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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.311
Committed: Tue Dec 27 09:17:27 2011 UTC (12 years, 4 months ago) by root
Branch: MAIN
Changes since 1.310: +8 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48 #endif
49
50 #define PANGO_ENABLE_BACKEND
51 #define G_DISABLE_CAST_CHECKS
52
53 #include <glib/gmacros.h>
54
55 #include <pango/pango.h>
56
57 #ifndef PANGO_VERSION_CHECK
58 # define PANGO_VERSION_CHECK(a,b,c) 0
59 #endif
60
61 #if !PANGO_VERSION_CHECK (1, 15, 2)
62 # define pango_layout_get_line_readonly pango_layout_get_line
63 # define pango_layout_get_lines_readonly pango_layout_get_lines
64 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66 #endif
67
68 #ifndef _WIN32
69 # include <sys/types.h>
70 # include <sys/socket.h>
71 # include <netinet/in.h>
72 # include <netinet/tcp.h>
73 # include <inttypes.h>
74 #endif
75
76 #if __GNUC__ >= 4
77 # define expect(expr,value) __builtin_expect ((expr),(value))
78 #else
79 # define expect(expr,value) (expr)
80 #endif
81
82 #define expect_false(expr) expect ((expr) != 0, 0)
83 #define expect_true(expr) expect ((expr) != 0, 1)
84
85 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87 /* this is used as fow flag as well, so has to have a different value */
88 /* then anything that is computed by incoming darkness */
89 #define FOW_DARKNESS 50
90 #define DARKNESS_ADJUST(n) (n)
91
92 #define MAP_EXTEND_X 32
93 #define MAP_EXTEND_Y 512
94
95 #define MIN_FONT_HEIGHT 10
96
97 /* mask out modifiers we are not interested in */
98 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100 #define KMOD_LRAM 0x10000 // our extension
101
102 #define TEXID_SPEECH 1
103 #define TEXID_NOFACE 2
104
105 static char *
106 fast_sv_grow (SV *sv, STRLEN need)
107 {
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122 }
123
124 static AV *texture_av;
125
126 static struct
127 {
128 #define GL_FUNC(ptr,name) ptr name;
129 #include "glfunc.h"
130 #undef GL_FUNC
131 } gl;
132
133 static void
134 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135 {
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142 }
143
144 static GLuint
145 gen_texture ()
146 {
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155 }
156
157 static void
158 del_texture (GLuint name)
159 {
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166 }
167
168 #include "texcache.c"
169 #include "rendercache.c"
170
171 #include "pango-font.c"
172 #include "pango-fontmap.c"
173 #include "pango-render.c"
174
175 typedef IV DC__Channel;
176 typedef SDL_RWops *DC__RW;
177 typedef Mix_Chunk *DC__MixChunk;
178 typedef Mix_Music *DC__MixMusic;
179
180 typedef PangoFontDescription *DC__Font;
181
182 static int
183 shape_attr_p (PangoLayoutRun *run)
184 {
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198 }
199
200 typedef struct cf_layout {
201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
203 int base_height;
204 DC__Font font;
205 rc_t *rc;
206 } *DC__Layout;
207
208 static DC__Font default_font;
209 static PangoContext *opengl_context;
210 static PangoFontMap *opengl_fontmap;
211
212 static void
213 substitute_func (FcPattern *pattern, gpointer data)
214 {
215 FcPatternAddBool (pattern, FC_HINTING, 1);
216 #ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218 #endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220 }
221
222 static void
223 layout_update_font (DC__Layout self)
224 {
225 /* use a random scale factor to account for unknown descenders, 0.8 works
226 * reasonably well with dejavu/bistream fonts
227 */
228 PangoFontDescription *font = self->font ? self->font : default_font;
229
230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
233 pango_layout_set_font_description (self->pl, font);
234 }
235
236 static void
237 layout_get_pixel_size (DC__Layout self, int *w, int *h)
238 {
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
242 pango_layout_get_extents (self->pl, 0, &rect);
243
244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252 }
253
254 typedef uint16_t tileid;
255 typedef uint16_t faceid;
256
257 typedef struct {
258 GLuint name;
259 int w, h;
260 float s, t;
261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
265 } maptex;
266
267 typedef struct {
268 uint32_t player;
269 tileid tile[3];
270 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax;
272 } mapcell;
273
274 typedef struct {
275 int32_t c0, c1;
276 mapcell *col;
277 } maprow;
278
279 typedef struct map {
280 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid]
284
285 int32_t rows;
286 maprow *row;
287 } *DC__Map;
288
289 static char *
290 prepend (char *ptr, int sze, int inc)
291 {
292 char *p;
293
294 New (0, p, sze + inc, char);
295 Zero (p, inc, char);
296 Move (ptr, p + inc, sze, char);
297 Safefree (ptr);
298
299 return p;
300 }
301
302 static char *
303 append (char *ptr, int sze, int inc)
304 {
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309 }
310
311 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314 static void
315 need_facenum (struct map *self, faceid face)
316 {
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322 }
323
324 static void
325 need_texid (struct map *self, int texid)
326 {
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332 }
333
334 static maprow *
335 map_get_row (DC__Map self, int y)
336 {
337 if (0 > y)
338 {
339 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend);
341
342 self->rows += extend;
343 self->y += extend;
344 y += extend;
345 }
346 else if (y >= self->rows)
347 {
348 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend);
350 self->rows += extend;
351 }
352
353 return self->row + y;
354 }
355
356 static mapcell *
357 row_get_cell (maprow *row, int x)
358 {
359 if (!row->col)
360 {
361 Newz (0, row->col, MAP_EXTEND_X, mapcell);
362 row->c0 = x - MAP_EXTEND_X / 4;
363 row->c1 = row->c0 + MAP_EXTEND_X;
364 }
365
366 if (row->c0 > x)
367 {
368 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend;
371 }
372 else if (x >= row->c1)
373 {
374 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend);
376 row->c1 += extend;
377 }
378
379 return row->col + (x - row->c0);
380 }
381
382 static mapcell *
383 map_get_cell (DC__Map self, int x, int y)
384 {
385 return row_get_cell (map_get_row (self, y), x);
386 }
387
388 static void
389 map_clear (DC__Map self)
390 {
391 int r;
392
393 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col);
395
396 Safefree (self->row);
397
398 self->x = 0;
399 self->y = 0;
400 self->ox = 0;
401 self->oy = 0;
402 self->row = 0;
403 self->rows = 0;
404 }
405
406 #define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
416 static void
417 map_blank (DC__Map self, int x0, int y0, int w, int h)
418 {
419 int x, y;
420 maprow *row;
421 mapcell *cell;
422
423 for (y = y0; y < y0 + h; y++)
424 if (y >= 0)
425 {
426 if (y >= self->rows)
427 break;
428
429 row = self->row + y;
430
431 for (x = x0; x < x0 + w; x++)
432 if (x >= row->c0)
433 {
434 if (x >= row->c1)
435 break;
436
437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
440 }
441 }
442 }
443
444 typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447 } smooth_key;
448
449 static void
450 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451 {
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458 }
459
460 static void
461 music_finished (void)
462 {
463 SDL_UserEvent ev;
464
465 ev.type = SDL_USEREVENT;
466 ev.code = 0;
467 ev.data1 = 0;
468 ev.data2 = 0;
469
470 SDL_PushEvent ((SDL_Event *)&ev);
471 }
472
473 static void
474 channel_finished (int channel)
475 {
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484 }
485
486 static unsigned int
487 div255 (unsigned int n)
488 {
489 return (n + (n >> 8)) >> 8;
490 }
491
492 static unsigned int
493 minpot (unsigned int n)
494 {
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507 }
508
509 static unsigned int
510 popcount (unsigned int n)
511 {
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518 }
519
520 /* SDL should provide this, really. */
521 #define SDLK_MODIFIER_MIN 300
522 #define SDLK_MODIFIER_MAX 314
523
524 /******************************************************************************/
525
526 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527 static GV *hover_gv;
528
529 static int
530 within_widget (SV *widget, NV x, NV y)
531 {
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565 }
566
567 /******************************************************************************/
568
569 /* process keyboard modifiers */
570 static int
571 mod_munge (int mod)
572 {
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579 }
580
581 static void
582 deliantra_main ()
583 {
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586 }
587
588 #ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611 #else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617 #endif
618
619 MODULE = Deliantra::Client PACKAGE = DC
620
621 PROTOTYPES: ENABLE
622
623 BOOT:
624 {
625 HV *stash = gv_stashpv ("DC", 1);
626 static const struct {
627 const char *name;
628 IV iv;
629 } *civ, const_iv[] = {
630 # define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
634 const_iv (SDL_ACTIVEEVENT),
635 const_iv (SDL_KEYDOWN),
636 const_iv (SDL_KEYUP),
637 const_iv (SDL_MOUSEMOTION),
638 const_iv (SDL_MOUSEBUTTONDOWN),
639 const_iv (SDL_MOUSEBUTTONUP),
640 const_iv (SDL_JOYAXISMOTION),
641 const_iv (SDL_JOYBALLMOTION),
642 const_iv (SDL_JOYHATMOTION),
643 const_iv (SDL_JOYBUTTONDOWN),
644 const_iv (SDL_JOYBUTTONUP),
645 const_iv (SDL_QUIT),
646 const_iv (SDL_SYSWMEVENT),
647 const_iv (SDL_EVENT_RESERVEDA),
648 const_iv (SDL_EVENT_RESERVEDB),
649 const_iv (SDL_VIDEORESIZE),
650 const_iv (SDL_VIDEOEXPOSE),
651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
709 const_iv (SDLK_KP0),
710 const_iv (SDLK_KP1),
711 const_iv (SDLK_KP2),
712 const_iv (SDLK_KP3),
713 const_iv (SDLK_KP4),
714 const_iv (SDLK_KP5),
715 const_iv (SDLK_KP6),
716 const_iv (SDLK_KP7),
717 const_iv (SDLK_KP8),
718 const_iv (SDLK_KP9),
719 const_iv (SDLK_KP_PERIOD),
720 const_iv (SDLK_KP_DIVIDE),
721 const_iv (SDLK_KP_MULTIPLY),
722 const_iv (SDLK_KP_MINUS),
723 const_iv (SDLK_KP_PLUS),
724 const_iv (SDLK_KP_ENTER),
725 const_iv (SDLK_KP_EQUALS),
726 const_iv (SDLK_UP),
727 const_iv (SDLK_DOWN),
728 const_iv (SDLK_RIGHT),
729 const_iv (SDLK_LEFT),
730 const_iv (SDLK_INSERT),
731 const_iv (SDLK_HOME),
732 const_iv (SDLK_END),
733 const_iv (SDLK_PAGEUP),
734 const_iv (SDLK_PAGEDOWN),
735 const_iv (SDLK_F1),
736 const_iv (SDLK_F2),
737 const_iv (SDLK_F3),
738 const_iv (SDLK_F4),
739 const_iv (SDLK_F5),
740 const_iv (SDLK_F6),
741 const_iv (SDLK_F7),
742 const_iv (SDLK_F8),
743 const_iv (SDLK_F9),
744 const_iv (SDLK_F10),
745 const_iv (SDLK_F11),
746 const_iv (SDLK_F12),
747 const_iv (SDLK_F13),
748 const_iv (SDLK_F14),
749 const_iv (SDLK_F15),
750 const_iv (SDLK_NUMLOCK),
751 const_iv (SDLK_CAPSLOCK),
752 const_iv (SDLK_SCROLLOCK),
753 const_iv (SDLK_RSHIFT),
754 const_iv (SDLK_LSHIFT),
755 const_iv (SDLK_RCTRL),
756 const_iv (SDLK_LCTRL),
757 const_iv (SDLK_RALT),
758 const_iv (SDLK_LALT),
759 const_iv (SDLK_RMETA),
760 const_iv (SDLK_LMETA),
761 const_iv (SDLK_LSUPER),
762 const_iv (SDLK_RSUPER),
763 const_iv (SDLK_MODE),
764 const_iv (SDLK_COMPOSE),
765 const_iv (SDLK_HELP),
766 const_iv (SDLK_PRINT),
767 const_iv (SDLK_SYSREQ),
768 const_iv (SDLK_BREAK),
769 const_iv (SDLK_MENU),
770 const_iv (SDLK_POWER),
771 const_iv (SDLK_EURO),
772 const_iv (SDLK_UNDO),
773
774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
776 const_iv (KMOD_LSHIFT),
777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
779 const_iv (KMOD_LCTRL),
780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
782 const_iv (KMOD_LALT),
783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
785 const_iv (KMOD_LMETA),
786 const_iv (KMOD_RMETA),
787 const_iv (KMOD_NUM),
788 const_iv (KMOD_CAPS),
789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
823 # undef const_iv
824 };
825
826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
831 }
832
833 void
834 weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839 int
840 in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
845
846 NV floor (NV x)
847
848 NV ceil (NV x)
849
850 IV minpot (UV n)
851
852 IV popcount (UV n)
853
854 NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
860 void
861 pango_init ()
862 CODE:
863 {
864 opengl_fontmap = pango_opengl_font_map_new ();
865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868 #if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871 #endif
872 }
873
874 char *SDL_GetError ()
875
876 void SDL_braino ()
877
878 int SDL_Init (U32 flags)
879
880 int SDL_InitSubSystem (U32 flags)
881
882 void SDL_QuitSubSystem (U32 flags)
883
884 void SDL_Quit ()
885
886 int SDL_GL_SetAttribute (int attr, int value)
887
888 int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
895 void
896 SDL_ListModes (int rgb, int alpha)
897 PPCODE:
898 {
899 SDL_Rect **m;
900
901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
905
906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
908
909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
913
914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
916
917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
918
919 if (m && m != (SDL_Rect **)-1)
920 while (*m)
921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
924 AV *av = newAV ();
925 av_push (av, newSViv ((*m)->w));
926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
931
932 ++m;
933 }
934 }
935
936 int
937 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
938 CODE:
939 {
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
948 RETVAL = !!SDL_SetVideoMode (
949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
950 );
951
952 if (RETVAL)
953 {
954 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958 #include "glfunc.h"
959 #undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 }
964 }
965 OUTPUT:
966 RETVAL
967
968 void
969 SDL_GL_SwapBuffers ()
970
971 char *
972 SDL_GetKeyName (int sym)
973
974 int
975 SDL_GetAppState ()
976
977 int
978 SDL_GetModState ()
979
980 int
981 SDL_WaitEvent ()
982 C_ARGS: 0
983
984 void
985 SDL_PumpEvents ()
986
987 void
988 peep_events ()
989 PPCODE:
990 {
991 SDL_Event ev;
992
993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
995 {
996 HV *hv = newHV ();
997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
998
999 switch (ev.type)
1000 {
1001 case SDL_KEYDOWN:
1002 case SDL_KEYUP:
1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1008 break;
1009
1010 case SDL_ACTIVEEVENT:
1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1013 break;
1014
1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1035 hv_store (hv, "state", 5, newSViv (state), 0);
1036 hv_store (hv, "x", 1, newSViv (x), 0);
1037 hv_store (hv, "y", 1, newSViv (y), 0);
1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
1041 break;
1042
1043 case SDL_MOUSEBUTTONDOWN:
1044 case SDL_MOUSEBUTTONUP:
1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1046
1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1051 break;
1052
1053 case SDL_USEREVENT:
1054 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1057 break;
1058 }
1059
1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1061 }
1062 }
1063
1064 char *
1065 SDL_AudioDriverName ()
1066 CODE:
1067 {
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073 }
1074 OUTPUT:
1075 RETVAL
1076
1077 int
1078 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1079 POSTCALL:
1080 Mix_HookMusicFinished (music_finished);
1081 Mix_ChannelFinished (channel_finished);
1082
1083 void
1084 Mix_QuerySpec ()
1085 PPCODE:
1086 {
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097 }
1098
1099 void
1100 Mix_CloseAudio ()
1101
1102 int
1103 Mix_AllocateChannels (int numchans = -1)
1104
1105 const char *
1106 Mix_GetError ()
1107
1108 void
1109 lowdelay (int fd, int val = 1)
1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113 void
1114 win32_proxy_info ()
1115 PPCODE:
1116 {
1117 #ifdef _WIN32
1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
1139 #endif
1140 }
1141
1142 int
1143 add_font (char *file)
1144 CODE:
1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149 void
1150 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152 void
1153 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
1154
1155 void
1156 load_image_inline (SV *image_)
1157 ALIAS:
1158 load_image_file = 1
1159 PPCODE:
1160 {
1161 STRLEN image_len;
1162 char *image = (char *)SvPVbyte (image_, image_len);
1163 SDL_Surface *surface, *surface2;
1164 SDL_PixelFormat fmt;
1165 SDL_RWops *rw = ix
1166 ? SDL_RWFromFile (image, "rb")
1167 : SDL_RWFromConstMem (image, image_len);
1168
1169 if (!rw)
1170 croak ("load_image: %s", SDL_GetError ());
1171
1172 surface = IMG_Load_RW (rw, 1);
1173 if (!surface)
1174 croak ("load_image: %s", SDL_GetError ());
1175
1176 fmt.palette = NULL;
1177 fmt.BitsPerPixel = 32;
1178 fmt.BytesPerPixel = 4;
1179 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1180 fmt.Rmask = 0x000000ff;
1181 fmt.Gmask = 0x0000ff00;
1182 fmt.Bmask = 0x00ff0000;
1183 fmt.Amask = 0xff000000;
1184 #else
1185 fmt.Rmask = 0xff000000;
1186 fmt.Gmask = 0x00ff0000;
1187 fmt.Bmask = 0x0000ff00;
1188 fmt.Amask = 0x000000ff;
1189 #endif
1190 fmt.Rloss = 0;
1191 fmt.Gloss = 0;
1192 fmt.Bloss = 0;
1193 fmt.Aloss = 0;
1194 fmt.Rshift = 0;
1195 fmt.Gshift = 8;
1196 fmt.Bshift = 16;
1197 fmt.Ashift = 24;
1198 fmt.colorkey = 0;
1199 fmt.alpha = 0;
1200
1201 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1202
1203 assert (surface2->pitch == surface2->w * 4);
1204
1205 SDL_LockSurface (surface2);
1206 EXTEND (SP, 6);
1207 PUSHs (sv_2mortal (newSViv (surface2->w)));
1208 PUSHs (sv_2mortal (newSViv (surface2->h)));
1209 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1210 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1211 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1212 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1213 SDL_UnlockSurface (surface2);
1214
1215 SDL_FreeSurface (surface);
1216 SDL_FreeSurface (surface2);
1217 }
1218
1219 void
1220 average (int x, int y, uint32_t *data)
1221 PPCODE:
1222 {
1223 uint32_t r = 0, g = 0, b = 0, a = 0;
1224
1225 x = y = x * y;
1226
1227 while (x--)
1228 {
1229 uint32_t p = *data++;
1230
1231 r += (p ) & 255;
1232 g += (p >> 8) & 255;
1233 b += (p >> 16) & 255;
1234 a += (p >> 24) & 255;
1235 }
1236
1237 EXTEND (SP, 4);
1238 PUSHs (sv_2mortal (newSViv (r / y)));
1239 PUSHs (sv_2mortal (newSViv (g / y)));
1240 PUSHs (sv_2mortal (newSViv (b / y)));
1241 PUSHs (sv_2mortal (newSViv (a / y)));
1242 }
1243
1244 void
1245 error (char *message)
1246 CODE:
1247 fprintf (stderr, "ERROR: %s\n", message);
1248 #ifdef _WIN32
1249 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1250 #endif
1251
1252 void
1253 fatal (char *message)
1254 CODE:
1255 fprintf (stderr, "FATAL: %s\n", message);
1256 #ifdef _WIN32
1257 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1258 #endif
1259 _exit (1);
1260
1261 void
1262 _exit (int retval = 0)
1263 CODE:
1264 #ifdef WIN32
1265 ExitThread (retval); // unclean, please beam me up
1266 #else
1267 _exit (retval);
1268 #endif
1269
1270 void
1271 debug ()
1272 CODE:
1273 {
1274 #if DEBUG
1275 VALGRIND_DO_LEAK_CHECK;
1276 #endif
1277 }
1278
1279 int
1280 SvREFCNT (SV *sv)
1281 CODE:
1282 RETVAL = SvREFCNT (sv);
1283 OUTPUT:
1284 RETVAL
1285
1286 MODULE = Deliantra::Client PACKAGE = DC::Font
1287
1288 PROTOTYPES: DISABLE
1289
1290 DC::Font
1291 new_from_file (SV *class, char *path, int id = 0)
1292 CODE:
1293 {
1294 int count;
1295 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1296 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1297 FcPatternDestroy (pattern);
1298 }
1299 OUTPUT:
1300 RETVAL
1301
1302 void
1303 DESTROY (DC::Font self)
1304 CODE:
1305 pango_font_description_free (self);
1306
1307 void
1308 make_default (DC::Font self)
1309 PROTOTYPE: $
1310 CODE:
1311 default_font = self;
1312
1313 MODULE = Deliantra::Client PACKAGE = DC::Layout
1314
1315 PROTOTYPES: DISABLE
1316
1317 void
1318 glyph_cache_backup ()
1319 PROTOTYPE:
1320 CODE:
1321 tc_backup ();
1322
1323 void
1324 glyph_cache_restore ()
1325 PROTOTYPE:
1326 CODE:
1327 tc_restore ();
1328
1329 DC::Layout
1330 new (SV *class)
1331 CODE:
1332 New (0, RETVAL, 1, struct cf_layout);
1333
1334 RETVAL->pl = pango_layout_new (opengl_context);
1335 RETVAL->r = 1.;
1336 RETVAL->g = 1.;
1337 RETVAL->b = 1.;
1338 RETVAL->a = 1.;
1339 RETVAL->base_height = MIN_FONT_HEIGHT;
1340 RETVAL->font = 0;
1341 RETVAL->rc = rc_alloc ();
1342
1343 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1344 layout_update_font (RETVAL);
1345 OUTPUT:
1346 RETVAL
1347
1348 void
1349 DESTROY (DC::Layout self)
1350 CODE:
1351 g_object_unref (self->pl);
1352 rc_free (self->rc);
1353 Safefree (self);
1354
1355 void
1356 set_text (DC::Layout self, SV *text_)
1357 CODE:
1358 {
1359 STRLEN textlen;
1360 char *text = SvPVutf8 (text_, textlen);
1361
1362 pango_layout_set_text (self->pl, text, textlen);
1363 }
1364
1365 void
1366 set_markup (DC::Layout self, SV *text_)
1367 CODE:
1368 {
1369 STRLEN textlen;
1370 char *text = SvPVutf8 (text_, textlen);
1371
1372 pango_layout_set_markup (self->pl, text, textlen);
1373 }
1374
1375 void
1376 set_shapes (DC::Layout self, ...)
1377 CODE:
1378 {
1379 PangoAttrList *attrs = 0;
1380 const char *text = pango_layout_get_text (self->pl);
1381 const char *pos = text;
1382 int arg = 4;
1383
1384 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1385 {
1386 PangoRectangle inkrect, rect;
1387 PangoAttribute *attr;
1388
1389 int x = SvIV (ST (arg - 3));
1390 int y = SvIV (ST (arg - 2));
1391 int w = SvIV (ST (arg - 1));
1392 int h = SvIV (ST (arg ));
1393
1394 inkrect.x = 0;
1395 inkrect.y = 0;
1396 inkrect.width = 0;
1397 inkrect.height = 0;
1398
1399 rect.x = x * PANGO_SCALE;
1400 rect.y = y * PANGO_SCALE;
1401 rect.width = w * PANGO_SCALE;
1402 rect.height = h * PANGO_SCALE;
1403
1404 if (!attrs)
1405 attrs = pango_layout_get_attributes (self->pl);
1406
1407 attr = pango_attr_shape_new (&inkrect, &rect);
1408 attr->start_index = pos - text;
1409 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1410 pango_attr_list_insert (attrs, attr);
1411
1412 arg += 4;
1413 pos += sizeof (OBJ_STR) - 1;
1414 }
1415
1416 if (attrs)
1417 pango_layout_set_attributes (self->pl, attrs);
1418 }
1419
1420 void
1421 get_shapes (DC::Layout self)
1422 PPCODE:
1423 {
1424 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1425
1426 do
1427 {
1428 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1429
1430 if (run && shape_attr_p (run))
1431 {
1432 PangoRectangle extents;
1433 pango_layout_iter_get_run_extents (iter, 0, &extents);
1434
1435 EXTEND (SP, 2);
1436 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1437 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1438 }
1439 }
1440 while (pango_layout_iter_next_run (iter));
1441
1442 pango_layout_iter_free (iter);
1443 }
1444
1445 int
1446 has_wrapped (DC::Layout self)
1447 CODE:
1448 {
1449 int lines = 1;
1450 const char *text = pango_layout_get_text (self->pl);
1451
1452 while (*text)
1453 lines += *text++ == '\n';
1454
1455 RETVAL = lines < pango_layout_get_line_count (self->pl);
1456 }
1457 OUTPUT:
1458 RETVAL
1459
1460 SV *
1461 get_text (DC::Layout self)
1462 CODE:
1463 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1464 sv_utf8_decode (RETVAL);
1465 OUTPUT:
1466 RETVAL
1467
1468 void
1469 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1470 CODE:
1471 self->r = r;
1472 self->g = g;
1473 self->b = b;
1474 self->a = a;
1475
1476 void
1477 set_font (DC::Layout self, DC::Font font = 0)
1478 CODE:
1479 if (self->font != font)
1480 {
1481 self->font = font;
1482 layout_update_font (self);
1483 }
1484
1485 void
1486 set_height (DC::Layout self, int base_height)
1487 CODE:
1488 if (self->base_height != base_height)
1489 {
1490 self->base_height = base_height;
1491 layout_update_font (self);
1492 }
1493
1494 void
1495 set_width (DC::Layout self, int max_width = -1)
1496 CODE:
1497 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1498
1499 void
1500 set_indent (DC::Layout self, int indent)
1501 CODE:
1502 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1503
1504 void
1505 set_spacing (DC::Layout self, int spacing)
1506 CODE:
1507 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1508
1509 void
1510 set_ellipsise (DC::Layout self, int ellipsise)
1511 CODE:
1512 pango_layout_set_ellipsize (self->pl,
1513 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1514 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1515 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1516 : PANGO_ELLIPSIZE_NONE
1517 );
1518
1519 void
1520 set_single_paragraph_mode (DC::Layout self, int spm)
1521 CODE:
1522 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1523
1524 void
1525 size (DC::Layout self)
1526 PPCODE:
1527 {
1528 int w, h;
1529
1530 layout_get_pixel_size (self, &w, &h);
1531
1532 EXTEND (SP, 2);
1533 PUSHs (sv_2mortal (newSViv (w)));
1534 PUSHs (sv_2mortal (newSViv (h)));
1535 }
1536
1537 int
1538 descent (DC::Layout self)
1539 CODE:
1540 {
1541 PangoRectangle rect;
1542 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1543 pango_layout_line_get_pixel_extents (line, 0, &rect);
1544 RETVAL = PANGO_DESCENT (rect);
1545 }
1546 OUTPUT:
1547 RETVAL
1548
1549 int
1550 xy_to_index (DC::Layout self, int x, int y)
1551 CODE:
1552 {
1553 int index, trailing;
1554 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1555 RETVAL = index + trailing;
1556 }
1557 OUTPUT:
1558 RETVAL
1559
1560 void
1561 cursor_pos (DC::Layout self, int index)
1562 PPCODE:
1563 {
1564 PangoRectangle pos;
1565 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1566
1567 EXTEND (SP, 3);
1568 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1569 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1570 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1571 }
1572
1573 void
1574 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1575 PPCODE:
1576 {
1577 int line, x;
1578
1579 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1580 #if !PANGO_VERSION_CHECK (1, 17, 3)
1581 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1582 --line;
1583 #endif
1584 EXTEND (SP, 2);
1585 PUSHs (sv_2mortal (newSViv (line)));
1586 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1587 }
1588
1589 void
1590 line_x_to_index (DC::Layout self, int line, int x)
1591 PPCODE:
1592 {
1593 PangoLayoutLine *lp;
1594 int index, trailing;
1595
1596 if (line < 0)
1597 XSRETURN_EMPTY;
1598
1599 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1600 XSRETURN_EMPTY; /* do better */
1601
1602 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1603
1604 EXTEND (SP, 2);
1605 if (GIMME_V == G_SCALAR)
1606 PUSHs (sv_2mortal (newSViv (index + trailing)));
1607 else
1608 {
1609 PUSHs (sv_2mortal (newSViv (index)));
1610 PUSHs (sv_2mortal (newSViv (trailing)));
1611 }
1612 }
1613
1614 void
1615 render (DC::Layout self, float x, float y, int flags = 0)
1616 CODE:
1617 rc_clear (self->rc);
1618 pango_opengl_render_layout_subpixel (
1619 self->pl,
1620 self->rc,
1621 x * PANGO_SCALE, y * PANGO_SCALE,
1622 self->r, self->g, self->b, self->a,
1623 flags
1624 );
1625 // we assume that context_change actually clears/frees stuff
1626 // and does not do any recomputation...
1627 pango_layout_context_changed (self->pl);
1628
1629 void
1630 draw (DC::Layout self)
1631 CODE:
1632 {
1633 glEnable (GL_TEXTURE_2D);
1634 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1635 glEnable (GL_BLEND);
1636 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1637 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1638 glEnable (GL_ALPHA_TEST);
1639 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1640
1641 rc_draw (self->rc);
1642
1643 glDisable (GL_ALPHA_TEST);
1644 glDisable (GL_BLEND);
1645 glDisable (GL_TEXTURE_2D);
1646 }
1647
1648 MODULE = Deliantra::Client PACKAGE = DC::Texture
1649
1650 PROTOTYPES: ENABLE
1651
1652 void
1653 pad (SV *data_, int ow, int oh, int nw, int nh)
1654 CODE:
1655 {
1656 if ((nw != ow || nh != oh) && SvOK (data_))
1657 {
1658 STRLEN datalen;
1659 char *data = SvPVbyte (data_, datalen);
1660 int bpp = datalen / (ow * oh);
1661 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1662
1663 SvPOK_only (result_);
1664 SvCUR_set (result_, nw * nh * bpp);
1665
1666 memset (SvPVX (result_), 0, nw * nh * bpp);
1667 while (oh--)
1668 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1669
1670 sv_setsv (data_, result_);
1671 }
1672 }
1673
1674 void
1675 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1676 PROTOTYPE: $$$;$$
1677 ALIAS:
1678 draw_quad_alpha = 1
1679 draw_quad_alpha_premultiplied = 2
1680 CODE:
1681 {
1682 HV *hv = (HV *)SvRV (self);
1683 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1684 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1685 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1686
1687 if (name <= 0)
1688 XSRETURN_EMPTY;
1689
1690 if (items < 5)
1691 {
1692 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1693 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1694 }
1695
1696 if (ix)
1697 {
1698 glEnable (GL_BLEND);
1699
1700 if (ix == 2)
1701 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1702 else
1703 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1704 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1705
1706 glEnable (GL_ALPHA_TEST);
1707 glAlphaFunc (GL_GREATER, 0.01f);
1708 }
1709
1710 glBindTexture (GL_TEXTURE_2D, name);
1711
1712 glBegin (GL_QUADS);
1713 glTexCoord2f (0, 0); glVertex2f (x , y );
1714 glTexCoord2f (0, t); glVertex2f (x , y + h);
1715 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1716 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1717 glEnd ();
1718
1719 if (ix)
1720 {
1721 glDisable (GL_ALPHA_TEST);
1722 glDisable (GL_BLEND);
1723 }
1724 }
1725
1726 void
1727 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1728 PROTOTYPE: @
1729 CODE:
1730 {
1731 glEnable (GL_BLEND);
1732 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 glEnable (GL_TEXTURE_2D);
1734 glBindTexture (GL_TEXTURE_2D, name1);
1735
1736 glColor3f (intensity, intensity, intensity);
1737 glPushMatrix ();
1738 glScalef (1./3, 1./3, 1.);
1739
1740 if (blend > 0.f)
1741 {
1742 float dx3 = dx * -3.f / w;
1743 float dy3 = dy * -3.f / h;
1744 GLfloat env_color[4] = { 0., 0., 0., blend };
1745
1746 /* interpolate the two shadow textures */
1747 /* stage 0 == rgb(glcolor) + alpha(t0) */
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1749
1750 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1751 gl.ActiveTexture (GL_TEXTURE1);
1752 glEnable (GL_TEXTURE_2D);
1753 glBindTexture (GL_TEXTURE_2D, name2);
1754 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1755
1756 /* rgb == rgb(glcolor) */
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1760
1761 /* alpha = interpolate t0, t1 by env_alpha */
1762 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1770
1771 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1772 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1773
1774 glBegin (GL_QUADS);
1775 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1779 glEnd ();
1780
1781 glDisable (GL_TEXTURE_2D);
1782 gl.ActiveTexture (GL_TEXTURE0);
1783 }
1784 else
1785 {
1786 /* simple blending of one texture, also opengl <1.3 path */
1787 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1788
1789 glBegin (GL_QUADS);
1790 glTexCoord2f (0, 0); glVertex2f (0, 0);
1791 glTexCoord2f (0, t); glVertex2f (0, h);
1792 glTexCoord2f (s, t); glVertex2f (w, h);
1793 glTexCoord2f (s, 0); glVertex2f (w, 0);
1794 glEnd ();
1795 }
1796
1797 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1798 {
1799 int x, y;
1800 int dx3 = dx * 3;
1801 int dy3 = dy * 3;
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1804 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1805 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1806 glTranslatef (-1., -1., 0);
1807 glBegin (GL_QUADS);
1808
1809 for (y = 1; y < h; y += 3)
1810 {
1811 int y1 = y - dy3;
1812 int y1valid = y1 >= 0 && y1 < h;
1813
1814 for (x = 1; x < w; x += 3)
1815 {
1816 int x1 = x - dx3;
1817 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1818 uint8_t h2;
1819
1820 if (y1valid && x1 >= 0 && x1 < w)
1821 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1822 else
1823 h2 = 1; /* out of range == invisible */
1824
1825 if (h1 || h2)
1826 {
1827 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1828 glColor4f (1., 1., 1., alpha);
1829
1830 glTexCoord2f (0, 0.); glVertex2i (x , y );
1831 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1832 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1833 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1834 }
1835 }
1836 }
1837 }
1838
1839 glEnd ();
1840
1841 glPopMatrix ();
1842
1843 glDisable (GL_TEXTURE_2D);
1844 glDisable (GL_BLEND);
1845 }
1846
1847 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1848 CODE:
1849 {
1850 GLint width;
1851 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1852 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1853 RETVAL = width > 0;
1854 }
1855 OUTPUT:
1856 RETVAL
1857
1858 MODULE = Deliantra::Client PACKAGE = DC::Map
1859
1860 PROTOTYPES: DISABLE
1861
1862 DC::Map
1863 new (SV *class)
1864 CODE:
1865 New (0, RETVAL, 1, struct map);
1866 RETVAL->x = 0;
1867 RETVAL->y = 0;
1868 RETVAL->w = 0;
1869 RETVAL->h = 0;
1870 RETVAL->ox = 0;
1871 RETVAL->oy = 0;
1872 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1873 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1874 RETVAL->rows = 0;
1875 RETVAL->row = 0;
1876 OUTPUT:
1877 RETVAL
1878
1879 void
1880 DESTROY (DC::Map self)
1881 CODE:
1882 {
1883 map_clear (self);
1884 Safefree (self->face2tile);
1885 Safefree (self->tex);
1886 Safefree (self);
1887 }
1888
1889 void
1890 resize (DC::Map self, int map_width, int map_height)
1891 CODE:
1892 self->w = map_width;
1893 self->h = map_height;
1894
1895 void
1896 clear (DC::Map self)
1897 CODE:
1898 map_clear (self);
1899
1900 void
1901 set_tileid (DC::Map self, int face, int tile)
1902 CODE:
1903 {
1904 need_facenum (self, face); self->face2tile [face] = tile;
1905 need_texid (self, tile);
1906 }
1907
1908 void
1909 set_smooth (DC::Map self, int face, int smooth, int level)
1910 CODE:
1911 {
1912 tileid texid;
1913 maptex *tex;
1914
1915 if (face < 0 || face >= self->faces)
1916 return;
1917
1918 if (smooth < 0 || smooth >= self->faces)
1919 return;
1920
1921 texid = self->face2tile [face];
1922
1923 if (!texid)
1924 return;
1925
1926 tex = self->tex + texid;
1927 tex->smoothtile = self->face2tile [smooth];
1928 tex->smoothlevel = level;
1929 }
1930
1931 void
1932 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1933 CODE:
1934 {
1935 need_texid (self, texid);
1936
1937 {
1938 maptex *tex = self->tex + texid;
1939
1940 tex->name = name;
1941 tex->w = w;
1942 tex->h = h;
1943 tex->s = s;
1944 tex->t = t;
1945 tex->r = r;
1946 tex->g = g;
1947 tex->b = b;
1948 tex->a = a;
1949 }
1950
1951 // somewhat hackish, but for textures that require it, it really
1952 // improves the look, and most others don't suffer.
1953 glBindTexture (GL_TEXTURE_2D, name);
1954 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1955 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1956 // use uglier nearest interpolation because linear suffers
1957 // from transparent color bleeding and ugly wrapping effects.
1958 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1959 }
1960
1961 void
1962 expire_textures (DC::Map self, int texid, int count)
1963 PPCODE:
1964 for (; texid < self->texs && count; ++texid, --count)
1965 {
1966 maptex *tex = self->tex + texid;
1967
1968 if (tex->name)
1969 {
1970 if (tex->unused)
1971 {
1972 tex->name = 0;
1973 tex->unused = 0;
1974 XPUSHs (sv_2mortal (newSViv (texid)));
1975 }
1976 else
1977 tex->unused = 1;
1978 }
1979 }
1980
1981 int
1982 ox (DC::Map self)
1983 ALIAS:
1984 oy = 1
1985 x = 2
1986 y = 3
1987 w = 4
1988 h = 5
1989 CODE:
1990 switch (ix)
1991 {
1992 case 0: RETVAL = self->ox; break;
1993 case 1: RETVAL = self->oy; break;
1994 case 2: RETVAL = self->x; break;
1995 case 3: RETVAL = self->y; break;
1996 case 4: RETVAL = self->w; break;
1997 case 5: RETVAL = self->h; break;
1998 }
1999 OUTPUT:
2000 RETVAL
2001
2002 void
2003 scroll (DC::Map self, int dx, int dy)
2004 CODE:
2005 {
2006 if (dx > 0)
2007 map_blank (self, self->x, self->y, dx, self->h);
2008 else if (dx < 0)
2009 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2010
2011 if (dy > 0)
2012 map_blank (self, self->x, self->y, self->w, dy);
2013 else if (dy < 0)
2014 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2015
2016 self->ox += dx; self->x += dx;
2017 self->oy += dy; self->y += dy;
2018
2019 while (self->y < 0)
2020 {
2021 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2022
2023 self->rows += MAP_EXTEND_Y;
2024 self->y += MAP_EXTEND_Y;
2025 }
2026 }
2027
2028 SV *
2029 map1a_update (DC::Map self, SV *data_, int extmap)
2030 CODE:
2031 {
2032 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2033 uint8_t *data_end = (uint8_t *)SvEND (data_);
2034 mapcell *cell;
2035 int x, y, z, flags;
2036 AV *missing = newAV ();
2037 RETVAL = newRV_noinc ((SV *)missing);
2038
2039 while (data < data_end - 1)
2040 {
2041 flags = (data [0] << 8) + data [1]; data += 2;
2042
2043 x = self->x + ((flags >> 10) & 63);
2044 y = self->y + ((flags >> 4) & 63);
2045
2046 cell = map_get_cell (self, x, y);
2047
2048 if (flags & 15)
2049 {
2050 if (!cell->darkness)
2051 {
2052 memset (cell, 0, sizeof (*cell));
2053 cell->darkness = 256;
2054 }
2055
2056 //TODO: don't trust server data to be in-range(!)
2057
2058 if (flags & 8)
2059 {
2060 if (extmap)
2061 {
2062 uint8_t ext, cmd;
2063
2064 do
2065 {
2066 ext = *data++;
2067 cmd = ext & 0x7f;
2068
2069 if (cmd < 4)
2070 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2071 else if (cmd == 5) // health
2072 {
2073 cell->stat_width = 1;
2074 cell->stat_hp = *data++;
2075 }
2076 else if (cmd == 6) // monster width
2077 cell->stat_width = *data++ + 1;
2078 else if (cmd == 0x47)
2079 {
2080 if (*data == 1) cell->player = data [1];
2081 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2082 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2083 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2084
2085 data += *data + 1;
2086 }
2087 else if (cmd == 8) // cell flags
2088 cell->flags = *data++;
2089 else if (ext & 0x40) // unknown, multibyte => skip
2090 data += *data + 1;
2091 else
2092 data++;
2093 }
2094 while (ext & 0x80);
2095 }
2096 else
2097 cell->darkness = *data++ + 1;
2098 }
2099
2100 for (z = 0; z <= 2; ++z)
2101 if (flags & (4 >> z))
2102 {
2103 faceid face = (data [0] << 8) + data [1]; data += 2;
2104 need_facenum (self, face);
2105 cell->tile [z] = self->face2tile [face];
2106
2107 if (cell->tile [z])
2108 {
2109 maptex *tex = self->tex + cell->tile [z];
2110 tex->unused = 0;
2111 if (!tex->name)
2112 av_push (missing, newSViv (cell->tile [z]));
2113
2114 if (tex->smoothtile)
2115 {
2116 maptex *smooth = self->tex + tex->smoothtile;
2117 smooth->unused = 0;
2118 if (!smooth->name)
2119 av_push (missing, newSViv (tex->smoothtile));
2120 }
2121 }
2122 }
2123 }
2124 else
2125 CELL_CLEAR (cell);
2126 }
2127 }
2128 OUTPUT:
2129 RETVAL
2130
2131 SV *
2132 mapmap (DC::Map self, int x0, int y0, int w, int h)
2133 CODE:
2134 {
2135 int x1, x;
2136 int y1, y;
2137 int z;
2138 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2139 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2140
2141 SvPOK_only (map_sv);
2142 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2143
2144 x0 += self->x; x1 = x0 + w;
2145 y0 += self->y; y1 = y0 + h;
2146
2147 for (y = y0; y < y1; y++)
2148 {
2149 maprow *row = 0 <= y && y < self->rows
2150 ? self->row + y
2151 : 0;
2152
2153 for (x = x0; x < x1; x++)
2154 {
2155 unsigned int r = 32, g = 32, b = 32, a = 192;
2156
2157 if (row && row->c0 <= x && x < row->c1)
2158 {
2159 mapcell *cell = row->col + (x - row->c0);
2160
2161 for (z = 0; z <= 0; z++)
2162 {
2163 maptex tex = self->tex [cell->tile [z]];
2164 int a0 = 255 - tex.a;
2165 int a1 = tex.a;
2166
2167 r = div255 (r * a0 + tex.r * a1);
2168 g = div255 (g * a0 + tex.g * a1);
2169 b = div255 (b * a0 + tex.b * a1);
2170 a = div255 (a * a0 + tex.a * a1);
2171 }
2172 }
2173
2174 *map++ = (r )
2175 | (g << 8)
2176 | (b << 16)
2177 | (a << 24);
2178 }
2179 }
2180
2181 RETVAL = map_sv;
2182 }
2183 OUTPUT:
2184 RETVAL
2185
2186 void
2187 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2188 CODE:
2189 {
2190 int x, y, z;
2191
2192 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2193 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2194 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2195 smooth_key skey;
2196 int pl_x, pl_y;
2197 maptex pl_tex;
2198 rc_t *rc = rc_alloc ();
2199 rc_t *rc_ov = rc_alloc ();
2200 rc_key_t key;
2201 rc_array_t *arr;
2202
2203 pl_tex.name = 0;
2204
2205 // that's current max. sorry.
2206 if (sw > 255) sw = 255;
2207 if (sh > 255) sh = 255;
2208
2209 // clear key, in case of extra padding
2210 memset (&skey, 0, sizeof (skey));
2211
2212 memset (&key, 0, sizeof (key));
2213 key.r = 255;
2214 key.g = 255;
2215 key.b = 255;
2216 key.a = 255;
2217 key.mode = GL_QUADS;
2218 key.format = GL_T2F_V3F;
2219
2220 mx += self->x;
2221 my += self->y;
2222
2223 // first pass: determine smooth_max
2224 // rather ugly, if you ask me
2225 // could also be stored inside mapcell and updated on change
2226 memset (smooth_max, 0, sizeof (smooth_max));
2227
2228 for (y = 0; y < sh; y++)
2229 if (0 <= y + my && y + my < self->rows)
2230 {
2231 maprow *row = self->row + (y + my);
2232
2233 for (x = 0; x < sw; x++)
2234 if (row->c0 <= x + mx && x + mx < row->c1)
2235 {
2236 mapcell *cell = row->col + (x + mx - row->c0);
2237
2238 smooth_max[x + 1][y + 1] =
2239 MAX (self->tex [cell->tile [0]].smoothlevel,
2240 MAX (self->tex [cell->tile [1]].smoothlevel,
2241 self->tex [cell->tile [2]].smoothlevel));
2242 }
2243 }
2244
2245 glEnable (GL_BLEND);
2246 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2247 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2248
2249 for (z = 0; z <= 2; z++)
2250 {
2251 memset (smooth_level, 0, sizeof (smooth_level));
2252 key.texname = -1;
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263 tileid tile = cell->tile [z];
2264
2265 if (tile)
2266 {
2267 maptex tex = self->tex [tile];
2268 int px, py;
2269
2270 if (key.texname != tex.name)
2271 {
2272 self->tex [tile].unused = 0;
2273
2274 if (!tex.name)
2275 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2276
2277 key.texname = tex.name;
2278 arr = rc_array (rc, &key);
2279 }
2280
2281 px = (x + 1) * Th - tex.w;
2282 py = (y + 1) * Tw - tex.h;
2283
2284 if (expect_false (cell->player == player) && expect_false (z == 2))
2285 {
2286 pl_x = px;
2287 pl_y = py;
2288 pl_tex = tex;
2289 continue;
2290 }
2291
2292 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2293 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2294 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2296
2297 // update smooth hash
2298 if (tex.smoothtile)
2299 {
2300 skey.tile = tex.smoothtile;
2301 skey.level = tex.smoothlevel;
2302
2303 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2304
2305 // add bits to current tile and all neighbours. skey.x|y is
2306 // shifted +1|+1 so we always stay positive.
2307
2308 // bits is ___n cccc CCCC bbbb
2309 // n do not draw borders&corners
2310 // c draw these corners, but...
2311 // C ... not these
2312 // b draw these borders
2313
2314 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2315 // ┃· ·· ·┃ ━━
2316
2317 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2318 // ·· ·· ·┏ ┓·
2319
2320 // full tile
2321 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2322
2323 // borders
2324 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2325 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2326 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2327 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2328
2329 // corners
2330 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2331 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2332 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2333 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2334 }
2335 }
2336
2337 if (expect_false (z == 2) && expect_false (cell->flags))
2338 {
2339 // overlays such as the speech bubble, probably more to come
2340 if (cell->flags & 1)
2341 {
2342 rc_key_t key_ov = key;
2343 maptex tex = self->tex [TEXID_SPEECH];
2344 rc_array_t *arr;
2345 int px = x * Tw + Tw * 2 / 32;
2346 int py = y * Th - Th * 6 / 32;
2347
2348 key_ov.texname = tex.name;
2349 arr = rc_array (rc_ov, &key_ov);
2350
2351 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2352 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2353 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2355 }
2356 }
2357 }
2358 }
2359
2360 rc_draw (rc);
2361 rc_clear (rc);
2362
2363 // go through all smoothlevels, lowest to highest, then draw.
2364 // this is basically counting sort
2365 {
2366 int w, b;
2367
2368 glEnable (GL_TEXTURE_2D);
2369 glBegin (GL_QUADS);
2370 for (w = 0; w < 256 / 32; ++w)
2371 {
2372 uint32_t smask = smooth_level [w];
2373 if (smask)
2374 for (b = 0; b < 32; ++b)
2375 if (smask & (((uint32_t)1) << b))
2376 {
2377 int level = (w << 5) | b;
2378 HE *he;
2379
2380 hv_iterinit (smooth);
2381 while ((he = hv_iternext (smooth)))
2382 {
2383 smooth_key *skey = (smooth_key *)HeKEY (he);
2384 IV bits = SvIVX (HeVAL (he));
2385
2386 if (!(bits & 0x1000)
2387 && skey->level == level
2388 && level > smooth_max [skey->x][skey->y])
2389 {
2390 maptex tex = self->tex [skey->tile];
2391 int px = (((int)skey->x) - 1) * Tw;
2392 int py = (((int)skey->y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
2398 if (tex.name)
2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey->tile].unused = 0;
2405
2406 glEnd ();
2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
2430 }
2431 }
2432 }
2433 }
2434 }
2435
2436 glEnd ();
2437 glDisable (GL_TEXTURE_2D);
2438 key.texname = -1;
2439 }
2440
2441 hv_clear (smooth);
2442 }
2443
2444 if (pl_tex.name)
2445 {
2446 maptex tex = pl_tex;
2447 int px = pl_x + sdx;
2448 int py = pl_y + sdy;
2449
2450 key.texname = tex.name;
2451 arr = rc_array (rc, &key);
2452
2453 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2454 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2455 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2457
2458 rc_draw (rc);
2459 }
2460
2461 rc_draw (rc_ov);
2462 rc_clear (rc_ov);
2463
2464 glDisable (GL_BLEND);
2465 rc_free (rc);
2466 rc_free (rc_ov);
2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504 }
2505
2506 void
2507 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2508 CODE:
2509 {
2510 static float color[16][3] = {
2511 { 0.00f, 0.00f, 0.00f },
2512 { 1.00f, 1.00f, 1.00f },
2513 { 0.00f, 0.00f, 0.55f },
2514 { 1.00f, 0.00f, 0.00f },
2515
2516 { 1.00f, 0.54f, 0.00f },
2517 { 0.11f, 0.56f, 1.00f },
2518 { 0.93f, 0.46f, 0.00f },
2519 { 0.18f, 0.54f, 0.34f },
2520
2521 { 0.56f, 0.73f, 0.56f },
2522 { 0.80f, 0.80f, 0.80f },
2523 { 0.55f, 0.41f, 0.13f },
2524 { 0.99f, 0.77f, 0.26f },
2525
2526 { 0.74f, 0.65f, 0.41f },
2527
2528 { 0.00f, 1.00f, 1.00f },
2529 { 1.00f, 0.00f, 1.00f },
2530 { 1.00f, 1.00f, 0.00f },
2531 };
2532
2533 int x, y;
2534
2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2543 glEnable (GL_BLEND);
2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2545 glBegin (GL_QUADS);
2546
2547 for (y = 0; y < h; y++)
2548 for (x = 0; x < w; x++)
2549 {
2550 unsigned char m = data [x + y * w];
2551
2552 if (m)
2553 {
2554 float *c = color [m & 15];
2555
2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2557 float tx2 = tx1 + 0.5f;
2558
2559 glColor4f (c[0], c[1], c[2], 1);
2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2564 }
2565 }
2566
2567 glEnd ();
2568 glDisable (GL_BLEND);
2569 glDisable (GL_TEXTURE_2D);
2570 }
2571
2572 void
2573 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2574 PPCODE:
2575 {
2576 int x, y;
2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2585
2586 SvPOK_only (darkness3_sv);
2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2588
2589 mx += self->x - 1;
2590 my += self->y - 1;
2591
2592 for (y = 0; y < sh1; y++)
2593 if (0 <= y + my && y + my < self->rows)
2594 {
2595 maprow *row = self->row + (y + my);
2596
2597 for (x = 0; x < sw1; x++)
2598 if (row->c0 <= x + mx && x + mx < row->c1)
2599 {
2600 mapcell *cell = row->col + (x + mx - row->c0);
2601
2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2605 }
2606 }
2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
2646 EXTEND (SP, 3);
2647 PUSHs (sv_2mortal (newSViv (sw3)));
2648 PUSHs (sv_2mortal (newSViv (sh3)));
2649 PUSHs (darkness3_sv);
2650 }
2651
2652 SV *
2653 get_rect (DC::Map self, int x0, int y0, int w, int h)
2654 CODE:
2655 {
2656 int x, y, x1, y1;
2657 SV *data_sv = newSV (w * h * 7 + 5);
2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2659
2660 *data++ = 0; /* version 0 format */
2661 *data++ = w >> 8; *data++ = w;
2662 *data++ = h >> 8; *data++ = h;
2663
2664 // we need to do this 'cause we don't keep an absolute coord system for rows
2665 // TODO: treat rows as we treat columns
2666 map_get_row (self, y0 + self->y - self->oy);//D
2667 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2668
2669 x0 += self->x - self->ox;
2670 y0 += self->y - self->oy;
2671
2672 x1 = x0 + w;
2673 y1 = y0 + h;
2674
2675 for (y = y0; y < y1; y++)
2676 {
2677 maprow *row = 0 <= y && y < self->rows
2678 ? self->row + y
2679 : 0;
2680
2681 for (x = x0; x < x1; x++)
2682 {
2683 if (row && row->c0 <= x && x < row->c1)
2684 {
2685 mapcell *cell = row->col + (x - row->c0);
2686 uint8_t flags = 0;
2687
2688 if (cell->tile [0]) flags |= 1;
2689 if (cell->tile [1]) flags |= 2;
2690 if (cell->tile [2]) flags |= 4;
2691
2692 *data++ = flags;
2693
2694 if (flags & 1)
2695 {
2696 tileid tile = cell->tile [0];
2697 *data++ = tile >> 8;
2698 *data++ = tile;
2699 }
2700
2701 if (flags & 2)
2702 {
2703 tileid tile = cell->tile [1];
2704 *data++ = tile >> 8;
2705 *data++ = tile;
2706 }
2707
2708 if (flags & 4)
2709 {
2710 tileid tile = cell->tile [2];
2711 *data++ = tile >> 8;
2712 *data++ = tile;
2713 }
2714 }
2715 else
2716 *data++ = 0;
2717 }
2718 }
2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2723 SvPOK_only (data_sv);
2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2727 RETVAL = data_sv;
2728 }
2729 OUTPUT:
2730 RETVAL
2731
2732 void
2733 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2734 PPCODE:
2735 {
2736 int x, y, z;
2737 int w, h;
2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2749
2750 if (*data++ != 0)
2751 XSRETURN_EMPTY; /* version mismatch */
2752
2753 w = *data++ << 8; w |= *data++;
2754 h = *data++ << 8; h |= *data++;
2755
2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2757 // TODO: treat rows as we treat columns
2758 map_get_row (self, y0 + self->y - self->oy);//D
2759 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2760
2761 x0 += self->x - self->ox;
2762 y0 += self->y - self->oy;
2763
2764 x1 = x0 + w;
2765 y1 = y0 + h;
2766
2767 for (y = y0; y < y1; y++)
2768 {
2769 maprow *row = map_get_row (self, y);
2770
2771 for (x = x0; x < x1; x++)
2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2778 flags = *data++;
2779
2780 if (flags)
2781 {
2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
2784
2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2788
2789 if (cell->darkness == 0)
2790 {
2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2793
2794 for (z = 0; z <= 2; z++)
2795 {
2796 tileid t = tile [z];
2797
2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
2805 }
2806 }
2807 }
2808 }
2809 }
2810 }
2811
2812 MODULE = Deliantra::Client PACKAGE = DC::RW
2813
2814 DC::RW
2815 new (SV *class, SV *data_sv)
2816 CODE:
2817 {
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822 }
2823 OUTPUT:
2824 RETVAL
2825
2826 DC::RW
2827 new_from_file (SV *class, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833 # fails on win32:
2834 # dc.xs(2268) : error C2059: syntax error : '('
2835 #void
2836 #close (DC::RW self)
2837 # CODE:
2838 # (self->(close)) (self);
2839
2840 MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842 PROTOTYPES: DISABLE
2843
2844 DC::Channel
2845 find ()
2846 CODE:
2847 {
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868 }
2869 OUTPUT:
2870 RETVAL
2871
2872 void
2873 halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877 void
2878 expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882 void
2883 fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887 int
2888 volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894 void
2895 unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899 void
2900 set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906 void
2907 set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911 void
2912 set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915 void
2916 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918 {
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922 }
2923
2924 void
2925 set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931 PROTOTYPES: DISABLE
2932
2933 void
2934 decoders ()
2935 PPCODE:
2936 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941 #else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943 #endif
2944
2945 DC::MixChunk
2946 new (SV *class, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952 void
2953 DESTROY (DC::MixChunk self)
2954 CODE:
2955 Mix_FreeChunk (self);
2956
2957 int
2958 volume (DC::MixChunk self, int volume = -1)
2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2962 RETVAL = Mix_VolumeChunk (self, volume);
2963 OUTPUT:
2964 RETVAL
2965
2966 DC::Channel
2967 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2968 CODE:
2969 {
2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980 }
2981 OUTPUT:
2982 RETVAL
2983
2984 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986 void
2987 decoders ()
2988 PPCODE:
2989 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994 #else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996 #endif
2997
2998 int
2999 volume (int volume = -1)
3000 PROTOTYPE: ;$
3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
3004 RETVAL = Mix_VolumeMusic (volume);
3005 OUTPUT:
3006 RETVAL
3007
3008 void
3009 fade_out (int ms)
3010 CODE:
3011 Mix_FadeOutMusic (ms);
3012
3013 void
3014 halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018 int
3019 playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
3024
3025 DC::MixMusic
3026 new (SV *class, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
3032 void
3033 DESTROY (DC::MixMusic self)
3034 CODE:
3035 Mix_FreeMusic (self);
3036
3037 int
3038 play (DC::MixMusic self, int loops = -1)
3039 CODE:
3040 RETVAL = Mix_PlayMusic (self, loops);
3041 OUTPUT:
3042 RETVAL
3043
3044 void
3045 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051 PROTOTYPES: ENABLE
3052
3053 BOOT:
3054 {
3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3056 static const struct {
3057 const char *name;
3058 IV iv;
3059 } *civ, const_iv[] = {
3060 # define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
3065 const_iv (GL_COLOR_MATERIAL),
3066 const_iv (GL_SMOOTH),
3067 const_iv (GL_FLAT),
3068 const_iv (GL_DITHER),
3069 const_iv (GL_BLEND),
3070 const_iv (GL_CULL_FACE),
3071 const_iv (GL_SCISSOR_TEST),
3072 const_iv (GL_DEPTH_TEST),
3073 const_iv (GL_ALPHA_TEST),
3074 const_iv (GL_NORMALIZE),
3075 const_iv (GL_RESCALE_NORMAL),
3076 const_iv (GL_FRONT),
3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
3079 const_iv (GL_AND),
3080 const_iv (GL_ONE),
3081 const_iv (GL_ZERO),
3082 const_iv (GL_SRC_ALPHA),
3083 const_iv (GL_DST_ALPHA),
3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
3090 const_iv (GL_SRC_ALPHA_SATURATE),
3091 const_iv (GL_RGB),
3092 const_iv (GL_RGBA),
3093 const_iv (GL_RGBA4),
3094 const_iv (GL_RGBA8),
3095 const_iv (GL_RGB5_A1),
3096 const_iv (GL_UNSIGNED_BYTE),
3097 const_iv (GL_UNSIGNED_SHORT),
3098 const_iv (GL_UNSIGNED_INT),
3099 const_iv (GL_ALPHA),
3100 const_iv (GL_INTENSITY),
3101 const_iv (GL_LUMINANCE),
3102 const_iv (GL_LUMINANCE_ALPHA),
3103 const_iv (GL_FLOAT),
3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
3114 const_iv (GL_TEXTURE_1D),
3115 const_iv (GL_TEXTURE_2D),
3116 const_iv (GL_TEXTURE_ENV),
3117 const_iv (GL_TEXTURE_MAG_FILTER),
3118 const_iv (GL_TEXTURE_MIN_FILTER),
3119 const_iv (GL_TEXTURE_ENV_MODE),
3120 const_iv (GL_TEXTURE_WRAP_S),
3121 const_iv (GL_TEXTURE_WRAP_T),
3122 const_iv (GL_REPEAT),
3123 const_iv (GL_CLAMP),
3124 const_iv (GL_CLAMP_TO_EDGE),
3125 const_iv (GL_NEAREST),
3126 const_iv (GL_LINEAR),
3127 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3128 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3129 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3130 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3131 const_iv (GL_GENERATE_MIPMAP),
3132 const_iv (GL_MODULATE),
3133 const_iv (GL_DECAL),
3134 const_iv (GL_REPLACE),
3135 const_iv (GL_DEPTH_BUFFER_BIT),
3136 const_iv (GL_COLOR_BUFFER_BIT),
3137 const_iv (GL_PROJECTION),
3138 const_iv (GL_MODELVIEW),
3139 const_iv (GL_COLOR_LOGIC_OP),
3140 const_iv (GL_SEPARABLE_2D),
3141 const_iv (GL_CONVOLUTION_2D),
3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
3147 const_iv (GL_LINE_LOOP),
3148 const_iv (GL_QUADS),
3149 const_iv (GL_QUAD_STRIP),
3150 const_iv (GL_TRIANGLES),
3151 const_iv (GL_TRIANGLE_STRIP),
3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
3163 const_iv (GL_V2F),
3164 const_iv (GL_V3F),
3165 const_iv (GL_T2F_V3F),
3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3170 # undef const_iv
3171 };
3172
3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178 }
3179
3180 void
3181 disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186 void
3187 apple_nvidia_bug (int enable)
3188
3189 char *
3190 gl_vendor ()
3191 CODE:
3192 RETVAL = (char *)glGetString (GL_VENDOR);
3193 OUTPUT:
3194 RETVAL
3195
3196 char *
3197 gl_version ()
3198 CODE:
3199 RETVAL = (char *)glGetString (GL_VERSION);
3200 OUTPUT:
3201 RETVAL
3202
3203 char *
3204 gl_extensions ()
3205 CODE:
3206 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3207 OUTPUT:
3208 RETVAL
3209
3210 const char *glGetString (GLenum pname)
3211
3212 GLint glGetInteger (GLenum pname)
3213 CODE:
3214 glGetIntegerv (pname, &RETVAL);
3215 OUTPUT:
3216 RETVAL
3217
3218 GLdouble glGetDouble (GLenum pname)
3219 CODE:
3220 glGetDoublev (pname, &RETVAL);
3221 OUTPUT:
3222 RETVAL
3223
3224 int glGetError ()
3225
3226 void glFinish ()
3227
3228 void glFlush ()
3229
3230 void glClear (int mask)
3231
3232 void glClearColor (float r, float g, float b, float a = 1.0)
3233 PROTOTYPE: @
3234
3235 void glEnable (int cap)
3236
3237 void glDisable (int cap)
3238
3239 void glShadeModel (int mode)
3240
3241 void glHint (int target, int mode)
3242
3243 void glBlendFunc (int sfactor, int dfactor)
3244
3245 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3246 CODE:
3247 gl_BlendFuncSeparate (sa, da, saa, daa);
3248
3249 # void glBlendEquation (int se)
3250
3251 void glDepthMask (int flag)
3252
3253 void glLogicOp (int opcode)
3254
3255 void glColorMask (int red, int green, int blue, int alpha)
3256
3257 void glMatrixMode (int mode)
3258
3259 void glPushMatrix ()
3260
3261 void glPopMatrix ()
3262
3263 void glLoadIdentity ()
3264
3265 void glDrawBuffer (int buffer)
3266
3267 void glReadBuffer (int buffer)
3268
3269 # near_ and far_ are due to microsofts buggy "c" compiler
3270 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3271
3272 # near_ and far_ are due to microsofts buggy "c" compiler
3273 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3274
3275 PROTOTYPES: DISABLE
3276
3277 void glViewport (int x, int y, int width, int height)
3278
3279 void glScissor (int x, int y, int width, int height)
3280
3281 void glTranslate (float x, float y, float z = 0.)
3282 CODE:
3283 glTranslatef (x, y, z);
3284
3285 void glScale (float x, float y, float z = 1.)
3286 CODE:
3287 glScalef (x, y, z);
3288
3289 void glRotate (float angle, float x, float y, float z)
3290 CODE:
3291 glRotatef (angle, x, y, z);
3292
3293 void glColor (float r, float g, float b, float a = 1.0)
3294 PROTOTYPE: @
3295 ALIAS:
3296 glColor_premultiply = 1
3297 CODE:
3298 if (ix)
3299 {
3300 r *= a;
3301 g *= a;
3302 b *= a;
3303 }
3304 // microsoft visual "c" rounds instead of truncating...
3305 glColor4f (r, g, b, a);
3306
3307 void glRasterPos (float x, float y, float z = 0.)
3308 CODE:
3309 glRasterPos3f (0, 0, z);
3310 glBitmap (0, 0, 0, 0, x, y, 0);
3311
3312 void glVertex (float x, float y, float z = 0.)
3313 CODE:
3314 glVertex3f (x, y, z);
3315
3316 void glTexCoord (float s, float t)
3317 CODE:
3318 glTexCoord2f (s, t);
3319
3320 void glRect (float x1, float y1, float x2, float y2)
3321 CODE:
3322 glRectf (x1, y1, x2, y2);
3323
3324 void glRect_lineloop (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glBegin (GL_LINE_LOOP);
3327 glVertex2f (x1, y1);
3328 glVertex2f (x2, y1);
3329 glVertex2f (x2, y2);
3330 glVertex2f (x1, y2);
3331 glEnd ();
3332
3333 PROTOTYPES: ENABLE
3334
3335 void glBegin (int mode)
3336
3337 void glEnd ()
3338
3339 void glPointSize (GLfloat size)
3340
3341 void glLineWidth (GLfloat width)
3342
3343 void glInterleavedArrays (int format, int stride, char *data)
3344
3345 void glDrawElements (int mode, int count, int type, char *indices)
3346
3347 # 1.2 void glDrawRangeElements (int mode, int start, int end
3348
3349 void glTexEnv (int target, int pname, float param)
3350 CODE:
3351 glTexEnvf (target, pname, param);
3352
3353 void glTexParameter (int target, int pname, float param)
3354 CODE:
3355 glTexParameterf (target, pname, param);
3356
3357 void glBindTexture (int target, int name)
3358
3359 void glConvolutionParameter (int target, int pname, float params)
3360 CODE:
3361 if (gl.ConvolutionParameterf)
3362 gl.ConvolutionParameterf (target, pname, params);
3363
3364 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3365 CODE:
3366 if (gl.ConvolutionFilter2D)
3367 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3368
3369 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3370 CODE:
3371 if (gl.SeparableFilter2D)
3372 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3373
3374 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3375
3376 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3377
3378 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3379
3380 void glPixelZoom (float x, float y)
3381
3382 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3383
3384 int glGenTexture ()
3385 CODE:
3386 RETVAL = gen_texture ();
3387 OUTPUT:
3388 RETVAL
3389
3390 void glDeleteTexture (int name)
3391 CODE:
3392 del_texture (name);
3393
3394 int glGenList ()
3395 CODE:
3396 RETVAL = glGenLists (1);
3397 OUTPUT:
3398 RETVAL
3399
3400 void glDeleteList (int list)
3401 CODE:
3402 glDeleteLists (list, 1);
3403
3404 void glNewList (int list, int mode = GL_COMPILE)
3405
3406 void glEndList ()
3407
3408 void glCallList (int list)
3409
3410 void c_init ()
3411 CODE:
3412 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3413 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3414
3415 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3416
3417 PROTOTYPES: DISABLE
3418
3419 void
3420 find_widget (SV *self, NV x, NV y)
3421 PPCODE:
3422 {
3423 if (within_widget (self, x, y))
3424 XPUSHs (self);
3425 }
3426
3427 BOOT:
3428 {
3429 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3430
3431 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3432 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3433 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3434 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3435 }
3436
3437 void
3438 draw (SV *self)
3439 CODE:
3440 {
3441 HV *hv;
3442 SV **svp;
3443 NV x, y, w, h;
3444 SV *draw_x_sv = GvSV (draw_x_gv);
3445 SV *draw_y_sv = GvSV (draw_y_gv);
3446 SV *draw_w_sv = GvSV (draw_w_gv);
3447 SV *draw_h_sv = GvSV (draw_h_gv);
3448 double draw_x, draw_y;
3449
3450 if (!SvROK (self))
3451 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3452
3453 hv = (HV *)SvRV (self);
3454
3455 if (SvTYPE (hv) != SVt_PVHV)
3456 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3457
3458 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3459 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3460
3461 if (!h || !w)
3462 XSRETURN_EMPTY;
3463
3464 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3465 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3466
3467 draw_x = SvNV (draw_x_sv) + x;
3468 draw_y = SvNV (draw_y_sv) + y;
3469
3470 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3471 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3472 XSRETURN_EMPTY;
3473
3474 sv_setnv (draw_x_sv, draw_x);
3475 sv_setnv (draw_y_sv, draw_y);
3476
3477 glPushMatrix ();
3478 glTranslated (x, y, 0);
3479
3480 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3481 {
3482 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3483
3484 if (svp && SvTRUE (*svp))
3485 {
3486 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3487 glEnable (GL_BLEND);
3488 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3489 glBegin (GL_QUADS);
3490 glVertex2f (0, 0);
3491 glVertex2f (w, 0);
3492 glVertex2f (w, h);
3493 glVertex2f (0, h);
3494 glEnd ();
3495 glDisable (GL_BLEND);
3496 }
3497 }
3498 #if 0
3499 // draw borders, for debugging
3500 glPushMatrix ();
3501 glColor4f (1., 1., 0., 1.);
3502 glTranslatef (.5, .5, 0.);
3503 glBegin (GL_LINE_LOOP);
3504 glVertex2f (0 , 0);
3505 glVertex2f (w - 1, 0);
3506 glVertex2f (w - 1, h - 1);
3507 glVertex2f (0 , h - 1);
3508 glEnd ();
3509 glPopMatrix ();
3510 #endif
3511 PUSHMARK (SP);
3512 XPUSHs (self);
3513 PUTBACK;
3514 call_method ("_draw", G_VOID | G_DISCARD);
3515 SPAGAIN;
3516
3517 glPopMatrix ();
3518
3519 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3520 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3521 }
3522