textlen);
1323
1324 pango_layout_set_text (self->pl, text, textlen);
1325 }
1326
1327 void
1328 set_markup (DC::Layout self, SV *text_)
1329 CODE:
1330 {
1331 STRLEN textlen;
1332 char *text = SvPVutf8 (text_, textlen);
1333
1334 pango_layout_set_markup (self->pl, text, textlen);
1335 }
1336
1337 void
1338 set_shapes (DC::Layout self, ...)
1339 CODE:
1340 {
1341 PangoAttrList *attrs = 0;
1342 const char *text = pango_layout_get_text (self->pl);
1343 const char *pos = text;
1344 int arg = 4;
1345
1346 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1347 {
1348 PangoRectangle inkrect, rect;
1349 PangoAttribute *attr;
1350
1351 int x = SvIV (ST (arg - 3));
1352 int y = SvIV (ST (arg - 2));
1353 int w = SvIV (ST (arg - 1));
1354 int h = SvIV (ST (arg ));
1355
1356 inkrect.x = 0;
1357 inkrect.y = 0;
1358 inkrect.width = 0;
1359 inkrect.height = 0;
1360
1361 rect.x = x * PANGO_SCALE;
1362 rect.y = y * PANGO_SCALE;
1363 rect.width = w * PANGO_SCALE;
1364 rect.height = h * PANGO_SCALE;
1365
1366 if (!attrs)
1367 attrs = pango_layout_get_attributes (self->pl);
1368
1369 attr = pango_attr_shape_new (&inkrect, &rect);
1370 attr->start_index = pos - text;
1371 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1372 pango_attr_list_insert (attrs, attr);
1373
1374 arg += 4;
1375 pos += sizeof (OBJ_STR) - 1;
1376 }
1377
1378 if (attrs)
1379 pango_layout_set_attributes (self->pl, attrs);
1380 }
1381
1382 void
1383 get_shapes (DC::Layout self)
1384 PPCODE:
1385 {
1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1387
1388 do
1389 {
1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1391
1392 if (run && shape_attr_p (run))
1393 {
1394 PangoRectangle extents;
1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
1396
1397 EXTEND (SP, 2);
1398 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1399 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1400 }
1401 }
1402 while (pango_layout_iter_next_run (iter));
1403
1404 pango_layout_iter_free (iter);
1405 }
1406
1407 int
1408 has_wrapped (DC::Layout self)
1409 CODE:
1410 {
1411 int lines = 1;
1412 const char *text = pango_layout_get_text (self->pl);
1413
1414 while (*text)
1415 lines += *text++ == '\n';
1416
1417 RETVAL = lines < pango_layout_get_line_count (self->pl);
1418 }
1419 OUTPUT:
1420 RETVAL
1421
1422 SV *
1423 get_text (DC::Layout self)
1424 CODE:
1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1426 sv_utf8_decode (RETVAL);
1427 OUTPUT:
1428 RETVAL
1429
1430 void
1431 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1432 CODE:
1433 self->r = r;
1434 self->g = g;
1435 self->b = b;
1436 self->a = a;
1437
1438 void
1439 set_font (DC::Layout self, DC::Font font = 0)
1440 CODE:
1441 if (self->font != font)
1442 {
1443 self->font = font;
1444 layout_update_font (self);
1445 }
1446
1447 void
1448 set_height (DC::Layout self, int base_height)
1449 CODE:
1450 if (self->base_height != base_height)
1451 {
1452 self->base_height = base_height;
1453 layout_update_font (self);
1454 }
1455
1456 void
1457 set_width (DC::Layout self, int max_width = -1)
1458 CODE:
1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1460
1461 void
1462 set_indent (DC::Layout self, int indent)
1463 CODE:
1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1465
1466 void
1467 set_spacing (DC::Layout self, int spacing)
1468 CODE:
1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1470
1471 void
1472 set_ellipsise (DC::Layout self, int ellipsise)
1473 CODE:
1474 pango_layout_set_ellipsize (self->pl,
1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1478 : PANGO_ELLIPSIZE_NONE
1479 );
1480
1481 void
1482 set_single_paragraph_mode (DC::Layout self, int spm)
1483 CODE:
1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1485
1486 void
1487 size (DC::Layout self)
1488 PPCODE:
1489 {
1490 int w, h;
1491
1492 layout_get_pixel_size (self, &w, &h);
1493
1494 EXTEND (SP, 2);
1495 PUSHs (sv_2mortal (newSViv (w)));
1496 PUSHs (sv_2mortal (newSViv (h)));
1497 }
1498
1499 int
1500 descent (DC::Layout self)
1501 CODE:
1502 {
1503 PangoRectangle rect;
1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
1506 RETVAL = PANGO_DESCENT (rect);
1507 }
1508 OUTPUT:
1509 RETVAL
1510
1511 int
1512 xy_to_index (DC::Layout self, int x, int y)
1513 CODE:
1514 {
1515 int index, trailing;
1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1517 RETVAL = index + trailing;
1518 }
1519 OUTPUT:
1520 RETVAL
1521
1522 void
1523 cursor_pos (DC::Layout self, int index)
1524 PPCODE:
1525 {
1526 PangoRectangle pos;
1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1528
1529 EXTEND (SP, 3);
1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1533 }
1534
1535 void
1536 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1537 PPCODE:
1538 {
1539 int line, x;
1540
1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1542 #if !PANGO_VERSION_CHECK (1, 17, 3)
1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1544 --line;
1545 #endif
1546 EXTEND (SP, 2);
1547 PUSHs (sv_2mortal (newSViv (line)));
1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1549 }
1550
1551 void
1552 line_x_to_index (DC::Layout self, int line, int x)
1553 PPCODE:
1554 {
1555 PangoLayoutLine *lp;
1556 int index, trailing;
1557
1558 if (line < 0)
1559 XSRETURN_EMPTY;
1560
1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1562 XSRETURN_EMPTY; /* do better */
1563
1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1565
1566 EXTEND (SP, 2);
1567 if (GIMME_V == G_SCALAR)
1568 PUSHs (sv_2mortal (newSViv (index + trailing)));
1569 else
1570 {
1571 PUSHs (sv_2mortal (newSViv (index)));
1572 PUSHs (sv_2mortal (newSViv (trailing)));
1573 }
1574 }
1575
1576 void
1577 render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE:
1579 rc_clear (self->rc);
1580 pango_opengl_render_layout_subpixel (
1581 self->pl,
1582 self->rc,
1583 x * PANGO_SCALE, y * PANGO_SCALE,
1584 self->r, self->g, self->b, self->a,
1585 flags
1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1590
1591 void
1592 draw (DC::Layout self)
1593 CODE:
1594 {
1595 glEnable (GL_TEXTURE_2D);
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1602
1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608 }
1609
1610 MODULE = Deliantra::Client PACKAGE = DC::Texture
1611
1612 PROTOTYPES: ENABLE
1613
1614 void
1615 pad (SV *data_, int ow, int oh, int nw, int nh)
1616 CODE:
1617 {
1618 if ((nw != ow || nh != oh) && SvOK (data_))
1619 {
1620 STRLEN datalen;
1621 char *data = SvPVbyte (data_, datalen);
1622 int bpp = datalen / (ow * oh);
1623 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1624
1625 SvPOK_only (result_);
1626 SvCUR_set (result_, nw * nh * bpp);
1627
1628 memset (SvPVX (result_), 0, nw * nh * bpp);
1629 while (oh--)
1630 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1631
1632 sv_setsv (data_, result_);
1633 }
1634 }
1635
1636 void
1637 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1638 PROTOTYPE: $$$;$$
1639 ALIAS:
1640 draw_quad_alpha = 1
1641 draw_quad_alpha_premultiplied = 2
1642 CODE:
1643 {
1644 HV *hv = (HV *)SvRV (self);
1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
1651
1652 if (items < 5)
1653 {
1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1656 }
1657
1658 if (ix)
1659 {
1660 glEnable (GL_BLEND);
1661
1662 if (ix == 2)
1663 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1664 else
1665 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1666 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1667
1668 glEnable (GL_ALPHA_TEST);
1669 glAlphaFunc (GL_GREATER, 0.01f);
1670 }
1671
1672 glBindTexture (GL_TEXTURE_2D, name);
1673
1674 glBegin (GL_QUADS);
1675 glTexCoord2f (0, 0); glVertex2f (x , y );
1676 glTexCoord2f (0, t); glVertex2f (x , y + h);
1677 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1678 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1679 glEnd ();
1680
1681 if (ix)
1682 {
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 }
1686 }
1687
1688 void
1689 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692 {
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1697
1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807 }
1808
1809 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1810 CODE:
1811 {
1812 GLint width;
1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1814 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1815 RETVAL = width > 0;
1816 }
1817 OUTPUT:
1818 RETVAL
1819
1820 MODULE = Deliantra::Client PACKAGE = DC::Map
1821
1822 PROTOTYPES: DISABLE
1823
1824 DC::Map
1825 new (SV *class)
1826 CODE:
1827 New (0, RETVAL, 1, struct map);
1828 RETVAL->x = 0;
1829 RETVAL->y = 0;
1830 RETVAL->w = 0;
1831 RETVAL->h = 0;
1832 RETVAL->ox = 0;
1833 RETVAL->oy = 0;
1834 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1835 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1836 RETVAL->rows = 0;
1837 RETVAL->row = 0;
1838 OUTPUT:
1839 RETVAL
1840
1841 void
1842 DESTROY (DC::Map self)
1843 CODE:
1844 {
1845 map_clear (self);
1846 Safefree (self->face2tile);
1847 Safefree (self->tex);
1848 Safefree (self);
1849 }
1850
1851 void
1852 resize (DC::Map self, int map_width, int map_height)
1853 CODE:
1854 self->w = map_width;
1855 self->h = map_height;
1856
1857 void
1858 clear (DC::Map self)
1859 CODE:
1860 map_clear (self);
1861
1862 void
1863 set_tileid (DC::Map self, int face, int tile)
1864 CODE:
1865 {
1866 need_facenum (self, face); self->face2tile [face] = tile;
1867 need_texid (self, tile);
1868 }
1869
1870 void
1871 set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE:
1873 {
1874 tileid texid;
1875 maptex *tex;
1876
1877 if (face < 0 || face >= self->faces)
1878 return;
1879
1880 if (smooth < 0 || smooth >= self->faces)
1881 return;
1882
1883 texid = self->face2tile [face];
1884
1885 if (!texid)
1886 return;
1887
1888 tex = self->tex + texid;
1889 tex->smoothtile = self->face2tile [smooth];
1890 tex->smoothlevel = level;
1891 }
1892
1893 void
1894 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1895 CODE:
1896 {
1897 need_texid (self, texid);
1898
1899 {
1900 maptex *tex = self->tex + texid;
1901
1902 tex->name = name;
1903 tex->w = w;
1904 tex->h = h;
1905 tex->s = s;
1906 tex->t = t;
1907 tex->r = r;
1908 tex->g = g;
1909 tex->b = b;
1910 tex->a = a;
1911 }
1912
1913 // somewhat hackish, but for textures that require it, it really
1914 // improves the look, and most others don't suffer.
1915 glBindTexture (GL_TEXTURE_2D, name);
1916 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1917 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1918 // use uglier nearest interpolation because linear suffers
1919 // from transparent color bleeding and ugly wrapping effects.
1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1921 }
1922
1923 void
1924 expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1942
1943 int
1944 ox (DC::Map self)
1945 ALIAS:
1946 oy = 1
1947 x = 2
1948 y = 3
1949 w = 4
1950 h = 5
1951 CODE:
1952 switch (ix)
1953 {
1954 case 0: RETVAL = self->ox; break;
1955 case 1: RETVAL = self->oy; break;
1956 case 2: RETVAL = self->x; break;
1957 case 3: RETVAL = self->y; break;
1958 case 4: RETVAL = self->w; break;
1959 case 5: RETVAL = self->h; break;
1960 }
1961 OUTPUT:
1962 RETVAL
1963
1964 void
1965 scroll (DC::Map self, int dx, int dy)
1966 CODE:
1967 {
1968 if (dx > 0)
1969 map_blank (self, self->x, self->y, dx, self->h);
1970 else if (dx < 0)
1971 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1972
1973 if (dy > 0)
1974 map_blank (self, self->x, self->y, self->w, dy);
1975 else if (dy < 0)
1976 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1977
1978 self->ox += dx; self->x += dx;
1979 self->oy += dy; self->y += dy;
1980
1981 while (self->y < 0)
1982 {
1983 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1984
1985 self->rows += MAP_EXTEND_Y;
1986 self->y += MAP_EXTEND_Y;
1987 }
1988 }
1989
1990 SV *
1991 map1a_update (DC::Map self, SV *data_, int extmap)
1992 CODE:
1993 {
1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
1996 mapcell *cell;
1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
2000
2001 while (data < data_end - 1)
2002 {
2003 flags = (data [0] << 8) + data [1]; data += 2;
2004
2005 x = self->x + ((flags >> 10) & 63);
2006 y = self->y + ((flags >> 4) & 63);
2007
2008 cell = map_get_cell (self, x, y);
2009
2010 if (flags & 15)
2011 {
2012 if (!cell->darkness)
2013 {
2014 memset (cell, 0, sizeof (*cell));
2015 cell->darkness = 256;
2016 }
2017
2018 //TODO: don't trust server data to be in-range(!)
2019
2020 if (flags & 8)
2021 {
2022 if (extmap)
2023 {
2024 uint8_t ext, cmd;
2025
2026 do
2027 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1;
2036 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 }
2056 while (ext & 0x80);
2057 }
2058 else
2059 cell->darkness = *data++ + 1;
2060 }
2061
2062 for (z = 0; z <= 2; ++z)
2063 if (flags & (4 >> z))
2064 {
2065 faceid face = (data [0] << 8) + data [1]; data += 2;
2066 need_facenum (self, face);
2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
2084 }
2085 }
2086 else
2087 CELL_CLEAR (cell);
2088 }
2089 }
2090 OUTPUT:
2091 RETVAL
2092
2093 SV *
2094 mapmap (DC::Map self, int x0, int y0, int w, int h)
2095 CODE:
2096 {
2097 int x1, x;
2098 int y1, y;
2099 int z;
2100 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2101 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2102
2103 SvPOK_only (map_sv);
2104 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2105
2106 x0 += self->x; x1 = x0 + w;
2107 y0 += self->y; y1 = y0 + h;
2108
2109 for (y = y0; y < y1; y++)
2110 {
2111 maprow *row = 0 <= y && y < self->rows
2112 ? self->row + y
2113 : 0;
2114
2115 for (x = x0; x < x1; x++)
2116 {
2117 int r = 32, g = 32, b = 32, a = 192;
2118
2119 if (row && row->c0 <= x && x < row->c1)
2120 {
2121 mapcell *cell = row->col + (x - row->c0);
2122
2123 for (z = 0; z <= 0; z++)
2124 {
2125 maptex tex = self->tex [cell->tile [z]];
2126 int a0 = 255 - tex.a;
2127 int a1 = tex.a;
2128
2129 r = (r * a0 + tex.r * a1) / 255;
2130 g = (g * a0 + tex.g * a1) / 255;
2131 b = (b * a0 + tex.b * a1) / 255;
2132 a = (a * a0 + tex.a * a1) / 255;
2133 }
2134 }
2135
2136 *map++ = (r )
2137 | (g << 8)
2138 | (b << 16)
2139 | (a << 24);
2140 }
2141 }
2142
2143 RETVAL = map_sv;
2144 }
2145 OUTPUT:
2146 RETVAL
2147
2148 void
2149 draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE:
2151 {
2152 int x, y, z;
2153
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2157 smooth_key skey;
2158 int pl_x, pl_y;
2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
2164
2165 pl_tex.name = 0;
2166
2167 // that's current max. sorry.
2168 if (sw > 255) sw = 255;
2169 if (sh > 255) sh = 255;
2170
2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173
2174 memset (&key, 0, sizeof (key));
2175 key.r = 255;
2176 key.g = 255;
2177 key.b = 255;
2178 key.a = 255;
2179 key.mode = GL_QUADS;
2180 key.format = GL_T2F_V3F;
2181
2182 mx += self->x;
2183 my += self->y;
2184
2185 // first pass: determine smooth_max
2186 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max));
2189
2190 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows)
2192 {
2193 maprow *row = self->row + (y + my);
2194
2195 for (x = 0; x < sw; x++)
2196 if (row->c0 <= x + mx && x + mx < row->c1)
2197 {
2198 mapcell *cell = row->col + (x + mx - row->c0);
2199
2200 smooth_max[x + 1][y + 1] =
2201 MAX (self->tex [cell->tile [0]].smoothlevel,
2202 MAX (self->tex [cell->tile [1]].smoothlevel,
2203 self->tex [cell->tile [2]].smoothlevel));
2204 }
2205 }
2206
2207 glEnable (GL_BLEND);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210
2211 for (z = 0; z <= 2; z++)
2212 {
2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2215
2216 for (y = 0; y < sh; y++)
2217 if (0 <= y + my && y + my < self->rows)
2218 {
2219 maprow *row = self->row + (y + my);
2220
2221 for (x = 0; x < sw; x++)
2222 if (row->c0 <= x + mx && x + mx < row->c1)
2223 {
2224 mapcell *cell = row->col + (x + mx - row->c0);
2225 tileid tile = cell->tile [z];
2226
2227 if (tile)
2228 {
2229 maptex tex = self->tex [tile];
2230 int px, py;
2231
2232 if (key.texname != tex.name)
2233 {
2234 self->tex [tile].unused = 0;
2235
2236 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238
2239 key.texname = tex.name;
2240 arr = rc_array (rc, &key);
2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2245
2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 {
2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
2251 continue;
2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2258
2259 // update smooth hash
2260 if (tex.smoothtile)
2261 {
2262 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel;
2264
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2266
2267 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive.
2269
2270 // bits is ___n cccc CCCC bbbb
2271 // n do not draw borders&corners
2272 // c draw these corners, but...
2273 // C ... not these
2274 // b draw these borders
2275
2276 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2277 // ┃· ·· ·┃ ━━
2278
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓·
2281
2282 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2284
2285 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2290
2291 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
2319 }
2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
2324
2325 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort
2327 {
2328 int w, b;
2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w)
2333 {
2334 uint32_t smask = smooth_level [w];
2335 if (smask)
2336 for (b = 0; b < 32; ++b)
2337 if (smask & (((uint32_t)1) << b))
2338 {
2339 int level = (w << 5) | b;
2340 HE *he;
2341
2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
2344 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he);
2346 IV bits = SvIVX (HeVAL (he));
2347
2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
2351 {
2352 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T;
2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0;
2367
2368 glEnd ();
2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2370 glBegin (GL_QUADS);
2371 }
2372
2373 if (border)
2374 {
2375 float ox = border * dx;
2376
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2381 }
2382
2383 if (corner)
2384 {
2385 float ox = corner * dx;
2386
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
2392 }
2393 }
2394 }
2395 }
2396 }
2397
2398 glEnd ();
2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
2401 }
2402
2403 hv_clear (smooth);
2404 }
2405
2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
2411
2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
2426 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
2429
2430 // top layer: overlays such as the health bar
2431 for (y = 0; y < sh; y++)
2432 if (0 <= y + my && y + my < self->rows)
2433 {
2434 maprow *row = self->row + (y + my);
2435
2436 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1)
2438 {
2439 mapcell *cell = row->col + (x + mx - row->c0);
2440
2441 int px = x * T;
2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
2449
2450 if (cell->stat_hp)
2451 {
2452 int width = cell->stat_width * T;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2454
2455 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py);
2458
2459 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2460 glRectf (px + 2,
2461 py - thick - 1,
2462 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2463 }
2464 }
2465 }
2466 }
2467
2468 void
2469 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2470 CODE:
2471 {
2472 static float color[16][3] = {
2473 { 0.00f, 0.00f, 0.00f },
2474 { 1.00f, 1.00f, 1.00f },
2475 { 0.00f, 0.00f, 0.55f },
2476 { 1.00f, 0.00f, 0.00f },
2477
2478 { 1.00f, 0.54f, 0.00f },
2479 { 0.11f, 0.56f, 1.00f },
2480 { 0.93f, 0.46f, 0.00f },
2481 { 0.18f, 0.54f, 0.34f },
2482
2483 { 0.56f, 0.73f, 0.56f },
2484 { 0.80f, 0.80f, 0.80f },
2485 { 0.55f, 0.41f, 0.13f },
2486 { 0.99f, 0.77f, 0.26f },
2487
2488 { 0.74f, 0.65f, 0.41f },
2489
2490 { 0.00f, 1.00f, 1.00f },
2491 { 1.00f, 0.00f, 1.00f },
2492 { 1.00f, 1.00f, 0.00f },
2493 };
2494
2495 int x, y;
2496
2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2505 glEnable (GL_BLEND);
2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2507 glBegin (GL_QUADS);
2508
2509 for (y = 0; y < h; y++)
2510 for (x = 0; x < w; x++)
2511 {
2512 unsigned char m = data [x + y * w];
2513
2514 if (m)
2515 {
2516 float *c = color [m & 15];
2517
2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
2519 float tx2 = tx1 + 0.5f;
2520
2521 glColor4f (c[0], c[1], c[2], 1);
2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2526 }
2527 }
2528
2529 glEnd ();
2530 glDisable (GL_BLEND);
2531 glDisable (GL_TEXTURE_2D);
2532 }
2533
2534 void
2535 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2536 PPCODE:
2537 {
2538 int x, y;
2539 int sw1 = sw + 2;
2540 int sh1 = sh + 2;
2541 int sh3 = sh * 3;
2542 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2546
2547 SvPOK_only (darkness3_sv);
2548 SvCUR_set (darkness3_sv, sw3 * sh3);
2549
2550 mx += self->x - 1;
2551 my += self->y - 1;
2552
2553 for (y = 0; y < sh1; y++)
2554 if (0 <= y + my && y + my < self->rows)
2555 {
2556 maprow *row = self->row + (y + my);
2557
2558 for (x = 0; x < sw1; x++)
2559 if (row->c0 <= x + mx && x + mx < row->c1)
2560 {
2561 mapcell *cell = row->col + (x + mx - row->c0);
2562
2563 darkness1 [y * sw1 + x] = cell->darkness
2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2566 }
2567 }
2568
2569 for (y = 0; y < sh; ++y)
2570 for (x = 0; x < sw; ++x)
2571 {
2572 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2573 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2574 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2575 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2576 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2577 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2578 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2579 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2580 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2581
2582 uint8_t r11 = (d11 + d21 + d12) / 3;
2583 uint8_t r21 = d21;
2584 uint8_t r31 = (d21 + d31 + d32) / 3;
2585
2586 uint8_t r12 = d12;
2587 uint8_t r22 = d22;
2588 uint8_t r32 = d32;
2589
2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2591 uint8_t r23 = d23;
2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2593
2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2603 }
2604
2605 free (darkness1);
2606
2607 EXTEND (SP, 3);
2608 PUSHs (sv_2mortal (newSViv (sw3)));
2609 PUSHs (sv_2mortal (newSViv (sh3)));
2610 PUSHs (darkness3_sv);
2611 }
2612
2613 SV *
2614 get_rect (DC::Map self, int x0, int y0, int w, int h)
2615 CODE:
2616 {
2617 int x, y, x1, y1;
2618 SV *data_sv = newSV (w * h * 7 + 5);
2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2620
2621 *data++ = 0; /* version 0 format */
2622 *data++ = w >> 8; *data++ = w;
2623 *data++ = h >> 8; *data++ = h;
2624
2625 // we need to do this 'cause we don't keep an absolute coord system for rows
2626 // TODO: treat rows as we treat columns
2627 map_get_row (self, y0 + self->y - self->oy);//D
2628 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2629
2630 x0 += self->x - self->ox;
2631 y0 += self->y - self->oy;
2632
2633 x1 = x0 + w;
2634 y1 = y0 + h;
2635
2636 for (y = y0; y < y1; y++)
2637 {
2638 maprow *row = 0 <= y && y < self->rows
2639 ? self->row + y
2640 : 0;
2641
2642 for (x = x0; x < x1; x++)
2643 {
2644 if (row && row->c0 <= x && x < row->c1)
2645 {
2646 mapcell *cell = row->col + (x - row->c0);
2647 uint8_t flags = 0;
2648
2649 if (cell->tile [0]) flags |= 1;
2650 if (cell->tile [1]) flags |= 2;
2651 if (cell->tile [2]) flags |= 4;
2652
2653 *data++ = flags;
2654
2655 if (flags & 1)
2656 {
2657 tileid tile = cell->tile [0];
2658 *data++ = tile >> 8;
2659 *data++ = tile;
2660 }
2661
2662 if (flags & 2)
2663 {
2664 tileid tile = cell->tile [1];
2665 *data++ = tile >> 8;
2666 *data++ = tile;
2667 }
2668
2669 if (flags & 4)
2670 {
2671 tileid tile = cell->tile [2];
2672 *data++ = tile >> 8;
2673 *data++ = tile;
2674 }
2675 }
2676 else
2677 *data++ = 0;
2678 }
2679 }
2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
2684 SvPOK_only (data_sv);
2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
2688 RETVAL = data_sv;
2689 }
2690 OUTPUT:
2691 RETVAL
2692
2693 void
2694 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2695 PPCODE:
2696 {
2697 int x, y, z;
2698 int w, h;
2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
2710
2711 if (*data++ != 0)
2712 XSRETURN_EMPTY; /* version mismatch */
2713
2714 w = *data++ << 8; w |= *data++;
2715 h = *data++ << 8; h |= *data++;
2716
2717 // we need to do this 'cause we don't keep an absolute coord system for rows
2718 // TODO: treat rows as we treat columns
2719 map_get_row (self, y0 + self->y - self->oy);//D
2720 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2721
2722 x0 += self->x - self->ox;
2723 y0 += self->y - self->oy;
2724
2725 x1 = x0 + w;
2726 y1 = y0 + h;
2727
2728 for (y = y0; y < y1; y++)
2729 {
2730 maprow *row = map_get_row (self, y);
2731
2732 for (x = x0; x < x1; x++)
2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
2739 flags = *data++;
2740
2741 if (flags)
2742 {
2743 mapcell *cell = row_get_cell (row, x);
2744 tileid tile[3] = { 0, 0, 0 };
2745
2746 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2749
2750 if (cell->darkness == 0)
2751 {
2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
2754
2755 for (z = 0; z <= 2; z++)
2756 {
2757 tileid t = tile [z];
2758
2759 if (t >= self->texs || (t && !self->tex [t].name))
2760 {
2761 PUSHs (sv_2mortal (newSViv (t)));
2762 need_texid (self, t);
2763 }
2764
2765 cell->tile [z] = t;
2766 }
2767 }
2768 }
2769 }
2770 }
2771 }
2772
2773 MODULE = Deliantra::Client PACKAGE = DC::RW
2774
2775 DC::RW
2776 new (SV *class, SV *data_sv)
2777 CODE:
2778 {
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783 }
2784 OUTPUT:
2785 RETVAL
2786
2787 DC::RW
2788 new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794 # fails on win32:
2795 # dc.xs(2268) : error C2059: syntax error : '('
2796 #void
2797 #close (DC::RW self)
2798 # CODE:
2799 # (self->(close)) (self);
2800
2801 MODULE = Deliantra::Client PACKAGE = DC::Channel
2802
2803 PROTOTYPES: DISABLE
2804
2805 DC::Channel
2806 find ()
2807 CODE:
2808 {
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829 }
2830 OUTPUT:
2831 RETVAL
2832
2833 void
2834 halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838 void
2839 expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843 void
2844 fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848 int
2849 volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855 void
2856 unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860 void
2861 set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867 void
2868 set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872 void
2873 set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876 void
2877 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879 {
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883 }
2884
2885 void
2886 set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892 PROTOTYPES: DISABLE
2893
2894 void
2895 decoders ()
2896 PPCODE:
2897 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902 #else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904 #endif
2905
2906 DC::MixChunk
2907 new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913 void
2914 DESTROY (DC::MixChunk self)
2915 CODE:
2916 Mix_FreeChunk (self);
2917
2918 int
2919 volume (DC::MixChunk self, int volume = -1)
2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
2923 RETVAL = Mix_VolumeChunk (self, volume);
2924 OUTPUT:
2925 RETVAL
2926
2927 DC::Channel
2928 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2929 CODE:
2930 {
2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941 }
2942 OUTPUT:
2943 RETVAL
2944
2945 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947 void
2948 decoders ()
2949 PPCODE:
2950 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955 #else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957 #endif
2958
2959 int
2960 volume (int volume = -1)
2961 PROTOTYPE: ;$
2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
2965 RETVAL = Mix_VolumeMusic (volume);
2966 OUTPUT:
2967 RETVAL
2968
2969 void
2970 fade_out (int ms)
2971 CODE:
2972 Mix_FadeOutMusic (ms);
2973
2974 void
2975 halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2979 int
2980 playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT:
2984 RETVAL
2985
2986 DC::MixMusic
2987 new (SV *class, DC::RW rwops)
2988 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT:
2991 RETVAL
2992
2993 void
2994 DESTROY (DC::MixMusic self)
2995 CODE:
2996 Mix_FreeMusic (self);
2997
2998 int
2999 play (DC::MixMusic self, int loops = -1)
3000 CODE:
3001 RETVAL = Mix_PlayMusic (self, loops);
3002 OUTPUT:
3003 RETVAL
3004
3005 void
3006 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3007 CODE:
3008 Mix_FadeInMusicPos (self, loops, ms, position);
3009
3010 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3011
3012 PROTOTYPES: ENABLE
3013
3014 BOOT:
3015 {
3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3017 static const struct {
3018 const char *name;
3019 IV iv;
3020 } *civ, const_iv[] = {
3021 # define const_iv(name) { # name, (IV)name }
3022 const_iv (GL_VENDOR),
3023 const_iv (GL_VERSION),
3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
3026 const_iv (GL_COLOR_MATERIAL),
3027 const_iv (GL_SMOOTH),
3028 const_iv (GL_FLAT),
3029 const_iv (GL_DITHER),
3030 const_iv (GL_BLEND),
3031 const_iv (GL_CULL_FACE),
3032 const_iv (GL_SCISSOR_TEST),
3033 const_iv (GL_DEPTH_TEST),
3034 const_iv (GL_ALPHA_TEST),
3035 const_iv (GL_NORMALIZE),
3036 const_iv (GL_RESCALE_NORMAL),
3037 const_iv (GL_FRONT),
3038 const_iv (GL_BACK),
3039 const_iv (GL_AUX0),
3040 const_iv (GL_AND),
3041 const_iv (GL_ONE),
3042 const_iv (GL_ZERO),
3043 const_iv (GL_SRC_ALPHA),
3044 const_iv (GL_DST_ALPHA),
3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
3051 const_iv (GL_SRC_ALPHA_SATURATE),
3052 const_iv (GL_RGB),
3053 const_iv (GL_RGBA),
3054 const_iv (GL_RGBA4),
3055 const_iv (GL_RGBA8),
3056 const_iv (GL_RGB5_A1),
3057 const_iv (GL_UNSIGNED_BYTE),
3058 const_iv (GL_UNSIGNED_SHORT),
3059 const_iv (GL_UNSIGNED_INT),
3060 const_iv (GL_ALPHA),
3061 const_iv (GL_INTENSITY),
3062 const_iv (GL_LUMINANCE),
3063 const_iv (GL_LUMINANCE_ALPHA),
3064 const_iv (GL_FLOAT),
3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
3072 const_iv (GL_COMPILE),
3073 const_iv (GL_PROXY_TEXTURE_1D),
3074 const_iv (GL_PROXY_TEXTURE_2D),
3075 const_iv (GL_TEXTURE_1D),
3076 const_iv (GL_TEXTURE_2D),
3077 const_iv (GL_TEXTURE_ENV),
3078 const_iv (GL_TEXTURE_MAG_FILTER),
3079 const_iv (GL_TEXTURE_MIN_FILTER),
3080 const_iv (GL_TEXTURE_ENV_MODE),
3081 const_iv (GL_TEXTURE_WRAP_S),
3082 const_iv (GL_TEXTURE_WRAP_T),
3083 const_iv (GL_REPEAT),
3084 const_iv (GL_CLAMP),
3085 const_iv (GL_CLAMP_TO_EDGE),
3086 const_iv (GL_NEAREST),
3087 const_iv (GL_LINEAR),
3088 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3089 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3090 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3091 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3092 const_iv (GL_GENERATE_MIPMAP),
3093 const_iv (GL_MODULATE),
3094 const_iv (GL_DECAL),
3095 const_iv (GL_REPLACE),
3096 const_iv (GL_DEPTH_BUFFER_BIT),
3097 const_iv (GL_COLOR_BUFFER_BIT),
3098 const_iv (GL_PROJECTION),
3099 const_iv (GL_MODELVIEW),
3100 const_iv (GL_COLOR_LOGIC_OP),
3101 const_iv (GL_SEPARABLE_2D),
3102 const_iv (GL_CONVOLUTION_2D),
3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
3106 const_iv (GL_LINES),
3107 const_iv (GL_LINE_STRIP),
3108 const_iv (GL_LINE_LOOP),
3109 const_iv (GL_QUADS),
3110 const_iv (GL_QUAD_STRIP),
3111 const_iv (GL_TRIANGLES),
3112 const_iv (GL_TRIANGLE_STRIP),
3113 const_iv (GL_TRIANGLE_FAN),
3114 const_iv (GL_POLYGON),
3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3116 const_iv (GL_POINT_SMOOTH_HINT),
3117 const_iv (GL_LINE_SMOOTH_HINT),
3118 const_iv (GL_POLYGON_SMOOTH_HINT),
3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3121 const_iv (GL_FASTEST),
3122 const_iv (GL_DONT_CARE),
3123 const_iv (GL_NICEST),
3124 const_iv (GL_V2F),
3125 const_iv (GL_V3F),
3126 const_iv (GL_T2F_V3F),
3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3131 # undef const_iv
3132 };
3133
3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3136
3137 texture_av = newAV ();
3138 AvREAL_off (texture_av);
3139 }
3140
3141 void
3142 disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147 void
3148 apple_nvidia_bug (int enable)
3149
3150 char *
3151 gl_vendor ()
3152 CODE:
3153 RETVAL = (char *)glGetString (GL_VENDOR);
3154 OUTPUT:
3155 RETVAL
3156
3157 char *
3158 gl_version ()
3159 CODE:
3160 RETVAL = (char *)glGetString (GL_VERSION);
3161 OUTPUT:
3162 RETVAL
3163
3164 char *
3165 gl_extensions ()
3166 CODE:
3167 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3168 OUTPUT:
3169 RETVAL
3170
3171 const char *glGetString (GLenum pname)
3172
3173 GLint glGetInteger (GLenum pname)
3174 CODE:
3175 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT:
3177 RETVAL
3178
3179 GLdouble glGetDouble (GLenum pname)
3180 CODE:
3181 glGetDoublev (pname, &RETVAL);
3182 OUTPUT:
3183 RETVAL
3184
3185 int glGetError ()
3186
3187 void glFinish ()
3188
3189 void glFlush ()
3190
3191 void glClear (int mask)
3192
3193 void glClearColor (float r, float g, float b, float a = 1.0)
3194 PROTOTYPE: @
3195
3196 void glEnable (int cap)
3197
3198 void glDisable (int cap)
3199
3200 void glShadeModel (int mode)
3201
3202 void glHint (int target, int mode)
3203
3204 void glBlendFunc (int sfactor, int dfactor)
3205
3206 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3207 CODE:
3208 gl_BlendFuncSeparate (sa, da, saa, daa);
3209
3210 # void glBlendEquation (int se)
3211
3212 void glDepthMask (int flag)
3213
3214 void glLogicOp (int opcode)
3215
3216 void glColorMask (int red, int green, int blue, int alpha)
3217
3218 void glMatrixMode (int mode)
3219
3220 void glPushMatrix ()
3221
3222 void glPopMatrix ()
3223
3224 void glLoadIdentity ()
3225
3226 void glDrawBuffer (int buffer)
3227
3228 void glReadBuffer (int buffer)
3229
3230 # near_ and far_ are due to microsofts buggy "c" compiler
3231 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3232
3233 # near_ and far_ are due to microsofts buggy "c" compiler
3234 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3235
3236 PROTOTYPES: DISABLE
3237
3238 void glViewport (int x, int y, int width, int height)
3239
3240 void glScissor (int x, int y, int width, int height)
3241
3242 void glTranslate (float x, float y, float z = 0.)
3243 CODE:
3244 glTranslatef (x, y, z);
3245
3246 void glScale (float x, float y, float z = 1.)
3247 CODE:
3248 glScalef (x, y, z);
3249
3250 void glRotate (float angle, float x, float y, float z)
3251 CODE:
3252 glRotatef (angle, x, y, z);
3253
3254 void glColor (float r, float g, float b, float a = 1.0)
3255 PROTOTYPE: @
3256 ALIAS:
3257 glColor_premultiply = 1
3258 CODE:
3259 if (ix)
3260 {
3261 r *= a;
3262 g *= a;
3263 b *= a;
3264 }
3265 // microsoft visual "c" rounds instead of truncating...
3266 glColor4f (r, g, b, a);
3267
3268 void glRasterPos (float x, float y, float z = 0.)
3269 CODE:
3270 glRasterPos3f (0, 0, z);
3271 glBitmap (0, 0, 0, 0, x, y, 0);
3272
3273 void glVertex (float x, float y, float z = 0.)
3274 CODE:
3275 glVertex3f (x, y, z);
3276
3277 void glTexCoord (float s, float t)
3278 CODE:
3279 glTexCoord2f (s, t);
3280
3281 void glRect (float x1, float y1, float x2, float y2)
3282 CODE:
3283 glRectf (x1, y1, x2, y2);
3284
3285 void glRect_lineloop (float x1, float y1, float x2, float y2)
3286 CODE:
3287 glBegin (GL_LINE_LOOP);
3288 glVertex2f (x1, y1);
3289 glVertex2f (x2, y1);
3290 glVertex2f (x2, y2);
3291 glVertex2f (x1, y2);
3292 glEnd ();
3293
3294 PROTOTYPES: ENABLE
3295
3296 void glBegin (int mode)
3297
3298 void glEnd ()
3299
3300 void glPointSize (GLfloat size)
3301
3302 void glLineWidth (GLfloat width)
3303
3304 void glInterleavedArrays (int format, int stride, char *data)
3305
3306 void glDrawElements (int mode, int count, int type, char *indices)
3307
3308 # 1.2 void glDrawRangeElements (int mode, int start, int end
3309
3310 void glTexEnv (int target, int pname, float param)
3311 CODE:
3312 glTexEnvf (target, pname, param);
3313
3314 void glTexParameter (int target, int pname, float param)
3315 CODE:
3316 glTexParameterf (target, pname, param);
3317
3318 void glBindTexture (int target, int name)
3319
3320 void glConvolutionParameter (int target, int pname, float params)
3321 CODE:
3322 if (gl.ConvolutionParameterf)
3323 gl.ConvolutionParameterf (target, pname, params);
3324
3325 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3326 CODE:
3327 if (gl.ConvolutionFilter2D)
3328 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3329
3330 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3331 CODE:
3332 if (gl.SeparableFilter2D)
3333 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3334
3335 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3336
3337 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3338
3339 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3340
3341 void glPixelZoom (float x, float y)
3342
3343 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3344
3345 int glGenTexture ()
3346 CODE:
3347 RETVAL = gen_texture ();
3348 OUTPUT:
3349 RETVAL
3350
3351 void glDeleteTexture (int name)
3352 CODE:
3353 del_texture (name);
3354
3355 int glGenList ()
3356 CODE:
3357 RETVAL = glGenLists (1);
3358 OUTPUT:
3359 RETVAL
3360
3361 void glDeleteList (int list)
3362 CODE:
3363 glDeleteLists (list, 1);
3364
3365 void glNewList (int list, int mode = GL_COMPILE)
3366
3367 void glEndList ()
3368
3369 void glCallList (int list)
3370
3371 void c_init ()
3372 CODE:
3373 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3374 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3375
3376 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3377
3378 PROTOTYPES: DISABLE
3379
3380 void
3381 find_widget (SV *self, NV x, NV y)
3382 PPCODE:
3383 {
3384 if (within_widget (self, x, y))
3385 XPUSHs (self);
3386 }
3387
3388 BOOT:
3389 {
3390 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3391
3392 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3393 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3394 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3395 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3396 }
3397
3398 void
3399 draw (SV *self)
3400 CODE:
3401 {
3402 HV *hv;
3403 SV **svp;
3404 NV x, y, w, h;
3405 SV *draw_x_sv = GvSV (draw_x_gv);
3406 SV *draw_y_sv = GvSV (draw_y_gv);
3407 SV *draw_w_sv = GvSV (draw_w_gv);
3408 SV *draw_h_sv = GvSV (draw_h_gv);
3409 double draw_x, draw_y;
3410
3411 if (!SvROK (self))
3412 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3413
3414 hv = (HV *)SvRV (self);
3415
3416 if (SvTYPE (hv) != SVt_PVHV)
3417 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3418
3419 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3420 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3421
3422 if (!h || !w)
3423 XSRETURN_EMPTY;
3424
3425 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3426 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3427
3428 draw_x = SvNV (draw_x_sv) + x;
3429 draw_y = SvNV (draw_y_sv) + y;
3430
3431 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3432 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3433 XSRETURN_EMPTY;
3434
3435 sv_setnv (draw_x_sv, draw_x);
3436 sv_setnv (draw_y_sv, draw_y);
3437
3438 glPushMatrix ();
3439 glTranslated (x, y, 0);
3440
3441 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3442 {
3443 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3444
3445 if (svp && SvTRUE (*svp))
3446 {
3447 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3448 glEnable (GL_BLEND);
3449 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3450 glBegin (GL_QUADS);
3451 glVertex2f (0, 0);
3452 glVertex2f (w, 0);
3453 glVertex2f (w, h);
3454 glVertex2f (0, h);
3455 glEnd ();
3456 glDisable (GL_BLEND);
3457 }
3458 }
3459 #if 0
3460 // draw borders, for debugging
3461 glPushMatrix ();
3462 glColor4f (1., 1., 0., 1.);
3463 glTranslatef (.5, .5, 0.);
3464 glBegin (GL_LINE_LOOP);
3465 glVertex2f (0 , 0);
3466 glVertex2f (w - 1, 0);
3467 glVertex2f (w - 1, h - 1);
3468 glVertex2f (0 , h - 1);
3469 glEnd ();
3470 glPopMatrix ();
3471 #endif
3472 PUSHMARK (SP);
3473 XPUSHs (self);
3474 PUTBACK;
3475 call_method ("_draw", G_VOID | G_DISCARD);
3476 SPAGAIN;
3477
3478 glPopMatrix ();
3479
3480 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3481 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3482 }
3483