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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.310
Committed: Tue Dec 27 07:23:33 2011 UTC (12 years, 4 months ago) by root
Branch: MAIN
Changes since 1.309: +2 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48 #endif
49
50 #define PANGO_ENABLE_BACKEND
51 #define G_DISABLE_CAST_CHECKS
52
53 #include <glib/gmacros.h>
54
55 #include <pango/pango.h>
56
57 #ifndef PANGO_VERSION_CHECK
58 # define PANGO_VERSION_CHECK(a,b,c) 0
59 #endif
60
61 #if !PANGO_VERSION_CHECK (1, 15, 2)
62 # define pango_layout_get_line_readonly pango_layout_get_line
63 # define pango_layout_get_lines_readonly pango_layout_get_lines
64 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66 #endif
67
68 #ifndef _WIN32
69 # include <sys/types.h>
70 # include <sys/socket.h>
71 # include <netinet/in.h>
72 # include <netinet/tcp.h>
73 # include <inttypes.h>
74 #endif
75
76 #if __GNUC__ >= 4
77 # define expect(expr,value) __builtin_expect ((expr),(value))
78 #else
79 # define expect(expr,value) (expr)
80 #endif
81
82 #define expect_false(expr) expect ((expr) != 0, 0)
83 #define expect_true(expr) expect ((expr) != 0, 1)
84
85 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87 /* this is used as fow flag as well, so has to have a different value */
88 /* then anything that is computed by incoming darkness */
89 #define FOW_DARKNESS 50
90 #define DARKNESS_ADJUST(n) (n)
91
92 #define MAP_EXTEND_X 32
93 #define MAP_EXTEND_Y 512
94
95 #define MIN_FONT_HEIGHT 10
96
97 /* mask out modifiers we are not interested in */
98 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100 #define KMOD_LRAM 0x10000 // our extension
101
102 #define TEXID_SPEECH 1
103 #define TEXID_NOFACE 2
104
105 static char *
106 fast_sv_grow (SV *sv, STRLEN need)
107 {
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122 }
123
124 static AV *texture_av;
125
126 static struct
127 {
128 #define GL_FUNC(ptr,name) ptr name;
129 #include "glfunc.h"
130 #undef GL_FUNC
131 } gl;
132
133 static void
134 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135 {
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142 }
143
144 static GLuint
145 gen_texture ()
146 {
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155 }
156
157 static void
158 del_texture (GLuint name)
159 {
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166 }
167
168 #include "texcache.c"
169 #include "rendercache.c"
170
171 #include "pango-font.c"
172 #include "pango-fontmap.c"
173 #include "pango-render.c"
174
175 typedef IV DC__Channel;
176 typedef SDL_RWops *DC__RW;
177 typedef Mix_Chunk *DC__MixChunk;
178 typedef Mix_Music *DC__MixMusic;
179
180 typedef PangoFontDescription *DC__Font;
181
182 static int
183 shape_attr_p (PangoLayoutRun *run)
184 {
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198 }
199
200 typedef struct cf_layout {
201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
203 int base_height;
204 DC__Font font;
205 rc_t *rc;
206 } *DC__Layout;
207
208 static DC__Font default_font;
209 static PangoContext *opengl_context;
210 static PangoFontMap *opengl_fontmap;
211
212 static void
213 substitute_func (FcPattern *pattern, gpointer data)
214 {
215 FcPatternAddBool (pattern, FC_HINTING, 1);
216 #ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218 #endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220 }
221
222 static void
223 layout_update_font (DC__Layout self)
224 {
225 /* use a random scale factor to account for unknown descenders, 0.8 works
226 * reasonably well with dejavu/bistream fonts
227 */
228 PangoFontDescription *font = self->font ? self->font : default_font;
229
230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
233 pango_layout_set_font_description (self->pl, font);
234 }
235
236 static void
237 layout_get_pixel_size (DC__Layout self, int *w, int *h)
238 {
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
242 pango_layout_get_extents (self->pl, 0, &rect);
243
244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252 }
253
254 typedef uint16_t tileid;
255 typedef uint16_t faceid;
256
257 typedef struct {
258 GLuint name;
259 int w, h;
260 float s, t;
261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
265 } maptex;
266
267 typedef struct {
268 uint32_t player;
269 tileid tile[3];
270 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax;
272 } mapcell;
273
274 typedef struct {
275 int32_t c0, c1;
276 mapcell *col;
277 } maprow;
278
279 typedef struct map {
280 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid]
284
285 int32_t rows;
286 maprow *row;
287 } *DC__Map;
288
289 static char *
290 prepend (char *ptr, int sze, int inc)
291 {
292 char *p;
293
294 New (0, p, sze + inc, char);
295 Zero (p, inc, char);
296 Move (ptr, p + inc, sze, char);
297 Safefree (ptr);
298
299 return p;
300 }
301
302 static char *
303 append (char *ptr, int sze, int inc)
304 {
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309 }
310
311 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314 static void
315 need_facenum (struct map *self, faceid face)
316 {
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322 }
323
324 static void
325 need_texid (struct map *self, int texid)
326 {
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332 }
333
334 static maprow *
335 map_get_row (DC__Map self, int y)
336 {
337 if (0 > y)
338 {
339 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend);
341
342 self->rows += extend;
343 self->y += extend;
344 y += extend;
345 }
346 else if (y >= self->rows)
347 {
348 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend);
350 self->rows += extend;
351 }
352
353 return self->row + y;
354 }
355
356 static mapcell *
357 row_get_cell (maprow *row, int x)
358 {
359 if (!row->col)
360 {
361 Newz (0, row->col, MAP_EXTEND_X, mapcell);
362 row->c0 = x - MAP_EXTEND_X / 4;
363 row->c1 = row->c0 + MAP_EXTEND_X;
364 }
365
366 if (row->c0 > x)
367 {
368 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend;
371 }
372 else if (x >= row->c1)
373 {
374 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend);
376 row->c1 += extend;
377 }
378
379 return row->col + (x - row->c0);
380 }
381
382 static mapcell *
383 map_get_cell (DC__Map self, int x, int y)
384 {
385 return row_get_cell (map_get_row (self, y), x);
386 }
387
388 static void
389 map_clear (DC__Map self)
390 {
391 int r;
392
393 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col);
395
396 Safefree (self->row);
397
398 self->x = 0;
399 self->y = 0;
400 self->ox = 0;
401 self->oy = 0;
402 self->row = 0;
403 self->rows = 0;
404 }
405
406 #define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
416 static void
417 map_blank (DC__Map self, int x0, int y0, int w, int h)
418 {
419 int x, y;
420 maprow *row;
421 mapcell *cell;
422
423 for (y = y0; y < y0 + h; y++)
424 if (y >= 0)
425 {
426 if (y >= self->rows)
427 break;
428
429 row = self->row + y;
430
431 for (x = x0; x < x0 + w; x++)
432 if (x >= row->c0)
433 {
434 if (x >= row->c1)
435 break;
436
437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
440 }
441 }
442 }
443
444 typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447 } smooth_key;
448
449 static void
450 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451 {
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458 }
459
460 static void
461 music_finished (void)
462 {
463 SDL_UserEvent ev;
464
465 ev.type = SDL_USEREVENT;
466 ev.code = 0;
467 ev.data1 = 0;
468 ev.data2 = 0;
469
470 SDL_PushEvent ((SDL_Event *)&ev);
471 }
472
473 static void
474 channel_finished (int channel)
475 {
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484 }
485
486 static unsigned int
487 div255 (unsigned int n)
488 {
489 return (n + (n >> 8)) >> 8;
490 }
491
492 static unsigned int
493 minpot (unsigned int n)
494 {
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507 }
508
509 static unsigned int
510 popcount (unsigned int n)
511 {
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518 }
519
520 /* SDL should provide this, really. */
521 #define SDLK_MODIFIER_MIN 300
522 #define SDLK_MODIFIER_MAX 314
523
524 /******************************************************************************/
525
526 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527 static GV *hover_gv;
528
529 static int
530 within_widget (SV *widget, NV x, NV y)
531 {
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565 }
566
567 /******************************************************************************/
568
569 /* process keyboard modifiers */
570 static int
571 mod_munge (int mod)
572 {
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579 }
580
581 static void
582 deliantra_main ()
583 {
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586 }
587
588 #ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611 #else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617 #endif
618
619 MODULE = Deliantra::Client PACKAGE = DC
620
621 PROTOTYPES: ENABLE
622
623 BOOT:
624 {
625 HV *stash = gv_stashpv ("DC", 1);
626 static const struct {
627 const char *name;
628 IV iv;
629 } *civ, const_iv[] = {
630 # define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
634 const_iv (SDL_ACTIVEEVENT),
635 const_iv (SDL_KEYDOWN),
636 const_iv (SDL_KEYUP),
637 const_iv (SDL_MOUSEMOTION),
638 const_iv (SDL_MOUSEBUTTONDOWN),
639 const_iv (SDL_MOUSEBUTTONUP),
640 const_iv (SDL_JOYAXISMOTION),
641 const_iv (SDL_JOYBALLMOTION),
642 const_iv (SDL_JOYHATMOTION),
643 const_iv (SDL_JOYBUTTONDOWN),
644 const_iv (SDL_JOYBUTTONUP),
645 const_iv (SDL_QUIT),
646 const_iv (SDL_SYSWMEVENT),
647 const_iv (SDL_EVENT_RESERVEDA),
648 const_iv (SDL_EVENT_RESERVEDB),
649 const_iv (SDL_VIDEORESIZE),
650 const_iv (SDL_VIDEOEXPOSE),
651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
709 const_iv (SDLK_KP0),
710 const_iv (SDLK_KP1),
711 const_iv (SDLK_KP2),
712 const_iv (SDLK_KP3),
713 const_iv (SDLK_KP4),
714 const_iv (SDLK_KP5),
715 const_iv (SDLK_KP6),
716 const_iv (SDLK_KP7),
717 const_iv (SDLK_KP8),
718 const_iv (SDLK_KP9),
719 const_iv (SDLK_KP_PERIOD),
720 const_iv (SDLK_KP_DIVIDE),
721 const_iv (SDLK_KP_MULTIPLY),
722 const_iv (SDLK_KP_MINUS),
723 const_iv (SDLK_KP_PLUS),
724 const_iv (SDLK_KP_ENTER),
725 const_iv (SDLK_KP_EQUALS),
726 const_iv (SDLK_UP),
727 const_iv (SDLK_DOWN),
728 const_iv (SDLK_RIGHT),
729 const_iv (SDLK_LEFT),
730 const_iv (SDLK_INSERT),
731 const_iv (SDLK_HOME),
732 const_iv (SDLK_END),
733 const_iv (SDLK_PAGEUP),
734 const_iv (SDLK_PAGEDOWN),
735 const_iv (SDLK_F1),
736 const_iv (SDLK_F2),
737 const_iv (SDLK_F3),
738 const_iv (SDLK_F4),
739 const_iv (SDLK_F5),
740 const_iv (SDLK_F6),
741 const_iv (SDLK_F7),
742 const_iv (SDLK_F8),
743 const_iv (SDLK_F9),
744 const_iv (SDLK_F10),
745 const_iv (SDLK_F11),
746 const_iv (SDLK_F12),
747 const_iv (SDLK_F13),
748 const_iv (SDLK_F14),
749 const_iv (SDLK_F15),
750 const_iv (SDLK_NUMLOCK),
751 const_iv (SDLK_CAPSLOCK),
752 const_iv (SDLK_SCROLLOCK),
753 const_iv (SDLK_RSHIFT),
754 const_iv (SDLK_LSHIFT),
755 const_iv (SDLK_RCTRL),
756 const_iv (SDLK_LCTRL),
757 const_iv (SDLK_RALT),
758 const_iv (SDLK_LALT),
759 const_iv (SDLK_RMETA),
760 const_iv (SDLK_LMETA),
761 const_iv (SDLK_LSUPER),
762 const_iv (SDLK_RSUPER),
763 const_iv (SDLK_MODE),
764 const_iv (SDLK_COMPOSE),
765 const_iv (SDLK_HELP),
766 const_iv (SDLK_PRINT),
767 const_iv (SDLK_SYSREQ),
768 const_iv (SDLK_BREAK),
769 const_iv (SDLK_MENU),
770 const_iv (SDLK_POWER),
771 const_iv (SDLK_EURO),
772 const_iv (SDLK_UNDO),
773
774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
776 const_iv (KMOD_LSHIFT),
777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
779 const_iv (KMOD_LCTRL),
780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
782 const_iv (KMOD_LALT),
783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
785 const_iv (KMOD_LMETA),
786 const_iv (KMOD_RMETA),
787 const_iv (KMOD_NUM),
788 const_iv (KMOD_CAPS),
789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
823 # undef const_iv
824 };
825
826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
831 }
832
833 void
834 weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839 int
840 in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
845
846 NV floor (NV x)
847
848 NV ceil (NV x)
849
850 IV minpot (UV n)
851
852 IV popcount (UV n)
853
854 NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
860 void
861 pango_init ()
862 CODE:
863 {
864 opengl_fontmap = pango_opengl_font_map_new ();
865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868 #if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871 #endif
872 }
873
874 char *SDL_GetError ()
875
876 void SDL_braino ()
877
878 int SDL_Init (U32 flags)
879
880 int SDL_InitSubSystem (U32 flags)
881
882 void SDL_QuitSubSystem (U32 flags)
883
884 void SDL_Quit ()
885
886 int SDL_GL_SetAttribute (int attr, int value)
887
888 int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
895 void
896 SDL_ListModes (int rgb, int alpha)
897 PPCODE:
898 {
899 SDL_Rect **m;
900
901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
905
906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
908
909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
913
914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
916
917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
918
919 if (m && m != (SDL_Rect **)-1)
920 while (*m)
921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
924 AV *av = newAV ();
925 av_push (av, newSViv ((*m)->w));
926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
931
932 ++m;
933 }
934 }
935
936 int
937 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
938 CODE:
939 {
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
948 RETVAL = !!SDL_SetVideoMode (
949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
950 );
951
952 if (RETVAL)
953 {
954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958 #include "glfunc.h"
959 #undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 }
964 }
965 OUTPUT:
966 RETVAL
967
968 void
969 SDL_GL_SwapBuffers ()
970
971 char *
972 SDL_GetKeyName (int sym)
973
974 int
975 SDL_GetAppState ()
976
977 int
978 SDL_GetModState ()
979
980 void
981 poll_events ()
982 PPCODE:
983 {
984 SDL_Event ev;
985
986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
988 {
989 HV *hv = newHV ();
990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
991
992 switch (ev.type)
993 {
994 case SDL_KEYDOWN:
995 case SDL_KEYUP:
996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1001 break;
1002
1003 case SDL_ACTIVEEVENT:
1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1006 break;
1007
1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1028 hv_store (hv, "state", 5, newSViv (state), 0);
1029 hv_store (hv, "x", 1, newSViv (x), 0);
1030 hv_store (hv, "y", 1, newSViv (y), 0);
1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
1034 break;
1035
1036 case SDL_MOUSEBUTTONDOWN:
1037 case SDL_MOUSEBUTTONUP:
1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1039
1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1044 break;
1045
1046 case SDL_USEREVENT:
1047 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1050 break;
1051 }
1052
1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1054 }
1055 }
1056
1057 char *
1058 SDL_AudioDriverName ()
1059 CODE:
1060 {
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066 }
1067 OUTPUT:
1068 RETVAL
1069
1070 int
1071 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1072 POSTCALL:
1073 Mix_HookMusicFinished (music_finished);
1074 Mix_ChannelFinished (channel_finished);
1075
1076 void
1077 Mix_QuerySpec ()
1078 PPCODE:
1079 {
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090 }
1091
1092 void
1093 Mix_CloseAudio ()
1094
1095 int
1096 Mix_AllocateChannels (int numchans = -1)
1097
1098 const char *
1099 Mix_GetError ()
1100
1101 void
1102 lowdelay (int fd, int val = 1)
1103 CODE:
1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1105
1106 void
1107 win32_proxy_info ()
1108 PPCODE:
1109 {
1110 #ifdef _WIN32
1111 char buffer[2048];
1112 DWORD buflen;
1113
1114 EXTEND (SP, 3);
1115
1116 buflen = sizeof (buffer);
1117 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1118 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1119 {
1120 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1121
1122 buflen = sizeof (buffer);
1123 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1124 {
1125 PUSHs (newSVpv (buffer, 0));
1126
1127 buflen = sizeof (buffer);
1128 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1129 PUSHs (newSVpv (buffer, 0));
1130 }
1131 }
1132 #endif
1133 }
1134
1135 int
1136 add_font (char *file)
1137 CODE:
1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142 void
1143 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145 void
1146 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1147
1148 void
1149 load_image_inline (SV *image_)
1150 ALIAS:
1151 load_image_file = 1
1152 PPCODE:
1153 {
1154 STRLEN image_len;
1155 char *image = (char *)SvPVbyte (image_, image_len);
1156 SDL_Surface *surface, *surface2;
1157 SDL_PixelFormat fmt;
1158 SDL_RWops *rw = ix
1159 ? SDL_RWFromFile (image, "rb")
1160 : SDL_RWFromConstMem (image, image_len);
1161
1162 if (!rw)
1163 croak ("load_image: %s", SDL_GetError ());
1164
1165 surface = IMG_Load_RW (rw, 1);
1166 if (!surface)
1167 croak ("load_image: %s", SDL_GetError ());
1168
1169 fmt.palette = NULL;
1170 fmt.BitsPerPixel = 32;
1171 fmt.BytesPerPixel = 4;
1172 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1173 fmt.Rmask = 0x000000ff;
1174 fmt.Gmask = 0x0000ff00;
1175 fmt.Bmask = 0x00ff0000;
1176 fmt.Amask = 0xff000000;
1177 #else
1178 fmt.Rmask = 0xff000000;
1179 fmt.Gmask = 0x00ff0000;
1180 fmt.Bmask = 0x0000ff00;
1181 fmt.Amask = 0x000000ff;
1182 #endif
1183 fmt.Rloss = 0;
1184 fmt.Gloss = 0;
1185 fmt.Bloss = 0;
1186 fmt.Aloss = 0;
1187 fmt.Rshift = 0;
1188 fmt.Gshift = 8;
1189 fmt.Bshift = 16;
1190 fmt.Ashift = 24;
1191 fmt.colorkey = 0;
1192 fmt.alpha = 0;
1193
1194 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1195
1196 assert (surface2->pitch == surface2->w * 4);
1197
1198 SDL_LockSurface (surface2);
1199 EXTEND (SP, 6);
1200 PUSHs (sv_2mortal (newSViv (surface2->w)));
1201 PUSHs (sv_2mortal (newSViv (surface2->h)));
1202 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1203 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1204 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1205 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1206 SDL_UnlockSurface (surface2);
1207
1208 SDL_FreeSurface (surface);
1209 SDL_FreeSurface (surface2);
1210 }
1211
1212 void
1213 average (int x, int y, uint32_t *data)
1214 PPCODE:
1215 {
1216 uint32_t r = 0, g = 0, b = 0, a = 0;
1217
1218 x = y = x * y;
1219
1220 while (x--)
1221 {
1222 uint32_t p = *data++;
1223
1224 r += (p ) & 255;
1225 g += (p >> 8) & 255;
1226 b += (p >> 16) & 255;
1227 a += (p >> 24) & 255;
1228 }
1229
1230 EXTEND (SP, 4);
1231 PUSHs (sv_2mortal (newSViv (r / y)));
1232 PUSHs (sv_2mortal (newSViv (g / y)));
1233 PUSHs (sv_2mortal (newSViv (b / y)));
1234 PUSHs (sv_2mortal (newSViv (a / y)));
1235 }
1236
1237 void
1238 error (char *message)
1239 CODE:
1240 fprintf (stderr, "ERROR: %s\n", message);
1241 #ifdef _WIN32
1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1243 #endif
1244
1245 void
1246 fatal (char *message)
1247 CODE:
1248 fprintf (stderr, "FATAL: %s\n", message);
1249 #ifdef _WIN32
1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1251 #endif
1252 _exit (1);
1253
1254 void
1255 _exit (int retval = 0)
1256 CODE:
1257 #ifdef WIN32
1258 ExitThread (retval); // unclean, please beam me up
1259 #else
1260 _exit (retval);
1261 #endif
1262
1263 void
1264 debug ()
1265 CODE:
1266 {
1267 #if DEBUG
1268 VALGRIND_DO_LEAK_CHECK;
1269 #endif
1270 }
1271
1272 int
1273 SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1279 MODULE = Deliantra::Client PACKAGE = DC::Font
1280
1281 PROTOTYPES: DISABLE
1282
1283 DC::Font
1284 new_from_file (SV *class, char *path, int id = 0)
1285 CODE:
1286 {
1287 int count;
1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1289 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1290 FcPatternDestroy (pattern);
1291 }
1292 OUTPUT:
1293 RETVAL
1294
1295 void
1296 DESTROY (DC::Font self)
1297 CODE:
1298 pango_font_description_free (self);
1299
1300 void
1301 make_default (DC::Font self)
1302 PROTOTYPE: $
1303 CODE:
1304 default_font = self;
1305
1306 MODULE = Deliantra::Client PACKAGE = DC::Layout
1307
1308 PROTOTYPES: DISABLE
1309
1310 void
1311 glyph_cache_backup ()
1312 PROTOTYPE:
1313 CODE:
1314 tc_backup ();
1315
1316 void
1317 glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
1320 tc_restore ();
1321
1322 DC::Layout
1323 new (SV *class)
1324 CODE:
1325 New (0, RETVAL, 1, struct cf_layout);
1326
1327 RETVAL->pl = pango_layout_new (opengl_context);
1328 RETVAL->r = 1.;
1329 RETVAL->g = 1.;
1330 RETVAL->b = 1.;
1331 RETVAL->a = 1.;
1332 RETVAL->base_height = MIN_FONT_HEIGHT;
1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
1335
1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1337 layout_update_font (RETVAL);
1338 OUTPUT:
1339 RETVAL
1340
1341 void
1342 DESTROY (DC::Layout self)
1343 CODE:
1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
1346 Safefree (self);
1347
1348 void
1349 set_text (DC::Layout self, SV *text_)
1350 CODE:
1351 {
1352 STRLEN textlen;
1353 char *text = SvPVutf8 (text_, textlen);
1354
1355 pango_layout_set_text (self->pl, text, textlen);
1356 }
1357
1358 void
1359 set_markup (DC::Layout self, SV *text_)
1360 CODE:
1361 {
1362 STRLEN textlen;
1363 char *text = SvPVutf8 (text_, textlen);
1364
1365 pango_layout_set_markup (self->pl, text, textlen);
1366 }
1367
1368 void
1369 set_shapes (DC::Layout self, ...)
1370 CODE:
1371 {
1372 PangoAttrList *attrs = 0;
1373 const char *text = pango_layout_get_text (self->pl);
1374 const char *pos = text;
1375 int arg = 4;
1376
1377 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1378 {
1379 PangoRectangle inkrect, rect;
1380 PangoAttribute *attr;
1381
1382 int x = SvIV (ST (arg - 3));
1383 int y = SvIV (ST (arg - 2));
1384 int w = SvIV (ST (arg - 1));
1385 int h = SvIV (ST (arg ));
1386
1387 inkrect.x = 0;
1388 inkrect.y = 0;
1389 inkrect.width = 0;
1390 inkrect.height = 0;
1391
1392 rect.x = x * PANGO_SCALE;
1393 rect.y = y * PANGO_SCALE;
1394 rect.width = w * PANGO_SCALE;
1395 rect.height = h * PANGO_SCALE;
1396
1397 if (!attrs)
1398 attrs = pango_layout_get_attributes (self->pl);
1399
1400 attr = pango_attr_shape_new (&inkrect, &rect);
1401 attr->start_index = pos - text;
1402 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1403 pango_attr_list_insert (attrs, attr);
1404
1405 arg += 4;
1406 pos += sizeof (OBJ_STR) - 1;
1407 }
1408
1409 if (attrs)
1410 pango_layout_set_attributes (self->pl, attrs);
1411 }
1412
1413 void
1414 get_shapes (DC::Layout self)
1415 PPCODE:
1416 {
1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1418
1419 do
1420 {
1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1422
1423 if (run && shape_attr_p (run))
1424 {
1425 PangoRectangle extents;
1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
1427
1428 EXTEND (SP, 2);
1429 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1430 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1431 }
1432 }
1433 while (pango_layout_iter_next_run (iter));
1434
1435 pango_layout_iter_free (iter);
1436 }
1437
1438 int
1439 has_wrapped (DC::Layout self)
1440 CODE:
1441 {
1442 int lines = 1;
1443 const char *text = pango_layout_get_text (self->pl);
1444
1445 while (*text)
1446 lines += *text++ == '\n';
1447
1448 RETVAL = lines < pango_layout_get_line_count (self->pl);
1449 }
1450 OUTPUT:
1451 RETVAL
1452
1453 SV *
1454 get_text (DC::Layout self)
1455 CODE:
1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1457 sv_utf8_decode (RETVAL);
1458 OUTPUT:
1459 RETVAL
1460
1461 void
1462 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1463 CODE:
1464 self->r = r;
1465 self->g = g;
1466 self->b = b;
1467 self->a = a;
1468
1469 void
1470 set_font (DC::Layout self, DC::Font font = 0)
1471 CODE:
1472 if (self->font != font)
1473 {
1474 self->font = font;
1475 layout_update_font (self);
1476 }
1477
1478 void
1479 set_height (DC::Layout self, int base_height)
1480 CODE:
1481 if (self->base_height != base_height)
1482 {
1483 self->base_height = base_height;
1484 layout_update_font (self);
1485 }
1486
1487 void
1488 set_width (DC::Layout self, int max_width = -1)
1489 CODE:
1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1491
1492 void
1493 set_indent (DC::Layout self, int indent)
1494 CODE:
1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1496
1497 void
1498 set_spacing (DC::Layout self, int spacing)
1499 CODE:
1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1501
1502 void
1503 set_ellipsise (DC::Layout self, int ellipsise)
1504 CODE:
1505 pango_layout_set_ellipsize (self->pl,
1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1509 : PANGO_ELLIPSIZE_NONE
1510 );
1511
1512 void
1513 set_single_paragraph_mode (DC::Layout self, int spm)
1514 CODE:
1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1516
1517 void
1518 size (DC::Layout self)
1519 PPCODE:
1520 {
1521 int w, h;
1522
1523 layout_get_pixel_size (self, &w, &h);
1524
1525 EXTEND (SP, 2);
1526 PUSHs (sv_2mortal (newSViv (w)));
1527 PUSHs (sv_2mortal (newSViv (h)));
1528 }
1529
1530 int
1531 descent (DC::Layout self)
1532 CODE:
1533 {
1534 PangoRectangle rect;
1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1537 RETVAL = PANGO_DESCENT (rect);
1538 }
1539 OUTPUT:
1540 RETVAL
1541
1542 int
1543 xy_to_index (DC::Layout self, int x, int y)
1544 CODE:
1545 {
1546 int index, trailing;
1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1548 RETVAL = index + trailing;
1549 }
1550 OUTPUT:
1551 RETVAL
1552
1553 void
1554 cursor_pos (DC::Layout self, int index)
1555 PPCODE:
1556 {
1557 PangoRectangle pos;
1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1559
1560 EXTEND (SP, 3);
1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1564 }
1565
1566 void
1567 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1568 PPCODE:
1569 {
1570 int line, x;
1571
1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1573 #if !PANGO_VERSION_CHECK (1, 17, 3)
1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1575 --line;
1576 #endif
1577 EXTEND (SP, 2);
1578 PUSHs (sv_2mortal (newSViv (line)));
1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1580 }
1581
1582 void
1583 line_x_to_index (DC::Layout self, int line, int x)
1584 PPCODE:
1585 {
1586 PangoLayoutLine *lp;
1587 int index, trailing;
1588
1589 if (line < 0)
1590 XSRETURN_EMPTY;
1591
1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1593 XSRETURN_EMPTY; /* do better */
1594
1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1596
1597 EXTEND (SP, 2);
1598 if (GIMME_V == G_SCALAR)
1599 PUSHs (sv_2mortal (newSViv (index + trailing)));
1600 else
1601 {
1602 PUSHs (sv_2mortal (newSViv (index)));
1603 PUSHs (sv_2mortal (newSViv (trailing)));
1604 }
1605 }
1606
1607 void
1608 render (DC::Layout self, float x, float y, int flags = 0)
1609 CODE:
1610 rc_clear (self->rc);
1611 pango_opengl_render_layout_subpixel (
1612 self->pl,
1613 self->rc,
1614 x * PANGO_SCALE, y * PANGO_SCALE,
1615 self->r, self->g, self->b, self->a,
1616 flags
1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1621
1622 void
1623 draw (DC::Layout self)
1624 CODE:
1625 {
1626 glEnable (GL_TEXTURE_2D);
1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1633
1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639 }
1640
1641 MODULE = Deliantra::Client PACKAGE = DC::Texture
1642
1643 PROTOTYPES: ENABLE
1644
1645 void
1646 pad (SV *data_, int ow, int oh, int nw, int nh)
1647 CODE:
1648 {
1649 if ((nw != ow || nh != oh) && SvOK (data_))
1650 {
1651 STRLEN datalen;
1652 char *data = SvPVbyte (data_, datalen);
1653 int bpp = datalen / (ow * oh);
1654 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1655
1656 SvPOK_only (result_);
1657 SvCUR_set (result_, nw * nh * bpp);
1658
1659 memset (SvPVX (result_), 0, nw * nh * bpp);
1660 while (oh--)
1661 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1662
1663 sv_setsv (data_, result_);
1664 }
1665 }
1666
1667 void
1668 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1669 PROTOTYPE: $$$;$$
1670 ALIAS:
1671 draw_quad_alpha = 1
1672 draw_quad_alpha_premultiplied = 2
1673 CODE:
1674 {
1675 HV *hv = (HV *)SvRV (self);
1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
1682
1683 if (items < 5)
1684 {
1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1687 }
1688
1689 if (ix)
1690 {
1691 glEnable (GL_BLEND);
1692
1693 if (ix == 2)
1694 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 else
1696 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1697 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1698
1699 glEnable (GL_ALPHA_TEST);
1700 glAlphaFunc (GL_GREATER, 0.01f);
1701 }
1702
1703 glBindTexture (GL_TEXTURE_2D, name);
1704
1705 glBegin (GL_QUADS);
1706 glTexCoord2f (0, 0); glVertex2f (x , y );
1707 glTexCoord2f (0, t); glVertex2f (x , y + h);
1708 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1709 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1710 glEnd ();
1711
1712 if (ix)
1713 {
1714 glDisable (GL_ALPHA_TEST);
1715 glDisable (GL_BLEND);
1716 }
1717 }
1718
1719 void
1720 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723 {
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838 }
1839
1840 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1841 CODE:
1842 {
1843 GLint width;
1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1845 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1846 RETVAL = width > 0;
1847 }
1848 OUTPUT:
1849 RETVAL
1850
1851 MODULE = Deliantra::Client PACKAGE = DC::Map
1852
1853 PROTOTYPES: DISABLE
1854
1855 DC::Map
1856 new (SV *class)
1857 CODE:
1858 New (0, RETVAL, 1, struct map);
1859 RETVAL->x = 0;
1860 RETVAL->y = 0;
1861 RETVAL->w = 0;
1862 RETVAL->h = 0;
1863 RETVAL->ox = 0;
1864 RETVAL->oy = 0;
1865 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1866 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1867 RETVAL->rows = 0;
1868 RETVAL->row = 0;
1869 OUTPUT:
1870 RETVAL
1871
1872 void
1873 DESTROY (DC::Map self)
1874 CODE:
1875 {
1876 map_clear (self);
1877 Safefree (self->face2tile);
1878 Safefree (self->tex);
1879 Safefree (self);
1880 }
1881
1882 void
1883 resize (DC::Map self, int map_width, int map_height)
1884 CODE:
1885 self->w = map_width;
1886 self->h = map_height;
1887
1888 void
1889 clear (DC::Map self)
1890 CODE:
1891 map_clear (self);
1892
1893 void
1894 set_tileid (DC::Map self, int face, int tile)
1895 CODE:
1896 {
1897 need_facenum (self, face); self->face2tile [face] = tile;
1898 need_texid (self, tile);
1899 }
1900
1901 void
1902 set_smooth (DC::Map self, int face, int smooth, int level)
1903 CODE:
1904 {
1905 tileid texid;
1906 maptex *tex;
1907
1908 if (face < 0 || face >= self->faces)
1909 return;
1910
1911 if (smooth < 0 || smooth >= self->faces)
1912 return;
1913
1914 texid = self->face2tile [face];
1915
1916 if (!texid)
1917 return;
1918
1919 tex = self->tex + texid;
1920 tex->smoothtile = self->face2tile [smooth];
1921 tex->smoothlevel = level;
1922 }
1923
1924 void
1925 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1926 CODE:
1927 {
1928 need_texid (self, texid);
1929
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 tex->name = name;
1934 tex->w = w;
1935 tex->h = h;
1936 tex->s = s;
1937 tex->t = t;
1938 tex->r = r;
1939 tex->g = g;
1940 tex->b = b;
1941 tex->a = a;
1942 }
1943
1944 // somewhat hackish, but for textures that require it, it really
1945 // improves the look, and most others don't suffer.
1946 glBindTexture (GL_TEXTURE_2D, name);
1947 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1948 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1949 // use uglier nearest interpolation because linear suffers
1950 // from transparent color bleeding and ugly wrapping effects.
1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1952 }
1953
1954 void
1955 expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1973
1974 int
1975 ox (DC::Map self)
1976 ALIAS:
1977 oy = 1
1978 x = 2
1979 y = 3
1980 w = 4
1981 h = 5
1982 CODE:
1983 switch (ix)
1984 {
1985 case 0: RETVAL = self->ox; break;
1986 case 1: RETVAL = self->oy; break;
1987 case 2: RETVAL = self->x; break;
1988 case 3: RETVAL = self->y; break;
1989 case 4: RETVAL = self->w; break;
1990 case 5: RETVAL = self->h; break;
1991 }
1992 OUTPUT:
1993 RETVAL
1994
1995 void
1996 scroll (DC::Map self, int dx, int dy)
1997 CODE:
1998 {
1999 if (dx > 0)
2000 map_blank (self, self->x, self->y, dx, self->h);
2001 else if (dx < 0)
2002 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2003
2004 if (dy > 0)
2005 map_blank (self, self->x, self->y, self->w, dy);
2006 else if (dy < 0)
2007 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2008
2009 self->ox += dx; self->x += dx;
2010 self->oy += dy; self->y += dy;
2011
2012 while (self->y < 0)
2013 {
2014 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2015
2016 self->rows += MAP_EXTEND_Y;
2017 self->y += MAP_EXTEND_Y;
2018 }
2019 }
2020
2021 SV *
2022 map1a_update (DC::Map self, SV *data_, int extmap)
2023 CODE:
2024 {
2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
2027 mapcell *cell;
2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
2031
2032 while (data < data_end - 1)
2033 {
2034 flags = (data [0] << 8) + data [1]; data += 2;
2035
2036 x = self->x + ((flags >> 10) & 63);
2037 y = self->y + ((flags >> 4) & 63);
2038
2039 cell = map_get_cell (self, x, y);
2040
2041 if (flags & 15)
2042 {
2043 if (!cell->darkness)
2044 {
2045 memset (cell, 0, sizeof (*cell));
2046 cell->darkness = 256;
2047 }
2048
2049 //TODO: don't trust server data to be in-range(!)
2050
2051 if (flags & 8)
2052 {
2053 if (extmap)
2054 {
2055 uint8_t ext, cmd;
2056
2057 do
2058 {
2059 ext = *data++;
2060 cmd = ext & 0x7f;
2061
2062 if (cmd < 4)
2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2064 else if (cmd == 5) // health
2065 {
2066 cell->stat_width = 1;
2067 cell->stat_hp = *data++;
2068 }
2069 else if (cmd == 6) // monster width
2070 cell->stat_width = *data++ + 1;
2071 else if (cmd == 0x47)
2072 {
2073 if (*data == 1) cell->player = data [1];
2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2077
2078 data += *data + 1;
2079 }
2080 else if (cmd == 8) // cell flags
2081 cell->flags = *data++;
2082 else if (ext & 0x40) // unknown, multibyte => skip
2083 data += *data + 1;
2084 else
2085 data++;
2086 }
2087 while (ext & 0x80);
2088 }
2089 else
2090 cell->darkness = *data++ + 1;
2091 }
2092
2093 for (z = 0; z <= 2; ++z)
2094 if (flags & (4 >> z))
2095 {
2096 faceid face = (data [0] << 8) + data [1]; data += 2;
2097 need_facenum (self, face);
2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
2115 }
2116 }
2117 else
2118 CELL_CLEAR (cell);
2119 }
2120 }
2121 OUTPUT:
2122 RETVAL
2123
2124 SV *
2125 mapmap (DC::Map self, int x0, int y0, int w, int h)
2126 CODE:
2127 {
2128 int x1, x;
2129 int y1, y;
2130 int z;
2131 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2132 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2133
2134 SvPOK_only (map_sv);
2135 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2136
2137 x0 += self->x; x1 = x0 + w;
2138 y0 += self->y; y1 = y0 + h;
2139
2140 for (y = y0; y < y1; y++)
2141 {
2142 maprow *row = 0 <= y && y < self->rows
2143 ? self->row + y
2144 : 0;
2145
2146 for (x = x0; x < x1; x++)
2147 {
2148 unsigned int r = 32, g = 32, b = 32, a = 192;
2149
2150 if (row && row->c0 <= x && x < row->c1)
2151 {
2152 mapcell *cell = row->col + (x - row->c0);
2153
2154 for (z = 0; z <= 0; z++)
2155 {
2156 maptex tex = self->tex [cell->tile [z]];
2157 int a0 = 255 - tex.a;
2158 int a1 = tex.a;
2159
2160 r = div255 (r * a0 + tex.r * a1);
2161 g = div255 (g * a0 + tex.g * a1);
2162 b = div255 (b * a0 + tex.b * a1);
2163 a = div255 (a * a0 + tex.a * a1);
2164 }
2165 }
2166
2167 *map++ = (r )
2168 | (g << 8)
2169 | (b << 16)
2170 | (a << 24);
2171 }
2172 }
2173
2174 RETVAL = map_sv;
2175 }
2176 OUTPUT:
2177 RETVAL
2178
2179 void
2180 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2181 CODE:
2182 {
2183 int x, y, z;
2184
2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2188 smooth_key skey;
2189 int pl_x, pl_y;
2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
2195
2196 pl_tex.name = 0;
2197
2198 // that's current max. sorry.
2199 if (sw > 255) sw = 255;
2200 if (sh > 255) sh = 255;
2201
2202 // clear key, in case of extra padding
2203 memset (&skey, 0, sizeof (skey));
2204
2205 memset (&key, 0, sizeof (key));
2206 key.r = 255;
2207 key.g = 255;
2208 key.b = 255;
2209 key.a = 255;
2210 key.mode = GL_QUADS;
2211 key.format = GL_T2F_V3F;
2212
2213 mx += self->x;
2214 my += self->y;
2215
2216 // first pass: determine smooth_max
2217 // rather ugly, if you ask me
2218 // could also be stored inside mapcell and updated on change
2219 memset (smooth_max, 0, sizeof (smooth_max));
2220
2221 for (y = 0; y < sh; y++)
2222 if (0 <= y + my && y + my < self->rows)
2223 {
2224 maprow *row = self->row + (y + my);
2225
2226 for (x = 0; x < sw; x++)
2227 if (row->c0 <= x + mx && x + mx < row->c1)
2228 {
2229 mapcell *cell = row->col + (x + mx - row->c0);
2230
2231 smooth_max[x + 1][y + 1] =
2232 MAX (self->tex [cell->tile [0]].smoothlevel,
2233 MAX (self->tex [cell->tile [1]].smoothlevel,
2234 self->tex [cell->tile [2]].smoothlevel));
2235 }
2236 }
2237
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2241
2242 for (z = 0; z <= 2; z++)
2243 {
2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
2246
2247 for (y = 0; y < sh; y++)
2248 if (0 <= y + my && y + my < self->rows)
2249 {
2250 maprow *row = self->row + (y + my);
2251
2252 for (x = 0; x < sw; x++)
2253 if (row->c0 <= x + mx && x + mx < row->c1)
2254 {
2255 mapcell *cell = row->col + (x + mx - row->c0);
2256 tileid tile = cell->tile [z];
2257
2258 if (tile)
2259 {
2260 maptex tex = self->tex [tile];
2261 int px, py;
2262
2263 if (key.texname != tex.name)
2264 {
2265 self->tex [tile].unused = 0;
2266
2267 if (!tex.name)
2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2269
2270 key.texname = tex.name;
2271 arr = rc_array (rc, &key);
2272 }
2273
2274 px = (x + 1) * Th - tex.w;
2275 py = (y + 1) * Tw - tex.h;
2276
2277 if (expect_false (cell->player == player) && expect_false (z == 2))
2278 {
2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
2282 continue;
2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2289
2290 // update smooth hash
2291 if (tex.smoothtile)
2292 {
2293 skey.tile = tex.smoothtile;
2294 skey.level = tex.smoothlevel;
2295
2296 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2297
2298 // add bits to current tile and all neighbours. skey.x|y is
2299 // shifted +1|+1 so we always stay positive.
2300
2301 // bits is ___n cccc CCCC bbbb
2302 // n do not draw borders&corners
2303 // c draw these corners, but...
2304 // C ... not these
2305 // b draw these borders
2306
2307 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2308 // ┃· ·· ·┃ ━━
2309
2310 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2311 // ·· ·· ·┏ ┓·
2312
2313 // full tile
2314 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2315
2316 // borders
2317 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2318 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2319 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2320 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2321
2322 // corners
2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2327 }
2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
2350 }
2351 }
2352
2353 rc_draw (rc);
2354 rc_clear (rc);
2355
2356 // go through all smoothlevels, lowest to highest, then draw.
2357 // this is basically counting sort
2358 {
2359 int w, b;
2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
2363 for (w = 0; w < 256 / 32; ++w)
2364 {
2365 uint32_t smask = smooth_level [w];
2366 if (smask)
2367 for (b = 0; b < 32; ++b)
2368 if (smask & (((uint32_t)1) << b))
2369 {
2370 int level = (w << 5) | b;
2371 HE *he;
2372
2373 hv_iterinit (smooth);
2374 while ((he = hv_iternext (smooth)))
2375 {
2376 smooth_key *skey = (smooth_key *)HeKEY (he);
2377 IV bits = SvIVX (HeVAL (he));
2378
2379 if (!(bits & 0x1000)
2380 && skey->level == level
2381 && level > smooth_max [skey->x][skey->y])
2382 {
2383 maptex tex = self->tex [skey->tile];
2384 int px = (((int)skey->x) - 1) * Tw;
2385 int py = (((int)skey->y) - 1) * Th;
2386 int border = bits & 15;
2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2388 float dx = tex.s * .0625f; // 16 images/row
2389 float dy = tex.t * .5f ; // 2 images/column
2390
2391 if (tex.name)
2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
2395 if (key.texname != tex.name)
2396 {
2397 self->tex [skey->tile].unused = 0;
2398
2399 glEnd ();
2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2401 glBegin (GL_QUADS);
2402 }
2403
2404 if (border)
2405 {
2406 float ox = border * dx;
2407
2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2412 }
2413
2414 if (corner)
2415 {
2416 float ox = corner * dx;
2417
2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
2423 }
2424 }
2425 }
2426 }
2427 }
2428
2429 glEnd ();
2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
2432 }
2433
2434 hv_clear (smooth);
2435 }
2436
2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
2442
2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
2457 glDisable (GL_BLEND);
2458 rc_free (rc);
2459 rc_free (rc_ov);
2460
2461 // top layer: overlays such as the health bar
2462 for (y = 0; y < sh; y++)
2463 if (0 <= y + my && y + my < self->rows)
2464 {
2465 maprow *row = self->row + (y + my);
2466
2467 for (x = 0; x < sw; x++)
2468 if (row->c0 <= x + mx && x + mx < row->c1)
2469 {
2470 mapcell *cell = row->col + (x + mx - row->c0);
2471
2472 int px = x * Tw;
2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
2480
2481 if (cell->stat_hp)
2482 {
2483 int width = cell->stat_width * Tw;
2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2485
2486 glColor3ub (0, 0, 0);
2487 glRectf (px + 1, py - thick - 2,
2488 px + width - 1, py);
2489
2490 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2491 glRectf (px + 2,
2492 py - thick - 1,
2493 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2494 }
2495 }
2496 }
2497 }
2498
2499 void
2500 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2501 CODE:
2502 {
2503 static float color[16][3] = {
2504 { 0.00f, 0.00f, 0.00f },
2505 { 1.00f, 1.00f, 1.00f },
2506 { 0.00f, 0.00f, 0.55f },
2507 { 1.00f, 0.00f, 0.00f },
2508
2509 { 1.00f, 0.54f, 0.00f },
2510 { 0.11f, 0.56f, 1.00f },
2511 { 0.93f, 0.46f, 0.00f },
2512 { 0.18f, 0.54f, 0.34f },
2513
2514 { 0.56f, 0.73f, 0.56f },
2515 { 0.80f, 0.80f, 0.80f },
2516 { 0.55f, 0.41f, 0.13f },
2517 { 0.99f, 0.77f, 0.26f },
2518
2519 { 0.74f, 0.65f, 0.41f },
2520
2521 { 0.00f, 1.00f, 1.00f },
2522 { 1.00f, 0.00f, 1.00f },
2523 { 1.00f, 1.00f, 0.00f },
2524 };
2525
2526 int x, y;
2527
2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2536 glEnable (GL_BLEND);
2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2538 glBegin (GL_QUADS);
2539
2540 for (y = 0; y < h; y++)
2541 for (x = 0; x < w; x++)
2542 {
2543 unsigned char m = data [x + y * w];
2544
2545 if (m)
2546 {
2547 float *c = color [m & 15];
2548
2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
2550 float tx2 = tx1 + 0.5f;
2551
2552 glColor4f (c[0], c[1], c[2], 1);
2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2557 }
2558 }
2559
2560 glEnd ();
2561 glDisable (GL_BLEND);
2562 glDisable (GL_TEXTURE_2D);
2563 }
2564
2565 void
2566 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2567 PPCODE:
2568 {
2569 int x, y;
2570 int sw1 = sw + 2;
2571 int sh1 = sh + 2;
2572 int sh3 = sh * 3;
2573 int sw3 = sw * 3;
2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2577 memset (darkness1, 0, sw1*sh1);
2578
2579 SvPOK_only (darkness3_sv);
2580 SvCUR_set (darkness3_sv, sw3 * sh3);
2581
2582 mx += self->x - 1;
2583 my += self->y - 1;
2584
2585 for (y = 0; y < sh1; y++)
2586 if (0 <= y + my && y + my < self->rows)
2587 {
2588 maprow *row = self->row + (y + my);
2589
2590 for (x = 0; x < sw1; x++)
2591 if (row->c0 <= x + mx && x + mx < row->c1)
2592 {
2593 mapcell *cell = row->col + (x + mx - row->c0);
2594
2595 darkness1 [y * sw1 + x] = cell->darkness
2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2598 }
2599 }
2600
2601 for (y = 0; y < sh; ++y)
2602 for (x = 0; x < sw; ++x)
2603 {
2604 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2605 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2606 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2607 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2608 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2609 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2610 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2611 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2612 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2613
2614 uint8_t r11 = (d11 + d21 + d12) / 3;
2615 uint8_t r21 = d21;
2616 uint8_t r31 = (d21 + d31 + d32) / 3;
2617
2618 uint8_t r12 = d12;
2619 uint8_t r22 = d22;
2620 uint8_t r32 = d32;
2621
2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2623 uint8_t r23 = d23;
2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2625
2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2635 }
2636
2637 free (darkness1);
2638
2639 EXTEND (SP, 3);
2640 PUSHs (sv_2mortal (newSViv (sw3)));
2641 PUSHs (sv_2mortal (newSViv (sh3)));
2642 PUSHs (darkness3_sv);
2643 }
2644
2645 SV *
2646 get_rect (DC::Map self, int x0, int y0, int w, int h)
2647 CODE:
2648 {
2649 int x, y, x1, y1;
2650 SV *data_sv = newSV (w * h * 7 + 5);
2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2652
2653 *data++ = 0; /* version 0 format */
2654 *data++ = w >> 8; *data++ = w;
2655 *data++ = h >> 8; *data++ = h;
2656
2657 // we need to do this 'cause we don't keep an absolute coord system for rows
2658 // TODO: treat rows as we treat columns
2659 map_get_row (self, y0 + self->y - self->oy);//D
2660 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2661
2662 x0 += self->x - self->ox;
2663 y0 += self->y - self->oy;
2664
2665 x1 = x0 + w;
2666 y1 = y0 + h;
2667
2668 for (y = y0; y < y1; y++)
2669 {
2670 maprow *row = 0 <= y && y < self->rows
2671 ? self->row + y
2672 : 0;
2673
2674 for (x = x0; x < x1; x++)
2675 {
2676 if (row && row->c0 <= x && x < row->c1)
2677 {
2678 mapcell *cell = row->col + (x - row->c0);
2679 uint8_t flags = 0;
2680
2681 if (cell->tile [0]) flags |= 1;
2682 if (cell->tile [1]) flags |= 2;
2683 if (cell->tile [2]) flags |= 4;
2684
2685 *data++ = flags;
2686
2687 if (flags & 1)
2688 {
2689 tileid tile = cell->tile [0];
2690 *data++ = tile >> 8;
2691 *data++ = tile;
2692 }
2693
2694 if (flags & 2)
2695 {
2696 tileid tile = cell->tile [1];
2697 *data++ = tile >> 8;
2698 *data++ = tile;
2699 }
2700
2701 if (flags & 4)
2702 {
2703 tileid tile = cell->tile [2];
2704 *data++ = tile >> 8;
2705 *data++ = tile;
2706 }
2707 }
2708 else
2709 *data++ = 0;
2710 }
2711 }
2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
2716 SvPOK_only (data_sv);
2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
2720 RETVAL = data_sv;
2721 }
2722 OUTPUT:
2723 RETVAL
2724
2725 void
2726 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2727 PPCODE:
2728 {
2729 int x, y, z;
2730 int w, h;
2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
2742
2743 if (*data++ != 0)
2744 XSRETURN_EMPTY; /* version mismatch */
2745
2746 w = *data++ << 8; w |= *data++;
2747 h = *data++ << 8; h |= *data++;
2748
2749 // we need to do this 'cause we don't keep an absolute coord system for rows
2750 // TODO: treat rows as we treat columns
2751 map_get_row (self, y0 + self->y - self->oy);//D
2752 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2753
2754 x0 += self->x - self->ox;
2755 y0 += self->y - self->oy;
2756
2757 x1 = x0 + w;
2758 y1 = y0 + h;
2759
2760 for (y = y0; y < y1; y++)
2761 {
2762 maprow *row = map_get_row (self, y);
2763
2764 for (x = x0; x < x1; x++)
2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
2771 flags = *data++;
2772
2773 if (flags)
2774 {
2775 mapcell *cell = row_get_cell (row, x);
2776 tileid tile[3] = { 0, 0, 0 };
2777
2778 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2781
2782 if (cell->darkness == 0)
2783 {
2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
2786
2787 for (z = 0; z <= 2; z++)
2788 {
2789 tileid t = tile [z];
2790
2791 if (t >= self->texs || (t && !self->tex [t].name))
2792 {
2793 PUSHs (sv_2mortal (newSViv (t)));
2794 need_texid (self, t);
2795 }
2796
2797 cell->tile [z] = t;
2798 }
2799 }
2800 }
2801 }
2802 }
2803 }
2804
2805 MODULE = Deliantra::Client PACKAGE = DC::RW
2806
2807 DC::RW
2808 new (SV *class, SV *data_sv)
2809 CODE:
2810 {
2811 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen);
2813
2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2815 }
2816 OUTPUT:
2817 RETVAL
2818
2819 DC::RW
2820 new_from_file (SV *class, const char *path, const char *mode = "rb")
2821 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT:
2824 RETVAL
2825
2826 # fails on win32:
2827 # dc.xs(2268) : error C2059: syntax error : '('
2828 #void
2829 #close (DC::RW self)
2830 # CODE:
2831 # (self->(close)) (self);
2832
2833 MODULE = Deliantra::Client PACKAGE = DC::Channel
2834
2835 PROTOTYPES: DISABLE
2836
2837 DC::Channel
2838 find ()
2839 CODE:
2840 {
2841 RETVAL = Mix_GroupAvailable (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 RETVAL = Mix_GroupOldest (-1);
2846
2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2853 XSRETURN_UNDEF;
2854 }
2855 else
2856 Mix_HaltChannel (RETVAL);
2857 }
2858
2859 Mix_UnregisterAllEffects (RETVAL);
2860 Mix_Volume (RETVAL, 128);
2861 }
2862 OUTPUT:
2863 RETVAL
2864
2865 void
2866 halt (DC::Channel self)
2867 CODE:
2868 Mix_HaltChannel (self);
2869
2870 void
2871 expire (DC::Channel self, int ticks = -1)
2872 CODE:
2873 Mix_ExpireChannel (self, ticks);
2874
2875 void
2876 fade_out (DC::Channel self, int ticks = -1)
2877 CODE:
2878 Mix_FadeOutChannel (self, ticks);
2879
2880 int
2881 volume (DC::Channel self, int volume)
2882 CODE:
2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2884 OUTPUT:
2885 RETVAL
2886
2887 void
2888 unregister_all_effects (DC::Channel self)
2889 CODE:
2890 Mix_UnregisterAllEffects (self);
2891
2892 void
2893 set_panning (DC::Channel self, int left, int right)
2894 CODE:
2895 left = CLAMP (left , 0, 255);
2896 right = CLAMP (right, 0, 255);
2897 Mix_SetPanning (self, left, right);
2898
2899 void
2900 set_distance (DC::Channel self, int distance)
2901 CODE:
2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2903
2904 void
2905 set_position (DC::Channel self, int angle, int distance)
2906 CODE:
2907
2908 void
2909 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911 {
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915 }
2916
2917 void
2918 set_reverse_stereo (DC::Channel self, int flip)
2919 CODE:
2920 Mix_SetReverseStereo (self, flip);
2921
2922 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2923
2924 PROTOTYPES: DISABLE
2925
2926 void
2927 decoders ()
2928 PPCODE:
2929 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934 #else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936 #endif
2937
2938 DC::MixChunk
2939 new (SV *class, DC::RW rwops)
2940 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT:
2943 RETVAL
2944
2945 void
2946 DESTROY (DC::MixChunk self)
2947 CODE:
2948 Mix_FreeChunk (self);
2949
2950 int
2951 volume (DC::MixChunk self, int volume = -1)
2952 CODE:
2953 if (items > 1)
2954 volume = CLAMP (volume, 0, 128);
2955 RETVAL = Mix_VolumeChunk (self, volume);
2956 OUTPUT:
2957 RETVAL
2958
2959 DC::Channel
2960 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2961 CODE:
2962 {
2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2964
2965 if (RETVAL < 0)
2966 XSRETURN_UNDEF;
2967
2968 if (channel < 0)
2969 {
2970 Mix_UnregisterAllEffects (RETVAL);
2971 Mix_Volume (RETVAL, 128);
2972 }
2973 }
2974 OUTPUT:
2975 RETVAL
2976
2977 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979 void
2980 decoders ()
2981 PPCODE:
2982 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987 #else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989 #endif
2990
2991 int
2992 volume (int volume = -1)
2993 PROTOTYPE: ;$
2994 CODE:
2995 if (items > 0)
2996 volume = CLAMP (volume, 0, 128);
2997 RETVAL = Mix_VolumeMusic (volume);
2998 OUTPUT:
2999 RETVAL
3000
3001 void
3002 fade_out (int ms)
3003 CODE:
3004 Mix_FadeOutMusic (ms);
3005
3006 void
3007 halt ()
3008 CODE:
3009 Mix_HaltMusic ();
3010
3011 int
3012 playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
3015 OUTPUT:
3016 RETVAL
3017
3018 DC::MixMusic
3019 new (SV *class, DC::RW rwops)
3020 CODE:
3021 RETVAL = Mix_LoadMUS_RW (rwops);
3022 OUTPUT:
3023 RETVAL
3024
3025 void
3026 DESTROY (DC::MixMusic self)
3027 CODE:
3028 Mix_FreeMusic (self);
3029
3030 int
3031 play (DC::MixMusic self, int loops = -1)
3032 CODE:
3033 RETVAL = Mix_PlayMusic (self, loops);
3034 OUTPUT:
3035 RETVAL
3036
3037 void
3038 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3039 CODE:
3040 Mix_FadeInMusicPos (self, loops, ms, position);
3041
3042 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3043
3044 PROTOTYPES: ENABLE
3045
3046 BOOT:
3047 {
3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3049 static const struct {
3050 const char *name;
3051 IV iv;
3052 } *civ, const_iv[] = {
3053 # define const_iv(name) { # name, (IV)name }
3054 const_iv (GL_VENDOR),
3055 const_iv (GL_VERSION),
3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
3058 const_iv (GL_COLOR_MATERIAL),
3059 const_iv (GL_SMOOTH),
3060 const_iv (GL_FLAT),
3061 const_iv (GL_DITHER),
3062 const_iv (GL_BLEND),
3063 const_iv (GL_CULL_FACE),
3064 const_iv (GL_SCISSOR_TEST),
3065 const_iv (GL_DEPTH_TEST),
3066 const_iv (GL_ALPHA_TEST),
3067 const_iv (GL_NORMALIZE),
3068 const_iv (GL_RESCALE_NORMAL),
3069 const_iv (GL_FRONT),
3070 const_iv (GL_BACK),
3071 const_iv (GL_AUX0),
3072 const_iv (GL_AND),
3073 const_iv (GL_ONE),
3074 const_iv (GL_ZERO),
3075 const_iv (GL_SRC_ALPHA),
3076 const_iv (GL_DST_ALPHA),
3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
3083 const_iv (GL_SRC_ALPHA_SATURATE),
3084 const_iv (GL_RGB),
3085 const_iv (GL_RGBA),
3086 const_iv (GL_RGBA4),
3087 const_iv (GL_RGBA8),
3088 const_iv (GL_RGB5_A1),
3089 const_iv (GL_UNSIGNED_BYTE),
3090 const_iv (GL_UNSIGNED_SHORT),
3091 const_iv (GL_UNSIGNED_INT),
3092 const_iv (GL_ALPHA),
3093 const_iv (GL_INTENSITY),
3094 const_iv (GL_LUMINANCE),
3095 const_iv (GL_LUMINANCE_ALPHA),
3096 const_iv (GL_FLOAT),
3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
3104 const_iv (GL_COMPILE),
3105 const_iv (GL_PROXY_TEXTURE_1D),
3106 const_iv (GL_PROXY_TEXTURE_2D),
3107 const_iv (GL_TEXTURE_1D),
3108 const_iv (GL_TEXTURE_2D),
3109 const_iv (GL_TEXTURE_ENV),
3110 const_iv (GL_TEXTURE_MAG_FILTER),
3111 const_iv (GL_TEXTURE_MIN_FILTER),
3112 const_iv (GL_TEXTURE_ENV_MODE),
3113 const_iv (GL_TEXTURE_WRAP_S),
3114 const_iv (GL_TEXTURE_WRAP_T),
3115 const_iv (GL_REPEAT),
3116 const_iv (GL_CLAMP),
3117 const_iv (GL_CLAMP_TO_EDGE),
3118 const_iv (GL_NEAREST),
3119 const_iv (GL_LINEAR),
3120 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3121 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3122 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3123 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3124 const_iv (GL_GENERATE_MIPMAP),
3125 const_iv (GL_MODULATE),
3126 const_iv (GL_DECAL),
3127 const_iv (GL_REPLACE),
3128 const_iv (GL_DEPTH_BUFFER_BIT),
3129 const_iv (GL_COLOR_BUFFER_BIT),
3130 const_iv (GL_PROJECTION),
3131 const_iv (GL_MODELVIEW),
3132 const_iv (GL_COLOR_LOGIC_OP),
3133 const_iv (GL_SEPARABLE_2D),
3134 const_iv (GL_CONVOLUTION_2D),
3135 const_iv (GL_CONVOLUTION_BORDER_MODE),
3136 const_iv (GL_CONSTANT_BORDER),
3137 const_iv (GL_POINTS),
3138 const_iv (GL_LINES),
3139 const_iv (GL_LINE_STRIP),
3140 const_iv (GL_LINE_LOOP),
3141 const_iv (GL_QUADS),
3142 const_iv (GL_QUAD_STRIP),
3143 const_iv (GL_TRIANGLES),
3144 const_iv (GL_TRIANGLE_STRIP),
3145 const_iv (GL_TRIANGLE_FAN),
3146 const_iv (GL_POLYGON),
3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3148 const_iv (GL_POINT_SMOOTH_HINT),
3149 const_iv (GL_LINE_SMOOTH_HINT),
3150 const_iv (GL_POLYGON_SMOOTH_HINT),
3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3153 const_iv (GL_FASTEST),
3154 const_iv (GL_DONT_CARE),
3155 const_iv (GL_NICEST),
3156 const_iv (GL_V2F),
3157 const_iv (GL_V3F),
3158 const_iv (GL_T2F_V3F),
3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3163 # undef const_iv
3164 };
3165
3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3168
3169 texture_av = newAV ();
3170 AvREAL_off (texture_av);
3171 }
3172
3173 void
3174 disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179 void
3180 apple_nvidia_bug (int enable)
3181
3182 char *
3183 gl_vendor ()
3184 CODE:
3185 RETVAL = (char *)glGetString (GL_VENDOR);
3186 OUTPUT:
3187 RETVAL
3188
3189 char *
3190 gl_version ()
3191 CODE:
3192 RETVAL = (char *)glGetString (GL_VERSION);
3193 OUTPUT:
3194 RETVAL
3195
3196 char *
3197 gl_extensions ()
3198 CODE:
3199 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3200 OUTPUT:
3201 RETVAL
3202
3203 const char *glGetString (GLenum pname)
3204
3205 GLint glGetInteger (GLenum pname)
3206 CODE:
3207 glGetIntegerv (pname, &RETVAL);
3208 OUTPUT:
3209 RETVAL
3210
3211 GLdouble glGetDouble (GLenum pname)
3212 CODE:
3213 glGetDoublev (pname, &RETVAL);
3214 OUTPUT:
3215 RETVAL
3216
3217 int glGetError ()
3218
3219 void glFinish ()
3220
3221 void glFlush ()
3222
3223 void glClear (int mask)
3224
3225 void glClearColor (float r, float g, float b, float a = 1.0)
3226 PROTOTYPE: @
3227
3228 void glEnable (int cap)
3229
3230 void glDisable (int cap)
3231
3232 void glShadeModel (int mode)
3233
3234 void glHint (int target, int mode)
3235
3236 void glBlendFunc (int sfactor, int dfactor)
3237
3238 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3239 CODE:
3240 gl_BlendFuncSeparate (sa, da, saa, daa);
3241
3242 # void glBlendEquation (int se)
3243
3244 void glDepthMask (int flag)
3245
3246 void glLogicOp (int opcode)
3247
3248 void glColorMask (int red, int green, int blue, int alpha)
3249
3250 void glMatrixMode (int mode)
3251
3252 void glPushMatrix ()
3253
3254 void glPopMatrix ()
3255
3256 void glLoadIdentity ()
3257
3258 void glDrawBuffer (int buffer)
3259
3260 void glReadBuffer (int buffer)
3261
3262 # near_ and far_ are due to microsofts buggy "c" compiler
3263 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3264
3265 # near_ and far_ are due to microsofts buggy "c" compiler
3266 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3267
3268 PROTOTYPES: DISABLE
3269
3270 void glViewport (int x, int y, int width, int height)
3271
3272 void glScissor (int x, int y, int width, int height)
3273
3274 void glTranslate (float x, float y, float z = 0.)
3275 CODE:
3276 glTranslatef (x, y, z);
3277
3278 void glScale (float x, float y, float z = 1.)
3279 CODE:
3280 glScalef (x, y, z);
3281
3282 void glRotate (float angle, float x, float y, float z)
3283 CODE:
3284 glRotatef (angle, x, y, z);
3285
3286 void glColor (float r, float g, float b, float a = 1.0)
3287 PROTOTYPE: @
3288 ALIAS:
3289 glColor_premultiply = 1
3290 CODE:
3291 if (ix)
3292 {
3293 r *= a;
3294 g *= a;
3295 b *= a;
3296 }
3297 // microsoft visual "c" rounds instead of truncating...
3298 glColor4f (r, g, b, a);
3299
3300 void glRasterPos (float x, float y, float z = 0.)
3301 CODE:
3302 glRasterPos3f (0, 0, z);
3303 glBitmap (0, 0, 0, 0, x, y, 0);
3304
3305 void glVertex (float x, float y, float z = 0.)
3306 CODE:
3307 glVertex3f (x, y, z);
3308
3309 void glTexCoord (float s, float t)
3310 CODE:
3311 glTexCoord2f (s, t);
3312
3313 void glRect (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glRectf (x1, y1, x2, y2);
3316
3317 void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
3326 PROTOTYPES: ENABLE
3327
3328 void glBegin (int mode)
3329
3330 void glEnd ()
3331
3332 void glPointSize (GLfloat size)
3333
3334 void glLineWidth (GLfloat width)
3335
3336 void glInterleavedArrays (int format, int stride, char *data)
3337
3338 void glDrawElements (int mode, int count, int type, char *indices)
3339
3340 # 1.2 void glDrawRangeElements (int mode, int start, int end
3341
3342 void glTexEnv (int target, int pname, float param)
3343 CODE:
3344 glTexEnvf (target, pname, param);
3345
3346 void glTexParameter (int target, int pname, float param)
3347 CODE:
3348 glTexParameterf (target, pname, param);
3349
3350 void glBindTexture (int target, int name)
3351
3352 void glConvolutionParameter (int target, int pname, float params)
3353 CODE:
3354 if (gl.ConvolutionParameterf)
3355 gl.ConvolutionParameterf (target, pname, params);
3356
3357 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3358 CODE:
3359 if (gl.ConvolutionFilter2D)
3360 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3361
3362 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3363 CODE:
3364 if (gl.SeparableFilter2D)
3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3366
3367 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3368
3369 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3370
3371 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3372
3373 void glPixelZoom (float x, float y)
3374
3375 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3376
3377 int glGenTexture ()
3378 CODE:
3379 RETVAL = gen_texture ();
3380 OUTPUT:
3381 RETVAL
3382
3383 void glDeleteTexture (int name)
3384 CODE:
3385 del_texture (name);
3386
3387 int glGenList ()
3388 CODE:
3389 RETVAL = glGenLists (1);
3390 OUTPUT:
3391 RETVAL
3392
3393 void glDeleteList (int list)
3394 CODE:
3395 glDeleteLists (list, 1);
3396
3397 void glNewList (int list, int mode = GL_COMPILE)
3398
3399 void glEndList ()
3400
3401 void glCallList (int list)
3402
3403 void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3407
3408 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3409
3410 PROTOTYPES: DISABLE
3411
3412 void
3413 find_widget (SV *self, NV x, NV y)
3414 PPCODE:
3415 {
3416 if (within_widget (self, x, y))
3417 XPUSHs (self);
3418 }
3419
3420 BOOT:
3421 {
3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3423
3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3428 }
3429
3430 void
3431 draw (SV *self)
3432 CODE:
3433 {
3434 HV *hv;
3435 SV **svp;
3436 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv);
3441 double draw_x, draw_y;
3442
3443 if (!SvROK (self))
3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3445
3446 hv = (HV *)SvRV (self);
3447
3448 if (SvTYPE (hv) != SVt_PVHV)
3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3450
3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3453
3454 if (!h || !w)
3455 XSRETURN_EMPTY;
3456
3457 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3458 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3459
3460 draw_x = SvNV (draw_x_sv) + x;
3461 draw_y = SvNV (draw_y_sv) + y;
3462
3463 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3464 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3465 XSRETURN_EMPTY;
3466
3467 sv_setnv (draw_x_sv, draw_x);
3468 sv_setnv (draw_y_sv, draw_y);
3469
3470 glPushMatrix ();
3471 glTranslated (x, y, 0);
3472
3473 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3474 {
3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3476
3477 if (svp && SvTRUE (*svp))
3478 {
3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3480 glEnable (GL_BLEND);
3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3482 glBegin (GL_QUADS);
3483 glVertex2f (0, 0);
3484 glVertex2f (w, 0);
3485 glVertex2f (w, h);
3486 glVertex2f (0, h);
3487 glEnd ();
3488 glDisable (GL_BLEND);
3489 }
3490 }
3491 #if 0
3492 // draw borders, for debugging
3493 glPushMatrix ();
3494 glColor4f (1., 1., 0., 1.);
3495 glTranslatef (.5, .5, 0.);
3496 glBegin (GL_LINE_LOOP);
3497 glVertex2f (0 , 0);
3498 glVertex2f (w - 1, 0);
3499 glVertex2f (w - 1, h - 1);
3500 glVertex2f (0 , h - 1);
3501 glEnd ();
3502 glPopMatrix ();
3503 #endif
3504 PUSHMARK (SP);
3505 XPUSHs (self);
3506 PUTBACK;
3507 call_method ("_draw", G_VOID | G_DISCARD);
3508 SPAGAIN;
3509
3510 glPopMatrix ();
3511
3512 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3513 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3514 }
3515