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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.313
Committed: Sat Jan 7 15:24:41 2012 UTC (12 years, 4 months ago) by root
Branch: MAIN
Changes since 1.312: +3 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48 #endif
49
50 #define PANGO_ENABLE_BACKEND
51 #define G_DISABLE_CAST_CHECKS
52
53 #include <glib/gmacros.h>
54
55 #include <pango/pango.h>
56
57 #ifndef PANGO_VERSION_CHECK
58 # define PANGO_VERSION_CHECK(a,b,c) 0
59 #endif
60
61 #if !PANGO_VERSION_CHECK (1, 15, 2)
62 # define pango_layout_get_line_readonly pango_layout_get_line
63 # define pango_layout_get_lines_readonly pango_layout_get_lines
64 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66 #endif
67
68 #ifndef _WIN32
69 # include <sys/types.h>
70 # include <sys/socket.h>
71 # include <netinet/in.h>
72 # include <netinet/tcp.h>
73 # include <inttypes.h>
74 #endif
75
76 #if __GNUC__ >= 4
77 # define expect(expr,value) __builtin_expect ((expr),(value))
78 #else
79 # define expect(expr,value) (expr)
80 #endif
81
82 #define expect_false(expr) expect ((expr) != 0, 0)
83 #define expect_true(expr) expect ((expr) != 0, 1)
84
85 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87 /* this is used as fow flag as well, so has to have a different value */
88 /* then anything that is computed by incoming darkness */
89 #define FOW_DARKNESS 50
90 #define DARKNESS_ADJUST(n) (n)
91
92 #define MAP_EXTEND_X 32
93 #define MAP_EXTEND_Y 512
94
95 #define MIN_FONT_HEIGHT 10
96
97 /* mask out modifiers we are not interested in */
98 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100 #define KMOD_LRAM 0x10000 // our extension
101
102 #define TEXID_SPEECH 1
103 #define TEXID_NOFACE 2
104
105 static char *
106 fast_sv_grow (SV *sv, STRLEN need)
107 {
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122 }
123
124 static AV *texture_av;
125
126 static struct
127 {
128 #define GL_FUNC(ptr,name) ptr name;
129 #include "glfunc.h"
130 #undef GL_FUNC
131 } gl;
132
133 static void
134 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135 {
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142 }
143
144 static GLuint
145 gen_texture ()
146 {
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155 }
156
157 static void
158 del_texture (GLuint name)
159 {
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166 }
167
168 #include "texcache.c"
169 #include "rendercache.c"
170
171 #include "pango-font.c"
172 #include "pango-fontmap.c"
173 #include "pango-render.c"
174
175 typedef IV DC__Channel;
176 typedef SDL_RWops *DC__RW;
177 typedef Mix_Chunk *DC__MixChunk;
178 typedef Mix_Music *DC__MixMusic;
179
180 typedef PangoFontDescription *DC__Font;
181
182 static int
183 shape_attr_p (PangoLayoutRun *run)
184 {
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198 }
199
200 typedef struct cf_layout {
201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
203 int base_height;
204 DC__Font font;
205 rc_t *rc;
206 } *DC__Layout;
207
208 static DC__Font default_font;
209 static PangoContext *opengl_context;
210 static PangoFontMap *opengl_fontmap;
211
212 static void
213 substitute_func (FcPattern *pattern, gpointer data)
214 {
215 FcPatternAddBool (pattern, FC_HINTING, 1);
216 #ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218 #endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220 }
221
222 static void
223 layout_update_font (DC__Layout self)
224 {
225 /* use a random scale factor to account for unknown descenders, 0.8 works
226 * reasonably well with dejavu/bistream fonts
227 */
228 PangoFontDescription *font = self->font ? self->font : default_font;
229
230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
233 pango_layout_set_font_description (self->pl, font);
234 }
235
236 static void
237 layout_get_pixel_size (DC__Layout self, int *w, int *h)
238 {
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
242 pango_layout_get_extents (self->pl, 0, &rect);
243
244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252 }
253
254 typedef uint16_t tileid;
255 typedef uint16_t faceid;
256
257 typedef struct {
258 GLuint name;
259 int w, h;
260 float s, t;
261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
265 } maptex;
266
267 typedef struct {
268 uint32_t player;
269 tileid tile[3];
270 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax;
272 } mapcell;
273
274 typedef struct {
275 int32_t c0, c1;
276 mapcell *col;
277 } maprow;
278
279 typedef struct map {
280 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid]
284
285 int32_t rows;
286 maprow *row;
287 } *DC__Map;
288
289 static char *
290 prepend (char *ptr, int sze, int inc)
291 {
292 char *p;
293
294 New (0, p, sze + inc, char);
295 Zero (p, inc, char);
296 Move (ptr, p + inc, sze, char);
297 Safefree (ptr);
298
299 return p;
300 }
301
302 static char *
303 append (char *ptr, int sze, int inc)
304 {
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309 }
310
311 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314 static void
315 need_facenum (struct map *self, faceid face)
316 {
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322 }
323
324 static void
325 need_texid (struct map *self, int texid)
326 {
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332 }
333
334 static maprow *
335 map_get_row (DC__Map self, int y)
336 {
337 if (0 > y)
338 {
339 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend);
341
342 self->rows += extend;
343 self->y += extend;
344 y += extend;
345 }
346 else if (y >= self->rows)
347 {
348 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend);
350 self->rows += extend;
351 }
352
353 return self->row + y;
354 }
355
356 static mapcell *
357 row_get_cell (maprow *row, int x)
358 {
359 if (!row->col)
360 {
361 Newz (0, row->col, MAP_EXTEND_X, mapcell);
362 row->c0 = x - MAP_EXTEND_X / 4;
363 row->c1 = row->c0 + MAP_EXTEND_X;
364 }
365
366 if (row->c0 > x)
367 {
368 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend;
371 }
372 else if (x >= row->c1)
373 {
374 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend);
376 row->c1 += extend;
377 }
378
379 return row->col + (x - row->c0);
380 }
381
382 static mapcell *
383 map_get_cell (DC__Map self, int x, int y)
384 {
385 return row_get_cell (map_get_row (self, y), x);
386 }
387
388 static void
389 map_clear (DC__Map self)
390 {
391 int r;
392
393 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col);
395
396 Safefree (self->row);
397
398 self->x = 0;
399 self->y = 0;
400 self->ox = 0;
401 self->oy = 0;
402 self->row = 0;
403 self->rows = 0;
404 }
405
406 #define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
416 static void
417 map_blank (DC__Map self, int x0, int y0, int w, int h)
418 {
419 int x, y;
420 maprow *row;
421 mapcell *cell;
422
423 for (y = y0; y < y0 + h; y++)
424 if (y >= 0)
425 {
426 if (y >= self->rows)
427 break;
428
429 row = self->row + y;
430
431 for (x = x0; x < x0 + w; x++)
432 if (x >= row->c0)
433 {
434 if (x >= row->c1)
435 break;
436
437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
440 }
441 }
442 }
443
444 typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447 } smooth_key;
448
449 static void
450 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451 {
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458 }
459
460 static void
461 music_finished (void)
462 {
463 SDL_UserEvent ev;
464
465 ev.type = SDL_USEREVENT;
466 ev.code = 0;
467 ev.data1 = 0;
468 ev.data2 = 0;
469
470 SDL_PushEvent ((SDL_Event *)&ev);
471 }
472
473 static void
474 channel_finished (int channel)
475 {
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484 }
485
486 static unsigned int
487 div255 (unsigned int n)
488 {
489 return (n + (n >> 8)) >> 8;
490 }
491
492 static unsigned int
493 minpot (unsigned int n)
494 {
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507 }
508
509 static unsigned int
510 popcount (unsigned int n)
511 {
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518 }
519
520 /* SDL should provide this, really. */
521 #define SDLK_MODIFIER_MIN 300
522 #define SDLK_MODIFIER_MAX 314
523
524 /******************************************************************************/
525
526 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527 static GV *hover_gv;
528
529 static int
530 within_widget (SV *widget, NV x, NV y)
531 {
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565 }
566
567 /******************************************************************************/
568
569 /* process keyboard modifiers */
570 static int
571 mod_munge (int mod)
572 {
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579 }
580
581 static void
582 deliantra_main ()
583 {
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586 }
587
588 #ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611 #else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617 #endif
618
619 MODULE = Deliantra::Client PACKAGE = DC
620
621 PROTOTYPES: ENABLE
622
623 BOOT:
624 {
625 HV *stash = gv_stashpv ("DC", 1);
626 static const struct {
627 const char *name;
628 IV iv;
629 } *civ, const_iv[] = {
630 # define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
634 const_iv (SDL_ACTIVEEVENT),
635 const_iv (SDL_KEYDOWN),
636 const_iv (SDL_KEYUP),
637 const_iv (SDL_MOUSEMOTION),
638 const_iv (SDL_MOUSEBUTTONDOWN),
639 const_iv (SDL_MOUSEBUTTONUP),
640 const_iv (SDL_JOYAXISMOTION),
641 const_iv (SDL_JOYBALLMOTION),
642 const_iv (SDL_JOYHATMOTION),
643 const_iv (SDL_JOYBUTTONDOWN),
644 const_iv (SDL_JOYBUTTONUP),
645 const_iv (SDL_QUIT),
646 const_iv (SDL_SYSWMEVENT),
647 const_iv (SDL_EVENT_RESERVEDA),
648 const_iv (SDL_EVENT_RESERVEDB),
649 const_iv (SDL_VIDEORESIZE),
650 const_iv (SDL_VIDEOEXPOSE),
651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
709 const_iv (SDLK_KP0),
710 const_iv (SDLK_KP1),
711 const_iv (SDLK_KP2),
712 const_iv (SDLK_KP3),
713 const_iv (SDLK_KP4),
714 const_iv (SDLK_KP5),
715 const_iv (SDLK_KP6),
716 const_iv (SDLK_KP7),
717 const_iv (SDLK_KP8),
718 const_iv (SDLK_KP9),
719 const_iv (SDLK_KP_PERIOD),
720 const_iv (SDLK_KP_DIVIDE),
721 const_iv (SDLK_KP_MULTIPLY),
722 const_iv (SDLK_KP_MINUS),
723 const_iv (SDLK_KP_PLUS),
724 const_iv (SDLK_KP_ENTER),
725 const_iv (SDLK_KP_EQUALS),
726 const_iv (SDLK_UP),
727 const_iv (SDLK_DOWN),
728 const_iv (SDLK_RIGHT),
729 const_iv (SDLK_LEFT),
730 const_iv (SDLK_INSERT),
731 const_iv (SDLK_HOME),
732 const_iv (SDLK_END),
733 const_iv (SDLK_PAGEUP),
734 const_iv (SDLK_PAGEDOWN),
735 const_iv (SDLK_F1),
736 const_iv (SDLK_F2),
737 const_iv (SDLK_F3),
738 const_iv (SDLK_F4),
739 const_iv (SDLK_F5),
740 const_iv (SDLK_F6),
741 const_iv (SDLK_F7),
742 const_iv (SDLK_F8),
743 const_iv (SDLK_F9),
744 const_iv (SDLK_F10),
745 const_iv (SDLK_F11),
746 const_iv (SDLK_F12),
747 const_iv (SDLK_F13),
748 const_iv (SDLK_F14),
749 const_iv (SDLK_F15),
750 const_iv (SDLK_NUMLOCK),
751 const_iv (SDLK_CAPSLOCK),
752 const_iv (SDLK_SCROLLOCK),
753 const_iv (SDLK_RSHIFT),
754 const_iv (SDLK_LSHIFT),
755 const_iv (SDLK_RCTRL),
756 const_iv (SDLK_LCTRL),
757 const_iv (SDLK_RALT),
758 const_iv (SDLK_LALT),
759 const_iv (SDLK_RMETA),
760 const_iv (SDLK_LMETA),
761 const_iv (SDLK_LSUPER),
762 const_iv (SDLK_RSUPER),
763 const_iv (SDLK_MODE),
764 const_iv (SDLK_COMPOSE),
765 const_iv (SDLK_HELP),
766 const_iv (SDLK_PRINT),
767 const_iv (SDLK_SYSREQ),
768 const_iv (SDLK_BREAK),
769 const_iv (SDLK_MENU),
770 const_iv (SDLK_POWER),
771 const_iv (SDLK_EURO),
772 const_iv (SDLK_UNDO),
773
774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
776 const_iv (KMOD_LSHIFT),
777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
779 const_iv (KMOD_LCTRL),
780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
782 const_iv (KMOD_LALT),
783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
785 const_iv (KMOD_LMETA),
786 const_iv (KMOD_RMETA),
787 const_iv (KMOD_NUM),
788 const_iv (KMOD_CAPS),
789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
823 # undef const_iv
824 };
825
826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
831 }
832
833 void
834 weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839 int
840 in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
845
846 NV floor (NV x)
847
848 NV ceil (NV x)
849
850 IV minpot (UV n)
851
852 IV popcount (UV n)
853
854 NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
860 void
861 pango_init ()
862 CODE:
863 {
864 opengl_fontmap = pango_opengl_font_map_new ();
865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868 #if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871 #endif
872 }
873
874 char *SDL_GetError ()
875
876 void SDL_braino ()
877
878 int SDL_Init (U32 flags)
879
880 int SDL_InitSubSystem (U32 flags)
881
882 void SDL_QuitSubSystem (U32 flags)
883
884 void SDL_Quit ()
885
886 int SDL_GL_SetAttribute (int attr, int value)
887
888 int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
895 void
896 SDL_ListModes (int rgb, int alpha)
897 PPCODE:
898 {
899 SDL_Rect **m;
900
901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
905
906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
908
909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
913
914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
916
917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
918
919 if (m && m != (SDL_Rect **)-1)
920 while (*m)
921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
924 AV *av = newAV ();
925 av_push (av, newSViv ((*m)->w));
926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
931
932 ++m;
933 }
934 }
935
936 int
937 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
938 CODE:
939 {
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
948 RETVAL = !!SDL_SetVideoMode (
949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
950 );
951
952 if (RETVAL)
953 {
954 av_clear (texture_av);
955 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
956 #include "glfunc.h"
957 #undef GL_FUNC
958 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
959 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
960 }
961 }
962 OUTPUT:
963 RETVAL
964
965 void
966 SDL_WM_SetCaption (const char *title, const char *icon)
967
968 void
969 SDL_GL_SwapBuffers ()
970
971 char *
972 SDL_GetKeyName (int sym)
973
974 int
975 SDL_GetAppState ()
976
977 int
978 SDL_GetModState ()
979
980 int
981 SDL_WaitEvent ()
982 C_ARGS: 0
983
984 void
985 SDL_PumpEvents ()
986
987 void
988 peep_events ()
989 PPCODE:
990 {
991 SDL_Event ev;
992
993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
995 {
996 HV *hv = newHV ();
997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
998
999 switch (ev.type)
1000 {
1001 case SDL_KEYDOWN:
1002 case SDL_KEYUP:
1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1008 break;
1009
1010 case SDL_ACTIVEEVENT:
1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1013 break;
1014
1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1035 hv_store (hv, "state", 5, newSViv (state), 0);
1036 hv_store (hv, "x", 1, newSViv (x), 0);
1037 hv_store (hv, "y", 1, newSViv (y), 0);
1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
1041 break;
1042
1043 case SDL_MOUSEBUTTONDOWN:
1044 case SDL_MOUSEBUTTONUP:
1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1046
1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1051 break;
1052
1053 case SDL_USEREVENT:
1054 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1057 break;
1058 }
1059
1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1061 }
1062 }
1063
1064 char *
1065 SDL_AudioDriverName ()
1066 CODE:
1067 {
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073 }
1074 OUTPUT:
1075 RETVAL
1076
1077 int
1078 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1079 POSTCALL:
1080 Mix_HookMusicFinished (music_finished);
1081 Mix_ChannelFinished (channel_finished);
1082
1083 void
1084 Mix_QuerySpec ()
1085 PPCODE:
1086 {
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097 }
1098
1099 void
1100 Mix_CloseAudio ()
1101
1102 int
1103 Mix_AllocateChannels (int numchans = -1)
1104
1105 const char *
1106 Mix_GetError ()
1107
1108 void
1109 lowdelay (int fd, int val = 1)
1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113 void
1114 win32_proxy_info ()
1115 PPCODE:
1116 {
1117 #ifdef _WIN32
1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
1139 #endif
1140 }
1141
1142 int
1143 add_font (char *file)
1144 CODE:
1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1146 OUTPUT:
1147 RETVAL
1148
1149 void
1150 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153 void
1154 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1155
1156 void
1157 load_image_inline (SV *image_)
1158 ALIAS:
1159 load_image_file = 1
1160 PPCODE:
1161 {
1162 STRLEN image_len;
1163 char *image = (char *)SvPVbyte (image_, image_len);
1164 SDL_Surface *surface, *surface2;
1165 SDL_PixelFormat fmt;
1166 SDL_RWops *rw = ix
1167 ? SDL_RWFromFile (image, "rb")
1168 : SDL_RWFromConstMem (image, image_len);
1169
1170 if (!rw)
1171 croak ("load_image: %s", SDL_GetError ());
1172
1173 surface = IMG_Load_RW (rw, 1);
1174 if (!surface)
1175 croak ("load_image: %s", SDL_GetError ());
1176
1177 fmt.palette = NULL;
1178 fmt.BitsPerPixel = 32;
1179 fmt.BytesPerPixel = 4;
1180 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1181 fmt.Rmask = 0x000000ff;
1182 fmt.Gmask = 0x0000ff00;
1183 fmt.Bmask = 0x00ff0000;
1184 fmt.Amask = 0xff000000;
1185 #else
1186 fmt.Rmask = 0xff000000;
1187 fmt.Gmask = 0x00ff0000;
1188 fmt.Bmask = 0x0000ff00;
1189 fmt.Amask = 0x000000ff;
1190 #endif
1191 fmt.Rloss = 0;
1192 fmt.Gloss = 0;
1193 fmt.Bloss = 0;
1194 fmt.Aloss = 0;
1195 fmt.Rshift = 0;
1196 fmt.Gshift = 8;
1197 fmt.Bshift = 16;
1198 fmt.Ashift = 24;
1199 fmt.colorkey = 0;
1200 fmt.alpha = 0;
1201
1202 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1203
1204 assert (surface2->pitch == surface2->w * 4);
1205
1206 SDL_LockSurface (surface2);
1207 EXTEND (SP, 6);
1208 PUSHs (sv_2mortal (newSViv (surface2->w)));
1209 PUSHs (sv_2mortal (newSViv (surface2->h)));
1210 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1211 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1212 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1213 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1214 SDL_UnlockSurface (surface2);
1215
1216 SDL_FreeSurface (surface);
1217 SDL_FreeSurface (surface2);
1218 }
1219
1220 void
1221 average (int x, int y, uint32_t *data)
1222 PPCODE:
1223 {
1224 uint32_t r = 0, g = 0, b = 0, a = 0;
1225
1226 x = y = x * y;
1227
1228 while (x--)
1229 {
1230 uint32_t p = *data++;
1231
1232 r += (p ) & 255;
1233 g += (p >> 8) & 255;
1234 b += (p >> 16) & 255;
1235 a += (p >> 24) & 255;
1236 }
1237
1238 EXTEND (SP, 4);
1239 PUSHs (sv_2mortal (newSViv (r / y)));
1240 PUSHs (sv_2mortal (newSViv (g / y)));
1241 PUSHs (sv_2mortal (newSViv (b / y)));
1242 PUSHs (sv_2mortal (newSViv (a / y)));
1243 }
1244
1245 void
1246 error (char *message)
1247 CODE:
1248 fprintf (stderr, "ERROR: %s\n", message);
1249 #ifdef _WIN32
1250 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1251 #endif
1252
1253 void
1254 fatal (char *message)
1255 CODE:
1256 fprintf (stderr, "FATAL: %s\n", message);
1257 #ifdef _WIN32
1258 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1259 #endif
1260 _exit (1);
1261
1262 void
1263 _exit (int retval = 0)
1264 CODE:
1265 #ifdef WIN32
1266 ExitThread (retval); // unclean, please beam me up
1267 #else
1268 _exit (retval);
1269 #endif
1270
1271 void
1272 debug ()
1273 CODE:
1274 {
1275 #if DEBUG
1276 VALGRIND_DO_LEAK_CHECK;
1277 #endif
1278 }
1279
1280 int
1281 SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
1287 MODULE = Deliantra::Client PACKAGE = DC::Font
1288
1289 PROTOTYPES: DISABLE
1290
1291 DC::Font
1292 new_from_file (SV *class, char *path, int id = 0)
1293 CODE:
1294 {
1295 int count;
1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1297 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1298 FcPatternDestroy (pattern);
1299 }
1300 OUTPUT:
1301 RETVAL
1302
1303 void
1304 DESTROY (DC::Font self)
1305 CODE:
1306 pango_font_description_free (self);
1307
1308 void
1309 make_default (DC::Font self)
1310 PROTOTYPE: $
1311 CODE:
1312 default_font = self;
1313
1314 MODULE = Deliantra::Client PACKAGE = DC::Layout
1315
1316 PROTOTYPES: DISABLE
1317
1318 void
1319 glyph_cache_backup ()
1320 PROTOTYPE:
1321 CODE:
1322 tc_backup ();
1323
1324 void
1325 glyph_cache_restore ()
1326 PROTOTYPE:
1327 CODE:
1328 tc_restore ();
1329
1330 DC::Layout
1331 new (SV *class)
1332 CODE:
1333 New (0, RETVAL, 1, struct cf_layout);
1334
1335 RETVAL->pl = pango_layout_new (opengl_context);
1336 RETVAL->r = 1.;
1337 RETVAL->g = 1.;
1338 RETVAL->b = 1.;
1339 RETVAL->a = 1.;
1340 RETVAL->base_height = MIN_FONT_HEIGHT;
1341 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
1343
1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1345 layout_update_font (RETVAL);
1346 OUTPUT:
1347 RETVAL
1348
1349 void
1350 DESTROY (DC::Layout self)
1351 CODE:
1352 g_object_unref (self->pl);
1353 rc_free (self->rc);
1354 Safefree (self);
1355
1356 void
1357 set_text (DC::Layout self, SV *text_)
1358 CODE:
1359 {
1360 STRLEN textlen;
1361 char *text = SvPVutf8 (text_, textlen);
1362
1363 pango_layout_set_text (self->pl, text, textlen);
1364 }
1365
1366 void
1367 set_markup (DC::Layout self, SV *text_)
1368 CODE:
1369 {
1370 STRLEN textlen;
1371 char *text = SvPVutf8 (text_, textlen);
1372
1373 pango_layout_set_markup (self->pl, text, textlen);
1374 }
1375
1376 void
1377 set_shapes (DC::Layout self, ...)
1378 CODE:
1379 {
1380 PangoAttrList *attrs = 0;
1381 const char *text = pango_layout_get_text (self->pl);
1382 const char *pos = text;
1383 int arg = 4;
1384
1385 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1386 {
1387 PangoRectangle inkrect, rect;
1388 PangoAttribute *attr;
1389
1390 int x = SvIV (ST (arg - 3));
1391 int y = SvIV (ST (arg - 2));
1392 int w = SvIV (ST (arg - 1));
1393 int h = SvIV (ST (arg ));
1394
1395 inkrect.x = 0;
1396 inkrect.y = 0;
1397 inkrect.width = 0;
1398 inkrect.height = 0;
1399
1400 rect.x = x * PANGO_SCALE;
1401 rect.y = y * PANGO_SCALE;
1402 rect.width = w * PANGO_SCALE;
1403 rect.height = h * PANGO_SCALE;
1404
1405 if (!attrs)
1406 attrs = pango_layout_get_attributes (self->pl);
1407
1408 attr = pango_attr_shape_new (&inkrect, &rect);
1409 attr->start_index = pos - text;
1410 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1411 pango_attr_list_insert (attrs, attr);
1412
1413 arg += 4;
1414 pos += sizeof (OBJ_STR) - 1;
1415 }
1416
1417 if (attrs)
1418 pango_layout_set_attributes (self->pl, attrs);
1419 }
1420
1421 void
1422 get_shapes (DC::Layout self)
1423 PPCODE:
1424 {
1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1426
1427 do
1428 {
1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1430
1431 if (run && shape_attr_p (run))
1432 {
1433 PangoRectangle extents;
1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
1435
1436 EXTEND (SP, 2);
1437 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1438 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1439 }
1440 }
1441 while (pango_layout_iter_next_run (iter));
1442
1443 pango_layout_iter_free (iter);
1444 }
1445
1446 int
1447 has_wrapped (DC::Layout self)
1448 CODE:
1449 {
1450 int lines = 1;
1451 const char *text = pango_layout_get_text (self->pl);
1452
1453 while (*text)
1454 lines += *text++ == '\n';
1455
1456 RETVAL = lines < pango_layout_get_line_count (self->pl);
1457 }
1458 OUTPUT:
1459 RETVAL
1460
1461 SV *
1462 get_text (DC::Layout self)
1463 CODE:
1464 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1465 sv_utf8_decode (RETVAL);
1466 OUTPUT:
1467 RETVAL
1468
1469 void
1470 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1471 CODE:
1472 self->r = r;
1473 self->g = g;
1474 self->b = b;
1475 self->a = a;
1476
1477 void
1478 set_font (DC::Layout self, DC::Font font = 0)
1479 CODE:
1480 if (self->font != font)
1481 {
1482 self->font = font;
1483 layout_update_font (self);
1484 }
1485
1486 void
1487 set_height (DC::Layout self, int base_height)
1488 CODE:
1489 if (self->base_height != base_height)
1490 {
1491 self->base_height = base_height;
1492 layout_update_font (self);
1493 }
1494
1495 void
1496 set_width (DC::Layout self, int max_width = -1)
1497 CODE:
1498 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1499
1500 void
1501 set_indent (DC::Layout self, int indent)
1502 CODE:
1503 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1504
1505 void
1506 set_spacing (DC::Layout self, int spacing)
1507 CODE:
1508 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1509
1510 void
1511 set_ellipsise (DC::Layout self, int ellipsise)
1512 CODE:
1513 pango_layout_set_ellipsize (self->pl,
1514 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1515 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1516 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1517 : PANGO_ELLIPSIZE_NONE
1518 );
1519
1520 void
1521 set_single_paragraph_mode (DC::Layout self, int spm)
1522 CODE:
1523 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1524
1525 void
1526 size (DC::Layout self)
1527 PPCODE:
1528 {
1529 int w, h;
1530
1531 layout_get_pixel_size (self, &w, &h);
1532
1533 EXTEND (SP, 2);
1534 PUSHs (sv_2mortal (newSViv (w)));
1535 PUSHs (sv_2mortal (newSViv (h)));
1536 }
1537
1538 int
1539 descent (DC::Layout self)
1540 CODE:
1541 {
1542 PangoRectangle rect;
1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
1545 RETVAL = PANGO_DESCENT (rect);
1546 }
1547 OUTPUT:
1548 RETVAL
1549
1550 int
1551 xy_to_index (DC::Layout self, int x, int y)
1552 CODE:
1553 {
1554 int index, trailing;
1555 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1556 RETVAL = index + trailing;
1557 }
1558 OUTPUT:
1559 RETVAL
1560
1561 void
1562 cursor_pos (DC::Layout self, int index)
1563 PPCODE:
1564 {
1565 PangoRectangle pos;
1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1567
1568 EXTEND (SP, 3);
1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1572 }
1573
1574 void
1575 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1576 PPCODE:
1577 {
1578 int line, x;
1579
1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1581 #if !PANGO_VERSION_CHECK (1, 17, 3)
1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1583 --line;
1584 #endif
1585 EXTEND (SP, 2);
1586 PUSHs (sv_2mortal (newSViv (line)));
1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1588 }
1589
1590 void
1591 line_x_to_index (DC::Layout self, int line, int x)
1592 PPCODE:
1593 {
1594 PangoLayoutLine *lp;
1595 int index, trailing;
1596
1597 if (line < 0)
1598 XSRETURN_EMPTY;
1599
1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1601 XSRETURN_EMPTY; /* do better */
1602
1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1604
1605 EXTEND (SP, 2);
1606 if (GIMME_V == G_SCALAR)
1607 PUSHs (sv_2mortal (newSViv (index + trailing)));
1608 else
1609 {
1610 PUSHs (sv_2mortal (newSViv (index)));
1611 PUSHs (sv_2mortal (newSViv (trailing)));
1612 }
1613 }
1614
1615 void
1616 render (DC::Layout self, float x, float y, int flags = 0)
1617 CODE:
1618 rc_clear (self->rc);
1619 pango_opengl_render_layout_subpixel (
1620 self->pl,
1621 self->rc,
1622 x * PANGO_SCALE, y * PANGO_SCALE,
1623 self->r, self->g, self->b, self->a,
1624 flags
1625 );
1626 // we assume that context_change actually clears/frees stuff
1627 // and does not do any recomputation...
1628 pango_layout_context_changed (self->pl);
1629
1630 void
1631 draw (DC::Layout self)
1632 CODE:
1633 {
1634 glEnable (GL_TEXTURE_2D);
1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND);
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1641
1642 rc_draw (self->rc);
1643
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D);
1647 }
1648
1649 MODULE = Deliantra::Client PACKAGE = DC::Texture
1650
1651 PROTOTYPES: ENABLE
1652
1653 void
1654 pad (SV *data_, int ow, int oh, int nw, int nh)
1655 CODE:
1656 {
1657 if ((nw != ow || nh != oh) && SvOK (data_))
1658 {
1659 STRLEN datalen;
1660 char *data = SvPVbyte (data_, datalen);
1661 int bpp = datalen / (ow * oh);
1662 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1663
1664 SvPOK_only (result_);
1665 SvCUR_set (result_, nw * nh * bpp);
1666
1667 memset (SvPVX (result_), 0, nw * nh * bpp);
1668 while (oh--)
1669 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1670
1671 sv_setsv (data_, result_);
1672 }
1673 }
1674
1675 void
1676 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1677 PROTOTYPE: $$$;$$
1678 ALIAS:
1679 draw_quad_alpha = 1
1680 draw_quad_alpha_premultiplied = 2
1681 CODE:
1682 {
1683 HV *hv = (HV *)SvRV (self);
1684 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1685 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1686 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1687
1688 if (name <= 0)
1689 XSRETURN_EMPTY;
1690
1691 if (items < 5)
1692 {
1693 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1694 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1695 }
1696
1697 if (ix)
1698 {
1699 glEnable (GL_BLEND);
1700
1701 if (ix == 2)
1702 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1703 else
1704 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1705 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1706
1707 glEnable (GL_ALPHA_TEST);
1708 glAlphaFunc (GL_GREATER, 0.01f);
1709 }
1710
1711 glBindTexture (GL_TEXTURE_2D, name);
1712
1713 glBegin (GL_QUADS);
1714 glTexCoord2f (0, 0); glVertex2f (x , y );
1715 glTexCoord2f (0, t); glVertex2f (x , y + h);
1716 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1717 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1718 glEnd ();
1719
1720 if (ix)
1721 {
1722 glDisable (GL_ALPHA_TEST);
1723 glDisable (GL_BLEND);
1724 }
1725 }
1726
1727 void
1728 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731 {
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846 }
1847
1848 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1849 CODE:
1850 {
1851 GLint width;
1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1853 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1854 RETVAL = width > 0;
1855 }
1856 OUTPUT:
1857 RETVAL
1858
1859 MODULE = Deliantra::Client PACKAGE = DC::Map
1860
1861 PROTOTYPES: DISABLE
1862
1863 DC::Map
1864 new (SV *class)
1865 CODE:
1866 New (0, RETVAL, 1, struct map);
1867 RETVAL->x = 0;
1868 RETVAL->y = 0;
1869 RETVAL->w = 0;
1870 RETVAL->h = 0;
1871 RETVAL->ox = 0;
1872 RETVAL->oy = 0;
1873 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1874 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1875 RETVAL->rows = 0;
1876 RETVAL->row = 0;
1877 OUTPUT:
1878 RETVAL
1879
1880 void
1881 DESTROY (DC::Map self)
1882 CODE:
1883 {
1884 map_clear (self);
1885 Safefree (self->face2tile);
1886 Safefree (self->tex);
1887 Safefree (self);
1888 }
1889
1890 void
1891 resize (DC::Map self, int map_width, int map_height)
1892 CODE:
1893 self->w = map_width;
1894 self->h = map_height;
1895
1896 void
1897 clear (DC::Map self)
1898 CODE:
1899 map_clear (self);
1900
1901 void
1902 set_tileid (DC::Map self, int face, int tile)
1903 CODE:
1904 {
1905 need_facenum (self, face); self->face2tile [face] = tile;
1906 need_texid (self, tile);
1907 }
1908
1909 void
1910 set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE:
1912 {
1913 tileid texid;
1914 maptex *tex;
1915
1916 if (face < 0 || face >= self->faces)
1917 return;
1918
1919 if (smooth < 0 || smooth >= self->faces)
1920 return;
1921
1922 texid = self->face2tile [face];
1923
1924 if (!texid)
1925 return;
1926
1927 tex = self->tex + texid;
1928 tex->smoothtile = self->face2tile [smooth];
1929 tex->smoothlevel = level;
1930 }
1931
1932 void
1933 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1934 CODE:
1935 {
1936 need_texid (self, texid);
1937
1938 {
1939 maptex *tex = self->tex + texid;
1940
1941 tex->name = name;
1942 tex->w = w;
1943 tex->h = h;
1944 tex->s = s;
1945 tex->t = t;
1946 tex->r = r;
1947 tex->g = g;
1948 tex->b = b;
1949 tex->a = a;
1950 }
1951
1952 // somewhat hackish, but for textures that require it, it really
1953 // improves the look, and most others don't suffer.
1954 glBindTexture (GL_TEXTURE_2D, name);
1955 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1956 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1957 // use uglier nearest interpolation because linear suffers
1958 // from transparent color bleeding and ugly wrapping effects.
1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1960 }
1961
1962 void
1963 expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1981
1982 int
1983 ox (DC::Map self)
1984 ALIAS:
1985 oy = 1
1986 x = 2
1987 y = 3
1988 w = 4
1989 h = 5
1990 CODE:
1991 switch (ix)
1992 {
1993 case 0: RETVAL = self->ox; break;
1994 case 1: RETVAL = self->oy; break;
1995 case 2: RETVAL = self->x; break;
1996 case 3: RETVAL = self->y; break;
1997 case 4: RETVAL = self->w; break;
1998 case 5: RETVAL = self->h; break;
1999 }
2000 OUTPUT:
2001 RETVAL
2002
2003 void
2004 scroll (DC::Map self, int dx, int dy)
2005 CODE:
2006 {
2007 if (dx > 0)
2008 map_blank (self, self->x, self->y, dx, self->h);
2009 else if (dx < 0)
2010 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2011
2012 if (dy > 0)
2013 map_blank (self, self->x, self->y, self->w, dy);
2014 else if (dy < 0)
2015 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2016
2017 self->ox += dx; self->x += dx;
2018 self->oy += dy; self->y += dy;
2019
2020 while (self->y < 0)
2021 {
2022 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2023
2024 self->rows += MAP_EXTEND_Y;
2025 self->y += MAP_EXTEND_Y;
2026 }
2027 }
2028
2029 SV *
2030 map1a_update (DC::Map self, SV *data_, int extmap)
2031 CODE:
2032 {
2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2034 uint8_t *data_end = (uint8_t *)SvEND (data_);
2035 mapcell *cell;
2036 int x, y, z, flags;
2037 AV *missing = newAV ();
2038 RETVAL = newRV_noinc ((SV *)missing);
2039
2040 while (data < data_end - 1)
2041 {
2042 flags = (data [0] << 8) + data [1]; data += 2;
2043
2044 x = self->x + ((flags >> 10) & 63);
2045 y = self->y + ((flags >> 4) & 63);
2046
2047 cell = map_get_cell (self, x, y);
2048
2049 if (flags & 15)
2050 {
2051 if (!cell->darkness)
2052 {
2053 memset (cell, 0, sizeof (*cell));
2054 cell->darkness = 256;
2055 }
2056
2057 //TODO: don't trust server data to be in-range(!)
2058
2059 if (flags & 8)
2060 {
2061 if (extmap)
2062 {
2063 uint8_t ext, cmd;
2064
2065 do
2066 {
2067 ext = *data++;
2068 cmd = ext & 0x7f;
2069
2070 if (cmd < 4)
2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2072 else if (cmd == 5) // health
2073 {
2074 cell->stat_width = 1;
2075 cell->stat_hp = *data++;
2076 }
2077 else if (cmd == 6) // monster width
2078 cell->stat_width = *data++ + 1;
2079 else if (cmd == 0x47)
2080 {
2081 if (*data == 1) cell->player = data [1];
2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2085
2086 data += *data + 1;
2087 }
2088 else if (cmd == 8) // cell flags
2089 cell->flags = *data++;
2090 else if (ext & 0x40) // unknown, multibyte => skip
2091 data += *data + 1;
2092 else
2093 data++;
2094 }
2095 while (ext & 0x80);
2096 }
2097 else
2098 cell->darkness = *data++ + 1;
2099 }
2100
2101 for (z = 0; z <= 2; ++z)
2102 if (flags & (4 >> z))
2103 {
2104 faceid face = (data [0] << 8) + data [1]; data += 2;
2105 need_facenum (self, face);
2106 cell->tile [z] = self->face2tile [face];
2107
2108 if (cell->tile [z])
2109 {
2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
2112 if (!tex->name)
2113 av_push (missing, newSViv (cell->tile [z]));
2114
2115 if (tex->smoothtile)
2116 {
2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
2119 if (!smooth->name)
2120 av_push (missing, newSViv (tex->smoothtile));
2121 }
2122 }
2123 }
2124 }
2125 else
2126 CELL_CLEAR (cell);
2127 }
2128 }
2129 OUTPUT:
2130 RETVAL
2131
2132 SV *
2133 mapmap (DC::Map self, int x0, int y0, int w, int h)
2134 CODE:
2135 {
2136 int x1, x;
2137 int y1, y;
2138 int z;
2139 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2140 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2141
2142 SvPOK_only (map_sv);
2143 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2144
2145 x0 += self->x; x1 = x0 + w;
2146 y0 += self->y; y1 = y0 + h;
2147
2148 for (y = y0; y < y1; y++)
2149 {
2150 maprow *row = 0 <= y && y < self->rows
2151 ? self->row + y
2152 : 0;
2153
2154 for (x = x0; x < x1; x++)
2155 {
2156 unsigned int r = 32, g = 32, b = 32, a = 192;
2157
2158 if (row && row->c0 <= x && x < row->c1)
2159 {
2160 mapcell *cell = row->col + (x - row->c0);
2161
2162 for (z = 0; z <= 0; z++)
2163 {
2164 maptex tex = self->tex [cell->tile [z]];
2165 int a0 = 255 - tex.a;
2166 int a1 = tex.a;
2167
2168 r = div255 (r * a0 + tex.r * a1);
2169 g = div255 (g * a0 + tex.g * a1);
2170 b = div255 (b * a0 + tex.b * a1);
2171 a = div255 (a * a0 + tex.a * a1);
2172 }
2173 }
2174
2175 *map++ = (r )
2176 | (g << 8)
2177 | (b << 16)
2178 | (a << 24);
2179 }
2180 }
2181
2182 RETVAL = map_sv;
2183 }
2184 OUTPUT:
2185 RETVAL
2186
2187 void
2188 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2189 CODE:
2190 {
2191 int x, y, z;
2192
2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2196 smooth_key skey;
2197 int pl_x, pl_y;
2198 maptex pl_tex;
2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key;
2202 rc_array_t *arr;
2203
2204 pl_tex.name = 0;
2205
2206 // that's current max. sorry.
2207 if (sw > 255) sw = 255;
2208 if (sh > 255) sh = 255;
2209
2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212
2213 memset (&key, 0, sizeof (key));
2214 key.r = 255;
2215 key.g = 255;
2216 key.b = 255;
2217 key.a = 255;
2218 key.mode = GL_QUADS;
2219 key.format = GL_T2F_V3F;
2220
2221 mx += self->x;
2222 my += self->y;
2223
2224 // first pass: determine smooth_max
2225 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max));
2228
2229 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows)
2231 {
2232 maprow *row = self->row + (y + my);
2233
2234 for (x = 0; x < sw; x++)
2235 if (row->c0 <= x + mx && x + mx < row->c1)
2236 {
2237 mapcell *cell = row->col + (x + mx - row->c0);
2238
2239 smooth_max[x + 1][y + 1] =
2240 MAX (self->tex [cell->tile [0]].smoothlevel,
2241 MAX (self->tex [cell->tile [1]].smoothlevel,
2242 self->tex [cell->tile [2]].smoothlevel));
2243 }
2244 }
2245
2246 glEnable (GL_BLEND);
2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2249
2250 for (z = 0; z <= 2; z++)
2251 {
2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
2254
2255 for (y = 0; y < sh; y++)
2256 if (0 <= y + my && y + my < self->rows)
2257 {
2258 maprow *row = self->row + (y + my);
2259
2260 for (x = 0; x < sw; x++)
2261 if (row->c0 <= x + mx && x + mx < row->c1)
2262 {
2263 mapcell *cell = row->col + (x + mx - row->c0);
2264 tileid tile = cell->tile [z];
2265
2266 if (tile)
2267 {
2268 maptex tex = self->tex [tile];
2269 int px, py;
2270
2271 if (key.texname != tex.name)
2272 {
2273 self->tex [tile].unused = 0;
2274
2275 if (!tex.name)
2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2277
2278 key.texname = tex.name;
2279 arr = rc_array (rc, &key);
2280 }
2281
2282 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h;
2284
2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2286 {
2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
2290 continue;
2291 }
2292
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2297
2298 // update smooth hash
2299 if (tex.smoothtile)
2300 {
2301 skey.tile = tex.smoothtile;
2302 skey.level = tex.smoothlevel;
2303
2304 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2305
2306 // add bits to current tile and all neighbours. skey.x|y is
2307 // shifted +1|+1 so we always stay positive.
2308
2309 // bits is ___n cccc CCCC bbbb
2310 // n do not draw borders&corners
2311 // c draw these corners, but...
2312 // C ... not these
2313 // b draw these borders
2314
2315 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2316 // ┃· ·· ·┃ ━━
2317
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓·
2320
2321 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2323
2324 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2329
2330 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2356 }
2357 }
2358 }
2359 }
2360
2361 rc_draw (rc);
2362 rc_clear (rc);
2363
2364 // go through all smoothlevels, lowest to highest, then draw.
2365 // this is basically counting sort
2366 {
2367 int w, b;
2368
2369 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS);
2371 for (w = 0; w < 256 / 32; ++w)
2372 {
2373 uint32_t smask = smooth_level [w];
2374 if (smask)
2375 for (b = 0; b < 32; ++b)
2376 if (smask & (((uint32_t)1) << b))
2377 {
2378 int level = (w << 5) | b;
2379 HE *he;
2380
2381 hv_iterinit (smooth);
2382 while ((he = hv_iternext (smooth)))
2383 {
2384 smooth_key *skey = (smooth_key *)HeKEY (he);
2385 IV bits = SvIVX (HeVAL (he));
2386
2387 if (!(bits & 0x1000)
2388 && skey->level == level
2389 && level > smooth_max [skey->x][skey->y])
2390 {
2391 maptex tex = self->tex [skey->tile];
2392 int px = (((int)skey->x) - 1) * Tw;
2393 int py = (((int)skey->y) - 1) * Th;
2394 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column
2398
2399 if (tex.name)
2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
2403 if (key.texname != tex.name)
2404 {
2405 self->tex [skey->tile].unused = 0;
2406
2407 glEnd ();
2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2409 glBegin (GL_QUADS);
2410 }
2411
2412 if (border)
2413 {
2414 float ox = border * dx;
2415
2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2420 }
2421
2422 if (corner)
2423 {
2424 float ox = corner * dx;
2425
2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
2431 }
2432 }
2433 }
2434 }
2435 }
2436
2437 glEnd ();
2438 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1;
2440 }
2441
2442 hv_clear (smooth);
2443 }
2444
2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
2450
2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
2465 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
2468
2469 // top layer: overlays such as the health bar
2470 for (y = 0; y < sh; y++)
2471 if (0 <= y + my && y + my < self->rows)
2472 {
2473 maprow *row = self->row + (y + my);
2474
2475 for (x = 0; x < sw; x++)
2476 if (row->c0 <= x + mx && x + mx < row->c1)
2477 {
2478 mapcell *cell = row->col + (x + mx - row->c0);
2479
2480 int px = x * Tw;
2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
2488
2489 if (cell->stat_hp)
2490 {
2491 int width = cell->stat_width * Tw;
2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2493
2494 glColor3ub (0, 0, 0);
2495 glRectf (px + 1, py - thick - 2,
2496 px + width - 1, py);
2497
2498 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2499 glRectf (px + 2,
2500 py - thick - 1,
2501 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2502 }
2503 }
2504 }
2505 }
2506
2507 void
2508 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2509 CODE:
2510 {
2511 static float color[16][3] = {
2512 { 0.00f, 0.00f, 0.00f },
2513 { 1.00f, 1.00f, 1.00f },
2514 { 0.00f, 0.00f, 0.55f },
2515 { 1.00f, 0.00f, 0.00f },
2516
2517 { 1.00f, 0.54f, 0.00f },
2518 { 0.11f, 0.56f, 1.00f },
2519 { 0.93f, 0.46f, 0.00f },
2520 { 0.18f, 0.54f, 0.34f },
2521
2522 { 0.56f, 0.73f, 0.56f },
2523 { 0.80f, 0.80f, 0.80f },
2524 { 0.55f, 0.41f, 0.13f },
2525 { 0.99f, 0.77f, 0.26f },
2526
2527 { 0.74f, 0.65f, 0.41f },
2528
2529 { 0.00f, 1.00f, 1.00f },
2530 { 1.00f, 0.00f, 1.00f },
2531 { 1.00f, 1.00f, 0.00f },
2532 };
2533
2534 int x, y;
2535
2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2544 glEnable (GL_BLEND);
2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2546 glBegin (GL_QUADS);
2547
2548 for (y = 0; y < h; y++)
2549 for (x = 0; x < w; x++)
2550 {
2551 unsigned char m = data [x + y * w];
2552
2553 if (m)
2554 {
2555 float *c = color [m & 15];
2556
2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
2558 float tx2 = tx1 + 0.5f;
2559
2560 glColor4f (c[0], c[1], c[2], 1);
2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2565 }
2566 }
2567
2568 glEnd ();
2569 glDisable (GL_BLEND);
2570 glDisable (GL_TEXTURE_2D);
2571 }
2572
2573 void
2574 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2575 PPCODE:
2576 {
2577 int x, y;
2578 int sw1 = sw + 2;
2579 int sh1 = sh + 2;
2580 int sh3 = sh * 3;
2581 int sw3 = sw * 3;
2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2585 memset (darkness1, 0, sw1*sh1);
2586
2587 SvPOK_only (darkness3_sv);
2588 SvCUR_set (darkness3_sv, sw3 * sh3);
2589
2590 mx += self->x - 1;
2591 my += self->y - 1;
2592
2593 for (y = 0; y < sh1; y++)
2594 if (0 <= y + my && y + my < self->rows)
2595 {
2596 maprow *row = self->row + (y + my);
2597
2598 for (x = 0; x < sw1; x++)
2599 if (row->c0 <= x + mx && x + mx < row->c1)
2600 {
2601 mapcell *cell = row->col + (x + mx - row->c0);
2602
2603 darkness1 [y * sw1 + x] = cell->darkness
2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2606 }
2607 }
2608
2609 for (y = 0; y < sh; ++y)
2610 for (x = 0; x < sw; ++x)
2611 {
2612 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2613 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2614 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2615 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2616 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2617 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2618 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2619 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2620 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2621
2622 uint8_t r11 = (d11 + d21 + d12) / 3;
2623 uint8_t r21 = d21;
2624 uint8_t r31 = (d21 + d31 + d32) / 3;
2625
2626 uint8_t r12 = d12;
2627 uint8_t r22 = d22;
2628 uint8_t r32 = d32;
2629
2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2631 uint8_t r23 = d23;
2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2633
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2643 }
2644
2645 free (darkness1);
2646
2647 EXTEND (SP, 3);
2648 PUSHs (sv_2mortal (newSViv (sw3)));
2649 PUSHs (sv_2mortal (newSViv (sh3)));
2650 PUSHs (darkness3_sv);
2651 }
2652
2653 SV *
2654 get_rect (DC::Map self, int x0, int y0, int w, int h)
2655 CODE:
2656 {
2657 int x, y, x1, y1;
2658 SV *data_sv = newSV (w * h * 7 + 5);
2659 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2660
2661 *data++ = 0; /* version 0 format */
2662 *data++ = w >> 8; *data++ = w;
2663 *data++ = h >> 8; *data++ = h;
2664
2665 // we need to do this 'cause we don't keep an absolute coord system for rows
2666 // TODO: treat rows as we treat columns
2667 map_get_row (self, y0 + self->y - self->oy);//D
2668 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2669
2670 x0 += self->x - self->ox;
2671 y0 += self->y - self->oy;
2672
2673 x1 = x0 + w;
2674 y1 = y0 + h;
2675
2676 for (y = y0; y < y1; y++)
2677 {
2678 maprow *row = 0 <= y && y < self->rows
2679 ? self->row + y
2680 : 0;
2681
2682 for (x = x0; x < x1; x++)
2683 {
2684 if (row && row->c0 <= x && x < row->c1)
2685 {
2686 mapcell *cell = row->col + (x - row->c0);
2687 uint8_t flags = 0;
2688
2689 if (cell->tile [0]) flags |= 1;
2690 if (cell->tile [1]) flags |= 2;
2691 if (cell->tile [2]) flags |= 4;
2692
2693 *data++ = flags;
2694
2695 if (flags & 1)
2696 {
2697 tileid tile = cell->tile [0];
2698 *data++ = tile >> 8;
2699 *data++ = tile;
2700 }
2701
2702 if (flags & 2)
2703 {
2704 tileid tile = cell->tile [1];
2705 *data++ = tile >> 8;
2706 *data++ = tile;
2707 }
2708
2709 if (flags & 4)
2710 {
2711 tileid tile = cell->tile [2];
2712 *data++ = tile >> 8;
2713 *data++ = tile;
2714 }
2715 }
2716 else
2717 *data++ = 0;
2718 }
2719 }
2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
2724 SvPOK_only (data_sv);
2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
2728 RETVAL = data_sv;
2729 }
2730 OUTPUT:
2731 RETVAL
2732
2733 void
2734 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2735 PPCODE:
2736 {
2737 int x, y, z;
2738 int w, h;
2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
2750
2751 if (*data++ != 0)
2752 XSRETURN_EMPTY; /* version mismatch */
2753
2754 w = *data++ << 8; w |= *data++;
2755 h = *data++ << 8; h |= *data++;
2756
2757 // we need to do this 'cause we don't keep an absolute coord system for rows
2758 // TODO: treat rows as we treat columns
2759 map_get_row (self, y0 + self->y - self->oy);//D
2760 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2761
2762 x0 += self->x - self->ox;
2763 y0 += self->y - self->oy;
2764
2765 x1 = x0 + w;
2766 y1 = y0 + h;
2767
2768 for (y = y0; y < y1; y++)
2769 {
2770 maprow *row = map_get_row (self, y);
2771
2772 for (x = x0; x < x1; x++)
2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
2779 flags = *data++;
2780
2781 if (flags)
2782 {
2783 mapcell *cell = row_get_cell (row, x);
2784 tileid tile[3] = { 0, 0, 0 };
2785
2786 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2789
2790 if (cell->darkness == 0)
2791 {
2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
2794
2795 for (z = 0; z <= 2; z++)
2796 {
2797 tileid t = tile [z];
2798
2799 if (t >= self->texs || (t && !self->tex [t].name))
2800 {
2801 PUSHs (sv_2mortal (newSViv (t)));
2802 need_texid (self, t);
2803 }
2804
2805 cell->tile [z] = t;
2806 }
2807 }
2808 }
2809 }
2810 }
2811 }
2812
2813 MODULE = Deliantra::Client PACKAGE = DC::RW
2814
2815 DC::RW
2816 new (SV *class, SV *data_sv)
2817 CODE:
2818 {
2819 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen);
2821
2822 RETVAL = SDL_RWFromConstMem (data, datalen);
2823 }
2824 OUTPUT:
2825 RETVAL
2826
2827 DC::RW
2828 new_from_file (SV *class, const char *path, const char *mode = "rb")
2829 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT:
2832 RETVAL
2833
2834 # fails on win32:
2835 # dc.xs(2268) : error C2059: syntax error : '('
2836 #void
2837 #close (DC::RW self)
2838 # CODE:
2839 # (self->(close)) (self);
2840
2841 MODULE = Deliantra::Client PACKAGE = DC::Channel
2842
2843 PROTOTYPES: DISABLE
2844
2845 DC::Channel
2846 find ()
2847 CODE:
2848 {
2849 RETVAL = Mix_GroupAvailable (-1);
2850
2851 if (RETVAL < 0)
2852 {
2853 RETVAL = Mix_GroupOldest (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2861 XSRETURN_UNDEF;
2862 }
2863 else
2864 Mix_HaltChannel (RETVAL);
2865 }
2866
2867 Mix_UnregisterAllEffects (RETVAL);
2868 Mix_Volume (RETVAL, 128);
2869 }
2870 OUTPUT:
2871 RETVAL
2872
2873 void
2874 halt (DC::Channel self)
2875 CODE:
2876 Mix_HaltChannel (self);
2877
2878 void
2879 expire (DC::Channel self, int ticks = -1)
2880 CODE:
2881 Mix_ExpireChannel (self, ticks);
2882
2883 void
2884 fade_out (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_FadeOutChannel (self, ticks);
2887
2888 int
2889 volume (DC::Channel self, int volume)
2890 CODE:
2891 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2892 OUTPUT:
2893 RETVAL
2894
2895 void
2896 unregister_all_effects (DC::Channel self)
2897 CODE:
2898 Mix_UnregisterAllEffects (self);
2899
2900 void
2901 set_panning (DC::Channel self, int left, int right)
2902 CODE:
2903 left = CLAMP (left , 0, 255);
2904 right = CLAMP (right, 0, 255);
2905 Mix_SetPanning (self, left, right);
2906
2907 void
2908 set_distance (DC::Channel self, int distance)
2909 CODE:
2910 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2911
2912 void
2913 set_position (DC::Channel self, int angle, int distance)
2914 CODE:
2915
2916 void
2917 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2918 CODE:
2919 {
2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2923 }
2924
2925 void
2926 set_reverse_stereo (DC::Channel self, int flip)
2927 CODE:
2928 Mix_SetReverseStereo (self, flip);
2929
2930 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2931
2932 PROTOTYPES: DISABLE
2933
2934 void
2935 decoders ()
2936 PPCODE:
2937 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942 #else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944 #endif
2945
2946 DC::MixChunk
2947 new (SV *class, DC::RW rwops)
2948 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT:
2951 RETVAL
2952
2953 void
2954 DESTROY (DC::MixChunk self)
2955 CODE:
2956 Mix_FreeChunk (self);
2957
2958 int
2959 volume (DC::MixChunk self, int volume = -1)
2960 CODE:
2961 if (items > 1)
2962 volume = CLAMP (volume, 0, 128);
2963 RETVAL = Mix_VolumeChunk (self, volume);
2964 OUTPUT:
2965 RETVAL
2966
2967 DC::Channel
2968 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2969 CODE:
2970 {
2971 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2972
2973 if (RETVAL < 0)
2974 XSRETURN_UNDEF;
2975
2976 if (channel < 0)
2977 {
2978 Mix_UnregisterAllEffects (RETVAL);
2979 Mix_Volume (RETVAL, 128);
2980 }
2981 }
2982 OUTPUT:
2983 RETVAL
2984
2985 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2986
2987 void
2988 decoders ()
2989 PPCODE:
2990 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995 #else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997 #endif
2998
2999 int
3000 volume (int volume = -1)
3001 PROTOTYPE: ;$
3002 CODE:
3003 if (items > 0)
3004 volume = CLAMP (volume, 0, 128);
3005 RETVAL = Mix_VolumeMusic (volume);
3006 OUTPUT:
3007 RETVAL
3008
3009 void
3010 fade_out (int ms)
3011 CODE:
3012 Mix_FadeOutMusic (ms);
3013
3014 void
3015 halt ()
3016 CODE:
3017 Mix_HaltMusic ();
3018
3019 int
3020 playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT:
3024 RETVAL
3025
3026 DC::MixMusic
3027 new (SV *class, DC::RW rwops)
3028 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT:
3031 RETVAL
3032
3033 void
3034 DESTROY (DC::MixMusic self)
3035 CODE:
3036 Mix_FreeMusic (self);
3037
3038 int
3039 play (DC::MixMusic self, int loops = -1)
3040 CODE:
3041 RETVAL = Mix_PlayMusic (self, loops);
3042 OUTPUT:
3043 RETVAL
3044
3045 void
3046 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3047 CODE:
3048 Mix_FadeInMusicPos (self, loops, ms, position);
3049
3050 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3051
3052 PROTOTYPES: ENABLE
3053
3054 BOOT:
3055 {
3056 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3057 static const struct {
3058 const char *name;
3059 IV iv;
3060 } *civ, const_iv[] = {
3061 # define const_iv(name) { # name, (IV)name }
3062 const_iv (GL_VENDOR),
3063 const_iv (GL_VERSION),
3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
3066 const_iv (GL_COLOR_MATERIAL),
3067 const_iv (GL_SMOOTH),
3068 const_iv (GL_FLAT),
3069 const_iv (GL_DITHER),
3070 const_iv (GL_BLEND),
3071 const_iv (GL_CULL_FACE),
3072 const_iv (GL_SCISSOR_TEST),
3073 const_iv (GL_DEPTH_TEST),
3074 const_iv (GL_ALPHA_TEST),
3075 const_iv (GL_NORMALIZE),
3076 const_iv (GL_RESCALE_NORMAL),
3077 const_iv (GL_FRONT),
3078 const_iv (GL_BACK),
3079 const_iv (GL_AUX0),
3080 const_iv (GL_AND),
3081 const_iv (GL_ONE),
3082 const_iv (GL_ZERO),
3083 const_iv (GL_SRC_ALPHA),
3084 const_iv (GL_DST_ALPHA),
3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
3091 const_iv (GL_SRC_ALPHA_SATURATE),
3092 const_iv (GL_RGB),
3093 const_iv (GL_RGBA),
3094 const_iv (GL_RGBA4),
3095 const_iv (GL_RGBA8),
3096 const_iv (GL_RGB5_A1),
3097 const_iv (GL_UNSIGNED_BYTE),
3098 const_iv (GL_UNSIGNED_SHORT),
3099 const_iv (GL_UNSIGNED_INT),
3100 const_iv (GL_ALPHA),
3101 const_iv (GL_INTENSITY),
3102 const_iv (GL_LUMINANCE),
3103 const_iv (GL_LUMINANCE_ALPHA),
3104 const_iv (GL_FLOAT),
3105 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3106 const_iv (GL_COMPRESSED_ALPHA_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3108 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3110 const_iv (GL_COMPRESSED_RGB_ARB),
3111 const_iv (GL_COMPRESSED_RGBA_ARB),
3112 const_iv (GL_COMPILE),
3113 const_iv (GL_PROXY_TEXTURE_1D),
3114 const_iv (GL_PROXY_TEXTURE_2D),
3115 const_iv (GL_TEXTURE_1D),
3116 const_iv (GL_TEXTURE_2D),
3117 const_iv (GL_TEXTURE_ENV),
3118 const_iv (GL_TEXTURE_MAG_FILTER),
3119 const_iv (GL_TEXTURE_MIN_FILTER),
3120 const_iv (GL_TEXTURE_ENV_MODE),
3121 const_iv (GL_TEXTURE_WRAP_S),
3122 const_iv (GL_TEXTURE_WRAP_T),
3123 const_iv (GL_REPEAT),
3124 const_iv (GL_CLAMP),
3125 const_iv (GL_CLAMP_TO_EDGE),
3126 const_iv (GL_NEAREST),
3127 const_iv (GL_LINEAR),
3128 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3129 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3130 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3131 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3132 const_iv (GL_GENERATE_MIPMAP),
3133 const_iv (GL_MODULATE),
3134 const_iv (GL_DECAL),
3135 const_iv (GL_REPLACE),
3136 const_iv (GL_DEPTH_BUFFER_BIT),
3137 const_iv (GL_COLOR_BUFFER_BIT),
3138 const_iv (GL_PROJECTION),
3139 const_iv (GL_MODELVIEW),
3140 const_iv (GL_COLOR_LOGIC_OP),
3141 const_iv (GL_SEPARABLE_2D),
3142 const_iv (GL_CONVOLUTION_2D),
3143 const_iv (GL_CONVOLUTION_BORDER_MODE),
3144 const_iv (GL_CONSTANT_BORDER),
3145 const_iv (GL_POINTS),
3146 const_iv (GL_LINES),
3147 const_iv (GL_LINE_STRIP),
3148 const_iv (GL_LINE_LOOP),
3149 const_iv (GL_QUADS),
3150 const_iv (GL_QUAD_STRIP),
3151 const_iv (GL_TRIANGLES),
3152 const_iv (GL_TRIANGLE_STRIP),
3153 const_iv (GL_TRIANGLE_FAN),
3154 const_iv (GL_POLYGON),
3155 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3156 const_iv (GL_POINT_SMOOTH_HINT),
3157 const_iv (GL_LINE_SMOOTH_HINT),
3158 const_iv (GL_POLYGON_SMOOTH_HINT),
3159 const_iv (GL_GENERATE_MIPMAP_HINT),
3160 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3161 const_iv (GL_FASTEST),
3162 const_iv (GL_DONT_CARE),
3163 const_iv (GL_NICEST),
3164 const_iv (GL_V2F),
3165 const_iv (GL_V3F),
3166 const_iv (GL_T2F_V3F),
3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3171 # undef const_iv
3172 };
3173
3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3176
3177 texture_av = newAV ();
3178 AvREAL_off (texture_av);
3179 }
3180
3181 void
3182 disable_GL_EXT_blend_func_separate ()
3183 CODE:
3184 gl.BlendFuncSeparate = 0;
3185 gl.BlendFuncSeparateEXT = 0;
3186
3187 void
3188 apple_nvidia_bug (int enable)
3189
3190 char *
3191 gl_vendor ()
3192 CODE:
3193 RETVAL = (char *)glGetString (GL_VENDOR);
3194 OUTPUT:
3195 RETVAL
3196
3197 char *
3198 gl_version ()
3199 CODE:
3200 RETVAL = (char *)glGetString (GL_VERSION);
3201 OUTPUT:
3202 RETVAL
3203
3204 char *
3205 gl_extensions ()
3206 CODE:
3207 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3208 OUTPUT:
3209 RETVAL
3210
3211 const char *glGetString (GLenum pname)
3212
3213 GLint glGetInteger (GLenum pname)
3214 CODE:
3215 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT:
3217 RETVAL
3218
3219 GLdouble glGetDouble (GLenum pname)
3220 CODE:
3221 glGetDoublev (pname, &RETVAL);
3222 OUTPUT:
3223 RETVAL
3224
3225 int glGetError ()
3226
3227 void glFinish ()
3228
3229 void glFlush ()
3230
3231 void glClear (int mask)
3232
3233 void glClearColor (float r, float g, float b, float a = 1.0)
3234 PROTOTYPE: @
3235
3236 void glEnable (int cap)
3237
3238 void glDisable (int cap)
3239
3240 void glShadeModel (int mode)
3241
3242 void glHint (int target, int mode)
3243
3244 void glBlendFunc (int sfactor, int dfactor)
3245
3246 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3247 CODE:
3248 gl_BlendFuncSeparate (sa, da, saa, daa);
3249
3250 # void glBlendEquation (int se)
3251
3252 void glDepthMask (int flag)
3253
3254 void glLogicOp (int opcode)
3255
3256 void glColorMask (int red, int green, int blue, int alpha)
3257
3258 void glMatrixMode (int mode)
3259
3260 void glPushMatrix ()
3261
3262 void glPopMatrix ()
3263
3264 void glLoadIdentity ()
3265
3266 void glDrawBuffer (int buffer)
3267
3268 void glReadBuffer (int buffer)
3269
3270 # near_ and far_ are due to microsofts buggy "c" compiler
3271 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3272
3273 # near_ and far_ are due to microsofts buggy "c" compiler
3274 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3275
3276 PROTOTYPES: DISABLE
3277
3278 void glViewport (int x, int y, int width, int height)
3279
3280 void glScissor (int x, int y, int width, int height)
3281
3282 void glTranslate (float x, float y, float z = 0.)
3283 CODE:
3284 glTranslatef (x, y, z);
3285
3286 void glScale (float x, float y, float z = 1.)
3287 CODE:
3288 glScalef (x, y, z);
3289
3290 void glRotate (float angle, float x, float y, float z)
3291 CODE:
3292 glRotatef (angle, x, y, z);
3293
3294 void glColor (float r, float g, float b, float a = 1.0)
3295 PROTOTYPE: @
3296 ALIAS:
3297 glColor_premultiply = 1
3298 CODE:
3299 if (ix)
3300 {
3301 r *= a;
3302 g *= a;
3303 b *= a;
3304 }
3305 // microsoft visual "c" rounds instead of truncating...
3306 glColor4f (r, g, b, a);
3307
3308 void glRasterPos (float x, float y, float z = 0.)
3309 CODE:
3310 glRasterPos3f (0, 0, z);
3311 glBitmap (0, 0, 0, 0, x, y, 0);
3312
3313 void glVertex (float x, float y, float z = 0.)
3314 CODE:
3315 glVertex3f (x, y, z);
3316
3317 void glTexCoord (float s, float t)
3318 CODE:
3319 glTexCoord2f (s, t);
3320
3321 void glRect (float x1, float y1, float x2, float y2)
3322 CODE:
3323 glRectf (x1, y1, x2, y2);
3324
3325 void glRect_lineloop (float x1, float y1, float x2, float y2)
3326 CODE:
3327 glBegin (GL_LINE_LOOP);
3328 glVertex2f (x1, y1);
3329 glVertex2f (x2, y1);
3330 glVertex2f (x2, y2);
3331 glVertex2f (x1, y2);
3332 glEnd ();
3333
3334 PROTOTYPES: ENABLE
3335
3336 void glBegin (int mode)
3337
3338 void glEnd ()
3339
3340 void glPointSize (GLfloat size)
3341
3342 void glLineWidth (GLfloat width)
3343
3344 void glInterleavedArrays (int format, int stride, char *data)
3345
3346 void glDrawElements (int mode, int count, int type, char *indices)
3347
3348 # 1.2 void glDrawRangeElements (int mode, int start, int end
3349
3350 void glTexEnv (int target, int pname, float param)
3351 CODE:
3352 glTexEnvf (target, pname, param);
3353
3354 void glTexParameter (int target, int pname, float param)
3355 CODE:
3356 glTexParameterf (target, pname, param);
3357
3358 void glBindTexture (int target, int name)
3359
3360 void glConvolutionParameter (int target, int pname, float params)
3361 CODE:
3362 if (gl.ConvolutionParameterf)
3363 gl.ConvolutionParameterf (target, pname, params);
3364
3365 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3366 CODE:
3367 if (gl.ConvolutionFilter2D)
3368 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3369
3370 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3371 CODE:
3372 if (gl.SeparableFilter2D)
3373 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3374
3375 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3376
3377 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3378
3379 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3380
3381 void glPixelZoom (float x, float y)
3382
3383 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3384
3385 int glGenTexture ()
3386 CODE:
3387 RETVAL = gen_texture ();
3388 OUTPUT:
3389 RETVAL
3390
3391 void glDeleteTexture (int name)
3392 CODE:
3393 del_texture (name);
3394
3395 int glGenList ()
3396 CODE:
3397 RETVAL = glGenLists (1);
3398 OUTPUT:
3399 RETVAL
3400
3401 void glDeleteList (int list)
3402 CODE:
3403 glDeleteLists (list, 1);
3404
3405 void glNewList (int list, int mode = GL_COMPILE)
3406
3407 void glEndList ()
3408
3409 void glCallList (int list)
3410
3411 void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3415
3416 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3417
3418 PROTOTYPES: DISABLE
3419
3420 void
3421 find_widget (SV *self, NV x, NV y)
3422 PPCODE:
3423 {
3424 if (within_widget (self, x, y))
3425 XPUSHs (self);
3426 }
3427
3428 BOOT:
3429 {
3430 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3431
3432 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3433 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3434 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3435 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3436 }
3437
3438 void
3439 draw (SV *self)
3440 CODE:
3441 {
3442 HV *hv;
3443 SV **svp;
3444 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv);
3449 double draw_x, draw_y;
3450
3451 if (!SvROK (self))
3452 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3453
3454 hv = (HV *)SvRV (self);
3455
3456 if (SvTYPE (hv) != SVt_PVHV)
3457 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3458
3459 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3460 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3461
3462 if (!h || !w)
3463 XSRETURN_EMPTY;
3464
3465 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3466 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3467
3468 draw_x = SvNV (draw_x_sv) + x;
3469 draw_y = SvNV (draw_y_sv) + y;
3470
3471 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3472 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3473 XSRETURN_EMPTY;
3474
3475 sv_setnv (draw_x_sv, draw_x);
3476 sv_setnv (draw_y_sv, draw_y);
3477
3478 glPushMatrix ();
3479 glTranslated (x, y, 0);
3480
3481 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3482 {
3483 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3484
3485 if (svp && SvTRUE (*svp))
3486 {
3487 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3488 glEnable (GL_BLEND);
3489 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3490 glBegin (GL_QUADS);
3491 glVertex2f (0, 0);
3492 glVertex2f (w, 0);
3493 glVertex2f (w, h);
3494 glVertex2f (0, h);
3495 glEnd ();
3496 glDisable (GL_BLEND);
3497 }
3498 }
3499 #if 0
3500 // draw borders, for debugging
3501 glPushMatrix ();
3502 glColor4f (1., 1., 0., 1.);
3503 glTranslatef (.5, .5, 0.);
3504 glBegin (GL_LINE_LOOP);
3505 glVertex2f (0 , 0);
3506 glVertex2f (w - 1, 0);
3507 glVertex2f (w - 1, h - 1);
3508 glVertex2f (0 , h - 1);
3509 glEnd ();
3510 glPopMatrix ();
3511 #endif
3512 PUSHMARK (SP);
3513 XPUSHs (self);
3514 PUTBACK;
3515 call_method ("_draw", G_VOID | G_DISCARD);
3516 SPAGAIN;
3517
3518 glPopMatrix ();
3519
3520 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3521 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3522 }
3523